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INSTRUCTIONS
• This worksheet is for inputting data from end-user devices to measure (or estimate, when data is not available) the energy consumption and emissions of these devices from playing your games
• Read instructions for each method before completing (smaller text below each large heading)
• Working from left to right, one row at a time, fill red shaded boxes with your collected user, sales, and other data (ensure collected data is broken down by region at a minimum).
• For questions and feedback, please reach out to ben@sustainablegamesalliance.org
• Year selector now functioning correctly – set once on main data input tab (Example tab 1 has separate function)

*** INCOMPLETE FEATURES:
– Multiplayer module to calculate DC & internet transmission component for multiplayer"
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Reporting period selector2024
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OPTION 1 – Measured power consumption (kWh, by region)

For this option, a studio internally collects regional data (country level) that measures the direct power consumption across all its player's devices, through the use of a energy collecting telemetry system (e.g. Wattwiser) to measure usage.
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GameLocation (country as 1st preference, use continent, region, or world only as last resort)Location EF (automatic) (gCO2e per kWh)Total player hours in RegionTotal regional energy consumption of PC devices, as measured by studio (kWh)%age playtime time in VR
(If title is VR exclusive = 100%, if no VR = 0%)
VR headset overhead (W)
(12 W HMD + 5W controllers)
VR power consumption
(kWh)
Display – 92W
(kWh)
Audio – 30W
(kWh)
Device + system + VR energy consumption (kWh)PC device emisisons (kg CO2e)System components emisisons (kg CO2e)Subtotal (kg CO2e)TOTAL
(kg CO2e)
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Game 1Australia551.5930,000.001,000.005%1725.527609004,685.50551.592032.8849452,584.47730,116.03
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Game 1France44.189,000.002,500.005%177.658282703,605.65110.4548.847617159.30
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Game 1Finland72.2520,000.0060,000.005%1717184060062,457.004335177.518254,512.52
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Game 1Denmark143.320,000.005,000,000.005%171718406005,002,457.00716500352.0881716,852.09
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Game 1Germany344.1420,000.0015,000.005%1717184060017,457.005162.1845.551986,007.65
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0000.00000.00
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0000.00000.00
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0000.00000.00
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0000.00000.00
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0000.00000.00
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0000.00000.00
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0000.00000.00
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0000.00000.00
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0000.00000.00
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0000.00000.00
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0000.00000.00
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0000.00000.00
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0000.00000.00
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0000.00000.00
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0000.00000.00
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0000.00000.00
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0000.00000.00
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0000.00000.00
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0000.00000.00
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0000.00000.00
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OPTION 2 – Estimated consumption by player duration (hours, PC level, by region)

For this option, a studio internally collects regional data (country level) that measures the hours that players play for, and applies assumptions about the split of low/medium/high spec PCs in the playerbase (informed by Steam Hardware survey).
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Split of players on low/med/high end PCsUsing default split (or contents of override if used) – assign % and calculate power for each systemAdd system components TOTAL
(kg CO2e)
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GameLocation (country as 1st preference, use continent, region, or world only as last resort)Location EF (automatic)
(gCO2e per kWh)
Total player hours in Region%age playtime time in VR
(If title is VR exclusive = 100%, if no VR = 0%)
VR headset overhead (W)
(12 W HMD + 5W controllers)
OVERRIDE

% of players on low-end systems
OVERRIDE

% of players on medium-end systems
OVERRIDE

% of players on high-end systems
Energy consumption – low-end PCs (kWh)Energy consumption – medium-end PCs (kWh)Energy consumption – high-end PCs (kWh)VR power consumption
(kWh)
Display – 92W
(kWh)
Audio – 30W
(kWh)
Low-end PC emissions
(kg CO2e)
Mid range PC emissions
(kg CO2e)
High-end PC emissions
(kg CO2e)
System component emisisons (kg CO2e)Subtotals10,601.99
Australian elec price
User cost in Australia
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Australia551.5920,000.0050%172,600.002,469.601,584.8017018406001,434.131,362.21874.161439.64995,110.150.31996.32
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France44.1820,000.000172,600.002,469.601,584.8001840600114.87109.1170.02107.7992401.79
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Finland72.2520,000.000172,600.002,469.601,584.8001840600187.85178.43114.50176.29657.07
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Denmark143.320,000.000172,600.002,469.601,584.8001840600372.58353.89227.10349.6521,303.23
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Germany344.1420,000.000172,600.002,469.601,584.8001840600894.76849.89545.39839.70163,129.75
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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0.000.000.000000.000.000.0000.00
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OPTION 3 – JYROS method – (minimum system requirements, player hours, by region)

For this option, a studio uses the minimum system specifications for the game as a 'baseline' floor for energy consumption & emisisons, combined with either player hours or sales numbers (and playtime assumptions).
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SET MINIMUM SPECS – GAME 1
NOTE: Pick only Intel OR AMD CPU, do not select both
Expected Minimum System Specs Total (Watts)SET MINIMUM SPECS – GAME 2
NOTE: Pick only Intel OR AMD CPU, do not select both
Expected Minimum System Specs Total (Watts)SET MINIMUM SPECS – GAME 3
NOTE: Pick only Intel OR AMD CPU, do not select both
Expected Minimum System Specs Total (Watts)SET MINIMUM SPECS – GAME 4
NOTE: Pick only Intel OR AMD CPU, do not select both
Expected Minimum System Specs Total (Watts)
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GAME NAMETest 1198GAME NAMETest 2342.1GAME NAMETest 3242GAME NAMETest 4803
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Component NamePower (W)Component NamePower (W)Component NamePower (W)Component NamePower (W)
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Intel CPUIntel CPUIntel Core i7-7700K Processor91Intel CPUIntel CPU
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AMD CPUAMD Ryzen 5 360065AMD CPUAMD CPUAMD Ryzen 9 7900X3D120AMD CPUAMD Ryzen Threadripper 3990X280
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GPUNVIDIA GeForce RTX 4060115GPUNVIDIA GeForce RTX 3070220GPURadeon RX 5300 XT100GPUNVIDIA GeForce RTX 4090450
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Rest of system overhead (10%)
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Rest of system overhead (10%)
31.1
Rest of system overhead (10%)
22
Rest of system overhead (10%)
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Add system components TOTAL
(kg CO2e)
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GameLocation (country as 1st preference, use continent, region, or world only as last resort)Location EF (automatic)
(gCO2e per kWh)
Total player hours in Region%age playtime time in VR
(If title is VR exclusive = 100%, if no VR = 0%)
VR headset overhead (W)
(12 W HMD + 5W controllers)
Minimum Device Spec expected powerDevice Power Consumption (kWh)VR power consumption
(kWh)
Display – 92W
(kWh)
Audio – 30W
(kWh)
Device Emissions (kg CO2e)System Emissions (kg CO2e)Subtotals (kg CO2e)102,602.92
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Test 1Australia551.5920,000.0050%171983,96017018406002184.29641439.64993623.9463
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Test 1France44.1820,000.000%171983,96001840600174.9528107.7992282.752
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Test 1Finland72.2520,000.000%171983,96001840600286.11176.29462.4
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Test 1Denmark143.320,000.000%171983,96001840600567.468349.652917.12
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Test 2Australia551.591,000.00100%17342.1342179230188.69893976.67101265.369949
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Test 2France44.181,000.00100%17342.134217923015.1139786.1410221.254998
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Test 2Finland72.251,000.00100%17342.134217923024.71672510.0427534.759475
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Test 2Denmark143.31,000.00100%17342.134217923049.0229319.918768.94163
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Test 3Australia551.59300,000.000%1724272,600027600900040045.43420188.19460233.628
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Test 3France44.18300,000.000%1724272,60002760090003207.4681616.9884824.456
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Test 3Finland72.25300,000.000%1724272,60002760090005245.352644.357889.7
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Test 3Denmark143.3300,000.000%1724272,600027600900010403.585244.7815648.36
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Test 4Australia551.5911,100.000%178038,91301021.23334916.487147746.9631785663.450325
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Test 4France44.1811,100.000%178038,91301021.2333393.78959459.828556453.61815
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Test 4Finland72.2511,100.000%178038,91301021.2333643.98592597.84095741.826875
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Test 4Denmark143.311,100.000%178038,91301021.23331277.27589194.056861471.33275