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2 | WELCOME This is the EN community-made informational sheet for Reverse: 1999. Created and updated for the community, by the community. In this document, you'll find all kinds of information that you might need regarding certain Arcanists, teambuilding and where units rank compared to each other. Currently, the sheet is being constantly updated with the help of several veteran Global players and English speaking CN players, courtesy of the Reverse: 1999 Official Discord. This tierlist is NOT affiliated with Prydwen in any way. Editors: .beato., Door, Ethylenediamine, Gordan, Gen, .0phiuchus Contributors: Gil, Azu, Nomad, Sayuna, PokDim, Vulpin, Tohsaka, Neal, Plebbel, Gran | ||||
3 | NOTICE We are always in the process of updating and evaluating this document. However, we will let you in on the type of information that will be stored here: Tier List: This will be curated via general consensus and the community itself. Every Arcanist will be displayed, have their niche explained, their best use and then the list of uses will continue until their least useful application. There will also be a separate rating list detailing team compositions. Guides: These will be created by specific users (most likely from the Reverse: 1999 Official Discord) and will be displayed here. Think of team recommendations, content guides and other like minded things. Addendum: CN released Arcanists and teams will be included in these lists but under the asterisk that they aren't available to the Global server yet. | ||||
4 | Sheet Changelog | ||||
5 | Date | Ver. | Description | ||
6 | June 30, 2024 | 1.6 | Added Joe* to Tierlist | ||
7 | June 7, 2024 | 1.6 | Added Kakania* to Tierlist | ||
8 | June 4, 2024 | 1.6 | Added Lorelei* to Tierlist | ||
9 | May 30, 2024 | 1.6 | Adjusted Tierlist ratings based on the new permanent rogue mode in patch 1.9 | ||
10 | May 19, 2024 | 1.5 | Added Lucy* and Semmelweis* to Tierlist | ||
11 | Apr 25, 2024 | 1.5 | Added Windsong* to Tierlist | ||
12 | Apr 12, 2024 | 1.4 | Added Vila* and Avgust* to Tierlist | ||
13 | Mar 21, 2024 | 1.4 | Added Marcus to Tierlist | ||
14 | Feb 23, 2024 | 1.3 | Added Isolde to Tierlist | ||
15 | Feb 4, 2024 | 1.3 | Completed work on the new Arcanist Tier List | ||
16 | Feb 1, 2024 | 1.3 | Added Getian to the Arcanist Tier List | ||
17 | Jan 11, 2024 | 1.2 | Added Jiu Niangzi and Yenisei to the Arcanist Tier List | ||
18 | Jan 6, 2024 | 1.2 | Changed Black Dwarf name to Kaalaa Baunaa as per Global naming | ||
19 | Dec 22, 2023 | 1.2 | Added Ezra Theodore and Desert Flannel to the Arcanist Tier List | ||
20 | Dec 1, 2023 | 1.1 | Changed Changeling name to Jessica as per official Global naming | ||
21 | Dec 1, 2023 | 1.1 | Added Spathodea and Ulu to Tierlist | ||
22 | Nov 9, 2023 | 1.1 | Added 6 to the Arcanist Tier List | ||
23 | Nov 5, 2023 | 1.0 | Adjusted Melania's descriptions to line up with the official translations of her kit. | ||
24 | Nov 4, 2023 | 1.0 | Added Tiering 0.5 to the Arcanist Tier List, moved Lilya down to T1; and Regulus to T0.5 | ||
25 | Oct 29, 2023 | 1.0 | Adjusted Tooth Fairy's "Early Game" rating to better reflect her overall power at all stages of the game | ||
26 | Oct 29, 2023 | 1.0 | Added Lilya's "Limbo" rating to reflect her useabilty (or lack thereof) in that content | ||
27 | Oct 19, 2023 | 1.0 | Added 37 to the Arcanist Tier List and Teambuilding Tier List pages | ||
28 | Oct 12, 2023 | 1.0 | |||
29 | Oct 11, 2023 | β | Added Psycubes for all 6 stars and some 5 stars in Arcanist Tier List tab | ||
30 | Oct 6, 2023 | β | Updated Arcanist and Teambuilding Tier Lists to be current til [1.3] | ||
31 | Oct 5, 2023 | β | Added Teambuilding Tier List tab | ||
32 | Sep 15, 2023 | β | Added Puzzles tab | ||
33 | Sep 13, 2023 | β | Updated Arcanist Tier List to be current til [1.2] | ||
34 | Aug 12, 2023 | α | Added Effects List tab | ||
35 | Aug 9, 2023 | α | Added DPM Calculator tab | ||
36 | Aug 6, 2023 | α | Added Damage Formula (Misc. tab) | ||
37 | Aug 3, 2023 | α | Updated Arcanist Tier List to be current til [1.1] | ||
38 | Aug 2, 2023 | α | Updated Welcome, Links, and READ ME tabs | ||
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9 | Official Links | Website | Discord | Youtube | ||||||
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11 | CN Links | Website | Taptap | Gamekee | Huiji | Biliwiki | ||||
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13 | Community Links | Fandom Wiki | Shortcake MinMax Guide | Saving Guide | Prydwen | LDPlayer Wiki | ||||
14 | Combat Mechanics Explanation | Basic DIY Resonance by Ethylene | Dolicon Tools (LV,Wilderness & Upgrade) | emeracccco Re1999 DPM Calcs | Yumedere & Sleepi Resonance Guide | |||||
15 | Setup Calculator by Sinister | Cake's Bakery Discord (Alt Theorycrafting Discord) | ||||||||
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2 | HOW-TO TIERLIST | ||||||||||
3 | Please make sure to familiarize yourself with this sheet. Even if you think you don't need to-- you do, believe us. | ||||||||||
4 | |||||||||||
5 | The following tier lists will provide ratings for each Arcanist, both individually and by team. Each individual Arcanist rating will also include Psycube recommendations as well as the rationale behind their tier. The Teambuilding tab will feature one main 'Carry' per team, plus a list of Arcanists that best support them. Additionally, the ratings are always up for debate. Feel free to discuss in the #TL/Information Doc Discussion thread on the Reverse: 1999 Official Discord. | ||||||||||
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7 | |||||||||||
8 | Individual Rating Tiers | Team Rating Tiers | |||||||||
9 | 10 | These Arcanists excel at the given content and are often a key component of a strategy. | 0 | These teams are extremely powerful and will almost always outperform other teams. | |||||||
10 | ≥8 | The Arcanists are really good at their given content but sadly cannot compare to the best of the best. | 1 | These teams are quite good and will often do the trick in handling their intended content/goal. | |||||||
11 | ≥6.5 | These Arcanists are good at the given content and teams usually improve with their presence. | 2 | These teams are okay but often lack one or more aspects that prevents them from being 'meta'. | |||||||
12 | ≥5 | These Arcanists are decent in the given content but require better Arcanists to take centre stage. | 3 | These teams are generally not worth using outside of niche situations such as not having the required Arcanists for better teams. | |||||||
13 | <5 | These Arcanists struggle in terms of viability and either aren't used very often or require a 'cheese team' to function. | 4 | Simply no. | |||||||
14 | |||||||||||
15 | All 6 star scores are rated based on Portrait 0; 5 star scores are rated based on their highest recommended Portrait. | The Teambuilding Tier List is NOT sorted in any particular order | |||||||||
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18 | CN Content | ||||||||||
19 | |||||||||||
20 | CN server content will be listed in this sheet. It will be marked with a "*" (asterisk) to denote that the related content/Arcanist/balance changes are not yet available on the Global server. Note that the tiering of CN characters works a bit differently, as they are tiered in context of CN content while Arcanists that are available in Global are tiered based on their performance on the Global server. Once the CN Arcanists release in Global, their tiering may be adjusted. | ||||||||||
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22 | |||||||||||
23 | Content Clarification | ||||||||||
24 | |||||||||||
25 | The new Arcanist Tier List rates units based on their endgame performance. As of CN version 1.9, the game has 4 major endgame content: Limbo, Uttu, Raid and Rogue. · Limbo is bi-weekly and yields gacha resources as well as resonance materials. Completing it full stars is a must. · Uttu is once per patch and contains free skins among other rewards. Only doing the easy stages is enough to empty the important parts of the shop. · Raid is thrice per patch and has all sorts of rare materials as rewards. You need fully invested teams of certain units to clear the rewards. · Rogue becomes permanent after patch 1.9. You can claim all rewards even on the lowest difficulty, provided that you replay it enough times. Given the difficulty, reward importance, accessibility and time consumtion of each endgame content, they are weighted when calculating the final score. The final score is calculated as: Limbo = 1 | Uttu = 0.45 | Raid = 0.7 | Rogue = 0.55 // over 2.7 Note that this game is focused around teambuilding. As such, even if the unit is considered 'bad', in the right team (cheesy as it may be) they could perform at a reasonable level. However, it becomes tough when the team itself is bad (i.e. lacks synergy, lackluster units, no niche). | ||||||||||
26 | |||||||||||
27 | |||||||||||
28 | Additionally here is a small collection of terms you might not be familiar with: | ||||||||||
29 | DPT/DPM | Damage per Turn/Move, refers to an Arcanist's damage output per Round/Skill used. | |||||||||
30 | ST/Mass | ST stands for Single-Target while Mass is another way of saying AoE or Area of Effect/Multi-Target. | |||||||||
31 | Moxie / MP | "Passion" on the CN server. Moxie points are used to cast Ultimate Skills. | |||||||||
32 | "Greedy/Generous with AP" | Refers to how much an Arcanist/Team relies on taking Actions. Usually units that revolve around spamming their Ultimates are "greedy for AP" if they cannot generate their own Moxie. | |||||||||
33 | -Insert Name/+Insert Name | -Insert Name refers to a reduction of a particular stat or attribute while +Insert Name means the opposite. | |||||||||
34 | [Insert Name] | Usually specific 'named' buffs and debuffs have their name place inbetween [] brackets. | |||||||||
35 | P1/2/3/4/5 | Refers to the Portraits/Portraits of an Arcanist. Think of Resonances from Dislyte, Eidolons from HSR or Constellations from GI. | |||||||||
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39 | We hope that this sheet will help you more easily navigate the TL/Information Sheets. Also, as promised, the Vertin X Schneider yuri . | ||||||||||
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46 | Never Gonna Stop | #1 | Never Gonna Give You Up | ||||||||
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A | B | C | D | E | F | G | H | I | J | K | |
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1 | |||||||||||
2 | Character Perfomance | Psychubes & Portraits | |||||||||
3 | Tier | Explanation | For Rehabilitation Needs an Ultimate to setup. Provides abundant crit rate and dmg bonus buff. | ||||||||
4 | Limbo | ◆Preparation Skill, Burst DMG, Extra Action ⌽ Temporarily boost crit rate and crit dmg every time an ally lands a crit or when [Confusion] is applied. ⌽ Gain [Eureka] when using skills, consume [Eureka] to boost DMG for Skill 1 and convert excess crit rate to crit dmg on this skill. ⌽ Acquire multiple preparation skills to stack and store using Skill 2. ⌽ Highly versatile Ultimate that converts all her existing skills in deck to Skill 1 and immediately launches all of them. The strength of this burst depends on how many skills you've stacked leading up to it. ⌽ Does incredible damage with the new tuning unlocked in chapter 7. | |||||||||
5 | 10 | ||||||||||
6 | Uttu | ||||||||||
7 | 10 | Outside the City Needs 2 Ultimates to setup. Provides abundant crit rate and crit dmg buff. | |||||||||
8 | Raid | ||||||||||
9 | 10 | ||||||||||
10 | Rogue | ||||||||||
11 | ✦ ✦ ✦ ✦ ✦ ✦ | 10 | Portrait 0/1/2/5 Recommended | ||||||||
12 | Carry | Mental | Final Tier | ||||||||
13 | Windsong* [CN 1.8] | 10 | |||||||||
14 | |||||||||||
15 | Character Perfomance | Psychubes & Portraits | |||||||||
16 | Tier | Explanation | Steps Forward Best choice. Gives 10% more damage than any other chube in long fights. | ||||||||
17 | Limbo | ◆Afflatus Advantage, Skill Enhancement, Snowball ⌽ Gain [Dynamo] when self and allies gain moxie or [Eureka]. ⌽ Skills consume [Dynamo] to gain additional effects. After a certain amount of [Dynamo] have been gained accumulatively, enhance one of her own skills. ⌽ Ultimate will grant her afflatus advantage against all afflatus, and increase the afflatus advantage multiplier for the whole team. ⌽ Unleashes an extra attack every time an enemy is defeated. | |||||||||
18 | 10 | ||||||||||
19 | Uttu | ||||||||||
20 | 10 | Knock on the Door Requires [Burn] application. Better than the one above in short fights with conditions met. | |||||||||
21 | Raid | ||||||||||
22 | 9 | ||||||||||
23 | Rogue | ||||||||||
24 | ✦ ✦ ✦ ✦ ✦ ✦ | 10 | Portrait 0/1/3/5 Recommended | ||||||||
25 | Carry | Reality | Final Tier | ||||||||
26 | Lucy* [CN 1.9] | 9.7 | |||||||||
27 | |||||||||||
28 | Character Perfomance | Psychubes & Portraits | |||||||||
29 | Tier | Explanation | Outside the City Best choice. Needs around 5 turns to setup before maximizing damage. | ||||||||
30 | Limbo | ◆ST DPT, Extra Action ⌽ Accumulates [Liquor] by the amount of buff types teammates have and by using Skill 2. ⌽ Ultimate deals more DMG the fewer targets there are, replenishing or consuming [Liquor] based on the current stack count. ⌽ A large portion of her damage comes from extra actions consuming [Liquor]. Requires a healthy amount of [Liquor] to do consistent DMG. ⌽ Wants teammates that provide buffs or benefit from extra actions (37, 6, etc.) | |||||||||
31 | 10 | ||||||||||
32 | Uttu | ||||||||||
33 | 10 | His Bounden Duty For general use in very short fights. | |||||||||
34 | Raid | ||||||||||
35 | 9 | ||||||||||
36 | Rogue | ||||||||||
37 | ✦ ✦ ✦ ✦ ✦ ✦ | 9 | Portrait 0/2/3/5 Recommended | ||||||||
38 | Carry | Reality | Final Tier | ||||||||
39 | Jiu Niangzi | 9.5 | |||||||||
40 | |||||||||||
41 | Character Perfomance | Psychubes & Portraits | |||||||||
42 | Tier | Explanation | The Fighter's Best Wishes Best for damage dealing. | ||||||||
43 | Limbo | ◆AOE Healing, Tank, Assist Burst ⌽ Tanks 50% of the damage dealt to allies. ⌽ Stores a percentage of her damage taken as [Empathy]. Auto heals the whole team as [Empathy] grows. ⌽ Her skill can either give abundant atk buff based on [Empathy] to one ally or heal herself. ⌽ Ultimate deals [Empathy]-based genesis DMG, resets [Empathy], then afterwards records the target's damage taken for the turn and deals a percentage of that total damage as bonus genesis DMG at turn end. | |||||||||
44 | 9 | ||||||||||
45 | Uttu | ||||||||||
46 | 9 | Dawn is Coming Best for tanking and healing. | |||||||||
47 | Raid | ||||||||||
48 | 10 | ||||||||||
49 | Rogue | ||||||||||
50 | ✦ ✦ ✦ ✦ ✦ ✦ | 9 | Portrait 0/2/3/5 Recommended | ||||||||
51 | Utility | Mental | Final Tier | ||||||||
52 | Kakania* [CN 1.9] | 9.3 | |||||||||
53 | |||||||||||
54 | Character Perfomance | Psychubes & Portraits | |||||||||
55 | Tier | Explanation | Dawn is Coming Best for healing. | ||||||||
56 | Limbo | ◆Multitarget Healing, Cleanser, Mental-Oriented ST Buff ⌽ Grants crit focused single target buff, with a significant increase in buff strength if the target does mental DMG. ⌽ Single target healing for emergencies on top of strong passive AoE healing. Can heal even more while Ultimate lasts. ⌽ Gives Moxie and [Eureka] to a unit of your choice After using Ultimate. ⌽ When Ultimate is in effect, her buff also boosts skill scaling, giving higher bonus the higher the star levels of the attack skills used are. | |||||||||
57 | 9 | ||||||||||
58 | Uttu | ||||||||||
59 | 8 | That Inquisitive Dear Doesn't really lose much compared to the one above. Use this to save some polarizations. | |||||||||
60 | Raid | ||||||||||
61 | 10 | ||||||||||
62 | Rogue | ||||||||||
63 | ✦ ✦ ✦ ✦ ✦ ✦ | 9 | Portrait 0/1/3 Recommended | ||||||||
64 | Sustain | Mental | Final Tier | ||||||||
65 | Vila* [CN 1.8] | 9.1 | |||||||||
66 | |||||||||||
67 | Character Perfomance | Psychubes & Portraits | |||||||||
68 | Tier | Explanation | That Inquisitive Dear Best for healing. | ||||||||
69 | Limbo | ◆AOE Healing, Cleanser, Crit Debuff ⌽ Consistent passive crit debuffs on entire enemy team at Insight 1. ⌽ Portrait 2 allows near-permanent uptime on debuffs. ⌽ Abundant healing with increased crit rate on healing and Insight 3. ⌽ AOE Cleanse with Ultimate which is also an ST nuke with increased crit rate. ⌽ Pairs with crit-oriented teammates (Lilya, Regulus, etc.) but works with almost every carry. | |||||||||
70 | 9 | ||||||||||
71 | Uttu | ||||||||||
72 | 8 | Beyond Wonderland Used when Tooth Fairy dies too fast, or when you're in desperate need of that cleanse on Ultimate. | |||||||||
73 | Raid | ||||||||||
74 | 9 | ||||||||||
75 | Rogue | ||||||||||
76 | ✦ ✦ ✦ ✦ ✦ ✦ | 9 | Portrait 0/2/5 Recommended | ||||||||
77 | Sustain | Mental | Final Tier | ||||||||
78 | Tooth Fairy | 8.8 | |||||||||
79 | |||||||||||
80 | Character Perfomance | Psychubes & Portraits | |||||||||
81 | Tier | Explanation | Blasphemer of Night Get any other unit that can inflict [Neg Status] to form a team and unlock its wondrous effects. | ||||||||
82 | Limbo | ◆Phase Build-Up, Auto Buff, Extra Action ⌽ Grants [Preignition] to all allies, allowing them to inflict [Burn] on attack. ⌽ Changes phase depending on the amount of [Burn] that had taken effect. Becomes stronger with each phase change. ⌽ After her build-up is complete, she automatically applies +DMG bonus buff to all allies and launches extra action that deals damage to all burnt enemies every turn. ⌽ Her Ultimate has an astonishingly high damage ceiling but requires good planning and setup with lots of [Burn] to achieve full potential. | |||||||||
83 | 8 | ||||||||||
84 | Uttu | ||||||||||
85 | 9 | Knock on the Door For when she's used in a team without any other [Neg Status] application. | |||||||||
86 | Raid | ||||||||||
87 | 9 | ||||||||||
88 | Rogue | ||||||||||
89 | ✦ ✦ ✦ ✦ ✦ ✦ | 8 | Portrait 0/1/3/5 Recommended | ||||||||
90 | Utility | Reality | Final Tier | ||||||||
91 | Isolde | 8.4 | |||||||||
92 | |||||||||||
93 | Character Perfomance | Psychubes & Portraits | |||||||||
94 | Tier | Explanation | Another Story Best for long fights. Once stacked, it's a huge boost to overall output. | ||||||||
95 | Limbo | ◆Frequent Self Card-Star Up, Ultimate Cycle ⌽ Inflicts and maintains [Annotate] on one enemy, prioritizing the boss. Gains [Eureka] each time that enemy moves and at each turn start. ⌽ Consumes [Eureka] to star up own skills each turn start. Repeats untill insufficient [Eureka] or no avaliable skills for star up. ⌽ Ultimate grants [Eureka] and a free extra Skill 1 next turn for immediate star up. Also deals more DMG to the enemy with [Annotate]. ⌽ When teamed up with at least 3 Plant/Spirit/Intellect units, gains extra moxie when using 2/3 star skills. | |||||||||
96 | 9 | ||||||||||
97 | Uttu | ||||||||||
98 | 9 | Blasphemer of Night Get any other unit that can inflict [Neg Status] to form a team and unlock its wondrous effects. | |||||||||
99 | Raid | ||||||||||
100 | 7 | ||||||||||
101 | Rogue | ||||||||||
102 | ✦ ✦ ✦ ✦ ✦ ✦ | 8 | Portrait 0/4 Recommended | ||||||||
103 | Carry | Mental | Final Tier | ||||||||
104 | Marcus | 8.3 | |||||||||
105 | |||||||||||
106 | Character Perfomance | Psychubes & Portraits | |||||||||
107 | Tier | Explanation | Balance, Please All-round BIS. | ||||||||
108 | Limbo | ◆Multiuse Buff/Debuff, Cleanse, Card-Star Up ⌽ Inflicts numerous random buffs and debuffs constantly. Improves team DMG and survivability. ⌽ Gains [Eureka] when any teammate has a certain amount of buffs, works well with characters who could self-buff. ⌽ Can consume [Eureka] to strengthen own Ultimate or provide card-star up for teammates. ⌽ Does exceedingly well in 4-AP stages but suffers from lack of AP in normal 3-AP stages. | |||||||||
109 | 8 | ||||||||||
110 | Uttu | ||||||||||
111 | 8 | Luxurious Leisure For when using more AP in long fights. | |||||||||
112 | Raid | ||||||||||
113 | 9 | ||||||||||
114 | Rogue | ||||||||||
115 | ✦ ✦ ✦ ✦ ✦ ✦ | 7 | Portrait 0/2/5 Recommended | ||||||||
116 | Utility | Mental | Final Tier | ||||||||
117 | 6 | 8.1 | |||||||||
118 | |||||||||||
119 | Character Perfomance | Psychubes & Portraits | |||||||||
120 | Tier | Explanation | Blasphemer of Night Get any other unit that can inflict [Neg Status] to form a team and unlock its wondrous effects. | ||||||||
121 | Limbo | ◆ST DPT, AOE DPT, Poison Dependent ⌽ More [Poison] stacks ➤ Higher Skill 1 DMG. Can do well into 600% ST DMG at 3 stacks and Insight 1's DMG increase. ⌽ Insight 1, 3 and Ultimate let her inflict [Poison] on her own to proc Skill DMG and Insight 1. ⌽ Considered the best Carry in the game on release. ⌽ Likes teammates who can apply [Poison] and other debuffs for her (Sotheby, Kanjira, etc.) | |||||||||
122 | 9 | ||||||||||
123 | Uttu | ||||||||||
124 | 9 | Hopscotch For when you can't proc the one above. | |||||||||
125 | Raid | ||||||||||
126 | 6 | ||||||||||
127 | Rogue | ||||||||||
128 | ✦ ✦ ✦ ✦ ✦ ✦ | 8 | Portrait 0 Recommended | ||||||||
129 | Carry | Reality | Final Tier | ||||||||
130 | Jessica | 8 | |||||||||
131 | |||||||||||
132 | Character Perfomance | Psychubes & Portraits | |||||||||
133 | Tier | Explanation | His Bounden Duty For general use in stages of all lengths. | ||||||||
134 | Limbo | ◆ST DPT, AOE DPT, AP-Greedy ⌽ Skills grant and consume [Planet]s which increases the DMG and effects of other Skills. ⌽ Ultimate activates an extra Skill depending on the type and count of current [Planet]s. ⌽ DMG relies on Ultimate cycling, very AP-Greedy because of this. ⌽ Need to set up [Planet]s for Ultimate to reach DMG ceiling, but performs decently without. ⌽ Wants AP-Generous teammates (An-an Lee, Pickles, etc.) | |||||||||
135 | 8 | ||||||||||
136 | Uttu | ||||||||||
137 | 8 | Luxurious Leisure Needs a long time to setup, but very rewarding. Best for long fights. | |||||||||
138 | Raid | ||||||||||
139 | 8 | ||||||||||
140 | Rogue | ||||||||||
141 | ✦ ✦ ✦ ✦ ✦ ✦ | 8 | Portrait 0/1 Recommended | ||||||||
142 | Carry | Mental | Final Tier | ||||||||
143 | Kaalaa Baunaa | 8 | |||||||||
144 | |||||||||||
145 | Character Perfomance | Psychubes & Portraits | |||||||||
146 | Tier | Explanation | Long Night Talk Needs some time to setup, but very rewarding. Best for mid to long fights. | ||||||||
147 | Limbo | ◆ST DPT, AP-Greedy ⌽ Uses Skill 2 to buff her other skills and get a free extra Skill 1 next turn. ⌽ DMG relies on doing crit. Loses consistency once an attack doesn't crit. ⌽ Inflicts [Burn] with skills for extra DOT DMG and buff Ultimate crit DMG. ⌽ Squishy yet AP-Greedy. requires good healing to keep her alive while using minimum AP. ⌽ Synergy with Crit-oriented and AP-Generous teammates (Tooth Fairy, Pickles, etc.) | |||||||||
148 | 7 | ||||||||||
149 | Uttu | ||||||||||
150 | 8 | Luxurious Leisure Needs a long time to setup, but very rewarding. Second best for long fights. | |||||||||
151 | Raid | ||||||||||
152 | 9 | ||||||||||
153 | Rogue | ||||||||||
154 | ✦ ✦ ✦ ✦ ✦ ✦ | 8 | Portrait 0/3/5 Recommended | ||||||||
155 | Carry | Reality | Final Tier | ||||||||
156 | Spathodea | 7.9 | |||||||||
157 | |||||||||||
158 | Character Perfomance | Psychubes & Portraits | |||||||||
159 | Tier | Explanation | Luxurious Leisure Needs a long time to setup, but very rewarding. Best for mid to long fights. | ||||||||
160 | Limbo | ◆ST Burst DPT, Ultimate Cycle ⌽ Ultimate grants [Master Thief] which increases the DMG and effects of the next Skill. ⌽ She can quickly stack her [Established Plan] buff to increase her own Ultimate damage, which she cycles by proccing [Master Thief]. ⌽ At 6x [Established Plan] and her Ultimate DMG is incredible. She excells at long fights because of this. ⌽ Wants AP-Generous teammates (An-an Lee, Pickles, etc.) | |||||||||
161 | 8 | ||||||||||
162 | Uttu | ||||||||||
163 | 7 | His Bounden Duty For general use in very short fights. | |||||||||
164 | Raid | ||||||||||
165 | 8 | ||||||||||
166 | Rogue | ||||||||||
167 | ✦ ✦ ✦ ✦ ✦ ✦ | 8 | Portrait 0/2/5 Recommended | ||||||||
168 | Carry | Mental | Final Tier | ||||||||
169 | Melania | 7.8 | |||||||||
170 | |||||||||||
171 | Character Perfomance | Psychubes & Portraits | |||||||||
172 | Tier | Explanation | His Bounden Duty For general use in most cases. | ||||||||
173 | Limbo | ◆Deck-Based Buff, Ultimate Enhance ⌽ Passively grants all allies buffs depending on the dominant skill type in deck. ⌽ Increases team survivability and crit DMG with normal skills. ⌽ Ultimate gains additional power for each skill remaining in deck. ⌽ Great AFK buffer with occational very strong Ultimates. ⌽ Synergy with AP-greedy teammates (Melania, Spathodea, etc.) | |||||||||
174 | 8 | ||||||||||
175 | Uttu | ||||||||||
176 | 8 | Long Night Talk Needs a long time to setup, but very rewarding. Best for mid to long fights. | |||||||||
177 | Raid | ||||||||||
178 | 7 | ||||||||||
179 | Rogue | ||||||||||
180 | ✦ ✦ ✦ ✦ ✦ | 8 | Portrait 1/3/5 Recommended | ||||||||
181 | Utility | Mental | Final Tier | ||||||||
182 | Lorelei* [CN 1.9] | 7.7 | |||||||||
183 | |||||||||||
184 | Character Perfomance | Psychubes & Portraits | |||||||||
185 | Tier | Explanation | The Unbearable Lightness General best. Requires some stacking but shouldn't cause problems. | ||||||||
186 | Limbo | ◆Shielding, Counter, AOE DPT, HP Burn ⌽ When inflicting [Burn], gain the same amount of [Burn] and lose hp based on the [Burn] on self (Does not drop below 15% max hp by this effect). ⌽ Skill 2 gives special shield that scales with his own [Burn] count to the whole team. With enough [burn] this shield becomes very thick. ⌽ For each ally hit while under this special shield, Joe ripostes and hits all enemies. This counter hits harder the less hp he has. ⌽ Very strong when faced with multiple enemies with multiple AP and AoE attacks, but requires a strong sustain to keep him alive under such scenarios. | |||||||||
187 | 9 | ||||||||||
188 | Uttu | ||||||||||
189 | 7 | Knock on the Door Gives better crit rate. 5% worse than the one above. Use this to save some polarizations. | |||||||||
190 | Raid | ||||||||||
191 | 6 | ||||||||||
192 | Rogue | ||||||||||
193 | ✦ ✦ ✦ ✦ ✦ ✦ | 8 | Portrait 0/1/2/5 Recommended | ||||||||
194 | Utility | Reality | Final Tier | ||||||||
195 | Joe* [CN 2.0] | 7.7 | |||||||||
196 | |||||||||||
197 | Character Perfomance | Psychubes & Portraits | |||||||||
198 | Tier | Explanation | Brave New World Best for when serving as debuffer in team, with seldom skill use. | ||||||||
199 | Limbo | ◆Reality Debuff, Crowd-Control ⌽ Can inflict AOE -Reality DEF, +DMG Taken and ST [Seal] or -moxie using Skills and Ultimate. ⌽ Best Reality DMG support in game. ⌽ Gains various DMG and DEF bonuses against debuffed targets with Insights. ⌽ Deals deceptively high AOE and ST DMG with Skill 1 and Ultimate respectively. ⌽ Pairs well with Reality DMG teammates (Jessica, Lilya, Centurion). | |||||||||
200 | 8 | ||||||||||
201 | Uttu | ||||||||||
202 | 7 | Luxurious Leisure When using more AP as sub dps, in long fights especially. | |||||||||
203 | Raid | ||||||||||
204 | 7 | ||||||||||
205 | Rogue | ||||||||||
206 | ✦ ✦ ✦ ✦ ✦ | 8 | Portrait 0/2/5 Recommended | ||||||||
207 | Utility | Reality | Final Tier | ||||||||
208 | Bkornblume | 7.6 | |||||||||
209 | |||||||||||
210 | Character Perfomance | Psychubes & Portraits | |||||||||
211 | Tier | Explanation | Balance, Please Unmatched BIS. | ||||||||
212 | Limbo | ◆AOE DPT, ST DPT, Snowball ⌽ Ultimate-kills apply the [Rousing Morale] DMG Buff to self and allies. ⌽ Extremely greedy Carry due to [Rousing Morale]'s kill condition. ⌽ Can spam Ultimate due to Skills gaining bonus Moxie. ⌽ Excels in stages with multiple enemies or waves that allow him to stack his Ultimate. ⌽ Synergy with +DMG Done teammates (An-an Lee, Sonetto, Pickles, etc.) | |||||||||
213 | 8 | ||||||||||
214 | Uttu | ||||||||||
215 | 8 | Hopscotch Best for stages with a lot of enemies to stack its effects. | |||||||||
216 | Raid | ||||||||||
217 | 7 | ||||||||||
218 | Rogue | ||||||||||
219 | ✦ ✦ ✦ ✦ ✦ ✦ | 7 | Portrait 0/1 Recommended | ||||||||
220 | Carry | Reality | Final Tier | ||||||||
221 | A Knight | 7.5 | |||||||||
222 | |||||||||||
223 | Character Perfomance | Psychubes & Portraits | |||||||||
224 | Tier | Explanation | Hopscotch Best for stages with a lot of enemies to stack its effects. | ||||||||
225 | Limbo | ◆AOE DPT, ST DPT, Self-Sustain ⌽ Higher Moxie ➤ Higher DMG; can forgo Ultimate for high ST DMG. ⌽ High self-sustain with Insight 3 healing and [Weakness]; can forgo ST DMG to spam Ultimate. ⌽ Has very high DMG ceiling via Insight and Portrait 5 upgrades. ⌽ Consistently high DMG and utility at early, mid, and late game. ⌽ Amazing Carry for new players. | |||||||||
226 | 8 | ||||||||||
227 | Uttu | ||||||||||
228 | 8 | His Bounden Duty For general use in most cases. | |||||||||
229 | Raid | ||||||||||
230 | 6 | ||||||||||
231 | Rogue | ||||||||||
232 | ✦ ✦ ✦ ✦ ✦ ✦ | 8 | Portrait 0/1 Recommended | ||||||||
233 | Carry | Reality | Final Tier | ||||||||
234 | Centurion | 7.5 | |||||||||
235 | |||||||||||
236 | Character Perfomance | Psychubes & Portraits | |||||||||
237 | Tier | Explanation | Same Old Story All-round BIS. | ||||||||
238 | Limbo | ◆Array, Reality DMG Bonus, Cycle-Based ⌽ Inflicts [Shape of Bones] with Skill 1 and Insight 3 passive that decreases reality DEF and makes enemies take extra genesis DMG when attacked. ⌽ Gains [Eureka] with Skill 2 and Ultimate. Consumes [Eureka] to attack all enemies with [Shape of Bones]. ⌽ Ultimate generates an Array that buffs team DMG, especially reality DMG. ⌽ Synergy with reality DMG teammates (Jessica, Spathodea, etc.) | |||||||||
239 | 7 | ||||||||||
240 | Uttu | ||||||||||
241 | 7 | Blasphemer of Night Find another teammate with [Neg Status] to proc this. | |||||||||
242 | Raid | ||||||||||
243 | 8 | ||||||||||
244 | Rogue | ||||||||||
245 | ✦ ✦ ✦ ✦ ✦ ✦ | 8 | Portrait 0/1/3/5 Recommended | ||||||||
246 | Utility | Reality | Final Tier | ||||||||
247 | Getian | 7.5 | |||||||||
248 | |||||||||||
249 | Character Perfomance | Psychubes & Portraits | |||||||||
250 | Tier | Explanation | Brave New World Fits her kit's playstyle very well. Usable in most cases. | ||||||||
251 | Limbo | ◆Card-Star Up, DMG Buff, "Easy lah~" ⌽ Stance swaps every round (Tank↔DMG) ⌽ Upon entering DMG Stance and after using Ultimate, grants her own rightmost card +1 star. ⌽ Can deal very decent damage using few AP due to frequent use of high star skill 1. ⌽ Skill 2 grants allies +DMG Done and -DMG Taken (like Sonetto's buff). ⌽ Synergy with AP-greedy teammates (Melania, Spathodea, etc.) | |||||||||
252 | 8 | ||||||||||
253 | Uttu | ||||||||||
254 | 7 | Long Night Talk Needs a long time to setup, but very rewarding. Best for mid to long fights. | |||||||||
255 | Raid | ||||||||||
256 | 7 | ||||||||||
257 | Rogue | ||||||||||
258 | ✦ ✦ ✦ ✦ ✦ ✦ | 7 | Portrait 0 Recommended | ||||||||
259 | Utility | Reality | Final Tier | ||||||||
260 | An-an Lee | 7.4 | |||||||||
261 | |||||||||||
262 | Character Perfomance | Psychubes & Portraits | |||||||||
263 | Tier | Explanation | Long Night Talk Needs some time to setup, but very rewarding. Best for mid to long fights. | ||||||||
264 | Limbo | ◆Array, AOE DPT, HP Burning ⌽ Her skills consume hp of herself as well as allies. ⌽ Strengthens her attacks and buffs when allies lose hp or according to allies' hp lost. ⌽ Has high potential but will require the team to be on the brink of death. ⌽ Extremely squishy, needs good healing and/or shielding to keep alive. ⌽ Synergy with hp burning teammates (Ezra, Eternity, Pavia, etc.) | |||||||||
265 | 8 | ||||||||||
266 | Uttu | ||||||||||
267 | 7 | Knock on the Door For short fights, focusing on DMG from Ultimate. | |||||||||
268 | Raid | ||||||||||
269 | 6 | ||||||||||
270 | Rogue | ||||||||||
271 | ✦ ✦ ✦ ✦ ✦ ✦ | 8 | Portrait 0/1/2/5 Recommended | ||||||||
272 | Utility | Reality | Final Tier | ||||||||
273 | Semmelweis* [CN 1.9] | 7.3 | |||||||||
274 | |||||||||||
275 | Character Perfomance | Psychubes & Portraits | |||||||||
276 | Tier | Explanation | Hopscotch For when used as carry in most fights with multiple enemies. | ||||||||
277 | Limbo | ◆Crowd-Control, AOE DPT ⌽ Revolves around inflicting [Petrify] with Skill 1 and Ultimate. ⌽ Supports Plant teams at Insight 3 with [Circle of Life] applying various buffs and also proccing her own Insight 1 for +DMG Dealt. ⌽ Excels in stages where the enemies can be petrified, struggles when they cannot. ⌽ Synergy with plant teammates, particularly Satsuki's [Rigidity] for additional Crowd-Control. | |||||||||
278 | 8 | ||||||||||
279 | Uttu | ||||||||||
280 | 7 | Her Second Life For when used as support for control and increased survivability. | |||||||||
281 | Raid | ||||||||||
282 | 5 | ||||||||||
283 | Rogue | ||||||||||
284 | ✦ ✦ ✦ ✦ ✦ ✦ | 9 | Portrait 0/1 Recommended | ||||||||
285 | Carry | Mental | Final Tier | ||||||||
286 | Druvis III | 7.3 | |||||||||
287 | |||||||||||
288 | Character Perfomance | Psychubes & Portraits | |||||||||
289 | Tier | Explanation | Silent and Adoring Best in short fights, as well as any stage where she's in a team with Jiu Niiangzi. | ||||||||
290 | Limbo | ◆AOE DPT, Extra Action, Crit-Rate Dependent ⌽ Accumulates [Eureka] for every skill used or allies' extra action to trigger an extra attack. ⌽ Ultimate provides +ATK buff for all allies and gains [Eureka]. ⌽ A large portion of her damage is Genesis DMG, effective against enemies with high defense or DMG taken reduction. ⌽ Extremely squishy, needs a good healer to keep her alive. ⌽ Wants Crit-Rate Up teammates or teammates with extra action (Lilya, Tooth Fairy, etc.) | |||||||||
291 | 7 | ||||||||||
292 | Uttu | ||||||||||
293 | 7 | Long Night Talk Needs a long time to setup, but rewarding. Best for long fights. | |||||||||
294 | Raid | ||||||||||
295 | 7 | ||||||||||
296 | Rogue | ||||||||||
297 | ✦ ✦ ✦ ✦ ✦ ✦ | 8 | Portrait 2/4/5 Recommended | ||||||||
298 | Carry | Mental | Final Tier | ||||||||
299 | 37 | 7.2 | |||||||||
300 | |||||||||||
301 | Character Perfomance | Psychubes & Portraits | |||||||||
302 | Tier | Explanation | For Rehabilitation Use normal skills after Ultimates to setup. Great for long fights. | ||||||||
303 | Limbo | ◆ST DPT, AOE DPT, Dispel ⌽ Has incredibly high consistent ST DMG with lenient skill requirements for extra DMG. ⌽ Ultimate becomes an AOE DMG nuke at higher Portrait upgrades. ⌽ The only 5✦ carry that actually slays. ⌽ Insight 3 passive activates as buff and will replace lesser buffs of the same type, so she wants buff support teammates without +DMG buff (Baby Blue, Diggers, etc.) | |||||||||
304 | 8 | ||||||||||
305 | Uttu | ||||||||||
306 | 7 | His Bounden Duty For general use in most cases. | |||||||||
307 | Raid | ||||||||||
308 | 6 | ||||||||||
309 | Rogue | ||||||||||
310 | ✦ ✦ ✦ ✦ ✦ | 7 | Portrait 3/5 Recommended | ||||||||
311 | Carry | Mental | Final Tier | ||||||||
312 | Charlie | 7.1 | |||||||||
313 | |||||||||||
314 | Character Perfomance | Psychubes & Portraits | |||||||||
315 | Tier | Explanation | That Inquisitive Dear Best for healing. | ||||||||
316 | Limbo | ◆AOE Healing, DEF Buff ⌽ Best dedicated healer in the game when challenging hard stages. ⌽ Skill 2 consistently AOE Heals and applies [Sturdiness] for extra DMG reduction. ⌽ Ultimate inflicts ST [Daze] ⌽ Ultimate refunds +1 Moxie after use. ⌽ Synergy with squishy teammates (Lilya, Melania, etc.) | |||||||||
317 | 7 | ||||||||||
318 | Uttu | ||||||||||
319 | 7 | Beyond Wonderland Just use the one above, really. | |||||||||
320 | Raid | ||||||||||
321 | 7 | ||||||||||
322 | Rogue | ||||||||||
323 | ✦ ✦ ✦ ✦ ✦ ✦ | 7 | Portrait 0 Recommended | ||||||||
324 | Sustain | Mental | Final Tier | ||||||||
325 | Medicine Pocket | 7 | |||||||||
326 | |||||||||||
327 | Character Perfomance | Psychubes & Portraits | |||||||||
328 | Tier | Explanation | The Carat of a Heart For when she's in a team with a not-so-AP-Greedy carry. | ||||||||
329 | Limbo | ◆Dodge, Crit-Rate Dependent, AP-Generous ⌽ Great defensive Ultimate that applies [Riot and Roll] to all allies, which applies dodge to all non-Ultimate attacks for 1 turn. ⌽ Only has to act every other round to proc [Restless Heart] for her increased Crit Rate. ⌽ While deceptively powerful, her effects don't see much use early game ⌽ Synergy with Crit-oriented teammates (Lilya, Voyager, Tooth Fairy, etc.) | |||||||||
330 | 7 | ||||||||||
331 | Uttu | ||||||||||
332 | 7 | Brave New World For when she's in a team with an AP-Greedy carry. | |||||||||
333 | Raid | ||||||||||
334 | 6 | ||||||||||
335 | Rogue | ||||||||||
336 | ✦ ✦ ✦ ✦ ✦ ✦ | 8 | Portrait 0/1 Recommended | ||||||||
337 | Utility | Mental | Final Tier | ||||||||
338 | Regulus | 6.9 | |||||||||
339 | |||||||||||
340 | Character Perfomance | Psychubes & Portraits | |||||||||
341 | Tier | Explanation | Her Second Life Best for when she's doing her job, more sustain and more utility. | ||||||||
342 | Limbo | ◆Immortality, DMG Buff, AP Greedy ⌽ Ultimate applies [Prayer], granting allies protection from lethal DMG, while granting +DMG Dealt as well. [Prayer] can only have one stack, any extra stacks become heals instead. ⌽ Has some niche ST [Stats Up] and [Status Pos] dispel on her Skill 2. ⌽ Used almost exclusively for her Ultimate, very AP hungry. ⌽ Wants Carries and Supports that can facilitate her (Regulus, Jiu Niangzi, Centurion, etc.) | |||||||||
343 | 6 | ||||||||||
344 | Uttu | ||||||||||
345 | 6 | His Bounden Duty If you want her to do DMG maybe. | |||||||||
346 | Raid | ||||||||||
347 | 8 | ||||||||||
348 | Rogue | ||||||||||
349 | ✦ ✦ ✦ ✦ ✦ | 8 | Portrait 1/5 Recommended | ||||||||
350 | Utility | Mental | Final Tier | ||||||||
351 | Necrologist | 6.9 | |||||||||
352 | |||||||||||
353 | Character Perfomance | Psychubes & Portraits | |||||||||
354 | Tier | Explanation | The Fighter's Best Wishes Best for shielding, tanking, and damaging. | ||||||||
355 | Limbo | ◆Delayed Buff, Moxie/Eureka Generation ⌽ A large portion of his damage is Genesis DMG, effective against enemies with high defense. ⌽ When using skills, plant mushrooms that mature to give buffs after 3 turns. ⌽ Using Ultimate accumulates [Eureka] and gives Moxie & [Eureka] to his teammates. ⌽ Consumes [Eureka] to gain Moxie or speed up growth of mushrooms. ⌽ Wants teammates with high crit rate and little AP consumption (Regulus, Tooth Fairy, etc.) | |||||||||
356 | 6 | ||||||||||
357 | Uttu | ||||||||||
358 | 7 | Beyond Wonderland Also a very good choice. | |||||||||
359 | Raid | ||||||||||
360 | 8 | ||||||||||
361 | Rogue | ||||||||||
362 | ✦ ✦ ✦ ✦ ✦ ✦ | 7 | Portrait 0/2/5 Recommended | ||||||||
363 | Sustain | Mental | Final Tier | ||||||||
364 | Ezra Theodore | 6.9 | |||||||||
365 | |||||||||||
366 | Character Perfomance | Psychubes & Portraits | |||||||||
367 | Tier | Explanation | Beyond Wonderland Best shields. | ||||||||
368 | Limbo | ◆ST Heal, Immunity ⌽ Flexiable ST healing on Skill 2 that also provides [Sturdiness]. ⌽ Inflicts -DMG Dealt by using rank 2/3 Skill 1. ⌽ Ultimate provides team shielding and one turn of [Immunity]. Also gains [Flow]. ⌽ Consumes [Flow] to gain Moxie and upgrade her own cards. ⌽ Works well when one certain teammate is very squishy (37, Charlie, Regulus, etc.) | |||||||||
369 | 7 | ||||||||||
370 | Uttu | ||||||||||
371 | 6 | That Inquisitive Dear Best heals. | |||||||||
372 | Raid | ||||||||||
373 | 7 | ||||||||||
374 | Rogue | ||||||||||
375 | ✦ ✦ ✦ ✦ ✦ | 7 | Portrait 0/4 Recommended | ||||||||
376 | Sustain | Mental | Final Tier | ||||||||
377 | Yenisei | 6.8 | |||||||||
378 | |||||||||||
379 | Character Perfomance | Psychubes & Portraits | |||||||||
380 | Tier | Explanation | Luxurious Leisure Needs a long time to setup, but very rewarding. Best for mid to long fights. | ||||||||
381 | Limbo | ◆Dispeller, DMG Buff, AP-Generous ⌽ Only has to act every other round to proc [Clarification of Proposition], which enhances his next Skill and grants him Moxie +1. ⌽ Ultimate provides +DMG Dealt for up to 3 rounds if used under [Clarification of Proposition]. ⌽ Skill 2 can semi-consistently AOE Dispel. ⌽ Synergy with AP-Greedy teammates (Melania, A Knight, Kaalaa Baunaa, etc.) | |||||||||
382 | 7 | ||||||||||
383 | Uttu | ||||||||||
384 | 7 | His Bounden Duty For general use in most cases. | |||||||||
385 | Raid | ||||||||||
386 | 7 | ||||||||||
387 | Rogue | ||||||||||
388 | ✦ ✦ ✦ ✦ ✦ ✦ | 6 | Portrait 0/2 Recommended | ||||||||
389 | Utility | Mental | Final Tier | ||||||||
390 | Pickles | 6.8 | |||||||||
391 | |||||||||||
392 | Character Perfomance | Psychubes & Portraits | |||||||||
393 | Tier | Explanation | His Bounden Duty Best in most cases where she's mainly used for the counter skill. | ||||||||
394 | Limbo | ◆Crowd-Control, Crit-Rate Up, DMG Reflect, DEF Buff ⌽ Access to strong debuffs like -Crit Resist, [Silence] and [Seal]. ⌽ Makes her team tanky while providing -DMG Taken and DMG Reflection with Skill 2. ⌽ Ultimate deals relatively high DMG when certain conditions are met. ⌽ Makes it very hard for the enemies to use Ultimate with her own Ultimate and passives. ⌽ Synergy with Crit-oriented and squishy teammates. | |||||||||
395 | 7 | ||||||||||
396 | Uttu | ||||||||||
397 | 7 | Luxurious Leisure Needs a long time to setup, but very rewarding. Good for mid to long fights, and best when she can proc her Ultimate extra DMG. | |||||||||
398 | Raid | ||||||||||
399 | 6 | ||||||||||
400 | Rogue | ||||||||||
401 | ✦ ✦ ✦ ✦ ✦ ✦ | 7 | Portrait 0/5 Recommended | ||||||||
402 | Utility | Mental | Final Tier | ||||||||
403 | Voyager | 6.7 | |||||||||
404 | |||||||||||
405 | Character Perfomance | Psychubes & Portraits | |||||||||
406 | Tier | Explanation | That Inquisitive Dear For healing. | ||||||||
407 | Limbo | ◆AOE HoT, Lineup-Based Buffs ⌽ His skills, while doing DMG and providing healing, grants offensive buffs to himself and allies in front of him, and defensive buffs to himself and allies behind him. ⌽ Passively grants DMG bonus to those in front and DMG heal to those behind. ⌽ Gain ATK bonus for each ally in front of him, and DMG taken reduction for each ally behind him. ⌽ His placement in the team lineup should be adjusted to be in front when defense is needed and behind when offense is needed. | |||||||||
408 | 7 | ||||||||||
409 | Uttu | ||||||||||
410 | 6 | His Bounden Duty For DMG dealing. | |||||||||
411 | Raid | ||||||||||
412 | 7 | ||||||||||
413 | Rogue | ||||||||||
414 | ✦ ✦ ✦ ✦ ✦ | 6 | Portrait 0/2/5 Recommended | ||||||||
415 | Sustain | Mental | Final Tier | ||||||||
416 | Avgust* [CN 1.8] | 6.6 | |||||||||
417 | |||||||||||
418 | Character Perfomance | Psychubes & Portraits | |||||||||
419 | Tier | Explanation | That Inquisitive Dear For normal healing. | ||||||||
420 | Limbo | ◆AOE Healing, DEF Buff, DMG Reflect ⌽ Kit revolves around applying [Balloon of Innocence] for -DMG Taken/healing and [Party Balloon] for DMG reflect. ⌽ Most of her DMG comes from [Party Balloon]; relies partly on Ultimate to distribute her buffs. ⌽ Flexible defensive support that pairs well with a variety of Arcanists (Eternity, New Babel, etc.) ⌽ Requires minimal investment for good team healing & survivability. | |||||||||
421 | 7 | ||||||||||
422 | Uttu | ||||||||||
423 | 6 | Take the Hard Journey For "OMG I'm about to die!" healing. | |||||||||
424 | Raid | ||||||||||
425 | 6 | ||||||||||
426 | Rogue | ||||||||||
427 | ✦ ✦ ✦ ✦ ✦ | 7 | Portrait 0/3 Recommended | ||||||||
428 | Sustain | Reality | Final Tier | ||||||||
429 | Balloon Party | 6.6 | |||||||||
430 | |||||||||||
431 | Character Perfomance | Psychubes & Portraits | |||||||||
432 | Tier | Explanation | Brave New World Best with no amplifications and no portraits. | ||||||||
433 | Limbo | ◆DEF Debuff, Splash ST DPT ⌽ Universal support using Skill 2 to inflict both -Reality & Mental DEF along with +DMG Taken. ⌽ Stores Moxie with Skill 1 & every 2 turns, allowing him to multi-ult once Ultimate is available. ⌽ Ultimate is an ST nuke with splash DMG, balancing ST DMG & AOE DMG. ⌽ Can proc his own Insight 1 for +DMG Dealt with his own Skill 2. ⌽ Pairs well with most carries & healers. | |||||||||
434 | 7 | ||||||||||
435 | Uttu | ||||||||||
436 | 6 | The Carat of a Heart Best with high amplifications or high portraits. | |||||||||
437 | Raid | ||||||||||
438 | 6 | ||||||||||
439 | Rogue | ||||||||||
440 | ✦ ✦ ✦ ✦ ✦ ✦ | 6 | Portrait 0/2/5 Recommended | ||||||||
441 | Utility | Reality | Final Tier | ||||||||
442 | Shamane | 6.4 | |||||||||
443 | |||||||||||
444 | Character Perfomance | Psychubes & Portraits | |||||||||
445 | Tier | Explanation | Blasphemer of Night She can proc its great effects with her Insight passive. | ||||||||
446 | Limbo | ◆ST DPT, AOE DPT, ATK Debuff ⌽ Similar to Bkornblume in becoming stronger against enemies that are debuffed. ⌽ Relies on her Ultimate or Insights to trigger her own debuffs ➤ lacks consistency. ⌽ Reduces her own DMG taken through her [Enchanted] debuff. ⌽ Performs decently with debuff oriented teammates (Bkornblume, Sotheby, etc.) | |||||||||
447 | 6 | ||||||||||
448 | Uttu | ||||||||||
449 | 6 | Hopscotch Against swarms maybe. | |||||||||
450 | Raid | ||||||||||
451 | 6 | ||||||||||
452 | Rogue | ||||||||||
453 | ✦ ✦ ✦ ✦ ✦ | 7 | Portrait 1/5 Recommended | ||||||||
454 | Carry | Reality | Final Tier | ||||||||
455 | Sweetheart | 6.2 | |||||||||
456 | |||||||||||
457 | Character Perfomance | Psychubes & Portraits | |||||||||
458 | Tier | Explanation | For Rehabilitation Best in short to average length fights. Use Skill 1 after Ultimate in the same turn to setup. | ||||||||
459 | Limbo | ◆ST DPT, Crit-Rate Dependent ⌽ Theoretically high DMG once invested for maximum possible Crit-Rate. ⌽ Requires at least Insight 2 to do competitive DMG. Mediocre performance before that. ⌽ It would seem that Bluepoch is keen on limiting crit performance in the endgame. Her damage potential is greatly reduced and she performs worse than many other carries. ⌽ Wants Crit-Rate Up teammates (Voyager, Tooth Fairy, etc.) | |||||||||
460 | 7 | ||||||||||
461 | Uttu | ||||||||||
462 | 6 | Outside the City Better in very long fights due to the need to setup with the use of Skill 1. | |||||||||
463 | Raid | ||||||||||
464 | 6 | ||||||||||
465 | Rogue | ||||||||||
466 | ✦ ✦ ✦ ✦ ✦ ✦ | 5 | Portrait 0 Recommended | ||||||||
467 | Carry | Reality | Final Tier | ||||||||
468 | Lilya | 6.2 | |||||||||
469 | |||||||||||
470 | Character Perfomance | Psychubes & Portraits | |||||||||
471 | Tier | Explanation | Her Second Life Best for when she's doing her job, more sustain and more utility. | ||||||||
472 | Limbo | ◆DMG Buff, Crowd-Control ⌽ Can apply consistent +DMG Dealt and -DMG Taken (and extra Penetration Rate for herself) with Skill 2. ⌽ The [Disarm] on Skill 1 makes opponents with a lot of DMG easy to handle. ⌽ Using her own buffs, her Ultimate can hit extremely hard even in late game. ⌽ Flexible (and free!) unit that can find herself in a lot of different teams. | |||||||||
473 | 7 | ||||||||||
474 | Uttu | ||||||||||
475 | 6 | His Bounden Duty If you want her to do DMG maybe. | |||||||||
476 | Raid | ||||||||||
477 | 5 | ||||||||||
478 | Rogue | ||||||||||
479 | ✦ ✦ ✦ ✦ ✦ | 6 | Portrait 5 Recommended | ||||||||
480 | Utility | Reality | Final Tier | ||||||||
481 | Sonetto | 6.1 | |||||||||
482 | |||||||||||
483 | Character Perfomance | Psychubes & Portraits | |||||||||
484 | Tier | Explanation | That Inquisitive Dear Best for healing. | ||||||||
485 | Limbo | ◆AOE DoT, AOE HoT, AP-Greedy ⌽ Inflicts [Poison] with Skill 1 and applies [Cure] with Skill 2. Kit revolves around tick effects. ⌽ Ultimate procs all [Poison] and [Cure] stacks to activate immediately which is good for burst damage and healing once [Poison] and [Cure] are stacked up. ⌽ Can be either greedy or generous with AP depending on her given role in the team. ⌽ Wants AP-Generous teammates for DOT; Synergy with "Blasphemer" using [Poison] stacks. | |||||||||
486 | 6 | ||||||||||
487 | Uttu | ||||||||||
488 | 6 | Her Second Life Strikes a balance between [Poison] genesis DMG and decent healing. | |||||||||
489 | Raid | ||||||||||
490 | 6 | ||||||||||
491 | Rogue | ||||||||||
492 | ✦ ✦ ✦ ✦ ✦ ✦ | 5 | Portrait 0/1 Recommended | ||||||||
493 | Sustain | Reality | Final Tier | ||||||||
494 | Sotheby | 5.8 | |||||||||
495 | |||||||||||
496 | Character Perfomance | Psychubes & Portraits | |||||||||
497 | Tier | Explanation | Thunderous Applause For consistent crit. | ||||||||
498 | Limbo | ◆ST DPT, AOE DPT, Crit-Based ⌽ Most of her kit has innate increased Crit Rate but Insights require the use of her Ultimate to gain additional Crit buffs, causing her to come online later into the fight. ⌽ Has relatively high ST DMG mods on her Skills with innate increased Crit DMG. ⌽ Can help generate Crits for herself with semi-consistent ST [Confusion]. ⌽ Wants teammates similar to Lilya (Voyager, Tooth Fairy, Regulus, etc.) | |||||||||
499 | 6 | ||||||||||
500 | Uttu | ||||||||||
501 | 6 | His Bounden Duty For general use but inconsistent crit. | |||||||||
502 | Raid | ||||||||||
503 | 5 | ||||||||||
504 | Rogue | ||||||||||
505 | ✦ ✦ ✦ ✦ ✦ | 6 | Portrait 0/5 Recommended | ||||||||
506 | Carry | Reality | Final Tier | ||||||||
507 | Blonney | 5.7 | |||||||||
508 | |||||||||||
509 | Character Perfomance | Psychubes & Portraits | |||||||||
510 | Tier | Explanation | Hopscotch Multi-target solo. | ||||||||
511 | Limbo | ◆AOE DPT, ST DPT, Self-Sustain ⌽ [Blood of Longevity/Immortality] and Ultimate healing makes her extremely hard to kill. ⌽ Immune to several annoying statuses like [Poison], [Corrode] and [Bleed]. Also immune to [Stats Down] at Insight 3. ⌽ Can solo most early to mid game content when ran without teammates but may take too long. ⌽ Wants AP-Generous teammates (Pickles, An-an Lee, etc.) | |||||||||
512 | 7 | ||||||||||
513 | Uttu | ||||||||||
514 | 6 | Brave New World Single-target solo. | |||||||||
515 | Raid | ||||||||||
516 | 4 | ||||||||||
517 | Rogue | ||||||||||
518 | ✦ ✦ ✦ ✦ ✦ ✦ | 5 | Portrait 0/1 Recommended | ||||||||
519 | Carry | Reality | Final Tier | ||||||||
520 | Eternity | 5.6 | |||||||||
521 | |||||||||||
522 | Character Perfomance | Psychubes & Portraits | |||||||||
523 | Tier | Explanation | His Bounden Duty For general use in most cases. | ||||||||
524 | Limbo | ◆ST Debuff, Turn-Based ⌽ Inflicts various debuffs based on present turn count. ⌽ Skills are powerful when used on the right turns (requires Skill prep). ⌽ Can inflict semi-consistent 2 stacks [Poison] to proc "Blasphemer" that becomes consistent on Portrait 1. ⌽ Synergy with Crit-oriented or [Poison] relative teammates (Jessica, Regulus, etc.) | |||||||||
525 | 5 | ||||||||||
526 | Uttu | ||||||||||
527 | 6 | Blasphemer of Night Find another teammate with [Neg Status] to proc this. | |||||||||
528 | Raid | ||||||||||
529 | 5 | ||||||||||
530 | Rogue | ||||||||||
531 | ✦ ✦ ✦ ✦ ✦ | 6 | Portrait 1 Recommended | ||||||||
532 | Utility | Mental | Final Tier | ||||||||
533 | Kanjira | 5.4 | |||||||||
534 | |||||||||||
535 | Character Perfomance | Psychubes & Portraits | |||||||||
536 | Tier | Explanation | Approaching Rain Increases DMG dealt with Ultimate, as well as the ability to tank more DMG. | ||||||||
537 | Limbo | ◆Reality DEF, Taunt, Counter ⌽ Strong defenses with [Guarding Instinct] at Insight 1 and [Shield] from Skill 2. ⌽ DMG relies on enemies attacking her during her Ultimate [Taunt] and [Fanged Partner] effects and on Portraits to increase [Fanged Partner] DMG. ⌽ Skills/Ultimate rely on Reality DEF; she doesn't cover Mental DMG as well. ⌽ Strongest shielder in the game but only offers powerful defensive tools. | |||||||||
538 | 5 | ||||||||||
539 | Uttu | ||||||||||
540 | 7 | Silent and Adoring For DMG dealing with Ultimate, an inferior substitute of the one above. | |||||||||
541 | Raid | ||||||||||
542 | 5 | ||||||||||
543 | Rogue | ||||||||||
544 | ✦ ✦ ✦ ✦ ✦ ✦ | 5 | Portrait 0 Recommended | ||||||||
545 | Sustain | Reality | Final Tier | ||||||||
546 | Ms. NewBabel | 5.3 | |||||||||
547 | |||||||||||
548 | Character Perfomance | Psychubes & Portraits | |||||||||
549 | Tier | Explanation | His Bounden Duty For general use in most cases. | ||||||||
550 | Limbo | ◆AOE DPT, Petrify ⌽ Kit revolves around inflicting [Rigidity] and stacking it up to inflict [Petrify]. ⌽ Can extend the duration of [Petrify] and her DPM makes her a great offensive partner for Druvis III in Plant teams. ⌽ High reliance on being able to [Petrify]. | |||||||||
551 | 6 | ||||||||||
552 | Uttu | ||||||||||
553 | 5 | Blasphemer of Night Find another teammate with [Neg Status] to proc this. | |||||||||
554 | Raid | ||||||||||
555 | 4 | ||||||||||
556 | Rogue | ||||||||||
557 | ✦ ✦ ✦ ✦ ✦ | 6 | Portrait 0/5 Recommended | ||||||||
558 | Carry | Mental | Final Tier | ||||||||
559 | Satsuki | 5.3 | |||||||||
560 | |||||||||||
561 | Character Perfomance | Psychubes & Portraits | |||||||||
562 | Tier | Explanation | His Bounden Duty Strikes a balance between decent DMG and good shielding. | ||||||||
563 | Limbo | ◆ST DMG, Crit-Based ⌽ High-consistency application of [Shield], -DMG Dealt that improves with Insights. Excellent Slot 4 unit to cover accidents. ⌽ Good for Reality DMG teams with [Diamond Bullet]. ⌽ Mostly a defensive unit doesn't provide a whole lot in terms of offense. ⌽ Slots into pretty much every team as a 4th unit. | |||||||||
564 | 6 | ||||||||||
565 | Uttu | ||||||||||
566 | 5 | Brave New World Just use the one above, really. | |||||||||
567 | Raid | ||||||||||
568 | 4 | ||||||||||
569 | Rogue | ||||||||||
570 | ✦ ✦ ✦ ✦ ✦ | 5 | Portrait 0/4 Recommended | ||||||||
571 | Sustain | Reality | Final Tier | ||||||||
572 | Tennant | 5.1 | |||||||||
573 | |||||||||||
574 | Character Perfomance | Psychubes & Portraits | |||||||||
575 | Tier | Explanation | His Bounden Duty For general use in most cases. | ||||||||
576 | Limbo | ◆Dispel, ST DPT ⌽ Strong ST attacks when the enemy does not have buffs. ⌽ Can ST dispel using Skill 1 but struggles with multiple enemies. ⌽ Skill DMG becomes competitive at at higher star levels. ⌽ Ultimate does decent AOE DMG and increases Mental DMG Taken on enemies. ⌽ Does relatively well without special requirements of teammates on stages that need dispelling. | |||||||||
577 | 5 | ||||||||||
578 | Uttu | ||||||||||
579 | 5 | Hopscotch Against swarms maybe. | |||||||||
580 | Raid | ||||||||||
581 | 5 | ||||||||||
582 | Rogue | ||||||||||
583 | ✦ ✦ ✦ ✦ ✦ | 5 | Portrait 0/5 Recommended | ||||||||
584 | Utility | Mental | Final Tier | ||||||||
585 | Horropedia | 5 | |||||||||
586 | |||||||||||
587 | Character Perfomance | Psychubes & Portraits | |||||||||
588 | Tier | Explanation | His Bounden Duty For general use in most cases. | ||||||||
589 | Limbo | ◆ST DMG, Crit-Based ⌽ Five star version of Lilya. High ST DPT using her Ultimate's high DMG mod and innate increased Crit Rate. ⌽ Can inflict [Confusion] for herself and increases her Crit Rate with Insights. ⌽ Cannot trigger her own Insights, needs a lot of help from teammates. ⌽ Improves with Portraits but her Portraits are unavailable due to her not being in the gacha pool. | |||||||||
590 | 5 | ||||||||||
591 | Uttu | ||||||||||
592 | 4 | Hopscotch Against swarms maybe. | |||||||||
593 | Raid | ||||||||||
594 | 5 | ||||||||||
595 | Rogue | ||||||||||
596 | ✦ ✦ ✦ ✦ ✦ | 5 | Portrait 0 Recommended | ||||||||
597 | Carry | Mental | Final Tier | ||||||||
598 | Matilda | 4.8 | |||||||||
599 | |||||||||||
600 | Character Perfomance | Psychubes & Portraits | |||||||||
601 | Tier | Explanation | Her Second Life Best for when she's doing her job, more sustain and more utility. | ||||||||
602 | Limbo | ◆Beast Bonus, DMG Buff, Counter ⌽ Gains DMG buff when using Skill 2 to counter. ⌽ Ultimate gives DMG buff to all allies, and gives extra to those of Beast afflatus. ⌽ Gains extra Moxie for every Beast teammate on stage entry for quick access to Ultimate. ⌽ Benefits the most from a mono Beast team. | |||||||||
603 | 5 | ||||||||||
604 | Uttu | ||||||||||
605 | 5 | His Bounden Duty For general use in most cases. | |||||||||
606 | Raid | ||||||||||
607 | 4 | ||||||||||
608 | Rogue | ||||||||||
609 | ✦ ✦ ✦ ✦ ✦ | 5 | Portrait 0/5 Recommended | ||||||||
610 | Utility | Reality | Final Tier | ||||||||
611 | Desert Flannel | 4.7 | |||||||||
612 | |||||||||||
613 | Character Perfomance | Psychubes & Portraits | |||||||||
614 | Tier | Explanation | Her Second Life Best for when she's doing her job, more sustain and more utility. | ||||||||
615 | Limbo | ◆DEF Debuff, Mental DMG ⌽ Can inflict a bunch of debuffs including ST -Mental DEF, [Nightmare] and AOE +DMG Taken via Skills. ⌽ Also can apply defensive effects like -DMG Dealt, -DMG Taken and +Crit DEF. ⌽ Closest comparison is a Mental DMG version of Bkornblume. Lacks a lot of Bkorn's DMG. ⌽ Fits well with Mental DMG Carries (Melania, Matilda, etc.) | |||||||||
616 | 6 | ||||||||||
617 | Uttu | ||||||||||
618 | 5 | His Bounden Duty Just use the one above, really. | |||||||||
619 | Raid | ||||||||||
620 | 3 | ||||||||||
621 | Rogue | ||||||||||
622 | ✦ ✦ ✦ ✦ ✦ | 4 | Portrait 0/5 Recommended | ||||||||
623 | Utility | Mental | Final Tier | ||||||||
624 | Baby Blue | 4.6 | |||||||||
625 | |||||||||||
626 | Character Perfomance | Psychubes & Portraits | |||||||||
627 | Tier | Explanation | Her Second Life Best for when she's doing her job, more sustain and more utility. | ||||||||
628 | Limbo | ◆DMG Buff, DOT ⌽ Inflicts [Burn] and provides healing with passives. ⌽ Tailored support for Spathodea, makes her Ultimate extra DMG easier to proc. ⌽ Skillset is very niche when used without [Burn] related teammates. ⌽ Ultimate buff is mediocre without decent amount of [Burn] on the enemies. ⌽ Requires teammates that can apply [Burn] (Only Spathodea and Isolde at the moment.) | |||||||||
629 | 4 | ||||||||||
630 | Uttu | ||||||||||
631 | 6 | Blasphemer of Night Find another teammate with [Neg Status] to proc this. | |||||||||
632 | Raid | ||||||||||
633 | 4 | ||||||||||
634 | Rogue | ||||||||||
635 | ✦ ✦ ✦ ✦ ✦ | 5 | Portrait 0/5 Recommended | ||||||||
636 | Utility | Mental | Final Tier | ||||||||
637 | Ulu | 4.5 | |||||||||
638 | |||||||||||
639 | Character Perfomance | Psychubes & Portraits | |||||||||
640 | Tier | Explanation | His Bounden Duty For general use in most cases. | ||||||||
641 | Limbo | ◆AOE Healing, ST DPT ⌽ Healing increases in strength on allies below 50% HP ➤ High burst healing if condition is met. ⌽ Ultimate cleanses [Stats Down], [Neg Status] and [Control] from herself and grants her [Immunity] for 1 round. This makes her very self reliant in keeping herself safe. ⌽ Outputs decent ST DMG when invested in properly. ⌽ Flexible kit allows her to find use in almost any team composition. | |||||||||
642 | 5 | ||||||||||
643 | Uttu | ||||||||||
644 | 5 | That Inquisitive Dear If you really, really just want to use her as a healer. | |||||||||
645 | Raid | ||||||||||
646 | 4 | ||||||||||
647 | Rogue | ||||||||||
648 | ✦ ✦ ✦ ✦ ✦ | 3 | Portrait 0/4 Recommended | ||||||||
649 | Sustain | Mental | Final Tier | ||||||||
650 | Dikke | 4.3 | |||||||||
651 | |||||||||||
652 | Character Perfomance | Psychubes & Portraits | |||||||||
653 | Tier | Explanation | His Bounden Duty For general use in most cases. | ||||||||
654 | Limbo | ◆Dispel, Moxie Reduction ⌽ Skills are completely focused around dispelling [Stats Up], [Status Pos] and [Counter]. Lacks consistency if enemies don't have these. ⌽ If he has things to dispel he has the most consistent application of [Silence] bar none. ⌽ Ultimate reduces decent amount of Moxie on all enemies. ⌽ Extremely niche but really good within said niche. | |||||||||
655 | 5 | ||||||||||
656 | Uttu | ||||||||||
657 | 5 | Her Second Life Best for when he's doing his job, more sustain and more utility. | |||||||||
658 | Raid | ||||||||||
659 | 3 | ||||||||||
660 | Rogue | ||||||||||
661 | ✦ ✦ ✦ ✦ ✦ | 4 | Portrait 0 Recommended | ||||||||
662 | Utility | Reality | Final Tier | ||||||||
663 | X | 4.3 | |||||||||
664 | |||||||||||
665 | Character Perfomance | Psychubes & Portraits | |||||||||
666 | Tier | Explanation | Balance, Please Unmatched BIS. | ||||||||
667 | Limbo | ◆DMG Reduction, ST DPT ⌽ Ultimate applies [Lens Cap] to allies which can mitigate a lot of Reality DMG. ⌽ Has other ways of further reducing damage through [Blind]. ⌽ Deals decent Mental DMG with Skills and Ultimate. ⌽ Mostly useful against high incoming Reality DMG as [Lens Cap] doesn't reduce Mental DMG. | |||||||||
668 | 4 | ||||||||||
669 | Uttu | ||||||||||
670 | 4 | His Bounden Duty When you don't have the one above. | |||||||||
671 | Raid | ||||||||||
672 | 4 | ||||||||||
673 | Rogue | ||||||||||
674 | ✦ ✦ ✦ ✦ ✦ | 3 | Portrait 0 Recommended | ||||||||
675 | Utility | Mental | Final Tier | ||||||||
676 | Click | 3.8 | |||||||||
677 | |||||||||||
678 | Character Perfomance | Psychubes & Portraits | |||||||||
679 | Tier | Explanation | His Bounden Duty For general use in most cases. | ||||||||
680 | Limbo | ◆DEF Debuff, ATK Debuff, Control ⌽ Can inflict [Weakness], [Fear] and [Nightmare] using Skills and Ultimate ➤ provides a mix of DMG reduction and control. ⌽ Very consistent AOE -Mental DEF with Skill 2 ⌽ Works excellently with debuffers or Mental DMG Carries (Bkornblume, Pavia, etc); Synergy with "Blasphemer" psychube. | |||||||||
681 | 4 | ||||||||||
682 | Uttu | ||||||||||
683 | 4 | Blasphemer of Night Find another teammate with [Neg Status] to proc this. | |||||||||
684 | Raid | ||||||||||
685 | 3 | ||||||||||
686 | Rogue | ||||||||||
687 | ✦ ✦ ✦ ✦ ✦ | 4 | Portrait 0/4 Recommended | ||||||||
688 | Utility | Mental | Final Tier | ||||||||
689 | Diggers | 3.7 | |||||||||
690 | |||||||||||
691 | |||||||||||
692 | |||||||||||
693 | |||||||||||
694 | |||||||||||
695 | |||||||||||
696 | |||||||||||
697 | |||||||||||
698 | |||||||||||
699 | |||||||||||
700 | |||||||||||
701 | |||||||||||
702 | |||||||||||
703 | |||||||||||
704 | |||||||||||
705 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | AQ | AR | AS | AT | AU | AV | AW | AX | AY | AZ | BA | BB | BC | BD | BE | BF | BG | BH | BI | BJ | BK | BL | BM | BN | BO | BP | BQ | BR | BS | BT | BU | BV | BW | BX | BY | BZ | CA | CB | CC | CD | CE | CF | CG | CH | CI | CJ | CK | CL | CM | CN | CO | CP | CQ | CR | |
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1 | CARRY | TRAITS | CARRY | TRAITS | CARRY | TRAITS | CARRY | TRAITS | CARRY | TRAITS | CARRY | TRAITS | u | CARRY | TRAITS | CARRY | TRAITS | CARRY | TRAITS | CARRY | TRAITS | CARRY | TRAITS | CARRY | TRAITS | CARRY | TRAITS | CARRY | TRAITS | CARRY | TRAITS | CARRY | TRAITS | CARRY | TRAITS | CARRY | TRAITS | CARRY | TRAITS | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Lucy's kit revolves around gaining and consuming [Dynamo] to buff her own skills. [Dynamo] is gained every time a member of your team acquires moxie or [Eureka], and as such, Lucy would prefer allies with quick moxie/[Eureka] generation. She also casts an extra action whenever an enemy dies, so units who could potentially trigger/benefit from this would also work well with her. 『Intellect』: Using teammates of the same afflatus enhances team output against spirit enemies. 『Reality』: Using teammates of the same dmg type maximizes output against enemies weak to reality damage & utility of reality supports. | Windsong's kit revolves around saving up Skill 1 using Skill 2 and then doing burst DMG with her Ultimate. She often gains loads of skills and will want them to remain in deck, thus you should try avoiding using tuning to shuffle if possible. Although she is a heavily crit focused unit, she can support her own crit well enough without outside help. DMG bonus, on the other hand, might prove to support her better. 『Star』:Using teammates of the same afflatus enhances team output against mineral enemies. 『Mental』:Using teammates of the same dmg type maximizes output against enemies weak to mental dmg & utility of mental supports. | Marcus's kit revolves around acquiring and using high star skills. She mainly achieves this through her own [Eureka] cycle, but outside help would of course be welcomed. The most important thing to consider when arranging a team for her however, is afflatus. When teamed with at least 3 Plant/Spirit/Intellect teammates, she will gain extra moxie when using 2/3 star skills, greatly accellerating her Ultimate cycle and thus leading to superior damage. 『Plant』: Using teammates of the same afflatus maximizes DMG output against Star enemies. 『Mental DMG』: Using teammates of the same dmg type maximizes output against enemies weak to Mental DMG & utility of Mental supports. | Jiu Niangzi's kit revolves around performing extra attacks, and, having an astonishingly high DPM that demolishes her enemies. She gains [Liquor] by the amount of buff types the whole team has, which is vital for upkeeping her high damage, thus units with the ability to provide various buffs have good synergy with her. She also has a very high crit technique, so she welcomes teammates who could help with crit. 『Mineral』: Using teammates of the same afflatus enhances team output against beast enemies. 『Reality』: Using teammates of the same dmg type maximizes output against enemies weak to reality damage & utility of reality supports. | Spathodea's kit revolves around doing crit and inflicting [burn]. She wants teammates that could help her crit reliably, since she cannot easily reach 100% crit rate on her own, and losing crit consistency is fatal for her. She would also benefit from those who could inflict [burn], since her own burn is not sufficient to proc her Ultimate's extra crit dmg. She also consumes a lot of AP, so it's best if her teammates are AP-Generous. 『Beast』: Using teammates of the same afflatus enhances team output against plant enemies. 『Reality』: Using teammates of the same damage type maximizes output against enemies weak to reality damage and enhances the utility of reality supports. | 37's kit revolves around getting her Eureka stacks by allies' extra actions, proccing crit genesis damage when they do. As such, she wants teammates that are able to help her gain Eureka stacks and crit even harder. Due to the high amount of investment requirement for 37 and her teammates, she is often considered mediocre as a carry before Portrait 2. 『Star』:Using teammates of the same afflatus enhances team output against mineral enemies. 『Mental』:Using teammates of the same dmg type maximizes output against enemies weak to mental dmg & utility of mental supports. | Kaalaa Baunaa is a mostly ST Mineral Carry whose kit revolves around gaining an using her Ultimate as quickly as possible to proc the extra Skills activated from [Planet]s and the bonus Skill effects from [Divination]s. There is complexity to her kit, such as avoiding one of her Skills to build to correct sets of [Planet]s/[Divination]s, but at her core she wants AP generous teammates that allow her to build Moxie quickly to cycle her Ultimate. She also has surprisingly high base crit stats, which allows her to utilize crit oriented Arcanists in her team. 『Mineral』: Using teammates of the same afflatus enhances team output against beast enemies. 『Mental』: Using teammates of the same dmg type maximizes output against enemies weak to mental dmg & utility of mental supports. | Jessica's kit revolves around [Poison], and she requires 3 stacks of it to maximize her DMG output. Using her Insights and Skills/Ultimate, she can inflict [Poison] on her own, but allies who can inflict it more consistently are recommended to keep Jessica's DMG high. Note that she doesn't benefit from having more than 3 stacks of 『Poison』 on her opponent, so only one [Poison] oriented support is necessary. 『Plant』: Using teammates of the same afflatus maximizes DMG output against Star enemies. 『Reality DMG』: Using teammates of the same dmg type maximizes output against enemies weak to Reality DMG & utility of Reality supports. | Melania's kit revolves around gaining Moxie quickly to cycle her Ultimate. Whenever she casts her Ultimate, she gains [Master Thief], which helps her gain increased Moxie by stealing it from enemies to get her Ultimate back up quickly. Due to her reliance on gaining Moxie, she eats a lot of AP and prefers AP-generous teammates that allow her to soak up as much moves as she can. 『Beast』: Using teammates of the same afflatus enhances team output against plant enemies. 『Mental』: Using teammates of the same damage type maximizes output against enemies weak to mental damage and enhances the utility of mental supports. | Centurion's kit revolves around quickly gaining and using Moxie, either to spam Ultimate for AOE DMG, self-healing and DMG reduction or storing Moxie to significantly increase her ST DMG with her Skills. She also has the benefit of being generous with AP (due to her Moxie generation) and having a high base crit stat, allowing her to capitalize off AP greedy allies or crit oriented supports. 『Beast』: Using teammates of the same afflatus enhances team output against Plant enemies. 『Reality』: Using teammates of the same dmg type maximizes output against enemies weak to Reality DMG. | Lilya's kit revolves around getting her attacks to crit, proccing bonus effects when they do. As such, she wants teammates that are able to help her crit more often and crit harder. However, she cannot convert excess crit rate (>100%) into crit DMG like some other Arcanists. Due to the high amount of investment requirement for Lilya and her crit rate, she is often considered on the mediocre side for a carry before Insight 2. 『Star』:Using teammates of the same afflatus enhances team output against mineral enemies. 『Reality』:Using teammates of the same dmg type maximizes output against enemies weak to reality dmg. | A Knight’s kit revolves around gaining Moxie and other buffs through killing, then using these buffs and his Ultimate to achieve more kills. His skills become more powerful when the enemy has low HP. He prefers teammates who can either strengthen his attacks or effectively lower enemy HP, making it easier for him to secure kills. 『Spirit』: As spirit/intellect are rare, A Knight pairs well with any afflatus. 『Reality』: Using teammates of the same damage type maximizes DMG output against enemies weak to Reality DMG and enhances the utility of Reality supports. | Eternity’s kit revolves around using her normal skills and Ultimate alternately, creating a balance between losing HP and dealing damage with one, and healing HP with the other. As such, she prefers AP-Generous teammates (or better still, teammates that die quickly) to allow her to maintain this cycle. 『Mineral』: Using teammates of the same afflatus enhances team output against beast enemies. 『Reality』: Using teammates of the same damage type maximizes output against enemies weak to reality damage and enhances the utility of reality supports. | Regulus’s kit revolves around gaining [Restless Heart] by not moving for one turn and then using it to do extra damage and gain extra moxie. She tends to use few action points, so she prefers teammates who could make up for her output void. Under the [Rock and Roll] buff, she can convert excess crit rate to crit damage, so she extremely welcomes teammates who could help with crit. 『Star』: Using teammates of the same afflatus enhances team output against mineral enemies. 『Mental』: Using teammates of the same damage type maximizes output against enemies weak to mental damage and enhances the utility of mental supports. | Druvis III’s kit revolves around inflicting [Petrify] to control the enemies, which will lapse once met with a reality attack. She prefers teammates that deal mental damage so as not to disrupt her control. She would also benefit from teammates that could help her gain high star skills quicker or use Ultimate faster to make her control more consistent. 『Plant』: Using teammates of the same afflatus enhances team output against star enemies. Druvis III also applies healing and leeching buffs to all plant teammates. 『Mental』: Using teammates of the same damage type maximizes output against enemies weak to mental damage and enhances the utility of mental supports. | Charlie's kit revolves around doing... well, damage. She welcomes any teammate, but prefers two kinds: Arcanists who can help her through her extreme squishiness, and someone without a +DMG Dealt buff because her insight 3 self-buff will overlap and nullify those buffs. Consider adding debuffers into her team to prevent +DMG Dealt buff overlaps between Charlie and her teammates. 『Star』: Using teammates of the same afflatus enhances team output against Mineral enemies. 『Mental』: Using teammates of the same dmg type maximizes output against enemies weak to Mental DMG & utility of Mental supports. | Blonney’s kit revolves around doing crit, she welcomes teammates who could help with crit. 『Star』: Using teammates of the same afflatus enhances team output against mineral enemies. 『Reality』: Using teammates of the same damage type maximizes output against enemies weak to reality damage and enhances the utility of reality supports | Matilda’s kit revolves around doing crit, she welcomes teammates who could help with crit. Also since she cannot provide buffs for herself to proc her own Insight passives, so she'd prefer teammates who can apply buffs to her. 『Star』: Using teammates of the same afflatus enhances team output against mineral enemies. 『Mental』: Using teammates of the same damage type maximizes output against enemies weak to mental damage and enhances the utility of mental supports. | Sweetheart’s kit revolves around inflicting debuffs and doing more damage to enemies with debuff. She likes teammates who could help her with maintaining debuff on enemies. She also has high crit stats and she welcomes teammates who could help her do so. 『Beast』: Using teammates of the same afflatus enhances team output against plant enemies. 『Reality』: Using teammates of the same damage type maximizes output against enemies weak to reality damage and enhances the utility of reality supports. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Lucy* | Windsong* | Marcus | Jiu Niangzi | Spathodea | 37 | Kaalaa Baunaa | Jessica* | Melania* | Centurion | Lilya | A Knight | Eternity | Regulus | Druvis III | Charlie* | Blonney | Matilda* | Sweetheart | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | UTILITY | SUSTAIN | UTILITY | SUSTAIN | UTILITY | SUSTAIN | UTILITY | SUSTAIN | UTILITY | SUSTAIN | UTILITY | SUSTAIN | UTILITY | SUSTAIN | UTILITY | SUSTAIN | UTILITY | SUSTAIN | UTILITY | SUSTAIN | UTILITY | SUSTAIN | UTILITY | SUSTAIN | UTILITY | SUSTAIN | UTILITY | SUSTAIN | UTILITY | SUSTAIN | UTILITY | SUSTAIN | UTILITY | SUSTAIN | UTILITY | SUSTAIN | UTILITY | SUSTAIN | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | T0 『Eureka』『reality』『buff-reality』『debuff-reality』 He inflicts a great reality debuff. He can also provide a better version of Pickles buff on his Ultimate. His frequent [Eureka] gain also has great synergy with Lucy. | T0 『debuff-crit』『healing』『cleanse』 While providing abundant healing, she can also increase ally Crit Rate by inflicting [Confusion] and [Baby Tooth]. She is a great teammate to help Lucy achieve 100% crit rate. | T0 『debuff-crit』『buff-universal』『extra action』『burn』 Her crit debuff is great for increasing Windsong's DMG, along with her other DMG bonus buffs. She is a significant offensive boost for the team, herself also contributing great DMG output. | T0 『buff-mental』『healing』『mental』 Windsong's crit conversion and Skill 1 burst make Vila's buffs all the better for her, plus Vila's abundant healing makes her a solid choice even just for healing only. | T0 『buff-universal』『intellect』『mental』『debuff-universal』『cleanse』 He can provide multi turn card star up which is very beneficial for Marcus, him being intellect also helps proc Marcus's insight passive. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T0 『plant』『healing』『mental』『buff-mental』 Her buff has great synergy with Marcus's frequent high star skills. She also proc Marcus's insight passive. She is both the best healer and the best support for Marcus. | T0 『buff-universal』『reality』『debuff-reality』『debuff-crit』『burn』 Her crit and reality debuffs are great for increasing Jiu Niangzi's DMG. Her auto buff each turn can also help with Jiu Niangzi's [Liquor] gain. She is a significant offensive boost for the team. | T0 『debuff-crit』『healing』『cleanse』 While providing abundant healing, she can also increase ally Crit Rate by inflicting [Confusion] and [Baby Tooth]. She is the ideal teammate for Jiu Niangzi in terms of sustain and utility. | T0 『burn』『debuff-crit』『reality』『buff-universal』『debuff-reality』 Her consistent [Burn] application is a huge boost for Spathodea, especially for her Ultimate. Her crit DMG debuff and DMG bonus buff are also great for increasing Spathodea's DMG. | T0 『debuff-crit』『healing』『cleanse』 While providing abundant healing, she could also increase crit rate by inflicting [confusion] and activating her passive, making her the ideal teammate for Spathodea. However she is weaker against plant which Spathodea is stronger against. Watch out for she could easily get killed. | T0 『crit』『extra action』 She can proc 37's passive quite frequently, resulting in fast AoE cycles that improves team damage a lot. She also wants crit rate up teammates like 37. | T0 『debuff-crit』『healing』『star』『mental』『cleanse』 While providing abundant healing, she can also increase ally Crit Rate by inflicting [Confusion] and [Baby Tooth]. She is the ideal teammate for 37 in terms of sustain and utility. | T0 『-AP』『mineral』『mental』『buff-universal』 He can provide a potent +DMG Dealt buff that Kaalaa Baunaa very much needs and also contribute decent DMG output while using very little AP, making him the ideal teammate for her. | T0 『healing』『mental』『buff-mental』 In addition to her strong mental buff boosting Kaalaa Baunaa to achieve guaranteed crit, Vila's abundant healing makes her a solid choice even just for healing only. She is weak against Beast which Kaalaa Baunaa is strong against. Watch out for she could easily get killed. | T0 『burn』『reality』『buff-universal』『debuff-reality』『debuff-crit』 The constant [Burn] she applies means 100% uptime for Jessica's best psychube, and thus the team no longer needs any extra [Poison] support. Her various buffs and debuffs are great for increasing Jessica's DMG. She is a significant offensive boost for the team. | T0 『poison』『healing』『plant』『reality』 She can easily inflict 2 stacks of [Poison] on multiple enemies. She is the best teammate for Jessica in terms of inflicting poison. Beyond that, she also doubles as a healer, which means that the final team slot has more flexible options to pick from. | T0 『-AP』『buff-universal』 She can provide great output with minimal usage of action points due to her ability to auto upgrade her skills, which makes her pair with Melania very well. She also increases team performance by giving universal buffs. | T0 『healing』『mental』『buff-mental』 In addition to her strong mental buff being a great boost for Melania's low crit stats, Vila's abundant healing makes her a solid choice even just for healing only. | T0 『debuff-crit』『reality』『buff-universal』『debuff-reality』『burn』 While doing loads of damage on her own, she can provide a potent crit DMG debuff perfect for Centurion. Her other various buffs and debuffs are also great for increasing Centurion's DMG. She is a significant offensive boost for the team. | T0 『debuff-crit』『healing』『cleanse』 While providing abundant healing, she can also increase ally Crit Rate by inflicting [Confusion] and [Baby Tooth]. This synergizes really well with Centurion's high base crit stat. However, She is weaker against plant which Centurion is stronger against. Watch out for she could easily get killed. | T0 『crit』『extra action』『star』 She can use her extra attack more often due to Lilya's frequent extra moves on her Skill 1, boosting the team's damage. She also wants crit rate up teammates like Lilya. Her Ultimate can improve Lilya's poor ATK stats. | T0 『debuff-crit』『star』『healing』『cleanse』 While providing abundant healing, she can also increase ally Crit Rate by inflicting [Confusion] and [Baby Tooth]. She is the ideal teammate for Lilya in terms of sustain and utility. | T0 『spirit』『reality』『buff-universal』『debuff-reality』『debuff-crit』『burn』 While doing loads of damage on her own, her various buffs and debuffs are great for increasing A Knight's DMG. As one of the few other spirit units in the game, she is a significant offensive boost for the team. | T0 『healing』『debuff-crit』『cleanse』 While providing abundant healing, she could also increase crit rate by inflicting [confusion] and activating her passive. She is currently the best teammate for A Knight in terms of sustain with utility. | T0 『HP burning』『mineral』『buff-universal』 She can benefit from Eternity's self-damaging skills to buff them both, making her the ideal teammate for Eternity (other than Outis). | Outis (nobody) | T0 『-AP』 Ironically, Eternity's best sustain is herself. Let her take the action points of non-existing teammates and she can fare better spamming her Ultimate. However if you decide to take some teammates with her and have no intention of letting them die asap, then take one of the characters below. | T0 『debuff-crit』『+AP』『star』『mental』『control』『-moxie』『reflect』 She could provide [confusion] for crit rate that is somewhat inconsistent. She could also increase team survivability and control enemy output, using a lot of action points in the process, perfect for Regulus who is very squishy and needs few action points. | T0 『debuff-crit』『healing』『star』『mental』『cleanse』 While providing abundant healing, she could also increase crit rate by inflicting [confusion] and activating her passive. She is ideal teammate for Regulus in terms of sustain with utility. | T0 『-AP』『plant』『buff-universal』 She can provide great output and inconsistent control with minimal usage of action points due to her ability to auto upgrade her skills, she could also provide high star skills with control for Druvis III via card shuffle by Vertin. She also increases team performance by giving universal buffs. | T0 『healing』『mental』『buff-mental』 In addition to her strong mental buff being a great boost, Vila's abundant healing makes her a solid choice even just for healing only. | T0 『reflect』『star』『mental』『+AP』『debuff-crit』『control』『-moxie』 The reflect and [sturdiness] she provides greatly increases team survivability. She could also provide [confusion] for crit rate that is somewhat inconsistent and control enemy output. | T0 『healing』『star』『mental』『debuff-crit』『cleanse』 While providing abundant healing, she could also increase crit rate by inflicting [confusion] and activating her passive, which helps with team output. | T0 『crit』『star』『-AP』 She as a star dpm that does best with very few action points pairs very well with Blonney. Both of them need crit rate up teammates, Regulus even more so for her buff could convert excess crit rate to crit dmg. | T0 『debuff-crit』『healing』『star』『cleanse』 While providing abundant healing, she could also increase crit rate by inflicting [confusion] and activating her passive. She is ideal teammate for Blonney in terms of sustain with utility, same for other crit dependant teammates that come with her. | T0 『crit』『star』『mental』『-AP』 She as a star dpm that does best with very few action points pairs very well with Matilda. Both of them need crit rate up teammates, Regulus even more so for her buff could convert excess crit rate to crit dmg. | T0 『debuff-crit』『healing』『star』『mental』『cleanse』 While providing abundant healing, she could also increase crit rate by inflicting [confusion] and activating her passive. She is ideal teammate for Matilda in terms of sustain with utility, same for other crit dependant teammates that come with her. | T0 『debuff-universal』『beast』『reality』 He can inflict consistant debuff to enhance Sweetheart's output. He as an universal support can be used when both reality & mental dmg dealers are on the same team. | T0 『debuff-crit』『healing』『cleanse』 While providing abundant healing, she could also increase crit rate by inflicting [confusion] and activating her passive. She is ideal teammate for Sweetheart in terms of sustain with utility, except that she is weaker against plant which Sweetheart is stronger against. She could easily get killed. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | Getian | Tooth Fairy | Isolde | Vila* | 6 | Vila* | Isolde | Tooth Fairy | Isolde | Tooth Fairy | Jiu Niangzi | Tooth Fairy | Pickles | Vila* | Isolde | Sotheby | An-an Lee | Vila* | Isolde | Tooth Fairy | 37 | Tooth Fairy | Isolde | Tooth Fairy | Semmelweis* | Voyager | Tooth Fairy | An-an Lee | Vila* | Voyager | Tooth Fairy | Regulus | Tooth Fairy | Regulus | Tooth Fairy | Shamane | Tooth Fairy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7 | T0 『debuff-crit』『reality』『buff-universal』『extra action』『burn』 Her crit debuff is great for increasing Lucy's DMG, along with her other DMG bonus buffs. She is a significant offensive boost for the team, herself also contributing great DMG output. | T0 『buff-mental』『healing』 Although Lucy can't enjoy the full benefits of her crit buff, it's important to know that Lucy's extra action counts as a tier 2 skill. This allows Vila's buff under Ultimate to boost its multiplier significantly. Plus Vila's abundant healing makes her a solid choice even just for healing only. | T0 『extra action』『crit』『star』『mental』 Windsong's burst on Ultimate can quickly charge her [Eureka], adding even more DMG to the burst. It's recommended to use her at higher portraits though. | T0 『debuff-crit』『healing』『star』『mental』『cleanse』 While providing abundant healing, she can also increase ally Crit Rate by inflicting [Confusion] and [Baby Tooth]. With her support, Windsong can reach 100% without her own conditional [Measure] stacks. | T1 『plant』『buff-universal』『-AP』 While being able to proc Marcus's insight passive,she can also auto upgrade her skills just like Marcus, which makes them pair together very well. She also increases team performance by giving universal buffs. | T0 『plant』『healing』『mental』『buff-universal』 She provides strong flat ATK buff. She also procs Marcus's insight passive. Her ability to basically transfer DMG dealt to allies to herself and then heal herself is great for team survivability in most cases. | T0 『crit』 Jiu Niangzi's skills can proc her passive, resulting in fast aoe cycles that improves team damage a lot. She also wants crit rate up teammates like Jiu Niangzi. | T1 『healing』『mental』『debuff-universal』 『control』 He's a good healer to protect squishy teammates. Also can do some level of control. His debuff only lasts one turn which is not very good for Jiu Niangzi's due to the way her kit works. | T0 『burn』『-AP』『beast』『reality』『buff-reality』 His consistent [Burn] application is a huge boost for Spathodea, especially for her Ultimate. His thick shield is also great for increasing team survivability. | T1 『healing』『beast』『debuff-universal』『control』 He's a good healer to protect squishy teammates. Also can do some level of control. His debuff only lasts one turn which is not very good for Spathodea's performance. | T0 『extra action』『buff-universal』『debuff-crit』『burn』 After her build-up is complete, she can launch auto extra actions which are free [Eureka] for 37. Her crit debuff is great for increasing 37's DMG. She is a significant offensive boost for the team. | T1 『healing』『mental』『buff-mental』 In addition to her strong mental buff being a great boost, Vila's abundant healing makes her a solid choice even just for healing only. | T1 『-AP』『buff-universal』 She offers great DMG with minimal use of AP due to her ability to auto upgrade her skills, which makes her pair well with Kaalaa Baunaa. She also increases the team's DMG/survivability with her buffs. However, she is weak against Beast which Kaalaa Baunaa is strong against. Watch out for she could easily get killed. | T0 『debuff-crit』『healing』『mental』『cleanse』 While providing abundant healing, she can also increase ally Crit Rate by inflicting [Confusion] and [Baby Tooth]. She is the ideal teammate for Kaalaa Baunaa in terms of sustain and utility. | T0 『plant』『reality』『-AP』『buff-universal』 She can provide great DMG output with minimal usage of AP due to her ability to auto-upgrade her skills. She also increases team performance by giving universal buffs such as +DMG Dealt and -DMG Taken. | T0 『healing』『debuff-crit』『cleanse』 While providing abundant healing, she can also increase ally Crit Rate by inflicting [Confusion] and [Baby Tooth]. She is the best healer for Jessica provided that the team does not lack [Neg Status], e.g. with Isolde or Getian as support. | T0 『-AP』『mental』『buff-universal』 He can deal decent dmg with his skills and give +DMG Dealt buff to all teammates using very few AP, which makes him pair with Melania very well. | T0 『healing』『mental』『debuff-crit』『cleanse』 While providing abundant healing, she could also increase crit rate by inflicting [confusion] and activating her passive. She is currently the best teammate for Melania in terms of sustain with utility, however she is weaker against plant which Melania is stronger against so she could easily get killed. | T0 『beast』『reality』『debuff-universal』 He has access to a powerful AOE debuff that increases enemy DMG taken from both Mental and Reality DMG allies and does good DMG. Synergizes well with Centurion. | T1 『healing』『beast』『debuff-universal』『control』 They're a strong healer to protect squishy teammates with [Sturdiness]. They also have some offensive utility in the form of ST +DMG Taken and [Daze]. | T0 『crit』『star』『-AP』 She is a Star DPM that does best while using very little AP, which pairs very well with Lilya. Both of them need crit rate up teammates, Regulus even more so because her [Restless Heart] buff converts excess crit rate (>100%) into crit DMG. | T0 『healing』『buff-universal』 She provides strong flat ATK buff. Her untimate has great synergy with Lilya's Ultimate bursts. Her ability to basically transfer DMG dealt to allies to herself and then heal herself is great for team survivability in most cases. | T0 『reality』『-AP』『buff-universal』 She can provide great output with minimal usage of action points due to her ability to auto upgrade her skills. She also increases team performance by giving universal buffs. | T1 『healing』『buff-ST』 Although her mental buff bonus sees no use here, Vila's abundant healing makes her a solid choice even just for healing only. | T0 『-AP』『mineral』『mental』『buff-universal』 He can provide +dmg dealt buff and also contribute decent output using very few action points, making him a good match with Eternity. | T1 『healing』『debuff-crit』『cleanse』 While providing abundant healing, she could also increase crit rate by inflicting [confusion] and activating her passive, which helps with team output. | T0 『crit』『star』『mental』 She wants crit rate up teammates just like Regulus. Since Regulus has high ATK stats and usually moves less than most carries, the ATK stats up buff her Ultimate provides will also benefit Regulus much. She and Regulus are both very squishy, their team will require a decent healer. | T1 『healing』『mental』『buff-mental』 In addition to her strong mental buff being a great boost, especially since Regulus can convert the crit rate buff to crit DMG, Vila's abundant healing makes her a solid choice even just for healing only. | T0 『control-reality』『plant』『mental』 Her skills inflict [rigidness] which turns into [petrify] once stacked twice, greatly improving the consistency of Druvis III's control. She also does decent damage, making up for Druvis III's relative lack of it. | T0 『control』『healing』『mental』『debuff-universal』 He can provide decent control with his Ultimate, which can be used more often than mose sustain teammates. He's also a good healer to protect squishy teammates. | T1 『star』『mental』『crit』 Since Charlie has high ATK stats, the ATK stats up buff her Ultimate provides will be very beneficial. She and Charlie are both very squishy, their team will require a decent healer. | T0 『healing』『mental』『buff-mental』 In addition to her strong mental buff being a great boost that allows Charlie to actually crit, Vila's abundant healing makes her a solid choice even just for healing only. | T0 『debuff-crit』『star』『+AP』『control』『-moxie』『reflect』 She could provide [confusion] for crit rate that is somewhat inconsistent. She could also increase team survivability and control enemy output, great for star team which generally has squishy teammates. | T1 『healing』『buff-ST』 Although her mental buff bonus sees no use here, Vila's abundant healing makes her a solid choice even just for healing only. | T0 『debuff-crit』『star』『mental』『+AP』『control』『-moxie』『reflect』 She could provide [confusion] for crit rate that is somewhat inconsistent. She could also increase team survivability and control enemy output, great for star team which generally has squishy teammates. | T0 『healing』『mental』『buff-mental』 In addition to her strong mental buff being a great boost that procs Matilda's passive and improves her crit, Vila's abundant healing makes her a solid choice even just for healing only. | T0 『burn』『debuff-crit』『debuff-reality』『reality』『buff-universal』 While doing loads of damage on her own, she can provide a potent crit DMG debuff perfect for Sweetheart. Her other various buffs and debuffs are also great for increasing Sweetheart's DMG. She is a significant offensive boost for the team. | T0 『healing』『buff-universal』 She provides strong flat ATK buff. Her untimate has great synergy with Sweetheart's Ultimate bursts. Her ability to basically transfer DMG dealt to allies to herself and then heal herself is great for team survivability in most cases. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 | Isolde | Vila* | 37 | Tooth Fairy | An-an Lee | Kakania* | 37 | Medicine Pocket | Joe* | Medicine Pocket | Isolde | Vila* | An-an Lee | Tooth Fairy | An-an Lee | Tooth Fairy | Pickles | Tooth Fairy | Shamane | Medicine Pocket | Regulus | Kakania* | An-an Lee | Vila* | Pickles | Tooth Fairy | 37 | Vila* | Satsuki | Medicine Pocket | 37 | Vila* | Voyager | Vila* | Voyager | Vila* | Isolde | Kakania* | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9 | T1 『extra action』『crit』『Eureka』 With other extra actions to charge her [Eureka], 37 could easily become the best battery for Lucy. It's recommended to use her at higher portraits though. | T1 『healing』『buff-universal』 She provides flat ATK buff much needed for Lucy in stages without lots of enemies to kill. Her ability to basically transfer DMG dealt to allies to herself and then heal herself is great for team survivability in most cases. | T1 『buff-universal』『mental』『debuff-universal』『cleanse』 He can provide card-star up which is very beneficial for Windsong who is constantly stacking her skills. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T0 『healing』『mental』『buff-universal』 She provides strong flat ATK buff. Her untimate has great synergy with Windsong's Ultimate bursts. Her ability to basically transfer DMG dealt to allies to herself and then heal herself is great for team survivability in most cases. | T1 『plant』『mental』『control-reality』 She applies a healing and lifesteal buff to all Plant teammates, helping with survivability, which is a potent effect if you are trying to form a mono plant team with Marcus. She also has access to consistent control in the form of [Petrify], which completely squash stages where the enemies aren't immune. | T1 『plant』『healing』『poison』 She can proc Marcus's insight passive. Aside from that, they don't really have any synergy. | T0 『buff-universal』『debuff-universal』『cleanse』 He can provide numerous different types of buffs that are very beneficial for Jiu Niangzi's [Liquor] gain. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T1 『healing』『buff-ST』 Although her mental buff bonus sees no use here, Vila's abundant healing makes her a solid choice even just for healing only. She is weak against Beast which Jiu Niangzi is strong against. Watch out for she could easily get killed. | T0 『-AP』『beast』『reality』『buff-reality』『debuff-reality』 He inflicts a great reality debuff. He can also provide a better version of Pickles buff on his Ultimate. He can adjust his Ultimate cycle to fit Spathodea's attack style, making him a very flexible teammate. | T1 『healing』『buff-ST』 Although her mental buff bonus sees no use here, Vila's abundant healing makes her a solid choice even just for healing only. | T0 『extra action』『crit』『star』『mental』 Her burst on Ultimate can quickly charge 37's [Eureka], adding even more DMG to the burst. She herself also has impressive dmg output. | T1 『buff-crit』『shield』『star』『mental』『debuff-universal』 He can provide thick one-turn shields that help with team survival. He can also apply movement-based DMG bonus and crit DMG boost. However, his AP-Greediness and prolonged setup time make him somewhat hard to use. | T1 『debuff-universal』 He has access to a powerful AOE debuff that massively increases enemy DMG taken from both Mental and Reality DMG allies and does good DMG himself. | T0 『healing』『mental』『buff-universal』 She provides strong flat ATK buff. Her untimate has great synergy with Kaalaa Baunaa's Ultimate bursts. Her ability to basically transfer DMG dealt to allies to herself and then heal herself is great for team survivability in most cases. She is weak against Beast which Kaalaa Baunaa is strong against. Watch out for she could easily get killed. | T0 『plant』『-AP』 Her ability to gain high star skills while consuming no AP allows her to accumulate them for either shuffling or doing burst DMG. She doesn't have any particular synergy with Jessica, but does great DMG nontheless. | T1 『healing』『plant』『buff-ST』 Although her mental buff bonus sees no use here, Vila's abundant healing makes her a solid choice even just for healing only. | T1 『debuff-universal』 He is an universal support can be used when both reality & mental dmg dealers are on the same team. Fits Melania as a beast debuffer. | T0 『healing』『mental』『buff-universal』 She provides strong flat ATK buff. Her untimate has great synergy with Melania's Ultimate bursts. Her ability to basically transfer DMG dealt to allies to herself and then heal herself is great for team survivability in most cases. | T0 『beast』『reality』『buff-reality』『debuff-reality』『-AP』 He inflicts a great reality debuff. He can also provide a better version of Pickles buff on his Ultimate. He can adjust his Ultimate cycle to fit Centurion's attack style, making him a very flexible teammate. | T1 『healing』『buff-ST』 Although her mental buff bonus sees no use here, Vila's abundant healing makes her a solid choice even just for healing only. | T0 『debuff-crit』『star』『+AP』『control』『-moxie』『reflect』 She could provide [Confusion] for crit rate that is somewhat inconsistent. She could also increase team survivability and control enemy output, great for Star team which generally has squishy teammates. | T1 『buff-crit』『shield』『star』『debuff-universal』 He can provide thick one-turn shields that help with team survival. He can also apply movement-based DMG bonus and crit DMG boost that are of great help to Lilya. However, his AP-Greediness and prolonged setup time make him somewhat hard to use. | T0 『reality』『debuff-reality』『-moxie』 『control-ultimate』 She is a very good reality support perfect for a pure Reality DMG team. She can also provide decent output and control enemy Ultimates with [Seal]. | T1 『healing』『buff-universal』 She provides strong flat ATK buff. Her ability to basically transfer DMG dealt to allies to herself and then heal herself is great for team survivability in most cases. | T1 『-AP』『reality』『buff-universal』 She can provide great output with minimal usage of action points due to her ability to auto upgrade her skills. She also increases team performance by giving universal buffs. She is weaker against beast which Eternity is stronger against. Watch out for she could easily get killed. | T1 『healing』『buff-ST』 Although her mental buff bonus sees no use here, Vila's abundant healing makes her a solid choice even just for healing only. She is weaker against beast which Eternity is stronger against. Watch out for she could easily get killed. | T1 『debuff-crit』『buff-universal』『burn』 While doing loads of damage on her own, she can provide a potent crit DMG debuff perfect for Regulus. Some of her other various buffs and debuffs are also great for increasing Regulus's DMG. She is a significant offensive boost for the team. | T1 『healing』『mental』『buff-universal』 She provides strong flat ATK buff. Her ability to basically transfer DMG dealt to allies to herself and then heal herself is great for team survivability in most cases. | T1 『control』『mental』『debuff-mental』 She has inconsistent control on her Ultimate, which may be of help to Druvis III. She also provides decent mental debuff which are spread between her two skills, however she does not do much damage on her own, limiting her usage. | T0 『healing』『mental』『buff-universal』 She provides strong flat ATK buff. Her ability to basically transfer DMG dealt to allies to herself and then heal herself is great for team survivability in most cases. | T1 『star』『mental』『-AP』 She is a Star DPM that does best while using very little AP, which pairs very well with Charlie. Her Ultimate could also help improve team survivability. | T1 『healing』『mental』『buff-universal』 She provides strong flat ATK buff. Her ability to basically transfer DMG dealt to allies to herself and then heal herself is great for team survivability in most cases. | T0 『crit』『star』 She wants crit rate up teammates just like Blonney. She deals good damage and has decent utility for damage on Ultimate. | T1 『healing』『buff-universal』 She provides strong flat ATK buff. Her ability to basically transfer DMG dealt to allies to herself and then heal herself is great for team survivability in most cases. | T0 『crit』『star』『mental』 She wants crit rate up teammates just like Blonney. She deals good damage and has decent utility for damage on Ultimate. | T0 『healing』『mental』『buff-universal』 She provides strong flat ATK buff. Her untimate has great synergy with Matilda's Ultimate bursts. Her ability to basically transfer DMG dealt to allies to herself and then heal herself is great for team survivability in most cases. | T0 『debuff-universal』『buff-universal』『cleanse』 He can provide numerous buffs and debuffs, increasing both damage output and survivability of the entire team in 4-unit stages. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T1 『debuff-universal』『healing』『beast』『control』 He can inflict consistant debuff to enhance Sweetheart's output. He's a good beast healer to protect squishy teammates. Also can do some level of control. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10 | 37 | Kakania* | 6 | Kakania* | Druvis III | Sotheby | 6 | Vila* | Getian | Vila* | Windsong* | Ezra Theodore | Shamane | Kakania* | Marcus | Vila* | Shamane | Kakania* | Getian | Vila* | Voyager | Ezra Theodore | Bkornblume | Kakania* | An-an Lee | Vila* | Isolde | Kakania* | Baby Blue | Kakania* | Regulus | Kakania* | 37 | Kakania* | 37 | Kakania* | 6 | Medicine Pocket | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11 | T1 『Eureka』 She could gain large amounts of moxie and [Eureka] with very little AP consumption. Make sure to find the right teammate to trigger her extra moxie gain. | T1 『buff-crit』『Eureka』『shield』『debuff-universal』 His moxie and [Eureka] generation would prove to be helpful for Lucy. He can provide thick one-turn shields that help with team survival. He can also apply movement-based DMG bonus and crit DMG boost. However, his AP-Greediness and prolonged setup time make him somewhat hard to use. | T1 『debuff-crit』『star』『mental』『+AP』『control』 『-moxie』『reflect』 She can provide somewhat inconsistent [Confusion] for crit rate that helps Windsong gain [Measure]. She also increases team survivability and control enemy output with several debuffs. | T1 『buff-crit』『shield』『star』『mental』『debuff-universal』 He can provide thick one-turn shields that help with team survival. He can also apply movement-based DMG bonus and crit DMG boost. However, his AP-Greediness and prolonged setup time make him somewhat hard to use. | T1 『spirit』『buff-universal』『debuff-crit』『burn』 Although able to proc Marcus's insight passive and do loads of damage on her own, her various buffs and debuffs lack synergy with Marcus's kit. She is still a significant offensive boost for the team though. | T1 『healing』『mental』『debuff-crit』『cleanse』 While providing abundant healing, she can also increase ally Crit Rate by inflicting [Confusion] and [Baby Tooth]. She doesn't really have any synergy with Marcus but is still a good offensive healer in general. | T1 『buff-universal』『-AP』『mineral』 He can provide a potent +DMG Dealt buff that Jiu Niangzi very much needs, and also contribute decent DMG output while using very little AP, making him the ideal teammate for her. | T1 『healing』『buff-universal』 She provides strong flat ATK buff. Her ability to basically transfer DMG dealt to allies to herself and then heal herself is great for team survivability in most cases. She is weak against Beast which Jiu Niangzi is strong against. Watch out for she could easily get killed. | T1 『reality』『debuff-reality』『-moxie』 『control-ultimate』 She is a very good debuffer support perfect for a Reality DMG team. She can also provide pretty great DMG output and control enemies with [Seal]. | T1 『healing』『buff-universal』 She provides strong flat ATK buff. Her untimate has great synergy with Spathodea's Ultimate bursts. Her ability to basically transfer DMG dealt to allies to herself and then heal herself is great for team survivability in most cases. | T1 『extra action』『crit』『star』 Her Skill 1 can help proc 37's passive, though she herself has no impressive dmg output. | T1 『healing』『buff-universal』 She provides strong flat ATK buff. Her ability to basically transfer DMG dealt to allies to herself and then heal herself is great for team survivability in most cases. | T1 『mental』『buff-universal』『debuff-universal』『cleanse』 He can provide numerous buffs and debuffs, increasing both damage output and survivability of the entire team in 4-unit stages. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T1 『healing』『mental』『debuff-universal』 『control』 He's a good healer to protect squishy teammates. Also can do some level of control. His debuff only lasts one turn which is not very good for Kaalaa Baunaa's due to the way her kit works. | T0 『plant』『reality』『debuff-reality』『-moxie』 『control-ultimate』 She is a very good debuffer support perfect for a Reality DMG [Poison] team along with Sotheby. She can also provide decent DMG output and control enemies with [Seal]. | T1 『healing』『plant』『buff-universal』 She provides strong flat ATK buff. Her ability to basically transfer DMG dealt to allies to herself and then heal herself is great for team survivability in most cases. | T1 『mental』『buff-universal』『debuff-universal』『cleanse』 He can provide numerous buffs and debuffs, increasing both damage output and survivability of the entire team in 4-unit stages. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T1 『healing』『mental』『debuff-universal』『control』 He's a good healer to protect squishy teammates. Also can do some level of control. His debuff only lasts one turn which is not very good for Melania's performance. | T0 『reality』『debuff-reality』『-moxie』 『control-ultimate』 She is a very good debuffer support perfect for a Reality DMG team. She can also provide pretty great DMG output and control enemies with [Seal]. | T1 『healing』『buff-universal』 She provides strong flat ATK buff. Her ability to basically transfer DMG dealt to allies to herself and then heal herself is great for team survivability in most cases. | T0 『debuff-crit』『reality』『buff-universal』『debuff-reality』『burn』 While doing loads of damage on her own, she can provide a potent crit DMG debuff perfect for Lilya. Her other various buffs and debuffs are also great for increasing Lilya's DMG. She is a significant offensive boost for the team. | T1 『healing』『buff-ST』 Although her mental buff bonus sees no use here, Vila's abundant healing makes her a solid choice even just for healing only. | T1 『reality』『debuff-universal』 He as an universal support can be used when both Reality & Mental DMG dealers are on the same team. | T1 『healing』『debuff-universal』『control』 He's a good healer to protect squishy teammates. Also can do some level of control. | T1 『reality』『debuff-universal』 He as an universal support can be used when both reality & mental dmg dealers are on the same team. | T1 『healing』『debuff-universal』『control』 He's a good healer to protect squishy teammates. Also can do some level of control. | T1 『mental』『buff-universal』『-AP』 He can deal decent dmg with his skills and give +dmg dealt buff to all teammates. Though he typically uses few action points, he has a similar mechanic as Regulus, gaining buff by not moving for one turn. For this reason he and Regulus can team up by taking turns to move. | T1 『healing』『shield』『star』『mental』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. | T1 『plant』『mental』『poison』『debuff-crit』 She is a very decent dpt great for providing extra output to make up for Druvis III's lack of it. The [confusion] she inflicts also helps with team output. | T1 『healing』『mental』『debuff-crit』『cleanse』 While providing abundant healing, she could also increase crit rate by inflicting [confusion] and activating her passive, which helps with team output. | T1 『debuff-universal』 He as an universal support can be used when both reality & mental dmg dealers are on the same team. He is weaker against mineral which Charlie is stronger against. Watch out for he could easily get killed. | T1 『healing』『mental』『debuff-universal』『control』 He can provide [sturdiness] for the whole team and has extra healing on his Ultimate, which makes him a good healer to protect squishy teammates. Also can do some level of control. He is weaker against mineral which Charlie is stronger against. Watch out for he could easily get killed. | T0 『debuff-crit』『reality』『buff-universal』『debuff-reality』『burn』 While doing loads of damage on her own, she can provide a potent crit DMG debuff perfect for Blonney. Her other various buffs and debuffs are also great for increasing Blonney's DMG. She is a significant offensive boost for the team. | T1 『healing』『shield』『star』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. | T0 『buff-universal』『-AP』 She can provide great output with minimal usage of action points due to her ability to auto upgrade her skills. She also increases team performance by giving universal buffs. | T1 『healing』『shield』『star』『mental』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. | T0 『debuff-reality』『reality』『-moxie』 『control-ultimate』 She can inflict consistant debuff to enhance Sweetheart's output. She is a very good reality support perfect for a pure reality damage poison team along with Sotheby. She can also provide decent output and control enemy Ultimate. | T1 『healing』『buff-ST』 Although her mental buff bonus sees no use here, Vila's abundant healing makes her a solid choice even just for healing only. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12 | Marcus | Ezra Theodore | Voyager | Ezra Theodore | Isolde | Tooth Fairy | Pickles | Kakania* | Bkornblume | Kakania* | Lilya | Kakania* | 6 | Medicine Pocket | Bkornblume | Kakania* | 6 | Medicine Pocket | Bkornblume | Kakania* | Isolde | Vila* | Shamane | Medicine Pocket | Shamane | Medicine Pocket | Pickles | Yenisei | Kanjira | Tooth Fairy | Shamane | Medicine Pocket | Isolde | Yenisei | An-an Lee | Yenisei | Bkornblume | Vila* | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13 | T1 『intellect』『buff-universal』『debuff-universal』『cleanse』 He can provide numerous buffs and debuffs, increasing both damage output and survivability of the entire team in 4-unit stages. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T1 『healing』『shield』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. | T1 『crit』『star』『mental』『-AP』 She is a Star DPM that does best while using very few skills, which pairs very well with Windsong. Both of them want crit focused teammates, and both of them have crit conversion. | T1 『healing』『shield』『star』『mental』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. | T2 『debuff-universal』 He has access to a powerful AOE debuff that massively increases enemy DMG taken from both Mental and Reality DMG allies and does good DMG himself. | T1 『healing』『mental』『shield』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. | T1 『buff-reality』『reality』『-AP』『debuff-reality』 He inflicts a great reality debuff that benefits from multiple attacks. He can also provide a better version of Pickles buff on his Ultimate for Jiu Niangzi. He can adjust his Ultimate cycle to fit Jiu Niangzi's attack style, making him a very flexible teammate. | T1 『healing』『mineral』『reality』『reflect』 Her HP% healing and high defensive stats make her a solid healer even at low levels. A great lower-rarity support for Jiu Niangzi and your best option for a mono-Mineral team healer. | T1 『-AP』『reality』『buff-universal』 She can provide great output with minimal usage of action points due to her ability to auto upgrade her skills, which makes her pair with Spathodea very well. She also increases team performance by giving universal buffs. | T1 『healing』『shield』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. She is weaker against plant which Spathodea is stronger against. Watch out for she could easily get killed. | T1 『debuff-crit』『star』『mental』『+AP』『control』 『-moxie』『reflect』 She can provide somewhat inconsistent [Confusion] for crit rate and has synergy as a genesis dmg provider. She also increases team survivability and control enemy output with several debuffs. | T1 『healing』『shield』『star』『mental』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. | T1 『mineral』『buff-universal』『control-attack』 She provides increased DMG and survivability for all teammates with her buffs, and can control enemy attacks with her [Disarm]. A great Mineral teammate for Kaalaa Baunaa. | T1 『healing』『shield』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. | T1 『reality』『buff-reality』『debuff-reality』『-AP』 He inflicts a great reality [Neg Status] that can help proc Jessica's best psychube. He can also provide a better version of Pickles buff on his Ultimate. He can adjust his Ultimate cycle to fit Jessica's attack style, making him a very flexible teammate. | T1 『healing』『debuff-universal』『control』 They're a strong healer to protect squishy teammates with [Sturdiness]. They also have some utility in the form of ST +DMG Taken and [Daze]. Though this doesn't synergize with Jessica specifically. | T2 『mental』『+AP』『debuff-crit』『control』 『-moxie』『reflect』 She can provide [confusion] for crits. She also increases team survivability and controls enemy DMG output. She is weak against Plant which Melania is strong against, so watch her carefully. | T1 『healing』『poison』 She provides decent healing. Her 『poison』 skill doesn't do much damage though. | T1 『reality』『-AP』『buff-universal』 She can provide great DMG output with minimal usage of AP due to her ability to auto-upgrade her skills. She also increases team performance by giving universal buffs such as +DMG Dealt and -DMG Taken. | T1 『healing』『shield』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. She is weaker against plant which Centurion is stronger against. Watch out for she could easily get killed. | T0 『reality』『debuff-reality』『-moxie』 『control-ultimate』 She is a very good debuffer support perfect for a Reality DMG team. She can also provide pretty great DMG output and control enemies with [Seal]. | T1 『healing』『shield』『star』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. | T1 『-AP』『buff-universal』 He can deal decent DMG with his skills and give +DMG Dealt buff to all teammates using very little AP in the process. | T1 『healing』『reality』『poison』 She provides decent healing. Her [Poison] doesn't do much damage though. She is weaker against beast which Kaalaa Baunaa is stronger against. Watch out for she could easily get killed. | T1 『reality』『debuff-reality』『-moxie』 『control-ultimate』 She is a very good reality support perfect for a pure reality damage team. She can also provide decent output and control enemy Ultimate. She is weaker against beast which Eternity is stronger against. Watch out for she could easily get killed. | T1 『healing』『reality』『poison』 She provides decent healing. Her [poison] skill doesn't do much damage though. She is weaker against beast which Eternity is stronger against. Watch out for she could easily get killed (which is even better for Eternity). | T1 『debuff-universal』 He as an universal support can be used when both reality & mental dmg dealers are on the same team. He could also make use of some extra action points to spam his Ultimate. He is weaker against mineral which Regulus is stronger against. Watch out for he could easily get killed. | T1 『healing』『shield』『star』『mental』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. | T1 『control』『-moxie』『plant』『mental』 He has inconsistent control on her Ultimate, which may be of help to Druvis III. He can also inflict some debuff. However his skillset is very niche, which limits his potential. | T1 『healing』『plant』『poison』 She provides decent healing. Her [poison] skill doesn't do much damage though. | T1 『-AP』『buff-universal』 She can provide great output with minimal usage of action points due to her ability to auto upgrade her skills. She also increases team performance by giving universal buffs, and though she gives +DMG Dealt buff, her outstanding overall performance still makes her a good teammate for Charlie. | T1 『healing』『shield』『star』『mental』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. | T0 『reality』『debuff-reality』『-moxie』 『control-ultimate』 She is a very good reality support perfect for a pure reality damage team. She can also provide decent output and control enemy Ultimate. | T1 『healing』『reality』『poison』 She provides decent healing. Her 『poison』 skill doesn't do much damage though. | T1 『debuff-crit』『buff-universal』『burn』 While doing loads of damage on her own, she can provide a potent crit DMG debuff perfect for Matilda. Some of her other various buffs and debuffs are also great for increasing Matilda's DMG. She is a significant offensive boost for the team. | T1 『healing』『mental』『Debuff-universal』『Control』 He's a good healer to protect squishy teammates. Also can do some level of control. He is weaker against mineral which Matilda is stronger against. Watch out for she could easily get killed. | T1 『reality』『-AP』『buff-universal』 She can provide great output with minimal usage of action points due to her ability to auto upgrade her skills. She also increases team performance by giving universal buffs. | T2 『poison』『healing』『reality』 She can inflict consistant [poison] to enhance Sweetheart's output. She provides decent healing. Her [poison] skill doesn't do much damage though. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14 | 6 | Yenisei | Regulus | Yenisei | Shamane | Yenisei | Getian | Balloon Party | An-an Lee | Yenisei | Voyager | Yenisei | Sonetto | Yenisei | Getian | Medicine Pocket | Voyager | Sotheby | An-an Lee | Yenisei | Bkornblume | Yenisei | Pickles | Sotheby | Bkornblume | Sotheby | Shamane | Yenisei | Diggers | Sotheby | An-an Lee | Yenisei | Bkornblume | Sotheby | Isolde | Medicine Pocket | An-an Lee | Sotheby | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15 | T1 『reality』『debuff-reality』『-moxie』 『control-ultimate』 She is a very good debuffer support perfect for a Reality DMG team. She can also provide pretty great DMG output and control enemies with [Seal]. | T2 『healing』『debuff-universal』 『control』 He's a good healer to protect squishy teammates. Also can do some level of control. | T2 『mental』『-AP』『buff-universal』 He can provide a potent +DMG Dealt buff, and also contribute decent DMG output while using very little AP. | T2 『healing』『poison』 She provides decent healing by stacking [Cure] and with Ultimate. Her [Poison] doesn't provide much outside of Poison oriented teams though. | T2 『mental』『debuff-crit』『+AP』『control』 『-moxie』『reflect』 She can provide somewhat inconsistent [Confusion] for crit rate. She also increases team survivability and control enemy output with several debuffs. | T2 『healing』『mental』『debuff-universal』『control』 They're a strong healer to protect squishy teammates with [Sturdiness], which is good news for Marcus. They also have some utility in the form of ST +DMG Taken and [Daze]. | T1 『reality』『debuff-reality』『-moxie』 『control-ultimate』 She is a very good debuffer support perfect for a Reality DMG team. She can also provide pretty great DMG output and control enemies with [Seal]. She is weak against Beast which Jiu Niangzi is strong against. Watch out for she could easily get killed. | T1 『healing』『shield』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. | T1 『beast』『reality』『debuff-universal』 He as an universal support can be used when both reality & mental dmg dealers are on the same team. Fits Spathodea as a beast debuffer. | T1 『healing』『reality』『reflect』 Her percentage healing and high defence stats make her a decent healer even at low levels. Great for when you lack resources. | T1 『crit』『star』『mental』『-AP』 She is a Star DPM that does best while using very little AP, which pairs very well with 37. Both of them need crit rate up teammates, Regulus even more so because her [Restless Heart] buff converts excess crit rate (>100%) into crit DMG. | T2 『extra action』『shield』『reflect』『taunt』 Her Ultimate has can proc 37's passive. She provides decent shields to act as substitute for healing. She also has some utility by tanking some damage with her Ultimate. | T2 『debuff-crit』『mental』『+AP』『control』 『-moxie』『reflect』 She can provide somewhat inconsistent [Confusion] for crit rate. She also increases team survivability and control enemy output with several debuffs. | T1 『healing』『mineral』『reflect』 Her HP% healing and high defensive stats make her a solid healer even at low levels. A great lower-rarity support for Kaalaa Baunaa and your best option for a mono-Mineral team healer. | T1 『plant』『control-reality』 She applies a healing and lifesteal buff to all Plant teammates, helping with survivability. She also has access to consistent control in the form of [Petrify], which completely squash stages where the enemies aren't immune. | T1 『healing』『shield』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. | T2 『mental』『debuff-mental』『control』 She provides decent mental debuffs. However her debuffs are spread between her two skills, meaning she eats more AP, which is not helpful for Melania. She is also weak against Plant which Melania is strong against. | T1 『healing』『shield』『mental』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. She is weaker against plant which Melania is stronger against so she could easily get killed. | T1 『-AP』『buff-universal』 He can deal decent DMG and apply a powerful +DMG Dealt buff to all allies with Ultimate while using very little AP. | T2 『healing』『reality』『poison』 She provides decent healing by stacking [Cure] and with Ultimate. Her [Poison] doesn't provide much outside of Poison oriented teams though. | T1 『reality』『-AP』『buff-universal』 She can provide great DMG output with minimal usage of AP due to her ability to auto-upgrade her skills. She also increases team performance by giving universal buffs such as +DMG Dealt and -DMG Taken. | T1 『healing』『reality』『reflect』 Her HP% healing and high defensive stats make her a solid healer even at low levels. Great for when you lack resources. | T1 『buff-universal』『debuff-universal』『cleanse』 He can provide numerous buffs and debuffs, increasing both damage output and survivability of the entire team in 4-unit stages. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T1 『healing』『shield』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. | T1 『mineral』『reality』『buff-universal』 『control-attack』 Her buff can improve performance for all teammates, and she also provides some control against enemy attacks. Good mineral teammate. | T1 『healing』『shield』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. | T1 『buff-universal』『-AP』 She can provide great output with her ability to auto upgrade her skills. She also increases team performance by giving universal buffs. However she generally uses few action points so she might not fit that well with Regulus. | T1 『healing』『poison』 She provides decent healing. Her 『poison』 skill doesn't do much damage though. | T2 『-AP』『mental』『buff-universal』 He can deal decent dmg with his skills and give +dmg dealt buff to all teammates using very few action points, which is beneficial for Druvis III to cycle her Ultimate for better control. He is weaker against star which Druvis III is stronger against, watch out for he could easily get killed. | T1 『healing』『shield』『mental』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. | T1 『mental』『buff-universal』『debuff-universal』『cleanse』 He can provide numerous buffs and debuffs, increasing both damage output and survivability of the entire team in 4-unit stages. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T1 『healing』『reflect』 Her percentage healing and high defence stats make her a decent healer even at low levels. Great for when you lack resources. | T1 『reality』『-AP』『buff-universal』 She can provide great output with minimal usage of action points due to her ability to auto upgrade her skills. She also increases team performance by giving universal buffs. | T1 『healing』『Reality』『Reflect』 Her percentage healing and high defence stats make her a decent healer even at low levels. Great for when you lack resources. | T1 『buff-universal』『-AP』 He can deal decent dmg with his skills and give +dmg dealt buff to all teammates using few action points. | T1 『healing』『Reflect』 Her percentage healing and high defence stats make her a decent healer even at low levels. Great for when you lack resources. | T1 『-AP』『buff-universal』 He can deal decent dmg with his skills and give +dmg dealt buff to all teammates using few action points. | T2 『buff-crit』『shield』『debuff-universal』 He can provide thick one-turn shields that help with team survival. He can also apply movement-based DMG bonus and crit DMG boost. However, his AP-Greediness and prolonged setup time make him somewhat hard to use. He is weaker against plant which Sweetheart is stronger against. He could easily get killed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
16 | Bkornblume | Medicine Pocket | Pickles | Sotheby | Voyager | Medicine Pocket | Bkornblume | Yenisei | Shamane | Balloon Party | Regulus | Ms. NewBabel | Voyager | Balloon Party | Druvis III | Yenisei | Baby Blue | Yenisei | Pickles | Sotheby | An-an Lee | Balloon Party | 6 | Yenisei | Sonetto | Yenisei | An-an Lee | Sotheby | Pickles | Yenisei | 6 | Balloon Party | An-an Lee | Balloon Party | Pickles | Balloon Party | Pickles | Ezra Theodore | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
17 | T1 『reality』『-AP』『buff-universal』 She can provide great DMG output with minimal usage of AP due to her ability to auto-upgrade her skills. She also increases team performance by giving universal buffs such as +DMG Dealt and -DMG Taken. | T2 『healing』『reality』『reflect』 Her HP% healing and high defensive stats make her a solid healer even at low levels. A great lower-rarity healer. | T2 『debuff-universal』 He has access to a powerful AOE debuff that massively increases enemy DMG taken from both Mental and Reality DMG allies and does good DMG himself. He is weak against mineral which Windsong is strong against. Watch out for she could easily get killed. | T2 『healing』『mental』『debuff-universal』 『control』 He's a good healer to protect squishy teammates. Also can do some level of control. He is weak against mineral which Windsong is strong against. Watch out for she could easily get killed. | T2 『mental』『debuff-mental』『control』 She provides decent mental debuffs. However her debuffs are spread between her two skills, meaning she would need to consume more AP. | T2 『shield』『mental』『debuff-universal』『buff-crit』 He can provide thick one-turn shields that help with team survival. He can also apply movement-based DMG bonus and crit DMG boost. However, his AP-Greediness and prolonged setup time make him somewhat hard to use. | T1 『buff-universal』『reality』『-AP』 She offers great buffs while always having a unique buff on herself, which makes her pair well with Jiu Niangzi. She also increases the team's DMG/survivability with her buffs. However, she is weak against Beast which Jiu Niangzi is strong against. Watch out for she could easily get killed. | T2 『buff-crit』『shield』『debuff-universal』 He can provide thick one-turn shields that help with team survival. He can also apply movement-based DMG bonus and crit DMG boost. However, his AP-Greediness and prolonged setup time make him somewhat hard to use. | T1 『buff-universal』『debuff-universal』『cleanse』 He can provide numerous buffs and debuffs, increasing both damage output and survivability of the entire team in 4-unit stages. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T2 『buff-crit』『shield』『debuff-universal』 He can provide thick one-turn shields that help with team survival. He can also apply movement-based DMG bonus and crit DMG boost. However, his AP-Greediness and prolonged setup time make him somewhat hard to use, especially so with Spathodea. He is weaker against plant which Spathodea is stronger against. Watch out for he could easily get killed. | T1 『buff-universal』『mental』『debuff-universal』『cleanse』 He can provide numerous different types of buffs that are very beneficial for team survivability. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T2 『healing』『poison』 She provides decent healing by stacking [Cure] and with Ultimate. Her [Poison] doesn't provide much outside of Poison oriented teams though. | T2 『crit』『mental』 Kaalaa Baunaa's extra skill after ult can proc her passive, which may be useful under certain conditions. She also wants crit rate up teammates like Kaalaa Baunaa. | T2 『buff-crit』『shield』『mental』『debuff-universal』 He can provide thick one-turn shields that help with team survival. He can also apply movement-based DMG bonus and crit DMG boost. However, his AP-Greediness and prolonged setup time make him somewhat hard to use. | T1 『beast』『reality』『debuff-universal』 He has access to a powerful AOE debuff that massively increases enemy DMG taken from both Mental and Reality DMG allies. He doesn't necessarily fit Jessica's team but works reasonably well. | T2 『shield』『debuff-universal』『buff-crit』 He can provide thick one-turn shields that help with team survival. He can also apply movement-based DMG bonus and crit DMG boost. However, his AP-Greediness and prolonged setup time make him somewhat hard to use. | T2 『buff-universal』『control-attack』 Her buff can improve performance for all teammates, and she also provides some control against enemy attacks. | T1 『healing』『reflect』 Her percentage healing and high defence stats make her a decent healer even at low levels. Great for when you lack resources. | T1 『buff-universal』『debuff-universal』『cleanse』 He can provide numerous buffs and debuffs, increasing both damage output and survivability of the entire team in 4-unit stages. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T2 『healing』『reality』『reflect』 Her HP% healing and high defensive stats make her a solid healer even at low levels. Great for when you lack resources. | T1 『-AP』『buff-universal』 He can deal decent DMG and apply a powerful +DMG Dealt buff to all allies with Ultimate while using very little AP. | T2 『healing』『reality』『poison』 She provides decent healing by stacking [Cure] and with Ultimate. Her [Poison] doesn't provide much outside of Poison oriented teams though. | T2 『+AP』『debuff-crit』『control』『-moxie』 『reflect』 She could provide [confusion] for crit rate that is somewhat inconsistent. She could also increase team survivability and control enemy output. | T1 『healing』『reality』『reflect』 Her percentage healing and high defence stats make her a decent healer even at low levels. Great for when you lack resources. | T2 『buff-universal』『debuff-universal』『cleanse』 He can provide numerous buffs and debuffs, increasing both damage output and survivability of the entire team in 4-unit stages. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T1 『healing』『mineral』『reality』『reflect』 Her percentage healing and high defence stats make her a decent healer even at low levels. Great for when you lack resources. | T1 『mental』『buff-universal』『debuff-universal』『cleanse』 He can provide numerous buffs and debuffs, increasing both damage output and survivability of the entire team in 4-unit stages. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T1 『healing』『mental』『debuff-universal』『control』 He's a good healer to protect squishy teammates. Also can do some level of control. He is weaker against mineral which Regulus is stronger against. Watch out for she could easily get killed. | T2 『debuff-universal』 He as an universal support can be used when both reality & mental dmg dealers are on the same team. | T1 『healing』『mental』『buff-universal』 He can provide versatile buffs for the entire team depending on the lineup, making him a good pick for teams with both tanky and squishy members. His healing also rivals that of Sotheby's. | T1 『star』『mental』『debuff-mental』『control』 She provides decent mental debuff. However her debuffs are spread between her two skills, making her need more action points. She also doesn't do much damage on her own. | T2 『shield』『star』『mental』『buff-crit』『debuff-universal』 He can provide thick one-turn shields that help with team survival. He can also apply movement-based DMG bonus and crit DMG boost. However, his AP-Greediness and prolonged setup time make him somewhat hard to use. | T1 『-AP』『buff-universal』 He can deal decent dmg with his skills and give +dmg dealt buff to all teammates using few action points. | T2 『buff-crit』『shield』『star』『debuff-universal』 He can provide thick one-turn shields that help with team survival. He can also apply movement-based DMG bonus and crit DMG boost. However, his AP-Greediness and prolonged setup time make him somewhat hard to use. | T1 『buff-universal』『mental』『debuff-universal』『cleanse』 He can provide numerous buffs and debuffs, increasing both damage output and survivability of the entire team in 4-unit stages. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T2 『buff-crit』『shield』『star』『mental』『debuff-universal』 He can provide thick one-turn shields that help with team survival. He can also apply movement-based DMG bonus and crit DMG boost. However, his AP-Greediness and prolonged setup time make him somewhat hard to use. | T2 『reality』『buff-universal』『control-attack』 Her buff can improve performance for all teammates, and she also provides some control against enemy attacks. | T2 『healing』『shield』 As a multifunctional healer, she can do flexible single target healing as well as [Sturdiness]. She can also decrease enemy damage. Her Ultimate provides team shielding and immunity. She is weaker against plant which Sweetheart is stronger against. She could easily get killed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18 | An-an Lee | Balloon Party | Shamane | Medicine Pocket | Baby Blue | Ezra Theodore | An-an Lee | Ezra Theodore | 6 | Ezra Theodore | 6 | Sotheby | 37 | Ezra Theodore | Shamane | Ezra Theodore | Sonetto | Balloon Party | 6 | Balloon Party | Pickles | Sotheby | Voyager | Balloon Party | 6 | Balloon Party | 6 | Medicine Pocket | Shamane | Avgust* | Baby Blue | Ezra Theodore | Pickles | Ezra Theodore | 6 | Ezra Theodore | Sonetto | Yenisei | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19 | T2 『reality』『debuff-universal』 He as an universal support can be used when both Reality & Mental DMG dealers are on the same team. | T2 『healing』『reality』『poison』 She provides decent healing by stacking [Cure] and with Ultimate. Her [Poison] doesn't provide much outside of Poison oriented teams though. | T2 『star』『mental』『debuff-mental』『control』 She provides decent mental debuff which are spread between her two skills, making her need more action points, which is helpful for Regulus. However she does not do much damage on her own, limiting her usage. | T2 『healing』『mineral』『reflect』 Her HP% healing and high defensive stats make her a solid healer even at low levels. A great lower-rarity healer. | T2 『buff-universal』『control-attack』 Her buff can improve performance for all teammates, and she also provides some control against enemy attacks. She is weaker against Star (which Marcus is stronger against), so watch out for she could easily get killed. | T2 『plant』『healing』『mental』『buff-universal』 He can help proc Marcus's insight passive while providing versatile buffs for the entire team depending on the lineup, making him a good pick for teams with both tanky and squishy members. His healing also rivals that of Sotheby's. | T1 『reality』『debuff-universal』 He has access to a powerful AOE debuff that massively increases enemy DMG taken from both Mental and Reality DMG allies and does good DMG himself. | T2 『healing』『reality』『poison』 She provides decent healing by stacking [Cure] and with Ultimate. Her [Poison] doesn't provide much outside of Poison oriented teams though. She is weak against Beast which Jiu Niangzi is strong against. Watch out for she could easily get killed. | T1 『burn』『buff-universal』 She can provide limited extra [burn] Spathodea needs to proc her Ultimate's extra damage. However she herself is quite niche and performs worse than many other supports. | T2 『healing』『reality』『poison』 She provides decent healing. Her 『poison』 skill doesn't do much damage though. | T2 『mental』『-AP』『buff-universal』 He can provide a potent +DMG Dealt buff, and also contribute decent DMG output while using very little AP. | T2 『healing』『mental』『debuff-universal』 『control』 He's a good healer to protect squishy teammates. Also can do some level of control. He is weak against mineral which 37 is strong against. Watch out for she could easily get killed. | T2 『mental』『debuff-mental』『control』 She provides decent Mental DEF debuffs. However, her debuffs are spread between her two Skills, making her more eager to eat up your AP, which is not helpful for Kaalaa Baunaa. | T2 『healing』『poison』 She provides decent healing by stacking [Cure] and with Ultimate. Her [Poison] doesn't provide much outside of Poison oriented teams though. Besides that, she is also remarkably greedt for AP. She is weak against Beast which Kaalaa Baunaa is strong against. Watch out for she could easily get killed. | T1 『buff-universal』『debuff-universal』『cleanse』 He can provide numerous buffs and debuffs, increasing both damage output and survivability of the entire team in 4-unit stages. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T2 『healing』『buff-universal』 He can provide versatile buffs for the entire team depending on the lineup, making him a good pick for teams with both tanky and squishy members. His healing also rivals that of Sotheby's. | T3 『mental』『debuff-mental』『taunt』 She provides good mental debuffs, and could also tank some damage with her Ultimate. | T2 『shield』『mental』『buff-crit』『debuff-universal』 He can provide thick one-turn shields that help with team survival. He can also apply movement-based DMG bonus and crit DMG boost. However, his AP-Greediness and prolonged setup time make him somewhat hard to use. He is weaker against plant which Melania is stronger against so he could easily get killed. | T2 『reality』『buff-universal』『control-attack』 She can apply potent and consistent +DMG Dealt and -DMG Taken to her allies while also providing DMG and control. | T2 『buff-crit』『shield』『debuff-universal』 He can provide thick one-turn shields that help with team survival. He can also apply movement-based DMG bonus and crit DMG boost. However, his AP-Greediness and prolonged setup time make him somewhat hard to use. He is weaker against plant which Centurion is stronger against so he could easily get killed. | T1 『buff-universal』『debuff-universal』『cleanse』 He can provide numerous buffs and debuffs, increasing both damage output and survivability of the entire team in 4-unit stages. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T2 『healing』『buff-universal』 He can provide versatile buffs for the entire team depending on the lineup, making him a good pick for teams with both tanky and squishy members. His healing also rivals that of Sotheby's. | T2 『reality』『buff-universal』『control-attack』 Her buff can improve performance for all teammates, and she also provides some control against enemy attacks. | T2 『shield』『buff-crit』『debuff-universal』 He can provide thick one-turn shields that help with team survival. He can also apply movement-based DMG bonus and crit DMG boost. However, his AP-Greediness and prolonged setup time make him somewhat hard to use. | T2 『mineral』『dispel』『-moxie』 He has decent output and utility by dispelling enemy buffs and controlling their ult by reducing moxie. Can be used on stages where the enemies have a lot of buffs and require extra dmg. | T2 『shield』『buff-crit』『debuff-universal』 He can provide thick one-turn shields that help with team survival. He can also apply movement-based DMG bonus and crit DMG boost. However, his AP-Greediness and prolonged setup time make him somewhat hard to use. | T1 『star』『mental』『debuff-mental』『control』 She provides decent mental debuff which are spread between her two skills, making her need more action points, which is helpful for Regulus. However she does not do much damage on her own, limiting her usage. | T1 『healing』『reflect』 Her percentage healing and high defence stats make her a decent healer even at low levels. Great for when you lack resources. | T2 『mental』『buff-universal』『debuff-universal』『cleanse』 He can provide numerous buffs and debuffs, increasing both damage output and survivability of the entire team in 4-unit stages. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T2 『healing』『reflect』 Her percentage healing and high defence stats make her a decent healer even at low levels. Great for when you lack resources. She is weaker against star which Druvis III is stronger against, watch out for she could easily get killed. | T2 『mental』『-AP』『buff-universal』 He can deal decent dmg with his skills and give +dmg dealt buff to all teammates using few action points. His buff will overlay with Charlie's however. | T2 『healing』『poison』 She provides decent healing. Her [poison] skill doesn't do much damage though. | T1 『buff-universal』『debuff-universal』『cleanse』 He can provide numerous buffs and debuffs, increasing both damage output and survivability of the entire team in 4-unit stages. He can also do single target cleanse. He performs worse on 3-unit stages due to him filling the deck with low value skills. | T2 『healing』『buff-universal』 He can provide versatile buffs for the entire team depending on the lineup, making him a good pick for teams with both tanky and squishy members. His healing also rivals that of Sotheby's. | T1 『star』『mental』『debuff-mental』『control』 She provides decent mental debuff. However her debuffs are spread between her two skills, making her need more action points. She also doesn't do much damage on her own. | T2 『healing』『poison』 She provides decent healing. Her 『poison』 skill doesn't do much damage though. | T2 『debuff-crit』『+AP』『control』『-moxie』 『reflect』 She could provide [confusion] for crit rate that is somewhat inconsistent. She could also increase team survivability and control enemy output. She is weaker against plant which Sweetheart is stronger against. Watch out for she could easily get killed. | T2 『healing』『reality』『reflect』 Her percentage healing and high defence stats make her a decent healer even at low levels. Great for when you lack resources. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20 | Shamane | Sotheby | Baby Blue | Balloon Party | Sonetto | Avgust* | Shamane | Sotheby | Ulu | Sotheby | Pickles | Medicine Pocket | Baby Blue | Sotheby | 6 | Avgust* | Poltergeist | Ezra Theodore | Sonetto | Ezra Theodore | 6 | Avgust* | Sonetto | Ezra Theodore | Horropedia | Ezra Theodore | Baby Blue | Balloon Party | 6 | Balloon Party | Pickles | Sotheby | 6 | Avgust* | Baby Blue | Sotheby | Voyager | Balloon Party | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
21 | T2 『-AP』『buff-universal』 He can deal decent DMG with his skills and give +DMG Dealt buff to all teammates using very little AP in the process. | T2 『healing』『buff-universal』 He can provide versatile buffs for the entire team depending on the lineup, making him a good pick for teams with both tanky and squishy members. His healing also rivals that of Sotheby's. | T2 『debuff-crit』[confusion]『star』『mental』 She could provide [confusion] for crit rate that is somewhat inconsistent. She herself also benefits from the crit buff. However her Portraits are unobtainable so she has low potential compared with other 5 stars. Usable at least. | T2 『healing』『mental』『buff-universal』 He can provide versatile buffs for the entire team depending on the lineup, making him a good pick for teams with both tanky and squishy members. His healing also rivals that of Sotheby's. | T3 『spirit』『mental』『debuff-mental』『taunt』 She provides good mental debuffs and procs Marcus's insight passive. Could also tank some damage with her Ultimate. | T2 『healing』『reflect』 Her HP% healing and high defensive stats make her a solid healer even at low levels. Great for when you lack resources. She is weaker against Star (which Marcus is stronger against), so watch out for she could easily get killed. | T1 『buff-universal』『mineral』『reality』『control-attack』 She provides increased DMG and survivability for all teammates with her buffs, and can control enemy attacks with her [Disarm]. A great Mineral teammate for Jiu Niangzi. | T2 『shield』『mineral』『reality』『reflect』『taunt』 She provides decent shields to act as substitute for healing. She also has some utility by tanking some damage with her Ultimate. | T2 『+AP』『debuff-crit』『control』 『-moxie』『reflect』 She can provide [confusion] for crits. She also increases team survivability and controls enemy DMG output. She is weak against Plant which Spathodea is strong against, so watch her carefully. | T2 『shield』『beast』『reality』 She could provide decent shields to act as substitute for healing. She needs to consume some action points to deploy them however. | T2 『debuff-universal』 He has access to a powerful AOE debuff that massively increases enemy DMG taken from both Mental and Reality DMG allies and does good DMG himself. He is weak against mineral which 37 is strong against. Watch out for she could easily get killed. | T2 『healing』『mineral』『reflect』 Her HP% healing and high defensive stats make her a solid healer even at low levels. A great lower-rarity healer. | T2 『mineral』『mental』『dispel』『-moxie』 He has decent DMG output and utility by dispelling enemy buffs and controlling their Ultimate with Moxie reduction. Can be used on stages where the enemies have a lot of buffs. | T2 『shield』『mineral』『reflect』『taunt』 She provides decent shields to act as substitute for healing. She also has some utility by tanking some damage with her Ultimate. | T1 『poison』『plant』『debuff-crit』 She can inflict 2 stacks of ST [Poison] every 3 turns. Her Portraits increase this duration, making her [Poison] very consistent. Access to [Confusion] also helps Jessica's DMG output. | T2 『healing』『reality』『reflect』 Her HP% healing and high defensive stats make her a solid healer even at low levels. Great for when you lack resources. She is weaker against Star (which Jessica is stronger against), so watch out for she could easily get killed. | T3 『beast』『mental』『buff-universal』『-moxie』 He has good utility giving buffs to teammates and reducing enemy moxie. | T2 『healing』『mental』『cleanse』 Decent healing, with some damage. | T2 『debuff-crit』『+AP』『control』『-moxie』 『reflect』 She could provide semi-consistent [confusion] for enhanced crit rate. She could also increase team survivability and control enemy output. She is weaker against plant which Centurion is stronger against. Watch out for she could easily get killed. | T2 『shield』『beast』『reality』『debuff-reality』 She can provide decent and consistent [Shield] to act as substitute for healing. She also has some utility by inflicting -Reality DEF for Centurion to capitalize off of. | T2 『reality』『debuff-universal』 He has access to a powerful AOE debuff that massively increases enemy DMG taken from both Mental and Reality DMG allies. However, he is weaker against Mineral which Lilya is strong against. As such he might die quickly. | T2 『healing』『debuff-universal』『control』 They're a strong healer to protect squishy teammates with [Sturdiness] while also providing some control. They are weak against Mineral which Lilya is strong against, so be wary of using them. | T2 『spirit』『-moxie』 He could provide some assistance against intellect enemies, also has some utility reducing allies' reality dmg taken and controlling enemy Ultimate. | T2 『healing』『buff-universal』 He can provide versatile buffs for the entire team depending on the lineup, making him a good pick for teams with both tanky and squishy members. His healing also rivals that of Sotheby's. | T2 『mineral』『buff-universal』『dispel』 She can provide great +DMG Dealt buff with her Ultimate, however for her to cast that Ultimate she will have to consume a lot of action points. She also does decent dispelling, so consider using her on stages where the enemies have a lot of buffs. | T2 『shield』『mineral』『reality』『reflect』『taunt』 She could provide decent shields to act as substitute for healing. She also has some utility by tanking some damage with her Ultimate. | T2 『debuff-crit』[confusion]『star』 She could provide [confusion] for crit rate that is somewhat inconsistent. She herself also benefits from the crit buff. However her scaling is very niche and does not perform very well. Usable at least. | T2 『healing』『mental』『buff-universal』 He can provide versatile buffs for the entire team depending on the lineup, making him a good pick for teams with both tanky and squishy members. His healing also rivals that of Sotheby's. | T2 『control-attack』『buff-universal』 Her buff can improve performance for all teammates, and she also provides some control against enemy attacks. She is weaker against star which Druvis III is stronger against, watch out for she could easily get killed. | T2 『shield』『mental』『buff-crit』『debuff-universal』 He can provide thick one-turn shields that help with team survival. He can also apply movement-based DMG bonus and crit DMG boost. However, his AP-Greediness and prolonged setup time make him somewhat hard to use. | T2 『buff-universal』『control-attack』 Her buff can improve performance for all teammates, and she also provides some control against enemy attacks. Her buff will overlay with Charlie's however. | T2 『healing』『mental』『buff-universal』 He can provide versatile buffs for the entire team depending on the lineup, making him a good pick for teams with both tanky and squishy members. His healing also rivals that of Sotheby's. | T2 『reality』『debuff-universal』 He as an universal support can be used when both reality & mental dmg dealers are on the same team. He is weaker against mineral which Blonney is stronger against. Watch out for she could easily get killed. | T2 『healing』『Debuff-universal』『Control』 He's a good healer to protect squishy teammates. Also can do some level of control. He is weaker against mineral which Blonney is stronger against. Watch out for she could easily get killed. | T1 『buff-universal』『control-attack』 Her buff can improve performance for all teammates, and she also provides some control against enemy attacks. | T2 『healing』『mental』『buff-universal』 He can provide versatile buffs for the entire team depending on the lineup, making him a good pick for teams with both tanky and squishy members. His healing also rivals that of Sotheby's. | T3 『beast』『reality』『cleanse』 She can provide cleanse while doing decent damage. | T2 『debuff-reality』『shield』『beast』『reality』 She can inflict debuff to enhance Sweetheart's output that is somewhat inconsistent. She could provide decent shields to act as substitute for healing. She also has some utility by inflicting reality debuff for a reality team. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
22 | Pickles | Avgust* | Matilda* | Avgust* | Poltergeist | Balloon Party | Sonetto | Ms. NewBabel | Voyager | Tennant | Shamane | Balloon Party | Horropedia | Ms. NewBabel | Kanjira | Balloon Party | Nick Bottom | Dikke | Voyager | Tennant | Shamane | Medicine Pocket | Click | Avgust* | Necrologist | Ms. NewBabel | Blonney | Avgust* | Sonetto | Ezra Theodore | Sonetto | Avgust* | Shamane | Medicine Pocket | Sonetto | Avgust* | Bunny Bunny | Tennant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
23 | T2 『reality』『buff-universal』『control-attack』 She can apply potent and consistent +DMG Dealt and -DMG Taken to her allies while also providing DMG and control. | T2 『shield』『reality』『debuff-reality』 She could provide decent shields to act as substitute for healing. She also has some utility by inflicting -Reality DEF for Marcus to capitalize off of. | T2 『buff-universal』『control-attack』 Her buff can improve performance for all teammates, and she also provides some control against enemy attacks. | T2 『healing』『mental』『cleanse』 Decent healing, with some damage. She is weak against mineral which Windsong is strong against. Watch out for she could easily get killed. | T3 『plant』『mental』『buff-universal』『control』 He has good utility providing team buffs and control in the form of [Silence] over the enemy. Can also help proc Marcus's insight passive. | T2 『healing』『mental』『cleanse』 Decent healing, though with some caveats, and some added ST DMG to help deal with tough opponents. Doesn't really synergize with Marcus in a meaningful way but can be useful. | T2 『debuff-crit』『+AP』『control』 『-moxie』『reflect』 She can provide somewhat inconsistent [Confusion] for crit rate. She also increases team survivability and control enemy output with several debuffs. | T2 『healing』『buff-universal』 He can provide versatile buffs for the entire team depending on the lineup, making him a good pick for teams with both tanky and squishy members. His healing also rivals that of Sotheby's. She is weak against Beast which Jiu Niangzi is strong against. Watch out for she could easily get killed. | T2 『debuff-mental』『control』 She provides decent mental debuffs. However her debuffs are spread between her two skills, meaning she eats more AP, which is not helpful for Spathodea. She is also weak against Plant which Spathodea is strong against. | T2 『healing』『beast』『cleanse』 Decent healing, with some damage. | T2 『star』『mental』『debuff-mental』『control』 She provides decent mental debuff which are spread between her two skills, making her need more action points, which is helpful for Regulus. However she does not do much damage on her own, limiting her usage. | T2 『healing』『mental』『buff-universal』 He can provide versatile buffs for the entire team depending on the lineup, making him a good pick for teams with both tanky and squishy members. His healing also rivals that of Sotheby's. | T2 『mineral』『mental』『buff-universal』『dispel』 She can provide amazing +DMG Dealt and survivability buffs with her Ultimate, but for her to cycle it properly she will have to consume a lot of AP which is not helpful for Kaalaa Baunaa. | T2 『healing』『mental』『buff-universal』 He can provide versatile buffs for the entire team depending on the lineup, making him a good pick for teams with both tanky and squishy members. His healing also rivals that of Sotheby's. He is weak against Beast which Kaalaa Baunaa is strong against. Watch out for he could easily get killed. | T2 『-AP』『buff-universal』 He can deal decent DMG and apply +DMG Dealt to all allies while using very little AP. However, Mineral is weak against Star, so watch out for he could get killed easily. | T2 『shield』『reality』『debuff-reality』 She can provide decent and consistent [Shield] to act as substitute for healing. She also has some utility by inflicting -Reality DEF for Jessica to capitalize off of. | T3 『beast』『cleanse』 She can provide cleanse while doing decent damage. | T2 『shield』 She could provide decent shields to act as substitute for healing. She needs to consume some action points to deploy them however. | T2 『beast』『reality』『control』 She can be used for some extra DMG and control, but her control is inconsistent. Usable if lacking choices for Beast & Reality teammates. | T2 『healing』『beast』『cleanse』 Decent healing, though with some caveats, and some added ST DMG to help deal with tough opponents. Can be brought as a Beast healer if other healers are unavailable. | T2 『crit』『debuff-crit』『star』『reality』 She provides inconsistent [Confusion] for increased crit rate. Which, she herself also benefits from. However her scaling is subpar andshe does not perform very well. Usable at least. | T2 『shield』『healing』『reality』『debuff-reality』 She could provide decent shields to act as substitute for healing. She also has some utility by inflicting Reality DEF debuff. She is weaker against Mineral which Lilya is strong against. Watch out for she could easily get killed. | T3 『reality』『debuff-reality』『buff-universal』『healing』 She can provide buff for allies and inflict debuff on enemies. She also provides some healing at the sake of her own life. | T2 『shield』『debuff-reality』 She could provide decent shields to act as substitute for healing. She also has some utility by inflicting reality debuff for a reality team. | T3 『mineral』『reality』『debuff-reality』『buff-universal』『healing』 She can provide defensive buffs for allies and inflict debuffs/dots on enemies. She also provides some healing by sacrificing her own health. | T2 『shield』『debuff-reality』 She could provide decent shields to act as substitute for healing. She also has some utility by inflicting reality debuff for a reality team. | T2 『debuff-crit』[confusion]『star』『mental』 She could provide [confusion] for crit rate that is somewhat inconsistent. She herself also benefits from the crit buff. However her Portraits are unobtainable so she has low potential compared with other 5 stars. Usable at least. | T2 『healing』『mental』『cleanse』 Decent healing, with some damage. She is weaker against mineral which Regulus is stronger against. Watch out for she could easily get killed. | T3 『control』『plant』『buff-universal』 He has good utility providing team buffs and control in the form of [Silence] over the enemy. | T2 『healing』『mental』『cleanse』 Decent healing, with some damage. | T3 『mental』『debuff-mental』『taunt』 Her debuff works with Charlie perfectly, She could also tank some damage with her Ultimate. | T2 『healing』『mental』『cleanse』 Decent healing, with some damage. She is weaker against mineral which Charlie is stronger against. Watch out for she could easily get killed. | T2 『reality』『buff-universal』『control-attack』 Her buff can improve performance for all teammates, and she also provides some control against enemy attacks. | T2 『Shield』『Reality』『Debuff-Reality』 She could provide decent shields to act as substitute for healing. She also has some utility by inflicting reality debuff for a reality team. She is weaker against mineral which Blonney is stronger against. Watch out for she could easily get killed. | T2 『debuff-universal』 He as an universal support can be used when both reality & mental dmg dealers are on the same team. He is weaker against mineral which Matilda is stronger against. Watch out for she could easily get killed. | T2 『healing』『mental』『cleanse』 Decent healing, with some damage. She is weaker against mineral which Matilda is stronger against. Watch out for she could easily get killed. | T3 『beast』『buff-universal』『-moxie』 He has good utility giving buffs to teammates and reducing enemy moxie. | T2 『healing』『beast』『cleanse』 Decent healing, with some damage. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
24 | Sonetto | Tennant | Sonetto | Dikke | Zima | Dikke | Voyager | Avgust* | Baby Blue | Dikke | Baby Blue | Avgust* | Necrologist | Avgust* | Pickles | Tennant | Bunny Bunny | Tennant | Sweetheart | Dikke | Blonney | Tennant | Cristallo | Tennant | Cristallo | Tennant | Matilda* | Dikke | Zima | Dikke | Poltergeist | Dikke | Sonetto | Tennant | Shamane | Dikke | Nick Bottom | Dikke | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
25 | T2 『intellect』『reality』『dispel』『-moxie』 He can dispel enemy buffs and counter with high star skills, as well as reduce enemy moxie with his Ultimate. These might make him useful under certain conditions. | T2 『healing』『cleanse』 Decent healing, with some damage. | T3 『debuff-crit』『star』『control-attack』 She can inflict great debuffs that helps with crit a lot. Perfect low star teammate for Regulus. She can also provide some control over enemies' attacks. | T2 『shield』 She could provide decent shields to act as substitute for healing. She is weak against mineral which Windsong is strong against. Watch out for she could easily get killed. | T3 『intellect』『mental』『buff-mental』『dispel』『control』 She has good utility providing defensive buffs as well as dispel and control over the enemies. Can also help proc Marcus's insight passive. | T2 『shield』『debuff-reality』 She can provide decent and consistent [Shield] to act as substitute for healing. | T2 『buff-universal』『mineral』『dispel』 She can provide amazing +DMG Dealt and survivability buffs with her Ultimate, but for her to cycle it properly she will have to consume a lot of AP which is not helpful for Jiu Niangzi. | T2 『shield』『reality』『debuff-reality』 She could provide decent shields to act as substitute for healing. She also has some utility by inflicting -Reality DEF for Jiu Niangzi to capitalize off of. | T2 『buff-universal』『reality』『control-attack』 Her buff can improve performance for all teammates, and she also provides some control against enemy attacks. | T2 『healing』『buff-universal』 He can provide versatile buffs for the entire team depending on the lineup, making him a good pick for teams with both tanky and squishy members. His healing also rivals that of Sotheby's. | T2 『debuff-crit』[confusion]『star』『mental』 She could provide [confusion] for crit rate that is somewhat inconsistent. She herself also benefits from the crit buff. However her Portraits are unobtainable so she has low potential compared with other 5 stars. Usable at least. | T2 『healing』『mental』『cleanse』 Decent healing, with some damage. She is weak against mineral which 37 is strong against. Watch out for she could easily get killed. | T2 『crit』『debuff-crit』『mental』 She provides inconsistent [Confusion] for increased crit rate. Which, she herself also benefits from. However her Portraits are unobtainable so she has low potential compared with other 5 stars. Usable at least. | T2 『healing』『mental』『cleanse』 Decent healing, with some damage. | T2 『reality』『buff-universal』『control-attack』 She can apply potent and consistent +DMG Dealt and -DMG Taken to her allies while also providing DMG and control. However she is weak to the Star afflatus and may die quickly to Star enemies. | T2 『healing』『cleanse』 Decent healing, though with some caveats, and some added ST DMG to help deal with tough opponents. Doesn't really synergize with Jessica in a meaningful way but can be useful. | T3 『mental』『buff-mental』『dispel』『control』 She has good utility providing defensive buffs as well as dispel and control over the enemies. | T3 『healing』『mental』 Useful healing for a single teammate. He is weaker against plant which Melania is stronger against. Watch out for he could easily get killed. | T3 『beast』『reality』『cleanse』 She can provide cleanse if needed while doing decent damage. | T2 『healing』『buff-universal』 He can provide versatile buffs for the entire team depending on the lineup, making him a good pick for teams with both tanky and squishy members. His healing also rivals that of Sotheby's. | T2 『crit』『debuff-crit』『star』 She provides inconsistent [Confusion] for increased crit rate. Which, she herself also benefits from. However her Portraits are unobtainable so she has low potential compared with other 5 stars. Usable at least. | T2 『healing』『cleanse』 Decent healing, with some damage. She is weaker against Mineral which Lilya is strong against. Watch out for she could easily get killed. | T3 『reality』『debuff-crit』『control-attack』 She can inflict great debuffs that helps with crit a lot. Perfect low star teammate for Lilya. She can also provide some control over enemies' attacks. | T2 『healing』『cleanse』 Decent healing, with some damage. | T3 『mineral』『reality』『dispel』『Control』『shield』 She has access to good utility by dispelling enemy buffs and inflicting [Freeze], which pairs well with Reality attacks. She can also provide [Shield] for allies. | T2 『healing』『cleanse』 Decent healing, with some damage. | T2 『buff-universal』『control-attack』 Her buff can improve performance for all teammates, and she also provides some control against enemy attacks. | T2 『shield』『debuff-reality』 She could provide decent shields to act as substitute for healing, using more action points than a healer in the process. She is weaker against mineral which Regulus is stronger against. Watch out for she could easily get killed. | T3 『Control』『dispel』『shield』 She has access to good utility by dispelling enemy buffs and inflicting [Freeze]. She can also provide [Shield] for allies. She is weaker against star which Druvis III is stronger against, watch out for she could easily get killed. | T2 『shield』『debuff-reality』 She could provide decent shields to act as substitute for healing. | T3 『star』『buff-universal』 His team defensive buff is effective in keeping Charlie alive. | T2 『shield』『debuff-reality』 She could provide decent shields to act as substitute for healing. She is weaker against mineral which Charlie is stronger against. Watch out for she could easily get killed. | T2 『debuff-crit』[confusion]『star』 She could provide [confusion] for crit rate that is somewhat inconsistent. She herself also benefits from the crit buff. However her Portraits are unobtainable so she has low potential compared with other 5 stars. Usable at least. | T2 『healing』『cleanse』 Decent healing, with some damage. She is weaker against mineral which Blonney is stronger against. Watch out for she could easily get killed. | T2 『debuff-crit』[confusion]『star』 She could provide [confusion] for crit rate that is somewhat inconsistent. She herself also benefits from the crit buff. However her scaling is very niche and does not perform very well. Usable at least. | T2 『Shield』『Debuff-Reality』 She could provide decent shields to act as substitute for healing. She also has some utility by inflicting reality debuff for a reality team. She is weaker against mineral which Matilda is stronger against. Watch out for she could easily get killed. | T3 『beast』『reality』『+moxie』 She can provide moxie for the whole team while doing decent damage. | T2 『healing』『buff-universal』 He can provide versatile buffs for the entire team depending on the lineup, making him a good pick for teams with both tanky and squishy members. His healing also rivals that of Sotheby's. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
26 | X | Dikke | Erick | Tennant | Mesmer Jr. | Tennant | Necrologist | Tennant | Sonetto | Avgust* | Matilda* | Dikke | Matilda* | Dikke | Sonetto | Dikke | Mesmer Jr. | APPLe | Bunny Bunny | Avgust* | Matilda* | Dikke | Erick | Dikke | Ms. Moissan | Dikke | Sonetto | Tennant | Ms. Moissan | Tennant | Oliver Fog | Tennant | Matilda* | Dikke | Blonney | Tennant | Leilani | Avgust* | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
27 | T3 『reality』『+moxie』 She can provide moxie for the whole team while doing decent damage. | T3 『healing』 Has semi consistent healing that procs off of his attack cards and Insights. | T3 『star』『buff-universal』 His team defensive buff is effective in keeping Windsong alive. | T3 『healing』『star』『mental』 Has semi consistent healing that procs off of his attack cards and Insights. | T3 『buff-universal』『shield』 Her Ultimate can help Marcus gain high star skills quickly which stabilizes her skill cycle. She also provides sheilds and other buffs. She is weaker against Star (which Marcus is stronger against), so watch out for she could easily get killed. | T3 『plant』『shield』『mental』『-moxie』 Very good team healing at low levels and procs Marcus's insight passive. Also has some utility controlling enemy Ultimates. | T2 『crit』『debuff-crit』『mental』 She provides inconsistent [Confusion] for increased crit rate. Which, she herself also benefits from. However her Portraits are unobtainable so she has low potential compared with other 5 stars. Usable at least. | T2 『healing』『cleanse』 Decent healing, with some damage. | T3 『beast』『reality』『cleanse』 She can provide cleanse while doing decent damage. | T3 『healing』 Useful healing for a single teammate. He is weaker against plant which Spathodea is stronger against. Watch out for he could easily get killed. | T2 『buff-universal』『control-attack』 Her buff can improve performance for all teammates, and she also provides some control against enemy attacks. | T2 『shield』 She could provide decent shields to act as substitute for healing. She is weak against mineral which 37 is strong against. Watch out for she could easily get killed. | T3 『debuff-crit』『star』『control-attack』 She can inflict great debuffs that help with crit a lot. Good low rarity teammate for Kaalaa Baunaa. She can also provide some control over enemies' attacks with [Disarm]. | T2 『shield』 She could provide decent shields to act as substitute for healing. Sadly, her debuff only enhances Reality DMG, so she doesn't provide much else to Kaalaa Baunaa. | T2 『plant』『-moxie』『control』 He has some utility by providing some debuffs and control. However, his skillset is very niche, and it's not recommended to use him unless you have no other potent Plant Arcanist available. | T3 『healing』 Has semi consistent healing that procs off of his attack cards and Insights. | T3 『+moxie』『beast』 She can provide moxie for the whole team while doing decent damage. | T3 『+moxie』『healing』『beast』『mental』 His healing ability is mediocre, however he has great utility providing moxie for his teammates. | T3 『beast』『buff-universal』『-moxie』 He has potent defensive buffs for his aallies and can reduce enemy Moxie. | T3 『healing』 Has semi consistent healing that procs off of his attack cards and Insights. He is weaker against Plant which Centurion is stronger against. Watch out for he could easily get killed. | T2 『reality』『buff-universal』『control-attack』 She can apply potent and consistent +DMG Dealt and -DMG Taken to her allies while also providing DMG and control. | T3 『healing』『star』 Has semi consistent healing that procs off of his attack cards and Insights. | T3 『+moxie』『beast』『reality』 She can provide moxie for the whole team while doing decent damage. | T3 『healing』 Useful healing for a single teammate. | T3 『mineral』『reality』『buff-universal』『shield』 Her Ultimate can help Eternity gain high star skills quickly which allows her to gain more moxie using them. She also provides sheilds and other buffs. | T2 『healing』『buff-universal』 He can provide versatile buffs for the entire team depending on the lineup, making him a good pick for teams with both tanky and squishy members. His healing also rivals that of Sotheby's. She is weaker against beast which Eternity is stronger against. Watch out for she could easily get killed. | T3 『debuff-crit』『star』『control-attack』 She can inflict great debuffs that helps with crit a lot. Perfect low star teammate for Regulus. She can also provide some control over enemies' attacks. | T3 『healing』『star』『mental』 Healing for a single teammate, useful to keep Regulus alive. | T3 『control』『mental』『buff-mental』『dispel』 She has good utility providing defensive buffs as well as dispel and control over the enemies. | T3 『healing』『plant』『mental』『-moxie』 Very good team healing at low levels. Also has some utility controlling enemy Ultimate. | T3 『mental』『buff-mental』『dispel』『control』 She has good utility providing defensive buffs as well as dispel and control over the enemies. | T3 『healing』『star』『mental』 Healing for a single teammate, useful to keep Charlie alive. | T3 『debuff-crit』『star』『reality』『control-attack』 She can inflict great debuffs that helps with crit a lot. Perfect low star teammate for Blonney. She can also provide some control over enemies' attacks. | T3 『healing』『star』 Healing for a single teammate, useful to keep Blonney alive. | T3 『debuff-crit』『star』『control-attack』 She can inflict great debuffs that helps with crit a lot. Perfect low star teammate for Blonney. She can also provide some control over enemies' attacks. | T3 『healing』『star』『mental』 Healing for a single teammate, useful to keep Matilda alive. | T3 『debuff-crit』『control』 Their debuff can boost crit dmg, greatly strenthening Sweetheart's attacks. They can also do control with their Ultimate. | T3 『healing』『-moxie』 Very good team healing at low levels. Also has some utility controlling enemy Ultimate. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
28 | Leilani | APPLe | Oliver Fog | APPLe | Bette | La Source | Matilda* | Dikke | Bunny Bunny | APPLe | Sonetto | Tennant | Erick | Tennant | Diggers | APPLe | Leilani | Darley Clatter | Nick Bottom | APPLe | Sonetto | APPLe | Leilani | APPLe | Bette | Avgust* | Erick | APPLe | Mesmer Jr. | La Source | Mesmer Jr. | APPLe | Erick | APPLe | Erick | APPLe | Twins Sleep | La Source | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
29 | T3 『debuff-crit』『reality』『control-attack』 She can inflict great debuffs that help with crit a lot. She can also provide some control over enemies' attacks with [Disarm]. | T3 『healing』『-moxie』 Very good team healing at low levels. Also has some utility controlling enemy Ultimate. | T3 『star』『mental』『-moxie』『reflect』『taunt』 He can tank enemy attacks and do decent percentage damage with his skills, which can be useful lowering enemy hp quickly. | T3 『healing』『mental』『-moxie』 Very good team healing at low levels. Also has some utility controlling enemy Ultimate. | T3 『spirit』『mental』『control』『debuff-crit』 Their crit debuff doesn't really synergize with Marcus, but they're still useful for procing her insight passive. They can also inflict control with their Ultimate's [Nightmare]. | T3 『healing』『mental』 Has semi consistent healing that procs off of his attack cards and Insights. | T3 『buff-universal』『mineral』『reality』『debuff-reality』『healing』 She can provide defensive buffs for allies and inflict debuffs/dots on enemies. She also provides some healing by sacrificing her own health. | T3 『healing』 Has semi consistent healing that procs off of his attack cards and Insights. | T3 『mineral』『reality』『buff-universal』『shield』 Her Ultimate can help Spathodea gain high star skills quickly which allows her to deal better damage. She also provides sheilds and other buffs. | T3 『+moxie』『healing』『beast』 His healing ability is mediocre, however he has great utility providing moxie for his teammates. | T3 『debuff-crit』『star』『control-attack』 She can inflict great debuffs that helps with crit a lot. Perfect low star teammate for Regulus. She can also provide some control over enemies' attacks. | T3 『healing』『star』『mental』 Has semi consistent healing that procs off of his attack cards and Insights. | T3 『mental』『dispel』『control-ultimate』 Good utility with dispel and useful control over enemy Ultimates with [Disconcert]. | T3 『healing』『mental』 Has semi consistent healing that procs off of his attack cards and Insights. | T3 『poison』『plant』『reality』 He can inflict some poison to help Jessica do more damage while doing passable DMG. | T3 『shield』『plant』『mental』『-moxie』 Very good team healing at low levels. Also has some utility controlling enemy Ultimates. | T3 『mental』『debuff-mental』『debuff-crit』『control』 Their debuff can boost crit dmg, greatly strenthening Sweetheart's attacks. They can also do control with their Ultimate. | T3 『healing』『mental』『-moxie』 Very good team healing at low levels. Also has some utility controlling enemy Ultimate. | T3 『+moxie』『beast』『reality』 She can provide moxie for the whole team while doing decent damage. | T3 『healing』『-moxie』 Very good team healing at low levels. Also has some utility controlling enemy Ultimates. | T3 『debuff-crit』『star』『reality』『control-attack』 She can inflict great debuffs that help with crit a lot. Perfect low rarity teammate for Lilya. She can also provide some control over enemies' attacks with [Disarm]. | T3 『healing』『-moxie』 Very good team healing at low levels. Also has some utility controlling enemy Ultimates. | T3 『reality』『buff-universal』『shield』 Her Ultimate can help A Knight gain high star skills quickly which allows him to gain more moxie using them. She also provides sheilds and other buffs. | T3 『healing』『-moxie』 Very good team healing at low levels. Also has some utility controlling enemy Ultimate. | T3 『reality』『+moxie』 She can provide moxie for Eternity to help her cycle Ultimate while doing decent damage. | T3 『healing』 Useful healing for a single teammate. | T3 『star』『buff-universal』 His team defensive buff is effective in keeping Regulus alive. | T3 『healing』『mental』『-moxie』 Very good team healing at low levels. Also has some utility controlling enemy Ultimate. | T3 『mental』『dispel』『control-ultimate』 Good utility with dispel and useful control over enemy Ultimate. | T3 『healing』『mental』 Useful healing for a single teammate. | T3 『star』『mental』『-moxie』『reflect』『taunt』 He can tank enemy attacks and do decent percentage damage with his skills, which makes him a good teammate for survivability. | T3 『healing』『mental』『-moxie』 Very good team healing at low levels. Also has some utility controlling enemy Ultimate. | T3 『star』『reality』『buff-universal』 His team defensive buff is effective in keeping Blonney alive. | T3 『healing』『-moxie』 Very good team healing at low levels. Also has some utility controlling enemy Ultimate. | T3 『buff-universal』『star』 His team defensive buff is effective in activating Matilda's passives. | T3 『healing』『mental』『-moxie』 Very good team healing at low levels. Also has some utility controlling enemy Ultimate. | T3 『healing』 Healing for a single teammate, useful to keep Sweetheart alive. He is weaker against plant which Sweetheart is stronger against. Watch out for he could easily get killed. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
30 | Erick | La Source | The Fool | La Source | Twins Sleep | APPLe | Cristallo | APPLe | Bette | Darley Clatter | Erick | APPLe | TTT | APPLe | Rabies | La Source | Twins Sleep | La Source | Leilani | La Source | Erick | La Source | Bette | La Source | Leilani | APPLe | Oliver Fog | La Source | TTT | APPLe | The Fool | La Source | Oliver Fog | La Source | Oliver Fog | La Source | APPLe | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
31 | T3 『debuff-crit』『control』 Their debuff can boost crit DMG, greatly strenthening Lucy's attacks. They can also inflict control with their Ultimate's [Nightmare]. | T3 『healing』『+moxie』 His healing ability is mediocre, however he has great utility providing Moxie for his teammates. | T3 『debuff-crit』『mental』『debuff-mental』『control』 Their debuff can boost crit dmg, greatly strenthening Windsong's attacks. They can also do control with their Ultimate. | T3 『healing』『mental』『+moxie』 His healing ability is mediocre, however he has great utility providing Moxie for his teammates. He is weak against mineral which Windsong is strong against. Watch out for he could easily get killed. | T3 『intellect』『dispel』『cleanse』 She has good utility providing defensive shields as well as getting rid of unwanted buffs and debuffs. Can also help proc Marcus's insight passive. | T3 『shield』 『mental』 『+moxie』 His healing ability is mediocre, however he has great utility by providing Moxie for his teammates. | T3 『debuff-crit』『star』『control-attack』 She can inflict great debuffs that help with crit a lot. Good low rarity teammate for Jiu Niangzi. She can also provide some control over enemies' attacks with [Disarm]. | T3 『healing』『-moxie』 Very good team healing at low levels. Also has some utility controlling enemy Ultimate. She is weak against Beast which Jiu Niangzi is strong against. Watch out for she could easily get killed. | T3 『beast』『reality』『+moxie』 She can provide moxie for the whole team while doing decent damage. | T3 『healing』『-moxie』 Very good team healing at low levels. Also has some utility controlling enemy Ultimate. | T3 『star』『buff-universal』 His team defensive buff is effective in keeping 37 alive. | T3 『healing』『mental』『-moxie』 Very good team healing at low levels. Also has some utility controlling enemy Ultimate. | T3 『mental』『-moxie』『reflect』『taunt』 He can tank enemy attacks and do decent HP% DMG with his skills, which makes him a good teammate in terms of survivability. | T3 『healing』『mental』『-moxie』 Very good team healing at low levels. Also has some utility controlling enemy Ultimate. She is weak against Beast which Kaalaa Baunaa is strong against. Watch out for she could easily get killed. | T3 『plant』『buff-universal』『control』 He has good utility providing team buffs and control in the form of [Silence] over the enemy. | T3 『shield』『+moxie』 His healing ability is mediocre, however he has great utility by providing Moxie for his teammates. | T3 『debuff-crit』『control』 Their debuff can boost crit DMG, greatly strenthening Centurion's attacks. They can also inflict control with their Ultimate's [Nightmare]. | T3 『+moxie』『healing』 His healing ability is mediocre, however he has great utility providing Moxie for his teammates. | T3 『star』『reality』『buff-universal』 His AOE defensive buffs are effective in keeping Lilya and her allies alive. | T3 『healing』『+moxie』 His healing ability is mediocre, however he has great utility providing moxie for his teammates. He is weaker against Mineral which Lilya is strongagainst. Watch out for he could easily get killed. | T3 『mental』『-moxie』『reflect』『taunt』 He can tank enemy attacks and do decent percentage damage with his skills, which can be useful lowering enemy hp quickly. | T3 『+moxie』『healing』 His healing ability is mediocre, however he has great utility providing moxie for his teammates. | T3 『mineral』『reality』『buff-universal』『taunt』 She has some utility providing defensive buffs and absorbing damage. | T3 『healing』『-moxie』 Very good team healing at low levels. Also has some utility controlling enemy Ultimate. She is weaker against beast which Eternity is stronger against. Watch out for she could easily get killed (which is even better for Eternity). | T3 『star』『mental』『-moxie』『reflect』『taunt』 He can tank enemy attacks and do decent percentage damage with his skills, which can be useful lowering enemy hp quickly. | T3 『healing』『mental』『+moxie』 His healing ability is mediocre, however he has great utility providing moxie for his teammates. He is weaker against mineral which Regulus is stronger against. Watch out for he could easily get killed. | T3 『control』『mental』『debuff-mental』『debuff-crit』 They can inflict [nightmare] as control with their Ultimate, their debuff can also boost crit dmg. | T3 『healing』『mental』『+moxie』 His healing ability is mediocre, however he has great utility providing moxie for his teammates. | T3 『mental』『debuff-mental』『control』 Their debuff can boost mental dmg, and even crit dmg if Charlie is lucky enough to crit. They can also do control with their Ultimate. | T3 『healing』『mental』『+moxie』 His healing ability is mediocre, however he has great utility providing moxie for his teammates. He is weaker against mineral which Charlie is stronger against. Watch out for he could easily get killed. | T3 『star』『-moxie』『reflect』『taunt』 He can tank enemy attacks and do decent percentage damage with his skills, which makes him a good teammate for survivability. | T3 『healing』『+moxie』 His healing ability is mediocre, however he has great utility providing moxie for his teammates. He is weaker against mineral which Blonney is stronger against. Watch out for she could easily get killed. | T3 『debuff-crit』『mental』『debuff-mental』 『control』 Their debuff can boost crit dmg, greatly strenthening Matilda's attacks. They can also do control with their Ultimate. | T3 『healing』『mental』『+moxie』 His healing ability is mediocre, however he has great utility providing moxie for his teammates. He is weaker against mineral which Matilda is stronger against. Watch out for she could easily get killed. | T3 『healing』『beast』『+moxie』 His healing ability is mediocre, however he has great utility providing moxie for his teammates. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
32 | Twins Sleep | Darley Clatter | Twins Sleep | Darley Clatter | John Titor | Darley Clatter | Erick | La Source | Leilani | La Source | Oliver Fog | La Source | The Fool | La Source | Zima | Darley Clatter | Twins Sleep | Darley Clatter | Oliver Fog | Darley Clatter | The Fool | Darley Clatter | ONiON | La Source | The Fool | Darley Clatter | Twins Sleep | Darley Clatter | Twins Sleep | Darley Clatter | The Fool | Darley Clatter | Twins Sleep | Darley Clatter | Darley Clatter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
33 | T3 『debuff-crit』『control』 Their debuff can boost crit DMG, greatly strenthening Jiu Niangzi's attacks. They can also inflict control with their Ultimate's [Nightmare]. | T3 『healing』『+moxie』 His healing ability is mediocre, however he has great utility providing Moxie for his teammates. | T3 『debuff-crit』『debuff-mental』『control』 Their debuff can boost crit dmg, greatly strenthening Spathodea's attacks. They can also do control with their Ultimate. | T3 『debuff-crit』『mental』『debuff-mental』『control』 Their debuff can boost crit dmg, greatly strenthening 37's attacks. They can also do control with their Ultimate. | T3 『healing』『mental』『+moxie』 His healing ability is mediocre, however he has great utility providing Moxie for his teammates. He is weak against mineral which 37 is strong against. Watch out for she could easily get killed. | T3 『debuff-crit』『mental』『debuff-mental』『control』 Their debuff can boost crit dmg, greatly strenthening Kaalaa Baunaa's attacks. They can also do control with their Ultimate. | T3 『healing』『mental』『+moxie』 His healing ability is mediocre, however he has great utility providing Moxie for his teammates. | T3 『reality』『dispel』『Control』『shield』 She has access to good utility by dispelling buffs and inflicting [Freeze], which pairs well with Reality attacks. She can also provide [Shield] for allies. She is weaker against Star which Jessica is strong against. Watch out for she could easily get killed. | T3 『reality』『buff-universal』『shield』 Her Ultimate can help Centurion star-up her skills quickly which allows her to gain more Moxie using them. She also provides consistent defensive buffs to an ally. | T3 『debuff-crit』『control』 Their debuffs can boost crit DMG, greatly strenthening Lilya's attacks. They can also do control with their Ultimate's [Nightmare]. | T3 『spirit』『debuff-crit』『control』 Their debuff can boost crit dmg, greatly strenthening A Knight's attacks. They can also do control with their Ultimate. | T3 『healing』『+moxie』 His healing ability is mediocre, however he has great utility providing moxie for his teammates. | T3 『debuff-crit』『mental』『debuff-mental』『control』 Their debuff can boost crit dmg, greatly strenthening Regulus's attacks. They can also do control with their Ultimate. | T3 『debuff-crit』『control』 Their debuff can boost crit dmg, greatly strenthening Blonney's attacks. They can also do control with their Ultimate. | T3 『star』『mental』『-moxie』『reflect』『taunt』 He can tank enemy attacks and do decent percentage damage with his skills, which makes him a good teammate for survivability. | T-1 『lmfao』 find him on the discord server. trust👍 he'll give you candy if you ping him on discord | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
34 | Twins Sleep | Darley Clatter | Twins Sleep | Twins Sleep | Darley Clatter | Twins Sleep | Darley Clatter | Ms. Moissan | Bette | Twins Sleep | Twins Sleep | Darley Clatter | Twins Sleep | Twins Sleep | The Fool | Door | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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A | B | C | D | E | |
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1 | Puzzles | ||||
2 | 1-7 | reward? idk | |||
3 | 1-10 | ||||
4 | 1-15 | ||||
5 | 2-4 | ||||
6 | 3-7 | ||||
7 | 3-12 | ||||
8 | 3-15 | ||||
9 | 4-6 | ||||
10 | 4-10 | ||||
11 |
A | B | C | D | E | F | G | |
---|---|---|---|---|---|---|---|
1 | Damage Formula | ||||||
2 | Theoretical Damage = [Total ATK - Enemy Mental OR Reality DEF * (1 - Penetration Rate) * (1 - DEF Reduction)] * [Critical Damage - Enemy Critical Def] * [1 + DMG Bonus + DMG Boost - Enemy DMG Reduction] * [1 + Incantation Might OR Ultimate Might] * Skill Multiplier * Afflatus Advantage | ||||||
3 | |||||||
4 | Afflatus Advantage ↴ 1 ↠ Neutral 1.3 ↠ Strong | Skill Multiplier ↴ Based on the multipliers of the card that was used. | Incantation Might OR Ultimate Might ↴ It refers to whether the damaging card was a skill [Incantation] or an Ultimate | ||||
5 | Credit to plebbel for confirming and localizing the terms |
A | B | C | D | E | F | G | H | I | J | |
---|---|---|---|---|---|---|---|---|---|---|
1 | ||||||||||
2 | Arcanist | Lilya | 若有问题请于此帖内反馈:https://bbs.nga.cn/read.php?tid=36980823 | |||||||
3 | Psychube | Thunderous Applause (AMP. 1) | If author wants this down, please contact us at Discord. | |||||||
4 | Special thanks to the NGA boards community and to the author of this calculator. | |||||||||
5 | Arcanist Attributes | *We only translated the terms | ||||||||
6 | ATK | 1110 | ||||||||
7 | Crit Technique | 515 | ||||||||
8 | ||||||||||
9 | Enemy DEF | |||||||||
10 | Enemy DEF | 600 | ||||||||
11 | DMG Reduction | 0.16 | ||||||||
12 | Crit DEF | 0.14 | ||||||||
13 | Crit Resist | 0 | ||||||||
14 | ||||||||||
15 | Psychube Attributes | Attribute Stats | Panel | Psychube | Resonance | Modules | Total | |||
16 | Flat ATK | 330 | ATK | 1110.000 | 330.000 | 133.000 | 133.200 | 1706.200 | ||
17 | Special Effect | Crit Rate +16% | DMG Bonus | 0.000 | 0.000 | 0.000 | 0.080 | 0.080 | ||
18 | Crit Rate | 0.172 | 0.320 | 0.060 | 0.325 | 0.877 | ||||
19 | Resonance Attribute | Crit DMG | 1.558 | 0.000 | 0.080 | 0.135 | 1.773 | |||
20 | ATK | 133 | Incantation Might | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | ||
21 | DMG Bonus | 0 | Ultimate Might | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | ||
22 | Crit Rate | 0.06 | ||||||||
23 | Crit DMG | 0.08 | ||||||||
24 | ||||||||||
25 | Resonance Modules | *psychube crit rate is doubled due to Lilya's insight effect | ||||||||
26 | single grid | 0 | ||||||||
27 | 2 grids | 1 | ||||||||
28 | 3 grids | 2 | ||||||||
29 | I/O/T shapes | 3 | ||||||||
30 | S shape | 1 | ||||||||
31 | L shape | 2 | ||||||||
32 | J shape | 3 | ||||||||
33 | ||||||||||
34 | Enter additional Buffs that should be applied to Incantation 1 | |||||||||
35 | ATK | Enemy DEF Decrease | PEN rate | DMG Bonus | Crit Rate | Crit DMG | Multiplier | |||
36 | 0 | 0 | 0 | 0 | 0.1 | 0.16 | 1.6 | |||
37 | Skill Output | |||||||||
38 | ATK and DEF | DMG Increase | Crit | Expected Damage after Crit | ||||||
39 | 1106.200 | 0.920 | 1.793 | 2888.665 | ||||||
40 | ||||||||||
41 | Enter additional buffs that should be applied to Incantation 2 | |||||||||
42 | ATK | Enemy DEF Decrease | PEN rate | DMG Bonus | Crit Rate | Crit DMG | Multiplier | |||
43 | 0 | 0 | 0 | 0 | 0.1 | 0 | 3 | |||
44 | Skill Output | |||||||||
45 | ATK and DEF | DMG Increase | Crit | Expected Damage after Crit | ||||||
46 | 1106.200 | 0.920 | 1.633 | 4939.146 | ||||||
47 | ||||||||||
48 | Enter additional buffs that should be applied to Ultimate | |||||||||
49 | ATK | Enemy DEF Decrease | PEN rate | DMG Bonus | Crit Rate | Crit DMG | Multiplier | |||
50 | 0 | 0 | 0 | 0 | 0.3 | 0.16 | 7 | |||
51 | Skill Output | |||||||||
52 | ATK and DEF | DMG Increase | Crit | Expected Damage after Crit | ||||||
53 | 1106.200 | 0.920 | 1.793 | 12769.641 | ||||||
54 | ||||||||||
55 | Enter additional buffs that should be applied to Extra Action | |||||||||
56 | ATK | Enemy DEF Decrease | PEN rate | DMG Bonus | Crit Rate | Crit DMG | Multiplier | |||
57 | 0 | 0 | 0 | 0 | 0.1 | 0.16 | 0.8 | |||
58 | Skill Output | |||||||||
59 | ATK and DEF | DMG Increase | Crit | Expected Damage after Crit | ||||||
60 | 1106.200 | 0.920 | 1.793 | 1444.332 | ||||||
61 | ||||||||||
62 | Psychube Extra Skill effect on Incantation & Ultimate This is for effects that occur after Incantation/Ultimate usage (Base is at 5/5/2 for incantation 1/2/ultimate) | DPM Calculation Result | 5977.22 | |||||||
63 | ||||||||||
64 | Incantation 1 | 5 | ||||||||
65 | Incantation 2 | 5 | ||||||||
66 | Ultimate | 2 | ||||||||
67 | Extra Action | 4.88 |
A | B | C | D | E | F | G | H | I | J | K | L | M | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | STAT LIST | EFFECT | Effect List | EFFECT | |||||||||
2 | ATK | Pretty self explanatory. More of this means more damage. | 1 | Bleed | After action, takes (the caster's ATK x100%) Genesis DMG. | ||||||||
3 | HP | Also self explanatory. The higher the number, the more hits you can tank. | 2 | Blood of Immortality | DMG Bonus +25%, DMG Heal +25%. Immune to [Stats Down] (cannot be dispelled). | ||||||||
4 | Reality DEF | Reduces amount of reality damage taken. The formula to see how much less damage you take is a bit weird so go look at Misc. Can see what type of damage an enemy does in their info page which u can find long clicking an enemy it was in the tutorial | 3 | Blood of Longevity | not dupe i just dont know what to put here yet | ||||||||
5 | Mental DEF | Same as reality def but for mental dmg | 4 | Confusion | Critical Resist -25% (can stack; each stack is timed independently). | dubious whether crit resist rate or crit def | |||||||
6 | Critical Technique | Increases with level, the level of crit technique directly correlates to crit rate and crit dmg | 5 | Corrode | When a round ends, takes Genesis DMG based on the carrier's current HP. | ||||||||
7 | Critical Rate | How often you gonna crit. Eg, if i have 9% crit rate, I have a 9% chance to crit. Pretty self explanatory | 6 | Immunity | Immune to [Stats Down], [Neg Status], and [Control] statuses. | Add niche? terms that are good to know like Genesis DMG | |||||||
8 | Critical Resist Rate | Decreases chance of the enemy landing a critical hit. Eg, enemy has 9% crit chance, crit resist rate can decrease that chance to like maybe 8% | 7 | Interstellar Blessing | Deals (Voyager's ATK x100%) Genesis DMG to the attacker (-1 stack after trigger). | Check if I need to add dmg dealt down, dmg taken down etc | |||||||
9 | Critical DMG | Increases dmg by x%. Eg, if I usually do 100 dmg and have 150% crit dmg, I do 150% | 8 | Nasty Wound | Healing Taken -50%. | Grouping, talk abt which are neg status and control, etc | |||||||
10 | Critical Def | Reduces dmg of crit hits. | 9 | Nightmare | Cannot act. Dispels the effect after taking any attack. | ||||||||
11 | DMG Bonus | Increases dmg for all dmg. | 10 | Poison | At the end of a round, takes Genesis DMG based on the caster's ATK. Can stack. | need to check how much it does | |||||||
12 | DMG Taken Reduction | Reduces damage taken by your units | 11 | Restless Heart | Critical Rate +50%. Excess Critical Rate is converted to Critical DMG. Cancels after scoring a critical. | Crit rate to crit dmg is unknown to me rn | |||||||
13 | Incantation Might | Increases the damage of incantations. Ultimates are not incantations and incantations are not ultimates. | 12 | Riot and Roll | Dodges any non-Ultimate attacks. Dispels the effect after the caster takes action. | ||||||||
14 | Ultimate Might | Increases ultimate damage | 13 | Seal | Cannot use Ultimate. | ||||||||
15 | DMG Heal | Not leech rate. Heals the character for whatever % of dmg they received last turn. Eg, Sonetto takes 100 dmg and has 10% dmg heal. Next turn, she heals 10 dmg | 14 | Seal | dupe | ||||||||
16 | Leech Rate | Takes a portion of hp from the damage dealt. | 15 | Silence | Cannot use Buff, Debuff, Heal, or Counter Incantations. | ||||||||
17 | Healing Done | Like DMG Bonus but for heals | 16 | Sturdiness | When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger). | ||||||||
18 | Penetration Rate | How much % your damage ignores Reality and Mental DEF | 17 | Wonderland Visitor | DMG Bonus -10% (can stack; each stack is timed independently). | ||||||||
19 | 18 | Counter | Grants continuous Counter. Effect is triggered When the caster is attacked. | ||||||||||
20 | 19 | Taunt | Enemies' attacks will target characters with Taunt. | ||||||||||
21 | IMPORTANT THING TO NOTE, x% =/= +x% | 20 | Riposte | Ripostes after being attacked by enemies. | |||||||||
22 | 100 dmg with 150% crit dmg = 150 dmg | 21 | Reflect | Deals Genesis DMG to the enemy when the caster is attacked. | |||||||||
23 | 100 dmg with +150% crit dmg = 250 dmg | 22 | Energy Siphon | When the caster is attacked, Moxie +1 to the caster. | |||||||||
24 | very different please keep in mind | 23 | Fanged Pet | Ripostes when the caster is attacked. The Riposte is regarded as 1 extra action. | |||||||||
25 | 24 | Fanged Partner | Immune to [Control]. Ripostes when the caster is attacked. The Riposte is regarded as 1 extra action. | ||||||||||
26 | 25 | Control | Statuses that limit characters' actions: Daze, Petrify, Nightmare, Freeze, Disarm, Silence, Seal. | ||||||||||
27 | 26 | Daze | Cannot act. | ||||||||||
28 | 27 | Petrify | Cannot act. Dispels the effect after taking Reality DMG attack. | ||||||||||
29 | 28 | Nightmare | Cannot act. Dispels the effect after taking any attack. | ||||||||||
30 | 29 | Freeze | Cannot act. Dispels the effect after taking Mental DMG attack. | ||||||||||
31 | 30 | Disarm | Cannot use attack incantations. | ||||||||||
32 | 31 | Silence | Cannot use Buff, Debuff, Heal, or Counter Incantations. | ||||||||||
33 | 32 | Seal | Cannot use Ultimate. | ||||||||||
34 | 33 | Rigidity | When there are 2 stacks, turns into Petrify status or extends the duration of existing Petrify status for 1 round. | ||||||||||
35 | 34 | Cold | When there are 2 stacks, turns into Freeze status or extends the duration of existing Freeze status for 1 round. | ||||||||||
36 | 35 | Paralyze | When there are 2 stacks, turns into Daze status or extends the duration of existing Daze status for 1 round. | ||||||||||
37 | 36 | Buff | Effect that increases character status. | don't think this is needed lmao, it's just a grouping thing | |||||||||
38 | 37 | Cure | When a round starts, restores HP based on the caster's ATK. | ||||||||||
39 | 38 | Immunity | this is a dupe, waiting for anju to delete this | ||||||||||
40 | 39 | Rousing Morale | When the caster attacks, DMG Bonus +50% (-1 stack after trigger). | ||||||||||
41 | 40 | Sturdiness | sorry anju but this too | ||||||||||
42 | 41 | Invisibility | Dodges all Reality DMG. | ||||||||||
43 | 42 | Silver Bullet | After the caster attacks, subjects the main target to 3 rounds of Reality DEF -20% (-1 stack after trigger). | ||||||||||
44 | 43 | Control Immunity | Immune to [Control] (cannot be dispelled). | ||||||||||
45 | 44 | Growth | DMG Bonus +10%. Can stack. | ||||||||||
46 | 45 | Photosynthesis | DMG Bonus +20% and gains immunity to Moxie reduction effects for 3 rounds. | ||||||||||
47 | 46 | Self-healing | Healing at the beginning of a round based on the caster's lost HP. | ||||||||||
48 | 47 | Shield | A protective barrier that takes DMG before the unit's HP does. | ||||||||||
49 | 48 | Poison Fang | Attacks inflict [Poison] on the target. | ||||||||||
50 | 49 | Enduring | When the caster is attacked by Reality DMG, DMG Taken Reduction +30% | ||||||||||
51 | 50 | Stabilize | When the caster is attacked by Mental DMG, DMG Taken Reduction +30% | ||||||||||
52 | 51 | Inspire | Begins round with Moxie +1. | ||||||||||
53 | 52 | Moxie Guard | Gains immunity to Moxie reduction. | ||||||||||
54 | 53 | Empower Incantation | When a round begins, a random incantation gains +1 star. | ||||||||||
55 | 54 | Debuff | Reduces the effects of character status. | ||||||||||
56 | 55 | Sense Weakness | Reality DEF -20% and Critical DEF -20%. | ||||||||||
57 | 56 | Debilitate | DMG Taken from the next incatation +50%. | ||||||||||
58 | 57 | Bullet Erosion | DMG Taken Reduction -10%, Healing Taken -20% (can stack). | ||||||||||
59 | 58 | Derange | Includes all negative statuses from [Stats Down], [Neg Status], and [Control] statuses. | ||||||||||
60 | 59 | Disconcert | Cannot gain Moxie | ||||||||||
61 | 60 | Fragility | When the caster is attacked, DMG Taken Reduction -50% (-1 stack after trigger). | ||||||||||
62 | 61 | Weakness | When the caster attacks, DMG Bonus -25% (-1 stack after trigger). | ||||||||||
63 | 62 | Exhaustion | DMG Taken Reduction -20% and cannot gain Moxie. | ||||||||||
64 | 63 | Critical Overflow | Part of the actual Critical Rate exceeding 100%. | ||||||||||
65 | 64 | Halo | When the character enters the field and is alive, all allies that satisfy the conditions receive a Buff effect. | ||||||||||
66 | 65 | Health Share | Equalizes the HP percentages of all allies. | ||||||||||
67 | 66 | Gracious Host | Critical Resist Rate and Critical DEF -25%. | ||||||||||
68 | 67 | Drunk | Critical Rate -50%, DMG Taken Reduction +30%. Dispelled when the carrier takes more than (Max HP x30%) DMG from one attack. | ||||||||||
69 | 68 | Fool in the Play | DMG Taken Reduction and Critical Resist Rate +25%. | ||||||||||
70 | 69 | Party Balloon | Deals (Balloon Party's Reality DEF x100%) Genesis DMG to the attacker (-1 stack after trigger). | ||||||||||
71 | 70 | Balloon of Innocence | DMG Taken Reduction +25%. After the caster is attacked, HP +(Lost HP x20%) (stack -1 after trigger). | ||||||||||
72 | 71 | You Wish! | DMG Bonus -20%, DMG Taken Reduction -20%. | ||||||||||
73 | 72 | Radiation Therapy | DMG Taken Reduction -15%. When a round ends, takes Genesis DMG based on the caster's ATK. | ||||||||||
74 | 73 | Indefatigable | Immune to Moxie Reduction; DMG Bonus +20% (cannot be dispelled). | ||||||||||
75 | 74 | Stubborn | Immune to [Control]; Penetration Rate +20% (cannot be dispelled). | ||||||||||
76 | 75 | Hardy | Immune to Stats Down; Leech Rate +20% (cannot be dispelled). | ||||||||||
77 | 76 | "Glass" Cannon | Reduces DMG Taken Reduction significantly. | ||||||||||
78 | 77 | Glass "Cannon" | Increases DMG Bonus and Leech Rate significantly. Dispelled after the carrier attacks. | ||||||||||
79 | 78 | Hounded | Target is being hounded. Bonus effects apply when it is hit by Slashing Claw Strike and Piercing Claw Strike (cannot be purified). | ||||||||||
80 | 79 | Attack Mark | Penetration Rate +15%, DMG Bonus +15%. | ||||||||||
81 | 80 | Attack Kitty | Penetration Rate +15%, DMG Bonus +15%. | ||||||||||
82 | 81 | Curse I: Blood Siphon | Healing Taken -15%. | ||||||||||
83 | 82 | Curse II: Senescence | Reality DEF -15%, Mental DEF -15%. | ||||||||||
84 | 83 | Curse III: Blind | DMG Bonus -15%, Critical Rate -15%. | ||||||||||
85 | 84 | Wilting End | Healing Taken, Reality DEF, Mental DEF, DMG Bonus, and Critical Rate -15%. | ||||||||||
86 | 85 | Summer Dream | Immune to [Stats Down], [Neg Status], and [Control] statuses; DMG Taken Reduction +20%, Moxie +1 when the round ends. | ||||||||||
87 | 86 | Winter's Friend | Reality DEF, Mental DEF, DMG Taken Reduction +8%. | ||||||||||
88 | 87 | Heal Tag | When a round starts, the caster's HP +(Max HP x15% ). | ||||||||||
89 | 88 | Healing Kitty | When a round starts, the caster's HP +(Max HP x10%). | ||||||||||
90 | 89 | Crevice | Reality DEF, Mental DEF -10%. Can stack. | ||||||||||
91 | 90 | Erosion | DMG Bonus and DMG Taken Reduction -20%. Can stack. | ||||||||||
92 | 91 | Furious Cry | Increases ATK, Leech Rate, and Healing Done. | ||||||||||
93 | 92 | Greedy | Increases ATK, Critical Rate, and Critical DMG. | ||||||||||
94 | 93 | Feral Pack | DMG Bonus +10%, Leech Rate +10%. | ||||||||||
95 | 94 | Verdant Blessing | Critical Resist +15%, DMG Heal +15%. | ||||||||||
96 | 95 | Star Mirror | Critical Rate +15%, Critical DMG +15%. | ||||||||||
97 | 96 | Rock Tomb | DMG Taken Reduction +10%, Critical DEF +15%. | ||||||||||
98 | 97 | Steadfast | Dodges Mental DMG dealt by non-Ultimate attacks. | ||||||||||
99 | 98 | Concealment | Dodges Reality DMG dealt by non-Ultimate attacks. | ||||||||||
100 | 99 | Desire | Leech Rate +10%. Can stack. | ||||||||||
101 | 100 | Nourish | Healing Done +20%. Can stack. | ||||||||||
102 | 101 | Flare | ATK +5%. Can stack. | ||||||||||
103 | 102 | Bedrock | Reality DEF and Mental DEF +10%. Can stack. | ||||||||||
104 | 103 | Sentience | DMG bonus and DMG Taken Reduction +5%. Can stack. | ||||||||||
105 | 104 | Sand Sink | Taunts. When the caster is attacked, gains [Bedrock]. | ||||||||||
106 | 105 | Bless | Ultimate Might +20%. Can stack. | ||||||||||
107 | 106 | Curse | Ultimate Might -20%. Can stack. | ||||||||||
108 | 107 | Indescribable | ??? | ??? | 387 | ||||||||
109 | 108 | Deep Murmuring | DMG Heal +20% (can stack and cannot be dispelled). | ||||||||||
110 | 109 | Deep Release | Dispels all [Stats Up], [Pos Status], and [Counter] statuses from all enemies and deals massive Mental DMG. | ||||||||||
111 | 110 | Break Time | DMG Taken Reduction +10% (cannot be dispelled). | ||||||||||
112 | 111 | Exorcism Time | DMG Bonus +10%, Penetration Rate +10% (cannot be dispelled). | ||||||||||
113 | 112 | Prayer | Does not die after taking lethal DMG and instead HP +(the caster's ATK x100%) (disappears after trigger; cannot stack). | ||||||||||
114 | 113 | Eclipse | Reality DEF -5%. Can stack. | ||||||||||
115 | 114 | Arcane Stamp | Duration of inflicted statuses +1 round. | ||||||||||
116 | 115 | Diamond Bullet | After the caster attacks, Reality DEF -30% to the target for 2 rounds (-1 stack after trigger). | ||||||||||
117 | 116 | A Bouquet of Galaxy | Inflicts a Shield on all allies. | ||||||||||
118 | 117 | Empower Incantation II | When a round begins, 2 random incantations gain +1 star. | ||||||||||
119 | 118 | Grace of the Lake | When there are 5 stacks, the effect will change. | ||||||||||
120 | 119 | Blessing of the Lake | Immune to [Stats Down], [Neg Status], and [Control] statuses, and sets all DMG Taken to 1 (cannot be dispelled). | ||||||||||
121 | 120 | Rebuke of the Lake | DMG Bonus -50%. | ||||||||||
122 | 121 | Endless Riot | Dodges any non-Ultimate attacks. | ||||||||||
123 | 122 | Short Circuit | Cannot act (ignores Immunity effects and cannot be purified). | ||||||||||
124 | 123 | Rising Star | Attacks inflict 3 rounds of [Paralyze] on the target (cannot be dispelled). | ||||||||||
125 | 124 | Silent Passion | Attacks inflict [Paralyze] on the target, DMG Bonus +30%; cannot cast Ultimate (cannot be dispelled). | ||||||||||
126 | 125 | Scalding | Reality DEF, Mental DEF, and DMG Taken Reduction -5% (can stack; cannot be dispelled). | ||||||||||
127 | 126 | Panic | After the carrier takes action, Moxie -5. Cannot be dispelled. | ||||||||||
128 | 127 | Absolute Reality Defense | Reduces Reality DMG Taken significantly. | ||||||||||
129 | 128 | Absolute Mental Defense | Reduces Mental DMG Taken significantly. | ||||||||||
130 | 129 | Shield: Mineral | Blocks DMG and enhances Riposte might when it exists. | ||||||||||
131 | 130 | Shield: Star | Blocks DMG and enhances Riposte might when it exists. | ||||||||||
132 | 131 | Shield: Plant | Blocks DMG and enhances Riposte might when it exists. | ||||||||||
133 | 132 | Shield: Beast | Blocks DMG and enhances Riposte might when it exists. | ||||||||||
134 | 133 | Control Resistance | At 4 stacks, turns into permanent Control Immunity. | ||||||||||
135 | 134 | Charge | When there are 3 stacks, casts Powerful Shot. | ||||||||||
136 | 135 | Control Resistance | Immune to [Control]. | ||||||||||
137 | 136 | Will to Fight | Ultimate Might +75%. | ||||||||||
138 | 137 | Hold Breath | DMG Taken Reduction +75%. | ||||||||||
139 | 138 | DMG Heal | When a round starts, restores HP based on the DMG Taken last round. | ||||||||||
140 | 139 | High Spirit | Ultimate Might +75%. | ||||||||||
141 | 140 | Fully Armed | DMG Taken Reduction +75%. | ||||||||||
142 | 141 | Guarding Instinct | Reality DEF +5% (stacks up to 5 times; each stack is timed independently). | ||||||||||
143 | 142 | Loyal Partner | Reality DEF +25%. Immune to Moxie reduction effects (cannot be dispelled). | ||||||||||
144 | 143 | Blind | DMG Bonus -30% when attacking 1 target. | ||||||||||
145 | 144 | Mis-aim | DMG Bonus -30% when attacking multiple targets. | ||||||||||
146 | 145 | Enchanted | DMG Dealt -10% to Sweetheart (can stack; each stack is timed independently). | ||||||||||
147 | 146 | Lens Cap | When the caster is attacked by Reality DMG, DMG Taken Reduction +50%. | ||||||||||
148 | 147 | ??? | ??? | ??? | 547 | ||||||||
149 | 148 | ??? | ??? | ??? | 551 | ||||||||
150 | 149 | Terror | When a round ends, Moxie -1. | ||||||||||
151 | 150 | Interstellar Silence | Cannot gain Moxie. Moxie -1 after the carrier takes action. | ||||||||||
152 | 151 | Immunity Shield | Immune to [Stats Down], [Neg Status], and [Control] statuses while Shield is active. | ||||||||||
153 | 152 | Petrify Enchantment | When the caster attacks, inflicts Rigidity on one selected target. Dispelled after the target is attacked. | ||||||||||
154 | 153 | Sparkling Stars | The Mass DMG of all [Star] allies enjoy Critical Rate +12% (when there are multiple effects of the same kind, the most effective one prevails). | ||||||||||
155 | 154 | Nourishing Plants | When a round starts, HP +(each target's ATK x20%) for all [Plant] allies (when there are multiple effects of the same kind, the most effective one prevails). | ||||||||||
156 | 155 | Alchemy Ware | No Text | 591 | |||||||||
157 | 156 | Inspiration of Rituals | After the carrier casts an Ultimate, Moxie +5. | ||||||||||
158 | 157 | Vengeance Puppet | DMG Bonus +30%, Leech Rate +30%, and HP -(current HP x15%) after the carrier takes action. Cannot be dispelled. | ||||||||||
159 | 158 | Sacrifice Ritual | Deals Reality DMG to all enemies. | ||||||||||
160 | 159 | Lingering Noise | Cannot take action. DMG Taken Reduction +30%. When a round starts, HP +(the carrier's ATK x100%). | ||||||||||
161 | 160 | Circle of Life | DMG Heal +10%, Leech Rate +10%, no duration limit. | ||||||||||
162 | 161 | Triple the Dose! | No Text | 615 | |||||||||
163 | 162 | Concentrated Essence! | No Text | 619 | |||||||||
164 | 163 | Beast | No Text | 623 | |||||||||
165 | 164 | Plant | No Text | 627 | |||||||||
166 | 165 | Star Mirror | No Text | 631 | |||||||||
167 | 166 | Mineral | No Text | 635 | |||||||||
168 | 167 | Spirit | No Text | 639 | |||||||||
169 | 168 | Intelligence | No Text | 643 | |||||||||
170 | 169 | Night | ATK +15%, DMG Taken Reduction +15%. | ||||||||||
171 | 170 | Day | ATK -15%, DMG Taken Reduction -15%. | ||||||||||
172 | 171 | Grow Up | ATK +6%. | ||||||||||
173 | 172 | AVulsion | Reduces the DMG Taken from the next 2 attacks to 1. DMG Taken Reduction -50% for 1 round. | ||||||||||
174 | 173 | Emergency Protection | Reduces the DMG Taken from the next 2 attacks to 1. | ||||||||||
175 | 174 | Furry Armor | Immune to [Stats Down], [Neg Status], and [Control] statuses; DMG Bonus +50% (cannot be dispelled). | ||||||||||
176 | 175 | Chubby Form | Not affected by [Control]; DMG Bonus +25%, and DMG Taken Reduction +25%; AP +1 (cannot be dispelled). | ||||||||||
177 | 176 | Agile Claws | DMG Taken Reduction +50%; AP +2 (cannot be dispelled). | ||||||||||
178 | 177 | Somnium: Withering | When a round ends, Moxie -1 (cannot be dispelled). | ||||||||||
179 | 178 | Fate: Strength | DMG Bonus +25%. | ||||||||||
180 | 179 | Somnium: Yearn | For every [Stats Up] and [Pos Status] status, DMG Bonus +10% (cannot be dispelled). | ||||||||||
181 | 180 | Somnium: Holdfast | DMG Taken Reduction +50% (cannot be dispelled). | ||||||||||
182 | 181 | Somnium: Navigate | Immune to [Control] (cannot be dispelled). | ||||||||||
183 | 182 | Somnium: Specter | Ultimate Might +50% (cannot be dispelled). | ||||||||||
184 | 183 | Somnium: Eternity | Status applied lasts +1 round (cannot be dispelled). | ||||||||||
185 | 184 | Fate: The Hanged Man | When a round ends, Moxie -1 from the caster, Moxie +1 for other allies (cannot be dispelled). | ||||||||||
186 | 185 | Somnium: Sacrifice | When an ally dies, Moxie -5 for all enemies (cannot be dispelled). | ||||||||||
187 | 186 | Watchful Greed | Not affected by [Control]; DMG Bonus +25% (cannot be dispelled). | ||||||||||
188 | 187 | Alerted Ears | DMG Taken Reduction +25% (cannot be dispelled). | ||||||||||
189 | 188 | Desperate Fight | AP +1 (cannot be dispelled). | ||||||||||
190 | 189 | Great Vengeance Puppet | DMG Bonus +50%, Leech Rate +30%, Penetration Rate +30%, and HP -(current HP x15%) after the carrier takes action. Cannot be dispelled. | ||||||||||
191 | 190 | Moxie Absorption | When the caster is attacked, Moxie +1 for the caster (cannot be dispelled). | ||||||||||
192 | 191 | Control Immunity | Immune to [Control] (cannot be dispelled). | ||||||||||
193 | 192 | ??? | ??? | ??? | 739 | ||||||||
194 | 193 | Meditation | DMG Bonus +15%, Penetration Rate +15%. Cannot be dispelled. Can stack. | ||||||||||
195 | 194 | Somnium: Scorch | When a round ends, Moxie +1 (cannot be dispelled). | ||||||||||
196 | 195 | Somnium: Rebirth | After the caster casts an Ultimate, Moxie +1 (cannot be dispelled). | ||||||||||
197 | 196 | Somnium: Vehemence | Ultimate Might +75% (cannot be dispelled). | ||||||||||
198 | 197 | Somnium: Destruction | ATK +500%. When a round ends, Moxie +5 (cannot be dispelled). | ||||||||||
199 | 198 | Resilience | DMG Taken Reduction +5%, stacking up to 10 times. | ||||||||||
200 | 199 | Powerful Strike | DMG Bonus +4%, stacking up to 10 times. | ||||||||||
201 | 200 | Great Cat Erosion | DMG Taken Reduction -5%. | ||||||||||
202 | 201 | Cat's Blood | DMG Taken Reduction +30%. | ||||||||||
203 | 202 | Chaos | When there are 3 stacks, enters [DMG Bonus Down Ⅰ] status for 2 rounds. | ||||||||||
204 | 203 | Loss | When there are 3 stacks, enters [Low Moxie] status for 3 rounds. | ||||||||||
205 | 204 | Destruction | When there are 3 stacks, enters [Broken] status for 3 rounds. | ||||||||||
206 | 205 | Moonshade | DMG Taken Reduction +15%, Critical DEF +15%. | ||||||||||
207 | 206 | Meteor Blessing | When a round begins, all incantations gain +1 star. | ||||||||||
208 | 207 | Low Moxie | Cannot gain Moxie. | ||||||||||
209 | 208 | Sturdiness I | DMG Taken Reduction +70%. Dispelled after the carrier is attacked. | ||||||||||
210 | 209 | DMG Bonus Down I | DMG Bonus -40%. | ||||||||||
211 | 210 | Broken | DMG Taken Reduction -40%. | ||||||||||
212 | 211 | Soul: Devour | Absorbs 5 Moxie when the duration ends (can be purified). | ||||||||||
213 | 212 | Soul: Domination | After the carrier takes action, Moxie +1 for Mother of Souls. | ||||||||||
214 | 213 | Soul: Invasion | HP -(current HP x10%) for every stack of [Soul: Invasion] triggered. | ||||||||||
215 | 214 | Soul: Healing | HP +(Lost HP x5%) for every stack of [Soul: Healing] triggered. | ||||||||||
216 | 215 | Soul: Dedication | Each stack of [Soul: Dedication] transforms to 1 stack of Paralyze after detonation. | ||||||||||
217 | 216 | Rhythm | At 4 bars of Rhythm, start the Pathétique (cannot be dispelled). | ||||||||||
218 | 217 | Stiffness | Cannot act (ignores immunity, cannot be purified). | ||||||||||
219 | 218 | Pathétique (Pathetique) | Immune to [Control], DMG Bonus +50%, Leech Rate +50% (cannot be dispelled). | ||||||||||
220 | 219 | Chorus Ensemble | If there are enemies after the caster takes action, inflicts 1 round of [Silence] on all enemies (cannot be dispelled). | ||||||||||
221 | 220 | Ill-Omen: Expose | Critical Resist -50% when the caster takes basic Incantation attacks. Lasts 2 rounds (can stack; disappears after trigger). | ||||||||||
222 | 221 | Ritual Oracle: Revelation | DMG Dealt +30% for Ultimates. Disappears upon being triggered. | ||||||||||
223 | 222 | Oracle: Heal | After casting basic Incantation, HP +(Lost HP x12%). Lasts 2 rounds (can stack; disappears after trigger). | ||||||||||
224 | 223 | Ritual Oracle: Heal | Ultimate also gives HP +(Max HP x30%). Disappears upon being triggered. | ||||||||||
225 | 224 | Oracle: Detachment | Penetration Rate +30% for basic Incantations. Lasts 2 rounds (can stack; disappears after trigger). | ||||||||||
226 | 225 | Ritual Oracle: Detachment | Penetration Rate +30% for Ultimates. Disappears upon being triggered. | ||||||||||
227 | 226 | Ill-Omen: Manipulate | After casting basic Incantation, takes (the caster's ATK x100%) Genesis DMG for 2 rounds (can stack; disappears after trigger). | ||||||||||
228 | 227 | Ill-Omen: Agony | After the caster is attacked by basic Incantation, takes (the caster's Max HP x10%) Genesis DMG. Lasts 2 rounds (can stack; disappears after trigger). | ||||||||||
229 | 228 | Ritual Ill-Omen: Manipulate | After the caster casts an Ultimate, takes (the caster's ATK x150%) Genesis DMG. Disappears upon being triggered. | ||||||||||
230 | 229 | Ill-Omen: Fatigue | DMG Dealt -30% for basic Incantations. Lasts 2 rounds (can stack; disappears after trigger). | ||||||||||
231 | 230 | Ritual Ill-Omen: Fatigue | DMG Dealt -30% for Ultimates. Disappears upon being triggered. | ||||||||||
232 | 231 | Ill-Omen: Listless | After the caster is attacked by basic Incantation, Moxie -1. Lasts 2 rounds (can stack; disappears after trigger). | ||||||||||
233 | 232 | ??? | ??? | ??? | 899 | ||||||||
234 | 233 | ??? | ??? | ??? | 903 | ||||||||
235 | 234 | ??? | ??? | ??? | 907 | ||||||||
236 | 235 | Oneiric Disruption | DMG Bonus and DMG Taken Reduction -2%; Healing Taken -5%(cannot be purified; can stack). | ||||||||||
237 | 236 | Paralyze Counter | When the caster is attacked, inflicts 1 stack of [Paralyze] on the opponent. | ||||||||||
238 | 237 | ??? | ??? | ??? | 919 | ||||||||
239 | 238 | Shackled Rebirth | Cannot act, passives do not work, DMG Taken -15%, HP +(Max HP x5%) when a round starts. | ||||||||||
240 | 239 | Never-ending Riot | When the caster takes lethal DMG, HP +(Max HP x30%) and loses all Moxie (only triggers 1 time). | ||||||||||
241 | 240 | Malice | At 8 stacks, the main body performs a powerful 1-target attack. | ||||||||||
242 | 241 | Regret | At 8 stacks, the main body performs a powerful mass attack. | ||||||||||
243 | 242 | Shaken | DMG Bonus, and DMG Taken Reduction -50%. | ||||||||||
244 | 243 | ??? | ??? | ??? | 943 | ||||||||
245 | 244 | Oracle | Character buff status effect triggered by special Incantation. | ||||||||||
246 | 245 | Ill-Omen | Character debuff status effect triggered by special Incantation. | ||||||||||
247 | 246 | Ritual Oracle: Protect | Ultimate DMG Taken -30%. Disappears upon being triggered. | ||||||||||
248 | 247 | Oracle: Protect | Basic Incantation DMG Taken -30%. Lasts 2 rounds (can stack; disappears after trigger). | ||||||||||
249 | 248 | Red Bubble | Leech Rate +50%. Disappears upon being triggered. | ||||||||||
250 | 249 | Green Bubble | After the caster is attacked, HP +(the caster's ATK x35%). Triggers up to 3 times. Lasts 1 round. | ||||||||||
251 | 250 | Blue Bubble | Critical Rate +50%. | ||||||||||
252 | 251 | Brown Bubble | Blocks (the caster's ATK x35%) DMG for 1 round. | ||||||||||
253 | 252 | Ritual Oracle | Character buff status effect triggered by Ultimate. | ||||||||||
254 | 253 | Ritual Ill-Omen | Character debuff status effect triggered by Ultimate. | ||||||||||
255 | 254 | Offering | No Text | 987 | |||||||||
256 | 255 | Dignified | No Text | 991 | |||||||||
257 | 256 | Traces of Sublimity | No Text | 995 | |||||||||
258 | 257 | Hyper | Immune to [Control]. Greatly increases Critical Rate and DMG Heal. | ||||||||||
259 | 258 | Somnium: Recall | When a character dies, all allies enter [Inspire] for 2 rounds. | ||||||||||
260 | 259 | Somnium: Defence | When a character dies, the caster enters [Taunt] for 1 round. | ||||||||||
261 | 260 | Somnium: Fertility | When a character dies, gives the caster 2 stacks of [Growth]. | ||||||||||
262 | 261 | Easy Break | DMG Taken Reduction -30%. | ||||||||||
263 | 262 | Magnetic Shield | Immune to Stats Reduction statuses (cannot be dispelled). | ||||||||||
264 | 263 | Interference Shield | Immune to Moxie Reduction (cannot be dispelled). | ||||||||||
265 | 264 | Overclock | DMG Bonus +30%, DMG Taken Reduction +30%, Leech Rate +30%. | ||||||||||
266 | 265 | Duel Moment | At 2 stacks, Moxie +1 (cannot be dispelled). | ||||||||||
267 | 266 | Riposte Moment | At 2 stacks, the caster's right-most incantation +1 star (cannot be dispelled). | ||||||||||
268 | 267 | Fount of Malice | Performs a powerful 1-target attack. | ||||||||||
269 | 268 | Split Thought | Performs a powerful mass attack. | ||||||||||
270 | 269 | Collapsing Will | No Text | 1047 | |||||||||
271 | 270 | Disintegrating Thought | No Text | 1051 | |||||||||
272 | 271 | Vile Intent | DMG Taken Reduction -5% (stacks up to 5 times). | ||||||||||
273 | 272 | Negative Intent | DMG Bonus -5% (stacks up to 5 times). | ||||||||||
274 | 273 | Frost Edge | DMG Bonus +15%, Penetration Rate +15% (can stack). | ||||||||||
275 | 274 | ??? | No Text | 1067 | |||||||||
276 | 275 | ??? | No Text | ||||||||||
277 | 276 | Super Speed | Moving Incantation cards do not cost AP but do not give Moxie. | ||||||||||
278 | 277 | Echo | This Incantation has unlimited uses this round. | ||||||||||
279 | 278 | High Performance | Cannot score a critical hit. When a round starts, round -1 and count -1 to [Stats Down], [Neg Status], and [Control] statuses (cannot be dispelled). | ||||||||||
280 | 279 | Traceless Cloak | Immune to [Stats Down], [Neg Status], and [Control] statuses and sets DMG Taken to 1 (cannot be dispelled). | ||||||||||
281 | 280 | ??? | ??? | ??? | 1090 | ||||||||
282 | 281 | Self Repair | DMG Bonus -80%, DMG Taken Reduction +80%, cannot cast Ultimate; HP +(Max HP x15%) when a round starts. | ||||||||||
283 | 282 | Crash Protection | Cannot act, sets DMG Taken to 1. Dispels this status when the round starts with more than 50% HP. | ||||||||||
284 | 283 | Cloaking Order | ATK -15%, DMG Bonus -15%. Takes no DMG. | ||||||||||
285 | 284 | ??? | ??? | ??? | 1107 | ||||||||
286 | 285 | ??? | ??? | ??? | 1111 | ||||||||
287 | 286 | ??? | ??? | ??? | 1115 | ||||||||
288 | 287 | Trepanation | Deals DMG and inflicts [Bleed] on the target. | ||||||||||
289 | 288 | Bleed Retaliation | After the caster is attacked, casts 1 [Trepanation] on the attacker. | ||||||||||
290 | 289 | ??? | ??? | ??? | 1127 | ||||||||
291 | 290 | ??? | ??? | ??? | 1131 | ||||||||
292 | 291 | Moxie Weal | Immune to Moxie Reduction (cannot be dispelled). | ||||||||||
293 | 292 | Grudge: Big Cat | Leech Rate +30%. Uses +1 [XX Skill Name] every round. This attack also applies +1 stack of [Feline Curse] on the target. | ||||||||||
294 | 293 | Feline Curse | Critical Resist -10% (can stack). | ||||||||||
295 | 294 | Stats Up | No Text | 1147 | |||||||||
296 | 295 | Stats Down | No Text | 1151 | |||||||||
297 | 296 | Pos Status | No Text | 1155 | |||||||||
298 | 297 | Neg Status | No Text | 1159 | |||||||||
299 | 298 | ??? | ??? | ??? | 1163 | ||||||||
300 | 299 | XX Skill Name | Deals DMG and inflicts 1 stack of [Fragility] on the target. | ||||||||||
301 | 300 | ??? | ??? | ??? | 1171 | ||||||||
302 | 301 | Bawl | Deals DMG and inflicts [Poison] on the target. | ||||||||||
303 | 302 | Rotten Meat Block | DMG Heal +30% and DMG Taken -50% from the first attack received in each round. | ||||||||||
304 | 303 | ??? | ??? | ??? | 1183 | ||||||||
305 | 304 | ??? | ??? | ??? | 1187 | ||||||||
306 | 305 | ??? | ??? | ??? | 1191 | ||||||||
307 | 306 | Mental Block | DMG Taken Reduction +50%. Dispelled When the caster is attacked. | ||||||||||
308 | 307 | Mental Short | DMG Taken Reduction -50% (cannot be purified). | ||||||||||
309 | 308 | Erroneous Judgement | Critical Resist -100%, DMG Taken Reduction -50%, DMG Bonus -30% (cannot be purified). | ||||||||||
310 | 309 | Pacifism | DMG Bonus -3%, DMG Taken Reduction +3% (can stack). | ||||||||||
311 | 310 | Rebel Trend | Sets DMG Taken to 1; immune to [Stats Down], [Neg Status], and [Control] statuses. | ||||||||||
312 | 311 | Like a Dream | Cannot act. AP -1. Cannot get [Will of Unity]. | ||||||||||
313 | 312 | Wayward Poet | Cannot act. Sets DMG Taken to 1. Immune to [Stats Down], [Neg Status], and [Control] statuses. | ||||||||||
314 | 313 | Hedonism | After a round ends, takes (the caster's Max HP x3%) Genesis DMG. | ||||||||||
315 | 314 | Tranquilizer Bullet | Before the caster attacks, dispels [Stats Up], [Pos Status], and [Counter] statuses from the target; after attacking, inflicts [Daze] status on target for 1 round (-1 stack after trigger). | ||||||||||
316 | 315 | Solemn Recitation | Ultimate Might +20%. | ||||||||||
317 | 316 | Wilted Chapter | Critical Resist and Critical DEF -2% for 3 rounds (duration of each stack is calculated independently). | ||||||||||
318 | 317 | Confusion | Critical Resist -25% (can stack; each stack is timed independently). |