A | B | C | D | E | |
---|---|---|---|---|---|
1 | |||||
2 | Feature | Integer Point Value | Explanation | Commentary | |
3 | |||||
4 | Generic Scale | ||||
5 | A ribbon, not likely to make much difference | 1 | |||
6 | A sometimes useful feature | 2 | |||
7 | A frequently useful, or powerful feature | 4 | |||
8 | An unusually powerful feature. | 8 | |||
9 | Of course a feature could be worth any other values | ||||
10 | |||||
11 | Synergy | ||||
12 | Some features don't work effectively together. When two features won't be beneficial to the same build, deduct half the score from the cheaper feature. The Mountain Dwarf is a good example. Builds that want +2 STR already have armor proficiencies. Builds that want armor training won't get much out of more STR. | ||||
13 | |||||
14 | - | ||||
15 | Ability Score Increases | ||||
16 | ASI -2 | -4 | Negative ASIs are not in the PHB and should be avoided. | ||
17 | ASI -1 | -2 | |||
18 | ASI +1 | 4 | |||
19 | Choice of ASI +1 | 5 | The ability score you want is always likely to be better, because of optimization. | ||
20 | ASI +2 | 8 | |||
21 | ASI +3 | 12 | +2/+1 or +1/+1/+1 | You shouldn't get a +3 or higher to a single stat. | |
22 | ASI +4 | 16 | +2/+2 or +2/+1/+1 | Four separate +1's is less valuable (13), few builds use more than 3 stats. | |
23 | All ASI +1 | 16 | Bonuses to your dump stats aren't as useful as bonuses to your core abilities. | ||
24 | |||||
25 | Language | ||||
26 | Common & 1 languages | 0 | |||
27 | Common & 2 or 3 languages | 1 | Languages in most games do not matter. You or someone in your party speaks a relevant language, or (intentionally via DM) no one does. | ||
28 | Choice of Language | 1 | |||
29 | Speak with small beasts | 2 | gives you access to a lot of common creatures. Any other language either gives you communication with rare creatures, or creatures that likely know Common. | ||
30 | 30 foot Telepathy with language barrier | 6 | Can communicate without speaking. | Quite a potentially impactful ability. | |
31 | |||||
32 | Skills | ||||
33 | Tool (or choice thereof) proficiency | 1 | |||
34 | Skill proficiency | 2 | |||
35 | Choice of Skill Proficiency | 3 | |||
36 | Choice of Two Skill Proficiencies | 5 | Can vary if it is from a limited list depending on how limited it is. | ||
37 | Expertise on rare subset of a skill | 1 | |||
38 | Expertise on subset of a skill | 2 | |||
39 | Skill Proficiency and Expertise | 6 | This gives the skill and doubles the proficiency bonus | ||
40 | |||||
41 | Magic | ||||
42 | Cantrip | 2 | |||
43 | Choice of Cantrip | 3 | |||
44 | L1 spell at 3rd, 1/day | 2 | |||
45 | L2 spell at 3rd, 1/day | 3 | |||
46 | L2 spell at 5th, 1/day | 2 | |||
47 | L3 spell at 5th, 1/day | 3 | |||
48 | L1 spell 1/day | 3 | |||
49 | L2 spell 1/day | 4 | |||
50 | One of three spells 1/day | 4 | |||
51 | Standard Delayed Magic | 6 | A cantrip, level 1 spell at 3rd level, and a level 2 spell at 5th level. Can vary a point based on the spells. | ||
52 | |||||
53 | Resistances | ||||
54 | One Rare Resistance | 2 | Radiant, Force, Psychic or Thunder | ||
55 | One Medium Resistance | 3 | Cold, Lightning, Necrotic, or Acid | ||
56 | One Common Resistance | 4 | Fire or Poison | Monsters that do Fire or Poison damage are about twice as common as those that do any other type of non-physical damage. | |
57 | One Nonmagical Physical Resistance | 10 | Slashing or Piercing. Bludgeoning is 12. | Bludgeoning includes fall damage. Overall resistance (including magical) can add 6. | |
58 | |||||
59 | Vulnerabilities | Vulnerabilities that aren't to the rarest of types should not be in play - any semicompetent enemy will abuse it to no end. | |||
60 | One Rare Vulnerability | -8 | Radiant, Force, Psychic or Thunder | ||
61 | One Medium Vulnerability | -16 | Cold, Lightning, Necrotic, or Acid | ||
62 | One Common Vulnerability | -20 | Fire or Poison | ||
63 | One Physical Vulnerability | -40 | Bludgeoning, Piercing, or Slashing | Don't. Just don't. | |
64 | |||||
65 | Movement | ||||
66 | 20 ft speed | -3 | |||
67 | 25 ft speed | -2 | |||
68 | 30 ft speed | 0 | |||
69 | 35 ft speed | 2 | |||
70 | 40 ft speed | 5 | |||
71 | 30 ft climb speed | 2 | |||
72 | Spider Climb | 4 | |||
73 | 30 ft swim speed | 2 | |||
74 | Feline Agility | 4 | this allows you to double your speed for a turn, without using an action. You then have to spend a turn not moving to refresh the ability. | ||
75 | Aggressive | 3 | Bonus action move your speed toward enemy | ||
76 | Not Slowed by Armor | 2 | a character with heavy armor is unlikely to not have the minimum strength-- unless they have the dwarf armor training | ||
77 | Ignore Rare type of Rough Terrain | 1 | |||
78 | Ignore Common type of Rough Terrain | 2 | |||
79 | Ignore non-magical Rough Terrain | 3 | |||
80 | |||||
81 | Flight | Basically flight should really not be on a race, or have minimal additions to it, as in non-enclosed spaces (which there are many), you have immunity to melee attacks. | |||
82 | Standard Fly 30 | 16 | no med or heavy armor, no hover | ||
83 | Hover | 18 | doesn't fall when knocked prone or speed reduced | ||
84 | Plus 5 ft fly speed | 3 | |||
85 | Plus 10 ft fly speed | 6 | |||
86 | Always On Feather Fall | 3 | |||
87 | Must land at End of Turn | -12 | |||
88 | Unrestricted Fly 30 | 24 | Flight even with medium armor. | ||
89 | |||||
90 | Senses | ||||
91 | Sunlight Sensitivity | -3 | |||
92 | Darkvision 30 | 2 | Darkvision means that races looking into the dark with darkvision see it as dim light, having disadvantage on perception checks, and thus -5 to their passive perception. Sight that ignores this is about twice as strong | ||
93 | Darkvision +60 | 1 | Race has 60 darkvision, subrace upgrades to 120 (drow, duergar). | ||
94 | Darkvision 60 | 3 | |||
95 | Darkvision 120 | 4 | |||
96 | Blindsight to 30ft | 8 | Allows sight through darkness, grants benefits of darkvision without the penalty of dark to dim light, and can see invisible enemies. Not inherently broken, but can sometimes be story breaking. Use with caution. | ||
97 | Blindsight to 30ft, blind beyond | 4 | |||
98 | |||||
99 | Advantage | ||||
100 | Advantage on a rare roll | 1 | |||
101 | Advantage on a situational roll | 2 | |||
102 | Advantage on a common roll | 4 | |||
103 | Advantage on a very common roll or set of rolls | 8 | |||
104 | |||||
105 | Weapons | ||||
106 | Weapon Training | 2 | for 3 or 4 weapons | ||
107 | 2 Simple Weapons of Choice | 2 | |||
108 | 2 Martial Weapons of Choice | 3 | |||
109 | |||||
110 | Unarmed Strikes | ||||
111 | 1d4 unarmed strike | 1 | Unarmed Strikes greater than 1d6 notably increase the power of monks at lower levels. | ||
112 | 1d6 unarmed strike | 2 | |||
113 | 1d8 unarmed strike | 6 | |||
114 | |||||
115 | Natural Weapons | ||||
116 | 1d4 natural weapon | 1 | |||
117 | 1d6 natural weapon | 2 | |||
118 | 1d8 natural weapon | 3 | |||
119 | 1d10 natural weapon | 4 | |||
120 | A natural weapon better than 1d4, that doesn't require a free hand, or that is classified as "Finesse" can add +1 | ||||
121 | A natural weapon that does something besides poison, physical, fire or cold would be worth slightly more, on the +1 territory | ||||
122 | |||||
123 | Breathing | ||||
124 | Hold Breath 15 mins | 1 | |||
125 | Amphibious | 2 | can breath air and water | ||
126 | Unending Breath | 3 | can breath in even in vacuum and poison, etc. while not incapacitated | ||
127 | Doesn't breath | 4 | |||
128 | |||||
129 | Natural Armor | ||||
130 | 11+Dex armor | 0 | Only the most obscure builds don't have some form of base AC above 11. | ||
131 | 12+Dex armor | 1 | |||
132 | 13+Dex armor | 3 | Does not make a difference normally for classes with higher than light armor, and is equivalent to mage armor. | ||
133 | AC+1 | 8 | A static bonus which is generally (and should be) avoided in 5e. | ||
134 | |||||
135 | Size | ||||
136 | Small | 0 | Disadvantage with Heavy Weapons | Slower move speeds also have a cost. Disadvantage with heavy weapons is balanced by medium mount opportunities, and ability to fit in small spaces | |
137 | Powerful Build | 2 | 1 size larger for carry, lift, push, drag | This is somewhat often interpreted as also giving the ability to grapple+shove Huge sized creatures. In that case, it is a 3. | |
138 | |||||
139 | Assorted Racial Features | ||||
140 | A Type other than Humanoid | 2 | does not include “Fey Ancestry bonus” or other | Takes away humanoid-targetting effects, and at later levels allows to be the target of certain others (hold monster, paladin finding fiends and celestials). | |
141 | Doesn't need to Eat | 1 | |||
142 | Tinker | 1 | |||
143 | Acclimatized | 1 | Ignores penalties from a certain type of harsh environment | ||
144 | Healing Hands | 2 | Cure hitpoints equal to level 1/day as an action | ||
145 | Fey Ancestry | 2 | Adv vs charm, can't sleep | ||
146 | Nimbleness | 2 | move through space of larger | ||
147 | Trance | 2 | reduces norm sleep time in LR from 6 hr to 4 | ||
148 | Mimicry | 2 | |||
149 | Fury of the Small | 3 | Add lvl to damage 1/short on bigger creature. | Enough damage not to be a ribbon, and on a short rest. | |
150 | Humanoid + Type | -1 | Follows UA centaur - much more negative if includes undead or construct. | ||
151 | Mask of the Wild | 3 | |||
152 | Savage Attacks | 3 | Extra Crit Damage Die | ||
153 | Reach | 6 | Extra 5 ft of reach | A feature that is normally not too powerful, but can become so with the right combination of feats. | |
154 | Armor Training (Light) | 1 | |||
155 | Armor Training (Light and Medium) | 4 | |||
156 | Poison Resistance and Advantage | 5 | |||
157 | Naturally Stealthy | 4 | hide behind larger | ||
158 | Relentless Endurance | 4 | drop to 0, drop to 1 instead 1/long rest | ||
159 | Lucky | 5 | Nearly everything you do involves a d20 roll. Mathematically it adds +0.475 to a d20 roll. | ||
160 | Toughness | 5 | One more HP per Level | Much of the value of a +2 to CON, but not all. | |
161 | Stone's Endurance | 7 | 1 per rest, reduce damage by 1d12+Con | ||
162 | Breath Weapon | 6 | |||
163 | Nimble Escape | 8 | Disengage or Hide as Bonus Action | ||
164 | Gnome Cunning | 7 | Adv vs Int, Wis, Cha saves vs magic | ||
165 | Aasimar Transformation | 8 | |||
166 | Pack Tactics | 8 | |||
167 | Choice of Feat | 20 | Because the choice of feat is so powerful at 1st level, I'm valuing it at higher than 2 ASIs | ||
168 | Advantage against diseases. | 1 | Diseases are about as common as rainbows. A pure ribbon ability. | ||
169 | Magic Resistance | 19 | Gnome Cunning + Con, Str, and Dex, all decently common saving throws. | ||
170 | Fills rests with light activity instead of sleep. | 3 | Instead of sleeping 6 hours in LR, can watch. | A notable but more flavorfully impactful than power impact. | |
171 | Yuan-ti Standard Delayed Magic | 6 | Nearly standard, and effectively very similar. | ||
172 | |||||
173 | |||||
174 | Still Needed | ||||
175 | Bonus Actions | ||||
176 | Extra limbs | ||||
177 | Shapeshifting | ||||
178 | Large size |
A | B | |
---|---|---|
1 | ||
2 | Detect Balance: a 5e Homebrew Race Guide | |
3 | by Eleazzaar | |
4 | maintained by | |
5 | SwordMeow and Zagorath | |
6 | ||
7 | The purpose of this guide is twofold: | |
8 | 1) To help you make your own custom balanced races. | |
9 | 2) To help you evaluate the power of races made by someone else. | |
10 | ||
11 | James Musicus has a scale to try to measure the power of 5e races. | |
12 | http://zappyman2.wixsite.com/musicushomebrew | |
13 | It has been immensely helpful to the community, but I believe it can be improved. The main problem is that it is not more granular than 1/2 an ASI. Circumstantial ribbons, like an extra language, or tool proficiency are rated equally with extremely useful abilities like Darkvision. Additionally I've provided guidelines for evaluating new features. | |
14 | Balancing races is still a combination of art and science-- no system of numbers will tell the whole story. But a better system can be devised. | |
15 | ||
16 | The average score for PHB and EE races by this scale is about 25. | |
17 | The recommended score for new homebrew races is 24 to 27. Races should generally not eclipse 30 or fall below 20. | |
18 | ||
19 | Values are approximate. If a race is few points higher than another that's not statistically significant. It doesn't mean it is better. Depending on circumstances it may not perform as well. Every campaign is different, what turns out to be useful will vary a lot. | |
20 | ||
21 | The scoring unit is in quarters of ASIs, or Ability Score Increases. In other words a feature worth 4 is approximately equal in value as being able to raise an attribute by 1. | |
22 | I'm using this scale instead of Musicus's 1 point = 1 ASI, 1) To differentiate it from Musicus's scale, because his medium balance point is 5, and this scales is 6 (if converted to his scale), 2) Because I think it is easier for most people to add whole numbers rather than decimal fractions. | |
23 | ||
24 | ||
25 | Please help to improve this guide with your feedback. |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ||||||||||||||
2 | Integer Value | Decimal Value | Feature | Commentary | ||||||||||
3 | These are the Official races released by WotC | This column is for the chart | ||||||||||||
4 | ||||||||||||||
5 | 21 | 5.25 | Dragonborn | 21 | Dragonborn | 5.25 | ||||||||
6 | 12 | 3 | ASI +3 | 12 | ASI +3 | 3 | ||||||||
7 | 6 | 1.5 | Breath Weapon | 6 | The breath weapon and resistance are nicely balanced-- If you pick rarely resisted damage for your breath weapon, you likely have a resistance to an uncommon damage type. | Breath Weapon | 1.5 | |||||||
8 | 3 | 0.75 | Damage Resistance | 3 | Damage Resistance | 0.75 | ||||||||
9 | 0 | |||||||||||||
10 | 0 | |||||||||||||
11 | 20 | 5 | Dwarf | 20 | Dwarf | 5 | ||||||||
12 | 8 | 2 | ASI +2 | 8 | ASI +2 | 2 | ||||||||
13 | -2 | -0.5 | 25 ft Speed | -2 | 25 ft Speed | -0.5 | ||||||||
14 | 2 | 0.5 | Not Slowed by Armor | 2 | Not Slowed by Armor | 0.5 | ||||||||
15 | 3 | 0.75 | Darkvision 60 | 3 | Darkvision 60 | 0.75 | ||||||||
16 | 5 | 1.25 | Poison Resistance and Advantage | 5 | Poison Resistance and Advantage | 1.25 | ||||||||
17 | 2 | 0.5 | Weapon Training | 2 | Weapon Training | 0.5 | ||||||||
18 | 1 | 0.25 | Tool (or choice thereof) Proficiency | 1 | Tool (or choice thereof) Proficiency | 0.25 | ||||||||
19 | 1 | 0.25 | Expertise on rare subset of a skill | 1 | Expertise on rare subset of a skill | 0.25 | ||||||||
20 | 20 | 5 | base total | 20 | base total | 5 | ||||||||
21 | 0 | |||||||||||||
22 | 29 | 7.25 | Hill Dwarf | 29 | Hill Dwarf | 7.25 | ||||||||
23 | 4 | 1 | ASI +1 | 4 | ASI +1 | 1 | ||||||||
24 | 5 | 1.25 | Toughness | 5 | Toughness | 1.25 | ||||||||
25 | 0 | |||||||||||||
26 | 30 | 7.5 | Mountain Dwarf | 30 | Mountain Dwarf | 7.5 | ||||||||
27 | 8 | 2 | ASI +2 | 8 | ASI +2 | 2 | ||||||||
28 | 4 | 1 | Armor Training (Light and Medium) | 4 | Armor Training (Light and Medium) | 1 | ||||||||
29 | -2 | -0.5 | Redundancy of Options | -2 | Few builds that want STR don't already have that armor training. | Redundancy of Options | -0.5 | |||||||
30 | ||||||||||||||
31 | 0 | |||||||||||||
32 | 30 | Duergar | 30 | |||||||||||
33 | 4 | 1 | ASI +1 | |||||||||||
34 | 1 | 0.25 | Darkvision +60 | |||||||||||
35 | -3 | -0.75 | Sunlight Sensitivity | |||||||||||
36 | 4 | Duergar Magic | Standard delayed magic, except has no cantrip or 1st level. | |||||||||||
37 | 4 | 1 | Duergar Resilience | |||||||||||
38 | 0 | |||||||||||||
39 | Elf | Elf | 0 | |||||||||||
40 | 8 | 2 | ASI +2 | 8 | ASI +2 | 2 | ||||||||
41 | 3 | 0.75 | Darkvision 60 | 3 | Darkvision 60 | 0.75 | ||||||||
42 | 2 | 0.5 | Skill Proficiency | 2 | Skill Proficiency | 0.5 | ||||||||
43 | 2 | 0.5 | Fey Ancestry | 2 | Fey Ancestry | 0.5 | ||||||||
44 | 2 | 0.5 | Trance | 2 | Trance | 0.5 | ||||||||
45 | 17 | 4.25 | base total | 17 | base total | 4.25 | ||||||||
46 | 0 | |||||||||||||
47 | 27 | 6.75 | High Elf | 27 | High Elf | 6.75 | ||||||||
48 | 4 | 1 | ASI +1 | 4 | ASI +1 | 1 | ||||||||
49 | 2 | 0.5 | Weapon Training | 2 | Weapon Training | 0.5 | ||||||||
50 | 3 | 0.75 | Choice of Cantrip | 3 | Choice of Cantrip | 0.75 | ||||||||
51 | 1 | 0.25 | Choice of Language | 1 | Choice of Language | 0.25 | ||||||||
52 | 0 | |||||||||||||
53 | 28 | 7 | Wood Elf | 28 | Wood Elf | 7 | ||||||||
54 | 4 | 1 | ASI +1 | 4 | ASI +1 | 1 | ||||||||
55 | 2 | 0.5 | Weapon Training | 2 | Weapon Training | 0.5 | ||||||||
56 | 2 | 0.5 | 35 ft speed | 2 | 35 ft speed | 0.5 | ||||||||
57 | 3 | 0.75 | Mask of the Wild | 3 | Mask of the Wild | 0.75 | ||||||||
58 | 0 | |||||||||||||
59 | 27 | 6.75 | Drow | 27 | Drow | 6.75 | ||||||||
60 | 4 | 1 | ASI +1 | 4 | ASI +1 | 1 | ||||||||
61 | 1 | 0.25 | Darkvision +60 | 1 | Upgrade to Superior Darkvision 120 | 0.25 | ||||||||
62 | -3 | -0.75 | Sunlight Sensitivity | -3 | Sunlight Sensitivity | -0.75 | ||||||||
63 | 6 | 1.5 | Standard Delayed Magic | 6 | Standard Delayed Magic | 1.5 | ||||||||
64 | 2 | 0.5 | Weapon Training | 2 | Weapon Training | 0.5 | ||||||||
65 | 0 | |||||||||||||
66 | 0 | |||||||||||||
67 | Gnome | Gnome | 0 | |||||||||||
68 | 8 | 2 | ASI +2 | 8 | ASI +2 | 2 | ||||||||
69 | -2 | -0.5 | 25 ft Speed | -2 | 25 ft Speed | -0.5 | ||||||||
70 | 3 | 0.75 | Darkvision 60 | 3 | Darkvision 60 | 0.75 | ||||||||
71 | 7 | 1.75 | Gnome Cunning | 7 | Gnome Cunning | 1.75 | ||||||||
72 | 16 | 4 | base total | 16 | base total | 4 | ||||||||
73 | 0 | |||||||||||||
74 | 23 | 5.75 | Rock Gnome | 23 | Rock Gnome | 5.75 | ||||||||
75 | 4 | 1 | ASI +1 | 4 | ASI +1 | 1 | ||||||||
76 | 2 | 0.5 | Expertise on subset of a skill | 2 | Expertise on subset of a skill | 0.5 | ||||||||
77 | 1 | 0.25 | Tinker | 1 | Tinker | 0.25 | ||||||||
78 | 0 | |||||||||||||
79 | 24 | 6 | Forest Gnome | 24 | Forest Gnome | 6 | ||||||||
80 | 4 | 1 | ASI +1 | 4 | ASI +1 | 1 | ||||||||
81 | 2 | 0.5 | Cantrip | 2 | Cantrip | 0.5 | ||||||||
82 | 2 | 0.5 | Speak with Small Beasts | 2 | Speak with Small Beasts | 0.5 | ||||||||
83 | 0 | |||||||||||||
84 | 24 | 6 | Deep Gnome | 24 | EE | Deep Gnome | 6 | |||||||
85 | 4 | 1 | ASI +1 | 4 | ASI +1 | 1 | ||||||||
86 | 1 | 0.25 | Darkvision upgraded to 120 | 1 | Darkvision upgraded to 120 | 0.25 | ||||||||
87 | 2 | 0.5 | Advantage on a Situational Roll | 2 | Advantage on a Situational Roll | 0.5 | ||||||||
88 | 1 | 0.25 | Choice of Language | 1 | Choice of Language | 0.25 | ||||||||
89 | 0 | |||||||||||||
90 | 0 | |||||||||||||
91 | 29 | 7.25 | Half Elf | 29 | Half Elf | 7.25 | ||||||||
92 | 8 | 2 | ASI +2 | 8 | ASI +2 | 2 | ||||||||
93 | 5 | 1.25 | Choice of ASI +1 | 5 | Choice of ASI +1 | 1.25 | ||||||||
94 | 5 | 1.25 | Choice of ASI +1 | 5 | Choice of ASI +1 | 1.25 | ||||||||
95 | 3 | 0.75 | Darkvision 60 | 3 | Darkvision 60 | 0.75 | ||||||||
96 | 2 | 0.5 | Fey Ancestry | 2 | Fey Ancestry | 0.5 | ||||||||
97 | 3 | 0.75 | Choice of Skill Proficiency | 3 | Choice of Skill Proficiency | 0.75 | ||||||||
98 | 2 | 0.5 | Choice of Skill Proficiency | 2 | 2 skills of choice isn't twice as good as one-- only so many useful choice for any build | Choice of Skill Proficiency | 0.5 | |||||||
99 | 1 | 0.25 | Choice of language | 1 | Choice of language | 0.25 | ||||||||
100 | 0 | |||||||||||||
101 | 0 | |||||||||||||
102 | 24 | 6 | Half-Orc | 24 | Half-Orc | 6 | ||||||||
103 | 12 | 3 | ASI +3 | 12 | ASI +3 | 3 | ||||||||
104 | 3 | 0.75 | Darkvision 60 | 3 | Darkvision 60 | 0.75 | ||||||||
105 | 2 | 0.5 | Skill Proficiency | 2 | Skill Proficiency | 0.5 | ||||||||
106 | 4 | 1 | Relentless Endurance | 4 | Relentless Endurance | 1 | ||||||||
107 | 3 | 0.75 | Savage Attacks | 3 | Savage Attacks | 0.75 | ||||||||
108 | 0 | |||||||||||||
109 | 0 | |||||||||||||
110 | Halfling | Halfling | 0 | |||||||||||
111 | 8 | 2 | ASI +2 | 8 | ASI +2 | 2 | ||||||||
112 | -2 | -0.5 | 25 ft Speed | -2 | 25 ft Speed | -0.5 | ||||||||
113 | 5 | 1.25 | Lucky | 5 | Lucky | 1.25 | ||||||||
114 | 2 | 0.5 | Advantage on a situational roll | 2 | Advantage on a situational roll | 0.5 | ||||||||
115 | 2 | 0.5 | Nimbleness | 2 | Nimbleness | 0.5 | ||||||||
116 | 15 | 3.75 | base total | 15 | base total | 3.75 | ||||||||
117 | 0 | |||||||||||||
118 | 23 | 5.75 | Lightfoot | 23 | Lightfoot | 5.75 | ||||||||
119 | 4 | 1 | ASI +1 | 4 | ASI +1 | 1 | ||||||||
120 | 4 | 1 | Naturally Stealthy | 4 | Naturally Stealthy | 1 | ||||||||
121 | 0 | |||||||||||||
122 | 24 | 6 | Stout | 24 | Stout | 6 | ||||||||
123 | 4 | 1 | ASI +1 | 4 | ASI +1 | 1 | ||||||||
124 | 5 | 1.25 | Poison Resistance and Advantage | 5 | Poison Resistance and Advantage | 1.25 | ||||||||
125 | 0 | |||||||||||||
126 | 0 | |||||||||||||
127 | 17 | 4.25 | Human | 17 | Human | 4.25 | ||||||||
128 | 16 | 4 | All ASI +1 | 16 | All ASI +1 | 4 | ||||||||
129 | 1 | 0.25 | Choice of language | 1 | Choice of language | 0.25 | ||||||||
130 | 0 | |||||||||||||
131 | 33 | 8.25 | Human, Variant | 33 | Human, Variant | 8.25 | ||||||||
132 | 5 | 1.25 | Choice of ASI +1 | 5 | Choice of ASI +1 | 1.25 | ||||||||
133 | 5 | 1.25 | Choice of ASI +1 | 5 | Choice of ASI +1 | 1.25 | ||||||||
134 | 3 | 0.75 | Choice of Skill Proficiency | 3 | Choice of Skill Proficiency | 0.75 | ||||||||
135 | 20 | 5 | Choice of Feat | 20 | Because the choice of feat is so powerful at 1st level, I'm valuing higher, YMMV, but most agree this is the strongest racial choice. This becomes more balanced if you disallow certain feats: pam, gwm, ss, sentinel, the like. | Choice of Feat | 5 | |||||||
136 | 0 | |||||||||||||
137 | 0 | |||||||||||||
138 | 23 | 5.75 | Tiefling | 23 | Tiefling | 5.75 | ||||||||
139 | 12 | 3 | ASI +3 | 12 | ASI +3 | 3 | ||||||||
140 | 3 | 0.75 | Darkvision 60 | 3 | Darkvision 60 | 0.75 | ||||||||
141 | 4 | 1 | One Common Resistance | 4 | One Common Resistance | 1 | ||||||||
142 | 6 | 1.5 | Standard Delayed Magic | 6 | Standard Delayed Magic | 1.5 | ||||||||
143 | -2 | -0.5 | Poor Synergy: Unhelpful stat combo | -2 | Few builds need high INT and CHA | Poor Synergy: Unhelpful stat combo | -0.5 | |||||||
144 | 0 | |||||||||||||
145 | 0 | |||||||||||||
146 | 41 | 10.25 | Aarakocra | 41 | EE | Aarakocra | 10.25 | |||||||
147 | 12 | 3 | ASI +3 | 12 | ASI +3 | 3 | ||||||||
148 | -1 | -0.25 | 25 ft speed | -1 | (half value because they will rarely need to walk) | 25 ft speed | -0.25 | |||||||
149 | 16 | 4 | Standard Fly 30 | 16 | Again, commonly disallowed because the combat applications of flight like this are insanely good, and the exploration aspect can be disruptive at a table due to 1 player focus. | Standard Fly 30 | 4 | |||||||
150 | 6 | 1.5 | Plus 10 ft fly speed | 6 | Plus 10 ft fly speed | 1.5 | ||||||||
151 | 6 | 1.5 | Plus 10 ft fly speed | 6 | Plus 10 ft fly speed | 1.5 | ||||||||
152 | 1 | 0.25 | 1d4 Unarmed Strike | 1 | 1d4 Unarmed Strike | 0.25 | ||||||||
153 | 1 | 0.25 | Common + 2 language | 1 | Common + 2 language | 0.25 | ||||||||
154 | 0 | |||||||||||||
155 | 0 | |||||||||||||
156 | Genasi (EE) | EE | Genasi (EE) | 0 | ||||||||||
157 | 8 | 2 | ASI +2 | 8 | ASI +2 | 2 | ||||||||
158 | 1 | 0.25 | Common + language (primordial works for all 4) | 1 | Common + language (primordial works for all 4) | 0.25 | ||||||||
159 | 9 | 2.25 | base total | 9 | base total | 2.25 | ||||||||
160 | 0 | |||||||||||||
161 | 20 | 5 | Air | 20 | EE | Air | 5 | |||||||
162 | 4 | 1 | ASI +1 | 4 | ASI +1 | 1 | ||||||||
163 | 3 | 0.75 | Unending Breath | 3 | Unending Breath | 0.75 | ||||||||
164 | 4 | 1 | L2 spell 1/day | 4 | L2 spell 1/day | 1 | ||||||||
165 | 0 | |||||||||||||
166 | 19 | 4.75 | Earth | 19 | EE | Earth | 4.75 | |||||||
167 | 4 | 1 | ASI +1 | 4 | ASI +1 | 1 | ||||||||
168 | 2 | 0.5 | Ignore Common type of Rough Terrain | 2 | Ignore Common type of Rough Terrain | 0.5 | ||||||||
169 | 4 | 1 | L2 spell 1/day | 4 | L2 spell 1/day | 1 | ||||||||
170 | 0 | |||||||||||||
171 | 24 | 6 | Fire | 24 | EE | Fire | 6 | |||||||
172 | 4 | 1 | ASI +1 | 4 | ASI +1 | 1 | ||||||||
173 | 3 | 0.75 | Darkvision 60 | 3 | Darkvision 60 | 0.75 | ||||||||
174 | 4 | 1 | One Common Resistance | 4 | One Common Resistance | 1 | ||||||||
175 | 2 | 0.5 | Cantrip | 2 | Cantrip | 0.5 | ||||||||
176 | 2 | 0.5 | L1 spell at 3rd, 1/day | 2 | L1 spell at 3rd, 1/day | 0.5 | ||||||||
177 | 0 | |||||||||||||
178 | 25 | 6.25 | Water | 25 | EE | Water | 6.25 | |||||||
179 | 4 | 1 | ASI +1 | 4 | ASI +1 | 1 | ||||||||
180 | 3 | 0.75 | One Medium Resistance | 3 | One Medium Resistance | 0.75 | ||||||||
181 | 2 | 0.5 | Amphibious | 2 | Amphibious | 0.5 | ||||||||
182 | 2 | 0.5 | 30 ft swim speed | 2 | 30 ft swim speed | 0.5 | ||||||||
183 | 2 | 0.5 | Cantrip | 2 | Cantrip | 0.5 | ||||||||
184 | 3 | 0.75 | L2 spell at 3rd, 1/day | 3 | L2 spell at 3rd, 1/day | 0.75 | ||||||||
185 | 0 | |||||||||||||
186 | 0 | |||||||||||||
187 | 24 | 6 | Goliath | 24 | EE | Goliath | 6 | |||||||
188 | 12 | 3 | ASI +3 | 12 | ASI +3 | 3 | ||||||||
189 | 2 | 0.5 | Skill Proficiency | 2 | Skill Proficiency | 0.5 | ||||||||
190 | 7 | 1.75 | Stone's Endurance | 7 | Stone's Endurance | 1.75 | ||||||||
191 | 2 | 0.5 | Powerful Build | 2 | Powerful Build | 0.5 | ||||||||
192 | 1 | 0.25 | Acclimatized | 1 | Mountain Born | Acclimatized | 0.25 | |||||||
193 | 0 | |||||||||||||
194 | 0 | |||||||||||||
195 | 28 | 7 | Tortle | 30 | Tortle Suppliment | Tortle | 7.5 | |||||||
196 | 12 | ASI +3 | ||||||||||||
197 | 1 | 1d4 natural weapon | ||||||||||||
198 | 2 | Hold Breath | ||||||||||||
199 | 9 | Natural Armor | Certainly respectable guaranteed AC. | |||||||||||
200 | 2 | Shell Defense | Only rarely is better to use than the Dodge action. | |||||||||||
201 | 2 | Skill Proficiency | Survival. | 0 | ||||||||||
202 | 0 | |||||||||||||
203 | Volo's | Volo's | 0 | |||||||||||
204 | 0 | |||||||||||||
205 | 20 | 5 | Aasimar | 20 | Volo | Aasimar | 5 | |||||||
206 | 8 | 2 | ASI +2 | 8 | ASI +2 | 2 | ||||||||
207 | 3 | 0.75 | Darkvision 60 | 3 | Darkvision 60 | 0.75 | ||||||||
208 | 2 | 0.5 | One Rare Resistance | 2 | One Rare Resistance | 0.5 | ||||||||
209 | 3 | 0.75 | One Medium Resistance | 3 | One Medium Resistance | 0.75 | ||||||||
210 | 2 | 0.5 | Healing Hands | 2 | Healing Hands | 0.5 | ||||||||
211 | 2 | 0.5 | Cantrip | 2 | Cantrip | 0.5 | ||||||||
212 | 0 | |||||||||||||
213 | 31 | 7.75 | Aasimar Protector | 31 | Volo | Aasimar Protector | 7.75 | |||||||
214 | 4 | 1 | ASI +1 | 4 | ASI +1 | 1 | ||||||||
215 | -1 | -0.25 | Poor Synergy: Unhelpful stat combo | -1 | Few builds need high WIS and CHA | Poor Synergy: Unhelpful stat combo | -0.25 | |||||||
216 | 8 | 2 | Aasimar Transformation | 8 | Aasimar Transformation | 2 | ||||||||
217 | 0 | |||||||||||||
218 | 32 | 8 | Aasimar Scourge | 32 | Volo | Aasimar Scourge | 8 | |||||||
219 | 4 | 1 | ASI +1 | 4 | ASI +1 | 1 | ||||||||
220 | 8 | 2 | Aasimar Transformation | 8 | Aasimar Transformation | 2 | ||||||||
221 | 0 | |||||||||||||
222 | 32 | 8 | Aasimar Fallen | 32 | Volo | Aasimar Fallen | 8 | |||||||
223 | 4 | 1 | ASI +1 | 4 | ASI +1 | 1 | ||||||||
224 | 8 | 2 | Aasimar Transformation | 8 | Aasimar Transformation | 2 | ||||||||
225 | 0 | |||||||||||||
226 | 0 | |||||||||||||
227 | 26 | 6.5 | Firbolg | 26 | Volo | Firbolg | 6.5 | |||||||
228 | 12 | 3 | ASI +3 | 12 | ASI +3 | 3 | ||||||||
229 | 4 | 1 | Firbolg magic | 4 | 2 L1 spells one casting per short rest | Firbolg magic | 1 | |||||||
230 | 6 | 1.5 | Hidden Step | 6 | Turn invisible as a bonus action 1/rest | Hidden Step | 1.5 | |||||||
231 | 2 | 0.5 | Powerful Build | 2 | Powerful Build | 0.5 | ||||||||
232 | 2 | 0.5 | Advantage on a situational roll | 2 | Speech of Beast and Leaf | Advantage on a situational roll | 0.5 | |||||||
233 | 0 | |||||||||||||
234 | 0 | |||||||||||||
235 | 21 | 5.25 | Kenku | 21 | Volo | Kenku | 5.25 | |||||||
236 | 12 | 3 | ASI +3 | 12 | ASI +3 | 3 | ||||||||
237 | 2 | 0.5 | Advantage on a situational roll | 2 | Expert Forgery | Advantage on a situational roll | 0.5 | |||||||
238 | 5 | 1.25 | Choice of Two Skill Proficiencies | 5 | Choice of Two Skill Proficiencies | 1.25 | ||||||||
239 | 2 | 0.5 | Mimicry | 2 | Mimicry | 0.5 | ||||||||
240 | 0 | |||||||||||||
241 | 0 | |||||||||||||
242 | 29 | 7.25 | Lizardfolk | 29 | Volo | Lizardfolk | 7.25 | |||||||
243 | 12 | 3 | ASI +3 | 12 | ASI +3 | 3 | ||||||||
244 | 2 | 0.5 | 30 ft swim speed | 2 | 30 ft swim speed | 0.5 | ||||||||
245 | 2 | 0.5 | 1d6 unarmed strike | 2 | 1d6 unarmed strike | 0.5 | ||||||||
246 | 1 | 0.25 | Cunning artisan | 1 | Cunning artisan | 0.25 | ||||||||
247 | 1 | 0.25 | Hold Breath 15 mins | 1 | Hold Breath 15 mins | 0.25 | ||||||||
248 | 5 | 1.25 | Choice of Two Skill Proficiencies | 5 | Yes you get to choose 2 skills, but from a limited list, I think halving the choice bonus is appropriate here. | Choice of Two Skill Proficiencies | 1.25 | |||||||
249 | 3 | 0.75 | 13+Dex armor | 3 | 13+Dex armor | 0.75 | ||||||||
250 | 3 | 0.75 | Hungry Jaws | 3 | Bite as a bonus get CON mod temp HP 1/short rest. | Hungry Jaws | 0.75 | |||||||
251 | 0 | |||||||||||||
252 | 0 | |||||||||||||
253 | 25 | 6.25 | Tabaxi | 25 | Volo | Tabaxi | 6.25 | |||||||
254 | 12 | 3 | ASI +3 | 12 | ASI +3 | 3 | ||||||||
255 | 3 | 0.75 | Darkvision 60 | 3 | Darkvision 60 | 0.75 | ||||||||
256 | 4 | 1 | Feline Agility | 4 | Feline Agility | 1 | ||||||||
257 | 1 | 0.25 | Climbing Speed 20ft | 1 | Climbing Speed 20ft | 0.25 | ||||||||
258 | 1 | 0.25 | 1d4 unarmed strike | 1 | 1d4 unarmed strike | 0.25 | ||||||||
259 | 2 | 0.5 | Skill proficiency | 2 | Perception | Skill proficiency | 0.5 | |||||||
260 | 2 | 0.5 | Skill proficiency | 2 | Stealth | Skill proficiency | 0.5 | |||||||
261 | 0 | |||||||||||||
262 | 0 | |||||||||||||
263 | 28 | 7 | Triton | 28 | Volo | Triton | 7 | |||||||
264 | 12 | 3 | ASI +3 | 12 | ASI +3 | 3 | ||||||||
265 | 2 | 0.5 | 30 ft swim speed | 2 | 30 ft swim speed | 0.5 | ||||||||
266 | 2 | 0.5 | Amphibious | 2 | Amphibious | 0.5 | ||||||||
267 | 6 | 1.5 | Three spells 1/day each | 6 | One of three spells 1/day | 1.5 | ||||||||
268 | 2 | 0.5 | Speak with small beasts | 2 | Emissary of the Sea | Speak with small beasts | 0.5 | |||||||
269 | 3 | 0.75 | One Medium Resistance | 3 | Cold Resistance | One Medium Resistance | 0.75 | |||||||
270 | 1 | 0.25 | Acclimatized | 1 | Acclimatized | 0.25 | ||||||||
271 | 0 | |||||||||||||
272 | 0 | |||||||||||||
273 | Monstrous Races | Monstrous Races | 0 | |||||||||||
274 | May be more or less powerful than normal PC races | May be more or less powerful than normal PC races | 0 | |||||||||||
275 | 0 | |||||||||||||
276 | 30 | 7.5 | Bugbears | 30 | Volo | Bugbears | 7.5 | |||||||
277 | 12 | 3 | ASI +3 | 12 | ASI +3 | 3 | ||||||||
278 | 3 | 0.75 | Darkvision 60 | 3 | Darkvision 60 | 0.75 | ||||||||
279 | 6 | 1.5 | Reach | 6 | It isn't actual reach, since it only applies to attacks on your turn - thus not working with polearm master / sentinel combo for opportunity attacks. | Reach | 1.5 | |||||||
280 | 2 | 0.5 | Powerful Build | 2 | Powerful Build | 0.5 | ||||||||
281 | 2 | 0.5 | Skill Proficiency | 2 | Skill Proficiency | 0.5 | ||||||||
282 | 5 | 1.25 | Surprise Attack | 5 | Adds an average of 7 damage on some fights. Equivalent to a single crit with a greatsword every other fight or so. | Suprise Attack | 1.25 | |||||||
283 | 0 | |||||||||||||
284 | 0 | |||||||||||||
285 | 0 | |||||||||||||
286 | 26 | 6.5 | Goblin | 26 | Volo | Goblin | 6.5 | |||||||
287 | 12 | 3 | ASI +3 | 12 | ASI +3 | 3 | ||||||||
288 | 3 | 0.75 | Darkvision 60 | 3 | Darkvision 60 | 0.75 | ||||||||
289 | 3 | 0.75 | Fury of the Small | 3 | Fury of the Small | 0.75 | ||||||||
290 | 8 | 2 | Nimble Escape | 8 | Nimble Escape | 2 | ||||||||
291 | 0 | |||||||||||||
292 | 0 | |||||||||||||
293 | 0 | |||||||||||||
294 | 0 | |||||||||||||
295 | 0 | |||||||||||||
296 | 25 | 6.25 | Hobgoblin | 25 | Volo | Hobgoblin | 6.25 | |||||||
297 | 12 | 3 | ASI +3 | 12 | ASI +3 | 3 | ||||||||
298 | 3 | 0.75 | Darkvision 60 | 3 | Darkvision 60 | 0.75 | ||||||||
299 | 3 | 0.75 | 2 Martial Weapons of Choice | 3 | 2 Martial Weapons of Choice | 0.75 | ||||||||
300 | 2 | 0.5 | Armor Training (Light) | 2 | Armor Training (Light) | 0.5 | ||||||||
301 | 5 | 1.25 | Saving Face | 5 | Can be saved for critical moments, about as mathematically powerful as advantage (4 person party, +3). | Saving Face | 1.25 | |||||||
302 | 0 | |||||||||||||
303 | 0 | |||||||||||||
304 | 0 | |||||||||||||
305 | 16 | 4 | Kobold | 16 | Volo | Kobold | 4 | |||||||
306 | 8 | 2 | ASI +2 | 8 | ASI +2 | 2 | ||||||||
307 | -4 | -1 | ASI -2 | -4 | ASI -2 | -1 | ||||||||
308 | 3 | 0.75 | Darkvision 60 | 3 | Darkvision 60 | 0.75 | ||||||||
309 | 4 | 1 | Grovel, Cower and Beg | 4 | Grovel, Cower and Beg | 1 | ||||||||
310 | 8 | 2 | Pack Tactics | 8 | Pack Tactics | 2 | ||||||||
311 | -3 | -0.75 | Sunlight Sensitivity | -3 | Sunlight Sensitivity | -0.75 | ||||||||
312 | 0 | |||||||||||||
313 | 0 | |||||||||||||
314 | 18 | 4.5 | Orc | 18 | Volo | Orc | 4.5 | |||||||
315 | 12 | 3 | ASI +3 | 12 | ASI +3 | 3 | ||||||||
316 | -4 | -1 | ASI -2 | -4 | ASI -2 | -1 | ||||||||
317 | 3 | 0.75 | Darkvision 60 | 3 | Darkvision 60 | 0.75 | ||||||||
318 | 3 | 0.75 | Aggressive | 3 | Aggressive | 0.75 | ||||||||
319 | 2 | 0.5 | Skill Proficiency | 2 | Skill Proficiency | 0.5 | ||||||||
320 | 2 | 0.5 | Powerful Build | 2 | Powerful Build | 0.5 | ||||||||
321 | 0 | |||||||||||||
322 | 0 | |||||||||||||
323 | 47 | 11.75 | Yuan-ti Pureblood | 47 | Yuan-ti Pureblood | 11.75 | ||||||||
324 | 11 | 2.75 | ASI +3, antisynergy. | 11 | ASI +3, antisynergy. | 2.75 | ||||||||
325 | 3 | 0.75 | Darkvision 60 | 3 | Darkvision 60 | 0.75 | ||||||||
326 | 6 | 1.5 | Yuan-ti Standard Delayed Magic | 6 | It isn't really standard, but is equivalent enough in value. | Yuan-ti Standard Delayed Magic | 1.5 | |||||||
327 | 19 | 4.75 | Magic Resistance | 19 | Magic Resistance. Easily the most common Yuan-Ti houserule is simply removing this, bringing the score to 27. | Magic Resistance | 4.75 | |||||||
328 | 8 | 2 | Poison Immunity | 8 | Poison Immunity | 2 | ||||||||
329 | ||||||||||||||
330 | ||||||||||||||
331 | Tome of Foes Races | |||||||||||||
332 | The tiefling subraces are all the same point value as phb. | |||||||||||||
333 | ||||||||||||||
334 | 30 | Eladrin | 30 | |||||||||||
335 | 4 | ASI +1 | 4 | |||||||||||
336 | 9 | Fey Step | 9 | |||||||||||
337 | ||||||||||||||
338 | ||||||||||||||
339 | 30 | Sea Elf | 30 | |||||||||||
340 | 4 | ASI +1 | 4 | |||||||||||
341 | 2 | Weapon Training | ||||||||||||
342 | 4 | Child of the Sea | 4 | |||||||||||
343 | 2 | Friend of the Sea | 2 | |||||||||||
344 | 1 | Aquan | 1 | |||||||||||
345 | ||||||||||||||
346 | ||||||||||||||
347 | 30 | Shadar-Kai | 30 | |||||||||||
348 | 4 | ASI +1 | 4 | |||||||||||
349 | 3 | Necrotic Resistance | 3 | |||||||||||
350 | 6 | Blessing of the Raven Queen | 6 | |||||||||||
351 | ||||||||||||||
352 | ||||||||||||||
353 | 4 | Gith | 4 | |||||||||||
354 | 4 | ASI +1 | 4 | The base race is so empty. | ||||||||||
355 | ||||||||||||||
356 | 27 | Githyanki | 27 | |||||||||||
357 | 8 | ASI +2 | 8 | |||||||||||
358 | 4 | Decadent Mastery | 4 | |||||||||||
359 | 7 | Martial Prodigy | 7 | Light + Medium armor 4 (see dwarf), then very optimal weapons (4). | ||||||||||
360 | -2 | Antisynergous Combo | STR asi with medium armor is less good | |||||||||||
361 | 6 | Githyanki Psionics | 6 | |||||||||||
362 | ||||||||||||||
363 | 21 | Githzerai | 21 | |||||||||||
364 | 8 | ASI +2 | 8 | |||||||||||
365 | -1 | Antisynergous Combo | Few builds use Wisdom and Intelligence. | |||||||||||
366 | 4 | Mental Discipline | 4 | Advantage against charm and frighten. | ||||||||||
367 | 6 | Githzerai Psionics | 6 | |||||||||||
368 | ||||||||||||||
369 | ||||||||||||||
370 | Ebberon | |||||||||||||
371 | ||||||||||||||
372 | ||||||||||||||
373 | 39 | 9.75 | Warforged | |||||||||||
374 | 8 | 2 | ASI +2 | |||||||||||
375 | 5 | 1.25 | Choice of ASI +1 | |||||||||||
376 | 8 | 2 | AC+1 | |||||||||||
377 | 4 | 1 | One Common Resistance | |||||||||||
378 | 1 | 0.25 | Doesn't need to Eat | |||||||||||
379 | 4 | 1 | Doesn't breath | |||||||||||
380 | 2 | 0.5 | Immunity to disease | |||||||||||
381 | 2 | 0.5 | Fills rests by remaining still instead of sleep. | |||||||||||
382 | 1 | 0.25 | Can't be put to sleep | |||||||||||
383 | 3 | 0.75 | Choice of Skill Proficiency | |||||||||||
384 | 1 | 0.25 | Tool (or choice thereof) proficiency | |||||||||||
385 | ||||||||||||||
386 | ||||||||||||||
387 | 28 | 7 | Changeling | |||||||||||
388 | 8 | 2 | ASI +2 | |||||||||||
389 | 5 | 1.25 | Choice of ASI +1 | |||||||||||
390 | 5 | 1.25 | Choice of Two Skill Proficiencies | |||||||||||
391 | 9 | 2.25 | Shapechange (Lasting Disguise Self into humanoid) | |||||||||||
392 | 1 | 0.25 | Choice of 2 languages | |||||||||||
393 | ||||||||||||||
394 | ||||||||||||||
395 | 28 | 7 | Kalashtar | |||||||||||
396 | 12 | 3 | ASI +3 | |||||||||||
397 | 5 | 1.25 | Advantage on Wisdom saving throws | |||||||||||
398 | 2 | 0.5 | One Rare Resistance | |||||||||||
399 | 7 | 1.75 | 30 foot Telepathy w/o language barrier | |||||||||||
400 | 1 | 0.25 | Rare immunity | |||||||||||
401 | 1 | 0.25 | Choice of 1 languages |
A | B | C | D | E | F | |
---|---|---|---|---|---|---|
1 | ||||||
2 | Point Value | Feature | Commentary | |||
3 | These are not Official, just me messing around | This column is for the chart | ||||
4 | ||||||
5 | rules | |||||
6 | Multiple sources of darkvision add together | |||||
7 | If small & medium choose. Small includes disadvantage with heavy weapons, but doesn't change speed. | |||||
8 | ||||||
9 | 24 | Dragonborn | 24 | |||
10 | 12 | ASI +3 | 12 | STR 2 CHA 1 | ||
11 | 3 | Choice of Skill Proficiency | 3 | |||
12 | 6 | Breath Weapon | 6 | The breath weapon and resistance are nicely balanced-- If you pick rarely resisted damage for your breath weapon, you likely have a resistance to an uncommon damage type. | ||
13 | 3 | Damage Resistance | 3 | |||
14 | ||||||
15 | 13 | Half-Dragonborn (or half Dragon) | ||||
16 | 4 | ASI +1 | STR +1 | |||
17 | 6 | Breath Weapon | ||||
18 | 3 | Damage Resistance | 3 | |||
19 | ||||||
20 | ||||||
21 | Dwarf | |||||
22 | 8 | ASI +2 | 8 | |||
23 | -2 | 25 ft Speed | -2 | |||
24 | 2 | Not Slowed by Armor | 2 | |||
25 | 3 | Darkvision 60 | 3 | |||
26 | (Dwarven Resiliance Removed) | |||||
27 | 2 | Weapon Training | 2 | |||
28 | #N/A | Tool Proficiency | #N/A | |||
29 | 1 | Expertise on rare subset of a skill | 1 | |||
30 | #N/A | base total | #N/A | |||
31 | ||||||
32 | #N/A | Hill Dwarf | #N/A | |||
33 | 4 | ASI +1 | 4 | |||
34 | 5 | Toughness | 5 | |||
35 | ||||||
36 | #N/A | Mountain Dwarf | #N/A | |||
37 | 4 | ASI +1 | 4 | |||
38 | 4 | Armor Training (Light and Medium) | 4 | |||
39 | -1 | Redundancy of Options | -1 | Few builds that want STR don't already have that armor training. | ||
40 | ||||||
41 | 13 | Half-Dwarf | 13 | |||
42 | 4 | ASI +1 | 4 | CON | ||
43 | 2 | Darkvision 30 | 2 | |||
44 | 2 | Not Slowed by Armor | 2 | |||
45 | 5 | Choice of ASI +1 | 5 | STR or WIS | ||
46 | ||||||
47 | ||||||
48 | 17 | Elf | 17 | |||
49 | 8 | ASI +2 | 8 | |||
50 | 3 | Darkvision 60 | 3 | |||
51 | 2 | Skill Proficiency | 2 | |||
52 | 2 | Fey Ancestry | 2 | |||
53 | 2 | Trance | 2 | |||
54 | ||||||
55 | 27 | High Elf | 27 | |||
56 | 4 | ASI +1 | 4 | |||
57 | 2 | Weapon Training | 2 | |||
58 | 3 | Choice of Cantrip | 3 | |||
59 | 1 | Choice of Language | 1 | |||
60 | ||||||
61 | 28 | Wood Elf | 28 | |||
62 | 4 | ASI +1 | 4 | |||
63 | 2 | Weapon Training | 2 | |||
64 | 2 | 35 ft speed | 2 | |||
65 | 3 | Mask of the Wild | 3 | |||
66 | ||||||
67 | 27 | Drow | 27 | |||
68 | 4 | ASI +1 | 4 | |||
69 | 1 | Upgrade to Superior Darkvision 120 | 1 | |||
70 | -3 | Sunlight Sensitivity | -3 | |||
71 | 6 | Standard Delayed Magic | 6 | |||
72 | 2 | Weapon Training | 2 | |||
73 | ||||||
74 | 8 | Half-Elf | 8 | |||
75 | 4 | ASI +1 | 4 | Dex | ||
76 | 2 | Darkvision 30 | 2 | |||
77 | 2 | Fey Ancestry | 2 | |||
78 | ||||||
79 | 12 | Half-High Elf | 12 | |||
80 | 3 | Choice of Cantrip | 3 | |||
81 | 1 | Choice of Language | 1 | |||
82 | ||||||
83 | ||||||
84 | ||||||
85 | ||||||
86 | ||||||
87 | ||||||
88 | ||||||
89 | ||||||
90 | Gnome | |||||
91 | 8 | ASI +2 | 8 | |||
92 | -2 | 25 ft Speed | -2 | |||
93 | 3 | Darkvision 60 | 3 | |||
94 | 7 | Gnome Cunning | 7 | |||
95 | 16 | base total | 16 | |||
96 | ||||||
97 | 23 | Rock Gnome | 23 | |||
98 | 4 | ASI +1 | 4 | |||
99 | 2 | Expertise on subset of a skill | 2 | |||
100 | 1 | Tinker | 1 | |||
101 | ||||||
102 | 24 | Forest Gnome | 24 | |||
103 | 4 | ASI +1 | 4 | |||
104 | 2 | Cantrip | 2 | |||
105 | 2 | Speak with Small Beasts | 2 | |||
106 | ||||||
107 | 24 | Deep Gnome | 24 | EE | ||
108 | 4 | ASI +1 | 4 | |||
109 | 1 | Darkvision upgraded to 120 | 1 | |||
110 | 2 | Advantage on a Situational Roll | 2 | |||
111 | 1 | Choice of Language | 1 | |||
112 | ||||||
113 | ||||||
114 | ||||||
115 | ||||||
116 | ||||||
117 | ||||||
118 | ||||||
119 | ||||||
120 | ||||||
121 | ||||||
122 | ||||||
123 | ||||||
124 | ||||||
125 | 25 | Orc | 25 | |||
126 | 12 | ASI +3 | 12 | STR 2 CON 1 | ||
127 | -2 | ASI -1 | -2 | INT -1 | ||
128 | 3 | Darkvision 60 | 3 | |||
129 | 2 | Skill Proficiency | 2 | |||
130 | 3 | Aggressive | 3 | |||
131 | 3 | Savage Attacks | 3 | |||
132 | 4 | Relentless Endurance | 4 | |||
133 | ||||||
134 | 13 | Half-Orc | 13 | |||
135 | 4 | ASI +1 | 4 | |||
136 | 2 | Darkvision 30 | 3 | |||
137 | 3 | Savage Attacks | 3 | |||
138 | 4 | Relentless Endurance | 4 | |||
139 | ||||||
140 | ||||||
141 | ||||||
142 | ||||||
143 | Halfling | |||||
144 | 8 | ASI +2 | 8 | |||
145 | -2 | 25 ft Speed | -2 | |||
146 | 5 | Lucky | 5 | |||
147 | 2 | Advantage on a situational roll | 2 | |||
148 | 2 | Nimbleness | 2 | |||
149 | 15 | base total | 15 | |||
150 | ||||||
151 | 23 | Lightfoot | 23 | |||
152 | 4 | ASI +1 | 4 | |||
153 | 4 | Naturally Stealthy | 4 | |||
154 | ||||||
155 | 24 | Stout | 24 | |||
156 | 4 | ASI +1 | 4 | |||
157 | 5 | Poison Resistance and Advantage | 5 | |||
158 | ||||||
159 | 13 | Half-Lightfoot | 13 | |||
160 | 4 | ASI +1 | 4 | |||
161 | -2 | 25 ft Speed | -2 | |||
162 | 5 | Lucky | 5 | |||
163 | 4 | Naturally Stealthy | 4 | |||
164 | 2 | Nimbleness | 2 | |||
165 | ||||||
166 | 14 | Half-Stout | 14 | |||
167 | 4 | ASI +1 | 4 | |||
168 | -2 | 25 ft Speed | -2 | |||
169 | 5 | Lucky | 5 | |||
170 | 5 | Poison Resistance and Advantage | 5 | |||
171 | 2 | Nimbleness | 2 | |||
172 | ||||||
173 | ||||||
174 | 20 | Human | 20 | |||
175 | 16 | All ASI +1 | 16 | |||
176 | 3 | Choice of Skill Proficiency | 3 | |||
177 | 1 | 1 tool, vehicles or languges | 1 | |||
178 | ||||||
179 | 13 | Half-Human | 13 | |||
180 | 4 | ASI +1 | 4 | |||
181 | 5 | Choice of ASI +1 | 5 | |||
182 | 1 | 1 tool, vehicles or languges | 1 | |||
183 | 3 | Choice of Skill Proficiency | 3 | |||
184 | ||||||
185 | ||||||
186 | 28 | Changeling | ||||
187 | 8 | ASI +2 | ||||
188 | 5 | Choice of ASI +1 | ||||
189 | 5 | Choice of Two Skill Proficiencies | ||||
190 | 9 | Shapechange (Disguise Self into any humanoid) | ||||
191 | 1 | Choice of language | ||||
192 | 1 | Choice of language | ||||
193 | ||||||
194 | ||||||
195 | ||||||
196 | ||||||
197 | ||||||
198 | ||||||
199 | 35 | Aarakocra | 35 | EE | ||
200 | 12 | ASI +3 | 12 | |||
201 | -1 | 25 ft speed | -1 | (half value because they will rarely need to walk) | ||
202 | 16 | Standard Fly 30 | 16 | 40 ft fly speed total no med or heavy armor | ||
203 | 6 | Plus 10 ft fly speed | 6 | |||
204 | 1 | 1d4 Unarmed Strike | 1 | |||
205 | 1 | Common + 2 language | ||||
206 | ||||||
207 | ||||||
208 | ||||||
209 | ||||||
210 | 39 | Warforged | ||||
211 | 8 | ASI +2 | ||||
212 | 5 | Choice of ASI +1 | ||||
213 | 8 | AC+1 | ||||
214 | 4 | One Common Resistance | ||||
215 | 1 | Doesn't need to Eat | ||||
216 | 4 | Doesn't breath | ||||
217 | 2 | Immunity to disease | ||||
218 | 2 | Fills rests by remaining still instead of sleep. | ||||
219 | 1 | Can't be put to sleep | ||||
220 | 3 | Choice of Skill Proficiency | ||||
221 | 1 | Tool (or choice thereof) proficiency | ||||
222 | ||||||
223 | ||||||
224 | ||||||
225 | ||||||
226 | ||||||
227 | ||||||
228 | ||||||
229 | ||||||
230 | ||||||
231 | ||||||
232 | ||||||
233 | ||||||
234 | 24 | Goliath | 24 | EE | ||
235 | 12 | ASI +3 | 12 | |||
236 | 2 | Skill Proficiency | 2 | |||
237 | 7 | Stone's Endurance | 7 | |||
238 | 2 | Powerful Build | 2 | |||
239 | 1 | Acclimatized | 1 | Mountain Born | ||
240 | ||||||
241 | 15 | Half-Goliath | 15 | |||
242 | 4 | ASI +1 | 4 | +1 STR | ||
243 | 2 | Skill Proficiency | 2 | |||
244 | 7 | Stone's Endurance | 7 | |||
245 | 2 | Powerful Build | 2 | |||
246 | ||||||
247 | ||||||
248 | ||||||
249 | ||||||
250 | ||||||
251 | ||||||
252 | ||||||
253 | ||||||
254 | ||||||
255 | ||||||
256 | ||||||
257 | ||||||
258 | 26 | Firbolg | 26 | Volo | ||
259 | 12 | ASI +3 | 12 | |||
260 | 4 | Firbolg magic | 4 | 2 L1 spells each cast 1/day | ||
261 | 6 | HIdden Step | 6 | Turn invisible as a bonus action 1/rest | ||
262 | 2 | Powerful Build | 2 | |||
263 | 2 | Advantage on a situational roll | 2 | Speech of Beast and Leaf | ||
264 | ||||||
265 | 12 | Half-Firbolg | 12 | |||
266 | 4 | ASI +1 | 4 | |||
267 | 4 | Firbolg magic | 4 | (a choice of two L1 spells only able to cast one per day) | ||
268 | 2 | Powerful Build | 2 | |||
269 | 2 | Advantage on a situational roll | 2 | Speech of Beast and Leaf | ||
270 | ||||||
271 | ||||||
272 | ||||||
273 | ||||||
274 | 21 | Kenku | 21 | Volo | ||
275 | 12 | ASI +3 | 12 | |||
276 | 2 | Advantage on a situational roll | 2 | Expert Forgery | ||
277 | 3 | Choice of Skill Proficiency | 3 | Yes you get to choose 2 skills, but from a limited list, I think halving the choice bonus is appropriate here. | ||
278 | 2 | Skill proficiency | 2 | |||
279 | 2 | Mimicry | 2 | |||
280 | ||||||
281 | ||||||
282 | 25 | Lizardfolk | 25 | Volo | ||
283 | 12 | ASI +3 | 12 | |||
284 | 2 | 30 ft swim speed | 2 | |||
285 | 2 | 1d6 unarmed strike | 2 | |||
286 | 1 | Cunning artisan | 1 | |||
287 | 1 | Hold Breath 15 mins | 1 | |||
288 | 3 | Choice of Skill Proficiency | 3 | Yes you get to choose 2 skills, but from a limited list, I think halving the choice bonus is appropriate here. | ||
289 | 2 | Skill proficiency | 2 | |||
290 | 3 | 13+Dex armor | 3 | |||
291 | 2 | Hungry Jaws | 2 | Bite as a bonus get CON mod temp HP 1/short rest | ||
292 | -3 | Lack of Synergy | -3 | |||
293 | ||||||
294 | ||||||
295 | 26 | Tabaxi | 26 | Volo | ||
296 | 12 | ASI +3 | 12 | |||
297 | 3 | Darkvision 60 | 3 | |||
298 | 4 | Feline Agility | 4 | |||
299 | 2 | Climbing Speed 20ft | 2 | |||
300 | 1 | 1d4 unarmed strike | 1 | |||
301 | 2 | Skill proficiency | 2 | Perception | ||
302 | 2 | Skill proficiency | 2 | Stealth | ||
303 | ||||||
304 | ||||||
305 | 26 | Triton | 26 | Volo | ||
306 | 12 | ASI +3 | 12 | |||
307 | 2 | 30 ft swim speed | 2 | |||
308 | 2 | Amphibious | 2 | |||
309 | 2 | Cantrip | 2 | |||
310 | 2 | L2 spell at 5th, 1/day | 2 | |||
311 | 2 | Speak with small beasts | 2 | Emissary of the Sea | ||
312 | 3 | One Medium Resistance | 3 | Cold Resistance | ||
313 | 1 | Acclimatized | 1 | |||
314 | ||||||
315 | ||||||
316 | Monsterous Races | |||||
317 | May be more or less powerful than normal PC races | |||||
318 | UNDER CONSTRUCTION | |||||
319 | 29 | Bugbears | 29 | Volo | ||
320 | 12 | ASI +3 | 12 | |||
321 | 3 | Darkvision 60 | 3 | |||
322 | 6 | Reach | 6 | |||
323 | 2 | Powerful Build | 2 | |||
324 | 2 | Skill Proficiency | 2 | |||
325 | 4 | Suprise Attack? | 4 | |||
326 | ||||||
327 | ||||||
328 | ||||||
329 | 26 | Goblin | 26 | Volo | ||
330 | 12 | ASI +3 | 12 | |||
331 | 3 | Darkvision 60 | 3 | |||
332 | 3 | Fury of the Small | 3 | |||
333 | 8 | Nimble Escape | 8 | |||
334 | ||||||
335 | ||||||
336 | ||||||
337 | ||||||
338 | ||||||
339 | 21 | Hobgoblin | 21 | Volo | ||
340 | 12 | ASI +3 | 12 | |||
341 | 3 | Darkvision 60 | 3 | |||
342 | 3 | 2 Martial Weapons of Choice | 3 | |||
343 | 1 | Armor Training (Light) | 1 | |||
344 | 2 | Saving Face? | 2 | |||
345 | ||||||
346 | ||||||
347 | ||||||
348 | 16 | Kobold | 16 | Volo | ||
349 | 8 | ASI +2 | 8 | |||
350 | -4 | ASI -2 | -4 | |||
351 | 3 | Darkvision 60 | 3 | |||
352 | 4 | Grovel, Cower and Beg | 4 | |||
353 | 8 | Pack Tactics | 8 | |||
354 | -3 | Sunlight Sensitivity | -3 | |||
355 | ||||||
356 | ||||||
357 | Volo | |||||
358 | ||||||
359 | ||||||
360 | ||||||
361 | ||||||
362 | ||||||
363 | ||||||
364 | ||||||
365 | ||||||
366 | 0 | Yuan-ti Pureblood | 0 | |||
367 | 12 | ASI +3 | 12 | |||
368 | 3 | Darkvision 60 | 3 | |||
369 | 6 | Standard Delayed Magic | 6 | It isn't really standard, but is probably equivalent in value | ||
370 | 8 | Advantage on a very common roll or set of rolls | 8 | Magic Resistance | ||
371 | 8 | Poison Immunity | 8 | |||
372 | ||||||
373 | ||||||
374 | ||||||
375 | 12 | Half-Infernal, Fireproof | 12 | |||
376 | 4 | ASI +1 | 4 | |||
377 | 2 | Darkvision 30 | 2 | |||
378 | 4 | One Common Resistance | 4 | |||
379 | 2 | Cantrip | 2 | Thaumaturgy | ||
380 | ||||||
381 | 12 | Half-Infernal, Sorcerous | 12 | |||
382 | 4 | ASI +1 | 4 | |||
383 | 2 | Darkvision 30 | 2 | |||
384 | 6 | Standard Delayed Magic | 6 | |||
385 | ||||||
386 | ||||||
387 | 15 | Half-Celestial | 15 | Volo | ||
388 | 4 | ASI +1 | 4 | |||
389 | 2 | Darkvision 30 | 2 | |||
390 | 2 | One Rare Resistance | 2 | |||
391 | 3 | One Medium Resistance | 3 | |||
392 | 2 | Healing Hands | 2 | |||
393 | 2 | Cantrip | 2 | Instead of an ASI, an Assimar may gain one of the abilities in Volo's p 105: Radiant Soul, Radiant Consumption, or Necrotic Shroud. May not spend another ASI for a second ability. | ||
394 | ||||||
395 | ||||||
396 | 11 | Air | 11 | EE | ||
397 | 4 | ASI +1 | 4 | |||
398 | 3 | Unending Breath | 3 | |||
399 | 4 | L2 spell 1/day | 4 | |||
400 | ||||||
401 | 10 | Earth | 10 | EE | ||
402 | 4 | ASI +1 | 4 | |||
403 | 2 | Ignore Common type of Rough Terrain | 2 | |||
404 | 4 | L2 spell 1/day | 4 | |||
405 | ||||||
406 | 14 | Fire | 14 | EE | ||
407 | 4 | ASI +1 | 4 | |||
408 | 2 | Darkvision 30 | 2 | |||
409 | 4 | One Common Resistance | 4 | |||
410 | 2 | Cantrip | 2 | |||
411 | 2 | L1 spell at 3rd, 1/day | 2 | |||
412 | ||||||
413 | 15 | Water | 15 | EE | ||
414 | 4 | ASI +1 | 4 | |||
415 | 3 | One Medium Resistance | 3 | |||
416 | 2 | Amphibious | 2 | |||
417 | 2 | 30 ft swim speed | 2 | |||
418 | 2 | Cantrip | 2 | |||
419 | 2 | L1 spell at 3rd, 1/day | 2 | |||
420 | ||||||
421 | ||||||
422 | 28 | Kalashtar | ||||
423 | 12 | ASI +3 | ||||
424 | 5 | Advantage on Wisdom saving throws | ||||
425 | 2 | One Rare Resistance | ||||
426 | 7 | 30 foot Telepathy w/o language barrier | ||||
427 | 1 | Rare immunity | ||||
428 | 1 | Choice of 1 languages | ||||
429 | ||||||
430 | ||||||
431 | ||||||
432 | ||||||
433 | ||||||
434 | ||||||
435 | ||||||
436 | 14 | Simic Hybrid | ||||
437 | 12 | ASI +3 | ||||
438 | 2 | Darkvision 30 | ||||
439 | ||||||
440 | ||||||
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A | B | C | D | E | F | |
---|---|---|---|---|---|---|
1 | ||||||
2 | Integer Point Value | Decimal Point Value | Feature | Commentary | ||
3 | These races are produced by WotC, but not presented as finished or polished content. | |||||
4 | 40 | Grung | One Grung Above | |||
5 | 12 | ASI +3 | ||||
6 | 2 | Climb 25 | ||||
7 | -2 | Speed 25 | ||||
8 | 2 | Skill Proficiency | ||||
9 | 2 | Amphibious | ||||
10 | 8 | Poison Immunity | ||||
11 | 18 | Poisonous Skin | Good defensive ability + con save DC12 or +7avg damage per attack. This is not balanced. | |||
12 | 2 | Standing Leap | ||||
13 | -3 | Water Dependency | You won't be picking or playing this race when you can't get to water. | |||
14 | -1 | No common language. | ||||
15 | ||||||
16 | Eladrin (DMG) | |||||
17 | 17 | 4.25 | Elf Base race | |||
18 | 4 | 1 | Int +1 | |||
19 | 2 | 0.5 | Elf Weapon Training (4 weapons) | |||
20 | 6 | 1.5 | Fey Step (misty step 2ndL 1/short rest) | |||
21 | 29 | 7.25 | Total | |||
22 | ||||||
23 | ||||||
24 | 27 | Centaur (UA) | https://media.wizards.com/2018/dnd/downloads/UA-Centaur.pdf | |||
25 | 12 | ASI +3 | ||||
26 | 4 | 40 foot speed | ||||
27 | 6 | Charge | ||||
28 | 2 | Hooves | ||||
29 | 2 | Equine Build | Powerful Build, -1 for climbing penality, +1 for riding. | |||
30 | 2 | Skill Proficiency | ||||
31 | -1 | Hybrid Nature | Will not usually come up - more often triggered by player characters, for obvious reasons. | |||
32 | ||||||
33 | ||||||
34 | 20 | Minotaur (UA) | Same as centaur. | |||
35 | 12 | ASI +3 | ||||
36 | 2 | Horns | ||||
37 | 2 | Goring Rush | ||||
38 | 3 | Hammering Horns | This ability and Goring Rush don't synergize. Hammering Horns requires the attack action, and Gorish Rush's BA attack is not that. | |||
39 | 2 | Skill Proficiency | ||||
40 | -1 | Hybrid Nature | ||||
41 | ||||||
42 | ||||||
43 | ||||||
44 | Abyssal Tiefling (UA Black Magic) | |||||
45 | ASI +2 CHA +1 CON | |||||
46 | Abyssal Arcana (Same as Infernal Legacy) | |||||
47 | Abyssal Fortitude (HP increase by half of level) | |||||
48 | ||||||
49 | Changeling (UA Eberron) | |||||
50 | ASI +1 Dex +1 CHA | |||||
51 | Duplicity (Prof. Deception) | |||||
52 | Shapechange (Polymorph into any humanoid) | |||||
53 | ||||||
54 | Beasthide Shifter (UA Eberron) | |||||
55 | ASI +1 Dex +1 CON | |||||
56 | Darkvision | |||||
57 | Shifting (1/rest bonus to shift 1 min, temp HP equal to level + CON) | 1 bonus to AC when shifted | ||||
58 | ||||||
59 | ||||||
60 | Cliffwalk Shifter (UA Eberron) | |||||
61 | ASI +2 Dex | |||||
62 | Darkvision | |||||
63 | Shifting (bonus to shift 1 min, temp HP equal to level + CON) | 30ft climb when shifted | ||||
64 | ||||||
65 | ||||||
66 | Longstride Shifter (UA Eberron) | |||||
67 | ASI +2 Dex | |||||
68 | Darkvision | |||||
69 | Shifting (bonus to shift 1 min, temp HP equal to level + CON) | |||||
70 | Dash as bonus when shifted | |||||
71 | ||||||
72 | Longtooth Shifter (UA Eberron) | |||||
73 | ASI +1 Dex +1 STR | |||||
74 | Darkvision | |||||
75 | Shifting (bonus to shift 1 min, temp HP equal to level + CON) | |||||
76 | 1d6 bite action (grapple creature smaller than you) when shifted | |||||
77 | ||||||
78 | Razorclaw Shifter (UA Eberron) | |||||
79 | ASI +2 Dex | |||||
80 | Darkvision | |||||
81 | Shifting (bonus to shift 1 min, temp HP equal to level + CON) | |||||
82 | Unarmed strike as bonus when shifted | |||||
83 | ||||||
84 | Wildhunt Shifter (UA Eberron) | |||||
85 | ASI +1 Dex +1 WIS | |||||
86 | Darkvision | |||||
87 | Shifting (bonus to shift 1 min, temp HP equal to level + CON) | |||||
88 | Advantage on Wisdom based checks and saves when shifted | |||||
89 | ||||||
90 | Warforged (UA Eberron) | |||||
91 | ASI +1 STR +1 CON | |||||
92 | Composite Plating +1 AC | |||||
93 | 6 | Living Construct (Disease Immunity, no food or air required, 4h long rest, cannot be surprised during rest) |
A | B | C | D | E | |
---|---|---|---|---|---|
1 | |||||
2 | |||||
3 | Decimal Scale | The decimal point value is scaled such than a simple ASI of +1 is worth, on the scale, +1. This system is used because it is more similar to the Musicus scale, grant ease of use to certain people. | |||
4 | A ribbon, not likely to make much difference | 0.25 | |||
5 | A sometimes useful feature | 0.5 | |||
6 | A frequently useful, or powerful feature | 1 | |||
7 | An unusually powerful feature. | 2 | |||
8 | Of course a feature could be worth any other values | ||||
9 | |||||
10 | Synergy | ||||
11 | Some features don't work effectively together. When two features won't be beneficial to the same build, deduct half the score from the cheaper feature. The Mountain Dwarf is a good example. Builds that want +2 STR already have armor proficiencies. Builds that want armor training won't get much out of more STR. | ||||
12 | |||||
13 | |||||
14 | Ability Score Increases | Negative ASIs are not in the PHB and should generally be avoided. | |||
15 | ASI -2 | -1 | |||
16 | ASI -1 | -0.5 | |||
17 | ASI +1 | 1 | The ability score you want is always likely to be better, besides choice feels good. | ||
18 | Choice of ASI +1 | 1.25 | |||
19 | ASI +2 | 2 | You shouldn't get a +3 or higher to a single stat. | ||
20 | ASI +3 | 3 | +2/+1 or +1/+1/+1 | Four separate +1's is less valuable (13), few builds use more than 3 stats. | |
21 | ASI +4 | 4 | +2/+2 or +2/+1/+1 | Bonuses to your dump stats aren't as useful as bonuses to your core abilities. | |
22 | All ASI +1 | 4 | |||
23 | |||||
24 | Language | #VALUE! | |||
25 | Common & 1 languages | 0 | Languages in most games do not matter. You or someone in your party speaks a relevant language, or (intentionally via DM) no one does. | ||
26 | Common & 2 or 3 languages | 0.25 | |||
27 | Choice of Language | 0.25 | gives you access to a lot of common creatures. Any other language either gives you communication with rare creatures, or creatures that likely know Common. | ||
28 | Speak with small beasts | 0.5 | Quite a potentially impactful ability. | ||
29 | 30 foot Telepathy with language barrier | 1.5 | Can communicate without speaking. | ||
30 | |||||
31 | Skills | #VALUE! | |||
32 | Tool (or choice thereof) proficiency | 0.25 | |||
33 | Skill proficiency | 0.5 | |||
34 | Choice of Skill Proficiency | 0.75 | Can vary if it is from a limited list depending on how limited it is. | ||
35 | Choice of Two Skill Proficiencies | 1.25 | |||
36 | Expertise on rare subset of a skill | 0.25 | |||
37 | Expertise on subset of a skill | 0.5 | |||
38 | Skill Proficiency and Expertise | 1.5 | This gives the skill and doubles the proficiency bonus | ||
39 | |||||
40 | Magic | #VALUE! | |||
41 | Cantrip | 0.5 | |||
42 | Choice of Cantrip | 0.75 | |||
43 | L1 spell at 3rd, 1/day | 0.5 | |||
44 | L2 spell at 3rd, 1/day | 0.75 | |||
45 | L2 spell at 5th, 1/day | 0.5 | |||
46 | L3 spell at 5th, 1/day | 0.75 | |||
47 | L1 spell 1/day | 0.75 | |||
48 | L2 spell 1/day | 1 | |||
49 | One of three spells 1/day | 1 | |||
50 | Standard Delayed Magic | 1.5 | A cantrip, level 1 spell at 3rd level, and a level 2 spell at 5th level. Can vary a point based on the spells. | ||
51 | |||||
52 | Resistances | #VALUE! | |||
53 | One Rare Resistance | 0.5 | Radiant, Force, Psychic or Thunder | ||
54 | One Medium Resistance | 0.75 | Cold, Lightning, Necrotic, or Acid | Monsters that do Fire or Poison damage are about twice as common as those that do any other type of non-physical damage. | |
55 | One Common Resistance | 1 | Fire or Poison | Bludgeoning includes fall damage. Overall resistance (including magical) can add 6. | |
56 | One Nonmagical Physical Resistance | 2.5 | Slashing or Piercing. Bludgeoning is 12. | ||
57 | Vulnerabilities that aren't to the rarest of types should not be in play - any semicompetent enemy will abuse it to no end. | ||||
58 | Vulnerabilities | #VALUE! | |||
59 | One Rare Vulnerability | -2 | Radiant, Force, Psychic or Thunder | ||
60 | One Medium Vulnerability | -4 | Cold, Lightning, Necrotic, or Acid | ||
61 | One Common Vulnerability | -5 | Fire or Poison | Don't. Just don't. | |
62 | One Physical Vulnerability | -10 | Bludgeoning, Piercing, or Slashing | ||
63 | |||||
64 | Movement | #VALUE! | |||
65 | 20 ft speed | -1 | |||
66 | 25 ft speed | -0.5 | |||
67 | 30 ft speed | 0 | |||
68 | 35 ft speed | 0.5 | |||
69 | 40 ft speed | 1 | |||
70 | 30 ft climb speed | 0.5 | |||
71 | 30 ft swim speed | 0.5 | |||
72 | Feline Agility | 0.75 | |||
73 | Aggressive | 0.75 | Bonus action move your speed toward enemy | a character with heavy armor is unlikely to not have the minimum strength-- unless they have the dwarf armor training | |
74 | Not Slowed by Armor | 0.5 | |||
75 | Ignore Rare type of Rough Terrain | 0.25 | |||
76 | Ignore Common type of Rough Terrain | 0.5 | |||
77 | Ignore non-magical Rough Terrain | 0.75 | |||
78 | Here's an attempt to break things down | ||||
79 | Flight | #VALUE! | |||
80 | Standard Fly 30 | 2 | no med or heavy armor, no hover | ||
81 | Hover | 2 | doesn't fall when knocked prone or speed reduced | ||
82 | Plus 5 ft fly speed | 0.75 | |||
83 | Plus 10 ft fly speed | 1.5 | |||
84 | Always On Feather Fall | 0.75 | |||
85 | Must land at End of Turn | -0.75 | This puts the variant wings tieflings of SCAG at 31. | ||
86 | Unrestricted Fly 30 | 3.5 | Flight even with armor. | ||
87 | |||||
88 | Senses | #VALUE! | |||
89 | Sunlight Sensitivity | -0.75 | Darkvision means that races looking into the dark with darkvision see it as dim light, having disadvantage on perception checks, and thus -5 to their passive perception. Sight that ignores this is about 50% stronger. | ||
90 | Darkvision 30 | 0.5 | |||
91 | Darkvision 60 | 0.75 | |||
92 | Darkvision 120 | 1 | Allows sight through darkness, grants benefits of darkvision without the penalty of dark to dim light, and can see invisible enemies. Not inherently broken, but can sometimes be story breaking. Use with caution. | ||
93 | Blindsight to 30ft | 2 | |||
94 | |||||
95 | Advantage | #VALUE! | |||
96 | Advantage on a rare roll | 0.25 | |||
97 | Advantage on a situational roll | 0.5 | |||
98 | Advantage on a common roll | 1 | |||
99 | Advantage on a very common roll or set of rolls | 2 | |||
100 | |||||
101 | Weapons | #VALUE! | |||
102 | Weapon Training | 0.5 | for 3 or 4 weapons | ||
103 | 2 Martial Weapons of Choice | 0.75 | |||
104 | |||||
105 | Unarmed Strikes | #VALUE! | Unarmed Strikes greater than 1d6 notably increase the power of monks at lower levels. | ||
106 | 1d4 unarmed strike | 0.25 | |||
107 | 1d6 unarmed strike | 0.5 | |||
108 | 1d8 unarmed strike | 1.5 | |||
109 | |||||
110 | Natural Weapons | #VALUE! | |||
111 | 1d4 natural weapon | 0.25 | |||
112 | 1d6 natural weapon | 0.5 | |||
113 | 1d8 natural weapon | 1 | |||
114 | 1d10 natural weapon | 1.5 | |||
115 | A natural weapon better than 1d4, that doesn't require a free hand, or that is classified as "Finesse" is likely more valuable, | #VALUE! | |||
116 | A natural weapon that does something besides poison, physical, fire or cold is also probably worth more | #VALUE! | |||
117 | |||||
118 | Breathing | #VALUE! | |||
119 | Hold Breath 15 mins | 0.25 | |||
120 | Amphibious | 0.5 | can breath air and water | ||
121 | Unending Breath | 0.75 | can breath in even in vacuum and poison, etc. while not incapacitated | ||
122 | Doesn't breath | 1 | |||
123 | |||||
124 | Natural Armor | #VALUE! | Only the most obscure builds don't have some form of base AC above 11. | ||
125 | 11+Dex armor | 0 | |||
126 | 12+Dex armor | 0.25 | Does not make a difference normally for classes with higher than light armor, and is equivalent to mage armor. | ||
127 | 13+Dex armor | 0.75 | A static bonus which is generally avoided in 5e. | ||
128 | AC+1 | 2 | |||
129 | |||||
130 | Size | #VALUE! | Slower move speeds also have a cost. Disadvantage with heavy weapons is balanced by medium mount opportunities, and ability to fit in small spaces | ||
131 | Small | 0 | Disadvantage with Heavy Weapons | This is somewhat often interpreted as also giving the ability to grapple+shove Huge sized creatures. In that case, it is a 4. | |
132 | Powerful Build | 0.75 | 1 size larger for carry, lift, push, drag | ||
133 | |||||
134 | Assorted Racial Features | #VALUE! | Takes away humanoid-targetting effects, and at later levels allows to be the target of certain others (hold monster, paladin finding fiends and celestials). | ||
135 | A Type other than Humanoid | 0.5 | does not include “Fey Ancestry bonus” or other | ||
136 | Doesn't need to Eat | 0.25 | |||
137 | Tinker | 0.25 | |||
138 | Acclimatized | 0.25 | Ignores penalties from a certain type of harsh environment | ||
139 | Healing Hands | 0.5 | Cure hitpoints equal to level 1/day as an action | ||
140 | Fey Ancestry | 0.5 | Adv vs charm, can't sleep | ||
141 | Nimbleness | 0.5 | move through space of larger | ||
142 | Trance | 0.5 | |||
143 | Mimicry | 0.5 | Enough damage not to be a ribbon, and on a short rest. | ||
144 | Fury of the Small | 0.75 | Add lvl to damage 1/short on bigger creature. | ||
145 | |||||
146 | Mask of the Wild | 0.75 | |||
147 | Savage Attacks | 0.75 | Extra Crit Damage Die | A feature that is normally not too powerful, but can become so with the right combination of feats. | |
148 | Reach | 2 | Extra 5 ft of reach | ||
149 | Armor Training (Light) | 0.5 | |||
150 | Armor Training (Light and Medium) | 1 | |||
151 | Poison Resistance and Advantage | 1.25 | |||
152 | Naturally Stealthy | 1 | hide behind larger | ||
153 | Relentless Endurance | 1 | drop to 0, drop to 1 instead 1/long rest | Nearly everything you do involves a d20 roll. | |
154 | Lucky | 1 | Much of the value of a +8 to CON, but not all. | ||
155 | Toughness | 1.25 | One more HP per Level | ||
156 | Stone's Endurance | 1.5 | 1 per rest, reduce damage by 1d12+Con | ||
157 | Breath Weapon | 1.5 | |||
158 | Nimble Escape | 1.5 | Disengage or Hide as Bonus Action | ||
159 | Gnome Cunning | 1.75 | Adv vs Int, Wis, Cha saves vs magic | ||
160 | Aasimar Transformation | 2 | |||
161 | Pack Tactics | 2 | |||
162 | Choice of Feat | 5 | Because the choice of feat is so powerful at 1st level, I'm valuing it at higher than 2 ASIs | Diseases are about as common as rainbows. A pure ribbon ability. | |
163 | Advantage against diseases. | 0.25 | |||
164 | Magic Resistance | 4.75 | Gnome Cunning + Con, Str, and Dex, all decently common saving throws. | A notable but more flavorfully impactful than power impact. | |
165 | Fills rests with light activity instead of sleep. | 0.75 | Instead of sleeping 6 hours in LR, can watch. | Nearly standard, and effectively very similar. | |
166 | Yuan-ti Standard Delayed Magic | 1.5 | |||
167 | |||||
168 | Still Needed | ||||
169 | Bonus Actions | ||||
170 | Extra limbs | ||||
171 | Shapeshifting | ||||
172 | Large size |
A | B | C | D | E | F | G | H | I | J | |
---|---|---|---|---|---|---|---|---|---|---|
1 | ||||||||||
2 | Score Calculator - Download to Use | |||||||||
3 | ||||||||||
4 | Use the score calculator to easily check the power of custom races. | |||||||||
5 | 1) Enter a name for the race in the yellow box at the top of the stat block. | |||||||||
6 | 2) Select existing abilities from the yellow dropdowns in Section 1. | |||||||||
7 | 3) Enter a score for the abilities in the small yellow boxes in Section 2. | |||||||||
8 | 4) Enter new abilities in the large yellow boxes in Section 2. | |||||||||
9 | ||||||||||
10 | 25 | 6.25 | TOTAL SCORE | Name | 0 | 0 | TOTAL SCORE | Name | ||
11 | Section 1: Existing Abilities | Section 1: Existing Abilities | ||||||||
12 | 12 | 3 | ASI +3 | 0 | - | |||||
13 | 0 | Language | 0 | - | ||||||
14 | 3 | 0.75 | Choice of Skill Proficiency | 0 | - | |||||
15 | 0 | 0 | 30 ft speed | 0 | - | |||||
16 | 3 | 0.75 | Darkvision 60 | 0 | - | |||||
17 | 1 | 0.25 | 1d4 unarmed strike | 0 | - | |||||
18 | 2 | 0.5 | Powerful Build | 0 | - | |||||
19 | -2 | -0.5 | ASI -1 | 0 | - | |||||
20 | 0 | - | 0 | - | ||||||
21 | 0 | - | 0 | - | ||||||
22 | 0 | - | 0 | - | ||||||
23 | 0 | - | 0 | - | ||||||
24 | 0 | - | 0 | - | ||||||
25 | 0 | - | 0 | - | ||||||
26 | 0 | - | 0 | - | ||||||
27 | Section 2: Custom Abilities | Section 2: Custom Abilities | ||||||||
28 | 4 | 1 | Might Roar (once/day 30ft WIS save vs CHA) | 0 | ||||||
29 | 2 | 0.5 | Brave (Advantage against Frightened) | 0 | ||||||
30 | 0 | 0 | ||||||||
31 | 0 | 0 | ||||||||
32 | 0 | 0 |