1 | Prepared by Meagan Byrne <questions@achimogames.ca> (2020) | With contributions by: Elizabeth LaPensée, Miranda Due | Last Updated: | 4 Sep 2024 | ||
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2 | How to use this resource: | |||||
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4 | Here are the different sheets: | |||||
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6 | What they have: | Anything published academically or in books. Includes thesis' and dissertations (published and unpublished). | Any event or talk about Indigenous games or by Indigenous game developers. Includes both video and audio (such as podcasts). | Any news article or blog entry about Indigenous games or game developers. | A list of video games and interactive projects (including VR) by Indigenous people. ** | A list of Indigenous people who have consulted on video games (needs updating). |
7 | **NOTE: May include: projects funded/driven by Indigenous people or communities but produced by non-Indigenous studios/dev teams; and non-Indigenous studios with Indigenous leads producing an Indigenous-content project. | |||||
8 | Common Headings: | |||||
9 | NOTE: Default organization is by most recent year | |||||
10 | ||||||
11 |
1 | Title | Journal/Book/Event/Class | Author(s) | Editor(s) | Date | Publisher | Pages | Link | Notes |
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2 | Indigenous-Designed Pixels, Circuits, and Game Music and Sound | The Oxford Handbook of Video Game Music and Sound | Kate Galloway | William Gibbons, and Mark Grimshaw-Aagaard | 2024 | Oxford Handbooks | https://doi.org/10.1093/oxfordhb/9780197556160.013.27 | ||
3 | Tradigital knowledge? Indigenous video games, intellectual property law and the protection of traditional knowledge | Dissertation | Gabrielle Hughes | 2022 | University of Oxford | https://ora.ox.ac.uk/objects/uuid:7682a307-9312-4980-ab5a-20bdcb794eeb/download_file?file_format=pdf&safe_filename=Hughes_2022_Tradigital_knowledge_indigenous.pdf&type_of_work=Thesis | |||
4 | Critical Sensitivity in Digital Place-Craft to Unsettle Settler Sentiments of Place | Marilyn Zurmuehlen Working Papers in Art Education | Luke Meeken | 2022 | 1-22 | https://doi.org/10.17077/2326-7070.31847 | |||
5 | Vanhat tavat tietää, uudet tavat pelata: Pelinkehitystapahtumien potentiaali saamelaiskulttuurin voimaannuttamisessa. (Trans: Old ways to know, new ways to play: The potential of game development events in empowering Sámi culture) | Dissertation | Outi Laiti | 2022 | University of Lapland | https://lauda.ulapland.fi/bitstream/handle/10024/64547/Laiti.Outi.pdf | |||
6 | “I see my ancestors”: Exploring tribal college student experiences playing When Rivers Were Trails | AlterNative: An International Journal of Indigenous Peoples 17(2) | Elizabeth LaPensée, Nichlas Emmons | 2021 | 284-292 | https://journals.sagepub.com/doi/abs/10.1177/11771801211022329?journalCode=alna | |||
7 | Ancestors in the Machine: Indigenous Futurity and Indigenizing Games | Alternative Histories of the Digital Humanities | Jordan Clapper | Dorothy Kim, Adeline Koh | 2021 | Punctum Books | 427-466 | https://punctumbooks.com/titles/alternative-historiographies-of-the-digital-humanities/ | |
8 | Critical Protocols in Indigenous Gamespace | Games and Culture April 2021 | Joshua D. Miner | 2021 | https://doi.org/10.1177/15554120211005366 | ||||
9 | Digital dispossessions: the importance of regional specificity and sovereign spaces to video game representations of native American cultural heritage | Studia Neophilologica | Ashlee Bird | 2021 | https://www.tandfonline.com/doi/full/10.1080/00393274.2021.1916995 | ||||
10 | Gaming Extractivism: Indigenous Resurgence, Unjust Infrastructures, and the Politics of Play in Elizabeth LaPensée’s Thunderbird Strike | Canadian Journal of Communication Vol. 46 No. 2 (2021): Special Issue: Materials and Media of Infrastructure | Jordan B. Kinder | 2021 | https://doi.org/10.22230/cjc.2021v46n2a3785 | ||||
11 | Indigenous Worldviews in Digital Games: Sami Perspectives in Gufihtara eallu (2018) and Rievssat (2018) | FDG '21: The 16th International Conference on the Foundations of Digital Games | Elizabeth Nijdam | 2021 | 1-8 | https://doi.org/10.1145/3472538.3472559 | |||
12 | Night of the Indigenous Devs Proceedings 2019 | Night of the Indigenous Devs 2019 | Meagan Byrne, Maize Longboat, Ashlee Bird, Elizabeth LaPensée | Megan Byrne, Elizabeth LaPensée | 2021 | imagineNATIVE / ETC Press, Carnegie Mellon University | https://kilthub.cmu.edu/ndownloader/files/25515038 | ||
13 | O-Tū-Kapua (What Clouds See): A Mixed Reality Exploration of Atmospheric Science | Leonardo | Coulson, Guy, Susan Jowsey, Marcus Williams and Gustavo Olivares | 2021 | 215-220 | ||||
14 | Old Ways of Knowing, New Ways of Playing — The Potential of Collaborative Game Design to Empower Indigenous Sámi | Dissertation | Outi Laiti | 2021 | The University of Lapland | http://urn.fi/URN:ISBN:978-952-337-249-8 | |||
15 | Read-Only Sacred Spaces: Indigenous Video Games as Space Safe from Vandalism and Theft | Medium | Meagan Byrne | 2021 | Medium | https://meagan-i-byrne.medium.com/read-only-sacred-spaces-indigenous-video-games-as-space-safe-from-vandalism-and-theft-55a0e3e30550 | |||
16 | Sami-digital storytelling: Survivance and revitalization in Indigenous digital games | New Media & Society | Elizabeth “Biz” Nijdam | 2021 | https://www.semanticscholar.org/paper/Sami-digital-storytelling%3A-Survivance-and-in-games-Nijdam/0289120d30c9d08729dd89f6d986941d544359bc | ||||
17 | Towards Sovereign Games | Games and Culture June 2021 | Elizabeth A LaPensée, Outi Laiti, Maize Longboat | 2021 | https://doi.org/10.1177/15554120211029195 | ||||
18 | We Are All Related: (Re)Storying With Augmented Reality to Build Indigenous-Settler Relations | Graduate Thesis | Amanda L. Almond | 2021 | School of Public Health, University of Alberta | https://era.library.ualberta.ca/items/4a4675d1-cdb5-4b15-8a6f-c708b0c948c1 | |||
19 | When Rivers Were Trails: Cultural expression in an indigenous video game | nternational Journal of Heritage Studies 27 | Elizabeth LaPensée | 2021 | 281-295 | https://doi.org/10.1080/13527258.2020.1746919 | |||
20 | Indigenous Video Games | LIS 598 | Candie Tanaka | 2021 | University of Alberta: School of Library and Information Studies | https://sites.google.com/view/indigenousvideogames/home | |||
21 | Replaying colonialism: Indigenous National Sovereignty and its limits in strategic videogames | American Indian Quarterly, 45(1) | Marc James Carpenter | 2021 | 33–55 | https://doi.org/10.5250/amerindiquar.45.1.0033 | |||
22 | Never Alone: A study of articulations of Indigenous religion in the video game | Master’s thesis, The Arctic University of Norway | Inger Lise Damli Lohne | 2021 | https://hdl.handle.net/10037/20085 | ||||
23 | (Re)coding Survivance and the Regenerative Narrative | First Person Scholar Blog | S. Rose O'Leary | 2020 | http://www.firstpersonscholar.com/recoding-survivance-and-the-regenerative-narrative/ | ||||
24 | Kakwitene VR: Virtual Reality Endangered Language Revival and Retention with Onkwehonwehneha A.I. (Ancient Intelligence) | First Person Scholar Blog | Moni Garr | 2020 | University of Waterloo | http://www.firstpersonscholar.com/kakwitene-vr/ | |||
25 | !in.site; Curatorial Essay | !in:site; Exhibition | Cecilia Araneda | 2020 | Art Gallery of Southwestern Manitoba | http://insiteart.ca/pdf/In-Site%20Essay%20by%20Cecilia%20Araneda.pdf | |||
26 | “Our Stories about Extraction”: A Brief Interview with Elizabeth LaPensée | Oil and Media, Oil as Media: Mediating Petrocultures Then and Now (MediaTropes 7.2) | Elizabeth LaPensée, Jordan B. Kinder | Jordan B. Kinder, Lucie Stepanik | 2020 | 199-208 | |||
27 | Fourth VR Database Project | Database | Keziah Wallis | 2020 | Te Whare Wānanga o te Ūpoko o te ika a Māui • Victoria University of Wellington | https://fourthvr.com/ | |||
28 | From Rivers to Stars: Indigenous Self-Determination in Games and XR | CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in Play | Elizabeth LaPensée | 2020 | https://doi.org/10.1145/3410404.3423542 | ||||
29 | Generative Generations: Adapting Culturally Rooted Science Ideas to Video Game Design | Journal of Indigenous Research 8.9 | Elizabeth LaPensée, Christie Poitra, Angela Kolonich, Estrella Torrez | 2020 | Utah State University | https://digitalcommons.usu.edu/kicjir/vol8/iss2020/9 | |||
30 | Indigenous Video Games | Race and Media: Critical Approaches | Jacqueline Land | Lori Kido Lopez | 2020 | New York University Press | 92-100 | https://doi.org/10.18574/9781479823222-009 | |
31 | Oil, Water, Lightning: Indigenous Posthumanism and Energy Futures in Elizabeth LaPensée's Thunderbird Strike | American Quarterly 72.3, Special Issue: Energy Pasts and Futures in American Studies | Stina Attebery | Natasha Zaretsky, Michael Ziser, and Julie Sze | 2020 | Johns Hopkins University Press | 697-717 | https://muse.jhu.edu/article/765829 | |
32 | Promoting and Preserving Indigenous Languages and Cultures in the Americas Through Video Games | Handbook of the Changing World Language Map | Krzysztof Ząbecki | Stanley D. Brunn, Roland Kehrein | 2020 | Springer | 1785-1802 | ||
33 | Recoding Relations: Dispatches from the Symposium for Indigenous New Media | CriticalInquiry | David Gaertner, Melissa Haberl | 2020 | Wordpress | https://critinq.wordpress.com/2020/01/21/recoding-relations-dispatches-from-the-symposium-for-indigenous-new-media/ | |||
34 | SPEAR: A Framework for Indigenous Cultural Games | Indigenous Game Devs | Elizabeth LaPensée | 2020 | https://www.indigenousgamedevs.com/blog/spear-a-framework-for-indigenous-cultural-games | ||||
35 | Sustaining intangible heritage through video game storytelling - the case of the Sami Game Jam | International Journal of Heritage Studies | Outi Laiti, Sabine Harrer, Satu Uusiautti & Annakaisa Kultima | 2020 | https://www.tandfonline.com/doi/abs/10.1080/13527258.2020.1747103?journalCode=rjhs20& | ||||
36 | The Burden on Our Back: Conveying Nahua Survivance through Games | First Person Scholar Blog | Joshua A Wood | 2020 | http://www.firstpersonscholar.com/the-burden-on-our-back/ | ||||
37 | This Space is Ours to Keep: Indigenous Digital Media as Sacred Space | FOAM Magaizine #56 Elsewhere | Meagan Byrne, Laurence Butet-Roch | Elisa Medde | 2020 | FOAM | 185-192 | https://www.foam.org/magazine/about-foam-magazine | https://drive.google.com/file/d/1gJpu-oc3QtFy6IBxgBk3QZuTs51mJG7v/view?usp=sharing |
38 | Monitoring simulated worlds in Indigenous strategy games | The Computer Games Journal, 9(3) | J. D. Miner | 2020 | 311-329 | https://doi.org/10.1007/s40869-020-00110-8 | |||
39 | Agniq Suaŋŋaktuq and Kisima Inŋitchuŋa (Never Alone) 'Cus Gaia Liikes it Cold' | First Person Scholar | Kateryna Barnes | 2019 | http://www.firstpersonscholar.com/agniq-suannaktuq-and-kisima-innitchuna-never-alone/ | ||||
40 | Collaborative Game Development with Indigenous Communities: A Theoretical Model for Ethnocultural Empathy | Graduate Thesis | Laura K. Horton | 2019 | Game Design and Production, Media Lab Helsinki, School of Arts, Design and Architecture, Aalto University | https://aaltodoc.aalto.fi/handle/123456789/38473 | |||
41 | Digital Storytelling in Indigenous Education: A Decolonizing Journey for a Métis Community | Book | Yvonne Poitras Pratt | 2019 | Routledge | https://www.amazon.ca/Educating-Digital-Storytelling-Decolonizing-Indigenous/dp/1138291269 | |||
42 | Digital Survivance and Trickster humor: exploring visual and digital Indigenous epistemologies in the #NoDAPL movement | Information, Communication and Society, Volume 22, Number 6 | Hinzo, Angel M.; Clark, Lynn Schofield | 2019 | Routledge | 791-807 | |||
43 | I don’t think you’re going to have any aborigines in your world: Minecrafting terra nullius | British Journal of Sociology of Education, Volume 40, Number 8 | Ligia López López,(Licho) Lars de Wildt, Nikki Moodie | 2019 | Routledge | 1037-1054 | |||
44 | Indigenizing Education with the Game When Rivers Were Trails | Amerikastudien / American Studies 64.1 | Elizabeth LaPensée, Nichlas Emmons | 2019 | 75-93 | https://www.academia.edu/41716509/_Indigenizing_Education_with_the_Game_When_Rivers_Were_Trails._Amerikastudien_American_Studies._64.1_2019_75-93._Print | |||
45 | Indigenous New Media Arts: Narrative Threads and Future Imaginaries | Transmotion 5.1 | Thea Pitman | Eman Ghanayem, Rebecca Macklin | 2019 | 184-206 | https://doi.org/10.22024/UniKent/03/tm.738 | ||
46 | JOYSTICKS AND JAGUARS: Bribri-Inspired Games in Neoliberal Costa Rica | Indigenous Interfaces: Spaces, Technology, and Social Networks in Mexico and Central America | Maricio Espinoza | Jennifer Carolina Gómez Menjívar; Gloria Elizabeth Chacón | 2019 | University of Arizona Press | 141-162 | https://www.jstor.org/stable/j.ctvfjcwwj | |
47 | Mapping Indigenous Sovereignty and Relationality in When Rivers Were Trails | Abstract, Talk | Nichlas Emmons, Elizabeth LaPensée | 2019 | American Association of Geographers | https://aag.secure-abstracts.com/AAG%20Annual%20Meeting%202019/abstracts-gallery/19596 | |||
48 | Maumahara Papahou: A mobile augmented reality memory treasure box based on Māori mnemonic aids | MAI Journal: A New Zealand Journal of Indigenous Scholarship | Taia, Ivy, Annika Hinze, Nicholas Vanderschantz and Te Taka Keegan | 2019 | https://www.semanticscholar.org/paper/Maumahara-Papahou%3A-A-mobile-augmented-reality-box-Taia-Hinze/d2e67b434a79d081fdd1860ac55041ca965bafb7 | ||||
49 | Sami Game Jam Learning, Exploring, Reflecting and Sharing Indigenous Culture through Game Jamming | Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix | Annakaisa Kultima, Outi Laiti | 2019 | DiGRA | ||||
50 | Social Aspects of Learning: Sámi People in the Circumpolar North | International Journal of Multicultural Education 21.1 | Outi Kaarina Laiti, Satu-Maarit Frangou | 2019 | 5-21 | https://ijme-journal.org/index.php/ijme/article/view/1728 | |||
51 | Sweetgrass AR: Exploring augmented reality as a resource for Indigenous–settler relations | International Journal of Communication 13 | McMahon, Rob, Amanda L. Almond, Greg Whistance-Smith, Diana Steinhauer, Stewart Steinhauer and Diane P. Janes | 2019 | 4530–4552 | https://www.semanticscholar.org/paper/Sweetgrass-AR%3A-Exploring-Augmented-Reality-as-a-for-McMahon-Almond/bff3080dbc1ec1ffa032a403ce41aeac2d43b638 | |||
52 | Terra Nova: Enacting Videogame Development Through Indigenous-led Creation | Master’s Thesis | Maize Longboat | 2019 | Concordia University, Montreal, Quebec | ||||
53 | Thunderbird Strike | Learning, Education & Games Volume 3: 100 Games to Use in the Classroom & Beyond | Elizabeth LaPensée | Karen Schrier | 2019 | ETC Press | 447-454 | http://press.etc.cmu.edu/index.php/product/learning-education-games-volume-3/?fbclid=IwAR1V052P9Dxm0tlrWNitX4ncdQ5fMdoZ8imy-QZNZ_h4oztDKgWnmoBGgjk | |
54 | When Rivers Were Trails | Films for the Feminist Classroom 9.1 | Elizabeth LaPensée, Nichlas Emmons | 2019 | http://ffc.twu.edu/issue_9-1/lesson_LaPensee-and-Emmons_9-1.html | ||||
55 | Whispering Tales: Using augmented reality to enhance cultural landscapes and Indigenous values | AlterNative: An International Journal of Indigenous Peoples 15(3) | Bruno Marques, Jacqueline McIntosh, Hannah Carson | 2019 | 193-204 | https://www.semanticscholar.org/paper/Whispering-tales%3A-using-augmented-reality-to-and-Marques-McIntosh/dc12216991533dbe170887152031169f36a9dcb7 | |||
56 | Youth Design of Digital Stories to Promote Indigenous Voices | 18th ACM International Conference on Interaction Design and Children | Merijke Coenraad | 2019 | 728-731 | https://dl.acm.org/citation.cfm?id=3325353 | |||
57 | ‘Warriors and Weavers: The Poetics and Politics of Indigenous Appropriations of New Media Technologies in Latin America | Modern Languages Open | Thea Pitman | 2018 | 1-31 | https://www.modernlanguagesopen.org/articles/10.3828/mlo.v0i0.207/ | |||
58 | Beyond Imperial Tools Future-proofing technology through Indigenous Governance and Traditional Knowledge Systems | Decolonising the Digital: Technology As Cultural Practice | Angie Abdilla | 2018 | Sydney: Tactical Space Lab | 67-81 | http://ojs.decolonising.digital/index.php/decolonising_digital/article/view/BeyondImperialTools | ||
59 | Consumption | C : International Contemporary Art; Summer 2018; (138) | Gabriela (now Santo) Aveiro-Ojeda | 2018 | 66-67 | ||||
60 | Eurocentric values at play: Modding the Colonial from the Indigenous Perspective | Thesis | Rhett Loban, Thomas Apperley | 2018 | Deakin University | https://www.academia.edu/35752298/Eurocentric_values_at_play_Modding_the_Colonial_from_the_Indigenous_Perspective | |||
61 | Honour Water: Gameplay as a Pathway to Anishinaabe Water Teachings | Decolonization | Elizabeth LaPensée, Lyz Jaakola, Sharon Day, Margaret Noodin | 2018 | 114-130 | https://jps.library.utoronto.ca/index.php/des/article/view/30405 | |||
62 | Indigenous Media Futures: An Introduction | Cultural Anthropology 33.2 | William Lempert | 2018 | 173-179 | https://doi.org/10.14506/ca33.2.01 | |||
63 | Indigenous Representations and the Impacts of Video Games Media on Indigenous Identity | Thesis | Naithan Lagace | 2018 | University of Manitoba | https://mspace.lib.umanitoba.ca/handle/1993/33700?fbclid=IwAR0r5VaBwuO8jVGKe5K8yeAS8XppPwppuB63wuexanF5mYnoa9onU5ITa-A | |||
64 | Playing with Culture: The Representation of Native Americans in Video Games | Thesis | Nicholas Wisniewski | 2018 | Northern Arizona University | ||||
65 | Playing with intangible heritage: Video game technology and procedural re-enactment | Safeguarding Intangible Heritage: Practices and Politics | Jakub Majewski | Natsuko Akagawa, Laurajane Smith | 2018 | Routledge Taylor & Francis Goup | 241-258 | https://www.academia.edu/37594294/Playing_with_intangible_heritage_Video_game_technology_and_procedural_re-enactment | |
66 | Self-Determination in Indigenous Games | Routledge Companion to Media Studies and Digital Humanities | Elizabeth LaPensée | Jentery Sayers | 2018 | 128-137 | https://www.academia.edu/34857256/_Self-Determination_in_Indigenous_Games._Routledge_Companion_to_Media_Studies_and_Digital_Humanities._Ed._Jentery_Sayers._Abingdon_Routledge_2018._128-137 | ||
67 | Supporting Self-Determined Indigenous Innovations: Rethinking the Digital Divide in Canada | Technology Innovation Management Review 8.2 | Jasmin Winter, Justine Boudreau | 2018 | 38-48 | https://www.researchgate.net/publication/323407397_Supporting_Self-Determined_Indigenous_Innovations_Rethinking_the_Digital_Divide_in_Canada | |||
68 | The Elder Scrolls V: Skyrim and its Audience as a World-Building Benchmark for Indigenous Virtual Cultural Heritage | Thesis | Jakub Majewski | 2018 | Bond University, Faculty of Society & Design | https://www.academia.edu/37594478/The_Elder_Scrolls_V_Skyrim_and_its_Audience_as_a_World-Building_Benchmark_for_Indigenous_Virtual_Cultural_Heritage | |||
69 | The hidden history of Indigenous stereotypes in tabletop games | University of Seskatchewan Blog | Enjamin Hoy | 2018 | https://news.usask.ca/articles/research/2018/the-hidden-history-of-indigenous-stereotypes-in-tabletop-games.php | ||||
70 | Thunderbird Strike: Survivance in/of an Indigenous Video Game | Video Game Art Reader 2.1 | Elizabeth LaPensée | 2018 | 28-37 | https://www.academia.edu/41716459/_Thunderbird_Strike_Survivance_in_of_an_Indigenous_Video_Game._Video_Game_Art_Reader._2.1_2018_28-37 | |||
71 | Towards understanding the renewal of ancient song traditions through Garrwa video : an Indigenous story research study | Thesis | Jason De Santolo | 2018 | University of Technology Sydney | https://www.academia.edu/38187349/Towards_understanding_the_renewal_of_ancient_song_traditions_through_Garrwa_video_an_Indigenous_story_research_study | |||
72 | Coyote’s Way: Missy Whiteman’s Indigenous New Media | Studies in American Indian Literatures 29.1 | Angelica Lawson | 2017 | University of Nebraska Press | 100-115 | https://muse.jhu.edu/article/659893 | ||
73 | Designing Cultural Values into Interaction | 2017 CHI Conference | Reese Muntean, Alissa N. Antle, Brendan Matkin, Kate Hennessy, Susan Rowley, Jordan Wilson | 2017 | https://www.researchgate.net/publication/316706003_Designing_Cultural_Values_into_Interaction | ||||
74 | Designing digital and creative scaffolds to strengthen Indigenous nations: being Wiradjuri by practising sovereignty | Digital Creativity 28.1 | Yoko Akama, Debra Evans, Seth Keen, Faye McMillan, Mark McMillan, Peter West | 2017 | Taylor & Francis | 58-72 | https://www.tandfonline.com/doi/abs/10.1080/14626268.2017.1291525?journalCode=ndcr20 | ||
75 | Digital Colonization and Virtual Indigeneity: Indigenous Knowledge and Algorithm Bias | 2017 Annual Conference of the Seminar on the Acquisition of Latin American Library Materials (SALALM) | Melissa Gasparotto | 2017 | RUcore | https://doi.org/doi:10.7282/T3XG9TFG | |||
76 | Imagining Indigenous Digital Futures: An Afterword | Studies in American Indian Literatures 29.1 | Michelle Raheja | 2017 | University of Nebraska Press | 172-175 | |||
77 | Indigenous Gaming | TRANSMOTION 3.1 | Katherine Meloche, Michelle Lee Brown, Jonathan Tomhave, Jeanette Bushnell, Tylor Prather, David Dennison Lacho, Aaron Leon, Elizabeth LaPensée, Gwendolywn Benaway, Maize Longboat, Sanja Runtic, David Carlson, Jessica Horton, Birgit Brander Rasmussen, James Mackay, Max Carocci | Elizabeth LaPensée | 2017 | https://journals.kent.ac.uk/index.php/transmotion/issue/view/25 | |||
78 | Introduction to the Special Issue on Postcolonial Perspectives in Game Studies | Open Library of Humanities 4.2: 33 | Emil Hammar, Souvik Mukherjee | 2017 | 1–14 | https://doi.org/10.16995/olh.309 | |||
79 | Native to the Device: Thoughts on Digital Indigenous Studies | Studies in American Indian Literatures 29.1 | Joanna Hearne | 2017 | University of Nebraska Press | 3-26 | https://www.jstor.org/stable/10.5250/studamerindilite.29.1.0003 | ||
80 | Never Alone: (Re)Coding the Comic Holotrope of Survivance | Thesis | Michelle Lee Brown | 2017 | University of Hawaii at Manoa | https://www.academia.edu/34812260/Never_Alone_Re_Coding_the_Comic_Holotrope_of_Survivance?source=swp_share | |||
81 | Reflecting on Indigenous Worlds, Indigenous Futurisms and Artificial Intelligence | Mother of Invention | Ambelin Kwaymullina | 2017 | Twelfth Planet Press | http://motherofinvention.twelfthplanetpress.com/2017/09/16/reflecting-on-indigenous-worlds-indigenous-futurisms-and-artificial-intelligence/ | |||
82 | Relationality in Indigenous Food and Medicine Games | Resilience: A Journal of the Environmental Humanities 4.2-3 | Elizabeth LaPensée | 2017 | 191-200 | https://muse.jhu.edu/article/669726 | |||
83 | Storytelling for the Next Generation: How a non-profit in Alaska harnessed the power of video games to share and celebrate cultures | The Interactive Past: Archaeology, Heritage & Video Games | Cook Inlet Tribal Council | Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom, Aris Politopoulos | 2017 | Sidestone Press | 21-32 | https://www.academia.edu/33084726/The_Interactive_Past_Archaeology_Heritage_and_Video_Games?source=swp_share | |
84 | The Mechanics of Survivance in Indigenously-Determined Video-Games: Invaders and Never Alone | Transmotion 3.2 | Deborah L. Madsen | 2017 | 79-110 | https://doi.org/10.22024/UniKent/03/tm.371 | |||
85 | Traditional Knowledge? Indigenous video games, copyright, and the protection of traditional knowledge | The Interactive Past: Archaeology, Heritage & Video Games | Gabrielle Hughes | Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom, Aris Politopoulos | 2017 | Sidestone Press | https://www.academia.edu/33084726/The_Interactive_Past_Archaeology_Heritage_and_Video_Games?source=swp_share | ||
86 | Transformations and Remembrances in the Digital Game We Sing for Healing | Transmotion 3.1 | Elizabeth LaPensée | 2017 | 89-108 | https://www.academia.edu/34088017/_Transformations_and_Remembrances_in_the_Digital_Game_We_Sing_for_Healing._Transmotion_3.1._2017_89-108._Print | |||
87 | Walking and Wiring the Land: Indigenous Art Practice in Games | ACM Interactions, XXIV.1 | Elizabeth LaPensée, Vicki Moulder | 2017 | 47-49 | https://www.academia.edu/30916981/_Walking_and_Wiring_the_Land_Indigenous_Art_Practice_in_Games._ACM_Interactions_XXIV.1_Jan._2017_47-49 | |||
88 | We All Stand Side by Side: An Interview with Elizabeth LaPensée | Studies in American Indian Literature 29.1 | Joanna Hearne | 2017 | 27-37 | https://www.academia.edu/34447768/_We_All_Stand_Side_by_Side_An_Interview_with_Elizabeth_LaPens%C3%A9e._Studies_in_American_Indian_Literature_29.1_2017_27-37 | |||
89 | Cultural Appropriation, Postcolonial Fetishism, and Indigenous-Settler Relations in Blizzard Entertainment’s World of Warcraft | Thesis | Curtis Nash | 2016 | University of Guelph | https://pdfs.semanticscholar.org/41d8/29a6a6ed59338a12d725651dc947a18961a9.pdf | |||
90 | Designing and Sharing Relational Space Through Decolonizing Media | IDEAS Conference | Yvonne Poitras Pratt, Solange Lalonde | 2016 | University of Calgary Press | https://prism.ucalgary.ca/handle/1880/51225 | |||
91 | Game Remains: A Platform Design Grounded in Indigenous Knowledge Systems for Dialogue and Composition Play | Educational Technology 56.3 | Cristobal M. Martinez, Adam Ingram-Goble, Kade L. Twist, Raven Chacon | 2016 | 11-16 | https://www.jstor.org/stable/44430487 | |||
92 | Games as Enduring Presence | PUBLIC 54: Indigenous Art: New Media and the Digital | Elizabeth LaPensée | 2016 | 178-186 | https://www.academia.edu/30916955/_Games_as_Enduring_Presence._PUBLIC_54_Indigenous_Art_New_Media_and_the_Digital_2016_178-186 | |||
93 | Indigenous Data Sovereignty: Toward an Agenda | Research monograph (Australian National University. Centre for Aboriginal Economic Policy Research) ; 38 | Tahu Kukutai, John Taylor | 2016 | Australian National University Press | https://www.academia.edu/29834460/Indigenous_Data_Sovereignty_Toward_an_Agenda | |||
94 | Indigenous Notions of Ownership and Libraries, Archives and Museums | Indigenous Notions of Ownership and Libraries, Archives and Museums | Camille Callison, Loriene Roy, Gretchen Alice LeCheminant | 2016 | Berlin/Munich: De Gruyter Saur | https://www.ifla.org/publications/ifla-publications-series-166 | Not games but good for anything that deals with Indigenous ownership | ||
95 | Oldest Culture, Newest Medium: What Emerges from the Clash? | Thesis | Jakub Majewski | 2016 | Bond University | https://www.academia.edu/33180968/Oldest_Culture_Newest_Medium_What_Emerges_from_the_Clash?email_work_card=title | |||
96 | On Indigenous Digit-al Media and Augmented Realities in Will Wilson's eyeDazzler: Trans-customary Portal to Another Dimension | PUBLIC 27.54 | Laura E. Smith | 2016 | Intellect | 122-127 | |||
97 | Re:lating Necessity and Invention: How Sara Diamond and The Banff Centre Aided Indigenous New Media Production (1992–2005) | PUBLIC 27.54 | Cheryl L'Hirondelle | 2016 | Intellect | 25-35 | |||
98 | Rediscovering the Potential of Indigenous Storytelling for Conservation Practice | Conservation Letters | Alvaro Fern´andez-Llamazares, Mar Cabeza | 2016 | 1-12 | https://www.researchgate.net/publication/319431993_Rediscovering_the_Potential_of_Indigenous_Storytelling_for_Conservation_Practice | |||
99 | Singing as Gameplay for Healing in Honour Water | Cultural Survival 40.4 | Elizabeth LaPensée | 2016 | 4-5 | https://www.academia.edu/30916968/_Singing_as_Gameplay_for_Healing_in_Honour_Water_Cultural_Survival_40.4_2016_ | |||
100 | Transmissions: The Future Possibilities of Indigenous Digital and New Media Art | PUBLIC 27.54 | Igloliorte, Heather; Taunton, Carla; Nagam, Julia | 2016 | Intellect | 5-13(9) | |||
101 | A:shiwi A:wan Ulohnanne Mobile Guide: Developing a digital tool in partnership with a community museum from the ground up | Field Project | Elizabeth Starks | 2015 | School of Business, Media Arts and Technology, New Mexico Highlands University | https://assets.adobe.com/public/567153d8-c7ec-4640-459a-3c1c5b38ee52 | |||
102 | Indigenous People and Mobile Technologies | Routledge Studies in New Media and Cyberculture | Laurel Evelyn Dyson, Stephen Grant, Max Hendriks | 2015 | Routledge Taylor & Francis Goup | https://www.routledge.com/Indigenous-People-and-Mobile-Technologies-1st-Edition/Dyson-Grant-Hendriks/p/book/9781138793316 | |||
103 | Indigenous Storytelling in Namibia: Sketching Concepts for Digitization | 2015 International Conference on Culture and Computing | Kasper Rodil, Heike Winschier-Theophilus | 2015 | CPS | 80-86 | https://www.researchgate.net/publication/300410472_Indigenous_Storytelling_in_Namibia_Sketching_Concepts_for_Digitization | ||
104 | Interactivity, Indigeneity, and the Digital Imaginary | Thesis | Cassandra Hradil | 2015 | http://www.hradil.5colldh.org/thesis/ | ||||
105 | Video Games and Digital Difference: Exploring Indigenous Culture in Never Alone | Thesis | Lisa Blakie | 2015 | University of Otago, Dunedin, New Zealand | https://www.academia.edu/35908459/Video_Games_and_Digital_Difference_Exploring_Indigenous_Culture_in_Never_Alone?source=swp_share | |||
106 | Coded Territories: Tracing Indigenous Pathways in New Media Art | Coded Territories: Tracing Indigenous Pathways in New Media Art | Archer Pechawis, Jackson 2Bears, Jason Edward Lewis, Steven Foster, Candice Hopkins, and Cheryl L’Hirondelle | Steven Loft, Kerry Swanson | 2014 | University of Calgary Press | https://press.ucalgary.ca/books/9781552387061/ | ||
107 | Indigenously-Determined Games of the Future | kimiwan zine, Issue 8: Indigenous Futurisms | Elizabeth LaPensée | 2014 | |||||
108 | Survivance Among Social Impact Games | Loading... The Journal of the Canadian Game Studies Association 8.13 | Elizabeth LaPensée | 2014 | 43-60 | https://www.academia.edu/30916652/_Survivance_Among_Social_Impact_Games._Loading..._The_Journal_of_the_Canadian_Game_Studies_Association_8.13_2014_43-60 | |||
109 | Survivance as an Indigenously Determined Game | AlterNative: An International Journal of Indigenous Peoples 10.3 | Elizabeth LaPensée | 2014 | 263-275 | https://www.academia.edu/30916605/_Survivance_As_An_Indigenously_Determined_Game._AlterNative_An_International_Journal_of_Indigenous_Peoples_10.3_2014_263-275 | |||
110 | Call It a Vision Quest: Machinima in a First Nations Context | Understanding Machinima | Elizabeth LaPensée (as Beth Aileen Dillon), Jason Edward Lewis | 2013 | Bloomsbury Academic | 187-206 | https://www.academia.edu/30916626/_Call_It_a_Vision_Quest_Machinima_in_a_First_Nations_Context._Ed._Jenna_Ng._Understanding_Machinima._London_Bloomsbury_Academic_2013._187-206 | ||
111 | Survivance: An Indigenous Game for Change | Intersemiose 2.4 | Elizabeth LaPensée | 2013 | 227-267 | https://www.academia.edu/30916571/_Survivance_An_Indigenous_Game_for_Change._Intersemiose_2.4_2013_ | |||
112 | Walking the Clouds: An Anthology of Indigenous Science Fiction | Studies in American Indian Literatures 25.4 | Dr. Grace Dillon | Dr. Grace Dillon | 2013 | The University of Arizona Press | 100–103 | ||
113 | Māori in Video Games - A Digital Identity | Te Kaharoa 5.1 | Dean Mahuta | 2012 | https://ojs.aut.ac.nz/te-kaharoa/index.php/tekaharoa/article/view/101 | ||||
114 | Playing with Reconciliation: Engaging Primary School Students with the Values of Reconciliation Using a Video Game | 16th International Conference on Information Visualisation | Theodor Wyeld, Belinda Macgill, Faye Blanch, Pam Thompson | 2012 | IEEE | https://ieeexplore.ieee.org/document/6295856 | |||
115 | Community-based Indigenous Digital Storytelling with Elders and Youth | American Indian Culture and Research Journal, 35.4 | Judy Iseke, Sylvia Moore | 2011 | 19-38 | https://doi.org/10.17953/aicr.35.4.4588445552858866 | |||
116 | Meaningful media: an ethnography of a digital strategy within a Metis community | Thesis | Yvonne Poitras Pratt | 2011 | University of Calgary Press | http://hdl.handle.net/1880/105309 | |||
117 | Merging New Media with Old Traditions | Native Studies Review 19.1 | Yvonne Poitras Pratt | 2010 | 1-27 | ||||
118 | Skins 1.0: A Curriculum for Designing Games with First Nations Youth | FuturePlay 2010 | Elizabeth LaPensée (as Beth Aileen Dillon), Jason Edward Lewis. Skawennati Fragnito | 2010 | https://www.academia.edu/30916541/_Skins_1.0_A_Curriculum_for_Designing_Games_with_First_Nations_Youth._FuturePlay_2010._May_6_7_2010_Vancouver_British_Columbia | ||||
119 | Taking a stance: Aboriginal media research as an act of empowerment | Indigenous Screen Cultures in Canada | Yvonne Poitras Pratt | Sigurjón Baldur Hafsteinsson, Marian Bredin | 2010 | University of Manitoba Press | 163-182 | ||
120 | United Sugpiaq Alutiiq (USA) Video Game: Preserving Traditional Knowledge, Culture, and Language | Educational Technology 49.6 | Leslie D. Hall, James Mountain Chief Sanderville | 2009 | 20-24 | https://www.jstor.org/stable/pdf/44429736.pdf | |||
121 | DIGITAL SONGLINES: Digitising the arts, culture and heritage landscape of aboriginal Australia | New Heritage: New Media and Cultural Heritage | Theodor G.Wyeld, Brett Leavy, James Hills | Yehuda Kalay, Thomas Kvan, Janice Affleck | 2008 | 294-303 | https://www.taylorfrancis.com/books/e/9780203937884/chapters/10.4324/9780203937884-29 | ||
122 | Signifying the West: Colonialist Design in Age of Empires III: The WarChiefs | Eludamos Journal of Computer Game Culture 2.1 | Elizabeth LaPensée (as Beth A. Dillon) | 2008 | 129-144 | http://www.eludamos.org/index.php/eludamos/article/viewArticle/vol2no1-10/6 | |||
123 | Doing Cultural Heritage Using the Torque Game Engine: Supporting Indigenous Storytelling in a 3D Virtual Environment | International Journal of Architectural Computing 5.2 | Theodor G.Wyeld, Joti Carroll, Craig Gibbons, Brendan Ledwich, Brett Leavy, James Hills, Michael Docherty | 2007 | 417-435 | https://www.academia.edu/1253381/Doing_Cultural_Heritage_Using_the_Torque_Game_Engine_Supporting_Indigenous_Storytelling_in_a_3D_Virtual_Environment | |||
124 | Improvements to the Standard Torque Game Engine for Australian Indigenous Storytelling: Developing the Digital Songlines Game Engine | 13th Intl Conference onVirtual Systems and Multimedia | Theodor G.Wyeld, Joti Carroll, Craig Gibbons, Brendan Ledwich, Brett Leavy, James Hills, Michael Docherty | 2007 | 172-181 | https://www.academia.edu/3185490/Improvements_to_the_Standard_Torque_Game_Engine_for_Australian_Indigenous_Storytelling_Developing_the_Digital_Songlines_Game_Engine | |||
125 | Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landscape Metaphor | 11th International Conference Information Visualization (IV '07) | Theodor G Wyeld, Malcolm Pumpa | 2007 | IEEE | https://ieeexplore.ieee.org/document/4272011 | |||
126 | NDNWN: Designing Games with Aboriginal Stories | FuturePlay | Elizabeth LaPensée (as Beth A. Dillon) | 2007 | Association for Computing Machinery | https://www.academia.edu/30916493/_NDNWN_Designing_Games_with_Aboriginal_Stories._FuturePlay_2007._November_14_18_2007_Toronto_Ontario._New_York_Association_for_Computing_Machinery_2007 | |||
127 | The Ethics of Indigenous Storytelling: using the TorqueGame Engine to Support Australian Aboriginal CulturalHeritage | Situated Play, Proceedings of DiGRA Conference | Theodor G.Wyeld, Joti Carroll, Craig Gibbons, Brendan Ledwich, Brett Leavy, James Hills, Michael Docherty | 2007 | dspace.flinders.edu.au | https://www.academia.edu/3185460/The_Ethics_of_Indigenous_Storytelling_using_the_Torque_Game_Engine_to_Support_Australian_Aboriginal_Cultural_Heritage | |||
128 | Virtual UnAustralia: Videogames and Australia's colonial history | Cultural Studies Association of Australasia Conference | Thomas Apperley | 2007 | University of Melbourne | https://www.academia.edu/385987/Virtual_UnAustralia_Videogames_and_Australias_colonial_history | |||
129 | Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices | Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies | Malcolm Pumpa, Theodor G Wyeld, Barbara Adkins | 2006 | Computer Society | https://www.researchgate.net/publication/261268256_Performing_Traditional_Knowledge_using_a_Game_Engine_Communicating_and_Sharing_Australian_Aboriginal_Knowledge_Practices | |||
130 | Transference, Tradition, Technology: Native New Media Exploring Visual & Digital Culture | Transference, Tradition, Technology: Native New Media Exploring Visual & Digital Culture | Marjorie Beaucage, Dana Claxton, Shawna Dempsey, Candice Hopkins, Monika Kim Gagnon, Zacharias Kunuk, Steven Loft, Victor Masayesva, Puhipau Ahasiw Maskegon-Iskwew, Loretta Todd, Melanie Townsend, Greg Young-Ing | Melanie A. Townsend, Dana Claxton, Steve Loft | 2005 | Indigenous Media Arts Group., & Art Gallery of Hamilton | https://www.amazon.com/Transference-Tradition-Technology-Exploring-Digital/dp/1894773098 | ||
131 | Aboriginal Narratives in Cyberspace | Immersed in Technology | Loretta Todd | 1996 | MIT Press | 179-194 | https://dl.acm.org/citation.cfm?id=233082 | ||
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1 | Title | Event/Source | Speaker(s) | Host | Date | Publisher | Link | Notes |
---|---|---|---|---|---|---|---|---|
2 | Indigeneity In-game: Decolonizing Content through Informed Representation | Pixelles | Dr. Nykkie Lugosi-Schimpf | 2023 | https://youtu.be/hgrb1eO80jk?si=XP3QYvyzdoyM9GvN | |||
3 | Indigenous Developers Talking the Gaming Industry in 2022 | GGP Together 2022 | Silver Spook, Meagan Byrne, Karin Wiekes, Miranda Due | Tali | 2022 | GAY GAMING PROS | https://www.youtube.com/watch?v=QlAe8onHOvI | |
4 | Biskaabiiyaang: Interview with Maya Chacaby | UniVirtual | Maya Chacaby | 2022 | YouTube | https://www.youtube.com/watch?v=I5G1J9raoZ0 | ||
5 | Advancing Indigenous Futurisms in Games | Games For Change Festival | Maize Longboat, Naphtali Faulkner, Silver Spook, Phoebe Watson | Santo Averio | 2021 | Games for Change | https://www.youtube.com/watch?v=kmORaYSvYSY | |
6 | Developing Indigenous Developers | Games for Change Festival | Outi Laiti, Allen Turner, Kahentawaks Tiewishaw | Daniel Kauwila Mahi | 2021 | Games for Change | https://www.youtube.com/watch?v=ec9WhFKlfbI | |
7 | Fireside Chats: Dallas Storm Flett-Wapash | Future Pathways | Dallas Flett-Wapash | 2021 | https://www.firesidechats.ca/video/dallas-storm-flett-wapash | |||
8 | Marae 2021, Series 6 Episode 27 | Maori Television | Maru Nihoniho, Amber Taylor, Isaac Warbrick, Phyllis Callaghan | 2021 | https://www.maoritelevision.com/shows/marae/S06E027/marae-2021-series-6-episode-27 | |||
9 | Reframing Education Games Through Indigenous Lenses | Games For Change Festival | Jeanette Bushnell, Eleanore Falck, Kari Noe, Amber Taylor | Miranda Due | 2021 | Games for Change | https://www.youtube.com/watch?v=NrnrWvj1BeU | |
10 | The Value of Creating Art When the World is Collapsing | Games for Change Festival | Naphtali Faulkner | 2021 | Games for Change | https://www.youtube.com/watch?v=03Hm2SgckJg | ||
11 | Wampum Codes: Towards an Ethical Framework for Developers | Games for Change Festival | Amelia Winger-Bearskin | 2021 | Games for Change | https://www.youtube.com/watch?v=w525pD-9cEc | ||
12 | You be the judge! This video game is reimagining justice. | CBC | Santo Aveiro-Ojeda | Thettis Zew | 2021 | CBC | https://www.youtube.com/watch?v=wHkHzqMIH1Y | DON'T WAKE THE NIGHT |
13 | (Re)Coding Survivance: Sovereign Video Games Special Issue | First Person Podcast Ep 37 | Michelle Lee Brown, Beth LaPensée, Maru Nihoniho, Meagan Byrne | Betsy Brey | 2020 | First Person Scholar | http://www.firstpersonscholar.com/survivance-special-issue/ | |
14 | [Jam Keynote] Resonation of Reciprocity in the Post-Apocalypse: An Indigenous Lens for Climate Games | IndieCade Climate Jam | Elizabeth LaPensée | 2020 | IndieCade | https://www.youtube.com/watch?v=aSaUnau1Ws0&feature=youtu.be | ||
15 | Distributed Design: Combining Critical Making and Indigenously Determined Game Design | ACM SIGDOC | Wendi Sierra | 2020 | https://youtu.be/XVp-LcJH2TU | |||
16 | Episode 154:Tali Faulkner (Umurangi Generation) | Pixel Sift | Tali Faulkner | Gianni Di Giovanni | 2020 | Pixel Sift | https://www.pixelsift.com.au/post/episode-154 | |
17 | Episode 21 – Phoebe Watson | The Distillery | Phoebe Watson | Lee Shang Lun | 2020 | http://distillery.site/episodes/phoebe-watson/ | ||
18 | Episode 316: Woohoo and The City | VICE Waypoint | Ricardo Contreras | 2020 | VICE | https://www.vice.com/en/article/7kp9ge/umurangi-generation-invokes-the-real-life-experience-of-taking-photos-waypoint-radio | Umurangi Generation. | |
19 | Episode 317: That Child Has Three Mortgages | VICE Waypoint | Ricardo Contreras | 2020 | VICE | https://www.vice.com/en/article/3azqwj/the-value-of-making-art-in-a-crisis-waypoint-radio | Umurangi Generation. | |
20 | EPISODE 54: EXPOSITION | Game Breaking Feature | Meagan Byrne | Steven Bennett, Jarrod Bruner | 2020 | Game Breaking Feature | https://gbfeature.com/episodes/episode-54-exposition/ | |
21 | Exploring Indigenous History in When Rivers Were Trails | Games for Change Festival | Nichlas Emmons | 2020 | https://www.youtube.com/watch?v=HCeiSk4qpXE&t=24s | |||
22 | Exploring the Landscapes of Indigenous Futurisms with Taylor McArthur | MacKenzie Art Gallery Livestream | Taylor McArthur | 2020 | MacKenzie Art Gallery | https://www.youtube.com/watch?v=RLeeGrOvnPk | ||
23 | Inclusion and Sensitivities of Indigenous Culture in Games | PAX Online 2020 | Phoebe Watson | 2020 | ||||
24 | Indie Games, Indigenous Game Devs, C-AAA-pitalism, w/ game developer & professor Allen Turner! | Silver Spook | Allen Turner | Silver Spook | 2020 | https://www.youtube.com/watch?v=oEzF3zaRCms | ||
25 | Indie Games, Indigenous Game Devs, C-AAA-pitalism, w/ game developer Meagan Byrne! | Silver Spook | Meagan Byrne | Silver Spook | 2020 | https://youtu.be/fhmQrleuFBU | ||
26 | Indigenous 100 - Episode 17 | Mahi Tahi Media | Maru Nihoniho | 2020 | https://youtu.be/8wYhEi-rNH8 | |||
27 | Indigenous Game Design of Turtle Island | PAX Online 2020 | Meagan Byrne, Allen Turner, Casey Koyczan, Elizabeth LaPensée | 2020 | https://youtu.be/gG2Eh0ItrD0 | |||
28 | Indigenous People Reimagine The Oregon Trail Game | Think Out Loud | Nichlas Emmons, Kris Knigge | Dave Miller | 2020 | Oregon Public Brodcasting | https://www.spreaker.com/user/oregonpublicbroadcasting/indigenous-people-reimagine-the-oregon-t?utm_medium=widget&utm_source=user:9497079&utm_term=episode_title | |
29 | Just What is an Indigenous Game? | Dirty Rectangles Aug 2020 | Meagan Byrne | 2020 | https://youtu.be/YXBDRYkrArc | |||
30 | Let's Play Terra Nova with Maize Longboat | MacKenzie Art Gallery Livestream | Maize Longboat | 2020 | MacKenzie Art Gallery | https://www.youtube.com/watch?v=PCc97TG5uOE | ||
31 | Nexw7áy̓entsut Adapting Practice to XR | #ArtProject2020 | Cease Wyss, Casey Koyczan, LeeAnne Ireland, Rose Stiffarm, Raven Two Feathers, Taylor McArthur | The Vancouver Biennale | 2020 | https://www.youtube.com/watch?v=nJr8H3zi7v4&feature=youtu.be | ||
32 | Night of the Indigenous Devs 2020 | imagineNATIVE Festival 2020 | Shandiin Yazzie Woodward, Keara Lightning, Caeleigh Lightning, Urban Society for Aboriginal Youth Silver Spook Games, Naphtali Faulkner | Elizabeth LaPensée, Meagan Byrne | 2020 | Achimostawinan Games | https://www.youtube.com/watch?v=HHHFkqnowgI | |
33 | Old Stories, New Ways - Evolution of Indigenous Narratives in Games | MAGFest 2020 | Chris Apple, Dustin Richardson, Lisa Kincade | 2020 | ||||
34 | Photography game Umurangi Generation showcases 'Indigenous resiliency' in cyberpunk setting | Unreserved | Naphtali Faulkner | Falen Johnson | 2020 | CBC | https://www.cbc.ca/radio/unreserved/unreserved-goes-to-the-imaginenative-festival-virtually-1.5765158/urumangi-generation-explores-indigenous-resiliency-and-climate-change-in-a-cyberpunk-setting-1.5765159?cmp=rss | |
35 | Plugging in the IndigiNES with Dallas Flett-Wapash | MacKenzie Art Gallery Livestream | Dallas Flett-Wapash | 2020 | MacKenzie Art Gallery | https://www.youtube.com/watch?v=o3qk3GQ8ddQ | ||
36 | Preserving Indigenous culture through VR | Games Talks 2020 | Brett Leavy | 2020 | https://youtu.be/sbTLJa0VRd0 | About project Virtual Songlines | ||
37 | You Need Protocols: Working with Indigenous Culture in the Digital Realm | Vector 2020 | Meagan Byrne, Elijah Forbes, and Taylor McArthur | Cleo Sallis | 2020 | Inter/Acess | https://youtu.be/1wKIoChUnaE | |
38 | Board Game Design Day: Better Board Games Through Cultural Engagement | GDC 2019 | Mikael Jakobsson, Richard Eberhardt | 2019 | GDC Vault | https://www.gdcvault.com/play/1025686/Board-Game-Design-Day-Better | ||
39 | DECOLONISING GAMES | Conquest of Dread | 2019 | https://youtu.be/5zbknE1BZqI | Maori creator | |||
40 | Indigenous Culture in Video Games | GCAP19 | Phoebe Watson | 2019 | https://youtu.be/GCmszt3jeCk | |||
41 | Indigenous Culture in Videogames | Freeplay Independent Games Festival | Phoebe Watson | 2019 | Freeplay | https://www.youtube.com/watch?v=EjzooDHWw5w | ||
42 | Indigenous Futurisms and the Politics of Video Games | The Skoden Podcast, Episode 13 | Ashley Courchene | 2019 | https://soundcloud.com/skodenpodcast/episode-13 | |||
43 | Native video game developers change the narrative | Native America Calling | Elizabeth LaPensée, Meagan Byrne, Carl Petersen | 2019 | https://www.nativeamericacalling.com/monday-april-15-2019-native-video-game-developers-change-the-narrative/ | |||
44 | Night of the Indigenous Devs 2019 | imagineNATIVE Festival 2019 | Nathan Powless-Lynes, The Ka Lei Milika'a Collective, Maize Longboat, Ray Caplin, SANTO, Elizabeth LaPensee, Ashlee Bird | Meagan Byrne | 2019 | |||
45 | PHOEBE WATSON Talks Chaos Tavern and Indigenous Games! | New Game Plus | Phoebe Watson | Crinj | 2019 | New Game Plus | https://www.youtube.com/watch?v=E9lw1AQyXas | |
46 | When Rivers Were Trails Video Game | CBC Radio | Elizabeth LaPensée, Howard Adler | 2019 | https://www.cbc.ca/player/play/1584456771986 | |||
47 | When Rivers Were Trails' Puts Indigenous Spin On 'The Oregon Trail' | Wisconsin Public Radio | Elizabeth LaPensée | Rob Ferrett | 2019 | https://www.wpr.org/when-rivers-were-trails-puts-indigenous-spin-oregon-trail | ||
48 | Telling the story of first contact ... With a futuristic video game | CBC Radio: Unreserved | Kyle Muzyka | Rosanna Deerchild | 2019 | CBC | https://www.cbc.ca/radio/unreserved/looking-towards-the-future-indigenous-futurism-in-literature-music-film-and-fashion-1.5036479/telling-the-story-of-first-contact-with-a-futuristic-video-game-1.5047127 | |
49 | Crossing Oceans with Game Making Workshops | GDC 2018 | Rilla Khaled, Pippin Barr, Noelani Arista, Jason Edward Lewis | 2018 | GDC Vault | https://www.gdcvault.com/play/1025093/Crossing-Oceans-with-Game-Making | ||
50 | Games and Graphics as Resurgence and Presence | Future Imaginary Symposium Winnipeg | France Trépanier, Rilla Khaled, Sébastien Aubin, Lenard Monkman, Kevin Settee | 2018 | Obx Labs | https://vimeo.com/261303879 | ||
51 | Indigenous Futures Cluster Presents: Achimostawinan Games | Indigenous Futures Cluster Presents | Megan Byrne, Tara Miller, Travis Mercredi, Colin Lloyd, Gabriela Kim Passos | Maize Longboat | 2018 | Obx Labs | https://vimeo.com/287716187 | |
52 | Indigenous Futurisms as Game Design | Elizabeth LaPensée | 2018 | https://vimeo.com/299347951 | ||||
53 | InDigiNous Aotearoa: Virtual Histories, Augmented Futures | Future Imaginary Symposium Winnipeg | Rachael Rakena, Johnson Witehira, Kereama Taepa, Daina Warren, Reuben Friend | 2018 | Obx Labs | https://vimeo.com/260973156 | ||
54 | Stream: Indigenous Australian games | MiloScat | 2018 | https://www.youtube.com/watch?v=-s_pLEmP69o | ||||
55 | Ecological Protocols in Indigenous Game Design | In Media Res: "Moral Media" | Joshua Miner | 2017 | https://www.youtube.com/watch?v=GGi7Adbr1Bo | |||
56 | ELIZABETH LAPENSÉE: Indigenous Self-Deterimation in Game Development | The Game Design Roundtable #179 | Elizabeth LaPensée | Dirk Knemeyer, Kathryn Hymes | 2017 | http://thegamedesignroundtable.com/2017/09/22/179-elizabeth-lapensee-indigenous-self-determination-in-game-development/ | ||
57 | Indigenous Futures Cluster Presents: Kauwila Mahi | Indigenous Futures Cluster Presents | Kauwila Mahi | Jason Edward Lewis | 2017 | Obx Labs | https://vimeo.com/256994944 | |
58 | Indigenous Futures Cluster: Noelani Arista | Indigenous Futures Cluster Presents | Noelani Arista | Jason Edward Lewis | 2017 | Obx Labs | https://vimeo.com/256967095 | |
59 | Indigenous Games Lightning Talks | GDC 2017 | Julia Keren Detar, Elizabeth LaPensée, Renee Nejo, Daniel Starkey, Allen Turner | 2017 | GDC Vault | https://www.gdcvault.com/play/1023981/Indigenous-Games-Lightning | ||
60 | Scott Benesiinaabandan: Artist Talk + Discussion with Danielle Printup | 2167: An Indigenous VR Project | Scott Benesiinaabandan | Danielle Printup | 2017 | SAW Video Media Art Centre | https://vimeo.com/247365954 | |
61 | Ehdrigohr: Designing Alternative Indigenous Timelines Using Role-Playing Games | Future Imaginary Lecture | Allen Turner | 2016 | Obx Labs | https://vimeo.com/197547650 | ||
62 | Everyone's Silent Enemy: Shame and Vulnerability | GDC 2016 | Renee Nejo | 2016 | GDC Vault | https://www.gdcvault.com/play/1023310/Everyone-s-Silent-Enemy-Shame | ||
63 | Future Imaginary Dialogues: Allen Turner | Future Imaginary Dialogues | Allen Turner | 2016 | Obx Labs | https://vimeo.com/204243921 | ||
64 | The Interactive Pasts Conference: Gabrielle Hughes | Interactive Pasts Conference | Gabrielle Hughes | 2016 | VALUE Foundation | https://www.youtube.com/watch?v=Ri4kNT2wX-s | ||
65 | Traditional' Knowledge: Copyright and Indigenous Video Games | The Interactive Pasts Conference | Gabrielle Hughes | 2016 | VALUE | https://www.youtube.com/watch?v=Ri4kNT2wX-s | ||
66 | Video Games & Indigenous Culture | Different Games 4 | Josh Samuels, Roberto Borrero | 2016 | https://www.youtube.com/watch?v=3jtFKbVwSuA | |||
67 | Adventures in Storytelling: Telling the World's Stories Through Games | GDC 2015 | Ishmael Hope, Sean Vesce | 2015 | GDC Vault | https://www.gdcvault.com/play/1021773/Adventures-in-Storytelling-Telling-the | ||
68 | Aotearoa futurism: Space Maori, Astronesians, and South Pacific Futurists | The Wireless | Billy TK Snr, Dr Nabeel Zuberi, Mara TK, Che Fu. Billy Herotech, Dr Karlo Mila, Lisa Reihana, Coco Solid. | Sophie Wilson | 2015 | Radio New Zealand | https://www.rnz.co.nz/news/the-wireless/373659/aotearoa-futurism-space-maori-astronesians-and-south-pacific-futurists | |
69 | Ehdrigohr: The Roleplaying Game | Natives in Game Dev Gathering | Allen Turner | UC Santa Cruz | 2015 | Elizabeth LaPensée | https://vimeo.com/130299622 | |
70 | Games as a Pathway to Indigenous Futurisms | IIF Symposium Toronto | Elizabeth LaPensée | 2015 | https://vimeo.com/158635494 | |||
71 | Indigenous Games Our Way | Dames Making Games | Elizabeth LaPensée | 2015 | https://vimeo.com/117290090 | |||
72 | Indigenous Girls Make Video Games With 'Indigicade' | Newfire | Archer Pechawis, Meagan Byrne, | Lisa Charleyboy | 2015 | CBC Radio | https://www.youtube.com/watch?v=ELtVwEtQwrs | |
73 | Natives in Game Dev Introduction | Natives in Game Dev Gathering | Elizabeth LaPensée | UC Santa Cruz | 2015 | Elizabeth LaPensée | https://vimeo.com/128110465 | |
74 | Red Man Laughing - The Dr. Elizabeth LaPensée | Red Man Laughing Podcast | Elizabeth LaPensée | Ryan McMahon | 2015 | Indian & Cowboy | https://www.redmanlaughing.com/listen/2015/2/red-man-laughing-the-dr-elizabethe-lapense-interview | |
75 | The Indigenous New Media Archive | IIF Symposium Toronto | Stephen Foster | 2015 | https://vimeo.com/158635447 | |||
76 | Videogames and Indigenous cultures | Freeplay Independent Games Festival | Amy Fredeen, Alan Gershenfeld | Rae Johnson | 2015 | https://www.youtube.com/watch?v=MSzcWNlffa4 | ||
77 | Adventures in Games-Based Cultural Storytelling via Inclusive Development Partnerships | GDC 2014 | Alan Gershenfeld, Gloria O'Neill | 2014 | GDC Vault | https://www.gdcvault.com/play/1020873/Adventures-in-Games-Based-Cultural | ||
78 | Indigenous Storytelling as Game Design and Narrative | GDC 2014 | Elizabeth LaPensée | 2014 | GDC Vault | https://www.gdcvault.com/play/1020560/Indigenous-Storytelling-as-Game-Design | ||
79 | Just Make Games | Elizabeth LaPensée | Indigenous Independent Digital Filmmaking Program at Capilano University | 2014 | https://vimeo.com/112613093 | |||
80 | Never Alone: Implementing Culture Into Video Games | IGN | Alan Gershenfeld, Amy Fredeen | 2014 | https://www.youtube.com/watch?v=zU138DiQtKw | |||
81 | What Not to Do With Native Americans In Games | IndiE3 | Manuel Marcano, Elizabeth LaPensée | 2014 | https://www.youtube.com/watch?v=A59oL1isy3w | |||
82 | Native Americans In Video Games | A.B.Z. | 2013 | https://www.youtube.com/watch?v=O9f2_rqV0zM | ||||
83 | Indigenous Representations in Assassin's Creed III | Elizabeth LaPensée | 2012 | https://vimeo.com/55690259 | ||||
84 | Native Representations in Video Games | Elizabeth LaPensée | 2011 | https://vimeo.com/25991603 | ||||
85 | ONE FALLS FOR EACH OF US: The Prototyping of Tragedy | GDC 2011 | Brenda Brathwaite (now Brenda Romero) | 2011 | GDC Vault | https://www.gdcvault.com/play/1014292/ONE-FALLS-FOR-EACH-OF | ||
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1 | Title | Source | Author(s) | Date | Publisher | Link | Notes |
---|---|---|---|---|---|---|---|
2 | "Growing Up Ojibwe": Wisconsin Student Designs Video Game to Teach About Native American Tribe | Spectrum News | Andrew Havranek | 2021 | https://spectrumnews1.com/wi/madison/news/2021/03/25/growing-up-ojibwe-the-game | ||
3 | Bringing Indigenous cultural expertise to videogame development | Screen Hub | Jini Maxwell | 2021 | https://www.screenhub.com.au/2021/07/09/bringing-indigenous-cultural-expertise-to-videogame-development-262824/ | ||
4 | Cultural advisory & Indigenous representation with Phoebe Watson from DragonBear Studios | Check Point Gaming | Omi Koulas | 2021 | https://checkpointgaming.net/features/2021/01/cultural-advisory-indigenous-representation-phoebe-watson-dragonbear-studios/ | ||
5 | Cultural advisory & Indigenous representation with Phoebe Watson from DragonBear Studios | Checkpoint Gaming | Omi Koulas | 2021 | https://checkpointgaming.net/features/2021/01/cultural-advisory-indigenous-representation-phoebe-watson-dragonbear-studios// | ||
6 | Explore Indigenous History and Culture with Manito Ahbee Aki | Minecraft Education Edition | 2021 | https://education.minecraft.net/blog/explore-indigenous-history-and-culture-with-manito-ahbee-aki | |||
7 | First of its kind video game highlights Anishinaabe culture | CTV News | Rachel CrowSpreadingWings | 2021 | https://winnipeg.ctvnews.ca/first-of-its-kind-video-game-highlights-anishinaabe-culture-1.5304360 | ||
8 | Indigenous culture and gender inclusion driving the next generation of game designers | RMIT University Australia | Caleb Scanlon | 2021 | RMIT University | https://www.rmit.edu.au/news/all-news/2020/dec/game-design-graduates | |
9 | Indigenous online game launches | teao Maori News | Tumamao Harawira | 2021 | https://www.teaomaori.news/indigenous-online-game-launches | ||
10 | John Romero on indigenous developers and Doom being inspired by Native American beliefs | Game World Observer | Evgeny Obedkov | 2021 | https://gameworldobserver.com/2021/08/10/john-romero-on-indigenous-developers-and-doom-being-inspired-by-native-american-beliefs | ||
11 | Katuku Island video game draws on 40 years of Māori educational research | RNZ | 2021 | https://www.rnz.co.nz/news/te-manu-korihi/447471/katuku-island-video-game-draws-on-40-years-of-maori-educational-research | |||
12 | Katuku Island video game making waves | The Gisborne Herald | Andrew Ashton | 2021 | https://www.gisborneherald.co.nz/local-news/20210802/kotuku-island-video-game-making-waves/ | ||
13 | Māori culture launched to the world of digital gaming for the first time | Stuff (NZ) | Georgia-May Gilbertson | 2021 | https://www.stuff.co.nz/pou-tiaki/125743400/mori-culture-launched-to-the-world-of-digital-gaming-for-the-first-time | ||
14 | On The Trails of the Past | Goethe-Institut Montreal | Michael Krell | 2021 | https://www.goethe.de/ins/ca/en/kul/ges/stp/22092122.html | ||
15 | Romero On 'Harmful' Stereotypes And Doom's Native American Inspiration | GFinity | Chris Creegan | 2021 | https://www.gfinityesports.com/Features/john-romero-interview-indigenous-representation/ | ||
16 | Student creates video game to teach, preserve Ojibwe traditions | Madison 365 | Ayomi Wolff | 2021 | University of Wisconsin-Stout | https://madison365.com/student-creates-video-game-to-teach-preserve-ojibwe-traditions/?fbclid=IwAR3zj1b2lfEbPEt9Q1GEn45Z3UXQ9ETwKtLejpB6RemWnuG_iY5Sou_M-1A | |
17 | What is an Indigenous Game? | Knucklebone Magazine | Taylor Daigneault | 2021 | https://knucklebonemag.itch.io/knucklebone-mag-2-re-view | ||
18 | You won't collect coins or weapons in this video game. Instead, you'll gain wisdom about northern Wisconsin tribal culture. | Green Bay Press Gazette | Frank Vaisvillas | 2021 | https://www.greenbaypressgazette.com/story/news/native-american-issues/2021/03/03/wisconsin-made-video-game-teaches-native-american-culture-sovereignty/6889392002/ | ||
19 | ‘Art reflects reality.’ Capturing Indigenous worlds in video games | Cabin Radio Arts | Meaghan Brackenbury | 2020 | CabinRadio.ca | https://cabinradio.ca/38657/news/arts/art-reflects-reality-capturing-indigenous-worlds-in-video-games/?fbclid=IwAR0bQ0lVvBfh_Xf0gDjDnXONqZxRPEQMJW8EA3FQJc8MoVGdcwLZ_JMTK_I | |
20 | 56: Umurangi Generation | Into the Spine | Diego Nicolás Argüello | 2020 | https://intothespine.com/2020/09/08/56-umurangi-generation/ | ||
21 | Artist Talk: Along the River of Spacetime | Digital Culture and Education, July 2020 | Interviewee: Elizabeth LaPensée | 2020 | https://www.digitalcultureandeducation.com/volume-12-2-papers/artist-talk-along-the-river-of-spacetime | ||
22 | Cree video game streamers create space for Indigenous gaming community | CBC | Lenard Monkman | 2020 | https://www.cbc.ca/news/indigenous/cree-video-game-streamers-1.5834861 | ||
23 | Elizabeth LaPensée: Enacting Sovereignty Through Play | Killscreen | Alex Westfall | 2020 | https://killscreen.com/elizabeth-lapensee/ | ||
24 | Gaming And Mexican Culture | HPCritical | Joey (Duende) | 2020 | https://hpcritical.com/all-post/2020/9/18/gamers-we-are-not-all-mexican | ||
25 | Gaming offers deeper understanding of Anishinaabe language and culture | YFile | 2020 | York University | https://yfile.news.yorku.ca/2021/01/21/gaming-offers-deeper-understanding-of-anishinaabe-language-and-culture/ | ||
26 | Get Equipped With Righteous Violence in Treachery in Beatdown City | Paste Magazine | Dia Lacina | 2020 | Paste Magazine | https://www.pastemagazine.com/games/treachery-in-beatdown-city/get-equipped-with-righteous-violence-in-treachery/?amp&__twitter_impression=true | |
27 | How 'Umurangi Generation' Captured 2020's Despair and Neoliberal Decay | VICE Waypoint | Patrick Klepek | 2020 | VICE | https://www.vice.com/en/article/pkdvgv/how-umurangi-generation-captured-2020s-despair-and-neoliberal-decay | |
28 | How Cyberpunk Games Are Thriving Beyond 2077 | fanbyte | Jack Yarwood | 2020 | https://www.fanbyte.com/features/beyond-cyberpunk-2077/ | Interviews creator of Ngai Te Rangi game Umurangi Generation. | |
29 | I Played When Rivers Were Trails as a (Mostly) Honorable Human Being | Indian Playing | mtatanka | 2020 | Wordpress | https://indianplaying.wordpress.com/2020/01/25/i-played-when-rivers-were-trails-as-a-mostly-honorable-human-being/?fbclid=IwAR2KpJeKADg-ybka3bWMIGNA8Jn9qRPVv2zivRKe-7Hc2D6ouChZAmmyNR0 | |
30 | Indigenous Game Developers are Creating New Media Narratives | Say Magazine | Mercedes Acosta (editor: Meagan Byrne) | 2020 | https://www.saymag.com/indigenous-game-developers/ | ||
31 | Indigenous People and Animal Crossing | HPCritical | Joey (Duende) | 2020 | https://hpcritical.com/features/2020/9/15/indigenous-people-and-animal-crossing-2hpte | ||
32 | Indigenous students mix traditional knowledge and modern technology to envisage a different world | Microsoft New Centre | 2020 | https://news.microsoft.com/en-au/features/indigenous-students-mix-traditional-knowledge-and-modern-technology-to-envisage-a-different-world/ | |||
33 | Innchanted Is A Couch Co-Op Game Celebrating Indigenous Australian Culture | Kotaku Australia | Leah J. Williams | 2020 | Kotaku | https://www.kotaku.com.au/2020/09/innchanted-feature-indigenous-games-culture/ | |
34 | Into The Spine of: Umurangi Generation | Into the Spine | Diego Nicolás Argüello | 2020 | https://intothespine.com/2020/09/08/umurangi-generation-review/ | ||
35 | Making Indigenous games won't limit their appeal | Games Industry Biz | Brendan Sinclair | 2020 | GamesIndustry.Biz | https://www.gamesindustry.biz/articles/2020-03-31-making-indigenous-games-wont-limit-their-appeal | |
36 | My Favorite Game of 2020 Wouldn't Let Me Look Away | VICE Waypoint | Ricardo Contreras | 2020 | VICE | https://www.vice.com/en/article/bvxy74/my-favorite-game-of-2020-wouldnt-let-me-look-away | About Umurangi Generation' |
37 | Pixels and Pandemics: Indigenous Game Devs Respond To The Virus | Model View Media | Elijah Forbes | 2020 | https://discordapp.com/channels/637654275144548363/637993552982310934/699326319317745694 | ||
38 | Ten Video Game Characters with Indigenous Roots! | HPCritical | Joey (Duende) | 2020 | https://hpcritical.com/all-post/2020/11/3/izetz6hlfv1em6m4yaih1yyh23p45o | ||
39 | The best things to do — virtually and in person — while quarantined in the D.C. area | The Washington Post | Going Out Guide Staff | 2020 | https://www.washingtonpost.com/dc-md-va/2020/04/02/things-to-do-dc-quarantine-coronavirus/ | ||
40 | The next chapter of Indigenous representation in video games | Polygon | Molly C. Beer | 2020 | Polygon.com | https://www.polygon.com/features/2020/2/25/21150973/indigenous-representation-in-video-games | |
41 | The Umurangi Generation is Asking You To Care | Vistas Magazine | Celia Lewis | 2020 | Medium | https://medium.com/vistas-mag/the-umurangi-generation-is-asking-you-to-care-e9d02c5d2fff | |
42 | Trailblazers: Iconic ‘Oregon Trail’ Video Game Gets an Indigenous Spin | Native News Online | Tamara Ikenberg | 2020 | https://nativenewsonline.net/arts-entertainment/trailblazers-iconic-oregon-trail-video-game-gets-an-indigenous-spin?fbclid=IwAR2JHPlmCyKzLK_HTmkqnZFfrEQmLkpv43FzbUB0qO4t4KQOtGlau4sfWF0 | ||
43 | ‘Night of the Indigenous Devs’ Offers Insight into the Works of Five Indigenous Creators | Indie Games Plus | Joel Couture | 2019 | https://indiegamesplus.com/2019/10/night-of-the-indigenous-devs-offers-insight-into-the-works-of-five-indigenous-creators | ||
44 | AbTeC RA RE-CAP: imagineNATIVE 20 | Indigenous Futures | Maize Longboat | 2019 | AbTeC | http://indigenousfutures.net/abtec-ra-re-cap-imaginenative-20/ | |
45 | Brave New World | Building a Critical Mass of Indigenous XR Creators | Emily Carr University of Art + Design | Michelle Cyca | 2019 | https://www.ecuad.ca/news/2019/brave-new-world-building-a-critical-mass-of-indigenous-xr-creators | ||
46 | Concordia Graduating Student’s Indigenous Video Game Wins a Major Prize | Concordia News | Daniel Bartlett, Tom Peacock | 2019 | Concordia University | https://www.concordia.ca/news/stories/2019/11/08/concordia-graduating-students-indigenous-video-game-wins-a-major-prize.html | |
47 | Indigenizing the digital world | TVO Blog | Haley Lewis | 2019 | TVO | https://www.tvo.org/article/indigenizing-the-digital-world | |
48 | Night of the Indigenous Devs | Two Row Times | The Staff | 2019 | https://tworowtimes.com/arts-and-culture/night-of-the-indigenous-devs/ | ||
49 | Oregon Trail to Assassin’s Creed: Right and wrong Native American portrayals in video games | Indian Country Today | C.A. Printup | 2019 | https://newsmaven.io/indiancountrytoday/lifestyle/oregon-trail-to-assassin-s-creed-right-and-wrong-native-american-portrayals-in-video-games-9wZ1Q98XfU-NOYcWMyqZ5A | ||
50 | Real Native history in a video game: An Indigenous take on The Oregon Trail | Indian Country Today | Adrian Jawort | 2019 | https://newsmaven.io/indiancountrytoday/lifestyle/real-native-history-in-a-video-game-an-indigenous-take-on-the-oregon-trail-t0HHVelCr0uBAsBE64jumQ | ||
51 | Telling the story of first contact ... with a futuristic video game | Unreserved | Kyle Muzyka | 2019 | CBC | https://www.cbc.ca/radio/unreserved/looking-towards-the-future-indigenous-futurism-in-literature-music-film-and-fashion-1.5036479/telling-the-story-of-first-contact-with-a-futuristic-video-game-1.5047127 | |
52 | This game teaches Mi'kmaw youth to be better stewards for salmon | CBC Indigenous | Jessica Deer | 2019 | CBC | https://www.cbc.ca/news/indigenous/mi-kmaq-salmon-game-listuguj-1.5402842 | |
53 | Video Game Tells Story Of 'The Oregon Trail' Through Indigenous Perspective | Wisconsin Public Radio | Mary Kate McCoy | 2019 | Wisconsin Public Radio | https://www.wpr.org/video-game-tells-story-oregon-trail-through-indigenous-perspective | |
54 | Indigenous peoples are decolonizing virtual worlds | High Country News | Cecilia Keating | 2018 | https://www.hcn.org/articles/tribal-affairs-indigenous-peoples-are-decolonizing-video-games | ||
55 | INDIGENOUS, INGENIOUS, iNDIGITAL | Musings | Samantha Summers | 2018 | University of Toronto | http://musingsmmst.blogspot.com/2018/10/indigenous-ingenious-indigital.html | |
56 | It’s Your Journey: Native Innovation in Video Games An Interview with Game Designer Elizabeth LaPensée | Folklife | Emma Cregan | 2018 | https://folklife.si.edu/magazine/native-video-games-innovation-elizabeth-lapensee | ||
57 | New iNdigital space showcases digital and interactive media at imagineNATIVE | CBC News | Rhiannon Johnson | 2018 | CBC | https://www.cbc.ca/news/indigenous/indigital-imaginenative-festival-toronto-1.4865173 | |
58 | Indigenous cybernoir': Video game designers crafting futuristic detective story | CBC News | Rhiannon Johnson | 2017 | CBC | https://www.cbc.ca/news/indigenous/indigenous-female-game-designers-cybernoir-1.4354351 | |
59 | Oil Lobbyists: Thunderbird Strike Video Game 'Promotes Ecoterrorism' | Motherboard | Jacob Dubé | 2017 | VICE | https://www.vice.com/en_us/article/xwawq3/oil-lobbyists-thunderbird-strike-videogame-promotes-ecoterrorism | |
60 | Owning Our Resistances With Thunderbird Strike | Medium | Dia Lacina | 2017 | https://medium.com/anomalyblog/owning-our-resistances-with-thunderbird-strike-9a8a9f2cd8b1 | ||
61 | This Game Developer Wants to Create Space for Indigenous Stories | Motherboard | Jacob Dubé | 2017 | VICE | https://www.vice.com/en_us/article/434v39/this-game-developer-wants-to-create-space-for-indigenous-stories | |
62 | Video Games Encourage Indigenous Cultural Expression | The Conversation | Elizabeth LaPensée | 2017 | https://theconversation.com/video-games-encourage-indigenous-cultural-expression-74138 | ||
63 | What We Talk About, When We Don’t Talk About Natives | Medium | Dia Lacina | 2017 | https://medium.com/@dialacina/what-we-talk-about-when-we-dont-talk-about-natives-60f4af9ef675 | ||
64 | First Australian Indigenous-language video game offers new platform for ancient culture | ABC News | Penny Travers | 2016 | ABC Radio Canberra | https://www.abc.net.au/news/2016-10-06/first-australian-indigenous-language-video-game-in-development/7907414 | |
65 | Creating Video Games Help Indigenous Girls Boost Self-Confidence | The Star | Jillian Kestler-D’Amours | 2015 | https://www.thestar.com/news/gta/2015/06/15/creating-video-games-help-indigenous-girls-boost-self-confidence.html | ||
66 | Digital Media Art+Cade and Indigenous Gaming Panel- imagineNATIVE Film Festival | The Strand | Katie Elder | 2015 | https://thestrand.ca/digital-media-artcade-and-indigenous-gaming-panel-imaginenative-film-festival/ | ||
67 | Never Alone and the Need for American Indian Narratives in Games | Polygon | Daniel Starkey | 2015 | https://www.polygon.com/2015/6/29/8852519/never-alone-american-indian | ||
68 | Self-Determination for the Future of Native Game Development | Alaska Public Media | Shady Grove Oliver | 2015 | http://www.alaskapublic.org/2015/05/19/indigenous-game-designers-gather-in-california/ | ||
69 | The post-apocalyptic dimensional space of Native video game design | arsTechnica | Sam Machkovech | 2015 | https://arstechnica.com/gaming/2015/06/the-post-apocalyptic-dimensional-space-of-native-video-game-design/ | ||
70 | Games can preserve indigenous stories and oral histories | Polygon | Alexa Ray Corriea | 2014 | https://www.polygon.com/2014/3/17/5520030/games-can-preserve-indigenous-stories-and-oral-histories | ||
71 | Indigenous video game designer takes stand against Custer's Revenge | CBC News | Kim Wheeler | 2014 | CBC | https://www.cbc.ca/news/indigenous/indigenous-video-game-designer-takes-stand-against-custer-s-revenge-1.2851104 | |
72 | More Than Shamans and Savages: American Indians and Game Development | US Gamer | Daniel Starkey | 2014 | https://www.usgamer.net/articles/more-than-shamans-and-savages-american-indians-and-game-development | ||
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1 | Title | Country/Nation | Artists/Studio | Date | Type | Genre | Publisher | Link | Notes |
---|---|---|---|---|---|---|---|---|---|
2 | Biskaabiiyaang: the Indigenous Metaverse | Canada/ Anishinaabe | Maya Chacaby, UniVirtual | 2023 | Video Game | RPG | York University / Nokiiwin Tribal Council | https://www.biskaabiiyaang.com/ | |
3 | Hill Agency | Canada/Cree-Metis | Achimostawinan Games | 2023 | Video Game | Detective/Mystery | achimogames.ca | In development | |
4 | Innchanted | Australia | DragonBear Studios | 2022 | Video Game | Simulation | Asmodee Digital | https://store.steampowered.com/app/1369720/Innchanted/ | Non-Indigenous studio with Indigenous game designer and artists on project |
5 | Digitizing Detours | Hawai'i | Kari Kēhau Noe | 2021 | VR | Education | https://kehaunoe.com/digitizing-detours | ||
6 | Growing Up Ojibwe: The Game | USA/Ojibwe | Eleanore Falck | 2021 | Video Game | RPG | Great Lakes Indian Fish & Wildlife Commission | https://glifwc.itch.io/growing-up-ojibwe-the-game | |
7 | Growing Up Ojibwe: The Game | USA/Ojibwe | Eleanore Falck / Great Lakes Indian Fish and Wildlife Commission | 2021 | Video Game | Card Game | Great Lakes Indian Fish and Wildlife Commission | https://growingupojibwethegame.carrd.co/ | |
8 | Katuku Island | Maori/New Zeland | MSH Limited | 2021 | Video Game | RPG | www.katukuisland.com | ||
9 | Line of Sight | Canada/Nakota | Taylor McArthur | 2021 | Interactive Media | Walking Sim | https://mackenzieartgallery.itch.io/line-of-sight-by-taylor-macarthur | ||
10 | Manito Ahbee Aki | Canada/Anishniaabe | Louis Riel School Division’s Indigenous Education team | 2021 | Video Game | Education | Microsoft | https://www.microsoft.com/en-ca/education/manito-ahbee-aki | |
11 | !in:site; | Canada/Swampy Cree | Taylor McArthur, Dallas Flett-Wapash, Curated by Cecilia Araneda (non-Native) | 2020 | Interactive Media | Art | Art Gallery of Southwestern Manitoba | http://insiteart.ca/ | |
12 | A Night Call | Canada/Cree-Metis | Meagan Byrne | 2020 | Digital Media | Environment | https://byrneout.itch.io/a-night-call | ||
13 | Aisinai'pi (Writing On Stone) | USA/Blackfoot | Urban Society for Aboriginal Youth (USAY), MAMMOTH XR (non-Indigenous) | 2020 | VR | Education | USAY | ||
14 | Along the River of Spacetime | USA/Anishinaabe | Elizabeth LaPensée | 2020 | VR | https://www.spacetimeriver.com/ | |||
15 | Button City | USA/ Diné (Navajo) | Shandiin Yazzie Woodward | 2020 | Video Game | Adventure | Subliminal | https://store.steampowered.com/app/1273750/Button_City/ | |
16 | Child of Light | USA/Apache/Cherokee | Red Haircrow | 2020 | Interactive Media | Twine | https://redhaircrow.itch.io/child-of-light | ||
17 | Dirt Farmer | USA/ Oglala Lakota | Hexe Fey | 2020 | Interactive Media | Twine | |||
18 | Guardian Maia: Episode 2 | New Zeland/Māori | Maru Nihoniho / Metia Interactive | 2020 | Mobile Game | Light Novel | Metia Interactive | http://www.metia.co.nz/ | |
19 | Kanotaye | Canada/Seneca | Asha Veeraswamy | 2020 | VR | Social Media | https://kanotaye.com/ | ||
20 | Mataatua | New Zeland /Māori | Kat Lintott, Tama Kawha | 2020 | VR | ||||
21 | Mîkiwâm: Chapter One | Canada/Samson Cree | Keara Lightning, Caeleigh Lightning | 2020 | Video Game | Visual Novel | https://ekosigames.itch.io/mikiwam | ||
22 | On the Land with Noah Piugattuk | Canada/ Inuk | Zacharias Kunuk | 2020 | Interactive Media | Twine/Web | Kingulliit Productions | http://www.isuma.tv/on-the-land/ | |
23 | Onkwehonwe Sky Travelers | Canada/Mohawk | MoniGarr | 2020 | VR | Environment | |||
24 | Treachery in Beatdown City | USA/ Taino | Manuel Marcano/HurakanWorks | 2020 | Video Game | Beat Em Up | Nuchallenger | https://store.steampowered.com/app/762180/Treachery_in_Beatdown_City/ | |
25 | Umurangi Generation | New Zealand/ Maori | Veselekov | 2020 | Video Game | RPG, Photography | https://store.steampowered.com/app/1223500/Umurangi_Generation/ | ||
26 | Virtual Whadjuk | Australia/Koomam, Noongar | Karla Hart, Brett Leavy | 2020 | VR | Experince | |||
27 | Whakakitenga | New Zeland/Māori | Wiremu Grace | 2020 | VR | Environment | |||
28 | Wheetago War VR Hourglass Experience | Canada/ Dene | Richard VanCamp, (developed by Spotted Fawn Productions) | 2020 | VR | Experince | |||
29 | BLOOM | Indigenous Language Learning RPG | USA/Cherokee Nation/Shawnee Tribe, Creek, Choctaw/Cherokee Freedmen | Bri Alexander, Carey Flack | 2019 | Mobile Game | Education | |||
30 | DON’T WAKE THE NIGHT | Guaraní | Santo Aveiro-Ojeda | 2019 | Video Game | RPG | https://brujeriaatwerk.itch.io/dont-wake-the-night | ||
31 | Ekwehe:we: The Real People | USA/Tuscarora Nation, Onondaga Nation | Waylon Wilson, Milo Jacobs | 2019 | Video Game | Endless Runner | |||
32 | Finding Victor | Blackfoot | Urban Society for Aboriginal Youth (USAY), MAMMOTH XR (non-Indigenous) | 2019 | VR | Education | USAY | https://www.oculus.com/deeplink/?action=view&path=app/3072886712783728&ref=oculus_desktop | |
33 | Full of Birds | yak tityu tityu yak tiłhini Northern Chumash, Abenaki | Sarah Biscarra Dilley, Ashlee Bird | 2019 | Video Game | Walking Sim | |||
34 | Guardian Maia: Episode 1 | New Zeland/Māori | Maru Nihoniho | 2019 | Mobile Game | Light Novel | Metia Interactive | http://www.metia.co.nz/ | |
35 | Hold My Hand | Canada/ Mohawk | Nathan Powless-Lynes | 2019 | Video Game | 2 Player, Empathy | |||
36 | Karihonniennihtshera (Teachings) | Canada/Kanien’kehá:ka (Mohawk) | Kahentawaks Tiewishaw-Poirier | 2019 | Mobile Game | Education | |||
37 | Nationvaders | USA/ | Marcus deThouars, Indigenous Reprap | 2019 | Video Game | Arcade + Arduino | Indigenous Reprap | ||
38 | Takaro 3D Puzzle Coding Concepts Game | New Zealand/ Maori | Metia Interactive | 2019 | Mobile Game | Puzzle, Education | https://www.metia.co.nz/takaro-mobile | ||
39 | Terra Nova | Canada/Kanien’kehá:ka, Mi’gmaq | Maize Longboat, Ray Caplin | 2019 | Video Game | RPG | |||
40 | Tipi Kaga | USA/Oohe Numpa Lakota/Cheyenne River Sioux Tribe, Yankton Sioux Tribe, Oglala Sioux Tribe | Carl Petersen, Megan Zephier, James Sierra | 2019 | Video Game | Education | Northern Plains Games | ||
41 | Wao Kanaka: I ka Wā Mamua, i ka Wā Mahope | Hawaii/ Kānaka Maoli | Ka Lei Milika‘a Collective | 2019 | Video Game | Education, Puzzle | Aboriginal Territories in Cyberspace | ||
42 | Waskwetin Pahkwesihkan (Bannock Bounce) | Canada/Swampy Cree - Keeseekoose First Nations | Dallas Flett-Wapash | 2019 | Video Game | Endless Runner | |||
43 | Wenazìi K’egoke ; See Visions | Canada/Dene | Casey Koyczan (Tłı̨chO˛ First Nation), Travis Mercredi (South Slave Metis Nation) | 2019 | VR | Immersion Sim | |||
44 | When Rivers Were Trails | USA/ Anishinaabe and many more. | Elizabeth LaPensée, Nichlas Emmons, Weshoyot Alvitre, Supaman, Michael Charette, Li Boyd, Trevino Brings Plenty, Tyrone Cawston, Richard Crowsong, Eve Cuevas, Samuel Jaxin Enemy-Hunter, Lee Francis IV, Carl Gawboy, Elaine Gomez, Ronnie Dean Harris, Tashia Hart, Renee Holt, Sterling HolyWhiteMountain, Adrian Jawort, Kris Knigge, E. M. Knowles, Annette S. Lee, David Gene Lewis, Korii Northrup, Nokomis Paiz, Carl Petersen, Manny Redbear, Travis McKay Roberts, Sheena Louise Roetman, Sara Siestreem, Joel Southall, Jo Tallchief, Allen Turner, William Wilson | 2019 | Video Game | 2D Point-and-Click Adventure | Indian Land Tenure Foundation / Michigan State University’s Games for Entertainment & Learning Lab | ||
45 | ~2700 | Canada/ Metis | Travis Mercredi | 2018 | Video Game | Walking Sim | Outland Sound Design | ||
46 | 1870 -- CYBERPUNK FOREVER | Guaraní | Santo Aveiro-Ojeda | 2018 | Video Game | Light Novel | https://satandaddy.itch.io/1870 | ||
47 | Biidaaban: First Light | Canada/ Anishinaabe | Lisa Jackson | 2018 | VR | Immersion Sim | National Film Board of Canada | https://mediaspace.nfb.ca/epk/biidaaban/ | |
48 | Brawlygons | Canada/ Mohawk | Nathan Powless-lynes | 2018 | Video Game | PvP | Game Design at Sheridan Colleg | https://nathanpowlesslynes.itch.io/brawlygons | |
49 | Count My Cube | New Zealand/ Maori | Metia Interactive | 2018 | Mobile Game | Education | https://www.metia.co.nz/count-my-cube | ||
50 | Fafswagvogue.com | New Zealand/ Maori | Morgan Waru | 2018 | Interactive Media | Dance Off | Piki Films Ltd | https://fafswag.com/fafswag/ | |
51 | Gufihtara eallu | Sami | Sami Game Jam | 2018 | Video Game | https://mariisi.itch.io/gufihtara-eallu | |||
52 | He Au Hou | Hawaiian | Na ‘Anae Mahiki Collective | 2018 | Video Game | Education, Puzzle | Aboriginal Territories in Cyberspace | http://skins.abtec.org/skins5.0/game-download/ | |
53 | Jođus - On The Move | Sami | Sami Game Jam | 2018 | Video Game | https://tattz.itch.io/jous-on-the-move | |||
54 | Kakwitene VR | Canada/ Onkwehonwe (Mohawk) | Monica Peters | 2018 | VR | Education | MoniGarr.com | MoniGarr.com | |
55 | Ksistsikoom (Thunder) | Canada/ Blackfoot | Randy Bottle, Michell Poundmaker, Christian Boulet, Uncredited USAY Youth, MAMMOTH XR (non-Indigenous studio) | 2018 | VR | RPG | The Urban Society for Aboriginal Youth (USAY) | http://thundervr.ca/ | |
56 | Lost Memories | Sami | Sami Game Jam | 2018 | Video Game | https://horatiuromantic.itch.io/lost-memories | |||
57 | Mu Luodda | Sami | Sami Game Jam | 2018 | Video Game | https://m-juna.itch.io/mu-luodda | |||
58 | One Small Step | USA/ Abenaki | Ashlee Bird | 2018 | Video Game | Walking Sim | N/A | https://abird.itch.io/one-small-step | |
59 | Rievssat | Sami | Sami Game Jam | 2018 | Video Game | https://zhamul.itch.io/rievssat | |||
60 | Run Forest Run | Canada/ Anishinaabe | Clarity Smoke | 2018 | Video Game | Platformer | Youth Fusion | ||
61 | Sáivu | Sami | Sami Game Jam | 2018 | Video Game | https://archbang.itch.io/saivu | |||
62 | Swapbox | Canada/ Mohawk | Nathan Powless-Lynes | 2018 | Video Game | Puzzle Platformer | Inajar | https://nathanpowlesslynes.itch.io/swapbox-20 | |
63 | Thalu: Dreamtime is now | Australia/ Nagarluma | Tyson Mowarin | 2018 | VR | RPG | Weerianna Street Media Pty Ltd | https://drive.google.com/file/d/1lzpFKJtGgG1uh9jfHjPTJfW-s9Ttz8uV/view | |
64 | The Ink Flows | Canada/ Anishinaabe | Sofia Zappia | 2018 | Video Game | Platformer | Youth Fusion | ||
65 | Coyote Quest | Canada/ Cree/Metis | Elizabeth LaPensée, Loretta Todd | 2017 | Interactive Media | Education | Coyote Science Inc | http://coyotescience.com/en/play-the-game/ | |
66 | Kilo Hōkū VR Simulation | Hawai'i | Kari Kēhau Noe, Patrick Karjala, Anna Sikkink, and Dean Lodes | 2017 | VR | Education | University of Hawaiʻi at Mānoa | https://kilohokuvr.com/ | |
67 | Maori Pa Wars: Indigenous Tower Defense | New Zealand/ Maori | Metia Interactive | 2017 | Mobile Game | Tower Defense | pawars.co.nz | ||
68 | Neofeud | Hawaii | Christian Miller | 2017 | Video Game | Adventure | Silver Spook Games | https://store.steampowered.com/app/673850/Neofeud/ | |
69 | Nu:ya! Nu:ya! A Tuscarora Exploratory Game | USA/ Tuscarora Nation | Waylon Wilson | 2017 | Video Game | RPG, Education | Skarure Awekwehsta0e | https://www.waylonwilson.org/nuyagame Password: nuya2018 | |
70 | Purity & Decay | Canada/ Cree, Metis | Meagan Byrne, Tara Miller | 2017 | Video Game | Detective | Achimostawinan Games | https://byrneout.itch.io/purity-decay | |
71 | TETEPISKAT | Canada/ Innu | Natasha Kanapé Fontaine | 2017 | Interactive Media | Photo Essay | The National Film Board of Canada | http://legacies150.nfb.ca/tetepiskat/ | |
72 | The Cache | Canada/ Inuit | Bonnie Ammaaq | 2017 | Interactive Media | Photo Essay | The National Film Board of Canada | http://legacies150.nfb.ca/cache/ | |
73 | Thunderbird Strike | USA/ Anishinaabe, Metis | Elizabeth LaPensée, Casey Koyczan | 2017 | Mobile Game | Michigan State University | https://www.thunderbirdstrike.com/about | ||
74 | What Brings Us Here | Canada/ Metis | Katherena Vermette | 2017 | Digital Media | Photo Essay | National Film Board of Canada | https://www.instagram.com/whatbringsushere/?hl=en | |
75 | XINONA | Canada/ Mohawk | Walter Kaheró:ton Scott | 2017 | Interactive Media | Photo Essay | The National Film Board of Canada | http://legacies150.nfb.ca/xinona/ | |
76 | A Bipolar Journey | Canada/ Plains Cree | Thirza Cuthand | 2016 | Video Game | Twine | Fit of Pique Productions | https://www.cbc.ca/shortdocs/filmmakers/thirza-jean-cuthand | |
77 | Honour Water | USA/ Anishinaabe, Metis | Elizabeth LaPensée | 2016 | Mobile Game | Music | Pinnguaq | http://www.honourwater.com/#intro | |
78 | Midden | USA/ Yugambeh | Jenny Fraser | 2016 | Digital Media | Photo Essay | Screen Arts and Healing | http://www.midden.net.au/biographies.html | |
79 | Poi360 | New Zealand/ Tauranga Moana | Lanita Ririnui Ryan | 2016 | Interactive Media | Website | Through the Fire Ltd | http://poi360.nz/#!/ | |
80 | Sealskin | Canada/ Métis-Cree, Maliseet | Meagan Byrne, Tara Miller | 2016 | Video Game | RPG | The Sealskin Committee | https://achimogames.ca/ | |
81 | Brokenhead Bingo | Canada/Anishinaabe | Darrick Baxter with Brokenhead Ojibway Nation Youth | 2015 | Mobile Game | Ogoki Learning Systems | https://apps.apple.com/ca/app/brokenhead-bingo/id1021277653 | ||
82 | Invaders | USA/Anishanaabe, Metis | Elizabeth LaPensée, Steven Paul Judd | 2015 | Mobile Game | Arcade shooter | http://survivance.org/invaders | ||
83 | Rez Bomb | Canada/Anishinaabe | Darrick Baxter with Sandy Bay Ojibway First Nation Youth | 2015 | Mobile Game | Ogoki Learning Systems | https://appadvice.com/app/rez-bomb/980290770 | ||
84 | Wanisinawin|Lost | Canada/Cree-Metis | Meagan Byrne | 2015 | Video Game | Platformer | https://byrneout.itch.io/wanisinowin-lost | ||
85 | We Sing for Healing | USA/Anishanaabe, Metis | Elizabeth LaPensée | 2015 | Video Game | Music | http://survivance.org/wesing | ||
86 | Blood Quantum | USA/Diegueño | Renee Nejo | 2014 | Video Game | Resource Management | http://www.reneenejo.com/blog/2014/8/19/blood-quantum | ||
87 | Gathering Native Foods | USA/Anishinaabe | Elizabeth LaPensée | 2014 | Video Game | Resource Management | Oregon Museum of Science and Industry | ||
88 | Never Alone (Kisima Ingitchuna) | USA/Iñupiat | Upper One Games | 2014 | Video Game | Platformer | E-Line Media | ||
89 | Spirits of Spring | Canada/Mohawk | Minority Media Inc (Non-Indigenous Studio) | 2014 | Mobile Game | RPG | Non-Indigenous company but did hire an Indigenous artist and writer | ||
90 | Skahiòn:hati: Rise of the Kanien’kehá:ka Legends | Canada/Mohawk | SKINS 3.0 | 2012 | Video Game | RPG | Aboriginal Territories in Cyberspace | http://abtec.org/iif/index.php/outputs/output-3. | |
91 | Skahiòn:hati: Legend of the Stone Giant | Canada/Mohawk | SKINS 2.0 | 2011 | Video Game | RPG | Aboriginal Territories in Cyberspace | http://abtec.org/iif/index.php/outputs/output-2. | |
92 | Survivance | USA/Anishinaabe | Elizabeth LaPensée | 2011 | Mobile Game | Website | Wisdom of the Elders | http://survivance.org/ | |
93 | On The Path of the Elders | Canada/Cree | Mushkegowuk Cree Nation, Pinegrove Productions | 2009 | Interactive Media | Education | Carleton University | https://www.pathoftheelders.com/ | |
94 | Otsi:! Rise of the Kanien'kehá:ka Legends | Canada/Mohawk | SKINS 1.0 | 2009 | Video Game | RPG | Aboriginal Territories in Cyberspace | http://abtec.org/iif/index.php/outputs/output-1 | |
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1 | Consultant | Nation/Country | Role | Title | Artists/Studio | Date | Type | Genre | Publisher | Link | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
2 | Elijah Forbes | USA/Odawa | Writer in Development | Valorous | Valorous Productions | TBD | TTRPG | ||||
3 | Elijah Forbes | USA/Odawa | Writer in Development | BOLT | Ajey Pandey | TBD | TTRPG | ||||
4 | Elijah Forbes | USA/Odawa | Writer in Development | Flames of Freedom | Andrews McMeel Publishing | TBD | TTRPG | ||||
5 | Gordon Greenwald | Tlingit | Artist | Tell Me Why | Dontnod | 2021 | Video Game | Narrative | https://indiancountrytoday.com/lifestyle/tlingit-artist-designs-video-game-artwork | ||
6 | Anthony Brave | Sicangu Oyate (Rosebud Sioux Tribe), Chippewa-Cree | cultural consultant | Age of Empires III: Definitive Edition | Tantalus Media, Forgotten Empires | 2020 | Video Game | RTS | Xbox Game Studios | https://store.steampowered.com/app/933110/Age_of_Empires_III_Definitive_Edition/ | |
7 | J.F. Sambrano | Chiricahua Apache (United States)/Cora Indian (Mexico) | Consultant | Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) | Onyx Path Publishing | 2020 | TTRPG | Onyx Path Publishing | |||
8 | J.F. Sambrano | Chiricahua Apache (United States)/Cora Indian (Mexico) | Consultant | Book of Secrets (Mage: the Ascension 20th Anniversary Edition) | Onyx Path Publishing | 2017 | TTRPG | Onyx Path Publishing | |||
9 | Arekatera Maihi | New Zealand/Maori | cultural consultant | Civilization VI | Firaxis Games | 2016 | Video Game | Real Time Strategy | 2K Games | ||
10 | J.F. Sambrano | Chiricahua Apache (United States)/Cora Indian (Mexico) | Consultant | Mage: the Ascension 20th Anniversary Edition | Onyx Path Publishing | 2015 | TTRPG | Onyx Path Publishing | |||
11 | J.F. Sambrano | Chiricahua Apache (United States)/Cora Indian (Mexico) | Consultant | How Do You DO That? (Mage: the Ascension 20th Anniversary Edition) | Onyx Path Publishing | 2015 | TTRPG | Onyx Path Publishing | |||
12 | Thomas Deer | Canada/Mohawk | cultural consultant | Assassin's Creed III | Ubisoft Montreal | 2012 | Video Game | Action Adventure | Ubisoft | ||
13 | Elizabeth LaPensée | USA/Anishinaabe, Metis | Writer | Venture Arctic | Pocketwatch Games | 2007 | Video Game | Sim | Pocketwatch Games | ||
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