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2 | If you want to submit a thing, click our submission form link. Submissions are fequently checked by me and others who I think are up for it and can be trusted with the task. | |||||||||||
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4 | Please warn me about broken links and links that do not lead where they should. | |||||||||||
5 | Last updated: | 2019-08-12 | ||||||||||
6 | Essential Files: | |||||||||||
7 | Name: | Description: | Author: | Latest version / last updated: | Download links / Websites: | Documentation / Demonstration: | ||||||
8 | Halo Custom Edition game 1.0 | The base game you need to be able to play. (Requires a valid CD-key to install) | Bungie/Gearbox | 2004 | OpenCarnage | HaloCE3 | ModDB | Vaporeon.io | ||||
9 | Client 1.10 Patch | You'll need this so you can see the serverlist and so that recent addons that modify the game will work. | Bungie/Gearbox | 2014 | OpenCarnage | HaloCE3 | Bungie | Vaporeon.io | ||||
10 | Dedicated Server 1.10 | The files needed to run a dedicated server for CE. | Bungie/Gearbox | 2014 | HaloCE3 | Bungie | ||||||
11 | Chat console fix | Use this if you can't see or type in the CE chat. This file comes with CE, but for ease you can get it here too. | Microsoft | 2003 | Microsoft | Mega.nz | ||||||
12 | Halo Editing Kit (HEK) | The Halo CE Editing Kit includes all the necessary external exporters and proprietary tools needed for editing and creating Halo content. In addition, the Halo CE Editing Kit also includes documents, tutorials and example content to help get end users editing and creating game resources quickly. | Gearbox | 2004 | OpenCarnage | Vaporeon.io | Online version of the tutorial that comes with the HEK. (Mirrored on Reclaimed) | |||||
13 | Refined Singleplayer Maps | The Halo 1 Singleplayer ported to Halo Custom Edition fixing visual bugs in the process. | MosesOfEgypt Jesse Vaporeon Mortis Waffles AltSierra117 gbMichelle stunt_man | 2019 | Vaporeon.io | Proxeninc.net | Google Drive | Google Drive 2 | ||||
14 | Refined UI | The Main menu, but with shader fixes and an option to launch single player maps. | 2019 | Vaporeon.io | Proxeninc.net | Google Drive | Google Drive 2 | |||||
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16 | ||||||||||||
17 | Client mods: | |||||||||||
18 | Name: | Description: | Author: | Latest version / last updated: | Download links / Websites: | Documentation / Demonstration: | ||||||
19 | HAC2 | A mod that adds things like the ability to change fov, save server bookmarks, cache maps for a quicker gameload, halo reach style medals, custom chat and more. (Suggested use: multiplayer) | Btcc22, Msalerno1965 | Unknown, autoupdates without notifying. | Wiki | Official page of commands | YouTube video by Storm & Blackbird | Old Documentation on secondary website | ||||
20 | OpenSauce (OS) | A mod that adds extended graphical capability, memory enchancements, scripting addons, and much more new functionality to the game. (Suggested use: Singleplayer) | Kornmann, TheFrieryScyte, others | 4.0 2015 | Official Bitbucket | AmaiSosu (Easier installer that doesn't have as many issues) | Bitbucket Wiki | YouTube Playlist of Demonstrations | ||||
21 | Chimera | This mod adds interpolation to the game so that animations look smooth on framerates higher than 30. Frequently check for updates though as the mod is still heavily in developement and has no autoupdating feature. | Kavawuvi | Opencarnage forum post | Release -581 by gbMichelle | imgur gif | ||||||
22 | ||||||||||||
23 | Server mods: | |||||||||||
24 | Name: | Description: | Author: | Latest version / last updated: | Download links / Websites: | Documentation / Demonstration: | ||||||
25 | SAPP | A mod that adds many server management tools, event scripting, lua scripting, removes cd-key check and makes life a lot easier. | Sehé | (Auto updates) 2017 | Official Website (Unstable link) | OpenCarnage | 002's Comprehensive SAPP Documentation | |||||
26 | Forum for SAPP LUA scripts | The SAPP LUA script forum sections. You can make requests here. | OpenCarnage | SAPP Forum | ||||||||
27 | Memory Adresses for SAPP LUA scripts | Useful Addresses and offsets for use with SAPP LUA scripting. | Wizard | aLTis' updated version on Pastebin | Devieth's updated version on Pastebin | |||||||
28 | ||||||||||||
29 | ||||||||||||
30 | Modding tools: | |||||||||||
31 | Name: | Description: | Author: | Latest version / last updated: | Download links / Websites: | Documentation / Demonstration: | ||||||
32 | Halo Editing Kit (HEK) | The Halo CE Editing Kit includes all the necessary external exporters and proprietary tools needed for editing and creating Halo content. In addition, the Halo CE Editing Kit also includes documents, tutorials and example content to help get end users editing and creating game resources quickly. | Gearbox | 2004 | OpenCarnage | Reclaimed | ||||||
33 | Mo's Editing Kit (MEK) | A collection of useful tools. (Most of these require Python 3.x.x) Mozzarilla: The highlight of the library, Mozzarilla is essentially a replacement Guerilla with some huge improvements. | MosesofEgypt | 2020 | GitHub | Non-Python Version | ||||||
34 | Halo_TeXource: Capable of ripping the uncompressed source textures from a directory of tags to tga files. Halo_Bitmap_Optimizer_&_Converter: Quick batch conversion for your CE bitmap tags, mostly used to optimise map files that are too big. Also used sometimes to get around Tool's bad compression quality. | |||||||||||
35 | Convertor-Mode_to_Mod2: Converts a directory of xbox models to gbxmodels. | |||||||||||
36 | Convertor-Coll_to_Mod2: Converts a directory of model_collision_geometry tags into gbxmodel tags so they can be imported into 3dsmax. | |||||||||||
37 | Updated GBXModel importer for 3dsmax: Improved compatibility with newer versions of 3DSMax. | |||||||||||
38 | Refinery: The best tag ripper, the only tag ripper you should use. And more... | |||||||||||
39 | HEK Plus (HEK+) | A tool for ripping tags from map files. Handy for if you want to learn how something works, or if you see something you want. Does not work for opensauce tags. And corrupts certain pieces of tags, like weapon zoom levels, animation functions and such. Use at your own risk. Old and deprecated, don't use. | SteelIXB | december 2006 | Get Mo's editing kit and use its tool called refinery instead | |||||||
40 | Realtime Tag Editor | Allows you to edit tags during game runtime, you can also save the tags. (Does not work for tags with raw data in them like Bitmaps) | Sprinkle | april 2014 | MediaFire | |||||||
41 | Realtime Tag Editor Updates | (Requires Realtime Tag Editor) Allows you to edit previously unsupported tags like OpenSauce Shader_Model, Shader_Enviroment and some hud meter pieces. (Might be condensed into one download containing everything one day when it gets updated more.) | GoofballMichelle / SBBMichelle | december 2016 | OpenCarnage Forum post | OpenCarnage Forum post | ||||||
42 | Deathstar Map Deprotector | A powerful map deprotector, which also has the ability to deobfuscate tag paths. | 002 | 2014 | OpenCarnage Forum post | Sourcecode on GitHub | ||||||
43 | Aether | Serves to simplify the process of lighting a Halo map using a 3D modelling program. | TheFieryScythe | 2009 | Reclaimed | HaloCE3 Wiki | ||||||
44 | Adjutant | A powerful tool for ripping models, textures and sounds from all halos before the xbox one. | 2016 | Mega.nz | ||||||||
45 | JMS Exporter | Exporting script for 3dsmax to turn your models into files tool can understand. Now updated to support marker sizes. | CtrlAltDestroy, TheGhost & Rododo | 1-0-2-r 25-3-2017 | MediaFire | Mega.nz | Google Drive | |||||
46 | CAD Animation Exporter | A script for 3dsmax that both bakes and exports your animation into files tool understands. (Try compact one if the standard one fails you) | CtrlAltDestroy | 2008 | Reclaimed | |||||||
47 | Batch Bitmap Extractor | A tool to turn multiple CE bitmap files into viewable image formats. | TheFieryScythe | 2006 | Reclaimed | |||||||
48 | Multiclient | Allows you to run multiple instances of Halo at once. Extremely useful for testing server scripts. | Oxide | 2012 | Phasor.proboards | Reclaimed | OpenCarnage Forum post | |||||
49 | Animation Importer | Lets you import model_animations into 3dsmax. (Updated to support bigger animation tags) | TheGhost & MosesOfEgypt | 1-0-6 22-3-2017 | Google Drive | Mega.nz | ||||||
50 | Xbox ADPCM Codec | This is for if you want to compile sounds with tool in the Xbox ADPCM format | Giraffe | 2016 | OpenCarnage Forum post | HaloCE3.com (32+64bit version) | HaloCE3.com (64bit version) | |||||
51 | OGG DLL Files | These are so you can compile OGG encoded sounds for CE. These also are the proper DLLs to use to make sure that your sounds don't cause crashes. One problem with these dlls though is that the client crashes if an OGG sound was played that has been compiled with a set of bad DLLs. So keep this one strictly in your modding install. | Google Drive | |||||||||
52 | ||||||||||||
53 | ||||||||||||
54 | Tutorials (Beginner): | |||||||||||
55 | Name: | Description: | Author: | Latest version / last updated: | Download links / Websites: | |||||||
56 | Mo's Halo tutorials | A set of tutorials on how to do things for CE, the modern way. | MosesOfEgypt | |||||||||
57 | 1 - Setting up your environment | 2019 | YouTube | |||||||||
58 | 2 - Refinery introduction | Extracting tags from protected maps | 2019 | YouTube | |||||||||
59 | 3 - Mozzarilla introduction | Making a basic custom weapon | 2019 | YouTube | |||||||||
60 | ||||||||||||
61 | How to easily share tags/assets | How to easily share tags/assets using Refinery | gbMichelle | 2019 | YouTube | |||||||
62 | ||||||||||||
63 | ||||||||||||
64 | Tutorials (Special): | |||||||||||
65 | Name: | Description: | Author: | Latest version / last updated: | Download links / Websites: | |||||||
66 | A PDF version of the famous book that some hardcore halo modding fans used to have. Is likely a bit outdated by now. | Stephen Cawood & Patrick Chin | 2006 | Google Drive | ||||||||
67 | ||||||||||||
68 | Tutorials (Level Creation): | |||||||||||
69 | Name: | Description: | Author: | Latest version / last updated: | Download links / Websites: | |||||||
70 | Halo Editing Kit Official tutorial | The official tutorial that comes with your HEK install. | Gearbox | 2004 | Reclaimed | |||||||
71 | ||||||||||||
72 | Complete Mapping Tutorial | An old, but still relevant beginners tutorial on making a map from start to finish for CE. | LlamaJuice | |||||||||
73 | Part 1 Setting up the enviroment | 2007 | YouTube | |||||||||
74 | Part 2 Modeling (1/3) | 2007 | YouTube | |||||||||
75 | Part 2 Modeling (2/3) | 2007 | YouTube | |||||||||
76 | Part 2 Modeling (3/3) | 2007 | YouTube | |||||||||
77 | Part 3 Texturing (1/3) | 2007 | YouTube | |||||||||
78 | Part 3 Texturing (2/3) | 2007 | YouTube | |||||||||
79 | Part 3 Texturing (3/3) | 2007 | YouTube | |||||||||
80 | Part 4 Sapien, Tool, Guerilla (1/3) | 2007 | YouTube | |||||||||
81 | Part 4 Sapien, Tool, Guerilla (2/3) | 2007 | YouTube | |||||||||
82 | Part 4 Sapien, Tool, Guerilla (3/3) | 2007 | YouTube | |||||||||
83 | ||||||||||||
84 | PopeTX28's level creation series | A discontinued tutorial that has a bunch of videos that are pretty interesting to watch on their own | PopeTX28 | |||||||||
85 | 01-Setting Up Halo CE for Map Editing | 2015 | YouTube | |||||||||
86 | 02-Setting Up 3ds Max for Halo CE | 2015 | YouTube | |||||||||
87 | 03-Tag and Bitmap Extraction, Open Sauce | 2015 | YouTube | |||||||||
88 | 04-Level Design Layout | 2015 | YouTube | |||||||||
89 | 05-Level Modeling(Part 1) | 2015 | YouTube | |||||||||
90 | (Discontinued?) | |||||||||||
91 | ||||||||||||
92 | 3ds Max Strip Texture Unwrapping | A tutorial that explains a lot of important and handy things about the 3ds Max UV tools, focussed on texture strips for your level. | PopeTX28 | |||||||||
93 | 3ds Max - Strip Texture Unwrapping (P.1) | 2014 | YouTube | |||||||||
94 | 3ds Max - Strip Texture Unwrapping (P.2) | 2014 | YouTube | |||||||||
95 | ||||||||||||
96 | A10 Architecture Modelling | A tutorial that teaches you a lot of handy tricks for modeling high quality level geometry in the style of the pillar of authum's inside. | PopeTX28 | 2015 | YouTube | |||||||
97 | ||||||||||||
98 | Terrain Modeling tutorial. | An indept look at how Higuy (One of the Lumoria devs, models his outside terrains). | Higuy | 2010 | YouTube | Vimeo | ||||||
99 | ||||||||||||
100 | Phantom BSP tutorial | A simple tutorial to help you fix invisible walls that only block bullets and vehicles in your maps | Siliconmaster | 2010 | YouTube | YouTube | ||||||
101 | ||||||||||||
102 | Making a waterfall | A simple tutorial that explains how to make a halo 1 style waterfall. | TheGhost | 2005 | Google Drive | |||||||
103 | ||||||||||||
104 | BSP Errors explanation | A little image illustrating BSP error types. | Imgur | Google Drive | ||||||||
105 | ||||||||||||
106 | Detail objects tutorial | A tutorial on how to make and place detail objects like little grasses and tiny rocks. | ZexGX | 2007 | Reclaimed | |||||||
107 | ||||||||||||
108 | Intro to water | Explains you how to make a water plane. Note that you can make your own water material. "water" is a shader from b30. | Wildrender | 2013 | Youtube | |||||||
109 | ||||||||||||
110 | Weather poly tutorial | This tutorial will help you make what can basically be regarded as weather regions for your map. | Dsalimander | 2018 | Mediafire | |||||||
111 | ||||||||||||
112 | Tutorials (Lighting): | |||||||||||
113 | Name: | Description: | Author: | Latest version / last updated: | Download links / Websites: | |||||||
114 | Doing custom lighting in 3dsmax using Aether | Explains how to use Aether so you can render lightmaps for CE in 3dsMax | Siliconemaster | ? | HaloCE3 Wiki | |||||||
115 | ||||||||||||
116 | Doing custom lighting in 3dsmax using aether (Video version) | A little less detailed than the written tutorial, but is defenitly helpful for the people who are better at listening and watching than reading. | MattDratt | 2014 | YouTube | |||||||
117 | ||||||||||||
118 | Setting up OpenSauce 4.0 Directional lightmaps | An extensive explanation on how to set up directional lightmaps/radiosity normals in Halo CE to give your levels more visual depth. | The OpenSauce Team | 2015 | OpenSauce Bitbucket Wiki | |||||||
119 | ||||||||||||
120 | Tutorials (AI and Scripting): | |||||||||||
121 | Name: | Description: | Author: | Latest version / last updated: | Download links / Websites: | |||||||
122 | Dropship Tutorial - Custom Animations | A tutorial that teaches you very basic animation, combined with how you can make a dropship fly into the level without having it use a recording of you flying it in. Also teaches you how to load a dropship with enemies and how to make it open and close it's doors. | MattDratt | 2016 | YouTube | |||||||
123 | ||||||||||||
124 | AI that follow the player | A tutorial that teaches you how to set up ai that follow you. You also learn how to make firing positions and some basic scripting to make it work. | MattDratt | 2014 | YouTube | |||||||
125 | ||||||||||||
126 | Setting up a singleplayer map and scripts | This is a starting tutorial for those who are getting into SP mapping for Halo: Custom Edition. | MattDratt | 2013 | YouTube | |||||||
127 | ||||||||||||
128 | Halo Scripting Bible | A lot of all the scripting commands for vanilla CE. | Kornmann00 | Modacity | ||||||||
129 | ||||||||||||
130 | OpenSauce Scripting Interfaces | The OpenSauce Team | 2015 | OpenSauce Bitbucket Wiki | ||||||||
131 | ||||||||||||
132 | A few scripting tutorials | A few tutorials by the person considered the master of CE scripting. | Kirby_422 | 2012 | Reclaimed | |||||||
133 | ||||||||||||
134 | The Halo CE campaign source scripts | With these you can see how bungie scripted things, if you want to compile them in a scenario though you'll have to rename their extension to hsc though. | Z-team | Reclaimed | ||||||||
135 | ||||||||||||
136 | Using TSC:E and SPV3 scripting features in your own map. | A tutorial that goes over a lot of things to help you set up the TSC:E abilities and vehicle scripts. | FtDSpartn | 2015 | Reclaimed | |||||||
137 | ||||||||||||
138 | Making marine AI more agressive and useful | Rododo | 2014 | imgur | Google Drive | |||||||
139 | ||||||||||||
140 | Scripting tutorial | It is an introduction into the value types, the if statements, the cond statements, and script types (startup, dormant, static, static value-producing, continuous), and it dives into how these things work. The goal with this tutorial is to expose some halo scripters into some terminology that helps you really learn how to program, and gives the tools to the modder to develop whatever they want. | Nickster5000 | 2017 | Dropbox | Mega.nz | Google Drive | |||||
141 | ||||||||||||
142 | Tutorials (UI and HUD): | |||||||||||
143 | Name: | Description: | Author: | Latest version / last updated: | Download links / Websites: | |||||||
144 | HUD tutorial | A tutorial that covers a lot of the basics about creating a HUD for Halo CE. While this covers a lot, it does not cover everything. | Jesse | 2010 | PDF hosted on HaloCE3.com | |||||||
145 | ||||||||||||
146 | Custom Reticle tutorial | A simple tutorial explaining how to make a custom reticle for your weapon. | Yoda73811 | 2013 | YouTube | |||||||
147 | ||||||||||||
148 | UI Overview | A simple overview to get you started with making menus and such. | Giraffe | 2015 | OpenCarnage forum post | |||||||
149 | ||||||||||||
150 | Create basic lineart from photos | A tutorial covering how to make lineart for hud weapons. | Melissa Evans | www.melissaevans.com | ||||||||
151 | ||||||||||||
152 | Scope Masks | This video will demonstrate the rules and settings applicable to scope masks used with zoomable weapons. | Jesse | 2019 | YouTube | |||||||
153 | ||||||||||||
154 | Tutorials (Objects, weapons, bipeds, scenery, vehicles, etc.): | |||||||||||
155 | Name: | Description: | Author: | Latest version / last updated: | Download links / Websites: | |||||||
156 | Physics/vehicle tutorial | Explains how to make physics tags for vehicles in Halo CE. | aLTis94 | 2015 | YouTube | |||||||
157 | ||||||||||||
158 | Custom Weapons tutorial | A playlist of 29 videos where Yoda models and makes a weapon fully functional in Halo CE. | Yoda73811 | 2012 | YouTube | |||||||
159 | ||||||||||||
160 | Custom Projectile tutorla | A simple tutorial on how to make a projectile for your weapon in CE | Yoda73811 | 2013 | YouTube | |||||||
161 | ||||||||||||
162 | Custom Character tutorial | A playlist of 3 videos where Yoda skins, imports and makes a model work as a character in CE. | Yoda73811 | 2013 | YouTube | |||||||
163 | ||||||||||||
164 | Custom FP Arm rig tutorial | Basically the same thing as the Custom Character tutorial, but I guess it might help some people. (This is not a tutorial for an animation/IK rig, check the animation section for that) | Yoda73811 | 2013 | YouTube | |||||||
165 | ||||||||||||
166 | Scenery Tutorial | A basic tutorial covering how to ingame a static scenery piece. | Yoda73811 | 2013 | YouTube | |||||||
167 | ||||||||||||
168 | Tutorials (Effects): | |||||||||||
169 | Name: | Description: | Author: | Latest version / last updated: | Download links / Websites: | |||||||
170 | Creating a Custom Muzzle Flash Bitmap | This tutorial is how to create a custom muzzle flash, or anything else that can be applied to this. | Advancebo | 2009 | Reclaimed | |||||||
171 | ||||||||||||
172 | Custom Muzzle Flash Tutorial | This tutorial covers how to get a custom muzzle flash into halo custom edition. It does not cover the creation of the bitmap itself. | Yoda73811 | 2013 | YouTube | |||||||
173 | ||||||||||||
174 | Tutorials (Animation): | |||||||||||
175 | Name: | Description: | Author: | Latest version / last updated: | Download links / Websites: | |||||||
176 | IK Controllers for FP Arms | A tutorial on how to set up simple IKs for the halo fp arms. | t3hlag | 2010 | YouTube | |||||||
177 | ||||||||||||
178 | t3h lag's FP animation tutorials | A playlist of multiple tutorials which should get you to know all the basics of first person animation. | t3hlag | 2010 | YouTube | |||||||
179 | ||||||||||||
180 | Link constraints in a reload animation | Helps you get to know more about link constraints, you need to know how they work before that though... | ImBrokeRU | 2012 | YouTube | |||||||
181 | ||||||||||||
182 | Automatic Forearm Twist | Not really applicable to any of the current CE rigs, but I am sure someone will find this very useful. | ImBrokeRU | 2012 | YouTube | |||||||
183 | ||||||||||||
184 | Third person overlay name and frame schemes | Useful for setting up vehicles that have turrets or completely custom bipeds that need new aiming overlays. | Advancebo | 2009 | Reclaimed | |||||||
185 | ||||||||||||
186 | Animation export types | Helps you export animations with the right filetype | CtrlAltDestroy | 2009 | Reclaimed (Scroll down) | |||||||
187 | ||||||||||||
188 | Recorded animations tutorial | Tutorial for recording you playing the game for stuff like cutscenes. | {NP} Final | 2012 | Reclaimed | |||||||
189 | ||||||||||||
190 | Dropship Tutorial - Custom Animations | A tutorial that teaches you very basic animation, combined with how you can make a dropship fly into the level without having it use a recording of you flying it in. Also teaches you how to load a dropship with enemies and how to make it open and close it's doors. | MattDratt | 2016 | YouTube | |||||||
191 | ||||||||||||
192 | Stuff about animation types | A little explanation on how certain animation types were used in TSC:E | t3hlag | 2013 | Google Drive | |||||||
193 | ||||||||||||
194 | Tutorials (Misc.): | |||||||||||
195 | Name: | Description: | Author: | Latest version / last updated: | Download links / Websites: | |||||||
196 | LODs | A short and simple tutorial on how to import LODs (Level of detail models) into CE. | aLTis94 | 2016 | YouTube | |||||||
197 | ||||||||||||
198 | Proper LOD cutoffs | Will teach you how to easily figure out when an LOD should switch to make it not look too bad to the eyes. | MosesofEgypt | 2014 | Google Drive | |||||||
199 | ||||||||||||
200 | Halo CE Bitmap compression stuff | Not really a tutorial. Just a bunch of statistics and tips for people who want to get the most out of their bitmaps. Also interesting for nerds. | gbMichelle | 2017 | Google Document Spreadsheet | |||||||
201 | ||||||||||||
202 | Tag manipulation in SAPP | How to edit tags in SAPP. | 002 | 2016 | OpenCarnage forum post | |||||||
203 | ||||||||||||
204 | Saving space by making portals fully coplanar | MosesofEgypt | 2014 | imgur | ||||||||
205 | ||||||||||||
206 | Extracting models from Halo Online | No talking, just someone showing you how to do it. | Google Drive | |||||||||
207 | ||||||||||||
208 | World units explanation | An explanation of the size of world units and their equivalents. | Ki11erFTW | Imgur | Google Drive | |||||||
209 | ||||||||||||
210 | Aim Assist explanation | An explanation about how aim assist in Halo CE works. | t3h m00kz | Imgur | Google Drive | |||||||
211 | ||||||||||||
212 | Open Sauce shader model tutorial and discussion. | And interesting read if you want to get a better understanding on the Opensauce Shader model tag. | Waffles | 2012 | Google Drive | |||||||
213 | ||||||||||||
214 | Colorchange mask explanation GIF | Giraffe | Google Drive | Imgur | ||||||||
215 | ||||||||||||
216 | Shader transparent rundown | An extensive rundown of how shader_transparent based shaders work. | MosesOfEgypt | 2019 | Google Drive | |||||||
217 | ||||||||||||
218 | How to easily share tags/assets using Refinery | This is a simple tutorial showing you how to easily share your tags and everything they depend on.
| gbMichelle | 2019 | YouTube | |||||||
219 |