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INSTRUCTIONS
• This worksheet is for inputting data for disclosures under GHG Protocol Scope 3, Category 11 "Use of sold products" Console – i.e. gameplay on console devices, including traditional consoles (Playstation/Xbox) and hybrid console/handheld devices (Switch/Steamdeck).
• Reporting period selector changes emissions factors to most appropriate year with data
• The main data source required is playtime hours, separated by region and a basic device name.
•Working from left to right, one row at a time, fill the red shaded boxes with your collected data
• The method currently uses a default assumption for the time spent in docked vs handheld mode for hybrid consoles.
• If you have access to figures for the percentage of time spent in docked/handheld games, feel free to OVERRIDE the default SGA assumptions.
• For questions and feedback, please reach out to ben@sustainablegamesalliance.org

*** FUTURE FEATURES:
– Greater PlayStation SKU resolution methodology that accounts for intra-generation SKU differences (low priority – minimal material impact, contact ben@sustainablegamesalliance.org if you have SKU level data for your PlayStation games and want to test a method for this)
– Comprehensive list of VR hardware (currently only PS VR2 and Meta Quest 2)

*** VERSION HISTORY
V1.0 – First release
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Basic game settings
Input some basic paramaters about each game
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GameConsole Platform(s) availableReporting period selector2025
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Test Game 1Xbox Series X, Xbox Series S, Xbox One S, PlayStation 5 Pro, PlayStation 5, PlayStation 4 Pro, PlayStation 4, Nintendo Switch (OLED), Nintendo Switch (Classic), Nintendo Switch 2, Steamdeck, Steamdeck OLED, ASUS ROG Ally, Playdate, Playstation Portal
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Test Game 2Xbox Series X, Xbox Series S, Xbox One S
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Test Game 3PlayStation 5 Pro, PlayStation 5, PlayStation 4 Pro, PlayStation 4
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Test Game 4Nintendo Switch (OLED), Nintendo Switch (Classic), Nintendo Switch 2
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Option 1 – Platform-specific measurement + system components – USE PLATFORM SPECIFIC TAB

This option is for end users playing on consoles where the platform owner collects end user energy consumption measurement (and emissions).
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Option 2 – End users on console devices (Region play duration + device details + docked/handheld mode % + system components)

This option is for end users playing on consoles. Consoles without a handheld/battery-powered mode are to be considered 100% docked.
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Note: if yearly EF is missing in Ember data set, most recent is usedONLY USE IF TITLE IS VR COMPATIBLEOVERRIDE:
Input if you have data on play duration in docked/handheld mode, otherwise use SGA defaults
Handheld paramatersDocked paramatersOVERRIDE ONLY: If platform reports regional device energy consumption (excl. system components) input hereDocked system components energy consumptionPower consumption totalsGHG emissions totals
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GameLocation (country as 1st preference, use continent, region, or world only as last resort)Location EF (automatic – using reporting period selector) (gCO2e per kWh)DeviceAttached VR deviceTotal player hours%age play in docked mode%age playtime time in VR
(If title is VR exclusive = 100%, if no VR = 0%)
Device handheld mode energy (Watts)Charger efficiency (%)Device docked mode energy (Watts)
Measured (docked) device energy consumption
Display – 92W
(kWh)
Audio – 30W
(kWh)
Controller – 1W
(kWh)
VR power consumption
(kWh)
Device
(kWh)
Handheld power consumption
(kWh)
Docked power consumption (kWh)Total power consumption (both)Handheld GHG emissions (tCO2e)Docked GHG emissions (tCO2e)GHG emisisons – Total (tCO2e)
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DorfromantikEcuador159.02PlayStation 5PlayStation VR210,000100%100.0%070%206.79920.0300.010.0400.02,067.90.003,697.883,697.880.000.590.59
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DorfromantikEcuador159.02SteamdeckMeta Quest 210,00050%0.0%1570%30.00460.0150.05.00.0150.0107.14765.00872.140.020.120.14
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DorfromantikSaint Helena, Ascension and Tristan da Cunha1000ASUS ROG Ally10,00050%0.0%2570%30.00460.0150.05.00.0150.0178.57765.00943.570.180.770.94
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DorfromantikFrance41.44Xbox Series X12,000100%0.0%070%153.001,104.0360.012.00.01,836.00.003,312.003,312.000.000.140.14
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Dorfromantik10,0000.0%70%0.00.00.00.00.00.000.000.000.000.000.00
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Dorfromantik10,0000.0%70%0.00.00.00.00.00.000.000.000.000.000.00
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Dorfromantik10,0000.0%70%0.00.00.00.00.00.000.000.000.000.000.00
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Dorfromantik10,0000.0%70%0.00.00.00.00.00.000.000.000.000.000.00
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Dorfromantik10,0000.0%70%0.00.00.00.00.00.000.000.000.000.000.00
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Dorfromantik10,00012.0%70%0.00.00.00.00.00.000.000.000.000.000.00
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Dorfromantik10,0008.0%70%0.00.00.00.00.00.000.000.000.000.000.00
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Dorfromantik10,0000.0%70%0.00.00.00.00.00.000.000.000.000.000.00
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Dorfromantik10,0000.0%70%0.00.00.00.00.00.000.000.000.000.000.00
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Dorfromantik83,0000.0%70%0.00.00.00.00.00.000.000.000.000.000.00
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70%0.00.00.00.00.00.000.000.000.000.000.00
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<<< Expand row for more entries if required70%0.00.00.00.00.00.000.000.000.000.000.00
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TOTAL (kWh)285.718,539.888,825.59
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TOTAL (tCO2e)0.201.611.81
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Option 3 – End users on console devices (with estimated play hours – low data option)

This option is for end users playing on consoles. Consoles without a handheld/battery powered mode are to be considered 100% docked.
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Note: if yearly EF is missing in Ember data set, most recent is usedONLY USE IF TITLE IS VR COMPATIBLEOVERRIDE:
Input if you have data on play duration in docked/handheld mode, otherwise use SGA defaults
CHOOSE ONE OPTION Handheld mode paramatersDocked paramatersDocked system components power consumptionPower consumption totals
(Handheld / Docked)
Combined power consumptionGHG emissions totals
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GameLocation (country as 1st preference, use continent, region, or world only as last resort)Location EF (automatic – using reporting period selector) (gCO2e per kWh)DeviceAttached VR deviceTotal sales or player numbers%age play in docked mode%age playtime time in VR
(If title is VR exclusive = 100%, if no VR = 0%)
Game length (hours)Total play duration (hours)Record which option you are usingExpected total player hoursDevice handheld mode energy (Watts)Charger efficiency (%)Device docked mode energy (Watts)Display – 92W
(kWh)
Audio – 30W
(kWh)
Controller – 1W
(kWh)
VR power consumption
(kWh)
Device
(kWh)
Handheld power total (kWh)Docked power total (kWh)Combined power consumption (kWh)Handheld GHG emissions (tCO2e)Docked GHG emissions (tCO2e)GHG emisisons – Total (tCO2e)
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60 hr AAA PS5 exclusive RPGUnited States of America384.4PlayStation 5PlayStation VR210,000100%8.0%6045Total duration per install450,000.0070%206.7941,400.013,500.0450.01,440.093,054.40.0149,844.4149,844.40.057.657.6
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60 hr AAA PS5 exclusive RPGUnited States of America384.4PlayStation 5 ProPlayStation VR210,000100%8.0%6045Total duration per install450,000.0070%216.1041,400.013,500.0450.01,440.097,245.00.0154,035.0154,035.00.059.259.2
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60 hr AAA PS5 exclusive RPGFrance41.44PlayStation 5PlayStation VR210,000100%5.0%6045Total duration per install450,000.0070%206.7941,400.013,500.0450.0900.093,054.40.0149,304.4149,304.40.06.26.2
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60 hr AAA PS5 exclusive RPGFrance41.44PlayStation 5 ProPlayStation VR210,000100%5.0%6045Total duration per install450,000.0070%216.1041,400.013,500.0450.0900.097,245.00.0153,495.0153,495.00.06.46.4
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60 hr AAA PS5 exclusive RPGUnited Arab Emirates467.51PlayStation 5PlayStation VR210,000100%3.0%6045Total duration per install450,000.0070%206.7941,400.013,500.0450.0540.093,054.40.0148,944.4148,944.40.069.669.6
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60 hr AAA PS5 exclusive RPGUnited Arab Emirates467.51PlayStation 5 ProPlayStation VR210,000100%3.0%6045Total duration per install450,000.0070%216.1041,400.013,500.0450.0540.097,245.00.0153,135.0153,135.00.071.671.6
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30 hr Handheld puzzlerUnited States of America384.4Nintendo Switch 280,00050%0.0%30Expected length2,400,000.0870%19.00220,800.072,000.02,400.00.022,800.013,714.3318,000.0331,714.35.3122.2127.5
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30 hr Handheld puzzlerFrance41.44Nintendo Switch 250,00050%0.0%30Expected length1,500,000.0870%19.00138,000.045,000.01,500.00.014,250.08,571.4198,750.0207,321.40.48.28.6
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30 hr Handheld puzzlerUnited Arab Emirates467.51Nintendo Switch 210,00050%0.0%30Expected length300,000.0870%19.0027,600.09,000.0300.00.02,850.01,714.339,750.041,464.30.818.619.4
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