A | B | C | |
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1 | Start Here | ||
2 | |||
3 | Download Daggerfall files here | ||
4 | Download latest DFU Build here | ||
5 | Learn how to install DFU mods here | ||
6 | |||
7 | Guide for the STEAM Version here | ||
8 | |||
9 | Green tabs are full builds you can follow | ||
10 | Red tabs are simply a list of mods, of which there may be conflicts | ||
11 | |||
12 | While every build has been tested - your results may vary. Tested on the UESP Daggerfall Files - STEAM VERSION UNTESTED | ||
13 | |||
14 | Dependent on screen size, you may need to scroll right to read all the information on each tab | ||
15 | |||
16 | Watch the video showcase for this spreadsheet here | ||
17 | |||
18 | |||
19 | Last Updated 30 Sept 2022 | ||
20 | V1.05 | ||
21 | |||
22 | Made by Jwlar with help from Lysandus' Tomb: DFU Fan Server on Discord Author's Youtube Channel | ||
23 | (Some mods have been omitted because they are old or outdated) |
A | B | C | D | |
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1 | Bug Fixes Only | |||
2 | ||||
3 | Essentially just some unofficial patches. | |||
4 | Mods | Description | Good? (If left blank assume yes) | Compatibility |
5 | Fixed Dungeon Exteriors | Changes the exterior of 670 dungeons to fit the dungeon type and name. You will no longer see the "cave mound" entrance for castles, citadels, prisons, crypts, etc. | Fixes one of the bugs I pointed out in the retrospective | |
6 | Unofficial Block Location and Model fixes | Fixes the numerous bugs that exist in Daggerfall's Blocks, Locations and Models. | Essentially a unofficial patch fixing all sorts of problems | |
7 | fixed paperdoll skin | This is a sprite override for some of the races so their face and body match. It also changes the duplicate face for the nord female. | Helps the faces to connect to the character's body better | Will conflict with any texture mods that affect the character model |
A | B | C | D | |
---|---|---|---|---|
1 | Restored Content | |||
2 | ||||
3 | Brings back cut content and fixes bugs. | |||
4 | Mods | Description | Good? (If left blank assume yes) | Compatibility |
5 | Fixed Dungeon Exteriors | Changes the exterior of 670 dungeons to fit the dungeon type and name. You will no longer see the "cave mound" entrance for castles, citadels, prisons, crypts, etc. | Fixes one of the bugs I pointed out in the retrospective | |
6 | Unofficial Block Location and Model fixes | Fixes the numerous bugs that exist in Daggerfall's Blocks, Locations and Models. | Essentially a huge unofficial patch fixing all sorts of problems | |
7 | fixed paperdoll skin | This is a sprite override for some of the races so their face and body match. It also changes the duplicate face for the nord female. | Will conflict with any texture mods that affect the character model | |
8 | Riding Enemies | Makes some enemies ride horses when outside. Originally a cut feature, indeed the sprites are from the base game | Restores cut content - allows mounted vs mounted combat | |
9 | Aquatic Sprites | Adds several of the unused underwater sprites in submerged cavern dungeons. | Restores cut content | |
10 | Famous Faces of the Iliac Bay | Brings back Daggerfall's missing unique NPCs who can act as quest givers and makes most of the regions' rulers a bit more unique by having a sprite fitting their title and gender. | Restores cut content - makes non-story based rulers a bit more interesting | |
11 | Bestiary | Bestiary is a mod, that reintroduces as seen in one of Daggerfalls demos, and further builds upon it. | Restores cut content | Bestiary fully supports D.R.E.A.M. and other texture replacement mods. |
12 | Prostitutes And Lovers | You can now have amorous assignations with prostitutes, commoners and nobles. Also, there's sacred prostitution from the House of Dibella. | Restores cut content. Whether this is lore friendly or not is up to your discretion. | It shouldn't conflict with other mods, even if someone creates a prostitute's guild mod (although future versions of this mod may do that so might conflict) it should run side by side with this one just fine. At the moment the only possible conflict would be with other new quests that use the same id numbers, i.e. the 10 Commoner quest ids 90 to 99, the 4 nobility quest ids 90 to 93, and the 3 temple quest ids 90 to 92. |
13 | Love and Lust | Adds a prostitute guild to the game, and allows you to have sexual intercourse with people through the guild. It has 13 quests. I tried to make as few dungeon delving ones as possible. | Restores cut content. Whether this is lore friendly or not is up to your discretion. | |
14 | Windmills of Daggerfall | This mod adds Windmills back to the game with animated blades. | Restore cut content to all farms | |
15 | Arena's Adventures | Brings Elder Scrolls : Arena's side quests to Daggerfall with the addition of 3 quests given by commoners and 6 quests given by nobles. | Mainly delivery mods, but the more the merrier for variety | |
16 | Arena-Style Flavor Text | Brings Elder Scrolls 1 : Arena's flavor-text upon entering a public location that describes the overall feeling of the place depending on weather, season, climate, time of day and building type. | Lite mod that adds some nice ambience via DnD style text |
A | B | C | D | |
---|---|---|---|---|
1 | Graphics and Sound Overhaul | |||
2 | ||||
3 | Completely updates the graphics and sounds while keeping the gameplay systems as they were in 1996 | |||
4 | ||||
5 | Mods | Description | Good? (If left blank assume yes) | Compatibility |
6 | Recommended | |||
7 | D.R.E.A.M. | DREAM covers 100% of the game assets including sound, music, cinematics & all graphics found in-game. It goes beyond a restoration and additionally fixes the old quirks, bugs and increases variety/fidelity everywhere possible. | This is the ultimate graphical overhaul mod.Removes all retro elements from Daggerfall's graphics. Whether this is better or not is up to the user - it personally helped me acclimatise to the game, although I do now prefer the retro look. NOTE: 3.7GB download file | Cannot be used with other texture packs Vanilla Enhanced (obviously)Any mod that replaces a texture (like Reasonable Blood) will overwrite DREAM with a retro style sprite - causing inconsistency Incompatible with: Hotkey toolbar, Inventory Filter, Paints & Dyes, Realtime reflections |
8 | Dynamic Skies | This mod adds procedural skies with dynamic clouds, sunsets, moons, and stars to Daggerfall Unity. Dynamic Skies' shader loads user-defined presets that determine the skies' appearance. | ||
9 | Distant Terrain | Distant Terrain mod increases view distance and adds low-poly geometry for distant terrain. It further improves horizon appearance when Enhanced Sky mod is active by blending far away terrain into sky. Distant Terrain comes with its own terrain sampler to generate more interesting terrains respecting the original height map data as much as pos | ||
10 | Real Grass | A mod for Daggerfall Unity that provides a groundcover with grass and other details. | Makes the wilderness a more pleasant place to be Graphically intensive. High-res models stand out against retro textures | |
11 | Realtime Reflections | This mod adds realtime reflections for floors (interiors) and water tiles (exteriors) as well as dungeon water reflections. It computes planar reflections for the deferred rendering path, compatible with SSR or reflection probes NOTE: you must manually extract some textures to make it work - see the provided ReadMe_RealtimeReflections.txt | A bit more difficult to install than other mods.Graphically intensive Some surfaces are bit too shiny Great if you want the prettiest DFU you can get | |
12 | Hand Painted model replacements | Replaces over 400 of Daggerfall's models and flats with new high quality models that are faithful to the original game. | Awesome 3D models that replace old blocky onesWill look odd against retro textures though | Perfectly accompanies DREAM |
13 | Improved Interior Lighting | Improved Interior Lighting will improve how lights look in Daggerfall Unity in interiors and dungeons. | Highly recommended for beautiful interiors | |
14 | Transparent Windows | Allows you to look out of windows from indoors. | Incompatible with Improved Interior Lighting at present Should work with most other mods except any that alter window textures.Can confirm works with Vanilla Enhanced. No DREAM version as of yet. | |
15 | ||||
16 | Optional | |||
17 | Animator Framework | Required for 3D Enemies | ||
18 | Faithful 3D Animals | This mod replaces Daggerfall's animal billboards with 3D models, which are made to look as faithful to the originals as possible. | Decent enough, they stand out out against the flat NPCs, but fit well with the 3D static model work from DREAM | 3D models will stand out against retro textures - recommend to run alongside DREAM. |
19 | 3D Enemies | Replaces enemies' sprites with animated 3D models. | Limited number of enemies replaced at the moment, mostly from the Unity store. | 3D models will stand out against retro textures - recommend to run alongside DREAM Requires Animator Framework |
20 | Nine's Cathay | Replaces Daggerfall's Khajiit from Ohmes-raht to Cathay (Skyrim style kitties) | Allows Khajiit players to play a different form of cat | Uses retro pixel art style |
21 | Nine's Suthay-raht | Bring a small slice of Morrowind into Daggerfall with it's khajiit. | Allows Khajiit players to play a different form of cat | Uses retro pixel art style |
22 | No Nudity | Gives the bare minimum of clothes to many NPCs | Great for a SFW playthrough | Uses retro pixel art style |
23 | NSFW - Dongs of Daggerfall | Dongs of Daggerfall offers full male nudity immersion. | NSFW gaming - up to user digression | Uses retro pixel art style |
24 | Immersive P*ssy DBBE | This mod adds detailed vagina's to the player paperdolls for all of the races in Daggerfall. | NSFW gaming - up to user digression | Uses retro pixel art style |
25 | ||||
26 | Immersion | |||
27 | Taverns Redone | Adds more detail and visual variation to taverns in Daggerfall | Makes taverns far larger and nicer to be in. | Optional patch for DREAM Seemingly conflicts with the prostitution and tavern game quest packs when installed, both wont show up in taverns |
28 | Reasonable Blood | Blood Effects Make More Sense To What Enemies It Applies To, Also Less Blood On Some Corpse Textures | Makes sense that elemental daedra wouldn't bleed | This mod should be completely compatible with all other mods out there, that don't also change the same textures. |
29 | Lively Cities | Lively Cities adds static NPCs on the streets of Daggerfall's cities and smaller settlements. You may stumble upon beggars,tavern patrons, prostitutes, priests, commoners, children, minstrels and acrobats the next time you're in town. | Highly recommended to give more life to settlements | |
30 | Better Ambience | Adds several modular features: camera shaking, better footsteps, better weather, and dungeon reverb + fog | The dynamic walking sound alone makes this worth it imo | |
31 | Birds in Daggerfall | Adds flying birds in the skies of Daggerfall | Nice additions | |
32 | Populated buildings | Tired of feeling like the only person in the entire Iliac Bay whoever visits shops, temples, and guilds? This mod uses the quest system to occasionally spawn NPCs in buildings you're inside of. | Adds even more life to settlements, buildings can feel a bit too full at times though | Any mod that uses the same quest number may conflict. 2 years old, may be buggy in current DFU build Questpack mods must be started from the in-game console unless starting a new game |
33 | ||||
34 | Bug Fixes | |||
35 | Fixed Dungeon Exteriors | Changes the exterior of 670 dungeons to fit the dungeon type and name. You will no longer see the "cave mound" entrance for castles, citadels, prisons, crypts, etc. | Fixes one of the bugs I pointed out in the retrospective | |
36 | Unofficial Block Location and Model fixes | Fixes the numerous bugs that exist in Daggerfall's Blocks, Locations and Models. | Essentially a huge unofficial patch fixing all sorts of problems | |
37 | ||||
38 | My Load Order: | |||
39 | This is the load order as it was in my copy of DFU | |||
40 | ||||
41 | Awesome 3D models that replace old blocky ones. Will look odd against retro textures though |
A | B | C | D | |
---|---|---|---|---|
1 | Vanilla Plus | |||
2 | ||||
3 | Enhancements to most systems while retaining a classic Vanilla game feel. Veterans will not feel like the game has been changed beyond recognition. Recommended for a second playthrough, or newbies who want a slightly more in-depth experience. Makes the game feel more modern, and a little more forgiving in areas (Due to QOL changes). | |||
4 | ||||
5 | Mods | Description | Good? (If left blank assume yes) | Compatibility |
6 | Graphical | |||
7 | Vanilla Enhanced | This mod completely overhauls Daggerfall's visuals while maintaining its original pixel art charm. It also adds remastered vanilla skies and a huge variety of villagers and enemies. | Yes, small changes, but still a nice enhancement other the original | Currently Vanilla Enhanced doesn't work with Roleplay & Realism's Villager's Inside Houses module or snow tracks, and may overwrite some icons in R&R: Items. Fixes are being worked on for all these compatibility issues! Enhanced Sky not necessary if using sky module. Sky replacer requires Skyboxer mod |
8 | Dynamic Skies | This mod adds procedural skies with dynamic clouds, sunsets, moons, and stars to Daggerfall Unity. Dynamic Skies' shader loads user-defined presets that determine the skies' appearance. | ||
9 | Distant Terrain | Distant Terrain mod increases view distance and adds low-poly geometry for distant terrain. It further improves horizon appearance when Enhanced Sky mod is active by blending far away terrain into sky. Distant Terrain comes with its own terrain sampler to generate more interesting terrains respecting the original height map data as much as pos | Makes the world more interesting, with hills, mountains and the like. You can see far further than in normal DFU too. Some seams can be seen in the distant land. | In my testing, it seems to work fine with World of Daggerfall, but I haven't tested every location. |
10 | Improved Interior Lighting | Improved Interior Lighting will improve how lights look in Daggerfall Unity in interiors and dungeons. | Highly recommended for beautiful interiors | Perfectly accompanies Darker Dungeons |
11 | Darker Dungeons | Dungeons start unlit (unless lived in by humanoids) - torches and candle can be lit by the player | Improved Interior Lighting: Strongly recommended using this for better atmosphere.Hand Painted Models: Should be compatible but slightly weird behavior might occur | |
12 | Real Grass | A mod for Daggerfall Unity that provides a groundcover with grass and other details. | Makes the wilderness a more pleasant place to be Graphically intensive. High-res models stand out against retro textures | |
13 | Pixelated Grass for Real Grass | These are low-resolution replacement textures for The Lacus' Real Grass mod. This gives a much more consistent look when not using HD textures or when using retro rendering. | Updates real grass to fit in better with the vanilla style | Requires Real Grass |
14 | Nine's Cathay | Replaces Daggerfall's Khajiit from Ohmes-raht to Cathay (Skyrim style kitties) | Allows Khajiit players to play a different form of furstock Optional | Uses retro pixel art style |
15 | Transparent Windows | Allows you to look out of windows from indoors. | Incompatible with Improved Interior Lighting at present Should work with most other mods except any that alter window textures.Can confirm works with Vanilla Enhanced. No DREAM version as of yet. | |
16 | Diverse Weapons | The mod changes the graphics of weapons depending on their type. This means that a daedric sword will look completely different than a steel sword, silver staff than mithril staff, etc. Each type of weapon will have its own unique look, both when attacking from first person and in inventory. | Will standout with any non-pixel art texture packs | |
17 | ||||
18 | Optional Graphics/UI mods | |||
19 | Vanilla Normal Mapped - DFU | This mod adds shader mapped textures into the game based on the original size and resolution of the original textures. | Makes the retro textures look great with the improved lighting | |
20 | ||||
21 | Sound | |||
22 | Daggerfall music - true-to-original high quality remake | This is the high quality remake of the complete Daggerfall OST (all 78 tracks, including all of the dungeon tracks) made by Pieces of 8-bit | ||
23 | ||||
24 | UI | |||
25 | Loot Menu | Adds a Fallout 4 style looting menu to the game, making looting less tedious and more real-time. | Makes looting while dungeon crawling far less tedious - is now more modern feeling | A D.R.E.A.M. style version of the background texture is also available. |
26 | Readied Spellcasting Hands | Displays hands when ready to cast a spell | Helps make it clear when a spell is ready | |
27 | Context-Sensitive Interaction | Automatically switches to the most appropriate interaction mode (like in Oblivion/Skyrim). | Removes clunkiness of having to switch your current use mode, makes DFU controls closer to modern TES | Author suggest setting icons to "classicXhair" and installing "Sneak and Crouch Combined" (https://www.nexusmods.com/daggerfallunity/mods/140). There is a conflict with Darker Dungeons which prevents you from stealing torches or oil. |
28 | Modern Dialogue | Simpler and transparent dialogue window. | Simple little mod, up to user discretion if they prefer seeing the game world sprite or a character face box | |
29 | Viewable Skill Progress | Shows Your Current Progress To The Next Level For Skills On The Character Sheet Interface Window. | ||
30 | Convenient Quest Log | A revamped version of the active quest log to make it easier to use. Groups each quest message by its parent quest, and displays the length of time left to complete the quest. | ||
31 | World Tooltips | Modernizes gameplay with first-person tooltips that display information about NPCs, buildings, doors, items and other interactable objects upon hovering over them. | Helpful for new players | |
32 | Ambient Text | If you like those flavour text popups when arriving at dungeons then how would you like way more of them? From over a hundred only outside dungeons to over a thousand, and throughout the Iliac Bay! | Environmental and situational unobtrusive ambient text popups. | |
33 | ||||
34 | Gameplay changes | |||
35 | Mercenaries | Hireable NPC followers to help the player | Uses a contract system to temporarily hire a band of mercenaries to aid you in combat or clearing a dungeon. Useful for weaker characters, or when role-playing a character who doesn't much like combat. | |
36 | Better Default Classes | Improves the default classes in both quality and variety, for both new players and veterans. | Class Selection Questions may or may not break. | |
37 | Basic Magic Regen | Adds a simple Passive Mana Regeneration system that affects the player. The type of regeneration can be toggled from either a flat amount based on the Willpower stat, or a percentage based on the Willpower stat. | ||
38 | Training Service Overhaul | Overhauls the guild training service, making it more detailed and interesting to use. Various factors now effect the gold cost of training, how much skill experience you get from training, increasing the possible training cap from 50 to whatever you want. More as well, with the majority of these options being customizable through the mod settings. | ||
39 | Sneak and Crouch Combined | Combines sneaking and crouching together as one single action. | This is a no brainer. | |
40 | LevelUp Adjuster | Change the Attribute Points and HP roll mechanics for leveling up. Change Attribute Maximum as well as starting Attribute scores. | As a more dynamic version of the above mod, they will not be able to coexist | |
41 | Skill Books | Adds books that allows you to spend an hour reading to train skills. | Works a bit more in-depth than Morrowind and later - gives a gameplay reason to read the books | |
42 | Vampiric Options | This mod makes playing a vampire character arguably enjoyable, by providing proper vampire character portraits and options to improve annoying bloodlust mechanic. | ||
43 | Jewelry Additions | Adds various new pieces of equippable and usable Gems, Jewelry, and Accessories | This mod should be compatible with all other mods out there, as it essentially only does things within its own confines. However, the items textures used in this mod will likely clash graphically if you are using a graphical overhaul mod such as DREAM, but that is to be expected. | |
44 | Repair Tools | Adds Various Repair Tools To Fix Item Condition In The Field. | This mod should have no compatibility issues, as it simply adds new assets into the game. THIS IS COMPATIBLE with Roleplay Realism: Items, added items, including the chain mail armors. | |
45 | Limited Gold Shops | All shops that can normally have items sold to them (besides thieves guild fences) now have a limited supply of gold that restocks every 15 in-game days after first being entered. This supply of gold is determined by many factors,primarily being store quality, as well as regional modifier. Stores can be invested in to increase this limit. | May conflict with "Acquisition" | |
46 | Banditry and Travelling Merchants | This mod expands upon the banditry mechanic I introduced with my Travelling Alchemists mod and introduces a variety of different NPC travellers you can trade with or rob. You will encounter these NPCs every 0-3 days, and only if you're in the wilderness and during the daytime. You can click on them to attempt to talk or trade. | Helps make the wilderness a more interesting place, combines well with travel options | May conflict with any mods that also affect the wilderness - ie. Wilderness NPCs |
47 | Harvestable Crops | Make crops found near farms lootable for classic ingredients. | Brings the game that bit closer to the modern TES way of handling objects and alchemy | Compatible with texture mods. Not compatible with mods that replace the entire crop object. |
48 | Rest Warning If Unwell | Gives A Warning Message When Opening The Rest Window, If Currently Poisoned Or Diseased. | ||
49 | Temples Cure Poison | The Temple 'Cure Disease' Service Now Also Cures Poisoning. | ||
50 | Usable Starting Equipment | After character creation, checks all weapons and armors to make sure you can use them. | No brainer, was always dumb to give the player stuff they cant use | |
51 | ||||
52 | Bug Fixes and Restored Content | |||
53 | Fixed Dungeon Exteriors | Changes the exterior of 670 dungeons to fit the dungeon type and name. You will no longer see the "cave mound" entrance for castles, citadels, prisons, crypts, etc. | Fixes one of the bugs I pointed out in the retrospective | |
54 | Unofficial Block Location and Model fixes | Fixes the numerous bugs that exist in Daggerfall's Blocks, Locations and Models. | Essentially a huge unofficial patch fixing all sorts of problems | May conflict with any mods that change the same areas (better taverns etc.) |
55 | fixed paperdoll skin | This is a sprite override for some of the races so their face and body match. It also changes the duplicate face for the nord female. | Will conflict with any texture mods that affect the character model | |
56 | Riding Enemies | Makes some enemies ride horses when outside. Originally a cut feature, indeed the sprites are from the base game | Restores cut content - allows mounted vs mounted combat | Graphic mods may not enhance the sprites |
57 | Aquatic Sprites | Adds several of the unused underwater sprites in submerged cavern dungeons. | Restores cut content | None known. |
58 | Famous Faces of the Iliac Bay | Brings back Daggerfall's missing unique NPCs who can act as quest givers and makes most of the regions' rulers a bit more unique by having a sprite fitting their title and gender. | Restores cut content - makes non-story based rulers a bit more interesting | |
59 | Bestiary | Bestiary is a mod, that reintroduces as seen in one of Daggerfalls demos, and further builds upon it. | Restores cut content | Bestiary fully supports D.R.E.A.M. and other texture replacement mods. |
60 | Prostitutes And Lovers | You can now have amorous assignations with prostitutes, commoners and nobles. Also, there's sacred prostitution from the House of Dibella. | Restores cut content. Whether this is lore friendly or not is up to your discretion. | It shouldn't conflict with other mods, even if someone creates a prostitute's guild mod(although future versions of this mod may do that so might conflict) it should run side by side with this one just fine. At the moment the only possible conflict would be with other new quests that use the same id numbers, i.e. the 10 Commoner quest ids 90 to 99, the 4 nobility quest ids 90 to 93, and the 3 temple quest ids 90 to 92. |
61 | Love and Lust | Adds a prostitute guild to the game, and allows you to have sexual intercourse with people through the guild. It has 13 quests. I tried to make as few dungeon delving ones as possible. | Restores cut content. Whether this is lore friendly or not is up to your discretion. | |
62 | Windmills of Daggerfall | This mod adds Windmills back to the game with animated blades. | Restore cut content to all farms | May conflict with any mod that also affects farms |
63 | Arena's Adventures | Brings Elder Scrolls : Arena's side quests to Daggerfall with the addition of 3 quests given by commoners and6 quests given by nobles. | Mainly delivery mods, but the more the merrier for variety | |
64 | ||||
65 | World changes and immersion | |||
66 | World of Daggerfall | Adds over 200 types of locations all over the world | ||
67 | Basic Roads | Adds roads and dirt tracks to the world of Daggerfall, which can be travelled upon if you use my Travel Options mod. New version included optional rivers/streams | Works well with Travel Options, but it isn't required - pathing is still in beta though | |
68 | Power Struggle | Mod which shows the power struggle between Daggerfall's factions.Even unmodded, the game keeps track of wars, alliances, famines, plagues and even witch hunts, but doesn't actually use these data... until now. | Makes travelling a far more interesting experience, towns and cities can be in open battle, or POWs can be seen on crosses | |
69 | Wildlife | Adds animals in the wilderness. | Doggies | |
70 | Taverns Redone | Adds more detail and visual variation to taverns in Daggerfall | Makes taverns far larger and nicer to be in. | Optional patch for DREAM Seemingly conflicts with the prostitution and tavern game quest packs when installed, both wont show up in taverns |
71 | Reasonable Blood | Blood Effects Make More Sense To What Enemies It Applies To, Also Less Blood On Some Corpse Textures | Makes sense that elemental daedra wouldn't bleed | This mod should be completely compatible with all other mods out there, that don't also change the same textures. |
72 | Lively Cities | Lively Cities adds static NPCs on the streets of Daggerfall's cities and smaller settlements. You may stumble upon beggars,tavern patrons, prostitutes, priests, commoners, children, minstrels and acrobats the next time you're in town. | Highly recommended to give more life to settlements | |
73 | Better Ambience | Adds several modular features: camera shaking, better footsteps, better weather, and dungeon reverb + fog | ||
74 | Detailed City Walls | Decorates the exteriors and otherwise empty interiors of the city walls. Restores two bugged tower interiors and adds 3 quests taking place inside the city walls. | Pairs nicely with "Lively Cities" | If using Hand Painted Models - Buildings, the banners in Daggerfall, Sentinel, Wayrest, Dwynnen and Anticlere will clip with the walls. |
75 | Arena-Style Flavor Text | Brings Elder Scrolls 1 : Arena's flavor-text upon entering a public location that describes the overall feeling of the place depending on weather, season, climate, time of day and building type. | Lite mod that adds some nice ambience via DnD style text | Questpack mods must be started from the in-game console unless starting a new game |
76 | Town Descriptions and Details | Daggerfall sites can be pretty samey, with not much difference between any of them. While there's nothing I can do to physically change that, here's a small attempt to somewhat alleviate that problem with a bit of imagination. | Lite mod that adds some nice ambience via DnD style text | Questpack mods must be started from the in-game console unless starting a new game |
77 | Town Greetings of the Iliac Bay | Upon arrival in a settlement, a flavor text appears describing the town and informing you of the current date. These 41 messages come from the Elder Scrolls I : Arena. | Lite mod that adds some nice ambience via DnD style text | If you also use Town Description and Details, you will receive both mods' messages upon entering a village, hamlet or city, which can provide even more interesting details about the location you visit. Questpack mods must be started from the in-game console unless starting a new game |
78 | Tavern games | Wanna lighten taverns up a little? How about some tavern games? This mod uses the quests system to spawn NPCs you can play tavern games with! | Not super in-depth at the moment, just some text boxes/quests, but adds to the immersion of the taverns | Works with Tavern Redone during testing |
79 | Leveling Inspiration | Brings Morrowind's and Oblivion's inspirational messages once you gain a level. From Level 2 to Level 21. | Questpack mods must be started from the in-game console unless starting a new game | |
80 | Wilderness NPCs | Spawns friendly and enemy NPCs in the wilderness. | A more vanilla way of adding life to the game world than other more ambitious mods | May conflict with "Warm Ashes" and/or "World of Daggerfall" |
81 | Birds in Daggerfall | Adds flying birds in the skies of Daggerfall | ||
82 | Populated buildings | Tired of feeling like the only person in the entire Iliac Bay whoever visits shops, temples, and guilds? This mod uses the quest system to occasionally spawn NPCs in buildings you're inside of. | Adds even more life to settlements, buildings can feel a bit too full at times though | Any mod that uses the same quest number may conflict. 2 years old, may be buggy in current DFU build Questpack mods must be started from the in-game console unless starting a new game |
83 | ||||
84 | Optional Immersion Mods | |||
85 | SIGIL - Wilderness Encounters | SIGIL is a silent quest system providing numerous new random encounters and events that can happen in wilderness of Illiac Bay depending on last location visited by a player. | May add too many encounters for some, but if you want more life in the wilderness - this is for you. | Warm Ashes and SIGIL are compatible with each other. On an existing character, use the console commands start quest AZCULTSTART1, start quest AZCULTSTART2, start quest AZCULTSTART3 and start quest AZCULTSTART4 to begin the events happening for each part of the quest system with latest version of SIGIL being installed. |
86 | Diema's Dungeon Replacements | Replacements for existing dungeons in the game, built with the DFU world data editor. Currently, there are 4. | Only 4 so far, but a very exciting mod to keep an eye on | Currently Replaced Dungeons, by Region: Daggerfall: Coppersly Graveyard Woodwing Graveyard Copperston Vaults Ashford Graveyard |
87 | ||||
88 | Quest Changes | |||
89 | Actions Framework | Adds new quest actions/condition. | Background tech required for a few mods,works as intended | Necessary for some quest mods |
90 | Quest Offer Locations | Displays the location of the quest when being offered quests. Also shows you how much time it will take to get there,so you can decide if you want to refuse quests based on location. Can also be set to prefer nearby quest offers. | Very helpful, lets the player know how far they will need to travel before accepting the quest. This is how it should've been! | |
91 | Archaeologists | Enhance Daggerfall Unity gameplay by making language skills more viable and adding a new guild to the game, called "The Archaeologists Guild". Their mission is to delve into the history of Tamriel and they're interested in all creatures and races who have lived or still live there. Joining gives access to locator devices to aid in dungeon delving. | A brand new guild that actually uses the most useless skills, great for veterans who want a new, challenging build | |
92 | Daggerfall Unity Quest Pack 1 | This quest pack offers more than one hundred additional quests for Daggerfall Unity, mostly for the game's guilds. | More quests the merrier, these are generally more dynamic than vanila | |
93 | Daggerfall Unity Quest Pack 2 | This quest pack offers more quests for Daggerfall Unity, mostly for the game's guilds. | ||
94 | JayH's Random Little Quests | A series of little unrelated events to add some variety to the TES2 life. | ||
95 | theJF Quest Pack | 21 custom quests. A few each for the Fighters, Knights, Mages, Temples, Nobles and Commoners/Merchants. | ||
96 | ||||
97 | Temples and Templar Orders Quest Pack | This is quest pack for Daggerfall Unity offering 35 additional quests. | More quests the merrier | New quests may need to be started via the ingame console, or by starting a new game |
98 | Stealthy Thief Quests | Makes you Stealth skill affect the outcome of certain Thieves Guild quests | Make the Stealth skill more essential to thief characters | New quests may need to be started via the ingame console, or by starting a new game |
99 | Skyrim's Adventures | Adds 13 new quests based on Skyrim's radiant quests. | Radiant quests bb | New quests may need to be started via the ingame console, or by starting a new game |
100 | Jobs of the Thieves Guild | Adds 12 new quests for the Thieves Guild, exploring criminal ventures other than burglary. | New quests may need to be started via the ingame console, or by starting a new game | |
101 | The Forgotten Quest Pack | The UESP has held on to several old quest packs that were written for classic Daggerfall. User Hermän2000 converted them to DFU's format, and I edited them with some basic bug fixes. | Bring some of the series' first ever mods to DFU | |
102 | No Rush Main Quest | This mod removes all timers from Daggerfall Unity's main quest, allowing you to take your time to complete them. | Brings the MQ closer to modern TES, recommended for all tbh | Will not work with A New Main Quest (BETA) |
103 | ||||
104 | My Load Order: | |||
105 | This is the load order I used in my copy of DFU | |||
106 | ||||
107 | Actions Fixed Dungeon Exteriors BasicMagicRegen Archaeologists BasicRoads UBLaMR - Map Blocks addon Unofficial Block, Location and Model Fix World of Daggerfall Context - Sensitive Interaction Better Ambience Birds in Daggerfall Conveniant Quest Log Enhanced Sky Vanilla Enhanced - Base Detailed City Walls Diverse Weapons Famous faces of the Iliac Bay Harvestable Crops Bestiary Real Grass JewelryAdditions LevelUp Adjuster LootMenu Modern Dialogue LimitiedGoldShops Lively Cities Improved Interior Lighting Location Loader Darker Dungeons Riding Enemies Windmills of Daggerfall Nine's Cathay - Gray Spotted Aquatic Sprites Power Struggle Quest Offer Locations Readied Spellcasting Hands Repair Tools Vanilla Enhanced - Animated People RestWarningIfUnwell ReasonableBlood Vanilla Enhanced - Villagers Vanilla Enhanced - Villians & Monsters Daggerfall music - true-to-original high quality remake Skill Books Sneak and Crouch Combined Taverns Redone Prostitutes and Lovers Training Service Overhaul ViewableSkillProgress World Tooltips Usable Starting Equipment Vampiric Options Wildlife WildernessNPCs Transparent Windows |
A | B | C | D | |
---|---|---|---|---|
1 | Complete Overhaul | |||
2 | ||||
3 | Enhancements to almost all systems, including graphics. The game will be enhanced or changed beyond recognition in places. Recommended for a second playthrough. NOT for newbies. More in-depth, difficult, and requiring a decent level of game knowledge. | |||
4 | ||||
5 | Mods | Description | Good? (If left blank assume yes) | Compatibility |
6 | Graphical | |||
7 | D.R.E.A.M. | DREAM covers 100% of the game assets including sound, music, cinematics & all graphics found in-game. It goes beyond a restoration and additionally fixes the old quirks, bugs and increases variety/fidelity everywhere possible. | This is the ultimate graphical overhaul mod.Removes all retro elements from Daggerfall's graphics. Whether this is better or not is up to the user - it personally helped me acclimatise to the game, although I do now prefer the retro look.NOTE: 3.7GB download file | Cannot be used with other texture packs Vanilla Enhanced (obviously)Any mod that replaces a texture (like Reasonable Blood) will overwrite DREAM with a retro style sprite - causing inconsistency Incompatible with: Hotkey toolbar, Inventory Filter, Paints & Dyes, Realtime reflections DREAM HUD&MENUS causes a lot of conflicts with other mods, so i turn it off in the mod management menu |
8 | Dynamic Skies | This mod adds procedural skies with dynamic clouds, sunsets, moons, and stars to Daggerfall Unity. Dynamic Skies' shader loads user-defined presets that determine the skies' appearance. | ||
9 | Distant Terrain | Distant Terrain mod increases view distance and adds low-poly geometry for distant terrain. It further improves horizon appearance when Enhanced Sky mod is active by blending far away terrain into sky. Distant Terrain comes with its own terrain sampler to generate more interesting terrains respecting the original height map data as much as pos | ||
10 | Real Grass | A mod for Daggerfall Unity that provides a groundcover with grass and other details. | Makes the wilderness a more pleasant place to be Graphically intensive. High-res models stand out against retro textures | |
11 | Realtime Reflections | This mod adds realtime reflections for floors (interiors) and water tiles (exteriors) as well as dungeon water reflections. It computes planar reflections for the deferred rendering path, compatible with SSR or reflection probes NOTE: you must manually extract some textures to make it work - see the provided ReadMe_RealtimeReflections.txt | A bit more difficult to install than other mods.Graphically intensive Some surfaces are bit too shiny Great if you want the prettiest DFU you can get | |
12 | Hand Painted model replacements | Replaces over 400 of Daggerfall's models and flats with new high quality models that are faithful to the original game. | Awesome 3D models that replace old blocky onesWill look odd against retro textures though | Perfectly accompanies DREAM |
13 | Improved Interior Lighting | Improved Interior Lighting will improve how lights look in Daggerfall Unity in interiors and dungeons. | Highly recommended for beautiful interiors | Perfectly accompanies Darker Dungeons |
14 | Darker Dungeons | Dungeons start unlit (unless lived in by humanoids) - torches and candle can be lit by the player | Improved Interior Lighting: Strongly recommended using this for better atmosphere. This mod will conflict with Hand Painted Models, breaking the dynamic torches in dungeons - all other aspects of the mod work still though | |
15 | Transparent Windows | Allows you to look out of windows from indoors. | Incompatible with Improved Interior Lighting at present Should work with most other mods except any that alter window textures.Can confirm works with Vanilla Enhanced. No DREAM version as of yet. | |
16 | ||||
17 | UI | |||
18 | Loot Menu | Adds a Fallout 4 style looting menu to the game, making looting less tedious and more real-time. | Makes looting while dungeon crawling far less tedious - is now more modern feeling | A D.R.E.A.M. style version of the background texture is also available. |
19 | Readied Spellcasting Hands | Displays hands when ready to cast a spell | Helps make it clear when a spell is ready | Uses retro styling |
20 | Modern Dialogue | Simpler and transparent dialogue window. | Simple little mod, up to user discretion if they prefer seeing the game world sprite or a character face box | |
21 | Viewable Skill Progress | Shows Your Current Progress To The Next Level For Skills On The Character Sheet Interface Window. | ||
22 | Convenient Quest Log | A revamped version of the active quest log to make it easier to use. Groups each quest message by its parent quest, and displays the length of time left to complete the quest. | ||
23 | World Tooltips | Modernizes gameplay with first-person tooltips that display information about NPCs, buildings, doors, items and other interactable objects upon hovering over them. | Helpful for new players | |
24 | Hotkey Bar | Adds a hotkey bar to map items, spells and other actions to. This is similar to other RPGs like Divinity, Diablo etc. | Mod look is customisable, you can also choose to switch it off of the HUD (Thanks to the mod author for pointing this out) | |
25 | Enchanted Compass - A Minimap Mod | Adds a minimap to the screen | ||
26 | NPC Health Indicators | Displays an NPC's health upon them taking damage. | Useful for knowing how much health a enemy has left.The current iteration is very "gamey". Would like to see a Skyrim style option one day too (Health bar along the top/less intrusive) | |
27 | Loading Screen | A customizable loading screen with support for custom background images and different presets. | Gives a pseudo Skyrim like loading screen | The images in the loading use DREAM textures, so I'd only recommend to run alongside that |
28 | Ambient Text | If you like those flavour text popups when arriving at dungeons then how would you like way more of them? From over a hundred only outside dungeons to over a thousand, and throughout the Iliac Bay! | Environmental and situational unobtrusive ambient text popups. | |
29 | ||||
30 | Optional Graphics/UI mods | |||
31 | Animator Framework | Required for 3D Enemies | ||
32 | Faithful 3D Animals | This mod replaces Daggerfall's animal billboards with 3D models, which are made to look as faithful to the originals as possible. | 3D models will stand out against retro textures - recommend to run alongside DREAM. | |
33 | 3D Enemies | Replaces enemies' sprites with animated 3D models. | Limited number of enemies replaced at the moment | 3D models will stand out against retro textures - recommend to run alongside DREAM Requires Animator Framework |
34 | Nine's Cathay | Replaces Daggerfall's Khajiit from Ohmes-raht to Cathay (Skyrim style kitties) | Allows Khajiit players to play a different form of furstock | Uses retro pixel art style |
35 | Nine's Suthay-raht | Bring a small slice of Morrowind into Daggerfall with it's khajiit. | Allows Khajiit players to play a different form of furstock | Uses retro pixel art style |
36 | No Nudity | Gives the bare minimum of clothes to many NPCs | Great for a SFW playthrough | Uses retro pixel art style |
37 | NSFW - Dongs of Daggerfall | Dongs of Daggerfall offers full male nudity immersion. | NSFW gaming - up to user digression | Uses retro pixel art style |
38 | Immersive P*ssy DBBE | This mod adds detailed vagina's to the player paperdolls for all of the races in Daggerfall. | NSFW gaming - up to user digression | Uses retro pixel art style |
39 | Oblivion Styled Loadscreens | A pack of Oblivion Styled Loading to be used by The Lacus's Loading Screen mod. | These are a more tasteful addition IMO | Requires Loading Screen |
40 | Immersive Loading Screens | 60+ Elder Scrolls Legends artworks for the Loading Screen mod. | A nice illustrative choice | Requires Loading Screen |
41 | PaperDoll No More An Character Art Replacer | Replace the ugly paperdoll with art you found instead. | A bit janky art wise, but a nice choice for those that are bored of the paper doll | Require Roleplay & Realism - Items Vanilla options available |
42 | Context-Sensitive Interaction | Automatically switches to the most appropriate interaction mode (like in Oblivion/Skyrim). | Removes clunkiness of having to switch your current use mode, makes DFU controls closer to modern TES | Author suggest setting icons to "classicXhair" and installing "Sneak and Crouch Combined" (https://www.nexusmods.com/daggerfallunity/mods/140). There is fix conflict with Darker Dungeons which prevents you from stealing torches or oil. Doesn't work with the Penwick Papers - you will have to choose which you prefer |
43 | ||||
44 | Gameplay changes | |||
45 | Roleplay and Realism | Tons of module gameplay enhancements supporting role-play and realism aspects | ||
46 | Roleplay and Realism - Items | Contains modules to enhance Daggerfall Unity gameplay, specifically focussing on items and loot | Coincides with Roleplay and Realism - not required, but would be weird without | |
47 | Travel Options | Provides options for travelling around the Iliac Bay, allowing for either fast travel or time accelerated real travel modes | ||
48 | Climates and Calories | Adds effects for Climates, Weather, Clothing, Hunting, Camping, Food and Starvation. (Like Skyrim Frostfall) | Requires Roleplay and Realism (normal and items) and Travel Options. Distant Terrain must be below this in the load order to avoid conflicts while camping Dark Dungeon must be above this if using DREAM. DFU will say this is wrong, but it is the only way for the camp fires to work. Reported conflict with the Acquisition mod | |
49 | The Penwick Papers | Large modular mod including new systems such as herbalism, trapping, enhanced info mode, new magic spells and non-magic spells and a non-magical form of Recall | Will not work well with Context Sensitive Interaction, as The Penwick Papers relies heavily on the various Interaction Modes Utilises the Grappling hook from Skullduggery Context based actions will not work with Context Sensitive Interaction installed | |
50 | MeriTamas's (Mostly) Magic Mod | A modular mod that focuses changing and adding new magic spells and system, as well as changing enemy difficulty | ||
51 | Daggerfall Skyshards | Adds 192 ESO style Skyshards scattered around the world. For each third that you find and activate, you gain a +1 ability bonus (Strength, Intelligence, Agility, etc...) in a predetermined order. All Skyshards are located outside; some close to civilization, others are far of in the wilderness. | ||
52 | Language Skills Overhaul An NPC Follower Mod | Allows you to use the language skills to convince enemies to join your party, and follow you around the world. Also adds conversation options for trading and naming your party members. | ||
53 | Better Default Classes | Improves the default classes in both quality and variety, for both new players and veterans. | Class Selection Questions may or may not break. | |
54 | Skulduggery - A Thief Overhaul | Rebalances and improves mechanics for thief skills. Also adds new thief items for sale at the Thieves Guild. | ||
55 | Bossfall | Unleveled loot and enemies, increases difficulty, and adds many new features. | ||
56 | Ironman Options | Deletes save on death. Does not allow manual saving. Includes options for a permanent save or an extra lives system. | Really emphasises the 3D roguelike nature of DF. Makes it a lot harder of course. Up to user discretion, i'm a p*ssy, so I don't use it myself | |
57 | Mercenaries | Hireable NPC followers to help the player | Uses a contract system to temporarily hire a band of mercenaries to aid you in combat or clearing a dungeon.Useful for weaker characters, or when role-playing a character who doesn't much like combat. | |
58 | Basic Magic Regen | Adds a simple Passive Mana Regeneration system that affects the player. The type of regeneration can be toggled from either a flat amount based on the Willpower stat, or a percentage based on the Willpower stat. | ||
59 | Realistic Wagon | Name you horse - Unhitch wagon - Horse and wagon are physical beings in the world (like Oblivion and Skyrim) | ||
60 | Training Service Overhaul | Overhauls the guild training service, making it more detailed and interesting to use. Various factors now effect the gold cost of training, how much skill experience you get from training, increasing the possible training cap from 50 to whatever you want. More as well, with the majority of these options being customizable through the mod settings. | ||
61 | Sneak and Crouch Combined | Combines sneaking and crouching together as one single action. | This is a no brainer. | |
62 | LevelUp Adjuster | Change the Attribute Points and HP roll mechanics for leveling up. Change Attribute Maximum as well as starting Attribute scores. | As a more dynamic version of the above mod, they will not be able to coexist | |
63 | Skill Books | Adds books that allows you to spend an hour reading to train skills. | Works a bit more in-depth than Morrowind and later - gives a gameplay reason to read the books | |
64 | Lousy Lycans | Fleshes out and rebalances the lycanthropy effects of the game, making them more roleplaying flavoured and less overpowered. | Werewolfs are broken in Vanilla, so this helps balance them a bit | Requires Realistic Wagon |
65 | Vampiric Options | This mod makes playing a vampire character arguably enjoyable, by providing proper vampire character portraits and options to improve annoying bloodlust mechanic. | ||
66 | Jewelry Additions | Adds various new pieces of equippable and usable Gems, Jewelry, and Accessories | This mod should be compatible with all other mods out there, as it essentially only does things within its own confines. However, the items textures used in this mod will likely clash graphically if you are using a graphical overhaul mod such as DREAM, but that is to be expected. | |
67 | Crafting | Mod to craft armors , weapons, clothing and other items. - you can buy forging and weaving sets to craft items using ingredients; - your chance to successfully craft an item relies on your mercantile skill; | Gives use to Mercantile skill past prices.UI implementation is a bit cumbersome | |
68 | Repair Tools | Adds Various Repair Tools To Fix Item Condition In The Field. | This mod should have no compatibility issues, as it simply adds new assets into the game. THIS IS COMPATIBLE with Roleplay Realism: Items, added items, including the chain mail armors. | |
69 | Limited Gold Shops | All shops that can normally have items sold to them (besides thieves guild fences) now have a limited supply of gold that restocks every 15 in-game days after first being entered. This supply of gold is determined by many factors,primarily being store quality, as well as regional modifier. Stores can be invested in to increase this limit. | May conflict with "Acquisition" | |
70 | Harvestable Crops | Make crops found near farms lootable for classic ingredients. | Brings the game that bit closer to the modern TES way of handling objects and alchemy | Compatible with texture mods. Not compatible with mods that replace the entire crop object. |
71 | Rest Warning If Unwell | Gives A Warning Message When Opening The Rest Window, If Currently Poisoned Or Diseased. | Should've been in vanilla | |
72 | Usable Starting Equipment | After character creation, checks all weapons and armors to make sure you can use them. | No brainer, was always dumb to give the player stuff they cant use | |
73 | Temples Cure Poison | The Temple 'Cure Disease' Service Now Also Cures Poisoning. | ||
74 | ||||
75 | Bug Fixes and Restored Content | |||
76 | Fixed Dungeon Exteriors | Changes the exterior of 670 dungeons to fit the dungeon type and name. You will no longer see the "cave mound" entrance for castles, citadels, prisons, crypts, etc. | Fixes one of the bugs I pointed out in the retrospective | |
77 | Unofficial Block Location and Model fixes | Fixes the numerous bugs that exist in Daggerfall's Blocks, Locations and Models. | Essentially a huge unofficial patch fixing all sorts of problems | May conflict with any mods that change the same areas (better taverns etc.) |
78 | fixed paperdoll skin | This is a sprite override for some of the races so their face and body match. It also changes the duplicate face for the nord female. | Will conflict with any texture mods that affect the character model | |
79 | Riding Enemies | Makes some enemies ride horses when outside. Originally a cut feature, indeed the sprites are from the base game | Restores cut content - allows mounted vs mounted combat | Graphic mods may not enhance the sprites |
80 | Aquatic Sprites | Adds several of the unused underwater sprites in submerged cavern dungeons. | Restores cut content | None known. |
81 | Bestiary | Bestiary is a mod, that reintroduces as seen in one of Daggerfalls demos, and further builds upon it. | Restores cut content | Bestiary fully supports D.R.E.A.M. and other texture replacement mods. |
82 | Prostitutes And Lovers | You can now have amorous assignations with prostitutes, commoners and nobles. Also, there's sacred prostitution from the House of Dibella. | Restores cut content. Whether this is lore friendly or not is up to your discretion. | It shouldn't conflict with other mods, even if someone creates a prostitute's guild mod(although future versions of this mod may do that so might conflict) it should run side by side with this one just fine. At the moment the only possible conflict would be with other new quests that use the same id numbers, i.e. the 10 Commoner quest ids 90 to 99, the 4 nobility quest ids 90 to 93, and the 3 temple quest ids 90 to 92. |
83 | Love and Lust | Adds a prostitute guild to the game, and allows you to have sexual intercourse with people through the guild. It has 13 quests. I tried to make as few dungeon delving ones as possible. | Restores cut content. Whether this is lore friendly or not is up to your discretion. | |
84 | Windmills of Daggerfall | This mod adds Windmills back to the game with animated blades. | Restore cut content to all farms | May conflict with any mod that also affects farms |
85 | Arena's Adventures | Brings Elder Scrolls : Arena's side quests to Daggerfall with the addition of 3 quests given by commoners and6 quests given by nobles. | Mainly delivery mods, but the more the merrier for variety | |
86 | ||||
87 | World changes and immersion | |||
88 | World of Daggerfall | Adds over 200 types of locations all over the world | ||
89 | Warm Ashes - Dangerous Dungeon Exteriors | A mod that adds random encounters and events to the game. Previously run through the quest system, Warm Ashes will now work like any other mod installation.This is a silent quest system that runs in the background that selects random dungeons and gives it life. A meaning to explore. You might find nothing, or you might find a group of bandits, some treasure or maybe you are even being followed yourself. I hope this gives incentive to explore besides the dungeon's themselves for now you might stumble upon something when you explore! | Known issues for siege encounters:-If you reload a save during a siege, DFU won't remember you entering the location so the retreat flag will start to run. You can get around this by exciting the location and re-entering.-Reloading the save too much will de-spawn the enemies and you will not be able to complete the siege. | |
90 | Basic Roads | Adds roads and dirt tracks to the world of Daggerfall, which can be travelled upon if you use my Travel Options mod. New version included optional rivers/streams | Works well with Travel Options, but it isn't required - pathing is still in beta though | |
91 | Power Struggle | Mod which shows the power struggle between Daggerfall's factions.Even unmodded, the game keeps track of wars, alliances, famines, plagues and even witch hunts, but doesn't actually use these data... until now. | Makes travelling a far more interesting experience, towns and cities can be in open battle, or POWs can be seen on crosses | |
92 | Wildlife | Adds animals in the wilderness. | Doggies | |
93 | Taverns Redone | Adds more detail and visual variation to taverns in Daggerfall | Makes taverns far larger and nicer to be in | Optional patch for DREAM |
94 | Lively Cities | Lively Cities adds static NPCs on the streets of Daggerfall's cities and smaller settlements. You may stumble upon beggars,tavern patrons, prostitutes, priests, commoners, children, minstrels and acrobats the next time you're in town. | Highly recommended to give more life to settlements | |
95 | Better Ambience | Adds several modular features: camera shaking, better footsteps, better weather, and dungeon reverb + fog | ||
96 | Detailed City Walls | Decorates the exteriors and otherwise empty interiors of the city walls. Restores two bugged tower interiors and adds 3 quests taking place inside the city walls. | Pairs nicely with "Lively Cities" | If using Hand Painted Models - Buildings, the banners in Daggerfall, Sentinel, Wayrest, Dwynnen and Anticlere will clip with the walls. |
97 | Arena-Style Flavor Text | Brings Elder Scrolls 1 : Arena's flavor-text upon entering a public location that describes the overall feeling of the place depending on weather, season, climate, time of day and building type. | Lite mod that adds some nice ambience via DnD style text | |
98 | Town Descriptions and Details | Daggerfall sites can be pretty samey, with not much difference between any of them. While there's nothing I can do to physically change that, here's a small attempt to somewhat alleviate that problem with a bit of imagination. | Lite mod that adds some nice ambience via DnD style text | |
99 | Town Greetings of the Iliac Bay | Upon arrival in a settlement, a flavor text appears describing the town and informing you of the current date. These 41 messages come from the Elder Scrolls I : Arena. | Lite mod that adds some nice ambience via DnD style text | If you also use Town Description and Details, you will receive both mods' messages upon entering a village, hamlet or city, which can provide even more interesting details about the location you visit. |
100 | Tavern games | Wanna lighten taverns up a little? How about some tavern games? This mod uses the quests system to spawn NPCs you can play tavern games with! | Not super in-depth at the moment, just some text boxes/quests, but adds to the immersion of the taverns | Works with Tavern Redone during testing |
101 | Leveling Inspiration | Brings Morrowind's and Oblivion's inspirational messages once you gain a level. From Level 2 to Level 21. | ||
102 | Wilderness NPCs | Spawns friendly and enemy NPCs in the wilderness. | A more vanilla way of adding life to the game world than other more ambitious mods | Can cause too many random encounters if using Basic Roads and Power Struggles. You can either turn the settings down to make them rarer, or choose to omit this. |
103 | Birds in Daggerfall | Adds flying birds in the skies of Daggerfall | ||
104 | Banditry and Travelling Merchants | This mod expands upon the banditry mechanic I introduced with my Travelling Alchemists mod and introduces a variety of different NPC travellers you can trade with or rob. You will encounter these NPCs every 0-3 days, and only if you're in the wilderness and during the daytime. You can click on them to attempt to talk or trade. | New NPCs will turn up through the quest system when you enter a new city | |
105 | ||||
106 | Optional Immersion mods | |||
107 | Immersion Roles | Begin a new life in a different role, separate from the TES2 main story.This mod will provide one new role for your newly-made character to live in, that is not the main quest of Daggerfall. It will last for your first few levels, and include some flavor text when you gain the 2nd, 4th, 6th, and 8th levels. | New role-playing option, not recommended for first playthrough.Hardcore RP, not for faint of heart | |
108 | Random Immersion Roles | Choose a random role for your character at the start of the game, picked from JayH's fantastic Immersion Roles mods. | Really helps with that roguelike nature I keep mentioning that Daggerfall has | |
109 | Random Starting Dungeon | The Player Starts In A Random Dungeon In The Iliac Bay. | Privateer's Hold can get a bit boring after the 50th time | Recommended for Immersion Roles |
110 | Optional Main Quest | This quest hack allows you to avoid Daggerfall's main quest completely, as though it never existed. Daggerfall will not be haunted, Brisienna will not contact you, and your journal will be empty at the game's start. | As I mentioned in my analysis, once youve done the MQ once, there isn't much need to do it again | Recommended for Immersion Roles |
111 | SIGIL - Wilderness Encounters | SIGIL is a silent quest system providing numerous new random encounters and events that can happen in wilderness of Illiac Bay depending on last location visited by a player. | May add too many encounters for some, but if you want more life in the wilderness - this is for you. | Warm Ashes and SIGIL are compatible with each other. On an existing character, use the console commands start quest AZCULTSTART1, start quest AZCULTSTART2, start quest AZCULTSTART3 and start quest AZCULTSTART4 to begin the events happening for each part of the quest system with latest version of SIGIL being installed. |
112 | Diema's Dungeon Replacements | Replacements for existing dungeons in the game, built with the DFU world data editor. Currently, there are 4. | Only 4 so far, but a very exciting mod to keep an eye on | Currently Replaced Dungeons, by Region: Daggerfall: Coppersly Graveyard Woodwing Graveyard Copperston Vaults Ashford Graveyard |
113 | ||||
114 | Quest Changes | |||
115 | Actions Framework | Adds new quest actions/condition. | Background tech required for a few mods,works as intended | Necessary for some quest mods |
116 | Quest Offer Locations | Displays the location of the quest when being offered quests. Also shows you how much time it will take to get there,so you can decide if you want to refuse quests based on location. Can also be set to prefer nearby quest offers. | Very helpful, lets the player know how far they will need to travel before accepting the quest. This is how it should've been! | |
117 | Archaeologists | Enhance Daggerfall Unity gameplay by making language skills more viable and adding a new guild to the game, called "The Archaeologists Guild". Their mission is to delve into the history of Tamriel and they're interested in all creatures and races who have lived or still live there. Joining gives access to locator devices to aid in dungeon delving. | A brand new guild that actually uses the most useless skills, great for veterans who want a new, challenging build | |
118 | Daggerfall Unity Quest Pack 1 | This quest pack offers more than one hundred additional quests for Daggerfall Unity, mostly for the game's guilds. | More quests the merrier, these are generally more dynamic than vanila | |
119 | Daggerfall Unity Quest Pack 2 | This quest pack offers more quests for Daggerfall Unity, mostly for the game's guilds. | ||
120 | JayH's Random Little Quests | A series of little unrelated events to add some variety to the TES2 life. | ||
121 | theJF Quest Pack | 21 custom quests. A few each for the Fighters, Knights, Mages, Temples, Nobles and Commoners/Merchants. | ||
122 | ||||
123 | Temples and Templar Orders Quest Pack | This is quest pack for Daggerfall Unity offering 35 additional quests. | New quests may need to be started via the ingame console, or by starting a new game | |
124 | Stealthy Thief Quests | Makes you Stealth skill affect the outcome of certain Thieves Guild quests | Make the Stealth skill more essential to thief characters | New quests may need to be started via the ingame console, or by starting a new game |
125 | Skyrim's Adventures | Adds 13 new quests based on Skyrim's radiant quests. | Radiant quests bb | New quests may need to be started via the ingame console, or by starting a new game |
126 | Jobs of the Thieves Guild | Adds 12 new quests for the Thieves Guild, exploring criminal ventures other than burglary. | New quests may need to be started via the ingame console, or by starting a new game | |
127 | The Forgotten Quest Pack | The UESP has held on to several old quest packs that were written for classic Daggerfall. User Hermän2000 converted them to DFU's format, and I edited them with some basic bug fixes. | Bring some of the series' first ever mods to DFU | |
128 | No Rush Main Quest | This mod removes all timers from Daggerfall Unity's main quest, allowing you to take your time to complete them. | Brings the MQ closer to modern TES, recommended for all tbh | Will not work with A New Main Quest (BETA) |
129 | ||||
130 | My Load Order: | |||
131 | This is the load order I used in my copy of DFU | |||
132 | ||||
133 | 3D Enemies | |||
134 | Acquisition | |||
135 | Fixed Dungeon Exteriors | |||
136 | Location Loader | |||
137 | World of Daggerfall | |||
138 | Animator | |||
139 | Travel Options | |||
140 | Ironman Options | |||
141 | Darker Dungeons | |||
142 | Climates & Calories | < DFU will say that these two should be flipped - don't listen to it, flipping these will cause the camp fires not to work. | ||
143 | Bossfall | |||
144 | ClassConfimrWindow | |||
145 | Enhanced Sky | |||
146 | Actions | |||
147 | Crafting | |||
148 | Distant Terrain | |||
149 | Daggerfall Skyshards | |||
150 | Archaeologists | |||
151 | BasicMagicRegen | |||
152 | BasicRoads | |||
153 | Better Ambience | |||
154 | Taverns Redone | |||
155 | Modern Dialogue | |||
156 | DREAM - CINEMATICS | |||
157 | DREAM - COMMONERS | |||
158 | DREAM - HANDHELD | |||
159 | DREAM - HUD & MENU | (I turn this off because it visually conflicts in areas) | ||
160 | DREAM - MOBS | |||
161 | DREAM - MUSIC | |||
162 | DREAM - NPCS | |||
163 | DREAM - PAPERDOLL | |||
164 | DREAM - PORTRAITS | |||
165 | DREAM - SOUND | |||
166 | DREAM - SPRITES | |||
167 | DREAM - TEXTURES | |||
168 | Birds in Daggerfall | |||
169 | Convenient Quest Log | |||
170 | Detailed City Walls | |||
171 | Improved Interior Lighting | |||
172 | RoleplayRealism | |||
173 | TrainingServiceOverhaul | |||
174 | Real Grass | |||
175 | UBLaMF - Map Blocks Addon | |||
176 | Unofficial Bloack, Location and Model Fixes | |||
177 | Awesome 3D models that replace old blocky ones. Will look odd against retro textures though | |||
178 | JewelryAddtions | |||
179 | Faithful 3D Animals | |||
180 | Level Up Adjuster | |||
181 | Limited Gold Shops | |||
182 | Handpainted Models - Buildings | |||
183 | Handpainted Models - Main | |||
184 | Handpainted Models - Treasure Pile | |||
185 | Lively Cities | |||
186 | Hotkey Bar | |||
187 | Power Struggle | |||
188 | Quest Offer Locations | |||
189 | Readied Spellcasting Hands | |||
190 | Repair Tools | |||
191 | Language Skills Overhaul | |||
192 | RestWarningIfUnwell | |||
193 | Skill Books | |||
194 | Sneak and Crouch Combined | |||
195 | Loading Screen | |||
196 | Usable Starting Equipment | |||
197 | ViewableSkillProgress | |||
198 | WildernessNPCs | |||
199 | Realistic Wagon | |||
200 | Lousy Lycans | |||
201 | Wildlife | |||
202 | Minimap | |||
203 | Transparent Windows | |||
204 | Vampiric Options | |||
205 | (Mostly) Magic Mod | |||
206 | LootMenu | |||
207 | NPCHealthIndicators | |||
208 | Realtime Reflections | |||
209 | Unofficial Block, Location and Model Fixes | |||
210 | Skullduggery - A Thief Overhaul | |||
211 | The-Penwick-Papers |
A | B | C | D | |
---|---|---|---|---|
1 | Complete Overhaul (Retro) | |||
2 | ||||
3 | AKA Vanilla Plus Plus Enhancements to almost all systems, while keeping the retro graphic feel. The game will be enhanced or changed beyond recognition in places. Recommended for a second playthrough. NOT for newbies. More in-depth, difficult, and requiring a decent level of game knowledge. | |||
4 | ||||
5 | Mods | Description | Good? (If left blank assume yes) | Compatibility |
6 | Graphical | |||
7 | Vanilla Enhanced | This mod completely overhauls Daggerfall's visuals while maintaining its original pixel art charm. It also adds remastered vanilla skies and a huge variety of villagers and enemies. | Yes, small changes, but still a nice enhancement other the original | Currently Vanilla Enhanced doesn't work with Roleplay & Realism's Villager's Inside Houses module or snow tracks, and may overwrite some icons in R&R: Items. Fixes are being worked on for all these compatibility issues! Enhanced Sky not necessary if using sky module. Sky replacer requires Skyboxer mod |
8 | Dynamic Skies | This mod adds procedural skies with dynamic clouds, sunsets, moons, and stars to Daggerfall Unity. Dynamic Skies' shader loads user-defined presets that determine the skies' appearance. | ||
9 | Distant Terrain | Distant Terrain mod increases view distance and adds low-poly geometry for distant terrain. It further improves horizon appearance when Enhanced Sky mod is active by blending far away terrain into sky. Distant Terrain comes with its own terrain sampler to generate more interesting terrains respecting the original height map data as much as pos | Makes the world more interesting, with hills, mountains and the like. You can see far further than in normal DFU too. Some seams can be seen in the distant land. | In my testing, it seems to work fine with World of Daggerfall, but I haven't tested every location. |
10 | Improved Interior Lighting | Improved Interior Lighting will improve how lights look in Daggerfall Unity in interiors and dungeons. | Highly recommended for beautiful interiors | Perfectly accompanies Darker Dungeons |
11 | Darker Dungeons | Dungeons start unlit (unless lived in by humanoids) - torches and candle can be lit by the player | Improved Interior Lighting: Strongly recommended using this for better atmosphere.Hand Painted Models: Should be compatible but slightly weird behavior might occur | |
12 | Real Grass | A mod for Daggerfall Unity that provides a groundcover with grass and other details. | Makes the wilderness a more pleasant place to be Graphically intensive. High-res models stand out against retro textures | |
13 | Pixelated Grass for Real Grass | These are low-resolution replacement textures for The Lacus' Real Grass mod. This gives a much more consistent look when not using HD textures or when using retro rendering. | Updates real grass to fit in better with the vanilla style | Requires Real Grass |
14 | Nine's Cathay | Replaces Daggerfall's Khajiit from Ohmes-raht to Cathay (Skyrim style kitties) | Allows Khajiit players to play a different form of furstock Optional | Uses retro pixel art style |
15 | Transparent Windows | Allows you to look out of windows from indoors. | Incompatible with Improved Interior Lighting at present Should work with most other mods except any that alter window textures.Can confirm works with Vanilla Enhanced. No DREAM version as of yet. | |
16 | Diverse Weapons | The mod changes the graphics of weapons depending on their type. This means that a daedric sword will look completely different than a steel sword, silver staff than mithril staff, etc. Each type of weapon will have its own unique look, both when attacking from first person and in inventory. | Will standout with any non-pixel art texture packs | |
17 | ||||
18 | UI | |||
19 | Loot Menu | Adds a Fallout 4 style looting menu to the game, making looting less tedious and more real-time. | Makes looting while dungeon crawling far less tedious - is now more modern feeling | A D.R.E.A.M. style version of the background texture is also available. |
20 | Readied Spellcasting Hands | Displays hands when ready to cast a spell | Helps make it clear when a spell is ready | Uses retro styling |
21 | Modern Dialogue | Simpler and transparent dialogue window. | Simple little mod, up to user discretion if they prefer seeing the game world sprite or a character face box | |
22 | Viewable Skill Progress | Shows Your Current Progress To The Next Level For Skills On The Character Sheet Interface Window. | ||
23 | Convenient Quest Log | A revamped version of the active quest log to make it easier to use. Groups each quest message by its parent quest, and displays the length of time left to complete the quest. | ||
24 | World Tooltips | Modernizes gameplay with first-person tooltips that display information about NPCs, buildings, doors, items and other interactable objects upon hovering over them. | Helpful for new players | |
25 | Hotkey Bar | Adds a hotkey bar to map items, spells and other actions to. This is similar to other RPGs like Divinity, Diablo etc. | Mod look is customisable, you can also choose to switch it off of the HUD (Thanks to the mod author for pointing this out) | |
26 | Daggerfall Compass Replacers | A small set of 4 replacers for the in game compass! | Up to user digression - the are quite large | |
27 | NPC Health Indicators | Displays an NPC's health upon them taking damage. | Useful for knowing how much health a enemy has left.The current iteration is very "gamey". Would like to see a Skyrim style option one day too (Health bar along the top/less intrusive) | |
28 | Ambient Text | If you like those flavour text popups when arriving at dungeons then how would you like way more of them? From over a hundred only outside dungeons to over a thousand, and throughout the Iliac Bay! | Environmental and situational unobtrusive ambient text popups. | |
29 | ||||
30 | Optional Graphics/UI mods | |||
31 | Vanilla Normal Mapped - DFU | This mod adds shader mapped textures into the game based on the original size and resolution of the original textures. | Makes the retro textures look great with the improved lighting | |
32 | Nine's Cathay | Replaces Daggerfall's Khajiit from Ohmes-raht to Cathay (Skyrim style kitties) | Allows Khajiit players to play a different form of furstock | Uses retro pixel art style |
33 | Nine's Suthay-raht | Bring a small slice of Morrowind into Daggerfall with it's khajiit. | Allows Khajiit players to play a different form of furstock | Uses retro pixel art style |
34 | No Nudity | Gives the bare minimum of clothes to many NPCs | Great for a SFW playthrough | Uses retro pixel art style |
35 | NSFW - Dongs of Daggerfall | Dongs of Daggerfall offers full male nudity immersion. | NSFW gaming - up to user digression | Uses retro pixel art style |
36 | Immersive P*ssy DBBE | This mod adds detailed vagina's to the player paperdolls for all of the races in Daggerfall. | NSFW gaming - up to user digression | Uses retro pixel art style |
37 | Loading Screen | A customizable loading screen with support for custom background images and different presets. | Gives a pseudo Skyrim like loading screen | The images in the loading use DREAM textures, so I'd only recommend to run alongside that |
38 | Oblivion Styled Loadscreens | A pack of Oblivion Styled Loading to be used by The Lacus's Loading Screen mod. | These are a more tasteful addition IMO | Requires Loading Screen |
39 | Immersive Loading Screens | 60+ Elder Scrolls Legends artworks for the Loading Screen mod. | A nice illustrative choice | Requires Loading Screen |
40 | PaperDoll No More An Character Art Replacer | Replace the ugly paperdoll with art you found instead. | A bit janky art wise, but a nice choice for those that are bored of the paper doll | Require Roleplay & Realism - Items Vanilla options available |
41 | Enchanted Compass - A Minimap Mod | Adds a minimap to the screen | Feels out of place with the retro graphic style | |
42 | Context-Sensitive Interaction | Automatically switches to the most appropriate interaction mode (like in Oblivion/Skyrim). | Removes clunkiness of having to switch your current use mode, makes DFU controls closer to modern TES | Author suggest setting icons to "classicXhair" and installing "Sneak and Crouch Combined" (https://www.nexusmods.com/daggerfallunity/mods/140). There is fix conflict with Darker Dungeons which prevents you from stealing torches or oil. Doesn't work with the Penwick Papers - you will have to choose which you prefer |
43 | ||||
44 | Gameplay changes | |||
45 | Roleplay and Realism | Tons of module gameplay enhancements supporting role-play and realism aspects | ||
46 | Roleplay and Realism - Items | Contains modules to enhance Daggerfall Unity gameplay, specifically focussing on items and loot | Coincides with Roleplay and Realism - not required, but would be weird without | |
47 | Travel Options | Provides options for travelling around the Iliac Bay, allowing for either fast travel or time accelerated real travel modes | ||
48 | Climates and Calories | Adds effects for Climates, Weather, Clothing, Hunting, Camping, Food and Starvation. (Like Skyrim Frostfall) | Requires Roleplay and Realism (normal and items) and Travel Options. Distant Terrain must be below this in the load order to avoid conflicts while camping Dark Dungeon must be above this if using DREAM. DFU will say this is wrong, but it is the only way for the campfires to work. Reported conflict with the Acquisition mod | |
49 | The Penwick Papers | Large modular mod including new systems such as herbalism, trapping, enhanced info mode, new magic spells and non-magic spells and a non-magical form of Recall | Will not work well with Context Sensitive Interaction, as The Penwick Papers relies heavily on the various Interaction Modes Utilises the Grappling hook from Skullduggery Context based actions will not work with Context Sensitive Interaction installed | |
50 | MeriTamas's (Mostly) Magic Mod | A modular mod that focuses changing and adding new magic spells and system, as well as changing enemy difficulty | ||
51 | Daggerfall Skyshards | Adds 192 ESO style Skyshards scattered around the world. For each third that you find and activate, you gain a +1 ability bonus (Strength, Intelligence, Agility, etc...) in a predetermined order. All Skyshards are located outside; some close to civilization, others are far of in the wilderness. | ||
52 | Language Skills Overhaul An NPC Follower Mod | Allows you to use the language skills to convince enemies to join your party, and follow you around the world. Also adds conversation options for trading and naming your party members. | ||
53 | Better Default Classes | Improves the default classes in both quality and variety, for both new players and veterans. | Class Selection Questions may or may not break. | |
54 | Skulduggery - A Thief Overhaul | Rebalances and improves mechanics for thief skills. Also adds new thief items for sale at the Thieves Guild. | ||
55 | Bossfall | Unleveled loot and enemies, increases difficulty, and adds many new features. | ||
56 | Ironman Options | Deletes save on death. Does not allow manual saving. Includes options for a permanent save or an extra lives system. | Really emphasises the 3D roguelike nature of DF | |
57 | Mercenaries | Hireable NPC followers to help the player | Uses a contract system to temporarily hire a band of mercenaries to aid you in combat or clearing a dungeon.Useful for weaker characters, or when role-playing a character who doesn't much like combat. | |
58 | Basic Magic Regen | Adds a simple Passive Mana Regeneration system that affects the player. The type of regeneration can be toggled from either a flat amount based on the Willpower stat, or a percentage based on the Willpower stat. | ||
59 | Realistic Wagon | Name you horse - Unhitch wagon - Horse and wagon are physical beings in the world (like Oblivion and Skyrim) | ||
60 | Training Service Overhaul | Overhauls the guild training service, making it more detailed and interesting to use. Various factors now effect the gold cost of training, how much skill experience you get from training, increasing the possible training cap from 50 to whatever you want. More as well, with the majority of these options being customizable through the mod settings. | ||
61 | Sneak and Crouch Combined | Combines sneaking and crouching together as one single action. | This is a no brainer. | |
62 | LevelUp Adjuster | Change the Attribute Points and HP roll mechanics for leveling up. Change Attribute Maximum as well as starting Attribute scores. | As a more dynamic version of the above mod, they will not be able to coexist | |
63 | Skill Books | Adds books that allows you to spend an hour reading to train skills. | Works a bit more in-depth than Morrowind and later - gives a gameplay reason to read the books | |
64 | Lousy Lycans | Fleshes out and rebalances the lycanthropy effects of the game, making them more roleplaying flavoured and less overpowered. | Werewolfs are broken in Vanilla, so this helps balance them a bit | Requires Realistic Wagon |
65 | Vampiric Options | This mod makes playing a vampire character arguably enjoyable, by providing proper vampire character portraits and options to improve annoying bloodlust mechanic. | ||
66 | Jewelry Additions | Adds various new pieces of equippable and usable Gems, Jewelry, and Accessories | This mod should be compatible with all other mods out there, as it essentially only does things within its own confines. However, the items textures used in this mod will likely clash graphically if you are using a graphical overhaul mod such as DREAM, but that is to be expected. | |
67 | Crafting | Mod to craft armors , weapons, clothing and other items. - you can buy forging and weaving sets to craft items using ingredients; - your chance to successfully craft an item relies on your mercantile skill; | Gives use to Mercantile skill past prices.UI implementation is a bit cumbersome | |
68 | Repair Tools | Adds Various Repair Tools To Fix Item Condition In The Field. | This mod should have no compatibility issues, as it simply adds new assets into the game. THIS IS COMPATIBLE with Roleplay Realism: Items, added items, including the chain mail armors. | |
69 | Limited Gold Shops | All shops that can normally have items sold to them (besides thieves guild fences) now have a limited supply of gold that restocks every 15 in-game days after first being entered. This supply of gold is determined by many factors,primarily being store quality, as well as regional modifier. Stores can be invested in to increase this limit. | ||
70 | Harvestable Crops | Make crops found near farms lootable for classic ingredients. | Brings the game that bit closer to the modern TES way of handling objects and alchemy | Compatible with texture mods. Not compatible with mods that replace the entire crop object. |
71 | Rest Warning If Unwell | Gives A Warning Message When Opening The Rest Window, If Currently Poisoned Or Diseased. | Should've been in vanilla | |
72 | Usable Starting Equipment | After character creation, checks all weapons and armors to make sure you can use them. | No brainer, was always dumb to give the player stuff they cant use | |
73 | Temples Cure Poison | The Temple 'Cure Disease' Service Now Also Cures Poisoning. | ||
74 | ||||
75 | Bug Fixes and Restored Content | |||
76 | Fixed Dungeon Exteriors | Changes the exterior of 670 dungeons to fit the dungeon type and name. You will no longer see the "cave mound" entrance for castles, citadels, prisons, crypts, etc. | Fixes one of the bugs I pointed out in the retrospective | |
77 | Unofficial Block Location and Model fixes | Fixes the numerous bugs that exist in Daggerfall's Blocks, Locations and Models. | Essentially a huge unofficial patch fixing all sorts of problems | May conflict with any mods that change the same areas |
78 | fixed paperdoll skin | This is a sprite override for some of the races so their face and body match. It also changes the duplicate face for the nord female. | Will conflict with any texture mods that affect the character model | |
79 | Riding Enemies | Makes some enemies ride horses when outside. Originally a cut feature, indeed the sprites are from the base game | Restores cut content - allows mounted vs mounted combat | Graphic mods may not enhance the sprites |
80 | Aquatic Sprites | Adds several of the unused underwater sprites in submerged cavern dungeons. | Restores cut content | None known. |
81 | Bestiary | Bestiary is a mod, that reintroduces as seen in one of Daggerfalls demos, and further builds upon it. | Restores cut content | Bestiary fully supports D.R.E.A.M. and other texture replacement mods. |
82 | Prostitutes And Lovers | You can now have amorous assignations with prostitutes, commoners and nobles. Also, there's sacred prostitution from the House of Dibella. | Restores cut content. Whether this is lore friendly or not is up to your discretion. | It shouldn't conflict with other mods, even if someone creates a prostitute's guild mod(although future versions of this mod may do that so might conflict) it should run side by side with this one just fine. At the moment the only possible conflict would be with other new quests that use the same id numbers, i.e. the 10 Commoner quest ids 90 to 99, the 4 nobility quest ids 90 to 93, and the 3 temple quest ids 90 to 92. |
83 | Love and Lust | Adds a prostitute guild to the game, and allows you to have sexual intercourse with people through the guild. It has 13 quests. I tried to make as few dungeon delving ones as possible. | Restores cut content. Whether this is lore friendly or not is up to your discretion. | |
84 | Windmills of Daggerfall | This mod adds Windmills back to the game with animated blades. | Restore cut content to all farms | May conflict with any mod that also affects farms |
85 | Arena's Adventures | Brings Elder Scrolls : Arena's side quests to Daggerfall with the addition of 3 quests given by commoners and6 quests given by nobles. | Mainly delivery mods, but the more the merrier for variety | |
86 | ||||
87 | World changes and immersion | |||
88 | World of Daggerfall | Adds over 200 types of locations all over the world | ||
89 | Warm Ashes - Dangerous Dungeon Exteriors | A mod that adds random encounters and events to the game. Previously run through the quest system, Warm Ashes will now work like any other mod installation.This is a silent quest system that runs in the background that selects random dungeons and gives it life. A meaning to explore. You might find nothing, or you might find a group of bandits, some treasure or maybe you are even being followed yourself. I hope this gives incentive to explore besides the dungeon's themselves for now you might stumble upon something when you explore! | Known issues for siege encounters:-If you reload a save during a siege, DFU won't remember you entering the location so the retreat flag will start to run. You can get around this by exciting the location and re-entering.-Reloading the save too much will de-spawn the enemies and you will not be able to complete the siege. | |
90 | Basic Roads | Adds roads and dirt tracks to the world of Daggerfall, which can be travelled upon if you use my Travel Options mod. New version included optional rivers/streams | Works well with Travel Options, but it isn't required - pathing is still in beta though | |
91 | Wildlife | Adds animals in the wilderness. | Doggies | |
92 | Taverns Redone | Adds more detail and visual variation to taverns in Daggerfall | Makes taverns far larger and nicer to be in | Optional patch for DREAM |
93 | Immersion Roles | Begin a new life in a different role, separate from the TES2 main story.This mod will provide one new role for your newly-made character to live in, that is not the main quest of Daggerfall. It will last for your first few levels, and include some flavor text when you gain the 2nd, 4th, 6th, and 8th levels. | New role-playing option, not recommended for first playthrough.Hardcore RP, not for faint of heart | |
94 | Lively Cities | Lively Cities adds static NPCs on the streets of Daggerfall's cities and smaller settlements. You may stumble upon beggars,tavern patrons, prostitutes, priests, commoners, children, minstrels and acrobats the next time you're in town. | Highly recommended to give more life to settlements | |
95 | Better Ambience | Adds several modular features: camera shaking, better footsteps, better weather, and dungeon reverb + fog | ||
96 | Detailed City Walls | Decorates the exteriors and otherwise empty interiors of the city walls. Restores two bugged tower interiors and adds 3 quests taking place inside the city walls. | Pairs nicely with "Lively Cities" | If using Hand Painted Models - Buildings, the banners in Daggerfall, Sentinel, Wayrest, Dwynnen and Anticlere will clip with the walls. |
97 | Arena-Style Flavor Text | Brings Elder Scrolls 1 : Arena's flavor-text upon entering a public location that describes the overall feeling of the place depending on weather, season, climate, time of day and building type. | Lite mod that adds some nice ambience via DnD style text | |
98 | Town Descriptions and Details | Daggerfall sites can be pretty samey, with not much difference between any of them. While there's nothing I can do to physically change that, here's a small attempt to somewhat alleviate that problem with a bit of imagination. | Lite mod that adds some nice ambience via DnD style text | |
99 | Town Greetings of the Iliac Bay | Upon arrival in a settlement, a flavor text appears describing the town and informing you of the current date. These 41 messages come from the Elder Scrolls I : Arena. | Lite mod that adds some nice ambience via DnD style text | If you also use Town Description and Details, you will receive both mods' messages upon entering a village, hamlet or city, which can provide even more interesting details about the location you visit. |
100 | Tavern games | Wanna lighten taverns up a little? How about some tavern games? This mod uses the quests system to spawn NPCs you can play tavern games with! | Not super in-depth at the moment, just some text boxes/quests, but adds to the immersion of the taverns | Works with Tavern Redone during testing |
101 | Leveling Inspiration | Brings Morrowind's and Oblivion's inspirational messages once you gain a level. From Level 2 to Level 21. | ||
102 | Wilderness NPCs | Spawns friendly and enemy NPCs in the wilderness. | A more vanilla way of adding life to the game world than other more ambitious mods | Can cause too many random encounters if using Basic Roads and Power Struggles. You can either turn the settings down to make them rarer, or choose to omit this. |
103 | Birds in Daggerfall | Adds flying birds in the skies of Daggerfall | ||
104 | Populated buildings | Tired of feeling like the only person in the entire Iliac Bay whoever visits shops, temples, and guilds? This mod uses the quest system to occasionally spawn NPCs in buildings you're inside of. | Adds even more life to settlements, buildings can feel a bit too full at times though | Any mod that uses the same quest number may conflict. 2 years old, may be buggy in current DFU build |
105 | Banditry and Travelling Merchants | This mod expands upon the banditry mechanic I introduced with my Travelling Alchemists mod and introduces a variety of different NPC travellers you can trade with or rob. You will encounter these NPCs every 0-3 days, and only if you're in the wilderness and during the daytime. You can click on them to attempt to talk or trade. | Helps make the wilderness a more interesting place, combines well with travel options | May conflict with any mods that also affect the wilderness - ie. Wilderness NPCs |
106 | ||||
107 | Optional Immersion mods | |||
108 | Immersion Roles | Begin a new life in a different role, separate from the TES2 main story.This mod will provide one new role for your newly-made character to live in, that is not the main quest of Daggerfall. It will last for your first few levels, and include some flavor text when you gain the 2nd, 4th, 6th, and 8th levels. | New role-playing option, not recommended for first playthrough.Hardcore RP, not for faint of heart | |
109 | Random Immersion Roles | Choose a random role for your character at the start of the game, picked from JayH's fantastic Immersion Roles mods. | Really helps with that roguelike nature I keep mentioning that Daggerfall has | |
110 | Random Starting Dungeon | The Player Starts In A Random Dungeon In The Iliac Bay. | Privateer's Hold can get a bit boring after the 50th time | Recommended for Immersion Roles |
111 | Optional Main Quest | This quest hack allows you to avoid Daggerfall's main quest completely, as though it never existed. Daggerfall will not be haunted, Brisienna will not contact you, and your journal will be empty at the game's start. | As I mentioned in my analysis, once youve done the MQ once, there isn't much need to do it again | Recommended for Immersion Roles |
112 | SIGIL - Wilderness Encounters | SIGIL is a silent quest system providing numerous new random encounters and events that can happen in wilderness of Illiac Bay depending on last location visited by a player. | May add too many encounters for some, but if you want more life in the wilderness - this is for you. | Warm Ashes and SIGIL are compatible with each other. On an existing character, use the console commands start quest AZCULTSTART1, start quest AZCULTSTART2, start quest AZCULTSTART3 and start quest AZCULTSTART4 to begin the events happening for each part of the quest system with latest version of SIGIL being installed. |
113 | Diema's Dungeon Replacements | Replacements for existing dungeons in the game, built with the DFU world data editor. Currently, there are 4. | Only 4 so far, but a very exciting mod to keep an eye on | Currently Replaced Dungeons, by Region: Daggerfall: Coppersly Graveyard Woodwing Graveyard Copperston Vaults Ashford Graveyard |
114 | ||||
115 | Quest Changes | |||
116 | Actions Framework | Adds new quest actions/condition. | Background tech required for a few mods,works as intended | Necessary for some quest mods |
117 | Quest Offer Locations | Displays the location of the quest when being offered quests. Also shows you how much time it will take to get there,so you can decide if you want to refuse quests based on location. Can also be set to prefer nearby quest offers. | Very helpful, lets the player know how far they will need to travel before accepting the quest. This is how it should've been! | |
118 | Archaeologists | Enhance Daggerfall Unity gameplay by making language skills more viable and adding a new guild to the game, called "The Archaeologists Guild". Their mission is to delve into the history of Tamriel and they're interested in all creatures and races who have lived or still live there. Joining gives access to locator devices to aid in dungeon delving. | A brand new guild that actually uses the most useless skills, great for veterans who want a new, challenging build | |
119 | Daggerfall Unity Quest Pack 1 | This quest pack offers more than one hundred additional quests for Daggerfall Unity, mostly for the game's guilds. | More quests the merrier, these are generally more dynamic than vanila | |
120 | Daggerfall Unity Quest Pack 2 | This quest pack offers more quests for Daggerfall Unity, mostly for the game's guilds. | ||
121 | JayH's Random Little Quests | A series of little unrelated events to add some variety to the TES2 life. | ||
122 | theJF Quest Pack | 21 custom quests. A few each for the Fighters, Knights, Mages, Temples, Nobles and Commoners/Merchants. | ||
123 | ||||
124 | Temples and Templar Orders Quest Pack | This is quest pack for Daggerfall Unity offering 35 additional quests. | New quests may need to be started via the ingame console, or by starting a new game | |
125 | Stealthy Thief Quests | Makes you Stealth skill affect the outcome of certain Thieves Guild quests | Make the Stealth skill more essential to thief characters | New quests may need to be started via the ingame console, or by starting a new game |
126 | Skyrim's Adventures | Adds 13 new quests based on Skyrim's radiant quests. | Radiant quests bb | New quests may need to be started via the ingame console, or by starting a new game |
127 | Jobs of the Thieves Guild | Adds 12 new quests for the Thieves Guild, exploring criminal ventures other than burglary. | New quests may need to be started via the ingame console, or by starting a new game | |
128 | The Forgotten Quest Pack | The UESP has held on to several old quest packs that were written for classic Daggerfall. User Hermän2000 converted them to DFU's format, and I edited them with some basic bug fixes. | Bring some of the series' first ever mods to DFU | |
129 | No Rush Main Quest | This mod removes all timers from Daggerfall Unity's main quest, allowing you to take your time to complete them. | Brings the MQ closer to modern TES, recommended for all tbh | Will not work with A New Main Quest (BETA) |
130 | ||||
131 | My Load Order: | |||
132 | This is the load order I used in my copy of DFU | |||
133 | ||||
134 | Acquisition | |||
135 | Fixed Dungeon Exteriors | |||
136 | Location Loader | |||
137 | World of Daggerfall | |||
138 | Animator | |||
139 | Travel Options | |||
140 | Ironman Options | |||
141 | Darker Dungeons | |||
142 | Climates & Calories | |||
143 | Vanilla Base - Base | |||
144 | Vanilla Base - Animated People | |||
145 | Vanilla Base - Villagers | |||
146 | Vanilla Base - Villains & Monsters | |||
147 | Bossfall | |||
148 | ClassConfimrWindow | |||
149 | Enhanced Sky | |||
150 | Diverse Weapons | |||
151 | Actions | |||
152 | Crafting | |||
153 | Distant Terrain | |||
154 | Daggerfall Skyshards | |||
155 | Archaeologists | |||
156 | BasicMagicRegen | |||
157 | BasicRoads | |||
158 | Better Ambience | |||
159 | Taverns Redone | |||
160 | Modern Dialogue | |||
161 | Birds in Daggerfall | |||
162 | Convenient Quest Log | |||
163 | Detailed City Walls | |||
164 | Improved Interior Lighting | |||
165 | RoleplayRealism | |||
166 | TrainingServiceOverhaul | |||
167 | Real Grass | |||
168 | UBLaMF - Map Blocks Addon | |||
169 | Unofficial Bloack, Location and Model Fixes | |||
170 | HarvestableCrops | |||
171 | JewelryAddtions | |||
172 | Faithful 3D Animals | |||
173 | Level Up Adjuster | |||
174 | Limited Gold Shops | |||
175 | Lively Cities | |||
176 | Hotkey Bar | |||
177 | Power Struggle | |||
178 | Quest Offer Locations | |||
179 | Readied Spellcasting Hands | |||
180 | Repair Tools | |||
181 | Language Skills Overhaul | |||
182 | RestWarningIfUnwell | |||
183 | Skill Books | |||
184 | Sneak and Crouch Combined | |||
185 | Loading Screen | |||
186 | Usable Starting Equipment | |||
187 | ViewableSkillProgress | |||
188 | WildernessNPCs | |||
189 | Realistic Wagon | |||
190 | Lousy Lycans | |||
191 | Wildlife | |||
192 | Minimap | |||
193 | Transparent Windows | |||
194 | Vampiric Options | |||
195 | (Mostly) Magic Mod | |||
196 | LootMenu | |||
197 | Nine's Suthay-raht - Morrowind | |||
198 | NPCHealthIndicators | |||
199 | Paperdoll Roleplay Realism | |||
200 | Realtime Reflections | |||
201 | Unofficial Block, Location and Model Fixes | |||
202 | Skullduggery - A Thief Overhaul | |||
203 | The-Penwick-Papers |
A | B | C | D | E | F | G | H | I | J | K | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Troubleshooting | ||||||||||
2 | |||||||||||
3 | Below is a list of known issues and fixes I have found | ||||||||||
4 | |||||||||||
5 | |||||||||||
6 | |||||||||||
7 | Most issues relate to load order, use the recommended Load Order and check out the Nexus Pages for the mods that are causing you any issues, the comments on those pages can help |
A | B | C | D | E | F | G | H | |
---|---|---|---|---|---|---|---|---|
1 | Immersive | |||||||
2 | ||||||||
3 | Mods are not displayed in any order - use recommended mod build tabs for a curated package Some mods appear in multiple sheets - ie. immersion mods that change the graphics | |||||||
4 | ||||||||
5 | Mods | Downloadable | Description | Good? | Compatibility | |||
6 | World of Daggerfall | Y (beta) | Adds over 200 types of locations all over the world | Amazing work by the team - adds so much to the game's world, and really makes exploring Daggerfall something you would actually want to do | Make conflict with other mods that affect the game's world | |||
7 | Darker Dungeons | Y | Dungeons start unlit (unless lived in by humanoids) - torches and candle can be lit by the player | A bit too dark with DREAM installed, works well with Vanilla graphics though | Improved Interior Lighting: Strongly recommended using this for better atmosphere.Hand Painted Models: Should be compatible but slightly weird behavior might occur | |||
8 | Realistic Wagon | Y | Name you horse - Unhitch wagon - Horse and wagon are physical beings in the world (like Oblivion and Skyrim) | |||||
9 | Roleplay and Realism | Y | Tons of module gameplay enhancements supporting role-play and realism aspects | |||||
10 | Roleplay and Realism - Items | Y | Contains modules to enhance Daggerfall Unity gameplay, specifically focussing on items and loot | Coincides with Roleplay and Realism - not required, but would be weird without | ||||
11 | Travel Options | Y | Provides options for travelling around the Iliac Bay, allowing for either fast travel or time accelerated real travel modes | |||||
12 | Climates and Calories | Y | Adds effects for Climates, Weather, Clothing, Hunting, Camping, Food and Starvation. (Like Skyrim Frostfall) | Requires Roleplay and Realism (normal and items) and Travel Options | ||||
13 | The Penwick Papers | Y | Large modular mod including new systems such as herbalism, trapping, enhanced info mode, new magic spells and non-magic spells and a non-magical form of Recall | May conflict with mods that affect similar systems | ||||
14 | Basic Roads | Y | Adds roads and dirt tracks to the world of Daggerfall, which can be travelled upon if you use my Travel Options mod. New version included optional rivers/streams | Works well with Travel Options, but it isn't required - pathing is still in beta though | ||||
15 | Masked Road Textures | Y | Replaces the vanilla road textures with alternative versions that have a different road design that was crafted from the vanilla textures so they don't stand out. | Didn't work for me - resulted in missing textures | ||||
16 | Jewelry Additions | Y | Adds various new pieces of equippable and usable Gems, Jewelry, and Accessories | This mod should be compatible with all other mods out there, as it essentially only does things within its own confines. However, the items textures used in this mod will likely clash graphically if you are using a graphical overhaul mod such as DREAM, but that is to be expected. | ||||
17 | Villager Immersion | N/A | Villager Immersion Overhaul replaces many of the generic Villagers and adds adventurers/New race to the cities of the Iliac Bay. Cities and towns should feel more alive than ever with this texture swap. | N/A | Looks promising, but is currently broken and is not available for download | |||
18 | Rest Warning If Unwell | Y | Gives A Warning Message When Opening The Rest Window, If Currently Poisoned Or Diseased. | |||||
19 | Dynamically Progressing Main Quest | Y | An alternate main quest mod where a protagonist "NPC" completes it as the weeks and months go by, therefore allowing the player to make up his own story while the events of Daggerfall unfold. | Not recommended for first playthrough | DPMQ is not compatible with mods that affect the main quest, such as Jehuty's Optional Main Quest or A New Main Quest. | |||
20 | Power Struggle | Y | Mod which shows the power struggle between Daggerfall's factions.Even unmodded, the game keeps track of wars, alliances, famines, plagues and even witch hunts, but doesn't actually use these data... until now. | Makes travelling a far more interesting experience, towns and cities can be in open battle, or POWs can be seen on crosses | ||||
21 | Context-Sensitive Interaction | Y | Automatically switches to the most appropriate interaction mode (like in Oblivion/Skyrim). | Removes clunkiness of having to switch your current use mode, makes DFU controls closer to modern TES | Author suggest setting icons to "classicXhair" and installing "Sneak and Crouch Combined" (https://www.nexusmods.com/daggerfallunity/mods/140). There is fix conflict with Darker Dungeons which prevents you from stealing torches or oil. | |||
22 | Modern Dialogue | Y | Simpler and transparent dialogue window. | Simple little mod, up to user discretion if they prefer seeing the game world sprite or a character face box | ||||
23 | Race Height | Y | Every race has a different height. | Caused a weird mouse look glitch for me when loading a game - unuseable until fixed | ||||
24 | Riding Enemies | Y | Makes some enemies ride horses when outside. Originally a cut feature, indeed the sprites are from the base game | Restores cut content - allows mounted vs mounted combat | Graphic mods may not enhance the sprites | |||
25 | Aquatic Sprites | Y | Adds several of the unused underwater sprites in submerged cavern dungeons. | Restores cut content | None known. | |||
26 | Wildlife | Y | Adds animals in the wilderness. | Doggies | ||||
27 | Taverns Redone | Y | Adds more detail and visual variation to taverns in Daggerfall | Makes taverns far larger and nicer to be in | Optional patch for DREAM | |||
28 | Famous Faces of the Iliac Bay | Y | Brings back Daggerfall's missing unique NPCs who can act as quest givers and makes most of the regions' rulers a bit more unique by having a sprite fitting their title and gender. | Restores cut content - makes non-story based rulers a bit more interesting | ||||
29 | Immersion Roles | Y | Begin a new life in a different role, separate from the TES2 main story.This mod will provide one new role for your newly-made character to live in, that is not the main quest of Daggerfall. It will last for your first few levels, and include some flavor text when you gain the 2nd, 4th, 6th, and 8th levels. | New role-playing option, not recommended for first playthrough.Hardcore RP, not for faint of heart | ||||
30 | Crafting | Y | Mod to craft armors , weapons, clothing and other items. - you can buy forging and weaving sets to craft items using ingredients; - your chance to successfully craft an item relies on your mercantile skill; | Gives use to Mercantile skill past prices.UI implementation is a bit cumbersome | ||||
31 | Repair Tools | Y | Adds Various Repair Tools To Fix Item Condition In The Field. | This mod should have no compatibility issues, as it simply adds new assets into the game. THIS IS COMPATIBLE with Roleplay Realism: Items, added items, including the chain mail armors. | ||||
32 | Acquisition | Y | Can acquire a shop/tavern by "buying" its acquisition contract; - the contract's value is based on the building's quality (1-20) multiplied by 10000; - at the start or each month, you get a share (contract's value / 12 months)... - ...and the value changes according to the player's mercantile skills; - you can take goods/rooms for free and rename your buildings' name; | There are few To-do's yet to be made by the author | ||||
33 | Limited Gold Shops | Y | All shops that can normally have items sold to them (besides thieves guild fences) now have a limited supply of gold that restocks every 15 in-game days after first being entered. This supply of gold is determined by many factors,primarily being store quality, as well as regional modifier. Stores can be invested in to increase this limit. | May conflict with "Acquisition" | ||||
34 | Reasonable Blood | Y | Blood Effects Make More Sense To What Enemies It Applies To, Also Less Blood On Some Corpse Textures | Makes sense that elemental daedra wouldn't bleed | This mod should be completely compatible with all other mods out there, that don't also change the same textures. | |||
35 | Lively Cities | Y | Lively Cities adds static NPCs on the streets of Daggerfall's cities and smaller settlements. You may stumble upon beggars,tavern patrons, prostitutes, priests, commoners, children, minstrels and acrobats the next time you're in town. | Highly recommended to give more life to settlements | ||||
36 | Better Ambience | Y | Adds several modular features: camera shaking, better footsteps, better weather, and dungeon reverb + fog | |||||
37 | Detailed City Walls | Y | Decorates the exteriors and otherwise empty interiors of the city walls. Restores two bugged tower interiors and adds 3 quests taking place inside the city walls. | Pairs nicely with "Lively Cities" | If using Hand Painted Models - Buildings, the banners in Daggerfall, Sentinel, Wayrest, Dwynnen and Anticlere will clip with the walls. | |||
38 | Bestiary | Y | Bestiary is a mod, that reintroduces as seen in one of Daggerfalls demos, and further builds upon it. | Restores cut content | Bestiary fully supports D.R.E.A.M. and other texture replacement mods. | |||
39 | Loot Menu | Y | Adds a Fallout 4 style looting menu to the game, making looting less tedious and more real-time. | Makes looting while dungeon crawling far less tedious - is now more modern feeling | A D.R.E.A.M. style version of the background texture is also available. | |||
40 | Decorator | Y | Place furniture, containers, lights, potion makers, spell makers, paintings, and more to decorate your player home and player ship! Airships compatibility included. | Hasn't been updated in 2 years - may conflict with other mods | Does work with Handpainted Models, but installing Handpainted Models on top of a game that already has objects placed in homes/ships will destroy all items. Uninstalling Handpainted Models has unpredictable effects, but placed objects should remain and just need repositioning.Objects that already have a light on them (Fireplace, torches, lanterns etc) do not have their lights editable yet. The fireplace also drops through the ground when clicking Low. | |||
41 | Airships | Y | Add a flyable airship to purchase, use it to fly across the map at high speed and store loot! Also adds ability to charter a flight and travel as a passenger to any location from all major cities. | Hasn't been updated in awhile, so bugs possible.Kinda lore friendly, but also not (dwarven airships etc.)Very system intensive at times (render distance) | D.R.E.A.M - This mod adds an airship option to the transport menu, and therefore will conflict with DREAMS transport menu. There is a compatibility option in mod settings to remove the airship button and instead use the Ship button to call the airship. Tedious Travel by jedidia: Compatible. If you have a current destination and open the travel map while on the ship, be sure to click "No" if it prompts whether to continue journey. Distant Terrain: Compatible, but personally my computer doesn't handle it too well. It also removes the distant fog and reveals the tiles to all be water, which is awkward looking when flying over land. Could just be my setup is installed wrong. | |||
42 | Arena-Style Flavor Text | Y | Brings Elder Scrolls 1 : Arena's flavor-text upon entering a public location that describes the overall feeling of the place depending on weather, season, climate, time of day and building type. | Lite mod that adds some nice ambience via DnD style text | ||||
43 | Prostitutes And Lovers | Y | You can now have amorous assignations with prostitutes, commoners and nobles. Also, there's sacred prostitution from the House of Dibella. | Restores cut content. Whether this is lore friendly or not is up to your discretion. | It shouldn't conflict with other mods, even if someone creates a prostitute's guild mod(although future versions of this mod may do that so might conflict) it should run side by side with this one just fine. At the moment the only possible conflict would be with other new quests that use the same id numbers, i.e. the 10 Commoner quest ids 90 to 99, the 4 nobility quest ids 90 to 93, and the 3 temple quest ids 90 to 92. | |||
44 | Town Descriptions and Details | Y | Daggerfall sites can be pretty samey, with not much difference between any of them. While there's nothing I can do to physically change that, here's a small attempt to somewhat alleviate that problem with a bit of imagination. | Lite mod that adds some nice ambience via DnD style text | ||||
45 | Town Greetings of the Iliac Bay | Y | Upon arrival in a settlement, a flavor text appears describing the town and informing you of the current date. These 41 messages come from the Elder Scrolls I : Arena. | Lite mod that adds some nice ambience via DnD style text | If you also use Town Description and Details, you will receive both mods' messages upon entering a village, hamlet or city, which can provide even more interesting details about the location you visit. | |||
46 | Leveling Inspiration | Y | Brings Morrowind's and Oblivion's inspirational messages once you gain a level. From Level 2 to Level 21. | |||||
47 | Pilgrimages | Y | Pilgrimage to shrines, and pray to the divines to receive their advice, blessings, and curses.Inspired by the Divination mechanic in Dwarf Fortress Includes new quests | |||||
48 | Warm Ashes - Dangerous Dungeon Exteriors | Y | A mod that adds random encounters and events to the game. Previously run through the quest system, Warm Ashes will now work like any other mod installation.This is a silent quest system that runs in the background that selects random dungeons and gives it life. A meaning to explore. You might find nothing, or you might find a group of bandits, some treasure or maybe you are even being followed yourself. I hope this gives incentive to explore besides the dungeon's themselves for now you might stumble upon something when you explore! | Known issues for siege encounters:-If you reload a save during a siege, DFU won't remember you entering the location so the retreat flag will start to run. You can get around this by exciting the location and re-entering.-Reloading the save too much will de-spawn the enemies and you will not be able to complete the siege. | ||||
49 | Tavern games | Y | Wanna lighten taverns up a little? How about some tavern games? This mod uses the quests system to spawn NPCs you can play tavern games with! | Not super in-depth at the moment, just some text boxes, but adds to the immersion of the taverns | May conflict with "taverns redone" | |||
50 | Wilderness NPCs | Spawns friendly and enemy NPCs in the wilderness. | A more vanilla way of adding life to the game world than other more ambitious mods | May conflict with "Warm Ashes" and/or "World of Daggerfall" | ||||
51 | Birds in Daggerfall | Y | Adds flying birds in the skies of Daggerfall | |||||
52 | Populated buildings | Y | Tired of feeling like the only person in the entire Iliac Bay whoever visits shops, temples, and guilds? This mod uses the quest system to occasionally spawn NPCs in buildings you're inside of. | Adds even more life to settlements, buildings can feel a bit too full at times though | Any mod that uses the same quest number may conflict. 2 years old, may be buggy in current DFU build | |||
53 | Banditry and Travelling Merchants | Y | This mod expands upon the banditry mechanic I introduced with my Travelling Alchemists mod and introduces a variety of different NPC travellers you can trade with or rob. You will encounter these NPCs every 0-3 days, and only if you're in the wilderness and during the daytime. You can click on them to attempt to talk or trade. | Helps make the wilderness a more interesting place, combines well with travel options | May conflict with any mods that also affect the wilderness - ie. Wilderness NPCs | |||
54 | Windmills of Daggerfall | Y | This mod adds Windmills back to the game with animated blades. | Restore cut content to all farms | May conflict with any mod that also affects farms | |||
55 | Harvestable Crops | Y | Make crops found near farms lootable for classic ingredients. | Brings the game that bit closer to the modern TES way of handling objects and alchemy | Compatible with texture mods. Not compatible with mods that replace the entire crop object. | |||
56 | New Canon Locations | Y | Adds new, established locations missing from Vanilla Daggerfall, presently primarily inspired by TES Arena. | Adds cities, towns and dungeons found in Hammerfell and High Rock in Arena - if you're looking for consistency between the two classic, this will help | Will conflict with "World of Daggerfall", as both edit the game world data set | |||
57 | Readied Spellcasting Hands | Y | Displays hands when ready to cast a spell | Helps make it clear when a spell is ready | ||||
58 | Diverse Weapons | Y | The mod changes the graphics of weapons depending on their type. This means that a daedric sword will look completely different than a steel sword, silver staff than mithril staff, etc. Each type of weapon will have its own unique look, both when attacking from first person and in inventory. | Will standout with any non-pixel art texture packs | ||||
59 | Transparent Windows | Y | Allows you to look out of windows from indoors. | Incompatible with Improved Interior Lighting at present Should work with most other mods except any that alter window textures.Can confirm works with Vanilla Enhanced. No DREAM version as of yet. | ||||
60 | Mercenaries | Y | Hireable NPC followers to help the player | Uses a contract system to temporarily hire a band of mercenaries to aid you in combat or clearing a dungeon.Useful for weaker characters, or when role-playing a character who doesn't much like combat. | ||||
61 | Acquisition | Y | Can acquire a shop/tavern by "buying" its acquisition contract; - the contract's value is based on the building's quality (1-20) multiplied by 10000; - at the start or each month, you get a share (contract's value / 12 months)... - ...and the value changes according to the player's mercantile skills; - you can take goods/rooms for free and rename your buildings' name; | There are few To-do's yet to be made by the author Reported conflict with the Climate and calories mod | ||||
62 | Love and Lust | Y | Adds a prostitute guild to the game, and allows you to have sexual intercourse with people through the guild. It has 13 quests. I tried to make as few dungeon delving ones as possible. | Restores cut content. Whether this is lore friendly or not is up to your discretion. | ||||
63 | SIGIL - Wilderness Encounters | Y | SIGIL is a silent quest system providing numerous new random encounters and events that can happen in wilderness of Illiac Bay depending on last location visited by a player. | I chose to use Wilderness NPCs in my mod lists as it is more customisable. This is still good though | Warm Ashes and SIGIL are compatible with each other. | |||
64 | Diema's Dungeon Replacements | Y | Replacements for existing dungeons in the game, built with the DFU world data editor. Currently, there are 4. | Only 4 so far, but a very exciting mod to keep an eye on | Currently Replaced Dungeons, by Region: Daggerfall: Coppersly Graveyard Woodwing Graveyard Copperston Vaults Ashford Graveyard | |||
65 | Dynamic Skies | Y | This mod adds procedural skies with dynamic clouds, sunsets, moons, and stars to Daggerfall Unity. Dynamic Skies' shader loads user-defined presets that determine the skies' appearance. |
A | B | C | D | E | |
---|---|---|---|---|---|
1 | Graphics + Audio | ||||
2 | |||||
3 | Mods are not displayed in any order - use recommended mod build tabs for a curated packageS some mods appear in multiple sheets - ie. immersion mods that change the graphics | ||||
4 | Mods | Downloadable | Description | Good? | Compatibility |
5 | Vanilla Enhanced | Y | This mod completely overhauls Daggerfall's visuals while maintaining its original pixel art charm. It also adds remastered vanilla skies and a huge variety of villagers and enemies. | Currently Vanilla Enhanced doesn't work with Roleplay & Realism's Villager's Inside Houses module or snow tracks, and may overwrite some icons in R&R: Items. Fixes are being worked on for all these compatibility issues!Enhanced Sky not necessary if using sky module. | |
6 | Enhanced Sky | Y | Replaces low-resolution painted sky backgrounds with a dynamic, procedurally-generated sky dome. | The classic sky mod to remove motion sickness at higher FOVs. | Works best with distant terrain |
7 | Distant Terrain | Y | Distant Terrain mod increases view distance and adds low-poly geometry for distant terrain. It further improves horizon appearance when Enhanced Sky mod is active by blending far away terrain into sky. Distant Terrain comes with its own terrain sampler to generate more interesting terrains respecting the original height map data as much as pos | Makes the world more interesting, with hills, mountains and the like. You can see far further than in normal DFU too. Some seams can be seen in the distant land. | |
8 | Realtime Reflections | Y | This mod adds realtime reflections for floors (interiors) and water tiles (exteriors) as well as dungeon water reflections. It computes planar reflections for the deferred rendering path, compatible with SSR or reflection probes NOTE: you must manually extract some textures to make it work - see the provided ReadMe_RealtimeReflections.txt | A bit more difficult to install than other mods.Graphically intensive Some surfaces are bit too shiny Great if you want the prettiest DFU you can get | |
9 | Hand Painted model replacements | Y | Replaces over 400 of Daggerfall's models and flats with new high quality models that are faithful to the original game. | Awesome 3D models that replace old blocky onesWill look odd against retro textures though | Perfectly accompanies DREAM |
10 | Improved Interior Lighting | Y | Improved Interior Lighting will improve how lights look in Daggerfall Unity in interiors and dungeons. | Highly recommended for beautiful interiors | Perfectly accompanies Darker Dungeons |
11 | Real Grass | Y | A mod for Daggerfall Unity that provides a groundcover with grass and other details. | Makes the wilderness a more pleasant place to be Graphically intensive. High-res models stand out against retro textures | |
12 | Pixelated Grass for Real Grass | Y | These are low-resolution replacement textures for The Lacus' Real Grass mod. This gives a much more consistent look when not using HD textures or when using retro rendering. | Updates real grass to fit in better with the vanilla style | Requires Real Grass |
13 | D.R.E.A.M. | Y | DREAM covers 100% of the game assets including sound, music, cinematics & all graphics found in-game. It goes beyond a restoration and additionally fixes the old quirks, bugs and increases variety/fidelity everywhere possible. | This is the ultimate graphical overhaul mod.Removes all retro elements from Daggerfall's graphics. Whether this is better or not is up to the user - it personally helped me acclimatise to the game, although I do now prefer the retro look.NOTE: 3.7GB download file | Cannot be used with other texture packs Vanilla Enhanced (obviously)Any mod that replaces a texture (like Reasonable Blood) will overwrite DREAM with a retro style sprite - causing inconsistency Incompatible with: Hotkey toolbar Inventory Filter Paints & Dyes Realtime reflections |
14 | Enhanced Pixelated Cutscenes | Y | All the cutscenes resampled using AI for a smoother framerate and sharper pixels. | The emperor cutscenes wouldn't play for me when making a new character | DREAM already has HD cutscenes |
15 | Enhanced and Eroded Terrains | Y | Replaces original terrain with a faithful but more accurate and interesting overhaul. | Makes the terrain more realistic | It is recommended that you use this with Nystul's Distant Terrain mod for best effect. It should be fully compatible with any and all mods, and should work on vanilla Daggerfall on DOS as well, although you'd be hard pressed to notice the difference. |
16 | Faithful 3D Animals | Y | This mod replaces Daggerfall's animal billboards with 3D models, which are made to look as faithful to the originals as possible. | 3D models will stand out against retro textures - recommend to run alongside DREAM Requires Animator Framework | |
17 | 3D Enemies | Y | Replaces enemies' sprites with animated 3D models. | Limited number of enemies replaced at the moment | 3D models will stand out against retro textures - recommend to run alongside DREAM Requires Animator Framework |
18 | Nine's Cathay | Y | Replaces Daggerfall's Khajiit from Ohmes-raht to Cathay (Skyrim style kitties) | Allows Khajiit players to play a different form of furstock | Uses retro pixel art style |
19 | Nine's Suthay-raht | Y | Bring a small slice of Morrowind into Daggerfall with it's khajiit. | Allows Khajiit players to play a different form of furstock | Uses retro pixel art style |
20 | No Nudity | Y | Gives the bare minimum of clothes to many NPCs | Great for a SFW playthrough | Uses retro pixel art style |
21 | NSFW - Dongs of Daggerfall | Y | Awesome 3D models that replace old blocky ones. Will look odd against retro textures though | NSFW gaming - up to user digression | Uses retro pixel art style |
22 | Immersive P*ssy DBBE | Y | This mod adds detailed vagina's to the player paperdolls for all of the races in Daggerfall. | NSFW gaming - up to user digression | Uses retro pixel art style |
23 | Animator Framework | Y | Makes possible replacing enemies' sprites with animated 3D models. | ||
24 | Masked Road Textures | Y | Replaces the vanilla road textures with alternative versions that have a different road design that was crafted from the vanilla textures so they don't stand out. | Basic roads can look a little out of place, so this fixes that | |
25 | Skyboxer | Y | Turns vanilla's skybox into a proper one. | Removes motions sickness | The sky box was always set too high in the sky, with a visible seam at the bottom regardless of what settings I used. Enhanced Sky works better IMO |
26 | Vanilla Normal Mapped - DFU | Y | This mod adds shader mapped textures into the game based on the original size and resolution of the original textures. | Makes the retro textures look great with the improved lighting |
A | B | C | D | E | |
---|---|---|---|---|---|
1 | UI | ||||
2 | |||||
3 | Mods are not displayed in any order - use recommended mod build tabs for a curated package | ||||
4 | Mods | Downloadable | Description | Good? | Compatibility |
5 | Hotkey Bar | Y | Adds a hotkey bar to map items, spells and other actions to. This is similar to other RPGs like Divinity, Diablo etc. | Mod look is customisable, you can also choose to switch it off of the HUD (Thanks to the mod author for pointing this out) | |
6 | Daggerfall Compass Replacers | Y | A small set of 4 replacers for the in game compass! | Up to user digression - the are quite large | |
7 | Enchanted Compass - A Minimap Mod | Y | Adds a minimap to the screen | ||
8 | Viewable Skill Progress | Y | Shows Your Current Progress To The Next Level For Skills On The Character Sheet Interface Window. | ||
9 | Convenient Quest Log | Y | A revamped version of the active quest log to make it easier to use. Groups each quest message by its parent quest, and displays the length of time left to complete the quest. | ||
10 | Loading Screen | Y | A customizable loading screen with support for custom background images and different presets. | Gives a pseudo Skyrim like loading screen | The images in the loading use DREAM textures, so I'd only recommend to run alongside that |
11 | Oblivion Styled Loadscreens | Y | A pack of Oblivion Styled Loading to be used by The Lacus's Loading Screen mod. | These are more tasteful IMO | Requires Loading Screen |
12 | Immersive Loading Screens | Y | 60+ Elder Scrolls Legends artworks for the Loading Screen mod. | A nice illustrative choice | Requires Loading Screen |
13 | PaperDoll No More An Character Art Replacer | Y | Replace the ugly paperdoll with art you found instead. | A bit janky art wise, but a nice choice for those that are bored of the paperdoll | Require Roleplay & Realism - Items Vanilla options available |
14 | Ambient Text | Y | If you like those flavour text popups when arriving at dungeons then how would you like way more of them? From over a hundred only outside dungeons to over a thousand, and throughout the Iliac Bay! | Environmental and situational unobtrusive ambient text popups. |
A | B | C | D | E | |
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1 | Gameplay | ||||
2 | |||||
3 | Mods are not displayed in any order - use recommended mod build tabs for a curated package | ||||
4 | Mods | Downloadable | Description | Good? | Compatibility |
5 | MeriTamas's (Mostly) Magic Mod | Y | A modular mod that focuses changing and adding new magic spells and system, as well as changing enemy difficulty | ||
6 | Bossfall | Y | Unleveled loot and enemies, increases difficulty, and adds many new features. | ||
7 | Daggerfall Skyshards | Y | Adds 192 ESO style Skyshards scattered around the world. For each third that you find and activate, you gain a +1 ability bonus (Strength, Intelligence, Agility, etc...) in a predetermined order. All Skyshards are located outside; some close to civilization, others are far of in the wilderness. | ||
8 | Language Skills Overhaul An NPC Follower Mod | Y | Allows you to use the language skills to convince enemies to join your party, and follow you around the world. Also adds conversation options for trading and naming your party members. | ||
9 | Basic Magic Regen | Y | Adds a simple Passive Mana Regeneration system that affects the player. The type of regeneration can be toggled from either a flat amount based on the Willpower stat, or a percentage based on the Willpower stat. | ||
10 | Skulduggery - A Thief Overhaul | Y | Rebalances and improves mechanics for thief skills. Also adds new thief items for sale at the Thieves Guild. | ||
11 | Unleveled Mobs and Quests | Y | Alters Daggerfall's monster spawning methods to eliminate level scaling and make dungeons more harmonious. Orcs will be in orc strongholds, spiders in spider nests, mages in covens, and so on. | Use John Doom version for more options to do with the mod | This and Bossfall both affect the same systems, and hence conflict with each other.WARNING: A part of this mod replaces QuestList-Classic.txt. Beware other mods that replace this file!!** |
12 | Physical Combat And Armor Overhaul | Y | Instead of increasing chance to avoid an attack completely, armor now reduces the damage you take, based on the material as well as the type of attack. Skills now determine most of your chance to avoid attacks, including many more features. | Requires Meaner Monsters | |
13 | World Tooltips | Y | Modernizes gameplay with first-person tooltips that display information about NPCs, buildings, doors, items and other interactable objects upon hovering over them. | Helpful for new players | |
14 | Training Service Overhaul | Y | Overhauls the guild training service, making it more detailed and interesting to use. Various factors now effect the gold cost of training, how much skill experience you get from training, increasing the possible training cap from 50 to whatever you want. More as well, with the majority of these options being customizable through the mod settings. | ||
15 | Meaner Monsters | Y | Changes the Damage, HP, Level and Armor of some monsters in the game. Mostly to buff them. | Will likely conflict with Bossfall and Unleveled MobsDream Users: Make sure this mod is put ABOVE the DREAM mods in the mod list to avoid a couple of monsters reverting to vanilla graphics. | |
16 | Sneak and Crouch Combined | Y | Combines sneaking and crouching together as one single action. | This is a no brainer. | |
17 | NPC Health Indicators | Y | Displays an NPC's health upon them taking damage. | Useful for knowing how much health a enemy has left.The current iteration is very "gamey". Would like to see a Skyrim style option one day too (Health bar along the top/less intrusive) | |
18 | No Dice - RNG Remover on level up | Y | Removes the rolls on how much health and attribute points you earn upon leveling, always gives max rolls. | Arguably makes the game easier - but for those that felt the need to save scum levelling, this is for you | |
19 | LevelUp Adjuster | Y | Change the Attribute Points and HP roll mechanics for leveling up. Change Attribute Maximum as well as starting Attribute scores. | As a more dynamic version of the above mod, they will not be able to coexist | |
20 | Skill Books | Y | Adds books that allows you to spend an hour reading to train skills. | Works a bit more in-depth than Morrowind and later - gives a gameplay reason to read the books | |
21 | Ironman Options | Y | Deletes save on death. Does not allow manual saving. Includes options for a permanent save or an extra lives system. | Really emphasises the 3D roguelike nature of DF | |
22 | Lousy Lycans | Y | Fleshes out and rebalances the lycanthropy effects of the game, making them more roleplaying flavoured and less overpowered. | Werewolfs are broken in Vanilla, so this helps balance them a bit | Requires Realistic Wagon |
23 | Combat Overhaul Alpha | Y (Alpha) | A very early mod list that uses a group of mods to completely overhaul and change Daggerfall's combat. | Interesting set of mods, not recommended for beginners.Should only get better with time | |
24 | Vampiric Options | Y | This mod makes playing a vampire character arguably enjoyable, by providing proper vampire character portraits and options to improve annoying bloodlust mechanic. | ||
25 | Belwen and Brallion the Vampire Companions | Y | Adds 2 vampire companions to recruit from taverns. | Interesting RP option - even includes dialogue.Can only use one at a time (needs testing) | |
26 | Usable Starting Equipment | Y | After character creation, checks all weapons and armors to make sure you can use them. | No brainer, was always dumb to give the player stuff they cant use | |
27 | Better Default Classes | Y | Improves the default classes in both quality and variety, for both new players and veterans. | Class Selection Questions may or may not break. | |
28 | Temples Cure Poison | Y | The Temple 'Cure Disease' Service Now Also Cures Poisoning. |
A | B | C | D | E | |
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1 | Bug Fixes | ||||
2 | |||||
3 | Mods are not displayed in any order - use recommended mod build tabs for a curated package | ||||
4 | Mods | Downloadable | Description | Good? | Compatibility |
5 | Fixed Dungeon Exteriors | Y | Changes the exterior of 670 dungeons to fit the dungeon type and name. You will no longer see the "cave mound" entrance for castles, citadels, prisons, crypts, etc. | Fixes one of the bugs I pointed out in the retrospective | May conflict with Warm Ashes (testing needed) |
6 | Unofficial Block Location and Model fixes | Y | Fixes the numerous bugs that exist in Daggerfall's Blocks, Locations and Models. | Essentially a huge unofficial patch fixing all sorts of problems | May conflict with any mods that change the same areas (better taverns etc.) |
7 | fixed paperdoll skin | Y | This is a sprite override for some of the races so their face and body match. It also changes the duplicate face for the nord female. | Will conflict with any texture mods that affect the character model |
A | B | C | D | E | |
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1 | Quests | ||||
2 | |||||
3 | Mods are not displayed in any order - use recommended mod build tabs for a curated package | ||||
4 | Mods | Downloadable | Description | Good? | Compatibility |
5 | Actions Framework | Y | Adds new quest actions/condition. | Background tech required for a few mods,works as intended | Necessary for some quest mods |
6 | Archaeologists | Y | Enhance Daggerfall Unity gameplay by making language skills more viable and adding a new guild to the game, called "The Archaeologists Guild". Their mission is to delve into the history of Tamriel and they're interested in all creatures and races who have lived or still live there. Joining gives access to locator devices to aid in dungeon delving. | A brand new guild that actually uses the most useless skills, great for veterans who want a new, challenging build | |
7 | Daggerfall Unity Quest Pack 1 | Y | This quest pack offers more than one hundred additional quests for Daggerfall Unity, mostly for the game's guilds. | More quests the merrier, these are generally more dynamic than vanila | |
8 | Daggerfall Unity Quest Pack 2 | Y | This quest pack offers more quests for Daggerfall Unity, mostly for the game's guilds. | More quests the merrier, these are generally more dynamic than vanila | |
9 | JayH's Random Little Quests | Y | A series of little unrelated events to add some variety to the TES2 life. | More quests the merrier, these are generally more dynamic than vanila | |
10 | theJF Quest Pack | Y | 21 custom quests. A few each for the Fighters, Knights, Mages, Temples, Nobles and Commoners/Merchants. | More quests the merrier, these are generally more dynamic than vanila | |
11 | Quest Offer Locations | Y | Displays the location of the quest when being offered quests. Also shows you how much time it will take to get there,so you can decide if you want to refuse quests based on location. Can also be set to prefer nearby quest offers. | Very helpful, lets the player know how far they will need to travel before accepting the quest. This is how it should've been! | |
12 | Temples and Templar Orders Quest Pack | Y | This is quest pack for Daggerfall Unity offering 35 additional quests. | More quests the merrier | |
13 | Stealthy Thief Quests | Y | Makes you Stealth skill affect the outcome of certain Thieves Guild quests | Make the Stealth skill more essential to thief characters | |
14 | A New Main Quest (BETA) | Y | An alternative take on the Daggerfall main quest. No time limits, no fluff or padding, using previously ignored characters for a reimagined take on the game's story. Talk to Aubk-i, Queen of Daggerfall, to start it. | An interesting more linear take on the story,not for first-time players imo | |
15 | Skyrim's Adventures | Y | Adds 13 new quests based on Skyrim's radiant quests. | Radiant quests bb | |
16 | Jobs of the Thieves Guild | Y | Adds 12 new quests for the Thieves Guild, exploring criminal ventures other than burglary. | ||
17 | Arena's Adventures | Y | Brings Elder Scrolls : Arena's side quests to Daggerfall with the addition of 3 quests given by commoners and6 quests given by nobles. | Mainly delivery mods, but the more the merrier for variety | |
18 | The Forgotten Quest Pack | Y | The UESP has held on to several old quest packs that were written for classic Daggerfall. User Hermän2000 converted them to DFU's format, and I edited them with some basic bug fixes. | Bring some of the series' first ever mods to DFU | |
19 | No Rush Main Quest | Y | This mod removes all timers from Daggerfall Unity's main quest, allowing you to take your time to complete them. | Brings the MQ closer to modern TES, recommended for all tbh | Will not work with A New Main Quest (BETA) |