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CategoryAssetDescriptionAssigned toPriorityArt TypeModeledUVTexturedIn EngineComments
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Socket TestsSocketTest_HatCube model of general area that hats will be attached to.CharacterNeed for establishing scale and positions for socket test of hats and torso items (halo, hats, and capes, wings, etc.)
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SocketTest_TorsoCube model of general area that torso items will be attached to.Character
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CharactersCharacter_LemmingModels in the style of the cane rat seen on the Art Direction tab of the GDD.Character
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Character_FlyingSquirrel'Character
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Character_CaneRatFinished, could be PeterCharacter
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Character_Nutria'Character
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Character_PrairieDog'Character
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Character_Capybara'Character
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Character_Agouti'Character
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EnvironmentEnvironment_TrainStationNew rodent station that a child could make to replace placeholder. Could be static image or 3d model.EnvironmentStation image is in the GDD Art Direction.
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Environment_BattleStage
Basic wilderness stage for 6v6 battle to take place on.
Environment
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EnemiesEnemy_SlimeBasic slime enemy that looks cute and easily defeatableCharacter
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Enemy_WolfCharacter
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Enemy_BearCharacter
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UIUI_RegButton
Very pushable satisfying looking button, highlights to show button curvature.
UI
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UI_Panel3:4 panel to use for pop-ups and framingUI
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VFXVFX_ScalableDustExplosion
White cloudy and dusty textures for dust explosion vfx.
VFX
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