1 | ||||||||||
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2 | Average change (absolute and percent) for ground vehicles | |||||||||
3 | Rank | Arcade | Realistic | Simulator | ||||||
4 | Repair cost | Reward multiplier | Repair cost | Reward multiplier | Repair cost | Reward multiplier | ||||
5 | 1 | 4 / 1% | 0,01 / 5% | -77 / -26% | 0 / 1% | -66 / -19% | 0,01 / 2% | |||
6 | 2 | -145 / -15% | 0,05 / 9% | -148 / -15% | 0,05 / 6% | -44 / -3% | 0,02 / 2% | |||
7 | 3 | -675 / -28% | 0,24 / 25% | -280 / -13% | 0,3 / 20% | -358 / -13% | 0,25 / 13% | |||
8 | 4 | -451 / -10% | 0,31 / 24% | -404 / -8% | 0,37 / 19% | -201 / -3% | 0,39 / 16% | |||
9 | 5 | -1476 / -22% | 0,32 / 24% | -1520 / -21% | 0,36 / 18% | -1638 / -17% | 0,49 / 21% | |||
10 | 6 | -1121 / -16% | 0,35 / 27% | -1422 / -20% | 0,28 / 14% | -1471 / -17% | 0,31 / 13% | |||
11 | 7 | -1461 / -18% | 0,3 / 25% | -1560 / -19% | 0,18 / 11% | -1275 / -14% | 0,15 / 7% | |||
12 | ||||||||||
13 | Average change (absolute and percent) for aircraft | |||||||||
14 | Rank | Arcade | Realistic | Simulator | ||||||
15 | Repair cost | Reward multiplier | Repair cost | Reward multiplier | Repair cost | Reward multiplier | Reward for useful actions | |||
16 | 1 | -58 / -17% | 0,03 / 12% | -201 / -35% | 0 / -1% | -24 / -4% | -0,02 / -2% | -1 / -1% | ||
17 | 2 | -130 / -13% | 0,05 / 10% | -416 / -20% | 0,01 / 1% | 149 / 8% | -0,31 / -11% | 27 / 4% | ||
18 | 3 | -271 / -17% | 0,14 / 19% | -666 / -17% | 0,2 / 10% | 580 / 15% | 0,11 / 3% | 126 / 12% | ||
19 | 4 | -39 / -1% | 0,25 / 24% | -632 / -8% | 0,21 / 8% | 452 / 4% | 1,4 / 28% | 174 / 12% | ||
20 | 5 | -1099 / -21% | 0,32 / 28% | -1881 / -14% | 0,92 / 30% | -3978 / -20% | 1,74 / 33% | 78 / 5% | ||
21 | 6 | -1838 / -32% | 0,25 / 22% | -1386 / -11% | 0,75 / 22% | -8235 / -40% | 2,15 / 44% | 164 / 10% | ||
22 | 7 | -1927 / -34% | 0,15 / 14% | -2111 / -16% | 0,71 / 23% | -8552 / -42% | 1,58 / 29% | 215 / 12% | ||
23 | 8 | -2428 / -36% | -0,04 / -4% | -3078 / -20% | 0,45 / 16% | -9515 / -39% | -0,15 / -3% | 91 / 6% | ||
24 | ||||||||||
25 | Average change (absolute and percent) for helicopters | |||||||||
26 | Rank | Arcade | Realistic | Simulator | ||||||
27 | Repair cost | Reward multiplier | Reward for useful actions | Repair cost | Reward multiplier | Repair cost | Reward multiplier | |||
28 | 5 | -1774 / -14% | Not used, will be removed | -13 / -1% | -3453 / -52% | 0,26 / 8% | -4281 / -45% | 0,78 / 18% | ||
29 | 6 | 772 / 8% | 103 / 5% | -2727 / -36% | 0,35 / 11% | -920 / -12% | 0,9 / 20% | |||
30 | 7 | 525 / 4% | -102 / -6% | -2213 / -24% | -0,3 / -12% | -2483 / -23% | 0,19 / 6% | |||
31 | ||||||||||
32 | Average change (absolute and percent) for bluewater ships | |||||||||
33 | Rank | Arcade | Realistic | |||||||
34 | Repair cost | Reward multiplier | Repair cost | Reward multiplier | ||||||
35 | 1 | 54 / 17% | 0,05 / 11% | 95 / 21% | 0,16 / 20% | |||||
36 | 2 | 185 / 12% | 0,18 / 10% | 564 / 29% | 1,14 / 36% | |||||
37 | 3 | 541 / 15% | 0,62 / 19% | 713 / 17% | 2,65 / 50% | |||||
38 | 4 | 367 / 3% | 1,29 / 30% | -2084 / -14% | 1,4 / 23% | |||||
39 | 5 | -1795 / -7% | 0,73 / 19% | -8629 / -22% | 0,92 / 18% | |||||
40 | ||||||||||
41 | Average change (absolute and percent) for coastal vessels | |||||||||
42 | Rank | Arcade | Realistic | |||||||
43 | Repair cost | Reward multiplier | Repair cost | Reward multiplier | ||||||
44 | 1 | -75 / -34% | -0,02 / -8% | -13 / -6% | 0,02 / 7% | |||||
45 | 2 | 45 / 5% | 0,03 / 4% | 246 / 24% | 0,09 / 9% | |||||
46 | 3 | 27 / 2% | 0,11 / 9% | 186 / 10% | 0,18 / 10% | |||||
47 | 4 | 316 / 7% | 0,36 / 21% | 690 / 12% | 0,72 / 26% | |||||
48 | 5 | -1302 / -12% | 0,01 / 0% | -1677 / -12% | 0,36 / 12% | |||||
49 |