1 | unique ID | Timestamp | Discord Name (optional) | keys for what to do | Type of issue | Summary of issue/Steps to reproduce: | Event ID associate with issue (if applicable): Run debugtooltips from console to determine if possible which event. | Screenshot of Issue (link if possible) eg https://prnt.sc/13mnxyh | Mods Running concurrently: | Were you playing Multiplayer? | Save file before and after Z issuse (required if it is game breaking) | Any other information you think may help | Dev / Helper Comments | ||
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452 | Report0451 | 10/11/2022 13:20:50 | Ivan Bajlo#9778 | Cyan = not a bug | Lack of Trellium-D causing armor penalty for the Borg | Captured ship not properly assimilated and requires Trellium-D to maintain which Borg can't mine resulting in -50% armor hit points penalty for all Borg ships. Deleting Offensive Asset 004 (Ludi-class patrol frigate) solves the issue but I doubt AI will do the same resulting in heavy penalty for Borg AI. | see save game | only ST NH and Universal UI | No | https://drive.google.com/open?id=1jQGzIW1omHhgrZ6cWkS0Fcr7hgcbOqtJ | penalty seems to stay active and only after saving and load game again it is finally gone | Fixed new mechanic in place to convert ships. | |||
453 | Report0452 | 10/11/2022 18:19:40 | mrdnra | Rare planetary features not working properly/consistently to allow indicated buildings | 2 worlds in the attached save are missing building options for buildings that should be available from planetary features - Belak II is missing Naval Supply Depot and Devolin II is missing Geothermal Power Station. I have already built/am building these buildings on other worlds. It also appears the 'Medicinal Herbs' planetary feature is not indicating the building that it should grant (Devolin III and Belak II both show this). I have yet to research techs for all so I'm not sure if other buildings are impacted, and I'm yet to see other buildings affected by this. | https://imgur.com/a/uiS1syw | Just SNTH, no other mods running | No | https://drive.google.com/open?id=1sOKTRitDyWniS3VtCteV63RVeYn6_4fv | ||||||
454 | Report0453 | 10/11/2022 19:27:42 | Ivan Bajlo#9778 | add on to my previous Trillium bug report | it seems ships get created when shipyard is captured but there is ship under construction, such ship never get assimilated into Borg type and can cause problems if they require wrong resources for maintenance | - | - | No | |||||||
455 | Report0454 | 11/11/2022 21:48:19 | Aureate#7062 | Crash to desktop | It just crashes to desktop and launches the paradox error reporter | It just crashes to desktop and launches the paradox error reporter | ST New Horizons UI: Federations, ST: New Horizons, ST New Horizons Music | No | https://drive.google.com/open?id=13uQIgnfIwTnOVq6p2GWjvUQWaWh3ndLk | ||||||
456 | Report0455 | 12/11/2022 14:52:59 | Lothar_82 | CTD | Whenever I try to click on anything in the main menu, the game crashes. The first time this happened was after the mod updated to the latest version, after which I unsubscribed and resubscribed to the mod and it started working fine. However the issue has started up again and if I try the same solution to fix it, it doesn't work and the game still crashes. | No screenshot available. | Only STNH | No | Sounds like a mod conflict, no save provided | ||||||
457 | Report0456 | 16/11/2022 02:59:42 | Bardic Nerd | ? | Great House specializations visually increase starbase capacity, but starbase maintenance increases as if it did not. | https://prnt.sc/nAvZTcl7FOoW | Klingon UI | No | https://drive.google.com/open?id=1Dr3OICqO5oDZkGi21K5cG5S27Mgifa-7 | ||||||
458 | Report0457 | 19/11/2022 19:06:56 | Patrick | UFP Member Bug | I am playing as UE and have formed the UFP. I was told that i can add new members via the Federation Council after they are in an a coalition with me. But this did not work. I have never the option to choose any of the coalition members to become full UEF Members. I played this a few years back, where there was the Federaion Council decision to integrate the coaltion member to a full UFP member. | as file | ST: NH | No | https://drive.google.com/open?id=1KGximHousRxMr61nN3Mq0dIZOYc4Z3z_, https://drive.google.com/open?id=1YmTzp4Krbkiw2BBabytGzxUxwMlDow-e | Fixed and will be deployed in 3.6 | |||||
459 | Report0458 | 20/11/2022 15:47:26 | Ricardo R | Static Empires cannot be integrated into the Federation as members | Playing as the UFP (started as Earth), 3000 lore map, choosing the option at start for all non-majors to be static empires. All minor/static empires cannot be integrated into the UFP as members, the council event fires normally, the option to begin accession talks works normally, but minors do not appear in the list. I am in a coalition with the Saurians, Deltans and Bolians, and have many other minors as vassals. Only the Saurians and Deltans appear. They all have a seemingly placeholder "despicable neutral" personality. Additionally it is also impossible to send envoys to improve relations with these empires. | https://ibb.co/xhPFZwY | STNH Music, STNH Fed UI, Tiny Outliner V2 | No | https://drive.google.com/open?id=1GHHmYeRh4zQpQTGLGfGEPjZpukez2GT5 | Thank you | Fixed and will be deployed in 3.6 | ||||
460 | Report0459 | 22/11/2022 19:13:01 | Lyran Star Empire - boxes instead of textures for their starbase defense satellites | The Lyran Star Empire has no textures/models for their starbase defense satellites | https://cdn.discordapp.com/attachments/265897918752489472/1044654215777226772/image.png | STNH, STNH Music, Tiny Outliner | No | ||||||||
461 | Report0460 | 24/11/2022 19:17:16 | The TTG Guy#8191 | Crash | Game crashed on unpause during late game "Trying to remove undefined event target: defectorLeader" So I am in 2394, very close to the end of the game that I set at 2400. Playing as United Earth/UFP and I am closing out a war with the dominion to vassalize them. The score for forcing their surrender passed over into green and I sent the request. A few game-days later and the game crashes. I have tried multiple times to reload and unpause it but always after a few days (not always on the same day), it crashes again. Seems to coincide with them accepting the surrender, but could be a coincidence. Every time it crashes, the last two lines in the error log are always: [08:40:52][gamestate.cpp:9237]: Trying to remove undefined event target: defectorLeader [08:40:52][gamestate.cpp:9237]: Trying to remove undefined event target: defectorLeader2 No other mods or DLC running. I've turned down all the settings to lowest quality in case it was just overloaded. | perhaps "Trying to remove undefined event target: defectorLeader" | https://imgur.com/a/XllPdRy | ST New Horizons | No | https://drive.google.com/open?id=1MNmFFjwu8UMFezp1wvlLJvzfXXZ8wY1V, https://drive.google.com/open?id=10ogwHATEThtpRBQM9YhlURoUWd2aBCMt, https://drive.google.com/open?id=1ldCGMh5BZcPFxBMOLYSQxlTRksxWNu8E, https://drive.google.com/open?id=1C7Lmq5bohz6dyRaVNxlHfj73ax9J0EtI, https://drive.google.com/open?id=1es-g1H8nIlwLG3vjaddX5z-GIttajBjn | |||||
462 | Report0461 | 25/11/2022 02:45:25 | Incorrect icon (per Klyra) for planet malus | An inhabitable planet I colonized has a malus of -20% happiness, appears to have an incorrect icon associated with it | https://cdn.discordapp.com/attachments/265897918752489472/1045523366104277002/image.png | STNH, STNH Music, Tiny Outliner | No | ||||||||
463 | Report0462 | 25/11/2022 10:09:43 | Invalid labelling | The attached screenshot shows the Edosian Zolad-class science vessel's label is incorrect | https://i.imgur.com/0iVCwMJ.png | STNH, STNH Music, Tiny Outliner | No | ||||||||
464 | Report0463 | 30/11/2022 14:19:55 | AitrusColso#1231 | Blue background = Will be fixed in next patch | Odd AI Behavior | I noticed when I incorporated the Tzenkethi into the Federation, many of their planets had the same name as each other. | https://cdn.discordapp.com/attachments/475363868634382366/1045532402736451754/image.png | Federation UI | No | Not a Bug - Certain races/name lists have limited planet names. Please suggest more via our suggestions channel and we will add. | |||||
465 | Report0464 | 01/12/2022 22:04:11 | green colour and strike-through = fixed | Incorrect labelling | As the Federation, after setting a planet as Memory Alpha, it receives the Colony Designation shown in the attached screenshot. As an aside, this particular designation actually appears to be a downgrade from the standard University Planet designation (-15% Researcher Upkeep compared to the standard's -20%). Don't know if this is intended or not. | https://i.imgur.com/RAjlwgH.png | STNH, STNH Music, Tiny Outliner | No | Klyria - looking at the script in the in 00_colony_types.txt file this seems to be the intended value for the mod for university planets (-0.15), but the research outpost has a -0.2 modifier. Not sure if we want to match for parity or make the two types of planets have different multipliers. Line 710 is where the multiplier is set if you want to change it. | ||||||
466 | Report0465 | 05/12/2022 21:41:46 | CiscoRamon | Orange background = investigating | Minor Issue | basically, one of the tutorials mentions pressing f9, but, the voice recording of Q says f10, minor issue, but still worth mentioning | not something that could necessarily be screenshotted | st:nh, st:nh federation ui, All Tech Researchable [3.*] | No | Locutus: some major updates ago the shipdesigner were shifted from F10 to F9, so it doesn line up with the voice over any more. | |||||
467 | Report0466 | 44903.14467 | AitrusColso#1231 | Cyan = not a bug | CTD | Tried to start a new game under 3.5.3 with both the mod and the Federation UI active; game CTD'd before the game would even open. UI mod does appear to have updated prior to attempt. | N/A | ST:NH, Federation UI mod | No | Removing the UI mod allowed game to be started normally | |||||
468 | Report0467 | 08/12/2022 19:29:15 | agentK2713 | Crash | game crash every time the loading screen of a game is at 50% | 315733599 | i can't provide something helpfull | New horizons on 3.5.3 | No | https://drive.google.com/open?id=1Jy5e1LeYuzFyR5MSOXpibUz-0iRURCFd, https://drive.google.com/open?id=1Cp3Lu1qAY0hRKo6RT7qAJA-xZlj0At7R, https://drive.google.com/open?id=1ILQb6W6tDjyDVg_J7CzdK3WJUZyHFuHF, https://drive.google.com/open?id=1kwqKYHrjxRz4WEJQeGN6p4cDRiDpkShp, https://drive.google.com/open?id=1QB_ahzIvF8TE1Vipx1ET46tlm0lxkGKm | Locutus: not a bug, user played with the ui mod, which is not at the appropiate version | ||||
469 | Report0468 | 10/12/2022 01:30:53 | Thundercrunch | Crash to Desktop | Start a new game as the borg, select unicomplex, crash. | CTD, no screenshot available | New Horizons Borg UI, New Horizons Music | No | Klyria - Tested on the main release. With Borg Ui installed (3.6.1) game crashed at 50% on galaxy gen. With UI mod enabled, game loaded and Unicomplexes could be accessed without issue. | ||||||
470 | Report0469 | 18/12/2022 09:52:32 | Can't build starbase outposts | Playing as the Confederacy of Earth on the Lore map, some systems are unable to have starbase outposts built in them to claim the system. The systems are unclaimed and have been fully surveyed. When clicking on the system to attempt to build an outpost it gives no option to do so. Some of the systems I have noticed behaving like this are Navam Suraj, Orion Nebula and several other systems in the galactic core region. | https://imgur.com/a/4CX2xxa | Star Trek: New Horizons | No | Not a bug - by design (read the patch notes) | |||||||
471 | Report0470 | 18/12/2022 14:06:52 | retsinis | Klingon game crash at 2326.02.11 | load save and wait a few seconds | https://postimg.cc/Wh1bmpqs | none | No | https://drive.google.com/open?id=1sNXVR6Cabn3uHGkz8UZsBZb7a08jr8Y8 | I have tried many things, game always crashes on same day | |||||
472 | Report0471 | 19/12/2022 06:50:31 | Wrong Model | Playing as Confederation of Earth, the Type 7 shuttle and Delta Flyer have the wrong model. | https://imgur.com/a/pKxtRcd | Star Trek: New Horizons | No | ||||||||
473 | Report0472 | 23/12/2022 12:51:20 | JCLS#8276 | Crash on specific date | Hi, STNH constantly crashes on the same date (2376.01.09). According to the logs it seems to be a problem with one specific planet (Krios Secundus). However, I deleted that planet with the console (effect remove_planet = yes) and the error still comes up (referring to that deleted planet). | https://snipboard.io/XnfSIA.jpg | STNH, Unlimited Naval Capacity (https://steamcommunity.com/sharedfiles/filedetails/?id=2080968400) | No | https://drive.google.com/open?id=1rfIimrB_8p4q2RTGAYzaJaygjfyje2nN, https://drive.google.com/open?id=1yJXe0a61glTiL9GczkUnIScgM2k0pyu8, https://drive.google.com/open?id=128KJTvRSxvjUaw-qjjz8iFJxMDWwYVfb | The autosave_... is with the planet still there, the planetdeleted.sav is without the planet. Both savegames have the crash. I did some console-commands-based Player switching to the cardassians and back to get open borders with them so that I could get to the bajoran wormhole. Also, I used the own-command to get some of the systems that I occupied in dominion space before they peaced out and got all their planets back. Maybe that had something to do with it? Running Stellaris 3.5.3. | |||||
474 | Report0473 | 25/12/2022 08:56:37 | Kestoren#1234 | Systems name | I had restarted my game because the Audio wasn't working, nothing to do with the mod but when I restarted and loaded back into the mod and save, all the systems names were no longer just the grid reference as the Borg but it would say "This.Unimatrixthoudigit*Grid reference*" so say for one system instead of it being 140.062 it would be "This.Unimatrixthoudigit140.062". | Cannot run the debugtooltips file (It doesn't exist??) | https://prnt.sc/t3YBjF67B1Y4 and https://prnt.sc/AIGRxT1hCvVi | ST:NH, ST:NH Borg UI, Songs of the Past - 1980s, Songs of the Past - 1990s/2000s, Back to the 80s - Stellaris Syntwave Music, ST:NH Music, EMP Epic Music Pack, Hyperspace Music pack and SW:FR More Music. | No | https://drive.google.com/open?id=19Rw-cYPqAcGZtJacf7p4DR0N7X_Hi5zo | No idea what happened, just seems like a bug in the programming for the name change for Borg. | ||||
475 | Report0474 | 25/12/2022 21:32:12 | Tradition Tech Missing | Playing as Confederacy of Earth, adopting the Section 31 Tradition does not unlock the Section 31 Agency tech. As a result the building is not available to be built. | https://imgur.com/a/jG3AJa3 https://imgur.com/DyeM6UN | Star Trek; New Horizons | No | ||||||||
476 | Report0475 | 26/12/2022 23:12:09 | retsinis | During autosave, starbases owned in war get given back to the klingons | Load save 2286.07.06 and wait until 2287.01.01 or load save 22807.01.01 and look at tranome sar system | none | https://postimg.cc/qNq5d19F | none | No | https://drive.google.com/open?id=1Hp5NKfP3DoK2dDY7bnFF0S-3D0cmy9uN, https://drive.google.com/open?id=1g_O3AY4R9XNh-9LZ6LaejKYXq0zi3kHW | Conquered starbased get returned to Klingons at 2287.01.01 | ||||
477 | Report0476 | 27/12/2022 09:15:30 | Starbase Naming Issue | Playing as Confederacy of Earth, Starbases are not having their names generated properly. Instead of (for example) Starbase 21, they are being named Starbase This.RegistryThouDigit0. This only seems to be an issue for numbered Starbases as Starbases named after systems seem to be generating fine. | https://imgur.com/a/ag9xDIY | Star Trek: New Horizons | No | ||||||||
478 | Report0477 | 28/12/2022 19:17:40 | TBoneJenks | Game freeze and crash | Play UFP, get "An Alien Visitor" dialogue requesting help in a system. | don't have one | STNH and UFP Mod | No | https://drive.google.com/open?id=1UP2BCn0Oc_QMChcRK7CL66NK8_ERSNEN | 9 days after loading the event happens and game crashes. | Fix added for large maps | ||||
479 | Report0478 | 29/12/2022 15:57:18 | TBoneJenks | Bug - Science Ship Lab modules | The lab module on science ships (Survey and Anomaly speed) don't auto-upgrade like other modules when auto-upgrade is on | n/a | n/a | STNH, STNH Borg UI | No | This has happened with UFP and Borg, also fairly certain it's not new to 3.6.1 | |||||
480 | Report0479 | 29/12/2022 21:23:27 | Gavril#8679 | System naming (Borg) | Enabled the Borg coordinates naming function at start up. System names changed to coordinates fine. After exiting the game and reloading the next day, the names changed to a wacky system -- Screenshot and save game attached. Was playing on Lore galaxy map, Ironman enabled (so I can't pinpoint if a specific save did it, and I unfortunately don't have access to prior saves). | N/A | https://ibb.co/H2MP74K | STNH - Borg UI; Beautiful Universe V2.0 | No | https://drive.google.com/open?id=1Uh_BzEZfAaD4ZyYx9swPcU9cBWuQ6BZv | Klyria - fixed in dev. Required other assault army types, assimilated, heavy, and terror, to have pop_limits = no enabled. | ||||
481 | Report0480 | 29/12/2022 21:30:28 | Gavril#8679 | Tradition Tree Tooltips (Borg) | Majority of Borg traditions missing their listed Effects in the tooltip. Flavor text is repeated. Unknown if the effects themselves are disabled (this is my first Borg playthrough so I'm unfamiliar with their traditions, so I was unable to test them). In some cases the entire tree has no effects, whereas in other cases just specific traditions on some of the trees have no effects. I restarted my game due to a previous issue with system naming (separate bug report), and the tradition effects were absent in both games. Most recent ironman save uploaded here. | N/A | https://ibb.co/KsV31cZ | STNH - Borg UI; Beautiful Universe V2.0 | No | https://drive.google.com/open?id=1ZqCRhUUKN-mz0LxJQ3EqsvAWbm_UjgAE | Fixed for the most part, fixing any outliner as discovered. | ||||
482 | Report0481 | 01/01/2023 16:09:56 | jigsaw | Overlaid Systems on Campaign Map | Look at system(s) | https://prnt.sc/AEOsGNyPKtUL | Just ST:NH (no submods) | No | https://drive.google.com/open?id=1A2-0pktBbnyK2-N9I0ei4xJ6m-opjGBX | N/A | System placement is an ongoing project. Not strictly a bug. | ||||
483 | Report0482 | 02/01/2023 21:11:31 | Game freezes/crashes | Opening the game. Resuming the game from my save. I can play for a couple of minutes then the game freezes. The sounds keep playing but there is no response from the game either my computer. My computer completely freezes. No CMD+Q no OPT+Tab works. Just a hard restart works. When I hard restart my computer everything goes back to normal. | No specific event happens at that moment. | I can't take a screenshot since my computer (MacOS) becomes completely unresponsive. | Nothing other then STNH | No | https://drive.google.com/open?id=1y--d_CTGzgAeO4Ly93Zozp3yw_sFSaO- | The game crashes and my computer becomes completely unresponsive, not responding to Alt+Tab, Alt+F4 and equivalents on MacOS. Nothing works. I have to force-shutdown my Mac in order to continue using it. It is also harmful for the Mac. | Potentially an issue with MacOS, will need to find a member of the team who can investigate who is also running linux/MAC | ||||
484 | Report0483 | 06/01/2023 23:21:49 | Dinotobias | Having problems with the Borg traditions | I am playing as the Borg, and when i open the tradition tree and look at the diffrent traditions, many of them are missing what rewards you get for doing them. They all have their lore information, but many of them don't tell you what happens when you pick that tradition. So far Connectivity and Assimilation both only have 2 of their traditions with info on what you get, while Perfection is missing its rewards on "Coordinated Drone Interlink". Thats 7 out of 15 traditions that are missing rewards information. I have yet to look at every single one, but i am very sure that more of them are also missing reward information on the traditions when i quickly looked over them a few times. This has happened the last 3 times i launched as the borg and had this problem. | https://prnt.sc/bbd_iDjB0440 | ST:NH, ST:NH UI - Borg and Killcounter | No | https://drive.google.com/open?id=1myCO6ZrO1ymho0vsoHtrHvUBe1op_MMU | Klyria - fixed in dev/beta with other traditions. | |||||
485 | Report0484 | 08/01/2023 02:05:24 | knight#0550 | System naming issue(?) | When playing as borg and choosing the option to rename all systems to grid coordinates: quitting and returning to the save later causes all systems to be named to "This.UnimatrixThouDigit(coordinates)" | N/A | https://gyazo.com/caf1c7d18623f3e2358ba8c8ff0f31ea | NH, NH borg UI, NH music | No | Reloading an older save does not fix issue, only fix is to not select the borg option to name systems after coordinates. | |||||
486 | Report0485 | 12/01/2023 10:15:31 | ColdThief | Bug | Playing as Borg, I am unable to create for armies for invasion, it is telling me I can't support more than 94 Assault Armies, but at the time of the screenshot I had none. I have checked all the planets and there are none embarked. I believe this issue happened during the Unimatrix Zero Event, as I tried to get more then but was unable to, but I thought it would go away after that. | https://imgur.com/a/64Q8n1c | Just STNH | No | https://drive.google.com/open?id=1q3v3oG4S4seQdSa9O4eA0OU1eIYgeC-E | I don't have a save from before the unimatrix zero event. This is the newest I have. | Quick fix done by myself but deffo need more in-depth looking into. signed Carre | ||||
487 | Report0486 | 15/01/2023 07:23:35 | VNDK8R | Starbase Ship Names Error | Ship and Station Names do not resolve correctly, leaving a string in place of a name sporadically. Advanced Cruiser Discovery NCC-1031 NCC-058 Starbase This.RegistryThouDigit0 | https://steamcommunity.com/sharedfiles/filedetails/?id=2918318656 | ST:NH and ST:NH Federation UI | No | https://drive.google.com/open?id=1jktBkNFHAnIm1jtORQD581ip_yG5RlFQ | Various stations and some ships have issues with their name generations. Please review save game | |||||
488 | Report0487 | 15/01/2023 07:28:42 | VNDK8R | Ferengi Coalitions Issue | Ferengi do not resolve 'Join Coalition' mechanism correctly. Looping to UFP not joining and refreshing a timer to ask again. All normal conditions for joining met, e.g. having an envoy etc. Where able to successfully join the Ferengi leave the coalition and start a new one with another nation state. This breaks the UFP mechanism for expansion. | Not Possible | ST:NH and Federation UI | No | https://drive.google.com/open?id=1bd11_S823JCo72RNlHeDEVWfoUUWfq9h | ||||||
489 | Report0488 | 15/01/2023 07:29:41 | VNDK8R | CTD | Open save and let run for a few years | N/A | ST:NH and Federation UI | No | https://drive.google.com/open?id=1QI2TNUwOwnI-LNvf_cBQYfDmFH2OfRX0 | ||||||
490 | Report0489 | 18/01/2023 04:08:21 | joerocks#0217 | graphical | Light Defense satelitte looks like a box with numbers on it | https://prnt.sc/KPoCZYGTrhj3 | ST: New Horizons | No | https://drive.google.com/open?id=1x9zBdR3AqgswV2sQZyl70jkeQH0XzB-k | I get this error with all the races that use the same ship set as Zackdorn, it says Avian Ships are the ship sets. | Will be fixed in 3.7 | ||||
491 | Report0490 | 22/01/2023 00:21:02 | NinthProphet | Major fleet bug | Reproduction unclear - fleet went into emergency FTL for no discernible reason, and once returned, will not stop trying to path to another system, but also won't actually move. Can queue orders on top with shift, but it won't accept orders with ctrl+shift and has a negative Estimated Arrival Date which keeps increasing | https://drive.google.com/file/d/19pjFKPW4BmJiGNdxVd2L1xLIwPhoYaJO/view?usp=share_link or https://prnt.sc/LBbXF7Pd3nbT | ST:NH, Tiny Outliner V2 | No | https://drive.google.com/open?id=1PpjfWtb9BQzzo5mOPiiWWUCDA7SJjJ-B, https://drive.google.com/open?id=15SNZckfGZcB_-10HcAhZfhnLGeRTUpTy | ||||||
492 | Report0491 | 23/01/2023 11:26:46 | Different checksum on Linux and Windows | Load this mod with Linux and Windows and the checksum will be different | - | STNH | No | This might help: https://forum.paradoxplaza.com/forum/threads/mod-checksum-different-in-a-linux-machine.1487263/post-27745002 | |||||||
493 | Report0492 | 24/01/2023 17:35:14 | Crash | Playing Borg, at 2244.01.07 game always crashes. | [12:24:59][trigger.cpp:465]: invalid scope for trigger. got [country], expected {federation}. file: common/policies/00_policies.txt line: 1895 | Not sure what you wanted me to screenshot, so I captured the crash log https://prnt.sc/4gFpTtUIY9kZ | ST: New Horizons, and ST: New Horizons UI - Borg | No | https://drive.google.com/open?id=1Ct0Dmb1lJZ3b6f7R1uWlJZ_ISuIjrkKp | At the beginning of the game I enabled a setting that forces the federation to be formed, in the crash logs it talks about the federation. Perhaps there is some correlation there? | Klyria - Worked with Russ and discovered that crash was being caused by two empires submitting to the Dominion. Unrelated to anything player was doing. Russ - Fix pushed to Dev to be deployed in 3.7 release. | ||||
494 | Report0493 | 24/01/2023 22:19:04 | AnimatedKing | Visual glitch | just base mod, no others, ship visuals off | Screenshot attached below | just the startrek mod | No | https://drive.google.com/open?id=1-hxC6M8FI_FUfFxhuStJhJzd9A-PhRk8 | ||||||
495 | Report0494 | 29/01/2023 12:58:29 | TBoneJenks | Game Crash | NX-01 is getting it's refit for 500 Minerals, crashes on clicking button to spend the minerals | n/a | ST:HN, Fed UI, Tiny Outliner 2 | No | https://drive.google.com/open?id=1x1M9N3MQmuRSTBbOcoCjbdsNX8NowmOD | ||||||
496 | Report0495 | 30/01/2023 20:45:37 | Drasca | Inappropriate Event | As a non dominion empire, when owning planets that have Jem Hadar (post war claim victory), the Ketracel shortage event appears in appropriately, and non jem hadar armies are destroyed. This event shouldn't appear for non dominion empires. | NA | New Horizon | No | |||||||
497 | Report0496 | 02/02/2023 23:59:36 | JONNYBOY224 | Mod crashes no matter what version of the game i load | Nothing happens except that the game exits, and the normal paradox crash reporter comes up | none | just the STNH mod | No | No save, no likey | ||||||
498 | Report0497 | 07/02/2023 19:57:38 | I can't update the Enterprise NX-01 flagship, even though I did the quest to do so. I have San Fransico Naval Yar, and Utopia Planetia built, before I did the quest to update the Enterprise. | Let me know what to do to fix the issue. I am in the Excelsior era, still with no flagship for the Federation | file:///C:/Users/vaana/Documents/Lightshot/Screenshot_1.png | Nothinng that is outdated (red triangle) I have some music mods that are yellow, but that is all. | No | https://drive.google.com/open?id=1tPWY1ZyNlZBqKQe_sGiNjFJ4fHBtAq-l | I "am" playing on Ironman. Maybe that is causing the issue. But I like a faster tech tree, and I like more viable planets | ||||||
499 | Report0498 | 18/02/2023 13:07:37 | Benö#0134 | Crashing on a specific date | My game does always crash on exactly on 2360.01.10. I tried to fast forward, play as a different faction during this time, play observe mode, but nothing works. I think it's an event. My game freezes and after a short while i can hear the music again but stellaris isnt responding. | I think it's the "Mirror Universe" event if i type in eventstats | / | New Horizon, : Music, UI overhaul, Beautiful universe ( tried to disable all mods but new horizon, didnt work either) | No | https://drive.google.com/open?id=11tPjywZ969QlBOUaHG00grPQ9PlnfVsb | My pc should not be the problem. I play the game on the newest version. | ||||
500 | Report0499 | 19/02/2023 04:02:36 | Gorantev | Badlands effects applying in wrong location. | When starbase of your empire is built in Badlands system, random ship of your empire gets damaged by Badland's effects, even if they're nowhere near Badlands system. It gets stupid, really fast. Steps to reproduce: 1) Get construction ship into Badlands system. 2) Construct a starbase in Badlands system. 3) Wait. 4) Random ship of your empire in a system, that is nowhere even close to Badlands, gets damaged (primarily construction ships, but other types may be affected too). | https://prnt.sc/kTY8bjrFxmnf | None (other, than ST:NH itself, and ST:NH Universal UI). | No | Stellaris version: 3.6.1. Mod version: latest at the point of writing this bug report. | ||||||
501 | Report0500 | 21/02/2023 05:49:26 | Gorantev | Wrong secondary hull designations on Multi-Mission Ship III | On Multi-Mission Ship III, secondary hull designations are all messed up. Engineering Quarters => Science Quarters Science Quarters => Tactical Quarters Tactical Quarters => Engineering Quarters | https://prnt.sc/VRgcvGYr4qco | ST:NH and ST:NH Universal UI | No | |||||||
502 | Report0501 | 23/02/2023 10:57:27 | CaptainChiffre | Potential bug/feature not working as intended | Consumer Goods use is doubled on all Living Standards. As shown in screenshots base use X is doubled by additional "Pop Effect": +X. | https://i.imgur.com/j00UDV9.png, https://i.imgur.com/QJ2UwrC.png | ST: New Horizons | No | https://drive.google.com/open?id=1sIWK00oluw0jpJcXVOAtsOqM6X3lz9pG | Attached a fresh save for reference. | Klyria - We don't have a Living Standards policy in the mod currently. Unsure if member had other mods running or not. Opened save, and could not replicate issue. | ||||
503 | Report0502 | 01/03/2023 20:09:28 | Teasdale | Bug | Ships are now Colourful cubes... on map and ship designer. | Not took one. | STNH | No | https://drive.google.com/open?id=1sl8cBvqzXkoslTJt03CVeNf9Hhxrf3pP, https://drive.google.com/open?id=1AQJG9kP4SSdTY76WxCMGQ2aDiVoUlY3w, https://drive.google.com/open?id=1HCfzhdvZJ5kTtbE59FhgvTVdIJ-KJWGL | ||||||
504 | Report0503 | 03/03/2023 02:26:02 | ultronant | Some pictures could not be loaded | Some pictures could not be loaded, showing ERROR | https://prnt.sc/DroF4XRbqBRV | Only ST Series | No | https://drive.google.com/open?id=1PGXZaX8DQQC_sPgFh--r5zKyYb3ha2qd | ||||||
505 | Report0504 | 04/03/2023 12:24:25 | Lemmi | Cant build any new Unicomplexes - the Assimilation Tree does not give this opportunity - and no other does | Choose Tradition | https://prnt.sc/wZfYgeeYtklC | Only ST:New Horizons and ST:New Horizons UI - Cardassian | No | Klyria - Another bug report related to tradition descriptions not showing up. Confirmed Unicomplexs are working as intended in Live and Dev builds. | ||||||
506 | Report0505 | 04/03/2023 19:39:33 | Randy | Crashes | last auto save crashes after a few moments | [20:17:07][effect_impl.cpp:20891]: Error in create_message effect file: events/STH_naval_museum_events.txt line: 4307, target scope is invalid [20:19:02][randomnamedatabase.cpp:692]: Failed to find name format for federation []. Federation type: Imperial Loyalists | no screenshot | ST New Horizons | No | https://drive.google.com/open?id=1OK5EcKKMiDWnrjR2O4rs4_Vf4O-jO02X | crashes few days in the game after this auto save | ||||
507 | Report0506 | 06/03/2023 20:37:11 | random Crash | unfortunately it's not repeatable, but random. sometimes it's closing a tab in the UI, sometimes it's selecting a fleet, other times it's trying to read a tooltip, but never the same thing twice. vanilla Stellaris works just fine, the Twilight Imperium mod I also use is stable, it's just ST:NH that crashes constantly and randomly. I can't get more than 30 minutes in before the mod crashes the game. it doesn't matter what nation I play, the behavior is the same. the only consistent thing is that the first crash is within the first 5 minutes of starting the mod and when I'm closing tabs in the empire manager (the collapsable UI on the right side of the screen that has planets, fleets, factions, etc.), then the 2nd crash is from a tooltip appearing. 3rd and 4th crashes can be caused by anything, and I get frustrated and play something else. crash is not related to music track changes | N/A | ST: New Horizons and ST: New Horizons Music | No | nothing helpful in the game logs (I mod EU4, Victoria 2, HOI3, and HOI4, as well as being an alpha tester for several PDX games; I'm familiar with Paradox log files). a save file won't help since the crash is random. unsubscribing and resubscribing to the mod in Steam Workshop does not help. the last line in error.log (the most recently updated log before the last crash) is "[20:14:00][randomnamedatabase.cpp:828]: Malformed lookup string format.pop_faction.zak_xenoist". I was viewing the tooltip on one of my ships when the crash happened. | |||||||
508 | Report0507 | 12/03/2023 03:25:18 | Phoenyx#2960 | Missing Model | Borg assimilation of ship Patrol Frigate Darasdur-class resulted in a missing model. Issue found after assimilation of Zahl. | https://cdn.discordapp.com/attachments/280988075331682304/1084308483563847741/image.png | STNH, Borg UI | No | |||||||
509 | Report0508 | 15/03/2023 09:08:44 | papajohns | when commission 1701-F from shipyard, the description is of 1701-E | commission 1701-F from the shipyard | https://prnt.sc/4kOhKv00nh68 | stnh | No | |||||||
510 | Report0509 | 15/03/2023 20:37:38 | Darcha#2030 | no-war invasion | gameplay issue: Playing with Borg, a massive invasion of dominion without war declaration, they then ended up shooting a single system starbase to 1 hitpoint, then they went from red to yellow and are dancing around the outpost doing absolutely nothing but flying around within the star system. | https://prnt.sc/p_UOPNzLv0mY | 3.6.1 STNH without any other mods. | No | |||||||
511 | Report0510 | 15/03/2023 20:49:50 | Darcha#2030 | gameplay balance | Playing as Borg, I have to create a savegame everytime I go into an enemy starsystem, because a 150k fleet sometimes gets shot down in less than 5 secs at normal gameplay speed by a single 50k starbases. Some medium sized starbases (4 pips) are over 90k which seems strangely powerful. Also sometimes, which I just seen trying to screenshot an example, those starbases are suddenly half strength after a game reload? I also jsut noticed that on the galaxy map, not all dominion fleets are visible with mouse over, only on the starsystem overview they are visible. | https://prnt.sc/cZaxhyX5ck9v | only stnh | No | |||||||
512 | Report0511 | 15/03/2023 21:43:17 | Lavaflow | Galactic map name issue | As Klingons, starting a new game the empire name on the galactic map is " empire_star nave_size AKlingon Empire! " | https://prnt.sc/AERuhKcYejoz | no others | No | Probably a vanilla issue, but wanted to make sure it was known. | ||||||
513 | Report0512 | 16/03/2023 00:57:53 | Nobody#8844 | Blue background = Will be fixed in next patch | UI - Localization | Start game as Borg (maybe any empire?) | https://prnt.sc/6t9Uorij4Yiy | ST: New Horizons (Only one) | No | https://drive.google.com/open?id=1JWVUj5zxET8zsHI5tsge0SD4Y-1qfKvu | Save is attached but I don't it is needed. Showed up right on new game and has persisted since. | ||||
514 | Report0513 | 16/03/2023 01:22:09 | Lavaflow | green colour and strike-through = fixed | Localisation (probably) | New game with Klingons, starting faction is DGor_great_house | https://prnt.sc/jCIT0QAYdny- | none | No | ||||||
515 | Report0514 | 16/03/2023 06:09:02 | Ultrackius | Orange background = investigating | Game crashes when I try and start a game | When I try and play a game I can get to the options for setup when you choose a map and then if I go past that it crashes. Happened both when I played the Vulcans (which eventually worked, idk why) and the Borg | None | Not really photographable | Just the mod | No | |||||
516 | Report0515 | 16/03/2023 10:44:50 | retsinis | Cyan = not a bug | romulan imperial science intiative doesn't give bonus research | Check tradition tree continuing committee | tr_romulan_2_1 | https://prnt.sc/uHwynsY1bu2T | none | No | https://drive.google.com/open?id=1bqbUkK2ZLAxXN32gKSYET9epqIK54IW_ | ||||
517 | Report0516 | 16/03/2023 13:22:01 | retsinis | observation.5 event chain bugged as romulans | load save, wait and see the same event pop-up happen every 18 months or so | observation.5 | https://prnt.sc/za-Dl2nUnZih | none | No | https://drive.google.com/open?id=1K3df-kJ8DY3Yt8BW3EbZnN4MhL1Ah1YV, https://drive.google.com/open?id=1JEhJ9YOOdJ0jFz62Yo5LNgLvsW-T-kL2 | |||||
518 | Report0517 | 16/03/2023 15:39:58 | Darcha#2030 | technical | some small error in triggered event during UFP 2161.02.19 | https://prnt.sc/Unuxm91aQP8A | stnh | No | |||||||
519 | Report0518 | 16/03/2023 15:40:12 | Darthplagueis#7575 | UI Issue | Playing as the Romulan Empire, around year 2175.01.01, Kill Envoy list pops up and shows an available envoy to kill from This.Capital.GetName Sector | https://prnt.sc/p8o5ktxGa0Qc | STNH | No | wait until year 2175.01.01 | ||||||
520 | Report0519 | 16/03/2023 15:44:16 | Drasca | Missing Beam weapon tech on Race | Load up V'Nkat Order, look at ship designer. Look at starbases. Missing beam weapons completely on day 1. | n/a | NH | No | Fairly simple oversight. Minor race forgot weapons. | ||||||
521 | Report0520 | 16/03/2023 18:21:06 | Devoras | Crash | Play United Earth or UFP until 2350 and got the Broken Mirror event. Game crashes and wont continue. | Cannot provide as game crashes when game is loaded in. | ST NH, NH music and Federation UI | No | |||||||
522 | Report0521 | 17/03/2023 15:33:19 | Klingon House Naming | The Mod is not processing the Klingon house name correctly. The message is "... and DGor_Great_House have risen.... | Not needed (I hope) | STNH, Klingon UI, Klingon Immersion | No | ||||||||
523 | Report0522 | 17/03/2023 16:37:43 | House M'Rek is feuding with itself - again. | It is just a pop-up that concerns feuding houses. There are enough valid houses in my empire but they still feud themselves. | https://prnt.sc/qDzXyJPCjccL | STNH, Klingon UI, Klingon Immersion, No Names on Map | No | ||||||||
524 | Report0523 | 18/03/2023 00:47:56 | Darcha#2030 | Malon ships don't display a skin | see screenshot | https://prnt.sc/xBY8hNs6cWxz | stnh only | No | |||||||
525 | Report0524 | 18/03/2023 08:53:48 | retsinis | Klingon houses issue with holdings | After promoting the house of d'gor to a great house it asks for Yridia prime, I give it to them but they actually gain control over Gorath. load save, wait for klingon house transmission at 2178.03.01 - When promoting a noble house D'Gor the title box says that they will get control over Yridia prime, but the description says Gorath. Gorath is already controlled by house of M'rek and this bugs out the holding mechanics for the houses as they cannot both have holdings on the same planet. | https://prnt.sc/iwjjte4c1JM7 | stnh only | No | https://drive.google.com/open?id=1QWr5yAiV0-UvW2-vpHUVeZK2gtl4iKw9 | ||||||
526 | Report0525 | 18/03/2023 12:50:45 | retsinis | Klingons destoy their own homeworld | Klingons destroy Qo'nos and won't recolonize for over 55 years, IMO a homeworld is not a colony and it shouldn't be possible for them to destroy their own homeworld, and they are also unwilling to recolonize it. load save and go to 'play 1' 2187 save homeworld destroyed 2174 Qo'nos is still there and augmented realities event chain is in progress. | augmented_realities_chain KLINGONS_AUGMENTS_PROJECT_2A | https://prnt.sc/OTFoeugsGvZV | only STNH | No | https://drive.google.com/open?id=1ovIAwqylKrA-Ras_1O4o6xK7nuSWdgBn, https://drive.google.com/open?id=1E7mJtm5yJhq0YIB5sqa5K0yzlu2zvCFN | |||||
527 | Report0526 | 18/03/2023 15:54:48 | retsinis | As Klingons, hostile Undine fleet of 227K appears year 2209 | Load save and look at Boreth system, the Undine shouldn't be appearing for another 150 years | https://prnt.sc/N9zt5kbQUmVM | only STNH | No | https://drive.google.com/open?id=1ByGUwB0s7DP_dz8hzVA5u_WWTMbpHEth | ||||||
528 | Report0527 | 18/03/2023 16:06:24 | retsinis | Klingons exceeding starbase capacity high upkeep false | load save and look at cost of adding any starbase module or facility (+75%) when starbase capacity is 12/16 | https://prnt.sc/wluVdo0gOt74 | only STNH | No | https://drive.google.com/open?id=19VeoshfUyiHdQBVDNHsPETQpecIsjg98 | ||||||
529 | Report0528 | 18/03/2023 16:46:24 | tech | Unsubbed and resubbed, but technologies still just stop after a certain amount of time. Usually right around TOS or a bit before. This was on Fed and Borg. No other mods. Mod works great except for labels and the constant "loss to science" popup. | https://prnt.sc/MQipATFxhuQO | st fed ui | No | Screenshot is Fed, but also happens on Borg. Also in engineering. | |||||||
530 | Report0529 | 19/03/2023 12:43:02 | Danube Class Runabaut and Peregrine Class Fighter to strong? | Both Ships have more than 100% evasive capability and maybe because of that incredible high military power. A fully fitted Ambassador Class has ~9000 military power, the Peregrine twice than that. I dont think its intended to be like that. | attached as files | Horizon and german translation | No | https://drive.google.com/open?id=1OocW5kH9nIINlaX_5qRqA-h1B3DTGtTM, https://drive.google.com/open?id=1OPyzrtalcugfdRwtBQg7sl8q1QaS-C-5 | |||||||
531 | Report0530 | 19/03/2023 16:00:54 | retsinis | bought pops on slave market often dont actually show up on planet | go to slave market and buy pops, compare pops according to the destination in slave market to the actual number on the planet | https://prnt.sc/I5nRa2dczq8_ | only stnh | No | https://drive.google.com/open?id=1vDTXsHFInbdTvnz6HDZGfpc7goGIRP1a | ||||||
532 | Report0531 | 19/03/2023 16:06:38 | retsinis | House of mo'kai immediately becomes vassal instead of great house | load save, go to the ! event and once the timer of 5 seconds elapses, the house converts to a vassal | https://prnt.sc/9huSw8gQstVl | only stnh | No | https://drive.google.com/open?id=1bUv004fxWudGGrHOjbjaha14llJuJ0RB | ||||||
533 | Report0532 | 19/03/2023 18:11:37 | Some Kind of Lifeform | Event Popup | Playing as the borg on Grand Admiral Iron Man with Challenge mode on with increased minor to major promotions and AI UFP formation mode both on, every time I destroy an enemy fleet it causes a popup about a primitive observation post being destroyed by an asteroid. I also turned on the borg names. | Can't run debugtooltips. | https://imgur.com/qX2eIn8 | Just ST:NH and the borg UI mod | No | https://drive.google.com/open?id=1vCfF9u2LaNr15AKlN-Z-UCL3XlK3TQuH | I don't have a save before the issue. I already tried re-installing the mod which didn't fix the issue. | ||||
534 | Report0533 | 21/03/2023 14:23:01 | Darthplagueis#7575 | UI issue | select the Bajoran diplomacy screen to see espionage options | https://prnt.sc/BH5ItSIxNHpa | Just main mod STNH | No | Bajoran Empire had just rebelled against the Cardassian Union in this playthrough. | ||||||
535 | Report0534 | 28/03/2023 18:15:21 | Map Creation | Started the game again and tried to start a new game however once i try to create the map it says setting start conditions and eventhiugh i have waited 15 minutes, it hasnt changed | Description above | None other than the ST:New Horizons mod | No | ||||||||
536 | Report0535 | 01/04/2023 11:31:22 | Bauer Maggott | Krenim Time ship dosent get Planetkiller ability | Build Krenim time ship (I tried both the temporal bombardment and the temporal incursion module) | https://steamcommunity.com/sharedfiles/filedetails/?id=2955833713 | STNH, STNH universal UI, STNH music | No | https://drive.google.com/open?id=1N_-eRrhvyWUGVGg_zYxUoJjMWM8671eV | The save is with the timeship already build. As of this report STNH hasnt yet been updated to 3.7.4 and there is no 3.7.3 beta so this issue might also be caused by that though i dont see anything in the 3.7.4 patchnotes that would directly effect this. | |||||
537 | Report0536 | 01/04/2023 16:19:08 | Game crash just after the mod load hit 100% | Stellaris 374 (and 373 too) GOG version, all DLCs, no other mods. Game crashes just after loading ST-NH mod. | none | None, only New Horizons | No | https://drive.google.com/open?id=1creXpETzmV1Yco6tf_WIIRfC0gP1uaSN | Instead of a saved game - crash before game start, duh, i send the crash report. | ||||||
538 | Report0537 | 04/04/2023 13:44:40 | J4miePlays | Bug | Fought the UFP-Romulan war. A neutral zone was formed even when I choose to reject the proposal. | Screenshot | None (only STNH mod, no UI mods) | No | https://drive.google.com/open?id=15uqVnKURjSBx9uhGrWybC1F47wQb6JLb | Simply end the war and the proposal for a neutral zone will appear. Rejected it but the neutral zone was still created. | |||||
539 | Report0538 | 06/04/2023 01:02:03 | Stormlord2300#7414 | Romulan Naval Museum cant interact | Clicking on or attempting to engage in diplomacy with the naval museum just closes the interaction. | none visible | not possible since the diplomacy just collapses | STNH | No | https://drive.google.com/open?id=1wAuUyZ9YT_O1btleWaLF8G0CSAnztufM | |||||
540 | Report0539 | 11/04/2023 23:46:42 | Russ | That guy who ruins the whole game-specific legacy of a decent attempt at making a tribute to a great setting. | Discord chat logs between now and anytime Russ was part of the server. | Community interaction | Yes | This Russ guy is the scum of the earth and deserves to be put in their place to realize how much of loser and egotistical maniac they are. Seriously, how can you be so serious over a Discord bug report? Ironic. | |||||||
541 | Report0540 | 12/04/2023 21:54:40 | Chet1998#9880 | Cant update the nx-01 flagship | I'm on the latest version of the mod playing united earth | From the start 2151 01 15 | 5 screenshot's | Just the main mod and fed ui | No | https://drive.google.com/open?id=1p6E4eSyZdX_tNlGGwaSTRIJJVEKPU6Pr, https://drive.google.com/open?id=1pSiTR1nDBKpsxggX6VIxNjZtaEiJJTAE, https://drive.google.com/open?id=1FRz49BBjFCU55Z5DdC1A2B3mFZzsB7-0, https://drive.google.com/open?id=1EZNf-J_exaKWyu7r-f_kBFx7um0-Jj8u, https://drive.google.com/open?id=1B_X7Z9QCQqAj0IeZiWSGL1PCwm1PJGJ7 | |||||
542 | Report0541 | 13/04/2023 23:55:40 | system claim | i play as confederation earth and cant claim systems since about two weeks. in the beginning i could, but suddenly it says ""As a minor empire you cannot add a claim". i started a new game, now i cant claim systems from the start | none | ST:NH | No | ||||||||
543 | Report0542 | 26/04/2023 17:59:27 | carre | test | test | test | test | STNH | No | ||||||
544 | Report0543 | 06/05/2023 17:02:19 | Bug | While playing as borg, I built a Fountain Structure. At some point after, it disappeared and was replaced by a subcomplex. The game still thinks the Fountain Structure exists and won't let me build a replacement. | There isn't anything to show. Just a subcomplex where my fountain structure should be. | Just the base mod | No | ||||||||
545 | Report0544 | 11/05/2023 16:21:46 | I turn into a necrophage, with the population decline, but even without a species for those people to die into | Load the game, playing as Earth post Federation | I cant seem to copy paste a picture here and your link to whatever that is does not work | New Horizons, music submod, ui submod | No | ||||||||
546 | Report0545 | 14/05/2023 22:10:58 | ClockWise | Performance and Loading | Load up game with mod, goes fine. When selecting empire, the game freezes for a few seconds before proceeding to show the loadout. Then after confirming loadout and game settings on regular 1400+ system Milky Way Lore Rich game, the game stays in the loading screen. Pictures are moving, but no loading progress for over 20 minutes. | Not applicable | Only New Horizons and the New Horizons UI Federation | No | Rolled back Stellaris to play on 3.7.4 Canis Minor. Mod has played successfully in the past, but not the on the latest versions. Tried uninstalling Stellaris and reinstalling, verifying, and verifying mod download. Nothing has improved the issues stated. | ||||||
547 | Report0546 | 15/05/2023 13:16:58 | game crashing while mods enabled | Stellaris version 3.8.2, starting fullscreen on 5120x1440 | No screenshot as the game crashes | mods enabled ST: New Horizons, ST:New Horizons Music, ST:New Horizons UI-FEDERATION | No | ||||||||
548 | Report0547 | 26/05/2023 08:43:50 | Not compatible with stellaris version 3.8.2 | Playset is not compatible with the latest version of stellaris | n/a | ST:NH | No | ||||||||
549 | Report0548 | 19/06/2023 11:04:17 | Crash | Adding the Sagan class starship to a fleet in fleet manager causes my game to crash | N/A | ST: New Horizons | No | ||||||||
550 | Report0549 | 24/06/2023 00:15:13 | Loading | I load the launcher and select the playset with the mod and it loads to 64% before crashing every time. | I don't have one | ST: New Horizons | No | I have reinstalled the mod and confirmed that the base game loads properly | |||||||
551 | Report0550 | 24/06/2023 06:08:30 | democedes | Penalty on starbase module and building upkeep even when under cap (off by 5) | Was at starbase capacity (55/55) and getting +75% penalty on starbase module and building upkeep. Downgrading starbases reduced the penalty. So I kept downgrading until I had zero penalty. This happened at 50/55. Increased capacity later resulted in zero penalty at 51/56. So it seems it's off by 5. Screenshot shows all the starbase capacity details (no upkeep penalty when I took the screenshot). | Federation UI | No | Sweet mod 10/10. Thank you! | |||||||
552 | Report0551 | 24/06/2023 06:37:15 | democedes | Peace Offers mouseover: "UFP would be forced to adopt ethos and government for of UFP." | 1. As the UFP, I started a new federation with Bajor. 2. Bajor asked if I wanted to start an impose ideology war with the Cardassian Union. (I can't start impose ideology wars myself) 3. I said, "yes please". (Not realizing they were a vassal of The Dominion. woopsie!). 4. War was going well and suddenly, the UFP + Bajor federation ceased to exist for reasons unknown. (Bajor wasn't conquered or anything like that.) 5. So I was left alone as the attacker in an impose ideology war Cardassia and their allies. Screenshot shows the indicated results from 'winning' the war... Imposing my ethos and government on myself. Sorry don't have a save file for this one. (will do better next time). | Federation UI mod | No | You're awesome. Love the mod. | |||||||
553 | Report0552 | 29/06/2023 20:38:28 | Event requiring leader trait | Terran Empire Defiant event chain. After capturing the Defiant from Tholians the admiral get's the "Hero III" trait, but the next step in chain requires "Defiant Captain" trait. Tried both research at Earth and conquer rebels options bot require defiant captain. Tried with two admirals one with and one without preexisting "Hero I" trait. Neither got defiant captain trait. | CAPTURE_DEFIANT_PROJECT_2 and CAPTURE_DEFIANT_PROJECT_2 | n/a | n/a | No | |||||||
554 | Report0553 | 09/07/2023 21:06:52 | winlock_ | Leaders do not match faction species. | Unsure, this happened at random. | https://gyazo.com/f6dc49ef1ba194021e82bc756207d2e0 https://gyazo.com/bb52256fb056ff28efcfd3068c3a0f6e https://gyazo.com/2cae5be08c613e0a6e28326bbdd56303 | Romulan UI, Star Trek NH Music mod | No | |||||||
555 | Report0554 | 11/07/2023 20:36:13 | Utopia Planitia builds (as) a borg Unimatrix | Just built the shipyard | I posted one in the Discord. | STNH, No Names on Map, Immersive Camera | No | https://drive.google.com/open?id=1RNSYqEcRSpOvFzEehAx2kSu1RMPeaDKm, https://drive.google.com/open?id=1oL2Rg_-wGR0MV-9j04KqUdf3Y00L_Pr2 | |||||||
556 | Report0555 | 19/07/2023 03:30:45 | Ganymede Cosmo | Game Keeps Crashing | Was playing as Federation, and consistently have the issue of my game crashing for an unknown issue | No screenshot, but do have autosaves, and crash reports if needed. | ST: New Horizons, ST: New Horizons UI-FEDERATION, & ST: New Horizons Music | No | https://drive.google.com/open?id=1Fa1Cy_f7Uwa19xJeTRXv4IHMIu6qb1YI, https://drive.google.com/open?id=1dE4Qsf1f5JDLF941T70dxru4QMLOJC1G | The two attachments are of autosaves from the game. Can send you more if you need more. Any information is helpful! Can also share the crash report, and game settings if need be. | |||||
557 | Report0556 | 27/07/2023 02:48:45 | democedes | CTD | UFP Sagan class ship (Multi-Mission VIII) has Ship Size of 0. Adding it in fleet manager causes CTD. Screenshot of selected modules: https://steamcommunity.com/profiles/76561197971081467/screenshot/2042996641224776161/ | New Horizons UFP UI | No | ||||||||
558 | Report0557 | 27/07/2023 05:27:22 | democedes | Game Balance | Late game adoption of "Champions of the Empire" Tradition (Aptitude) brings Empire Size from ~1300 to 0 in a wide empire: 4,000 total population, 255 Leaders, 125 planets | New Horizons UFP UI | No | ||||||||
559 | Report0558 | 28/07/2023 03:38:45 | corbaer | Event Trait Required not allowing upgraded trait | As Federation, when medical conference on Denobula happens, it wants the named Doctor, or a substitute. If named doctor or other doctor have "Doctor II" trait, mission cannot be started. | Playing Ironman | https://imgur.com/a/Diiebh1 | Just STNH and Federation UI | No | ||||||
560 | Report0559 | 03/08/2023 22:19:00 | corbaer | Station Count incorect | As The Federation, the count of upgraded stations is incorrectly reflected in both the display and at one point the effect. The steps to reproduce have been simply to incorporate new member worlds into The Federation. I have provided two screenshots. One illustrating a miscount, and then another that shows the count remaining unchanged after a station was downgraded. I noticed this issue when I was receiving penalties for having too many stations when the display showed 52/55. I proceeded to downgrade stations and noticed that the 52/55 would not change. I have not had any other station/starbase/shipyard issues or oddities. | No event, ironman save | https://imgur.com/a/ZqiI3nz | STNH and Federation UI | No | ||||||
561 | Report0560 | 06/08/2023 13:23:15 | game crashes | game crashes after launching after selecting faction for play | I can't provide screen shot | ST new horizons | No | ||||||||
562 | Report0561 | 12/08/2023 20:27:11 | Bugs | Building the USS Discovery via Utopia produces 2 ships: the Discovery and the Glenn, the later cannot be merged and doesnt accept any ships into its own fleet either (might be taged like a civilian flagship idk) | n/a | only New Horizons + New Horizon Fed UI | No | ||||||||
563 | Report0562 | 12/08/2023 20:29:46 | Bug | Building 3 Administration Centers deactivates the upgrade to Admin Hubs, as long as you only build 2 upgrades work fine | n/a | New Horizons + NH Fed UI | No | ||||||||
564 | Report0563 | 12/08/2023 20:49:16 | Bug | AI Ferengi dont build any buildings on their holdings on player controlled planets, AI on AI is working correctly | n/a | NH+NH FedUI | No | ||||||||
565 | Report0564 | 22/08/2023 22:26:23 | Bug (presumably) | Romulan Battleship class has the wrong size (light) of torpedos | n/a | n/a | NH+NH-RomulanUI | No | |||||||
566 | Report0565 | 11/09/2023 10:13:11 | jonathansgamecast | gameplay | when playing as the dominion and colonising worlds with founders colony will form and run for a number of day and then when you start building buildings said buildings disappear and the planet is no longer colonised. | not an event | none | No | |||||||
567 | Report0566 | 15/09/2023 11:10:59 | The_Picard#2461 | Crash | Right after STNH loaded to 100% before entering the main screen the game crashes (no crash-report) along with all my other programs. I´ve also tried running only the STNH mod itself. In my task-manager everything also looks fluent and fine... pls help | / | / | none | No | I also tried repairing game data and unsubscrbing and resubscribing STNH. | |||||
568 | Report0567 | 19/09/2023 20:41:22 | Plague outbreak situation issue | When starts Plague outbreak situation i can't choose any other options except default "Leave to local authorities". As a result, my planet is being emptied. | 16777257 | ST:NH, Federation UI, ST Music | No | ||||||||
569 | Report0568 | 23/09/2023 14:13:18 | Event Freezing | While playing as the Borg, the second event to send an Assimilation Cube against the Dominion became an option (the first had failed). During the second event, the Dominion declared war due to colony harvesting. This seemed to freeze the Assimilation Cube at their homeworld. I was unable to attack the Founder homeworld, and the event is still stuck years after the war ended. | ST: New Horizons, Borg UI | No | |||||||||
570 | Report0569 | 03/10/2023 04:31:01 | davidcudmore | Lyran Ship Icon Sizes | The Patrol Frigates are huge compared to the destroyers and cruisers. | Just ST: New Horizons | No | No, still playable, just hard to see the other ships when the frigates dwarf them. | |||||||
571 | Report0570 | 16/10/2023 14:05:03 | Missing text for tradition perk | Under the tradition Aptitude, the perk "Psychological Profiling" seems to missing the text describing it's effects. Start a game Go to Traditions Go to Tradition Aptitude. Mouse over Psychological Profiling. Note missing text for "Effects" in tool-tip | Only ST:NH and ST: NH Federation UI | No | Only a matter of missing text, does not affect gameplay | ||||||||
572 | Report0571 | 22/10/2023 09:46:45 | Romulan Star Empire premature council's seat unlocking | After all setup boxes are validated and reaching day 2 in-game all council positions are unlocked and the agenda expand the council disappeared. Everything is fine before that except some agendas missing description. | none | STNH Music Mod and STNH Universal UI | No | ||||||||
573 | Report0572 | 29/10/2023 01:06:15 | Display issue | after building mega structure Klingon Science Service screen shows artifacts in background whenever it is on screen. | ST:NH main mod, Fed UI, ST:NH Music. | No | |||||||||
574 | Report0573 | 30/10/2023 08:35:21 | Crash at game starting screen | Worked good. end of day (29.10) windows decided to install an update. after that STellaris with the startrek mod do not start. what i see is that one of the steam webhelper processes is going in suspended mode adn steam crashes also. without mod the game starts correctly and i can see the UI for new game/load game etc. | https://ibb.co/n33mDNT | none. with Federation mod UI active same result. | No | ||||||||
575 | Report0574 | 27/12/2023 13:35:49 | Beim Starten stüzt das Programm durch die Mod immer wieder ab | Ohne die Mod läuft das Spiel ohne Probleme | No Screenshot | No more mods | No | ||||||||
576 | Report0575 | 31/12/2023 01:16:57 | Game crashing | I am having problems with the new TNG Mod. I load in the STNH, one UI, the STNG Mod, and the music mod. However once the game finishes loading in, I immediately lock up and the system goes non-responsive. I have tried reinstalling Stellaris and the MOD but that did not work | n/a | STNH, Federation UI, Music Mod, STNG Mod | No | ||||||||
577 | Report0576 | 08/01/2024 21:49:27 | Game not loading past ~60% | Installed are Stellaris vanilla and DLC (Distant Stars Story Pack, Leviathans, Nemesis, Overlord, Galactic Paragons, Astral Planes, First Contact, Horizon Signal, MegaCorp, Synthetic Dawn, Utopia, Apocalypse, Federations, Humanoids Species Pack, Plantoids Species Pack, Ancient Relics Story Pack, Lithoids Species Pack). From the mods, installed are STNH, UI Federation, and STNH Music. The game with identical add-ons runs fine on another PC, but keeps freezing at ~60% on this one. I tried re-installing everything, to no avail. Error.log file attached. | Error.log file is attached here. | Screen freeze at around 60% loading (loading to main menu). | STNH, Fed UI, STNH Music | No | |||||||
578 | Report0577 | 12/01/2024 03:12:23 | Gojiratrek | No War Goal Choices for Borg | Playing as Klingons and cannot choose war goal against the Borg. | STNH | No | Have tried unsubscribing and resubbing (has worked previously). War goals work for all other empires so far this game. | |||||||
579 | Report0578 | 19/01/2024 18:22:30 | Unable to begin mission | Captain can't start 3-year mission, despite having all requirements. It should be noted I already have an ongoing 3-year mission, so maybe they can't be concurrent. | https://prnt.sc/j5IXkKt8TU75 | STNH Pre-TNG Start, STNH Fed UI, STNH Music. | No | ||||||||
580 | Report0579 | 21/01/2024 16:15:49 | CH234 | Loading/new game issue | on load screen no option to play as majors(e.g. United earth,,vulcans,romulans,andorians,tllarite,kilingon,romulans just minor factions just installed mod via steam workshop | just stnh | No | ||||||||
581 | Report0580 | 28/01/2024 15:44:38 | Mod not loading | The mod opens with the regular loading screen, but when 100% is reached the game simply freezes and remains so, never loading the menu. i am running only the main ST NH mod, without any submods. | I don't have a screenshot of it. | The ST NH main mod. | No | ||||||||
582 | Report0581 | 09/03/2024 15:44:55 | Mod not loading | On the starting loading screen, it just stops and gets stuck on 100% | Can't access console | Can't Screenshot | STNH, STNH Universal UI | No | |||||||
583 | Report0582 | 27/03/2024 20:41:22 | Crash on mod load | Crashes whenever the game gets to 'Creating Systems' | N/A | None | No | ||||||||
584 | Report0583 | 03/05/2024 02:49:18 | Cannot equip stuff on Odyssey | Tried this in regular gameplay as well as a test save with all tech unlocked. When in ship designer, all orange, red and blue weapon slots as well as the yellow utility slot for Odyssey cannot be filled. Nothing can be equipped when said slots are selected, because nothing shows up on the selection bar. | https://prnt.sc/66PTylVRSYAv, https://prnt.sc/I3voeqDRW-Sl, https://prnt.sc/c_F36sH-4xiA, https://prnt.sc/IHLb1jFjorBR | STNH, 11 music mods | No | ||||||||
585 | Report0584 | 04/05/2024 01:07:13 | Clicking TNG Start opens a link to NH Music mod | Start game, click TNG start, steam overlay comes up with the NH Music page | No screenshot. | Just NH | No | ||||||||
586 | Report0585 | 05/05/2024 02:05:24 | Leaders | Commander Leader Pool as Gorn is empty, even after refreshing the pool | Self Explanatory | Main mod and Universal Hud | No | ||||||||
587 | Report0586 | 05/05/2024 19:52:54 | TheSpaceManiac | Crash | Playing at the UFP in the TNG start. Game keeps crashing every once and awhile, don't have any idea why | NA | Main mod and Universal UI | No | |||||||
588 | Report0587 | 21/05/2024 09:09:09 | Game freeze | Start a game, safe the game, exit the game. (maybe restart PC?) , unpauze the game crash in a few months | Event ID STH_federation_story.4 | It is just a frozen game, I put a before screenshot on the savefile tab. the after looks almost the same with the event closed | the main mod, the federation UI mod (although this crash also occurs with the dominion and presumably others to) | No | https://drive.google.com/open?id=1z7XMkVtyxFY2DNCsW06EbckkkpPYMuMo, https://drive.google.com/open?id=1mRXu7a6emreGT1tbS_OUX9B5cgXEhyj0, https://drive.google.com/open?id=1qm380iX8rjQOxKfSPltXu-pCNXbsXqzb | I have used console commands for resources and to speed up tech. (finish research, max resources) none of these commands should impact this bug though. I have checked reloading the game not close to the year count in the saves and it works fine so I am inclined to believe the "Event ID STH_federation_story.4" event is the lead cause of the crash (or the scripts or whatever runs after it fires) | |||||
589 | Report0588 | 01/06/2024 02:38:01 | Game crashing | When I start the game it loads at first but when I click new game and select a playable entity, I can adjust the galaxy settings but there is no create game button and after like 30 seconds the game crashes. I have tried all the steps on the pinned discussion. | N/A | Tried with ST New Horizons Federation UI and without | No | ||||||||
590 | Report0589 | 15/06/2024 01:28:43 | thedeanmachine | Crash on Bootup | Upon booting game with mod it loads to 100% and crashes before title screen. No other mod or base game does this. I was able to play just a few days ago before the update to 3.12.4 compatibility and am now suddenly not able to | None | ST:NH | No | |||||||
591 | Report0590 | 16/06/2024 12:01:56 | Eriduan | Game won't start, crashes while loading | I just tried your mod with all the DLCs turned on and game version Andromeda v3.12.4 (f4eb). I don't mix mods, so your mod is the only one that is turned on. And even after validating and redownloading the whole mod and also the whole game, I am unable to finish the initial loading, the game crashes before entereing the Main menu. To be sure I redownloaded the whole game and again I have no other mods turned on. I keep only your mod ST: New Horizons turned on, and nothing else. So I don't have any clues what could happen. But I am adding the crash dmp here. | Only ST: New Horizons alone. | No | Game version: Andromeda v3.12.4 (f4eb) Priority: Game breaking | |||||||
592 | Report0591 | 29/06/2024 15:26:25 | emperorcaz666 | Planetary Decisions | Planetary decisions aren't showing up while playing the mod. | New Horizons, New Horizons Music, New Horizons UI Federation | No | Since 3.11 it has not shown planetary decisions but base game without mods shows decisions | |||||||
593 | Report0592 | 01/09/2024 18:41:26 | somekindoflifeform_2087 | Playing as Borg, no engineering research tech options appearing. | I was playing the game normally when the engineering research options started running out. Here are my settings: Grand Admiral Difficulty, Mid Game Scaling, Challenge Mode and the Tech Slow Down options enabled, All empires + minor races spawned, Default map. I've destroyed the Dominion, the Borg rebellion event happened already (only spawned one Subcomplex with a relatively small fleet) although they seemed to have a placeholder AI personality - something like "Despicable Neutrals" although I don't remember now. After I defeated the Dominion, maybe 10-20 years passed and then my engineering research options stopped progressing. | https://prnt.sc/jLvp2Csq_e0O | ST: New Horizons, ST:New Horizons UI - BORG | No | |||||||
594 | Report0593 | 23/09/2024 10:37:39 | @agreeablesmile | Lighting | For some reason, whatever I try, all gas/ice giants have some lighting issues. A ring of the planets' surfaces is very lit and the other parts are very dark which ruins immersion and they're quite distasteful to look at | Just ST New Horizons | No | I tried reinstalling the mod several times but the issue persists. Got no clue why this is and it's very strange cause it does nothing other than mess with the lighting of some planets | |||||||
595 | Report0594 | 28/09/2024 06:00:43 | Crash to Desktop | Game crashes when edict to elect new prime minister pops up. | see save | ST: New Horizons, ST: New Horizons UI - FEDERATION | No | Triggers 1.1.2160 | |||||||
596 | Report0595 | 29/09/2024 00:45:16 | that_tank_99503 | Crashing on Election | On election of 2160 So just wait then it will crash when the Leader portraits are supposed to show. | Can't crashes as soon as event shows | Crashes the game completly | ST:NH, ST:NH Music, ST:NH Universal UI. | No | The Bombing of the Vulcan embassy as well the expanse popped at the same time, One of the Expanse events was one where you are able to transport extra pops from the old timey settlement (forget the name of the event). Then the election was a year later I believe, GL finding the fix or if it was just a fluke. | |||||
597 | Blue background = Will be fixed in next patch | ||||||||||||||
598 | green colour and strike-through = fixed | ||||||||||||||
599 | Orange background = investigating | ||||||||||||||
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618 | green colour and strike-through = fixed | ||||||||||||||
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684 | green colour and strike-through = fixed | ||||||||||||||
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686 | Cyan = not a bug |