A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | |
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2 | THE FINAL SHAPE: UPDATES MOSTLY DONE Most Spreadsheet tabs are updated Infographic updates are currently ongoing and will be published during the summer | |||||||||||||||||||||||||||||||||||||||||
3 | ||||||||||||||||||||||||||||||||||||||||||
4 | Created & Maintained by @CourtProjects Find me on: Twitter — Discord — Linktree — Kofi | |||||||||||||||||||||||||||||||||||||||||
5 | ||||||||||||||||||||||||||||||||||||||||||
6 | Court's Comprehensive Destiny 2 Data & Information Infographics Guides and Infographics for Damage Stacking, Combatants, Champions, Sandbox, and much more! | |||||||||||||||||||||||||||||||||||||||||
7 | ||||||||||||||||||||||||||||||||||||||||||
8 | Find the Destiny Science community over on our server! Click here! | |||||||||||||||||||||||||||||||||||||||||
9 | ||||||||||||||||||||||||||||||||||||||||||
10 | Looking for other Destiny Applications, Spreadsheets, and more? Click here! | |||||||||||||||||||||||||||||||||||||||||
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14 | Check out the Podcast I'm on! Podcast Versus Enemies! I co-host with Impetus and Saint Kabr, with Autodidaktos as our audio engineer. We talk about all things PvE! Available on all Podcast platforms and YouTube. Click here for link! | |||||||||||||||||||||||||||||||||||||||||
15 | GUIDES & INFOGRAPHIC TABS CLICK BLUE HEADERS FOR REDIRECT LINK | |||||||||||||||||||||||||||||||||||||||||
16 | ||||||||||||||||||||||||||||||||||||||||||
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18 | STACKING BUFFS GUIDE | CHAMPIONS GUIDE | ROCKET LAUNCHERS OVERVIEW | COMBATANTS GUIDE | SUPER COOLDOWNS & TIERS OVERVIEW | |||||||||||||||||||||||||||||||||||||
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20 | Guide to stacking damage buffs works, which categories they belong in, and some other additional information and examples | Comprehensive guide detailing what each Champion do, how to effectively combat them, and much more! | Comprehensive infographic and text breakdown of Rocket Launchers | Majors? Bosses? Elites? See this definitive guide to understand the Combatant Type Classifications! | Overview of the Cooldown Tiers that Supers belong to | |||||||||||||||||||||||||||||||||||||
21 | ||||||||||||||||||||||||||||||||||||||||||
22 | UPDATED FOR EP1 INFOGRAPHIC SOON! | UPDATED FOR EP1 INFOGRAPHIC OUT! | UPDATED FOR EP1 INFOGRAPHIC OUT! | UPDATED FOR EP1 | UPDATED FOR EP1 | |||||||||||||||||||||||||||||||||||||
23 | KOFI WALL OF SUPPORT JULY 2024 | |||||||||||||||||||||||||||||||||||||||||
24 | ||||||||||||||||||||||||||||||||||||||||||
25 | AEON SECTS OVERVIEW | ABILITY GAINS OVERVIEW BY COMBATANT (WIP) | ELEMENTAL PICKUPS | DAMAGE REDUCTION OVERVIEW GUIDE (NO LONGER UPDATED) | PRISMATIC SANDBOX (WIP) | Thank you to all my current Kofi members! Want to see your name here? Join Court's Kofi as any member! | ||||||||||||||||||||||||||||||||||||
26 | VOID HUNTERS | |||||||||||||||||||||||||||||||||||||||||
27 | Overview of the Aeon Sect Mods (Force, Insight, Vigor) and what they do for you, your Fireteam, and Aeon Allies | Overview of every Object spawn and Abilily-providing modifiers (at base level) based on Combatant rank Source: RyTako | Overview of all Elemental Pickups; what modifiers spawn them and how they interact and synergise with Elemental Sandboxes | Comprehensive guide of all the Damage Resistance Modifiers, with guides outlining how to stack them together and examples. | Comprehensive guide of the Prismatic Sandbox, with cross-Element synergies and interactions | Alphater — Aztecross — BIGFESH — Halgier — KINGxLEWY — L.H. | ||||||||||||||||||||||||||||||||||||
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29 | UPDATED FOR EP1 | UPDATED FOR EP1 | LEGACY TAB | NOT UPDATED YET | ARC HUNTERS | |||||||||||||||||||||||||||||||||||||
30 | BlackKnight3737 — BrentBonham — Coffee_bean83 — Duer — Forzahalo3 — Galactic Bear — G.L. — iommi4 — Kevin — Kira — MoreofJosh — nyan2-para2 — Omni — OrlandoPerez — Seb — ShadowNinja —TempestWarrior — This Moment — Tim Breuer — Tytyhero — Vorshk — xThrottled | |||||||||||||||||||||||||||||||||||||||||
31 | ||||||||||||||||||||||||||||||||||||||||||
32 | ARC SANDBOX INFOGRAPHIC COMING SOON | SOLAR SANDBOX INFOGRAPHIC COMING SOON | VOID SANDBOX INFOGRAPHIC COMING SOON | STASIS SANDBOX INFOGRAPHIC COMING SOON | STRAND SANDBOX INFOGRAPHIC COMING SOON | |||||||||||||||||||||||||||||||||||||
33 | SOLAR HUNTERS | |||||||||||||||||||||||||||||||||||||||||
34 | Comprehensive guide of the Arc Sandbox, with Elemental buff/debuff (Amplify, Ionic Trace, Jolt, etc) synergies and interactions | Comprehensive guide of the Solar Sandbox, with Elemental buff/debuff (Cure, Radiant, Cure, etc) synergies and interactions | Comprehensive guide of the Void Sandbox, with Elemental buff/debuff (Overshield, Devour, Suppression, etc) synergies and interactions | Comprehensive guide of the Stasis Sandbox, with Elemental buff/debuff (Slow, Frost Armor, Shards, etc) synergies and interactions | Comprehensive guide of the Strand Sandbox, with Elemental buff/debuff (Sever, Suspend, Woven Mail, etc) synergies and interactions | (Anonymous x1) — 24% Delirium — Anders — AndSheWas — Astro — Atrium — Barn — B.E. — B.J — BurnRubber64 — Cammendda — darthmatre — DonutRuns — Dr ChadMan — Esk — Flux — FREISTERGAARD — Fresh — fxmblxs — Heartsoar — J.K. — K.C. — Kilo — K.H. — Laker — LeoR — LetsGooooo — Lottus27 — Ma.H. — Mi.H. — Nems — Nesto1213 — Nigh — NightMonkee — NoDeez Nuts — PaddingtonBear — ParrotLove2020 — Puckster — Qiviuq — R.M-V. — rogercranford — SecretWeapon — Seraveda — S.B. — slmcf — Sum“LöweJäger”Guy — UnfunkableUFO — Veinhtah — Vivemo — W.P. — winstons101 — WISpidr — Yiuda — Yogarine — Yunghermz — Z.B. | ||||||||||||||||||||||||||||||||||||
35 | ||||||||||||||||||||||||||||||||||||||||||
36 | ELEMENTAL INFOGRAPHICS COMING IN 2024 | |||||||||||||||||||||||||||||||||||||||||
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38 | ||||||||||||||||||||||||||||||||||||||||||
39 | Wall of Support is updated at the start of each month IRL names are abbreviated; names sorted alphabetically | |||||||||||||||||||||||||||||||||||||||||
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53 | Should I shill out and make this an advertisement section? 🤔 | 💖 | ||||||||||||||||||||||||||||||||||||||||
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A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | |
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1 | STACKING DAMAGE OVERVIEW | ||||||||||||||||||||||
2 | CLICK HERE TO RETURN TO ORBIT | CLICK HERE TO RETURN TO PAGE TOP | by @CourtProjects — Podcast Versus Enemies Co-Host | LIKE THESE GUIDES? SUPPORT COURT VIA KOFI | CLICK HERE FOR COURT'S WEBSITE/HUB | ||||||||||||||||||
3 | Last Data Change: 13 June 2024 —— Updated and Checked for Destiny 2: Update 8.0.0.4 (18 June) | Questions? Want to use this on a video/stream? Get in touch with me via my socials above! 🢁 | |||||||||||||||||||||
4 | Stacking Damage Buffs Guide Comprehensive Guide to Stacking Damage Buffs, Damage Buff Categories, Example Scenarios | ||||||||||||||||||||||
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7 | |||||||||||||||||||||||
8 | THIS SHEET IS UPDATED FOR THE FINAL SHAPE | EPISODE 1: ECHOES Some minor testing ongoing | ||||||||||||||||||||||
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14 | The following information is up-to-date as of: EPISODE 1 — Echoes (The Final Shape) | ||||||||||||||||||||||
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16 | |||||||||||||||||||||||
17 | |||||||||||||||||||||||
18 | Contents Directory Click on the headers below to get a link to each section You can return to this directory by clicking on the "RETURN TO PAGE TOP" on the top banner | ||||||||||||||||||||||
19 | |||||||||||||||||||||||
20 | Recent Infographic & Text Breakdown | Damage Buff Categories | |||||||||||||||||||||
21 | Court's most recent Damage Stacking Infographic and Text Breakdown Visit Court's Kofi for the best quality version | Overview of all the categories of damage buffs | |||||||||||||||||||||
22 | |||||||||||||||||||||||
23 | Category: Global Debuffs | Category: Empowering Buffs | |||||||||||||||||||||
24 | Overview of all Global Debuffs with names, triggers, % values, and notes | Overview of all Empowering Buffs with names, triggers, % values, and notes | |||||||||||||||||||||
25 | |||||||||||||||||||||||
26 | Category: Weapon Surges | Category: Amplification Modifiers | |||||||||||||||||||||
27 | Overview of all Weapon Surges with names, triggers, % values, and notes | Overview of all Amplification Modifiers with names, triggers, % values, and notes | |||||||||||||||||||||
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29 | Category: Exotic Intrinsics | Category: Weapon Perks | |||||||||||||||||||||
30 | Overview of all Exotic Intrinsics damage buffs with names and notes | Overview of all Weapon Perk damage buffs with names and notes | |||||||||||||||||||||
31 | |||||||||||||||||||||||
32 | Category: World & Activity | Examples, Scenarios and Change Log | |||||||||||||||||||||
33 | Overview of all World & Activity damage buffs with names and notes | Overview of some examples and a Change Log for this tab tracking damage modifiers since D2 launch | |||||||||||||||||||||
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35 | |||||||||||||||||||||||
36 | Damage Stacking Infographic & Text Breakdown Links to Court's most recent Damage Stacking Infographic and Text Breakdown | ||||||||||||||||||||||
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38 | |||||||||||||||||||||||
39 | INFOGRAPHIC LAST UPDATE: 13 March 2024 || NEXT UPDATE: COMING SOON Below is just a preview, see right for links with downloads | Damage Stacking Infographic | |||||||||||||||||||||
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41 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | INFOGRAPHIC WILL BE UPDATED SOON | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | Episode 1: Echoes The Final Shape - INFOGRAPHIC COMING SOON | |||||||||||||||||||
42 | |||||||||||||||||||||||
43 | ► Kofi Link ◄ | ||||||||||||||||||||||
44 | Get the highest resolution version over on Court's Kofi Members can get new, refreshed and seasonal infographics up to 72hrs early access before they are released to the general public - members also get access to WIP, concepts, behind-the-scenes, and archived content | ||||||||||||||||||||||
45 | |||||||||||||||||||||||
46 | ► Public Version Link ◄ | ||||||||||||||||||||||
47 | via Court's Twitter liking, retweeting, sharing and following is greatly appreciated <3 | ||||||||||||||||||||||
48 | Imgur link also available here | ||||||||||||||||||||||
49 | |||||||||||||||||||||||
50 | ► Text Beakdown Link ◄ | ||||||||||||||||||||||
51 | Comprehensive text breakdown of the Damage Stacking can be viewed on Reddit | ||||||||||||||||||||||
52 | |||||||||||||||||||||||
53 | |||||||||||||||||||||||
54 | The Final Shape: Additions & Changes | ||||||||||||||||||||||
55 | Cyan = Artifact Perks — — — GLOBAL DEBUFFS Twilight Arsenal Titan Super (Void Axes) Tessellation Catalyst (Void) EMPOWERING BUFFS Radiant: Song of Flame || Radiant Orbs Prismatic Transfer (last seen S20) Bubble's Weapons of Light (moving from instrinsic to Helm of Saint-14) Hazardous Propulsion Titan Exotic [35%] WEAPON SURGES Spirit of the Foetracer Spirit of the Eternal Warrior OTHER/MISC/TBC All Weapon Spec Mods removed Argent Blade (w/ Armor Charge = dealing damage increases Sword damage) Shieldcrush (w/ Elemental Buff active = deals increased Melee or Grenade damage) Expanding Abyss (Void sources deal increased damage to Weakend enemies) | ||||||||||||||||||||||
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57 | |||||||||||||||||||||||
58 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | ||||||||||||||||||||||
59 | INFOGRAPHIC USE & SOURCING Please feel free to share my infographics but I ask of the following: • Do not edit, alter, or otherwise change any of my infographics • Do not crop, cut, or frame my infographics in such a way where there is loss of detail/data/information • Always credit and source me — my general standard of accreditation: @CourtProjects on Kofi and Socials with a link to my Kofi (https://ko-fi.com/courtprojects) Any unsatisfactory accreditation or attempt to remove watermarks, credit bars, etc will be considered theft and will be met with appropriate action | ||||||||||||||||||||||
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66 | |||||||||||||||||||||||
67 | Damage Buff Categories Overview of all the categories of damage buffs | ||||||||||||||||||||||
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70 | Damage Buffs are split and placed into various Categories as it is best to contextualise Damage Buffs from a high-level perspective - this will make it much easier to understand and visualise how Damage Stacking functions | ||||||||||||||||||||||
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74 | Modifier Category | Description | Sources | ||||||||||||||||||||
75 | GLOBAL DEBUFFS | An effect inflicted by us Guardians onto an enemy target (Combatants or other Guardians) | Void Sandbox Exotic Weapons & Armor Misc Sources (Artifact) | Cannot stack with other Global Debuffs; highest takes precedence | |||||||||||||||||||
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77 | EMPOWERING BUFFS | An effect applied directly onto a Guardian (from yourself and/or friendly Guardians) | Solar Sandbox Exotics, Supers/Abilities, and Raid Mods Misc Sources (Artifact) | Cannot stack with other Empowering Buffs; highest takes precedence | |||||||||||||||||||
78 | |||||||||||||||||||||||
79 | WEAPON SURGES | An effect applied directly onto a Guardian from the 'Armor Surge' system | Armor Charge System Exotic Armor Misc Sources (Artifact) | Cannot stack with other Weapon Surges; highest takes precedence | |||||||||||||||||||
80 | |||||||||||||||||||||||
81 | AMPLIFICATION MODIFIERS | An effect applied directly onto your Weapon or Ability (that is unrelated to Debuffing, Empowering, or Surging) | Weapon Mods Aspects & Fragments Misc Sources (Artifact) | Stacks with all other buffs and itself | |||||||||||||||||||
82 | |||||||||||||||||||||||
83 | EXOTICS INTRINSICS | An effect from Exotics applied directly onto your Weapon or Ability (that is unrelated to Debuffing, Empowering, or Surging) | Exotic Weapons Exotic Armor | Stacks with all other buffs and itself | |||||||||||||||||||
84 | |||||||||||||||||||||||
85 | WEAPON PERKS | Triggering an effect activates a modifier for your Weapon | Weapon Perks & Origin Traits | Stacks with all other buffs and itself | |||||||||||||||||||
86 | |||||||||||||||||||||||
87 | WORLD & ACTIVITY | The Destiny World Sandbox | Destiny World Activity Modifiers Raid/Dungeon Encounter Buffs | Stacks with all other buffs and itself | |||||||||||||||||||
88 | |||||||||||||||||||||||
89 | Category: Global Debuffs Overview of all Global Debuffs with names, triggers, % values, and notes | Use the search function (CTRL + F) to find a damage modifier | |||||||||||||||||||||
90 | |||||||||||||||||||||||
91 | |||||||||||||||||||||||
92 | Note about "Extending Debuff Duration": 30% Debuffs from Felwinter's Helm and Tractor Cannon can have their durations extended by any weaken source. e.g. if Tractor Cannon's debuff is applied, then a Void Soul is sent out and does its weaken before Tractor's debuff expires it will refresh the duration until the Void Soul expires This does NOT affect Tether's debuff due to the way they continually refresh their own unique debuff. | ||||||||||||||||||||||
93 | Note: Gambit (normally) uses PvP values | ||||||||||||||||||||||
94 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
95 | DEBUFFS Scroll down for Weaken Sources | Deadfall Tether Void Hunter Super | Void Anchor connect | 30% | ~ | 50% | ~ | Duration is variable; the more enemies tethered in real-time the longer the Void Anchor lasts Duration longer than Moebius | Cannot be extended by Weaken effects | Launch | |||||||||||||
96 | Moebius Tether Void Hunter Super | Void Anchor connect | 30% | ~ | 50% | ~ | Duration is variable; the more enemies tethered in real-time the longer the Void Anchor lasts Duration shorter than Deadfall | Cannot be extended by Weaken effects | Launch | ||||||||||||||
97 | *on any Element Class | Felwinter's Helm Warlock Helmet | Powered Melee/Finisher applies a burst of Void energy | 30% | ~ | 30% | ~ | Duration based on Combatant Rank: Powered Melee: 5s | 10s | 15s | 20s Finisher: 10s | 15s | 20s | n/a | Duration can be refreshed by itself or extended by any Weaken effects Radius based on Combatant Rank | Combatant Rank Key: Rank-and-File | Elite | Miniboss | Boss Note: Guardians and Bosses cannot be Finished; Guardians count as '"Elites" | S10 | ||||||||||||
98 | Tractor Cannon Heavy Shotgun | Damage hit (also Suppresses) | 30% | 10s | 50% | 10s | Tractor Cannon having a higher debuff to Void damage was removed back in Shadowkeep! It affects all Elements (+ Kinetic) the same! | Duration can be refreshed by itself or extended by any Weaken effects Also applies Suppression | S3 (Debuff) | ||||||||||||||
99 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
100 | MISC DEBUFFS | *while carrying Scanner Augment | Scanner Augment^ Deep Stone Crypt Mod | Precision hits on Miniboss or Boss weakens them | 20%* | tbc | n/a | n/a | *Debuff stacks (per Mod equipped): 1x: 8% || 2x: 13.7% || 3x: 17.3% 4x: 19.3% || 5x: 20% | - | ^Only active in the Deep Stone Crypt Raid | S12 | |||||||||||
101 | Flash Counter Sword Perk | Blocking a Melee Attack within 0.5s of starting to block Weakens the enemy | 20% | 4s | 20% | 4s | - | Though Flash Counter isn't technically a Void Debuff/Weaken, it does activate the triggers of Stylish Executioner, Echo of Harvest, and Repulsor Brace | S10 | ||||||||||||||
102 | Divinity Special Trace Rifle | Sustained Damage hit (also creates a Precision Cage) | 15% | ~ | 7.5% | ~ | Divinity debuff applies to the entire body of the combatant affected, not just Divinity's Precision Cage | Precision Cage can overlap some combatant's increased precision hitbox (e.g. Techeuns) meaning you do reduced damage | S8 | ||||||||||||||
103 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
104 | *Catalyst | Buried Bloodline Special Sidearm | While Devour is active: Shots applies Weaken (via catalyst) | 15% | 5s | 7.5% | 2.5s | S23 | |||||||||||||||
105 | *siphoned Weaken | Collective Obligation Primary Pulse Rifle | While Weaken has been Siphoned and in Alt Fire Mode: Applies Weaken | 15% | 10s | 7.5% | 5s | Siphoning higher Debuffs converts it into the standardized Weaken effect e.g. Siphoning Tractor Cannon: PVE: 30% -> 15% || PVP: 50% -> 7.5% | S16 | ||||||||||||||
106 | Deterministic Chaos Heavy Machine Gun | Every 4th Heavy Metal shot applies Weaken | 15% | 6s | 7.5% | 3s | - | - | S20 | ||||||||||||||
107 | Heartshadow Heavy Sword | Heavy Attack applies Weaken | 15% | 6s | 7.5% | 3s | - | - | S17 | ||||||||||||||
108 | *Catalyst *on Void Grenade | Tessellation Special Fusion Rifle | On Void Grenade: Charged shot (Grenade Consumption) applies Weaken | 15% | 6s | 7.5% | 3s | - | Other Elements produce a different Elemental effect (e.g. Solar = Scorch, Stasis = Slow, etc) | Ep1 Act I | |||||||||||||
109 | WEAKEN SANDBOX SOURCES | Second Chance Titan Arms | Shield Throw hit applies Weaken | 15% | 10s | 7.5% | 5s | - | - | S21 (Weaken) | |||||||||||||
110 | *on Void Super | Chromatic Fire Warlock Chest | Precision kill causes a Void AOE which applies Weaken | 15% | 6s | 7.5% | 3s | - | - | S21 (Weaken) | |||||||||||||
111 | Spectral Blade Void Hunter Super | Heavy Attack hit applies Weaken | 15% | 6s | 7.5% | 3s | - | - | S21 (Weaken) | ||||||||||||||
112 | Snare Bomb Void Hunter Melee | Smoke Bomb damage applies Weaken | 15% | 8s | 7.5% | 2.5s | - | - | S16 | ||||||||||||||
113 | Stylish Executioner Void Hunter Aspect | Melee while Stylish Executioner-triggered Invisibility applies Weaken | 15% | 5s | 7.5% | 2.5s | - | - | S16 | ||||||||||||||
114 | Trapper's Ambush Void Hunter Aspect | Quickfall Smoke Cloud damage applies Weaken | 15% | 10s | 7.5% | 5s | - | - | S16 | ||||||||||||||
115 | Twilight Arsenal Void Titan Super | Axe Super hits | 15% | 6s | 7.5% | 3s | Axe Super hits refresh Weaken | - | Ep1 Act I | ||||||||||||||
116 | Child of the Old Gods Void Warlock Aspect | Void Soul tether drain damage applies Weaken | 15% | 5s | 7.5% | 2.5s | Void Soul continually refreshes Weaken duration on hit; disappears after 9.25s of draining | - | S16 | ||||||||||||||
117 | Echo of Undermining Void Fragment | Void Grenade damage applies Weaken | 15% | 5s* | 7.5% | 2.5s* | *Lingering Void Grenades continually refreshes Weaken duration until the last tick (e.g. duration is long with Spike, Vortex, etc) | - | S16 | ||||||||||||||
118 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
119 | ARTIFACT | none in Echoes | |||||||||||||||||||||
120 | |||||||||||||||||||||||
121 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
122 | LEGACY / REMOVED | *S23 | Revitalizing Blast Artifact Perk | Causing damage with any Solar Ability (Grenade, Melee, Super) applies Weaken on Champions and Bosses | 15% | 6s | n/a | n/a | Applies to Champions and Bosses only | SEASON 23 ARTIFACT PERK NO LONGER ACTIVE | S23 only | ||||||||||||
123 | *S22 | Rapid-Fire Ranger Artifact Perk | Scoring Precision Hits on targets over 24 metres away applies Weaken | 15% | 26s | 7.5% | 11s | Counter System varies by weapon; applies Weaken at 100% (see right) | 50% per shot: Bows 25% per shot: Hand Cannons & Scout 20% per shot: Sidearms 15% per shot: Auto Rifles 12% per shot: Machine Guns & Pulse Rifles 10% per shot: Trace Rifles and SMGs | SEASON 22 ARTIFACT PERK NO LONGER ACTIVE | S22 only | ||||||||||||
124 | *S21 | Supernova Artifact Perk | Picking up a Void Breach makes your following Void Damage instance within 10s release a burst that applies Weaken in 5m | 15% | tbc | 7.5% | tbc | - | SEASON 21 ARTIFACT PERK NO LONGER ACTIVE | S21 only | |||||||||||||
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127 | Category: Empowering Buffs Overview of all Empowering Buffs with names, triggers, % values, and notes | Use the search function (CTRL + F) to find a damage modifier | |||||||||||||||||||||
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129 | Note: Gambit (normally) uses PvP values | ||||||||||||||||||||||
130 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
131 | ABILITIES Scroll down for Radiant Sources | Banner Shield Void Titan Super | Standing behind a Titan's Banner Shield provides Weapons of Light | 40% | ~ lasts duration of Super | 35% | ~ lasts duration of Super | Duration is variable; Banner Shield's duration expires faster the more damage is receives | - | Launch | |||||||||||||
134 | Standing Inside | Well of Radiance Solar Warlock Super | Standing inside a Well of Radiance provides damage buff | 25% | 30s | 25% | 30s | 30s is the duration of the Well of Radiance Grants Radiant for 8s (12s with Solace) after leaving the Well | Well of Radiance overrides Radiant - meaning Golden Gun does NOT get its damage buff while standing in a Well (with or without Radiant) | S4 | |||||||||||||
135 | Empowering Rift Warlock Class Ability | Standing inside an Empowering Rift provides damage buff | 20% | 15s | 15% | 15s | Rifts last 15s unless using Sanguine Alchemy which pauses the duration on kills | - | Launch | ||||||||||||||
136 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
137 | Song of Flame Solar Warlock Super | Super Activation | 25% | ~ lasts duration of Super | 10% | ~ lasts duration of Super | Duration is variable Interacts with Mantle of Battle Harmony: during Song of Flame Super it activates BH's Surge bonus | PROVIDES RADIANT FOR USER ONLY | Radiant also increases Golden Gun damage by 25% Radiant can be applied on most weapons to stun Barrier Champions More info here | Ep1 | |||||||||||||
138 | Lightweight Knife Hunter Powered Melee | Precision Hit with Knife grants Radiant | 25% | 10s | 10% | 10s | - | S17 | |||||||||||||||
139 | RADIANT SANDBOX SOURCES | Rain of Fire Warlock Legs | Linear Rifle or Fusion Rifle kill grants Radiant | 25% | 7.5s | 10% | 7.5s | Affects all Weapons, not just Linear Fusion Rifles and Fusion Rifles | S17 | ||||||||||||||
140 | Prismatic Subclass | Powered Melee HIT | Facet of Dawn Prismatic Fragment | Powered Melee hit | 25% | 4s | 10% | 4s | - | Ep1 Act I | |||||||||||||
141 | With the Ember of Solace equipped: Radiant durations last 50% longer (where applicable) e.g. 8s base duration would be 12s with Solace | ||||||||||||||||||||||
142 | After leaving Well | Well of Radiance Solar Warlock Super | Leaving Well of Radiance grants you Radiant for a few seconds | 25% | 8s | 10% | 8s | Technically grants a type of "Radiance" when standing in a Well (see top section for more info) | PROVIDES RADIANT FOR USER & ALLIES | Ep1 Act I (Radiant) | |||||||||||||
143 | Acrobat's Dodge Hunter Class Ability | Class Ability grants Radiant | 25% | 10s | 10% | 10s | Applies Radiant to all allies within 8m | S17 | |||||||||||||||
144 | Ember of Torches Solar Fragment | Powered Melee hit | 25% | 8s | 10% | 8s | Applies Radiant to all allies within 8m | S17 | |||||||||||||||
145 | Prismatic Subclass | Powered Melee KILL | Facet of Dawn Prismatic Fragment | Powered Melee kill | 25% | 4s | 10% | 4s | Applies Radiant to all allies within 8m | Ep1 Act I | |||||||||||||
146 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
147 | EXOTICS | Blessing of the Sky (Lumina) Hand Cannon | Kills create a Remnant; picking this up allows you to fire up to 6 Noble Rounds at allies which provides a damage buff | 35% | 11s | 15% | 11s | Noble Rounds refresh duration | Has synergy with Boots of the Assembler (Noble Seekers add directly into Lumina) | S7 | |||||||||||||
148 | Gyrfalcon's Hauberk Hunter Chest | Finishing while Invisible provides a damage buff | 35% | 6s | n/a | n/a | Damage buff cannot be activated in PvP as Guardians are unable to be Finished | - | S18 | ||||||||||||||
149 | *Shotguns only | No Backup Plans Titan Arms | Having an active Void Overshield provides a damage buff to Shotguns only | 35% | ~ | 10% | ~ | Duration is variable; damage buff disappears when Void Overshield expires | - | S18 | |||||||||||||
150 | *Rocket Weapons | Hazardous Propulsion Titan Chest | Damaging targets with Exodus Rockets 6x provides the highest buff | 35% | 10s | tbc | 10s | Affects all Rocket-based Weapons: all Rocket Launchers, Rocket Sidearms, Grand Overture's Missile Volley, Nanotech Tracer Rockets, Wolfpack Rounds (including Sword varient), and much more | - | Ep1 Act I | |||||||||||||
151 | *Empowering Rift | Blessing of the Sky (Boots of the Assembler) Warlock Legs | Noble Seekers apply a damage buff | 35% | 5s | 15% | 5s | Duration is refreshed on Empowering Seeker hit | Has synergy with Lumina (Noble Seekers add directly into Lumina) | S14 | |||||||||||||
152 | Ward of Dawn + Helm of Saint-14 Void Titan Super + Exotic | Passing through a Ward of Dawn provides Weapons of Light | 25% | 15s | 25% | 15s | Weapons of Light from Ward of Dawn lasts 15s but can be refreshed for longer if the Bubble is still active | Allies passing thru also get Weapons of Light | Ep1 Act I (Empower) | ||||||||||||||
153 | *Weapon Damage buff | Wormgod Caress Titan Arms | Melee, Glaive Melee, or Finisher kill adds a stack of 'Burning Fists' which increases weapon damage Stacks decay over time and drop down a stack; higher stacks decay faster | 1x no bonus 2x 20% 3x 25% 4x 30% 5x 35% | 10s 4s 4s 3s | 1x no bonus 2x no bonus 3x 20% 4x 25% 5x 25% | 10s 4s 4s 3s | Separately 'Burning Fists' also buffs Melee and Glaive Melee damage (stackable with Debuffs, Melee/Glaive buffs, etc where applicable) | Decay per stack (both sandboxes): 1x: 9.5s 2x: 10s 3x: 4s 4x: 4s 5x: 3s | S23 (rework) | |||||||||||||
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155 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
156 | ARMOR MODS | *Arc Mod | Shocked Glyphkeeper*^ Vow of the Disciple Mod | Damaging a Glyphkeeper with your Grenade provides a damage buff to specific weapons (see right) | 40%* | 15s | n/a | n/a | *Buff stacks (per Mod equipped): 1x: 20% 2x: 25% 3x: 35% 4x: 40% 5x: 40% (same as 4x) | Specific Weapons: Pulse Rifles, Machine Guns, Sidearms, and SMGs | ^Only active in the Vow of the Disciple Raid | S16 | |||||||||||
157 | *Solar Mod | Smoldering Glyphkeeper*^ Vow of the Disciple Mod | Specific Weapons: Grenade Launchers, Hand Cannons, Rocket Launchers, and Shotguns | S16 | |||||||||||||||||||
158 | *Void Mod | Distored Glyphkeeper*^ Vow of the Disciple Mod | Specific Weapons: Auto Rifles, Linear Fusion Rifles, Scout Rifles, and Sniper Rifles | S16 | |||||||||||||||||||
159 | *Stasis Mod | Stagnant Glyphkeeper*^ Vow of the Disciple Mod | Specific Weapons: Bows, Fusion Rifles, Swords, and Trace Rifles | S16 | |||||||||||||||||||
160 | Umbral Sharpening*^ Vow of the Disciple Mod | Being at 4 or more stacks of Pervading Darkness provides a damage buff to all weapons | 40%* | 15s | Applies to all Weapons | S16 | |||||||||||||||||
161 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
162 | EP1 ARTIFACT | *Ep1 RADIANT | Radiant Orbs Artifact Perk | Picking up an Orb of Power | 25% | 10s | 10% | 10s | - | PROVIDES RADIANT FOR USER ONLY | Ep1 Act I | ||||||||||||
163 | Ep1 | Prismatic Transfer Artifact Perk | Casting your Super Ability grants a damage buff to allies within 25m with a different Super Element to yours | 20% | 10s | 15% | 5s | - | - | Ep1 Act I (last seen S20) | |||||||||||||
164 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
165 | LEGACY / REMOVED | *S23 RADIANT | Flint Striker Artifact Perk | Rapid Solar Weapon Precision hits or kills grants Radiant | 25% | 10s | 10% | 10s | See the Compendium for more information on Precision Hits requirement | PROVIDES RADIANT FOR USER ONLY | SEASON 23 ARTIFACT PERK NO LONGER ACTIVE | S23 only | |||||||||||
166 | *S23 RADIANT | Heart of the Flame Artifact Perk | Casting your Super Ability grants nearby allies Radiant (and increases Super damage) | 25% | 10s | 10% | 10s | Applies Radiant to all allies within 15m | PROVIDES RADIANT FOR USER & ALLIES | SEASON 23 ARTIFACT PERK NO LONGER ACTIVE | S23 only | ||||||||||||
167 | *S20 | Prismatic Transfer Artifact Perk | Casting your Super Ability grants a damage buff to allies within 25m with different Subclass Element to yours | 20% | 10 | 15% | 5 | - | - | SEASON 20 ARTIFACT PERK NO LONGER ACTIVE | S20 only | ||||||||||||
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170 | Category: Weapon Surges Overview of all Weapon Surges with names, triggers, % values, and notes | Use the search function (CTRL + F) to find a damage modifier | |||||||||||||||||||||
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173 | Note about "Stacking": Mods, Exotics, and Artifact Surges all share the same system which means the highest same-Element Surge always takes priority. However, Armor Surges still work and their timers tick independently from Surges triggered by Exotic Armor. e.g. Mask of Bakris is a 4x Stasis/Arc Surge, but you can still utilise 3x Stasis/Arc Armor Surge Mods - it just won't provide any benefit while Bakris' 4x Surge is active While same-Element Surges cannot be stacked, you can mix-and-match different-Element Surges with no issues. | Gambit Sandbox: For the purposes of the Surge system, Gambit uses PvP sandbox values and durations for both Combatants and Guardians For example: activating Foetracer on a Combatant in Gambit provides a 4x matching-Element for 6s for a 6% damage buff against both Combatants and Guardians | |||||||||||||||||||||
174 | Note: Gambit uses PvP values | ||||||||||||||||||||||
175 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
176 | ARMOR MODS | *Kinetic Surge | Kinetic Surge Mod Armor Mod | Adds 1x Surge stack per Mod applied on your Armor (Legs slot) While having at least 1x Armor Charge active you gain a temporary damage buff matching your currently equipped Mod(s) e.g. 1x Armor Charge with 2x Kinetic Surge Mods provides 17% in PvE and 4.4% in PvP | 10% 17% 22% | ~ | 3% 4.4% 5.5% | ~ | Duration is variable; the duration can be affected by the following: Number of Armor Charges active Each Armor Charge stack last 10s ex: 30s at 3x Charges Extended number of Armor Charges active Charged Up Mod increases Armor Charge stacks to 4, 5, and 6 if multiple Mods equipped ex: 60s at 6x Charges If you are using Time Dilation Mod Time Dilation Mod increases decay time of each Armor Charge stack if multiple Mods are equipped to: 15s, 18s, and 20s ex: 60s at 3x Charges using 3x TD Mods ex: 120s at 6x Charges using 3x TD Mods | Kinetic and Solar Surges do NOT affect Golden Gun (interactions fixed Jan 30 - Update 7.3.4) Solar Surge DOES affect Still Hunt Sniper Super | S20 | ||||||||||||
177 | *Arc Surge | Arc Surge Mod Armor Mod | |||||||||||||||||||||
178 | *Solar Surge | Solar Surge Mod Armor Mod | |||||||||||||||||||||
179 | *Void Surge | Void Surge Mod Armor Mod | |||||||||||||||||||||
180 | *Stasis Surge | Stasis Surge Mod Armor Mod | |||||||||||||||||||||
181 | *Strand Surge | Strand Surge Mod Armor Mod | |||||||||||||||||||||
182 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
183 | EXOTICS: SPECIFIC ELEMENT(S) | Eternal Warrior Titan Helmet | Adds 1x Surge stack: 2—3 Arc Kills (up to 4 stacks) | 10% 17% 22% 25% | 11s | 3% 4.4% 5.5% 6% | 6s | Duration is refreshable with more Arc Kills | Arc kills can be Weapons or Abilities | S21 | |||||||||||||
184 | Instant 4x Surge Stacks: Fists of Havoc Super ends | 25% | 30s | 6% | Duration is refreshable with more Arc Kills | ||||||||||||||||||
185 | The Path of Burning Steps Titan Legs | Adds 1x Surge stack: 2—3 Solar Kills (up to 4 stacks) | 10% 17% 22% 25% | 11s | 3% 4.4% 5.5% 6% | 6s | Duration is refreshable with more Solar Kills | Solar kills can be Weapons or Abilities | S21 | ||||||||||||||
186 | Instant 4x Surge Stacks: Solar Grenade Kill | 25% | 6% | Duration is refreshable with more Solar Kills or Solar Grenade Kills | |||||||||||||||||||
187 | Doom Fang Pauldron Titan Arms | Adds 1x Surge stack: 2—3 Void Kills (up to 4 stacks) | 10% 17% 22% 25% | 11s | 3% 4.4% 5.5% 6% | 6s | Duration is refreshable with more Void Kills | Void kills can be Weapons or Abilities | S22 | ||||||||||||||
188 | Instant 4x Surge Stacks: Void Powered Melee Kills | 25% | 6% | Duration is refreshable with more Void Kills or Void Powered Melee Kills | |||||||||||||||||||
189 | Icefall Mantle Titan Arms | Adds 1x Surge stack: 2—3 Stasis Kills (up to 4 stacks) | 10% 17% 22% 25% | 11s | 3% 4.4% 5.5% 6% | 6s | Duration is refreshable with more Stasis Kills | Stasis kills can be Weapons or Abilities Glacial Guard can be cast on any Subclass which provides the instant 4x Stasis Surge Thruster (Arc Subclass) replaces Glacial Guard - Thruster activation does not provide the instant 4x Stasis Surge | S22 | ||||||||||||||
190 | Instant 4x Surge Stacks: Glacial Guard (Barricade Class Ability) activation | 25% | 6% | Glacial Guard deactivation does not refresh the duration or activate the trigger; otherwise is refreshable with more Stasis Kills | |||||||||||||||||||
191 | Mask of Bakris Hunter Helmet Stasis Super equipped | Instant 4x Surge Stacks: Light Shift (Stasis Class Ability) activation | 25% | 11s | 6% | 11s | Duration is not refreshable | Dodge cooldown is 'frozen' for the duration of the 4x Surge gained from Mask of Bakris' trigger Active Armor Surges do not affect this cooldown | S21 | ||||||||||||||
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193 | Raiju's Harness Hunter Chest Arc Staff equipped | Instant 4x Surge Stacks: Arc Staff Super deactivation | 25% | 21s | 6% | 16s | Duration is not refreshable | - | Raiju's deactivation effect also causes an Arc Blind AOE which can be used to stun Unstoppable Champions More info here | S21 | |||||||||||||
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195 | Ballidorse Wrathweavers Warlock Arms Stasis Super equipped | Instant 2x Surge Stacks: You and Nearby Allies: Frostpulse Rift activation | 17% | 11s | 4.4% | 6s | Duration is not refreshable | - | S23 (rework from outlier buff to Surge bonus) | ||||||||||||||
196 | Instant 4x Surge Stacks: Nearby Allies: Winter's Wrath Super heavy attack shockwave | 25% | 15s | 6% | 6s | Duration is refreshable with more Winter's Wrath heavy attack shockwaves hitting allies | |||||||||||||||||
197 | Instant 4x Surge Stacks: You: Winter's Wrath Super ends | 25% | 11s | 6% | 6s | Duration is not refreshable | |||||||||||||||||
198 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
199 | EXOTICS: MATCHING ELEMENT | Foetracer Hunter Helmet | Instant 4x Surge Stacks: Matching Elemental Ability Damage hit on "Powerful Combatants" and Guardians | 25% | 11s | 6% | 6s | Duration is refreshable if you hit a non-Foetracer marked enemy with a Matching Elemental Ability Bug(?): On Solar subclass, duration refreshes on Orb pickup only if you have no Armor Charges active | Ability Damage can be any of the following: • Powered Melee • Grenade • Super • Void/Stasis/Strand Dive Bug: does not work on Gunpowder Gamble hit/explosion Click on this cell to see a (nearly) full list of all the things that DO NOT activate Foetracer | "Powerful Combatants": • Elite • Miniboss • Champion • Boss More info here | S22 | ||||||||||||
200 | Mantle of Battle Harmony Warlock Chest | Instant 4x Surge Stacks: Matching Weapon Damage Kill while Matching Super is Charged | 25% | 11s | 6% | 6s | Duration is refreshable with more Matching Weapon Damage Kills | - | S21 | ||||||||||||||
201 | Sanguine Alchemy Warlock Chest | Instant 2x Surge Stacks: You and Allies: While in any Rift or Well of Radiance | 17% | ~ | 4.4% | ~ | Duration is variable; lose damage buff when you step out of Rift/Well or when they expire (can be reapplied) | - | S21 | ||||||||||||||
202 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
203 | PRISMATIC: SPIRIT PERKS | Spirit of the Eternal Warrior Titan Spirit 1st Column Perk | On Super end: Grants Weapon damage buff matching Super Element | 25% | 30s | 6% | 6s | Duration is not refreshable | Active only when on Prismatic Subclass | Ep1 Act I | |||||||||||||
204 | Spirit of the Foetracer Hunter Spirit 1st Column Perk | Matching Elemental Ability Damage hit on "Powerful Combatants" and Guardians | 25% | 11s | 6% | 6s | Duration is refreshable if you hit a non-Foetracer marked enemy with a Matching Elemental Ability Hailfire Spike only activates Stasis Surge; grenade does not last long enough to activate Solar Surge on the marked enemy (unless it hits an non-Foetracer marked enemy) | Active only when on Prismatic Subclass | "Powerful Combatants": • Elite • Miniboss • Champion • Boss More info here | Ep1 Act I | |||||||||||||
205 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
206 | EP1 ARTIFACT | none in Echoes | |||||||||||||||||||||
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208 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
209 | LEGACY ARTIFACT | *S22 LEGACY | Communal Pickups Artifact Perk | Instant 3x Surge Stacks: On ally interaction with Tangle or Arc/Solar/Void Elemental Orbs | 22% | 11s | 5.5% | 6s | Duration is refreshable with same trigger | - | SEASON 22 ARTIFACT PERK NO LONGER ACTIVE | S22 only | |||||||||||
210 | *S20 LEGACY | Void Weapon Channelling Artifact Perk | Adds 1x Surge stack: Void Weapon Kills while having Void Abilities charged (up to 4 stacks) | 10% 17% 22% 25% | ~ | 3% 4.4% 5.5% 6% | ~ | Duration is variable; maintain damage buff as long as you have Void Abilities active (e.g. 3 Abilities Charged = 3x Void Surge Stacks) | Void Abilities: Grenade, Powered Melee, Class Ability, and Super | SEASON 20 ARTIFACT PERK NO LONGER ACTIVE | S20 only | ||||||||||||
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213 | Category: Amplification Modifiers Overview of all Amplification Modifiers with names, triggers, % values, and notes | Use the search function (CTRL + F) to find a damage modifier | |||||||||||||||||||||
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216 | Below is a simplified list of all the Weapon Perks that improve damage in some manner FOR FULL VALUES & DATA: DAMAGE COMPENDIUM | ||||||||||||||||||||||
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220 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
221 | OUTLINER DAMAGE BUFFS | *Any Class | Sect of Force Mod Aeon Arms Mod | Scoring 4 Precision hits within 3s of each on an Elite, Miniboss, or Champion - or stunning a Champion marks them to take more damage | 20% | 30s | n/a | n/a | Duration cannot be refreshed Only applies to Elite, Miniboss, and Champion Combatants (does not affect Bosses) | The "debuff" here is unique and stacks with all other damage buffs and debuffs | Combatants: Elite, Miniboss, and Champion More info here | S23 (rework) | |||||||||||
222 | *S23 | Remote Shield Edge of Action | Protective Shield grants you and allies increased Weapon damage | 5% | ~ | 5% | ~ | Lasts 10s but can be refreshed by passing through Protective Shield | - | S23 (rework) | |||||||||||||
223 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
224 | EP1 ARTIFACT | Ep1 Act II | Sniper's Meditation Artifact Perk | Sniper Rifle hits grants stacks up to 5x | 3% 6% 9% 12% 15% | 7s | n/a | n/a | Special Sniper hits grants 1 stack Heavy Sniper hits grant 2 stacks | Kinetic Tremors and Cloudstrike's Lightning Strikes DO NOT benefit from damage buff Still Hunt's Golden Gun and D.A.R.C.I.'s Target Acquired shots DO benefit | Also grants Stability and Reload Speed | Ep1 Act II | |||||||||||
225 | Ep1 Act I | Argent Blade Artifact Perk | While having Armor Charge stacks, swapping and dealing Sword damage consumes those stacks | 15% | ~ | 15% | ~ | - | - | Ep1 Act I | |||||||||||||
226 | Ep1 Act I | Expanding Abyss Artifact Perk | Weaken effects are improved | 15%->25% 30%->35% | ~ | n/a | n/a | Sets Weaken sources to a higher value Does NOT affect Weakens from Flash Counter or Divinity | - | Ep1 Act I | |||||||||||||
227 | Ep1 Act I | Shieldcrush Artifact Perk | While Frost Armor, Void Overshield, Woven Mail, Amplified, or Radiant are active | 25% | ~ | 5% | ~ | Affects Grenade and Melee only | Void Overshield, Frost Armor, or Woven Mail: Melee Amplified and Radiant: Grenade | Ep1 Act I | |||||||||||||
228 | Ep1 Act I | Transference Artifact Perk | While Transcendent | 10% | ~ | 10% | ~ | Affects Grenade and Melee only | - | Ep1 Act I | |||||||||||||
229 | ICON | FOUND | NOTES | NAME | TRIGGER | PVE % | PVE #s | PVP % | PVP #s | % / # NOTES | MISC NOTES | OTHER NOTES | INTRODUCED | ||||||||||
230 | LEGACY ARTIFACT PERKS | *S23 | Argent Ordnance Artifact Perk | While having Armor Charge stacks, swapping and firing a Rocket Launcher consumes those stacks into "Godslayer Warheads" | 15% | ~ | 15% | ~ | Description is wrong: cooldown is not removed by reloading and is a 4.5s duration | - | SEASON 23 ARTIFACT PERK NO LONGER ACTIVE | S23 only | |||||||||||
231 | *S23 | From Whence You Came Artifact Perk | Increased Ability (Super, Grenade, Melee) damage against Scorn and Taken Combatants | 5% | ∞ | n/a | n/a | Applies to all Scorn and Taken Combatants of any type (Bosses, Champions, etc) | - | S23 only | |||||||||||||
232 | *S23 | Solo Operative Artifact Perk | Increased Ability (Super, Grenade, Melee) and Weapon damage while in activities as a Solo player | 15% | ∞ | n/a | n/a | Applies to any Solo Activity content, including solo Dungeons, Lost Sectors, The Coil, etc | - | S23 only | |||||||||||||
233 | *S23 | Torch Artifact Perk | While Radiant: Increased Weapon damage to Combatants affected by Stasis or Strand debuffs | 5% | ∞ | n/a | n/a | Strand Debuffs: Unravel, Sever, Suspend Stasis Debuffs: Slow, Freeze | - | S23 only | |||||||||||||
234 | *S23 | Overload Rocket Launcher Artifact Perk | Rocket Launchers deal increased damage to Overload Champions | 80% | ∞ | n/a | n/a | Only applies to Overload Champions Applies to all Rocket Launchers | - | S23 only | |||||||||||||
235 | Spec Mods were removed with The Final Shape (they were in this category) | ||||||||||||||||||||||
236 | ALL OF THESE MODIFIERS ARE STACKABLE WITH EMPOWERING BUFFS, GLOBAL DEBUFFS, WEAPON SURGES, AND MORE! | ||||||||||||||||||||||
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239 | ICON | NAME | ICON | NAME | ICON | NAME | |||||||||||||||||
240 | ARC | Combination Blow Arc Hunter Melee | SOLAR | Knock 'em Down Solar Hunter Aspect | VOID | Stylish Executioner Void Hunter Aspect | Also applies Weaken (see above) | ||||||||||||||||
241 | Fists of Havoc Arc Titan Super | Roaring Flames Solar Titan Aspect | Offensive Bulwark Void Titan Aspect | ||||||||||||||||||||
242 | Thunderclap Arc Titan Melee | Touch of Flame Solar Warlock Aspect | Nova Warp Void Warlock Super | ||||||||||||||||||||
243 | Knockout Arc Titan Aspect | ||||||||||||||||||||||
244 | Touch of Thunder Arc Titan Aspect | ICON | NAME | ICON | NAME | ||||||||||||||||||
245 | Stormtrance Arc Warlock Super | STASIS | Silence & Squall Stasis Hunter Super | STRAND | Needlestorm Strand Warlock Super | ||||||||||||||||||
246 | Spark of Feedback Arc Fragment | Stasis Freeze Intrinsic Stasis Effect | Banner of War Strand Titan Aspect | ||||||||||||||||||||
247 | Whisper of Fissures Stasis Fragment | Thread of Evolution Strand Fragment | |||||||||||||||||||||
248 | |||||||||||||||||||||||
249 | ICON | NAME | ICON | NAME | |||||||||||||||||||
250 | RAID MODS | Cabal Extinguisher Root of Nightmares Mod | PRISMATIC | Transcendence Buff Prismatic Intrinsic | |||||||||||||||||||
251 | Focused Darkness Root of Nightmares Mod | Facet of Courage Prismatic Fragment | |||||||||||||||||||||
252 | Focused Light Root of Nightmares Mod | ||||||||||||||||||||||
253 | Will of Light King's Fall Mod | ||||||||||||||||||||||
254 | Oracle Disruptor Vault of Glass Mod | ||||||||||||||||||||||
255 | Superstructure Defender Vault of Glass Mod | Stacks with Weakens/Debuffs (is not considered one) | |||||||||||||||||||||
256 | Herd Thinner Deep Stone Crypt Mod | ICON | NAME | ||||||||||||||||||||
257 | Relay Defender Garden of Salvation Mod | LOCATION MODS | Nightmare Banisher Nightmare Mods | ||||||||||||||||||||
258 | Nightmare Breaker Nightmare Mods | ||||||||||||||||||||||
259 | Nightmare Crusher Nightmare Mods | ||||||||||||||||||||||
260 | Riven's Curse Dreaming City Mod | Mods stacking on each other is additive (e.g. 2x Mods = 10%) | |||||||||||||||||||||
261 | Transcendent Blessing Dreaming City Mod | ||||||||||||||||||||||
262 | |||||||||||||||||||||||
263 | |||||||||||||||||||||||
264 | |||||||||||||||||||||||
265 | Category: Exotic Intrinsics Overview of all Exotic Intrinsics with names and notes | Use the search function (CTRL + F) to find a damage modifier | |||||||||||||||||||||
266 | |||||||||||||||||||||||
267 | |||||||||||||||||||||||
268 | Below is a simplified list of all the Weapon Perks that improve damage in some manner FOR FULL VALUES & DATA: DAMAGE COMPENDIUM | ||||||||||||||||||||||
269 | |||||||||||||||||||||||
270 | |||||||||||||||||||||||
271 | |||||||||||||||||||||||
272 | HUNTER | HUNTER | TITAN | WARLOCK | |||||||||||||||||||
273 | ICON | NAME | ICON | NAME | ICON | NAME | ICON | NAME | |||||||||||||||
274 | Athrys's Embrace Hunter Arms | Lucky Pants Hunter Legs | n/a in PvP | Cuirass of the Falling Star Titan Chest | Briarbinds Warlock Arms | ||||||||||||||||||
275 | Blight Ranger Hunter Helmet | Oathkeeper Hunter Arms | Heart of Inmost Light Titan Chest | Dawn Chorus Warlock Helmet | |||||||||||||||||||
276 | Celestial Nighthawk Hunter Helmet | Raiden Flux Hunter Chest | Peregrine Greaves Titan Legs | No effectiveness with Frozen Enemies | Necrotic Grip Warlock Arms | ||||||||||||||||||
277 | Khepri's Sting Hunter Arms | Triton Vice Hunter Arms | Pyrogale Gauntlets Titan Arms | Stormdancer's Brace Warlock Chest | |||||||||||||||||||
278 | Knucklehead Radar Hunter Helmet | Star-Eater Scales Hunter Legs | Synthoceps Titan Arms | Verity's Brow Warlock Helmet | |||||||||||||||||||
279 | Liar's Handshake Hunter Arms | Reduced effectiveness with some Modifiers | Young Ahamkara's Spine Hunter Arms | n/a in PvP | Wishful Ignorance Titan Arms | Winter's Guile Warlock Arms | Reduced effectiveness with some Modifiers | ||||||||||||||||
280 | |||||||||||||||||||||||
281 | |||||||||||||||||||||||
282 | KINETIC SLOT | ENERGY SLOT | HEAVY SLOT | ||||||||||||||||||||
283 | ICON | NAME | ICON | NAME | ICON | NAME | ICON | NAME | ICON | NAME | |||||||||||||
284 | Ace of Spades | Outbreak Perfected | Coldheart | Merciless | Anarchy | ||||||||||||||||||
285 | Ager's Scepter | Sturm | Delicate Tomb | Riskrunner | Black Talon | ||||||||||||||||||
286 | Bad Juju | SUROS Regime | Duality | Ruinous Effigy | D.A.R.C.I. | ||||||||||||||||||
287 | The Chaperone | Thorn | Ergo Sum | Skyburner's Oath | Deathbringer | ||||||||||||||||||
288 | Dead Man's Tale | Touch of Malice | Eriana's Vow | Symmetry | Eyes of Tomorrow | ||||||||||||||||||
289 | Euphony | Wish-Ender | Coldheart | Tarrabah | Gjallarhorn | ||||||||||||||||||
290 | Hawkmoon | Witherhoard | Delicate Tomb | The Fourth Horseman | The Lament | ||||||||||||||||||
291 | The Huckleberry | Duality | Ticuu's Divination | Microcosm | |||||||||||||||||||
292 | Izanagi's Burden | Eriana's Vow | Tommy's Matchbook | Parasite | |||||||||||||||||||
293 | The Jade Rabbit | Hard Light | Trespasser | The Queenbreaker | |||||||||||||||||||
294 | Khvostov 7G-0X | Hierarchy of Needs | Wavesplitter | Whisper of the Worm | |||||||||||||||||||
295 | The Last Word | Lord of Wolves | Vexcalibur | ||||||||||||||||||||
296 | Malfeasance | Lorentz Driver | Vex Mythoclast | ||||||||||||||||||||
297 | Monte Carlo | The Manticore | |||||||||||||||||||||
298 | |||||||||||||||||||||||
299 | |||||||||||||||||||||||
300 | |||||||||||||||||||||||
301 | Category: Weapon Perks Overview of all Weapon Perks with names and notes | Use the search function (CTRL + F) to find a damage modifier | |||||||||||||||||||||
302 | |||||||||||||||||||||||
303 | |||||||||||||||||||||||
304 | Below is a simplified list of all the Weapon Perks that improve damage in some manner FOR FULL VALUES & DATA: DAMAGE COMPENDIUM | ||||||||||||||||||||||
305 | |||||||||||||||||||||||
306 | |||||||||||||||||||||||
307 | |||||||||||||||||||||||
308 | ICON | NAME | ICON | NAME | ICON | NAME | ICON | NAME | |||||||||||||||
309 | Adagio | Desperate Measures | Kickstart | Swashbuckler | |||||||||||||||||||
310 | Adaptive Munitions | Disruption Break | Stacks with the Global Debuffs | Kill Clip | Sword Logic | ||||||||||||||||||
311 | Adrenaline Junkie | En Garde | Lasting Impression | Target Lock | |||||||||||||||||||
312 | Armor-Piercing Rounds | Explosive Head | Magnificent Howl | Timed Payload | |||||||||||||||||||
313 | Assassin's Blade | Explosive Light | Master of Arms | Trench Barrel | |||||||||||||||||||
314 | Bait and Switch | Explosive Payload | Multi-Kill Clip | Under-Over | |||||||||||||||||||
315 | Bipod | -25% | Firing Line | One For All | Reduced effectiveness with some Modifiers | Unstoppable Force | |||||||||||||||||
316 | Blunt Execution Rounds | Focused Fury | One-Two Punch | Vorpal Weapon | |||||||||||||||||||
317 | Box Breathing | Frenzy | Paracausal Affinity | Whirlwind Blade | |||||||||||||||||||
318 | Chaos Reshaped | Full Court | Precision Instrument | Ambush | |||||||||||||||||||
319 | Circle of Life | Golden Tricorn | Rampage | Ambush | |||||||||||||||||||
320 | Close To Melee | Gutshot Straight | Recombination | Crossing Over | |||||||||||||||||||
321 | Collective Action | Harmony | Redirection | Hakke Breach Armaments | Constructs | ||||||||||||||||||
322 | Controlled Burst | Headseeker | Reservoir Burst | Harmonic Resonance | |||||||||||||||||||
323 | Counterattack | High Ground | Shattering Blade | AR Support Frame Damage Bonus | |||||||||||||||||||
324 | Deconstruct | Constructs | High-Impact Reserves | Spike Grenades | |||||||||||||||||||
325 | Desperate Measures | Impact Casing | Surrounded | ||||||||||||||||||||
326 | |||||||||||||||||||||||
327 | |||||||||||||||||||||||
328 | |||||||||||||||||||||||
329 | Category: World & Activity Overview of all World & Activity with names and notes | ||||||||||||||||||||||
330 | |||||||||||||||||||||||
331 | |||||||||||||||||||||||
332 | Below is a simplified list of all the World & Activity Modifiers that improve damage in some manner | ||||||||||||||||||||||
333 | |||||||||||||||||||||||
334 | |||||||||||||||||||||||
335 | |||||||||||||||||||||||
336 | |||||||||||||||||||||||
337 | ICON | NAME | ICON | NAME | ICON | NAME | ICON | NAME | |||||||||||||||
338 | Primeval Slayer Gambit | Global Overcharged Weapons | Specific Overcharged Weapon | Activity Surges | |||||||||||||||||||
339 | Encounter Modifiers Raids & Dungeons | Artifact Specializations Perks, Champion Counters, and Kinetic Weapons (if Matching Subclass Element with Activity Surge | Fusion Rifles, Glaives, Grenade Launchers, Linear Fusion Rifles, Machine Guns, Rocket Launchers, Shotguns, Sniper Rifles, Swords, and Trace Rifles Graphic by @CourtProjects | Arc, Solar, Void, Stasis, and Strand Surges | |||||||||||||||||||
340 | Misc Modifiers Dares of Eternity etc | ||||||||||||||||||||||
341 | Pantheon Modifiers Class Warfare, Shot Caller, etc | ||||||||||||||||||||||
342 | 25% Damage Boost | 25% Damage Boost | 25% Damage Boost | ||||||||||||||||||||
343 | Overcharge and Activity Surges do not stack together — one instance only e.g. Solar Surge + Fusion Rifle Overcharge: Vex Mythoclast will only get one 25% damage increase | ||||||||||||||||||||||
344 | |||||||||||||||||||||||
345 | |||||||||||||||||||||||
346 | Note re: Champion Counters: does not apply to Exotics with intrinsic Champion Counters e.g. Leviathan's Breath does not receive the Overcharge damage buff by Unstoppable Bow | Activity Surges stack fine with Armor Surges e.g. Solar Surge stacks with Solar Surge from Leg Armor/Exotics | |||||||||||||||||||||
347 | |||||||||||||||||||||||
348 | Examples, Scenarios & Change Log Overview of all Amplification Modifiers with names, triggers, % values, and notes | ||||||||||||||||||||||
349 | |||||||||||||||||||||||
350 | |||||||||||||||||||||||
351 | In-Game Examples & Scenarios | ||||||||||||||||||||||
352 | |||||||||||||||||||||||
353 | Combining different damage buffs is ALWAYS multiplicative (multiply each modifier together) If you have any scenarios you want explained, let me know! | ||||||||||||||||||||||
354 | |||||||||||||||||||||||
355 | EXAMPLE 1 | Weapon | Damage Modifiers | Stacking Compatibility | |||||||||||||||||||
356 | Graphic by @CourtProjects | ||||||||||||||||||||||
357 | * | * | * | * | * | ✔ All damage stacking performs as intended | |||||||||||||||||
358 | Stasis Rocket e.g. Cold Comfort | Explosive Light | Boss Spec | Mask of Bakris 4x Surge | Stasis Activity Surge | Tether | Well of Radiance | ||||||||||||||||
359 | Total Damage Increase | ||||||||||||||||||||||
360 | PvE % | 25% | 7.777% | 25% | 25% | 30% | 25% | 242% aka 3.42x increased damage | |||||||||||||||
361 | |||||||||||||||||||||||
362 | |||||||||||||||||||||||
363 | Change Log Tracker | ||||||||||||||||||||||
364 | |||||||||||||||||||||||
365 | Only tracking Global Debuffs, Empowering Buffs, Weapon Surges and some Amplification Buffs Not tracking Artifact Perks or brand new modifiers, unless its new functionality added onto an existing one | ||||||||||||||||||||||
366 | |||||||||||||||||||||||
367 | |||||||||||||||||||||||
368 | |||||||||||||||||||||||
369 | The Final Shape Expansion | Lightfall Expansion | Witch Queen Expansion | Beyond Light Expansion | Shadowkeep Expansion | Forsaken Expansion | Destiny 2 Launch | ||||||||||||||||
370 | June 4 2024 — tbc | Feb 28 2023 — June 3 2024 | Feb 22 2022 — Feb 27 2023 | Nov 10 2020 — Feb 21 2022 | Oct 1 2019 — Nov 9 2020 | Sep 4 2018 — Sep 29 2019 | Sep 6 2017 — Sep 3 2018 | ||||||||||||||||
371 | Episode 1 Echoes | Season 20 Defiance | Season 16 Chosen | Season 12 Hunt | Season 8 Undying | Season 4 Outlaw | Season 1 Red War | ||||||||||||||||
372 | Part I: 11 June 2024 — 16 July 2024 Part II: 16 July 2024 — 27 Aug 2024 Part III: 27 Aug 2024 — 8 Oct 2024 | Feb 28 2023 — May 23 2023 | Feb 22 2022 — May 24 2022 | Nov 10 2020 — Feb 9 2021 | Oct 1 2019 — Dec 10 2019 | Sep 4 2018 — Dec 4 2018 | Sep 6 2017 — Dec 5 2017 | ||||||||||||||||
373 | Season 21 Deep | Season 17 Haunted | Season 13 Chosen | Season 9 Dawn | Season 5 Forge | Season 2 Curse of Osiris | |||||||||||||||||
374 | May 23 2023 — Aug 22 2023 | May 24 2022 — Aug 23 2022 | Feb 9 2021 — May 11 2021 | Dec 10 2019 — March 10 2020 | Dec 4 2018 — March 5 2019 | Dec 5 2017 — May 8 2018 | |||||||||||||||||
375 | Episode 2 Revenant | Season 22 Witch | Season 18 Plunder | Season 14 Splicer | Season 10 Worthy | Season 6 Drifter | Season 3 Warmind | ||||||||||||||||
376 | Part I: 8 Oct 2024 — tbc Part II: tbc — tbc Part III: tbc — tbc | Aug 22 2023 — Nov 28 2023 | Aug 23 2022 — Dec 6 2022 | May 11 2021 — Aug 24 2021 | March 10 2020 — June 9 2020 | March 5 2019 — June 4 2019 | May 8 2018 — Sep 3 2018 | ||||||||||||||||
377 | Season 23 Wish | Season 19 Seraph | Season 15 Lost | Season 11 Arrivals | Season 7 Opulence | ||||||||||||||||||
378 | Nov 28 2023 — June 3 2023 | Dec 6 2022 — Feb 27 2023 | Aug 24 2021 — Feb 21 2022 | June 9 2020 — Nov 9 2020 | June 4 2019 — Sep 30 2019 | ||||||||||||||||||
379 | Episode 3 Heresy | ||||||||||||||||||||||
380 | Part I: tbc — tbc Part II: tbc — tbc Part III: tbc — tbc | ||||||||||||||||||||||
381 | |||||||||||||||||||||||
382 | |||||||||||||||||||||||
383 | |||||||||||||||||||||||
384 | Episode 1: Echoes Echoes/The Final Shape Launch | v.8.0.0.1 | |||||||||||||||||||||
385 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
386 | Deterministic Chaos Machine Gun Exotic | GLOBAL DEBUFF | Heavy Metal applies Weaken | Vexadecimal and Heavy Metal perks swapped Every 4th Heavy Metal shot applies Weaken | |||||||||||||||||||
387 | Bubble's Weapons of Light Void Titan Super | EMPOWERING BUFF | Both Sandboxes Weapons of Light no longer intrinsic to Bubble | Now requires Helm of Saint-14 for Empowering Buff | |||||||||||||||||||
388 | Bubble's Weapons of Light Void Titan Exotic + Super | EMPOWERING BUFF | - | Helm of Saint-14 grants Bubble the Empowering Buff | |||||||||||||||||||
389 | All Spec Mods | AMPLIFICATION | 7.777% to Combatants (varies by classification) 10% Taken Spec | Removed from Sandbox (Weapon Mod removals) | |||||||||||||||||||
390 | |||||||||||||||||||||||
391 | Season of the Wish S23 Launch | v7.3.0 | |||||||||||||||||||||
392 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
393 | Sect of Insight Mod Aeon Arms Mod | EMPOWERING BUFF | 35% Empowering Buff | Removed from Sandbox (Aeon Sects reworks) | Bungie fixed Golden Gun being affected by 1x/2x Kinetic Surge Mods in Update 7.3.4 | ||||||||||||||||||
394 | Ballidorse Wrathweavers Warlock Arms | WEAPON SURGE | Part of the "outlier" damage buff set; 15% damage increase to Stasis weapons | Now utilises the Surge Damage system Frostpulse Rift: 2x Stasis Surge Winter's Wrath Super Shockwave/Super Ends: 4x Stasis Surge | |||||||||||||||||||
395 | Sect of Force Mod Aeon Arms Mod | AMPLIFICATION | - | Stackable debuff on some combatants (20%); works w/ other debuffs (Aeon Sects rework) | |||||||||||||||||||
396 | Edge of Action Remote Shield | AMPLIFICATION | - | Stackable 5% damage buff to all weapons | |||||||||||||||||||
397 | |||||||||||||||||||||||
398 | Season of the Witch S22 Launch | v7.2.0.1 | |||||||||||||||||||||
399 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
400 | Doom Fang Pauldrons Titan Arms | WEAPON SURGE | - | Void Kills: 1-4x Void Surge Void Powered Melee Kill: 4x Stasis Surge | |||||||||||||||||||
401 | Foetracer Hunter Helmet | WEAPON SURGE | Foetracer's previous Exotic functionalities folded into Knucklehead Radar | Damaging Powerful Enemies with an Ability: 4x Matching Element Surge | "Powerful" = Guardian, Elite, Miniboss, Champion, Boss Click here to see what these mean | ||||||||||||||||||
402 | Icefall Mantle Titan Arms | WEAPON SURGE | - | Stasis Kills: 1-4x Stasis Surge Class Ability Activation: 4x Stasis Surge | |||||||||||||||||||
403 | Path of the Burning Steps Titan Legs | WEAPON SURGE | Solar Kills: 1-4 Solar Surge Being Frozen: 4x Solar Surge | Now also grants 4x Solar Surge on Solar Grenade Kill | |||||||||||||||||||
404 | |||||||||||||||||||||||
405 | Season of the Deep S21 Launch | v7.1.0 | |||||||||||||||||||||
406 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
407 | Chromatic Fire Warlock Chest | GLOBAL DEBUFF | - | Shield Throw applies Weaken PvE: 15% PvP: 7.5% | |||||||||||||||||||
408 | Second Chance Titan Arms | GLOBAL DEBUFF | - | Void Explosion applies Weaken PvE: 15% PvP: 7.5% | |||||||||||||||||||
409 | Spectral Blades Void Hunter Super | GLOBAL DEBUFF | - | Super Heavy Attack applies Weaken PvE: 15% PvP: 7.5% | |||||||||||||||||||
410 | No Backup Plans Titan Arms | EMPOWERING BUFF | - | While having a Void Overshield, gain an Emp. Buff PvE: 35% PvP: 10% | |||||||||||||||||||
411 | Eternal Warrior Titan Helmet | WEAPON SURGE | - | Arc Kills: 1-4x Arc Surge Fist of Havoc Super ends: 4x Arc Surge | |||||||||||||||||||
412 | Mantle of Battle Harmony Warlock Chest | WEAPON SURGE | - | With Full Super Charged and Matching Elemental Kill: 4x Matching Element Surge | |||||||||||||||||||
413 | Mask of Bakris Hunter Helmet | WEAPON SURGE | - | Light Shift Dodge: 4x Arc+Stasis Surge | |||||||||||||||||||
414 | Path of the Burning Steps Titan Legs | WEAPON SURGE | - | Solar Kills: 1-4x Solar Surge Being Frozen: 4x Solar Surge | |||||||||||||||||||
415 | Raiju's Harness Hunter Chest | WEAPON SURGE | - | Arc Staff deactivation: 4x Arc Surge | |||||||||||||||||||
416 | Sanguine Alchemy Warlock Chest | WEAPON SURGE | - | Standing in a Rift: 2x Matching Element Surge | |||||||||||||||||||
417 | |||||||||||||||||||||||
418 | Season of Defiance S20/LF Launch | v7.0.0.1 | |||||||||||||||||||||
419 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
420 | Argent Ordnance Combat Mod | EMPOWERING BUFF | Both Sandboxes (1x || 2x || 3x || 4x) 20% || 25% || 35% || 40% | Removed from Sandbox (Armor Mods Overhaul) | |||||||||||||||||||
421 | High-Energy Fire Combat Mod | EMPOWERING BUFF | Both Sandboxes: 20% | Removed from Sandbox (Armor Mods Overhaul) | |||||||||||||||||||
422 | Lucent Blade Combat Mod | EMPOWERING BUFF | Both Sandboxes: 35% | Damage Buff Removed (Armor Mods Overhaul; still exists post-Lightfall for Sword/Glaive non-damage improvements) | |||||||||||||||||||
423 | Surprise Attack Combat Mod | EMPOWERING BUFF | Both Sandboxes 35% | Removed from Sandbox (Armor Mods Overhaul) | |||||||||||||||||||
424 | Font of Might Combat Mod | AMPLIFICATION | PvE: 25% Font of Might does not work in PvP | Removed from Sandbox (Armor Mods Overhaul; folded into Weapon Surge system) | |||||||||||||||||||
425 | Armor Surges Combat Mod | WEAPON SURGE | - | Added Surge Functionality (1x || 2x || 3x || 4x) PvE: 10% || 17% || 22% || 25% PvP: 3% || 4.4% || 5.5% || 6% | New Damage Category added | ||||||||||||||||||
426 | |||||||||||||||||||||||
427 | Season of the Seraph S19 Mid-Calendar | v6.3.0.1 | |||||||||||||||||||||
428 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
429 | Gyfalcon's Hauberk Hunter Chest | EMPOWERING BUFF | Damage buff activated when leaving Invisibility PvE: 35% PvP: 15% | Damage buff now activates after Finishing while Invisible, therefore removed from PvP Sandbox | |||||||||||||||||||
430 | |||||||||||||||||||||||
431 | S19 Launch | v6.3.0 | |||||||||||||||||||||
432 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
433 | Divinity Trace Rifle Exotic | GLOBAL DEBUFF | Both Sandboxes: 30% | PvE: 15% PvP: 7.5% | When everyone lost their minds over nothing lmao | ||||||||||||||||||
434 | |||||||||||||||||||||||
435 | Season of Plunder S18 Launch | v6.2.0 | This is when Bungie standardized the Update versions to be the same as their internal numbers (that is why it goes from v4.1.0 to v6.2.0) | ||||||||||||||||||||
436 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
437 | Frontal Assault Arc Titan Node | EMPOWERING BUFF | PvE: 20% PvP: 15% | Removed from Sandbox (Arc 3.0 Overhaul) | |||||||||||||||||||
438 | Inertia Override Arc Titan Node | EMPOWERING BUFF | PvE: 20% PvP: 15% | Removed from Sandbox (Arc 3.0 Overhaul) | |||||||||||||||||||
439 | |||||||||||||||||||||||
440 | Season of the Haunted S17 Launch | v4.1.0 | |||||||||||||||||||||
441 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
442 | Hammer Strike Solar Titan Node | GLOBAL DEBUFF | Both Sandboxes: 30% | Removed from Sandbox (Solar 3.0 Overhaul) | |||||||||||||||||||
443 | Empowering Rift Warlock Class Ability | EMPOWERING BUFF | Both Sandboxes: 20% | PvP: 15% PvE: 20% [unchanged] | |||||||||||||||||||
444 | High-Energy Fire Combat Mod | EMPOWERING BUFF | Both Sandboxes: 20% | PvP: 15% PvE: 20% [unchanged] | |||||||||||||||||||
445 | Lumina's Blessing Exotic Handcannon | EMPOWERING BUFF | PvE: 35% PvP: 20% | PvP: 15% PvE: 35% [unchanged] | |||||||||||||||||||
446 | Boots' Blessing Warlock Legs | EMPOWERING BUFF | PvE: 35% PvP: 20% | PvP: 15% PvE: 35% [unchanged] | |||||||||||||||||||
447 | Frontal Assault Arc Titan Node | EMPOWERING BUFF | Both Sandboxes: 20% | PvP: 15% PvE: 20% [unchanged] | |||||||||||||||||||
448 | Guiding Flame Solar Warlock Node | EMPOWERING BUFF | Both Sandboxes: 25% | Removed from Sandbox (Solar 3.0 Overhaul; condensed into Radiant Key Word) | |||||||||||||||||||
449 | Inertia Override Arc Titan Node | EMPOWERING BUFF | Both Sandboxes: 20% | PvP: 15% PvE: 20% [unchanged] | |||||||||||||||||||
450 | Sun Warrior Solar Titan Node | EMPOWERING BUFF | Both Sandboxes: 20% | Removed from Sandbox (Solar 3.0 Overhaul; condensed into Radiant Key Word) | |||||||||||||||||||
451 | Radiant Solar Sandbox Keyword | EMPOWERING BUFF | - | Added New Keyword: PvE: 25% PvP: 10% | |||||||||||||||||||
452 | |||||||||||||||||||||||
453 | Season of the Risen S16/WQ Launch | v4.0.0.1 | |||||||||||||||||||||
454 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
455 | Shattering Strike Void Hunter Node | GLOBAL DEBUFF | Both Sandboxes: 30% | Removed from Sandbox (Void 3.0 Overhaul; condensed into Weaken Key Word) | |||||||||||||||||||
456 | Snare Bomb Void Hunter Node | GLOBAL DEBUFF | - | Added Weaken PvE: 15% PvP: 7.5% | |||||||||||||||||||
457 | Weaken Void Sandbox Keyword | GLOBAL DEBUFF | - | Added New Keyword: PvE: 15% PvP: 7.5% | |||||||||||||||||||
458 | Bubble's Weapons of Light Void Titan Super | EMPOWERING BUFF | Both Sandboxes 35% | Both Sandboxes 25% | |||||||||||||||||||
459 | Banner's Weapons of Light Void Titan Super | EMPOWERING BUFF | Both Sandboxes 35% | PvE: 40% PvP: 35% [unchanged] | |||||||||||||||||||
460 | Argent Ordnance Combat Mod | EMPOWERING BUFF | Both Sandboxes (1x || 2x || 3x || 4x) 20% || 25% || 35% || 35% | Both Sandboxes (1x || 2x || 3x || 4x) 20% || 25% || 35% || 40% | |||||||||||||||||||
461 | Surprise Attack Combat Mod | EMPOWERING BUFF | Both Sandboxes 35% | PvE: 40% PvP: 35% [unchanged] | |||||||||||||||||||
462 | Path of the Burning Steps Titan Legs | EMPOWERING BUFF | Both Sandboxes 20% || 25% || 35% || 35% | PvE: 20% || 25% || 35% || 40% PvP: 20% || 25% || 35% || 35% [unchanged] | |||||||||||||||||||
463 | |||||||||||||||||||||||
464 | Season of the Lost S15 Launch | v3.3.0 | |||||||||||||||||||||
465 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
466 | Guiding Flame Solar Warlock Node | EMPOWERING BUFF | Both Sandboxes 20% | Both Sandboxes 25% | |||||||||||||||||||
467 | Font of Might Combat Mod | AMPLIFICATION | PvE: 10% Font of Might does not work in PvP | PvE: 25% Font of Might does not work in PvP | |||||||||||||||||||
468 | |||||||||||||||||||||||
469 | Season of the Splicer S14 Mid-Calendar | v3.2.0.3 | |||||||||||||||||||||
470 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
471 | Whisper of Hedrons Stasis Fragment | EMPOWERING BUFF | Both Sandboxes 25% | Damage Buff Removed (Now improves stats) | |||||||||||||||||||
472 | Stasis Freeze Buff Stasis Sandbox | AMPLIFICATION | PvP: 50% to Frozen Guardians | PvP: 5% to Frozen Guardians | |||||||||||||||||||
473 | |||||||||||||||||||||||
474 | Season of the Chosen S13 Mid-Calendar | v3.1.1.1 | |||||||||||||||||||||
475 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
476 | Mantle of Battle Harmony Warlock Chest | EMPOWERING BUFF | Did not perform in PvP environments | Now performs in PvP environments: 20% damage buff | |||||||||||||||||||
477 | |||||||||||||||||||||||
478 | S13 Launch | v3.1.0 | |||||||||||||||||||||
479 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
480 | Sect of Insight Mod Aeon Arms Mod | EMPOWERING BUFF | - | Aeon Gauntlets received a rework/overhaul Sect of Insight's damage buff is 35% and Empowering | |||||||||||||||||||
481 | |||||||||||||||||||||||
482 | Season of the Hunt S12/BL Launch | v3.0.0.1 | |||||||||||||||||||||
483 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
484 | Surprise Attack Combat Mod | EMPOWERING BUFF | Both Sandboxes: 100% Could be stacked with Empowering Buffs | Both Sandboxes: 35% Cannot stack with Empowering Buffs | |||||||||||||||||||
485 | |||||||||||||||||||||||
486 | Season of the Worthy S10 Launch | v2.8.0 | |||||||||||||||||||||
487 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
488 | Barricade Weaknesses Intrinsic | AMPLIFICATION | All Weapons did base damage to Barricades | The following weapons do 30% increased damage to all Barricades: Anti-Barrier Weapons, Grenade Launchers, LFRs, Machine Guns, Sniper Rifles, and Trace Rifles The following weapons do 60% increased damage to all Barricades: Fusion Rifles and Shotguns | |||||||||||||||||||
489 | |||||||||||||||||||||||
490 | |||||||||||||||||||||||
491 | Season of the Undying S8/SK Launch | v2.6.0.1 | This is when Bungie did a huge overhaul to damage buffs, including adding "Empowering Buffs" and flattened stacking | ||||||||||||||||||||
492 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
493 | Both Tethers Void Hunter Super | GLOBAL DEBUFF | PvE: 35% PvP: 55% Did not affect Heavy Weapons | PvE: 30% PvP: 50% Now affects Heavy Weapons | |||||||||||||||||||
494 | Tractor Cannon Exotic Shotgun | GLOBAL DEBUFF | Both Sandboxes: 33% non-Void 50% Void | PvE: 30% PvP: 50% Removed bonus to Void outgoing damage; standardized all Elements | |||||||||||||||||||
495 | Hammer Strike Solar Titan Node | GLOBAL DEBUFF | Both Sandboxes: 50% | Both Sandboxes: 30% | |||||||||||||||||||
496 | Shattering Strike Void Hunter Node | GLOBAL DEBUFF | Both Sandboxes: 50% | Both Sandboxes: 30% | |||||||||||||||||||
497 | Banner's Weapons of Light Void Titan Super | EMPOWERING BUFF | Both Sandboxes: 25% | Both Sandboxes: 35% Now considered an Empowering Buff | |||||||||||||||||||
498 | Bubble's Weapons of Light Void Titan Super | EMPOWERING BUFF | No "Weapons of Light" | Both Sandboxes: 35% Considered an Empowering Buff | Weapons of Light added to Ward of Dawn's effects | ||||||||||||||||||
499 | Well of Radiance Solar Warlock Super | EMPOWERING BUFF | Both Sandboxes: 35% | Both Sandboxes: 25% Now considered an Empowering Buff | |||||||||||||||||||
500 | Frontal Assault Arc Titan Node | EMPOWERING BUFF | PvE: 25% PvP: 20% | Both Sandboxes: 20% Now considered an Empowering Buff | |||||||||||||||||||
501 | Inertia Override Arc Titan Node | EMPOWERING BUFF | Both Sandboxes: 25% | Both Sandboxes: 20% Now considered an Empowering Buff | |||||||||||||||||||
502 | Sun Warrior Solar Titan Node | EMPOWERING BUFF | PvE: 25% PvP: 20% | Both Sandboxes: 20% Now considered an Empowering Buff | |||||||||||||||||||
503 | |||||||||||||||||||||||
504 | Warmind S3 Prep for Forsaken Launch | v2.0 | This is when Bungie made Debuffs no longer stackable | ||||||||||||||||||||
505 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
506 | Both Tethers Void Hunter Super | GLOBAL DEBUFF | PvE: 35% PvP: 55% | PvE: 35% PvP: 55% Now considered a Global Debuff | |||||||||||||||||||
507 | Tractor Cannon Exotic Shotgun | GLOBAL DEBUFF | Both Sandboxes: 50% weakening effect to Void only | Both Sandboxes: 33% non-Void || 50% Void Now considered a Global Debuff | |||||||||||||||||||
508 | Hammer Strike Solar Titan Node | GLOBAL DEBUFF | Both Sandboxes: 50% | Both Sandboxes: 50% Now considered a Global Debuff | |||||||||||||||||||
509 | |||||||||||||||||||||||
510 | S3 Launch | v1.2.0 | |||||||||||||||||||||
511 | ICON | NAME | CATEGORY | PRE-CHANGE | POST-CHANGE | ||||||||||||||||||
512 | Tractor Cannon Exotic Shotgun | n/a | No weakening effect (just a "pushback" weapon) | Both Sandboxes: 50% weakening effect to Void only | |||||||||||||||||||
513 | |||||||||||||||||||||||
514 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | CHAMPIONS OVERVIEW GUIDE | |||||||||||||||||||||||||
2 | CLICK HERE TO RETURN TO ORBIT | CLICK HERE TO RETURN TO PAGE TOP | by @CourtProjects — Podcast Versus Enemies Co-Host | LIKE THESE GUIDES? SUPPORT COURT VIA KOFI | CLICK HERE FOR COURT'S WEBSITE/HUB | |||||||||||||||||||||
3 | Last Data Change: 18 June 2024 —— Updated and Checked for Destiny 2: Update 8.0.0.4 (18 June) | Questions? Want to use this on a video/stream? Get in touch with me via my socials above! 🢁 | ||||||||||||||||||||||||
4 | Champions Overview Guides Comprehensive Guide to Champions: Types, Counters, Effects, and Champion Mods | |||||||||||||||||||||||||
5 | ||||||||||||||||||||||||||
6 | ||||||||||||||||||||||||||
9 | ||||||||||||||||||||||||||
10 | Infographic now out! SEE BELOW FOR LINKS | |||||||||||||||||||||||||
11 | ||||||||||||||||||||||||||
12 | ||||||||||||||||||||||||||
13 | ||||||||||||||||||||||||||
14 | The following information is up-to-date as of: EPISODE 1 — Echoes (The Final Shape) | |||||||||||||||||||||||||
15 | ||||||||||||||||||||||||||
16 | ||||||||||||||||||||||||||
21 | ||||||||||||||||||||||||||
22 | Contents Directory Click on the headers below to get a link to each section You can return to this directory by clicking on the "RETURN TO PAGE TOP" on the top banner | |||||||||||||||||||||||||
23 | ||||||||||||||||||||||||||
24 | Recent Infographic & Text Breakdown | General Overview of Champions | ||||||||||||||||||||||||
25 | Court's most recent Champion Counters Infographic and Text Breakdown Visit Court's Kofi for the best quality version | Overview of Champions' iconography, names, descriptions, and listed by Combatant Race | ||||||||||||||||||||||||
26 | ||||||||||||||||||||||||||
27 | Champion Technical Details & Mechanics | Champion Counter Hierarchy System | ||||||||||||||||||||||||
28 | Flowchart Overview of Champion Stun and Counter Mechanisms | Explanation of how the Champion Counter hierarchy system works w/ examples | ||||||||||||||||||||||||
29 | ||||||||||||||||||||||||||
30 | ||||||||||||||||||||||||||
31 | Champion Counters Infographic & Text Breakdown Links to Court's most recent Champion Counters Infographic and Text Breakdown | |||||||||||||||||||||||||
32 | ||||||||||||||||||||||||||
33 | ||||||||||||||||||||||||||
34 | INFOGRAPHIC LAST UPDATE: 21 June 2024 || NEXT UPDATE: Episode 2 Below is just a preview, see right for links with downloads | Champion Counters Infographic | ||||||||||||||||||||||||
35 | ||||||||||||||||||||||||||
36 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | Episode 1: Echoes | |||||||||||||||||||||||
37 | ||||||||||||||||||||||||||
38 | ► Kofi Link ◄ | |||||||||||||||||||||||||
39 | Get the highest resolution version over on Court's Kofi Members can get new, refreshed and seasonal infographics up to 72hrs early access before they are released to the general public - members also get access to WIP, concepts, behind-the-scenes, and archived content | |||||||||||||||||||||||||
40 | ||||||||||||||||||||||||||
41 | ► Public Version Link ◄ | |||||||||||||||||||||||||
42 | via Court's Twitter liking, retweeting, sharing and following is greatly appreciated <3 | |||||||||||||||||||||||||
43 | Imgur link also available here | |||||||||||||||||||||||||
44 | ||||||||||||||||||||||||||
45 | ► Text Beakdown Link ◄ | |||||||||||||||||||||||||
46 | Comprehensive Breakdown of all Champion Counters can be viewed on Reddit | |||||||||||||||||||||||||
47 | ||||||||||||||||||||||||||
48 | ||||||||||||||||||||||||||
49 | The Final Shape: Additions & Changes | |||||||||||||||||||||||||
50 | Cyan = Artifact Perks — — — BARRIER Pulse Rifle || SMG || Radiant Orbs (Radiant) Intrinsic: Deterministic Chaos || Warlock Exotic Mataiodoxia Radiant: Facet of Dawn Volatile Rounds: Facet of Bravery || Spirit of Gyrfalcon Unravel Rounds: Facet of Bravery OVERLOAD Hand Cannon || Sword || Creeping Chill (Slow) Jolt: Arc Hunter Aspect Ascension || Titan Electrified Snare Grenade || Facet of Defiance || Facet of Dominance || Spirit of Contact || Hunter Exotic Gifted Conviction Suppression: Warlock Freezing Singularity Grenade Slow: Tessellation Catalyst (Stasis Grenade) || Hunter Hailfire Spike Grenade || Warlock Freezing Singularity Grenade || Facet of Defiance || Spirit of Hoarfrost (also Stasis Crystals) || Whisper of Reversal (Slows on Counter) UNSTOPPABLE Scout Rifle || Sidearm Blind: Arc Staff (heavy palm attack or heavy air slam) || Tessellation Catalyst (Arc Grenade) Ignition: Eriana's Vow || Sprit of Caliban Suspend: Warlock Exotic Mataidoxia || Titan Electrified Snare Grenade Scorch: Song of Flame Warlock Super || Hellion Solar Warlock Aspect || Facet of Defiance || Spirit of the Horn || Ergo Sum (The Perfect Fifth) || Tessellation Catalyst (Solar Grenade) | |||||||||||||||||||||||||
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56 | ||||||||||||||||||||||||||
57 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | |||||||||||||||||||||||||
58 | INFOGRAPHIC USE & SOURCING Please feel free to share my infographics but I ask of the following: • Do not edit, alter, or otherwise change any of my infographics • Do not crop, cut, or frame my infographics in such a way where there is loss of detail/data/information • Always credit and source me — my general standard of accreditation: @CourtProjects on Kofi and Socials with a link to my Kofi (https://ko-fi.com/courtprojects) Any unsatisfactory accreditation or attempt to remove watermarks, credit bars, etc will be considered theft and will be met with appropriate action | |||||||||||||||||||||||||
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64 | Infographic Addendums + Additions Court will not be making multiple infographics per Episode Act This means some Sandbox changes, new Exotics, etc released during Acts II and III of an Episode will not be featured until the next Episode version Artifact Perks released during Acts II and III will not be featured | |||||||||||||||||||||||||
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70 | These Champion effects were released later in Episode 1 so are not displayed on the above infographic | |||||||||||||||||||||||||
71 | RELEASED IN ACT II | Anti-Barrier Sniper Rifle | Incendiary Rifle Rounds | Solar Fulmination | ||||||||||||||||||||||
72 | Sniper Rifles can pierce shields (for Barriers) | Solar Sniper Rifle precision hits apply Scorch (Scorch -> Ignition for Unstoppables) | Ignitions spread Scorch (Scorch -> Ignition for Unstoppables) | |||||||||||||||||||||||
73 | ||||||||||||||||||||||||||
74 | These Champion effects were released later in Episode 1 so are not displayed on the above infographic | |||||||||||||||||||||||||
75 | RELEASED IN ACT III | tbc | ||||||||||||||||||||||||
76 | Act III Artifacts tbc | |||||||||||||||||||||||||
77 | ||||||||||||||||||||||||||
78 | ||||||||||||||||||||||||||
79 | General Overview & Champion Types Iconography, Names, Descriptions, and Combatant Race | |||||||||||||||||||||||||
80 | ||||||||||||||||||||||||||
81 | ||||||||||||||||||||||||||
82 | CHAMPION COMBATANT TYPE REMINDER | Champions are classified as "Minibosses" - they have this icon > > > > > | For more information regarding "Minibosses" and Combatant Type Classifications - follow this link! | |||||||||||||||||||||||
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90 | Want to know which Champions spawn in what Activities? Check out Kyber's Infographics! | |||||||||||||||||||||||||
91 | ||||||||||||||||||||||||||
92 | Champ Type & Icon | Champion Summary | Cabal | Fallen | Hive | Scorn | Taken | Vex | ||||||||||||||||||
93 | ||||||||||||||||||||||||||
94 | ||||||||||||||||||||||||||
95 | Low-health and vulnerable Barrier Champions summon an impenetrable Orb Shield around themselves. When their Orb Shield is active they can still attack and fully heal themselves. Only Anti-Barrier weapons and effects can penetrate and destroy this Orb Shield. | Colossus | Servitor | Knight | n/a | n/a | Hobgoblin | |||||||||||||||||||
96 | "BARRIER" | |||||||||||||||||||||||||
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100 | Overload Champions aggressively use their weapons and abilities more frequently and have super-charged health regeneration even when under normal sustained attack. Only Overload Disruption effects from weapons and abilities can stun and pause their ability and health regen spam. | n/a | Captain | n/a | Chieftain | Taken Hobgoblin | Minotaur | |||||||||||||||||||
101 | "OVERLOAD" | |||||||||||||||||||||||||
102 | ||||||||||||||||||||||||||
103 | ||||||||||||||||||||||||||
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105 | Unstoppable Champions have large health pools and aggressively seek and charge at Guardians. Unable to be normally stunned and have an inherent 70% reduction to all incoming damage. Only Unstoppable Stagger effects from weapons and abilities can stun and temporarily remove the damage reduction modifier. | Incendior | n/a | Ogre | Abom- ination | Taken Phalanx | n/a | |||||||||||||||||||
106 | "UNSTOPPABLE" | |||||||||||||||||||||||||
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109 | ||||||||||||||||||||||||||
110 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | |||||||||||||||||||||||||
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112 | ||||||||||||||||||||||||||
113 | ||||||||||||||||||||||||||
114 | Champion Technical Details & Mechanics Flowchart Overview of Champion Stun and Counter Mechanisms | |||||||||||||||||||||||||
115 | ||||||||||||||||||||||||||
116 | ||||||||||||||||||||||||||
117 | Step 1 | Barrier Champion casts an Orb Shield after reaching a HP Threshold which is impenetrable to normal damage (including Supers, Grenades, Melees, etc) | >> | Step 2 | Swap to your active Shield-Piercing Counter and use it on the Barrier Champion's Orb Shield | >> | Step 3 | Fully strip the Orb Shield's health points to stun the Barrier Champion in place for a few seconds | >> | |||||||||||||||||
118 | ||||||||||||||||||||||||||
119 | >> | >> | >> | |||||||||||||||||||||||
120 | ||||||||||||||||||||||||||
121 | BARRIER | >> | Step 4 | Use potent, high burst damage on the Champion to bring its health down, or kill it outright | >> | Step 5 | Barrier Champion will be locked out from casting its Orb Shield for a few seconds after recovering from a stun | >> | Step 6 | Barrier Champion casts an Orb Shield after reaching a HP Threshold | > | Repeat from Step 2 until Champion death | ||||||||||||||
122 | ||||||||||||||||||||||||||
123 | >> | >> | >> | > | ||||||||||||||||||||||
124 | ||||||||||||||||||||||||||
125 | Counter (Stun/Breaker) Name | Overview | Technical Details | |||||||||||||||||||||||
126 | "SHIELD-PIERCING" Anti-Barrier Rounds Applicable Weapons Radiant Solar Verb for all Weapons Volatile Rounds Void Verb for Void Weapons Unravel Rounds Strand Verb for Strand Weapons | Destroying the Orb Shield disables and stuns the Barrier Champion in their place and are unable to self-heal, attack, or use defensive capabilities. Higher difficulty activities reduces this stun duration. During this vulnerability period they are susceptible to all damage. If the Barrier Orb Shield is not damaged with Anti-Barrier Rounds then the Barrier Champion will begin to regenerate its HP and, if damaged, its Orb Shield HP. | Info \ Activity Difficulty | HERO | LEGEND | MASTER / GRANDMASTER | ||||||||||||||||||||
127 | Orb Shield Summon HP Threshold | 60% | 75% | 85% | ||||||||||||||||||||||
128 | Orb Shield Duration (max) | 5s | ||||||||||||||||||||||||
129 | Stun Duration Duration of how long the Barrier Champion is stunned and vulnerable for | 7s | 6s | 5.5s | ||||||||||||||||||||||
130 | ||||||||||||||||||||||||||
131 | Shield Summon Lockout Duration of Barrier Champion's inability to cast its Orb Shield | 7s | 6s | 5.5s | ||||||||||||||||||||||
132 | ||||||||||||||||||||||||||
133 | ||||||||||||||||||||||||||
134 | Step 1 | Overload Champion constantly self-regenerates health and aggressively uses its abilities | >> | Step 2 | Swap to your active Overload Counter and use it on the Overload Champion to stun the Overload Champion in place for a few seconds | >> | Step 3 | Overload Champion becomes vulnerable to attack and temporarily loses its super-charged abilities and health regeneration | >> | |||||||||||||||||
135 | ||||||||||||||||||||||||||
136 | >> | >> | >> | |||||||||||||||||||||||
137 | ||||||||||||||||||||||||||
138 | OVERLOAD | >> | Step 4 | Use potent, high burst damage on the Champion to bring its health down, or kill it outright | >> | Step 5 | Overload Champion recovers and temporarily cannot be stunned again and regains its super-charged abilities and health regeneration | >> | Step 6 | Swap to your active Overload Counter and use it on the Overload Champion to interupt its super-charged abilities and health regeneration | > | Repeat from Step 2 until Champion death | ||||||||||||||
139 | ||||||||||||||||||||||||||
140 | >> | >> | >> | > | ||||||||||||||||||||||
141 | ||||||||||||||||||||||||||
142 | Counter (Stun/Breaker) Name | Overview | Technical Details | |||||||||||||||||||||||
143 | "OVERLOAD EFFECT" Disruption Rounds Applicable Weapons Jolt Arc Verb Suppression Void Verb Slow Stasis Verb | Overload effects disables and stuns the Overload Champion in their place for a short duration and are unable to self-heal, attack, or use their abilities. Higher difficulty activities reduces this stun duration. During this vulnerability period they are susceptible to all damage. Overload effect is split into two complimentary effects: • Stun effect — what causes Overload Champions to be stunned • Disruption effect — applies an effect that blocks the Overload Champion's super-charged abilities and health regeneration (and applies 25% reduced damage output to any combatant/Champion) Consistently applying the Disruption effect even during their recovery phase pauses their super-charged abilities and health regeneration. | Info \ Activity Difficulty | HERO | LEGEND | MASTER / GRANDMASTER | ||||||||||||||||||||
144 | Stun Duration Duration of how long the Unstoppable Champion is stunned and vulnerable for | 7s | 6s | 5.5s | ||||||||||||||||||||||
145 | ||||||||||||||||||||||||||
146 | Stun Cooldown Duration of the inability to stun the Overload Champion Visualised in-game as the strands of dark energy around its chest flashing white (strands flashing = in cooldown) | n/a | 2.5s | 4.5s | ||||||||||||||||||||||
147 | ||||||||||||||||||||||||||
148 | Health Regen Trigger | 6.5s Health regens after 6.5s if the Champion has not received a Disruption effect | ||||||||||||||||||||||||
149 | Passive Health Regen | 4.5% HP/s | 13.65% HP/s | 27% HP/s | ||||||||||||||||||||||
150 | ||||||||||||||||||||||||||
151 | Step 1 | Unstoppable Champion aggressively seeks out Guardians and has massive intrinsic damage reduction defense | >> | Step 2 | Swap to your active Stagger Counter and use it on the Unstoppable Champion to stun the Unstoppable Champion in place for a few seconds | >> | Step 3 | Unstoppable Champion becomes vulnerable to attack and temporarily loses its intrinsic damage reduction defense | >> | |||||||||||||||||
152 | ||||||||||||||||||||||||||
153 | >> | >> | >> | |||||||||||||||||||||||
154 | ||||||||||||||||||||||||||
155 | UNSTOPP -ABLE | >> | Step 4 | Use potent, high burst damage on the Champion to bring its health down, or kill it outright | >> | Step 5 | Unstoppable Champion recovers after a few seconds and temporarily cannot be stunned again and regains its intrinsic damage reduction defense | >> | Step 6 | Retreat to a safe area and avoid using potent, high burst damage on the Champion due to its intrinsic damage reduction defense | > | Repeat from Step 2 until Champion death | ||||||||||||||
156 | ||||||||||||||||||||||||||
157 | >> | >> | >> | > | ||||||||||||||||||||||
158 | ||||||||||||||||||||||||||
159 | Counter (Stun/Breaker) Name | Overview | Technical Details | |||||||||||||||||||||||
160 | "STAGGER" Stagger Rounds Applicable Weapons Blind Arc Verb Ignition Solar Verb Freeze->Shatter Stasis Verbs Suspend Strand Verb | Stagger Effects disables and stuns the Unstoppable Champion in their place for a short duration and are unable to attack, use abilities, and lose their inherent defensive capability. Higher difficulty activities reduces this stun duration. During this vulnerability period they are susceptible to all damage. | Info \ Activity Difficulty | HERO | LEGEND | MASTER / GRANDMASTER | ||||||||||||||||||||
161 | Stun Duration Duration of how long the Unstoppable Champion is stunned and vulnerable for | 7s | 6s | 5.5s | ||||||||||||||||||||||
162 | ||||||||||||||||||||||||||
163 | ||||||||||||||||||||||||||
164 | Stun Cooldown Duration of the inability to stun the Unstoppable Champion Visualised in-game as the strands of dark energy on their shoulders/"antlers" flashing white (strands flashing = in cooldown) | n/a | 2.5s | 4.5s | ||||||||||||||||||||||
165 | ||||||||||||||||||||||||||
166 | ||||||||||||||||||||||||||
167 | Unstunned Damage Resistance | 70% to all damage | ||||||||||||||||||||||||
168 | ||||||||||||||||||||||||||
169 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | |||||||||||||||||||||||||
170 | ||||||||||||||||||||||||||
171 | ||||||||||||||||||||||||||
172 | ||||||||||||||||||||||||||
173 | Damage and Additional Effects Applicable to non-Exotic Gear; complimentary and additional effects and tips | |||||||||||||||||||||||||
174 | ||||||||||||||||||||||||||
175 | ||||||||||||||||||||||||||
176 | Effects & Damage Increases | Tips | Additional Effects | |||||||||||||||||||||||
177 | Orb Shields receive 57% increased damage when Primary Ammo Shield-Piercing is used. They receive 46% increased damage when Special Ammo Shield-Piercing is used. | Disruption Break's effect (50% Kinetic Buff for 5.5s) activates when successfully destroying an Orb Shield - pair this with your Kinetic Weapon for maximum effect! Other Shield-based Perks like Armor-Piercing Rounds, Adaptive Munitions, Genesis, Turnabout, and Under-Over improve the damage against or trigger after destroying Barrier Champions' Shields. | Shield-Piercing penetrates other PvE Combatants' shields like Cabal Phalanx's shield, Vex Hydra's circular shield, and Vex Hobgoblins immunity phases. In PvP activities, Shield-Piercing Weapons enables Overpenetration (once) on Guardians and does 30% increased damage to all Titan Barricades. | |||||||||||||||||||||||
178 | ||||||||||||||||||||||||||
179 | BARRIER | |||||||||||||||||||||||||
180 | ||||||||||||||||||||||||||
181 | ||||||||||||||||||||||||||
182 | Consistently applying Disruption Rounds also disables Overload Champion's super-charged abilities and health regeneration, even if they have recovered and are temporarily unable to re-stunned. | Use Vorpal Weapon to increase your damage by 20% || 15% || 10% (Primary || Special || Heavy) to all Champions - they are Minibosses so are affected by Vorpal Weapon's effects! | Disruption damage effects on all PvE Combatants causes them to have 25% reduced damage output for 5 seconds. This is refreshable. It also disables any Combatant effects like teleportation and slows their attacks during that duration. In PvP activities, Disruption causes Guardians to have 50% increased (i.e. slower) ability cooldown for 5 seconds. This is refreshable. | |||||||||||||||||||||||
183 | ||||||||||||||||||||||||||
184 | OVERLOAD | |||||||||||||||||||||||||
185 | ||||||||||||||||||||||||||
186 | ||||||||||||||||||||||||||
187 | Staggering Unstoppable Champions removes the inherent 70% Damage Reduction Modifier. Initial Unstoppable Shots breaks through the Damage Reduction and does 30% increased damage. | Dump ALL of your burst damage while it has been Staggered! Do NOT waste Supers, Heavy Ammo, Izanagi's Burden Shots, etc, when not Staggered! | Stagger shot damage used on other unshielded Combatants (except Champions, Bosses, and Vehicles) causes them to stagger which impedes their attack and ability usage. It also opens up Wyvern's chest to expose their precision hitbox. In PvP activities, Stagger shot damage have no effects. | |||||||||||||||||||||||
188 | ||||||||||||||||||||||||||
189 | UNSTOPPABLE | |||||||||||||||||||||||||
190 | ||||||||||||||||||||||||||
191 | ||||||||||||||||||||||||||
192 | ||||||||||||||||||||||||||
193 | Reminder: All Champion Counter Artifact Perks receive the "Overcharge" modifier when any Overcharge modifier is active. Overcharge shares the same Activity Surge damage modifier of 25% (they can't be stacked together) - this damage increase stacks with all other damage sources like Empowering Buffs, Debuffs, Armor Surges, and more. | Overcharge modifier does NOT affect Exotic Weapons with Intrinsic Champion Counters For example: Leviathan's Breath does not receive the 25% boost from the generic Overcharge or Bow Overcharge | ||||||||||||||||||||||||
194 | ||||||||||||||||||||||||||
195 | OVERCHARGING | |||||||||||||||||||||||||
196 | ||||||||||||||||||||||||||
197 | ||||||||||||||||||||||||||
198 | ||||||||||||||||||||||||||
199 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | |||||||||||||||||||||||||
200 | ||||||||||||||||||||||||||
201 | ||||||||||||||||||||||||||
202 | ||||||||||||||||||||||||||
203 | Not Champion Counters Effects that are similiar to some Champion Counters but DO NOT activate any Champion Counter synergy | |||||||||||||||||||||||||
204 | ||||||||||||||||||||||||||
205 | ||||||||||||||||||||||||||
206 | ||||||||||||||||||||||||||
207 | The following are disorientation effects and are NOT counted as an Arc Blind effect | |||||||||||||||||||||||||
208 | NOT CONSIDERED "BLIND" | The Bombardiers (on Arc Super) | Gemini Jesters | Helm of Saint-14 | Felwinter's Helm | Disorienting Grenades | ||||||||||||||||||||
209 | Dodging spawns a Bomb that causes a blind-like effect but does NOT count as Arc Blind | Dodging causes standard disorientation | Enemies inside a Ward of Dawn/Gumdrop Shield causes standard disorientation | Powered Melees/Finishers sends out an AOE effect which causes standard disorientation | Grenade Launcher perk: causes standard disorientation when afflicted by this effect | |||||||||||||||||||||
210 | ||||||||||||||||||||||||||
211 | The following are electricity effects and are NOT counted as an Arc Jolt effect | |||||||||||||||||||||||||
212 | NOT CONSIDERED "JOLT" | Anarchy | Cloudstrike | Riskrunner | Trinity Ghoul | Dunemarchers | ||||||||||||||||||||
213 | Arc chaining / trap effect | Arc chaining / lightning effect | Arc chaining effect | Arc chaining effect | Arc chaining effect | |||||||||||||||||||||
214 | ||||||||||||||||||||||||||
215 | The following are burn effects and are NOT counted as a Scorch/Ignition effect | |||||||||||||||||||||||||
216 | NOT CONSIDERED "SCORCH" | Jotunn | Ticuu's Divination | Celestial Nighthawk | Dragonfly (Solar) | Firefly | ||||||||||||||||||||
217 | Solar burn effect Note: catalyst grants "Incandescent" which does apply Scorch | Solar explosive/burn effects | Kill with Golden Gun causes a large Solar explosive effect | Precision kill causes a small Solar explosive effect | Precision kill causes a large Solar explosive effect | |||||||||||||||||||||
218 | ||||||||||||||||||||||||||
219 | The following are disorientation effects and are NOT counted as a Suppression effect | |||||||||||||||||||||||||
220 | NOT CONSIDERED "SUPPRESSION" | The Bombardiers (on Void Super) | ||||||||||||||||||||||||
221 | Dodging spawns a Bomb that causes a disorientation effect (or "Lite Suppression") | |||||||||||||||||||||||||
222 | ||||||||||||||||||||||||||
223 | ||||||||||||||||||||||||||
224 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | |||||||||||||||||||||||||
225 | ||||||||||||||||||||||||||
226 | ||||||||||||||||||||||||||
227 | ||||||||||||||||||||||||||
228 | Counter Hierarchy & Compatibility Examples of Weapons within the Hierarchy System | |||||||||||||||||||||||||
229 | ||||||||||||||||||||||||||
230 | ||||||||||||||||||||||||||
231 | HIERARCHY TYPES & PRECEDENCE | |||||||||||||||||||||||||
232 | >>> | >>> | ||||||||||||||||||||||||
233 | INTRINSIC EXOTICS | ARTIFACT PERKS | ALL OTHER EFFECTS | |||||||||||||||||||||||
234 | Arbalest, Le Monarque, Leviathan's Breath, etc | Anti-Barrier Sidearm, Overload Auto Rifle, Unstoppable Hand Cannon, etc | Other Effects like Radiant, Slow, Blind, etc | |||||||||||||||||||||||
296 | ||||||||||||||||||||||||||
297 | FULL EXOTIC WEAPON CHAMPION COUNTER COMPATIBILITY LIST as of: The Final Shape | Episode 1: Echoes | |||||||||||||||||||||||||
298 | ||||||||||||||||||||||||||
299 | ||||||||||||||||||||||||||
300 | ||||||||||||||||||||||||||
301 | Exotics with Intrinsic Counters | BARRIER ONLY | Arbalest | Deterministic Chaos | Eriana's Vow | The Lament | Revision Zero | Wish-Ender | ||||||||||||||||||
302 | ||||||||||||||||||||||||||
303 | This is list of Exotics that strictly have explicit Champion Counters "baked" into their Exotic Perk; other Exotics that have a Subclass effect are listed below | |||||||||||||||||||||||||
304 | ❌ | ❌ | OVERLOAD ONLY | Divinity | Le Monarque | Thunderlord | ||||||||||||||||||||
305 | Incompatible Exotic Intrinsics Can NEVER receive other Counters (if it does it's ALWAYS a bug, e.g. Malfeasance affected by Overload Hand Cannon = bug) | |||||||||||||||||||||||||
306 | ||||||||||||||||||||||||||
307 | UNSTOPPABLE ONLY | Bastion | Devil's Ruin | Leviathan's Breath | Malfeasance | |||||||||||||||||||||
308 | ||||||||||||||||||||||||||
309 | ||||||||||||||||||||||||||
310 | ||||||||||||||||||||||||||
311 | The Final Shape Counter QOL Improvements Most Exotics with Elemental Effects are now compatible with Radiant and Artifact Counter Perks, but these weapons - Queenbreaker, Tractor Cannon, and Two-Tailed Fox - are unable to utilise Radiant/Volatile Rounds for the purposes of breaking Barrier Champion's Orb Shields. | |||||||||||||||||||||||||
312 | ||||||||||||||||||||||||||
313 | ||||||||||||||||||||||||||
314 | Exotics with Elemental Effects | The Queenbreaker | Tractor Cannon | |||||||||||||||||||||||
315 | Applies Blind (via Shot) for Unstoppables • Can NOT use Radiant for Barriers • Unable to directly stun Overloads • Test in future: Barrier/Overload LFR | Applies Suppression (via Shot) for Overloads • Can NOT use Radiant/Volatile Rounds for Barriers • Unable to directly stun Unstoppables • Test in future: Barrier/Unstop Shotgun | ||||||||||||||||||||||||
316 | ❔ | ❌ | ||||||||||||||||||||||||
317 | ||||||||||||||||||||||||||
318 | Semi-Compatible Exotic Elemental Effects Can use external Elemental Effects e.g. Radiant for stunning Barriers Artifact Perk synergy unknown/untested (test in future Seasons) | |||||||||||||||||||||||||
319 | Two-Tailed Fox | |||||||||||||||||||||||||
320 | Applies Suppression/Jolt (via Void/Arc Element Rocket Impact) for Overloads • Can NOT use Radiant/Volatile Rounds for Barriers • Combine Solar Rocket + Scorch Sources to stun Unstoppables • Test in future: Barrier Rocket Launcher (lol) | |||||||||||||||||||||||||
321 | ||||||||||||||||||||||||||
322 | ||||||||||||||||||||||||||
323 | ||||||||||||||||||||||||||
324 | ||||||||||||||||||||||||||
325 | ||||||||||||||||||||||||||
326 | ||||||||||||||||||||||||||
327 | Exotics with Elemental Effects | Ager's Scepter | Conditional Finality | Edge of Concurrence | Wavesplitter | |||||||||||||||||||||
328 | Applies Slow (via Supercharged Beam) for Overloads and Freeze (via Kill AOE Burst) for Unstoppables • Accepts Radiant to break Barriers • Test in future: Counter Trace Rifle | Applies Ignition/Freeze (via Full-Shot) for Unstoppables • Accepts Radiant to break Barriers • Test in future: Barrier/Overload Shotgun | Applies Jolt (via alt fire mode) for Overloads • Accepts Radiant to break Barriers • Test in future: Barrier/Unstop Glaive | Applies Suppression (via Supercharged Beam via Orb Pickup) for Overloads • Accepts Radiant/Volatile Rounds to break Barriers • Test in future: Counter Trace Rifle | ||||||||||||||||||||||
329 | ❔ | ✔️ | ||||||||||||||||||||||||
330 | ||||||||||||||||||||||||||
331 | Semi-Compatible Exotic Elemental Effects Can use external Elemental Effects e.g. Radiant for stunning Barriers Artifact Perk synergy unknown/untested (test in future Seasons) | |||||||||||||||||||||||||
332 | Winterbite | Wish-Keeper | ||||||||||||||||||||||||
333 | Applies Slow (via Melee w/ Ammo) for Overloads and Freeze (via Stasis Turret) for Unstoppables • Accepts Radiant to break Barriers • Test in future: Barrier/Overload Glaive | Applies Suspend (via Snareweaver) for Unstoppables • Accepts Radiant/Unravel Rounds to break Barriers (NOT when hipfiring at 6x Sn.we) • Test in future: Barrier/Overload Bow | ||||||||||||||||||||||||
334 | ||||||||||||||||||||||||||
335 | ||||||||||||||||||||||||||
336 | ||||||||||||||||||||||||||
337 | ||||||||||||||||||||||||||
338 | ||||||||||||||||||||||||||
339 | Exotics with Elemental Effects | Centrifuse | Collective Obligation | Cryosthesia 77k | D.A.R.C.I. | Delicate Tomb | ||||||||||||||||||||
340 | Note: Volatile from Void Leech does not output as Volatile Rounds so cannot break Barrier's shield; Collective can still use Anti-Barrier Pulse and other Volatile Rounds/Radiant providers | |||||||||||||||||||||||||
341 | ✔️ | ✔️ | ||||||||||||||||||||||||
342 | Fully-Compatible Exotic Elemental Effects Can use Artifact Perks and external Elemental Effects e.g. Ruinous Effigy Overload Trace for stunning Overloads and Radiant for stunning Barriers | Ex Diris | Grand Overture | Ruinous Effigy | Touch of Malice | Verglas Curve | ||||||||||||||||||||
343 | Note: Arc Loyal Moths cause Blind | Note: Transmutation Sphere cannot receive Champion Counter effects | Note: Charged With Blight cannot receive Champion Counter effects | |||||||||||||||||||||||
344 | ||||||||||||||||||||||||||
345 | ||||||||||||||||||||||||||
346 | ||||||||||||||||||||||||||
347 | Initial Scorch for Ignition Bug FIXED IN UPDATE 7.3.6 (Into The Light) CHAMPION COUNTERS NO LONGER BLOCK OUT IGNITIONS ON UNSTOPPABLES This means they can be used to stun Unstoppables with no issues, and continue to use other Champion Counters just fine | |||||||||||||||||||||||||
348 | ||||||||||||||||||||||||||
349 | Dragon's Breath | One Thousand Voices | Polaris Lance | Prometheus Lens | ||||||||||||||||||||||
350 | • Can use Radiant for Barriers • Can use Rocket Launcher Artifact Perks | • Can use Radiant for Barriers • Can use Fusion Rifle Artifact Perks | • Can use Radiant for Barriers • Can use Scout Rifle Artifact Perks | • Can use Radiant for Barriers • Can use Trace Rifle Artifact Perks | ||||||||||||||||||||||
351 | Exotics Applying Scorch These Exotics apply Scorch and can use other Counters (where applicable) | |||||||||||||||||||||||||
352 | Skyburner's Oath | Sunshot | Tommy's Matchbook | |||||||||||||||||||||||
353 | • Can use Radiant for Barriers • Can use Scout Rifle Artifact Perks | • Can use Radiant for Barriers • Can use Hand Cannon Artifact Perks | • Can use Radiant for Barriers • Can use Auto Rifle Artifact Perks | |||||||||||||||||||||||
354 | ||||||||||||||||||||||||||
355 | ||||||||||||||||||||||||||
356 | Chill Clip / Wicked Implement + Radiant FIXED IN UPDATE 7.3.6 (Into The Light) RADIANT NO LONGER BLOCKS OUT CHILL CLIP AND WICKED IMPLEMENT This means they can be used to stun both Barrier and Overload Champions with no issues, and Unstoppables on the Freeze-Shatter effect | |||||||||||||||||||||||||
357 | ||||||||||||||||||||||||||
358 | Wicked Implement | |||||||||||||||||||||||||
359 | • Can use Radiant for Barriers • Can use Slow effects for Overload • Doesn't receive Unstoppable Scout, bug? | |||||||||||||||||||||||||
360 | Exotics Applying Slow These Exotics apply Slow and can use Radiant at the same time (where applicable) | |||||||||||||||||||||||||
361 | ||||||||||||||||||||||||||
362 | ||||||||||||||||||||||||||
363 | ||||||||||||||||||||||||||
364 | ||||||||||||||||||||||||||
365 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | |||||||||||||||||||||||||
366 | ||||||||||||||||||||||||||
367 | ||||||||||||||||||||||||||
368 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | |
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1 | ROCKET LAUNCHER OVERVIEW | ||||||||||||||||||||||
2 | CLICK HERE TO RETURN TO ORBIT | CLICK HERE TO RETURN TO PAGE TOP | by @CourtProjects — Podcast Versus Enemies Co-Host | LIKE THESE GUIDES? SUPPORT COURT VIA KOFI | CLICK HERE FOR COURT'S WEBSITE/HUB | ||||||||||||||||||
3 | Last Data Change: 13 June 2024 —— Updated and Checked for Destiny 2: Update 8.0.0.4 (18 June) | Questions? Want to use this on a video/stream? Get in touch with me via my socials above! 🢁 | |||||||||||||||||||||
4 | Rocket Launcher Overview Comprehensive Guide to Rocket Launchers, their Perks, Stats, and more | ||||||||||||||||||||||
5 | |||||||||||||||||||||||
6 | |||||||||||||||||||||||
10 | |||||||||||||||||||||||
11 | Infographic now out! SEE BELOW FOR LINKS | ||||||||||||||||||||||
12 | |||||||||||||||||||||||
13 | |||||||||||||||||||||||
14 | |||||||||||||||||||||||
15 | The following information is up-to-date as of: EPISODE 1 — Echoes (The Final Shape) | ||||||||||||||||||||||
16 | |||||||||||||||||||||||
17 | |||||||||||||||||||||||
18 | |||||||||||||||||||||||
19 | Contents Directory Click on the headers below to get a link to each section You can return to this directory by clicking on the "RETURN TO PAGE TOP" on the top banner | ||||||||||||||||||||||
20 | |||||||||||||||||||||||
21 | Recent Infographic & Text Breakdown | Rocket Launcher Frame Profiles & RPM | |||||||||||||||||||||
22 | Court's most recent Rocket Launcher Infographic and Text Breakdown Visit Court's Kofi for the best quality version | Overview of Rocket Launcher frame profiles, RPM, damage ratio, intrinsic bonuses and maluses | |||||||||||||||||||||
23 | |||||||||||||||||||||||
24 | Total Ammo Capacity: Inventory Size Stat | Total Ammo Capacity: Base & Field Prep | |||||||||||||||||||||
25 | Overview of how the Inventory Size stat dictates total ammo capacity | Visual tables of all non-sunset Rocket Launchers total ammo capacity w/ and w/o Field Prep (and Enhanced Field Prep) | |||||||||||||||||||||
26 | |||||||||||||||||||||||
27 | Total Ammo Capacity: Bipod & Misc | Magazine Sizes: Clown Cartridge, Origin Traits, etc | |||||||||||||||||||||
28 | Visual tables of all non-sunset Rocket Launchers total ammo capacity w/ Bipod and w/ Enhanced Chain Reaction | Visual tables of all non-sunset Rocket Launchers magazine sizes w/ Clown Cartridge, Dream Work, Restoration Ritual, Stunning Recovery, Slideshot, Slideways, and Overflow | |||||||||||||||||||||
29 | |||||||||||||||||||||||
30 | Misc Perks & Interactions | Ammo Gains per Ammo Brick | |||||||||||||||||||||
31 | Visual tables of all non-sunset Rocket launchers w/ Permeability, Danger Zone, and Surrounded | Visual tables of how much ammo you gain from Regular, Ammo Finder, Cenotaph Mask, and Aeon's Sect of Insight bricks | |||||||||||||||||||||
32 | |||||||||||||||||||||||
33 | |||||||||||||||||||||||
34 | Rocket Launcher Infographic & Text Breakdown Links to Court's most recent Rocket Launcher Infographic and Text Breakdown | ||||||||||||||||||||||
35 | |||||||||||||||||||||||
36 | |||||||||||||||||||||||
37 | INFOGRAPHIC LAST UPDATE: 28 June 2024 || NEXT UPDATE: Episode 2 Below is just a preview, see right for links with downloads | Rocket Launchers Infographic | |||||||||||||||||||||
38 | |||||||||||||||||||||||
39 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | Episode 1: Echoes | ||||||||||||||||||||
40 | |||||||||||||||||||||||
41 | ► Kofi Link ◄ | ||||||||||||||||||||||
42 | Get the highest resolution version over on Court's Kofi Members can get new, refreshed and seasonal infographics up to 72hrs early access before they are released to the general public - members also get access to WIP, concepts, behind-the-scenes, and archived content | ||||||||||||||||||||||
43 | |||||||||||||||||||||||
44 | ► Public Version Link ◄ | ||||||||||||||||||||||
45 | via Court's Twitter liking, retweeting, sharing and following is greatly appreciated <3 | ||||||||||||||||||||||
46 | Imgur link also available here | ||||||||||||||||||||||
47 | |||||||||||||||||||||||
48 | ► Text Beakdown Link ◄ | ||||||||||||||||||||||
49 | Comprehensive Breakdown of Rocket Launchers can be viewed on Reddit | ||||||||||||||||||||||
50 | |||||||||||||||||||||||
51 | |||||||||||||||||||||||
52 | The Final Shape: Additions & Changes | ||||||||||||||||||||||
53 | NEW ROCKETS Faith-Keeper (Void Precision) EXOTIC ROCKETS Truth (buff) MISC - | ||||||||||||||||||||||
54 | |||||||||||||||||||||||
55 | |||||||||||||||||||||||
56 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | ||||||||||||||||||||||
57 | INFOGRAPHIC USE & SOURCING Please feel free to share my infographics but I ask of the following: • Do not edit, alter, or otherwise change any of my infographics • Do not crop, cut, or frame my infographics in such a way where there is loss of detail/data/information • Always credit and source me — my general standard of accreditation: @CourtProjects on Kofi and Socials with a link to my Kofi (https://ko-fi.com/courtprojects) Any unsatisfactory accreditation or attempt to remove watermarks, credit bars, etc will be considered theft and will be met with appropriate action | ||||||||||||||||||||||
58 | |||||||||||||||||||||||
59 | |||||||||||||||||||||||
60 | |||||||||||||||||||||||
61 | |||||||||||||||||||||||
62 | |||||||||||||||||||||||
63 | Rocket Launcher Frame Profiles & RPM Overview Overview of Rocket Launcher frame profiles, RPM, damage ratio, intrinsic bonuses and maluses | ||||||||||||||||||||||
64 | |||||||||||||||||||||||
65 | |||||||||||||||||||||||
66 | FRAME NAME | ICON | DAMAGE PROFILE | TRUE RPM* | DAMAGE RATIO | STRENGTHS | WEAKNESSES | Note about Damage Profiles: Blast Radius does NOT change a Rocket's damage ratio or the Rocket's damage output A Rocket with 0 Blast Radius does the same damage as the same Rocket with 100 Blast Radius! What changes with Blast Radius is the size of the Detonation radius. High-Impacts are considered the "Baseline" as per Bungie's terminology Adaptives and Aggressives do ~15.78% more damage than Precisions (1.052% * 10% = 15.78%) | |||||||||||||||
67 | PRECISIONS | 0.95x -5% | 42.5 | 1 : 3.5 Impact : Detonation | ! BUILT-IN TRACKING +AMMO RESERVES | -BLAST RADIUS -RELOAD | |||||||||||||||||
68 | HIGH-IMPACTS | 1.00x BASELINE | 46.5 | 1 : 8.7 Impact : Detonation | +BLAST RADIUS +HANDLING +AMMO RESERVES | -VELOCITY | |||||||||||||||||
69 | ADAPTIVES | 1.10x +10% | 50.5 | 1 : 3.5 Impact : Detonation | Average | No Intrinsic Bonuses | |||||||||||||||||
70 | AGGRESSIVES | 1.10x +10% | 54.5 | 1 : 3.5 Impact : Detonation | +RELOAD +VELOCITY | -BLAST RADIUS -HANDLING | |||||||||||||||||
71 | * NOTE: In-game RPM values are incorrect - values shown above are the true RPM Bipod reduces the delay between firing by 25% Testing/Source: RokDC | ||||||||||||||||||||||
72 | |||||||||||||||||||||||
73 | Total Ammo Capacity: Inventory Size Stat Overview of how the Inventory Size stat dictates total ammo capacity | ||||||||||||||||||||||
74 | |||||||||||||||||||||||
75 | |||||||||||||||||||||||
76 | The 'Inventory Size' stat dictates how much total ammo capacity all weapons can have. You can view this stat on most API sites. For Rockets the formula for getting the total is as follows (number always rounds up e.g. 8.1 = 9): ( ( [RL Inventory Size base number] * 0.05 ) + 4.5 ) = total ammo capacity* *For Precisions and High-Impacts: add an additional +2 to the total ammo capacity *For Bipod: add an additional +5 to the total ammo capacity ==== e.g. Bad Omens has a base Inventory Size stat of 35: ( (35 * 0.05) + 4.5) = 7 total ammo capacity Some Perks and Mods increases the Inventory Size stat, just add that in; e.g. 2x Reserve Mods: ( ( (35+40) * 0.05) + 4.5) = 9 total ammo capacity Inventory Size stat is capped at 100, meaning you will not get any more gains beyond 100. | INVENTORY SIZE STAT INCREASES | |||||||||||||||||||||
77 | PERKS | ||||||||||||||||||||||
78 | Standard Field Prep | +30 | RESERVE MODS | 1x | +20 | ||||||||||||||||||
79 | Enhanced Field Prep | +40 | 2x | +40 | |||||||||||||||||||
80 | Enhanced Chain Reaction | +20 | 3x | +50 | |||||||||||||||||||
81 | |||||||||||||||||||||||
82 | |||||||||||||||||||||||
83 | "Why does The Enclave testing area show different ammo values?" The Enclave area adds whatever is in your magazine and overflows it into the reserves which is not representative of its behaviour in all other normal content For the true number while at The Enclave: while your weapon is currently equipped, look at the reserves number only | ||||||||||||||||||||||
84 | |||||||||||||||||||||||
85 | |||||||||||||||||||||||
86 | |||||||||||||||||||||||
87 | Total Ammo Capacity: Base & Field Prep Visual tables of all Rocket Launchers (with Origin Traits or directly acquirable) total ammo capacity with and without Field Prep (and Enhanced Field Prep) | ||||||||||||||||||||||
88 | |||||||||||||||||||||||
89 | |||||||||||||||||||||||
90 | Highlight Key | Total Ammo Capacity Notes | Sunset Rockets & Availability | ||||||||||||||||||||
91 | ADPT | HAS ADEPT VARIANT | Rockets have a maximum total ammo capacity (# in magazine + # in reserves): Adaptives & Aggressive: 10 High-Impacts & Precisions: 12 Bipod increases this capacity by +5: Adaptives & Aggressives: 15 High-Impacts & Precisions: 17 (see individual Bipod values below the main table) | See the Infographic for up-to-date availability Infographic lists Rockets that either have an Origin Trait or are directly acquirable via Vendors, Locations, Activities, etc (not including Xur or The Gunsmith) See below the main table for a list of Rockets pre-S12 | |||||||||||||||||||
92 | CRFT | CAN BE CRAFTED | |||||||||||||||||||||
93 | REFR | REFRESHED PERK POOL (as of current Episode) | |||||||||||||||||||||
94 | NEW | NEW ROCKET (as of current Episode) | |||||||||||||||||||||
95 | |||||||||||||||||||||||
96 | Frame Key | Adaptive | Aggressive | High-Impact | Precision (incl Hakke) | Custom Exotic Frame | |||||||||||||||||
97 | |||||||||||||||||||||||
98 | TOTAL AMMO CAPACITY w/ FIELD PREP | NO FIELD PREP | w/ FIELD PREP | w/ ENHANCED FIELD PREP | |||||||||||||||||||
99 | TOTAL AMMO CAPACITY (MAGAZINE + RESERVES) | TOTAL AMMO CAPACITY (MAGAZINE + RESERVES) | TOTAL AMMO CAPACITY (MAGAZINE + RESERVES) | ||||||||||||||||||||
100 | MADE BY @COURTPROJECTS || SOURCED/ASSISTED BY @ROKDC @MOSSYMAX | NO FIELD PREP | |||||||||||||||||||||
101 | ROCKET LAUNCHER NAME | ICON | FRAME | ELEMENT | DAMAGE PROFILE | INVENTORY SIZE STAT | Base | 1x Reserve | 2x Reserves | 3x Reserves | Base | 1x Reserve | 2x Reserves | 3x Reserves | Base | 1x Reserve | 2x Reserves | 3x Reserves | |||||
102 | HOOSEGOW / HOOSEGOW XE5837 | 1.10x | 25 | 6 | 7 | 8 | 9 | 8 | 9 | 10 | 10 | — | — | — | — | INCLUDES PREVIOUSLY SUNSET VARIANTS | |||||||
103 | BLOWOUT | 1.10x | 29 | 6 | 7 | 8 | 9 | 8 | 9 | 10 | 10 | — | — | — | — | ||||||||
104 | HERETIC | 1.10x | 32 | 7 | 8 | 9 | 9 | 8 | 9 | 10 | 10 | — | — | — | — | ||||||||
105 | ADPT | THE HOTHEAD | 1.10x | 34 | 7 | 8 | 9 | 9 | 8 | 9 | 10 | 10 | — | — | — | — | |||||||
106 | BAD OMENS | 1.10x | 35 | 7 | 8 | 9 | 9 | 8 | 9 | 10 | 10 | — | — | — | — | ||||||||
107 | SLEEPLESS | 1.00x | 36 | 9 | 10 | 11 | 11 | 10 | 11 | 12 | 12 | — | — | — | — | ||||||||
108 | ADPT | TOMORROW'S ANSWER | 1.00x | 37 | 9 | 10 | 11 | 11 | 10 | 11 | 12 | 12 | — | — | — | — | |||||||
109 | ROAR OF THE BEAR | 1.00x | 38 | 9 | 10 | 11 | 11 | 10 | 11 | 12 | 12 | — | — | — | — | INCLUDES PREVIOUSLY SUNSET VARIANT | |||||||
110 | ADPT | BRAYTECH OSPREY | 1.00x | 38 | 9 | 10 | 11 | 11 | 10 | 11 | 12 | 12 | — | — | — | — | INCLUDES PREVIOUSLY SUNSET VARIANT | ||||||
111 | CODE DUELLO | 1.00x | 42 | 9 | 10 | 11 | 12 | 11 | 12 | 12 | 12 | — | — | — | — | ||||||||
112 | REFR | CROWNING DUOLOGUE | 0.95x | 45 | 9 | 10 | 11 | 12 | 11 | 12 | 12 | 12 | — | — | — | — | |||||||
113 | Crowning Duologue: new version does not roll Field Prep | ||||||||||||||||||||||
114 | ROYAL ENTRY | 0.95x | 45 | 9 | 10 | 11 | 12 | 11 | 12 | 12 | 12 | — | — | — | — | ||||||||
115 | MADE BY @COURTPROJECTS || SOURCED/ASSISTED BY @ROKDC @MOSSYMAX | NO FIELD PREP | WITH FIELD PREP | WITH ENHANCED FIELD PREP | |||||||||||||||||||
116 | NAME | ICON | FRAME | ELEMENT | DMG PROFILE | INV. SIZE | Base | 1x Reserve | 2x Reserves | 3x Reserves | Base | 1x Reserve | 2x Reserves | 3x Reserves | Base | 1x Reserve | 2x Reserves | 3x Reserves | |||||
117 | NEW | FAITH-KEEPER | 0.95x | 36 | 9 | 10 | 11 | 11 | 10 | 11 | 12 | 12 | 11 | 12 | 12 | 12 | |||||||
118 | CRFT | RED HERRING | 1.10x | 36 | 7 | 8 | 9 | 9 | 8 | 9 | 10 | 10 | 9 | 10 | 10 | 10 | |||||||
119 | CRFT | BUMP IN THE NIGHT | 1.10x | 40 | 7 | 8 | 9 | 9 | 8 | 9 | 10 | 10 | 9 | 10 | 10 | 10 | |||||||
120 | CRFT | SEMIOTICIAN | 1.00x | 40 | 9 | 10 | 11 | 11 | 10 | 11 | 12 | 12 | 11 | 12 | 12 | 12 | |||||||
121 | MADE BY @COURTPROJECTS || SOURCED/ASSISTED BY @ROKDC @MOSSYMAX | NO FIELD PREP | THE ROCKETS LISTED BELOW DO NOT ROLL WITH FIELD PREP | ||||||||||||||||||||
122 | NAME | ICON | FRAME | ELEMENT | DMG PROFILE | INV. SIZE | Base | 1x Reserve | 2x Reserves | 3x Reserves | |||||||||||||
123 | CRFT | APEX PREDATOR | 1.10x | 33 | 7 | 8 | 9 | 9 | Number of Rockets by Element + Frame Type (with Origin Traits) | ||||||||||||||
124 | SUBZERO SALVO | 0.95x | 34 | 9 | 10 | 11 | 11 | \ | total | ||||||||||||||
125 | ASCENDANCY | 0.95x | 35 | 9 | 10 | 11 | 11 | 1 | 1 | 2 | 2 | 6 | |||||||||||
126 | CRFT | PALMYRA-B | 0.95x | 42 | 9 | 10 | 11 | 12 | 1 | 2 | 1 | 1 | 5 | ||||||||||
127 | COLD COMFORT | 1.10x | 45 | 7 | 8 | 9 | 10 | 2 | 2 | 1 | 0 | 5 | |||||||||||
128 | CRUX TERMINATION IV | 1.10x | 45 | 7 | 8 | 9 | 10 | 1 | 0 | 0 | 2 | 3 | |||||||||||
129 | ADPT | HEZEN VENGEANCE | 1.10x | 50 | 7 | 8 | 9 | 10 | 1 | 1 | 0 | 0 | 2 | ||||||||||
130 | MADE BY @COURTPROJECTS || SOURCED/ASSISTED BY @ROKDC @MOSSYMAX | NO FIELD PREP | |||||||||||||||||||||
131 | NAME | ICON | FRAME | ELEMENT | DMG PROFILE | INV. SIZE | Base | 1x Reserve | 2x Reserves | 3x Reserves | |||||||||||||
132 | WARDCLIFF COIL | - | 0 | 6 | 7 | 8 | 8 | Number of Rockets by Element + Frame Type (Exotics) | |||||||||||||||
133 | EYES OF TOMORROW | - | 20 | 8 | 9 | 10 | 10 | \ | total | ||||||||||||||
134 | TWO-TAILED FOX | - | 30 | 8 | 9 | 10 | 10 | 0 | 0 | 1 | 1 | ||||||||||||
135 | DEATHBRINGER | - | 36 | 9 | 10 | 11 | 11 | 2 | 1 | 0 | 3 | ||||||||||||
136 | TRUTH | - | 40 | 12 | 13 | 14 | 14 | 2 | 0 | 1 | 3 | ||||||||||||
137 | DRAGON'S BREATH | - | 50 | 9 | 10 | 11 | 12 | 0 | 0 | 0 | 0 | ||||||||||||
138 | GJALLARHORN | - | 50 | 9 | 10 | 11 | 12 | 0 | 0 | 0 | 0 | ||||||||||||
139 | |||||||||||||||||||||||
140 | Changes in The Final Shape | ||||||||||||||||||||||
141 | Reserves increased by +3 Increased Detonation damage to offset its inability to perform Impact damage | ||||||||||||||||||||||
142 | |||||||||||||||||||||||
143 | *Most Exotic Rockets use the standard Rocket Launcher frames for the purposes of base damage and reserves, but their damage multipliers and Exotic perks are individually tuned. - Deathbringer, Dragon's Breath, Gjallarhorn, and Truth uses the High-Impact frame - Eyes of Tomorrow uses the Adaptive frame - Two-Tailed Fox and Wardcliff Coil uses their own custom frames Source/Test Credit: RokDC | ||||||||||||||||||||||
144 | Misc Exotic Rocket Launchers Notes: - Truth has a base magazine of 3 (some API/sites show it as 1 which isn't the case) - Gjallarhorn has a base magazine of 2 with the Catalyst added (base magazine of 1 without the Catalyst completed) - Two-Tailed Fox fires 3 Elemental Rockets at the cost of 1 ammo: Void -> Solar -> Arc (Arc is fired when Catalyst is completed) - Dragon's Breath auto-reloads (even when stowed) from reserves once it reaches 5 stacks of Fuel - Wardcliff Coil auto-reloads (only when equipped) when you pick-up a Purple Brick | ||||||||||||||||||||||
152 | |||||||||||||||||||||||
153 | PREVIOUSLY SUNSET / PRE-S16 ROCKET LAUNCHERS | ||||||||||||||||||||||
154 | |||||||||||||||||||||||
155 | |||||||||||||||||||||||
156 | MADE BY @COURTPROJECTS | NO FIELD PREP | WITH FIELD PREP | ||||||||||||||||||||
157 | NAME | ICON | FRAME | ELEMENT | DMG PROFILE | INV. SIZE | Base | 1x Reserve | 2x Reserves | 3x Reserves | Base | 1x Reserve | 2x Reserves | 3x Reserves | Originally Released | ||||||||
158 | BLUE SHIFT | 1.00x | 30 | 8 | 9 | 10 | 11 | 10 | 11 | 12 | 12 | D2 Launch | |||||||||||
159 | SHINING SPHERE | 1.10x | 38 | 7 | 8 | 9 | 9 | 8 | 9 | 10 | 10 | Season of Arrivals | |||||||||||
160 | ZENOBIA-D | 0.95x | 38 | 9 | 10 | 11 | 11 | 10 | 11 | 12 | 12 | Forsaken | |||||||||||
161 | BELLOWING GIANT | 1.10x | 48 | 7 | 8 | 9 | 10 | 9 | 10 | 10 | 10 | Season of the Forge | |||||||||||
162 | MADE BY @COURTPROJECTS || SOURCED/ASSISTED BY @ROKDC @MOSSYMAX | NO FIELD PREP | |||||||||||||||||||||
163 | NAME | ICON | FRAME | ELEMENT | DMG PROFILE | INV. SIZE | Base | 1x Reserve | 2x Reserves | 3x Reserves | Originally Released | In The Final Shape all weapons have their "Power" level decoupled entirely. This means all weapons have become un-sunset (sunrise) and are able to be used in all types of content. Objectively all of these Rockets have very few perks and most have no damage perks at all. They have been powercrept by Rocket Launchers since Shadowkeep so will not see much utility. Elements: Some Rocket Launchers launched during the time you could swap Elements - base "origin" Element is listed. | |||||||||||
164 | PENTATONIC-48 | 1.10x | 28 | 6 | 7 | 8 | 9 | D2 Launch | |||||||||||||||
165 | CLASSICAL-42 | 1.10x | 29 | 6 | 7 | 8 | 9 | Curse of Osiris | |||||||||||||||
166 | SCIPIO-D | 1.00x | 30 | 8 | 9 | 10 | 11 | Warmind | |||||||||||||||
167 | COUNTESS SA/2 | 1.10x | 31 | 7 | 8 | 9 | 9 | Curse of Osiris | |||||||||||||||
168 | TIEBREAKER | 1.10x | 31 | 7 | 8 | 9 | 9 | Curse of Osiris | |||||||||||||||
169 | PIT LAUNCHER | 1.10x | 33 | 7 | 8 | 9 | 9 | Warmind | |||||||||||||||
170 | CURTAIN CALL | 1.10x | 34 | 7 | 8 | 9 | 9 | D2 Launch | Number of Rockets by Element + Frame Type (formerly sunset Rockets) | ||||||||||||||
171 | THE BUTTON | 1.10x | 36 | 7 | 8 | 9 | 9 | Warmind | \ | total | |||||||||||||
172 | SINS OF THE PAST | 1.00x | 38 | 9 | 10 | 11 | 11 | D2 Launch | 3 | 1 | 3 | 2 | 9 | ||||||||||
173 | MOS EPOCH III | 1.10x | 40 | 7 | 8 | 9 | 9 | Season of the Dawn | 1 | 2 | 2 | 2 | 7 | ||||||||||
174 | PYROCLASTIC FLOW | 0.95x | 42 | 9 | 10 | 11 | 12 | Season of the Dawn | 0 | 0 | 2 | 0 | 2 | ||||||||||
175 | MORRIGAN-D | 0.95x | 47 | 9 | 10 | 11 | 12 | D2 Launch | |||||||||||||||
176 | BROADSWORD LAUNCHER | 1.10x | 48 | 7 | 8 | 9 | 10 | Warmind | |||||||||||||||
177 | |||||||||||||||||||||||
178 | |||||||||||||||||||||||
217 | |||||||||||||||||||||||
218 | Total Ammo Capacity: Bipod & Misc Visual tables of all non-sunset Rocket Launchers total ammo capacity with Bipod and with Enhanced Chain Reaction + comparisons with Envious Assassin and Reconstruction | ||||||||||||||||||||||
219 | |||||||||||||||||||||||
220 | |||||||||||||||||||||||
221 | BIPOD* MAGAZINE SIZES & RESERVES I | MAX MAGAZINE SIZE COMPARISONS | BIPOD* | ||||||||||||||||||||
222 | Envious Assassin w/o and w/ Bipod Assumes max EA trigger | Reconstruction w/o and w/ Bipod Assumes max Recon trigger | TOTAL AMMO CAPACITY (MAGAZINE + RESERVES) | ||||||||||||||||||||
223 | MADE & VERIFIED BY @COURTPROJECTS | ||||||||||||||||||||||
224 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | INVENTORY SIZE STAT | base | base | Base | 1x Reserve | 2x Reserves | 3x Reserves | |||||||||||
225 | CRFT | APEX PREDATOR | 1.10x | 33 | — | — | 2 | 4 | 12 | 13 | 14 | 14 | |||||||||||
226 | CRFT | FAITH-KEEPER | 0.95x | 36 | — | — | — | — | 14 | 15 | 16 | 16 | |||||||||||
227 | SLEEPLESS | 1.00x | 36 | — | — | — | — | 14 | 15 | 16 | 16 | ||||||||||||
228 | ADPT | BRAYTECH OSPREY | 1.00x | 38 | 3 | 6 | — | — | 14 | 15 | 16 | 16 | |||||||||||
229 | CRFT | SEMIOTICIAN | 1.00x | 40 | — | — | — | — | 14 | 15 | 16 | 16 | |||||||||||
230 | REFR | CROWNING DUOLOGUE | 0.95x | 45 | 3 | — | 2 | 4 | 14 | 15 | 16 | 16 | |||||||||||
231 | CRUX TERMINATION IV | 1.10x | 45 | 3 | 6 | 2 | 4 | 12 | 13 | 14 | 15 | ||||||||||||
232 | COLD COMFORT | 1.10x | 45 | 3 | 6 | — | — | 12 | 13 | 14 | 15 | ||||||||||||
233 | *Bipod increases the total ammo capacity by a simple +5 and has no impact on the Inventory Size stat e.g. Apex Predator has a base total ammo capacity of 7 - this is increased to a base total ammo capacity of 12 with Bipod | ||||||||||||||||||||||
234 | |||||||||||||||||||||||
235 | BIPOD MAGAZINE SIZES & RESERVES II | BIPOD + FIELD PREP | BIPOD + ENHANCED FIELD PREP | ||||||||||||||||||||
236 | TOTAL AMMO CAPACITY (MAGAZINE + RESERVES) | TOTAL AMMO CAPACITY (MAGAZINE + RESERVES) | |||||||||||||||||||||
237 | MADE & VERIFIED BY @COURTPROJECTS | ||||||||||||||||||||||
238 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | INVENTORY SIZE STAT | Base | 1x Reserve | 2x Reserves | 3x Reserves | Base | 1x Reserve | 2x Reserves | 3x Reserves | |||||||||
239 | CRFT | FAITH-KEEPER | 0.95x | 36 | 15 | 16 | 17 | 17 | 16 | 17 | 17 | 17 | |||||||||||
240 | SLEEPLESS | 1.00x | 36 | 15 | 16 | 17 | 17 | — | — | — | — | ||||||||||||
241 | ADPT | BRAYTECH OSPREY | 1.00x | 38 | 15 | 16 | 17 | 17 | — | — | — | — | |||||||||||
242 | CRFT | SEMIOTICIAN | 1.00x | 40 | 15 | 16 | 17 | 17 | 16 | 17 | 17 | 17 | |||||||||||
243 | |||||||||||||||||||||||
244 | |||||||||||||||||||||||
245 | MISC RESERVES | ENHANCED CHAIN REACTION | COMBINED ENHANCED FP + ENHANCED CR | ||||||||||||||||||||
246 | TOTAL AMMO CAPACITY (MAGAZINE + RESERVES) | TOTAL AMMO CAPACITY (MAGAZINE + RESERVES) | |||||||||||||||||||||
247 | MADE & VERIFIED BY @COURTPROJECTS | ||||||||||||||||||||||
248 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | INVENTORY SIZE STAT | Base | 1x Reserve | 2x Reserves | 3x Reserves | Base | 1x Reserve | 2x Reserves | 3x Reserves | |||||||||
249 | CRFT | BUMP IN THE NIGHT | 1.10x | 40 | 8 | 9 | 10 | 10 | 10 | 10 | 10 | 10 | |||||||||||
250 | CRFT | PALMYRA-B | 0.95x | 42 | 10 | 11 | 12 | 12 | — | — | — | — | |||||||||||
251 | |||||||||||||||||||||||
252 | Magazine Sizes: Clown Cartridge, Origin Traits, etc Visual tables of all non-sunset Rocket Launchers magazine sizes w/ Clown Cartridge, Dream Work, Restoration Ritual, Stunning Recovery, Slideshot, Slideways, and Overflow | ||||||||||||||||||||||
253 | |||||||||||||||||||||||
254 | |||||||||||||||||||||||
255 | AMMO-AFFECTING PERKS | MAX MAGAZINE SIZE | |||||||||||||||||||||
256 | Numbers assume Origin Trait has activated or is the total amount of Rockets fired without a manual reload (Bipod is w/ Envious Assassin) | ||||||||||||||||||||||
257 | MADE & VERIFIED BY @COURTPROJECTS | ||||||||||||||||||||||
258 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | ORIGIN TRAIT | base | |||||||||||||||||
259 | REFR | CROWNING DUOLOGUE | Dream Work | 2 | 4 | 6 | Once per manual reload: Assists or Assisted Kills refills and overflows 66% of the magazine from reserves (rounds up; +1 for Rockets) | ||||||||||||||||
260 | COLD COMFORT | Restoration Ritual | 2 | 4 | 6 | On Ally Revival or Combatant Finisher: Prepares an "Emergency Reload" which refills the magazine from reserves when the magazine reaches 0 (+1 for Rockets) | |||||||||||||||||
261 | |||||||||||||||||||||||
262 | MAGAZINE REFRESH | ||||||||||||||||||||||
263 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | ORIGIN TRAIT | Refreshes magazine on trigger | |||||||||||||||||
264 | ADPT | BRAYTECH OSPREY | Stunning Recovery | +1 | On Stunning a Champion (with the Weapon, or Elemental/other effects while Weapon is currently equipped) Refills the magazine by 25% from reserves (rounds up; +1 for Rockets) | ||||||||||||||||||
265 | ADPT | THE HOTHEAD | |||||||||||||||||||||
266 | |||||||||||||||||||||||
267 | MAGAZINE REFRESH | ||||||||||||||||||||||
268 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | WEAPON PERK | Refreshes magazine on trigger | |||||||||||||||||
269 | CRUX TERMINATION IV | Slideshot | +1 (including w/ Bipod) | Sliding: Refills 15% of the magazine (rounds up; +1 for Rockets - including Bipod) Slideways lasts for 3 seconds and cannot be refreshed (aka internal cooldown) Slideshot has a 0.3s cooldown between each activation | |||||||||||||||||||
270 | CRFT | APEX PREDATOR | Slideways | ||||||||||||||||||||
271 | |||||||||||||||||||||||
272 | MAGAZINE REFRESH | ||||||||||||||||||||||
273 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | WEAPON PERK | Refreshes magazine on trigger | |||||||||||||||||
274 | REFR | CROWNING DUOLOGUE | Graverobber | +1 | Melee kill or Powered Melee hit: Refills magazine from reserves | ||||||||||||||||||
275 | |||||||||||||||||||||||
276 | |||||||||||||||||||||||
277 | CLOWN CARTRIDGE MAG SIZES I | MAX MAGAZINE SIZE | |||||||||||||||||||||
278 | Overflow | Clown Cartridge | |||||||||||||||||||||
279 | MADE & VERIFIED BY @COURTPROJECTS | On Special or Power Ammo Brick Pickup: Refills the magazine and grants 100% increased magazine capacity (+1 for Rockets) | |||||||||||||||||||||
280 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | INVENTORY SIZE STAT | Upon finishing an Explicit Reload: Refills the magazine and randomly grants 10% to 50% increased magazine capacity (rounds up; this is always +1 for Rockets -- "Explicit Reload" is manual, Marksman's Dodge, and Dragon's Shadow reloads only) | ||||||||||||||||
281 | ADPT | THE HOTHEAD | 1.10x | 34 | — | 2 | |||||||||||||||||
282 | CRFT | FAITH-KEEPER | 0.95x | 36 | — | 2 | *Enhanced Clown Cartridge does not provide a larger magazine size (same as normal Clown Cartridge) | ||||||||||||||||
283 | ADPT | TOMORROW'S ANSWER* | 1.00x | 37 | — | 2 | *Clown Cartridge is a 'Legacy Perk' on Tomorrow's Answer; it no longer rolls on it but is tracked here for posterity | ||||||||||||||||
284 | CRUX TERMINATION IV | 1.10x | 45 | — | 2 | *Enhanced Clown Cartridge does not provide a larger magazine size (same as normal Clown Cartridge) | |||||||||||||||||
285 | ROYAL ENTRY | 0.95x | 45 | — | 2 | ||||||||||||||||||
286 | ADPT | HEZEN VENGEANCE* | 1.10x | 50 | 2 | — | *Overlow is currently a unique Perk roll only to Hezen Vengeance | ||||||||||||||||
287 | |||||||||||||||||||||||
288 | |||||||||||||||||||||||
289 | CLOWN CARTRIDGE MAG SIZES II | MAX MAGAZINE SIZE | |||||||||||||||||||||
290 | Clown Cartridge + Bipod | ||||||||||||||||||||||
291 | MADE & VERIFIED BY @COURTPROJECTS | ||||||||||||||||||||||
292 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | INVENTORY SIZE STAT | |||||||||||||||||
293 | CRFT | FAITH-KEEPER | 0.95x | 36 | 3 | ||||||||||||||||||
294 | CRUX TERMINATION IV | 1.10x | 45 | ||||||||||||||||||||
295 | |||||||||||||||||||||||
296 | |||||||||||||||||||||||
297 | RECON + ENVIOUS MAG SIZE | MAX MAGAZINE SIZE | |||||||||||||||||||||
298 | Reconstruction + Envious Assassin | ||||||||||||||||||||||
299 | MADE & VERIFIED BY @COURTPROJECTS | ||||||||||||||||||||||
300 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | INVENTORY SIZE STAT | |||||||||||||||||
301 | REFR | CROWNING DUOLOGUE | 0.95x | 45 | tbc (5?) | ||||||||||||||||||
302 | |||||||||||||||||||||||
303 | Misc Rocket Perks & Interactions Visual tables of all non-sunset Rocket launchers w/ithPermeability, Danger Zone, and Surrounded | ||||||||||||||||||||||
304 | |||||||||||||||||||||||
305 | |||||||||||||||||||||||
306 | MISC PERKS | ||||||||||||||||||||||
307 | |||||||||||||||||||||||
308 | |||||||||||||||||||||||
309 | MADE & VERIFIED BY @COURTPROJECTS | Bipod | |||||||||||||||||||||
310 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | Passive Effects: +1 Magazine, +5 Total Ammo Capacity, and 25% reduced delay between firing -30 Blast Radius (-25 if Enhanced) -20 Reload (-15 if Enhanced) 25% Reduced Damage | |||||||||||||||||
311 | CRFT | APEX PREDATOR | 1.10x | 25% reduced damage To overcome this reduction you need to do more than 33.33% [repeating] increased damage (because 0.75 * 1.33.. = 1) | |||||||||||||||||||
312 | ADPT | BRAYTECH OSPREY | 1.00x | *Wolfpack Rounds deal 40% reduced damage | |||||||||||||||||||
313 | COLD COMFORT | 1.10x | |||||||||||||||||||||
314 | REFR | CROWNING DUOLOGUE | 0.95x | ||||||||||||||||||||
315 | CRUX TERMINATION IV | 1.10x | |||||||||||||||||||||
316 | CRFT | FAITH-KEEPER | 0.95x | ||||||||||||||||||||
317 | CRFT | SEMIOTICIAN | 1.00x | ||||||||||||||||||||
318 | SLEEPLESS | 1.00x | |||||||||||||||||||||
319 | |||||||||||||||||||||||
320 | MADE & VERIFIED BY @COURTPROJECTS | Permeability | |||||||||||||||||||||
321 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | On Class Ability usage: Changes the Rocket Launcher's damage type to match your Subclass Element until the Rocket Launcher is stowed Elements can interact with any triggers related to Elements (Surges, Sandbox Aspects, etc) | |||||||||||||||||
322 | CRUX TERMINATION IV | 1.10x | |||||||||||||||||||||
323 | SLEEPLESS | 1.00x | |||||||||||||||||||||
324 | |||||||||||||||||||||||
325 | MADE & VERIFIED BY @COURTPROJECTS | Danger Zone | |||||||||||||||||||||
326 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | Rocket Jump! | |||||||||||||||||
327 | CRFT | APEX PREDATOR | 1.10x | ||||||||||||||||||||
328 | BLOWOUT | 1.10x | |||||||||||||||||||||
329 | CRFT | FAITH-KEEPER | 0.95x | ||||||||||||||||||||
330 | ADPT | THE HOTHEAD | 1.10x | ||||||||||||||||||||
331 | CRFT | SEMIOTICIAN | 1.00x | ||||||||||||||||||||
332 | |||||||||||||||||||||||
333 | MADE & VERIFIED BY @COURTPROJECTS | Surrounded | |||||||||||||||||||||
334 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | While within 8 metres of 3 or more enemies, and for 1.5s after condition is no longer met: Gain increased damage | |||||||||||||||||
335 | CRFT | APEX PREDATOR | 1.10x | Damage split Enhanced values in ( ) Impact: 40% (41.8%) Detonation: 35% (47%) | |||||||||||||||||||
336 | CRUX TERMINATION IV | 1.10x | *Wolfpack Rounds receive 35% increased Detonation Damage and no increase to Impact Damage | ||||||||||||||||||||
337 | |||||||||||||||||||||||
338 | MADE & VERIFIED BY @COURTPROJECTS | Explosive Light | |||||||||||||||||||||
339 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | Picking up Orbs of Power stacks Explosive Light buff up to 6 times (7 if Enhanced) Buff grants the following: Increased damage +100 Blast Radius | |||||||||||||||||
340 | ASCENDANCY | 0.95x | Impact: 25% Detonation: 25% | ||||||||||||||||||||
341 | CRFT | APEX PREDATOR | 1.10x | *Wolfpack Rounds are not increased by Explosive Light. | |||||||||||||||||||
342 | BLOWOUT | 1.10x | |||||||||||||||||||||
343 | COLD COMFORT | 1.10x | |||||||||||||||||||||
344 | CRUX TERMINATION IV | 1.10x | |||||||||||||||||||||
345 | CRFT | FAITH-KEEPER | 0.95x | ||||||||||||||||||||
346 | ADPT | THE HOTHEAD | 1.10x | ||||||||||||||||||||
347 | CRFT | PALMYRA-B | 0.95x | ||||||||||||||||||||
348 | CRFT | SEMIOTICIAN | 1.00x | ||||||||||||||||||||
349 | |||||||||||||||||||||||
350 | MADE & VERIFIED BY @COURTPROJECTS | Lasting Impression | |||||||||||||||||||||
351 | ROCKET LAUNCHER NAME | PROFILE | FRAME | ELEMENT | DAMAGE PROFILE | Alters the Rocket projectile to attach on impact and detonate after 3 seconds Increased Detonation damage +50 Blast Radius (+55 if Enhanced) | |||||||||||||||||
352 | ADPT | BRAYTECH OSPREY | 1.00x | Impact Damage is unaffected Non-High-Impacts: 25% Explosive Damage ~19.4% Total Damage High-Impacts: 25% Explosive Damage ~22.4% Total Damage | |||||||||||||||||||
353 | BLOWOUT | 1.10x | *Wolfpack Rounds Detonation damage is increased by 25% (Impact is not), resulting in a 17% total damage. | ||||||||||||||||||||
354 | CODE DUELLO | 1.00x | |||||||||||||||||||||
355 | CRFT | FAITH-KEEPER | 0.95x | ||||||||||||||||||||
356 | HERETIC | 1.10x | |||||||||||||||||||||
357 | ADPT | HEZEN VENGEANCE | 1.10x | 1 | 3.5 | 1.25 | |||||||||||||||||
358 | ADPT | THE HOTHEAD | 1.10x | 2500 | 2500 | 8750 | 11250 | ||||||||||||||||
359 | CRFT | PALMYRA-B | 0.95x | 10937.5 | 13437.5 | 1.194444444 | |||||||||||||||||
360 | CRFT | RED HERRING | 1.10x | ||||||||||||||||||||
361 | ROAR OF THE BEAR | 1.00x | 1 | 8.7 | 1.25 | ||||||||||||||||||
362 | ROYAL ENTRY | 0.95x | 2500 | 2500 | 21750 | 24250 | |||||||||||||||||
363 | ADPT | TOMORROW'S ANSWER | 1.00x | 27187.5 | 29687.5 | 1.224226804 | |||||||||||||||||
364 | |||||||||||||||||||||||
365 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | ||||||||||||||||||||||
366 | |||||||||||||||||||||||
367 | |||||||||||||||||||||||
368 | |||||||||||||||||||||||
369 | Ammo Gains per Ammo Brick Visual tables of how much ammo you gain from Regular, Ammo Finder, Cenotaph Mask, and Aeon's Sect of Insight bricks | ||||||||||||||||||||||
370 | |||||||||||||||||||||||
371 | |||||||||||||||||||||||
372 | ROCKET LAUNCHER AMMO PICK-UPS | ||||||||||||||||||||||
373 | |||||||||||||||||||||||
374 | |||||||||||||||||||||||
375 | Mossy's spreadsheets (click here for a link) have much more detailed information. From a top-level explanation, ammo from 'Regular' Purple Bricks depend on the reserve size - or total ammo capacity - of the Rocket Launcher. Ammo granted from bricks is based on a range between X% to Y%, which is why you may see "A or B" numbers as it could be one of those numbers depending on the ammo brick's range. In general: the higher the total ammo capacity, the more ammo you gain from a Purple Brick which also includes Finder, Cenotaph, and Aeon Bricks. | ||||||||||||||||||||||
376 | |||||||||||||||||||||||
377 | |||||||||||||||||||||||
378 | |||||||||||||||||||||||
379 | AMMO PICKUP BASE | AMMO PICKUP w/ BIPOD | |||||||||||||||||||||
380 | REGULAR (BASE) PICKUPS | ||||||||||||||||||||||
381 | Total Ammo Capacity (MAGAZINE + RESERVES) | Total Ammo Capacity (MAGAZINE + RESERVES) | |||||||||||||||||||||
382 | Credit Court + Mossy | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 12 | 13 | 14 | 15 | 16 | 17 | |||||||||
383 | Regular Purple Brick Pickups (No Scavenger, No Finder, No Exotic) | 2 | 2 or 3 | 2 or 3 | 2 or 3 | 3 | 3 or 4 | 3 or 4 | 3 or 4 | 3 or 4 | 4 or 5 | 4 or 5 | 4 or 5 | 4 or 5 or 6 | |||||||||
384 | Scavenger Mods interact with Regular Purple Bricks: always grants +1 Rocket on top of the value above (regardless of how many Mods you have active) | ||||||||||||||||||||||
385 | Scavenger Mods do not work with Eyes of Tomorrow, Two-Tailed Fox, and Wardcliff Coil (they do not receive any increase) | ||||||||||||||||||||||
386 | |||||||||||||||||||||||
387 | Regular Purple Bricks grant an amount between the range of 22%—29% (the game randomly picks a value between this range on pick-up) based on your Rocket's total ammo capacity number rounded up e.g. Apex Predator with 2/3x Reserve Mods gets a total ammo capacity of 9 - picking up a Regular Purple Brick will provide either 2 or 3 Rockets depending on the variability — with Scavenger Mods this is increased to +3 or +4 Rockets | ||||||||||||||||||||||
388 | |||||||||||||||||||||||
389 | AMMO FINDER MODS | ||||||||||||||||||||||
390 | Bricks have particle effects and are highlighted more than Regular Bricks | ||||||||||||||||||||||
391 | Credit Court + Mossy | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 12 | 13 | 14 | 15 | 16 | 17 | |||||||||
392 | Ammo Finder Purple Brick Pickups @ 1x | 1x Mod | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 or 2 | 1 or 2 | 1 or 2 | ||||||||
393 | Ammo Finder Purple Brick Pickups @ 2x | 2x Mods | 1 or 2 | 1 or 2 | 1 or 2 | 2 | 2 | 2 | 2 or 3 | 2 or 3 | 2 or 3 | 2 or 3 | 2 or 3 | 3 | 3 | ||||||||
394 | Ammo Finder Purple Brick Pickups @ 3x | 3x Mods | 2 | 2 | 2 or 3 | 2 or 3 | 3 | 3 | 3 or 4 | 3 or 4 | 3 or 4 | 4 | 4 or 5 | 4 or 5 | 4 or 5 | ||||||||
395 | Scavenger Mods interact with Ammo Finder Purple Bricks: always grants +1 Rocket on top of the value above (regardless of how many Mods you have active) | ||||||||||||||||||||||
396 | Ammo Scout Mods: grants 27.5% [1x] | 60% [2x] of a Regular Purple Brick for allies (acts like Ammo Finder Purple Bricks) | ||||||||||||||||||||||
397 | |||||||||||||||||||||||
398 | Ammo Finder Brick values are always calculated on creation of the Brick — not on pick-up i.e. it will always be the same value based on the Finder Mods you had equipped at the time of creation meaning you can't "game" the system by equipping more Finder Mods before picking the Brick up | ||||||||||||||||||||||
399 | |||||||||||||||||||||||
400 | Ammo Finder Purple Bricks grant an average of 27.5% [1x] | 60% [2x] | 100% [3x] rounded up based on a Regular Purple Brick pickup amount between the range of 22%—26.99% e.g. same Apex Predator example: 1x Ammo Finder Purple Brick: 1 Rocket | 2x Ammo Finder Purple Brick: 2 Rockets | 3x Ammo Finder Purple Brick: 2 or 3 Rockets — with Scavenger Mods this is increased to +2 | +3 | +3 or +4 Rockets respectively | ||||||||||||||||||||||
401 | |||||||||||||||||||||||
402 | CENOTAPH MASK | ||||||||||||||||||||||
403 | Bricks have particle effects and are highlighted more than Regular Bricks | ||||||||||||||||||||||
404 | Credit Court + Mossy | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 12 | 13 | 14 | 15 | 16 | 17 | |||||||||
405 | Cenotaph Mask Purple Brick Pickups | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | |||||||||
406 | Scavenger Mods interact with Cenotaph Mask Purple Bricks: always grants +1 Rocket on top of the value above (regardless of how many Mods you have active) | ||||||||||||||||||||||
407 | |||||||||||||||||||||||
408 | Cenotaph Mask's Purple Bricks always provides ~9.99% (this value is an approximation; exact number TBC) of a Rocket's total ammo capacity rounded to the nearest whole number (down if x.499... || up if x.5) e.g. same Apex Predator example: 9.99% of 9 is 0.8991 (1 rounded up) meaning you get +1 Rocket from Cenotaph Mask Purple Bricks — with Scavenger Mods this is increased to +2 | ||||||||||||||||||||||
409 | |||||||||||||||||||||||
410 | AEON'S SECT OF INSIGHT | ||||||||||||||||||||||
411 | Bricks have particle effects and are highlighted more than Regular Bricks | ||||||||||||||||||||||
412 | Credit Court + Mossy | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 12 | 13 | 14 | 15 | 16 | 17 | |||||||||
413 | Aeon's Sect of Insight Purple Brick Pickups | 2 | 2 | 2 | 2 | 2 | 2 or 3 | 2 or 3 | 2 or 3 | 2 or 3 | 3 | 3 | 3 | 3 or 4 | |||||||||
414 | Scavenger Mods interact with Aeon's Sect of Insight Purple Bricks: always grants +1 Rocket on top of the value above (regardless of how many Mods you have active) | ||||||||||||||||||||||
415 | You can also double-dip with Cenotaph Mask with Aeon's Sect of Insight: finishing a Cenotaph-marked Miniboss will provide both a Sect of Insight Purple Brick and a Cenotaph Purple Brick | ||||||||||||||||||||||
416 | |||||||||||||||||||||||
417 | Aeon's Sect of Insight Purple Bricks always provides ~60% of a Regular Purple Brick rounded up (acts similar to a 2x Ammo Finder Mod) e.g. same Apex Predator example: 60% of 2 or 3 is 1.2 or 1.8 (2 rounded up) meaning you get +2 Rockets from Aeon's Sect of Insight Purple Bricks with Scavenger Mods this is increased to +3 | ||||||||||||||||||||||
418 | |||||||||||||||||||||||
419 | |||||||||||||||||||||||
420 | AMMO CONSERVATION (Ammo on Swap) | ||||||||||||||||||||||
421 | |||||||||||||||||||||||
422 | |||||||||||||||||||||||
423 | Swapping from one Heavy to another consumes a % portion of your total ammo For Rockets (and all Heavies) this is ~50% every time you swap - meaning you lose half of your total ammo e.g. having 8 Rockets, then swapping to another Rocket the total ammo count goes to 4, swapping again will bring it down to 2 Swapping from a Rocket to a non-Rocket works the same way and is proportionally split, even when using larger magazine weapons like Machine Guns e.g. you'll always end up with lower total ammo on swap - Bungie fixed the weirdness with Wardcliff Coil years ago and Bipod Rockets in S22 | ||||||||||||||||||||||
424 | |||||||||||||||||||||||
425 | |||||||||||||||||||||||
426 | |||||||||||||||||||||||
427 | |||||||||||||||||||||||
428 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | ||||||||||||||||||||||
429 | |||||||||||||||||||||||
430 | |||||||||||||||||||||||
431 | |||||||||||||||||||||||
432 | Change Log Tracker | ||||||||||||||||||||||
433 | |||||||||||||||||||||||
434 | Tracking since Season 20 Not tracking Artifact Perks or brand new modifiers, unless its new functionality added onto an existing one | ||||||||||||||||||||||
435 | |||||||||||||||||||||||
436 | |||||||||||||||||||||||
437 | |||||||||||||||||||||||
438 | The Final Shape Expansion | Lightfall Expansion | Witch Queen Expansion | Beyond Light Expansion | Shadowkeep Expansion | Forsaken Expansion | Destiny 2 Launch | ||||||||||||||||
439 | June 4 2024 — tbc | Feb 28 2023 — June 3 2024 | Feb 22 2022 — Feb 27 2023 | Nov 10 2020 — Feb 21 2022 | Oct 1 2019 — Nov 9 2020 | Sep 4 2018 — Sep 29 2019 | Sep 6 2017 — Sep 3 2018 | ||||||||||||||||
440 | Episode 1 Echoes | Season 20 Defiance | Season 16 Chosen | Season 12 Hunt | Season 8 Undying | Season 4 Outlaw | Season 1 Red War | ||||||||||||||||
441 | Part I: 11 June 2024 — 16 July 2024 Part II: 16 July 2024 — 27 Aug 2024 Part III: 27 Aug 2024 — 8 Oct 2024 | Feb 28 2023 — May 23 2023 | Feb 22 2022 — May 24 2022 | Nov 10 2020 — Feb 9 2021 | Oct 1 2019 — Dec 10 2019 | Sep 4 2018 — Dec 4 2018 | Sep 6 2017 — Dec 5 2017 | ||||||||||||||||
442 | Season 21 Deep | Season 17 Haunted | Season 13 Chosen | Season 9 Dawn | Season 5 Forge | Season 2 Curse of Osiris | |||||||||||||||||
443 | May 23 2023 — Aug 22 2023 | May 24 2022 — Aug 23 2022 | Feb 9 2021 — May 11 2021 | Dec 10 2019 — March 10 2020 | Dec 4 2018 — March 5 2019 | Dec 5 2017 — May 8 2018 | |||||||||||||||||
444 | Episode 2 Revenant | Season 22 Witch | Season 18 Plunder | Season 14 Splicer | Season 10 Worthy | Season 6 Drifter | Season 3 Warmind | ||||||||||||||||
445 | Part I: 8 Oct 2024 — tbc Part II: tbc — tbc Part III: tbc — tbc | Aug 22 2023 — Nov 28 2023 | Aug 23 2022 — Dec 6 2022 | May 11 2021 — Aug 24 2021 | March 10 2020 — June 9 2020 | March 5 2019 — June 4 2019 | May 8 2018 — Sep 3 2018 | ||||||||||||||||
446 | Season 23 Wish | Season 19 Seraph | Season 15 Lost | Season 11 Arrivals | Season 7 Opulence | ||||||||||||||||||
447 | Nov 28 2023 — June 3 2023 | Dec 6 2022 — Feb 27 2023 | Aug 24 2021 — Feb 21 2022 | June 9 2020 — Nov 9 2020 | June 4 2019 — Sep 30 2019 | ||||||||||||||||||
448 | Episode 3 Heresy | ||||||||||||||||||||||
449 | Part I: tbc — tbc Part II: tbc — tbc Part III: tbc — tbc | ||||||||||||||||||||||
450 | |||||||||||||||||||||||
451 | |||||||||||||||||||||||
452 | |||||||||||||||||||||||
453 | Episode 1: Echoes Echoes/The Final Shape Launch | v.8.0.0.1 | |||||||||||||||||||||
454 | ICON | NAME | PRE-CHANGE | POST-CHANGE | NOTES | ||||||||||||||||||
455 | Truth | - | Total ammo capacity increased by 3 Explosive damage increased to offset its lack of Impact | Total ammo capacity changed to: 12 | 13 | 14 | 14 | |||||||||||||||||||
456 | Chill Clip | 40x Slow stacks applied | Slow stacks applied increased to 60x | - | |||||||||||||||||||
457 | |||||||||||||||||||||||
458 | Season of the Wish S23 Mid-Calendar | v7.3.5 | |||||||||||||||||||||
459 | ICON | NAME | PRE-CHANGE | POST-CHANGE | MISC NOTES | ||||||||||||||||||
460 | Precision Frames | Intrinsic Damage Frame: -10% | Total ammo capacity increased by 2 (globally; includes Hakke) Intrinsic Damage Frame: increased to -5% | - | |||||||||||||||||||
461 | High-Impact Frames | Damage Ratio: 1 : 1.35 | Damage Ratio changed to 1 : 8.7 | - | |||||||||||||||||||
462 | Deathbringer | - | Total ammo capacity increased by 2 | Total ammo capacity changed to: 9 | 10 | 11 | 11 | |||||||||||||||||||
463 | Dragon's Breath | - | Total ammo capacity increased by 2 Affected by High-Impact Damage Ratio change | Total ammo capacity changed to: 9 | 10 | 11 | 11 | |||||||||||||||||||
464 | Gjallarhorn | - | Total ammo capacity increased by 2 Affected by High-Impact Damage Ratio change | Total ammo capacity changed to: 9 | 10 | 11 | 12 | |||||||||||||||||||
465 | Truth | - | Total ammo capacity increased by 2 Affected by High-Impact Damage Ratio change | Total ammo capacity changed to: 9 | 10 | 11 | 12 | |||||||||||||||||||
466 | |||||||||||||||||||||||
467 | Season of the Wish S22 Launch | v.7.1.5 | |||||||||||||||||||||
468 | ICON | NAME | PRE-CHANGE | POST-CHANGE | NOTES | ||||||||||||||||||
469 | Bipod | 40% reduced damage | 25% reduced damage | - | |||||||||||||||||||
470 | Chill Clip | Worked with Wolfpack Rounds 60x Slow stacks applied | Slow stacks applied decreased to 60x | - | |||||||||||||||||||
471 | |||||||||||||||||||||||
472 | Season of the Deep S22 Launch | v.7.1.0 | |||||||||||||||||||||
473 | ICON | NAME | PRE-CHANGE | POST-CHANGE | NOTES | ||||||||||||||||||
474 | Eyes of Tomorrow | - | Adaptive Ordnance refunds 1 Rocket when you kill 4 or more enemies with a single volley - refunds from thin air (not reserves) | - | |||||||||||||||||||
475 | |||||||||||||||||||||||
476 | Season of the Wish S20 Mid-Calendar | v.7.0.5 | |||||||||||||||||||||
477 | ICON | NAME | PRE-CHANGE | POST-CHANGE | NOTES | ||||||||||||||||||
478 | Reserve Mods | Reserve Mods provide the following Inventory Size stat: 1x = +20 | 2x = +35 | 3x = +40 | Reserve Mods provide the following Inventory Size stat: 1x = +20 | 2x = +40 | 3x = +50 | - | |||||||||||||||||||
479 | |||||||||||||||||||||||
480 | Season of the Wish S20 Launch | v.7.0.0.1 | |||||||||||||||||||||
481 | ICON | NAME | PRE-CHANGE | POST-CHANGE | NOTES | ||||||||||||||||||
482 | Two-Tailed Fox | Generic Solar "burn" | Solar "burn" changed to Scorch (60x or x90 w/ Ashes) Added catalyst which fires a third projectile which is Arc and Jolts | - | |||||||||||||||||||
483 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | AQ | AR | AS | AT | |
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1 | COMBATANT CLASSIFICATION OVERVIEW GUIDE | |||||||||||||||||||||||||||||||||||||||||||||
2 | CLICK HERE TO RETURN TO ORBIT | CLICK HERE TO RETURN TO PAGE TOP | by @CourtProjects — Podcast Versus Enemies Co-Host | LIKE THESE GUIDES? SUPPORT COURT VIA KOFI | CLICK HERE FOR COURT'S WEBSITE/HUB | |||||||||||||||||||||||||||||||||||||||||
3 | Last Data Change: 13 June 2024 —— Updated and Checked for Destiny 2: Update 8.0.0.4 (18 June) | __________ _____Questions? Want to use this on a video/stream? Get in touch with me via my socials above! 🢁 | ||||||||||||||||||||||||||||||||||||||||||||
4 | Combatants Classification & Tiers Guide Overview Guide; Combatant Families, Iconography, and more | |||||||||||||||||||||||||||||||||||||||||||||
5 | ||||||||||||||||||||||||||||||||||||||||||||||
6 | ||||||||||||||||||||||||||||||||||||||||||||||
7 | ||||||||||||||||||||||||||||||||||||||||||||||
8 | THE FINAL SHAPE Still to add Subjugator stuff | |||||||||||||||||||||||||||||||||||||||||||||
9 | ||||||||||||||||||||||||||||||||||||||||||||||
10 | ||||||||||||||||||||||||||||||||||||||||||||||
11 | The following information is up-to-date as of: EPISODE 1 — Echoes (The Final Shape) | |||||||||||||||||||||||||||||||||||||||||||||
12 | ||||||||||||||||||||||||||||||||||||||||||||||
13 | ||||||||||||||||||||||||||||||||||||||||||||||
14 | ||||||||||||||||||||||||||||||||||||||||||||||
15 | ||||||||||||||||||||||||||||||||||||||||||||||
16 | Designed and Maintained by @CourtProjects | COMBATANTS CLASSIFICATION / RANK If this graphic is being viewed externally as an image (Twitter, Discord, etc) see it and much more over on: url.d2clarity.com/combatants | ||||||||||||||||||||||||||||||||||||||||||||
17 | ||||||||||||||||||||||||||||||||||||||||||||||
18 | TYPE CLASSIFICATION | MINORS | MAJORS | ULTRAS / BOSSES | CRUCIBLE / PvP | Key "n/a" = No Effect/Not Applicable "Check Icon" = Match to synergise with Mod/ Abilities/etc (e.g. a Scorpius Turret with a Rank-and-File Icon will be Minor-modifiers) "Exc." = Exception | ||||||||||||||||||||||||||||||||||||||||
19 | COMBATANT FAMILY NAME | "Rank-and-File" | "Elite" | "Miniboss" | "Boss" | GRAPHIC MADE BY @COURTPROJECTS | "Construct" | "Guardian" | ||||||||||||||||||||||||||||||||||||||
20 | COMBATANT ICON | |||||||||||||||||||||||||||||||||||||||||||||
21 | ICON DESCRIPTION | Square Icon w/ Race Icon in middle | Shield Icon w/ Race Icon in middle | Downwards Triangle Icon w/ Race Icon in middle | Angled Square Icon w/ Skull Icon in middle | n/a* - the Icon above is unofficial *Most Constructs do not actually have an Icon or they use the Boss icon; see their section further down this page for more info | Hunters, Titans, and Warlocks | |||||||||||||||||||||||||||||||||||||||
22 | SUB-FAMILY NAME | "Minors" | "Elites" | "Miniboss" | "Champion" | "Boss" | "Vehicle" | "Automaton" | "Turret" | "Sentry" | "Emplacement" | "Player" | ||||||||||||||||||||||||||||||||||
23 | SUB-FAMILY ICON (these are not official) | Author Notes & Misc | ||||||||||||||||||||||||||||||||||||||||||||
24 | ||||||||||||||||||||||||||||||||||||||||||||||
25 | Vorpal Weapon Primary: 20% Special: 15% Heavy: 10% | |||||||||||||||||||||||||||||||||||||||||||||
26 | n/a | n/a | n/a | n/a | n/a | |||||||||||||||||||||||||||||||||||||||||
27 | Exc. Ship Turrets | Active Super | ||||||||||||||||||||||||||||||||||||||||||||
28 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
29 | Redirection 1x: 20% || 2x: 40% 3x: 60% || 4x: 80% 5-20x: 100% | Damage to add Stacks | ||||||||||||||||||||||||||||||||||||||||||||
30 | n/a | Check Icon | n/a | n/a | n/a | |||||||||||||||||||||||||||||||||||||||||
31 | Exc.Tanks | |||||||||||||||||||||||||||||||||||||||||||||
40 | ||||||||||||||||||||||||||||||||||||||||||||||
41 | Häkke Breach Damage Split 15% || 30% | Automata receive both 15% and 30% damage splits as they seem to be flagged as both Instruments AND Turrets/Sentries | ||||||||||||||||||||||||||||||||||||||||||||
42 | n/a | n/a | n/a | n/a | n/a | 15% | 15%*30% | 30% | 30% | 30% | n/a | |||||||||||||||||||||||||||||||||||
43 | Exc. Unoccupied | 49.5% total | ||||||||||||||||||||||||||||||||||||||||||||
44 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
45 | Deconstruct 40% | |||||||||||||||||||||||||||||||||||||||||||||
46 | n/a | n/a | n/a | n/a | n/a | n/a | ||||||||||||||||||||||||||||||||||||||||
47 | ||||||||||||||||||||||||||||||||||||||||||||||
48 | ||||||||||||||||||||||||||||||||||||||||||||||
49 | Sundering Reload/Charge Rate | Sundering works on Vex Cubes/Oracles (other Construct perks don't) and some Neomuna destructible environments | ||||||||||||||||||||||||||||||||||||||||||||
50 | n/a | n/a | n/a | n/a | n/a | n/a | ||||||||||||||||||||||||||||||||||||||||
51 | ||||||||||||||||||||||||||||||||||||||||||||||
52 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
53 | SUB-FAMILY NAME | "Minors" Rank-and-File Minor | "Elites" Elite Major | "Miniboss" Miniboss Ultra | "Champion" Miniboss Ultra | "Boss" Boss Ultra | "Vehicle" Construct Ultra | "Automata" Construct Ultra | "Turret" Construct Ultra | "Sentry" Construct Ultra | "Emplacement" Construct Ultra | "Player" Guardian PvP | ||||||||||||||||||||||||||||||||||
54 | ||||||||||||||||||||||||||||||||||||||||||||||
55 | Gambit Blockers & Unique Enemies | |||||||||||||||||||||||||||||||||||||||||||||
56 | n/a | 5-Mote Blocker | 10-Mote Blocker 15-Mote Blocker Primeval Envoy | n/a | Primeval | n/a | n/a | n/a | n/a | n/a | n/a | |||||||||||||||||||||||||||||||||||
57 | ||||||||||||||||||||||||||||||||||||||||||||||
58 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
59 | Finishable Can you 'Finish' them? | Boss-type Hive Lightbearers can be Finished Guardians, Hydras, Bosses, and Automata cannot be Finished | ||||||||||||||||||||||||||||||||||||||||||||
60 | n/a | n/a | n/a | n/a | n/a | n/a | n/a | |||||||||||||||||||||||||||||||||||||||
61 | Exc. Hive Lightbearers | |||||||||||||||||||||||||||||||||||||||||||||
62 | ||||||||||||||||||||||||||||||||||||||||||||||
63 | Sect of Insight Finishing for Ammo Types | Boss-type Hive Lightbearers can be Finished to produce Heavy Ammo | ||||||||||||||||||||||||||||||||||||||||||||
64 | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a | ||||||||||||||||||||||||||||||||||||||
65 | Special Ammo | Heavy Ammo | Heavy Ammo | Exc. Hive Lightbearers | ||||||||||||||||||||||||||||||||||||||||||
66 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
67 | Disorient Can you Disorient them? | Disorient is NOT the same as Arc Blind - can apply Disorient to most Combatants but it has no effect to Champions and Hive Lightbearers | ||||||||||||||||||||||||||||||||||||||||||||
68 | n/a | n/a | n/a | n/a | n/a | |||||||||||||||||||||||||||||||||||||||||
69 | Exc. Hive Lightbe. | Exc. Single Seater | ||||||||||||||||||||||||||||||||||||||||||||
70 | ||||||||||||||||||||||||||||||||||||||||||||||
71 | Arc Blind Can you Blind them? | You can apply Arc Blind on every Combatant, but only the highlighted are affected (stop firing, disoriented, etc) | ||||||||||||||||||||||||||||||||||||||||||||
72 | n/a | n/a | n/a | n/a | n/a | |||||||||||||||||||||||||||||||||||||||||
73 | Counter: Unstops | Exc. Single Seater | ||||||||||||||||||||||||||||||||||||||||||||
74 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
75 | Suppression Can you Suppress them? (Full Effect) | You can apply Suppression on every Combatant, but only the highlighted are affected (stop firing, suppress abilities, etc) | ||||||||||||||||||||||||||||||||||||||||||||
76 | n/a | n/a | n/a | n/a | n/a | n/a | ||||||||||||||||||||||||||||||||||||||||
77 | Counter: Overloads | Exc. Hive Lightbearers | Exc. Single Seater | |||||||||||||||||||||||||||||||||||||||||||
78 | ||||||||||||||||||||||||||||||||||||||||||||||
79 | Freeze Can you Freeze them? | Bosses cannot be physically Frozen but they do receive an AOE effect from the immediate Shatter | ||||||||||||||||||||||||||||||||||||||||||||
80 | n/a | n/a | n/a | n/a | ||||||||||||||||||||||||||||||||||||||||||
81 | ||||||||||||||||||||||||||||||||||||||||||||||
82 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
83 | Suspend Can you Suspend them? | Bosses cannot be physically Suspended in the air but they do receive an AOE "burst" | ||||||||||||||||||||||||||||||||||||||||||||
84 | n/a | n/a | n/a | n/a | ||||||||||||||||||||||||||||||||||||||||||
85 | ||||||||||||||||||||||||||||||||||||||||||||||
86 | ||||||||||||||||||||||||||||||||||||||||||||||
87 | SUB-FAMILY NAME | "Minors" Rank-and-File Minor | "Elites" Elite Major | "Miniboss" Miniboss Ultra | "Champion" Miniboss Ultra | "Boss" Boss Ultra | "Vehicle" Construct Ultra | "Automata" Construct Ultra | "Turret" Construct Ultra | "Sentry" Construct Ultra | "Emplacement" Construct Ultra | "Player" Guardian PvP | ||||||||||||||||||||||||||||||||||
88 | ||||||||||||||||||||||||||||||||||||||||||||||
89 | Assassin's Cowl Benefit Split (Invis Duration) Powered Melee || Finisher | Boss-type Hive Lightbearers can be Finished to get the same 15.8s duration | ||||||||||||||||||||||||||||||||||||||||||||
90 | 6.8s 9.8s | 9.8s 12.7s | 12.8s 15.8s | 12.8s 15.8s | 13.3s | n/a | Check Icon | Check Icon | n/a | n/a | 9.8s | |||||||||||||||||||||||||||||||||||
91 | ||||||||||||||||||||||||||||||||||||||||||||||
92 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
93 | Felwinter's H. Benefit Split (Debuff Duration & Radius) Powered Melee || Finisher | Boss-type Hive Lightbearers can be Finished to get the same 20s duration and 25m range | ||||||||||||||||||||||||||||||||||||||||||||
94 | 5s || 10m 10s || 10m | 10s || 15m 15s || 15m | 15s || 20m 20s || 20m | 15s || 20m 20s || 20m | 20s || 25m | n/a | Check Icon | Check Icon | n/a | n/a | 10s || 15m | |||||||||||||||||||||||||||||||||||
95 | ||||||||||||||||||||||||||||||||||||||||||||||
96 | FELWINTER'S HELM DATA PRE-S23 SANDBOX | |||||||||||||||||||||||||||||||||||||||||||||
97 | ||||||||||||||||||||||||||||||||||||||||||||||
98 | Foetracer Which enemies activates its Surge Boost perk | Enemies highlighted = they are affected | ||||||||||||||||||||||||||||||||||||||||||||
99 | n/a | Check Icon | Check Icon | Check Icon | n/a | n/a | ||||||||||||||||||||||||||||||||||||||||
100 | ||||||||||||||||||||||||||||||||||||||||||||||
101 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
102 | Peregrine G. Which enemies returns a Melee charge on hit | Boss-type Tormentors are also affected (but NOT Nezarec) | ||||||||||||||||||||||||||||||||||||||||||||
103 | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a | |||||||||||||||||||||||||||||||||||||
104 | Exc. Tormentors; not Nez | |||||||||||||||||||||||||||||||||||||||||||||
105 | ||||||||||||||||||||||||||||||||||||||||||||||
106 | Cenotaph Mask Which enemies spawns a Heavy Ammo brick | Enemies highlighted = they are affected and will spawn a Heavy Ammo brick for allies | ||||||||||||||||||||||||||||||||||||||||||||
107 | n/a | n/a | n/a | n/a | n/a | n/a | ||||||||||||||||||||||||||||||||||||||||
108 | ||||||||||||||||||||||||||||||||||||||||||||||
109 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
110 | ||||||||||||||||||||||||||||||||||||||||||||||
111 | ||||||||||||||||||||||||||||||||||||||||||||||
112 | ||||||||||||||||||||||||||||||||||||||||||||||
113 | ||||||||||||||||||||||||||||||||||||||||||||||
114 | ||||||||||||||||||||||||||||||||||||||||||||||
115 | ||||||||||||||||||||||||||||||||||||||||||||||
116 | ||||||||||||||||||||||||||||||||||||||||||||||
117 | ||||||||||||||||||||||||||||||||||||||||||||||
118 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | |||||||||||||||||||||||||||||||||||||||||||||
119 | ||||||||||||||||||||||||||||||||||||||||||||||
120 | ||||||||||||||||||||||||||||||||||||||||||||||
121 | ||||||||||||||||||||||||||||||||||||||||||||||
122 | A Lesson In Identification | |||||||||||||||||||||||||||||||||||||||||||||
123 | ||||||||||||||||||||||||||||||||||||||||||||||
124 | ||||||||||||||||||||||||||||||||||||||||||||||
125 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
126 | "Yellow Bars" - what does that mean? Potentially 3 different Combatants if you ask a few players. Is that a shade of Orange, is that Gold, is that actually Yellow? What if I told you that you can identify every primary Combatant with 1 simple glance without going into the debate and confusion (especially for our color blind or those that use different UI color filter friends) of health bar colors? | |||||||||||||||||||||||||||||||||||||||||||||
127 | ||||||||||||||||||||||||||||||||||||||||||||||
128 | Rank-and-File = Square Icon Elite = Shield Icon Miniboss/Champion = Downwards Triangle Boss = Skull Icon | |||||||||||||||||||||||||||||||||||||||||||||
129 | ||||||||||||||||||||||||||||||||||||||||||||||
130 | ||||||||||||||||||||||||||||||||||||||||||||||
131 | ||||||||||||||||||||||||||||||||||||||||||||||
132 | Looking for more technical details? Check out Mossy's Outgoing Damage Scaling Spreadsheet! This contains information related to Combatant HP, multipliers, damage reductions, and much more! e.g. Minibosses have vastly different multipliers vs Bosses! | |||||||||||||||||||||||||||||||||||||||||||||
133 | ||||||||||||||||||||||||||||||||||||||||||||||
134 | ||||||||||||||||||||||||||||||||||||||||||||||
135 | ||||||||||||||||||||||||||||||||||||||||||||||
136 | ||||||||||||||||||||||||||||||||||||||||||||||
137 | ||||||||||||||||||||||||||||||||||||||||||||||
138 | Low-Tier represent the floor of the food pyramid; they are trash adds where individually they represent zero threat but make it up in their numbers and speed. | |||||||||||||||||||||||||||||||||||||||||||||
139 | ||||||||||||||||||||||||||||||||||||||||||||||
140 | Tier 1 Rank-and-File | Family: Minors | Psion War Beast Scorpius (also counts as "Turret") | Dreg Shank (all Variants, except Heavy) Wretch | Acolyte Thrall (all Variants) | Ravager Screeb Stalker | Fanatic | As per the other Combatants | ||||||||||||||||||||||||||||||||||||||
141 | ||||||||||||||||||||||||||||||||||||||||||||||
142 | ||||||||||||||||||||||||||||||||||||||||||||||
143 | "MINOR" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
144 | MADE BY @COURTPROJECTS || SOURCED BY @MOSSYMAX | |||||||||||||||||||||||||||||||||||||||||||||
145 | Lower-Mid-Tier have below average defence and mobility. | |||||||||||||||||||||||||||||||||||||||||||||
146 | ||||||||||||||||||||||||||||||||||||||||||||||
147 | Tier 2 Rank-and-File | Family: Minors | Incendior Legionary Phalanx | Vandal Marauder | - | Lurker Raider | Goblin Harpy Hobgoblin | As per the other Combatants | ||||||||||||||||||||||||||||||||||||||
148 | ||||||||||||||||||||||||||||||||||||||||||||||
149 | ||||||||||||||||||||||||||||||||||||||||||||||
150 | "MINOR" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
151 | MADE BY @COURTPROJECTS || SOURCED BY @MOSSYMAX | |||||||||||||||||||||||||||||||||||||||||||||
152 | Upper-Mid-Tier have above average defence and mobility. | |||||||||||||||||||||||||||||||||||||||||||||
153 | ||||||||||||||||||||||||||||||||||||||||||||||
154 | Tier 3 Rank-and-File | Family: Minors | Centurion Gladiator | Captain | Knight Wizard/Witch | Chieftain Wraith | Minotaur | As per the other Combatants | ||||||||||||||||||||||||||||||||||||||
155 | ||||||||||||||||||||||||||||||||||||||||||||||
156 | ||||||||||||||||||||||||||||||||||||||||||||||
157 | "MINOR" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
158 | MADE BY @COURTPROJECTS || SOURCED BY @MOSSYMAX | |||||||||||||||||||||||||||||||||||||||||||||
159 | High-Tier are the most bulky but generally have less mobility and aren't as spammed compared to Low-Tier. | |||||||||||||||||||||||||||||||||||||||||||||
160 | ||||||||||||||||||||||||||||||||||||||||||||||
161 | Tier 4 Rank-and-File | Family: Minors | Colossus | Brig Servitor Shank (Heavy only) | Ogre Shrieker (also counts as "Automaton") | Abomination | Cyclops (also counts as "Automaton") Hydra Wyvern | As per the other Combatants | ||||||||||||||||||||||||||||||||||||||
162 | ||||||||||||||||||||||||||||||||||||||||||||||
163 | ||||||||||||||||||||||||||||||||||||||||||||||
164 | ||||||||||||||||||||||||||||||||||||||||||||||
165 | ||||||||||||||||||||||||||||||||||||||||||||||
166 | ||||||||||||||||||||||||||||||||||||||||||||||
167 | ||||||||||||||||||||||||||||||||||||||||||||||
168 | Elites are like "Group Captains" for Rank-and-File; so while they aren't physically any larger and don't spawn as frequent as them, they do generally have a higher health pool (and different damage multipliers) and spawn more frequently compared to Minibosses and Bosses. Usually they are prefixed with a title like "Resilient" or "Honored" or "Axis" but this isn't always the case. Elites are (usually) 1 rank above their Rank-and-File variants e.g. a Tier 1 Elite Dreg would provide the same returns for various Modifiers as if it were a Tier 2 Rank-and-File enemy. | |||||||||||||||||||||||||||||||||||||||||||||
169 | ||||||||||||||||||||||||||||||||||||||||||||||
170 | ||||||||||||||||||||||||||||||||||||||||||||||
171 | ||||||||||||||||||||||||||||||||||||||||||||||
172 | Low-Tier Elites would provide the same returns for various modifiers as Tier 2 Rank-and-File enemies | |||||||||||||||||||||||||||||||||||||||||||||
173 | ||||||||||||||||||||||||||||||||||||||||||||||
174 | Tier 1 Elites | Family: Elites | Psion War Beast Scorpius (also counts as "Turret") | Dreg Shank (all Variants, except Heavy) Wretch | Acolyte Thrall (all Variants) | Ravager Screeb Stalker | Fanatic | As per the other Combatants | ||||||||||||||||||||||||||||||||||||||
175 | ||||||||||||||||||||||||||||||||||||||||||||||
176 | ||||||||||||||||||||||||||||||||||||||||||||||
177 | "ELITE" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
178 | MADE BY @COURTPROJECTS || SOURCED BY @MOSSYMAX | |||||||||||||||||||||||||||||||||||||||||||||
179 | Lower-Mid-Tier would provide the same returns for various modifiers as Tier 3 Rank-and-File enemies | |||||||||||||||||||||||||||||||||||||||||||||
180 | ||||||||||||||||||||||||||||||||||||||||||||||
181 | Tier 2 Elites | Family: Minors | Incendior Legionary Phalanx | Vandal Marauder | - | Lurker Raider | Goblin Harpy Hobgoblin | As per the other Combatants | ||||||||||||||||||||||||||||||||||||||
182 | ||||||||||||||||||||||||||||||||||||||||||||||
183 | ||||||||||||||||||||||||||||||||||||||||||||||
184 | "ELITE" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
185 | MADE BY @COURTPROJECTS || SOURCED BY @MOSSYMAX | |||||||||||||||||||||||||||||||||||||||||||||
186 | Upper-Mid-Tier would provide the same returns for various modifiers as Tier 4 Rank-and-File enemies | |||||||||||||||||||||||||||||||||||||||||||||
187 | ||||||||||||||||||||||||||||||||||||||||||||||
188 | Tier 2 Elites | Family: Minors | Centurion Gladiator | Captain | Knight Wizard/Witch | Chieftain Wraith | Minotaur | As per the other Combatants | ||||||||||||||||||||||||||||||||||||||
189 | ||||||||||||||||||||||||||||||||||||||||||||||
190 | ||||||||||||||||||||||||||||||||||||||||||||||
191 | "ELITE" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
192 | MADE BY @COURTPROJECTS || SOURCED BY @MOSSYMAX | |||||||||||||||||||||||||||||||||||||||||||||
193 | High-Tier would provide the same returns for various modifiers as Miniboss enemies (most of the time, see Ability Gains tab for exceptions) | |||||||||||||||||||||||||||||||||||||||||||||
194 | ||||||||||||||||||||||||||||||||||||||||||||||
195 | Tier 4 Elites | Family: Minors | Colossus | Brig Servitor Shank (Heavy only) | Ogre Shrieker (also counts as "Automaton") | Abomination | Cyclops (also counts as "Automaton") Hydra Wyvern | As per the other Combatants | ||||||||||||||||||||||||||||||||||||||
196 | ||||||||||||||||||||||||||||||||||||||||||||||
197 | ||||||||||||||||||||||||||||||||||||||||||||||
198 | ||||||||||||||||||||||||||||||||||||||||||||||
199 | ||||||||||||||||||||||||||||||||||||||||||||||
200 | What about the Hive Lightbearers / Tormentors? | |||||||||||||||||||||||||||||||||||||||||||||
201 | ||||||||||||||||||||||||||||||||||||||||||||||
202 | ||||||||||||||||||||||||||||||||||||||||||||||
203 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
204 | Hive Lightbearers are considered "Specialist" Enemies. They manifest and utilise the Light against their foes, including throwing grenades and using Supers that are all too familiar to us Guardians. Upon defeating them you must crush their Ghosts to permanently kill them, otherwise their Ghost will resurrect them back to partial or full health. There are three Lightbearer Classes known: Arc Hive "Warlock", Solar Hive "Hunter", and Void Hive "Titan" - each with their own distinct style and abilities. Tormentors are also within this "Specialist" category. When it comes to classification identification they can be easily assigned: | |||||||||||||||||||||||||||||||||||||||||||||
205 | ||||||||||||||||||||||||||||||||||||||||||||||
206 | ||||||||||||||||||||||||||||||||||||||||||||||
207 | If the Lightbearer/Tormentor has a "Minibosses" icon they are classified as a Miniboss Miniboss Lightbearers/Tormentors are susceptible to: • Being Slowed and Frozen by Stasis • Suppressed (unable to fire) • Be Suspended • They can be Finished like other Minibosses They are affected by any modifier that affects Minibosses. | If the Hive Lightbearer/Tormentor has a "Bosses" icon they are classified as a Boss • Boss variants are immune to the effects of Slow and Freeze by Stasis (but Stasis can still be "applied" to activate effects like Focusing Lens) • They can be Suppressed (e.g. knocked out of their Supers) but will still be able to fire (note: this does not apply to Raid/Dungeon/end-game activity Bosses) • They cannot be physically Suspended but the effect is still applied on them • Hive Lightbearers can be Finished, but Tormentors cannot They are affected by any any modifier that affects Bosses. | ||||||||||||||||||||||||||||||||||||||||||||
208 | ||||||||||||||||||||||||||||||||||||||||||||||
209 | ||||||||||||||||||||||||||||||||||||||||||||||
210 | ||||||||||||||||||||||||||||||||||||||||||||||
211 | ||||||||||||||||||||||||||||||||||||||||||||||
212 | ||||||||||||||||||||||||||||||||||||||||||||||
213 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
214 | What about Lost Sector Bosses? "I keep hearing these are all Minibosses so I shouldn't test on them!?" | |||||||||||||||||||||||||||||||||||||||||||||
215 | ||||||||||||||||||||||||||||||||||||||||||||||
216 | ||||||||||||||||||||||||||||||||||||||||||||||
217 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
218 | Okay - so this is partially true. Lost Sector "Bosses" are EITHER Minibosses OR Bosses - depending on the location of the Lost Sector. Should you do testing on them? Honestly there are much better (and faster) areas to do damage/DPS testing. Places like Kalli or Gambit Private Matches are perfectly fine to test things (those are where I test things), but if you REALLY want to use a Lost Sector "Boss" you need to test on those that are actually Bosses; using the Nessus Colossus is absolutely terrible for testing because he is a Miniboss (has different multipliers and modifiers applied to him) and gives off a false narrative of what is and isn't actually good. Please stop using him for most testing purposes. | |||||||||||||||||||||||||||||||||||||||||||||
219 | ||||||||||||||||||||||||||||||||||||||||||||||
220 | ||||||||||||||||||||||||||||||||||||||||||||||
221 | If the Lost Sector Boss has a "Minibosses" icon they are classified as a Miniboss (only in normal Lost Sectors): | If the Lost Sector Boss has a "Bosses" icon they are classified as a Boss: | ||||||||||||||||||||||||||||||||||||||||||||
222 | ||||||||||||||||||||||||||||||||||||||||||||||
223 | European Dead Zone & Nessus (exception: Legend/Master Lost Sectors) | The Cosmodrone The Dreaming City Europa | The Moon Neomuna Savathûn's Throne World Legend/Master EDZ & Nessus | |||||||||||||||||||||||||||||||||||||||||||
224 | ||||||||||||||||||||||||||||||||||||||||||||||
225 | Deprecated: Mercury, Io, The Tangled Shore, Titan | Deprecated: Mars | ||||||||||||||||||||||||||||||||||||||||||||
226 | ||||||||||||||||||||||||||||||||||||||||||||||
227 | ||||||||||||||||||||||||||||||||||||||||||||||
228 | ||||||||||||||||||||||||||||||||||||||||||||||
229 | Minibosses can be described as "Sector Chiefs" - they are much larger in appearance than both Rank-and-File and Elites but do no spawn as regular. They can be much bulkier targets and can pack a punch for those unprepared, but do not possess any abilities that Champions have. Most, but not all, of the time they also come equipped with an Elemental Shield. | |||||||||||||||||||||||||||||||||||||||||||||
230 | Minibosses | Family: Minibosses | ||||||||||||||||||||||||||||||||||||||||||||
231 | ||||||||||||||||||||||||||||||||||||||||||||||
232 | ||||||||||||||||||||||||||||||||||||||||||||||
233 | "ULTRA" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
234 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
235 | Specialist Combatants are, for all intents and purposes, just Minibosses with extra steps. These include Champions and Hive Lightbearers. Three Champion variants are known across six Enemy Races (Cabal, Fallen, Hive, Scorn, Taken, and Vex): Barrier -- Colossus, Servitor, Knight, and Hobgoblin Overload -- Captain, Chieftain, Taken Hobgoblin, and Minotaur Unstoppable -- Incendior, Ogre, Abomination, and Taken Phalanx For more information regarding Champions including types, weapon counters, Artifact Mods, and how to effectively deal with them see this Champions Tab here | |||||||||||||||||||||||||||||||||||||||||||||
236 | Champions ("Specialist") | Family: Minibosses | ||||||||||||||||||||||||||||||||||||||||||||
237 | ||||||||||||||||||||||||||||||||||||||||||||||
238 | ||||||||||||||||||||||||||||||||||||||||||||||
239 | ||||||||||||||||||||||||||||||||||||||||||||||
240 | ||||||||||||||||||||||||||||||||||||||||||||||
241 | ||||||||||||||||||||||||||||||||||||||||||||||
242 | ||||||||||||||||||||||||||||||||||||||||||||||
243 | From Strikes to Raids to even some that roam in Patrol spaces, these are top of the food chain. Bosses can be imposing threats, being visually larger and defensively tankier than Minibosses. Some Bosses can have their own immunity phases, some Bosses have their own unique damage capabilities, and some Bosses even look a lot different than "it's a Captain but larger". So, are Bosses split into sub-families? From a general perspective the answer is actually no. Sure, some Bosses like Kalli and Shiro Chi have doubled precision multipliers but that doesn't make them a seperate "Boss" and they have no other differences to Templar or Taniks outside of damage scaling due to Light Levels. | |||||||||||||||||||||||||||||||||||||||||||||
244 | Bosses | Family: Bosses | ||||||||||||||||||||||||||||||||||||||||||||
245 | ||||||||||||||||||||||||||||||||||||||||||||||
246 | ||||||||||||||||||||||||||||||||||||||||||||||
247 | "ULTRA" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
248 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
249 | The primary sub-family of Constructs - these are objects that possess the ability to move around and have a physical appearance and presence of a tank, ship, or one-seater vehicle. | Comprehensive Breakdown of all Construct Sub-Families here | ||||||||||||||||||||||||||||||||||||||||||||
250 | Vehicles & Instruments | Family: Constructs | ||||||||||||||||||||||||||||||||||||||||||||
251 | Are "Vehicles": | |||||||||||||||||||||||||||||||||||||||||||||
252 | Cabal Goliath Tanks Cabal Interceptors* Cabal Thresher Ships | Fallen Pikes* Fallen/Scorn Walker Tanks Fallen Brigs | Taken Blights | Guardian Sparrows | ||||||||||||||||||||||||||||||||||||||||||
253 | "ULTRA" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
254 | * Unoccupied Interceptors/Pikes are not affected by Häkke Breach Armaments | |||||||||||||||||||||||||||||||||||||||||||||
255 | ||||||||||||||||||||||||||||||||||||||||||||||
256 | These straddle both "Vehicle" and "Turret" sub-families, but to better differentiate between these are Automata. They are Combatant objects that do not possess the ability to move around (outside of teleporting or phasing away) and have the physical appearance of a much larger automated or sentient structure that can swivel on their own axis. | |||||||||||||||||||||||||||||||||||||||||||||
257 | Automata | Family: Constructs | ||||||||||||||||||||||||||||||||||||||||||||
258 | Are "Automata": | |||||||||||||||||||||||||||||||||||||||||||||
259 | Hive Shriekers | Vex Cyclopes | ||||||||||||||||||||||||||||||||||||||||||||
260 | "ULTRA" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
261 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
262 | "Turrets" represent static machine gun objects or ship turrets (including those fitted to non-damageable ships like Fallen Skiffs and Hive Tombships). | |||||||||||||||||||||||||||||||||||||||||||||
263 | Turrets | Family: Constructs | ||||||||||||||||||||||||||||||||||||||||||||
264 | Are "Turrets": | |||||||||||||||||||||||||||||||||||||||||||||
265 | Cabal Scorpius Turrets | Fallen Ship Turrets | Hive Ship Turrets | |||||||||||||||||||||||||||||||||||||||||||
266 | "ULTRA" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
267 | ||||||||||||||||||||||||||||||||||||||||||||||
268 | "Sentries" are very similiar to "Turrets" (and in some external breakdowns Court has folded the "Sentries" sub-family into the "Turrets" sub-family), but to better differentiate between these sub-families this guide splits them. They are Combatant objects that are spawned/casted and act like an extension to said Combatant. | |||||||||||||||||||||||||||||||||||||||||||||
269 | Sentries | Family: Constructs | ||||||||||||||||||||||||||||||||||||||||||||
270 | Are "Sentries": | |||||||||||||||||||||||||||||||||||||||||||||
271 | Scorn Chieftain's Totems | Taken Acolyte's Eye | Cabal Shadow Legion Tech Packs | |||||||||||||||||||||||||||||||||||||||||||
272 | ||||||||||||||||||||||||||||||||||||||||||||||
273 | ||||||||||||||||||||||||||||||||||||||||||||||
274 | What about other Combatants like Hydras? | What about Boss Combatants like Sepiks Prime? | ||||||||||||||||||||||||||||||||||||||||||||
275 | ||||||||||||||||||||||||||||||||||||||||||||||
276 | ||||||||||||||||||||||||||||||||||||||||||||||
277 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
278 | Despite their appearances to suggest otherwise, there are a few Combatants that are NOT classified as any Construct whatsoever: • Servitors, and Shanks (including Heavy and Sniper variants) • Vex Hydras and Wyverns (Gorgons are Elites) Their Classification would be whatever icon they have. So a Heavy Shank with a Square Icon means they are (High-Tier) Rank-and-File. | Boss Combatants like Sepiks Prime, SABER, The Warden - as well as any potential outliers like Lost Sector Servitors, Savathûn, etc - also are not considered "Constructs". They are Bosses, and have "Boss" multipliers. The only outlier worthwhile to highlight are Oryx's Daughters - they erroneously had "Elite" multipliers attached to them despite having a Boss Icon. This was fixed a while ago and is no longer the case. Dul Incaru is still erroneously assigned as an "Elite" Combatant. | ||||||||||||||||||||||||||||||||||||||||||||
279 | ||||||||||||||||||||||||||||||||||||||||||||||
280 | ||||||||||||||||||||||||||||||||||||||||||||||
281 | ||||||||||||||||||||||||||||||||||||||||||||||
282 | ||||||||||||||||||||||||||||||||||||||||||||||
283 | ||||||||||||||||||||||||||||||||||||||||||||||
284 | ||||||||||||||||||||||||||||||||||||||||||||||
285 | Emplacements straddle both "Ultra/Boss" and "Crucible" Classifications due to their Construct appearance but are mostly used and spawned by Guardians. | |||||||||||||||||||||||||||||||||||||||||||||
286 | Emplacements | Family: Constructs | ||||||||||||||||||||||||||||||||||||||||||||
287 | Are "Emplacements": | |||||||||||||||||||||||||||||||||||||||||||||
288 | Stasis Crystals (also applies in PvE) | Hunter Strand Decoys | Titan Barricades (both), Edge of Action's Gumdrop Bubble, and Ward of Dawn | Warlock Void Souls | Warlock Turrets | Warlock Well of Radiance Sword | ||||||||||||||||||||||||||||||||||||||||
289 | "CRUCIBLE/PvP" COMBATANT TYPES | |||||||||||||||||||||||||||||||||||||||||||||
290 | *NOT Emplacements: Hunter's Tether Anchor | |||||||||||||||||||||||||||||||||||||||||||||
291 | MADE BY @COURTPROJECTS | |||||||||||||||||||||||||||||||||||||||||||||
292 | Guardians have their own family assigned to them, but there is a lot of overlap with various modifiers, and majority of the time modifier triggers technically consider them as "Elites". For example: Felwinter's Helm trigger provides the same duration and radius than that of an Elite Combatant in PvE. | |||||||||||||||||||||||||||||||||||||||||||||
293 | Guardians | Family: Guardians | ||||||||||||||||||||||||||||||||||||||||||||
294 | ||||||||||||||||||||||||||||||||||||||||||||||
295 | ||||||||||||||||||||||||||||||||||||||||||||||
296 | ||||||||||||||||||||||||||||||||||||||||||||||
297 | ||||||||||||||||||||||||||||||||||||||||||||||
298 | ||||||||||||||||||||||||||||||||||||||||||||||
299 | ||||||||||||||||||||||||||||||||||||||||||||||
300 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | |||||||||||||||||||||||||||||||||||||||||||||
301 | ||||||||||||||||||||||||||||||||||||||||||||||
302 | ||||||||||||||||||||||||||||||||||||||||||||||
303 | ||||||||||||||||||||||||||||||||||||||||||||||
304 | ||||||||||||||||||||||||||||||||||||||||||||||
305 | FOR INFORMATION ON ABILITY GAIN BY COMBATANT RANK SEE HERE | |||||||||||||||||||||||||||||||||||||||||||||
306 | ||||||||||||||||||||||||||||||||||||||||||||||
307 | ||||||||||||||||||||||||||||||||||||||||||||||
308 | ||||||||||||||||||||||||||||||||||||||||||||||
309 | Designed and Maintained by @CourtProjects | COMBATANTS CLASSIFICATION / RANK If this graphic is being viewed externally, see it and much more over on: url.d2clarity.com/combatants | ||||||||||||||||||||||||||||||||||||||||||||
310 | ||||||||||||||||||||||||||||||||||||||||||||||
311 | TYPE CLASSIFICATION | MINORS | MAJORS | ULTRAS / BOSSES | CRUCIBLE / PvP | |||||||||||||||||||||||||||||||||||||||||
312 | COMBATANT FAMILY NAME | "Rank-and-File" | "Elite" | "Miniboss" | "Boss" | GRAPHIC MADE BY @COURTPROJECTS | "Construct" | "Guardians" | ||||||||||||||||||||||||||||||||||||||
313 | COMBATANT ICON | |||||||||||||||||||||||||||||||||||||||||||||
314 | ICON DESCRIPTION | Square Icon w/ Race Icon in middle | Shield Icon w/ Race Icon in middle | Downwards Triangle Icon w/ Race Icon in middle | Angled Square Icon w/ Skull Icon in middle | n/a* - the Icon above is unofficial *Most Constructs do not actually have an Icon or they use the Boss icon; see their section further down this page for more info | Hunters, Titans, and Warlocks | |||||||||||||||||||||||||||||||||||||||
315 | SUB-FAMILY NAME | "Minors" | "Elites" | "Miniboss" | "Champion" | "Boss" | "Vehicle" | "Automaton" | "Turret" | "Sentry" | "Emplacement" | "Player" | ||||||||||||||||||||||||||||||||||
316 | SUB-FAMILY ICON (these are not official) | |||||||||||||||||||||||||||||||||||||||||||||
317 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Super Cooldowns & Tiers | |||||||||||||||||||||||
2 | CLICK HERE TO RETURN TO ORBIT | CLICK HERE TO RETURN TO PAGE TOP | by @CourtProjects — Podcast Versus Enemies Co-Host | LIKE THESE GUIDES? SUPPORT COURT VIA KOFI | CLICK HERE FOR COURT'S WEBSITE/HUB | |||||||||||||||||||
3 | Last Data Change: 6 June 2024 —— Updated and Checked for Destiny 2: Update 8.0.0.3 (11 June) | Questions? Want to use this on a video/stream? Get in touch with me via my socials above! 🢁 | ||||||||||||||||||||||
4 | All Super Cooldowns & Tiers Overview Guide | |||||||||||||||||||||||
5 | ||||||||||||||||||||||||
6 | ||||||||||||||||||||||||
7 | ||||||||||||||||||||||||
8 | The following information is up-to-date as of: EPISODE 1 — Echoes (The Final Shape) | |||||||||||||||||||||||
9 | ||||||||||||||||||||||||
10 | ||||||||||||||||||||||||
11 | ||||||||||||||||||||||||
12 | ||||||||||||||||||||||||
13 | Tier \ Class | |||||||||||||||||||||||
14 | HUNTER | TITAN | WARLOCK | |||||||||||||||||||||
15 | fastest | 5 417s 6m 57s | - | - | - | |||||||||||||||||||
16 | ||||||||||||||||||||||||
17 | Base Cooldown Baseline: Tier 3 Intellect Super can be gained faster by various factors like Perks, Armor, Abilities, and Mods Receiving and dealing damage also provides passive Super regeneration | 4 455s 7m 34s | ||||||||||||||||||||||
18 | Blade Barrage | Deadfall Tether | Silence & Squall | Ward of Dawn | Chaos Reach | Well of Radiance | ||||||||||||||||||
19 | GRAPHIC MADE BY @COURTPROJECTS | GRAPHIC MADE BY @COURTPROJECTS | GRAPHIC MADE BY @COURTPROJECTS | |||||||||||||||||||||
20 | 3 500s 8m 20s | |||||||||||||||||||||||
21 | Gathering Storm | Storm's Edge | Moebius Tether | Burning Maul | Twilight Arsenal | Cataclysm Nova Bomb | Vortex Nova Bomb | Needlestorm | ||||||||||||||||
22 | 2 556s 9m 16s | |||||||||||||||||||||||
23 | Arc Staff | Deadshot GG | Marksman GG | Spectral Blades | Silkstrike | Fist of Havoc | Thundercrash | Hammer of Sol | Sentinel Shield | Glacial Quake | Bladefury | Stormtrance | Daybreak | Song of Flame | Nova Warp | Winter's Wrath | ||||||||
24 | slowest | 1 625s 10m 24s | - | - | - | |||||||||||||||||||
25 | ||||||||||||||||||||||||
26 | ||||||||||||||||||||||||
27 | ||||||||||||||||||||||||
28 | ||||||||||||||||||||||||
29 | Super Tier Changes & Additions: Historical Change Log Supers are sorted by Subclass -> Arc|Solar|Void|Stasis|Strand -> Alphabetical | |||||||||||||||||||||||
30 | ||||||||||||||||||||||||
31 | ||||||||||||||||||||||||
32 | ||||||||||||||||||||||||
33 | The Final Shape Expansion | Lightfall Expansion | Witch Queen Expansion | Beyond Light Expansion | Shadowkeep Expansion | Forsaken Expansion | Destiny 2 Launch | |||||||||||||||||
34 | June 4 2024 — tbc | Feb 28 2023 — June 3 2024 | Feb 22 2022 — Feb 27 2023 | Nov 10 2020 — Feb 21 2022 | Oct 1 2019 — Nov 9 2020 | Sep 4 2018 — Sep 29 2019 | Sep 6 2017 — Sep 3 2018 | |||||||||||||||||
35 | Episode 1 Echoes | Season 20 Defiance | Season 16 Chosen | Season 12 Hunt | Season 8 Undying | Season 4 Outlaw | Season 1 Red War | |||||||||||||||||
36 | Part I: 11 June 2024 — 16 July 2024 Part II: 16 July 2024 — 27 Aug 2024 Part III: 27 Aug 2024 — 8 Oct 2024 | Feb 28 2023 — May 23 2023 | Feb 22 2022 — May 24 2022 | Nov 10 2020 — Feb 9 2021 | Oct 1 2019 — Dec 10 2019 | Sep 4 2018 — Dec 4 2018 | Sep 6 2017 — Dec 5 2017 | |||||||||||||||||
37 | Season 21 Deep | Season 17 Haunted | Season 13 Chosen | Season 9 Dawn | Season 5 Forge | Season 2 Curse of Osiris | ||||||||||||||||||
38 | May 23 2023 — Aug 22 2023 | May 24 2022 — Aug 23 2022 | Feb 9 2021 — May 11 2021 | Dec 10 2019 — March 10 2020 | Dec 4 2018 — March 5 2019 | Dec 5 2017 — May 8 2018 | ||||||||||||||||||
39 | Episode 2 Revenant | Season 22 Witch | Season 18 Plunder | Season 14 Splicer | Season 10 Worthy | Season 6 Drifter | Season 3 Warmind | |||||||||||||||||
40 | Part I: 8 Oct 2024 — tbc Part II: tbc — tbc Part III: tbc — tbc | Aug 22 2023 — Nov 28 2023 | Aug 23 2022 — Dec 6 2022 | May 11 2021 — Aug 24 2021 | March 10 2020 — June 9 2020 | March 5 2019 — June 4 2019 | May 8 2018 — Sep 3 2018 | |||||||||||||||||
41 | Season 23 Wish | Season 19 Seraph | Season 15 Lost | Season 11 Arrivals | Season 7 Opulence | |||||||||||||||||||
42 | Nov 28 2023 — June 3 2023 | Dec 6 2022 — Feb 27 2023 | Aug 24 2021 — Feb 21 2022 | June 9 2020 — Nov 9 2020 | June 4 2019 — Sep 30 2019 | |||||||||||||||||||
43 | Episode 3 Heresy | |||||||||||||||||||||||
44 | Part I: tbc — tbc Part II: tbc — tbc Part III: tbc — tbc | |||||||||||||||||||||||
45 | ||||||||||||||||||||||||
46 | ||||||||||||||||||||||||
47 | ||||||||||||||||||||||||
48 | EPISODE 1: Echoes / The Final Shape | TIER CHANGES/ADDITIONS | ||||||||||||||||||||||
49 | Storm's Edge | Debuted T3 | T5 | -- | ||||||||||||||||||||
50 | Twilight Arsenal | Debuted T3 | T4 | |||||||||||||||||||||
51 | Song of Flame | Debuted T2 | T3 | |||||||||||||||||||||
52 | T2 | |||||||||||||||||||||||
53 | ||||||||||||||||||||||||
54 | T1 | -- | ||||||||||||||||||||||
55 | ||||||||||||||||||||||||
56 | SEASON 23: Wish | TIER CHANGES/ADDITIONS | ||||||||||||||||||||||
57 | Ward of Dawn | T5 -> T4 | T5 | -- | ||||||||||||||||||||
58 | Well of Radiance | T5 -> T4 | T4 | |||||||||||||||||||||
59 | T3 | |||||||||||||||||||||||
60 | T2 | |||||||||||||||||||||||
61 | T1 | -- | ||||||||||||||||||||||
62 | ||||||||||||||||||||||||
63 | SEASON 22: Witch | TIER CHANGES/ADDITIONS | ||||||||||||||||||||||
64 | Thundercrash | T3 -> T2 | T5 | |||||||||||||||||||||
65 | T4 | |||||||||||||||||||||||
66 | T3 | |||||||||||||||||||||||
67 | T2 | |||||||||||||||||||||||
68 | T1 | -- | ||||||||||||||||||||||
69 | ||||||||||||||||||||||||
70 | SEASON 21: Deep | TIER CHANGES/ADDITIONS | ||||||||||||||||||||||
71 | Spectral Blades | T1 -> T2 | T5 | |||||||||||||||||||||
72 | Hammer of Sol | T1 -> T2 | T4 | |||||||||||||||||||||
73 | Daybreak | T1 -> T2 | T3 | |||||||||||||||||||||
74 | T2 | |||||||||||||||||||||||
75 | T1 | -- | ||||||||||||||||||||||
76 | ||||||||||||||||||||||||
77 | SEASON 20: Defiance / Lightfall | TIER CHANGES/ADDITIONS | ||||||||||||||||||||||
78 | Silkstrike | Debuted T2 | T5 | |||||||||||||||||||||
79 | Blade Fury | Debuted T2 | T4 | |||||||||||||||||||||
80 | Needlestorm | Debuted T3 | T3 | |||||||||||||||||||||
81 | T2 | |||||||||||||||||||||||
82 | T1 | |||||||||||||||||||||||
83 | ||||||||||||||||||||||||
84 | SEASON 19: Seraph | TIER CHANGES/ADDITIONS | ||||||||||||||||||||||
85 | Chaos Reach | T2 -> T4 | T5 | |||||||||||||||||||||
86 | T4 | |||||||||||||||||||||||
87 | T3 | |||||||||||||||||||||||
88 | T2 | |||||||||||||||||||||||
89 | T1 | |||||||||||||||||||||||
90 | ||||||||||||||||||||||||
91 | SEASON 18: Plunder | TIER CHANGES/ADDITIONS | ||||||||||||||||||||||
92 | Gathering Storm | Debuted T3 | T5 | |||||||||||||||||||||
93 | T4 | |||||||||||||||||||||||
94 | T3 | |||||||||||||||||||||||
95 | T2 | |||||||||||||||||||||||
96 | T1 | |||||||||||||||||||||||
97 | ||||||||||||||||||||||||
98 | SEASON 16: Risen / Witch Queen | TIER CHANGES/ADDITIONS | ||||||||||||||||||||||
99 | Arc Staff | T3 -> T2 | T5 | |||||||||||||||||||||
100 | Tether: Deadfall | T3 -> T4 | T4 | |||||||||||||||||||||
101 | Tether: Moebius Quiver | Debuted T3 | T3 | |||||||||||||||||||||
102 | Fist of Havoc | T1 -> T2 | T2 | |||||||||||||||||||||
103 | Ward of Dawn (Standalone Super) | Debuted T3 | T1 | |||||||||||||||||||||
104 | Glacial Quake | T1 -> T2 | ||||||||||||||||||||||
105 | Daybreak | T2 -> T1 | ||||||||||||||||||||||
106 | Winter's Wrath | T1 -> T2 | ||||||||||||||||||||||
107 | ||||||||||||||||||||||||
108 | SEASON 15: Lost / 30th Anniversary | |||||||||||||||||||||||
109 | Super Tier Cooldowns Added | Debuted T5 | *note: standalone Ward of Dawn Super didn't exist until S16 | Well of Radiance | ||||||||||||||||||||
110 | Debuted T4 | Blade Barrage, Silence & Squall | ||||||||||||||||||||||
111 | Debuted T3 | Arc Staff, Tether, Thundercrash, Burning Maul, both Nova Bombs | ||||||||||||||||||||||
112 | Debuted T2 | Both Golden Guns, Sentinel Shield (including Bubble), Chaos Reach, Stormtrance, Daybreak, Nova Warp | ||||||||||||||||||||||
113 | Debuted T1 | Spectral Blades, Fist of Havoc, Hammer of Sol, Glacial Quake, Winter's Wrath | ||||||||||||||||||||||
114 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | |
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1 | Aeon Sect Mods | |||||||||||||||||||||||
2 | CLICK HERE TO RETURN TO ORBIT | CLICK HERE TO RETURN TO PAGE TOP | by @CourtProjects — Podcast Versus Enemies Co-Host | LIKE THESE GUIDES? SUPPORT COURT VIA KOFI | CLICK HERE FOR COURT'S WEBSITE/HUB | |||||||||||||||||||
3 | Last Data Change: 6 June 2024 —— Updated and Checked for Destiny 2: Update 8.0.0.3 (11 June) | Questions? Want to use this on a video/stream? Get in touch with me via my socials above! 🢁 | ||||||||||||||||||||||
4 | Aeon Gauntlets: Sect Mods Overview Guide | |||||||||||||||||||||||
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8 | Aeon Gauntlets for all Classes | AEON USER Affects the Aeon User only Aeon User using Aeon Gauntlets with a Sect Mod equipped, see left rows | FIRETEAM MEMBERS Aeon User benefits for all Fireteam Members Fireteam Members NOT wearing Aeon Gauntlets | FIRETEAM AEON ALLIES Aeon User benefits for all Fireteam Aeon Allies Fireteam Members also wearing Aeon Gauntlets but NOT using the same Sect Mod | ||||||||||||||||||||
9 | SECT OF FORCE MOD Triangle Icon | Trigger | Aeon User scoring 4 Precision hits within 2.5s of each triggers the following: | Aeon User scoring 4 Precision hits within 2.5s of each triggers the following for Fireteam Members: | Aeon User scoring 4 Precision hits within 2.5s of each triggers the following for Fireteam Aeon Allies: | |||||||||||||||||||
10 | Bonuses | Any Combatant: +30 Reload with 0.85x Reload duration multiplier for 10s +40 Handling for 10s | Elites, Minibosses, Champions Combatants, or Stunning Champions: Marks the Combatant for 30 seconds Marked Combatants take 20% more damage (this stacks with Global Debuffs and Empowering Buffs) | On first Mark of Elites, Minibosses, Champions Combatants: Aeon Allies gain 33.33% Grenade and Melee energy per second for 3 seconds | ||||||||||||||||||||
11 | ||||||||||||||||||||||||
12 | SECT OF INSIGHT MOD Diamond Icon | Trigger | Aeon User scoring 2 Precision Multikills triggers the following: | Aeon User Finishing Combatants triggers the following for all Fireteam Members: | Aeon User Finishing Combatants triggers the following for Fireteam Aeon Allies: | |||||||||||||||||||
13 | Bonuses | Spawns an Orb of Power that grants 3.57% Super Energy (spawns for everyone) | Finishing an Elite Combatant: Spawns a Special Ammo Brick Finishing a Miniboss, Champion, or Boss-tier Hive Guardian Combatant: Spawns a Heavy Ammo Brick (Ammo Bricks are 60% of a regular Ammo Brick w/ full variability) | Finishing an Elite, Miniboss, or Boss-tier Hive Guardian Combatant: Grants tbc% Super Energy | ||||||||||||||||||||
14 | ||||||||||||||||||||||||
15 | SECT OF VIGOR MOD Circle Icon | Trigger | The Aeon User gains the following on these Ally Death/Revival triggers: | On Aeon User Super Cast, Fireteam Members gain the following: | On Aeon User Super Cast, Fireteam Aeon Allies gain the following: | |||||||||||||||||||
16 | Bonuses | On Ally Death: 25% Class Ability 40% DR against PvE Combatants On Ally Revival: 100% Class Ability 40% DR against PvE Combatants (no DR effect in PvP despite the UI showing feedback) | Nearby Fireteam Members at Critical Health: 25% DR against PvE Combatants (no DR effect in PvP despite the UI showing feedback) | Nearby Fireteam Aeon Allies on Critical Health: 15% Class Ability energy per second; lingers for 1 second after being no longer Critical Health | ||||||||||||||||||||
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23 | ||||||||||||||||||||||||
24 | Sect Mods: Historical Change Log Tracking since S23 | |||||||||||||||||||||||
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26 | ||||||||||||||||||||||||
27 | SEASON 23: Wish | |||||||||||||||||||||||
28 | SECT OF FORCE | AEON USER no changes | FIRETEAM MEMBERS Activator removed: Miniboss/Boss kill Activator added: Precision hits to Elites, Minibosses, and Champions (or stuns) Benefit removed: Burst of Grenade and Melee energy [moved to Aeon Allies] Benefit added: Marks the Combatant for 30s Marked Combatants take 20% more damage (stackable with everything) | FIRETEAM AEON ALLIES Benefit removed: 10% Super energy Benefit added: Burst of Grenade and Melee energy | ||||||||||||||||||||
29 | SECT OF INSIGHT | AEON USER no changes | FIRETEAM MEMBERS no changes | FIRETEAM AEON ALLIES Benefit removed: 35% Empowering Buff Benefit added: Grants Super energy | ||||||||||||||||||||
30 | SECT OF VIGOR | AEON USER Benefit added: 40% DR against PvE Combatants (Ally Death and Revival) | FIRETEAM MEMBERS Benefit removed: Instant burst of full healing Benefit added: 25% DR against PvE Combatants | FIRETEAM AEON ALLIES Benefit removed: 110HP Overshield Benefit added: 15% Class Ability per second Lingers for 1s after being no longer Critical Health | ||||||||||||||||||||
31 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | |
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1 | ELEMENTAL PICKUPS | |||||||||||||||||||||
2 | CLICK HERE TO RETURN TO ORBIT | CLICK HERE TO RETURN TO PAGE TOP | by @CourtProjects — Podcast Versus Enemies Co-Host | LIKE THESE GUIDES? SUPPORT COURT VIA KOFI | CLICK HERE FOR COURT'S WEBSITE/HUB | |||||||||||||||||
3 | Last Data Change: 6 June 2024 —— Updated and Checked for Destiny 2: Update 8.0.0.3 (11 June) | Questions? Want to use this on a video/stream? Get in touch with me via my socials above! 🢁 | ||||||||||||||||||||
4 | ELEMENTAL PICKUPS Spawners & Synergies | |||||||||||||||||||||
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11 | The following information is up-to-date as of: EPISODE 1 — Echoes (The Final Shape) | |||||||||||||||||||||
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15 | ARC IONIC TRACES | |||||||||||||||||||||
16 | On pick-up: Ionic Traces grant 12.5% Grenade energy, 12.5% Melee energy, and 15% Class Ability energy (before any Ability penalty modifiers) | |||||||||||||||||||||
17 | SPAWNERS Modifiers that spawn Ionic Traces | SYNERGIES Picking up Ionic Traces trigger these Modifiers to grant additional effects | ||||||||||||||||||||
18 | x | = | = | |||||||||||||||||||
19 | Touch of Thunder x Pulse Grenade Titan Arc Aspect + Arc Grenade | Electrostatic Mind Warlock Arc Aspect | Electrostatic Mind Warlock Arc Aspect | Lucky Raspberry Hunter Chest Exotic | ||||||||||||||||||
20 | Touch of Thunder enhances Pulse Grenades to spawn Ionic Traces on damage hit 1s cooldown | Arc Ability kill and killing enemy affected by Blind or Jolt no cooldown | Grants Amplified | Grants 5% Arcbolt Grenade energy | ||||||||||||||||||
21 | ||||||||||||||||||||||
22 | = | various | = | |||||||||||||||||||
23 | Spark of Discharge Arc Fragment | Spark of Ions Arc Fragment | Fallen Sunstar Warlock Helm Exotic | Geomag Stabilizers Warlock Leg Exotic | ||||||||||||||||||
24 | Arc Weapon kills add to a counter; at 100% it spawns an Ionic Trace Rank-and-File: 34% Elite/Guardian: 67% Miniboss/Boss: 100% no cooldown | Killing enemy affected by Jolt 10s cooldown | Ionic Traces move faster Grants double energy on pickup (25% Grenade+Melee; 30% Class Ability) Nearby allies receive 10% Grenade, Melee, and Class Ability when Fallen Sunstar user picks up | Grants 2% Super energy | ||||||||||||||||||
25 | ||||||||||||||||||||||
26 | = | = | various | |||||||||||||||||||
27 | Coldheart Exotic Arc Special-ammo Trace Rifle | Delicate Tomb Exotic Arc Special-ammo Fusion Rifle | Coldheart Exotic Arc Special-ammo Trace Rifle | Delicate Tomb Exotic Arc Special-ammo Fusion Rifle | ||||||||||||||||||
28 | Maximum damage state (full energy): Hits apply Ionic Trace 2s cooldown | Kills add to a counter; at 100% it spawns and Ionic Trace Rank-and-File: 16.7% Guardians all other Combatants: 100% no cooldown | Slowly grants 50% weapon charge energy over 0.5s | Overcharges the next shot: Grants 30% [7% in PvP] increased damage and applies Jolt on next hit Catalyst: Refills 4 ammo | ||||||||||||||||||
29 | *Some spawner modifiers may have other effects unrelated to Elemental Pickups which have not been listed | *Some synergy modifiers may have other effects unrelated to Elemental Pickups which have not been listed | ||||||||||||||||||||
30 | ||||||||||||||||||||||
31 | SOLAR FIRESPRITES | |||||||||||||||||||||
32 | On pick-up: Firesprites grant 12.5% Grenade energy (before any Ability penalty modifiers) | |||||||||||||||||||||
33 | SPAWNERS Modifiers that spawn Firesprites | SYNERGIES Picking up Firesprites trigger these Modifiers to grant additional effects | ||||||||||||||||||||
34 | = | |||||||||||||||||||||
35 | Ember of Combustion Solar Fragment | Ember of Searing Solar Fragment | Ember of Mercy Solar Fragment | |||||||||||||||||||
36 | Solar Super kill 5s cooldown | Killing enemy affected by Scorch 5s cooldown | Grants Restoration 1x for 2s or 3s w/ Solace If Restoration is active: Extends duration by 2s or 3s w/ Solace | |||||||||||||||||||
37 | ||||||||||||||||||||||
38 | ||||||||||||||||||||||
39 | Ember of Tempering Solar Fragment | Dragon's Breath Exotic Solar Rocket Launcher | ||||||||||||||||||||
40 | While Tempering is active: Solar Weapons kill 5s cooldown | Catalyst: Kill with Dragon's Breath no cooldown | ||||||||||||||||||||
41 | *Some spawner modifiers may have other effects unrelated to Elemental Pickups which have not been listed | *Some synergy modifiers may have other effects unrelated to Elemental Pickups which have not been listed | ||||||||||||||||||||
42 | ||||||||||||||||||||||
43 | VOID BREACHES | |||||||||||||||||||||
44 | On pick-up: Breaches grant 12.5% Class Ability energy (before any Ability penalty modifiers) | |||||||||||||||||||||
45 | SPAWNERS Modifiers that spawn Breaches | SYNERGIES Picking up Breaches trigger these Modifiers to grant additional effects | ||||||||||||||||||||
46 | = | |||||||||||||||||||||
47 | Echo of Cessation Void Fragment | Echo of Domineering Void Fragment | Echo of Starvation Void Fragment | |||||||||||||||||||
48 | Killing enemy affected by Volatility 5s cooldown | Killing enemy affected by Suppression 5s cooldown Does not activate on The Bombardiers' Suppression | Grants Devour for 5s or 7.5s w/ Persistence | |||||||||||||||||||
49 | ||||||||||||||||||||||
50 | ||||||||||||||||||||||
51 | Echo of Harvest Void Fragment | Facet of Command Prismatic Fragment | ||||||||||||||||||||
52 | Killed enemy affected by Weaken 5s cooldown Includes all Weaken sources like Flash Counter, with the exception of Divinity | Killing enemy affected by Suppression 5s cooldown | ||||||||||||||||||||
53 | *Some spawner modifiers may have other effects unrelated to Elemental Pickups which have not been listed | *Some synergy modifiers may have other effects unrelated to Elemental Pickups which have not been listed | ||||||||||||||||||||
54 | ||||||||||||||||||||||
55 | STASIS SHARDS | |||||||||||||||||||||
56 | On pick-up: Small Shards grant 10% Melee energy — Large Shards grant 50% Melee energy (before any Ability penalty modifiers) Additionally if using Harvest Aspects or other Exotics/Modifiers, on pick-up: grants a small amount of health and a stack of Frost Armor (Large Shards grants more) | |||||||||||||||||||||
57 | SPAWNERS Modifiers that spawn Shards | SYNERGIES Picking up Shards trigger these Modifiers to grant additional effects | ||||||||||||||||||||
58 | = | = | ||||||||||||||||||||
59 | Grim Harvest Hunter Stasis Aspect | Tectonic Harvest Titan Stasis Aspect | Whisper of Conduction Stasis Fragment | Whisper of Hunger Stasis Fragment | ||||||||||||||||||
60 | Killing enemy affected by Slow or Freeze Rank-and-File = 1x Small Shard Guardian/Everything Else: 1x Large Shard After 6 Shards spawn: 10s cooldown | Destroying Stasis Crystal or Frozen enemy Per Crystal or Frozen enemy: 1x Small Shard After 6 Shards spawn: 10s cooldown | Shards within 15m are pulled towards you | Grants increased Melee energy gains Small Shard: 17.5% Large Shard: 75% | ||||||||||||||||||
61 | ||||||||||||||||||||||
62 | NEW RIME | = | ||||||||||||||||||||
63 | Glacial Harvest Warlock Stasis Aspect | Whisper of Chains Stasis Fragment | Whisper of Rime Stasis Fragment | Wicked Implement Exotic Stasis Primary-ammo Scout Rifle | ||||||||||||||||||
64 | Freezing enemy spawns Stasis Shard(s) Rank-and-File: 1x Small Shard Elite/Guardian: 2x Small Shard Everything Else: 3x Small Shard After 6 Shards spawn: 10s cooldown | While Frost Armor is active: kills add to a counter; at 100% it spawns 1x Small Shard Rank-and-File: 34% Elite/Guardian: 67% Miniboss/Boss: 100% After 6 Shards spawn: 10s cooldown | Stasis Shard-Frost Armor Interaction Enhancement: Increases the maximum duration of Frost Armor from 9s to 13s and the maximum stack count from 5x to 8x | Refills magazine Catalyst: Grants +5 ammo and overflows magazine up to 100% increased capacity | ||||||||||||||||||
65 | ||||||||||||||||||||||
66 | ||||||||||||||||||||||
67 | Whisper of Chill Stasis Fragment | Facet of Command Prismatic Fragment | ||||||||||||||||||||
68 | Stasis Weapon kills add to a counter; at 100% it spawns 1x Small Shard Rank-and-File: 34% Elite/Guardians: 67% Miniboss/Boss: 100% After 6 Shards spawn: 10s cooldown | Frozen enemy kill 1x Small Shard After 6 Shards spawn: 10s cooldown | ||||||||||||||||||||
69 | ||||||||||||||||||||||
70 | ||||||||||||||||||||||
71 | Wicked Implement Exotic Stasis Primary-ammo Scout Rifle | |||||||||||||||||||||
72 | Precision kill or destroying Stasis Crystal Shard automatically tracks to you 1x Small Shard only 2s cooldown | |||||||||||||||||||||
73 | *Some spawner modifiers may have other effects unrelated to Elemental Pickups which have not been listed | *Some synergy modifiers may have other effects unrelated to Elemental Pickups which have not been listed | ||||||||||||||||||||
74 | ||||||||||||||||||||||
75 | STRAND TANGLES | |||||||||||||||||||||
76 | Unique physical pickups: can be picked up and thrown or shot at and destroyed causing a small burst of Strand energy | |||||||||||||||||||||
77 | SPAWNERS Modifiers that spawn Tangles | SYNERGIES Tangle pickups/destroys trigger these Modifiers to grant additional effects | ||||||||||||||||||||
78 | = | |||||||||||||||||||||
79 | Strand Debuffs Sandbox | The Wanderer Warlock Strand Aspect | Grapple Interaction Sandbox Interaction | Whirling Maelstrom Hunter Strand Aspect | ||||||||||||||||||
80 | Killing enemies affected by Sevcer, Suspend, or Unravel while a Strand or Prismatic Subclass is equipped 12s cooldown | Threadling kills 12s cooldown | Tangles can be Grappled Grapple Grenade is refunded on active Grapple Point | Destroying Tangles turn them into a Roaming Tangle Roaming Tangles cannot be destroyed by the spawner and dissipate after 12s Counts as a Tangle for the purposes of Grappling and for other synergies | ||||||||||||||||||
81 | ||||||||||||||||||||||
82 | = | = | ||||||||||||||||||||
83 | Thread of Transmutation Strand Fragment | Quicksilver Storm Exotic Strand Primary-ammo Auto Rifle | Into The Fray Titan Strand Aspect | The Wanderer Warlock Strand Aspect | ||||||||||||||||||
84 | While Woven Mail is active: Weapon kills (any Element) 12s cooldown | Catalyst: Grenade Launcher kills 12s cooldown | Destroying a Tangle: Restores 10HP and grants Woven Mail to the user and nearby allies | Destroying a Tangle: Creates a Suspending Burst Thrown Tangles: Now seek and attach to enemies; explode in a Suspending Burst | ||||||||||||||||||
85 | ||||||||||||||||||||||
86 | = | = | ||||||||||||||||||||
87 | Thread of Fury Strand Fragment | Swarmers Warlock Legs Exotic | ||||||||||||||||||||
88 | Tangle hit(s): Grants Melee energy per damage instance Varies on Combatant Rank 10% — 30% | Destroying a Tangle: Spawns 2 Threadlings | ||||||||||||||||||||
89 | *Some spawner modifiers may have other effects unrelated to Elemental Pickups which have not been listed | *Some synergy modifiers may have other effects unrelated to Elemental Pickups which have not been listed | ||||||||||||||||||||
90 | ||||||||||||||||||||||
91 | ALL ELEMENTAL PICKUPS | |||||||||||||||||||||
92 | Some Modifiers can spawn or interact with all Elemental Pickups | |||||||||||||||||||||
93 | SPAWNERS Modifiers that spawn all Elemental Pickups | SYNERGIES Elemental Pickups trigger these Modifiers to grant additional effects | ||||||||||||||||||||
94 | = | +% | ||||||||||||||||||||
95 | Foetracer Hunter Helm Exotic | Collective Action Weapon Perk | ||||||||||||||||||||
96 | Killing a Foetracer-highlighted enemy spawns 1x Elemental Pickup that matches your Super To highlight: Elemental-matching Ability damage to Elite, Miniboss, Champion, Boss, or Guardian Ionic Trace and Shard (Small): no cooldown Firesprite and Breach: 5s cooldown Tangle: 12s cooldown | Elemental Pickup grants 20% [10% in PvP] increased weapon damage for 7s (8s Enhanced) Picking up more increases the duration by 7s, up to a max of 12s | ||||||||||||||||||||
97 | ||||||||||||||||||||||
98 | ||||||||||||||||||||||
99 | Facet of Awakening Prismatic Fragment | Facet of Honor Prismatic Fragment | ||||||||||||||||||||
100 | Rapid Elemental kills or Super kills generate an Elemental Pickup of the matching damage type Ionic Trace, Firesprite, Breach, Shard (Small): 5s cooldown Tangle: 12s cooldown | Collecting an Elemental Pickup or destroying a Tangle grants Transcendence energy of the same type Ionic Trace, Firesprite, Breach = Light Shard, Tangle (destroy) = Dark | ||||||||||||||||||||
101 | ||||||||||||||||||||||
102 | = | |||||||||||||||||||||
103 | Traveler's Animus Pale Heart Destination Mod | Elemental Charge Armor Charge Mod (Legs) | ||||||||||||||||||||
104 | ACTIVE ONLY ON THE PALE HEART DESTINATION (Patrol only) Killing a combatant has a chance to create a random Elemental Pickup or Orb of Power Ionic Trace and Shard (Small): no cooldown Firesprite and Breach: 5s cooldown Tangle: 12s cooldown | Picking up Elemental Pickups or destroying Tangles progress a counter Grants 1x Armor Charge upon reaching 100% - more Mods increase the counter (see below) Breaches, Firesprites, Tangles: 1x: 50% || 2x: 50% || 3x: 100% Ionic Traces: 1x: 34% || 3x: 50% || 3x: 50% Shards: 1x: 25% || 2x: 34% || 3x: 50% | ||||||||||||||||||||
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106 | ||||||||||||||||||||||
107 | Elemental Siphon Episode 1 Artifact Perk | |||||||||||||||||||||
108 | Rapid kills with a Kinetic Weapon or a Weapon matching your equipped Super spawns 1x Elemental Pickup that matches your Super Ionic Trace and Shard (Small): no cooldown Firesprite and Breach: 5s cooldown Tangle: 12s cooldown | |||||||||||||||||||||
109 | *Some spawner modifiers may have other effects unrelated to Elemental Pickups which have not been listed | *Some synergy modifiers may have other effects unrelated to Elemental Pickups which have not been listed | ||||||||||||||||||||
110 | ||||||||||||||||||||||
111 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | |||||||||||||||||||||
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A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | |
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1 | DAMAGE REDUCTION OVERVIEW GUIDE | |||||||||||||||||||||||||||||||||||||
2 | CLICK HERE TO RETURN TO ORBIT | CLICK HERE TO RETURN TO PAGE TOP | by @CourtProjects — Podcast Versus Enemies Co-Host | LIKE THESE GUIDES? SUPPORT COURT VIA KOFI | CLICK HERE FOR COURT'S WEBSITE/HUB | |||||||||||||||||||||||||||||||||
3 | Last Data Change: NO LONGER UPDATED —— Updated and Checked for Destiny 2: NO LONGER UPDATED | Questions? Want to use this on a video/stream? Get in touch with me via my socials above! 🢁 | ||||||||||||||||||||||||||||||||||||
4 | Incoming Damage Reduction Overview NO LONGER UPDATED | |||||||||||||||||||||||||||||||||||||
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22 | THIS TAB IS NO LONGER UPDATED I'LL KEEP THE "HOW DR WORKS" GUIDE HERE, BUT NO OTHER UPDATES WILL BE MADE FOR DR VALUES: SEE THE COMPENDIUM | |||||||||||||||||||||||||||||||||||||
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36 | Support Court's continued work, maintenance, future projects/infographics, and more: ko-fi.com/courtprojects | |||||||||||||||||||||||||||||||||||||
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40 | Damage Resistance Overview | |||||||||||||||||||||||||||||||||||||
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44 | What is "Damage Resistance" and why should I care? | Can you stack multiple DRs together? | ||||||||||||||||||||||||||||||||||||
45 | ||||||||||||||||||||||||||||||||||||||
46 | Damage Resistance - or referred to as "DR" for short and throughout this Guide Overview - is where instead of incoming damage doing its full amount to you, it does a reduced amount. This is mostly done by intrinsic bonuses or adding effects to your character, but the same principle applies when you cause Enemies to do less outgoing damage (like Strand's Sever effect). DR is helpful to bolster your defenses, especially in end-game or upper-tier activity difficulties where the aspect of survivability is more desirable. DR can be activated and is found on a plethora of Mods, Abilities, and even some Exotics. | Yes! All Resistance Modifiers stack multiplicatively, similiar to Damage Modifiers. However to actually calculate them it's a little different. With Damage Modifiers - from the perspective of percentage increases - 25% = 1.25x (i.e. read as "you do 25% increased damage") With DR - from the perspective of percentage reductions - 25% = 0.75x (i.e. read as "you receive 25% reduced damage") -- "So how does 25% = 0.75x then?" It's because of the conversion to decimal form: we're working backwards from 1x, and because we're using percentage 'reductions' (not 'increases') DR decimal numbers will ALWAYS be a value between 0.0 and 1.0 (which can be read as "no DR bonus" and "essentially immunity" respectively). | ||||||||||||||||||||||||||||||||||||
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52 | ||||||||||||||||||||||||||||||||||||||
53 | So how do you stack multiple DRs together? | I'm still a little bit confused - can you use a bigger example? | ||||||||||||||||||||||||||||||||||||
54 | ||||||||||||||||||||||||||||||||||||||
55 | Converting to decimal form is the best way to calculate, then converting back. Conversion Methodology: | Yes. Let's use three commonly stackable and achieveable DRs: | ||||||||||||||||||||||||||||||||||||
56 | Percentage --> Decimal ((100% - XX%) / 100) = 0.YY 'XX' being the percentage value you are working with; 'YY' being the converted 'XX' value in decimal form | --> <-- | Decimal --> Percentage ((1 - 0.ZZ) * 100) = AA% 'ZZ' being the decimal value you are working with; 'AA' being the converted 'ZZ' value in percentage form | X Resist Ability: 40% | Y Resist Modifier: 10% | Z Resist Mod: 25% | ||||||||||||||||||||||||||||||||
57 | Step 1 | Percentage --> Decimal ((100% - 40%) / 100) = 0.60 ((100% - 10%) / 100) = 0.90 ((100% - 25%) / 100) = 0.75 | --> | Step 2 | Multiply Results Together 0.60 * 0.90 * 0.75= 0.405 | |||||||||||||||||||||||||||||||||
58 | ||||||||||||||||||||||||||||||||||||||
59 | Example -- let's take 25% and 45% to stack together | Step 3 | Decimal --> Percentage ((1 - 0.405) * 100) = 59.5% | --> | Step 4 | Final Result Stacking DR values 40%, 10% and 25% together gives you a final combined DR value of 59.5%! | ||||||||||||||||||||||||||||||||
60 | Step 1 | Percentage --> Decimal 25% ---- ((100% - 25%) / 100) = 0.75 45% ---- ((100% - 45%) / 100) = 0.55 | --> | Step 2 | Multiply Results Together 0.75 * 0.55 = 0.4125 | |||||||||||||||||||||||||||||||||
61 | There is also a foolproof 1-calculation method which does the conversions for you: (1 - (1 - 0.40) * (1 - 0.10) * (1 - 0.25)) * 100 = 59.5% Got more than 3 DRs? Use as many [* (1 - 0.XX)] as you want after each other to calculate a huge array of DRs you may have! | |||||||||||||||||||||||||||||||||||||
62 | Step 3 | Decimal --> Percentage ((1 - 0.4125) * 100) = 58.75% | --> | Step 4 | Final Result Stacking DR values 25% and 45% together gives you a final combined DR value of 58.75%! | |||||||||||||||||||||||||||||||||
63 | ||||||||||||||||||||||||||||||||||||||
64 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | PERK/ABILITY GAINS & TRIGGERS Overview Guide | ||||||||||||||||||||||||
2 | |||||||||||||||||||||||||
3 | |||||||||||||||||||||||||
4 | |||||||||||||||||||||||||
5 | WORK IN PROGRESS // Updated for TFS | Episode 1 Last checked and verified for: Update 8.0.0.4 - 18 June 2024 Credit to @Rytako for all values and verification | ||||||||||||||||||||||||
6 | |||||||||||||||||||||||||
7 | FOR INFORMATION ON COMBATANT RANKS SEE HERE The values below are considered 'base' - See the Data Compendium for more info | ||||||||||||||||||||||||
8 | |||||||||||||||||||||||||
9 | |||||||||||||||||||||||||
10 | |||||||||||||||||||||||||
11 | FOR INFORMATION ON "FLAT GAIN PENALTIES" SEE HERE @Rytako has a great guide as to how Grenades, Melees, Class Abilities, and Exotics are affected | ||||||||||||||||||||||||
12 | |||||||||||||||||||||||||
13 | |||||||||||||||||||||||||
14 | |||||||||||||||||||||||||
15 | |||||||||||||||||||||||||
16 | The following information is up-to-date as of: EPISODE 1 — Echoes (The Final Shape) | ||||||||||||||||||||||||
17 | |||||||||||||||||||||||||
18 | |||||||||||||||||||||||||
19 | |||||||||||||||||||||||||
20 | MODIFIER IMAGE/NAME | ||||||||||||||||||||||||
21 | Becoming Amplified | Spark of Discharge | Ember of Blistering | Ember of Empyrean | Ember of Searing | Heat Rises (Warlock) | |||||||||||||||||||
22 | DESCRIPTION | Arc Kills adds to a counter Become Amplified at 100% | Arc Weapon Kills adds to a counter Spawns 1 Ionic Trace at 100% | Ignition Kills grants Grenade Energy | Solar kills extend currently active Restoration and Radiant effects; up to a maximum of 15s | Killing Scorched Enemies grants Melee Energy | Kills while airborne with Heat Rises active increases duration and grants Melee Energy Melee Energy | Duration | ||||||||||||||||||
23 | RANK-AND-FILE | T1 | 25% | 34% | 8% | +1.5s | 8% | 20% | 5s | T1 | ||||||||||||||||
24 | T2 | 12.25% | +2.25s | 15% | 25% | 10s | T2 | |||||||||||||||||||
25 | T3 | 16.5% | +3s | 17.5% | 35% | 7s | T3 | |||||||||||||||||||
26 | T4 | 25% | +6s | 25% | 50% | 15s | T4 | |||||||||||||||||||
27 | MADE BY @COURTPROJECTS — SOURCED FROM & VERIFIED BY @RYTAKO | ||||||||||||||||||||||||
28 | ELITES | T1 | 50% | 67% | 12.25% | +2.25s | 15% | 25% | 10s | T1 | ||||||||||||||||
29 | T2 | 16.5% | +3s | 17.5% | 35% | 7s | T2 | |||||||||||||||||||
30 | T3 | 25% | +6s | 25% | 50% | 15s | T3 | |||||||||||||||||||
31 | T4 | T4 | |||||||||||||||||||||||
32 | MINIBOSSES | 50% | 100% | 25% | +6s | 25% | 50% | 15s | M | |||||||||||||||||
33 | BOSSES | 100% | 100% | 25% | +6s | 25% | 50% | 15s | B | |||||||||||||||||
34 | GUARDIANS | 50% | 67% | 20.75% | +3s | 20% | 50% | 5s | G | |||||||||||||||||
35 | T3 Rank-and-File & T2 Elite are not typos; their durations are lower for whatever reason | ||||||||||||||||||||||||
36 | |||||||||||||||||||||||||
37 | MODIFIER IMAGE/NAME | ||||||||||||||||||||||||
38 | Icarus Dash (Warlock) | Devour | Feed the Void (Warlock) "Enhanced Devour" | Void Soul Siphon (Warlock) | Echo of Exchange | Whisper of Chill | |||||||||||||||||||
39 | DESCRIPTION | Kills with Weapons or Super while airborne adds to a counter At 100% applies Cure | Killing while Devour is active grants Grenade Energy (Values for all Devour sources) | Killing while Devour is active grants Grenade Energy (Values specifically for the Warlock Aspect) | Child of the Old God Void Soul Siphon kills grants Class Energy | Melee Kills grants Grenade Energy | Stasis Weapons Kills adds to a counter At 100% spawns a Stasis Shard | ||||||||||||||||||
40 | RANK-AND-FILE | T1 | 34% | 7.5% | 15% | 10% | 7.5% | 34% | T1 | ||||||||||||||||
41 | T2 | 11.6% | 23.2% | 15% | 11% | T2 | |||||||||||||||||||
42 | T3 | 13.75% | 27.5% | 20% | 16.25% | T3 | |||||||||||||||||||
43 | T4 | 20% | 40% | 50% | 25% | T4 | |||||||||||||||||||
44 | MADE BY @COURTPROJECTS — SOURCED FROM & VERIFIED BY @RYTAKO | ||||||||||||||||||||||||
45 | ELITES | T1 | 11.6% | 11.6% | 23.2% | 15% | 11% | 67% | T1 | ||||||||||||||||
46 | T2 | 13.75% | 13.75% | 27.5% | 20% | 16.25% | T2 | ||||||||||||||||||
47 | T3 | 20% | 20% | 40% | 50% | 25% | T3 | ||||||||||||||||||
48 | T4 | T4 | |||||||||||||||||||||||
49 | MINIBOSSES | 20% | 20% | 40% | 50% | 25% | 100% | M | |||||||||||||||||
50 | BOSSES | 20% | 20% | 40% | 50% | 25% | 100% | B | |||||||||||||||||
51 | GUARDIANS | 20% | 20% | 40% | 33.33% | 16.25% | 67% | G | |||||||||||||||||
52 | Feed the Void Warlock Aspect is a 2.0x multiplier vs base Devour | ||||||||||||||||||||||||
53 | |||||||||||||||||||||||||
54 | MODIFIER IMAGE/NAME | ||||||||||||||||||||||||
55 | Whisper of Refraction | Grim Harvest (Hunter) | Glacial Harvest (Warlock) | Thread of Mind | Thread of Finality | Thread of Rebirth | |||||||||||||||||||
56 | DESCRIPTION | Killing Slowed or Frozen Enemies grants Class Energy | Killing Slowed or Frozen Enemies spawns a Stasis Shard Combatant rank determines size | Freezing Enemies spawns Small-sized Stasis Shards | Killing Suspended Enemies grants Class Energy | Finishing Enemies spawns a number of Threadlings Combatant rank determines number | Strand Weapons Kills adds to a counter Spawn a number of Threadlings at 100% - both of which are tied to Combatant rank | ||||||||||||||||||
57 | RANK-AND-FILE | T1 | 9% | Small Shard | 1x | 10% | 1x | 34% | 1x | T1 | ||||||||||||||||
58 | T2 | 13% | 1x | 12% | T2 | ||||||||||||||||||||
59 | T3 | 20% | 1x | 15% | T3 | ||||||||||||||||||||
60 | T4 | 30% | 1x | 30% | T4 | ||||||||||||||||||||
61 | MADE BY @COURTPROJECTS — SOURCED FROM & VERIFIED BY @RYTAKO | ||||||||||||||||||||||||
62 | ELITES | T1 | 13% | Large Shard | 2x | 12% | 2x | 67% | 2x | T1 | ||||||||||||||||
63 | T2 | 20% | 2x | 15% | T2 | ||||||||||||||||||||
64 | T3 | 30% | 2x | 30% | T3 | ||||||||||||||||||||
65 | T4 | 40% | 2x | T4 | |||||||||||||||||||||
66 | MINIBOSSES | 40% | Large Shard | 3x | 30% | 3x | 100% | 3x | M | |||||||||||||||||
67 | BOSSES | 50% | Large Shard | 3x | 30% | n/a (Hive Lightbearers = 3x) | 100% | 3x | B | |||||||||||||||||
68 | GUARDIANS | 15% | Large Shard | 2x | 15% | n/a | 67% | 2x | G | |||||||||||||||||
69 | |||||||||||||||||||||||||
70 | |||||||||||||||||||||||||
71 | MODIFIER IMAGE/NAME | ||||||||||||||||||||||||
72 | Thread of Fury | Weaver's Call (Warlock) | |||||||||||||||||||||||
73 | DESCRIPTION | Damaging targets with a Tangle (including Maelstrom Tangle) grants Melee Energy | Strand Damage Kills adds to a counter At 100% a Perched Threadling is spawned | ||||||||||||||||||||||
74 | RANK-AND-FILE | T1 | 10% | 34% | T1 | ||||||||||||||||||||
75 | T2 | 18% | T2 | ||||||||||||||||||||||
76 | T3 | 20% | T3 | ||||||||||||||||||||||
77 | T4 | 30% | T4 | ||||||||||||||||||||||
78 | MADE BY @COURTPROJECTS — SOURCED FROM & VERIFIED BY @RYTAKO | ||||||||||||||||||||||||
79 | ELITES | T1 | 18% | 34% | T1 | ||||||||||||||||||||
80 | T2 | 20% | T2 | ||||||||||||||||||||||
81 | T3 | 30% | T3 | ||||||||||||||||||||||
82 | T4 | T4 | |||||||||||||||||||||||
83 | MINIBOSSES | 30% | 34% | M | |||||||||||||||||||||
84 | BOSSES | 30% | 100% | B | |||||||||||||||||||||
85 | GUARDIANS | 25% | 67% | G | |||||||||||||||||||||
86 | |||||||||||||||||||||||||
87 | |||||||||||||||||||||||||
88 | MODIFIER IMAGE/NAME | ||||||||||||||||||||||||
89 | |||||||||||||||||||||||||
90 | Buried Bloodline Violent Reanimation | The Colony Insectoid Robots | Parasite Worm's Hunger | Touch of Malice Touch of Malice | Vex Mythoclast Temporal Unlimiter | ||||||||||||||||||||
91 | DESCRIPTION | Kills adds to a counter At 100% grants Devour | Kills from Insectoid Robots spawn more Insectoid Robots Combatant rank determines number | Kills from other weapons adds stacks to Worm's Hunger 20x max stacks | Kills adds to a counter Starts health regen at 100% | Kills adds to a counter Overcharged LFR Mode can be used at 6x stacks | |||||||||||||||||||
92 | RANK-AND-FILE | T1 | 25% | 1x | 1x | 34% | 1x | T1 | |||||||||||||||||
93 | T2 | T2 | |||||||||||||||||||||||
94 | T3 | 4x | 2x | T3 | |||||||||||||||||||||
95 | T4 | T4 | |||||||||||||||||||||||
96 | MADE BY @COURTPROJECTS — SOURCED FROM & VERIFIED BY @RYTAKO | ||||||||||||||||||||||||
97 | ELITES | T1 | 100% | 2x | 5x | 100% | 3x | T1 | |||||||||||||||||
98 | T2 | 4x | 2x | T2 | |||||||||||||||||||||
99 | T3 | T3 | |||||||||||||||||||||||
100 | T4 | T4 | |||||||||||||||||||||||
101 | MINIBOSSES | 100% | 5x | 5x | 100% | 2x | M | ||||||||||||||||||
102 | BOSSES | 100% | 5x | 5x | 100% | 2x | B | ||||||||||||||||||
103 | GUARDIANS | 25% | 1x | 5x | 67% | 2x | G | ||||||||||||||||||
104 | Counter does not progress while Devour is active (as kills while Devour is active refreshes it anyway) | T1 Elite number is not a typo; they are higher for whatever reason | T1 Elite number is not a typo; they are higher for whatever reason | T1 Elite number is not a typo; they are higher for whatever reason | |||||||||||||||||||||
105 | |||||||||||||||||||||||||
106 | MODIFIER IMAGE/NAME | ||||||||||||||||||||||||
107 | |||||||||||||||||||||||||
108 | Ashen Wake Bring the Heat | Assassin's Cowl Vanishing Execution | Mataiodoxía Stylostixis | No Backup Plans Force Multiplier | Osmiomancy Gloves Fervid Coldsnap | Spirit of Osmiomancy Prismatic Grenades | |||||||||||||||||||
109 | DESCRIPTION | Kills with Fusion Grenades grants Grenade Energy | Kills with Powered Melees or Finishers grants Invis - Combatant rank determines duration Sources: Powered Melees | Finishers | Kills on Suspended targets grants Melee Energy | Kills with Shotguns grants Melee Energy | Hitting/Freezing enemies with Coldsnap Greandes grants Grenade Energy | Grenade damage | ||||||||||||||||||
110 | RANK-AND-FILE | T1 | 25% | 6.8s | 9.8s | 15% | 5% | 10% | 3% | T1 | ||||||||||||||||
111 | T2 | 22.2% | 9% | 22% | 5.7% | T2 | |||||||||||||||||||
112 | T3 | 33% | 13% | 34% | 8.4% | T3 | |||||||||||||||||||
113 | T4 | 100% | 25% | 50% | 12% | T4 | |||||||||||||||||||
114 | MADE BY @COURTPROJECTS — SOURCED FROM & VERIFIED BY @RYTAKO | ||||||||||||||||||||||||
115 | ELITES | T1 | 50% | 9.8s | 12.7s | 22.2% | 22% | 22% | 6% | T1 | ||||||||||||||||
116 | T2 | 33% | 34% | 34% | 8% | T2 | |||||||||||||||||||
117 | T3 | 100% | 50% | 50% | 12% | T3 | |||||||||||||||||||
118 | T4 | T4 | |||||||||||||||||||||||
119 | MINIBOSSES | 100% | 12.8s | 15.8s | 100% | 50% | 50% | 12% | M | |||||||||||||||||
120 | BOSSES | 100% | 13.3s | n/a | 100% | 50% | 50% | 12% | B | |||||||||||||||||
121 | GUARDIANS | 100% | 9.8s | n/a | 33% | 7% | 7% | 5% | G | |||||||||||||||||
122 | Bosses & Guardians cannot be Finished Boss-type Hive Lightbearers can be finished to grant 15.8s duration | Also applies to Spirit of Osmiomancy Exotic Class Item Perk for Coldsnap Grenades | Healing Grenade always grants 12% on Healing an ally | ||||||||||||||||||||||
123 | |||||||||||||||||||||||||
124 | MODIFIER IMAGE/NAME | ||||||||||||||||||||||||
125 | |||||||||||||||||||||||||
126 | Point-Contact Cannon Brace Hammer of the Gods | Promethium Spur Embers of Light | |||||||||||||||||||||||
127 | DESCRIPTION | Kills with Thunderclap grants Melee Energy | Kills with Solar Weapons grants Class Ability Energy Energy is doubled if affected by a Rift | ||||||||||||||||||||||
128 | RANK-AND-FILE | T1 | 9% | 4.5% | T1 | ||||||||||||||||||||
129 | T2 | 13% | 6.5% | T2 | |||||||||||||||||||||
130 | T3 | 20% | 10% | T3 | |||||||||||||||||||||
131 | T4 | 30% | 15% | T4 | |||||||||||||||||||||
132 | MADE BY @COURTPROJECTS — SOURCED FROM & VERIFIED BY @RYTAKO | ||||||||||||||||||||||||
133 | ELITES | T1 | 13% | 6.5% | T1 | ||||||||||||||||||||
134 | T2 | 20% | 10% | T2 | |||||||||||||||||||||
135 | T3 | 30% | 15% | T3 | |||||||||||||||||||||
136 | T4 | T4 | |||||||||||||||||||||||
137 | MINIBOSSES | 20% | 20% | M | |||||||||||||||||||||
138 | BOSSES | 25% | 25% | B | |||||||||||||||||||||
139 | GUARDIANS | 7.5% | 7.5% | G | |||||||||||||||||||||
140 | |||||||||||||||||||||||||
141 | MODIFIER IMAGE/NAME | ||||||||||||||||||||||||
142 | Dawning Surprise | Unrelenting | Gun and Run | Headstone | Sword Logic | Wild Card | |||||||||||||||||||
143 | DESCRIPTION | Kills adds to a counter Spawns a Present at 100% | Kills adds to a counter Starts health regen at 100% | Kills adds to a counter Increased Sprint speed for 10s at 100% | Precision Kills spawns a Stasis Crystal Combatant rank determines size | Weapon Kills grants stacks of Sword Logic Combatant rank determines stack quality | Kills spawn Telesto Bolts Combatant rank determines the chance and number of Telesto Bolts (chance tbc) | ||||||||||||||||||
144 | RANK-AND-FILE | T1 | 16.7% | 34% | 34% | Medium Crystal | 1x | 1 Telesto Bolt | T1 | ||||||||||||||||
145 | T2 | T2 | |||||||||||||||||||||||
146 | T3 | Large Crystal | T3 | ||||||||||||||||||||||
147 | T4 | T4 | |||||||||||||||||||||||
148 | MADE BY @COURTPROJECTS — SOURCED FROM & VERIFIED BY @RYTAKO | ||||||||||||||||||||||||
149 | ELITES | T1 | 50% | 100% | 100% | Large Crystal | 2x | 3 Telesto Bolts | T1 | ||||||||||||||||
150 | T2 | T2 | |||||||||||||||||||||||
151 | T3 | T3 | |||||||||||||||||||||||
152 | T4 | T4 | |||||||||||||||||||||||
153 | MINIBOSSES | 50% | 100% | 100% | Large Crystal | 3x | 7 Telesto Bolts | M | |||||||||||||||||
154 | BOSSES | 50% | 100% | 100% | Large Crystal | 4x | 7 Telesto Bolts | B | |||||||||||||||||
155 | GUARDIANS | 16.7% | 67% | 100% | Large Crystal | 2x / 3x non-Super / in Super | 3 Telesto Bolts | G | |||||||||||||||||
156 | Dawning Gift grants 10% Grenade, Melee, and Class Ability - also restores ~20HP and begins health regen | Any kills refresh the current highest stack | ~6s cooldown between Bolt spawns | ||||||||||||||||||||||
157 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | |
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1 | PRISMATIC SANDBOX | ||||||||||||||||||||||
2 | CLICK HERE TO RETURN TO ORBIT | CLICK HERE TO RETURN TO PAGE TOP | by @CourtProjects — Podcast Versus Enemies Co-Host | LIKE THESE GUIDES? SUPPORT COURT VIA KOFI | CLICK HERE FOR COURT'S WEBSITE/HUB | ||||||||||||||||||
3 | Last Data Change: 29 May 2024 —— Updated and Checked for Destiny 2: Update 7.3.6.4 (7 May) | Questions? Want to use this on a video/stream? Get in touch with me via my socials above! 🢁 | |||||||||||||||||||||
4 | Prismatic Sandbox: Synergies & Interactions Guide Comprehensive Guide to the Prismatic Sandbox and its various synergies, interactions, in-depth detail, and more | ||||||||||||||||||||||
5 | |||||||||||||||||||||||
6 | |||||||||||||||||||||||
7 | |||||||||||||||||||||||
8 | THIS SHEET IS NOT UPDATED FOR THE FINAL SHAPE Database below is pre-The Final Shape Updates for The Final Shape will be added after launch | ||||||||||||||||||||||
9 | |||||||||||||||||||||||
10 | |||||||||||||||||||||||
11 | |||||||||||||||||||||||
12 | |||||||||||||||||||||||
13 | |||||||||||||||||||||||
14 | |||||||||||||||||||||||
15 | The following information is up-to-date as of: PROSPECTIVE FOR THE FINAL SHAPE | ||||||||||||||||||||||
16 | |||||||||||||||||||||||
17 | |||||||||||||||||||||||
18 | |||||||||||||||||||||||
19 | Contents Directory Click on the headers below to get a link to each section You can return to this directory by clicking on the "RETURN TO PAGE TOP" on the top banner | ||||||||||||||||||||||
20 | |||||||||||||||||||||||
21 | Recent Infographic & Text Breakdown | ||||||||||||||||||||||
22 | Court's most recent Prismatic Sandbox Infographic and Text Breakdown Visit Court's Kofi for the best quality version | ||||||||||||||||||||||
23 | |||||||||||||||||||||||
24 | |||||||||||||||||||||||
25 | |||||||||||||||||||||||
26 | |||||||||||||||||||||||
27 | |||||||||||||||||||||||
28 | Prismatic Sandbox Infographic & Text Breakdown Links to Court's most recent Prismatic Sandbox Infographic and Text Breakdown | ||||||||||||||||||||||
29 | |||||||||||||||||||||||
30 | |||||||||||||||||||||||
31 | INFOGRAPHIC LAST UPDATE: SEASON 23 || NEXT UPDATE: Some time after The Final Shape Below is just a preview, see right for links with downloads | Prismatic Sandbox Infographic | |||||||||||||||||||||
32 | |||||||||||||||||||||||
33 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | PRE-THE FINAL SHAPE | ||||||||||||||||||||
34 | |||||||||||||||||||||||
35 | ► Kofi Link ◄ | ||||||||||||||||||||||
36 | Get the highest resolution version over on Court's Kofi Members can get new, refreshed and seasonal infographics up to 72hrs early access before they are released to the general public - members also get access to WIP, concepts, behind-the-scenes, and archived content | ||||||||||||||||||||||
37 | |||||||||||||||||||||||
38 | ► Public Version Link ◄ | ||||||||||||||||||||||
39 | via Court's Twitter liking, retweeting, sharing and following is greatly appreciated <3 | ||||||||||||||||||||||
40 | Imgur link also available here | ||||||||||||||||||||||
41 | |||||||||||||||||||||||
42 | ► Text Beakdown Link ◄ | ||||||||||||||||||||||
43 | Comprehensive text breakdown of the Prismatic Sandbox can be viewed on Reddit | ||||||||||||||||||||||
44 | |||||||||||||||||||||||
45 | |||||||||||||||||||||||
46 | Infographic Change Log | ||||||||||||||||||||||
47 | Full Prismatic Launch Next update will be a while after The Final Shape launch | ||||||||||||||||||||||
48 | |||||||||||||||||||||||
49 | |||||||||||||||||||||||
50 | |||||||||||||||||||||||
51 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | ||||||||||||||||||||||
52 | FOR TRANSLATIONS Message @CourtProjects on socials for a text-less version INFOGRAPHIC USE & SOURCING Please feel free to share my infographics but I ask of the following: • Do not edit, alter, or otherwise change any of my infographics • Do not crop, cut, or frame my infographics in such a way where there is loss of detail/data/information • Always credit and source me — my general standard of accreditation: @CourtProjects on Kofi and Socials with a link to my Kofi (https://ko-fi.com/courtprojects) Any unsatisfactory accreditation or attempt to remove watermarks, credit bars, etc will be considered theft and will be met with appropriate action | ||||||||||||||||||||||
53 | |||||||||||||||||||||||
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57 | |||||||||||||||||||||||
58 | |||||||||||||||||||||||
59 | |||||||||||||||||||||||
60 | Work on the spreadsheet supplementary data is in progress, go check out the infographic in the mean time! | ||||||||||||||||||||||
61 | |||||||||||||||||||||||
62 | |||||||||||||||||||||||
63 | |||||||||||||||||||||||
64 | Prismatic Sandbox: Light and Dark Summary Overview of all the Prismatic Sandbox Light and Dark Buffs, Debuffs, and Pickups | ||||||||||||||||||||||
65 | |||||||||||||||||||||||
66 | |||||||||||||||||||||||
67 | WORK IN PROGRESS | ||||||||||||||||||||||
68 | |||||||||||||||||||||||
69 | |||||||||||||||||||||||
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71 | |||||||||||||||||||||||
72 | Light and Dark Effects | ||||||||||||||||||||||
73 | |||||||||||||||||||||||
74 | Icon | Types | Sandbox Keyword(s) | ||||||||||||||||||||
75 | LIGHT BUFFS | Light Buffs are applied onto you and your allies to provide a positive status effect | |||||||||||||||||||||
76 | Arc Amplified | Solar Cure | Solar Restoration | Solar Radiant | Void Devour | Void Overshield | Stasis Invisibility | ||||||||||||||||
77 | LIGHT DEBUFFS | Light Debuffs are applied onto your enemies to afflict them with a negative status effect | |||||||||||||||||||||
78 | Arc Blind | Arc Jolt | Solar Scorch | Solar Ignition | Void Suppression | Void Volatile | Stasis Weaken | ||||||||||||||||
79 | LIGHT PICKUPS | Light Pickups provide a benefit to you on pickup | |||||||||||||||||||||
80 | Arc Ionic Trace | Solar Firesprite | Void Breach | ||||||||||||||||||||
81 | |||||||||||||||||||||||
82 | DARKNESS BUFFS | Darkness Buffs are applied onto you and your allies to provide a positive status effect | |||||||||||||||||||||
83 | Stasis Frost Armor | Strand Woven Mail | |||||||||||||||||||||
84 | DARKNESS DEBUFFS | Darkness Debuffs are applied onto your enemies to afflict them with a negative status effect | |||||||||||||||||||||
85 | Stasis Slow | Stasis Freeze | Strand Sever | Strand Suspend | Strand Unravel | ||||||||||||||||||
86 | DARKNESS PICKUPS | Darkness Pickups provide a benefit to you on pickup (or, for Tangles, can be used and destroyed) | |||||||||||||||||||||
87 | Stasis Shard | Strand Tangle | |||||||||||||||||||||
88 | |||||||||||||||||||||||
89 | |||||||||||||||||||||||
90 | Prismatic Sandbox: Transcendent Grenades Overview of all the Prismatic Sandbox Transcendent Grenades with Light and Dark Effects | ||||||||||||||||||||||
91 | |||||||||||||||||||||||
92 | |||||||||||||||||||||||
93 | WORK IN PROGRESS | ||||||||||||||||||||||
94 | |||||||||||||||||||||||
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96 | |||||||||||||||||||||||
97 | |||||||||||||||||||||||
98 | |||||||||||||||||||||||
99 | Transcendent Grenades - Intertwined with Light and Dark Effects | ||||||||||||||||||||||
100 | |||||||||||||||||||||||
101 | Icon | Grenade | Class & Icon | Description | Sandbox Keyword(s) | Interactions | |||||||||||||||||
102 | Hailfire Spike | HUNTER | Grenade imbued with Solar and Stasis energy Device that attaches to surfaces or targets and then erupts into a slowing storm; after a short duration the device ignites creating a deadly scorching cyclone | Champions Guide See more here | |||||||||||||||||||
103 | Solar Scorch & Ignition | Stasis Slow & Freeze | Slow is a Counter against Overload Champions | Freeze into Shatter and Ignition are Countes against Unstoppable Champions | |||||||||||||||||||
104 | |||||||||||||||||||||||
105 | Electrified Snare | TITAN | Grenade imbued with Arc and Strand energy Explosive device; detonates in a supercharged suspending burst - the suspended target takes heavy damage over time and chains jolting lightning to nearby targets | Champions Guide See more here | |||||||||||||||||||
106 | Arc Jolt | Strand Suspend | Jolt is a Counter against Overload Champions | Suspend is a Counter against Unstoppable Champions | |||||||||||||||||||
107 | |||||||||||||||||||||||
108 | Freezing Singularity | WARLOCK | Grenade imbued with Void and Stasis matter Miniature black hole orbited by a halo of slowing ice; after a short duration the black hole implodes - suppressing and dealing heavy damage to nearby targets | Champions Guide See more here | |||||||||||||||||||
109 | Void Suppression | Stasis Slow & Freeze | Suppression is a Counter against Overload Champions | Freeze into Shatter is a Counter against Unstoppable Champions | |||||||||||||||||||
110 | |||||||||||||||||||||||
111 | |||||||||||||||||||||||
112 | Prismatic Sandbox: Uncoupled Aspects & Effects Overview of all the Prismatic Aspects & Effects that are no longer coupled do a specific Element/Ability/Effect | ||||||||||||||||||||||
113 | |||||||||||||||||||||||
114 | |||||||||||||||||||||||
115 | Some Aspects and Effects on the Prismatic Subclass have their Elemental triggers decoupled from their mono-Sandboxes For example: Prismatic Stylish Executioner triggers by killing an enemy affected by ANY Elemental debuff - whereas Void Stylist Executioner is only on Void Elemental debuffs. | ||||||||||||||||||||||
116 | |||||||||||||||||||||||
117 | |||||||||||||||||||||||
118 | |||||||||||||||||||||||
119 | |||||||||||||||||||||||
120 | Aspects & Effects | ||||||||||||||||||||||
121 | |||||||||||||||||||||||
122 | Icon | Aspect/Effect | Triggered by | Provides Sandbox Effect(s) | Interactions | ||||||||||||||||||
123 | Prismatic Gunpowder Gamble 3 Fragment Slots | ||||||||||||||||||||||
124 | Arc Blind | Arc Jolt | Solar Scorch | Solar Ignition | Void Suppression | Void Volatile | Void Suppression | Stasis Slow | Stasis Freeze | Solar Explosive Device | |||||||||||||
125 | Champions Guide See more here | ||||||||||||||||||||||
126 | Strand Tangle | Strand Suspend | Strand Unravel | Any Ability Kill Supers, Grenades, and Melees of ANY Element | Solar Weapon Kills | Solar Ignition | Ignition is a Counter against Unstoppable Champions | ||||||||||||||||
127 | |||||||||||||||||||||||
128 | Prismatic Stylish Executioner 2 Fragment Slots | ||||||||||||||||||||||
129 | Arc Blind | Arc Jolt | Solar Scorch | Solar Ignition | Void Suppression | Void Volatile | Void Weaken | Void Invis | |||||||||||||||
130 | |||||||||||||||||||||||
131 | Stasis Slow | Stasis Freeze | Strand Tangle | Strand Suspend | Strand Unravel | Void Weaken | |||||||||||||||||
132 | |||||||||||||||||||||||
133 | Prismatic Diamond Lance 3 Fragment Slots | ||||||||||||||||||||||
134 | Any Ability Kill Supers, Grenades, and Melees of ANY Element | Stasis Pickup Object | |||||||||||||||||||||
135 | Champions Guide See more here | ||||||||||||||||||||||
136 | Stasis Shatter | Stasis Weapon Kills | Stasis Freeze | Freeze into Shatter is a Counter against Unstoppable Champions | |||||||||||||||||||
137 | |||||||||||||||||||||||
138 | Prismatic Feed the Void 2 Fragment Slots | ||||||||||||||||||||||
139 | |||||||||||||||||||||||
140 | Any Ability Kill Supers, Grenades, and Melees of ANY Element | Void Devour | |||||||||||||||||||||
141 | |||||||||||||||||||||||
142 | |||||||||||||||||||||||
143 | Prismatic Strand Tangle Spawn | ||||||||||||||||||||||
144 | |||||||||||||||||||||||
145 | Strand Tangle | Strand Suspend | Strand Unravel | Strand Tangle | |||||||||||||||||||
146 | Killing an Strand Debuff-afflicted enemy spawns a Tangle regardless of what Super you have equipped | ||||||||||||||||||||||
147 | |||||||||||||||||||||||
148 | |||||||||||||||||||||||
149 | Prismatic Sandbox: Fragments Summary Overview of all the Prismatic Sandbox Fragments and how they interact/grant keywords ("verbs") | ||||||||||||||||||||||
150 | |||||||||||||||||||||||
151 | |||||||||||||||||||||||
152 | WORK IN PROGRESS | ||||||||||||||||||||||
153 | |||||||||||||||||||||||
154 | |||||||||||||||||||||||
155 | |||||||||||||||||||||||
156 | |||||||||||||||||||||||
157 | Fragments | ||||||||||||||||||||||
158 | |||||||||||||||||||||||
159 | Icon | Fragment (Facets) | Trigger | Misc Notes | Sandbox Keyword(s) | Interactions | |||||||||||||||||
160 | Awakening +10 Resilience | Rapid Elemental kills or Super kills generate an Elemental Pickup of the matching damage type | Elemental Pickups See more here | ||||||||||||||||||||
161 | Arc Ionic Trace | Solar Firesprite | Void Breach | Stasis Shard | Strand Tangle | ||||||||||||||||||
162 | |||||||||||||||||||||||
163 | Balance | Rapid kills with Light damage grants melee energy Rapid kills with Dark damage grants grenade energy | |||||||||||||||||||||
164 | |||||||||||||||||||||||
165 | |||||||||||||||||||||||
166 | Blessing | Melee kills starts Health Regeneration for you While Transcendent: Melee kills starts Health Regeneration for you and allies | |||||||||||||||||||||
167 | |||||||||||||||||||||||
168 | |||||||||||||||||||||||
169 | Bravery | Grenade kills grants Volatile Rounds for Void weapons Powered melee kills grants Unravel Rounds for Strand weapons | Champions Guide See more here | ||||||||||||||||||||
170 | Volatile Rounds for Void weapons | Unravel Rounds for Strand weapons | Counter against Barrier Champions Can only be used on weapons with no Champion effect | ||||||||||||||||||||
171 | |||||||||||||||||||||||
172 | Command | Suppressing or Freezing a target reloads your equipped Weapons and grants Weapon bonuses Defeating Suppressed or Frozen targets creates a Shard or Breach Pickup respectively | Champions Guide See more here | ||||||||||||||||||||
173 | Void Suppression -> Breach | Stasis Frozen -> Shard | Suppression is a Counter against Overload Champions | Freeze into Shatter is a Counter against Unstoppable Champions | Elemental Pickups See more here | ||||||||||||||||||
174 | |||||||||||||||||||||||
175 | Courage +10 Discipline | Light Abilities deal increased damage to targets afflicted by Darkness Debuffs | Abilities: • Super • Grenades • Powered Melees | Champions Guide See more here | |||||||||||||||||||
176 | Stasis Slow and Freeze | Strand Sever, Suspend, and Unravel | Slow is a Counter against Overload Champions | Freeze into Shatter and Suspend are Counters against Unstoppable Champions | |||||||||||||||||||
177 | |||||||||||||||||||||||
178 | Dawn -10 Strength | Powered Melee hits grants you Radiant Powered Melee kills grants you and nearby allies Radiant | Empowering Buff See more here | ||||||||||||||||||||
179 | Radiant Any be used on any Elemental and Kinetic weapon | Counter against Barrier Champions Can only be used on weapons with no Champion effect | Empowering Buff | Champions Guide See more here | |||||||||||||||||||
180 | |||||||||||||||||||||||
181 | Defiance +10 Recovery | Finishers create a detonation that applies an Elemental effect based on equipped Super | Champions Guide See more here | ||||||||||||||||||||
182 | Arc Jolt | Solar Scorch | Void Volatile | Stasis Slow | Strand Sever | Jolt and Slow are Counters against Overload Champions | |||||||||||||||||
183 | |||||||||||||||||||||||
184 | Devotion +10 Strength | Killing targets afflicted with a Darkness Debuff grants bonus Light Transcendence energy | Champions Guide See more here | ||||||||||||||||||||
185 | Stasis Slow and Freeze | Strand Sever, Suspend, and Unravel | Slow is a Counter against Overload Champions | Freeze into Shatter and Suspend are Counters against Unstoppable Champions | |||||||||||||||||||
186 | |||||||||||||||||||||||
187 | Dominance -10 Discipline | Arc Grenades apply Jolt Void Grenades apply Weaken | Champions Guide See more here | ||||||||||||||||||||
188 | Arc Jolt | Void Weaken | Slow is a Counter against Overload Champions | ||||||||||||||||||||
189 | |||||||||||||||||||||||
190 | Generosity | While Transcendent: Kills create Orbs of Power for your allies | |||||||||||||||||||||
191 | Orb of Power pick-up Mods/Fragments | ||||||||||||||||||||||
192 | |||||||||||||||||||||||
193 | Grace -10 Resilience | Kinetic Weapon damage grants you bonus Transcendence energy Super kills grants you and nearby allies bonus Transcendence energy | |||||||||||||||||||||
194 | |||||||||||||||||||||||
195 | |||||||||||||||||||||||
196 | Honor +10 Strength | Collecting an Elemental Pickup or destroying a Tangle grants Transcendence energy of the same type | |||||||||||||||||||||
197 | Arc Ionic Trace | Solar Firesprite | Void Breach | Stasis Shard | Strand Tangle | ||||||||||||||||||
198 | |||||||||||||||||||||||
199 | Hope | Class ability regenerates more quickly while you have an Element Buff active | |||||||||||||||||||||
200 | |||||||||||||||||||||||
201 | |||||||||||||||||||||||
202 | Justice +10 Intellect | While Transcendent your ability final blows explode | Abilities: • Super • Grenades • Powered Melees | ||||||||||||||||||||
203 | |||||||||||||||||||||||
204 | |||||||||||||||||||||||
205 | Mending | Grenade kills grants you Cure Transcendent Grenade kills: Cure is enhanced | 1x Cure for standard Grenades 2x Cure for Transcendent Grenades | ||||||||||||||||||||
206 | Solar Cure | ||||||||||||||||||||||
207 | |||||||||||||||||||||||
208 | Protection +10 Strength | Gain increased damage resistance while surrounded by enemy combatants | tbc "Surrounded" normally is 3 or more enemies within 15m | ||||||||||||||||||||
209 | |||||||||||||||||||||||
210 | |||||||||||||||||||||||
211 | Purpose -10 Recovery | Picking up an Orb of Power grants an Elemental buff effect based on equipped Super | |||||||||||||||||||||
212 | Arc Amplified | Solar Restoration | Void Overshield | Stasis Frost Armor | Strand Woven Mail | ||||||||||||||||||
213 | |||||||||||||||||||||||
214 | Ruin +10 Mobility | Increases the size of Solar Ignitions Increases the size and damage from destroying Stasis Crystals or Frozen targets | Champions Guide See more here | ||||||||||||||||||||
215 | Solar Ignition | Stasis Crystals | Stasis Frozen | Ignition and Freeze into Shatter are Counters against Unstoppable Champions | |||||||||||||||||||
216 | |||||||||||||||||||||||
217 | Sacrifice +10 Discipline | While you have a Light Buff: Ability kills grant bonus Darkness Trascendence energy | Abilities: • Super • Grenades • Powered Melees | ||||||||||||||||||||
218 | |||||||||||||||||||||||
219 | |||||||||||||||||||||||
220 | Solitude | Rapid Precision hits emits a Severing burst from the target While Transcendent: Severing burst is enhanced | |||||||||||||||||||||
221 | Strand Sever | ||||||||||||||||||||||
222 | |||||||||||||||||||||||
223 | |||||||||||||||||||||||
224 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | |
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1 | VOID SANDBOX | ||||||||||||||||||||||
2 | CLICK HERE TO RETURN TO ORBIT | CLICK HERE TO RETURN TO PAGE TOP | by @CourtProjects — Podcast Versus Enemies Co-Host | LIKE THESE GUIDES? SUPPORT COURT VIA KOFI | CLICK HERE FOR COURT'S WEBSITE/HUB | ||||||||||||||||||
3 | Last Data Change: - —— Updated and Checked for Destiny 2: - | Questions? Want to use this on a video/stream? Get in touch with me via my socials above! 🢁 | |||||||||||||||||||||
4 | Void Sandbox: Synergies & Interactions Guide Comprehensive Guide to the Void Sandbox and its various synergies, interactions, in-depth detail, and more | ||||||||||||||||||||||
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7 | |||||||||||||||||||||||
8 | THIS TAB IS UNDER CONSTRUCTION KEEP UP WITH LATEST INFOGRAPHIC NEWS VIA COURT'S KOFI THIS IS GOING TO BE A SUPPLEMETARY TAB FOR AN UPCOMING INFOGRAPHIC | ||||||||||||||||||||||
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22 | THIS TAB IS UNDER CONSTRUCTION KEEP UP WITH LATEST INFOGRAPHIC NEWS VIA COURT'S KOFI | ||||||||||||||||||||||
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43 | The following information is up-to-date as of: SEASON 23 — Season of the Wish | ||||||||||||||||||||||
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46 | |||||||||||||||||||||||
47 | Contents Directory Click on the headers below to get a link to each section You can return to this directory by clicking on the "RETURN TO PAGE TOP" on the top banner | ||||||||||||||||||||||
48 | |||||||||||||||||||||||
49 | Recent Infographic & Text Breakdown | Void Sandbox Overview | |||||||||||||||||||||
50 | Court's most recent Void Sandbox Infographic and Text Breakdown Visit Court's Kofi for the best quality version | Overview of all the Void Sandbox keywords | |||||||||||||||||||||
51 | |||||||||||||||||||||||
52 | Void Keyword: Devour | Void Keyword: Invisibility | |||||||||||||||||||||
53 | Overview of Devour with names, triggers, % values, and notes | Overview of Invisibility with names, triggers, % values, and notes | |||||||||||||||||||||
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55 | Truesight | Void Keyword: Void Overshield | |||||||||||||||||||||
56 | Overview of Truesight with names, triggers, % values, and notes | Overview of Void Overshield with names, triggers, % values, and notes | |||||||||||||||||||||
57 | |||||||||||||||||||||||
58 | Void Keyword: Void Breach | Void Keyword: Suppression | |||||||||||||||||||||
59 | Overview of Void Breach with names, triggers, % values, and notes | Overview of Suppression with names, triggers, % values, and notes | |||||||||||||||||||||
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61 | Void Keyword: Volatility | Void Keyword: Weaken | |||||||||||||||||||||
62 | Overview of Volatility with notes | Overview of Weaken with notes | |||||||||||||||||||||
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65 | Void Sandbox Infographic & Text Breakdown Links to Court's most recent Void Sandbox Infographic and Text Breakdown | ||||||||||||||||||||||
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68 | INFOGRAPHIC LAST UPDATE: [x] || NEXT UPDATE: [x] Below is just a preview, see right for links with downloads | Void Sandbox Infographic | |||||||||||||||||||||
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70 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | COMING SOON | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | Season 23: Wish | |||||||||||||||||||
71 | |||||||||||||||||||||||
72 | ► Kofi Link ◄ | ||||||||||||||||||||||
73 | Get the highest resolution version over on Court's Kofi Members can get new, refreshed and seasonal infographics up to 72hrs early access before they are released to the general public - members also get access to WIP, concepts, behind-the-scenes, and archived content | ||||||||||||||||||||||
74 | |||||||||||||||||||||||
75 | ► Public Version ◄ | ||||||||||||||||||||||
76 | via Court's Twitter liking, retweeting, sharing and following is greatly appreciated <3 | ||||||||||||||||||||||
77 | Imgur link also available here | ||||||||||||||||||||||
78 | |||||||||||||||||||||||
79 | ► Text Beakdown ◄ | ||||||||||||||||||||||
80 | Comprehensive Breakdown of all Champion Counters can be viewed on Reddit | ||||||||||||||||||||||
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83 | Season 23: Infographic Change Log | ||||||||||||||||||||||
84 | Void Hegemony (Overshield) Expanding Abyss (Void sources deal Increased damage to Weakened targets) | ||||||||||||||||||||||
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86 | |||||||||||||||||||||||
87 | THIS IS JUST A PREVIEW - SEE RIGHT FOR LINKS | ||||||||||||||||||||||
88 | INFOGRAPHIC USE & SOURCING Please feel free to share my infographics but I ask of the following: • Do not edit, alter, or otherwise change any of my infographics • Do not crop, cut, or frame my infographics in such a way where there is loss of detail/data/information • Always credit and source me — my general standard of accreditation: @CourtProjects on Kofi and Socials with a link to my Kofi (https://ko-fi.com/courtprojects) Any unsatisfactory accreditation or attempt to remove watermarks, credit bars, etc will be considered theft and will be met with appropriate action | ||||||||||||||||||||||
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112 | Void Sandbox: Keywords Summary Overview of all the Void Sandbox keywords ("verbs") | ||||||||||||||||||||||
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120 | DEVOUR | Satisfy your insatiable appetite by consuming Void energy Heal yourself and gain Grenade energy. Kills while Devour is active refreshes health and grants Grenade energy | |||||||||||||||||||||
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122 | INVISIBILITY | Warp the spatial plane to become unseen Camouflage from view, break PvE Combatant tracking, and periodically disappear from PvP radar | |||||||||||||||||||||
123 | |||||||||||||||||||||||
124 | TRUESIGHT | Enter a temporary trance to reveal enemy signatures Detect enemy silhouettes through walls and physical objects | Not officially part of the Void Sandbox but added in here as it's activated mostly by Void triggers | ||||||||||||||||||||
125 | |||||||||||||||||||||||
126 | VOID OVERSHIELD | Manifest a dark energy protective barrier Creates an Overshield on top of your existing health and shield. Reduces incoming damage from PvE Combatants | |||||||||||||||||||||
127 | |||||||||||||||||||||||
128 | VOID BREACH Pickup | A peculiar rip in reality that can be picked up Picking up a Void Breach provides Class Ability energy and can trigger various modifiers and synergies | |||||||||||||||||||||
129 | |||||||||||||||||||||||
130 | SUPPRESSION | Heavily distort the physical space around your enemies Removes enemies from active abilities. Some PvE Combatants become disoriented and Guardians' screens are disrupted | Suppression is a Sandbox Counter for Overload Champions | ||||||||||||||||||||
131 | See the Champions Guide tab for more info | ||||||||||||||||||||||
132 | VOLATILE | Afflict eruptive dark energy onto enemies Removes enemies from active abilities. Some PvE Combatants become disoriented and Guardians' screens are warped | Volatile Rounds is a Sandbox Counter for Barrier Champions | ||||||||||||||||||||
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134 | WEAKEN | Oppress enemies with the absence of Light Causes enemies to have their movement slowed. They also take increased damage from all sources | |||||||||||||||||||||
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138 | THIS TAB IS UNDER CONSTRUCTION KEEP UP WITH LATEST INFOGRAPHIC NEWS VIA COURT'S KOFI | ||||||||||||||||||||||
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145 | Devour Overview of the Void Sandbox keyword Devour with additional and supplementary notes | ||||||||||||||||||||||
146 | |||||||||||||||||||||||
147 | Data sourced from the Data Compendium | ||||||||||||||||||||||
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149 | Devour grants 100HP (or 200HP with Warlock's Feed The Void Aspect equipped). Kills while Devour is active refreshes the health gain, grants Grenade Energy based on Enemy Rank (see below), and extends the Devour timer by a few seconds. | ||||||||||||||||||||||
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153 | Devour: Grenade Energy returns — split by Enemy Rank | ||||||||||||||||||||||
154 | Note: numbers below are just the base values before any Flat Gain % penalties are applied (e.g. w/ Vortex Grenade the gains are reduced by 50%) | ||||||||||||||||||||||
155 | More info and data about Enemy Rank can be viewed here | ||||||||||||||||||||||
156 | More info and data about "Flat Gain Penalty" for Grenade energy can be viewed here | ||||||||||||||||||||||
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158 | |||||||||||||||||||||||
159 | Rank-and-File | Elites | Minibosses | Bosses | Guardians | ||||||||||||||||||
160 | T1 | T2 | T3 | T4 | T1 | T2 | T3 | T4 | including Champions | ||||||||||||||
161 | Base Devour | 7.5% | 11.6% | 13.75% | 20% | 11.6% | 13.75% | 20% | 20% | 20% | 20% | 20% | |||||||||||
162 | All Devour sources are enhanced with this Aspect equipped | w/ Feed The Void (Warlock Aspect) | 15% | 23.2% | 27.5% | 40% | 23.2% | 27.5% | 40% | 40% | 40% | 40% | 40% | ||||||||||
163 | |||||||||||||||||||||||
164 | Devour: Durations | ||||||||||||||||||||||
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166 | Activating Devour gives an initial duration. Kills while Devour is active extends duration by 5 seconds (8 seconds w/ Echo of Persistence Fragment) up to a maximum duration. | ||||||||||||||||||||||
167 | Base Duration | w/ Echo of Persistence Duration | |||||||||||||||||||||
168 | Source | Trigger | Misc Notes | Initial | Max | Initial | Max | ||||||||||||||||
169 | Feed The Void (Warlock Aspect) | Any Void Ability kills | Applies to any Abilities: Grenade, Melee, Super | 5 | 10 | 15 | 15 | ||||||||||||||||
170 | Feed The Void (PRISMATIC) (Warlock Aspect) | Any Elemental Ability kill Arc, Solar, Void, Stasis, and Strand | Applies to any Abilities: Grenade, Melee, Super | 5 | 10 | n/a | n/a | ||||||||||||||||
171 | Echo of Starvation (Void Fragment) | Picking up an Orb of Power | - | 5 | 10 | 8 | 15 | ||||||||||||||||
172 | Buried Bloodline (Exotic Special-ammo Sidearm) | Buried Bloodline kills progresses a counter up to 100% depending on Enemy Rank At 100% you are granted Devour | Rank-and-File & Guardians: 25% per kill All other Enemy Ranks: 100% per kill | 10 | 10 | 15 | 15 | ||||||||||||||||
173 | Secant Filaments (Warlock Exotic Legs) | With Void Super equipped: Casting Empowering Rift grants Devour | Only grants Devour to the Rift caster Refreshes any active Devour to 11s | 11 | 11 | 17 | 22 | ||||||||||||||||
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185 | Invisibility Overview of the Void Sandbox keyword Invisibility with additional and supplementary notes | ||||||||||||||||||||||
186 | |||||||||||||||||||||||
187 | Data sourced from the Data Compendium | ||||||||||||||||||||||
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189 | Invisibility - or referred to as "Invis", "Camouflage", or "Camo" - is an effect which shrouds the player in a hazy-purple transparent camouflage. Cloaked players become unseen to PvE Combatants, break their tracking, and periodically disappear from Guardians' radars until the effect expires or the player breaks Invisibility early by performing "aggressive" actions. Players performing "loud" actions will cause PvE Combatants to detect your movement. In PvP these "loud" actions cause you to ping Guardians' radars. While in a state of Invisibility your radar range is reduced. | ||||||||||||||||||||||
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196 | Radar: Range and Invisibility | ||||||||||||||||||||||
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198 | Under normal circumstances and with no other modifiers, your radar is split into 3 range groupings: Close-Range Core: 0 — 6 meter range Mid-Range Pie Wedges: 6 — 24 meter range The Gutter (aka Outer Ring): 24 — 64 meters range While you are Invisible the maximum radar range is reduced down to 24 meters. You will not have access to the Outer Ring until you exit Invisibility. | ||||||||||||||||||||||
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203 | Radar: Pings | ||||||||||||||||||||||
204 | |||||||||||||||||||||||
205 | Radar pings can still happen even while Invisible and will also trigger on "loud" actions. Here are the 5 main rules of how the radar ping system works (assuming you are within range) while in Invisibility: | ||||||||||||||||||||||
206 | |||||||||||||||||||||||
207 | 1. Close Range Pings: Guardians always show up on the radar if within 6 meters regardless if they are Invisible or not | ||||||||||||||||||||||
208 | 2. On Initial Invisibility Cast: Radar will ping once for 1.5 seconds before they disappear from radar | ||||||||||||||||||||||
209 | 3. Passive Radar Pings: After initial Invisibility cast: you will passively ping the radar for 0.6 second every 5 seconds | ||||||||||||||||||||||
210 | 4. On "Loud" Actions: Performing a "loud" section (see below) will ping the radar once for 1.5 seconds | ||||||||||||||||||||||
211 | 5. On "Aggressive" Actions: Performing an "aggressive" action (see below) will also ping the radar and remove you from Invisibility | ||||||||||||||||||||||
212 | |||||||||||||||||||||||
213 | "Loud" and "Aggressive" Actions | ||||||||||||||||||||||
214 | |||||||||||||||||||||||
215 | "Loud" Actions | "Aggressive" Actions | |||||||||||||||||||||
216 | By performing a type of action which is considered "loud" you will ping the radar (as detailed above) but will not break your Invisibility. PvE Combatants may also be drawn to the location where you performed the loud action. | By performing a type of action which is considered "aggressive" you will ping the radar (as detailed above) and break Invisibility entirely. | |||||||||||||||||||||
217 | |||||||||||||||||||||||
218 | The following actions will ping the radar: | The following actions will remove you from Invisibility: | |||||||||||||||||||||
219 | Going into a Sprint | Hunters | Titans | Warlocks | |||||||||||||||||||
220 | Ability Jumps (double jumps and Blink) | Combination Blow and Disorienting Blow Melees | Thunderclap, Throwing Hammer, Shield Thrown, Shiver Strike, Frenzied Blade Melees | Ball Lightning and Chain Lightning Melees | |||||||||||||||||||
221 | Most Hunter/Titan/Warlock Abilities (see right) | All Solar, Void, Stasis, and Strand Melees | All Solar, Void, Stasis, and Strand Melees | ||||||||||||||||||||
222 | Void Quickfall, Stasis Shatterdive, and Strand Ensnaring Slam Abilities Arc Blink Jump | All Rally and Towering Barricade Spawns | All Rift Spawns Solar Phoenix Dive Void Blink Jump | ||||||||||||||||||||
223 | |||||||||||||||||||||||
224 | Firing your Weapon Throwing Grenade or Pick-up Object Casting your Super Spawning your Vehicle | ||||||||||||||||||||||
225 | |||||||||||||||||||||||
226 | The following actions will NOT ping the radar: | The following actions will NOT remove you from Invisibility: | |||||||||||||||||||||
227 | Standing or Crouching in a static place | Hunters | Titans | Warlocks | |||||||||||||||||||
228 | Walking, Crouch Walking, and Sliding | Arc Tempest Strike Slide-Melee | Arc Seimic Strike and Ballistic Slam Solar Hammer Strike, Consecrating Slide-Melee Void Shield Bash Stasis Howl of the Storm Slide-Melee Strand Flechette Storm Slide-Melee | Arc Lightning Surge Slide-Melee | |||||||||||||||||||
229 | Single Jump | All Dodges (including Acrobat's) | Solar Icarus Dash | ||||||||||||||||||||
230 | In the middle of Sprinting | Arc Thruster Ability | Strand Wavewalk | ||||||||||||||||||||
231 | Swapping/Reloading/Special Reloading your Weapon and Weapon-Ability Consumptions Any Jumps and Slides (except Blink) Picking up a World Object Riding/Driving your Vehicle | ||||||||||||||||||||||
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233 | |||||||||||||||||||||||
234 | Invisibility: Durations | ||||||||||||||||||||||
235 | |||||||||||||||||||||||
236 | Durations are measured to the exact frame of Invis entry and exit | ||||||||||||||||||||||
237 | Source | Trigger | Base Duration | w/ Echo of Persistence Duration | w/ Graviton Forfeit Duration | Persistence-Forfeit Combo Duration | |||||||||||||||||
238 | Stylish Executioner (Hunter Aspect) | Defeating an enemy afflicted by Suppression, Volatile, or Weaken | 7.8 | 11 | 9.8 | 13 | |||||||||||||||||
239 | Stylish Executioner - PRISMATIC (Hunter Aspect) | Defeating an enemy afflicted by ANY Elemental Debuff | 7.8 | n/a | 9.8 | n/a | |||||||||||||||||
240 | Trapper's Ambush - Smoke Bomb (Hunter Aspect) | Smoke Bomb Cast | 4.8 | 6.8 | 6.8 | 8.8 | |||||||||||||||||
241 | Trapper's Ambush - Quickfall (Hunter Aspect) | Quickfall onto Ground | 6.3 | 8.9 | 8.3 | 10.9 | |||||||||||||||||
242 | Vanishing Step (Hunter Aspect) | Dodge Action | 4.8 | 6.8 | 6.8 | 8.8 | |||||||||||||||||
243 | Echo of Obscurity (Void Fragment) | Finisher Action | 4.8 | 6.8 | 6.8 | 8.8 | |||||||||||||||||
244 | Rat King (Exotic Primary-ammo Sidearm) | Kill-Reload within 3s | 5.8 | 8.2 | 7.8 | 10.2 | |||||||||||||||||
245 | Heartshadow (Exotic Sword) | Heavy Attack | 6.3 | 8.3 | 8.3 | 10.9 | |||||||||||||||||
246 | |||||||||||||||||||||||
247 | Assassin's Cowl (Exotic Hunter Helmet) | Duration of Invisibility from Assassin's Cowl varies on Enemy Rank and the type of final blow (Powered Melee or Finisher) | Guardians and Bosses cannot be Finished *Boss-tier (non-Raid/Dungeon) Hive Lightbearers can be Finished Duration will be the same as Miniboss Finisher values | ||||||||||||||||||||
248 | Rank-and-File | Elites | Minibosses | Bosses | Guardians | ||||||||||||||||||
249 | all Tiers | all Tiers | including Champions | ||||||||||||||||||||
250 | Base | Powered Melee | 6.8 | 9.8 | 12.8 | 13.3 | 9.8 | ||||||||||||||||
251 | Finisher | 9.8 | 12.7 | 15.8 | n/a* | n/a | |||||||||||||||||
252 | w/ Echo of Persistence (Void Fragment) | Powered Melee | 9.6 | 13.9 | 16 | 18 | 13.9 | ||||||||||||||||
253 | Finisher | 13.7 | 18 | 22.2 | n/a* | n/a | |||||||||||||||||
254 | |||||||||||||||||||||||
255 | Spirit of the Assassin (Exotic Class Item Perk) | Powered Melee | 6.8 | 6.8 | 6.8 | 6.8 | 6.8 | Same duration across all Enemy Ranks | |||||||||||||||
256 | Finisher | 9.8 | 9.8 | 9.8 | n/a* | n/a | |||||||||||||||||
257 | |||||||||||||||||||||||
258 | Invisibility: Interactions & Synergies | ||||||||||||||||||||||
259 | |||||||||||||||||||||||
260 | Source | Trigger | Main Benefits | Other Benefits | |||||||||||||||||||
261 | Graviton Forfeit (Hunter Exotic Helmet) | Increased Additional Base Melee regeneration rate: 400% || 100% - If enemies are within 15 meters of you then this bonus is further increased 2 enemies: 600% || 200% 3 or more enemies: 800% || 300% | Increased stats: +100 Recovery +100 Reload Increased Invisibility durations (see above) | ||||||||||||||||||||
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263 | While Invisible | ||||||||||||||||||||||
264 | Gyrfalcon's Hauberk (Hunter Exotic Chest) | Weapon Damage Buff: All weapons now deal 35% increased damage for 6 seconds This damage buff is considered an "Empowering Buff" so cannot stack with other Empowering Buffs, but can stack with Debuffs and other damage modifiers | Provides you and allies within 24 meters: Reserve Overshield 500% Additional Base Class Ability regeneration rate until death or Class Ability usage | ||||||||||||||||||||
265 | Empowering Buff See more here | ||||||||||||||||||||||
266 | Performing a Finisher while Invisible Can only be performed in PvE | ||||||||||||||||||||||
267 | Omnioculus (Hunter Exotic Chest) | Interactions with Invisibility and Intrinsic Exotic Bonuses | While Invisible, gain Damage Resistance: 50% || 10% Allies receive the same Damage Resistance if made Invisible by the Omnioculus user Damage Resistance does not apply to active Supers | Exotic Bonuses: Extra Smoke Bomb Melee charge Omnioculus user gets 50% Melee energy return per ally made Invisible (e.g. 3 allies = 150% = 1 and a half charge return) | |||||||||||||||||||
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270 | Heartshadow (Exotic Sword) | Interactions with Invisibility | During and 2.5 seconds after Invisibility: Heartshadow deals 25% increased damage | On (Grounded) Heavy Attack use: Grants Invisibility Catalyst increased reserves and maximizes movement speed while Invisible Releases a fan of 4 tracking Void Orbs Void Orbs apply Weaken | |||||||||||||||||||
271 | Weaken See more here | ||||||||||||||||||||||
272 | |||||||||||||||||||||||
273 | Eye of Another World (Exotic Sword) | Invisibility Counter | Counters Invisible Guardians: Enemy Guardians at or below 50% HP, or have a fully-charged Super will be highlighted in a red outline | Passive Effects: Highlight effect works on non-Invisible enemy Guardians 50% additional base Grenade, Melee, and Class regen rate +15 Airborne Effectiveness | |||||||||||||||||||
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276 | Expanding Abyss (Episode 1 Artifact Perk) | Void Weaken Enhancement | While afflicted by Weaken: Sets Weaken sources to a higher value 15% -> 25% 30% -> 35% Does not affect Flash Counter or Divinity weakens | ||||||||||||||||||||
277 | Weaken See more here | ||||||||||||||||||||||
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290 | Truesight Overview of Truesight with additional and supplementary notes | ||||||||||||||||||||||
291 | |||||||||||||||||||||||
292 | Data sourced from the Data Compendium | ||||||||||||||||||||||
293 | |||||||||||||||||||||||
294 | Author Note: Truesight is not officially part of the Void Sandbox but I've put it in here as some of its triggers are attached to Invisibility. Truesight allows you to see enemy signatures through physical objects. These signatures are painted visually as a wispy rose-pink colored silhouette that pulsates every 1 second. Detect PvE Combatant and Guardian outlines from a distance of up to 64 meters (same distance as the radar max range). | ||||||||||||||||||||||
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301 | Truesight: Durations | ||||||||||||||||||||||
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304 | Source | Trigger | Misc Notes | Duration | Echo of Persistence does not interact with Truesight | ||||||||||||||||||
305 | Stylish Executioner (Hunter Aspect) | Defeating an enemy afflicted by Suppression, Volatile, or Weaken grants Truesight | - | 4 | |||||||||||||||||||
306 | Stylish Executioner - PRISMATIC (Hunter Aspect) | Defeating an enemy afflicted by ANY Elemental Debuff | - | 4 | |||||||||||||||||||
307 | Spectral Blades (Hunter Void Super) | While in Super and Invisible grants Truesight | Invisibility can be from any source (Super Heavy Attack, Quickfall, etc) | ∞ if Invisible in Super | |||||||||||||||||||
308 | Khepri's Sting (Hunter Exotic Arms) | Dealing damage with Smoke Bomb grants Truesight | Quickfall does not count for activation | 3 | |||||||||||||||||||
309 | Wish-Ender (Exotic Primary-ammo Bow) | While fully-drawn and aiming down sights grants Truesight | Lasts until the duration or no longer ADS To reactivate: fully redraw the bow | 3 | As of Update 7.3.5 Truesight cannot be held indefinitely on Wish-Ender with the Hunter Exotic Arms Oathkeeper | ||||||||||||||||||
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321 | Void Overshield Overview of the Void Sandbox keyword Void Overshield with additional and supplementary notes | ||||||||||||||||||||||
322 | |||||||||||||||||||||||
323 | Data sourced from the Data Compendium | ||||||||||||||||||||||
324 | |||||||||||||||||||||||
325 | Void Overshield is a protective barrier that grants a type of Overshield on top of your existing health and shields hitpoints. This Overshield can be replenished from any source that grants Void Overshield. Void Overshield provides an inherent damage reduction modifier of 50% versus PvE Combatants. In PvP it provides no reduction to incoming damage, but does add additional shield hitpoints to effectively provide increased health. Void Overshields - generally - cannot interact with non-Void Overshields; Void Overshields have a greater priority over others. Activating a non-Overshield trigger while you have a Void Overshield active will - generally - refresh your Void Overshield's duration. | ||||||||||||||||||||||
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332 | Void Overshield: Hitpoints and Durations | ||||||||||||||||||||||
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335 | Source | Trigger | Misc Notes | Overshield HP | Base Duration | w/ Echo of Persistence Duration | |||||||||||||||||
336 | Inside Ward of Dawn (Bubble) (Titan Super) | While standing inside a Ward of Dawn: Grants a Void Overshield | Creating a Ward of Dawn grants Void Overshield to nearby allies | See Helm of Saint-14 for other interactions | 45 HP | 30 tied to Bubble lifetime | 30 tied to Bubble lifetime | ||||||||||||||||
337 | Outrside Ward of Dawn (Bubble) (Titan Super) | While standing outside a Ward of Dawn: Passively regenerates Void Overshield | Creating a Ward of Dawn grants Void Overshield to nearby allies | See Helm of Saint-14 for other interactions | Up to 45 HP (16.5 HP/s in PvE) (11 HP/s in PvP) | tbc | tbc | ||||||||||||||||
338 | Bastion (Titan Aspect) | Barricades are enhanced by Bastion which grants and refreshes active Void Overshield | Creating a Barricade grants Void Overshield to nearby allies | Up to 45 HP (10 HP/s) | Min: 10 Max: 30 | Min: 15 Max: 35 | Arbor Warden's Barri-nade inherits Bastion effects | ||||||||||||||||
339 | Unbreakable (Titan Aspect) | Holding Grenade summons a frontal Void Shield that continuously grants Void Overshield | Releasing Grenade or running out of Grenade energy releases a frontal blast | Up to 45 HP (10 HP/s) | ~ tied to Grenade charge duration | ~ tied to Grenade charge duration | |||||||||||||||||
340 | Unbreakable - PRISMATIC (Titan Aspect) | Holding Grenade summons a frontal Void Shield that continuously grants Void Overshield | Releasing Grenade or running out of Grenade energy releases a frontal blast | Up to 45 HP (10 HP/s) | ~ tied to Grenade charge duration | n/a | |||||||||||||||||
341 | Shield Bash (Titan Powered Melee) | Shield Bash kill | - | 45 HP | 10 | 15 | Shield Bash hits also applies Suppression See more here | ||||||||||||||||
342 | Shield Throw (Titan Powered Melee) | Shield Throw hits; each hit adds a Void Overshield HP portion per hit | - | Up to 45 HP (15 HP per hit) | 10 | 15 | |||||||||||||||||
343 | Shield Throw - PRISMATIC (Titan Powered Melee) | Shield Throw hits; each hit adds a Void Overshield HP portion per hit | - | Up to 45 HP (15 HP per hit) | 10 | n/a | |||||||||||||||||
344 | Echo of Vigilance (Void Fragment) | Killing an enemy while at Critical Health ("red bar") grants a Void Overshield | 8 second cooldown between each activation | 45 HP | 5 | 7.5 | |||||||||||||||||
345 | Helm of Saint-14 (Titan Exotic Helm) | Passing through a Ward of Dawn grants a Void Overshield and Weapons of Light (Empowering Buff) | Allies also gain these bonuses Applies to Edge of Action | 45 HP | Min: 10 Max: 40 | Min: 15 Max: 45 | Passing thru grants an Empowering Buff See more here | ||||||||||||||||
346 | No Backup Plans (Titan Exotic Arms) | Shotgun kill while having a fully charged Void Powered Melee grants a Void Overshield | Can only be granted if a Void Super is equipped | 45 HP | 10 | 15 | Also grants an Empowering Buff See more here | ||||||||||||||||
347 | Edge of Action (Bubble) (Titan Exotic Special-ammo Glaive) | While standing inside or passing through a Edge of Action Bubble: Grants a Void Overshield | Synergies with Helm of Saint-14 | 45 HP | Min: 10 Max: 30 | Min: 15 Max: 35 | Also grants an Amplification Buff See more here | ||||||||||||||||
348 | Gyrfalcon's Hauberk (Hunter Exotic Chest) | While Invisible and performing a Finisher: Grants you and nearby allies within 24 meters a "Reserve Void Overshield"! | Reserve Void Overshield is activated when you cast your Class Ability | 40 HP | 10 | 15 | Also grants an Empowering Buff [PvE] See more here | ||||||||||||||||
349 | Mothkeeper's Wraps (Hunter Exotic Arms) | Spawning Void Moths apply a Void Overshield | Loyal Moths seek out you or ally, whoever is closest | 22.5 HP | 10 | 15 | Can be combined to allow Ex Diris to spawn Void Moths | ||||||||||||||||
350 | The Manticore (Exotic Primary-ammo SMG) | Airborne kills or hits against non-Rank-and-File enemies while in Hover Mode grants a Void Overshield | Requires "Flying Monster" Catalyst equipped | 15 HP | 6 | 9 | |||||||||||||||||
351 | Vexcalibur (Exotic Special-ammo Glaive) | While Blocking with Glaive Shield: Gradually grants a Void Overshield | Also grants Void Overshield to nearby allies | Up to 45 HP (12 HP/s) | 10 | 12 | |||||||||||||||||
352 | Repulsor Brace (Weapon Perk) | While Blocking with Glaive Shield: Gradually grants a Void Overshield | - | 45 HP | Base: 8 Enhanced: 10 | Base: 12 Enhanced: 14 | |||||||||||||||||
353 | Bulwark Finisher Mod (Armor Charge Consumption Mod) | Finishing a target and while having 3x or more Armor Charges: Grants a Void Overshield | - | 45 HP | 8 | 10 | 12 | 14 3x | 4x | 5x | 6x Armor Charges | 12 | 15 | 18 | 21 3x | 4x | 5x | 6x Armor Charges | |||||||||||||||||
354 | Facet of Purpose (Prismatic Fragment) | Shield Throw hits; each hit adds a Void Overshield HP portion per hit | - | 22.5 HP | 5 | n/a | |||||||||||||||||
355 | Void Hegemony (Episode 1 Artifact Perk) | With a Void or Prismatic Subclass: Killing Weakened enemies grants a Void Overshield | - | 15 HP | tbc | tbc | Weaken See more here | ||||||||||||||||
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357 | Non-Void Overshields and Other Shield Effects | ||||||||||||||||||||||
358 | The following effects from modifiers, perks, and Exotics are not considered as a Void Overshield and have their own "Overshield" or "Shield" mechanic. These will not interact or synergise with any Void Sandbox trigger but may refresh your active Void Overshield HP and/or duration. | ||||||||||||||||||||||
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361 | Healing Rift Warlock Ability | Juggernaut Arc Fragment | Turnabout Perk | Proximity Ward Mod | Heir Apparent Exotic Machine Gun | ||||||||||||||||||
362 | Gradually grants an Overshield when you are at full health | With full Class Ability energy and Sprinting: Grants a standard Overshield | Breaking a Combatant's Elemental Shield, Guardian Super while in Super, or Barrier Champion's Orb Shield grants a standard Overshield | Finisher grants a standard Overshield | While at Full Health, and while Spinning Up Heir Apparent: Applies an Arc Orb Shield around the user | ||||||||||||||||||
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364 | Antaeus Wards | Cuirass of the Falling Star | Eternal Warrior | Icefall Mantle | |||||||||||||||||||
365 | During a slide and after sprinting for 1.5s with a fully charged Class Ability: Grants a 180° Frontal Shield that reflects damage and projectiles | On Thundercrash Deactivation: Grants a standard Overshield | Casting Fists of Havoc: Grants a standard Overshield | On Glacial Guard cast: Grants a full-body Overshield which slows down the user | |||||||||||||||||||
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367 | Mk. 44 Stand Asides | One-Eyed Mask | Precious Scars | Star-Eater Scales | |||||||||||||||||||
368 | Sprinting for 0.5s with a fully charged Shoulder Charge melee: Gradually grants a standard Overshield over 3s | Killing highlighted enemy grants a standard Overshield | Reviving an ally or being revived: Grants you and allies within 15m a standard Overshield | While at full Overcharge stacks and casting your Super: Grants a standard Overshield | |||||||||||||||||||
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380 | Void Breach Overview of the Void Sandbox keyword Void Breach with additional and supplementary notes | ||||||||||||||||||||||
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382 | Data sourced from the Data Compendium | ||||||||||||||||||||||
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384 | Void Breaches spawn for the user only and last in the world for 25 seconds before dissipating. Void Breaches has a 5 second cooldown between each spawn. | ||||||||||||||||||||||
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392 | Source | Trigger | Misc Notes | Pickup | |||||||||||||||||||
393 | Echo of Cessation (Void Fragment) | Killing Volatile enemies | Finishers apply Volatile to nearby enemies | 12.5% Class Ability energy on Pickup | Elemental Pickups See more here | ||||||||||||||||||
394 | Echo of Domineering (Void Fragment) | Killing Suppressed enemies | Suppressing enemies grants +30 Mobility and 4% forward movement speed bonus for 10s (acts as a cooldown) | ||||||||||||||||||||
395 | Echo of Harvest (Void Fragment) | Killing Weakened enemies | Also spawns an Orb of Power 10s cooldown (for Orb) | Tether kill grants Weaken See more here | |||||||||||||||||||
396 | Foetracer (Hunter Exotic Helm) | Killing Foetracer-marked enemies with Void weapons | 4x Void Surge is also activated on Ability hit | Foetracer-marked: Damaging an Elite, Miniboss, Champion, Boss, or Guardian with a Void Ability | Void Surge interaction See more here | ||||||||||||||||||
397 | Facet of Command (Prismatic Fragment) | Killing Suppressed enemies | Suppressing or Freezing enemies grants various weapon bonuses for 10s (acts as a cooldown) | ||||||||||||||||||||
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401 | Suppression Overview of the Void Sandbox keyword Suppression with additional and supplementary notes | ||||||||||||||||||||||
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403 | Data sourced from the Data Compendium | ||||||||||||||||||||||
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405 | The Suppression effect cases a type of distortion for a short duration. Most Suppression effects come from Guardians, but some enemies of the Darkness like Tormentors can apply Suppression. This effect causes certain PvE Combatants to become disoriented and cease attacking you, and Guardians temporarily lose some functionality. | ||||||||||||||||||||||
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409 | The following actions will happen to a Guardian when afflicted with Suppression: | ||||||||||||||||||||||
410 | Unable to Double Jump or Blink | Unable to cast Grenade | Unable to cast Charged Melee | ||||||||||||||||||||
411 | Unable to cast Class Ability | Unable to cast Super | Screen "Warps" | ||||||||||||||||||||
412 | Screen "Warp" Your screen has a purple effect around the border, slightly lowering brightness | Removed from all active Abilities Supers, Jump, etc | |||||||||||||||||||||
413 | The following actions are still available to a Guardian when afflicted with Suppression: | ||||||||||||||||||||||
414 | Able to ADS and Fire Weapons | Able to Swap/Reload Weapons | Able to Single Jump | ||||||||||||||||||||
415 | Able to Crouch | Able to Sprint | HUD UI & Radar remain active | ||||||||||||||||||||
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417 | What happens when PvE Combatants are Suppressed? Most PvE Combatants can be affected by Suppression. They become disoriented and stop attacking you. Combatants with limbs will usually lift them to cover their weak spot which may impede on your ability to land critical hits. | ||||||||||||||||||||||
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421 | Suppression will remove Hive Lightbearers (Miniboss- and Boss-tiers) from any active Super, and block them from casting it while the effect is active on them. | ||||||||||||||||||||||
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424 | Suppression is a Subclass Counter against Overload Champions For more information re: Champion Counters see here | ||||||||||||||||||||||
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427 | These PvE Combatants are not affected by the Suppression effect. | ||||||||||||||||||||||
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430 | Barrier & Unstoppable Champions | Boss Combatants | Tanks, Vehicles, and some Turrets | ||||||||||||||||||||
431 | Suppression has no effect vs these Champions | Boss-tier Hive Lightbearers can be removed from their Supers | |||||||||||||||||||||
432 | Note: these PvE Combatants are unaffected by the actual Suppression effect, but can still be afflicted with Suppression and will still trigger and allow you to synergise with various modifiers. e.g. Repulsor Brace can still provide you an Void Overshield on killing a Suppressed Boss Combatant. | ||||||||||||||||||||||
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436 | Suppression: Durations | ||||||||||||||||||||||
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438 | Note: where applicable, all of these are refreshable | ||||||||||||||||||||||
439 | Source | Trigger | Misc Notes | Base Duration | Duration values are for PvE sandbox — ½ them for PvP sandbox | ||||||||||||||||||
440 | Deadfall Tether (Hunter Void Super) | Tether Anchor connection | - | ~ tied to Tether Anchor lifetime | Includes Prismatic version | Tether kill grants Weaken See more here | |||||||||||||||||
441 | Moebius Tether (Hunter Void Super) | Tether Anchor connection | - | ~ tied to Tether Anchor lifetime | Tether kill grants Weaken See more here | ||||||||||||||||||
442 | Shield Bash (Titan Powered Melee) | Shield Bash hit | - | 10 | Shield Bash kill grants Void Overshield See more here | ||||||||||||||||||
443 | Suppressor (Void Grenade) | Suppressor Grenade hit | - | 10 | Includes Prismatic version | ||||||||||||||||||
444 | Freezing Singularity (Prismatic Transcendence Grenade) | Void effect hit | - | tbc | |||||||||||||||||||
445 | The Bombardiers (Hunter Exotic Legs) | Hunter Dodge with Void Super equipped: Spawns a Bomb that rises to the air and explodes, causing a type of Suppression | Interaction/trigger synergies are only active if the Bomb does not outright kill | 10 | Note: The Bombardiers' effect is considered a "Lite" Suppression - meaning it does not apply disorient effect to PvE Combatants, activate Echo of Domineering, activate Loose Change, or suppress Guardian/Hive Lightbearer Supers | ||||||||||||||||||
446 | Collective Obligation (Exotic Primary-ammo Pulse Rifle) | Siphoning Suppression effect grants Suppression Rounds when swapped to "Void Leech" mode | Can refresh Suppression duration on additional Suppression Rounds from Collective Obligation | 10 | |||||||||||||||||||
447 | Ruinous Effigy (Exotic Trace Rifle) | Heavy Attack slam with the Transmutation Sphere causes Suppression | Can refresh Suppression duration on Heavy Attack slam | 10 | |||||||||||||||||||
448 | Tractor Cannon (Exotic Heavy-ammo Shotgun) | Tractor Cannon hit | Can refresh Suppression duration on additional Tractor Cannon hits | 10 | Shield Bash kill grants Weaken See more here | ||||||||||||||||||
449 | Two-Tailed Fox (Exotic Rocket Launcher) | Void Rocket hit | Can refresh Suppression duration on Void Rocket hit | 10 | Also fires a Solar Scorch Rocket and Arc Jolt Rocket | ||||||||||||||||||
450 | Wavesplitter (Exotic Trace Rifle) | Picking up an Orb of Power grants Suppression on sustained fire (firing for 2s or more) | Can refresh Suppression duration on applying more sustained fire | 7 | |||||||||||||||||||
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452 | The Bombardiers - a Hunter Leg Exotic - applies a type of Suppression but does not trigger all Void Sandbox effects. The Bombardiers DOES trigger the following: • Stylish Executioner Hunter Aspect • Repulsor Brace Weapon Perk • Siphoned by Collective Obligation (turns it into "full" Suppression) The Bombardiers DOES NOT trigger the following: • Suppresses Guardian and Hive Lightbearer Supers • Echo of Domineering Fragment • Loose Change Weapon Perk Author Note: I usually refer to Bombardiers providing a "Lite Suppression" effect in these spreadsheets and other documentation. | ||||||||||||||||||||||
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474 | Volatility Overview of the Void Sandbox keyword Volatility with additional and supplementary notes | ||||||||||||||||||||||
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476 | Data sourced from the Data Compendium | ||||||||||||||||||||||
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478 | The Volatility effect is unstable and explosive dark energy. While under the affliction of Volatility and upon taking sustained damage this energy attached to the target becomes more reactive and explosive. After reach a damage threshold - which varies on PvE Combatant type and Weapon type - the Volatile energy will erupt causing additional damage. Even if the target dies before this eruption, this energy will still explode. Volatile energy - generally - lasts up to 10 seconds in PvE and 6 seconds in PvP, but can be refreshed. Undisturbed Volatile energy will harmlessly dissipate after a few seconds. Only Void Weapons and Void Abilities can afflict Volatile energy on targets, but any Element/Weapon can cause Volatile energy to explode. Volatility is split into two separate functions: Volatile Abilities - from Void Abilities Volatile Rounds - from Void Weapons | ||||||||||||||||||||||
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489 | Volatile Rounds is a Subclass Counter against Barrier Champions For more information re: Champion Counters see here | ||||||||||||||||||||||
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503 | Weaken Overview of the Void Sandbox keyword Weaken with additional and supplementary notes | ||||||||||||||||||||||
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505 | Data sourced from the Data Compendium | ||||||||||||||||||||||
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507 | The Weaken effect is all about stripping a targets defenses to cause increased damage to them and slowing their movement. This effect causes Guardians and certain PvE Combatants to become slowed by 20%, and certain Combatants have decreased accuracy when firing. | ||||||||||||||||||||||
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510 | These PvE Combatants are not affected by the Weaken's slowing or accuracy effect (they are affected by the debuff effect). | ||||||||||||||||||||||
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513 | Champions | Boss Combatants | Tanks, Vehicles, and some Turrets | ||||||||||||||||||||
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516 | Weaken causes targets to receive more damage of 15-30% in PvE and 7.5-50% in PvP depending on the source. For more information, including Weaken durations and how it stacks with other buffs, etc see here | ||||||||||||||||||||||
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520 | Flash Counter - a Sword Perk - applies a type of Debuff (20%) which DOES trigger the following Void Sandbox Weaken effects: • Stylish Executioner Hunter Aspect • Echo of Harvest Fragment • Repulsor Brace Weapon Perk It also applies a type of Disorient, but DOES NOT trigger any of these Suppression-triggered effects: • Suppresses Guardian and Hive Lightbearer Supers • Echo of Domineering Fragment | ||||||||||||||||||||||
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527 | Divinity - an Exotic Special-ammo Trace Rifle - applies a type of Debuff (15%) which DOES NOT interact with any Void Sandbox triggers and is considered its own unique debuff applicator. Deep Stone Crypt's Scanner Augment Mod also applies a type of Debuff (5x Mods provides 20%) which DOES NOT interact with any Void Sandbox triggers and is considered its own unique debuff applicator. | ||||||||||||||||||||||
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