1 | |||
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2 | Loading... | ||
3 | Weapon Attack Tables | ||
4 | Updated for: Fatalis Patch v15.01.00 | ||
5 | Researched & Compiled By: MoonBunnie#0001 and Deathcream#1576 Made possible by the many contributors and mod researchers from the MHW Modding Discord. | ||
6 | To quickly share or bookmark this page: | ||
7 | https://bit.ly/MHWIWeaponAttackTables | ||
8 | With the exception of attack names, the information contained in this spreadsheet is derived from datamining the game's files and/or reverse-engineering the game's code. Values were verified via in-game testing where possible, however we're not experts on every weapon. If you find any issues in the information provided here, please feel free to reach out to us on Discord. | ||
9 | Change Log: [2020/01/13] First version published. (Missing IG, GL, and Slinger) [2020/01/13] Added Gunlance. [2020/02/02] Added Insect Glaive. [2020/02/04] Added Common tab for slinger and other attacks. [2020/02/04] Added Thousand Dragons for Bow. [2020/02/05] Verified Rajang Patch files. Found no changes to any weapons. [2020/03/11] Updated SnS and DB for Stygian/Safi Patch. [2020/03/13] Corrected attack names and changed ordering for Hunting Horn. [2020/04/09] Verified Raging Brachydios, Furious Rajang Patch files. No changes. [2020/04/23] Verified MR KT, AT Namielle Patch files. No changes. [2020/10/01] Updated IG tenderize values for Clutch Claw Weapon Attack. | ||
10 | |||
11 | Other Resources: | ||
12 | ○ Monster Hunter World: Iceborne - General Data Sheet | ||
13 | ○ Monster Hunter World: Iceborne - Damage Formula | ||
14 | |||
15 | |||
16 |
1 | |||||||||||||
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2 | Great Sword | ||||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | ||||||||||||
4 | |||||||||||||
5 | Attack Name | Base Damage / Buildup | Modifiers | Mind's | Notes | ||||||||
6 | Raw | Stun | Exhaust | Mount | Part | Element | Status | Eye | |||||
7 | Overhead Slash | Sever | 48 | 1.00 | 1.00 | 1.00 | |||||||
8 | Side Blow | Blunt | 16 | 20 | 15 | 1.00 | 1.00 | 1.00 | |||||
9 | Charged Slash Lv1 | Sever | 48 | 1.00 | 1.00 | 1.00 | |||||||
10 | Charged Slash Lv2 | Sever | 77 | 1.00 | 1.30 | 1.30 | |||||||
11 | Charged Slash Lv3 | Sever | 110 | 1.00 | 1.50 | 1.50 | |||||||
12 | Strong Charged Slash Lv1 | Sever | 82 | 1.00 | 1.40 | 1.40 | |||||||
13 | Strong Charged Slash Lv2 | Sever | 111 | 1.00 | 1.50 | 1.50 | |||||||
14 | Strong Charged Slash Lv3 | Sever | 131 | 1.00 | 1.70 | 1.70 | |||||||
15 | Strong Wide Slash Lv1 | Sever | 59 | 1.00 | 1.00 | 1.00 | |||||||
16 | Strong Wide Slash Lv2 | Sever | 66 | 1.00 | 1.30 | 1.30 | |||||||
17 | Strong Wide Slash Lv3 | Sever | 78 | 1.00 | 1.50 | 1.50 | |||||||
18 | True Charge Slash Lv1 (1st Hit) | Sever | 15 | 0.00 | 1.00 | 1.00 | O | ||||||
19 | True Charge Slash Lv2 (1st Hit) | Sever | 20 | 0.00 | 1.00 | 1.00 | O | ||||||
20 | True Charge Slash Lv3 (1st Hit) | Sever | 22 | 0.00 | 1.00 | 1.00 | O | ||||||
21 | True Charge Slash Lv1 (2nd Hit) | Sever | 120 | 1.00 | 1.40 | 1.40 | O | ||||||
22 | True Charge Slash Lv2 (2nd Hit) | Sever | 175 | 1.00 | 1.50 | 1.50 | O | ||||||
23 | True Charge Slash Lv3 (2nd Hit) | Sever | 211 | 1.50 | 1.70 | 1.70 | O | ||||||
24 | [Power] True Charge Slash Lv1 (2nd Hit) | Sever | 144 | 1.10 | 1.40 | 1.40 | O | ||||||
25 | [Power] True Charge Slash Lv2 (2nd Hit) | Sever | 210 | 1.20 | 1.50 | 1.50 | O | ||||||
26 | [Power] True Charge Slash Lv3 (2nd Hit) | Sever | 264 | 1.30 | 1.80 | 1.80 | O | ||||||
27 | Kick | Blunt | 5 | 10 | 5 | 1.00 | 0.00 | 0.00 | O | ||||
28 | Tackle Lv1 | Blunt | 26 | 30 | 20 | 1.20 | 0.00 | 0.00 | O | ||||
29 | Tackle Lv2 | Blunt | 35 | 40 | 25 | 1.30 | 0.00 | 0.00 | O | ||||
30 | Tackle Lv3 | Blunt | 48 | 55 | 30 | 1.50 | 0.00 | 0.00 | O | ||||
31 | Wide Slash | Sever | 26 | 1.00 | 1.00 | 1.00 | |||||||
32 | Rising Slash | Sever | 38 | 1.00 | 1.00 | 1.00 | |||||||
33 | Side Blow (v2) | Blunt | 18 | 30 | 20 | 1.00 | 1.00 | 1.00 | Used after Strong Charged Slash only. | ||||
34 | Wide Slash (v2) | Sever | 29 | 1.00 | 1.00 | 1.00 | Used after Strong Wide Slash only. | ||||||
35 | Rising Slash (v2) | Sever | 41 | 1.00 | 1.00 | 1.00 | Used after Strong Charged Slash only. | ||||||
36 | Jumping Wide Slash Lv1 | Sever | 75 | 1.00 | 2.20 | 2.20 | O | ||||||
37 | Jumping Wide Slash Lv2 | Sever | 96 | 1.00 | 3.15 | 3.15 | O | ||||||
38 | Jumping Wide Slash Lv3 | Sever | 118 | 1.00 | 3.50 | 3.50 | O | ||||||
39 | Mid-Air Charged Slash Lv1 / Jumping Slash | Sever | 58 | 55 | 1.00 | 1.00 | 1.00 | O | |||||
40 | Mid-Air Charged Slash Lv2 | Sever | 69 | 80 | 1.00 | 1.10 | 1.10 | O | |||||
41 | Mid-Air Charged Slash Lv3 | Sever | 87 | 100 | 1.00 | 1.20 | 1.20 | O | |||||
42 | Charged Rising Slash Lv1 | Sever | 48 | 1.00 | 1.00 | 1.00 | O | ||||||
43 | Charged Rising Slash Lv2 | Sever | 72 | 1.00 | 1.30 | 1.30 | O | ||||||
44 | Charged Rising Slash Lv3 | Sever | 98 | 1.00 | 1.50 | 1.50 | O | ||||||
45 | Plunging Thrust Lv1 | Sever | 16 | 20 | 1.00 | 0.20 | 0.20 | O | Multiple hits (≈0.153s per hit). | ||||
46 | Plunging Thrust Lv2 | Sever | 22 | 20 | 1.00 | 0.25 | 0.25 | O | Multiple hits (≈0.153s per hit). | ||||
47 | Plunging Thrust Lv3 | Sever | 27 | 20 | 1.00 | 0.30 | 0.30 | O | Multiple hits (≈0.153s per hit). | ||||
48 | [Clutching] Weapon Attack (1st Hit) | Sever | 48 | 0.00 | 1.00 | 1.00 | O | Applies 30 Soften buildup. | |||||
49 | [Clutching] Weapon Attack (2nd Hit) | Sever | 6 | 0.00 | 1.00 | 1.00 | O | Applies 30 Soften buildup. | |||||
50 | [Clutching] Weapon Attack (Repeated) | Sever | 6 | 0.00 | 0.50 | 0.50 | O | Applies 40 Soften buildup on only the first hit. Multiple hits (≈0.150s per hit). | |||||
51 | [Clutching] Weapon Attack (Final Hit) | Sever | 60 | 1.00 | 1.00 | 1.00 | O | ||||||
52 | [Mounting] Charged Slash Lv1 (1st Hit) | Sever | 100 | 0.00 | 1.00 | 1.00 | O | ||||||
53 | [Mounting] Charged Slash Lv2 (1st Hit) | Sever | 122 | 0.00 | 1.30 | 1.30 | O | ||||||
54 | [Mounting] Charged Slash Lv3 (1st Hit) | Sever | 139 | 0.00 | 1.50 | 1.50 | O | ||||||
55 | [Mounting] Charged Slash Lv1 (2nd Hit) | Sever | 58 | 1.00 | 1.00 | 1.00 | O | ||||||
56 | [Mounting] Charged Slash Lv2 (2nd Hit) | Sever | 72 | 1.00 | 1.30 | 1.30 | O | ||||||
57 | [Mounting] Charged Slash Lv3 (2nd Hit) | Sever | 89 | 1.00 | 1.50 | 1.50 | O | ||||||
58 | |||||||||||||
59 | Other Notes: | ||||||||||||
60 | The Raw Damage column is often referred to as a "Motion Value". However, the game reads this value internally as each attack's base Raw damage that is scaled by Attack (True Raw). For example: 325 Attack = 325% Raw Damage dealt. | ||||||||||||
61 | If an attack connects within the "sweetspot" of the weapon, a 1.03x Raw Damage multiplier is applied. | ||||||||||||
62 | The time intervals provided for multi-hitting attacks are approximations based on internal values. In practice, the actual time between hits can vary due to framerate. Charts for examples: https://bit.ly/MHWEffectsOfFPS | ||||||||||||
63 |
1 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Sword & Shield | ||||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | ||||||||||||
4 | |||||||||||||
5 | Attack Name | Base Damage / Buildup | Modifiers | Mind's | Notes | ||||||||
6 | Raw | Stun | Exhaust | Mount | Part | Element | Status | Eye | |||||
7 | Chop | Sever | 14 | 1.00 | 1.00 | 1.00 | |||||||
8 | Side Slash | Sever | 13 | 1.00 | 1.00 | 1.00 | |||||||
9 | Sword/Shield Combo (Sword) | Sever | 20 | 1.00 | 1.00 | 1.00 | |||||||
10 | Sword/Shield Combo (Shield) | Blunt | 10 | 15 | 15 | 1.00 | 0.00 | 0.00 | O | ||||
11 | Spiral Slash | Sever | 16 | 1.00 | 1.00 | 1.00 | |||||||
12 | Spiral Slash (Backwards) | Sever | 17 | 1.00 | 1.00 | 1.00 | |||||||
13 | Thrust | Sever | 22 | 1.00 | 1.00 | 1.00 | |||||||
14 | Guard Slash | Sever | 14 | 1.00 | 1.00 | 1.00 | |||||||
15 | Short Shield Bash | Blunt | 6 | 15 | 10 | 1.00 | 0.00 | 0.00 | O | ||||
16 | Rising Slash | Sever | 14 | 1.00 | 1.00 | 1.00 | |||||||
17 | Round Slash | Sever | 30 | 1.00 | 1.00 | 1.00 | |||||||
18 | Lateral Slash | Sever | 22 | 1.00 | 1.00 | 1.00 | |||||||
19 | Return Stroke | Sever | 21 | 1.00 | 1.00 | 1.00 | |||||||
20 | Charged Slash (1st Hit) | Blunt | 29 | 15 | 25 | 1.00 | 0.00 | 0.00 | O | ||||
21 | Charged Slash (2nd Hit) | Sever | 40 | 1.00 | 1.00 | 1.00 | O | ||||||
22 | Scaling Slash | Sever | 35 | 1.00 | 1.00 | 1.00 | O | ||||||
23 | Falling Bash | Blunt | 43 | 30 | 15 | 1.00 | 0.00 | 0.00 | O | ||||
24 | Falling Bash (Landing) | Blunt | 39 | 15 | 15 | 1.00 | 0.00 | 0.00 | O | ||||
25 | Leaping Slash | Sever | 30 | 1.00 | 1.10 | 1.10 | O | ||||||
26 | Perfect Rush I (1st Hit) | Blunt | 25 | 5 | 10 | 0.30 | 0.00 | 0.00 | O | ||||
27 | Perfect Rush I (2nd Hit) | Sever | 23 | 0.30 | 1.00 | 1.20 | |||||||
28 | Perfect Rush I (3rd Hit) | Sever | 30 | 0.30 | 1.00 | 1.20 | |||||||
29 | Perfect Rush II | Blunt | 35 | 7 | 15 | 0.30 | 0.00 | 0.00 | O | ||||
30 | Perfect Rush III (1st Hit) | Sever | 45 | 0.30 | 1.00 | 1.50 | O | ||||||
31 | Perfect Rush III (2nd Hit) | Sever | 45 | 1.00 | 1.00 | 1.80 | O | ||||||
32 | Perfect Rush III (2nd Hit, Failed) | Sever | 8 | 1.00 | 1.00 | 1.00 | O | Replaces normal 2nd hit if failed to latch onto monster. | |||||
33 | [Timed] Perfect Rush I (1st Hit) | Blunt | 45 | 15 | 5 | 0.30 | 0.00 | 0.00 | O | ||||
34 | [Timed] Perfect Rush I (2nd Hit) | Sever | 45 | 0.30 | 1.20 | 1.00 | O | ||||||
35 | [Timed] Perfect Rush I (3rd Hit) | Sever | 60 | 0.30 | 1.20 | 1.00 | O | ||||||
36 | [Timed] Perfect Rush II | Blunt | 55 | 20 | 7 | 0.30 | 0.00 | 0.00 | O | ||||
37 | [Timed] Perfect Rush III (1st Hit) | Sever | 65 | 0.30 | 1.35 | 1.00 | O | ||||||
38 | [Timed] Perfect Rush III (2nd Hit) | Sever | 70 | 2.50 | 1.80 | 1.00 | O | ||||||
39 | [Timed] Perfect Rush III (2nd Hit, Failed) | Sever | 13 | 1.00 | 1.00 | 1.00 | O | Replaces normal 2nd hit if failed to latch onto monster. | |||||
40 | Shield Attack | Blunt | 8 | 15 | 10 | 1.00 | 0.00 | 0.00 | O | ||||
41 | Shield Bash | Blunt | 16 | 15 | 25 | 1.00 | 0.00 | 0.00 | O | ||||
42 | Hard Bash | Blunt | 31 | 30 | 25 | 1.00 | 0.00 | 0.00 | O | ||||
43 | Advancing Slash | Sever | 18 | 1.00 | 1.00 | 1.00 | |||||||
44 | Jumping Slash | Sever | 20 | 55 | 1.00 | 1.00 | 1.00 | O | |||||
45 | Helm Breaker | Sever | 14 | 25 | 1.00 | 0.30 | 0.30 | O | Multiple hits (≈0.150s per hit). Also known as Helmsplitter | ||||
46 | Jumping Rising Slash | Sever | 20 | 45 | 1.00 | 1.00 | 1.00 | O | |||||
47 | Jumping Advancing Slash | Sever | 18 | 45 | 1.00 | 1.00 | 1.00 | O | |||||
48 | Sliding Slash (1st Hit) | Sever | 10 | 1.00 | 1.00 | 1.00 | O | ||||||
49 | Sliding Slash (2nd Hit) | Sever | 35 | 1.00 | 1.00 | 1.00 | O | ||||||
50 | Claw Uppercut | Sever | 8 | 0.00 | 0.00 | 0.00 | O | Applies 50 Soften buildup. Unaffacted by Sharpness. | |||||
51 | [Clutching] Weapon Attack (1st Hit) | Sever | 10 | 0.00 | 1.00 | 1.00 | O | Applies 10 Soften buildup. | |||||
52 | [Clutching] Weapon Attack (2nd Hit) | Sever | 10 | 0.00 | 1.00 | 1.00 | O | Applies 10 Soften buildup. | |||||
53 | [Clutching] Weapon Attack (3rd Hit) | Sever | 18 | 0.00 | 1.00 | 1.00 | O | Applies 15 Soften buildup. | |||||
54 | [Clutching] Weapon Attack (4th Hit) | Sever | 28 | 1.00 | 1.00 | 1.00 | O | Applies 15 Soften buildup. | |||||
55 | [Mounting] Triple Strikes (Shield) | Blunt | 26 | 30 | 25 | 0.00 | 0.00 | 0.00 | O | Performed 2 times. | |||
56 | [Mounting] Triple Strikes (Sword) | Sever | 45 | 1.00 | 1.00 | 1.00 | O | ||||||
57 | |||||||||||||
58 | Other Notes: | ||||||||||||
59 | The Raw Damage column is often referred to as a "Motion Value". However, the game reads this value internally as each attack's base Raw damage that is scaled by Attack (True Raw). For example: 325 Attack = 325% Raw Damage dealt. | ||||||||||||
60 | The time intervals provided for multi-hitting attacks are approximations based on internal values. In practice, the actual time between hits can vary due to framerate. Charts for examples: https://bit.ly/MHWEffectsOfFPS | ||||||||||||
61 |
1 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Sword & Shield | ||||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | ||||||||||||
4 | |||||||||||||
5 | Attack Name | Base Damage / Buildup | Modifiers | Mind's | Notes | ||||||||
6 | Raw | Stun | Exhaust | Mount | Part | Element | Status | Eye | |||||
7 | Chop | Sever | 14 | 1.00 | 1.00 | 1.00 | |||||||
8 | Side Slash | Sever | 13 | 1.00 | 1.00 | 1.00 | |||||||
9 | Sword/Shield Combo (Sword) | Sever | 20 | 1.00 | 1.00 | 1.00 | |||||||
10 | Sword/Shield Combo (Shield) | Blunt | 10 | 15 | 15 | 1.00 | 0.00 | 0.00 | O | ||||
11 | Spiral Slash | Sever | 16 | 1.00 | 1.00 | 1.00 | |||||||
12 | Spiral Slash (Backwards) | Sever | 17 | 1.00 | 1.00 | 1.00 | |||||||
13 | Thrust | Sever | 22 | 1.00 | 1.00 | 1.00 | |||||||
14 | Guard Slash | Sever | 14 | 1.00 | 1.00 | 1.00 | |||||||
15 | Short Shield Bash | Blunt | 6 | 15 | 10 | 1.00 | 0.00 | 0.00 | O | ||||
16 | Rising Slash | Sever | 14 | 1.00 | 1.00 | 1.00 | |||||||
17 | Round Slash | Sever | 30 | 1.00 | 1.00 | 1.00 | |||||||
18 | Lateral Slash | Sever | 22 | 1.00 | 1.00 | 1.00 | |||||||
19 | Return Stroke | Sever | 21 | 1.00 | 1.00 | 1.00 | |||||||
20 | Charged Slash (1st Hit) | Blunt | 29 | 15 | 25 | 1.00 | 0.00 | 0.00 | O | ||||
21 | Charged Slash (2nd Hit) | Sever | 40 | 1.00 | 1.00 | 1.00 | O | ||||||
22 | Scaling Slash | Sever | 35 | 1.00 | 1.00 | 1.00 | O | ||||||
23 | Falling Bash | Blunt | 43 | 30 | 15 | 1.00 | 0.00 | 0.00 | O | ||||
24 | Falling Bash (Landing) | Blunt | 39 | 15 | 15 | 1.00 | 0.00 | 0.00 | O | ||||
25 | Leaping Slash | Sever | 22 | 1.00 | 1.10 | 1.10 | O | ||||||
26 | Perfect Rush I (1st Hit) | Blunt | 16 | 5 | 10 | 0.30 | 0.00 | 0.00 | O | ||||
27 | Perfect Rush I (2nd Hit) | Sever | 14 | 0.30 | 1.00 | 1.15 | |||||||
28 | Perfect Rush I (3rd Hit) | Sever | 14 | 0.30 | 1.00 | 1.15 | |||||||
29 | Perfect Rush II | Blunt | 25 | 7 | 15 | 0.30 | 0.00 | 0.00 | O | ||||
30 | Perfect Rush III (1st Hit) | Sever | 20 | 0.30 | 1.00 | 1.15 | O | ||||||
31 | Perfect Rush III (2nd Hit) | Sever | 20 | 1.00 | 1.00 | 1.20 | O | ||||||
32 | Perfect Rush III (2nd Hit, Failed) | Sever | 8 | 1.00 | 1.00 | 1.00 | O | Replaces normal 2nd hit if failed to latch onto monster. | |||||
33 | [Timed] Perfect Rush I (1st Hit) | Blunt | 35 | 15 | 5 | 0.30 | 0.00 | 0.00 | O | ||||
34 | [Timed] Perfect Rush I (2nd Hit) | Sever | 30 | 0.30 | 1.15 | 1.00 | O | ||||||
35 | [Timed] Perfect Rush I (3rd Hit) | Sever | 44 | 0.30 | 1.15 | 1.00 | O | ||||||
36 | [Timed] Perfect Rush II | Blunt | 44 | 20 | 7 | 0.30 | 0.00 | 0.00 | O | ||||
37 | [Timed] Perfect Rush III (1st Hit) | Sever | 35 | 0.30 | 1.15 | 1.00 | O | ||||||
38 | [Timed] Perfect Rush III (2nd Hit) | Sever | 65 | 1.30 | 1.20 | 1.00 | O | ||||||
39 | [Timed] Perfect Rush III (2nd Hit, Failed) | Sever | 13 | 1.00 | 1.00 | 1.00 | O | Replaces normal 2nd hit if failed to latch onto monster. | |||||
40 | Shield Attack | Blunt | 8 | 15 | 10 | 1.00 | 0.00 | 0.00 | O | ||||
41 | Shield Bash | Blunt | 16 | 15 | 25 | 1.00 | 0.00 | 0.00 | O | ||||
42 | Hard Bash | Blunt | 31 | 30 | 25 | 1.00 | 0.00 | 0.00 | O | ||||
43 | Advancing Slash | Sever | 18 | 1.00 | 1.00 | 1.00 | |||||||
44 | Jumping Slash | Sever | 20 | 55 | 1.00 | 1.00 | 1.00 | O | |||||
45 | Helm Breaker | Sever | 14 | 25 | 1.00 | 0.30 | 0.30 | O | Multiple hits (≈0.150s per hit). Also known as Helmsplitter | ||||
46 | Jumping Rising Slash | Sever | 20 | 45 | 1.00 | 1.00 | 1.00 | O | |||||
47 | Jumping Advancing Slash | Sever | 18 | 45 | 1.00 | 1.00 | 1.00 | O | |||||
48 | Sliding Slash (1st Hit) | Sever | 10 | 1.00 | 1.00 | 1.00 | O | ||||||
49 | Sliding Slash (2nd Hit) | Sever | 35 | 1.00 | 1.00 | 1.00 | O | ||||||
50 | Claw Uppercut | Sever | 8 | 0.00 | 0.00 | 0.00 | O | Unaffacted by Sharpness. | |||||
51 | [Clutching] Weapon Attack (1st Hit) | Sever | 10 | 0.00 | 1.00 | 1.00 | O | Applies 10 Soften buildup. | |||||
52 | [Clutching] Weapon Attack (2nd Hit) | Sever | 10 | 0.00 | 1.00 | 1.00 | O | Applies 10 Soften buildup. | |||||
53 | [Clutching] Weapon Attack (3rd Hit) | Sever | 18 | 0.00 | 1.00 | 1.00 | O | Applies 15 Soften buildup. | |||||
54 | [Clutching] Weapon Attack (4th Hit) | Sever | 28 | 1.00 | 1.00 | 1.00 | O | Applies 15 Soften buildup. | |||||
55 | [Mounting] Triple Strikes (Shield) | Blunt | 26 | 30 | 25 | 0.00 | 0.00 | 0.00 | O | Performed 2 times. | |||
56 | [Mounting] Triple Strikes (Sword) | Sever | 45 | 1.00 | 1.00 | 1.00 | O | ||||||
57 | |||||||||||||
58 | Other Notes: | ||||||||||||
59 | The Raw Damage column is often referred to as a "Motion Value". However, the game reads this value internally as each attack's base Raw damage that is scaled by Attack (True Raw). For example: 325 Attack = 325% Raw Damage dealt. | ||||||||||||
60 | The time intervals provided for multi-hitting attacks are approximations based on internal values. In practice, the actual time between hits can vary due to framerate. Charts for examples: https://bit.ly/MHWEffectsOfFPS | ||||||||||||
61 |
1 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Dual Blades | |||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | |||||||||||
4 | ||||||||||||
5 | Attack Name | Base Damage / Buildup | Modifiers | Mind's | Demon Gauge Gen | Notes | ||||||
6 | Raw | Mount | Part | Element | Status | Eye | ||||||
7 | Double Slash (L) | Sever | 8 | 1.00 | 0.60 | 0.40 | ||||||
8 | Double Slash (R) | Sever | 10 | 1.00 | 0.60 | 0.40 | ||||||
9 | Double Slash Return Stroke (R) | Sever | 9 | 1.00 | 0.60 | 0.40 | ||||||
10 | Double Slash Return Stroke (L) | Sever | 10 | 1.00 | 0.60 | 0.40 | ||||||
11 | Circle Slash (R1) | Sever | 9 | 1.00 | 0.70 | 0.50 | ||||||
12 | Circle Slash (L) | Sever | 11 | 1.00 | 0.70 | 0.50 | ||||||
13 | Circle Slash (R2) | Sever | 11 | 1.00 | 0.70 | 0.50 | ||||||
14 | Lunging Strike (L1) | Sever | 3 | 1.00 | 0.60 | 0.40 | When performed laterally, this swing is skipped. | |||||
15 | Lunging Strike (R1) | Sever | 3 | 1.00 | 0.60 | 0.40 | When performed laterally, this swing is skipped. | |||||
16 | Lunging Strike (L2) | Sever | 5 | 1.00 | 0.60 | 0.40 | When performed laterally, Status Mod changed to 0.50x. | |||||
17 | Lunging Strike (R2) | Sever | 5 | 1.00 | 0.60 | 0.40 | When performed laterally, Status Mod changed to 0.50x. | |||||
18 | Rising Slash (After Lunging Strike) | Sever | 7 | 1.00 | 0.60 | 0.40 | ||||||
19 | Turn Slash (L) | Sever | 5 | 1.00 | 0.60 | 0.50 | ||||||
20 | Turn Slash (R) | Sever | 5 | 1.00 | 0.60 | 0.50 | ||||||
21 | Left Roundslash (L1) | Sever | 15 | 1.00 | 0.60 | 0.50 | O | 10.0% | ||||
22 | Left Roundslash (R) | Sever | 7 | 1.00 | 0.60 | 0.50 | O | 10.0% | ||||
23 | Left Roundslash (L2) | Sever | 5 | 1.00 | 0.60 | 0.50 | O | 10.0% | ||||
24 | Right Roundslash (R1) | Sever | 15 | 1.00 | 0.60 | 0.50 | O | 10.0% | ||||
25 | Right Roundslash (L) | Sever | 7 | 1.00 | 0.60 | 0.50 | O | 10.0% | ||||
26 | Right Roundslash (R2) | Sever | 5 | 1.00 | 0.60 | 0.50 | O | 10.0% | ||||
27 | Left Double Roundslash (L1) | Sever | 19 | 1.00 | 1.00 | 1.00 | O | 5.0% | ||||
28 | Left Double Roundslash (R) | Sever | 11 | 1.00 | 1.00 | 1.00 | O | 10.0% | ||||
29 | Left Double Roundslash (L2) | Sever | 7 | 1.00 | 1.00 | 1.00 | O | 5.0% | ||||
30 | Right Double Roundslash (R1) | Sever | 19 | 1.00 | 1.00 | 1.00 | O | 5.0% | ||||
31 | Right Double Roundslash (L) | Sever | 11 | 1.00 | 1.00 | 1.00 | O | 5.0% | ||||
32 | Right Double Roundslash (R2) | Sever | 7 | 1.00 | 1.00 | 1.00 | O | 10.0% | ||||
33 | Demon Flurry (L1) | Sever | 9 | 1.00 | 0.80 | 0.60 | O | Consumes 20% Demon Gauge on activation. | ||||
34 | Demon Flurry (R1) | Sever | 9 | 1.00 | 0.80 | 0.60 | O | |||||
35 | Demon Flurry (R2) | Sever | 7 | 1.00 | 0.80 | 0.60 | O | |||||
36 | Demon Flurry (L2) | Sever | 7 | 1.00 | 0.80 | 0.60 | O | |||||
37 | Demon Flurry (R3) | Sever | 3 | 1.00 | 1.00 | 0.80 | O | |||||
38 | Demon Flurry (L3) | Sever | 17 | 1.00 | 1.00 | 0.80 | O | |||||
39 | Demon Flurry (R4) | Sever | 17 | 1.00 | 1.00 | 0.80 | O | |||||
40 | Demon Fangs | Sever | 11 | 1.00 | 0.80 | 0.50 | 2.5% | |||||
41 | Twofold Demon Slash (R) | Sever | 14 | 1.00 | 0.80 | 0.50 | 10.0% | |||||
42 | Twofold Demon Slash (L) | Sever | 7 | 1.00 | 0.80 | 0.50 | 10.0% | |||||
43 | Sixfold Demon Slash (L1) | Sever | 10 | 1.00 | 0.80 | 0.50 | 2.5% | |||||
44 | Sixfold Demon Slash (R1) | Sever | 10 | 1.00 | 0.80 | 0.50 | 2.5% | |||||
45 | Sixfold Demon Slash (R2) | Sever | 9 | 1.00 | 0.80 | 0.50 | 2.5% | |||||
46 | Sixfold Demon Slash (L2) | Sever | 9 | 1.00 | 0.80 | 0.50 | 2.5% | |||||
47 | Sixfold Demon Slash (L3) | Sever | 16 | 1.00 | 0.80 | 0.50 | 20.0% | |||||
48 | Sixfold Demon Slash (R3) | Sever | 16 | 1.00 | 0.80 | 0.50 | 20.0% | |||||
49 | Left Fade Slash | Sever | 7 | 1.00 | 0.80 | 0.60 | 10.0% | |||||
50 | Right Fade Slash | Sever | 7 | 1.00 | 0.80 | 0.60 | 10.0% | |||||
51 | Rising Slash (After Fade Slash) | Sever | 9 | 1.00 | 0.80 | 0.60 | 10.0% | |||||
52 | Demon Flurry Rush (L1) | Sever | 5 | 1.00 | 0.60 | 0.50 | O | 2.5% | Consumes 10% Demon Gauge on activation, when used outside of Demon Mode. | |||
53 | Demon Flurry Rush (L2) | Sever | 4 | 1.00 | 0.60 | 0.50 | O | 2.5% | ||||
54 | Demon Flurry Rush (L3) | Sever | 8 | 1.00 | 1.00 | 0.80 | O | 2.5% | ||||
55 | Demon Flurry Rush (R1) | Sever | 5 | 1.00 | 0.60 | 0.50 | O | 2.5% | ||||
56 | Demon Flurry Rush (R2) | Sever | 4 | 1.00 | 0.60 | 0.50 | O | 2.5% | ||||
57 | Demon Flurry Rush (R3) | Sever | 8 | 1.00 | 1.00 | 0.80 | O | 2.5% | ||||
58 | Rising Slash (After Demon Flurry Rush) | Sever | 8 | 1.00 | 0.80 | 0.60 | 10.0% | |||||
59 | Blade Dance (L1) | Sever | 17 | 1.00 | 1.00 | 0.80 | O | 2.5% | ||||
60 | Blade Dance (R1) | Sever | 17 | 1.00 | 1.00 | 0.80 | O | 2.5% | ||||
61 | Blade Dance (L2) | Sever | 6 | 1.00 | 0.80 | 0.50 | O | 2.5% | ||||
62 | Blade Dance (R2) | Sever | 6 | 1.00 | 0.80 | 0.50 | O | 2.5% | ||||
63 | Blade Dance (L3) | Sever | 10 | 1.00 | 0.80 | 0.50 | O | 2.5% | ||||
64 | Blade Dance (R3) | Sever | 10 | 1.00 | 0.80 | 0.50 | O | 2.5% | ||||
65 | Blade Dance (R4) | Sever | 9 | 1.00 | 0.80 | 0.50 | O | 2.5% | ||||
66 | Blade Dance (L4) | Sever | 9 | 1.00 | 0.80 | 0.50 | O | 2.5% | ||||
67 | Blade Dance (R5) | Sever | 11 | 1.00 | 0.80 | 0.60 | O | 2.5% | ||||
68 | Blade Dance (L5) | Sever | 11 | 1.00 | 0.80 | 0.60 | O | 2.5% | ||||
69 | Blade Dance (L6) | Sever | 9 | 1.00 | 0.80 | 0.60 | 2.5% | |||||
70 | Blade Dance (R6) | Sever | 9 | 1.00 | 0.80 | 0.60 | 2.5% | |||||
71 | Blade Dance (L7) | Sever | 12 | 1.00 | 0.80 | 0.60 | O | 2.5% | ||||
72 | Blade Dance (R7) | Sever | 12 | 1.00 | 0.80 | 0.60 | O | 2.5% | ||||
73 | Blade Dance (L8) | Sever | 7 | 1.00 | 1.00 | 0.80 | O | 2.5% | ||||
74 | Blade Dance (R8) | Sever | 20 | 1.00 | 1.00 | 0.80 | O | 2.5% | ||||
75 | Jumping Double Slash (R) | Sever | 12 | 20 | 1.00 | 0.60 | 0.40 | O | ||||
76 | Jumping Double Slash (L) | Sever | 9 | 35 | 1.00 | 0.60 | 0.40 | O | ||||
77 | Sliding Slash (L1) | Sever | 10 | 1.00 | 0.70 | 0.60 | O | |||||
78 | Sliding Slash (R1) | Sever | 10 | 1.00 | 0.70 | 0.60 | O | |||||
79 | Sliding Slash (L2) | Sever | 13 | 1.00 | 0.70 | 0.60 | O | |||||
80 | Sliding Slash (R2) | Sever | 13 | 1.00 | 0.70 | 0.60 | O | |||||
81 | Midair Spinning Blade Dance (R1) | Sever | 10 | 1.00 | 0.50 | 0.40 | O | A successful hit can initiate Heavenly Blade Dance. | ||||
82 | Midair Spinning Blade Dance (L1) | Sever | 15 | 1.00 | 0.50 | 0.40 | O | A successful hit can initiate Heavenly Blade Dance. | ||||
83 | Midair Spinning Blade Dance (R2) | Sever | 15 | 1.00 | 0.70 | 0.60 | O | A successful hit can initiate Heavenly Blade Dance. | ||||
84 | Midair Spinning Blade Dance (L2) | Sever | 10 | 1.00 | 0.70 | 0.60 | O | A successful hit can initiate Heavenly Blade Dance. | ||||
85 | Midair Spinning Blade Dance Finisher (L1) | Sever | 20 | 1.00 | 0.70 | 0.70 | O | Combos into Spinning Blade Dance Finisher upon landing. | ||||
86 | Midair Spinning Blade Dance Finisher (R1) | Sever | 20 | 1.00 | 0.70 | 0.70 | O | Combos into Spinning Blade Dance Finisher upon landing. | ||||
87 | Heavenly Blade Dance (L1) | Sever | 17 | 1.00 | 0.40 | 0.40 | O | See Other Notes below. | ||||
88 | Heavenly Blade Dance (R1) | Sever | 11 | 1.00 | 0.40 | 0.40 | O | See Other Notes below. | ||||
89 | Heavenly Blade Dance (L2) | Sever | 11 | 1.00 | 0.40 | 0.40 | O | See Other Notes below. | ||||
90 | Heavenly Blade Dance (R2) | Sever | 17 | 1.00 | 0.40 | 0.40 | O | See Other Notes below. | ||||
91 | Heavenly Blade Dance Finisher (R) | Sever | 21 | 1.00 | 1.00 | 1.00 | O | Combos into Spinning Blade Dance Finisher upon landing. | ||||
92 | Heavenly Blade Dance Finisher (L) | Sever | 21 | 1.00 | 1.00 | 1.00 | O | Combos into Spinning Blade Dance Finisher upon landing. | ||||
93 | Spinning Blade Dance Finisher (L1) | Sever | 20 | 1.00 | 0.70 | 0.70 | O | Element Mod changed to 0.80x if used after Mid Air Blade Dance. | ||||
94 | Spinning Blade Dance Finisher (R1) | Sever | 20 | 1.00 | 0.70 | 0.70 | O | Element Mod changed to 0.80x if used after Mid Air Blade Dance. | ||||
95 | Spinning Blade Dance Finisher (L2) | Sever | 12 | 1.00 | 0.70 | 0.70 | O | Element Mod changed to 0.80x if used after Mid Air Blade Dance. | ||||
96 | Spinning Blade Dance Finisher (R2) | Sever | 12 | 1.00 | 0.70 | 0.70 | O | Element Mod changed to 0.80x if used after Mid Air Blade Dance. | ||||
97 | Special Claw Attack | Sever | 8 | 0.00 | 0.00 | 0.00 | O | Unaffacted by Sharpness. Cannot crit. | ||||
98 | [Clutching] Weapon Attack (L1, R1) | Sever | 13 | 0.00 | 0.70 | 0.70 | O | Applies 10 Soften buildup. Hits two times. | ||||
99 | [Clutching] Weapon Attack (R2) | Sever | 13 | 0.00 | 0.70 | 0.70 | O | Applies 10 Soften buildup. | ||||
100 | [Clutching] Weapon Attack (L2) | Sever | 9 | 0.00 | 0.50 | 0.50 | O | Applies 10 Soften buildup. | ||||
101 | [Clutching] Weapon Attack (R3) | Sever | 9 | 0.00 | 0.70 | 0.70 | O | Applies 10 Soften buildup. | ||||
102 | [Clutching] Weapon Attack (L3 Repeated) | Sever | 9 | 1.00 | 0.70 | 0.70 | O | Applies 5 Soften buildup on only the first hit. Performed multiple times. | ||||
103 | [Clutching] Weapon Attack (R4 Repeated) | Sever | 9 | 1.00 | 0.70 | 0.70 | O | Applies 5 Soften buildup on only the first hit. Performed multiple times. | ||||
104 | [Clutching] Spinning Rising Slash (L) | Sever | 23 | 1.10 | 1.00 | 1.00 | O | 15.0% | Applies 25 Soften buildup. Performed two times. | |||
105 | [Clutching] Spinning Rising Slash (R) | Sever | 23 | 1.10 | 1.00 | 1.00 | O | 15.0% | Applies 25 Soften buildup. Performed two times. | |||
106 | [Mounting] Demon Flurry (L1) | Sever | 18 | 0.00 | 1.00 | 1.00 | O | 5.0% | ||||
107 | [Mounting] Demon Flurry (R1) | Sever | 18 | 0.00 | 1.00 | 1.00 | O | 5.0% | ||||
108 | [Mounting] Demon Flurry (R2) | Sever | 10 | 0.00 | 0.50 | 0.40 | O | 5.0% | ||||
109 | [Mounting] Demon Flurry (L2) | Sever | 10 | 0.00 | 0.50 | 0.40 | O | 5.0% | ||||
110 | [Mounting] Demon Flurry (R3) | Sever | 8 | 0.00 | 0.50 | 0.40 | O | 5.0% | ||||
111 | [Mounting] Demon Flurry (L3) | Sever | 12 | 0.00 | 0.50 | 0.40 | O | 5.0% | ||||
112 | [Mounting] Demon Flurry (R4) | Sever | 12 | 0.00 | 0.50 | 0.40 | O | 5.0% | ||||
113 | [Mounting] Demon Flurry (L Repeated) | Sever | 10 | 0.00 | 0.70 | 0.60 | O | 5.0% | Performed 4 times. | |||
114 | [Mounting] Demon Flurry (R Repeated) | Sever | 10 | 0.00 | 0.70 | 0.60 | O | 5.0% | Performed 4 times. | |||
115 | [Mounting] Demon Flurry (L Final) | Sever | 23 | 1.00 | 1.00 | 1.00 | O | 10.0% | ||||
116 | [Mounting] Demon Flurry (R Final) | Sever | 23 | 1.00 | 1.00 | 1.00 | O | 10.0% | ||||
117 | ||||||||||||
118 | Other Notes: | |||||||||||
119 | The Raw Damage column is often referred to as a "Motion Value". However, the game reads this value internally as each attack's base Raw damage that is scaled by Attack (True Raw). For example: 325 Attack = 325% Raw Damage dealt. | |||||||||||
120 | Demon Gauge only generated while in Demon Mode. (This means the mounting attacks can never generate Demon Gauge despite having values for it) | |||||||||||
121 | Heavenly Blade Dance: | |||||||||||
122 | ○ Damage and buildup reduced to 0.7x after the 9th hit, to 0.5x after the 14th hit, and to 0.3x after the 19th hit. | |||||||||||
123 | ○ Repeats while tracking along the backside of a monster. Automatically combos into Heavenly Blade Dance Finisher upon reaching the end of monster. | |||||||||||
124 |
1 | ||||||||||||
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2 | Dual Blades | |||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | |||||||||||
4 | ||||||||||||
5 | Attack Name | Base Damage / Buildup | Modifiers | Mind's | Demon Gauge Gen | Notes | ||||||
6 | Raw | Mount | Part | Element | Status | Eye | ||||||
7 | Double Slash (L) | Sever | 8 | 1.00 | 0.50 | 0.40 | ||||||
8 | Double Slash (R) | Sever | 10 | 1.00 | 0.50 | 0.40 | ||||||
9 | Double Slash Return Stroke (R) | Sever | 9 | 1.00 | 0.50 | 0.40 | ||||||
10 | Double Slash Return Stroke (L) | Sever | 10 | 1.00 | 0.50 | 0.40 | ||||||
11 | Circle Slash (R1) | Sever | 9 | 1.00 | 0.60 | 0.50 | ||||||
12 | Circle Slash (L) | Sever | 11 | 1.00 | 0.50 | 0.40 | ||||||
13 | Circle Slash (R2) | Sever | 11 | 1.00 | 0.60 | 0.50 | ||||||
14 | Lunging Strike (L1) | Sever | 3 | 1.00 | 0.50 | 0.40 | When performed laterally, this swing is skipped. | |||||
15 | Lunging Strike (R1) | Sever | 3 | 1.00 | 0.50 | 0.40 | When performed laterally, this swing is skipped. | |||||
16 | Lunging Strike (L2) | Sever | 5 | 1.00 | 0.50 | 0.40 | ||||||
17 | Lunging Strike (R2) | Sever | 5 | 1.00 | 0.50 | 0.40 | ||||||
18 | Rising Slash (After Lunging Strike) | Sever | 7 | 1.00 | 0.50 | 0.40 | ||||||
19 | Turn Slash (L) | Sever | 5 | 1.00 | 0.50 | 0.40 | ||||||
20 | Turn Slash (R) | Sever | 5 | 1.00 | 0.50 | 0.40 | ||||||
21 | Left Roundslash (L1) | Sever | 15 | 1.00 | 0.40 | 0.40 | O | 10.0% | ||||
22 | Left Roundslash (R) | Sever | 7 | 1.00 | 0.40 | 0.40 | O | 10.0% | ||||
23 | Left Roundslash (L2) | Sever | 5 | 1.00 | 0.40 | 0.40 | O | 10.0% | ||||
24 | Right Roundslash (R1) | Sever | 15 | 1.00 | 0.40 | 0.40 | O | 10.0% | ||||
25 | Right Roundslash (L) | Sever | 7 | 1.00 | 0.40 | 0.40 | O | 10.0% | ||||
26 | Right Roundslash (R2) | Sever | 5 | 1.00 | 0.40 | 0.40 | O | 10.0% | ||||
27 | Left Double Roundslash (L1) | Sever | 19 | 1.00 | 0.70 | 0.70 | O | 5.0% | ||||
28 | Left Double Roundslash (R) | Sever | 11 | 1.00 | 0.70 | 0.70 | O | 10.0% | ||||
29 | Left Double Roundslash (L2) | Sever | 7 | 1.00 | 0.70 | 0.70 | O | 5.0% | ||||
30 | Right Double Roundslash (R1) | Sever | 19 | 1.00 | 0.70 | 0.70 | O | 5.0% | ||||
31 | Right Double Roundslash (L) | Sever | 11 | 1.00 | 0.70 | 0.70 | O | 5.0% | ||||
32 | Right Double Roundslash (R2) | Sever | 7 | 1.00 | 0.70 | 0.70 | O | 10.0% | ||||
33 | Demon Flurry (L1) | Sever | 9 | 1.00 | 0.70 | 0.50 | O | Consumes 20% Demon Gauge on activation. | ||||
34 | Demon Flurry (R1) | Sever | 9 | 1.00 | 0.70 | 0.50 | O | |||||
35 | Demon Flurry (R2) | Sever | 7 | 1.00 | 0.70 | 0.50 | O | |||||
36 | Demon Flurry (L2) | Sever | 7 | 1.00 | 0.70 | 0.50 | O | |||||
37 | Demon Flurry (R3) | Sever | 3 | 1.00 | 0.80 | 0.70 | O | |||||
38 | Demon Flurry (L3) | Sever | 17 | 1.00 | 0.80 | 0.70 | O | |||||
39 | Demon Flurry (R4) | Sever | 17 | 1.00 | 0.80 | 0.70 | O | |||||
40 | Demon Fangs | Sever | 11 | 1.00 | 0.60 | 0.50 | 2.5% | |||||
41 | Twofold Demon Slash (R) | Sever | 14 | 1.00 | 0.60 | 0.50 | 10.0% | |||||
42 | Twofold Demon Slash (L) | Sever | 7 | 1.00 | 0.60 | 0.50 | 10.0% | |||||
43 | Sixfold Demon Slash (L1) | Sever | 10 | 1.00 | 0.60 | 0.50 | 2.5% | |||||
44 | Sixfold Demon Slash (R1) | Sever | 10 | 1.00 | 0.60 | 0.50 | 2.5% | |||||
45 | Sixfold Demon Slash (R2) | Sever | 9 | 1.00 | 0.60 | 0.50 | 2.5% | |||||
46 | Sixfold Demon Slash (L2) | Sever | 9 | 1.00 | 0.60 | 0.50 | 2.5% | |||||
47 | Sixfold Demon Slash (L3) | Sever | 16 | 1.00 | 0.60 | 0.50 | 20.0% | |||||
48 | Sixfold Demon Slash (R3) | Sever | 16 | 1.00 | 0.60 | 0.50 | 20.0% | |||||
49 | Left Fade Slash | Sever | 7 | 1.00 | 0.70 | 0.60 | 10.0% | |||||
50 | Right Fade Slash | Sever | 7 | 1.00 | 0.70 | 0.60 | 10.0% | |||||
51 | Rising Slash (After Fade Slash) | Sever | 9 | 1.00 | 0.70 | 0.60 | 10.0% | |||||
52 | Demon Flurry Rush (L1) | Sever | 5 | 1.00 | 0.50 | 0.50 | O | 2.5% | Consumes 10% Demon Gauge on activation, when used outside of Demon Mode. | |||
53 | Demon Flurry Rush (L2) | Sever | 4 | 1.00 | 0.50 | 0.50 | O | 2.5% | ||||
54 | Demon Flurry Rush (L3) | Sever | 8 | 1.00 | 0.50 | 0.50 | O | 2.5% | ||||
55 | Demon Flurry Rush (R1) | Sever | 5 | 1.00 | 0.50 | 0.50 | O | 2.5% | ||||
56 | Demon Flurry Rush (R2) | Sever | 4 | 1.00 | 0.50 | 0.50 | O | 2.5% | ||||
57 | Demon Flurry Rush (R3) | Sever | 8 | 1.00 | 0.50 | 0.50 | O | 2.5% | ||||
58 | Rising Slash (After Demon Flurry Rush) | Sever | 8 | 1.00 | 0.70 | 0.60 | 10.0% | |||||
59 | Blade Dance (L1) | Sever | 17 | 1.00 | 1.00 | 0.80 | O | 2.5% | ||||
60 | Blade Dance (R1) | Sever | 17 | 1.00 | 1.00 | 0.80 | O | 2.5% | ||||
61 | Blade Dance (L2) | Sever | 6 | 1.00 | 0.60 | 0.50 | O | 2.5% | ||||
62 | Blade Dance (R2) | Sever | 6 | 1.00 | 0.60 | 0.50 | O | 2.5% | ||||
63 | Blade Dance (L3) | Sever | 10 | 1.00 | 0.60 | 0.50 | O | 2.5% | ||||
64 | Blade Dance (R3) | Sever | 10 | 1.00 | 0.60 | 0.50 | O | 2.5% | ||||
65 | Blade Dance (R4) | Sever | 9 | 1.00 | 0.60 | 0.50 | O | 2.5% | ||||
66 | Blade Dance (L4) | Sever | 9 | 1.00 | 0.60 | 0.50 | O | 2.5% | ||||
67 | Blade Dance (R5) | Sever | 11 | 1.00 | 0.70 | 0.60 | O | 2.5% | ||||
68 | Blade Dance (L5) | Sever | 11 | 1.00 | 0.70 | 0.60 | O | 2.5% | ||||
69 | Blade Dance (L6) | Sever | 9 | 1.00 | 0.70 | 0.60 | 2.5% | |||||
70 | Blade Dance (R6) | Sever | 9 | 1.00 | 0.70 | 0.60 | 2.5% | |||||
71 | Blade Dance (L7) | Sever | 12 | 1.00 | 0.70 | 0.60 | O | 2.5% | ||||
72 | Blade Dance (R7) | Sever | 12 | 1.00 | 0.70 | 0.60 | O | 2.5% | ||||
73 | Blade Dance (L8) | Sever | 7 | 1.00 | 1.00 | 0.80 | O | 2.5% | ||||
74 | Blade Dance (R8) | Sever | 20 | 1.00 | 1.00 | 0.80 | O | 2.5% | ||||
75 | Jumping Double Slash (R) | Sever | 12 | 20 | 1.00 | 0.50 | 0.40 | O | ||||
76 | Jumping Double Slash (L) | Sever | 9 | 35 | 1.00 | 0.50 | 0.40 | O | ||||
77 | Sliding Slash (L1) | Sever | 10 | 1.00 | 0.60 | 0.60 | O | |||||
78 | Sliding Slash (R1) | Sever | 10 | 1.00 | 0.60 | 0.60 | O | |||||
79 | Sliding Slash (L2) | Sever | 13 | 1.00 | 0.60 | 0.60 | O | |||||
80 | Sliding Slash (R2) | Sever | 13 | 1.00 | 0.60 | 0.60 | O | |||||
81 | Midair Spinning Blade Dance (R1) | Sever | 10 | 1.00 | 0.40 | 0.40 | O | A successful hit can initiate Heavenly Blade Dance. | ||||
82 | Midair Spinning Blade Dance (L1) | Sever | 15 | 1.00 | 0.40 | 0.40 | O | A successful hit can initiate Heavenly Blade Dance. | ||||
83 | Midair Spinning Blade Dance (R2) | Sever | 15 | 1.00 | 0.60 | 0.60 | O | A successful hit can initiate Heavenly Blade Dance. | ||||
84 | Midair Spinning Blade Dance (L2) | Sever | 10 | 1.00 | 0.60 | 0.60 | O | A successful hit can initiate Heavenly Blade Dance. | ||||
85 | Midair Spinning Blade Dance Finisher (L1) | Sever | 20 | 1.00 | 0.70 | 0.70 | O | Combos into Spinning Blade Dance Finisher upon landing. | ||||
86 | Midair Spinning Blade Dance Finisher (R1) | Sever | 20 | 1.00 | 0.70 | 0.70 | O | Combos into Spinning Blade Dance Finisher upon landing. | ||||
87 | Heavenly Blade Dance (L1) | Sever | 17 | 1.00 | 0.40 | 0.40 | O | See Other Notes below. | ||||
88 | Heavenly Blade Dance (R1) | Sever | 11 | 1.00 | 0.40 | 0.40 | O | See Other Notes below. | ||||
89 | Heavenly Blade Dance (L2) | Sever | 11 | 1.00 | 0.40 | 0.40 | O | See Other Notes below. | ||||
90 | Heavenly Blade Dance (R2) | Sever | 17 | 1.00 | 0.40 | 0.40 | O | See Other Notes below. | ||||
91 | Heavenly Blade Dance Finisher (R) | Sever | 21 | 1.00 | 1.00 | 1.00 | O | Combos into Spinning Blade Dance Finisher upon landing. | ||||
92 | Heavenly Blade Dance Finisher (L) | Sever | 21 | 1.00 | 1.00 | 1.00 | O | Combos into Spinning Blade Dance Finisher upon landing. | ||||
93 | Spinning Blade Dance Finisher (L1) | Sever | 20 | 1.00 | 0.70 | 0.70 | O | |||||
94 | Spinning Blade Dance Finisher (R1) | Sever | 20 | 1.00 | 0.70 | 0.70 | O | |||||
95 | Spinning Blade Dance Finisher (L2) | Sever | 12 | 1.00 | 0.70 | 0.70 | O | |||||
96 | Spinning Blade Dance Finisher (R2) | Sever | 12 | 1.00 | 0.70 | 0.70 | O | |||||
97 | Special Claw Attack | Sever | 8 | 0.00 | 0.00 | 0.00 | O | Unaffacted by Sharpness. Cannot crit. | ||||
98 | [Clutching] Weapon Attack (L1, R1) | Sever | 13 | 0.00 | 0.80 | 0.80 | O | Applies 10 Soften buildup. Hits two times. | ||||
99 | [Clutching] Weapon Attack (R2) | Sever | 13 | 0.00 | 0.80 | 0.80 | O | Applies 10 Soften buildup. | ||||
100 | [Clutching] Weapon Attack (L2) | Sever | 9 | 0.00 | 0.50 | 0.50 | O | Applies 10 Soften buildup. | ||||
101 | [Clutching] Weapon Attack (R3) | Sever | 9 | 0.00 | 0.50 | 0.50 | O | Applies 10 Soften buildup. | ||||
102 | [Clutching] Weapon Attack (L3 Repeated) | Sever | 9 | 1.00 | 0.80 | 0.80 | O | Applies 5 Soften buildup on only the first hit. Performed multiple times. | ||||
103 | [Clutching] Weapon Attack (R4 Repeated) | Sever | 9 | 1.00 | 0.80 | 0.80 | O | Applies 5 Soften buildup on only the first hit. Performed multiple times. | ||||
104 | [Clutching] Spinning Rising Slash (L) | Sever | 23 | 1.10 | 1.00 | 1.00 | O | 15.0% | Applies 5 Soften buildup. Performed two times. | |||
105 | [Clutching] Spinning Rising Slash (R) | Sever | 23 | 1.10 | 1.00 | 1.00 | O | 15.0% | Applies 5 Soften buildup. Performed two times. | |||
106 | [Mounting] Demon Flurry (L1) | Sever | 18 | 0.00 | 1.00 | 1.00 | O | 5.0% | ||||
107 | [Mounting] Demon Flurry (R1) | Sever | 18 | 0.00 | 1.00 | 1.00 | O | 5.0% | ||||
108 | [Mounting] Demon Flurry (R2) | Sever | 10 | 0.00 | 0.50 | 0.40 | O | 5.0% | ||||
109 | [Mounting] Demon Flurry (L2) | Sever | 10 | 0.00 | 0.50 | 0.40 | O | 5.0% | ||||
110 | [Mounting] Demon Flurry (R3) | Sever | 8 | 0.00 | 0.50 | 0.40 | O | 5.0% | ||||
111 | [Mounting] Demon Flurry (L3) | Sever | 12 | 0.00 | 0.50 | 0.40 | O | 5.0% | ||||
112 | [Mounting] Demon Flurry (R4) | Sever | 12 | 0.00 | 0.50 | 0.40 | O | 5.0% | ||||
113 | [Mounting] Demon Flurry (L Repeated) | Sever | 10 | 0.00 | 0.70 | 0.60 | O | 5.0% | Performed 4 times. | |||
114 | [Mounting] Demon Flurry (R Repeated) | Sever | 10 | 0.00 | 0.70 | 0.60 | O | 5.0% | Performed 4 times. | |||
115 | [Mounting] Demon Flurry (L Final) | Sever | 23 | 1.00 | 1.00 | 1.00 | O | 10.0% | ||||
116 | [Mounting] Demon Flurry (R Final) | Sever | 23 | 1.00 | 1.00 | 1.00 | O | 10.0% | ||||
117 | ||||||||||||
118 | Other Notes: | |||||||||||
119 | The Raw Damage column is often referred to as a "Motion Value". However, the game reads this value internally as each attack's base Raw damage that is scaled by Attack (True Raw). For example: 325 Attack = 325% Raw Damage dealt. | |||||||||||
120 | Demon Gauge only generated while in Demon Mode. (This means the mounting attacks can never generate Demon Gauge despite having values for it) | |||||||||||
121 | Heavenly Blade Dance: | |||||||||||
122 | ○ Damage and buildup reduced to 0.7x after the 9th hit, to 0.5x after the 14th hit, and to 0.3x after the 19th hit. | |||||||||||
123 | ○ Repeats while tracking along the backside of a monster. Automatically combos into Heavenly Blade Dance Finisher upon reaching the end of monster. | |||||||||||
124 |
1 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Long Sword | |||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | |||||||||||
4 | ||||||||||||
5 | Attack Name | Base Damage / Buildup | Modifiers | Mind's | Base Spirit Gen | Notes | ||||||
6 | Raw | Mount | Part | Element | Status | Eye | ||||||
7 | Step Slash | Sever | 24 | 1.00 | 1.00 | 1.00 | 26% | |||||
8 | Overhead Slash | Sever | 21 | 1.00 | 1.00 | 1.00 | 23% | |||||
9 | Thrust | Sever | 12 | 1.00 | 1.00 | 1.00 | 12% | |||||
10 | Rising Slash | Sever | 18 | 1.00 | 1.00 | 1.00 | 12% | |||||
11 | Fade Slash | Sever | 22 | 1.00 | 1.00 | 1.00 | 26% | |||||
12 | Lateral Fade Slash | Sever | 22 | 1.00 | 1.00 | 1.00 | 26% | |||||
13 | Spirit Jumping Slash | Sever | 18 or 28 | 1.00 | 1.00 | 1.00 | O | 10% | Attempts to consume 20% spirit on activation for increased base Raw Damage. | |||
14 | Spirit Blade I | Sever | 14 or 26 | 1.00 | 1.00 | 1.00 | O | 10% | Attempts to consume 15% spirit on activation for increased base Raw Damage. | |||
15 | Spirit Blade II | Sever | 30 | 1.00 | 1.00 | 1.00 | O | Requires and consumes 15% spirit on activation. | ||||
16 | Spirit Blade III (1st Hit) | Sever | 14 | 1.00 | 1.00 | 1.00 | O | Requires and consumes 20% spirit on activation. | ||||
17 | Spirit Blade III (2nd Hit) | Sever | 19 | 1.00 | 1.00 | 1.00 | O | |||||
18 | Spirit Blade III (3rd Hit) | Sever | 34 | 1.00 | 1.00 | 1.00 | O | |||||
19 | Spirit Roundslash | Sever | 38 | 1.00 | 1.00 | 1.00 | O | Requires and consumes 25% spirit on activation. Upgrades Spirit Guage and halts level decay for 10s. | ||||
20 | Foresight Slash | Sever | 12 or 26 | 1.00 | 1.00 | 1.00 | O | 10% | See Other Notes below. | |||
21 | Spirit Thrust | Sever | 26 | 1.00 | 1.00 | 1.00 | O | 10% | ||||
22 | [White Gauge] Spirit Helm Breaker | Sever | 10 | 0.90 | 0.30 | 0.30 | O | Hits 7 times. Final hit Part Modifier increased to 3.00x. Regenerates 66.6% spirit over 10s on use. | ||||
23 | [Yellow Gauge] Spirit Helm Breaker | Sever | 15 | 0.90 | 0.30 | 0.30 | O | Hits 7 times. Final hit Part Modifier increased to 3.00x. Regenerates 66.6% spirit over 10s on use. | ||||
24 | [Red Gauge] Spirit Helm Breaker | Sever | 25 | 0.90 | 0.30 | 0.30 | O | Hits 7 times. Final hit Part Modifier increased to 3.00x. Regenerates 100% spirit over 15s on use. | ||||
25 | Iai Slash (1st Hit) | Sever | 18 | 1.00 | 1.00 | 1.00 | O | See Other Notes below. | ||||
26 | Iai Slash (2nd Hit) | Sever | 13 | 1.00 | 1.00 | 1.00 | O | See Other Notes below. | ||||
27 | [No Gauge] Iai Spirit Slash | Sever | 17 | 0.00 | 1.00 | 1.00 | O | See Other Notes below. | ||||
28 | [White Gauge] Iai Spirit Slash (1st Hit) | Sever | 19 | 0.00 | 1.00 | 1.00 | O | See Other Notes below. | ||||
29 | [White Gauge] Iai Spirit Slash (2nd Hit) | Sever | 55 | 1.50 | 1.00 | 1.00 | O | Unaffected by Spirit Gauge Attack Multiplier. See Other Notes below. | ||||
30 | [Yellow Gauge] Iai Spirit Slash (1st Hit) | Sever | 31 | 0.00 | 1.00 | 1.00 | O | See Other Notes below. | ||||
31 | [Yellow Gauge] Iai Spirit Slash (2nd Hit) | Sever | 72 | 1.50 | 1.00 | 1.00 | O | Unaffected by Spirit Gauge Attack Multiplier. See Other Notes below. | ||||
32 | [Red Gauge] Iai Spirit Slash (1st Hit) | Sever | 39 | 0.00 | 1.00 | 1.00 | O | See Other Notes below. | ||||
33 | [Red Gauge] Iai Spirit Slash (2nd Hit) | Sever | 86 | 1.50 | 1.00 | 1.00 | O | Unaffected by Spirit Gauge Attack Multiplier. See Other Notes below. | ||||
34 | Jumping Slash | Sever | 26 | 30 | 1.00 | 1.00 | 1.00 | O | 30% | |||
35 | Jumping Spirit Blade | Sever | 16 or 30 | 40 | 1.00 | 1.00 | 1.00 | O | 16% | Attempts to consume 15% spirit on activation for increased base Raw Damage. | ||
36 | Jumping Spirit Blade II / III (1st Hit) | Sever | 4 or 12 | 30 | 1.00 | 1.00 | 1.00 | O | 20% | Attempts to consume 20% spirit on activation for increased base Raw Damage. | ||
37 | Jumping Spirit Blade II / III (2nd Hit) | Sever | 16 or 36 | 30 | 1.00 | 1.00 | 1.00 | O | 20% | |||
38 | Jumping Spirit Blade III (3rd Hit) | Sever | 18 or 38 | 20 | 1.00 | 1.00 | 1.00 | O | 20% | |||
39 | Jumping Rising Slash | Sever | 20 | 30 | 1.00 | 1.00 | 1.00 | O | 30% | |||
40 | Aerial Draw Spirit Blade | Sever | 26 or 48 | 65 | 1.00 | 1.00 | 1.00 | O | 35% | Attempts to consume 20% spirit on activation for increased base Raw Damage. | ||
41 | [Clutching] Weapon Attack (1st Hit) | Sever | 15 | 0.00 | 1.00 | 1.00 | O | 20% | Applies 35 Soften buildup. | |||
42 | [Clutching] Weapon Attack (Repeated) | Sever | 6 | 1.00 | 0.20 | 0.20 | O | 5% | Applies 15 Soften buildup on only the first hit. Multiple hits (≈0.070s per hit). | |||
43 | [Mounting] Spirit Storm (1st Hit) | Sever | 16 | 0.00 | 1.00 | 1.00 | O | 10% | ||||
44 | [Mounting] Spirit Storm (2nd Hit) | Sever | 12 | 0.00 | 1.00 | 1.00 | O | 10% | ||||
45 | [Mounting] Spirit Storm (3rd Hit) | Sever | 14 | 0.00 | 1.00 | 1.00 | O | 10% | ||||
46 | [Mounting] Spirit Storm (Finisher) | Sever | 26 | 1.00 | 1.00 | 1.00 | O | 30% | ||||
47 | [Mounting: Head] Spirit Storm (Finisher, 1st Hit) | Sever | 15 | 1.00 | 1.00 | 1.00 | O | 30% | Replaces the standard finisher attack if mounting the head. | |||
48 | [Mounting: Head] Spirit Storm (Finisher, 2nd Hit) | Sever | 34 | 1.00 | 1.00 | 1.00 | O | 30% | Replaces the standard finisher attack if mounting the head. | |||
49 | ||||||||||||
50 | Other Notes: | |||||||||||
51 | The Raw Damage column is often referred to as a "Motion Value". However, the game reads this value internally as each attack's base Raw damage that is scaled by Attack (True Raw). For example: 325 Attack = 325% Raw Damage dealt. | |||||||||||
52 | If an attack connects within the "sweetspot" of the weapon, a 1.03x Raw Damage multiplier is applied. | |||||||||||
53 | Spirit Gauge effects: | |||||||||||
54 | ○ White applies a 1.05x multiplier to total Attack (True Raw). Lasts 195 seconds. | |||||||||||
55 | ○ Yellow applies a 1.10x multiplier to total Attack (True Raw). Lasts 135 seconds. | |||||||||||
56 | ○ Red applies a 1.20x multiplier to total Attack (True Raw). Lasts 60 seconds. | |||||||||||
57 | Some attacks can generate and consume spirit. However, spirit is only generated if the attack did not consume spirit on activation. | |||||||||||
58 | Spirit generation is affected by enemy Hitzone Value (modified by player sharpness), varying between 0.50x, 0.75x, 1.00x, and 1.10x multipliers for low to high hitzone values. | |||||||||||
59 | Foresight Slash: | |||||||||||
60 | ○ Attempts to consume 10% spirit on activation for increased damage, and counter effect. Then remaining spirit is set to 0%. | |||||||||||
61 | ○ See "Counter Attack Information" table on the Long Sword tab of the General Data Sheet for info on i-frames and counter frames. | |||||||||||
62 | ○ On succesfully evading an attack: Applies 1s of hyper armor and a 1.3x multiplier to total Attack (True Raw) until the end of FSS. If the attack succesfully connects, then generate 100% spirit. | |||||||||||
63 | Special Sheathe / Iai Slash / Iai Spirit Slash: | |||||||||||
64 | ○ Can be held for up to 3.5seconds. | |||||||||||
65 | ○ See "Counter Attack Information" table on the Long Sword tab of the General Data Sheet for info on i-frames and counter frames. | |||||||||||
66 | ○ On succesful counter of IS or ISS: Applies 2s of hyper armor. | |||||||||||
67 | ○ Iai Slash regenerates 100% spirit over 15seconds on a hit. On successful counter, increased to 200% spirit over 30seconds on a hit. | |||||||||||
68 | ○ Iai Spirit Slash consumes a Spirit Gauge level on use. On successful counter, this cost is removed, and a 1.3x multiplier is applied to part damage for this attack. | |||||||||||
69 |
1 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Hammer | ||||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | ||||||||||||
4 | |||||||||||||
5 | Attack Name | Base Damage / Buildup | Modifiers | Mind's | Notes | ||||||||
6 | Raw | Stun | Exhaust | Mount | Part | Element | Status | Eye | |||||
7 | Swing | Blunt | 20 | 15 | 10 | 1.00 | 1.00 | 1.00 | |||||
8 | Backswing | Blunt | 16 | 15 | 10 | 1.00 | 1.00 | 1.00 | |||||
9 | Overhead Smash I | Blunt | 37 | 20 | 10 | 1.00 | 1.00 | 1.00 | |||||
10 | Overhead Smash II | Blunt | 23 | 25 | 15 | 1.00 | 1.00 | 1.00 | |||||
11 | Upswing / Spinning Strong Upswing | Blunt | 86 | 50 | 10 | 1.00 | 1.00 | 1.00 | O | ||||
12 | Charged Side Blow | Blunt | 18 | 15 | 10 | 1.00 | 1.00 | 1.00 | |||||
13 | Charged Follow-up | Blunt | 25 | 10 | 5 | 1.00 | 1.00 | 1.00 | |||||
14 | Charged Upswing | Blunt | 38 | 50 | 10 | 1.00 | 1.00 | 1.00 | O | ||||
15 | Side Smash / Spinning Side Smash | Blunt | 15 | 20 | 5 | 1.00 | 1.00 | 1.00 | |||||
16 | Charged Big Bang (1st Hit) | Blunt | 15 | 5 | 5 | 1.00 | 1.00 | 1.00 | O | ||||
17 | Charged Big Bang (2nd Hit) | Blunt | 76 | 35 | 40 | 1.00 | 1.00 | 1.00 | O | ||||
18 | Charged Brutal Upswing | Blunt | 45 | 58 | 20 | 1.00 | 1.00 | 1.00 | O | ||||
19 | Charged Brutal Big Bang (1st and 2nd Hit) | Blunt | 15 | 20 | 5 | 1.00 | 1.00 | 1.00 | O | ||||
20 | Charged Brutal Big Bang (Final Hit) | Blunt | 85 | 55 | 30 | 1.00 | 1.00 | 1.00 | O | ||||
21 | Spinning Bludgeon (1st Hit) | Blunt | 26 | 15 | 2 | 1.00 | 1.00 | 1.00 | O | ||||
22 | Spinning Bludgeon (Spinning) | Blunt | 18 | 12 | 2 | 1.00 | 1.00 | 1.00 | O | Performed up to 4 times. | |||
23 | Spinning Follow-up / Charged Follow-up (Power Charge) | Blunt | 55 | 25 | 10 | 1.00 | 1.00 | 1.00 | O | ||||
24 | Spinning Swing | Blunt | 32 | 25 | 10 | 1.00 | 1.00 | 1.00 | O | ||||
25 | Big Bang I / Big Bang Finisher (1st and 2nd Hit) | Blunt | 28 | 5 | 5 | 1.00 | 1.00 | 1.00 | O | ||||
26 | Big Bang II | Blunt | 32 | 5 | 5 | 1.00 | 1.00 | 1.00 | O | ||||
27 | Big Bang III | Blunt | 45 | 10 | 10 | 1.00 | 1.00 | 1.00 | O | ||||
28 | Big Bang IV | Blunt | 65 | 10 | 10 | 1.00 | 1.00 | 1.00 | O | ||||
29 | Big Bang Finisher (3rd Hit) | Blunt | 100 | 15 | 15 | 1.00 | 1.00 | 1.00 | O | ||||
30 | Jumping Smash | Blunt | 37 | 20 | 10 | 55 | 1.00 | 1.00 | 1.00 | O | |||
31 | Jumping Charged Attack | Blunt | 65 | 40 | 10 | 35 | 1.00 | 1.00 | 1.00 | O | |||
32 | Jumping Charged Attack II | Blunt | 70 | 45 | 10 | 45 | 1.00 | 1.00 | 1.00 | O | |||
33 | Jumping Charged Attack III | Blunt | 80 | 55 | 10 | 55 | 1.00 | 1.00 | 1.00 | O | |||
34 | Midair Spinning Bludgeon (Spinning) | Blunt | 25 | 10 | 3 | 10 | 1.00 | 1.00 | 1.00 | O | Performed repeatedly. | ||
35 | Midair Spinning Bludgeon (Final Hit) | Blunt | 100 | 60 | 30 | 1.00 | 1.00 | 1.00 | O | ||||
36 | Clutch Claw | Sever | 8 | 0.00 | 0.00 | 0.00 | O | Unaffacted by Sharpness. Combos from charged attack into (Spinning) Flying Smash. Cannot crit. | |||||
37 | Spinning Flying Smash | Blunt | 8 | 15 | 10 | 1.00 | 0.80 | 0.80 | O | Hits multiple times. | |||
38 | Flying Smash / Spinning Flying Smash Finisher | Blunt | 40 | 40 | 20 | 1.00 | 1.00 | 1.00 | O | ||||
39 | [Clutching] Weapon Attack (1st Hit) | Blunt | 20 | 10 | 3 | 0.00 | 1.00 | 1.00 | O | Applies 20 Soften buildup. | |||
40 | [Clutching] Weapon Attack (2nd Hit) | Blunt | 55 | 55 | 10 | 1.00 | 1.00 | 1.00 | O | Applies 80 Soften buildup. | |||
41 | [Mounting] Charged Attack Lv1 | Blunt | 68 | 15 | 5 | 1.00 | 1.00 | 1.00 | O | ||||
42 | [Mounting] Charged Attack Lv2 | Blunt | 85 | 20 | 5 | 1.00 | 1.00 | 1.00 | O | ||||
43 | [Mounting] Charged Attack Lv3 | Blunt | 111 | 30 | 5 | 1.00 | 1.00 | 1.00 | O | ||||
44 | [Mounting: Tail] Charged Attack Lv1 (1st Hit) | Blunt | 32 | 15 | 5 | 0.00 | 1.00 | 1.00 | O | ||||
45 | [Mounting: Tail] Charged Attack Lv2 (1st Hit) | Blunt | 42 | 20 | 5 | 0.00 | 1.00 | 1.00 | O | ||||
46 | [Mounting: Tail] Charged Attack Lv3 (1st Hit) | Blunt | 55 | 30 | 5 | 0.00 | 1.00 | 1.00 | O | ||||
47 | [Mounting: Tail] Charged Attack Lv1 (2nd Hit) | Blunt | 60 | 15 | 5 | 1.00 | 1.00 | 1.00 | O | ||||
48 | [Mounting: Tail] Charged Attack Lv2 (2nd Hit) | Blunt | 77 | 20 | 5 | 1.00 | 1.00 | 1.00 | O | ||||
49 | [Mounting: Tail] Charged Attack Lv3 (2nd Hit) | Blunt | 90 | 30 | 5 | 1.00 | 1.00 | 1.00 | O | ||||
50 | |||||||||||||
51 | Other Notes: | ||||||||||||
52 | The Raw Damage column is often referred to as a "Motion Value". However, the game reads this value internally as each attack's base Raw damage that is scaled by Attack (True Raw). For example: 325 Attack = 325% Raw Damage dealt. | ||||||||||||
53 | Power Charge applies a 1.07x total Attack (True Raw) multiplier and 1.10x Stun buildup multiplier until deactivated. | ||||||||||||
54 |
1 | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Hunting Horn | ||||||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | ||||||||||||||
4 | |||||||||||||||
5 | Attack Name | Base Damage / Buildup | Modifiers | Mind's | Notes | ||||||||||
6 | Raw | Element | Stun | Exhaust | Mount | Part | Element | Status | Eye | ||||||
7 | Left Swing | Blunt | 22 | 20 | 15 | 1.00 | 1.00 | 1.00 | |||||||
8 | Forward Smash | Blunt | 28 | 20 | 20 | 1.00 | 1.00 | 1.00 | Also known as "Forward Slam" | ||||||
9 | Right Swing | Blunt | 27 | 20 | 15 | 1.00 | 1.00 | 1.00 | |||||||
10 | Flourish (1st Hit) | Blunt | 15 | 6 | 6 | 1.00 | 1.00 | 1.00 | |||||||
11 | Flourish (2nd Hit) | Blunt | 22 | 8 | 8 | 1.00 | 1.00 | 1.00 | |||||||
12 | Backwards Strike | Blunt | 37 | 20 | 25 | 1.00 | 1.00 | 1.00 | Also known as "Back Slam" | ||||||
13 | Overhead Smash (1st Hit) | Blunt | 14 | 5 | 10 | 1.00 | 1.00 | 1.00 | O | Also known as "Superpound" | |||||
14 | Overhead Smash (2nd Hit) | Blunt | 39 | 22 | 15 | 1.00 | 1.00 | 1.00 | O | Also known as "Superpound" | |||||
15 | Hilt Stab / Echo Attack (Initial Hit) | Sever | 10 | 1.00 | 1.00 | 1.00 | |||||||||
16 | Echo Attack (Spin) | Blunt | 17 | 6 | 8 | 1.00 | 0.80 | 0.80 | O | Multiple hits (≈0.217s per hit). Hits up to 4 times. | |||||
17 | Performance | Blunt | 29 | 22 | 22 | 1.00 | 1.00 | 1.00 | O | Also known as "Recital" | |||||
18 | Encore | Blunt | 35 | 27 | 22 | 1.00 | 1.00 | 1.00 | O | See Other Notes below. | |||||
19 | Shockwave | Blunt | 27 | 27 | 15 | 1.00 | 1.00 | 1.00 | Cannot crit. Calculated with Green sharpness. Follows each Encore and Performance. | ||||||
20 | Echo Wave "Impact" Lv1 | Blunt | 50 | 40 | 25 | 1.10 | 0.00 | 0.00 | See Other Notes below. | ||||||
21 | Echo Wave "Impact" Lv2 | Blunt | 100 | 60 | 40 | 1.10 | 0.00 | 0.00 | See Other Notes below. | ||||||
22 | Echo Wave "Impact" Lv3 | Blunt | 150 | 90 | 60 | 1.10 | 0.00 | 0.00 | See Other Notes below. | ||||||
23 | Echo Wave "Dragon" Lv1 | Blunt | 45 | Dragon | 60 | 8 | 8 | 1.00 | 1.00 | 0.00 | See Other Notes below. | ||||
24 | Echo Wave "Dragon" Lv2 | Blunt | 65 | Dragon | 120 | 12 | 12 | 1.00 | 1.00 | 0.00 | See Other Notes below. | ||||
25 | Echo Wave "Dragon" Lv3 | Blunt | 85 | Dragon | 180 | 16 | 16 | 1.00 | 1.00 | 0.00 | See Other Notes below. | ||||
26 | Jumping Smash | Blunt | 35 | 20 | 20 | 55 | 1.00 | 1.00 | 1.00 | O | |||||
27 | Jumping Strong Overhead Smash | Blunt | 55 | 30 | 20 | 55 | 1.00 | 1.00 | 1.00 | O | |||||
28 | Midair Performance | Blunt | 35 | 22 | 22 | 1.00 | 1.00 | 1.00 | O | ||||||
29 | [Clutching] Weapon Attack (1st Hit) | Blunt | 29 | 22 | 22 | 0.00 | 1.00 | 1.00 | O | Applies 20 Soften buildup. | |||||
30 | [Clutching] Weapon Attack (2nd Hit) | Blunt | 45 | 30 | 20 | 1.00 | 1.00 | 1.00 | O | Applies 80 Soften buildup. | |||||
31 | [Mounting] Overhead Smash (Repeated) | Blunt | 18 | 20 | 10 | 0.00 | 1.00 | 1.00 | O | Performed 3 times. | |||||
32 | [Mounting] Overhead Smash (Final Hit) | Blunt | 55 | 30 | 15 | 1.00 | 1.00 | 1.00 | O | ||||||
33 | |||||||||||||||
34 | Other Notes: | ||||||||||||||
35 | The Raw Damage column is often referred to as a "Motion Value". However, the game reads this value internally as each attack's base Raw damage that is scaled by Attack (True Raw). For example: 325 Attack = 325% Raw Damage dealt. | ||||||||||||||
36 | If an attack connects within the "sweetspot" of the weapon, a 1.03x Raw Damage multiplier is applied. | ||||||||||||||
37 | The time intervals provided for multi-hitting attacks are approximations based on internal values. In practice, the actual time between hits can vary due to framerate. Charts for examples: https://bit.ly/MHWEffectsOfFPS | ||||||||||||||
38 | Due to HH in-game button prompts not showing names of attacks, a guide has been provided here by AmaDEUS_225: https://imgur.com/gallery/I7dAHaq | ||||||||||||||
39 | Self Improvement applies a 1.15x total Attack (True Raw) multiplier. | ||||||||||||||
40 | Attack Up applies a base Attack (True Raw) multiplier of 1.10x for S, 1.15x for L, and 1.20x for XL. | ||||||||||||||
41 | Element Attack Boost applies a base Element multiplier of 1.08x for S, and 1.10x for L. | ||||||||||||||
42 | Element Effectiveness Up applies a base Element multiplier of 1.05x. When combined with Element Attack Boost, the combined effect is 1.16x for S, and 1.20x for L. | ||||||||||||||
43 | Encore combos vary based on directional input (less than 3 melodies stored): | ||||||||||||||
44 | ○ None / Side: Encore | ||||||||||||||
45 | ○ Forward: Forward Swing > Performance | ||||||||||||||
46 | ○ Backward: Encore > Performance | ||||||||||||||
47 | Encore combos vary based on directional input (3 melodies stored): | ||||||||||||||
48 | ○ None / Side: Encore > Encore | ||||||||||||||
49 | ○ Forward: Encore > Forward Swing > Performance | ||||||||||||||
50 | ○ Backward: Encore > Encore > Performance | ||||||||||||||
51 | Echo Waves: | ||||||||||||||
52 | ○ All Echo Waves cannot crit, and are calculated with Green sharpness. | ||||||||||||||
53 | ○ Dragon Echo Waves are unaffected by element value on the weapon. Instead, the Element Damage of the attack can be increased by skills and effects. This damage is scaled by Attack (True Raw). | ||||||||||||||
54 |
1 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Lance | ||||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | ||||||||||||
4 | |||||||||||||
5 | Attack Name | Base Damage / Buildup | Modifiers | Mind's | Notes | ||||||||
6 | Raw | Stun | Exhaust | Mount | Part | Element | Status | Eye | |||||
7 | Mid Thrust I | Sever | 20 | 1.00 | 0.70 | 0.70 | |||||||
8 | Mid Thrust II | Sever | 20 | 1.00 | 0.70 | 0.70 | |||||||
9 | Mid Thrust III | Sever | 27 | 1.00 | 0.70 | 0.70 | |||||||
10 | High Thrust I / Cancel Thrust | Sever | 22 | 1.00 | 0.70 | 0.70 | |||||||
11 | High Thrust II | Sever | 22 | 1.00 | 0.70 | 0.70 | |||||||
12 | High Thrust III | Sever | 27 | 1.00 | 0.70 | 0.70 | |||||||
13 | Wide Sweep I/II/III | Sever | 20 | 1.00 | 0.70 | 0.70 | |||||||
14 | Guard Thrust | Sever | 20 | 1.00 | 0.70 | 0.70 | |||||||
15 | Counter-thrust | Sever | 40 | 1.00 | 0.70 | 0.70 | O | ||||||
16 | Leaping Thrust | Sever | 8 | 1.00 | 0.30 | 0.30 | O | Multiple hits (≈0.130s per hit). | |||||
17 | Shield Attack | Blunt | 14 | 27 | 27 | 1.00 | 0.00 | 0.00 | O | ||||
18 | Dash Attack | Sever | 11 | 1.00 | 0.20 | 0.20 | Multiple hits (≈0.393s per hit). | ||||||
19 | Finishing Thrust | Sever | 50 | 1.00 | 0.80 | 0.80 | O | ||||||
20 | Finishing Twin Thrust (1st Hit) | Sever | 25 | 1.00 | 0.70 | 0.70 | O | ||||||
21 | Finishing Twin Thrust (2nd Hit) | Sever | 50 | 1.00 | 0.80 | 0.80 | O | ||||||
22 | Reverse Attack | Sever | 50 | 1.00 | 0.80 | 0.80 | |||||||
23 | Jumping Thrust / Advancing Jump Thrust | Sever | 30 | 55 | 1.00 | 0.70 | 0.70 | O | |||||
24 | Dash Attack (Midair) | Sever | 25 | 1.00 | 0.70 | 0.70 | O | ||||||
25 | Counter Claw (1st Hit) | Sever | 8 | 0.00 | 0.00 | 0.00 | O | Unaffacted by Sharpness. Cannot crit. | |||||
26 | Counter Claw (2nd Hit) | Blunt | 16 | 30 | 33 | 0.00 | 0.00 | 0.00 | O | ||||
27 | [Clutching] Weapon Attack (1st Hit) | Sever | 33 | 0.00 | 1.00 | 0.70 | O | Applies 50 Soften buildup. | |||||
28 | [Clutching] Weapon Attack (2nd Hit) | Sever | 45 | 1.00 | 1.00 | 0.80 | O | Applies 50 Soften buildup. | |||||
29 | [Mounting] Finishing Thrust (1st Hit) | Sever | 40 | 0.00 | 1.00 | 0.70 | O | ||||||
30 | [Mounting] Finishing Thrust (2nd Hit) | Sever | 10 | 0.00 | 1.00 | 0.70 | O | ||||||
31 | [Mounting] Finishing Thrust (3rd Hit) | Sever | 20 | 1.00 | 1.00 | 0.70 | O | ||||||
32 | |||||||||||||
33 | Other Notes: | ||||||||||||
34 | The Raw Damage column is often referred to as a "Motion Value". However, the game reads this value internally as each attack's base Raw damage that is scaled by Attack (True Raw). For example: 325 Attack = 325% Raw Damage dealt. | ||||||||||||
35 | The time intervals provided for multi-hitting attacks are approximations based on internal values. In practice, the actual time between hits can vary due to framerate. Charts for examples: https://bit.ly/MHWEffectsOfFPS | ||||||||||||
36 | Dash Lv2 and Lv3 applies a 1.05x and 1.10x Raw damage multiplier, respectively. Applies to Dash Attack as well as the chosen finishing attack at the end of a dash. | ||||||||||||
37 |
1 | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Gunlance | |||||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | |||||||||||||
4 | ||||||||||||||
5 | Attack Name | Base Damage / Buildup | Modifiers | Mind's | Notes | |||||||||
6 | Raw | Element | Fixed | Mount | Part | Element | Status | Eye | ||||||
7 | Lunging Upthrust | Sever | 30 | 1.00 | 1.00 | 1.00 | ||||||||
8 | Lateral Thrust | Sever | 24 | 1.00 | 1.00 | 1.00 | ||||||||
9 | Guard Thrust | Sever | 18 | 1.00 | 1.00 | 1.00 | ||||||||
10 | Rising Slash | Sever | 30 | 1.00 | 1.00 | 1.00 | ||||||||
11 | Overhead Smash | Sever | 48 | 1.00 | 1.00 | 1.00 | O | |||||||
12 | Wide Sweep | Sever | 68 | 1.00 | 1.00 | 1.00 | O | |||||||
13 | Jumping Thrust | Sever | 25 | 55 | 1.00 | 1.00 | 1.00 | O | ||||||
14 | Jumping Smash / Jumping Smash (2nd Hit) | Sever | 44 | 20 | 1.00 | 1.00 | 1.00 | O | Renamed to "Jumping Reload Smash" when performed with no ammo. | |||||
15 | Jumping Smash (1st Hit) | Sever | 32 | 15 | 1.00 | 1.00 | 1.00 | O | This two hit version activates when using Lunging Upthrust against a scalable wall. | |||||
16 | Jumping Rising Slash | Sever | 35 | 1.00 | 1.00 | 1.00 | O | |||||||
17 | Aerial Burst (1st Hit) | Sever | 68 | 1.00 | 1.00 | 1.00 | O | Followed by a Full Burst. | ||||||
18 | [Clutching] Weapon Attack (1st Hit) | Sever | 45 | 0.00 | 1.00 | 1.00 | O | Applies 50 Soften buildup. Fires a charged shell as a second hit. | ||||||
19 | [Mounting] Burst Fire (Thrust) | Sever | 25 | 0.00 | 1.00 | 1.00 | O | After initial thrust, performs a Full Burst shelling attack. | ||||||
20 | [Normal] Shelling | Fire | [Lv1] 4 [Lv2] 5 [Lv3] 6 [Lv4] 7 [Lv5] 8 [Lv6] 9 [Lv7] 10 | [Lv1] 8 [Lv2] 12 [Lv3] 16 [Lv4] 20 [Lv5] 24 [Lv6] 28 [Lv7] 32 | 1.00 | 1.00 | 1.00 | Charged Shelling: Applies 1.6x Fixed Damage multiplier and 1.3x Part damage modifier. Full Burst: Applies 1.2x Fixed Damage multiplier. Mounted Full Burst: Applies 1.1x Fixed Damage multiplier. See Other Notes for info on shelling attacks. | ||||||
21 | [Long] Shelling | Fire | [Lv1] 9 [Lv2] 11 [Lv3] 14 [Lv4] 16 [Lv5] 18 [Lv6] 20 [Lv7] 22 | [Lv1] 12 [Lv2] 18 [Lv3] 25 [Lv4] 29 [Lv5] 37 [Lv6] 43 [Lv7] 50 | 1.00 | 1.00 | 1.00 | Charged Shelling: Applies 2.35x Fixed Damage multiplier and 1.2x Part damage modifier. Full Burst: Applies 1.0x Fixed Damage multiplier. Mounted Full Burst: Applies 1.0x Fixed Damage multiplier. See Other Notes for info on shelling attacks. | ||||||
22 | [Wide] Shelling | Fire | [Lv1] 6 [Lv2] 8 [Lv3] 10 [Lv4] 11 [Lv5] 12 [Lv6] 13 [Lv7] 14 | [Lv1] 18 [Lv2] 26 [Lv3] 32 [Lv4] 40 [Lv5] 48 [Lv6] 54 [Lv7] 61 | 1.00 | 1.00 | 1.00 | Charged Shelling: Applies 1.4x Fixed Damage multiplier and 1.5x Part damage modifier. Full Burst: Applies 0.9x Fixed Damage multiplier. Mounted Full Burst: Applies 0.9x Fixed Damage multiplier. See Other Notes for info on shelling attacks. | ||||||
23 | [Normal] Wyvernfire | Fire | [Lv1] 15 [Lv2] 17 [Lv3] 19 [Lv4] 21 [Lv5] 23 [Lv6] 25 [Lv7] 27 | [Lv1] 54 [Lv2] 61 [Lv3] 68 [Lv4] 74 [Lv5] 89 [Lv6] 97 [Lv7] 106 | 1.30 | 1.00 | 1.00 | Multiple hits (≈0.117s per hit). See Other Notes for info on shelling attacks. | ||||||
24 | [Long] Wyvernfire | Fire | [Lv1] 20 [Lv2] 23 [Lv3] 26 [Lv4] 29 [Lv5] 32 [Lv6] 35 [Lv7] 38 | [Lv1] 54 [Lv2] 61 [Lv3] 68 [Lv4] 74 [Lv5] 89 [Lv6] 97 [Lv7] 106 | 1.20 | 1.00 | 1.00 | Multiple hits (≈0.117s per hit). See Other Notes for info on shelling attacks. | ||||||
25 | [Wide] Wyvernfire | Fire | [Lv1] 15 [Lv2] 18 [Lv3] 21 [Lv4] 24 [Lv5] 27 [Lv6] 30 [Lv7] 33 | [Lv1] 66 [Lv2] 75 [Lv3] 79 [Lv4] 86 [Lv5] 103 [Lv6] 112 [Lv7] 120 | 1.50 | 1.00 | 1.00 | Multiple hits (≈0.117s per hit). See Other Notes for info on shelling attacks. | ||||||
26 | Wyrmstake Cannon (1st Hit) | Sever | 28 | 1.00 | 1.00 | 1.00 | O | |||||||
27 | Wyrmstake Cannon (2nd Hit) | Sever | 5 | 1.00 | 1.00 | 1.00 | O | |||||||
28 | Wyrmstake (Ticks) | Sever | [Lv1] 6 [Lv2] 8 [Lv3] 11 [Lv4] 14 [Lv5] 17 [Lv6] 20 [Lv7] 23 | 0.30 | 0.00 | 0.00 | Multiple hits (≈0.100s per hit). Calculated using Green sharpness. See Other Notes for info on shelling attacks. | |||||||
29 | Wyrmstake (Explosion) | Fire | [Lv1] 12 [Lv2] 15 [Lv3] 18 [Lv4] 21 [Lv5] 24 [Lv6] 27 [Lv7] 30 | [Lv1] 31 [Lv2] 36 [Lv3] 41 [Lv4] 46 [Lv5] 55 [Lv6] 61 [Lv7] 67 | 1.50 | 1.00 | 1.00 | See Other Notes for info on shelling attacks. | ||||||
30 | Wyrmstake Blast (Initial Hit) | Sever | 46 | 1.50 | 0.00 | 0.00 | Calculated using Green sharpness. See Other Notes for info on shelling attacks. | |||||||
31 | [Normal] Wyrmstake Blast (Explosions) | [Lv1] 4 [Lv2] 6 [Lv3] 8 [Lv4] 12 [Lv5] 22 [Lv6] 26 [Lv7] 30 | 1.50 | 1.00 | 1.00 | Triggered by attacks with Fixed Damage, gaining a Fixed Damage multiplier: ○ Normal Shelling: 1.00x ○ Charged Shelling: 3.00x ○ Full Burst: 1.65x ○ Wyvernfire : 3.00x ○ Wyrmstake: 2.00x If triggered by other players, a 0.25x Fixed Damage multiplier is also applied. See Other Notes for info on shelling attacks. | ||||||||
32 | [Long] Wyrmstake Blast (Explosions) | [Lv1] 6 [Lv2] 9 [Lv3] 12 [Lv4] 18 [Lv5] 28 [Lv6] 35 [Lv7] 42 | 1.50 | 1.00 | 1.00 | Triggered by attacks with Fixed Damage, gaining a Fixed Damage multiplier: ○ Normal Shelling: 1.00x ○ Charged Shelling: 3.00x ○ Full Burst: 1.65x ○ Wyvernfire : 3.00x ○ Wyrmstake: 2.00x If triggered by other players, a 0.25x Fixed Damage multiplier is also applied. See Other Notes for info on shelling attacks. | ||||||||
33 | [Wide] Wyrmstake Blast (Explosions) | [Lv1] 8 [Lv2] 12 [Lv3] 16 [Lv4] 22 [Lv5] 32 [Lv6] 40 [Lv7] 48 | 1.50 | 1.00 | 1.00 | Triggered by attacks with Fixed Damage, gaining a Fixed Damage multiplier: ○ Normal Shelling: 1.00x ○ Charged Shelling: 3.00x ○ Full Burst: 1.65x ○ Wyvernfire : 3.00x ○ Wyrmstake: 2.00x If triggered by other players, a 0.25x Fixed Damage multiplier is also applied. See Other Notes for info on shelling attacks. | ||||||||
34 | ||||||||||||||
35 | Other Notes: | |||||||||||||
36 | The Raw Damage column is often referred to as a "Motion Value". However, the game reads this value internally as each attack's base Raw damage that is scaled by Attack (True Raw). For example: 325 Attack = 325% Raw Damage dealt. | |||||||||||||
37 | If an attack connects within the "sweetspot" of the weapon, a 1.03x Raw Damage multiplier is applied. | |||||||||||||
38 | Fixed Damage does not scale with Attack (True Raw), is not affected by Hitzone Values, is unaffected by sharpness, and is unaffected by critical damage. | |||||||||||||
39 | The time intervals provided for multi-hitting attacks are approximations based on internal values. In practice, the actual time between hits can vary due to framerate. Charts for examples: https://bit.ly/MHWEffectsOfFPS | |||||||||||||
40 | Shelling Attacks: | |||||||||||||
41 | ○ Cannot crit, and are unaffected by Element or Status on the weapon. | |||||||||||||
42 | ○ Unaffected by sharpness of the weapon. Instead, they recieve a 0.85x damage multiplier when at or below Yellow sharpness. | |||||||||||||
43 |
1 | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Switch Axe | |||||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | |||||||||||||
4 | ||||||||||||||
5 | Attack Name | Base Damage / Buildup | Modifiers | Mind's | Sword Gauge Cost | Amp Charge Gen | Power Axe Part Mod | Notes | ||||||
6 | Raw | Mount | Part | Element | Status | Eye | ||||||||
7 | Axe: Side Slash / Sword: Morph Slash | Sever | 23 | 1.00 | 1.00 | 1.00 | 1.10 | |||||||
8 | Axe: Forward Slash | Sever | 19 | 1.00 | 1.00 | 1.00 | 1.10 | |||||||
9 | Axe: Rising Slash | Sever | 31 | 1.00 | 1.00 | 1.00 | 1.30 | |||||||
10 | Axe: Overhead Slash | Sever | 45 | 1.00 | 1.00 | 1.00 | 1.50 | |||||||
11 | Axe: Wild Swing (Right Swing) | Sever | 21 | 1.00 | 0.80 | 0.80 | 1.10 | Gains a 1.3x multiplier to base Attack (True Raw) after two swings. | ||||||
12 | Axe: Wild Swing (Left Swing) | Sever | 23 | 1.00 | 0.80 | 0.80 | 1.10 | Gains a 1.3x multiplier to base Attack (True Raw) after two swings. | ||||||
13 | Axe: Heavy Slam (1st Hit) | Sever | 15 | 0.00 | 1.00 | 1.00 | O | 1.10 | ||||||
14 | Axe: Heavy Slam (2nd Hit) | Sever | 72 | 1.50 | 1.00 | 1.00 | O | 1.30 | Temporarily applies an extra Part damage modifier on axe mode attacks. | |||||
15 | Axe: Fade Slash | Sever | 34 | 1.00 | 1.00 | 1.00 | 1.30 | |||||||
16 | Axe: Morph Sweep (1st Hit) | Sever | 20 | 1.00 | 1.00 | 1.00 | 1.10 | |||||||
17 | Axe: Morph Sweep (2nd Hit) | Sever | 70 | 1.00 | 1.00 | 1.00 | 1.50 | |||||||
18 | Axe: Morph Sweep (3rd Hit) | Sever | 35 | 1.00 | 1.00 | 1.00 | 1.10 | |||||||
19 | Sword: Overhead Slash / Axe: Morph Slash | Sever | 29 | 1.00 | 1.00 | 1.00 | O | 7% | 7 | |||||
20 | Sword: Right Rising Slash | Sever | 21 | 1.00 | 1.00 | 1.00 | O | 7% | 3 | |||||
21 | Sword: Left Rising Slash | Sever | 18 | 1.00 | 1.00 | 1.00 | O | 7% | 7 | |||||
22 | Sword: Bridging Slash | Sever | 15 | 1.00 | 1.00 | 1.00 | O | 3 | ||||||
23 | Sword: Double Slash (1st Hit) | Sever | 22 | 1.00 | 1.00 | 1.00 | O | 10% | 10 | |||||
24 | Sword: Double Slash (2nd Hit) | Sever | 26 | 1.00 | 1.00 | 1.00 | O | 18 | ||||||
25 | Sword: Heavenward Flurry (1st Hit) | Sever | 24 | 1.00 | 1.00 | 1.00 | O | 10% | 17 | |||||
26 | Sword: Heavenward Flurry (2nd Hit) | Sever | 35 | 1.00 | 1.00 | 1.00 | O | 28 | ||||||
27 | Sword: Downward Fade Slash | Sever | 45 | 1.00 | 1.00 | 1.00 | 1.30 | |||||||
28 | [Amped] Sword: Phial Burst | Sever | 9 | 1.00 | 1.00 | 1.00 | O | Multipliers: Total Element = 0.35x; Stun and Exhaust = 0.20x; Elderseal = 0.35x | ||||||
29 | [Amped] Sword: Overhead Slash / Morph Slash | Sever | 30 | 1.00 | 1.00 | 1.00 | O | 7% | ||||||
30 | [Amped] Sword: Right Rising Slash | Sever | 22 | 1.00 | 1.00 | 1.00 | O | 7% | ||||||
31 | [Amped] Sword: Left Rising Slash | Sever | 19 | 1.00 | 1.00 | 1.00 | O | 7% | ||||||
32 | [Amped] Sword: Double Slash (1st Hit) | Sever | 23 | 1.00 | 1.00 | 1.00 | O | 10% | ||||||
33 | [Amped] Sword: Double Slash (2nd Hit) | Sever | 26 | 1.00 | 1.00 | 1.00 | O | |||||||
34 | [Amped] Sword: Bridging Slash | Sever | 20 | 1.00 | 1.00 | 1.00 | O | |||||||
35 | [Amped] Sword: Heavenward Flurry (1st Hit) | Sever | 25 | 1.00 | 1.00 | 1.00 | O | 10% | ||||||
36 | [Amped] Sword: Heavenward Flurry (2nd Hit) | Sever | 38 | 1.00 | 1.00 | 1.00 | O | |||||||
37 | Axe: Jumping Slash | Sever | 43 | 60 | 1.00 | 1.00 | 1.00 | O | 1.20 | |||||
38 | Sword: Jumping Slash | Sever | 35 | 50 | 1.00 | 1.00 | 1.00 | O | 5% | 15 | ||||
39 | Axe: Jumping Sweep | Sever | 74 | 60 | 1.00 | 1.00 | 1.00 | O | 1.50 | |||||
40 | Sword: Jumping Rising Slash | Sever | 35 | 60 | 1.00 | 1.00 | 1.00 | O | 7% | 5 | ||||
41 | Element Discharge (Thrust) | Sever | 10 | 0.10 | 0.20 | 0.20 | O | 10% | Multiple hits (≈0.163s per hit). Up to 3 hits. Deals 1.2x Raw damage while Amped. | |||||
42 | Elemental Discharge (Ticks) | Sever | 8 | 0.10 | 0.50 | 0.50 | O | 7 | Up to 7 hits. Deals 1.2x Raw damage while Amped. | |||||
43 | Zero Sum Discharge (Thrust) | Sever | 18 | 0.00 | 1.00 | 1.00 | O | |||||||
44 | Zero Sum Discharge (Ticks) | Sever | 13 | 0.10 | 0.50 | 0.50 | O | Multiple hits (≈0.250s per hit). Up to 12 hits. | ||||||
45 | Element / Zero Sum Discharge Finisher | Sever | 85 | 1.20 | 1.00 | 1.00 | 20% | 20 | See Other Notes below. | |||||
46 | [Clutching] Weapon Attack (1st Hit) | Sever | 25 | 0.00 | 1.00 | 1.00 | O | 1.10 | Applies 25 Soften buildup. | |||||
47 | [Clutching] Weapon Attack (2nd Hit) | Sever | 45 | 1.00 | 1.00 | 1.00 | O | 1.50 | Applies 75 Soften buildup. | |||||
48 | Special Claw Shot (1st Hit) | Sever | 7 | 0.00 | 1.00 | 1.00 | O | 10% | 28 | Comboes from Element Discharge into Zero Sum Discharge. | ||||
49 | Special Claw Shot (2nd Hit) | Sever | 55 | 1.00 | 1.00 | 1.00 | O | 5 | Comboes from Element Discharge into Zero Sum Discharge. | |||||
50 | [Mounting] Element Discharge (Thrust) | Sever | 20 | 0.00 | 1.00 | 1.00 | O | 5 | Performed up to 2 times. | |||||
51 | [Mounting] Element Discharge (Ticks) | Sever | 5 | 0.00 | 0.50 | 0.50 | O | 3 | Multiple hits (≈0.167s per hit). Up to 18 hits. | |||||
52 | [Mounting] Element Discharge Finisher | Sever | 100 | 1.00 | 1.00 | 1.00 | O | 10 | Handled differently than ED / ZSD. See Other Notes below. | |||||
53 | ||||||||||||||
54 | Other Notes: | |||||||||||||
55 | The Raw Damage column is often referred to as a "Motion Value". However, the game reads this value internally as each attack's base Raw damage that is scaled by Attack (True Raw). For example: 325 Attack = 325% Raw Damage dealt. | |||||||||||||
56 | If an attack connects within the "sweetspot" of the weapon, a 1.03x Raw Damage multiplier is applied. | |||||||||||||
57 | The time intervals provided for multi-hitting attacks are approximations based on internal values. In practice, the actual time between hits can vary due to framerate. Charts for examples: https://bit.ly/MHWEffectsOfFPS | |||||||||||||
58 | Phial Type effects: | |||||||||||||
59 | ○ Power Phial applies a 1.17x multiplier to total Attack (True Raw) while in sword mode. | |||||||||||||
60 | ○ Power Element Phial applies a 1.45x multiplier to total Element while in sword mode. | |||||||||||||
61 | ○ Exhaust Phial applies 5 Stun buildup to all attacks while in sword mode, in addition to Exhaust buildup. | |||||||||||||
62 | Elemental Discharge Finisher: Deals 1.20x Raw damage while Amped. If discharged early, an additional 0.7x Raw damage multiplier is applied. Always calculated as if at Green sharpness. | |||||||||||||
63 | Zero Sum Discharge Finisher: Deals 1.40x Raw damage. If discharged early, an additional 0.7x Raw damage multiplier is applied. Always calculated as if at Green sharpness. | |||||||||||||
64 | Mounted version of Elemental Discharge Finisher: No bonus damage while Amped. No early discharge penalty. Unaffected by phials. Calculates correctly with current sharpness. | |||||||||||||
65 | Power Axe Part Mod is applied on top of the existing Part Mod for each attack. Granted by "Axe: Heavy Slam". | |||||||||||||
66 |
1 | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Charge Blade | |||||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | |||||||||||||
4 | ||||||||||||||
5 | Attack Name | Base Damage / Buildup | Modifiers | Mind's | Charge Gen | Notes | ||||||||
6 | Raw | Stun | Exhaust | Mount | Part | Element | Status | Eye | ||||||
7 | Sword: Forward Slash | Sever | 20 | 1.00 | 1.00 | 1.00 | 3 | |||||||
8 | Sword: Weak Slash | Sever | 12 | 1.00 | 1.00 | 1.00 | 3 | |||||||
9 | Sword: Return Stroke | Sever | 15 | 1.00 | 1.00 | 1.00 | 3 | |||||||
10 | Sword: Spinning Slash / Axe: Morph Slash / Element Roundslash | Sever | 30 | 1.00 | 1.00 | 1.00 | 9 | |||||||
11 | Sword: Charged Rising Slash | Sever | 13 | 1.00 | 1.00 | 1.00 | 3 | |||||||
12 | Sword: Charged Double Slash (1st Hit) | Sever | 27 | 1.00 | 1.00 | 1.00 | 18 | |||||||
13 | Sword: Charged Double Slash (2nd Hit) | Sever | 18 | 1.00 | 1.00 | 1.00 | 9 | |||||||
14 | Sword: Condensed Element Slash | Sever | 60 | 1.00 | 1.00 | 1.00 | O | 9 | ||||||
15 | Sword: Shield Thrust (1st Hit) | Sever | 12 | 1.00 | 1.00 | 1.00 | O | 1 | No charge generated when Charged Shield is active. | |||||
16 | Sword: Shield Thrust (2nd Hit) | Sever | 8 | 1.00 | 1.00 | 1.00 | O | |||||||
17 | Sword: Sliding Slash | Sever | 30 | 1.00 | 1.00 | 1.00 | 3 | Performed from mid-combo. | ||||||
18 | Axe: Smash / Sword: Morph Slash | Sever | 50 | 1.00 | 1.00 | 1.00 | ||||||||
19 | Axe: Dash Slam | Sever | 52 | 1.00 | 1.00 | 1.00 | ||||||||
20 | Axe: Rising Slash | Sever | 38 | 1.00 | 1.00 | 1.00 | ||||||||
21 | Axe: Overhead Slash | Sever | 48 | 1.00 | 1.00 | 1.00 | ||||||||
22 | Axe: Element Discharge I / Rushing Element Discharge I | Sever | 25 | 1.00 | 1.00 | 1.00 | ||||||||
23 | Axe: Element Discharge II (1st Hit) | Sever | 20 | 1.00 | 1.00 | 1.00 | ||||||||
24 | Axe: Element Discharge II (2nd Hit) | Sever | 66 | 1.00 | 1.00 | 1.00 | ||||||||
25 | Axe: Amped Element Discharge | Sever | 82 | 1.00 | 1.00 | 1.00 | O | Power Axe: [Impact] +10 Raw Dmg; [PEP] +0.40 Ele Mod | ||||||
26 | Axe: Super Amped Element Discharge (1st Hit) | Sever | 15 | 1.00 | 1.00 | 1.00 | O | Power Axe: [Impact] +10 Raw Dmg; [PEP] +0.20 Ele Mod | ||||||
27 | Axe: Super Amped Element Discharge (2nd Hit) | Sever | 82 | 1.00 | 1.00 | 1.00 | O | Power Axe: [Impact] +20 Raw Dmg; [PEP] +0.35 Ele Mod | ||||||
28 | Axe: Super Amped Element Discharge (3rd Hit) | Sever | 66 | 1.00 | 1.00 | 1.00 | O | Power Axe: [Impact] +10 Raw Dmg; [PEP] +0.20 Ele Mod | ||||||
29 | Axe: Super Amped Element Discharge (1st Hit, No Phials) | Sever | 15 | 1.00 | 1.00 | 1.00 | O | Power Axe: [Impact] +10 Raw Dmg; [PEP] +0.20 Ele Mod | ||||||
30 | Axe: Super Amped Element Discharge (2nd Hit, No Phials) | Sever | 82 | 1.00 | 1.00 | 1.00 | O | Power Axe: [Impact] +10 Raw Dmg; [PEP] +0.20 Ele Mod | ||||||
31 | Savage Axe Slash | Sever | 30 | 1.00 | 1.00 | 1.00 | O | Temporarily applies Power Axe. | ||||||
32 | Power Axe Ticks | Sever | 5 | 0.50 | 0.20 | 0.30 | O | Multiple hits (≈0.100s per hit). Power Axe: [Impact] +4 Raw Dmg; [PEP] +0.60 Ele Mod | ||||||
33 | Power Axe Ticks (AED, SAED only) | Sever | 5 | 0.50 | 0.20 | 0.30 | O | Multiple hits (≈0.150s per hit). Power Axe: [Impact] +6 Raw Dmg; [PEP] +1.00 Ele Mod | ||||||
34 | Impact Phial | None | 4 | 30 | 5 | 1.00 | 0.00 | 0.00 | See Other Notes below. | |||||
35 | Impact Phial (AED) | None | 9 | 35 | 7 | 1.00 | 0.00 | 0.00 | See Other Notes below. | |||||
36 | Impact Phial (SAED) | None | 25 | 40 | 10 | 1.00 | 0.00 | 0.00 | See Other Notes below. | |||||
37 | Impact Phial (Charged Sword) | None | 2 | 15 | 3 | 1.00 | 0.00 | 0.00 | See Other Notes below. | |||||
38 | Element Phial | 1.00 | 2.00 | 0.00 | See Other Notes below. | |||||||||
39 | Element Phial (AED) | 1.00 | 5.00 | 0.00 | See Other Notes below. | |||||||||
40 | Element Phial (SAED) | 1.00 | 9.00 | 0.00 | See Other Notes below. | |||||||||
41 | Element Phial (Charged Sword) | 1.00 | 1.50 | 0.00 | See Other Notes below. | |||||||||
42 | Sword: Jumping Slash | Sever | 22 | 55 | 1.00 | 1.00 | 1.00 | O | 3 | |||||
43 | Axe: Jumping Slash / Sword: Jumping Morph Slash | Sever | 55 | 55 | 1.00 | 1.00 | 1.00 | O | ||||||
44 | Sword: Jumping Rising Slash | Sever | 21 | 1.00 | 1.00 | 1.00 | O | 3 | ||||||
45 | Sword: Sliding Slash (1st Hit) | Sever | 18 | 1.00 | 1.00 | 1.00 | O | 3 | Replaces Forward Slash when going downhill. | |||||
46 | Sword: Sliding Slash (2nd Hit) | Sever | 16 | 1.00 | 1.00 | 1.00 | O | 3 | Replaces Forward Slash when going downhill. | |||||
47 | [Clutching] Weapon Attack (1st Hit) | Sever | 10 | 0.00 | 1.00 | 1.00 | O | 3 | Applies 25 Soften buildup. Performed 2 times. | |||||
48 | [Clutching] Weapon Attack (2nd Hit) | Sever | 48 | 0.00 | 1.00 | 1.00 | O | 3 | Applies 50 Soften buildup. | |||||
49 | [Clutching] Weapon Attack (Repeated) | Sever | 6 | 1.00 | 0.30 | 0.30 | O | Applies 25 Soften buildup on only the first hit. Multiple hits (≈0.100s per hit). | ||||||
50 | [Mounting] Super Amped Element Discharge (1st Hit) | Sever | 55 | 0.00 | 1.00 | 1.00 | O | |||||||
51 | [Mounting] Super Amped Element Discharge (2nd Hit) | Sever | 150 | 1.00 | 1.00 | 1.00 | O | |||||||
52 | ||||||||||||||
53 | Other Notes: | |||||||||||||
54 | The Raw Damage column is often referred to as a "Motion Value". However, the game reads this value internally as each attack's base Raw damage that is scaled by Attack (True Raw). For example: 325 Attack = 325% Raw Damage dealt. | |||||||||||||
55 | While in Axe Mode, if an attack connects within the "sweetspot" of the weapon, a 1.03x Raw Damage multiplier is applied. | |||||||||||||
56 | Some attacks deal Raw Damage with no Raw type. This damage still scales with Attack (True Raw), but is unaffected by Hitzone Values. | |||||||||||||
57 | The time intervals provided for multi-hitting attacks are approximations based on internal values. In practice, the actual time between hits can vary due to framerate. Charts for examples: https://bit.ly/MHWEffectsOfFPS | |||||||||||||
58 | Impact Phials: Unaffected by sharpness. Cannot crit. Scales with base Attack (True Raw) at 100% effectiveness, but scales with bonus Attack (True Raw) at 50% effectiveness. | |||||||||||||
59 | Element Phials: Unaffected by sharpness. Cannot crit. | |||||||||||||
60 | Charged Shield (Element Boost): Lasts 30 seconds per phial consumed. | |||||||||||||
61 | ○ For Axe attacks, applies a 1.1x multiplier to total Attack (True Raw). | |||||||||||||
62 | ○ For Impact Phials, applies a 1.2x multiplier to Raw damage and Stun buildup, and applies a 1.1x multiplier to Exhaust buildup. Does not apply to Phial damage from SAED. | |||||||||||||
63 | ○ For Element Phials, applies a 1.3x multiplier to Element damage. Does not apply to Phial damage from SAED. | |||||||||||||
64 | When building Charge Gauge in sword mode, it takes 30 charge to reach Yellow, 46 charge to reach Red, and 72 charge to overcharge (causing attacks to bounce). Charge caps at 100. | |||||||||||||
65 |
1 | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Insect Glaive | |||||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | |||||||||||||
4 | ||||||||||||||
5 | Attack Name | Base Damage / Buildup | Modifiers | Mind's | Notes | |||||||||
6 | Raw | Fixed | Stun | Exhaust | Mount | Part | Element | Status | Eye | |||||
7 | Thrust | Sever | 10 | 1.00 | 0.80 | 0.80 | ||||||||
8 | Leaping Slash | Sever | 26 | 1.00 | 0.80 | 0.80 | ||||||||
9 | Rising Slash (1st Hit) | Sever | 16 | 1.00 | 0.70 | 0.70 | ||||||||
10 | Rising Slash (2nd Hit) | Sever | 14 | 1.00 | 0.80 | 0.80 | ||||||||
11 | Reaping Slash | Sever | 18 | 1.00 | 0.80 | 0.80 | ||||||||
12 | Double Slash (1st Hit) | Sever | 18 | 1.00 | 0.70 | 0.70 | ||||||||
13 | Double Slash (2nd Hit) | Sever | 24 | 1.00 | 0.80 | 0.80 | ||||||||
14 | Wide Sweep / Strong Wide Sweep (2nd Hit) | Sever | 22 | 1.00 | 0.80 | 0.80 | ||||||||
15 | Overhead Slash | Sever | 30 | 1.00 | 0.80 | 0.80 | ||||||||
16 | Strong Rising Slash Combo (1st Hit) | Sever | 16 | 1.00 | 0.80 | 0.80 | ||||||||
17 | Strong Rising Slash Combo (2nd Hit) | Sever | 14 | 1.00 | 0.80 | 0.80 | ||||||||
18 | Strong Rising Slash Combo (3rd Hit) | Sever | 15 | 1.00 | 0.80 | 0.80 | ||||||||
19 | Strong Reaping Slash (1st Hit) | Sever | 15 | 1.00 | 0.80 | 0.80 | ||||||||
20 | Strong Reaping Slash (2nd Hit) | Sever | 19 | 1.00 | 0.80 | 0.80 | ||||||||
21 | Strong Double Slash (1st Hit) | Sever | 16 | 1.00 | 0.60 | 0.60 | ||||||||
22 | Strong Double Slash (2nd Hit) | Sever | 14 | 1.00 | 0.80 | 0.80 | ||||||||
23 | Strong Double Slash (3rd Hit) | Sever | 28 | 1.00 | 0.80 | 0.80 | ||||||||
24 | Strong Thrust (1st Hit) | Sever | 12 | 1.00 | 0.80 | 0.80 | ||||||||
25 | Strong Thrust (2nd Hit) | Sever | 11 | 1.00 | 0.80 | 0.80 | ||||||||
26 | Strong Wide Sweep (1st Hit) | Sever | 18 | 1.00 | 0.80 | 0.80 | ||||||||
27 | Tornado Slash (1st Hit) | Sever | 24 | 1.00 | 0.80 | 0.80 | O | |||||||
28 | Tornado Slash (2nd Hit) | Sever | 42 | 1.00 | 0.80 | 0.80 | O | |||||||
29 | Bridging Slash | Sever | 10 | 1.00 | 0.70 | 0.70 | Performed between Strong Wide Sweep and Strong Rising Slash. | |||||||
30 | Dodge Slash | Sever | 17 | 1.00 | 0.80 | 0.80 | ||||||||
31 | Jumping Slash | Sever | 15 | 30 | 1.00 | 1.00 | 1.00 | O | ||||||
32 | Jumping Advancing Slash | Sever | 28 | 5 | 1.00 | 1.00 | 1.00 | O | ||||||
33 | Strong Jumping Slash | Sever | 8 | 20 | 1.00 | 0.60 | 0.60 | O | Performed repeatedly. | |||||
34 | Strong Jumping Advancing Slash (1st Hit) | Sever | 6 | 1.00 | 0.50 | 0.50 | O | |||||||
35 | Strong Jumping Advancing Slash (2nd Hit) | Sever | 4 | 1.00 | 0.50 | 0.50 | O | |||||||
36 | Strong Jumping Advancing Slash (3rd Hit) | Sever | 7 | 1.00 | 0.50 | 0.50 | O | |||||||
37 | Strong Jumping Advancing Slash (4th Hit) | Sever | 4 | 1.00 | 0.50 | 0.50 | O | |||||||
38 | Strong Jumping Advancing Slash (5th Hit) | Sever | 3 | 1.00 | 0.50 | 0.50 | O | |||||||
39 | Strong Jumping Advancing Slash (Finisher) | Sever | 32 | 10 | 1.00 | 1.00 | 1.00 | O | ||||||
40 | Descending Thrust (Midair) | Sever | 28 | 1.00 | 1.00 | 1.00 | O | |||||||
41 | Descending Thrust (Landing) | Sever | 42 | 1.10 | 1.00 | 1.00 | O | |||||||
42 | Descending Thrust Finisher (1st Hit) | Blunt | 7 | 5 | 5 | 1.00 | 0.00 | 0.00 | O | |||||
43 | Descending Thrust Finisher (2nd Hit) | Sever | 36 | 1.10 | 1.00 | 1.00 | ||||||||
44 | Kinsect (Mark Target) | Blunt | 5 | 5 | 5 | 1.00 | 0.00 | 0.00 | O | |||||
45 | Kinsect (Fire) | 0.00 | 0.00 | 0.00 | ||||||||||
46 | Kinsect Attack | Varies | 20 | 18 | 1.00 | 1.00 | 1.00 | See Other Notes below. | ||||||
47 | Kinsect Attack (Descending Thrust) | Varies | 35 | 18 | 1.00 | 1.00 | 1.00 | Multiple hits (≈0.050s per hit). See Other Notes below. | ||||||
48 | Dust Explosion (Blast) | 10 | 1.00 | 1.00 | 1.00 | Effects vary based on Kinsect stats. | ||||||||
49 | Dust Explosion (Recovery) | 1.00 | 1.00 | 1.00 | Effects vary based on Kinsect stats. | |||||||||
50 | Dust Explosion (Paralysis) | 3 | 1.00 | 1.00 | 1.00 | Effects vary based on Kinsect stats. | ||||||||
51 | Dust Explosion (Poison) | 5 | 1.00 | 1.00 | 1.00 | Effects vary based on Kinsect stats. | ||||||||
52 | Midair Claw Attack | Sever | 8 | 0.00 | 0.00 | 0.00 | O | Unaffacted by Sharpness. | ||||||
53 | [Clutching] Weapon Attack (1st Hit) | Sever | 14 | 0.00 | 0.70 | 0.70 | O | Applies 20 Soften buildup. (Was 5 prior to v15.01) | ||||||
54 | [Clutching] Weapon Attack (2nd Hit) | Sever | 15 | 0.00 | 0.70 | 0.70 | O | Applies 5 Soften buildup. | ||||||
55 | [Clutching] Weapon Attack (3rd Hit) | Sever | 15 | 0.00 | 0.70 | 0.70 | O | Applies 10 Soften buildup. | ||||||
56 | [Clutching] Weapon Attack (4th Hit) | Sever | 18 | 0.00 | 0.70 | 0.70 | O | Applies 20 Soften buildup. (Was 10 prior to v15.01) | ||||||
57 | [Clutching] Weapon Attack (Finisher) | Sever | 32 | 1.00 | 1.00 | 1.00 | O | Applies 20 Soften buildup. | ||||||
58 | [Mounting] Flying Slash (1st Hit) | Sever | 8 | 1.00 | 0.70 | 0.70 | O | |||||||
59 | [Mounting] Flying Slash (2nd and 3rd Hit) | Sever | 4 | 1.00 | 0.70 | 0.70 | O | |||||||
60 | [Mounting] Flying Slash (4th Hit) | Sever | 8 | 1.00 | 0.70 | 0.70 | O | |||||||
61 | [Mounting] Slash Flurry (1st Hit and 2nd Hit) | Sever | 13 | 0.00 | 1.00 | 1.00 | O | |||||||
62 | [Mounting] Slash Flurry (3rd Hit) | Sever | 5 | 0.00 | 1.00 | 1.00 | O | |||||||
63 | [Mounting] Slash Flurry (4th Hit) | Sever | 32 | 1.00 | 1.00 | 1.00 | O | |||||||
64 | ||||||||||||||
65 | Other Notes: | |||||||||||||
66 | The Raw Damage column is often referred to as a "Motion Value". However, the game reads this value internally as each attack's base Raw damage that is scaled by Attack (True Raw). For example: 325 Attack = 325% Raw Damage dealt. | |||||||||||||
67 | If an attack connects within the "sweetspot" of the weapon, a 1.03x Raw Damage multiplier is applied. | |||||||||||||
68 | Fixed Damage does not scale with Attack (True Raw), is not affected by Hitzone Values, is unaffected by sharpness, and is unaffected by critical damage. | |||||||||||||
69 | Red+White applies a 1.1x multiplier to total Attack (True Raw). | |||||||||||||
70 | Red+White+Yellow applies a 1.15x multiplier to total Attack (True Raw). | |||||||||||||
71 | Kinsect Boost: | |||||||||||||
72 | ○ Sever Boost applies a 1.3x Sever damage multiplier. | |||||||||||||
73 | ○ Blunt Boost applies a 1.2x Blunt damage multiplier. | |||||||||||||
74 | ○ Elemental Boost applies a 1.4x Element damage multiplier. | |||||||||||||
75 | ○ Speed Boost applies a 1.5x speed multiplier. | |||||||||||||
76 | ○ Stamina Boost applies a 2x stamin regen multiplier, 0.5x stamina cost multiplier, and increases stamina gain on recall from 30 to 50. | |||||||||||||
77 | ○ Healing Boost applies a 1.5x healing multiplier. | |||||||||||||
78 | Kinsect Info: | |||||||||||||
79 | ○ Kinsect Raw Damage type is determined by Kinsect Attack Type. | |||||||||||||
80 | ○ Does not scale with player Attack (True Raw). Instead, scales with Kinsect Attack (True Raw), which is determined by Kinsect's Power Level. (Ex: Level 20 Power = 170 Attack (True Raw) ) | |||||||||||||
81 | ○ Unaffected by player Element. Instead, uses Kinsect Element, which is determined by Kinsect's Element Level and Element Type. (Ex: Level 20 Fire = 35 Fire Damage) | |||||||||||||
82 | ○ Stun is only applied if Kinsect attack type is Blunt. | |||||||||||||
83 | ○ Damage is calculated at Green Sharpness. | |||||||||||||
84 | ○ Has a 3.0 second cooldown period between attacks, and only begins counting down once the previous attack animation has completed. | |||||||||||||
85 | ○ Has 100 maximum stamina. Regenerates 1 stamina per second while inactive. Drains 4 stamina per second while active. Gains 30 stamina upon recall. | |||||||||||||
86 | ○ Power Kinsect Charge applies a 1.5x multiplier to raw damage, 3.5x multiplier to elemental damage, 1,15x multiplier to dust status build up and healing, and increases cooldown recovery rate between attacks by 1.5x. | |||||||||||||
87 | ○ Spirit Kinsect Charge applies a 2.0x multiplier to maximum stamina and stamina regen rate. | |||||||||||||
88 | ○ See General Data Sheet linked on the Info tab under "Other Resources" for more details on Kinsect levels and stats. | |||||||||||||
89 |
1 | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Bow | |||||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | |||||||||||||
4 | ||||||||||||||
5 | Attack Name | Base Damage / Buildup | Modifiers | Mind's | Notes | |||||||||
6 | Raw | Fixed | Stun | Exhaust | Mount | Part | Element | Status | Eye | |||||
7 | Normal Shot Lv1 | Shot | 7 | 0.50 | 0.20 | 0.50 | Fires 1 arrow. | |||||||
8 | Normal Shot Lv2 | Shot | 9 | 0.70 | 0.35 | 0.70 | Fires 2 arrows. | |||||||
9 | Normal Shot Lv3 | Shot | 10 | 1.00 | 0.70 | 1.00 | Fires 3 arrows. | |||||||
10 | Normal Shot Lv4 | Shot | 11 | 1.00 | 0.80 | 1.10 | Fires 3 arrows. | |||||||
11 | Quick Shot | Shot | 6 | 1.00 | 0.30 | 0.50 | Fires 3 arrows. Recieves only 50% of the benefit of coatings. | |||||||
12 | Power Shot Lv2 | Shot | 9 | 0.70 | 0.50 | 0.70 | Fires 3 arrows. | |||||||
13 | Power Shot Lv3 | Shot | 11 | 1.00 | 0.70 | 1.00 | Fires 5 arrows. | |||||||
14 | Power Shot Lv4 | Shot | 11 | 1.00 | 1.00 | 1.10 | Fires 6 arrows. | |||||||
15 | Arc Shot Lv1 | Blunt | 1 | 2 | 5 | 2.00 | 0.00 | 0.00 | Multiple hits (≈0.500s per hit). Up to 6 hits. Cannot Crit. Uses Green sharpness. | |||||
16 | Arc Shot Lv2 | Blunt | 1 | 3 | 10 | 2.50 | 0.00 | 0.00 | Multiple hits (≈0.333s per hit). Up to 9 hits. Cannot Crit. Uses Green sharpness. | |||||
17 | Arc Shot Lv3 | Blunt | 2 | 5 | 15 | 3.00 | 0.00 | 0.00 | Multiple hits (≈0.333s per hit). Up to 15 hits. Cannot Crit. Uses Green sharpness. | |||||
18 | Arc Shot Lv4 | Blunt | 2 | 10 | 20 | 3.50 | 0.00 | 0.00 | Multiple hits (≈0.333s per hit). Up to 15 hits. Cannot Crit. Uses Green sharpness. | |||||
19 | Dragon Piercer Lv1 | Shot | 19 | 1 | 1.10 | 0.15 | 0.20 | Multiple hits (≈0.067s per hit). Damage/Buildup reduced to 0.20x after the 9th hit. Can sever tails. | ||||||
20 | Dragon Piercer Lv2 | Shot | 20 | 1 | 1.10 | 0.20 | 0.25 | Multiple hits (≈0.067s per hit). Damage/Buildup reduced to 0.20x after the 9th hit. Can sever tails. | ||||||
21 | Dragon Piercer Lv3 | Shot | 23 | 2 | 1.20 | 0.30 | 0.30 | Multiple hits (≈0.050s per hit). Damage/Buildup reduced to 0.20x after the 9th hit. Can sever tails. | ||||||
22 | Dragon Piercer Lv4 | Shot | 24 | 2 | 1.20 | 0.30 | 0.30 | Multiple hits (≈0.050s per hit). Damage/Buildup reduced to 0.20x after the 9th hit. Can sever tails. | ||||||
23 | Lunging Melee Attack | Sever | 35 | 35 | 1.00 | 1.00 | 1.00 | O | ||||||
24 | Jumping Melee Attack | Sever | 10 | 35 | 1.00 | 1.00 | 1.00 | O | ||||||
25 | Wall Shot Lv3 | Shot | 22 | 1 | 0.20 | 1.00 | 1.00 | Fires 7 arrows. | ||||||
26 | Wall Shot Lv4 | Shot | 29 | 2 | 0.20 | 1.00 | 1.00 | Fires 7 arrows. | ||||||
27 | Thousand Dragons (Main Arrows) | Shot | 19 | 1.00 | 1.10 | 1.15 | Fires 6 arrows. | |||||||
28 | Thousand Dragons (Slinger Shot) | Shot | 1 | 1.30 | 0.30 | 0.30 | Gains additional damage based on ammo type and remaining ammo. See Other Notes for details. | |||||||
29 | [Clutching] Weapon Attack (1st Hit) | Sever | 20 | 0.00 | 1.00 | 1.00 | O | Applies 15 Soften buildup. | ||||||
30 | [Clutching] Weapon Attack (2nd Hit) | Sever | 20 | 0.00 | 1.00 | 1.00 | O | Applies 15 Soften buildup. | ||||||
31 | [Clutching] Weapon Attack (3rd Hit) | Sever | 35 | 1.00 | 1.00 | 1.00 | O | Applies 20 Soften buildup. | ||||||
32 | [Mounting] Charged Shot Lv1 | Shot | 5 | 1.00 | 1.00 | 1.00 | O | Treated as a melee attack. | ||||||
33 | [Mounting] Charged Shot Lv2 | Shot | 15 | 1.00 | 1.00 | 1.00 | O | Treated as a melee attack. | ||||||
34 | [Mounting] Charged Shot Lv3 | Shot | 30 | 1.00 | 1.00 | 1.00 | O | Treated as a melee attack. | ||||||
35 | [Mounting] Charged Shot Lv4 | Shot | 45 | 1.00 | 1.00 | 1.00 | O | Treated as a melee attack. | ||||||
36 | ||||||||||||||
37 | Other Notes: | |||||||||||||
38 | The Raw Damage column is often referred to as a "Motion Value". However, the game reads this value internally as each attack's base Raw damage that is scaled by Attack (True Raw). For example: 325 Attack = 325% Raw Damage dealt. | |||||||||||||
39 | Fixed Damage does not scale with Attack (True Raw), is not affected by Hitzone Values, is unaffected by sharpness, and is unaffected by critical damage. | |||||||||||||
40 | The time intervals provided for multi-hitting attacks are approximations based on internal values. In practice, the actual time between hits can vary due to framerate. Charts for examples: https://bit.ly/MHWEffectsOfFPS | |||||||||||||
41 | Coating Info: | |||||||||||||
42 | ○ Close Range Coating applies a 1.18x multiplier to Raw damage . | |||||||||||||
43 | ○ Power Coating applies a 1.35x multiplier to Raw damage. | |||||||||||||
44 | ○ Paralysis, Sleep, and Poison Coatings apply 7 status buildup per arrow. The plus versions apply 10 status buildup per arrow. | |||||||||||||
45 | ○ Blast Coatings applies 15 Blast buildup per arrow. The plus version applies 20 Blast buildup per arrow. | |||||||||||||
46 | Status applied through coatings is subject to a Charge Level modifier of 1.0x, 1.2x, 1.4x, or 1.6x for Lv1 through Lv4. This bonus stacks multiplicatively with the Status Modifier of the attack used. | |||||||||||||
47 | Thousand Dragons's Slinger Shot varies considerably in behavior depending on the slinger ammo used: | |||||||||||||
48 | ○ For slinger ammos without element damage: Both Raw damage and elemental damage is handled normally similar to other bow attacks. (Affected by player Attack, weapon element/status, skills, crit, coatings, etc) | |||||||||||||
49 | ○ For slinger ammos with element damage: Weapon element/status is overwritten by the flat Element damage provided by the slinger ammo. This element damage unaffected by effects such as element boosting skills or Critical Element. | |||||||||||||
50 | ○ Stone - Changes Raw damage type to Blunt. For each ammo remaining: Raw damage +2. Stun buildup +2. Exhaust buildup +4. | |||||||||||||
51 | ○ Redpit - Changes Raw damage type to Blunt. For each ammo remaining: Raw damage +3. Stun buildup +1. Exhaust buildup +5. | |||||||||||||
52 | ○ Brightmoss - Changes Raw damage type to Shot. For each ammo remaining: Raw damage +2. Thunder damage +27. | |||||||||||||
53 | ○ Scatternut / Crystalburst - Changes Raw damage type to Blunt. For each ammo remaining: Raw damage +20. Exhaust buildup +1. | |||||||||||||
54 | ○ Torch Pod - Changes Raw damage type to Blunt. For each ammo remaining: Raw damage +2. Fire damage +27. | |||||||||||||
55 | ○ Bomb Pod - Changes Raw damage type to Blunt. For each ammo remaining: Raw damage +1. Fixed damage +40. | |||||||||||||
56 | ○ Piercing Pod - Changes Raw damage type to Sever. For each ammo remaining: Raw damage +6. Enables multi-hitting (≈0.033s per hit). Damage/Buildup reduced to 0.20x after the 9th hit. | |||||||||||||
57 | ○ Thorn Pod - Changes Raw damage type to Blunt. For each ammo remaining: Raw damage +10. Stun buildup +50. Exhaust buildup +5. | |||||||||||||
58 | ○ Dragon Pod - Changes Raw damage type to Shot. For each ammo remaining: Raw damage +2. Dragon damage +30. | |||||||||||||
59 | ○ Puddle Pod - Changes Raw damage type to Shot. For each ammo remaining: Raw damage +1. Water damage +27. | |||||||||||||
60 |
1 | |||||||||||||
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2 | Heavy Bowgun | ||||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | ||||||||||||
4 | |||||||||||||
5 | Attack Name | Base Damage / Buildup | Modifiers | Mind's | Notes | ||||||||
6 | Raw | Stun | Exhaust | Mount | Part | Element | Status | Eye | |||||
7 | Melee Attack | Blunt | 30 | 30 | 30 | 1.00 | 0.00 | 0.00 | O | ||||
8 | Jumping Reload | Blunt | 30 | 30 | 30 | 55 | 1.00 | 0.00 | 0.00 | O | |||
9 | [Mounting] Fire | Shot | 35 | 1.00 | 1.00 | 1.00 | O | ||||||
10 | |||||||||||||
11 | Other Notes: | ||||||||||||
12 | The Raw Damage column is often referred to as a "Motion Value". However, the game reads this value internally as each attack's base Raw damage that is scaled by Attack (True Raw). For example: 325 Attack = 325% Raw Damage dealt. | ||||||||||||
13 | See the Bowgun Ammo tab for data on individual ammo types. Ammos are identical for LBG and HBG, with the exception of LBG having a 20% range penalty compared to HBG. | ||||||||||||
14 |
1 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Light Bowgun | ||||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | ||||||||||||
4 | |||||||||||||
5 | Attack Name | Base Damage / Buildup | Modifiers | Mind's | Notes | ||||||||
6 | Raw | Stun | Exhaust | Mount | Part | Element | Status | Eye | |||||
7 | Melee Attack | Blunt | 25 | 30 | 30 | 1.00 | 0.00 | 0.00 | O | ||||
8 | Jumping Reload | Blunt | 25 | 30 | 30 | 55 | 1.00 | 0.00 | 0.00 | O | |||
9 | [Mounting] Rapid Fire (Initial Hits) | Shot | 20 | 0.00 | 1.00 | 1.00 | O | Performed 3 times. | |||||
10 | [Mounting] Rapid Fire (Final Hit) | Shot | 35 | 1.00 | 1.00 | 1.00 | O | ||||||
11 | |||||||||||||
12 | Other Notes: | ||||||||||||
13 | The Raw Damage column is often referred to as a "Motion Value". However, the game reads this value internally as each attack's base Raw damage that is scaled by Attack (True Raw). For example: 325 Attack = 325% Raw Damage dealt. | ||||||||||||
14 | See the Bowgun Ammo tab for data on individual ammo types. Ammos are identical for LBG and HBG, with the exception of LBG having a 20% range penalty compared to HBG. | ||||||||||||
15 |
1 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
2 | Bowgun Ammo | ||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | ||||||||||
4 | |||||||||||
5 | Attack Name | Base Damage / Buildup | Modifier | Notes | |||||||
6 | Raw | Element / Status | Stun | Exhaust | Part | ||||||
7 | Normal Ammo Lv1 | Shot | 10 | 1.00 | |||||||
8 | Normal Ammo Lv2 | Shot | 20 | 1.00 | |||||||
9 | Normal Ammo Lv3 | Shot | 34 | 1.00 | |||||||
10 | Pierce Ammo Lv1 | Shot | 7 | 1.00 | Multiple hits (≈0.067s per hit). Damage and buildup reduced to 0.20x after the 9th hit. | ||||||
11 | Pierce Ammo Lv2 | Shot | 7 | 1.00 | Multiple hits (≈0.050s per hit). Damage and buildup reduced to 0.20x after the 9th hit. | ||||||
12 | Pierce Ammo Lv3 | Shot | 9 | 1.00 | Multiple hits (≈0.050s per hit). Damage and buildup reduced to 0.20x after the 9th hit. | ||||||
13 | Spread Ammo Lv1 | Shot | 6 | 1.00 | Fires 3 projectiles. | ||||||
14 | Spread Ammo Lv2 | Shot | 7 | 1.00 | Fires 5 projectiles. | ||||||
15 | Spread Ammo Lv3 | Shot | 8 | 1.00 | Fires 7 projectiles. | ||||||
16 | Sticky Ammo Projectile | Shot | 1 | 1.00 | |||||||
17 | Sticky Ammo Lv1 | None | 12 | Fire | 3 | 30 | 1.00 | Cannot crit. | |||
18 | Sticky Ammo Lv2 | None | 17 | Fire | 5 | 50 | 1.00 | Cannot crit. | |||
19 | Sticky Ammo Lv3 | None | 24 | Fire | 5 | 100 | 1.00 | Cannot crit. | |||
20 | Cluster Projectile | Shot | 1 | 1.00 | Cannot crit. | ||||||
21 | Cluster Ammo Lv1 | None | 17 | Fire | 5 | 0.20 | 3 bombs. Cannot crit. | ||||
22 | Cluster Ammo Lv2 | None | 20 | Fire | 8 | 0.20 | 4 bombs. Cannot crit. | ||||
23 | Cluster Ammo Lv3 | None | 26 | Fire | 10 | 0.20 | 5 bombs Cannot crit. | ||||
24 | Recover Ammo Lv1 | Restores 30 HP | |||||||||
25 | Recover Ammo Lv2 | Restores 50 HP | |||||||||
26 | Poison Ammo Lv1 | Shot | 1 | Poison | 40 | 1.00 | |||||
27 | Poison Ammo Lv2 | Shot | 1 | Poison | 80 | 1.00 | |||||
28 | Paralysis Ammo Lv1 | Shot | 1 | Paralysis | 40 | 1.00 | |||||
29 | Paralysis Ammo Lv2 | Shot | 1 | Paralysis | 80 | 1.00 | |||||
30 | Sleep Ammo Lv1 | Shot | 1 | Sleep | 40 | 1.00 | |||||
31 | Sleep Ammo Lv2 | Shot | 1 | Sleep | 80 | 1.00 | |||||
32 | Exhaust Ammo Lv1 | Shot | 1 | 20 | 50 | 1.00 | |||||
33 | Exhaust Ammo Lv2 | Shot | 1 | 30 | 100 | 1.00 | |||||
34 | Flaming Ammo | Shot | 8 | Fire | 22 | 1.00 | Multiple hits (≈0.200s per hit). Damage and buildup reduced to 0.20x after the 9th hit. See Other Notes below. | ||||
35 | Water Ammo | Shot | 8 | Water | 22 | 1.00 | Multiple hits (≈0.200s per hit). Damage and buildup reduced to 0.20x after the 9th hit. See Other Notes below. | ||||
36 | Freeze Ammo | Shot | 8 | Ice | 22 | 1.00 | Multiple hits (≈0.200s per hit). Damage and buildup reduced to 0.20x after the 9th hit. See Other Notes below. | ||||
37 | Thunder Ammo | Shot | 8 | Thunder | 22 | 1.00 | Multiple hits (≈0.200s per hit). Damage and buildup reduced to 0.20x after the 9th hit. See Other Notes below. | ||||
38 | Dragon Ammo | Shot | 2 | Dragon | 18 | 1.00 | Multiple hits (≈0.100s per hit). Damage and buildup reduced to 0.20x after the 9th hit. See Other Notes below. | ||||
39 | Slicing Ammo Projectile | Shot | 1 | 1.00 | |||||||
40 | Slicing Ammo | Sever | 6 | 1.00 | Multiple hits (≈0.200s per hit). Hits a total of 5 times. Calculated with Green sharpness. | ||||||
41 | Wyvern Ammo (Primary Hit) | None | 70 | Fire | 40 | 1.30 | Cannot crit. | ||||
42 | Wyvern Ammo (Secondary Hit) | None | 19 | Fire | 20 | 1.00 | Cannot crit. | ||||
43 | Demon Ammo | Increases Attack by 10 for 120s. | |||||||||
44 | Armor Ammo | Increases Defense by 30 for 120s. | |||||||||
45 | Tranq Ammo | Applies 100 Tranq buildup. | |||||||||
46 | Wyvernheart | Shot | 9 | 1.50 | See Other Notes below. | ||||||
47 | Wyvernsnipe | Shot | 20 | 0.00 | Multiple hits (≈0.117s per hit). See Other Notes below. | ||||||
48 | Wyvernsnipe Explosion (S) | Blunt | 38 | Fire | 5 | 20 | 1.10 | Cannot crit. See Other Notes below. | |||
49 | Wyvernsnipe Explosion (M) | Blunt | 49 | Fire | 10 | 35 | 1.20 | Cannot crit. See Other Notes below. | |||
50 | Wyvernsnipe Explosion (L) | Blunt | 81 | Fire | 15 | 55 | 1.30 | Cannot crit. See Other Notes below. | |||
51 | Wyvernsnipe Type 2 (No Match) | Shot | 81 | 5 | 1.00 | Cannot crit. Incorrect distance and HZV ≤ 30. | |||||
52 | Wyvernsnipe Type 2 (Distance Only) | Shot | 98 | 15 | 1.00 | Cannot crit. Correct distance and HZV ≤ 30. | |||||
53 | Wyvernsnipe Type 2 (HZV Only) | Shot | 147 | 40 | 1.30 | Cannot crit. Incorrect distance and HZV > 30. | |||||
54 | Wyvernsnipe Type 2 (Perfect Match) | Shot | 243 | 60 | 1.30 | Cannot crit. Correct distance and HZV > 30. | |||||
55 | [Clutching] Weapon Attack (Repeated) | Shot | 15 | 0.00 | Applies 30 Soften buildup on the first hit. Multiple hits (≈0.250s per hit). Requires Wyvernheart Special Ammo. | ||||||
56 | [Clutching] Weapon Attack (Final Hit) | Shot | 96 | 1.00 | Applies 70 Soften buildup. Requires Wyvernheart Special Ammo. | ||||||
57 | [Clutching] Weapon Attack (Snipe) | Shot | 158 | 1.00 | Applies 100 Soften buildup. Requires Wyvernsnipe Special Ammo. | ||||||
58 | Wyvernblast (S) | None | 26 | Fire | 3 | 1.10 | Cannot crit. Consumes 1 charge. See Other Notes below. | ||||
59 | Wyvernblast (M) | None | 32 | Fire | 5 | 1.15 | Cannot crit. Consumes 2 charges. See Other Notes below. | ||||
60 | Wyvernblast (L) | None | 49 | Fire | 7 | 1.20 | Cannot crit. Consumes 4 charges. See Other Notes below. | ||||
61 | Wyvernblast Counter Explosion (S) | None | 26 | Fire | 3 | 1.00 | Cannot crit. Consumes 5 charges. See Other Notes below. | ||||
62 | Wyvernblast Counter Explosion (M) | None | 49 | Fire | 5 | 1.00 | Cannot crit. Consumes 5 charges. See Other Notes below. | ||||
63 | Wyvernblast Counter Explosion (L) | None | 73 | Fire | 6 | 0.50 | Cannot crit. Consumes 5 charges. See Other Notes below. | ||||
64 | Wyvernblast Counter Explosion (XL) | None | 110 | Fire | 7 | 0.50 | Cannot crit. Consumes 5 charges. See Other Notes below. | ||||
65 | [Clutching] Weapon Attack (1st Hit) | Shot | 1 | 1.00 | Requires LBG. | ||||||
66 | [Clutching] Weapon Attack (2nd Hit) | None | 49 | Fire | 3 | 1.10 | Applies 50 Soften buildup. Requires LBG. | ||||
67 | |||||||||||
68 | Other Notes: | ||||||||||
69 | The Raw Damage column is often referred to as a "Motion Value". However, the game reads this value internally as each attack's base Raw damage that is scaled by Attack (True Raw). For example: 325 Attack = 325% Raw Damage dealt. | ||||||||||
70 | Some attacks deal Raw Damage with no Raw type. This damage still scales with Attack (True Raw), but is unaffected by Hitzone Values. | ||||||||||
71 | The time intervals provided for multi-hitting attacks are approximations based on internal values. In practice, the actual time between hits can vary due to framerate. Charts for examples: https://bit.ly/MHWEffectsOfFPS | ||||||||||
72 | Elemental Damage for Flaming, Water, Freeze, Thunder, and Dragon Ammo is increased by their respective elemental skills and effects. This damage is scaled by Attack (True Raw). | ||||||||||
73 | Dragon Ammo uses separate values for Elderseal than other weapons. Applies 8 Elderseal buildup on each hit. Dragonseal skill increases this to 10 Elderseal buildup on each hit. | ||||||||||
74 | Wyvernheart: | ||||||||||
75 | ○ Hits are counted and grant a variable Raw Damage bonus. Counting caps at 15. Missed shots subtract 2 from the current count. Any break in firing resets the counter immediately. | ||||||||||
76 | ○ Damage bonuses are +2 at 3 hits, +3 at 5 hits, +5 at 8 hits, +7 at 10 hits, +10 at 12 hits. | ||||||||||
77 | ○ Wyvernheart has a maximum of 50 ammo and recharges 0.27 ammo/s. There is a 0.2s delay between shots while firing. | ||||||||||
78 | ○ Type 2 mod increases counting cap to 20, changes each hit to count for 2, but increases penalty for missed shots to 4. | ||||||||||
79 | ○ Type 2 mod damage bonuses are +2 at 3 hits, +3 at 5 hits, +5 at 8 hits, +7 at 10 hits, +10 at 12 hits, +12 at 15 hits, +14 at 18 hits. | ||||||||||
80 | Wyvernsnipe: | ||||||||||
81 | ○ Hits from the main projectile leaves behind up to 7 explosives. First 2 are Small, next 2 are Medium, and last 3 are Large. | ||||||||||
82 | ○ It takes 80 seconds to recharge 1 ammo. | ||||||||||
83 | ○ Damage on Type 1 explosions are calculated with Green sharpness. | ||||||||||
84 | Wyvernblast: | ||||||||||
85 | ○ Mines start with 5 charges and despawn when charges is <= 0 or after 60s have elapsed. Recharge time for 1 ammo is 60s. | ||||||||||
86 | ○ Counter mines automatically detonate with a small explosion after 1 second. | ||||||||||
87 | ○ Explosion size is based on the strength of the attack that triggers the explosion. Tresholds vary for player attacks vs monster attacks. | ||||||||||
88 |
1 | |||||||||||||
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2 | Clutch Claw | ||||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | ||||||||||||
4 | |||||||||||||
5 | Attack Name | Base Damage / Buildup | Modifiers | Mind's | Notes | ||||||||
6 | Raw | Stun | Exhaust | Mount | Part | Element | Status | Eye | |||||
7 | Claw Shot | Sever | 8 | 0.00 | 0.00 | 0.00 | O | Cannot crit. | |||||
8 | [Clutching] Claw Attack | Sever | 8 | 0.00 | 0.00 | 0.00 | O | Applies 20 Soften buildup. Turns monster when used on the head. | |||||
9 | |||||||||||||
10 | Other Notes: | ||||||||||||
11 | The Raw Damage column is often referred to as a "Motion Value". However, the game reads this value internally as each attack's base Raw damage that is scaled by Attack (True Raw). For example: 325 Attack = 325% Raw Damage dealt. | ||||||||||||
12 | These claw attacks are affected by player Attack (True Raw). | ||||||||||||
13 | These claw attacks do not consume and are unaffacted by sharpness. | ||||||||||||
14 | These claw attacks are shared across all weapons. | ||||||||||||
15 |
1 | ||||||||||||
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2 | Common | |||||||||||
3 | Researched & Compiled by: MoonBunnie#0001 and Deathcream#1576 | |||||||||||
4 | ||||||||||||
5 | Attack Name | Base Damage / Buildup | Modifier | Notes | ||||||||
6 | Raw | Element / Status | Fixed | Stun | Exhaust | Part | ||||||
7 | Slinger: Stone / Redpit | Blunt | 5 | 5 | 25 | 1.00 | ||||||
8 | Slinger: Brightmoss | Shot | 1 | 1.00 | ||||||||
9 | Slinger: Scatternut / Crystalburst (Direct Hit) | Blunt | 15 | 10 | 10 | 1.00 | ||||||
10 | Slinger: Scatternut / Crystalburst (Ground Hit) | Blunt | 10 | 5 | 5 | 1.00 | ||||||
11 | Slinger: Torch Pod | Blunt | 5 | Fire | 30 | 5 | 10 | 1.00 | ||||
12 | Slinger: Torch Pod (Ground Fire) | Fire | 30 | 1.00 | Multiple hits (≈2.000s per hit). | |||||||
13 | Slinger: Puddle Pod | Shot | 3 | Water | 40 | 1.00 | ||||||
14 | Slinger: Bomb Pod (Initial Hit) | Blunt | 5 | 5 | 5 | 1.00 | ||||||
15 | Slinger: Bomb Pod (Explosion) | Fire | 15 | 35 | 1.00 | |||||||
16 | Slinger: Piercing Pod | Sever | 10 | 1.00 | Multiple hits (≈0.050s per hit). | |||||||
17 | Slinger: Thorn Pod (Initial Hit) | Blunt | 5 | 10 | 10 | 1.00 | ||||||
18 | Thorn Pod (Detonations) | Blunt | 20 | 45 | 20 | 1.00 | Can detonate up to 3 times before despawning. | |||||
19 | Slinger: Dragon Pod | Shot | 5 | Dragon | 50 | 1.00 | ||||||
20 | Slinger: Flash Pod | 0.00 | No Slinger Burst variant. | |||||||||
21 | Slinger: Screamer Pod | 0.00 | No Slinger Burst variant. | |||||||||
22 | Slinger: Dung Pod | Sever | 5 | 1.00 | No Slinger Burst variant. A great option for tail cutting! | |||||||
23 | Slinger: Throwing Knife | Sever | 5 | 1.00 | ||||||||
24 | Slinger: Poison Knife | Sever | 5 | Poison | 55 | 1.00 | ||||||
25 | Slinger: Sleep Knife | Sever | 5 | Sleep | 55 | 1.00 | ||||||
26 | Slinger: Paralysis Knife | Sever | 5 | Paralysis | 55 | 1.00 | ||||||
27 | Slinger: Tranq Knife | Sever | 5 | 1.00 | No Slinger Burst variant. Applies 100 Tranq buildup. | |||||||
28 | Slinger: Capture Net | Shot | 2 | 1.00 | ||||||||
29 | Boomerang | Sever | 3 | 1.00 | Multiple hits (≈0.200s per hit). Deals 0.40x damage after the first hit. | |||||||
30 | Smoke Bomb | 1.00 | ||||||||||
31 | Poison Smoke Bomb | Poison | 20 | 1.00 | Multiple hits (≈1.000s per hit). Hits up to 5 times. | |||||||
32 | Tranq Bomb | 1.00 | Applies 100 Tranq buildup. | |||||||||
33 | Slinger Burst: Stone / Redpit | Blunt | 15 | 8 | 25 | 1.20 | Multiple hits (≈0.017s per hit). Hits up to 3 times. | |||||
34 | Slinger Burst: Brightmoss | Shot | 1 | Thunder | 55 | 1.20 | ||||||
35 | Slinger Burst: Scatternut / Crystalburst | Blunt | 18 | 8 | 10 | 1.20 | Multiple hits (≈0.017s per hit). Hits up to 4 times. | |||||
36 | Slinger Burst: Torch Pod | Blunt | 5 | Fire | 65 | 5 | 10 | 1.20 | ||||
37 | Slinger Burst: Puddle Pod | Shot | 3 | Water | 60 | 1.20 | ||||||
38 | Slinger Burst: Bomb Pod (Initial Hit) | Blunt | 3 | 0.00 | ||||||||
39 | Slinger Burst: Bomb Pod (Explosion) | None | 5 | 100 | 5 | 5 | 1.20 | |||||
40 | Slinger Burst: Piercing Pod | Sever | 20 | 1.20 | Multiple hits (≈0.033s per hit). Hits up to 10 times. | |||||||
41 | Slinger Burst: Thorn Pod (Initial Hit) | Blunt | 15 | 90 | 10 | 1.00 | Hits 1 time, but attaches 3 Thorn Pods onto the target. | |||||
42 | Slinger Burst: Dragon Pod (Initial Hit) | Shot | 1 | Dragon | 10 | 0.00 | ||||||
43 | Slinger Burst: Dragon Pod (Explosion) | Shot | 5 | Dragon | 80 | 1.20 | Multiple hits (≈0.167s per hit). Hits up to 3 times. | |||||
44 | Slinger Burst: Throwing Knife | Sever | 15 | 1.00 | ||||||||
45 | Slinger Burst: Poison Knife | Sever | 10 | Poison | 85 | 1.00 | ||||||
46 | Slinger Burst: Sleep Knife | Sever | 10 | Sleep | 85 | 1.00 | ||||||
47 | Slinger Burst: Paralysis Knife | Sever | 10 | Paralysis | 85 | 1.00 | ||||||
48 | Igni Lv1 | Fire | 5 | 5 | 1.00 | |||||||
49 | Igni Lv2 | Fire | 100 | 50 | 1.00 | |||||||
50 | Emote: Hadouken | 11 | 0.50 | |||||||||
51 | Emote: Shuriken | 1 | 0.50 | |||||||||
52 | Splash Water | Shot | 1 | 1.00 | ||||||||
53 | Snowball | Blunt | 5 | Ice | 30 | 5 | 25 | 1.00 | ||||
54 | ||||||||||||
55 | Other Notes: | |||||||||||
56 | Some attacks deal Raw Damage with no Raw type. This damage is unaffected by Hitzone Values. | |||||||||||
57 | Fixed Damage does not scale with Attack (True Raw), is not affected by Hitzone Values, is unaffected by sharpness, and is unaffected by critical damage. | |||||||||||
58 | The time intervals provided for multi-hitting attacks are approximations based on internal values. In practice, the actual time between hits can vary due to framerate. Charts for examples: https://bit.ly/MHWEffectsOfFPS | |||||||||||
59 | These common attacks are unaffected by player Attack (True Raw), Affinity/Crit, Element, or Status. | |||||||||||
60 | These common attacks that have a raw type of Sever or Blunt are always calculated with Green sharpness. | |||||||||||
61 | Flinch Shots (performed while Clutching) are identical to Slinger Bursts, with the exception of consuming all remaining ammo. Remaining ammo has no affect on the slinger damage dealt. | |||||||||||
62 | Evade Shots (Dual Blades) and other weapon specific slinger attacks also fire a Slinger Burst. | |||||||||||
63 |
1 | |||
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2 | Thanks to all the helpful souls that answered all my dumb questions about each weapon, and to the following hunters that helped contribute information or helped hunt down mistakes: | ||
3 | GodHi | ||
4 | RhytmWiz | ||
5 | MechE | ||
6 | dtlnor | ||
7 | Cog Vokan | ||
8 | ultramouzer | ||
9 | Suzi L | ||
10 | Trev | ||
11 | Corvus | ||
12 | AmaDeus_225 | ||
13 | zenzuu | ||
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