1 | Num | Sin | Votes |
---|---|---|---|
2 | 1 | Level scaling | 135 |
3 | 2 | False choices where it seems like you can choose one thing, but railroads you regardless | 134 |
4 | 3 | Unskippable cinematics or cut scenes | 125 |
5 | 4 | Multiple dialogue options that all get the exact same response | 117 |
6 | 5 | Quick-time events (QTEs) like Press "F" to pay respects, etc. | 113 |
7 | 6 | Unskippable tutorials | 111 |
8 | 7 | Bland itemization where it is just a few numbers changing | 108 |
9 | 8 | Lazy filler trash encounters | 103 |
10 | 9 | Mandatory grind to be able to advance the game | 102 |
11 | 10 | Moral choices you can't refuse for no logical reason other than the designer deciding it | 101 |
12 | 11 | Forced losing to enemies in cut scenes | 99 |
13 | 12 | Cut scenes forcing you to leave an area after a fight, before you get a chance to fully loot | 95 |
14 | 13 | Factions that have no memory of you murdering all of their buddies as long as you wait a bit | 92 |
15 | 14 | Crafting items and armor that are always inferior to stuff you find just lying around | 89 |
16 | 15 | Putting useless lore dumps in dialogues instead of books etc. for people who care | 87 |
17 | 16 | Games that cheat, or artificially break the ruleset in obvious ways | 84 |
18 | 17 | Time limits that punish exploration | 84 |
19 | 18 | Randomized loot stats with no way to compare items side by side | 83 |
20 | 19 | You've entered a new game level. Now you can never go back and explore the previous level | 83 |
21 | 20 | Quest descriptions and dialog that don't provide enough information to solve without Quest Markers. | 81 |
22 | 21 | Turn-based games with long animations that can't be sped up or removed | 80 |
23 | 22 | Mandatory quests that force you to use playstyles you haven't built your character for | 77 |
24 | 23 | The dialog wheel | 73 |
25 | 24 | Puzzles that require moon logic to solve | 72 |
26 | 25 | Console UI with huge text that takes up 10x as much screen real estate as it needs | 72 |
27 | 26 | Forcing players to go through long boring levels with little to no challenge | 70 |
28 | 27 | Long animations for harvesting resource nodes | 68 |
29 | 28 | Useless skills (or severe underutilized in the game design) | 68 |
30 | 29 | Modern looting, where you vacuum everything up without looking at the loot because it's so boring | 68 |
31 | 30 | Slow animations between stats screen, inventory, game | 67 |
32 | 31 | Detective/Bat/Witcher/whatever-vision | 67 |
33 | 32 | Crafting items and armor that are always better than the stuff you find just lying around | 66 |
34 | 33 | Plot essential immortal NPCs that you can't kill | 65 |
35 | 34 | Can only save at specific locations or times | 64 |
36 | 35 | Invisible walls | 63 |
37 | 36 | Forced companions | 62 |
38 | 37 | Quest timers | 61 |
39 | 38 | Stats or information being buried 3 or 4 levels deep in the UI | 61 |
40 | 39 | "Gimmick" encounters that require moon logic to solve | 59 |
41 | 40 | Inventory space being too low when the gameplay expects you to pick up tons of stuff | 56 |
42 | 41 | Difficulty tuned for metagamers | 54 |
43 | 42 | Games with false barriers you can never cross (shrubs), invisible walls, etc. | 53 |
44 | 43 | Hurt in a cutscene, game turns into a walking sim, you slowly stagger forward for dramatic effect | 53 |
45 | 44 | Having different walking speed than an NPC you are following | 51 |
46 | 45 | Dialogue options are different from what your character says | 51 |
47 | 46 | Inventory/Encumbrance requiring frequent trips back to town | 50 |
48 | 47 | Forced companion monologues, dialogues, conversation, etc. | 49 |
49 | 48 | Unused party members having no way to catch up with the main party with levels/xp | 49 |
50 | 49 | Long stretches of difficult gameplay with no opportunity to save in between | 49 |
51 | 50 | "hard locked doors" that you need story items to advance through | 42 |
52 | 51 | Losing companions for "story purposes" | 40 |
53 | 52 | Unviable class options | 40 |
54 | 53 | Enemies that take away experience/levels | 38 |
55 | 54 | Having only one movement speed | 38 |
56 | 55 | "Creative" systems like Int Barbarians and Str Wizards | 38 |
57 | 56 | Games that require "corpse runs" but your corpse can fall into geometry and you lose all your stuff | 38 |
58 | 57 | Rewarding or punishing the player for playing a certain way (bonus XP for stealth kills, etc.) | 38 |
59 | 58 | Long polls that don’t remember your previous selections when you want to change your votes | 38 |
60 | 59 | Bosses or mobs that "die" twice and turn into a super boss after dying the first time | 36 |
61 | 60 | Encumbrance | 35 |
62 | 61 | Games that encourage prebuffing before encounters | 35 |
63 | 62 | Combat encounters (especially boss ones) that can only be solved through trial and reload | 33 |
64 | 63 | Romance options with NPCs | 32 |
65 | 64 | Wrestles control of the camera away from you to show you an overview of the "level" you just entered | 32 |
66 | 65 | Arbitrary item equip restrictions (level, class, alignment, etc.) | 31 |
67 | 66 | Wrestles control of the camera away from you to show what new path was opened by activating a switch | 31 |
68 | 67 | Junking items for components | 27 |
69 | 68 | Unskippable cut scenes that plop you into a one-sided fight with no opportunity to buff or position | 27 |
70 | 69 | Not being able to open a chest without having a thief, or theif-like skills | 26 |
71 | 70 | Boss fights that introduce completely new mechanics instead of being a "final exam" | 26 |
72 | 71 | HP bloat | 26 |
73 | 72 | No Fast Travel | 25 |
74 | 73 | Arbitrary quest triggers, to progress in one quest you need to do something in a different quest | 25 |
75 | 74 | Junking components for materials | 25 |
76 | 75 | Voiced protagonists | 24 |
77 | 76 | Cooldowns | 22 |
78 | 77 | Painted path/floating quest markers | 22 |
79 | 78 | Auto-replenishing hp/mana | 21 |
80 | 79 | Forced backtracking through places you have already cleared | 19 |
81 | 80 | "lazy-fuck" Fast travel | 17 |
82 | 81 | Overpowered/Unbalanced abilities (Harm in Arcanum, etc.) | 15 |
83 | 82 | Permadeath | 15 |
84 | 83 | Permanent loss of valuable equipment like rare magic items | 15 |
85 | 84 | Escort quests | 15 |
86 | 85 | Other (list it below and I will add it to the poll) | 13 |
87 | 86 | Being forced to have idle conversations with NPCs | 13 |
88 | 87 | Mandatory regular consumption of food / water | 12 |
89 | 88 | Spinners | 11 |
90 | 89 | Mandatory alignment systems | 11 |
91 | 90 | Large empty, dead towns that would have been much better as Menu Towns. | 11 |
92 | 91 | "Sticky" cover systems which snap characters behind "approved" surfaces, Mass Effect 2 etc. | 10 |
93 | 92 | Permanent loss of companions (Battle Brothers, etc.) | 9 |
94 | 93 | Blindness | 8 |
95 | 94 | Unavoidable traps | 8 |
96 | 95 | Element or weapon type immunities on certain enemies | 7 |
97 | 96 | Deterministic skill checks | 7 |
98 | 97 | Head bob (causing motion sickness) | 6 |
99 | 98 | Screen shake (causing motion sickness) | 5 |
100 | 99 | Bickering, fighting, dueling, or incompatible party members | 3 |
101 | 100 | RTwP combat | 3 |