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Stage(段階)Kanji(漢字)Kana(仮名)Synonyms(同義語)Romaji(ローマ字)English Definition(英語の定義)Illustration/Photo(イラスト / 写真)
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Animationポン寄りポンよりPon yoriClose-up from the previous cut
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AnimationクッションCushionLong soft stop
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Animationおばけ/オバケ/おばけブラーObake Obakebura (blur)Closed smear (not the brush effect)
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Animation予備動作よびどうさYobidousa Anticipation
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Animation中OLなかOLNaka OLOverlap transition within the scene(cut), can be all or parts of the material
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Notation割り振り表わりふりひょうWarifuri HyouSection Assignment Sheet
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Notation第一便目だいいちべんめDaiichibin/ DaiichibinmeFirst delivery (presently the first upload or hand-in date)
This is the term for uploading cut files. The number is increased with each subsequent upload 一,二,三,四,五,六,七,八,九,十
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Notation最終便さいしゅうびん上げ切り(あげきり)saisyubin last delivery or final hand-in
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NotationUploadedUPShorthand for upload. Often in reference to UP date, date of final delivery.
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Notation絵コンテえコンテE-conteThe Japanese form of storyboards. These are often drawn by the Enshutsu
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Notationレイアウト一原(第一原画)/ラフ原LayoutLayout (presently must include layout,BG material, rough animation, camera frame or camera work guides, timesheets)
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Notation一原(第一原画)/ラフ原いちげん(だいいちげんが)
ラフげん
Rough animationPreferably include at least one drawing with full details and shading
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Notation原画/2原(第二原画)げんが/にげん(だいにげんが)Final key animationMust have all details, shading as well as notations
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Notation動画どうがDougaFinal line clean up and inbetweens
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Notation設定せっていSetteiJapanese term for Model sheet. Applies to backgrounds, characters, and props.
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Notation背景/美術はいけい・びじゅつHaikei/BijutsuBackground painting, based on the layouts given to the painter.
Notation referring to the background or the BG department
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Notation背景様
美術様
はいけいさま・びじゅつさま背景/美術Haikeisama/BijyutsusamaNotation directed to the BG art department
If you have specific notes to pass on please add「背景様」「美術様」
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Notation合成 親ごうせい おやGousei OyaParent Gousei; Indicates the unmoving part of the cell.

See example where only the mouth should move; all other parts of the head are called a Gousei from the listed specific frame (in this case, take the non-moving parts from frame A1 but change the mouth area to move it).

The part that is shared and does not move
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Notation合成 子ごうせい こGosei KoChild of Gousei; the part that is separate and moves
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Notation他A①合成ほかA①ごうせいPartial HoldGousei
Hoka <cel number> Gousei
Common term for when part of a cell is held
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Notation面合成めんごうせいMen GouseiPlane Gousei; A type of gousei where the parent and child are closed with color trace, and colored separately, as if they were different cels. They are pasted onto one another to make a single frame after coloring is complete, and minor adjustments are made.
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Notation線合成せんごうせいLine GouseiLine Gousei; A type of gousei where the parent and child are separated as lines only. They are combined before coloring. Line gousei should only be used when parts of the gosei child don’t move back and forth over the gousei parent.
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Animation靡きなびきHair/Cloth FlapNabikiTerm for when a character’s body is still, but the hair and cloth is flapping in the wind
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Notation止めとめHold. A stillTomeUnmoving cel. Signifies the cel has only 1 drawing.
BUT DO NOT use if the cel has camerawork.
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Notation口パクくちぱくMouth FlapKuchipakuTerm for when a character is a still, but only moves their mouth.
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Animation開き口/開口/アキ口あきくちAkikuchiOpen mouth position on inbetweens for a moving character.
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Animation中口なかくちNakakuchiMouth mid-open or mid-closing position on inbetweens for a moving character.
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Animation閉じ口/閉口/トジ口とじくちTojikuchiClosed mouth positions on inbetweens for a moving character.
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Notation他合わせ/他合わせてくださいほかあわせ/ほかあわせてくださいMatch to the restmatch the rest to ~ (often referring to the drawings that have shusei or the main(base) drawing, depends on the situation)
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Production撮影さつえいSatsueiGenerally done in After Effects, staff places digital cels on top of backgrounds, add effects, pans etc and exports each cut as movie data. Before digitalization, the process consisted of placing cels on top of illustrated backgrounds and actually taking pictures with a camera.
Equivalent to Composite artists and CG Effects artists
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Production演出チェックえんしゅつちぇっくEnshutsu CheckCheck done by the Episode Director. Fixes are done to both backgrounds and composition, as well as character expressions and timing. Character fixes will always need to be brushed up onto model by Animation Direction staff.
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Production作監チェックさっかんちゃっくSakkan CheckCheck by Animation Director. Redraws Key Frames to maintain coherence in drawing style among all cuts. This is separated into two phases: Layout Sakkan and Genga Sakkan, where larger corrections are done to the layout, and then final corrections again done to the keyframer’s retrace before being sent to in betweening staff
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Productionセル検査せるけんさCel KensaOriginally the final checking stage for the ink&paint department.
Presently refers to the various stages of 1; assigning colors and prechecking for color designs, 2; prechecking Douga before being sent to the coloring department, 3; final checking of colored material.
Also refers to the staff in the position.
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Production色指定いろしていIro ShiteiColor designer and or process of assigning colors either to Settei or Genga, Douga.
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Notationタイムシート/シートTaimushiito
Timesheet
Known as an X(short for exposure) Sheet in the west, this sheet has spaces where the timing of the drawings is filled in to show when to show what drawing for how many frames. The x-sheet is also used to give instructions for slides, pans, multi-plane camera movement, and any post processing effects. Sheets in use are 24 frames per second.
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NotationイメージボードImage BoardConcept art for a production
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NotationアフレコAfurekoRecording (voice only) often done during production, preferably after Douga or colored
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Notation時間じかんJikanTime
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NotationTU/デジタルTUてぃーゆー/でじたるてぃーゆーTrack UpTU/Digital TUCamera motion meaning to either zooming in or dollying forward. It's called "up" but it means "in".
Refers to enlarging certain components digitally (often used for walking/running or movement with perspective)
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NotationTB/デジタルTBてぃーびー/でじたるてぃーびーTrack BackTB/Digital TBCamera motion meaning to either zooming out or dollying back
Refers to reducing certain components digitally (often used for walking/running or movement with perspective)
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NotationD.T.UでぃーてぃーゆーDigital Track UpDTUZooming in of a single element within a cut. Compared to normal TU, this focuses more on a 3D effect like a lens zoom in a camera.※
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NotationD.T.UでぃーてぃーゆーDigital Track BackDTBZooming out of a single element within a cut. Compared to normal TB, this focuses more on a 3D effect like a lens zoom in a camera.
※the main difference needed in preparing for :
Truck In/Out >can use same guide for camera work and elements
Zoom In/Out > requires separate guides for camera work and elements
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NotationQ.T.BきゅーてぃーびーQuick Track BackQ.T.BA quick zoom-out at the start of a cut, usually done in less than 9 frames with what’s known as fairing at the end to gradually slow down the camera motion towards the end of the cut.
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Notation減速フェアリングスローFairingSlow in or slow out of camera motion, usually after a TU/TB
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NotationPANぱんCamera PANPanCamera panning, either by rotation or dolly motion since both are shot the same in 2d. If you draw a layout in curvilinear perspective, A pan is camera rotation. If you draw it in a telephoto, or with what`s known as non perspective, a pan has the effect of dolly movement.
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NotationつけPanつけぱんFollow PanTsuke PanA tsuke, or ‘stick’ pan is used in conte to denote that the camera follows the action. In this case the general direction of the movement is also specified.
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NotationじわPANじわぱんJiwa PanJiwa PAN is used in conte to denote that the camera follows the action slowly
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NotationFollow
フォロー
ふぉろーFollowCamera follows the action in one direction at a constant rate. This is different from a tsuke pan in that the direction and speed of motion is singular, with the exception of some cases of slow in/slow out. Direction and speed in mm/frame should be indicated by the layout artist..
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Notation台引きだいびきDaibikiSliding of the background in a cut. Direction and speed in mm/frame should be indicated by the layout artist. This is essentially the same as a follow, but refers to the physical sliding of the background in one direction or another to show movement.
Ex.follow BGpulll (some number) K (koma/ frame) per mm
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NotationFade out/fade inF.O/F.I.CG Follow/ Pers Pull (パース引き): Perspective pull. Sliding of background elements that are transformed in composite to create perspective. Direction and speed in mm/frame should be indicated.
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NotationWhite out/inW.O./W.I.The same thing as a fade out or in, but with white instead.
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NotationOverlapOLThis is referring to a crossfade transition between cuts. Time in overlap should be specified in seconds plus frames by the layout artist if you see this notation.
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NotationDiffusionD.F.:A light filter that gives a hazy blur effect to the lighting.
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Notation波ガラスなみがらすWave GlassKawa GarasuA wave distortion filter often used to show either water effects or heat.
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NotationボケぼけBokehOut of focus/ blur (non movement)
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Notationピン送りぴんおくりPin OkuriChange of focal depth or length to switch focus. An example would be shifting focus so that the first object is blurred and the new object of focus in unblurred.
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Notationスライド/引きすらいど/ひきSlideSLX or Y translation of any cut element other than the background.
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Notation密着マルチ/密着引き/密着SLみっちゃくまるちMicchaku Multi/MicchakuFake(stacked) multiplane >>comes from the film era when we faked the multiplane by sliding elements at different speeds or directions
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Notation実景じっけいJikkeiReal background. Denotes that the background in a cut isn’t an imaginary/gag background.
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Notation流背りゅうはいRyuuhaiFlowing backgrounds used on cuts with constant motion. Used to be made by painting multiple backgrounds made of colorful speedlines and changing them out sequentially, but is now made by animating in composite. Direction and speed in mm/frame should be indicated.
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NotationカットインCut InAnother cel and/or background set appearing within a cut. Often used for character communications. The outline of the superimposed cut/cuts can be any shape.
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Phrases3DCG3D elements with motion within a cut
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NotationBG OnlyA cut that is made of only background elements
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Notation全セル/全作画ぜんせるZen SakugaAll cel animationDenotes either a cut or a moment within a cut where the cel elements take up the entire screen.
Noted to indicate this cut does not need BG
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NotationBG置き換えBGおきかえBG Okikae/BG GaeBackground replacement. When one background is replaced with another in the same cut.
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NotationぶっくBOOK/Background overlaysBackground element on a transparency, so cels can pass behind it, or so it can be slid separately during a multitrack pan.
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Notation3D Book/2D CG3D elements added as still frames in a cut.
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NotationBook置き換えBOOKおきかえBook Okikae/Book GaeBook replacement. When one book is replaced with another in the same cut.
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NotationBG組み/組線びーじーくみ/くみせんCel maskBG Kumi/ Kumisen A line indicating where a cel needs to be masked to be able to be behind a non-book background element.
Note: always make a guide to indicate not only where it is to be masked but also to show the BG department what parts are not to be changed.
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Notationハイコン(ハイコントラスト)High-contrastThe cel is colored with higher contrast colors and or drawn with different lighting to bump up the contrast momentarily, or throughout a cut.
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NotationIn/OutThis is used when a character or cel comes into frame or exits the frame.
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NotationアクションつなぎあくしょんつなぎAC or A.C. Notation written between any two cuts that are connected in the middle of a single continuous action.
Hook ups between cuts
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Notation逆ポジ/テレコぎゃくぽじ/てれこGyaku PojiNotation to indicate the direction should be flipped (often notated in Econte and referred to during Sakuuchi)
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Notation同ポジ/同ポジションどうぽじ/どうぽじしょんDou PojiRefers to character being in the same position(refer or reuse cuts) or the camera work being reused. Also refers to cuts being reused but not always. Always clarify if the cuts are to be shared(kenyou兼用)or not.
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Notation兼用けんようKen/KenyouReuse of either a cut, or elements within a cut, share with an another cell of cut
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NotationバンクばんくBANKCuts that are made for reuse. (ex:Henshin scenes, reoccuring places ) Or reuse of cuts from previous episodes.
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NotationA-①Indicates a genga frame
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NotationA-2Indicates a douga frame
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NotationA-△Indicates the frame is a guide for the dougaman
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NotationエンドえんどA-⑤END"END" notes the last drawing. Please note on largest number and not the order it will appear on screen. The number of the end will be different for Genga and Douga.(EX; genga: A-2 End douga: A-5 End)
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Notation抜きぬきXNukiIndicates cel gaps/transparent sections
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Notation修正しゅうせいShuseiCorrection drawing
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NotationしゅうShuCorrection Drawing Notation
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Notation修の修しゅうのしゅうShu no ShuCorrection of a Correction Notation
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Notation上手かみてKamiteThe right side of the screen
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Notation下手しもてShimoteThe left side of the screen
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Notation俯瞰/フカン/ふかんふかんFukanDownward angle
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Notation煽り/アオリ/あおりあおりAoriUpward angle
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Notation広角こうかくKoukakuWide angle
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Notation望遠ぼうえんBouenTelephoto lens
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NotationストロボすとろぼStrobeA technique often used for slow motion sequences where each frame is crossfaded with the next.
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NotationOFFWritten next to dialog of a character that is offscreen.
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NotationモノものMShort for monologue. Written next to dialog that is within a character’s head, meaning that mouthflaps for the dialog aren’t needed
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Notationよろしくお願いしますよろしくおねがいしますPlease and thank youFormality often written after a correction note.
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Notation演出えんしゅつEpisode DirectorEnshutsuPerson in charge of directing an episode and making corrections to animation to better reflect the intent of the E-conte
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Notation作監, 作画監督さくがかんとくAnimation Supervisor
Director
Sakuga Kantoku
SakkanAnimation Supervisor/Director, Sakuga Kantoku
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Notation総作監そうさくがかんとくChief Animation DirectorSou SakkanChief Animation Director
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Notation原画作監げんがさっかんGenga Animation SupervisorGenga SakkanGenga Animation Supervisor
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Notation監督かんとくSeries DirectorKantokuSeries Director