A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Stage(段階) | Kanji(漢字) | Kana(仮名) | Synonyms(同義語) | Romaji(ローマ字) | English Definition(英語の定義) | Illustration/Photo(イラスト / 写真) | |||||||||||||||||||
2 | Animation | ポン寄り | ポンより | Pon yori | Close-up from the previous cut | |||||||||||||||||||||
3 | Animation | クッション | Cushion | Long soft stop | ||||||||||||||||||||||
4 | Animation | おばけ/オバケ/おばけブラー | Obake Obakebura (blur) | Closed smear (not the brush effect) | ||||||||||||||||||||||
5 | Animation | 予備動作 | よびどうさ | Yobidousa | Anticipation | |||||||||||||||||||||
6 | Animation | 中OL | なかOL | Naka OL | Overlap transition within the scene(cut), can be all or parts of the material | |||||||||||||||||||||
7 | Notation | 割り振り表 | わりふりひょう | Warifuri Hyou | Section Assignment Sheet | |||||||||||||||||||||
8 | Notation | 第一便目 | だいいちべんめ | Daiichibin/ Daiichibinme | First delivery (presently the first upload or hand-in date) This is the term for uploading cut files. The number is increased with each subsequent upload 一,二,三,四,五,六,七,八,九,十 | |||||||||||||||||||||
9 | Notation | 最終便 | さいしゅうびん | 上げ切り(あげきり) | saisyubin | last delivery or final hand-in | ||||||||||||||||||||
10 | Notation | Uploaded | UP | Shorthand for upload. Often in reference to UP date, date of final delivery. | ||||||||||||||||||||||
11 | Notation | 絵コンテ | えコンテ | E-conte | The Japanese form of storyboards. These are often drawn by the Enshutsu | |||||||||||||||||||||
12 | Notation | レイアウト | 一原(第一原画)/ラフ原 | Layout | Layout (presently must include layout,BG material, rough animation, camera frame or camera work guides, timesheets) | |||||||||||||||||||||
13 | Notation | 一原(第一原画)/ラフ原 | いちげん(だいいちげんが) ラフげん | Rough animation | Preferably include at least one drawing with full details and shading | |||||||||||||||||||||
14 | Notation | 原画/2原(第二原画) | げんが/にげん(だいにげんが) | Final key animation | Must have all details, shading as well as notations | |||||||||||||||||||||
15 | Notation | 動画 | どうが | Douga | Final line clean up and inbetweens | |||||||||||||||||||||
16 | Notation | 設定 | せってい | Settei | Japanese term for Model sheet. Applies to backgrounds, characters, and props. | |||||||||||||||||||||
17 | Notation | 背景/美術 | はいけい・びじゅつ | Haikei/Bijutsu | Background painting, based on the layouts given to the painter. Notation referring to the background or the BG department | |||||||||||||||||||||
18 | Notation | 背景様 美術様 | はいけいさま・びじゅつさま | 背景/美術 | Haikeisama/Bijyutsusama | Notation directed to the BG art department If you have specific notes to pass on please add「背景様」「美術様」 | ||||||||||||||||||||
19 | Notation | 合成 親 | ごうせい おや | Gousei Oya | Parent Gousei; Indicates the unmoving part of the cell. See example where only the mouth should move; all other parts of the head are called a Gousei from the listed specific frame (in this case, take the non-moving parts from frame A1 but change the mouth area to move it). The part that is shared and does not move | |||||||||||||||||||||
20 | Notation | 合成 子 | ごうせい こ | Gosei Ko | Child of Gousei; the part that is separate and moves | |||||||||||||||||||||
21 | Notation | 他A①合成 | ほかA①ごうせい | Partial Hold | Gousei Hoka <cel number> Gousei | Common term for when part of a cell is held | ||||||||||||||||||||
22 | Notation | 面合成 | めんごうせい | Men Gousei | Plane Gousei; A type of gousei where the parent and child are closed with color trace, and colored separately, as if they were different cels. They are pasted onto one another to make a single frame after coloring is complete, and minor adjustments are made. | |||||||||||||||||||||
23 | Notation | 線合成 | せんごうせい | Line Gousei | Line Gousei; A type of gousei where the parent and child are separated as lines only. They are combined before coloring. Line gousei should only be used when parts of the gosei child don’t move back and forth over the gousei parent. | |||||||||||||||||||||
24 | Animation | 靡き | なびき | Hair/Cloth Flap | Nabiki | Term for when a character’s body is still, but the hair and cloth is flapping in the wind | ||||||||||||||||||||
25 | Notation | 止め | とめ | Hold. A still | Tome | Unmoving cel. Signifies the cel has only 1 drawing. BUT DO NOT use if the cel has camerawork. | ||||||||||||||||||||
26 | Notation | 口パク | くちぱく | Mouth Flap | Kuchipaku | Term for when a character is a still, but only moves their mouth. | ||||||||||||||||||||
27 | Animation | 開き口/開口/アキ口 | あきくち | Akikuchi | Open mouth position on inbetweens for a moving character. | |||||||||||||||||||||
28 | Animation | 中口 | なかくち | Nakakuchi | Mouth mid-open or mid-closing position on inbetweens for a moving character. | |||||||||||||||||||||
29 | Animation | 閉じ口/閉口/トジ口 | とじくち | Tojikuchi | Closed mouth positions on inbetweens for a moving character. | |||||||||||||||||||||
30 | Notation | 他合わせ/他合わせてください | ほかあわせ/ほかあわせてください | Match to the rest | match the rest to ~ (often referring to the drawings that have shusei or the main(base) drawing, depends on the situation) | |||||||||||||||||||||
31 | Production | 撮影 | さつえい | Satsuei | Generally done in After Effects, staff places digital cels on top of backgrounds, add effects, pans etc and exports each cut as movie data. Before digitalization, the process consisted of placing cels on top of illustrated backgrounds and actually taking pictures with a camera. Equivalent to Composite artists and CG Effects artists | |||||||||||||||||||||
32 | Production | 演出チェック | えんしゅつちぇっく | Enshutsu Check | Check done by the Episode Director. Fixes are done to both backgrounds and composition, as well as character expressions and timing. Character fixes will always need to be brushed up onto model by Animation Direction staff. | |||||||||||||||||||||
33 | Production | 作監チェック | さっかんちゃっく | Sakkan Check | Check by Animation Director. Redraws Key Frames to maintain coherence in drawing style among all cuts. This is separated into two phases: Layout Sakkan and Genga Sakkan, where larger corrections are done to the layout, and then final corrections again done to the keyframer’s retrace before being sent to in betweening staff | |||||||||||||||||||||
34 | Production | セル検査 | せるけんさ | Cel Kensa | Originally the final checking stage for the ink&paint department. Presently refers to the various stages of 1; assigning colors and prechecking for color designs, 2; prechecking Douga before being sent to the coloring department, 3; final checking of colored material. Also refers to the staff in the position. | |||||||||||||||||||||
35 | Production | 色指定 | いろしてい | Iro Shitei | Color designer and or process of assigning colors either to Settei or Genga, Douga. | |||||||||||||||||||||
36 | Notation | タイムシート/シート | Taimushiito Timesheet | Known as an X(short for exposure) Sheet in the west, this sheet has spaces where the timing of the drawings is filled in to show when to show what drawing for how many frames. The x-sheet is also used to give instructions for slides, pans, multi-plane camera movement, and any post processing effects. Sheets in use are 24 frames per second. | ||||||||||||||||||||||
37 | Notation | イメージボード | Image Board | Concept art for a production | ||||||||||||||||||||||
38 | Notation | アフレコ | Afureko | Recording (voice only) often done during production, preferably after Douga or colored | ||||||||||||||||||||||
39 | Notation | 時間 | じかん | Jikan | Time | |||||||||||||||||||||
40 | Notation | TU/デジタルTU | てぃーゆー/でじたるてぃーゆー | Track Up | TU/Digital TU | Camera motion meaning to either zooming in or dollying forward. It's called "up" but it means "in". Refers to enlarging certain components digitally (often used for walking/running or movement with perspective) | ||||||||||||||||||||
41 | Notation | TB/デジタルTB | てぃーびー/でじたるてぃーびー | Track Back | TB/Digital TB | Camera motion meaning to either zooming out or dollying back Refers to reducing certain components digitally (often used for walking/running or movement with perspective) | ||||||||||||||||||||
42 | Notation | D.T.U | でぃーてぃーゆー | Digital Track Up | DTU | Zooming in of a single element within a cut. Compared to normal TU, this focuses more on a 3D effect like a lens zoom in a camera.※ | ||||||||||||||||||||
43 | Notation | D.T.U | でぃーてぃーゆー | Digital Track Back | DTB | Zooming out of a single element within a cut. Compared to normal TB, this focuses more on a 3D effect like a lens zoom in a camera.※ | ※the main difference needed in preparing for : Truck In/Out >can use same guide for camera work and elements Zoom In/Out > requires separate guides for camera work and elements | |||||||||||||||||||
44 | Notation | Q.T.B | きゅーてぃーびー | Quick Track Back | Q.T.B | A quick zoom-out at the start of a cut, usually done in less than 9 frames with what’s known as fairing at the end to gradually slow down the camera motion towards the end of the cut. | ||||||||||||||||||||
45 | Notation | 減速 | フェアリング | スロー | Fairing | Slow in or slow out of camera motion, usually after a TU/TB | ||||||||||||||||||||
46 | Notation | PAN | ぱん | Camera PAN | Pan | Camera panning, either by rotation or dolly motion since both are shot the same in 2d. If you draw a layout in curvilinear perspective, A pan is camera rotation. If you draw it in a telephoto, or with what`s known as non perspective, a pan has the effect of dolly movement. | ||||||||||||||||||||
47 | Notation | つけPan | つけぱん | Follow Pan | Tsuke Pan | A tsuke, or ‘stick’ pan is used in conte to denote that the camera follows the action. In this case the general direction of the movement is also specified. | ||||||||||||||||||||
48 | Notation | じわPAN | じわぱん | Jiwa Pan | Jiwa PAN is used in conte to denote that the camera follows the action slowly | |||||||||||||||||||||
49 | Notation | Follow フォロー | ふぉろー | Follow | Camera follows the action in one direction at a constant rate. This is different from a tsuke pan in that the direction and speed of motion is singular, with the exception of some cases of slow in/slow out. Direction and speed in mm/frame should be indicated by the layout artist.. | |||||||||||||||||||||
50 | Notation | 台引き | だいびき | Daibiki | Sliding of the background in a cut. Direction and speed in mm/frame should be indicated by the layout artist. This is essentially the same as a follow, but refers to the physical sliding of the background in one direction or another to show movement. Ex.follow BGpulll (some number) K (koma/ frame) per mm | |||||||||||||||||||||
51 | Notation | Fade out/fade in | F.O/F.I. | CG Follow/ Pers Pull (パース引き): Perspective pull. Sliding of background elements that are transformed in composite to create perspective. Direction and speed in mm/frame should be indicated. | ||||||||||||||||||||||
52 | Notation | White out/in | W.O./W.I. | The same thing as a fade out or in, but with white instead. | ||||||||||||||||||||||
53 | Notation | Overlap | OL | This is referring to a crossfade transition between cuts. Time in overlap should be specified in seconds plus frames by the layout artist if you see this notation. | ||||||||||||||||||||||
54 | Notation | Diffusion | D.F.: | A light filter that gives a hazy blur effect to the lighting. | ||||||||||||||||||||||
55 | Notation | 波ガラス | なみがらす | Wave Glass | Kawa Garasu | A wave distortion filter often used to show either water effects or heat. | ||||||||||||||||||||
56 | Notation | ボケ | ぼけ | Bokeh | Out of focus/ blur (non movement) | |||||||||||||||||||||
57 | Notation | ピン送り | ぴんおくり | Pin Okuri | Change of focal depth or length to switch focus. An example would be shifting focus so that the first object is blurred and the new object of focus in unblurred. | |||||||||||||||||||||
58 | Notation | スライド/引き | すらいど/ひき | Slide | SL | X or Y translation of any cut element other than the background. | ||||||||||||||||||||
59 | Notation | 密着マルチ/密着引き/密着SL | みっちゃくまるち | Micchaku Multi/Micchaku | Fake(stacked) multiplane >>comes from the film era when we faked the multiplane by sliding elements at different speeds or directions | |||||||||||||||||||||
60 | Notation | 実景 | じっけい | Jikkei | Real background. Denotes that the background in a cut isn’t an imaginary/gag background. | |||||||||||||||||||||
61 | Notation | 流背 | りゅうはい | Ryuuhai | Flowing backgrounds used on cuts with constant motion. Used to be made by painting multiple backgrounds made of colorful speedlines and changing them out sequentially, but is now made by animating in composite. Direction and speed in mm/frame should be indicated. | |||||||||||||||||||||
62 | Notation | カットイン | Cut In | Another cel and/or background set appearing within a cut. Often used for character communications. The outline of the superimposed cut/cuts can be any shape. | ||||||||||||||||||||||
63 | Phrases | 3DCG | 3D elements with motion within a cut | |||||||||||||||||||||||
64 | Notation | BG Only | A cut that is made of only background elements | |||||||||||||||||||||||
65 | Notation | 全セル/全作画 | ぜんせる | Zen Sakuga | All cel animation | Denotes either a cut or a moment within a cut where the cel elements take up the entire screen. Noted to indicate this cut does not need BG | ||||||||||||||||||||
66 | Notation | BG置き換え | BGおきかえ | BG Okikae/BG Gae | Background replacement. When one background is replaced with another in the same cut. | |||||||||||||||||||||
67 | Notation | ぶっく | BOOK/Background overlays | Background element on a transparency, so cels can pass behind it, or so it can be slid separately during a multitrack pan. | ||||||||||||||||||||||
68 | Notation | 3D Book/2D CG | 3D elements added as still frames in a cut. | |||||||||||||||||||||||
69 | Notation | Book置き換え | BOOKおきかえ | Book Okikae/Book Gae | Book replacement. When one book is replaced with another in the same cut. | |||||||||||||||||||||
70 | Notation | BG組み/組線 | びーじーくみ/くみせん | Cel mask | BG Kumi/ Kumisen | A line indicating where a cel needs to be masked to be able to be behind a non-book background element. Note: always make a guide to indicate not only where it is to be masked but also to show the BG department what parts are not to be changed. | ||||||||||||||||||||
71 | Notation | ハイコン(ハイコントラスト) | High-contrast | The cel is colored with higher contrast colors and or drawn with different lighting to bump up the contrast momentarily, or throughout a cut. | ||||||||||||||||||||||
72 | Notation | In/Out | This is used when a character or cel comes into frame or exits the frame. | |||||||||||||||||||||||
73 | Notation | アクションつなぎ | あくしょんつなぎ | AC or A.C. | Notation written between any two cuts that are connected in the middle of a single continuous action. Hook ups between cuts | |||||||||||||||||||||
74 | Notation | 逆ポジ/テレコ | ぎゃくぽじ/てれこ | Gyaku Poji | Notation to indicate the direction should be flipped (often notated in Econte and referred to during Sakuuchi) | |||||||||||||||||||||
75 | Notation | 同ポジ/同ポジション | どうぽじ/どうぽじしょん | Dou Poji | Refers to character being in the same position(refer or reuse cuts) or the camera work being reused. Also refers to cuts being reused but not always. Always clarify if the cuts are to be shared(kenyou兼用)or not. | |||||||||||||||||||||
76 | Notation | 兼用 | けんよう | Ken/Kenyou | Reuse of either a cut, or elements within a cut, share with an another cell of cut | |||||||||||||||||||||
77 | Notation | バンク | ばんく | BANK | Cuts that are made for reuse. (ex:Henshin scenes, reoccuring places ) Or reuse of cuts from previous episodes. | |||||||||||||||||||||
78 | Notation | A-① | Indicates a genga frame | |||||||||||||||||||||||
79 | Notation | A-2 | Indicates a douga frame | |||||||||||||||||||||||
80 | Notation | A-△ | Indicates the frame is a guide for the dougaman | |||||||||||||||||||||||
81 | Notation | エンド | えんど | A-⑤END | "END" notes the last drawing. Please note on largest number and not the order it will appear on screen. The number of the end will be different for Genga and Douga.(EX; genga: A-2 End douga: A-5 End) | |||||||||||||||||||||
82 | Notation | 抜き | ぬき | X | Nuki | Indicates cel gaps/transparent sections | ||||||||||||||||||||
83 | Notation | 修正 | しゅうせい | Shusei | Correction drawing | |||||||||||||||||||||
84 | Notation | 修 | しゅう | Shu | Correction Drawing Notation | |||||||||||||||||||||
85 | Notation | 修の修 | しゅうのしゅう | Shu no Shu | Correction of a Correction Notation | |||||||||||||||||||||
86 | Notation | 上手 | かみて | Kamite | The right side of the screen | |||||||||||||||||||||
87 | Notation | 下手 | しもて | Shimote | The left side of the screen | |||||||||||||||||||||
88 | Notation | 俯瞰/フカン/ふかん | ふかん | Fukan | Downward angle | |||||||||||||||||||||
89 | Notation | 煽り/アオリ/あおり | あおり | Aori | Upward angle | |||||||||||||||||||||
90 | Notation | 広角 | こうかく | Koukaku | Wide angle | |||||||||||||||||||||
91 | Notation | 望遠 | ぼうえん | Bouen | Telephoto lens | |||||||||||||||||||||
92 | Notation | ストロボ | すとろぼ | Strobe | A technique often used for slow motion sequences where each frame is crossfaded with the next. | |||||||||||||||||||||
93 | Notation | OFF | Written next to dialog of a character that is offscreen. | |||||||||||||||||||||||
94 | Notation | モノ | もの | M | Short for monologue. Written next to dialog that is within a character’s head, meaning that mouthflaps for the dialog aren’t needed | |||||||||||||||||||||
95 | Notation | よろしくお願いします | よろしくおねがいします | Please and thank you | Formality often written after a correction note. | |||||||||||||||||||||
96 | Notation | 演出 | えんしゅつ | Episode Director | Enshutsu | Person in charge of directing an episode and making corrections to animation to better reflect the intent of the E-conte | ||||||||||||||||||||
97 | Notation | 作監, 作画監督 | さくがかんとく | Animation Supervisor Director Sakuga Kantoku | Sakkan | Animation Supervisor/Director, Sakuga Kantoku | ||||||||||||||||||||
98 | Notation | 総作監 | そうさくがかんとく | Chief Animation Director | Sou Sakkan | Chief Animation Director | ||||||||||||||||||||
99 | Notation | 原画作監 | げんがさっかん | Genga Animation Supervisor | Genga Sakkan | Genga Animation Supervisor | ||||||||||||||||||||
100 | Notation | 監督 | かんとく | Series Director | Kantoku | Series Director |