1 | |||||
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2 | Currently maintained by | EggyToast, Cazna | |||
3 | Message with questions at: | Last Updated | |||
4 | |||||
5 | Other Resources | See Discord #tier-list-changes | |||
6 | Alchemist Code Database | Single Unit View | |||
7 | The Alchemist Code Wiki | Global Discord | First Release | 2018/01/22 | |
8 | Memento Reference Sheet | Using the Tier List | |||
9 | Mementos Rated by Priority | ||||
10 | Special Thanks To: | Our tier discussions are now visible to everyone in the Global Discord. You can also ask us questions there instead of through PMs. | |||
11 | |||||
12 | Bamiji, Gilgamesh, Twooty, and Gagging | Please note that all rankings and build guides in this tier list assume ideal investment; all possible JEs unlocked by LB15, along with a unit’s MA by LB25 if they have one. If ranked at Enlightenment, they’re assumed to have the suggested gate levels as well—which means their G2 passive will often be listed in their suggested build. | |||
13 | SometimesLiterate | ||||
14 | wytesong | ||||
15 | Lolaturface (runs DB; all images here are linked from there) |
1 | Word | Abbreviation | Description |
---|---|---|---|
2 | Limit Break | LB | A seperate system which increases unit max level and combo count based on additional shards used (Also unlocks further jobs). LB# refers to the number of limit breaks. |
3 | Soul Shards | Frags | Used for limit breaks. Collecting enough soul shards allows you to transmute the corresponding unit. |
4 | Job Change | JC | A job upgrade that replaces one of the unit's current jobs |
5 | Job Plus | J+ | [Job Change] A job upgrade for a specific unit |
6 | Job Enhancement | JE | [Job Change] A generic job upgrade for a group of units |
7 | Job Master | JM | Leveling a job to level 11 and fully equipping that level. Adds [Job Master Bonus] |
8 | Job Master Bonus | JM Bonus | Small percentage of bonus stats added upon Job Mastering. These are carried over to other jobs. |
9 | Combo Attack | Combo | An attack that randomly occurs when near ally units. Each additional unit in the combo increases the attack power by 50%. Cannot miss (Can be Avoided) |
10 | Extra | EX | Extra stage that extends above the normal events. Generally includes Materials Drops for Job Changes or Gears |
11 | Extreme Extra | EEX/EX+ | A harder version of the Extra stage |
12 | Sacred Stone Memories | SS/SSM | Extended collaboration with Dragon Genesis. Units released are referenced as DG# with # being the chronology they were released |
13 | Dragon Genesis | DG | [JP usage of SSM] |
14 | Holy Brawler | HB | |
15 | Shrine Maiden | SM | |
16 | Weapon Ability | WA | An ability that certain units have access to given that that gear is equipped. Also Gear Ability (GA) |
17 | Sharpening Focus | Sharp | |
18 | Supreme Battle Trance | SBT | |
19 | Nuke | To do a large amount of damage in one turn. | |
20 | Health/Hit Points | HP | A unit's vital power. At 0 HP, a unit will get knocked out. |
21 | Physical Attack | PATK | Attack power of physical attacks |
22 | Physical Defense | PDEF | Defensive power against physical attacks |
23 | Magic Attack | MATK | Increases power of magic attacks against target |
24 | Magic Defense | MDEF | Defensive power against magical attacks |
25 | Dexterity | DEX | Influences attack power (for missile / projectile based jobs) and hit rate |
26 | Agility | AGI / SPD | Determines the rate of units getting their turns (Higher AGI increases rate CT is gained) |
27 | Charge Time | CT | Charge time is used to determine when will the unit get their turn, at 100 CT, a unit will get their turn and will be able to act. (Not to be confused with cast time) |
28 | Cast Time | Cast | Spell with cast time require time before casting. (Not to be confused with Charge Time.) |
29 | Critical | CRIT | Amount of additonal damage when inflicting a critical hit |
30 | Luck | LUK | Luck based stat, used as a stat for damage for specfic skills |
31 | Combo / Chaining | Affects Combo Chance | |
32 | Jump | JUM | Range of a units Vertical Movement |
33 | Move | MOV | Range of a units Lateral Movement |
34 | Accuracy | ACC | Affects hit rate |
35 | Dodge | Miss | Affects the rate a unit will cause [Miss] to incoming attacks [Can be added from Leader Skills / Passive] |
36 | Avoid | Evade | Available only in the form of Reactive, Fixed chance to [Avoid] an attack. (Attack with Sure-Hit property can still be [Avoided]) |
37 | Buffs | An effect on a unit that affects them positively. | |
38 | Debuffs | An effect on a unit that affects them negatively. | |
39 | Status Effects | Ailment | A modification of a unit's state. [See Status Aliment Category] |
40 | Crowd Control | CC | Effects that prevent the use of abilities and actions |
41 | Status Aliment Immunity | Veil | Prevent negative status ailments on affected unit for a certain amount of turns, also cures existing status aliments |
42 | Sleep | Sleep | Unable to move or act. Effect ends when attacked. |
43 | HP Regeneration | Regen | Regain certain percentage of HP every turn. |
44 | Jewel Regeneration | JewelRegen | Regain certain amount of Jewel every turn. (Amount based on skill or items) |
45 | Death Sentence | Doom | 2 turn tick down for a unit; when the timer reaches zero, the unit is instantly defeated. |
46 | Poison | Poison | Deal percentage HP damage to affected target unit. (The percentage can be increased using some passive.) |
47 | Blind | Blind | Decrease accuracy and dodge of a unit. |
48 | Berserk | Berserk | PATK UP and PDEF DOWN, Automatically attack nearby enemy. |
49 | Rage | Taunt | Affected unit will only attack the one that inflicted the status effect. |
50 | Charm | Charm | Affected unit will normal attack ally unit. Effect ends when attacked. (They will not attack allies that are charmed.) |
51 | Stone | Stone | Affected unit will be unable to act or move indefinitely until cured. |
52 | Stun | Stun | Disable reactive and interrupt casting. (If the stun lasts more than 1 turn, it stops the unit from acting) |
53 | Paralyze | Paralyze | Affected unit has a chance of being unable to perform actions and move. Also reduces chances of reactive occurring |
54 | Slow | Root | Set the move of the affected unit to 1 |
55 | Bind | Move Lock | Prevent movement of affected unit. (Can use skill.) |
56 | Daze | Attack Lock | Prevent normal attack and usage of skills that will deal damage to the enemy. (Heals/Buff/Debuff that deal no damage can be used.) |
57 | Silence | Silence | Prevents using skills and disable reactive. (Can still normal attack) |
58 | Stop | ClockStop | Prevents the generation of CT for certain amount of time, also disable Reactive and Dodge on the Unit. (Lasts 35 Unit Time) |
59 | Delay | ClockDown | Decrease the generation of CT by 50% for a certain amount of time, affects casting (Lasts 35 Unit Time) |
60 | Quicken | Clockup | Increase the generation of CT by 50% for a certain amount of time, affects casting (Lasts 35 Unit Time) |
61 | Overclock | OC | Grants the target 1000 CT (an instant turn but keeping previous CT) |
62 | Guts | Unit is unable to drop below 1 HP for the duration (certain passives and gear have a chance at activating Guts) | |
63 | Gate 2 | G2 | Refers to the ability upgrade from maxing the 2nd enlightenment gate |
64 | Single Target | ST | Refers to an ability that only targets a single mob |
65 | Vision Clear Reward | VCR | Refers to the gear granted by maxing the alchemic boundary of a memento, typically in the context of a memento designed for the specific unit |
66 | Master Ability | MA | A special ability granted to the unit, usually from a level 80 character quest, but in some cases abilities from gear, mementos or Babel War Arts may be referred to as MA |
67 | Tokkou | Bonus damage against a specific enemy tag or status on enemy. For example a tokkou is something like Strong vs Fire, Strong vs Humans, Strong vs enemies with an agility debuff, etc. | |
68 | ! | When the ! is used in the context of an enlightenment gate priority, all gates to the left of it are considered important (it demarks where the bolded/important gates end). ! is also used in the context of memento and gear to indicate important in addition to bold, in cases where the item may be copied and the formatting lost |
1 | Job | Simplified Weapon Formula | Move | Jump | Initial Jewels | Job Master Bonus (%) | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | HP | PATK | PDEF | MATK | MDEF | DEX | AGI | CRIT | LUCK | ||||||||||||||||||
3 | 7 Tactics Master | 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 3 | 2 | 27% | 12 | 4 | 6 | 0 | 0 | 0 | 0 | 1 | 0 | |||||||||||||
4 | Abyss Gazer | 1.5 * MATK | 3 | 2 | 100% | 24 | 0 | 0 | 6 | 4 | 0 | 2 | 0 | 2 | |||||||||||||
5 | Alize Wind Lancer | 1.4 * PATK | 4 | 2 | 25% | 25 | 5 | 0 | 0 | 0 | 0 | 2 | 4 | 0 | |||||||||||||
6 | Amestrian 1st Lieutenant | 0.7 * (PATK + DEX) | 3 | 2 | 25% | 19 | 4 | 0 | 0 | 0 | 4 | 0 | 2 | 0 | |||||||||||||
7 | Apprentice Paladin | (1.4 x PATK) | 3 | 1 | 25% | 16 | 4 | 0 | 0 | 0 | 0 | 2 | 1 | 0 | |||||||||||||
8 | Apprentice Witch | (0.9 x MATK) | 3 | 1 | 100% | 28 | 0 | 0 | 2 | 4 | 0 | 0 | 0 | 0 | |||||||||||||
9 | Aqua Meister | 0.8 * (MATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 3 | 2 | 100% | 28 | 0 | 0 | 3 | 5 | 0 | 1 | 0 | 0 | |||||||||||||
10 | Archangel | 1.4 * MATK | 3 | 2 | 50% | 22 | 0 | 0 | 6 | 4 | 0 | 0 | 0 | 2 | |||||||||||||
11 | Archer | (1.4 x PATK) | 3 | 3 | 25% | 16 | 6 | 2 | 0 | 0 | 0 | 4 | 2 | 0 | |||||||||||||
12 | Armored Alchemist | (1.4 x PATK) | 3 | 1 | 25% | 25 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 1 | |||||||||||||
13 | Artificer | 0.9 * (PATK + DEX) | 3 | 2 | 50% | 30 | 10 | 4 | 0 | 0 | 11 | 5 | 0 | 0 | |||||||||||||
14 | Assassin | 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 2 | 25% | 8 | 4 | 0 | 0 | 0 | 1 | 3 | 0 | 0 | |||||||||||||
15 | Astrologer | (0.9 x MATK) | 3 | 2 | 100% | 24 | 0 | 0 | 6 | 4 | 0 | 2 | 0 | 2 | |||||||||||||
16 | Bard | 0.6 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 3 | 2 | 50% | 24 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 2 | |||||||||||||
17 | Battle Mage | (0.9 x MATK) | 3 | 2 | 100% | 20 | 0 | 6 | 4 | 2 | 0 | 0 | 0 | 0 | |||||||||||||
18 | Beast Shadow Master | 1.5 * MATK | 4 | 2 | 60% | 20 | 0 | 0 | 6 | 4 | 0 | 2 | 0 | 0 | |||||||||||||
19 | Beast Tamer | 0.7 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 4 | 25% | 16 | 3 | 0 | 0 | 0 | 1 | 3 | 0 | 0 | |||||||||||||
20 | Berserker | (1.5 x PATK) | 3 | 2 | 0% | 18 | 4 | 3 | 0 | 0 | 0 | 2 | 0 | 0 | |||||||||||||
21 | Bishop | (0.9 x MATK) | 3 | 1 | 100% | 28 | 0 | 0 | 2 | 4 | 0 | 0 | 0 | 0 | |||||||||||||
22 | Blacksmith | (1.4 x PATK) | 3 | 1 | 50% | 22 | 4 | 8 | 0 | 0 | 0 | 0 | 1 | 0 | |||||||||||||
23 | Blade Swordmaster | 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 2 | 30% | 26 | 6 | 0 | 0 | 0 | 0 | 2 | 2 | 0 | |||||||||||||
24 | Blademaster | 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 3 | 25% | 20 | 8 | 0 | 0 | 0 | 3 | 3 | 0 | 0 | |||||||||||||
25 | Blaze Orb Princess | (0.9 x MATK) | 3 | 1 | 100% | 24 | 0 | 0 | 3 | 6 | 0 | 4 | 0 | 1 | |||||||||||||
26 | Blue Glare Knight | 1.4 * PATK | 4 | 2 | 25% | 18 | 4 | 1 | 0 | 0 | 0 | 0 | 2 | 0 | |||||||||||||
27 | Boom Technician | 0.8 * (PATK + DEX) | 3 | 2 | 50% | 24 | 2 | 4 | 0 | 0 | 4 | 3 | 0 | 0 | |||||||||||||
28 | Bride | PATK + MATK | 3 | 2 | 50% | 16 | 3 | 0 | 4 | 0 | 0 | 1 | 0 | 0 | |||||||||||||
29 | Bridegroom | PATK + MATK | 3 | 2 | 50% | 16 | 3 | 0 | 4 | 0 | 0 | 1 | 0 | 0 | |||||||||||||
30 | Caster | (0.9 * MATK) | 3 | 2 | 100% | 24 | 0 | 2 | 6 | 4 | 0 | 3 | 0 | 0 | |||||||||||||
31 | Chain Duelist | 1.3 * PATK | 4 | 4 | 25% | 22 | 6 | 3 | 0 | 0 | 0 | 0 | 3 | 0 | |||||||||||||
32 | Chemist | 0.55 * (MATK + DEX / 2 + LUCK / 2) | 3 | 1 | 100% | 27 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 3 | |||||||||||||
33 | Child of the Woods | 1.5 * PATK | 4 | 3 | 25% | 35 | 10 | 0 | 0 | 0 | 0 | 5 | 10 | 15 | |||||||||||||
34 | Chronomancer | (0.9 * MATK) | 3 | 2 | 100% | 24 | 0 | 0 | 4 | 3 | 0 | 0 | 0 | 1 | |||||||||||||
35 | Chronometric Alchemist | 1.5 * MATK | 3 | 2 | 100% | 22 | 0 | 0 | 4 | 6 | 0 | 2 | 0 | 0 | |||||||||||||
36 | Chronometric Sorcerer of Sloth | 1.5 * MATK | 3 | 2 | 100% | 20 | 0 | 0 | 6 | 4 | 0 | 2 | 0 | 0 | |||||||||||||
37 | Continental Observer | 1.5 * MATK | 3 | 1 | 100% | 24 | 0 | 0 | 6 | 2 | 0 | 2 | 0 | 3 | |||||||||||||
38 | Corrupter of Souls | 1.5 * MATK | 3 | 2 | 100% | 24 | 0 | 0 | 6 | 2 | 0 | 2 | 0 | 3 | |||||||||||||
39 | Crafter | 0.65 x (PATK + DEX) | 2 | 2 | 25% | 16 | 0 | 2 | 0 | 0 | 3 | 2 | 0 | 0 | |||||||||||||
40 | Crafty Alchemist | 1.05 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 2 | 25% | 20 | 6 | 0 | 0 | 0 | 4 | 2 | 0 | 0 | |||||||||||||
41 | Crimson Dragon | 1.5 * MATK | 4 | 2 | 75% | 20 | 0 | 0 | 6 | 0 | 4 | 2 | 0 | 0 | |||||||||||||
42 | Cursed Cannon Master | 0.9 * MATK | 3 | 1 | 50% | 27 | 0 | 0 | 6 | 4 | 0 | 2 | 0 | 0 | |||||||||||||
43 | Dancer | 0.6 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 3 | 2 | 50% | 24 | 3 | 0 | 0 | 0 | 0 | 3 | 0 | 1 | |||||||||||||
44 | Dancer (Etrian Odyssey) | 0.95 * (PATK + DEX / 2 + LUCK / 2) | 4 | 2 | 50% | 25 | 2 | 4 | 0 | 0 | 0 | 3 | 0 | 0 | |||||||||||||
45 | Dark Cavalier | (1.5 x PATK) | 3 | 2 | 25% | 16 | 6 | 0 | 3 | 0 | 1 | 0 | 3 | 0 | |||||||||||||
46 | Dark Curse | 1.4 * PATK | 3 | 2 | 25% | 22 | 4 | 0 | 0 | 0 | 0 | 2 | 6 | 0 | |||||||||||||
47 | Dark Knight | (1.5 x PATK) | 3 | 1 | 25% | 16 | 4 | 0 | 2 | 0 | 0 | 0 | 2 | 0 | |||||||||||||
48 | Dark-Archer Princess | 0.75 * (PATK + DEX) | 3 | 3 | 25% | 26 | 3 | 0 | 0 | 0 | 6 | 2 | 1 | 0 | |||||||||||||
49 | Dark-Axe Princess | 1.5 * PATK | 4 | 2 | 25% | 26 | 6 | 0 | 0 | 0 | 0 | 2 | 4 | 0 | |||||||||||||
50 | Dark-Blade Princess | (1.4 x PATK) | 4 | 2 | 25% | 26 | 6 | 0 | 0 | 0 | 4 | 2 | 0 | 0 | |||||||||||||
51 | Dark-Edge Princess | 1.5 * PATK | 5 | 2 | 40% | 32 | 6 | 0 | 0 | 0 | 4 | 2 | 0 | 0 | |||||||||||||
52 | Dark-Gun Princess | 1.4 * MATK | 3 | 3 | 30% | 26 | 0 | 0 | 6 | 0 | 4 | 2 | 0 | 0 | |||||||||||||
53 | Dark-Lancer Princess | 1.4 * PATK | 4 | 2 | 25% | 30 | 5 | 0 | 0 | 0 | 0 | 2 | 5 | 0 | |||||||||||||
54 | Dark-Steel Princess | 1.5 * PATK | 4 | 2 | 25% | 22 | 6 | 0 | 0 | 0 | 0 | 2 | 4 | 0 | |||||||||||||
55 | Death-Delaying Harbinger | 1.5 * PATK | 4 | 3 | 25% | 20 | 6 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | |||||||||||||
56 | Death-Spreading Harbinger | 1.5 * PATK | 3 | 3 | 25% | 20 | 3 | 0 | 0 | 0 | 3 | 0 | 1 | 0 | |||||||||||||
57 | Demonic Spearman | (1.4 x PATK) | 3 | 2 | 25% | 8 | 6 | 0 | 3 | 0 | 1 | 0 | 3 | 0 | |||||||||||||
58 | Disingenuous Hero | 0.9 * MATK | 3 | 2 | 100% | 24 | 0 | 0 | 6 | 4 | 0 | 2 | 0 | 0 | |||||||||||||
59 | Divine Herald | 0.9 * MATK | 3 | 3 | 100% | 26 | 0 | 0 | 4 | 6 | 0 | 1 | 0 | 2 | |||||||||||||
60 | Divine Punisher | 0.9 * MATK | 3 | 3 | 100% | 26 | 0 | 0 | 3 | 4 | 0 | 1 | 0 | 0 | |||||||||||||
61 | Divine Speaker | (0.9 * MATK) | 3 | 2 | 100% | 20 | 0 | 6 | 4 | 2 | 0 | 0 | 0 | 0 | |||||||||||||
62 | Diviner | 0.7 * (MATK + LUCK) | 3 | 2 | 75% | 16 | 0 | 0 | 6 | 4 | 0 | 2 | 0 | 2 | |||||||||||||
63 | Don of Little Heaven | 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 2 | 25% | 30 | 5 | 0 | 0 | 0 | 1 | 3 | 0 | 0 | |||||||||||||
64 | Dragon Cavalier | (1.4 x PATK) | 3 | 6 | 25% | 22 | 6 | 2 | 0 | 0 | 0 | 0 | 2 | 0 | |||||||||||||
65 | Dragon Knight | (1.4 x PATK) | 3 | 3 | 25% | 16 | 4 | 0 | 0 | 0 | 2 | 0 | 1 | 0 | |||||||||||||
66 | Dragon Sin | 1.4 * PATK | 4 | 2 | 25% | 20 | 6 | 0 | 4 | 0 | 0 | 2 | 0 | 0 | |||||||||||||
67 | Dragon Slayer | (1.4 x PATK) | 3 | 2 | 25% | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||||
68 | Dragoon | 0.85 * (PATK + DEX) | 3 | 2 | 25% | 24 | 0 | 6 | 0 | 0 | 3 | 0 | 1 | 0 | |||||||||||||
69 | Drifter | 0.65 x (PATK + DEX) | 3 | 1 | 25% | 24 | 0 | 0 | 0 | 0 | 3 | 0 | 2 | 1 | |||||||||||||
70 | Elite Knight | (1.4 x PATK) | 3 | 2 | 25% | 16 | 3 | 4 | 0 | 0 | 0 | 3 | 0 | 1 | |||||||||||||
71 | Enchanter | (0.9 x MATK) | 3 | 1 | 100% | 24 | 0 | 0 | 3 | 4 | 0 | 1 | 0 | 0 | |||||||||||||
72 | Envious Blademaster | 0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 3 | 25% | 22 | 6 | 0 | 0 | 0 | 4 | 2 | 0 | 0 | |||||||||||||
73 | Envious Homunculus | 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 3 | 2 | 25% | 8 | 3 | 0 | 0 | 0 | 1 | 4 | 0 | 0 | |||||||||||||
74 | Eradicator | 1.0 * (PATK + MATK) | 4 | 2 | 40% | 22 | 4 | 2 | 6 | 0 | 0 | 0 | 0 | 0 | |||||||||||||
75 | Everlasting Witch | 1.5 * MATK | 3 | 2 | 100% | 15 | 0 | 0 | 6 | 4 | 0 | 2 | 0 | 0 | |||||||||||||
76 | Explosive Master | 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 3 | 2 | 25% | 26 | 4 | 0 | 0 | 0 | 0 | 3 | 1 | 0 | |||||||||||||
77 | Felynn | 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 2 | 25% | 12 | 6 | 2 | 0 | 0 | 0 | 4 | 0 | 0 | |||||||||||||
78 | Fencer | 1.3 * PATK | 4 | 3 | 25% | 20 | 2 | 4 | 0 | 0 | 0 | 0 | 0 | 2 | |||||||||||||
79 | Flame Alchemist | 1.5 * MATK | 3 | 2 | 40% | 22 | 0 | 3 | 6 | 0 | 0 | 2 | 0 | 0 | |||||||||||||
80 | Flame Dragon King | (1.4 x PATK) | 3 | 2 | 25% | 22 | 6 | 3 | 0 | 0 | 0 | 0 | 1 | 0 | |||||||||||||
81 | Flame Orb Princess | (0.9 x MATK) | 2 | 1 | 100% | 24 | 0 | 0 | 3 | 6 | 0 | 1 | 0 | 3 | |||||||||||||
82 | Flaming Gun Spearman | 1.4 * PATK | 4 | 2 | 25% | 20 | 4 | 0 | 0 | 0 | 0 | 2 | 4 | 0 | |||||||||||||
83 | Florid Mortician | 1.4 * MATK | 4 | 2 | 50% | 18 | 0 | 0 | 6 | 0 | 0 | 2 | 4 | 0 | |||||||||||||
84 | Fox Sin | 1.5 * PATK | 4 | 2 | 25% | 24 | 6 | 0 | 0 | 0 | 0 | 2 | 2 | 0 | |||||||||||||
85 | Fresh Wind Trickster | 1.5 * MATK | 4 | 2 | 100% | 20 | 0 | 0 | 6 | 4 | 0 | 2 | 0 | 2 | |||||||||||||
86 | Fullmetal Alchemist | 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 2 | 34% | 16 | 6 | 2 | 0 | 0 | 4 | 0 | 0 | 0 | |||||||||||||
87 | Geomancer | 0.7 * (MATK + LUCK) | 3 | 2 | 100% | 26 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 3 | |||||||||||||
88 | Goat Sin | 0.85 * (MATK + DEX) | 4 | 2 | 50% | 20 | 0 | 0 | 6 | 2 | 6 | 2 | 0 | 0 | |||||||||||||
89 | Gorgeous Overlord | 0.7 * (PATK + DEX) | 3 | 2 | 25% | 8 | 2 | 0 | 0 | 0 | 3 | 3 | 2 | 0 | |||||||||||||
90 | Great Pyromancer | (1.5 x PATK) | 3 | 2 | 25% | 16 | 6 | 0 | 3 | 0 | 1 | 0 | 3 | 0 | |||||||||||||
91 | Grizzly Sin | 1.5 * MATK | 4 | 2 | 50% | 18 | 0 | 0 | 6 | 4 | 0 | 2 | 0 | 0 | |||||||||||||
92 | Gunner | 0.65 * (PATK + DEX) | 3 | 1 | 25% | 24 | 0 | 0 | 0 | 0 | 3 | 0 | 2 | 1 | |||||||||||||
93 | Gunner (Etrian Odyssey) | 0.65 * (PATK + DEX) | 3 | 2 | 25% | 11 | 0 | 3 | 0 | 0 | 3 | 0 | 0 | 0 | |||||||||||||
94 | Harbinger | 1.5 * PATK | 3 | 2 | 25% | 20 | 2 | 0 | 0 | 0 | 3 | 0 | 2 | 0 | |||||||||||||
95 | Hero King | (1.5 x PATK) | 3 | 2 | 50% | 8 | 3 | 0 | 0 | 0 | 4 | 3 | 1 | 0 | |||||||||||||
96 | Holy Brawler | 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 3 | 25% | 26 | 4 | 0 | 0 | 0 | 1 | 2 | 0 | 0 | |||||||||||||
97 | Holy Cavalier | (1.4 x PATK) | 3 | 1 | 25% | 22 | 3 | 6 | 0 | 0 | 0 | 0 | 1 | 0 | |||||||||||||
98 | Holy Hierophant | 1.5 * MATK | 4 | 2 | 100% | 20 | 0 | 2 | 6 | 4 | 0 | 0 | 0 | 0 | |||||||||||||
99 | Holy Knight | (1.4 x PATK) | 3 | 1 | 25% | 19 | 3 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||||
100 | Hunter | 0.65 x (PATK + DEX) | 3 | 2 | 25% | 24 | 0 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | |||||||||||||
101 | Ice Princess | (1.4 x PATK) | 3 | 1 | 25% | 22 | 3 | 6 | 0 | 0 | 0 | 0 | 1 | 0 | |||||||||||||
102 | Ice Swordsman | (1.4 x PATK) | 3 | 1 | 25% | 16 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||||
103 | Imperial Commodore | (1.4 x PATK) | 4 | 5 | 34% | 14 | 6 | 2 | 0 | 0 | 0 | 0 | 2 | 0 | |||||||||||||
104 | Indomitable Axe Knight | (1.4 x PATK) | 3 | 1 | 25% | 18 | 4 | 1 | 0 | 0 | 0 | 0 | 2 | 0 | |||||||||||||
105 | Intemporal Alchemist | 1.5 * MATK | 3 | 2 | 100% | 20 | 0 | 0 | 6 | 4 | 0 | 2 | 0 | 0 | |||||||||||||
106 | Intemporal Sorcerer of Sloth | 1.5 * MATK | 3 | 2 | 100% | 20 | 0 | 0 | 6 | 4 | 0 | 2 | 0 | 0 | |||||||||||||
107 | Jewel Magician | (1.2 x MATK) | 3 | 1 | 100% | 24 | 4 | 0 | 6 | 0 | 1 | 3 | 0 | 0 | |||||||||||||
108 | Lady of Cinders | 1.5 * MATK | 4 | 2 | 100% | 20 | 0 | 10 | 7 | 5 | 0 | 0 | 0 | 0 | |||||||||||||
109 | Lancer | (1.4 x PATK) | 4 | 2 | 25% | 8 | 6 | 0 | 0 | 0 | 3 | 3 | 1 | 0 | |||||||||||||
110 | Light of Dawn Rakshasa | 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 2 | 15% | 30 | 4 | 0 | 0 | 0 | 0 | 2 | 2 | 0 | |||||||||||||
111 | Lion Monarch | 1.5 * PATK | 4 | 2 | 25% | 15 | 6 | 5 | 0 | 3 | 0 | 0 | 0 | 0 | |||||||||||||
112 | Lizardman | 1.2 * PATK | 3 | 2 | 25% | 16 | 2 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | |||||||||||||
113 | Lord Commander | 0.9 x (PATK + MATK) | 4 | 2 | 25% | 8 | 3 | 6 | 4 | 0 | 0 | 2 | 0 | 0 | |||||||||||||
114 | Lord Commander of Pride | 0.9 * (PATK + MATK) | 4 | 2 | 25% | 30 | 6 | 0 | 4 | 0 | 0 | 2 | 0 | 0 | |||||||||||||
115 | Machinist | 0.8 x (PATK + DEX) | 3 | 2 | 25% | 24 | 2 | 4 | 0 | 0 | 4 | 2 | 0 | 0 | |||||||||||||
116 | Mage | (0.9 x MATK) | 2 | 1 | 100% | 24 | 0 | 0 | 3 | 2 | 0 | 0 | 0 | 0 | |||||||||||||
117 | Magia Gunslinger | (1.4 * MATK) | 3 | 2 | 25% | 16 | 0 | 0 | 6 | 4 | 2 | 2 | 0 | 0 | |||||||||||||
118 | Magic Martial Artist | 0.85 * (MATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 2 | 25% | 30 | 0 | 0 | 4 | 0 | 0 | 2 | 2 | 0 | |||||||||||||
119 | Magic Meister | 0.75 * (MATK + DEX) | 4 | 2 | 34% | 16 | 0 | 0 | 6 | 2 | 3 | 3 | 0 | 0 | |||||||||||||
120 | Magic Swordsman | 0.9 x (PATK + MATK) | 3 | 1 | 50% | 16 | 2 | 0 | 3 | 4 | 0 | 0 | 0 | 0 | |||||||||||||
121 | Manipulator of Souls | 1.5 * MATK | 4 | 2 | 100% | 24 | 0 | 0 | 6 | 4 | 0 | 2 | 0 | 2 | |||||||||||||
122 | Martial Artist | 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 3 | 2 | 25% | 22 | 3 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | |||||||||||||
123 | Martial Master | (1.5 x PATK) | 3 | 2 | 25% | 16 | 6 | 4 | 0 | 0 | 0 | 2 | 2 | 0 | |||||||||||||
124 | Master Blacksmith | (1.4 x PATK) | 3 | 2 | 50% | 16 | 4 | 3 | 0 | 0 | 0 | 2 | 0 | 0 | |||||||||||||
125 | Master Magician | (1.2 x MATK) | 3 | 1 | 100% | 24 | 0 | 0 | 6 | 3 | 0 | 4 | 0 | 1 | |||||||||||||
126 | Masurao | 0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 2 | 25% | 20 | 4 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | |||||||||||||
127 | Mecha Weapon Technician | 1.4 * PATK | 3 | 2 | 50% | 20 | 2 | 0 | 6 | 4 | 0 | 0 | 0 | 0 | |||||||||||||
128 | Merchant | 0.5 x (PATK + LUCK) | 4 | 1 | 50% | 26 | 2 | 0 | 0 | 0 | 0 | 4 | 0 | 2 | |||||||||||||
129 | Mobile Knight | (1.5 x PATK) | 4 | 3 | 27% | 12 | 4 | 0 | 0 | 0 | 0 | 5 | 1 | 0 | |||||||||||||
130 | Necromancer | (1.5 x PATK) | 4 | 2 | 25% | 16 | 8 | 0 | 0 | 0 | 3 | 3 | 0 | 4 | |||||||||||||
131 | Netherworld Archer | 0.7 * (PATK + DEX) | 3 | 3 | 25% | 16 | 3 | 0 | 0 | 0 | 4 | 4 | 1 | 0 | |||||||||||||
132 | Netherworld Mage | 0.9 * MATK | 3 | 2 | 100% | 27 | 0 | 3 | 6 | 4 | 0 | 0 | 0 | 0 | |||||||||||||
133 | Netherworld Samurai | 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 3 | 2 | 25% | 14 | 6 | 3 | 0 | 0 | 0 | 0 | 1 | 0 | |||||||||||||
134 | Netherworld Thief | 0.65 * (PATK + DEX) | 4 | 4 | 25% | 16 | 4 | 0 | 0 | 0 | 3 | 5 | 1 | 0 | |||||||||||||
135 | Ninja | 0.7 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 4 | 25% | 16 | 2 | 0 | 0 | 0 | 0 | 3 | 2 | 0 | |||||||||||||
136 | Noble Emissary | 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 3 | 30% | 20 | 5 | 0 | 0 | 0 | 3 | 3 | 3 | 0 | |||||||||||||
137 | Noble Scion | 1.5 * PATK | 4 | 2 | 25% | 30 | 10 | 0 | 7 | 0 | 0 | 5 | 10 | 15 | |||||||||||||
138 | Noble Vanguard | 1.5 * PATK | 4 | 2 | 25% | 20 | 10 | 10 | 0 | 10 | 0 | 6 | 1 | 15 | |||||||||||||
139 | Order Saber | 0.9 * (PATK + MATK) | 4 | 2 | 20% | 22 | 6 | 2 | 4 | 0 | 0 | 0 | 0 | 0 | |||||||||||||
140 | Overlord | 1.5 * PATK | 4 | 3 | 34% | 12 | 4 | 0 | 0 | 0 | 0 | 5 | 1 | 0 | |||||||||||||
141 | Overlord Vassal | 1.2 * PATK | 3 | 2 | 25% | 14 | 3 | 6 | 0 | 2 | 0 | 0 | 0 | 0 | |||||||||||||
142 | Paladin | (1.4 x PATK) | 3 | 1 | 25% | 16 | 3 | 4 | 0 | 0 | 0 | 3 | 0 | 1 | |||||||||||||
143 | Phantom Artist | (0.9 x MATK) | 3 | 2 | 100% | 8 | 0 | 0 | 4 | 6 | 2 | 2 | 0 | 0 | |||||||||||||
144 | Phantom Duelist | 1.3 * PATK | 4 | 3 | 25% | 20 | 3 | 2 | 0 | 0 | 0 | 3 | 0 | 0 | |||||||||||||
145 | Phantom Master | (0.9 x MATK) | 4 | 2 | 100% | 8 | 0 | 0 | 4 | 6 | 2 | 2 | 0 | 0 | |||||||||||||
146 | Phantom Master of Greed | 0.9 * MATK | 4 | 2 | 100% | 20 | 0 | 0 | 6 | 4 | 0 | 2 | 0 | 0 | |||||||||||||
147 | Pirate | (1.4 x PATK) | 4 | 2 | 25% | 20 | 6 | 4 | 0 | 0 | 0 | 0 | 1 | 0 | |||||||||||||
148 | Prideful Homunculus | 1.4 * MDEF | 3 | 2 | 25% | 20 | 0 | 2 | 0 | 6 | 0 | 0 | 0 | 0 | |||||||||||||
149 | Priest | (0.9 x MATK) | 2 | 1 | 100% | 24 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 1 | |||||||||||||
150 | Priestess | 0.7 x (MATK + LUCK) | 4 | 2 | 50% | 19 | 0 | 0 | 6 | 0 | 0 | 4 | 0 | 2 | |||||||||||||
151 | Prince of Lucis | (1.4 x PATK) | 3 | 2 | 100% | 11 | 0 | 0 | 6 | 3 | 0 | 4 | 0 | 0 | |||||||||||||
152 | Prince's Advisor | (1.5 x PATK) | 4 | 2 | 25% | 19 | 3 | 0 | 0 | 0 | 0 | 4 | 4 | 0 | |||||||||||||
153 | Prince's Best Friend | 0.65 x (PATK + DEX) | 3 | 1 | 25% | 8 | 3 | 0 | 0 | 0 | 3 | 1 | 4 | 0 | |||||||||||||
154 | Prince's Protector | (1.5 x PATK) | 3 | 2 | 35% | 22 | 3 | 6 | 0 | 0 | 0 | 0 | 1 | 0 | |||||||||||||
155 | Prinny General | 1.3 * PATK | 3 | 2 | 25% | 22 | 0 | 4 | 0 | 3 | 0 | 2 | 0 | 0 | |||||||||||||
156 | Prinny God | 1.3 * PATK | 3 | 3 | 25% | 19 | 4 | 3 | 0 | 0 | 0 | 2 | 0 | 0 | |||||||||||||
157 | Prinny Squad | 1.3 * PATK | 3 | 2 | 25% | 20 | 6 | 0 | 0 | 0 | 4 | 0 | 1 | 0 | |||||||||||||
158 | Prodigious Savant | 0.7 * (MATK + LUCK) | 3 | 2 | 100% | 19 | 0 | 0 | 4 | 6 | 0 | 0 | 2 | 0 | |||||||||||||
159 | Professor | 0.55 * (MATK + DEX / 2 + LUCK / 2) | 3 | 1 | 100% | 24 | 0 | 0 | 4 | 6 | 1 | 0 | 0 | 2 | |||||||||||||
160 | Protector | 1.4 * PDEF | 3 | 2 | 25% | 11 | 2 | 6 | 0 | 0 | 0 | 0 | 2 | 0 | |||||||||||||
161 | Pure Water Gun Spearman | 1.4 * PATK | 4 | 2 | 25% | 20 | 4 | 0 | 0 | 0 | 0 | 2 | 4 | 0 | |||||||||||||
162 | Pure Water Rakshasa | 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 2 | 15% | 30 | 4 | 0 | 0 | 0 | 0 | 2 | 2 | 0 | |||||||||||||
163 | Pure Water Vanguard | 1.5 * PATK | 4 | 2 | 25% | 27 | 5 | 0 | 0 | 0 | 0 | 2 | 4 | 0 | |||||||||||||
164 | Pure Water's Flashing Sword | 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 2 | 25% | 18 | 6 | 0 | 0 | 0 | 3 | 0 | 2 | 0 | |||||||||||||
165 | Purifying Alchemist | 0.9 * MATK | 4 | 2 | 100% | 20 | 0 | 0 | 6 | 4 | 0 | 2 | 0 | 0 | |||||||||||||
166 | Pyro Meister | 0.8 * (MATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 3 | 2 | 100% | 28 | 0 | 0 | 3 | 5 | 0 | 1 | 0 | 0 | |||||||||||||
167 | Pyromancer | (1.5 x PATK) | 3 | 1 | 25% | 19 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||||
168 | Raging Fire Rakshasa | 0.95 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 2 | 15% | 30 | 4 | 0 | 0 | 0 | 0 | 2 | 2 | 0 | |||||||||||||
169 | Ranger | 0.65 x (PATK + DEX) | 3 | 3 | 25% | 16 | 3 | 0 | 0 | 0 | 4 | 3 | 1 | 0 | |||||||||||||
170 | Rider | 0.85 * (PATK + AGI / 2 + AGI * LVL / 100 + DEX / 4) | 4 | 3 | 25% | 8 | 4 | 0 | 0 | 0 | 2 | 5 | 1 | 0 | |||||||||||||
171 | Saber | (1.4 x PATK) | 4 | 2 | 25% | 26 | 3 | 2 | 0 | 4 | 0 | 0 | 0 | 0 | |||||||||||||
172 | Sacred Knight | 0.9 * (PATK + MATK) | 4 | 2 | 34% | 22 | 6 | 0 | 2 | 4 | 0 | 0 | 0 | 0 | |||||||||||||
173 | Sacred Spearman | 1.4 * PATK | 3 | 2 | 25% | 20 | 4 | 0 | 0 | 0 | 0 | 2 | 4 | 0 | |||||||||||||
174 | Sage | (0.9 x MATK) | 3 | 1 | 100% | 24 | 0 | 0 | 6 | 4 | 0 | 1 | 0 | 2 | |||||||||||||
175 | Samurai | 0.75 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 2 | 25% | 16 | 4 | 0 | 0 | 0 | 1 | 3 | 0 | 0 | |||||||||||||
176 | Scarlet Flame War Princess of Wrath | 1.4 * PATK | 3 | 1 | 25% | 27 | 4 | 6 | 0 | 0 | 0 | 2 | 0 | 0 | |||||||||||||
177 | Scorching Flame Overlord | 1.4 * PATK | 3 | 2 | 25% | 14 | 6 | 2 | 0 | 0 | 0 | 2 | 0 | 0 | |||||||||||||
178 | Scout Member (Eren) | 1.4 * PATK | 4 | 4 | 25% | 22 | 6 | 4 | 0 | 0 | 0 | 2 | 0 | 0 | |||||||||||||
179 | Scout Member (Hange) | 1.4 * PATK | 3 | 2 | 50% | 5 | 6 | 0 | 7 | 0 | 3 | 4 | 0 | 0 | |||||||||||||
180 | Scout Member (Levi) | 1.4 * PATK | 4 | 4 | 25% | 100 | 3 | 0 | 0 | 0 | 0 | 2 | 3 | 0 | |||||||||||||
181 | Scout Member (Mikasa) | 1.4 * PATK | 4 | 4 | 25% | 22 | 6 | 0 | 0 | 0 | 0 | 2 | 4 | 0 | |||||||||||||
182 | Scout Member (Reiner) | 1.4 * PATK | 3 | 3 | 25% | 16 | 2 | 4 | 0 | 0 | 0 | 1 | 0 | 0 | |||||||||||||
183 | Sea Buster | 0.8 * (PATK + DEX) | 3 | 2 | 40% | 20 | 4 | 0 | 0 | 0 | 6 | 2 | 0 | 0 | |||||||||||||
184 | Serpent Sin | 1.5 * PATK | 3 | 2 | 25% | 14 | 4 | 6 | 0 | 0 | 2 | 0 | 0 | 0 | |||||||||||||
185 | Shadow Assassin | 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 4 | 25% | 16 | 6 | 0 | 0 | 0 | 2 | 4 | 1 | 0 | |||||||||||||
186 | Shadow Broker | 0.8 * (PATK + DEX) | 3 | 2 | 40% | 30 | 0 | 5 | 0 | 5 | 10 | 5 | 5 | 2 | |||||||||||||
187 | Shaman | 0.9 * MATK | 3 | 2 | 100% | 28 | 0 | 0 | 3 | 4 | 0 | 0 | 0 | 0 | |||||||||||||
188 | Shrine Maiden | 0.7 x (MATK + LUCK) | 4 | 2 | 50% | 16 | 2 | 0 | 4 | 0 | 0 | 0 | 0 | 2 | |||||||||||||
189 | Shrine Monarch | 0.7 * (MATK + LUCK) | 3 | 1 | 100% | 20 | 0 | 0 | 6 | 0 | 0 | 2 | 0 | 4 | |||||||||||||
190 | Sniper | 0.7 x (PATK + DEX) | 3 | 2 | 25% | 16 | 3 | 0 | 0 | 0 | 3 | 1 | 4 | 0 | |||||||||||||
191 | Snow Witch | 0.9 * MATK | 3 | 2 | 100% | 15 | 0 | 0 | 4 | 6 | 2 | 2 | 0 | 0 | |||||||||||||
192 | Soldier | (1.3 x PATK) | 4 | 1 | 25% | 19 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||||
193 | Sovereign | 0.9 * MATK | 3 | 1 | 100% | 8 | 0 | 0 | 6 | 4 | 0 | 3 | 0 | 1 | |||||||||||||
194 | Spearman | (1.2 x PATK) | 3 | 1 | 25% | 16 | 2 | 0 | 0 | 0 | 3 | 0 | 2 | 0 | |||||||||||||
195 | Spiritbonder | 0.9 * (PATK + MATK) | 4 | 2 | 25% | 30 | 4 | 0 | 0 | 0 | 0 | 2 | 2 | 0 | |||||||||||||
196 | Spy | 0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 4 | 25% | 19 | 6 | 0 | 0 | 0 | 2 | 4 | 0 | 0 | |||||||||||||
197 | Succubus | 1.5 * MATK | 4 | 2 | 100% | 11 | 0 | 0 | 6 | 3 | 0 | 4 | 0 | 0 | |||||||||||||
198 | Summoner | (0.9 x MATK) | 3 | 2 | 100% | 27 | 0 | 0 | 6 | 4 | 0 | 2 | 0 | 0 | |||||||||||||
199 | Telekinetic Artist | 1.5 * MATK | 3 | 2 | 34% | 19 | 0 | 0 | 4 | 6 | 0 | 0 | 2 | 0 | |||||||||||||
200 | Thief | 0.65 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 4 | 25% | 16 | 0 | 0 | 0 | 0 | 0 | 2 | 1 | 0 | |||||||||||||
201 | Thunderer Gun Spearman | 1.4 * PATK | 4 | 2 | 25% | 20 | 4 | 0 | 0 | 0 | 0 | 2 | 4 | 0 | |||||||||||||
202 | Thunderer Trickster | 1.5 * MATK | 4 | 2 | 100% | 20 | 0 | 0 | 6 | 4 | 0 | 2 | 0 | 2 | |||||||||||||
203 | Thunderer’s Flash Sword | 1.4 * PATK | 4 | 2 | 25% | 18 | 6 | 0 | 0 | 0 | 3 | 0 | 2 | 0 | |||||||||||||
204 | Toto Bunny Overlord | 1.4 * PATK | 3 | 1 | 40% | 8 | 0 | 3 | 0 | 2 | 0 | 0 | 0 | 0 | |||||||||||||
205 | Truthsayer | 0.8 * (PATK + MATK) | 4 | 2 | 100% | 22 | 2 | 0 | 6 | 0 | 0 | 4 | 0 | 0 | |||||||||||||
206 | Truthseeking Hero | 1.4 * PATK | 4 | 2 | 25% | 18 | 4 | 1 | 0 | 0 | 0 | 0 | 2 | 0 | |||||||||||||
207 | Twin-Blade Knight | (1.3 * PATK) | 3 | 2 | 25% | 20 | 4 | 0 | 0 | 0 | 0 | 2 | 4 | 0 | |||||||||||||
208 | Twin-Blade Master | 1.5 * PATK | 4 | 2 | 25% | 12 | 4 | 0 | 0 | 0 | 1 | 5 | 0 | 0 | |||||||||||||
209 | Twin-Blade Swordsman | (1.4 x PATK) | 3 | 2 | 25% | 16 | 3 | 0 | 0 | 0 | 0 | 2 | 3 | 0 | |||||||||||||
210 | Valkyrie | (1.4 x PATK) | 3 | 2 | 25% | 26 | 3 | 2 | 0 | 4 | 0 | 0 | 0 | 0 | |||||||||||||
211 | Venom Archer | 0.65 x (PATK + DEX) | 3 | 3 | 25% | 16 | 3 | 0 | 0 | 0 | 3 | 1 | 4 | 0 | |||||||||||||
212 | Wanderer | 1.4 * PATK | 4 | 2 | 25% | 8 | 6 | 4 | 0 | 0 | 0 | 2 | 2 | 0 | |||||||||||||
213 | Wandering Swordsman | (1.4 x PATK) | 4 | 3 | 30% | 15 | 7 | 0 | 0 | 0 | 2 | 5 | 0 | 0 | |||||||||||||
214 | Warrior | (1.4 x PATK) | 3 | 1 | 25% | 26 | 4 | 1 | 0 | 0 | 0 | 0 | 2 | 0 | |||||||||||||
215 | Wild Beast Tamer | 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 4 | 25% | 20 | 6 | 0 | 0 | 0 | 0 | 4 | 2 | 0 | |||||||||||||
216 | Wind Wielder | 0.7 * (PATK + DEX) | 3 | 2 | 25% | 16 | 3 | 0 | 0 | 0 | 4 | 3 | 1 | 0 | |||||||||||||
217 | Wintry Kunoichi | 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 3 | 40% | 24 | 8 | 0 | 0 | 0 | 4 | 3 | 0 | 0 | |||||||||||||
218 | Witch | (0.9 x MATK) | 3 | 2 | 100% | 28 | 0 | 0 | 2 | 4 | 0 | 0 | 0 | 0 | |||||||||||||
219 | Wrathful Homunculus | 1.5 * PATK | 4 | 2 | 25% | 20 | 6 | 2 | 0 | 0 | 0 | 4 | 0 | 0 | |||||||||||||
220 | Yakuza Bladesman | 0.9 * (MATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 4 | 2 | 50% | 22 | 0 | 0 | 6 | 0 | 4 | 2 | 0 | 0 | |||||||||||||
221 | Young Lady | 0.55 * (MATK + DEX / 2 + LUCK / 2) | 3 | 1 | 100% | 28 | 0 | 10 | 2 | 4 | 0 | 0 | 0 | 0 | |||||||||||||
222 | Zephyr Meister | 0.8 * (MATK + AGI / 2 + AGI * Level / 100 + DEX / 4) | 3 | 2 | 100% | 28 | 0 | 0 | 3 | 5 | 0 | 1 | 0 | 0 |
1 | FAQ | |||
---|---|---|---|---|
2 | For a better understanding of how to use the tier list see: https://thealchemistcode.fandom.com/wiki/Using_the_Tier_List | |||
3 | VCRs | Enlightenment | ||
4 | What is a VCR and how do I get it? | What is Enlightenment? | ||
5 | VCR = Vision Clear Reward. It's a gear (though a few 3 star Mementos give other items instead, such as Gold Ingots or Equipment) that you get when a Memento’s "Alchemic Boundary" reaches 100%. Generally, it's intended for a specific unit, though outside of a few exceptions, it's usually usable on units with similar jobs; even if they're not related in any way to the Memento’s main unit. For example, Chloe's VCR (Sparkling Crystal Sword Lumiere) gives +50 Patk, +15% Light damage, and +15% damage against Dark units (along with +25% healing, though that won't be quite as useful amongst those who can equip it). It can be equipped to any unit who uses a Sword (specific weapon type used by Holy Cavaliers and similar jobs), and will be amazing on any Light unit fitting the requirements for its use. A Memento’s Alchemic Boundary can be leveled by completing a quest with it equipped (note that skip tickets don't work for this). If done, the Memento has a small chance to gain 1% of its Alchemic Boundary’s completion. Later, weekly 3/Day quests will be released which give a featured Memento a guaranteed 1% when completed. Enhancement items called “Reminiscences of a Robot” can also be used to level a Memento’s Alchemic Boundary by 5% (and later, variations will be released which give 10%). These are likely to be very rare at the beginning, becoming slightly more abundant later on. | Enlightenment is a process through which units can surpass the former max level of 85, to unlock extra stats, improve a passive, and/or upgrade their Leader Skill. | ||
6 | ||||
7 | How do I Enlighten a unit? | |||
8 | To do this, a unit needs to be level 85, and some units will be required to have certain jobs at level 11. You will need evolution materials and an Eye of Enlightenment to Enlighten a unit; Ruby for a 5 star; Topaz for a 4 star; and Sapphire for a 3 star or below. | |||
9 | ||||
10 | ||||
11 | Is that really all I need? | |||
12 | No, that’s just to unlock the unit’s Enlightenment. Past that, it requires a number of resources, including the unit’s shards (elemental shards cannot be used), high amounts of evolution materials, specific Flags based on the unit’s region, and Beasts of Sin; Winged Serpent of Envy for the Gate of Envy; Heroic Bear of Sloth for the Gate of Sloth; and Mountain Ram of Lust for the Gate of Lust. Finally, to max a gate, it requires Sinful Indulgences; 1 for Gate 1, 2 for Gate 2, 2 for Gate 3. It's a very rare resource, and should be used sparingly. | |||
13 | ||||
14 | ||||
15 | ||||
16 | What does Enlightenment give, specifically? | |||
17 | Enlightenment involves three Gates, each of which gives a certain bonus when leveled and maxed. The first, the Gate of Envy, gives HP, as well as small amounts of patk, matk, and agility, giving even more HP and patk/matk when it reaches its max level. The second, the Gate of Sloth, gives pdef, mdef, a small amount of crit, as well as +1 Hit Rate per level. When maxed, it upgrades one of the unit’s passives. The third and final one (for now) is the Gate of Lust. It gives HP, dex, and a small amount of agility, along with +3 Evasion Rate per level. When maxed, it upgrades the unit’s Leader Skill. Identical Leader Skills will get the same upgrades for their respective element. All 50% patk Leader Skills are given the exact same upgrade, for instance, to +30% patk, +20% (element) attack (based on the unit’s element), and +20% HP. | |||
18 | Mementos | |||
19 | What is a Memento? | |||
20 | A Memento is essentially a fourth gear intended for a specific character. It gives a base stat which all characters receive upon equipping it. Then it gives bonus stats which don’t activate until the unit is actually in battle; these only affect the unit on the Memento and units in their region. Some Mementos, such as those for Sacred Stone Memories units, will give the region bonus(es) to other SSM characters instead. Finally, the unit(s) featured on the Memento get final bonus stats which no other unit can receive through equipping it. Note that these stats do stack with equipped Gear; so, for example you can still gain the full effect of an agility Gear even if the Memento gives agility as well. | |||
21 | ||||
22 | ||||
23 | ||||
24 | ||||
25 | How important is Enlightenment in clearing content? | |||
26 | How do I get a Memento? | For now, it’s not that essential. However, within a few months, stages will become tuned towards Enlightenment, requiring Enlightened characters; since un-Enlightened ones simply won’t have the stats to survive or do enough damage, outside of a few exceptions. | ||
27 | Mementos must be summoned, outside of free Mementos from events (just like units). The only way to summon them is to use a Memento ticket or pull on a Memento banner. Memento banners only contain mementos, so you won't pull units from them; and inversely Mementos cannot be obtained from unit banners. | Tier List and Build Guide | ||
28 | I can't find the unit I'm looking for. Are they in the Tier List at all? | |||
29 | Yes, all units are in the tier list. In the Tier Breakdown sheet, you can find a review as well as other details such as Enlightenment Gate priorities, and other details. A small number of units use a different icon than their default, as well, denoting that their Memento (which comes with a skin) is of particular importance. With the updated format for the Tier List, it's easiest to do a search for the unit. Note that we are using the GL spelling for unit names, not JP. | |||
30 | "Free Gems" | |||
31 | Are the Free Gem offers from Tapjoy? | |||
32 | Yes | |||
33 | What is Tapjoy? | |||
34 | Tapjoy is a system that many games use in an attempt to monetize the f2p base. You, the player, do certain tasks (such as watching videos, playing other games until you reach a certain point, buying an expensive item, etc.) and Tapjoy ostensibly gives out rewards for these tasks. | What do these tiers mean, anyway? | ||
35 | Does Tapjoy work as advertised? | Tier 1: Generally the best in their element. Typically worth spending Elemental Shards, shard selectors, getting their mementos, and using rare Enlightenment materials. Tier 2: Good units. They often make up the bulk of a team, and can provide support or damage to help clear a stage. Worth building, worth farming, but may not be a priority for rare things like Elemental Shards or rare Enlightenment materials. Tier 3: Units that are just OK. Can be used on many stages but will often encounter some problems due to their kit. It may be a lack of jewels, or a requirement for significant manual play, or low stats. Still, they can perform well on a good team and have some upsides. Tier 4: The bottom tier. These are units that are not worth using, either due to their age (old collabs), starting stats (1-2 star units), or job combination (poor interactions, bad passives). Note that Tier 4 units are not inherently bad, but without a significant update such as a J+, a collab rerun, or an extremely worthwhile Memento, it is not advised to spend resources on such a unit. *Some people argue that with runes and support, a Tier 4 unit can clear certain stages easily. While true for some units, these arguments are mostly academic, as they are using units which are already built but not attainable (Gilgamesh), or are commenting on the perceived level of challenge in the game. | ||
36 | Generally, no. Tapjoy is notorious for not actually giving out rewards, and their customer support has been questionable in the past, to say the least. TAC players, specifically, seem to have gotten their rewards during a roughly week long period starting after the first week it was out. However, after that, rewards stopped being given out consistently once again. Currently, utilizing the Tapjoy system is not advised (note that this is different from the daily AP videos, which are very reliable for the most part). Also, do NOT give out your personal information for any reward! | Leader Skill Calculations | ||
37 | Should I use Power Up or Slash Mastery? | |||
38 | It depends. You should use Power Up if you are using a leader skill that gives increased Slash Damage (Vettel, Zahar). You should use Slash Mastery if you are using a leader skill that gives PATK (Shayna, Suzuka, Reimei). This is because the combination of both PATK and slash damage is a greater modifier than one of the other. The math can be found here: | |||
39 | ||||
40 | Collabs | |||
41 | Do collab units have their own weapons? | |||
42 | Collab units from other games or media almost always include a unique Gear. However, any re-work of an existing unit typically does not have a unique gear. For example, Edward from FMA has a unique Accessory that any unit can use but unlocks a special ability on him. The Disgaea version of Rosa has no unique gear for her special jobs. Occasionally, a Free unit may have a unique gear that is only available in the Gacha, or via direct purchase in a Secret Shop. | 30% Slash ATK Leader Skill | 50% PATK Leader Skill | |
43 | Power Up (10% PATK) (100% + 30%) * 1.1 = 143% | Power Up (10% PATK) 100% * 1.6 = 160% | ||
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45 | Slash Mastery (10% Slash DMG) 100% + 30% + 10% = 140% | Slash Mastery (10% Slash DMG) (100% + 10%) * 1.5 = 165% | ||
46 | Will my collab return? | |||
47 | No one knows. Some collabs have returned in JP but GL is a different game. More information can be found here: | |||
48 | https://thealchemistcode.fandom.com/wiki/Collaborations | |||
49 | Gameplay | |||
50 | Who should I get with my 5* Challenge Board ticket? | |||
51 | Spica, Zahar, Balt, Shayna, Lupinus are decent options, none will be very useful without significant farming | |||
52 | Who should I get with my Tutorial Selector? | |||
53 | There are a lot more characters available here. The Wiki Page should give you an idea of who to pick. | |||
54 | Should I use Rainbow/Elemental shards on xx unit? | |||
55 | written by /u/Ivyspear, edited by /u/Oriks These are the units who are worth sharding at any point in the game, not only in current JP meta. I’ll try to put them in the order of relevance, ie. in which they were introduced, if I know it: Dark: Sol | Zheng Yi | Eliza | Merlin | Failnaught | Ikasa | Nero | Naofumi | "Shion" Light: Alma | Emmel | Minerva (MH) | Tiferet | Raphtalia | Millim | Ainanna | Emilia | Andex | Hercule | Zex | Bianca Fire: Dark Masamune | Mira | Adaleigh | Icona | Lisanaut | Escanor | Suruba | Ugachi | Nimul Water: Dark Longinus | Julia | Dark Mira | Evelika | Emrys | Voda | Eins | Rem Thunder: Vier | Orion | Yna Ku | Nyx | Dark Othima | Cassius | Dark Julia | Zeldris | Minerva (PotK) | Celis Wind: Dark Artemis | King | Macherie | Zwei | Dark Nyx | Tamis | Eulalia | Ram | Yuen | Na Zhu | Tanosuke A good rule of thumb is the later in the list they are, the more relevant they are in JP now. I've highlighted units whom you're not going to ever be able to Enlighten without whaling in red, though this may change if there are better banners for them in Global. Certain Genesis units (Emmel, Yna Ku, Mira, Nyx, etc.) have yet to recieve full Enlightenment so are relatively cheap despite being difficult to initially acquire. Rainbow shards should be saved for when you need to get a unit raised immediately; i.e. to clear limited content (Raids, a particularly difficult Hell stage, etc). Otherwise, hold on to them and just use elemental shards. _________________________________________________________________________________________ Note from Ivyspear: This mostly applies to the F2P to Dolphin crowd (basically everyone who only gets shards from EX maps and Gumi giveaways). While this still does apply to whales, this is the most efficient list for those who want to get the most out of their Rainbow/Elemental Shards. The most important thing to remember is to play for your enjoyment right now. The future of this game, and this game in JP should not affect what you do, if it affects your experience right now. | |||
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74 | What's the difference between Job+ and JE? | |||
75 | A Job+ is a job improvement that only a single character will have. Although multiple units may have the improvement for the same job, they will improve different skills and use different equipment, farmable at different events. For example, Rahu and Lofia both have Chronomancer+, but Rahu's Chronomancer+ improves her Overclock, while Lofia's improves her Black Hole. Rahu gets much more AGI, and her Job+ Equipment can only be farmed during the Toy Box event, while Lofia has more MATK, and her equipment can only be farmed during the Sweet Aspirations event. There are a number of JEs for a job (so Holy Cavalier will have Holy Cavalier [Pieta], Holy Cavalier [Isaiah], and more). These job enchantments are distributed to a group of characters who have that job, and are not made specifically for any character. J+ requires 6 special equipment at Job Level 11, while JE requires only the job-special equipment (3 total) which is a special varient found on JE maps that are permanent. E.G: Holy Cavalier[ Pieta] uses Pieta Armor instead of the Brilliant Wings Armor. | |||
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1 | corde | Name | Rank | Tags | Recomended Job | Important | Element | Group | AC DB | Origin | Source | Review | Enlightenment Gate Priority ("(Lv4)" take to level 4, maxing not needed) Note: For DPS units, G7 is a priority gate; for budget builds, maxing other gates may suffice. | Featured Memento(s) | Featured Gear | J1 | J2 | J3 | Unreleased Job Changes | Master Ability (noted if unreleased) | Babel War Art | Max Gates | EL Gate 2 Upgraded Passive | Leader Skill | EL Gate 3 Upgraded Leader Skill | EL Gate 5 Upgraded Skills | EL Gate 7 Spirit Gear Bonuses | |
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2 | #REF! | Alaia | 2 | Enchanting Blossom Dancer | Important: Meme/VCR | Water | 1★-3★ | https://www.alchemistcodedb.com/unit/alaia | Envylia | 1-5-2-7 | If you have her Memento (and especially her VCR), run her as a Bard as she can drop onto the map with over 200 AGI to spam out buffs fast. Her Bard JE gives her an interesting skill which massively buffs surrounding units' pdef and mdef, but grants them a powerful Paralyze which goes through Vaccine and completely prevents movement without exceptions. Can make almost any unit into a motionless tank. She has the very useful Enchanting Blossom dancer JE, which can lower magic res as well as magic attack power of enemies. | G5! > G2 > G1 > G4 > G3 | Fruits of Labor | Musical Score "Return of the Blue Flame" (VCR) | Bard -> Daylight Bard | Dancer -> Enchanting Blossom Dancer | Battle Mage -> Battle Mage [Glacier Form] | 7 | Echo Upgrade: Buff Duration +1 Max Jewels +25% | Water Units: HP +40% Magic Res +10% | Water Units: HP +50% Water Skill Dmg Reduction +10% Magic Resist +10% | Upgrades: Light of Dawn Poem Indigo Sign Leaden Feet Dance | 1% HP per Level 5: Magic Res +5 10: HP +10%, Fire Res +25 15: AGI +2% 20: Disable Support Res +30, Maon no Uta | |||||
3 | #REF! | Alexis | 4 | Wondrous Doctor | Water | 1★-3★ | https://www.alchemistcodedb.com/unit/alexis | Saga | 1-1-2-10 | Low overall stats and a focus on healing relegates Alexis to a role that is easy to ignore. An easy-to-build veiler, and fast enough for a free unit, but provides nothing special. | G1 > G4 > G2 > G5 > G3 | Priest -> Bishop Baptism | Hunter -> Ranger [Falcon] | Bishop -> Wondrous Doctor | 6 (7 in JP) | Regeneration Upgrade: Healing +25% AGI +10% Auto Heal | Max Jewels +10% | Max Jewels +20% Water Units All ATK +30% | Upgrades: Forbidden Magic Operation Arrow Rain Shining Try | 1% HP per Level 5: AGI +2% 10: Healing +10 10: Fire Res +25 15: Disable Support Res +30 | ||||||||
4 | #REF! | Alfred | 4 | Shadow Assassin [Night] | Important: JE | Thunder | 1★-3★ | https://www.alchemistcodedb.com/unit/alfred | Envylia | 1-2-2-4 | Alfred makes an okay Gunner thanks to his JE. His G2 gives him some really nice boosts and he can run Elaine's 3star memento VCR for an extra range +1. His AGI is decent when using Rox gun and G5 at least makes his stackable permanent missile damage buff more viable. He's never going to do big damage but he's an easily obtained and raised unit who can do a decent job. | G2 > G5 > G1 > G4 > G3 | Shayna Fanclub Membership Card | Shayna Fanclub Membership Card (VCR) | Thief -> Shadow Assassin [Night] | Bard -> Daylight Bard | Gunner -> Gunner [Scorpion] | 6 (7 in JP) | A Knight of Shooting Upgrade: Missile ATK +25% Hit Rate +10% Range +1, JUMP +1 | Thunder Units: PATK +20% | Thunder Units: HP +50% All ATK +20% | Upgrades: Assassin Blade - Charm Light of Dawn Poem Accelerated Shot | 1% HP per Level 5: AGI +2% 10: Missile ATK Power +5 10: Strong vs Water +25 15: DEX +10% | |||||
5 | #REF! | Almira | 4 | Sniper [Scope] | Wind | 1★-3★ | https://www.alchemistcodedb.com/unit/dis-almila | Saga Region | 1-5-2-10 | Having access to sniper as her third job, as well as another range passive in hunter, and feral kid in beast tamer gives Almira a solid set of passives to allow her to thrive as a sniper. Also is a 3*, which makes it easy to obtain her LBs. Her JE gives her a Charge Up, which can help her deal some damage. Otherwise, worth building just for fun. 2021-12-06 | G1 > G4 > G5 > G2 > G3 | Hunter -> Ranger [Lupus] | Beast Tamer -> WBT [Bewitching Wildcat] | Sniper -> Sniper [Scope] | 6 | Mutation Evolution Upgrade: AGI +15% JUMP +2 All Status Resist +25% | Missile ATK +10% | Missile ATK +30% Wind Units All ATK +20% | Upgrades: Cerberos Rain Wicked Strike Pinpoint Shot | |||||||||
6 | #REF! | Alyu | 4 | Professor [Mad] | Fire | 1★-3★ | https://www.alchemistcodedb.com/unit/ayllu | Lustburg | 3-2-2-5 | With her JE, Alyu switches from a healing-focused unit (from Bishop) to a full support unit that can also heal. While Professor [Mad] has some instant-buffs on the sub, they are single target and, thus, compete directly with the map-wide Bard buffs. Both are viable options, but map-wide is generally easier to maintain so that she does not have to keep up with the party in order to buff. However, low buffs and with Noah/Fury in the picture, you can ignore her. 2021-06-21 | G2! > G1 > G5 > G4 > G3 | An Unexpected Discovery | Bard -> Dawn Bard | Bishop -> Bishop Sacrament | Chemist -> Professor [Mad] | 6 (7 in JP) | Echo Upgrade: Buff Duration +1 AGI +5% Jewels Obtained +15 | Status Resistance +10% | HP +20% All Status Resist +10% | Upgrades: All-Healing Poem Ultra Syrup Grace Cycle | 1% HP per Level 5: Healing +10 10: AGI +2% 10: Wind Res +25 15: Max Jewels +10% | |||||||
7 | #REF! | Amis | 4 | Twilight Bard | Important: JE | Thunder | 1★-3★ | https://www.alchemistcodedb.com/unit/amis | Slothstein | 3-1-3-9 | Amis now makes a decent healer/buffer thanks to her JEs and EL. She can even have decent enough AGI that running bard sub for stacking buffs makes sense. Her G5 boosts her magic damage shield up to 70%, which can come in handy in magic-heavy stages. Her G2 is mostly a luxury, as she likely wont be run as a machinist, and therefore will have high initial jewels. Even with these details, she has no general use and can be ignored. 2021-12-07 | G1 > G5 > G2 > G4 > G3 | Priest -> Bishop Sacrament | Bard -> Twilight Bard | Crafter -> Machinist Oleaga | 7 | Booster +2 Upgrade: AGI +20% Jewels Spent -25% | Hit Rate +5% | Hit Rate +5% Missile ATK +20% Thunder Units All ATK +20% | Upgrades: Grace Cycle Twilight Poem Rising Buster Bomb | 1% HP per Level 5: AGI +2% 10: Missile ATK Power +10% 10: Strong vs Water +25 15: AGI +2% | |||||||
8 | #REF! | Ange | 2 | Floral Shade Dancer | Important: JE | Thunder | 1★-3★ | https://www.alchemistcodedb.com/unit/anjou | Desert Zone | 2-1-1-10 | As the only Thunder dancer, Ange fills an important niche. She's reasonably fast without any support. Can also run Dawn Bard for buffing. She is also currently the only Floral Shade Dancer in Global, which involves debuffing enemy slash damage and reducing enemy slash resistance. And although Chihaya is a bit more effective since she can lower slash res of the full map, you'll often use both units in raids to stack the slash res debuff and also use Balt's memento for the Sandstorm Tailwind buff. | G5 > G2 > G1 > G4 > G6 > G3 | Bard -> Dawn Bard | Priest -> Bishop Mysterion | Dancer -> Floral Shade Dancer | 6 (7 in JP) | Echo Upgrade: Buff Duration +1 Initial Jewels +25% | Thunder Units: MDEF +30% Max Jewels +20% | Thunder Units: MDEF +20% Max Jewels +40% Thunder Skill Dmg Reduction +10% | Upgrades: All-Healing Poem Salvation Leaden Feet Dance | 1% HP per Level 5: AGI +2% 10: AGI +2% 10: Water Res +25 15: Max Jewels +10% | |||||||
9 | #REF! | Annerose | 4 | Sage [Rozetta] | Dark | 1★-3★ | https://www.alchemistcodedb.com/unit/annerose | Wratharis | 2-1-2-9 | With a mediocre combination of jobs, Annerose primarily runs as a Sage. While it seems interesting to offer multi-element magic for Dark, in practice her low stats and low mods for Sage result in a unit that offers little to any team. Needs almost all of her gates simply to survive in a modern team, making it not worth building her. 2021-12-07 | G1 > G5 > G2 > G6(lvl4) > G4 > G3 | Cloak of Wrath (Event) | Mage -> Sage [Rozetta] | Crafter -> Machinist Oleaga | Bishop -> Bishop Mysterion | 6 (7 in JP) | Booster +2 Upgrade: AGI +20% HP +25% | Magic ATK +5% | Magic ATK +30% Dark Units All ATK +20% | Upgrades: Zephyros Roar Rising Buster Bomb Salvation | 1% HP per Level 5: MATK +5% 10: AGI +2% 10: Strong vs Light +25 15: MATK +5% | |||||||
10 | #REF! | Arkil | 4 | Freedom Rogue | Fire | 1★-3★ | https://www.alchemistcodedb.com/unit/arkill | Desert Zone | 3-2-2-9 | A niche unit, but he can be very useful when enemies don't resist Silence. Has good range with Musically Mute outside of that. His J+ revamp gives him a nice stat steal and a niche jewel steal which can help him use 'off turns' where he's not close enough to normal attack an enemy. His G5 adds an interesting buff to his silence attack, lowering enemies status resistance while inflicted with silence, which can come in handy in specific tower and hell content. His G2 now gives Patk/Matk, making it far more of a priority than it used to be. Still, his best feature is that his shards are very plentiful, making his enlightenment relatively painless. | G2 > G5 > G1 > G4 > G6(lvl4)> G3 | Taking What's Owed A Special Day | Happy Rabbit (VCR) | Thief -> Shadow Assassin [Night] | Beast Tamer -> WBT [Stalwart Elephant] | Magic Swordsman -> Freedom Rogue (MS+) | 6 (7 in JP) | Divine Shelter Upgrade: Patk/Matk 15% All Elemental Res 15% Slash Atk 15% | Slash DMG +10% | HP +20% Slash ATK +10% Fire Units All ATK +20% MATK/PATK +15% | Upgrades: Assassin Blade: Charm Overwhelming Roar Musically Mute | 1% HP per Level 5: Slash ATK Power +5 10: Silence +5 10: Strong vs Wind +25 15: HP +10% | ||||||
11 | #REF! | Ciel | 4 | Shadow Assassin [Eventide] | Fire | 1★-3★ | https://www.alchemistcodedb.com/unit/ciel | Desert Zone | 2-2-3-10 | Ciel's claim to fame is her hatred of magic. Her Shadow Assassin JE specializes in evading and resisting magic. G2 buffs her magic res/evade passive and G5 adds a huge magic evasion buff to her Moon Torrent. She also has some magic damage reduction from her bishop reactive. All in all, Ciel is an okay unit for a 3*, and can have some use in magic-heavy stages full of wind enemies. She can use her priestess sub to drain jewels. She can also use Aswald's cape for the evasion and charge up, and is a desert unit so she can make use of balt's memento as well. | G2! > G5 > G1 > G4 >G3 | Thief -> Shadow Assassin [Eventide] | Shrine Maiden -> Priestess [Afterlife] | Bishop -> Bishop Baptism | 6 (7 in JP) | Cloth of Tsinghua Upgrade: Magic Evasion Rate +40% Magic Resist +20% | Fire Units: MATK +30% Max Jewels +20% | Fire Units: MATK +30% Max Jewels +20% Magic Evasion Rate +20% | Upgrades: Moon Torrent Purification of Perception Shining Try | 1% HP per Level 5: AGI +2% 10: Evasion Rate +5 10: Strong vs Wind +25 15: Magic Evasion Rate +5 | ||||||||
12 | #REF! | Decel | 4 | Professor [Aid] | Imp: JE | Light | 1★-3★ | https://www.alchemistcodedb.com/unit/decel | Envylia | 3-2-1-10 | Decel has reasonably strong stats and benefits from Elizabeth's memento. Once enlightened, he is a very durable Light professor, although his lack of good jobs means that he's basically just a professor through and through. G2 makes him more mobile and G5 makes his AoE heal cost 0 jewels and increases the skill uses. His own memento gives him almost 100% resistance to all statuses. | G5 > G2! > G1 > G4 > G3 | No Pain, No Gain A Momentary Rest | Mage -> Sage [Monolith] | Thief -> Shadow Assassin [Night] | Chemist -> Professor [Aid] | 6 (7 in JP) | Poison Knowledge +2 Upgrade: Poison Damage Rate +15% Poison Duration +1 MOVE +1, AGI +7% | Blind Resist +5% | Light Units All ATK +20% All Status Resist +10% | Upgrades: Thor Impulse Assassin Blade - Charm Medical Shower | 1% HP per Level 5: Disable Support Res +30 10: MATK +5% 10: Dark Res +25 15: Max Jewels +10% | ||||||
13 | #REF! | Elaine | 3 | Gunner | Water | 1★-3★ | https://www.alchemistcodedb.com/unit/elaine | Envylia | 3-1-2-9 | Gunner JE gives her an on-element attack and she can take advantage of her status ailment tokkou from her G5 on that ability fairly easily running gunner main and/or shadow assassin sub. Okay range thanks to her VCR. Her G2 and her gunner passive make her AGI passable. | G2 > G5! > G1 > G4 > G3 | Beloved Hat | Elaine's Feather Hat | Hunter -> Ranger [Lupus] | Thief -> Shadow Assassin [Night] | Gunner -> Gunner [Hedgehog] | 6 (7 in JP) | Long Shot Upgrade: Range +2 AGI +10% | Missile ATK +10% | Missile ATK +30% Water Units All ATK +20% | Upgrades: Cerberos Rain Assassin Blade - Charm Icicle Bullet | 1% HP per Level 5: DEX +10% 10: Missile ATK Power +5 10: Strong vs Fire +25 15: DEX +10% | ||||||
14 | #REF! | Ennis | 3 | Privet Dancer | Water | 1★-3★ | https://www.alchemistcodedb.com/unit/ennis | Lustburg | 3-2-3-2 | Ennis's JE brings her into better alignment with other viable units, but unfortunately Water has a number of other support units available providing quite a bit of job overlap. Still, she can bring her dancing skills to the table, and she can run Dancer main for Leaden Feet and increase debuff enemy strike damage while reducing their strike resistance. In general, using her as your professor means letting her do some debuffs from the Dancing sub, to help your units survive wherever they are on the map. | G5! > G2 > G1 > G4 > G3 | Priest -> Bishop Sacrament | Chemist -> Professor [Aid] | Dancer -> Privet Dancer | 5 (7 in JP) | Poison Knowledge +2 Upgrade: Poison Damage Rate +15% Poison Duration +1 Healing +30%, AGI +10% | Evasion Rate +5% | Evasion Rate +5% Healing +20% Water Skill Dmg Reduction +20% | Upgrades: Medical Shower Grace Cycle Leaden Feet Dance | 1% HP per Level 5: AGI +2% 10: Healing +10 10: Fire Res +25 15: AGI +2% | ||||||||
15 | #REF! | Gane | 4 | Professor [Bio] | Water | 1★-3★ | https://www.alchemistcodedb.com/unit/gayn | Envylia | 2-2-1-10 | A decent Professor. Unfortunately, even after his JEs, Water is filled with Professors and Gane doesn't bring anything particularly unique or important to the table—outside of his superior movement, which isn't a huge deal for a Professor in most quests; and certainly isn't enough to put him over much bulkier, faster Professors. | G1 > G4 > G2 > G5 > G3 | The Elusive Princess Knight | Thief -> Shadow Assassin [Night] | Professor -> Professor [Bio] | Holy Knight -> Holy Cavalier [Isaiah] | 6 (7 in JP) | Poison Knowledge +2 Upgrade: Poison Damage Rate +15% Poison Duration +1 AGI +10%, HP +15% | - | Water Units: HP +30% All ATK +20% Fire Resist +20% | Upgrades: Diamond Formation Assassin Blade - Charm Virus Hazard | 1% HP per Level 5: AGI +2% 10: Slash ATK Power +5 10: Strong vs Fire +25 15: AGI +2% | |||||||
16 | #REF! | Gato | 4 | Pure Water Enchanter | Water | 1★-3★ | https://www.alchemistcodedb.com/unit/gath | Saga Region | 1-2-1-10 | As a Pure Water Enchanter with Echo, Gato can be a very useful unit. While he's still entirely limited to support, it's valauble support for a Water team. Essentially, he's not out-of-this-world-amazing, but he's very cheap to raise and is a very viable support. Definitely worth building. His Bard generally isn't worth using over his Enchanter, but he can choose to use Bard sub instead of Enchanter sub for Map-wide buffs. Alaia will always be a better bard, as she's much, much faster. | G5! > G1 > G2 > G4 > G3 | Bard -> Dawn Bard | Mage -> Sage [Carnac] | Enchanter -> Pure Water Enchanter | 6 (7 in JP) | Echo Upgrade: Buff Duration +1 Jewels Spent -25% | HP +30% Auto Heal / Jewel Regen while Asleep | HP +30% Water Units All ATK +15% Heal and Jewel Recovery on Sleep | Upgrades: All-Healing Poem Diamond Dust Fire Enchantment | 1% HP per Level 5: Sleep +5 10: Sleep +5 10: Fire Res +25 15: AGI +2% | ||||||||
17 | #REF! | Gyan | 4 | Wild Beast Tamer [Sabertooth Tiger] | Wind | 1★-3★ | https://www.alchemistcodedb.com/unit/gain | Wratharis | 1-1-3-2 | Basically, you run Gyan for his Leaderskill, where he goes berserk and you can AFK in multiplay. His G2 adds quite a bit of Patk to ferocious evolution, and his G5 upgrades his tail swing to react to skills and have 100% proc. These upgrades along with his G3 (which makes his LS 300% patk) are essential for running him in multiplay in tougher stages. His soldier JE gives him a second Patk passive. | G2 > G3! > G1 > G4 > G5 | Soldier -> Dark Cavalier [Wirth] | Thief -> Shadow Assassin [Night] | Beast Tamer -> WBT [Sabertooth Tiger] | 6 | Evil Evolution Upgrade: AGI +10% JUMP +2 PATK +35% | Casts Self Berserk (200% PATK/MATK) | Casts Self Berserk (300% PATK/MATK) | Upgrades: Tail Swing Assassin Blade - Charm Deep Funeral Blade | |||||||||
18 | #REF! | Ishuna | 3 | Shadow Assassin [Night] | Viable: JE | Thunder | 1★-3★ | https://www.alchemistcodedb.com/unit/ishuna | Wratharis | 1-2-2-9 | With Ishuna's J+, she gains some utility and a more interesting kit, although it is heavily dependent on her unique memento. Having access to a long range Delay attack is handy, and she brings reasonably high evasion. Similarly, her ability to break shields gives her some use for manual play on annoying stages, although most shields are based around a different type of gimmick already. Unfortunately, her stats are still rather low, so most other units are going to do more damage and have better survivability. At least, other than her memento, she is completely free. | G6 > G2 > G5 > G1 > G4 > G3 | A Sparkling Special Time (Limited) | Unicorn Blade (VCR) | Thief -> Shadow Assassin [Night] | Hunter -> Ranger [Falcon] | Martial Artist -> Holy Brawler [Senju] | 6 (7 in JP) | Shadow Jump Upgrade: Initial Jewels +10% Range +1 Evasion Rate +20% Slash ATK Power +15% | Thunder Units: HP +40% Evasion +5% | Thunder Units: HP +40% All ATK +20% Evasion Rate +5% | Upgrades: Assassin Blade - Charm Arrow Rain Explosive Triple-Palm | 1% HP per Level 5: AGI +2% 10: Evasion Rate +5 10: Strong vs Water +25 15: Critical Damage Rate +5 | |||||
19 | #REF! | Jake | 4 | Professor [Aid] | Fire | 1★-3★ | https://www.alchemistcodedb.com/unit/jake | Desert Zone | 3-2-2-4 | Similar to Alyu, Jake can be run now as a Professor with Bard sub. His JE focuses on healing, but he can still start off with a vaccine and then buff the entire party, and sling a few potions here or there for solid overall support. | G5 > G2! > G1 > G4 > G3 | Mage -> Sage [Obelisk] | Bard -> Dawn Bard | Chemist -> Professor [Aid] | 6 (7 in JP) | Poison Knowledge +2 Upgrade: Poison Damage Rate +15% Poison Duration +1 Healing +30%, AGI +10% | Silence Resist +5% | Fire Skill Dmg Reduction +20% All Status Resist +10% | Upgrades: Megiddo Flame All-Healing Poem Medical Shower | 1% HP per Level 5: HP +10% 10: AGI +2% 10: Wind Res +25 15: Max Jewels +10% | ||||||||
20 | #REF! | Kazahaya | 4 | Holy Brawler [Senju] | Wind | 1★-3★ | https://www.alchemistcodedb.com/unit/kazahaya | Wadatsumi | 2-1-3-2 | With his JEs, he hits surprisingly solid HP and can work well as a mobile Holy Brawler. Unfortunately, he suffers from jewel problems, which his Enlightenment doesn't fix in the slightest, which holds him back despite his fairly high stats. | G2! > G1 > G3 | Thief -> Shadow Assassin [Night] | Martial Artist -> Holy Brawler [Senju] | Ninja -> Ninja [Black Tortoise] | 6 (7 in JP) | Ninja Stealth Upgrade: MOVE +1 JUMP +1 PATK +25% | Strike ATK +10% | HP +20% Strike ATK +10% Wind Units All ATK +20% | Upgrades: Assassin Blade - Charm Explosive Triple-Palm Illusive Lure-Blade | 1% HP per Level 5: HP +10% 10: Slash ATK Power +5 10: Strong vs Thunder +25 15: AGI +2% | ||||||||
21 | #REF! | Kuon | 4 | Professor [Bio] | Light | 1★-3★ | https://www.alchemistcodedb.com/unit/kuon | Wadatsumi | 3-1-3-10 | A decent Professor thanks to her JE, Kuon competes with Decel in the role. [Bio] is an interesting JE, focusing more on poison damage. Her Priestess JE passive and Bishop JE make her a decent healer as well. Her G5 gives decent boosts to all 3 of her JEs. Unfortunately she doesn't have much in the way of offensive spells to take advantage of her potent allstat/matk buff from her priestess job. Viable on all 3 of her jobs. Her G3 can also come in quite handy. | G5! > G2 > G1 > G4 > G3 | Priest -> Bishop Mysterion | Chemist -> Professor [Bio] | Shrine Maiden -> Priestess [Gospel] | 6 (7 in JP) | Poison Knowledge +2 Upgrade: Poison Damage Rate +15% Poison Duration +1 AGI +10%, HP +15% Upgrades Sacrificial Protection | Magic ATK +10% Cast Time Ratio -10% | Magic ATK +30% Cast Time Ratio -10% Light Units All ATK +10% | Upgrades: Salvation Virus Hazard Prayer for Great Magic | 1% HP per Level 5: MATK +5% 10: AGI +2% 10: Strong vs Dark +25 15: Healing +10 | ||||||||
22 | #REF! | Lambert | 4 | Holy Cavalier [Porta] | Important: Memento | Fire | 1★-3★ | https://www.alchemistcodedb.com/unit/runbell | Envylia | 2-3-2-4 1-1-3-10 | A unit given for free at the start. Can be a fairly good tank after Enlightenment. Still slow, however, and has 1 star stats, so loses out significantly to Vettel. He can use Vettel's VCR, however, gaining almost the same amount of benefits, so if you really want to get him to full potential for some reason, give him that. His own Memento is fairly essential for allowing him to compare to Vettel as a tank; since it can, when maxed, give him 1115 more HP. | G2 > G1 > G4 > G5 > G3 | The Freedom of a Mercenary! | Broadsword (VCR) | Soldier -> Dark Cavalier [Wirth] | Thief -> Shadow Assassin [Night] | Holy Knight -> Holy Cavalier [Porta] | 6 (7 in JP) | Lance-Guardian Upgrade: PDEF +40%, HP +25% Pierce Resist +25% PATK +15% | Fire Units: PATK +20% | Fire Units: HP +50% All ATK +20% | Upgrades: Assassination Blade - Charm Wall Formation Blade of the Depths | 1% HP per Level 5: PATK +5% 10: PATK +5% 10: Strong vs Wind +25 15: HP +10% | |||||
23 | #REF! | Leon | 4 | Dawn Bard | Imp: G5 | Wind | 1★-3★ | https://www.alchemistcodedb.com/unit/rion | Lustburg | 3-2-3-9 | Three mediocre main jobs that don't synergise well at all. This is a great example of how not to build a unit. His main role will be his fullmap heal upgraded by his G5, allowing him to heal 25% hp for the full map while raising the potency of subsequent heals. | G5! > G2 > G6(lv4) > G3 > G1 > G4 | Bard -> Dawn Bard | Mage -> Sage [Rozetta] | Magic Swordsman -> Magic Swordsman [Ixion] | 7 | Echo Upgrade: Buff Duration +1 HP +25% | Magic ATK +10% | Magic ATK +30% All ATK +20% | Upgrades: All-Healing Poem Zephyros Roar Ixion Sword | 1% HP per Level 5: AGI +2% 10: Silence Res +30 10: Strong vs Thunder +25 15: AGI +2% | |||||||
24 | #REF! | Lucido | 4 | Ranger [Falcon] | Important: Sabareta VCR | Thunder | 1★-3★ | https://www.alchemistcodedb.com/unit/lucido | Wratharis | 1-1-2-9 | With Ranger [Falcon], Lucido has his niche as a speedy Missile attacker who can lower accuracy. While lacking damage or any utility in jewel destroying, his agility still allows him some effectiveness. Ultimately, while potentially usable, he's generally not going to be effective enough to slot over most Thunder units. | G2 > G5 > G1 > G4 > G3 | Hunter -> Ranger [Falcon] | Soldier -> Holy Cavalier [Caelum] | Ninja -> Ninja [Qilin] | 6 (7 in JP) | Runner's Resolve Upgrade: PATK +15%, AGI +25%, HP +10% PDEF / MATK / MDEF / DEX -3% CRIT -2%, LUCK -2% | Thunder Units: PATK +20% | Thunder Units: HP +40% All ATK +10% PATK +20% | Upgrades: Swift Cicada Arrow Rain Ibis Heart | 1% HP per Level 5: AGI +2% 10: Missile ATK Power +5 10: Strong vs Water +25 15: Missile ATK Power +5 | |||||||
25 | #REF! | Meily | 3 | Bishop [Baptism] | Important: JE | Thunder | 1★-3★ | https://www.alchemistcodedb.com/unit/meily | Lustburg | 2-3-2-10 1-5-1-5 | A surprisingly strong thunder mage, hampered only by her low AGI. Maxed out, she easily crests 1k MATK, with an upgraded thunder nuke from G5 as well. Otherwise, she plays pretty much like any other Sage, although you can also run her as a Bishop with Sage sub (or vice versa) for healing options without any loss of MATK. | G2 > G5! > G1 > G4 > G3 | Mage -> Sage [Monolith] | Priest -> Bishop Mysterion | Bishop -> Bishop Baptism | 6 (7 in JP) | Magic Up +2 Upgrade: MATK +40% Hit Rate +5% Buffs Many Abilities | Thunder Units: MATK +30% | Thunder Units: MATK +20% All ATK +30% HP +20% | Upgrades: Thor Impulse Shining Try Salvation | 1% HP per Level 5: Healing +10 10: MATK +5% 10: Strong vs Water +25 15: Cast Time -10 | |||||||
26 | #REF! | Melia | 4 | Professor [Honey] | Important: Natalie VCR | Wind | 1★-3★ | https://www.alchemistcodedb.com/unit/melia | Saga Region | 1-1-3-9 | Melia can function well as a veiler, running with the Professor [Honey] JE. This gives her strong charm/bind skills along with the usual Vaccine, but importantly, she can Vaccine the party and then spend a few turns tossing out map-wide buffs with Bard sub. She can also run Natalie's VCR for another buff duration +1, making her bard buffs last for 3 turns between that and Echo. Her G2 gives her a bit more speed to stack those buffs as well as Move +1. G5 gives a rather nice upgrade to her charm skill, giving charmed units +100% patk/matk buff while charmed. Her G3 is rather interesting, as it grants Healing Power +50, which can come in handy from time to time. | G2! > G5 > G6(Lv4) > G3 > G1 > G4 | Priest -> Bishop Sacrament | Bard -> Twilight Bard | Chemist -> Professor [Honey] | 6 (7 in JP) | Poison Knowledge +2 Upgrade: Poison Damage Rate +15% Poison Duration +1 AGI +10%, MOVE +1 | Wind Units: MATK +20% | Wind Units All ATK +20% Healing +50% | Upgrades: Grace Cycle Twilight Poem Mad Love-Liquid | 1% HP per Level 5: MATK +5% 10: AGI +2% 10: Thunder Res +25 15: AGI +2% | |||||||
27 | #REF! | Michael | 4 | Superior Scholar | Water | 1★-3★ | https://www.alchemistcodedb.com/unit/michael | Lustburg | 3-2-3-1 | While Michael's jobs look good on paper—Professor+ with Chronomancer—he doesn't perform very effectively. His incredibly low agility holds him back a lot, since he lacks any Master Ability or relevant Memento to boost it. Carnac does allow him to be run as a nuker, but he's unlikely to be very effective due to average Matk and still horrendously low Agility, along with lack of Cast Time reduction. Still best run as a very, very poor man's Elizabeth. | G1 > G2! > G5 > G4 > G3 | Mage -> Sage [Carnac] | Chemist -> Professor+ | Chronomancer -> Chronomancer [Imposter] | 6 (7 in JP) | Poison Knowledge +2 Upgrade: Poison Damage Rate +15% Poison Duration +1 AGI +7%, Cast Time Ratio -20% | Magic ATK +10% | Magic ATK +30% Water Units All ATK +20% | Upgrades: Diamond Dust Voltage Syrup Weighted Black Hole | 1% HP per Level 5: AGI +2% 10: MATK +5% 10: Fire Res +25 15: Max Jewels +10% | ||||||||
28 | #REF! | Mizuchi | 4 | Ninja [Vermilion Bird] | Water | 1★-3★ | https://www.alchemistcodedb.com/unit/mizuchi | Wadatsumi | 3-1-3-1 | An alright ranger with good mobility. Mizuchi doesn't stand out as being particularly strong, fast or having very long range. So his only real niche is as a ranged attacker who can make up for his average range by being able to walk very far and climb very high. | G2 > G5 > G1 > G4 > G3! | Hunter -> Ranger [Serpent] | Thief -> Shadow Assassin [Night] | Ninja -> Ninja [Vermilion Bird] | 6 (7 in JP) | Stealth Upgrade: MOVE +1 JUMP +2 PATK +15% | Slash ATK +10% | Slash ATK +30% Water Units All ATK +20% | Upgrades: Shackle Rain Assassin Blade - Charm Rising Cicada | 1% HP per Level 5: DEX +10% 10: AGI +2% 10: Strong vs Fire +25 15: Missile ATK Power +5 | ||||||||
29 | #REF! | Patty | 2 | Waving Wisteria Dancer | Wind | 1★-3★ | https://www.alchemistcodedb.com/unit/patti | Envylia | 2-4-1-1 | Thanks to the combination of Bard, Dancer, and Enchanter, Patty is purely support unit but she does that very well. Fresh Wind enchanter has viable buffs on the Main job and sub, and with a combination of her choices of buffing/debuffing her passives can be changed. Waving Wisteria Dancer allows Patty to both debuff enemy missile resistance and reduce enemy missile attack power. | G5! > G2 > G1 > G4 > G3 | Bard -> Daylight Bard | Dancer -> Waving Wisteria Dancer | Enchanter -> Fresh Wind Enchanter | 7 | Swift Charge Upgrade: HP +15% AGI +5% Cast Time Ratio -33% | Evasion +5% Jewels Obtained +5 | Jewels Obtained +5 Evasion Rate +5% All ATK +30% | Upgrades: Light of Dawn Poem Thunder Enchantment Leaden Feet Dance | 1% HP per Level 5: AGI +2% 10: HP +10% 10: Thunder Res +25 15: AGI +2% | ||||||||
30 | #REF! | Polin | 4 | Lily-of-the-Valley Diva | Wind | 1★-3★ | https://www.alchemistcodedb.com/unit/pollin | Lustburg | 1-1-3-1 3-3-2-5 | Over time, Polin has fallen from her former top bard title, to being middle to low at best. With only one JE, no J+ revamp, and all of the other Bards getting upgrades, she's become much worse in comparison. At this point, she's simply a fairly slow Bard who can sort of do her job but not really. Her G2 fixes her HP problem . . . a little, but she needs a lot more than that to become viable. | G5 > G1 > G2 > G4 > G3 | First Kitchen Battle | Bard -> Bard+ | Mage | Priest -> Bishop Baptism | 6 (7 in JP) | Echo Upgrade: Buff Duration +1 HP +25% | Wind Unit: PATK +15% MATK +15% | Wind Units: HP +50% Wind Units All ATK +15% Jewels Obtained +5 | Upgrades: Relaxing Lullaby Shining Try Zephyros Roar | 1% HP per Level 5: Healing +10 10: AGI +2% 10: Thunder Res +25 15: Silence Res +30 | |||||||
31 | #REF! | Richie | 4 | Machinist Partisan | Fire | 1★-3★ | https://www.alchemistcodedb.com/unit/riche | Slothstein | 3-1-2-4 | A bit more viable with his Machinist JE, but still has an awkward combo of jobs. His G2 is a very welcome boost, giving him more range and Missile mod on his Semiautomatic passive. G5 is a quality of life upgrade, making his Break Momentum cost 0 jewels, a welcome boost. He also benefits from being a fire machinist, giving him on-element attacks. | G2! > G1 > G5 > G4 > G3 | Soldier -> Holy Cavalier [Caelum] | Hunter -> Ranger [Serpent] | Crafter -> Machinist Partisan | 6 (7 in JP) | Semi-Automatic Upgrade: DEX +50% Range +1 Missile ATK +10% | Missile ATK +10% | Missile ATK +30% Fire Units All ATK +20% | Upgrades: Shackle Rain Break Momentum Ibis Heart | 1% HP per Level 5: Missile ATK Power +5 10: DEX +10% 10: Strong vs Wind +25 15: AGI +2% | ||||||||
32 | #REF! | Rigalt | 4 | Pirate Lord [Awilda] | Wind | 1★-3★ | https://www.alchemistcodedb.com/unit/rigaruto | Envylia | 1-1-1-10 | While his Enlightenment gives him fairly good stats and Pirate gives him a good kit, he's held back by having Water skills as a Wind unit. This means that with his best job, Pirate, he will never do anything but neutral damage with his best skills. He can inflict a very potent poison, but that's unlikely to be effective against bosses or mobs. Unfortunately, his G2 isn't great considering Pirate's typeless skills. All in all, he's a pretty good unit but has flaws that hold him back from being great. | G1! > G2 > G3 | Thief -> Shadow Assassin [Night] | Hunter -> Ranger [Lupus] | Pirate -> Pirate Lord [Awilda] | 6 (7 in JP) | Deep Focus Upgrade: Hit Rate +10%, HP +10% Missile ATK +25% Slash ATK +25% | Wind Units: PATK +20% | Wind Units: HP +50% All ATK +20% | Upgrades: Cereberos Rain Maelstrom Assassin Blade - Charm | 1% HP per Level 5: Slash ATK Power +5 10: HP +10% 10: Strong vs Thunder +25 15: AGI +2% | ||||||||
33 | #REF! | Rin | 4 | Chronomancer [Illusionist] | Water | 1★-3★ | https://www.alchemistcodedb.com/unit/rinn | Wadatsumi | 1-1-2-5 | Her Enlightenment makes her better than Michael, with more bulk, a bit more agility, potentially more Matk, and one more Skill Use. However, that requires making her 5/5/3/5/5, which is a massive investment just to make a unit slightly better than Michael. She's not completely useless anymore, but still not really a unit worth taking along on most Water teams. | G5! > G1 > G4 > G2 > G3 | A Glorious Blooming of Beauty (VCR) | Mage -> Sage [Carnac] | Priest -> Bishop Sacrament | Chronomancer -> Chronomancer [Illusionist] | 7 (Lvl 20 spirit gear in JP) | Magic Up +2 Upgrade: MATK +15% Hit Rate +5% Skill Use Count +1 | Water Units: MATK +20% | Water Units: HP +40% MATK +20% Hit Rate +5% | Upgrades: Diamond Dust Grace Cycle Timely Request | 1% HP per Level 5: AGI +2% 10: HP +10% 10: Fire Res +25 15: Cast Time -10 20: Disable Support Res +30, Clock Assist | |||||||
34 | #REF! | Strauss | 4 | Machinist Partisan | Water | 1★-3★ | https://www.alchemistcodedb.com/unit/sarauzu | Slothstein | 3-2-2-10 | More viable now thanks to his Gunner JE having an actual water missile attack, which gains a tokkou on enemies inflicted with a status. As a gunner he has quite good range thanks to Elaine's hat, as well. He can also be run as a machinist for more overall damage, but no on-element skills and worse range. His G2 is a very nice boost as well. | G2 > G5! > G1 > G4 > G3 | Hunter -> Ranger [Falcon] | Crafter -> Machinist Partisan | Gunner -> Gunner [Hedgehog] | 7 | Semi-Automatic Upgrade: DEX +50% PATK +15% Missile ATK +10% | Missile ATK +10% | Missile ATK +30% Water Units All ATK +20% | Upgrades: Arrow Rain Break Momentum Icicle Bullet | 1% HP per Level 5: Missile ATK Power +5 10: DEX +10% 10: Strong vs Fire +25 15: PATK +5% | ||||||||
35 | #REF! | Vanekis | 4 | Night Agent | Important: J+ | Thunder | 1★-3★ | https://www.alchemistcodedb.com/unit/vanekis | Wratharis | 2-1-3-1 | Vanekis, similar to Othima, is a fast casting, high damaging Sage with Enchanter. With her on-element AoE having great debuffs (Patk, Matk, and Agility), she's an excellent choice for any thunder team. Also has Thunderer Enchanter, so can buff herself and provide support on top of her DPS. Her HP is low, so be careful with her in more difficult stages. | G2 > G5 > G1! > G4 > G3 | That Thing Called Happiness (Event) Burning Briefly but Brightly | Thief -> Shadow Assassin [Night] | Mage -> Night Agent | Enchanter -> Thunderer Enchanter | 6 (7 in JP) | Magic Up +2 Upgrade: MATK +15% Hit Rate +5% Cast Time Ratio -25% | Magic ATK +10% | Magic ATK +30% Thunder Units All ATK +20% | Upgrades: Voltage Spark Water Enchantment Assassin Blade - Charm | 1% HP per Level 5: MATK +5% 10: Mag ATK Power +5 10: Strong vs Water +25 15: MATK +5% | ||||||
36 | #REF! | Yuan | 4 | Ninja+ | Dark | 1★-3★ | https://www.alchemistcodedb.com/unit/yuan | Wratharis | Phantom Battle Coins | Good patk and excellent agility, but Ninja's always been a very average job and Ninja+ doesn't deviate from that. His other jobs might as well not exist for how much they help him. Can be used on a few stages for Stop memes, but is otherwise unimpressive. | N/A | Hunter -> Ranger [Lupus] | Thief -> Shadow Assassin [Night] | Ninja -> Ninja+ | 6 | Ninja Stealth Upgrade: MOVE +2 JUMP +1 AGI +5% | Evasion +5% | Evasion Rate +10% Dark Units All ATK +30% | Upgrades: Cerberos Rain Assassin Blade - Charm Restrained Seal | 1% HP per Level 5: Evasion Rate +5 10: Slash ATK Power +5 10: Strong vs Light +25 15: Stop +5 | ||||||||
37 | #REF! | Caris | 2 | Excelsior Sniper | Important: J+, Memento | Thunder | 4★ | https://www.alchemistcodedb.com/unit/chalice | Slothstein | 1-4-2-10 | Similar to Albea, Caris has a number of passives which she wishes she could run all at once. This is more of an issue before her Enlightenment, as with it she gains a very nice G2, and both that and the extra stats allow her to compete with Magnus as a Machinist. She now can act as an alternative to him, rather than a downgrade. She can also still run her Sniper+, but it will generally be less effective damage-wise, especially against Water units. Caris gets a MASSIVE boost from her personal memento, granting her lots of stats, RANGE +2 (at MLB), and an EIGHT (at MLB) turn transformed state that gives her a motorcycle and a whole new skillset. This transformed state has Move 8, meaning she will have insane range on her skills on top of insane mobility. It also gives her a self-quicken that recovers 75 jewels, a 6 hit attack that's based on enemy AGI, an X-shaped AoE, a self-based AoE that gives her a Missile chargeup, and a huge potency range 1 attack. Almost all of these ignore shields, and her new reactive will halve her jewels spent and raise her CT. The VCR gives her another nice attack that has a status tokkou. All of this combined makes her a nearly top tier missile attacker that can really shine in PVE and manual PVP. | G2 > G5! > G6(Lv4) > G1 > G4 > G3 | Live to Ride (Limited) | Speed Demon's Armband (VCR) | Gunner -> Gunner [Scorpion] | Crafter -> Machinist Oleaga | Sniper -> Excelsior Sniper | Speed Adjust Range +1 AGI +10 Strong vs Beast/Machine/Flying +100 | 7 | Custom Made Upgrade: DEX +30% Range +1 Missile ATK +20% | Missile ATK +20% | Missile ATK +30% Thunder Attacks +20% | Upgrades: Accelerated Shot Rising Buster Bomb Head Snipe | 1% HP per Level 5: PATK +5% 10: Bind +5 10: Strong vs Water +25 15: Missile ATK Power +5 | ||||
38 | #REF! | Carol | 3 | Battle Maid | Light | 4★ | https://www.alchemistcodedb.com/unit/kyaroru | Slothstein | 2-3-2-5 | With her Job+, Battle Maid, Carol became a decent support with good utility. She gets three unique skills, including two map-wide jewel use modifiers, which can be pretty useful in the right situation. With her kaigan she gets decent bulk and speed that help her a lot. While you can still use her for damage if you want, it’s much better to use her as a support unit rather than a run-of-the-mill Machinist. Smart use of Clean Order can dramatically change the flow of a fight. | G5 > G1 > G2 > G4 > G3 | Machinist -> Machinist Partisan | Hunter -> Ranger [Falcon] | Merchant -> Battle Maid | 6 (7 in JP) | Booster +2 Upgrade: AGI +20% HP +25% | Missile ATK +20% | Missile ATK +30% Light Attacks +20% | Upgrades: Break Momentum Arrow Rain Jewel Inflation | 1% HP per Level 5: HP +10% 10: MATK +5% 10: Dark Res +25 15: Max Jewels +10% | ||||||||
39 | #REF! | Celine | 4 | Chronomancer [Trickster] | Wind | 4★ | https://www.alchemistcodedb.com/unit/celine | Lustburg | 3-1-2-10 | Strangely enough, Celine's Sage JE, Monolith, is Thunder-oriented. As in, meant for Thunder units rather than against them. And, well, Celine isn't exactly a Thunder unit. This grants her limited effectiveness in a DPS role, despite the Sage/Chrono combo allowing her a degraded form of Cast Time reduction. In essence, she's as bad as Michael, and would be more of a detriment as a Sage than anything else. Best run as her Chrono JE with the option of Bishop JE sub for healing support. G2 and her Run The Clock passive help her AGI problems immensely. G5 is excellent for her Time Acceleration skill, making it give 50 CT at range 5 with no casting speed, while granting Move +1 as well. | G2 > G5! > G3 > G6(lv4) > G1 > G4 | Mage -> Sage [Monolith] | Bishop -> Bishop Baptism | Chronomancer -> Chronomancer [Trickster] | 6 (7 in JP) | Magic Up+2 Upgrade: MATK +15% Hit Rate +5% AGI +12% | MATK +30% Magic DMG +10% | MATK +30% All Element Attacks +10% | Upgrades: Thor Impulse Shining Try Time Acceleration | 1% HP per Level 5: AGI +2% 10: Cast Time -10 10: Strong vs Thunder +25 15: Cast Time -10 | ||||||||
40 | #REF! | Chat Noir | 4 | Shadow Assassin [Darkness] | Water | 4★ | https://www.alchemistcodedb.com/unit/chatnoir | Slothstein | 2-1-3-10 | Functions as a less effective Corvus due to 4 star stats and only one patk passive. An effective magic tank, which isn't something Water has in abundance, but just isn't as effective as other Water units otherwise due to his focus on Single Target damage and the lesser effectiveness of his patk due to Shadow Assassin's scaling. Can be very mobile by running double stealth passives, but prefers the patk from overdrive and the back attack boost from his G2. G5 gives him the ability to nullify buffs from very far away, a small niche, or he can charm enemies and have them inflict delay on those they attack. | G2 > G5 > G1 > G4 > G3 | Taking What's Owed A Special Day | Happy Rabbit | Shadow Assassin -> Shadow Assassin [Darkness] | Thief -> Shadow Assassin [Night] | Dark Cavalier -> Dark Cavalier [Espion] | 6 (7 in JP) | Stealth Upgrade: Move +1 Jump +1 Back ATK +25% | Water Units: HP +30% | Water Units: HP +40% Water Attacks +20% Evasion Rate +5% | Upgrades: Assassin Blade - Null Assassin Blade - Charm Dark Bringer | 1% HP per Level 5: AGI +2% 10: Slash ATK Power +5 10: Strong vs Fire +25 15: AGI +2% | ||||||
41 | #REF! | Chihaya | 1 | Support | Princess of Recovery | Fire | 4★ | https://www.alchemistcodedb.com/unit/chihaya | Wadatsumi | 2-1-2-4 | One of the most useful supports in the game, especially in fire. Chihaya's J+ is updated to match what other dancers can provide, but for her she brings mapwide slash debuffs (with Clumsy causing enemy slash attacks to perform worse, and Leaden causing your own team's slash attacks to hit harder). This makes her Leaden Feet dance particularly useful for slash teams, as it slows the enemy and multiplies your team's damage. As usual, having Chrono sub gives her great flexiblity, and Time Leap grants an extra use of each dance. Her G5 can be avoided, and should be -- with her upgrades, her all-stat debuff is now the worst dance in her typical build, and should be avoided other than manipulating her own AGI for turn 1. | G6(lv4) > G1 > G2 > G4 > G3 > G5 | Dancer -> Princess of Recovery | Samurai -> Blademaster [Twilight] | Chronomancer -> Chronomancer [Imposter] | 6 (7 in JP) | Encore Upgrade: Debuff Duration +1 HP +10% Jewels Obtained +15 | Charge Time Reduction -5% | HP +20% Cast Time Ratio -10% Fire Attacks +20% | Upgrades: Flowering Spirit Soulless Tiger Tremor Weighted Black Hole | 1% HP per Level 5: Max Jewels +10 10: AGI +2% 10: Wind Res +25 15: HP +10% | |||||||
42 | #REF! | Chiruru | 4 | Sage [Carnac] | Water | 4★ | https://www.alchemistcodedb.com/unit/chiruru | Saga | 2-4-1-10 | Astrologer is a lackluster job, and she's heavily outshone by the other water magic users. She has some utility in her ability to lower allies cast time, but Lisbeth does this job while having better support options to offer. She can also run her bard JE sub for some weak stackable mapwide buffs that she'll probably be too slow to stack. An awkward unit who doesn't get what she needs from Enlightenment. Her G2 is okay, giving her a bit more Matk and some agi/hitrate. G5 at least makes her strongest spell cast significantly quicker. Her G3 is very odd, adding a flat 1500 hp, 150 matk and lowering the charge time of water units. For units with low matk/hp to start with, this can actually come in decently handy. | G2 > G5! > G1 > G4 > G3 | Astrologer | Bard -> Twilight Bard | Sage -> Sage [Carnac] | 6 (7 in JP) | Magic Up+2 Upgrade: MATK +20% Hit Rate +5% AGI +8% | Water Units: HP +150 Charge Time Reduction -5% | Water Units: HP +1500 MATK +150 Charge Time Ratio -5% | Upgrades: Twilight Poem Diamond Dust | 1% HP per Level 5: HP +10% 10: Healing +10 10: Fire Res +25 15: AGI +2% | ||||||||
43 | #REF! | Courage | 2 | Silver-Haired Sniper | Important: Mem/VCR | Fire | 4★ | https://www.alchemistcodedb.com/unit/kuraju | Slothstein | 2-3-3-2 | With her J+ and VCR, Courage can get some very nice stats for a Sniper—and has a strong kit to go with them, including many Fire skills, some anti-Wind, and a 5x5 Diamond AoE. Scope sub gives her a very effective Charge Up, and her damage can become qiuite high when at max snowball from her VCR and Charged Up. As a Sniper, her role is very safe, allowing her to hang back and, well, snipe people. Can also lower Missile Res so can contribute to a missile team even before her damage is maxed out. Her G5 is a nice boost, lowering jewel cost, adding charges, strong vs wind, and increasing the damage of her Rapid Fire. Her missile res down is now stackable 2x, making her a great support for missile teams in raids. | G2 > G5! > G6(lv4) > G1 > G4 > G3 | Inspiring Marksman! | Keepsake Rifle (VCR)! | Sniper -> Sniper [Scope] | Crafter -> Silver-Haired Sniper | Dark Knight -> Dark Cavalier [Faust] | Silver Bullet of Faith DEX +200 Range +3 AGI +10 | 6 (7 in JP) | Customizer Upgrade: PATK +15% DEX +30% Missile ATK +20% | Fire Units: PATK +30% | Fire Units: Missile ATK +30% Fire Attacks +20% HP +20% | Upgrades: Pinpoint Shot Rapid Fire Dark Offering | 1% HP per Level 5: Missile ATK Power +5 10: DEX +10% 10: Strong vs Wind +25 15: Missile ATK Power +5 | ||||
44 | #REF! | Dilga | 4 | Muscly Paladin | Important: J+, Cup of Ruin | Thunder | 4★ | https://www.alchemistcodedb.com/unit/dilga | Envylia | 1-2-2-10 | While pdef scaling is interesting and will make certain units very strong in the future, Dilga still isn't really a good unit. It's mostly his agility which holds him back; he's slow as molasses and being an immobile wall will only get a unit so far. Decent damage at best as well, as he has no actual pdef Charge Up and Muscle Bringer is incompatible with his actual Charge Up. His Soldier JE gives him another useable passive and his G2 gives him more def and hp while adding slash to guardian. A nice upgrade, but he’s still a snail. His G5 is an essential upgrade, boosting the pdef buff up to 80% on his Muscle Bringer, and giving it more damage and more charges. | G5! > G2 > G6(Lv4) > G1 > G4 > G3 | Soldier's Respite | Soldier -> Holy Cavalier [Caelum] | Martial Artist -> Holy Brawler [Senju] | Holy Knight -> Muscly Paladin | 6 (7 in JP) | Guardian Upgrade: PDEF +45% HP +30% Slash ATK +10% | Slash ATK +20% | Thunder Attacks +20% Slash ATK +30% | Upgrades: Muscle Bringer Explosive Triple-Palm Ibis Heart | 1% HP per Level 5: HP +10% 10: PDEF +5% 10: Strong vs Water +25 15: PDEF +5% | ||||||
45 | #REF! | Edwin | 4 | Warrior [Gigantes] | Dark | 4★ | https://www.alchemistcodedb.com/unit/edwin | Lustburg | 2-3-1-10 | While not quite as powerful as Jin, Edwin boasts a lot more bulk, allowing him to be a better choice in certain circumstances. His main use currently is as a Warrior [Gigantes], abusing his Warrior combo and his self-centered AoE Reactive. He can also serve as a tank, if necessary; one of the only units in the game able to actually pull off Holy Cavalier [Ark], thanks to Divine Shelter from Magic Swordsman and Chopping Spirit from his Warrior. | G5 > G1 > G4 > G2 > G3 | Holy Cavailier -> Holy Cavalier [Ark] | Magic Swordsman -> MS [Chimera] | Warrior -> Warrior [Gigantes] | 6 (7 in JP) | Chopping Spirit Upgrade: HP +30% PATK +20% PDEF +15% | Dark Units: PDEF +30% | Dark Units: PDEF +20% HP +30% Dark Skill Dmg Reduction +20% | Upgrades: Impregnable Formation Chimera Sword Revenge Crush | 1% HP per Level 5: Area ATK Res +10 10: Area ATK Res +10 10: Strong vs Light +25 15: HP +10% | ||||||||
46 | #REF! | Freed | 3 | Demonic Dragon Knight | Light | 4★ | https://www.alchemistcodedb.com/unit/freed | Wratharis | 3-1-2-5 | Low Patk and Agility give him a slow start, but he has a fairly good Pierce modifier with Kudan's memento equipped and his G5 provides a massive permanent boost to his Agility. He can stack up to 90% Agility fairly easy, and he can do good damage with Sharpening Focus. Trance Drive from his Soldier JE gives him another viable patk passive, slightly improving his overall performance. | G2 > G5! > G6(lv4) > G1 > G4 > G3 | Soldier -> Dark Cavalier [Wirth] | Martial Artist -> Holy Brawler [Fudo] | Dragon Knight -> Demonic Dragon Knight | 6 (7 in JP) | Sky High Upgrade: Jump ATK +15%, HP +15% Pierce ATK +15% Buffs High Jump Lv1-5 | Pierce ATK +20% | Pierce ATK +30% Light Attacks +20% | Upgrades: Exploding Palm La Raison D'etre Deep Funeral Blade | 1% HP per Level 5: PATK +5% 10: AGI +2% 10: Strong vs Dark +25 15: PATK +5% | ||||||||
47 | #REF! | Fujika | 2 | Thunderer Enchanter | Thunder | 4★ | https://www.alchemistcodedb.com/unit/fujica | Wadatasumi | 3-3-2-5 | Fujika is a very strong 4* unit, because she can stack both cast reduction passives from Enchanter and Battle Mage. This allows her casts to be the same speed as Rahu's Magical Momentum. More often, however, you'll be running her as a Thunderer Enchanter, for the fast casting buffs and that juicy Elemental Exploit on the main job. While she does have very low HP, Fujika has access to Reflection from Battle Mage, which gives her survivability. | G5! > G6(Lv4) > G2 > G1 > G4 > G3 | My Friend, the Prodigy! | Wadatsumi Brush (VCR)! | Chronomancer -> Chronomancer [Trickster] | Enchanter -> Thunderer Enchanter | Battle Mage -> Battle Mage [Thunderclap Form] | 6 (7 in JP) | Swift Charge Upgrade: Cast Time Ratio -33% Debuff Resist +35% MDEF +15% Magic Res +30 | Thunder Units: HP +30% Max Jewels +10% | Thunder Units: HP +30% Max Jewels +20% Thunder Attacks +20% | Upgrades: Water Enchantment Intersecting Thunderstorm Time Acceleration | 1% HP per Level 5: AGI +2% 10: Cast Time -10 10: Water Res +25 15: Cast Time -10 | ||||||
48 | #REF! | Glanz | 2 | Twilight Assassin | Dark | 4★ | https://www.alchemistcodedb.com/unit/glanz | Wratharis | 2-2-2-10 | Glanz J+ somewhat successfully seeks to combine her Ninja and Dark Cav jobs into one. It makes her a highly mobile unit with high AGI and high Patk. The drawback is that she really only has one big damage attack, and everything else will focus on inflicting status effects or disruption. Twilight Assassin has several long range attacks that inflict 2 statuses, a teleporting attack that inflicts stop, an evasion/move/jump buff (after G5), a long range dark AoE that inflcits powerful Blind, and a quite strong single target attack that has a Blind Tokkou. The sub is pretty generic apart from a height unlimited teleporting attack that inflicts bind and daze, as well as skill that switches places with a unit and gives 100% evasion for one turn. Her reactive preemptively lowers enemy status res by 30%. which can come in handy. Her VCR adds a blind chance to her attacks and gives a jumping slash AoE that has a status Tokkou. Her new meme is rather important for the +1 move at MLB and the Patk/AGI per-turn snowball. While she's not the greatest damage dealer in the world, she can get across a map very quickly and deliver respectable damage and/or inflict any status you can think of. | G2! > G6 > G1 > G5 > G4 > G3 | Unsung Heroes Permanent Filth | Cloak of Wrath (Event) Healing Bath Set (VCR) | Ninja -> Ninja [Vermilion Bird] -> Twilight Assassin (JE+) | Dark Cavalier -> Dark Cavalier [Guernica] | Samurai -> Blademaster [Haze] | 6 | Ninja Leap Upgrade: MOVE +1 JUMP +2 PATK +25% | Dark Units: PATK +30% | Dark Units: PATK +20% HP +30% Dark Attacks +20% | Upgrades: Rising Cicada Blade of the World's End Sealing Blade Tiger Tremor | |||||||
49 | #REF! | Hayate | 3 | Wind-Tanuki Spy | Wind | 4★ | https://www.alchemistcodedb.com/unit/hayate | Wadatsumi | 1-5-1-8 | With Spy+ replacing Ninja, Hayate has gone from being one of the worst units in the game, without a single good job, to being a very obtainable, high tier wind unit. While his survivability is still on the low side, Hayate now boasts incredible agility, and can even output very respectable damage. His J+ is absolutely worth farming, for new and old players alike, and he’s a very good addition to any wind team. His MA gives him a very tasty buff for the first three turns of battle, boosting his mobility and evasion as well as greatly increasing his Missile damage (which his 5 hit signature attack is). This allows him to be an insanely mobile unit who can dish out some decent damage in a PVP setting. He also has a very potent Missile Atk Power debuff on his sub kit that can come in handy. | G5 > G2! > G6(lv4) > G1 > G4 > G3 | Decompressing at Day's End | Hunter -> Ranger [Hawk] | Martial Artist -> Holy Brawler [Fudo] | Ninja -> Wind-Tanuki Spy | Transformation - Tanuki's Speed For 3 Turns after appearing on map: Missile ATK Power +100 Move +2 Evasion Rate +40 | 7 | Hurricane Upgrade: AGI +10% DEX +15% PATK +25% | Wind Units: HP +20% | Wind Units: HP +40% Wind Attacks +10% PDEF +20% | Upgrades: Arrow Rain Exploding Palm Tanuki Wind-Shuriken | 1% HP per Level 5: AGI +2% 10: PATK +5% 10: Strong vs Thunder +25 15: DEX +10% | ||||||
50 | #REF! | Hazuki | 4 | Fresh Wind Enchanter | Important: 4* meme | Wind | 4★ | https://www.alchemistcodedb.com/unit/hazuki | Wadatsumi | 1-2-3-1 | Hazuki is best used as her support jobs. Although, with tweaking she can end up with respectable Matk thanks to her G2 and Magic Up +2. Thanks to her 4* memento, she gets some extra stats as well as extra buff duration. Meaning her enchanter buffs last for more than one turn. She can use this on allies, or, if you choose to run her as a sage, she can buff herself before she attacks for the next two turns. G5 is essential for her enchanter JE main kit, as it adds +50 Strong vs Thunder and +50 Wind All Atk to her Thunder Res buff. Without G5, just run Prof main job. | G5 > G2! > G6(Lv4) > G1 > G4 > G3 | My Friend, the Prodigy | Mage -> Sage [Rozetta] | Professor -> Professor [Aid] | Enchanter -> Fresh Wind Enchanter | 6 (7 in JP) | Swift Charge Upgrade: Cast Time Ratio -33% MATK +25% | Wind Units: PATK +20% | Wind Units: HP +30% Wind Attacks +20% MATK +20% | Upgrades: Zephyros Roar Medical Shower Thunder Enchantment | 1% HP per Level 5: MATK +5% 10: AGI +2% 10: Strong vs Thunder +25 15: Healing +10 | ||||||
51 | #REF! | Hisham | 1 | Support | Diviner of Earth and Water | Light | 4★ | https://www.alchemistcodedb.com/unit/hisharmu | Desert Zone | 4-1-2-3 | Arriving with his J+, Hisham is an amazing support unit. The panels that he can place not only boost stats, but also grant jewel regen. He also has a number of solid attacking skills, including an unique Light AOE that does Light Damage, is strong against Dark, and can inflict Sleep. While it's unlikely that you'd be using him for killing enemies, the damage is respectable. Similarly, running his element-res passives make him very tanky, except against Dark. If you're up against a dark map, likely better to simply make him faster. Otherwise, his AGI is strong already. His Enlightenment gives him more bulk, but doesn't boost his performance much overall. Hisham recently got an excellent buff to his panels, making them grant 50% patk or matk along with the auto jewel charge. | G6(lv4) > G2 > G1 > G4 > G5 > G3 | Geomancer -> Diviner of Earth and Water | Crafter -> Machinist Diana | Pirate -> Pirate Emperor [Teach] | 6 | Spirit of the Sea God Upgrade: Fire/Water/Wind/Thunder Res +20% AGI +8% HP +20% | Magic DMG +20% | Magic DMG +30% Light Attacks +20% | Upgrades: "Bagua" Sunlight Skull Crusher Helix Shot | ||||||||
52 | #REF! | Ines | 3 | Mystic Flame Maiden | Fire | 4★ | https://www.alchemistcodedb.com/unit/ines | Northern Pride | 4-1-3-5 | Ines gets a halfway decent J+, letting her use her new memento, G7 stats, and VCR to offer respectable damage as well as team buffs. Similar to Yomi and Tamamo, Ines will buff herself (a lot) and allies (some), providing a good combination of support and damage. Her debuff is also interesting, as it will stay until an enemy is attacked. That means you can debuff enemies and then get ready, rather than worrying about a debuff wearing off too soon. Unfortunately, it is limited in use for that same reason, since a slow enemy won't give you the opportunity to attack multiple times. Still, respectable magic damage in Fire and a nice upgrade to her kit overall. | G2! > G5 > G1 > G4 > G3 | Priestess -> Priestess [Oracle] -> Mystic Flame Maiden | Bard -> Daylight Bard | Sage -> Sage [Pandora] | 7 | Magic Up+2 Upgrade: MATK +20% Hit Rate +5% Jewels Spent -20% | Fire Units: Magic DMG +30% HP +20% | Fire Units: Magic DMG +30% HP +20% Fire Attacks +20% | Upgrades: Purification of Sin Light of Dawn Poem Counter Magic +2 | 1% HP per level 5: LUCK +10% 10: MATK +5% 10: Strong vs Wind +25 15: AGI +2% | ||||||||
53 | #REF! | Lamia | 2 | Coquelicot Lancer | Imp: Mem/VCR | Water | 4★ | https://www.alchemistcodedb.com/unit/lamia | Wratharis | 1-4-2-8 | Coquelicot Lancer is better than regular Dragon Cavaliers due to its higher agility and Grand Cross variant, Thousand Nights; which has a chance to crit, giving her more potential damage. It also has 5 charges, giving her some use in longer stages. Her Enlightenment gives her more bulk, and her Memento/VCR give her increased damage and more options, including a jewel/patk drain teleporting AoE; as well as +1 Skill Use from the memento which allows her to use both that and her Charge Up twice. Her SS JE gives her a decent reactive and good passives, boosting her damage. While not an optimal job, she does have good magic res with her Magi JE and her 4* VCR. Lamia has received a few buffs recently, including an excellent buff to her G2, adding crit rate and All Atk. | G5 > G2! > G6(Lv4) > G1 > G4 > G3 | Thousand-Nights Poppy! Poppies Swaying in the Breeze Flowers for the Departed | Coquelicot Lance (VCR)! Single Poppy (VCR) | Spearman -> Aqueous Sacred Spearman | Holy Knight -> Holy Cavalier [Magi] | Dragon Knight -> Coquelicot Lancer | Poppy Season PATK +100 Move +1 Jewels Spent -5 | 7 (Lvl 20 spirit gear in JP) | Sky High Upgrade: Water All Atk 15% Crit Rate 15% HP +30%, Buffs High Jump Lv1-5 | Pierce ATK +20% | Pierce ATK +30% Water Attacks +20% | Upgrades: Storm's Grace Magic-Guard Formation Thousand Nights | 1% HP per Level 5: PATK +5% 10: PATK +5%, Strong vs Fire +25 15: Critical Damage Rate +5 20: PATK +5%, The Final Flower Spear | ||||
54 | #REF! | Lofia | 2 | Support | Sugar Wizard | Important: Memento | Water | 4★ | https://www.alchemistcodedb.com/unit/rofia | Lustburg | 1-4-2-9 | With her Memento, and J+ revamp, Lofia has become very fast compared to other Chronomancers. While she's beaten out by one or two in terms of Agility, her fast casting makes up for this. Her kit is focused on CT Down, and her ability to cast them quickly makes her great at CT locking opponents—especially raid bosses, when they're susceptible. She can also be used as an Enchanter on auto as long as Enchanter's main skills remain at level 1, which causes her to Quicken, Delay, and then cast her non-Gravity Jam CT Downs; all very useful in raids. | G5 > G6(Lv4) > G1 > G2 > G4 > G3 | What Must Be Done! | Unspeakable Sin (VCR) | Magic Swordsman -> Magic Swordsman [Fenrir] | Enchanter -> Null Enchanter | Chronomancer -> Sugar Wizard | Sugar Boost 12% Auto Heal AGI +15 PDEF +20, MDEF +80 Mag ATK Power +20 | 7 (Lvl 20 spirit gear in JP) | Swift Charge Upgrade: Cast Time Ratio -40% Debuff Resist +35% MDEF +40% | Charge Time Reduction -5% | HP +20% Water Attacks +20% Cast Time Ratio -10% | Upgrades: Bind Fenrir Sword Null Wave | 1% HP per Level 5: AGI +2% 10: HP +10%, Strong vs Fire +25 15: AGI +2% 20: MDEF +5%, Ice Cage Cocytus | |||
55 | #REF! | Lucian | 2 | Holy Brawler+ | Important: Memento | Wind | 4★ | https://www.alchemistcodedb.com/unit/lucia | Desert Zone | 1-4-1-9 | Lucian shares his role as a Wind Holy Brawler with Setsuna. Setsuna can do the same as Lucian but better, having higher movement and damage, but Lucian has AoE as Holy Brawler, and also has the option of opting into more AGI. His J+ is a somewhat questionable upgrade, as it makes his Sharpening Focus —> Supreme Battle Trance combo much harder to pull off by heavily increasing the latter's jewels in exchange for a 3 square range, this is fixed by his G5 which reduce his SBT jewel cost. Lucian now has a chance to crit on most of his skills, and a higher base crit rate, a useful upgrade. He also gained strike attack power on his G2. His 4* VCR grants some auto heal, which can be nice. He received a decent stat boost recently as well. Overall a strong 4* unit, but outclassed by many 5* units. | G5 > G2 > G6(Lv4) > G1 > G4 > G3 | Goals and Admiration | Scarf of Aspiration (VCR) | Beast Tamer -> WBT [Sabertooth Tiger] | Martial Artist -> Holy Brawler [Shura] | Holy Brawler -> Sandstorm Holy Brawler | 6 (7 in JP) | Iron Body Upgrade: HP +40% PDEF +30% Strike ATK +15 | Strike ATK +20% | Strike ATK +30% Wind Attacks +20% | Upgrades: Colossal Rage Supreme Battle Trance Sand Dragon | 1% HP per Level 5: PATK +5% 10: Critical Damage Rate +5 10: Strong vs Thunder +25 15: PATK +5% | |||||
56 | #REF! | Megistos | 4 | Cannon Maniac | Important: J+ | Thunder | 4★ | https://www.alchemistcodedb.com/unit/megistos | Slothstein | 1-4-1-6 | Before his J+, Megistos is nearly worthless. After getting it, however, he becomes more worth using, with his ability to main Machinist+ while still getting good heals off with his Bishop sub due to relatively high magic from his J+. His Bombshell is also Thunder, rather than the usual Fire, which makes him an excellent choice against Water enemies in particular. Got a stat update but nothing really changed. Can run his Scorpion JE sub for permanent missile attack power buffs (up to 75 Missile after G5). | G2 > G5! > G1 > G4 > G3 | Crafter -> Machinist+ | Bishop -> Bishop Baptism | Gunner -> Gunner [Scorpion] | 7 | Booster +2 Upgrade: AGI +20% Range +1 Strong vs Water +30% Missile ATK +20% | Missile ATK +20% | Missile ATK +30% Thunder Attacks +20% | Upgrades: Plasma Burst Tri Shining Accelerated Shot | 1% HP per Level 5: DEX +10% 10: Missile ATK Power +5 10: Strong vs Water +25 15: DEX +10% | |||||||
57 | #REF! | Melda | 3 | Beast Tamer+ | Fire | 4★ | https://www.alchemistcodedb.com/unit/merda | Saga Region | 1-5-1-4 | With her J+, Melda actually has fairly good damage. Now that she has her Blademaster JE she has a viable Patk passive that doesn't hinder her AGI so severely. While her mixed scaling holds her back, her Patk and kit are good enough that she's actually worth using. Her kit gives her some long range attacks, along with more self sustain, a stat steal, and an on-element skill. Not amazing, but she has her uses. Her G5 heavily upgrades her main nuke, giving it a much higher modifier and 2 more charges along with Wind Exploit. | G5! > G2 > G1 > G4 > G3 | Decompressing at Day's End | Fluffy Tiger Plush (VCR) | Beast Tamer -> Wild Beast Tamer Empress | Thief -> Shadow Assassin [Night] | Samurai -> Blademaster [Clouds] | 6 (7 in JP) | Harmonic Evolution Upgrade: AGI +20%, JUMP +2 Initial Jewels +40 PATK +15% | Fire Units: PATK +20% | Fire Units: HP +30% Fire Attacks +20% PDEF +20% | Upgrades: Towering Rage Assassin Blade - Charm Fan Blade - Razor's Determination | 1% HP per Level 5: PATK +5% 10: Strong vs Wind +40 15: PATK +5% | ||||||
58 | #REF! | Mia | 2 | Nightmare Witch | Important: Memento | Dark | 4★ | https://www.alchemistcodedb.com/unit/mare | Wratharis | 3-1-1-10 | With her J+, Mia is a very mobile Sage who can do respectable damage. Her Enlightenment helps her as well with more bulk and another Move, but her memento provides the biggest boost with a great deal of HP and MATK. On top of that, it provides her with a great instacast Dark AoE, which she very much needs due to her Cast Time issues. Her VCR is very helpful as well, giving her extra Mag ATK Power along with an extra Jump to compliment her high Move. Unfortunately, her slow Casting has caused her to fall off over time. Still has her niche as a highly mobile mage, but can be clunky and difficult to use. | G2! > G5 > G6(Lv4) > G1 > G4 > G3 | I'll Protect You! The Ringing of the New Year (Limited) | Shadow Messiah's Bonds (VCR) Cloak of Wrath (Event) Dream Wand (VCR) | Mage -> Nightmare Witch | Bishop -> Bishop Sacrament | Ninja -> Ninja [White Tiger] | I can do it too! (Unreleased) MATK +100 AGI +10 Stacking buff of Mag ATK Power +5 on kill (by self or ally) up to 10x | 6 (7 in JP) | Magic Up+2 Upgrade: MATK +15% Hit Rate +5% Mag ATK Power +20 MOVE +1 | Magic DMG +20% | Magic ATK +30% Dark Attacks +20% | Upgrades: Lonely Nightmare Flowing Cicada Grace Cycle | 1% HP per Level 5: MATK +5% 10: Paralyze Res +30 10: Strong vs Light +25 15: Mag ATK Power +5 | ||||
59 | #REF! | Mirianne | 3 | Dark Disaster Necromancer | Dark | 4★ | https://www.alchemistcodedb.com/unit/mariannu | Wratharis | 3-3-2-4 | With Dark's only other Merchant being a limited unit, Dark Yomi, Mirianne can be incredibly useful in a support role. She can also debuff Dark Resistance with her Necro JE, and can do some damage as well. Elizabeth's 4 star memento also gives her a great deal of agility, making her somewhat fast. Unfortunately, she lacks the damage to really compete with Dark's rather stacked roster, but she's still a great option on any Dark team for the Dark Resistance debuff. G5 makes her a bit more useful as a merchant, upgrading the jewel regen, range, and greatly boosting the casting speed of her auto jewel charge buff. On her neco main she gets a slight boost to Fatal Malady, adding a -30 light all damage debuff on light enemies. Both skill upgrades fit nicely into her raid support kit. Her DC JE gives her 2 great patk passives, making her a bit better as a damage dealer. | G5! > G2 > G1 > G4 > G3 | No Pain, No Gain | Cloak of Wrath (Event) | Necromancer -> Dark Disaster Necromancer | Dark Knight -> Dark Cavalier [Faust] | Merchant -> Merchant [Lucky Crane] | 6 (7 in JP) | How's Business? Upgrade: Initial Jewels +25% HP +15% | Dark Units: HP +20% Jewels Obtained +5 | Dark Units: HP +40% Dark Attacks +20% Jewels Obtained +5 | Upgrades: Fatal Malady Dark Offering Jewels Rule Everything Around Me | 1% HP per Level 5: AGI +2% 10: HP +10% 10: Strong vs Light +25 15: AGI +2% | ||||||
60 | #REF! | Rahu | 2 | Support | Genie of the Lamp | Wind | 4★ | https://www.alchemistcodedb.com/unit/rahu | Desert Zone | 1-4-2-5 | With her Chronomancer+, Rahu is the fastest Chronomancer in terms of Agility (Nyx and Mira notwithstanding). She also has two extra charges on her Overclock variation as opposed to other Chronomancers, which makes her focused more on Support than CT Manipulation. Balt/Carla's memento helps with this, as it not only gives her a ton of Agility but also gives her a team buff to most damage types. All in all, a very versatile support who fits in many teams. | G5! > G1 > G4 > G2 > G3 | Chronomancer -> Chronomancer+ | Bishop -> Bishop Mysterion | Enchanter -> Null Enchanter | 6 (7 in JP) | Swift Charge Upgrade: Cast Time Ratio -33% HP +25% | Evasion +10% | Evasion Rate +10% Wind Attacks +30% | Upgrades: Magical Momentum Salvation Null Wave | 1% HP per Level 5: AGI +2% 10: Silence Res +30, Thunder Res +25 15: AGI +2% 20: HP +10%, Clock Tier | |||||||
61 | #REF! | Reagan | 4 | Chronomancer [Imposter] | Water | 4★ | https://www.alchemistcodedb.com/unit/regen | Slothstein | 2-1-2-5 | Reagan can be described with the idiom "jack of all trades, master of none." Reagan has 3 unrelated classes that can be used to create a sort of support sniper. He is outclassed in all of his roles, however, so is hardly ever worth bringing. Being a Sniper who can quicken himself is nice, but not very useful when his damage is so lacking. He can improve his damage, however, to semi-respectable levels with Courage's VCR. | G2 > G5 > G1 > G4 > G3 | The Most Dazzling Smile | Chemist -> Professor [Mad] | Sniper -> Sniper [Barrel] | Chronomancer -> Chronomancer [Imposter] | 7 | Long Snipe Upgrade: Range +2, AGI +5% Initial Jewels +15% Buffs Many Abilities | Water Units: PATK +20% | Water Units: HP +30% Water Attacks +20% Missile ATK +20% | Upgrades: Ultra Syrup Long Aim Weighted Black Hole | 1% HP per Level 5: Missile ATK Power +5 10: Missile ATK Power +5 10: Strong vs Fire +25 15: PATK +5% | |||||||
62 | #REF! | Reida | 3 | Shrine Maiden | Dark | 4★ | https://www.alchemistcodedb.com/unit/reida | Wadatsumi | 2-2-3-9 | Reida is one of the only units that can be run as primary Shrine Maiden and not be a liability. Her Shrine Maiden buff can allow her MATK to reach very high levels and she becomes fast and fairly tanky, and thanks to jewel-boosting gears like Wanderer's Hat, she can keep up her magic damage without going too deep into enemy territory. She will run out of steam faster than other magic users because of that, but her other passives greatly help in such cases thanks to Ninja Step giving her the option to move 5, something unavailable to other strong magic users. Runner's Resolve from her JE also gives her an AGI boost putting her on similar footing to Noctis and Othima. | G2! > G5 > G1 > G4 > G3 | Ancient Tome of Wadatsumi (VCR) | Shrine Maiden -> Priestess [Oracle] | Sage -> Sage [Obelisk] | Ninja -> Ninja [Qilin] | 6 (7 in JP) | Runner's Resolve Upgrade: MATK +25%, AGI +25% PATK / PDEF / MDEF / DEX -3% CRIT -2%, LUCK -2% | Dark Units: HP +30% | Dark Units: HP +30% Dark Attacks +20% MATK +20% | Upgrades: Megiddo Flame Swift Cicada Purification of Sin | 1% HP per Level 5: Mag ATK Power +5 10: AGI +2% 10: Strong vs Light +25 15: Mag ATK Power +5 | |||||||
63 | #REF! | Scheherazade | 2 | Enchanting Blossom Dancer | Wind | 4★ | https://www.alchemistcodedb.com/unit/sheherazade | Desert Zone | 1-5-3-2 | Scherherazade is very lucky to have the incredibly useful magic res down dancer JE, and while Alaia does the same job a bit quicker, you'll likely want to raise both. She tries to put on too many hats and suffers for it. Having both offensive and defensive roles means she can't do either with pure effect. Having the JE for debuffing enemy magic damage and resistance means that running sage basic could allow her to use offensive spells after debuffing enemies to make them more effective. This is good in theory but her lack of casting speed passives means it is likely better handled by a dedicated damage unit. She does have the luxury of decent agility and debuffing enemy agility aids in her survival and usefulness. | G5! > G1 > G4 > G2 > G3 | Pretty as a Picture (Limited) | Smiling Portrait (VCR) | Sage -> Sage [Rozetta] | Dancer -> Enchanting Blossom Dancer | Magic Swordsman -> Magic Swordsman [Efreet] | 6 (7 in JP) | Magic Up+2 Upgrade: MATK +40% Hit Rate +5% | Wind Units: PATK +30% | Wind Units: HP +20% PATK +30% Wind Skill Dmg Reduction +20% | Upgrades: Zephyros Roar Leaden Feet Dance - Magic Efreet Sword | 1% HP per Level 5: HP +10% 10: MATK +5% 10: Strong vs Thunder +25 15: AGI +2% | ||||||
64 | #REF! | Soleil | 4 | Sage [Carnac] | Light | 4★ | https://www.alchemistcodedb.com/unit/soleil | Lustburg | 1-2-2-5 | Soleil is a Sage, but runs a more supportive playstyle. Her job setup is similar to Fung, but having Bishop means she can get rid of the somewhat redundant subset of Sage, and run sub Bishop, which gives her healing. Magic Barrier and Swift Charge are great tools to help her defensively, and help her cast her offensive and supportive spells faster. | G2! > G5 > G1 > G4 > G3 | Sage -> Sage [Carnac] | Bishop -> Bishop Baptism | Enchanter -> Null Enchanter | 6 (7 in JP) | Swift Charge Upgrade: Cast Time Ratio -33% AGI +10% MATK +10% | Light Units: HP +30% | Light Units: HP +30% Light Attacks +20% MATK +20% | Upgrades: Diamond Dust Shining Try Null Wave | 1% HP per Level 5: MATK +5% 10: AGI +2% 10: Strong vs Dark +25 15: HP +10% | ||||||||
65 | #REF! | Strie | 4 | Lovely Gambler | Fire | 4★ | https://www.alchemistcodedb.com/unit/sutorie | Desert Zone | 3-1-3-2 | Strie's J+ gives her good damage and mobility but not much else. Functions similar to Aswald, but in Fire, and can be slightly tankier thanks to Divine Shelter. Her strengths lie in dealing ailments at relatively long range. She also has another skill that can randomly inflict a variety of ailments at the cost of inflicting disable heal on herself and some of her HP. This buff lasts as long as the disable heal status is inflicted on her. Her G5 upgrade makes this skill much more potent by making the disable heal a curse (meaning it lasts as long she's alive), increasing her chance to inflict statuses AND giving her a huge AGI boost. This easily makes her hit up to 260-280 AGI permanently. | G5! > G6(Lv4) > G1 > G2 > G4 > G3 | A Special Day Playing Dirty Taking What's Owed | Happy Rabbit (VCR) | Thief -> Lovely Gambler | Gunner -> Gunner [Hedgehog] | Magic Swordsman -> Magic Swordsman [Chimera] | 6 (7 in JP) | Divine Shelter Upgrade: All Element Resist +15% Dark Skill Dmg against Light +40% HP +30% | Slash ATK +20% | Slash ATK +30% Fire Attacks +20% | Upgrades: Leave It To Chance Icicle Bullet Chimera Sword | 1% HP per Level 5: Charm +5 10: AGI +2% 10: Strong vs Wind +25 15: Paralyze +5 | ||||||
66 | #REF! | Suiran | 3 | Projective Blacksmith | Wind | 4★ | https://www.alchemistcodedb.com/unit/suiran | Wadatsumi | 3-4-1-8 | Now that she has received her enlightenment and blacksmith JE, Suiran can be a useful support unit who is pretty tough to kill. She is the fastest blacksmith, reaching above 200 AGI. She has the raid utility of being able to lower missile resistance (and strike as well). This is a good combination with her typing, as most of the decent missile attackers and buffers are wind. However, until we get a few key units in the future, bringing a missile team into a boss fight isn’t the most efficient. She does also have the ability to run her beast tamer sub skills for decent disruption during tougher ex stages. Her machinist JE will likely not be used, due to her low offensive stats and only +1 range from passives. | G5! > G1 > G2 > G4 > G3 | Blacksmith -> Projective Blacksmith | Beast Tamer -> WBT [Stalwart Elephant] | Machinist -> Machinist Diana | 6 (7 in JP) | Booster +2 Upgrade: AGI +20% PATK +25% | Wind Units: Strike ATK +20% HP +10% | Wind Units: HP +30% Wind Attacks +20% Strike ATK +20% | Upgrades: Overwhelming Roar Helix Shot Shield Smashing | 1% HP per Level 5: Strike ATK Power +5 10: AGI +2% 10: Strong vs Thunder +25 15: Silence Res +30 | ||||||||
67 | #REF! | Thillie | 4 | Sage [Pandora] | Wind | 4★ | https://www.alchemistcodedb.com/unit/thillie | Saga | 2-1-2-4 | Honestly, I'm not the biggest fan of Thillie as a Sage. She has high AGI, but because she has no Swift Charge, enemies will generally move after her, and have time to walk out because it takes longer for her to cast and the AI prioritizes avoiding AoEs. As a result of her getting casts off slower, and being very squishy as a Sage, she's susceptible to retaliation. G2 helps her run her other jobs, changing the Matk on Magic Up +2 into All Atk and adding HP. G5 gives her a nice counter option in Counter Pandora. | G5 > G2! > G6(Lv4) > G1 > G4 > G3 | Beast Tamer -> WBT [Bewitching Wildcat] | Sage -> Sage [Pandora] | Ninja -> Ninja [Azure Dragon] | 6 (7 in JP) | Magic Up+2 Upgrade: Wind Attacks +15% Hit Rate +5% HP +20% | Wind Units: HP +30% | Wind Units: HP +30% MDEF +20% Wind Attacks +20% | Upgrades: Counter Magic +2 Venomous Twin-Blade Wicked Strike | 1% HP per Level 5: Area ATK +5 10: AGI +2% 10: Strong vs Thunder +25 15: HP +10% | ||||||||
68 | #REF! | Victor | 4 | Holy Cavalier [Magi] | Important: Memento | Light | 4★ | https://www.alchemistcodedb.com/unit/victor | Envylia | 2-2-3-1 | Victor is an awkward unit. He has good magic evasion and decent mobility, but very low offensive stats and not much use outside of his niche. | G1 > G4 > G2 > G5 > G3 | Study Guide! | Scarlet Flame Guard's Cape (VCR) Antique Brooch (Event) | Holy Cavalier -> Holy Cavalier [Magi] | Ninja -> Ninja [Qilin] | Twin-Blade Swordsman -> Mist Twin-Blade Swordsman | 6 (7 in JP) | Runner's Resolve Upgrade: AGI +25%, Evasion Rate +10% PATK/ PDEF/MATK/MDEF/DEX -3% CRIT -2%, LUCK -2% | Light Units: HP +30% | Light Units: HP +30% Light Attacks +20% DEX +20% | Upgrades: Magic-Guard Formation Swift Cicada Quintus Edge | 1% HP per Level 5: HP +10% 10: Magic Res +5 10: Strong vs Dark +25 15: AGI +2% | |||||
69 | #REF! | Vincent | 4 | Professor [Mad] | Thunder | 4★ | https://www.alchemistcodedb.com/unit/vincent | Slothstein | 1-5-3-10 | He can also be run as a Sage for damage, but despite his increased stats from Enlightenment, including his G2, he still suffers greatly from lack of Cast Time Reduction; which makes his Professor the more effective build generally. G5 mostly is there to buff his mapwide heal on Bard, if you run that as main. | G2 > G5 > G6(lv4) > G1 > G4 > G3 | Sage -> Sage [Monolith] | Bard -> Dawn Bard | Professor -> Professor [Mad] | 6 (7 in JP) | Poison Knowledge +2 Upgrade: Poison Damage Rate +15% Poison Duration +1 AGI +7%, MATK +15% | Thunder Units: HP +30% | Thunder Units: HP +30% Thunder Attacks +20% MDEF +20% | Upgrades: Thor Impulse All-Healing Poem Ultra Syrup | 1% HP per Level 5: AGI +2% 10: Healing +10 10: Water Res +25 15: MATK +5% | ||||||||
70 | #REF! | Zangetsu | 3 | Dragon Cav [Rudra] | Fire | 4★ | https://www.alchemistcodedb.com/unit/zangetsu | Wadatsumi | 1-2-3-2 | With Rudra, he can almost function on his own due to his teleports. However, despite his mobility getting a significant buff, he still suffers from low agility. His damage is still very good, but he's highly dependent on other units to bring out his max potential. He is equally viable as his Blademaster JE, but it doesn''t have pure patk scaling, so his chargeup will be less effective. Enlightenment gives him more bulk and more patk. Still needs support to function at max capacity, but can be extremely powerful. His G5 makes his Rudra Cross stronger, have more uses and deal more damage to demons, a good overall buff. And his Razor's Determination gets significantly stronger and ignores def. | G5! > G6(Lv4) > G1 > G2 > G4 > G3 | Samurai -> Blademaster [Clouds] | Martial Artist -> Holy Brawler [Senju] | Dragon Cavalier -> Dragon Cavalier [Rudra] | Hero Aura Pierce DMG +10% HP +50 | 6 (7 in JP) | Iron Body Upgrade: HP +45% PATK +15% | Pierce ATK +20% | Pierce ATK +30% Fire Attacks +20% | Upgrades: Fan Blade - Razor's Determination Explosive Triple-Palm Rudra Cross | 1% HP per Level 5: PATK +5% 10: AGI +2% 10: Strong vs Wind +25 15: HP +10% | |||||||
71 | #REF! | Ainanna | 1 | Damage | Eternal Fairy Princess | Important VCR, Meme | Light | 5★ | https://www.alchemistcodedb.com/unit/ainanna | Lustburg | EX HQ (1/day) Limited Summon | A potent Pierce unit, Ainanna uses MATK for her damage calc with a relatively straightforward kit. Her Babel skill unlocks a self-quicken, which she uses on Auto first thing, and that subsequently powers up two of her skills which gain a tokkou off of her having been quickened. This makes her play similarly to Dark Mira (as a magic unit that self quickens and then has lots of AOEs). While she doesn't have a huge amount of damaging skills, her Memento and farmable weapon grants her more attacks, and her memento VCR brings a charge up. All of it fits together well, and her high speed and durability results in a powerful unit that's fun to play. She can also get up to 65% pierce res down (spear EL skill + MLB meme skill). Current as of 2021-12-06 | G2 > G5 > G6(Lv4) > G1 > G4 > G3 | On a Cold and Glowing Bed! | Fairy Flower Decor (VCR)! Fairy Spear Cleanliness (Event) | Eternal Fairy Princess | Sacred Spearman -> Light SS [Laguel] | Summoner -> Tir Na Nog Summoner | Swift Esrafil Casts Quicken on self | 7 | Holy Piercing Upgrade: HP +15%, PDEF +25% MATK +15%, AGI +5% Pierce ATK Power +25% | Light Units: HP +30% MATK +30% Pierce ATK Power +20% Sleep Res +20% | Light Units: HP +30% MATK +30% All ATK +20% Sleep Res +20% | Upgrades: Light Scent Gadis Grace Glitter Crusade Judge | 1% HP per Level 5: MATK +5% 10: AGI +2% 10: Strong vs Dark +25 15: Magic Res +5 | |||
72 | #REF! | Aisha | 3 | Magic Meister [Symphony] | Imp: VCR, MA | Light | 5★ | https://www.alchemistcodedb.com/unit/aisha | Slothstein | 4-2-2-5 | Aisha's main strength lies in her ability to run Sage sub, giving her magic damage to start her snowball; and that magic damage will continue increasing as she kills more enemies as well. Has impressive bulk which allows her more leeway than some other Magic Meisters. A good choice for any Light team with her combination of Magic and Missile, self sufficiency, and constantly increasing damage. Her G5 significantly raises the damage of her Seti Bullet, while also giving it more height range and more skill casts. An alright upgrade but not amazing by any means. Her MA gives her a welcome boost of 150 Matk and 2 extra casts on her strongest skill. Unfortunately her overall damage output is rather low, making those initial kills for her snowball more difficult to achieve, and she's hampered by the mediocre skillset of Magic Meister. As a freely farmable unit, she's usable but not great. 2021-12-06 | G2! > G6 (Lv4) > G1 > G5 > G4 > G3 | Enchanting Performance (Limited) A Special Day Playing Dirty Taking What's Owed | Performance Baton (VCR) | Magic Meister -> Magic Meister [Symphony] | Sage -> Sage [Obelisk] | Shadow Assassin -> Shadow Assassin [Darkness] | Dream-Chasing Dealer MATK +150 Healing +30 +2 charges for Prism Flower and dmg mod increased to 190% | 6 (7 in JP) | Magic Up +2 Upgrade: HP +10% MATK +30% Hit Rate +5% | Light Units: MATK +50% HP +20% | Light Units: HP +20% MATK +20% All ATK +30% | Upgrades: Seti Bullet Megiddo Flame Assassin Blade - Null | 1% HP per Level 5: MATK +5% 10: DEX +10% 10: Strong vs Dark +25 15: Missile ATK Power +5 | ||||
73 | #REF! | Albea | 2 | Burst Machinery | Dark | 5★ | https://www.alchemistcodedb.com/unit/albell | Slothstein | 1-4-3-4 | Highly durable with great range, Albea is a unique ranged unit in that she functions as a "denier" from long range, thanks primarily to her JE+. Focusing on disrupting casting, removing quicken, lowering Avoid, reducing AGI, and hitting highly evasive enemies. Albea's Enlightenment also boosts her range even further. She gains a nifty buff on her sub kit that gives 70% dex and guarunteed hit chance for 3 attacks as well as an interesting range 1 attack that knocks enemies eight tiles back! Her JE+ also follows the recent trend of adding follow up attacks upon defeating an enemy with a specific skill. The nice thing is this follow up is attached to one of her strongest skills. One of the bigger boons of her JE+ is her 5 hit AoE that lowers evasion. Pair this with her excellent range and she will but shutting down those pesky evasion units left and right. Her Limited memento gives her another +1 range at MLB as well as an excellent per-turn snowball. The VCR gives a decent-enough All Atk/Reduced Jewels Spent buff for 3 turns. A great unit who is worth building. | G2 > G5! > G6 > G1 > G4 > G3 | Clutching the Fading Silhouette Smiles from a Water Cannon (Limited) | Magnus' Coat (VCR) Water Buffalo's Comb (VCR) | Machinist -> Burst Machinery (JE+) | Thief -> Shadow Assassin [Night] | Sniper -> Sniper [Barrel] | Reactive Wall HP +100 Reactive Armor Effectiveness 40% -> 50% | 6 (7 in JP) | Long Snipe Upgrade: Range +3, Missile ATK +10% Buffs many Sniper and Machinist abilities | Dark Units: PATK +50% | Dark Units: PATK +30% All ATK +20% HP +20% | Upgrades: Dynamic Buster Bomb Assassin Blade - Charm Long Aim | 1% HP per Level 5: DEX +10% 10: Missile ATK Power +5 10: Strong vs Light +25 15: Missile ATK Power +5 | |||||
74 | #REF! | Alma | 1 | Magic Martial Artist | Light | 5★ | https://www.alchemistcodedb.com/unit/alma | Lustburg | EX 3-4-3-6 (1/day) Limited Summon from Memento | A very strong nuker, Alma is a magic strike unit with good mobility and utility. She has high Matk/AGI/Bulk and great initial jewels to shoot off several attacks or charge up combos. Has a lot of utility with her CT/movement manipulation which can help in specific stages. Her teleport raises CT by 40 and gives her MOVE/JUMP +2, which can be insanely useful. Her line AoE attack now lowers Light/Strike res(stackable) and dispels CT up on the target for 3 turns. G5 changes her chargeup into a 5x boost, and she can stack an All Atk/Def and AGI buff from her first VCR that lasts for a few turns. Her second VCR gives a small auto jewel charge and a decent 3-hit attack. For passives she has the choice between her two matk passives for initial damage or swapping one out for her 50% MATK/AGI buff when shes below half HP. She can also run Time Leap for more skill uses. She has also gained a very powerful teleporting attack that hits 8 times, has 100% hit and inflicts 2-turn stun. This is amazing for Arena/PVP content and has the potency of her strongest attacks. An excellent addition to the Light Element, Alma is one of the strongest hitters in the game at present. | G6 > G2 > G5! > G1 > G4 > G3 | Alma's Laughing but... (Limited) Summer Beach Lessons (Limited, 1st from Event) | Haas Family Gauntlets (VCR) Friendship Bracelet (VCR) | Magic Martial Artist | Chronomancer -> Chronomancer [Illusionist] | Shadow Assassin -> Shadow Assassin [Darkness] | Alma Network AGI +10 Strike ATK Power +15 Reduce MATK Debuff +40 | Alma Boost Non-type attack on ally unit and increases CT by 30 and moves target 2 sq back | 7 | Stealth Upgrade: Move/Jump +1 MATK +25% | Light Units: HP +40% Strike ATK +40% Dark Res +20% | Light Units: HP +40% All ATK +20% Strike ATK +20%, Dark Res +20% | Upgrades: High Calorie Enhancement Assassin Blade - Null Timely Request | 1% HP per Level 5: Strike ATK Power +5 10: Strike ATK Power +5 10: Strong vs Dark +25 15: Strike ATK Power +5 | ||||
75 | #REF! | Anastasia | 2 | Battle Blossom | Important: J+ | Dark | 5★ | https://www.alchemistcodedb.com/unit/anastasia | Wratharis | 1-3-1-7 | Overshadowed by other dark slash units, particularly Zahar, Ana's MA pushes her towards Evasion. Her DC JE further helps, and when she does get hit, she can benefit from the Machinist reactive. She does struggle with jewels somewhat, but makes up for it with her damage. While her initial damage doesn't quite match up to Zahar, she surpasses him in longer fights with her G5, which upgrades her Patk stacking skill and lets her hit very high numbers. The downside is that as it is one of her best skills, by the time she has such high PATK she will only be left with bad skills or normal attacks. 2021-12-07 | G5 > G1 > G4 > G6 > G2 > G3 | Roses Bloom Red Unsung Heroes | Blossom Claymore (VCR) Cloak of Wrath (Event) | Dark Knight -> Dark Cavalier [Espion] | Crafter -> Machinist Oleaga | Dark Cavalier -> Dark Cavalier+ | Schwarzlose Evasion +15% AGI +20, HP +500 Initial Jewels +30 Enhance PATK Buff -50 | 6 (7 in JP) | Overdrive Upgrade: PATK +50%, MATK +50% HP +15% PDEF -15%, MDEF -15% | Dark Units: PATK +30% | Dark Units: PATK +30% HP +30% DEF +10% | Upgrades: Bloody Rose Dark Bringer Riser Bus Turbo | 1% HP per Level 5: Slash ATK Power +5 10: AGI +2% 10: Strong vs Light +25 15: Slash ATK Power +5 | ||||
76 | #REF! | Ankh | 1 | Damage | Blue Butler of the White Sands | Important: Memes, J+, MA | Water | 5★ | https://www.alchemistcodedb.com/unit/ankh | Desert Zone | Babel Chronicles | Thanks to two mementos and good VCRs, Ankh is a very potent water physical unit, able to do both pierce and typeless damage. With his mementos, VCRs, and unique gear, he gets a charge up, jewel regen, and more, filling all 3 gear slots effectively. His G2 means he can skip his snowball passive and simply run G2 and Overdrive, with good skill mods to have his naturally high PATK dish out good damage. His reactive helps cut damage that comes in, and although his G5 is low priority, manual players can use it to help cut incoming damage further. Worth building, particularly if you have his mementos. 2021-12-07 | G6 > G2 > G1 > G4 > G5 > G3 | Strategist's Busy Day Wings Unbroken Heart in Hospitality (Limited) | White-Winged Banner (VCR) Battler Gunlance (VCR)! Butler Jacket (VCR)! | Pure Water Gun Spearman -> Blue Butler of the White Sands | Pirate -> Pirate Lord [Awilda] | Dark Cavalier -> Dark Cavalier [Faust] | Noble White Wings HP +200 Initial Jewels +20 Pierce ATK Power +15 | Pure Water Gun [Marduk]-> Pure Water Canon [Marduk] Increases Range from 4 to 6 | 6 (7 in JP) | Dark Wisdom Upgrade: PATK +30%, HP +15% Initial Jewels +15 Strong vs Fire +20% | Water Units: HP +30% PATK +20% Strong vs Fire +20% | Water Units: HP +30% All ATK +20% Strong vs Fire +20% | Upgrades: Achilles' Formation Maelstrom Dark Offering | 1% HP per Level 5: PATK +5% 10: Pierce ATK Power +5 10: Strong vs Fire +25 15: Critical Damage Rate +5 | ||
77 | #REF! | Annika | 4 | Geomancer | Water | 5★ | https://www.alchemistcodedb.com/unit/annika | Saga Region | 2-3-2-4 | Annika is a strange combination of jobs that hardly work together. Geomancer has tile-based buffs, that are very weak, and some low damage offensive options (unfortunately all off element). She cant hit hard on any of her jobs, even with Overdrive. Her EL doesn't help much, adding barely any AGI to Overdrive and upgrading the range of her teleporting attack on her chrono JE. Pretty much the only reason to run her would be as a water chrono, where there are much better options available. She's at least decently mobile thanks to the extra Move from her Chrono passive and MA, along with her long range teleport. | G2 > G5 > G6(lv4) > G3 > G1 > G4 | Geomancer | Chronomancer -> Chronomancer [Illusionist] | Dark Cavalier -> Dark Cavalier [Zeele] | Heaven's Creation MOVE +1 HP +100 Cast Time -20% | 6 (7 in JP) | Overdrive Upgrade: PATK +50% MATK +50% AGI +5% | Water Units: Magic ATK +30% HP +20% | Water Units: HP +30% Magic ATK +20% All ATK +20% | Upgrades: Timely Request Charge | 1% HP per Level 5: AGI +2% 10: Cast Time -10 10: Fire Res +25 15: Max Jewels +10% | |||||||
78 | #REF! | Aruba | 4 | Merchant [Lucky Crane] | Important: JE, MA | Thunder | 5★ | https://www.alchemistcodedb.com/unit/aruba | Saga Region | 2-4-2-10 | With his MA giving him tons of starting jewels, vertical mobility and skill use +1, Aruba can reasonably be run as any of his jobs. That variety also means that he doesn't excel in any of them, sadly. While he can tank well as a WBT, his best role in Thunder remains as his Merchant JE, primarily due to his lack of damage. G5 is nice, as it gives him a much better reactive, and the ability to grant slightly more potent jewel regen from farther away. G2 is alright thanks to giving him a bit more AGI, but its not essential. | G5 > G2 > G6(Lv4) > G1 > G4 > G3 | Merchant -> Merchant [Lucky Crane] | Beast Tamer -> WBT [Stalwart Elephant] | Dragon Cavalier -> Dragon Cavalier [Garuda] | Nature's Orchestra Starting Jewels +100 Skill Use Count +1 Jump +2 | 6 (7 in JP) | Feral Kid Upgrade: AGI +15% JUMP +2 PDEF +40% | Thunder Units: HP +30% PATK +20% | Thunder Units: HP +30% All ATK +20% PATK +20% | Upgrades: Jewels Rule Everything Around Me Overwhelming Roar HP Drain +2 | 1% HP per Level 5: HP+10% 10: AGI +2% 10: Water Res +25 15: Max Jewels +10% | ||||||
79 | #REF! | Aswald | 3 | Shadow Assassin [Eventide] | Dark | 5★ | https://www.alchemistcodedb.com/unit/asuwado | Desert Zone | 2-4-3-10 | Aswald's low stats do not help her combination of jobs, which provide a mix of status and damage. Her focus is on magic evasion, which she can do very well as she can reach over 100% mag evade. This makes her an acceptable unit for such stages, uncommon as they are, although she still takes a long time to kill enemies. While she will eventually get a J+, it does not significantly change her as a unit. 2021-12-08 | G1 > G5 > G2 > G3 > G4 | Blade Concealed by Dark Clouds | Twilight Cape (VCR) | Shadow Assassin -> Shadow Assassin [Eventide] | Twin-Blade Swordsman -> Mystic Hunt TBS | Gunner -> Gunner [Hedgehog] | Akira's Hand (JE+ for Shadow Assassin [Eventide]) | Rose Star PATK +100 Evasion +10% Slash ATK Power +20 Move +1 | 6 (7 in JP) | Cloth of Tsinghua Upgrade: Magic Evasion Rate +20% Magic Resist +40% HP +25% | Dark Units: PATK +40% Evasion +5% | Dark Units: PATK +40% Evasion Rate +5% HP +20% | Upgrades: Soul Slicer Mystical Beast Slash Icicle Bullet | 1% HP per Level 5: PATK +5% 10: HP +2% 10: Strong vs Light +25 15: Slash ATK Power +5 | ||||
80 | #REF! | Balt | 2 | Desert Champion | Important: MA, J+, Memento, Sieba VCR | Wind | 5★ | https://www.alchemistcodedb.com/unit/balt | Desert Zone | Babel Chronicles | A fast wind-attacker relying on evasion and speed to distract from his low defense. Able to quickly move around and take advantage of his ATK multiplier passives to dish out large amounts of damage. Can also heal and steal jewels effectively with his Zeele sub, where Life Eater and Zeele Eater ignore enemy defense. His G5 EL improves him significantly, giving him a very nice upgrade to Assault and a very very nice upgrade to his Tensho Gust Strike. Both skills work very well together. With Sieba's Memento VCR, his playstyle changes to better abuse the snowball granted. Still, his damage is heavily based on his G5 skill, and once that's done you're left with little else. | G2 > G5 > G6 > G3 > G1 > G4 | Burning Desert Vow! | Hawk's Twin Swords (Free) | Twin-Blade Swordsman -> Twin-Blade+ | Thief -> Shadow Assassin [Night] | Dark Cavalier -> Dark Cavalier [Zeele] | Hawk Talon Slash DMG +20% Move +1 HP +150 Evasion Rate +15 | 7 | Feint Upgrade: Evasion Rate +20% PATK +20% | Wind Units: PATK +20% Evasion +5% | Wind Units: HP +30% All ATK +30% Evasion Rate +5% | Upgrades: Tensho Gust Strike Assassination Blade - Charm Assault | 1% HP per Level 5: Slash Evasion Rate +5 10: PATK +5%, Strong vs Thunder +25 15: Critical Damage Rate +5 20: PATK +5%, Victorious Blade | ||||
81 | #REF! | Bertha | 2 | Melodius Gunner | Dark | 5★ | https://www.alchemistcodedb.com/unit/belta | Envylia | [EX] 4-3-3-8 (1/day) Limited Summon | Bertha is a long-range expert, able to dish out reasonable damage and inflict numerous annoyances. While her use of grids is not as useful against generic enemies, she can push foes around to maximize their effectiveness. Her push skills also allow her to control the tempo of a fight, and thanks to her J+, she can self-quicken. Her Memento and the VCR extend her range, so while she is a somewhat niche unit, she is a lot of fun on the right map. Her limited summer memento is an overall better option when compared to her regular meme, apart from the loss of +1 range. Most notably reducing her cast time by about 1/3rd at MLB, which helps get off her biggest nuke. The VA is a strong dark attack that gives her a 1-turn range boost. Unfortunately, Bertha wants to run both of her VCR's, making her a very expensive unit when factoring in her relatively niche uses. Her MA is another nice upgrade, giving +1 skill use and raising Missile Atk, while also making her reaction work on skill attacks. | G2 > G1 > G4 > G5 > G7 > G3 | Special Technique - Fruits of Maintenance (Limited) Summer Memories Up, Up and Away! (Limited) | Bertha's Trench Mortar (VCR) Summery Beach Ball (VCR) | Boom Technician -> Melidious Gunner | Crafter -> Machinist Partisan | Ranger -> Ranger [Serpent] | Trust Gun Missile ATK +20% Skill Use Count +1 Upgrades Jack-in-the-box to proc on skill attacks | 7 | Overhaul Upgrade: Hit Rate +25% Range +1 Jewels Spent -25% | Dark Units: HP +50% Missile ATK +20% | Dark Units: HP +50% All ATK +20% | Upgrades: Break Momentum Alarm Bomb Shackle Rain | 1% HP per Level 5: AGI +2% 10: PATK +5%, Strong vs Light +25 15: Missile ATK Power +5 20: DEX +10%, Anchor Crater | |||||
82 | Bianca | 1 | Light | 5★ | https://www.alchemistcodedb.com/unit/bianca | Other | Event Farm Only Genesis 7 Part 1 Hard Stage 1-5 Low drop rate Limited Summon | Bianca is a mix of healer and nuker, that due to her AI prioritizes healing above all else. Her high MATK and good skills modifiers make it easy for her to kill things, but often she will ignore enemies in an attempt to heal herself or allies. This can result in disaster, especially considering that she does not use her cover skill on auto. However, with Skill-Off now a thing, she can be tweaked such that she performs significantly better than before. Her only downside now is her cast time. Not a raid unit. Discount gate option: G5 boosts her AOE to include silence, G1 a slight buff overall, G6 adds HP. Build should be "Ring of Rebellion" and "Clever Charge," as after a couple kills her snowball will make up the difference. | G2 > G5 > G7 > G6 > G1 > G3 > G4 Discount build: G5 > G1 > G6 (lvl4) | White Light, Black Shadow (Limited) | Antilogic White Flower (VCR) | Pale Traitor | Magic Meister -> Magic Meister [Symphony] | Bishop -> Bishop [Mysterion] | 7 | Regeneration Upgrade: HP +10% MATK +15% Auto Heal +13% | Light: HP/MDEF +20% MATK +30% Mag ATK Power +30% | Light Units: HP +20% MATK +30% Mag ATK Power +30% DEF +20% | Upgrades: "Dazzling White' Meteor Light" Seti Bullet Salvation | 1% HP per Level 5: MATK +5% 10: Disable Support Res +30 10: Strong vs Dark +25 15: Single Target ATK Res +10 | ||||||||
83 | #REF! | Birgitta | 2 | Animal-Loving Soothsayer | Imp: J+ | Dark | 5★ | https://www.alchemistcodedb.com/unit/birgitta | Saga | [EX] 1-5-2-6 (1/day) Limited Summon | The Queen of nuking Light units has arrived with Birgitta's J+. A very unique J+, Animal-Loving Soothsayer is a magic-based, dark-element version of Wild Beast Tamer. This gives her a number of unique attributes within Dark while also letting her magic-focused jobs finally shine. A fun, adaptable unit with the option to either focus on killing Light units with her Helheim passive, or boost her MATK and AGI with her G2 upgrade to Adaptation Evolve for more general use. She can toss units around, is rather hard to kill, and can use either the sub from Battle Mage or from her unique J+ for a variety of CC, sustain, and so forth. She even has a use in Raids with her skill that reduces dark res and it is 100% matk based. | G5! > G6(Lv4) > G1 > G4 > G2 > G3 | First Winter Holiday (Event) | Birgitta's Holiday Circlet (VCR) | Summoner -> Helheim Summoner | Wild Beast Tamer -> Animal-Loving Soothsayer | Battle Mage -> Battle Mage [Shade Form] | Small Sage Innovation HP +400 MATK +150 Light Resist +20 | 6 (7 in JP) | Adaptation Evolve Upgrade: AGI +10%, JUMP +2 Jewels Spent -20% +20% Dark Skill Dmg against Light | Dark Units: HP +40% PDEF +30% | Dark Units: HP +40% PDEF +10% DEF +20% | Upgrades: Encroaching Black Fangs Darkness Chant Abyss Flare | 1% HP per Level 5: MATK +5% 10: Non-type ATK Power +5 10: Strong vs Light +25 15: MATK +5% | ||||
84 | #REF! | Blitz | 4 | Telekinetic Artist | Thunder | 5★ | https://www.alchemistcodedb.com/unit/blitz | Envylia | Purchased with Summon Coins | With his Auto Jewel Charge from G2 and running Hurricane instead of Telekinetic Speed, he lacks some of TK Artists' common issues; or at least doesn't suffer from them to the same extent. However, his Matk isn't exactly exceptional considering his kit and he has no Charge Ups. He's a very straightforward damage dealer with little else going for him. Solid stats, but not much else. Can also be run as Spy with Dark Cav sub, but he runs into similar problems to Suzuka/Rosa/Creto there. A lack of sufficient damaging skills, which leads to very reduced effectiveness as the stage goes on. As a G5 unit only, he is not worth building at present. | G2 > G1 > G4 > G3 > G5 | Telekinetic Artist | Spy -> Spy [Lightning Flash] | Dark Cavalier -> Dark Cavalier [Zeele] | Energetic Smile All ATK +15% HP +300 Buff Duration +1 | 5 (7 in JP) | Overdrive Upgrade: PATK/MATK +50% PDEF/MDEF -25% Jewel Auto Charge +10 | Thunder Units: HP +30% PDEF +20% MDEF +20% | Thunder Units: HP +30% DEF +20% MDEF +20% | Upgrades: Thunderous Shadow Assault | 1% HP per Level 5: AGI +2% 10: MDEF +5% 10: Strong vs Water +25 15: MDEF +5% | |||||||
85 | Caesar | 2 | Demon Flame General | Fire | 5★ | https://www.alchemistcodedb.com/unit/caesar | Wratharis | Limited Summon Farmable in JP 1/day | G2 > G5 > G7 > G6 > G1 > G4 > G3 | Three Fierce Leaders (Limited) | Wratharis General's Emblem (VCR) Dark Sword "Farnis" (Event) | Demon Flame General | Sacred Knight | Dark Cavalier -> Dark Cavalier [Faust] | 7 | Overdrive Upgrade: PATK/MATK +50% Slash/Pierce/Strike Res +20% PDEF/MDEF -25% | Wratharis: HP +30% Slash ATK +30% PDEF +10% | Wratharis Units: HP +30% Slash ATK +30% All DEF +10% | Upgrades: Demon Flame Wrathblade Dark Offerring | 1% HP per Level 5: PATK +5% 10: Slash ATK Power +5 10: Strong vs Wind +25 15: Rage +5 | ||||||||
86 | #REF! | Carla | 1 | Sand Blazer | Important: MA | Fire | 5★ | https://www.alchemistcodedb.com/unit/carla | Desert Zone | Babel Chronicles Limited Summon | A "Fist Berserker," Carla has fire-based skills similar to other Berserkers with the advantage of having a 1x3 AOE strike attack, huge HP, high defenses, and the ability to give herself a 1-turn guts to draw attacks to her (while also doing big damage). Somewhat limited due to low skill count (and the occasional awkwardness of having an AOE auto attack), Carla can also run very effectively as a Valkyrie or Necromancer, doing either light or dark damage respectively. Her MA gives her an excellent buff, making her reactive heal more jewels and give 10% patk each time she's hit (stackable 5x). | G2 > G5! > G6(lv4) > G1 > G4 > G3 | Burning Desert Vow The Nourishing Sigil (Limited) | Insignia of the Sand Hawks (VCR) Sand Flame Gauntlet (VCR) | Raging Fire Rakshasa -> Sand Blazer | Valkyrie -> Fallen Valkyrie | Necromancer -> Flame Necromancer | Desert Vision HP +500 PATK +10% buff (stacks 5x) when dmg taken Upgrades Cycle of Rakshasa (to 40 jewels) | Surtr Charge -> Surtr Onslaught Increases damage multiplier from 150% to 190% | 7 | Armor of Einherjar Upgrade: PATK/PDEF/HP +20% Jump Resist +15% | Fire Units: HP +50% PATK +30% Strong vs Wind +20% | Fire Units: HP +50% All ATK +30% Strong vs Wind +20% | Upgrades: Tyranny of Rakshasa Ghostly Fire Scythe Battle Spear - Brunhilde | 1% HP per Level 5: HP +10% 10: PATK +5%, Strong vs Wind +25 15: HP +10% 20: Area ATK +5, Firehawk Grannus | |||
87 | #REF! | Celis | 1 | Scarlet Blade Fox | Thunder | 5★ | https://www.alchemistcodedb.com/unit/celes | Envylia | Limited Summon from Memento Farmable in JP 1/day | Despite being mixed scaling, Celis brings a self-quicken combined with HP regen that unlocks a number of damage boosts on her skills. Already crit-heavy, those crits also restore Celis's health, and she gets a furthe damage boost by having 100% HP. Combined with a passive that grants her a nice boost of jewels for her early turns, she can survive for quite some time in most PvE content, and can annoy in PVP as well. Although her personal damage isn't particularly high, her ease of use and crit-rate makes up for it, particularly since many of her skills are double-hit. | G2 > G5 > G6 > G7 > G1 > G4 > G3 | Hopes for the Pair's Daily Lives (Limited) | Demonsblade Blade (VCR) | Scarlet Blade Fox | Blademaster -> Blademaster [Haze] | Berserker | 7 | Shadow Saber - Regal Garuda Blade Upgrade: PATK +50% Slash ATK Power +10 Evasion Rate +5 Reaction Block +25 | Thunder Units: HP +30% PATK +20% Slash ATK Power +20% Healing +20% Strong vs Demons +20% | Thunder Units: HP +30% PATK +20% All ATK +20% Healing +20% Strong vs Demons +20% | Upgrades: Scarlet Thunder Twin-Blade Sealing Blade Tiger Tremor Shiva's Imperial Wrath | 1% HP per Level 5: Slash ATK Power +5 10: Healing +10 10: Strong vs Water +25 15: Critical Damage Rate +5 | ||||||
88 | #REF! | Chao | 4 | DD Twin-Blade Swordsman | Thunder | 5★ | https://www.alchemistcodedb.com/unit/chao | Greed Dike | 3-4-3-1 | Enlightenment and his MA still has Chao all over the place. Chao can run high evade and agility, but has little to do when it's his turn. As an astrologer, his high potential AGI gives him some interesting lockdown options, being faster than Deneb, but Astrologers are a bad job. Same is true if run as a twin-blade, having direct compeition from Retzius who brings his own strong VCR/Memento but also performs poorly. Although something could be said for his versatility, being equally bad at everything is "enough said." 2021-12-09 | G1! > G2 > G3 | Battle Mage -> Battle Mage [Thunderclap Form] | Twin-Blade Swordsman -> Demonic Destruction TBS | Astrologer | Supreme Wisdom HP +300, DEX +40 Move +1, AGI +10 Cast Time -20 | 6 (7 in JP) | Feint Upgrade: Evasion Rate +25% Cast Time Ratio -20% | Thunder Units: Magic ATK +30% HP +20% | Thunder Units: MATK +30% HP +30% DEF +10% | Upgrades: Intersecting Thunderstorm Quintus Edge | 1% HP per Level 5: MATK +5% 10: AGI +2% 10: Strong vs Water +25 15: HP +10% | |||||||
89 | #REF! | Cheryl | 1 | Support | Holy Hierophant | Light | 5★ | https://www.alchemistcodedb.com/unit/cheryl | Slothstein | Babel Chronicles Limited Summon | A fast, flexible Light magic unit, Cheryl boasts multiple high-powered on-element skills along with a resistance-down skill to boost her damage further. Getting her G2 gives her a great boost to MATK on her AGI passive, allowing her to easily run her snowball passive. For short stages, you can swap Clever Charge for her J1 passive in order to speed up her casting. Using Pain Control as her primary reactive is preferred for most content, but her unique reactive is a solid alternative due to its pre-emptive pushback, often preventing attacks from even hitting her. Lofia's VCR lets her also heal and quicken herself. Her G5 upgrades her cross-shaped AOE to become instant cast, which can be invaluable in most content. | G2! > G5 > G4 > G1 > G3 | Lurking at the Carnival (Limited) | Spooky Boots (VCR) Record of Unspeakable Sin (VCR) | Holy Hierophant | Wild Beast Tamer -> WBT [Bewitching Wildcat] | Magic Meister -> Magic Meister [Symphony] | Overrule (Unreleased) MATK +100 Mag ATK Power +15 Magic Res +15 | (upgrades multiple) Fierce Light [Abion] Light Shackles [Chaldea] Binding Light [Omnipotent] | 6 (7 in JP) | Rogue Evolution Upgrade: MATK +30%, AGI +10% All Status Resist +10% Jump +2 | Light Units: HP +40% MATK + 40% Strong vs Dark + 20% | Light Units: HP +40% All ATK + 20%, MATK +20% Strong vs Dark +20% | Upgrades: Rending Light [Quo Vadis] Seti Bullet Wicked Strike | 1% HP per Level 5: Mag ATK Power +5 10: Reaction Block +25 10: Strong vs Dark +25 15: Mag ATK Power +5 | |||
90 | #REF! | Chloe | 1 | Scarlet Flame Battle Princess | Important: VCR, 2nd meme | Light | 5★ | https://www.alchemistcodedb.com/unit/cloe | Envylia | 1-2-3-10 Obtained Free from Challenge Board 1 | With her J+, Chloe is a mobile and reliable tank with great damage. Her base kit is very cohesive and does exactly what she needs it to. Her G5 mproves her HP-scaling nuke by increasing the damage and the Anti-Dark mod. She can permanently boost her AGI with Dual Rays (which scales off of pdef) and her Lion Heart scales off of pdef, debuffs agility, and can crit. While she has a very nice multi-turn stun, 50% magic damage shield and can lower enemy MOVE with her J+ sub, she can swap it out for Pieta sub for some healing and cleansing. Her Guard Stance now lasts for 2 turns, acting as a charge up. Her SS JE has some pdef scaling, but mostly gives her alternative reactive and passive options. She can choose between surviveability from her upgraded Stance +3 and Guard Boost or damage with her Holy Piercing and Jewel Seize. Her 2nd memento gives an excellent damage-taken Pdef/Healing snowball that gains auto jewel charge at MLB. It also gives her Skill Use +1 at MLB, which is helpful. The VCR gives her lots of hp/pdef and Jump +1 and grants a teleporting attack that makes her a forced target and casts auto heal while raising all elemental res. Her first memento gives her a Patk/Pdef chargeup that nullifies statuses as well as another Pdef scaling skill. Her 1st VCR gives a teleport that heals and raises Patk/Pdef a bit but also has a great weapon EL skill that scales off of Pdef and is one of her strongest nukes. A great unit with good mobility, surviveability, bulk and consistent damage. | G6 > G2 > G5! > G4 > G1 > G3 | Devastating Defeat Proud Light! | Dazzling Blade (Free) Sparkling Crystal Sword Lumiere (VCR)! Royal Command Emblem (VCR)! Antique Brooch (Event) | Holy Knight -> Scarlet Flame Battle Princess | Spearman -> Light SS [Laguel] | Holy Cavalier -> Holy Cavalier [Pieta] | Scarlet Flame Charge Move +1 AGI +10 | 7 (Lvl 20 spirit gear in JP) | Guardian Upgrade: PDEF +45% HP +40% Crit Rate +10% | Crit Rate +10% | HP +20% Crit Rate +20% Light Units All ATK +20% | Upgrades: Spark Roulette Battlefield Seraph Grace Glitter | 1% HP per Level 5: PDEF +5% 10: Area ATK Res +10 10: Strong vs Dark +25 15: PDEF +5% 20: Healing +10, Lumiere Voare | ||||
91 | Claris | 1 | Mystic Caster | Thunder | 5★ | https://www.alchemistcodedb.com/unit/claris | Northern Pride | Limited Summon Farmable in JP 1/day | Claris sacrifices utility for incredibly high damage. Her kit is rather straightforward, in the end -- stack up her matk, steal matk from her allies, and then drop literal "bombs" on enemies. She has a good set of tools for PvE, with some status, a 100% hit skill, and some other non-nuke skills, but her focus is heavily favored towards the high damage needed for raids. Perhaps comparable to Zahar, with very high stats and what looks like a useful kit, but with only 3 move and moderate AGI tends to only come out when really needed. | G2 > G5 > G7 > G6 > G1 > G4 > G3 | Knowledge Reigns Over the Festival Light | Bonding Ribbon (VCR) | Mystic Caster | Sage -> Sage [Pandora] | Battle Mage -> Battle Mage [Thunderclap Form] | 7 | Sorcery Pair Upgrade: MATK +40% Mag ATK Power +15% MATK Buffs on Self +30% MDEF -25% | Thunder Units: HP +40% MATK +20% MagATK Power +20% Daze Res +20% | Thunder Units: HP +40% MATK +20% All ATK +20% Daze Res +20% | Upgrades: Shining Thunder 'Culmination' Intersecting Thunderstorm Counter Magic +2 | 1% HP per Level 5: Mag ATK Power +5 10: Silence Res +30 10: Strong vs Water +25 15: Mag ATK Power +5 | |||||||
92 | #REF! | Cordelia | 3 | Fallen Valkyrie | Wind | 5★ | https://www.alchemistcodedb.com/unit/cordelia | Lustburg | 4-1-3-9 | While a bit slow, Cordelia gets by on being an Overdrive/Charge Up unit, giving her some very high burst damage. With her Fallen Valkyrie, she gets more bulk and becomes much less of a glass cannon. She mainly suffers from the aforementioned low Agility and the lack of Charges on her main nuke. Her MA fixes some of her issues, giving her a lot of extra initial jewels, a decent mount of AGI and a small amount of Patk. | G2 > G1 > G4 > G5 > G3 | Valkyrie -> Fallen Valkyrie | Martial Artist -> Holy Brawler [Fudo] | Dark Cavalier -> Dark Cavalier [Espion] | Crimson Valkyrie (JE+ for Fallen Valkyrie) | Eye of a Deep Window PATK +50, AGI +20 Initial Jewels +40 HP +300 Wind +20 | 6 (7 in JP) | Overdrive Upgrade: PATK +60%, MATK +50% HP +15% PDEF -25%, MDEF -25% | Wind Units: Pierce ATK +30% HP +20% | Wind Units: Pierce ATK +20% HP +30% All ATK +20% | Upgrades: Battle Spear - Brunhilde Dark Bringer Exploding Palm | 1% HP per Level 5: HP +10% 10: PATK +5% 10: Strong vs Thunder +25 15: HP +10% | ||||||
93 | #REF! | Corvus | 2 | Damage | Sinister-Eyed Shadow Assassin | Important: MA, VCR | Thunder | 5★ | https://www.alchemistcodedb.com/unit/niguru | Slothstein | Babel Chronicles Limited Summon | Corvus focuses on magic evasion, and does moderately strong damage as well. His skills flow together rather well, as they further boost his magic evasion while also providing some useful status and debuffs, even if his damage modifiers are mediocre. He benefits greatly from his naturally high stats and access to Overdrive, but is hampered by relying too much on the core Shadow Assassin job type. Still, his G2 and G5 are both very strong, and since his memento is free alongside is J+, maxing G6 helps him further. Other slash units in his element outperform him now, though, and relying so heavily on magic evasion makes him less useful against other types of enemies. That said, his Bond with Zahar benefits both quite well, which is rare, and helps Corvus eek out a little more usefulness in his niche. 2021-12-08 | G5 > G2! > G6 > G1 > G4 > G3 | A Game for Complete Darkness (Free) | Shadowed Funeral Blade (VCR) | Shadow Assassin -> Shadow Assassin [Eventide] -> Sinister-Eyed Shadow Assassin (JE+) | Blademaster -> Blademaster [Haze] | Dark Cavalier -> Dark Cavalier [Zeele] | Guidance Through Darkness Slash ATK Power +20 Evasion Rate +10 Crit Rate +20 | Moon Torrent -> Thundering Moon Adds a teleport and changes to thunder element | 7 (Lvl 20 spirit gear in JP) | Overdrive Upgrade: PATK +60%, MATK +50% PDEF/MDEF -25% Jewels Spent -15 | Thunder Units: HP +50% PATK +30% Magic Evasion +20% | Thunder Units: HP +50%, PATK +10% All ATK +20% Magic Evasion Rate +20% | Upgrades: Assault Soul Slicer Swift Sealing Blade Tiger Tremor | 1% HP per Level 5: Magic Evasion Rate +5 10: Back ATK +5 10: Strong vs Water +25 15: Slash ATK Power +5 20: Evasion Rate +5, Four Evil Eyes | ||
94 | #REF! | Creto | 1 | Twinblaze Holy Swordsman | Important: Memento, VCR | Fire | 5★ | https://www.alchemistcodedb.com/unit/kurt | Wadatsumi | 4-2-3-6 | With the combination of Spy and Vritra, Creto is a highly mobile unit with powerful jumps. In that regard, he's very similar to Rosa, though quite possibly the better option considering the in-map buff from his memento. His VCR is also excellent on him, as it reduces Cast Time for both his jumps and Spy skills. Also similar to Rosa, his G2 boosts his damage significantly, and he becomes much more effective once he has it. As his second passive, he likes to run Hurricane for agility or, more rarely, Flying Ape to boost his movement. | G2! > G5 > G1 > G4 > G3 | Senko Collision! Living Means Living it Up (Limited) | Sosenko Battle Surcoat (VCR)! Twin Letter (VCR) | Spy -> Spy [Cloud Cover] -> Twinblaze Holy Swordsman | Shadow Assassin -> Shadow Assassin [Darkness] | Dragon Cavalier -> Dragon Cavalier [Vritra] | Path of Mercy HP +400 All ATK +20% AGI +15 Slash ATK Power +20 | 7 | Sky High Upgrade: All ATK +15%, PATK +25% Buffs Vritra Cross, Vritra Leap, Vritra Strike | Fire Units: HP +50% Jump ATK +20% | Fire Units: HP +50% All ATK +20% | Upgrades: Immobilize Counter Assassin Blade - Null HP Drain +2 | 1% HP per Level 5: PATK +5% 10: Slash ATK Power +5 10: Strong vs Wind +25 15: AGI +2% | ||||
95 | #REF! | Daisy | 2 | Mech Gear Specialist | Important: J+ | Fire | 5★ | https://www.alchemistcodedb.com/unit/daisy | Slothstein | 3-4-3-4 | With her J+, Daisy gets improved base stats; and considering her lineup of a J+ and two JEs, she's fairly bulky even before her Enlightenment. Due to getting Machinist very early in GL, she has Booster+2 rather than Booster+1, which makes her very fast. In terms of damage, her G2 gives her more Patk on Iron Body and she can run Pierce Mastery+2 if she needs more damage than she can get Charged Up in her speedy build. One of her J+ skills lowers Fire Res of enemies, which makes her very valuable in raids. She also has a teleporting strike in a straight line; and almost all of her attacks are Fire, which makes her great against Wind. A very strong unit in any PvE content. Daisy recently had her stats boosted, granting her excellent patk, along with a few skill buffs. This gives her the ability to dish out decent damage on top of her fire res debuffing role. | G5 > G2! > G6(Lv4) > G1 > G4 > G3 | Enter, a Shining New Star! (Limited) The Most Dazzling Smile | Picture of Daisy's Triumph (VCR) | Sacred Spearman -> Mech Gear Specialist | Crafter -> Machinist Partisan | Holy Brawler -> Holy Brawler [Fudo] | Number One Mechanical Spear PATK +150 Initial Jewels +40 MOVE +1 | 6 (7 in JP) | Iron Body Upgrade: HP +30% PATK +30% Hit Rate +15% | Fire Units: Pierce ATK +30% HP +20% | Fire Units: HP +20% Pierce ATK +30% Hit Rate +10% | Upgrades: Mech Gear Fire Wheel Break Momentum Exploding Palm | 1% HP per Level 5: AGI +2% 10: Pierce ATK Power +10 10: Strong vs Wind +25 15: Critical Damage Rate +5 | ||||
96 | #REF! | Dark Chloe | 3 | Scarlet Flame War Princess of Wrath | Dark | 5★ | https://www.alchemistcodedb.com/unit/cloe-dark | Envylia | Limited Summon Farmable in JP 1/day | The DP counterpart to Chloe is very similar to her doppleganger. Her self AoE scales off of def and boosts her def. G5 makes this more effective, making the buff permanent and stronger. Like all the DPs, she has her 30k nuke for raids, and has a passive to raise her Def and Move, making her a bit more mobile. This passive now has a per-hit 10x stackable Pdef snowball as well, giving her much more offensive power. Her Light Bringer variant now scales off of Pdef as well and raises her AGI for 3 turns and is stackable. Her Babel Skill can do good damage against light enemies when she's at full hp. Her subskills aren't very useful, so she usually runs berserker sub. Grace of Varna gives her great jewel economy. While they will be off-element, she should use Chloe's VCR Enlightened skill and perhaps the Cup of Ruin for two more pdef scaling abilities. She will benefit greatly from Chloe's future memento for the skill use +1. | G5 > G2! > G6 > G4 > G1 > G3 | Unmake the World, Restore Its True Form Devastating Defeat | Ring of Sin - Zero (VCR) Sinful Earring (Event) Dazzling Blade (Free) Sparkling Crystal Sword Lumiere (VCR) | Scarlet Flame PoW | Holy Cavalier -> Holy Cavalier [David] | Berserker | Dread Letter Dark Slash ATK on enemy that increases in power the closer user is to max HP (strong vs Light) | 6 (7 in JP) | Strike-Guardian Upgrade: AGI +5%, HP +20% Strike Res +25%, PDEF +35% Slash ATK +15% | Dark Units: HP +50% PDEF +40% Light Res +10% | Dark Units: HP +50% PDEF +40% DEF +10% | Upgrades: Soul of Garmr Steady Formation Shiva's Imperial Wrath | 1% HP per Level 5: PDEF +5% 10: HP +10% 10: Strong vs Light +25 15: Slash ATK Power +5 | |||||
97 | #REF! | Dark Setsuna | 2 | Envious Blademaster | Fire | 5★ | https://www.alchemistcodedb.com/unit/setsuna-dark | Wadatsumi | Limited Summon Farmable in JP 1/day | Edgy Setsuna is, in many ways, very similar to normal Setsuna. High PATK and AGI let her mixed scaling work out OK from a damage perspective, and really, the only difference is Assassin vs Spy. Dark Setsuna has a much better reactive, but similar mobility is built mostly the same way with her HB Shura sub. She shines once she gets her G2 and G5 EL gates, though, as she then unlocks a 3-hit, 100% hit Tiger Tremor that will crit on each hit, providing a significant increase on the damage potential. Coupled with her completely free 40-jewel ability, she is very self-contained and straightforward. | G2 > G5 > G6! > G4 > G1 > G3 | Unmake the World, Restore Its True Form I Return to Ash Warm Nostalgia (Limited) | Ring of Sin - Zero (VCR) Sinful Earring (Event) Bright Compassion and Affection (VCR) Pyroxene of Remembrance (VCR) | Envious Blademaster | Holy Brawler -> Holy Brawler [Shura] | Spy -> Spy [Cloud Cover] | Formless Dreams Recovers own Jewels | 6 (7 in JP) | Shadow Step Upgrade: AGI +10%, DEX +15% Crit Rate +20%, Crit Dmg +20% Poison Dmg +10% | Fire Units: HP +20%, DEX +20% PATK +40% Crit Rate +20% | Fire Units: HP +20%, PATK +40% All ATK +20% Crit Rate +20% | Upgrades: Dark Road Tiger Tremor Immobilize Counter Supreme Battle Trance | 1% HP per Level 5: Area ATK +5 10: PATK +5% 10: Strong vs Wind +25 15: Slash ATK Power +5 | |||||
98 | #REF! | Deneb | 3 | Guide for the Stars | Important: MA | Thunder | 5★ | https://www.alchemistcodedb.com/unit/deneb | Lustburg | 2-4-2-4 | The fastest Astrologer, Deneb's specialty is toying with CT and positioning. Astrologers have a curious support kit, with Quincunx reducing cast time, Gravitation setting CT to 0, and a Stop/Switch skill. They can also heal, remove ailments, and do some damage. With her J+, Deneb can be pretty tanky, offering support among the front lines, and her high AGI (especially with the Jade tarot cards) allows her to effectively lock down key enemies thanks to Gravitation. Her MA and J+ rework will keep her relevant. She also has a handy thunder attack that inflicts delay. G2 gives her a useful cast speed reduction. G5 adds -80 CT to her Sky Crush, furthering her CT down niche. | G5! > G2 > G6(Lv4) > G1 > G4 > G3 | Astrologer -> Astrologer+ | Crafter -> Machinist Oleaga | Magic Swordsman -> Magic Swordsman [Ixion] | Wish to the First Star Max HP +100 AGI +10 Cast Time Reduction 33% | 6 (7 in JP) | Divine Shelter Upgrade: All Element Resist +15% Cast Time Ratio -25% | Thunder Units: MATK +30% PDEF +20% | Thunder Units: MATK +40% DEF +20% Cast Time Ratio -10% | Upgrades: Sky Crush Rising Buster Bomb Ixion Sword | 1% HP per Level 5: MATK +5% 10: MATK +5% 10: Water Res +25 15: AGI +2% | ||||||
99 | #REF! | Don Taras | 2 | Don of Little Heaven | Important: VCR | Fire | 5★ | https://www.alchemistcodedb.com/unit/don-taras | Slothstein | EX 2-4-2-2 (1/day) Limited Summon from Memento | Don is similar to a normal Fudo Holy Brawler, with skills that increase in power as his HP decreases. These thresholds are relatively easy to maintain, though, given his large HP pool, resulting in a nice cushion of health even at low levels. Also, unlike a generic Fudo HB, he has fire skills. Otherwise, though, his kit is relatively straightforward. Generally a stronger Shekinah/Eve but at a much higher cost of acquisition. Since his unique has his charge up on the sub, Muspell as a JE mostly just gives him even more HP. | G5! > G6(Lv4) > G1 > G4 > G3 > G2 | The Smoky Blues | Lonely Cigars (VCR)! | Don of Little Heaven | Warrior -> Warrior [Muspell] | Holy Cavalier -> Holy Cavalier [Ark] | Villain's Oath HP +600 PATK +300 | 7 | Pledge of Protection Upgrade: Area ATK Resist +25% for self and adjacent allies Jewel auto charge +8 near allies | Fire Units: HP +50% PDEF +30% Strike ATK +20% | Fire Units: HP +50%, PDEF +30% All ATK +20% | Upgrades: Disorderly Morals Impregnable Formation Muspell Counter | 1% HP per Level 5: Strike ATK Power +5 10: HP +10% 10: Strong vs Wind +25 15: Strike ATK Power +5 | ||||
100 | #REF! | Dorothea | 3 | Lovely Necromancer | Fire | 5★ | https://www.alchemistcodedb.com/unit/dorothea | Wratharis | 2-4-3-9 | Dorothea's J+ vastly improves her kit, making her debuffs very potent and giving her on-element skills. She also gets a 5x5 Diamond AoE and a Fire Res down vs Wind on her sub which can stack with the nigh identical skill on the Fire Necromancer JE. Her J+ and EL give her a ton of bulk as well. Worth running on some fire teams, especially against Wind enemies. | G2! > G6(Lv4) > G5 > G1 > G4 > G3 | Crag of Destiny (Event) | Beloved Teddy Bear (VCR) | Necromancer -> Lovely Necromancer | Magic Swordsman -> Magic Swordsman [Efreet] | Warrior -> Warrior [Muspell] | Unfair Love HP +300 PATK +80 PDEF/MDEF +50 | 6 (7 in JP) | Divine Shelter Upgrade: All Element Resist +15% PATK +15% AGI +5% | Fire Units: HP +30% PATK +20% | Fire Units: HP +30% PATK +20% All ATK +20% | Upgrades: Clinging Catastrophe Efreet Sword Leap Slash | 1% HP per Level 5: Slash ATK Power +5 10: Slash ATK Power +5 10: Strong vs Wind +25 15: HP +10% | |||||
101 | #REF! | Eizan | 2 | Rockblast Blacksmith | Important: JE, MA | Thunder | 5★ | https://www.alchemistcodedb.com/unit/eizan | Wadatsumi | 2-4-2-5 | Eizan is a bit of an awkward unit. His MA gives him plenty of initial jewels and strike damage, along with passives that make him wish he were a strong Holy Brawler. But unfortunately he has the wrong JE for that. His blacksmith JE wants to stack buffs on his allies, but even at his speediest he's a thunder sloth. And his blademaster JE suffers from the usual issues of awkward scaling and no on-element damage options. With his G2 and G5 he can fill a niche role of low-hp single target damage, but even in this role he's grealy outperformed by many. His blacksmith JE has given him some newfound life in raids for lowering strike resistance, which is made more effective by his G5. His MA upgrade makes his Patk boosting AoE the most potent of all of the blacksmiths, changing it from 30% patk for 3 turns to 40% patk for 5 turns (stackable)! | G5! > G2 > G6(lv4) > G4 > G1 > G3 | Blacksmith -> Rockblast Blacksmith | Samurai -> Blademaster [Twilight] | Holy Brawler -> Holy Brawler [Fudo] | Executing Original Plan Initial Jewels +25 Strike DMG +15% Upgrades Large Custom Blade | 6 (7 in JP) | Fury Rage Upgrade: Triggers at HP <= 50%: PATK +70%, Strike ATK +50% Jewels Spent -30% | Thunder Units: PATK +50% | Thunder Units: PATK +20% All ATK +30% Strike ATK +20% | Upgrades: Exploding Palm Soulless Tiger Tremor Shield Breaker - Haymaker | 1% HP per Level 5: AGI +2% 10: AGI +2% 10: Strong vs Water +25 15: Strike ATK Power +5 | ||||||
102 | #REF! | Elizabeth | 2 | Sacred Salve Professor | Important: Memento | Water | 5★ | https://www.alchemistcodedb.com/unit/elizabeth | Envylia | 1-3-1-9 | With her Professor JE, Elizabeth gets a nice boost in stats along with a small AOE for Charm as well as Bind/Daze. That increases the range by 1 and, of course, increases its effectiveness. Thanks to her MA she is one of the faster Professors and her passives give her great flexibility. Since there are better pure Chronomancers, yet few Professors in water, Elizabeth can perform sound healing with bishop sub or adjust unit CT via Chrono sub. Her MA also buffs her vaccine to also heal allies and her Shocking Pheremones to have range 5. | G2! > G1 > G4 > G5 > G6(Lv4) > G3 | Top Secret Choco-Therapy (Limited) No Pain, No Gain! Anything for You | Experimental Choco-Therapy (VCR) Flask of Wishes (VCR) | Professor -> Professor [Honey] -> Sacred Salve Professor | Chronomancer -> Chronomancer [Trickster] | Bishop -> Bishop Sacrament | Heavenly Professor (JE+ upgrade to Professor JE) | Eliza Booster Pills PDEF +15 MDEF +35 AGI +25 Buffs Vaccine and Shocking Pheremones | 7 | Poison Knowledge +2 Upgrade: Poison Dmg Rate +15% Poison Duration +1 HP +25%, AGI +9% Healing +20 | Water Units: PDEF +20% HP +10% | Water Units: HP +40% PDEF +30% | Upgrades: Mad Love-Liquid Grace Cycle Time Acceleration | 1% HP per Level 5: MATK +5% 10: Healing +10 10: Fire Res +25 15: Disable Support Res +30 | |||
103 | #REF! | Emma | 2 | Charming Mage | Important: J+ | Fire | 5★ | https://www.alchemistcodedb.com/unit/ema | Lustburg | 4-1-2-2 | With her J+, Memento, and Enlightenment, Emma becomes very Luck-oriented compared to other Diviners, able to output respectable damage with her Fire AoE. Tephra Warning is a fire attack that lowers Fire Res to -90 (after stacking 3x). On top of this, she can still deal excellent damage with MFWS. Still, she has a lot more options than other Diviners overall. Her Enlightenment gives her more bulk, and her G2, though unnecessary, can be a very nice luxury. G5 is a welcome upgrade to her Roaring Flames AoE. It boosts the damage, adds charges, makes it only hit enemies, adds strong vs wind AND makes it deal more damage to foes inflicted with statuses (a feat easily achieved by using her rain snail, as few enemies resist Slow. However unlocking Rain Snail will hurt her Auto play). An excellent boost overall that helps her be more than a MFWS nuker. Her new meme/vcr give good stats as well as an aoe shield that costs hp, a good combo with MFWS. | G6 > G5 > G1! > G4 > G2 > G3 | Magic Girls' Brunch A Little Luck in Spring (Limited) | Sparkly Nail Polish (VCR) Forest Specter's (VCR) | Diviner -> Charming Mage | Enchanter -> Raging Fire Enchanter | Astrologer | Self-Accomplished Magic LUCK +50 All Status Resist +10% | 7 (Lvl 20 Spirit Gear in JP) | Clear-Air Turbulence Upgrade: HP +50% PATK -25%, MATK -25% Jewels Spent -25% | Fire Units: Max Jewels +20% HP +30% | Fire Units: HP +30% Max Jewels +20% All ATK +20% | Upgrades: Roaring Flame Wind Enchantment | 1% HP per Level 5: Mag ATK Power +5 10: LUCK +10% 10: Strong vs Wind +25 15: LUCK +10% 20: Magic ATK Power +5, Tianhuang Hongyan | ||||
104 | #REF! | Eve | 2 | Battle Bride | Imp: MA, Meme, VCR | Fire | 5★ | https://www.alchemistcodedb.com/unit/eve | Lustburg | 4-3-1-2 | Eve's JE+, Battle Bride, builds on her strong vs Males niche while also beefing up her stats and adding some utility. Her bulk is complimented by her reactive that casts a powerful Auto Heal while also raising her healing power (stackable 3x). Her JE+ also lets her keep the abilty to lower CT that she loved so much from her Holy Brawler job. This attack is also 100% hit and can ignore shields when upgraded by her other skill. She has multiple skills that alter what her other skills do, including a chargeup of sorts that double her patk/matk while bestowing jewel charge. These upgraded skills gain buffs such as increased damage or added side effects. It'd be annoying to list all of the variations of her skills, but as a rule her skills combo into eachother in a very natural way. She gains the same AoE heal and Patk/Matk buff that her husband did. Her meme gives her an attack that's very strong vs male and inflicts delay while also lowering Strike res during the delay. The VCR gives a Strike/Magic res buff to adjacent fire/light allies. It also has a buff to bestow a potent Auto Heal on ally and raise her own AGI and All Atk while bestowing All status res on Male units and All Atk up on Light Male units. An old unit but still a great one. | G5 > G2! > G6(lv4) > G1 > G4 > G3 | Heart's Revealing Light! | Marriage Espada (VCR)! | Bride -> Pure Bride -> Battle Bride (JE+) | Chronomancer -> Chronomancer [Illusionist] | Holy Brawler -> Holy Brawler [Senju] | 1 Shining Karat MATK/PATK +150 All Resist +15 HP +300 | 6 (7 in JP) | Iron Body Upgrade: HP +50% PATK +25% | Fire Units: PATK +30% | Fire Units: HP +30% DEF +10% PATK +30% | Upgrades: Holy Candle Exploding Tri-Palm Timely Request | 1% HP per Level 5: MATK +5% 10: Strike ATK Power +5 10: Strong vs Wind +25 15: MATK +5% | ||||
105 | #REF! | Evelika | 2 | Damage | Impinging Blade | Important: VCR | Water | 5★ | https://www.alchemistcodedb.com/unit/everica | Slothstein | EX Chapter 2 (1/day) Limited Summon | Evelika is a mobile, damage-over-time unit with some interesting twists on the usual damage-dealer formula. She has the usual status/debuff tools combined with a tokkou/exploit against those things, but her setup also makes her naturally resistant to strike/missile damage but weak to magic. She has a PATK buff which doubles her substantial PATK for 5 turns, at the cost of her taking more damage overall. Careful play can result in a unit that can zip around the map taking out targets. Her G2 most importantly reduces her jewel cost, coupling well with her high jewel gain, letting her use those skills with ease. | G2 > G5 > G6(Lv4) > G1 > G4 > G3 | On the Right Track | Utility Pouch (VCR)! | Impinging Blade | Warrior -> Warrior [Titan] | Ninja -> Ninja [White Tiger] | Impact Program (Unreleased) Slash ATK Power +30 AGI +15 All Status Res +50 for 3 turns after appearing on map | Mechanical Quad-Slash Forgery After moving, 4-hit Slash ATK on enemy unit & lowers Strike ATK Power for 3 turns & raises Power if target is inflicted with Silence or has had their AGI lowered | 6 (7 in JP) | Chopping Spirit Upgrade: HP +30% PATK +20% Jewels Spent -20% | Water Units: HP +40% PATK +20% Slash ATK +20% AGI Debuff -40% | Water Units: HP +40% PATK +20% All ATK +20% AGI Debuff -40% | Upgrades: Surging Mechanical Blade Traversal Flowing Cicada Revenge Crush | 1% HP per Level 5: Slash ATK Power +5 10: Strike Res +5 10: Strong vs Fire +25 15: PATK +5% | ||
106 | #REF! | Ewan | 1 | Damage | Fresh Wind Warlord | Wind | 5★ | #N/A | Greed Dike | EX Chapter 4 (1/day) Limited Summon | A fairly unique unit; Ewan's playstyle centres around counter-attacking large groups of enemies. He has several large AoEs, one of which pulls enemies into him and Binds them so that he can then counter them to death with the doubled counter atk power that this skill grants. His Auto attack has a unique half-cross shape and does more damage the more enemies it targets (as do nearly all of his skills). He has a teleporting attack which lowers strike res (stackable with his G5) that has the additional affect of activating another combo attack if this skill kills the target. The follow-up attack is a massive AoE (also upgraded by G5) around him that drops enemy CT by 80. His Babel skill is rather important, as it upgrades his counter to diamond 5 and makes it only hit enemies. His memento isn't necessary, but the passive 5000 HP shield that its VCR grants supports his playstyle. He will have some raid use as he can both lower Strike and Wind res by running Necro JE sub. | G5 > G2! > G6 (Lv4) > G1 > G4 > G3 | Crossroads on the Board | Tactician's Pelvic Girdle (VCR)! Canned-Light Flail (Event) | Fresh Wind Warlord | Necromancer -> Stormy Funeral Necromancer | Blademaster -> Blademaster [Twilight] | Counter Sentinel -> Retribution Sentinel After receiving Dmg, Counterattack to enemy units in area & increases in Power according to the number of targets and also activated by skill attacks | 6 (7 in JP) | Regal Garuda Blade Upgrade: PATK +50% Evasion Rate +5% Move +1 AGI -10% | Wind Units: HP +40% PATK +20% Strike ATK Power +20% PATK Debuff Res +40% | Wind Units: HP +40% PATK +20% All ATK +20% PATK Debuff Res +40% | Upgrades: Gale Olyphant Ghostly Wind Scythe Soulless Tiger Tremor | 1% HP per Level 5: PATK +5% 10: Strike ATK Power +5 10: Strong vs Thunder +25 15: Area ATK +5 | ||||
107 | #REF! | Fairily | 2 | Cumulus Diviner | important: MA | Light | 5★ | https://www.alchemistcodedb.com/unit/fairlily | Envylia | 2-2-3-2 | Fairily is more support-driven compared to other Diviners. She can heal and overclock the team. For nuking fun, running her as a Merchant gives her more move but less AGI, and the ability to support the team with jewels and CT while still having an attack if/when her HP gets low. If none sound appealing, just run Diviner. Her Diviner JE adds auto jewel charge to her healing AoE, an area atk res/evation buff to her poison buff, and lowers enemy reaction chance with her mapwide debuff. Her EL gives her much needed HP, some more luck/agi and ups the auto jewel charge/auto heal on her healing AoE. Thanks to her MA, Fairily has become one of - if not the - most important Diviners. It raises her healing and reduces her cast time, both nice buffs for her support role. But the tasty bit is it buffs her Clear Refresh from +50% map hp up to +80% max hp, meaning she can give herself and her fellow diviners even stronger nukes! | G6 > G1! > G2 > G4 > G5 > G3 | Our Botanical Garden | Botanical Garden Watering Can (VCR) | Diviner -> Cumulus Diviner | Shrine Maiden -> Priestess [Gospel] | Merchant -> Merchant [Cunning-Tanuki] | Mandra-Weather Healing +50% Cast Time Reduction 33% Buffs Clear Refresh to 80% HP | 6 (7 in JP) | How's Business? Upgrade: Initial Jewels +10% AGI +10% LUCK +10% | Light Units: Max Jewels +10% HP +40% | Light Units: HP +40% Max Jewels +20% DEF +10% | Upgrades: Petal Snowfall Prayer for Great Magic Jewel Invest | 1% HP per Level 5: AGI +2% 10: LUCK +10% 10: Strong vs Dark +25 15: Mag ATK Power +5 | ||||
108 | #REF! | Flamel | 4 | Spirit Tamer | Important: MA | Wind | 5★ | https://www.alchemistcodedb.com/unit/flamel | Lustburg | 1-3-2-10 | Flamel's J+ is slightly better than a WBT JE, since he gets on-element skills and a CT-down skill, but his mix of jobs results in a unit forced to primarily tank or focus on CC. Thanks to his MA, you can run him on any of his jobs and he will never run out of jewels, although his niche of Roar/Sleep is not as relevant as it used to be. While Enlightenment does help, his G2 boost only benefits against Thunder enemies. His CT down is decently potent, and he gains Patk and Strong VS Thunder on his G2. And his G5 is quite nice, granting a Range 4, 3 turn stun that lowers the enemy's AGI. So he can do his job a bit more efficiently now. | G5 > G2! > G6(lv4) > G1 > G4 > G3 | Mage -> Sage [Rozetta] | Magic Swordsman -> Magic Swordsman [Pegasus] | Beast Tamer -> Spirit Tamer | Platinum Lineage HP +400 PDEF/MDEF +80 Magic Res +25 Self Jewel Regen | 6 (7 in JP) | Divine Shelter Upgrade: All Element Resist +15% Strong vs Thunder +40% PATK +30% | Wind Units: PATK +30% | Wind Units: PATK +30% HP +30% DEF +10% | Upgrades: Boar Tackle Pegasus Sword Zephyros Roar | 1% HP per Level 5: PATK +5% 10: Non-type ATK Power +5 10: Strong vs Thunder +25 15: Non-type ATK Power +5 | ||||||
109 | #REF! | Fraise | 2 | Bloom Knight | Imp: Meme and VCR | Light | 5★ | https://www.alchemistcodedb.com/unit/fraise | Envylia | 4-3-1-9 | Fraise finally has something to do thanks to his JE+. He gets a hefty stat boost, some support options and his anti-female niche is thoroughly strengthened. The first thing he gains is a magic attack cover shield. It is a teleport attack that quadruples his Mdef and covers allies within a diamond 7 AoE for incoming magic attacks. He gains an AoE heal that also increases ally Patk/Matk by a bit. He can drop enemy max jewels by half, which plays into a few of his other skills that scale off of how full the enemy jewels are. He can inflict charm while doubling enemy Patk/Matk while charmed, and can Bind the enemy while lowering their damage against males. G5 is a great upgrade to his Lux Candle, adding jewel absorb and increasing the damage/lowering cost. His MLB meme gives him his strongest attack with an enormous anti-female Tokkou, and it also inflicts daze, greatly lowers AGI and is 100% hit. The VCR gives a skill that bestows auto jewel charge on ally and raises Move/Jump by 1 for female units while raising his own Hp/All Def, but if the ally is a female Fire unit, it also raises All Atk. It also gives a small Mag ATK Power/Strike buff to adjacent fire/light allies. A solid unit thats worth raising. | G5 > G2! > G6(lv4) > G1 > G4 > G3 | Rebellious Age (Event)! Heart's Revealing Light | Regal Roots (VCR) Marriage Espada (VCR)! | Bridesgroom -> Pure Bridegroom -> Bloom Knight (JE+) | Samurai -> Blademaster [Haze] | Holy Cavalier -> Holy Cavalier [Isaiah] | Gentleman's Pride MATK/PATK +150, AGI +20 Magic DMG Resist +30% Slash Resist +15 Upgrades Holy Knight Stance +2 to 60% | 6 (7 in JP) | Sword-Guardian Upgrade: MOVE +1 PDEF +45%, HP +30% Slash Resist +25% | Light Units: PATK +30% | Light Units: All ATK +30% HP +20% Slash Resist +20% | Upgrades: Holy Candle Diamond Formation Sealing Blade Tiger Tremor | 1% HP per Level 5: MATK +5% 10: Slash Res +5 10: Strong vs Dark +25 15: Magic Res +5 | ||||
110 | #REF! | Fung Liu | 3 | Luminous Immortal | Important: J+ | Water | 5★ | https://www.alchemistcodedb.com/unit/fungliu | Lustburg | 1-3-3-2 | Fung is one of the best water mages, and annoyingly hard to kill off. His combination of JEs, EL, J+, and MA all push his damage higher, and his G5 gives his strongest skill 2 more use (and an extra 80% damage). While Othima has more utility and Merlinus does win out overall, Fung's durability and multi-element coverage is quite useful. His Guts skill can also be abused, and thanks to the built-in veil, ensures that he will cast Permafrost afterward. | G2! > G5 > G6(lv4) > G1 > G4 > G3 | Mage -> Sage [Carnac] | Sage -> Luminous Immortal | Enchanter -> Pure Water Enchanter | Fatigue Attack Magic DMG +15% Guts +20% AGI +20 12% Auto Heal | 6 (7 in JP) | Magic Up +2 Upgrade: MATK +30% Hit Rate +5% HP +10% | Water Units: MATK +30% PDEF +20% | Water Units: HP +20% MATK +30% DEF +20% | Upgrades: Diamond Dust Undead Disposition Fire Enchantment | 1% HP per Level 5: Magic ATK Power +5 10: MATK +5% 10: Strong vs Fire +25 15: Magic ATK Power +5 | ||||||
111 | #REF! | Fuu | 2 | Damage | Fire Sprite | Fire | 5★ | https://www.alchemistcodedb.com/unit/hoo | Saga Region | EX 4-4-3 (1/day) Limited Summon from Memento | A premier strike-based unit, Fuu is a variant on the typical Holy Brawler formula with a few key differences. First, all the "best" HB skills are on Fuu's main job, with a status cleanse (and bonus jewel recovery), CT down, charge up, and PATK-based nuke. His sub skills hold all of his status skills, which are useful for PVP but otherwise easily replaced with his Blacksmith sub. What's more, his G5 upgrades his charge up to last for 3 full turns, and his jewel recovery gives him a lot of uptime. This means Fuu hits hard and hits often. | G5! > G2 > G6(Lv4) > G1 > G4 > G3 | The Wind That Thawed the Snow (Limited) | The Three Sprites' Jars of Ale (VCR) | Fire Sprite | Blacksmith -> Rockblast Blacksmith | Blademaster -> Blademaster [Clouds] | Fire Spirit's Form -> Flame Spirit's Form Removes all statuses inflicted on units in area around self & recovers own Jewels | 6 (7 in JP) | Blazing Matter Upgrade: HP +45% Strike ATK Power +30% | Fire Units: HP +30% PATK +30% Strike ATK Power +20% Strong vs Amorphous +20% | Fire Units: HP +30% PATK +30% All ATK +20% Strong vs Amorphous +20% | Upgrades: Flaming Shadow Shield Breaker - Haymaker Fan Blade - Razor's Determination | 1% HP per Level 5: PATK +5% 10: PATK +5% 10: Strong vs Wind +25 15: Strike ATK Power +5 | ||||
112 | #REF! | Gerald | 1 | Damage | Scarlet Flame Steel Spearman | Important: MA | Thunder | 5★ | https://www.alchemistcodedb.com/unit/gerald | Envylia | Babel Chronicles | An thunderous powerhouse, Gerald's J+ catapults him to new heights. He still maintains a similar playstyle of wanting to get a few turns to pass so he can stack his snowball, except now he has two of them thanks to his MA. His VCR gives him all the stats he wants as well as a self-quicken, helping to free up his gear slots. His memento gives him more stats and a lovely pierce attack that lowers thunder res. All of his skills can crit, his self CT up skill has been greatly buffed, now upgrading his strongest attacks, making for a powerful combo of passing snowball turns while buffing up his large AoE nuke. He prefers his own sub, which has decent attacks and a 50% patk buff that also bestows guts and lasts until the guts procs. Ger has a decent balance of non-type and pierce attacks, and more skill uses overall. A very strong unit who will remain near the top of Thunder for the forseeable future. | G5! > G2 > G6 > G1 > G4 > G3 | Inherited Iron Will | Inherited Shoulder Guard (VCR) Killer Gunlance (VCR) | Thunderer Gun Spearman -> Scarlet Flame Steel Spearman | Holy Brawler -> Holy Brawler [Fudo] | Dragon Cavalier -> Dragon Cavalier [Rudra] | Steel Clot HP +200 (flat) All ATK +5 (when hit, stackable 10x to max 50) | Thunderer Raging Spear "Cassandra" Thunder pierce damage strong vs water to units in line | 6 (7 in JP) | Sky High Upgrade: Pierce ATK +20% Jump ATK +20% PATK +20% Buffs High Jump Lv1-5 | Thunder Units: HP +50% Pierce ATK +20% | Thunder Units: HP +50% All ATK +20% | Upgrades: Thunderer Cannon "Cassandra" Thunderer Flash Cannon "Cassandra" Rudra Cross Exploding Palm | 1% HP per Level 5: Area ATK +5 10: PATK +5% 10: Strong vs Water +25 15: AGI +2% | ||
113 | #REF! | Gino | 3 | Pure Water Rakshasa | Imp: Memento | Water | 5★ | https://www.alchemistcodedb.com/unit/gino | Envylia | 4-4-3-1 | A water Rakshasa, Gino has two teleport AOE moves that give him solid options in a stage. As he can either use the typical Guts move that lowers his AGI, or a unique skill that absorbs HP and increases his AGI, he can viably jump in at low HP, get enemies surrounding him, and then restore most or all of his HP while speeding up his next turn. Otherwise, his skill set is relatively straightforward, and with high HP and otherwise good stats, he's a solid -- if a little boring -- unit. | G2 > G5 > G1 > G4 > G3 | Rebellious Age (Event)! | Regal Roots (VCR) | Pure Water Rakshasa | Spy -> Spy [Obscure Mist] | Bridegroom -> Fired Up Bridegroom | Repulsion to Longing (Unreleased) PATK +150 DEF vs Female +20 | Ymir's Duality After moving, Water Strike ATK on units within area that increases in power according to number of dead allies & moves target 2 sq back & absorbs part of Dmg inflicted back as HP & greatly raises own AGI until next turn | 6 (7 in JP) | Hurricane Upgrade: AGI +10% DEX +15% PATK +20% Strong vs Fire +20% | Water Units: HP +40% Strike ATK +40% Strong vs Fire +20% | Water Units: HP +40% Strike ATK +20% All ATK +20% Strong vs Fire +20% | Upgrades: Tyranny of Rakshasa Candle Flame Summon Toad Tide | 1% HP per Level 5: Strike ATK Power +5 10: PATK +5% 10: Strong vs Fire +25 15: HP +10% | |||
114 | #REF! | Gormalas | 3 | The Black Keels Boss | Dark | 5★ | https://www.alchemistcodedb.com/unit/gormalas | Saga Region | 1-5-3-1 | With his J+, Gormalas is a heavy hitting Dark unit with great bulk and self sustain. Also boasts a jewel-stealing teleport which inflicts silence, which effectively boosts his movement and provides a useful status for some maps. Has consistently high damage with his G2, which gives him high patk, and can get even higher burst with his Holy Brawler sub. Sometimes difficult to find a Leader Skill for due to boasting mostly typeless damage rather than Slash. However, his typeless damage is also largely absent amongst other high damage dealers in the element, giving him a strong niche on top of his strong overall gameplay. | G2 > G5! > G1 > G4 > G3 | Advent of the Black Keels | Keels Saber (VCR) | Pirate -> The Black Keels Boss | Dragon Knight -> Dragon Cavalier [Garuda] | Holy Brawler -> Holy Brawler [Senju] | Great Voyage Trajectory Starting Jewels +10 All Elemental Resistance +10% | 6 (7 in JP) | Iron Body Upgrade: HP +30% PATK +25% | Dark Units: PATK +50% | Dark Units: PATK +30% HP +20% All ATK +20% | Upgrades: Million Wave Rudra Cross Explosive Triple-Palm | 1% HP per Level 5: PATK +5% 10: HP +10% 10: Strong vs Light +25 15: Non-type ATK Power +5 | |||||
115 | #REF! | Hazel | 2 | Steel-Limbed Gunner | Important: J+, VCR | Fire | 5★ | https://www.alchemistcodedb.com/unit/hazel | Slothstein | 2-4-2-9 | Hazel becomes a souped-up Machinist, gaining the benefit of a few nice modifications to the typical Machinist skills. Her Bombshell now lowers strike/slash attack against enemies who've been hit, and it's stackable to -60. More importantly, though, her updated G5 skill applies Stun and also lowers AGI, a helpful combination. Otherwise, she gets a new passive which improves both PATK and DEX. With very long range, particularly with her VCR, she has a nice combination of tools available. Unfortunately, since she is primarily a damage dealer, her overall damage output isn't increased much and she has no way to really hit higher numbers. | G2 > G5! > G6(Lv4) > G1 > G4 > G3 | Silver Moon of Dreams (Limited) | Gadget Launcher (VCR)! | Machinist -> Steel-Limbed Gunner | Magic Swordsman -> Magic Swordsman [Sylpheed] | Ranger -> Ranger [Falcon] | Steady Arm Missile DMG +20% PATK/DEX +50 Divine Shelter -> 20% | 6 (7 in JP) | Eagle Eye Upgrade: Range +3 Missile ATK +10% | Fire Units: HP +50% | Fire Units: HP +50% All ATK +15% Jewels Obtained +5 | Upgrades: Flame Bus Turbome Sylpheed Sword Arrow Rain | 1% HP per Level 5: DEX +10% 10: Missile ATK Power +5 10: Strong vs Wind +25 15: AGI +2% | ||||
116 | #REF! | Hozuki | 3 | Professor [Mad] | Dark | 5★ | https://www.alchemistcodedb.com/unit/hozuki | Wadatsumi | 4-4-1-1 | Hozuki's main niche is 'fast veiler.' Unfortunately, she competes with Jin, a unit with good offensive capabilities, for that role, and is a fairly average Magic damage dealer outside of that. Her G5 allows her to act as a Magic damage dealer while maining Professor, which makes her more useful than if she could only do one at once. Suffers from TK Artist syndrome, in that if you go with her super fast build, she's far less useful after 3 turns. Thus, in a longer stage, it's better to run her with 2 non-TKS passives. | G5! > G2 > G1 > G4 > G3 | Professor -> Professor [Mad] | Bard -> Twilight Bard | Telekinetic Artist | I Can't Lose! Move +1 Jump +1 Buffs Supernatural Recovery | Propulsion Pill Raises ally unit's MOVE/JUMP by 2 for one turn | 6 (7 in JP) | Echo Upgrade: Buff Duration +1 HP +15% AGI +5% | Dark Units: HP +50% PDEF +20% | Dark Units: HP +50% DEF +20% | Upgrades: Ultra Syrup Twilight Poem | 1% HP per Level 5: AGI +2% 10: AGI +2% 10: Light Res +25 15: Healing +10 | ||||||
117 | #REF! | Hugo | 4 | Ra Magia Gunslinger | Important: MA, JE | Light | 5★ | https://www.alchemistcodedb.com/unit/hugo | Wratharis | 2-3-2-9 | Hugo is another unfortuate victim of the throw a bunch of missile jobs on each other and hope it works out. Also similarly to those others, he really doesn't have anything that really makes him any better than just another missile unit. He can best utilize Magia Gunslinger, and its multitude of elemental options. His MA gives him a huge amount of QoL buffs, including giving him +2 move along with more speed and offensive stats. One thing he has going for him is with his MA he has move 5 and with his G5 upgraded magia gunner skill he can hit from range 6, this lets him snipe enemies from quite far away. His G2 tries to help him evade things, but you don't want him in the fray to begin with. It also upgrades his Counter Snipe to react to skills. He can be rather quick if you run his Trance Augur passive. | G2! > G5 > G6(lv4) > G1 > G4 > G3 | Sniper -> Sniper [Magnum] | Twin-Blade Swordsman -> Demonic Destruction TBS | Magia Gunslinger -> Ra Magia Gunslinger | Trusted Muzzle Missile Dmg +25 AGI +10 DEX +50 Evasion Rate +15, Move +2 | 6 (7 in JP) | Shot Mastery +2 Upgrade: Missile ATK +20% Evasion Rate +10% AGI +5% Upgrades Counter Snipe | Light Units: Missile ATK +30% HP +20% | Light Units: HP +20% Missile ATK +30% All ATK +20% | Upgrades: Zero Buster Quintus Edge Bolt Bullet | 1% HP per Level 5: Missile ATK Power +5 10: Evasion Rate +5 10: Strong vs Dark +25 15: Missile ATK Power +5 | ||||||
118 | #REF! | Ila | 3 | Magic Meister [Symphony] | Important: MA | Fire | 5★ | https://www.alchemistcodedb.com/unit/ira | Wratharis | Babel Chronicles | Another Magic Meister, Ila brings along the sometimes useful Magia Gunslinger job. Performing generally better compared to Vivi, the other Fire magia gunslinger, Ila's Magic Meister benefits from the boosted range from the passive while still able to snowball her stats. Ninja is largely useless on her, unless you need to get her up somewhere to shoot. The main advantage here is that she can cover elements well with Magia Gunslinger while still using some of the great AOE skills that Magic Meister brings, along with the self heal & quicken. Benefits greatly from Mia's memento. Gains an on-element move from her WAM, which helps her against Wind. G2 adds a Matk/Dex buff to her Clever Charge. G5 gives more skill uses and a damage boost to her Seti Cluster, a somewhat negligable upgrade. Her MA adds a large Missile buff, some AGI and MOVE +1. Thanks to her buffs, she can hold her own within the limitations of the Magic Meister kit. | G2! > G6 (Lv4) > G1 > G5 > G4 > G3 | I'll Protect You! The Ringing of the New Year (Limited) | Magic Meister -> Magic Meister [Symphony] | Ninja -> Ninja [White Tiger] | Magia Gunslinger -> Horus Magia Gunslinger | Wolves' Magic Bullet Burial Master (JE+ for Magic Meister [Symphony]) | Lone Wolf's Snow Missile ATK Power +50 AGI +10 Move +1 | Light Flower Fire missile attack with ignore DEF and Strong vs Wind in horizontal row, targets in straight line 2 range | 6 (7 in JP) | Clever Charge Upgrade: MATK +30%, DEX +25% Stackable buff on kill MATK +10%, DEX +10%, AGI +3% | Fire Units: MATK +50% HP +20% | Fire Units: MATK +30% All ATK +20% HP +20% | Upgrades: Flare Magia Flowing Cicada Seti Bullet | 1% HP per Level 5: HP +10% 10: Missile ATK Power +5 10: Strong vs Wind +25 15: Missile ATK Power +5 | |||
119 | #REF! | Irene | 2 | Damage | Darkwing Eliminator | Dark | 5★ | https://www.alchemistcodedb.com/unit/irene | Gluttony Foss | EX HQ (1/day) Limited Summon | A ranged missile attacker who rides on a big ol' birb; Irene is very unique. She shares the same niche that the PotK mounted units do, where she get's an extra turn if she kills an enemy with her main skills. She specializes in lowering reaction chance but moreso in lowering enemy Jump. Which is debateably not that useful. Her tokkou is also attached to the enemy having lowered Jump, which unlike most tokkous will probably only be inflicted by her. She doesn't have huge damage, but she does have a nice Matk/Dex chargeup to help her out a bit in that department. Her G5 also lowers All Def, which is a rather hard debuff to come by, not that she would fit very well in a raid boss team. Her reactive is pretty potent, giving her even more artificial bulk on top of her impressive HP for a missile unit. Her meme has debuff duration +1 at MLB, and the VCR gives a very necessary Singe Target Atk and reduced Jewels spent buff for the first three turns. This can really come in handy for Arena or PVP. A fun unit to use with some niches, but not the top of the heap in such a stacked element. | G2 > G5 > G6 > G1 > G4 > G3 | Order and Darkness | Inact Jaeger (VCR) | Darkwing Eliminator | Ranger -> Ranger [Serpent] | Professor -> Professor [Bio] | 6 (7 in JP) | Eagle Eye Upgrade: Range +2 DEX +15% Missile ATK +15% | Dark Units: HP +20%, DEX +20% Missile ATK +40% Stun Res +20% | Dark Units: HP +30%, DEX +20% All ATK +20% Missile ATK +20% Stun Res +20 | Upgrades: Dark Burial - Quietus Shackle Rain Virus Hazard | 1% HP per Level 5: Missile ATK Power +5 10: DEX +10% 10: Strong vs Light +25 15: Single Target ATK +5 | |||||
120 | #REF! | Itsuki | 2 | Spy | Water | 5★ | https://www.alchemistcodedb.com/unit/itsuki | Wadatsumi | 4-2-1-3 | With her J+, Itsuki can finally get off the bench. Besides simply getting more water-based attacks, her Toad Flow nuke gets multi-hit and a status exploit (slow), which she can also inflict. Inflicting a unit with Slow, using Sharpening Focus, and then casting Toad Flow lets her do significant damage, although her mixed scaling limits the potential. Can also be built for utility with good speed and/or mobility, and while she'll sacrifice some of her damage, she is a good team player. Helpfully, her enlightenment can be done quite cheaply. | G1 > G5 > G2 > G6 > G4 > G3 | Not Quite Sweet (Limited) | Hot Valentine (VCR) | Spy -> Sunny Yellow Lily Demon | Martial Artist -> Holy Brawler [Fudo] | Dark Cavalier -> Dark Cavalier [Jaeger] | Canty Demon's Day HP +300 Strong vs Humans +15 Move +1 | 6 (7 in JP) | Overdrive Upgrade: PATK +50%, MATK +50% HP +25% PDEF -25%, MDEF -25% | Water Units: HP +40% Evasion +5% | Water Units: HP +40% All ATK +20% Evasion Rate +5% | Upgrades: Invasion Death's Domain Exploding Palm | 1% HP per Level 5: AGI +2% 10: AGI +2% 10: Strong vs Fire +25 15: PATK +5% | |||||
121 | #REF! | Izayoi | 3 | Night Fox Thief | Wind | 5★ | https://www.alchemistcodedb.com/unit/izayoi | Wadatsumi | 4-1-2-10 | Izayoi is, in many ways, like Flamel on steroids. Wild Beast Tamer is generally stronger in all ways compared to the normal BT role, and having Holy Cav as a job gives her significant bulk. With Enlightenment, Izayoi is not only extremely durable, but also extremely fast. With a 5/5/5 build and her Memento, she has well over 4k HP, can hit over 180 AGI, and she brings a very important LS to Wind. While she won't carry a map, she can carry a team. | G5 > G1 > G2 > G6 > G4 > G3 | Nocturnal Fox in Flight Wishful Smiles with Tsurubami (Limited) | Night Fox Mask (VCR) Sixteen Nights Outfit (VCR) | Wild Beast Tamer -> WBT [Bewitching Wildcat] | Samurai -> Blademaster [Haze] -> Night Fox Thief | Holy Cavalier -> Holy Cavalier [Pieta] | Salvation of the Nightfall AGI +10 Single Target ATK Res +40 Rage +30 Wind +20 | 7 | Guardian Upgrade: PDEF +45% HP +35% AGI +10% | Wind Units: HP +40% Charge Time -10% | Wind Units: HP +40% PATK +20% Charge Time Ratio -10% | Upgrades: Wicked Strike Battlefield Seraph Sealing Blade Tiger Tremor | 1% HP per Level 5: Rage +5 10: PATK +5% 10: Strong vs Thunder +25 15: HP +10% | |||||
122 | #REF! | Jin | 1 | Karma's Dark Shadow | Important: Memento, VCR | Dark | 5★ | https://www.alchemistcodedb.com/unit/zin | Wadatsumi | 3-4-3-10 | Between Jin and Yomi, Jin got the better deal from G7 and the New Years memento. A strong damaging skill, G7 buffs that actually apply to his damage, and enough bulk to stick around, he also got buffs to his gear and kit that help make up for the base Spy job. Relatively easy to gear up now, as you simply run his weapon and 2 VCRs, he has good speed, jewel regen, and versatility with how he can deal damage. On auto, it's still worth watching out for him using his cast skills (particularly against Thunder enemies) but otherwise he's just waiting on his Lvl 20 Spirit Gear skill. Stats-wise, he's great. Just needs another attack to have staying power. | G5 > G6 > G2 > G1 > G4 > G7 > G3 | Shooting Star Wishes! | Vestiges of Murasaki (VCR)! Cursed Kunai - Blood Edge (Free) New Year's Paper Umbrella (VCR) | Spy -> Karma's Dark Shadow | Samurai -> Blademaster [Haze] | Warrior -> Warrior [Gigantes] | Solitary Demonic Killer PATK +40 PDEF +40 DEX +100 All ATK +15 Blinding Circle/Transcendence/Immobilize Counter Upgrade | 7 (Lvl 20 spirit gear in JP) | Hurricane Upgrade: AGI +10%, DEX +30% HP +10% PATK +10% Slash ATK Power +10 | Dark Units: HP +40% Evasion +5% | Dark Units: HP +40% All ATK +20% Evasion Rate +5% | Upgrades: Blood Seal Revenge Crush Sealed Blade | 1% HP per Level 5: PATK +5% 10: AGI +2% 10: Strong vs Light +25 15: Area ATK +5 20: PATK +5%, Blood Engraving Blade | ||||
123 | #REF! | Judith | 1 | Support | Mecha Weapon Technician | Important: G5 | Thunder | 5★ | https://www.alchemistcodedb.com/unit/yudit | Slothstein | 4-4-2-8 Limited Summon | A unit focused on support, Judith has a few very nice tools in her kit to push the boundaries of your unit's damage (especially if you can handle a little poison). She can heal and quicken allies as well, and gains +20 jewels per hit from her reactive. Although her jobs may seem geared towards boosting her own damage, those stats work best when gifted to an ally using Cypher Drive. Her J+ and memento let her further her buffing capabilities while also allowing her to be an actually decent damage-dealer against Giant enemies. She gains an incredibly strong vs Giants attack, a permanent AGI buff on her Riser Drive, adds +60 Strong vs Giants to her Electricity Boost and lowers the poison damage of her Bionic Field buff. Her ignore def attack now drains jewels and has a status tokkou, which she can infict with her Sudden Thunder skill. Her reactive will now raise her dmg vs Giants if she has a status (like poison). Her memento really wants MLB for buff duration +1 and a potent Strong vs Giants/Patk/Auto Jewel charge buff for adjacent allies. Her VCR further lowers poison damage and gives her a jewel recover. | G5! > G2 > G6(lv4) > G1 > G3 > G4 | First Mechanical Creation! | Rabbit-like Mech "RabbiBot" (VCR)! | Mecha Weapon Technician -> Mechspert | Dark Cavalier -> Dark Cavalier [Zeele] | Machinist -> Machinist Partisan | Armored Future PATK +100 Move +1 Silence Disabled | Toronis Laser Inflicts thunder magic dmg 25% of target's max HP (max 25k) | 6 (7 in JP) | Booster +2 Upgrade: PATK +15% AGI +25% | Thunder Units: HP +40% PATK +30% MATK +30% | Thunder Units: HP +40% PATK +20%, MATK +20% All ATK +20% | Upgrades: Riser Drive Assault Break Momentum | 1% HP per Level 5: PATK +5% 10: MATK +5% 10: Strong vs Water +25 15: Disable Support Res +30 | ||
124 | #REF! | Kevin | 3 | Telekinetic Wanderer | Water | 5★ | https://www.alchemistcodedb.com/unit/kevin | Wratharis | 4-2-2-4 | Kevin launched with his J+, giving him some use as a water-based Telekinetic. His passive setup unfortunately results in buffing up his MATK skills while reducing the power of his MDEF skills, but as he has quite a few water attacks it's not the worst situation. Like most Telekinetics, his 3-turn stat boost passive means he performs best early in a fight, where he can rush in and kill off key enemies, but he lacks staying power. | G1 > G5 > G2 > G4 > G3 | Bouquet of Gratitude (Limited) | Smile-Bringer's Gloves (VCR) | Battle Mage -> Battle Mage [Glacier Form] | Ninja -> Ninja [Black Tortoise] | Telekinetic Artist -> Telekinetic Wanderer | Making Her Smile MDEF +60 Hit Rate +20 Max Jewels +40 | 6 (7 in JP) | Ninja Stealth Upgrade: MDEF +40% Move/Jump +1 | Water Units: MATK +30% HP +20% Max Jewels +20% | Water Units: ALL ATK +30% HP +20% Max Jewels +20% | Upgrades: Pyrokinesis Illusive Lure-Blade Cobalt Sign | 1% HP per Level 5: MDEF +5% 10: MDEF +5% 10: Strong vs Fire +25 15: MATK +5% | |||||
125 | #REF! | Klima | 2 | Cumulus Diviner | Important: Memento/MA | Water | 5★ | https://www.alchemistcodedb.com/unit/klima | Wratharis | 2-2-2-5 | Klima's Diviner job focuses on some unique scaling of MATK and Luck as well as Max HP. She has main two nukes, one of which scales off of Luck (significantly so) and the other that scales off her HP. Her LS helps her do what she needs to do, although the Luck aspect is mostly just for her. Her JE and EL bring her some decent buffs. Giving her the HP boost she desired, as well as a nice heal/auto heal/jewel charge AoE for herself and allies (which doesn't exactly play well with her MFWS), and an area atk/evasion buff on her poison buff. Her bride JE also gives her the option of being a luck-scaling water mage of sorts, which has its uses. And since Candle Rain and Cold Bouquet Toss scale off of Luck, she can run run a potent hybrid build without sacrificing the power of her MFWS, as she actually has more HP as a Bride. Her memento gives her some nice general buffs as well as a decent luck-scaling water AoE and her VCR gives her all the stats she wants and is best in slot for any diviners who use Mirage as it upgrades the reactive. Her G2 has been buffed to give her even more Luck, and her VA now does much more damage. | G6 > G1! > G2 > G4 > G5 > G3 | Playing in the Snow (Limited) | Klima's Armillary Sphere (VCR) | Diviner -> Cumulus Diviner | Bride -> Raindrop Bride | Sage -> Sage [Carnac] | Clear Skies AGI +10 Skill Use Count +1 Rain Snail Upgrade | 6 (7 in JP) | The Gospel of Fine Weather Upgrade: LUCK +50% Charm Resist +100% HP +15% | Water Units: HP +40% LUCK +10% | Water Units: HP +40% LUCK +10% All ATK +20% | Upgrades: Flower Light Snow Candle Rain Diamond Dust | 1% HP per Level 5: LUCK +10% 10: LUCK +10% 10: Strong vs Fire +25 15: HP +10% | ||||
126 | #REF! | Laila | 3 | Thunderer Trickster | Imp: VCR | Thunder | 5★ | https://www.alchemistcodedb.com/unit/raura | Gluttony Foss | 4-4-3-8 | Tricksters benefit on stages where they can exploit the stats of an enemy. Laila does Strike damage based on MATK, and is more "in your face" compared to Wilhelm. While not as fast or as durable, Laila gains access to a powerful snowball from her G2. She likes the Steady Counterattack reactive G5 upgrade for some better survivability, and her few teleport skills make her squishiness more apparent as a weakness. Her memento adds yet another teleporting skill, which raises agi and nullifies statuses for three turns. A viable alternative is to focus on her snowball, using her self buff to build up enough strength to kill things and then relying on the numerous charges in Sage sub to clear the rest of the stage. Her VCR gives her a jewel drain that charms enemies, as well as an attack which does a lot of damage if the enemy is charmed. A unique unit, which can be very strong in certain content. | G2 > G5 > G1 > G4 > G3 | More Striking than a Lightning Flash | Gladiator's Barrette (VCR)! | Thunderer Trickster | Sage -> Sage [Monolith] | Spy -> Spy [Cloud Cover] | Strong and Beautiful is Justice (Unreleased) MATK +150 Skill Use Count +1 +3% AGI/-8 Cast Time on enemy kill (stacks 5x) | Destructive Lightning "Strength" Thunder Strike Mag ATK & lowers PATK for three turns & Power is based on target's PATK | 6 (7 in JP) | Shadow Step Upgrade: AGI +10%, DEX +15% Poison Dmg +10% Stacking Strike ATK/Magic Power on enemy kill | Thunder Units: HP +30% MATK +30% Strike ATK +30% Water Res +10% | Thunder Units: HP +30% MATK +30% Strike ATK +30% DEF +10% | Upgrades: Flying Lightning "Emperor" Thor Impulse Immobilize Counter | 1% HP per Level 5: MATK +5% 10: Strike ATK Power +5 10: Strong vs Water +25 15: Mag ATK Power +5 | |||
127 | Langhao | 1 | Thunderwolf Princess | Thunder | 5★ | https://www.alchemistcodedb.com/unit/langhao | Greed Dike | Limited Summon Farmable in JP 1/day | Although at first glance Langhao looks like a gimmicky unit, her flow in combat is very smooth and fun. Prioritizing her teleport attack, Langhao teleports to an enemy, inflicting berserk on that unit and herself. Berserk causes a unit to auto attack according to normal AI priority, and for Langhao it causes a massive self buff, nearly nullifying damage to herself while significantly boosting her damage. Her reactive still triggers while in Berserk, so she even functions in a tank capacity. As her next attack will be an auto attack, she will regain jewels there, meaning that her natural skill order will negate jewel limitations. A fun unit with good use in PVE and PVP/Arena, she can have some limited use for raids with her pierce res down abilities. | G2 > G6 > G7 > G5 > G1 > G4 > G3 | Fangs of the Thunderwolf, Fierce and Tender (Limited) | Vicious Wolf Piercings (VCR) Thunderwolf Spear (Event) | Thunderwolf Princess | Dragon Cavalier -> Dragon Cavalier [Vritra] | Sacred Spearman -> Flaming Sacred Spearman [Uriel] | 7 | Consecrated Cleave Upgrade: HP +15% PATK +15% Pierce ATK Power +20% Move +1 | Thunder Units: HP +60% Pierce ATK Power +30% PDEF +10% | Thunder Units: HP +60% Pierce ATK +20% All ATK +10% All DEF +10% | Upgrades: Hungry Wolf Thunder Claw HP Drain +2 Blazing Judgement | 1% HP per Level 5: HP +10% 10: Pierce ATK Power +5 10: Strong vs Water +25 15: Counter ATK Power +5 | |||||||
128 | #REF! | Leafah | 1 | Support | Windswept General | Wind | 5★ | https://www.alchemistcodedb.com/unit/leafa | Greed Dike | Babel Chronicles Limited Summon | An impressive buffer for both Wind and Missile units. Better still for Wind Element Missile units.This group of units is rather small, but we have a few great options in Seida, Tamamo, Eulalia and Dark Artemis. Thanks to her J+, Windswept General, she can push Wind Missile units up to very respectable damage levels. G5 is absolutely essential for her, increasing the AoE and potency of her Missile buff. She now has tiles that further raise allies Missile damage (and healing) and she can increase Strong Vs Thunder as well as Thunder Res of allies. Her allstat buff is more potent now, and she gains an interesting AoE shield that refreshes on allies each turn for 3 turns, and can block one hit per turn for 75% reduction of phys damage. Her sub isn't too great outside of her Pdef/Mdef/Auto Heal buff, so running Professor for heals can be good. Her Bard sub provides some nice mapwide buffs for her off turns, and echo helps extend all of her buffs. Her memento is nice but not essential for her role as a support unit. Her MA buffs her healing as well as her Dryad Burst passive, adding AoE res and Wind All Atk up for adjacent allies. A boon for Wind Missile units who can gather around her and snipe their enemies. | G5! > G2 > G6(Lv4) > G3 > G1 > G4 | General's Premium Chocolate (Limited) | Chocolate Mooncake (VCR) | Zephyr Meister -> Windswept General | Bard -> Daylight Bard | Professor -> Professor [Aid] | A Star's Pride Healing +20 Buffs Dryad Burst to add Area ATK Res +20 and Wind +40 | Siren Reverse -> Siren's Lament Increase area of effect and rate of activation and it also buff AoE res | 7 | Echo Upgrade: Buff Duration +1 HP +15% AGI +5% | Wind Units: HP +40% PATK +40% Missile ATK +20% | Wind Units: HP +40% PATK +20%, All ATK +20% Missile ATK +20% | Upgrades: Mauve Kikimora Light of Dawn Poem Medical Shower | 1% HP per Level 5: Healing +10 10: Disable Support Res +30 10: Thunder Res +25 15: Healing +10 | |||
129 | #REF! | Leoniaz | 2 | Damage | The Pure White Lion | Wind | 5★ | https://www.alchemistcodedb.com/unit/leonia | Envylia | 2-2-2-9 | A strong pierce unit, Leoniaz's high PATK contributes well to her damage focus. Most of her kit is very similar to a standard Sacred Spearman, but with a few nice additions in particular when played manually. Using her Lion Sprint skill boosts her MOVE and lets her use skills for free for the next turn, which is particularly useful thanks to the wide AOEs of her skills. Her skills will hit allies, which can make her tricky to use on auto, and she does tend to run out of jewels rather quickly. Her Memento does offer a nice extra skill, although otherwise is not too important, and her VCR is easy to ignore. Definitely get her G2 and G5, which improve her stats and skills directly. 2021-30-11 | G5! > G6(Lv4) > G2 > G1 > G4 > G3 | O My Fair Lion Lady (Limited) | White Lion's Belt (VCR) Gladiator's Barrette (VCR) | Sacred Lancer -> The Pure White Lion | Martial Artist -> Holy Brawler [Senju] | Dark Cavalier -> Dark Cavalier [Jaeger] | Consecrated Loyalty PATK +150 AGI +10 All ATK +10 | 6 (7 in JP) | Overdrive Upgrade: PATK +60%, MATK +50% HP +15% PDEF -25%, MDEF -25% | Wind Units: HP +40% Jewels Obtained +5 | Wind Units: HP +40% All ATK +20% Jewels Obtained +5 | Upgrades: Grace Spiral Explosive Triple-Palm Death's Domain | 1% HP per Level 5: PATK +5% 10: Pierce ATK Power +5 10: Strong vs Thunder +25 15: Pierce ATK Power +5 | ||||
130 | #REF! | Letitia | 1 | Support | Aqua Meister | Important: G5 | Water | 5★ | https://www.alchemistcodedb.com/unit/leticia | Wratharis | Babel Chronicles Limited Summon | A support unit with a few useful attacks, Letitia is a stat buffer and healer. To this end, taking some of the better parts of Sacred Knight allows her to heal for significant amounts while buffing her own party to very high stats. Her main job has two big buffs, including an all-stat buff, and primarily she functions in MATK teams. Merchant allows her to also provide veiling, if you don't feel like bringing Elizabeth, although since Poison Pill is PBAoE, it's not quite as useful. Her G5 increases the potency and range of her Matk buff, making her the premier Magic support in the game for sure. This makes her a lot more useful than the sort-of-useful-sort-of-not support she was before. | G5! > G6(Lv4) > G1 > G2 > G4 > G3 | Bejeweled Cane Sword Cynthia (VCR) | Aqua Meister | Merchant -> Merchant [Cunning-Tanuki] | Sacred Knight | Our Lady of Darkness (J+ for J1) | Overcast Brightness Healing +20 Jewels Spent -20 Cast Time -20 | Glacial [Fenrir] -> Sparkling Ice [Fenrir] Upgrades range and area of effect | 7 (Lvl 20 spirit gear in JP) | Not too bad Upgrade: Jewels Obtained +10 Max Jewels +30 | Water Units: MATK +50% Cast Time Ratio -10% | Water Units: MATK +50% All ATK +10% Cast Time Ratio -10% | Upgrades: Kurosai Russarka Jewel Investment | 1% HP per Level 5: Disable Support Res +30 10: HP +10%, Fire Res +25 15: Disable Support Res +30 20: Cast Time -10, Rensai Salacia | ||
131 | #REF! | Liu Shen | 3 | Flaming Gun Spearman | Fire | 5★ | https://www.alchemistcodedb.com/unit/rishen | Greed Dike | 4-2-2-7 | A gunlance unit, Liu Shen is rather tanky, with his fire variant including boosts to PDEF along with the typical skills. While he doesn't have a large number of damaging skills, he can work well as a buffing unit, raising his own Pierce attack either a small amount or a great amount, jewels permitting, or can go for a more immediate charge up via his memento. That memento is particularly important to him, due to the passive jewel gain and the reduction on all of his skill costs. A reasonably strong unit. | G2 > G5 > G6(Lv4) > G1 > G4 > G3 | Galley Grub Debacle (Event) | Shard Gunlance (VCR) | Flaming Gun Spearman | Blacksmith -> Tunneling Blacksmith | Holy Cavalier -> Holy Cavalier [Ark] | Dream Sea Route (Unreleased) HP +300 PATK +250 Stacking Healing +6, Fire +8, AGI +3 buff when damaged (stacks 5x) | Purgatory Cannon [Mitre] Penetrating Fire Pierce ATK on enemy unit & chance of critical & lowers Fire Res for five turns before activation (Stackable) & disables all Reactions to this attack | 7 | Persistent Erosion Upgrade: HP +10% AGI +10% PATK +25% Pierce Res +15% | Fire Units: HP +50% PATK +10% PDEF +10% Paralyze Res +30% | Fire Units: HP +50% PATK +10% All DEF +10% Paralyze Res +30% | Upgrades: Fiery Cannon [Flauros] Shield Breaker - Perforator Impregnable Formation | 1% HP per Level 5: Area ATK Res +10 10: HP +10%, Strong vs Wind +25 15: PATK +5% 20: AGI +2%, Flame Camp "Adranus" | ||||
132 | #REF! | Lucia | 2 | Thunderous Bullet Forger | Important: MA, J+ | Thunder | 5★ | https://www.alchemistcodedb.com/unit/lucille | Greed Dike | 4-1-1-10 | Lucia's JE+ upgrades her MM JE to give her the ability to choose either Slash or Missile attacks, depending on what's called for. She can start building her stats via Clever Charge better than most Magic Meisters, thanks to the MATK boost via Overdrive. She doesn't have skill-use issues anymore, thanks to a few factors. Her MA gives +1 skill use, she has gained an extra attack thanks to her JE+ and she can now transform for the rest of the battle to have an entirely new skillset with new skill-use costs. This tranformation also grants a decent All Atk boost for 5 turns, but more notably it changes all of her skills into Slash attacks. Her Double Dip now gives a huge hit rate buff and a 100% chance to paralyze on hit, and she will use this skill on auto if she doesn't have an enemy in range, so it will be useful in Arena. G2 is nice, but it only boosts Missile damage, so it may not be useful in every stage. Her limited memento is skippable, but does give another thunder attack that inflicts disable heal, which is helpful for her status tokkous. The VCR is essential for Arena, as it gives 100% slash evasion for the first 3 turns. | G5 > G6 > G2 > G1 > G4 > G3 | Until the Last of the Embers Burns Sparkling Banquet (Limited) | Golden Bell Hair Tie (VCR) Sparkling White Dress (VCR) | Magic Meister -> Magic Meister [Requiem] -> Thunderous Bullet Forger (JE+) | Beast Tamer -> WBT [Bewitching Wildcat] | Dark Cavalier -> Dark Cavalier [Espion] | Glitter Creation HP +300 MATK +50 Skill Use Count +1 | 6 (7 in JP) | Max Charge Upgrade: HP +20% Dark Resist +20% Missile ATK +30% | Thunder Units: MATK +40% Water Resist +10% | Thunder Units: MATK +40% All ATK +20% Water Resist +10% | Upgrades: Spark Flower Riser Flower Wicked Strike Dark Bringer | 1% HP per Level 5: HP +10% 10: DEX +10% 10: Strong vs Water +25 15: HP +10% | ||||
133 | #REF! | Lucretia | 2 | Shocking Bride | Important: free meme | Thunder | 5★ | https://www.alchemistcodedb.com/unit/lucretia | Envylia | 4-3-2-1 | With her impressive Magic modifier and her high skill modifiers, Lucretia does fairly high damage. More than that, she can support a team at the same time with her healing veil. Her Master Ability gives her the aforementioned magic mod, or at least a large percentage of it, and it also gives her Auto Jewel Regen; which allows her to continuously attack or support without hitting enemies for jewels. She benefits greatly from her free memento and the VCR from it, which gives her a self-centered Thunder AoE. She also benefits greatly from the Veil of Determination, Fiona's second VCR. All in all, a good fit for almost any Thunder team. | G1 > G2 > G5 > G4 > G3 | That Thing Called Happiness The Elusive Princess Knight | Marriage Saber (VCR) | Bride -> Shocking Bride | Mage -> Sage [Monolith] | Professor -> Professor [Honey] | Brilliant Dress Magic DMG +30% AGI +15 Jewel Regen (10%) | 6 (7 in JP) | Poison Knowledge +2 Upgrade: Poison Dmg Rate +15% Poison Duration +1 HP +20%, AGI +10% | Thunder Units: PATK +50% | Thunder Units: PATK +50% All ATK +10% DEF +10% | Upgrades: Angel Breath Mad Love-Liquid Thor Impulse | 1% HP per Level 5: MATK +5% 10: Healing +10 10: Strong vs Water +25 15: AGI +2% | ||||
134 | #REF! | Lupinus | 2 | Support | Sage [Obelisk] | Fire | 5★ | https://www.alchemistcodedb.com/unit/lupinus | Lustburg | 2-4-3-1 | Despite being the first Summoner in the game, Lupinus is much more effective as a Sage. While lacking any Cast Time Reduction, she can mitigate this issue by Quickening herself with her Chrono sub. Due to her Chronomancer sub as well as her strong ST on-element damage, Lupinus is a valuable addition in any Fire Magic team. She can also use Time Leap for extra Skill Uses, especially valuable in regards to the Book or Mia's memento, or when using the Stellar Mage Hat. Arcana Ratty gives her value in raids with its res debuffs, and her Enlightenment allows her to survive more hits and proc the reactive more. Her MA has recently been upgraded to buff her AGI by 25% and buff her Arcana Ratty to last 5 turns and stack up to 4 times. Her G2 now also adds a per-turn Matk snowball. | G2! > G5 > G6(Lv4) > G1 > G4 > G3 | Summoner -> Agartha Summoner | Chronomancer -> Chronomancer [Trickster] | Sage -> Sage [Obelisk] | Brave Invoke Magic DMG +20% AGI +25 Judgement/Dark Flare Range +1 Arcana Ratty Buff to duration and stack limit | 6 (7 in JP) | Fervent Aria Upgrade: HP +20%, MATK +15% Nullifies Silence MATK +10% buff at start of turn (stacks 10x) | Fire Units: HP +30% MATK +20% | Fire Units: HP +30% MATK +20% DEF +20% | Upgrades: Ratty Ars Magna Megiddo Flame Time Acceleration | 1% HP per Level 5: MATK +5% 10: Mag ATK Power +5 10: Strong vs Wind +25 15: Healing +10 | ||||||
135 | #REF! | Macherie | 1 | Support | Shrine Monarch | Imp: G5 | Wind | 5★ | https://www.alchemistcodedb.com/unit/mashuli | Desert Zone | EX Chapter 2 (1/day) Limited Summon | A support unit, Macherie's kit has a few attacks and some halfway decent attacks, but her defining skill is definitely attained once she acquires her G5 gate. With that, she can gift wind units around her up to a 240% all-attack buff. She can also gift a portion of her own PATK/MATK, although her MATK is her stronger stat. Her all-attack buff thus allows other wind units to hit incredibly high damage, but it also means she works best when played manually. Her Memento, once maxed, gives her buff turn +1, and her craftable staff grants her a slash/wind debuff attack, too. | G5! > G2 > G6(Lv4) > G1 > G4 > G3 | Hearts Near and Far (Limited) | Chaplet of the Golden Sands (VCR) Yune Spirit Staff (Event) | Shrine Monarch | Wild Beast Tamer -> WBT [Bewitching Wildcat] | Professor -> Professor [Mad] | Shrine Monarch's Dunes -> Shrine Monarch's Bastion Places a grid within target area that restores HP & raises Area ATK Res (Grid disappears after being activated 3x) | 6 (7 in JP) | Rogue Evolution Upgrade: MATK +20% AGI +15% All Status Res +10% Jump +2 | Wind Units: HP +40% PATK/MATK +20% Thunder Res +20% | Wind Units: HP +40% PATK/MATK +20% All DEF +20% | Upgrades: Warm Azure Breeze Wicked Strike Ultra Syrup | 1% HP per Level 5: MATK +5% 10: MATK +5% 10: Thunder Res +25 15: HP +10% | |||
136 | #REF! | Magnus | 2 | Burst Gunner | Important: J+ | Thunder | 5★ | https://www.alchemistcodedb.com/unit/magnus | Wratharis | 1-3-2-9 | Magnus' J+ attempts to combine his missile jobs with his highly mobile ninja job. Most of his attacks can inflict a variety of statuses, and his kit kind of revolves around "gambling" with chances to unlock a variety of side effects of his skills. His 2nd meme isn't super important outside of the VCR giving +1 range and enhancing abunch of his attacks. His 13 hit attack, Burst Gamble has a chance to inflict literally any status effect and will nearly always crit. He also gained the ability to inflict "Support Disable" a sort of reverse Daze status, this skill also boosts crit rate while further upgrading several of his attacks. Another of his buffs has a very low jewel cost and will increase Range and Hit rate and then has a chance to lower jewel cost by 75% or increase CT by 50. He can bestow Jewel Charge, double his Patk/Dex and raise his AGI as well. Between his MA giving him Range +1, his G2 giving Move/Jump +1 and his unique J+ passive giving another Move +1, he has excellent mobility and decent range, as well as lots of missile mod. The J+ reactive is rather nifty, dealing a preemptive attack with good range and a status tokkou. Mag has become largely a pvp/arena unit, but he can also hold his own in PVE. | G2 > G5! > G6 > G1 > G4 > G3 | Pair of Jokers Joker's Dramatic Arrest Playing Dirty | Trick Deck (VCR) Burst Shooter (VCR)! | Gunner -> Burst Gunner | Machinist -> Machinist Oleaga | Ninja -> Ninja [Black Tortoise] | Maximum Bet Missile DMG +20% HP +70 Range +1 | 6 (7 in JP) | Ninja Stealth Upgrade: MOVE +1 JUMP +1 Missile ATK +30% | Thunder Units: PDEF +20% HP +10% | Thunder Units: PDEF +20% HP +30% All ATK +20% | Upgrades: Riser Bus Turbo Illusive Lure-Blade | 1% HP per Level 5: Missile ATK Power +5 10: PATK +5% 10: Strong vs Water +25 15: DEX +10% | ||||
137 | #REF! | Margaret | 2 | Lovely Merchant | Important: 4* meme, MA | Light | 5★ | https://www.alchemistcodedb.com/unit/margaret | Envylia | 3-3-2-10 | Although Margaret won't be a fast caster, either in terms of cast speed or mobility, her HP is absurdly large and results in a rather durable Sage. Similarly, she won't have the most damage, but being in Light means that she can exploit elemental weaknesses well. Keep the Sage main if you need fast cast speeds, but having Merchant means she can also Poison Pill and Cure Delivery if needed while still casting spells. At this point, though, she needs EL badly. | N/A | A Sacrifice for Sisterhood (Limited) Anything for You | Lovely Scarf (VCR) | Merchant -> Merchant [Lucky Crane] -> Lovely Merchant | Magic Swordsman -> Magic Swordsman [Fenrir] | Sage -> Sage [Carnac] | Lovely Sisters Max Jewels +100 Healing +50 MATK +150 AGI +10 | 7 | Divine Shelter Upgrade: All Element Resist +15% AGI +10% JUMP +1 | Light Units: HP +50% | Light Units: HP +50% MATK +10% DEF +10% | Upgrades: Jewels Rule Everything Around Me Fenrir Sword Diamond Dust | 1% HP per Level 5: MATK +5% 10: HP +10% 10: Dark Res +25 15: AGI +2% | ||||
138 | #REF! | Mei Fang | 3 | Martial Master [Dark Tinker] | Important: JE | Thunder | 5★ | https://www.alchemistcodedb.com/unit/meifan | Greed Dike | 3-3-3-9 | Mei Fang is a very hard hitting unit who specializes in anti-Machine damage. Unfortunately, the Martial Master kit isn't amazing outside of each version's respective niche, but she makes up for it with very high Patk. Unfortunately lacks a Charge Up to supplement her fairly high consistent damage and is outshone by some other Physical damage dealers in her element, but still a very effective unit. Has a good Thunder LS for people who lack Orion/Sharon/Judith. Her memento and VCR are nice, but ultimately not huge upgrades. Her G2 now enhances her reactive ability and her MA now gives a bit of initial jewels. The cast time on her VA from her memento was removed and the jewel cost was lowered. An excellent upgrade. Her meme was also buffed to add a bit of Thunder all atk. | G2! > G6(Lv4) > G5 > G1 > G4 > G3 | Halloween Panic | Martial Master -> Martial Master [Tinker] | Thief -> Shadow Assasin [Night] | Dark Cavalier -> Dark Cavalier [Jaeger] | Thick as Thieves PATK +100 HP +500 Enhances "Roundhouse Block" | 6 (7 in JP) | Overdrive Upgrade: PATK +60%, MATK +50% MOVE +1 PDEF -25%, MDEF -25% | Thunder Units: HP +50% | Thunder Units: HP +50% All ATK +20% | Upgrades: Anti-Tech Palm Assassin Blade - Charm Death's Domain | 1% HP per Level 5: PATK +5% 10: Slash Res +5 10: Strong vs Water +25 15: Pierce Res +5 | |||||
139 | #REF! | Mielikki | 3 | Astral Witch | Light | 5★ | https://www.alchemistcodedb.com/unit/mielikki | Lustburg | 4-3-2-4 | Finally Enlightened, Mielikki combines her unique skills from her J+ with some of the fastest casting in the game, resulting in a support-focused magic unit. Her G5 boosts her unique anti-accuracy skill, while her G2 increases her durability and overall damage. While her damage and team usefulness is not as strong as the comparable Emmel, she fills a good role in both killing enemies and keeping the team alive. Particularly useful if you're using her with units that have pre-emptive counters. | G5 > G2! > G1 > G4 > G3 | Enchanter -> Null Enchanter | Mage -> Sage [Monolith] | Bishop -> Astral Witch | Atachi's Will Max HP +200 2/3 Max Charge Time | 5 (7 in JP) | Swift Charge Upgrade: HP +15% MATK +15% Cast Time Ratio -33% | Light Units: PATK +20% Charge Time Reduction -5% | Light Units: HP +40% All ATK +20% Charge Time Ratio -10% | Upgrades: Null Wave Thor Impulse Crystal Ray | 1% HP per Level 5: MATK +5% 10: Disable Support Res +30 10: Strong vs Dark +25 15: Max Jewels +10% | |||||||
140 | #REF! | Mikoto | 4 | Priestess [Oracle] | Important: JE | Water | 5★ | https://www.alchemistcodedb.com/unit/mikoto | Wadatsumi | 3-3-3-2 | Mikoto is kind of strange because I don't really understand what the point of Priestess is from a PvE standpoint. Destroying jewels is a very niche role, considering a lot of troubling enemies have very large jewel pools that aren't affected by -10 jewels. Her map wide charm is assuming all enemies can be charmed. Her MA is nice for the chance to charm on all attacks and reduced jewel cost, and it adds +150 luck to her Purify Space passive. Her G2 gives some more offensive power and makes the priestess reactive react to skills, making it actually useful. And her G5 lets her possibly do respectable damage, though you wouldn't really use her for that. | G2! > G6(lv4) > G5 > G1 > G4 > G3 | Priestess -> Priestess [Oracle] | Ninja -> Ninja [White Tiger] | Valkyrie -> Fallen Valkyrie | Oracular Future Jewel Cost -5 Purify Space Upgrade - 150% LUCK HP +300, Charm +20 | 6 (7 in JP) | Ninja Stealth Upgrade: MOVE +1 JUMP +1 Magic ATK +20% Sacrifical Protection Upgrade | Water Units: HP +50% | Water Units: HP +50% All ATK +20% | Upgrades: Purification of Sin Flowing Cicada Battle Spear - Brunhilde | 1% HP per Level 5: LUCK +10% 10: Charm +5 10: Strong vs Fire +25 15: Charm +5 | ||||||
141 | #REF! | Moa | 2 | Mad Cupid | Imp: VCR | Light | 5★ | https://www.alchemistcodedb.com/unit/more | Lustburg | 4-3-2-8 | Like most Rakshasas, Moa has a huge amount of HP and low starting jewels. Her usual playstyle is to tank some hits, and then launch into her jumping Guts skill, Athena Onslaught, followed by Lugh's Destructive Arm to heal her back to full. Having dead ally scaling does mean her damage is limited on a full team, but she brings more skills compared to other rakshasas and her memento gives her an amazing VCR and a handy skill. | G5 > G2 > G6 > G1 > G4 > G3 | Attack of the Mad Cupid (Limited) | Mittens of Binding Ties (VCR) | Light of Dawn Rakshasa -> Mad Cupid | Wild Beast Tamer -> WBT [Saber-Toothed Tiger] | Warrior -> Warrior [Titan] | Law of Love Strike ATK Power +20 Healing +30 Permanently increases HP by 10% when damaged (stacks 5x) | Hermes Flash Light Strike ATK on units within area that increases in strength according to number of dead allies & absorbs Jewels & moves target units 2 sq back | 6 (7 in JP) | Chopping Spirit Upgrade: HP +35% PATK +20% Strong vs Male Units +30% | Light Units: HP +50% PATK +30% Strong vs Dark +20% | Light Units: HP +50% All ATK +20% PATK +10% Strong vs Dark +20% | Upgrades: Cycle of Rakshasa Colossal Rage Revenge Crush | 1% HP per Level 5: Strike ATK Power +5 10: Strike ATK Power +5 10: Strong vs Dark +25 15: HP +10% | |||
142 | #REF! | Mocca | 2 | Alize Wind Lancer | Wind | 5★ | https://www.alchemistcodedb.com/unit/moca | Saga Region | EX 4-3-3-3 (1/day) Limited Summon from Memento | Another pierce unit in wind, Mocca brings solid damage and mobility. There are quite a few other strong Wind pierce units, with Ramses, Cordelia, and Leoniaz all potentially fitting that role in a party. While Mocca is faster than those units and has very good move, her biggest advantage is in reducing wind resistance to increase the party's damage overall. She is otherwise hamstrung by having all pierce jobs without any real damage modifiers to compete with the top damage dealers. | G1! > G4 > G5 > G3 > G2 | Wrapped in a Warm Breeze (Limited) | Helix Wind Wolf Spear (VCR) Alize Spirit Orb (Free) | Alize Wind Lancer | Valkyrie -> Fallen Valkyrie | Dragon Cavalier -> Dragon Cavalier [Garuda] | Awakening of Wija (Unreleased) Pierce ATK Power +15 Critical Damage Rate +10 Strong vs Amorphous +50 Skill Use Count +1 | Stormwolf Bite Wind Pierce ATK on units within area & lowers Wind Res for three turns (stackable up to 3x) | 7 | Armor of Einherjar Upgrade: HP +20%, PDEF +15% JUMP Res +15% Pierce ATK +20% | Wind Units: HP +40% Pierce ATK +40% Strong vs Amorphous +20% | Wind Units: HP +40% All ATK +30%, Pierce ATK +10% Strong vs Amorphous +20% | Upgrades: Graceful Air Raid Battle Spear - Brunhilde HP Drain +2 | 1% HP per Level 5: PATK +5% 10: Pierce ATK Power +5 10: Strong vs Thunder +25 15: HP +10% 20: AGI +2%, Shooting Star Stormwolf | ||||
143 | #REF! | Na Zhu | 1 | Lion's Fanged Sword | Important: VCR | Wind | 5★ | https://www.alchemistcodedb.com/unit/naju | Greed Dike | EX HQ (1/day) Limited Summon | A straight-forward PVE unit; Na Zhu's gimmick is that most of his skills get stronger the more full his HP is and he has the good jewel tempo and sustain in his kit to keep his HP high. Na Zhu boasts good bulk, decent Patk and speed, and good mobility. He has a charge up, a teleporting diamond 5 attack that raises his slash attack, another celf-centred diamond 5 AoE that gives him auto heal/jewel charge and a reactive that is based off of his Patk and drains HP. His unique passive gives him HP and Patk, but also reduces damage by 50% if he's at full hp. His memento is nice, mostly for the very large AoE attack that also lowers CT a bit. It gains skill use +1 at MLB as well, but the main draw is the VCR, which gives him a Slash/AGI/PDEF kill snowball. G2 replaces the -10 AGI on RGB with +10 slash. G5 makes his teleporting AoE stronger and gives it some more skill uses. | G2 > G5! > G6(lv4) > G1 > G4 > G3 | Rain Falling on the Tools | Earring of First Intent (VCR) Twin Sharp Blades Einsam (Event) | Lion's Fanged Sword | Shadow Assassin -> Shadow Assassin [Darkness] | Blademaster -> Blademaster [Haze] | Imperial Winds - Lion Wind Slash ATK on enemy units within area around self that increases according to how full own HP is & casts Auto Heal/Jewel Auto Charge on self for 3 turns | 7 | Shadow Saber - Regal Garuda Blade Upgrade: PATK +50%, Evasion Rate +5% Slash ATK +10% Reaction Block +25% | Wind Units: HP +50% Slash ATK Power +20% Disable Heal Res +30% | Wind Units: HP +50% All ATK +20% Disable Heal Res +30% | Upgrades: White Blade - Splendor Assassin Blade - Null Sealing Blade Tiger Tremor | 1% HP per Level 5: PATK +5% 10: Healing +10 10: Strong vs Thunder +25 15: Healing +10 | ||||
144 | #REF! | Nasario | 4 | Fresh Wind Enchanter | Important: MA | Wind | 5★ | https://www.alchemistcodedb.com/unit/nasario | Northern Pride | 3-4-3-6 | Nasario has the benefit of being a magic caster, while also having access to the Swift Charge passive from Enchanter. Luckily for him, Summoner is a job that is heavily is gated by very slow cast times, so Nasario will happily take advantage of Swift Charge. Magic Swordsman gives him the HP, as well as the passive needed to help him survive better. Enchanter also gives Nasario access to Enchanter sub, which can give him a very large 60% MATK buff before he attacks (similar to Battle Mage Drain Dimension buff). | N/A | Summoner -> Tir Na Nog Summoner | Magic Swordsman -> Magic Swordsman [Sylpheed] | Enchanter -> Fresh Wind Enchanter | High Elf's Dignity HP +400 MATK +100 Healing +30 AGI +15 | 7 | Divine Shelter Upgrade: All Element Resist +20% HP +10% Enhances Beast of Light and Heavenly Palace Beast | Wind Units: Magic ATK +30% HP +20% | Wind Units: HP +30% Magic ATK +30% DEF +10% | Upgrades: Crusade Judge Sylphide Sword Thunder Enchantment | 1% HP per Level 5: MATK +5% 10: Cast Time -10 10: Strong vs Thunder +25 15: MATK +5% | ||||||
145 | #REF! | Natalie | 1 | Support | Scarlet Flame Medic | Important: J+, Meme | Wind | 5★ | https://www.alchemistcodedb.com/unit/natalie | Envylia | Babel Chronicles | Natalie's J+, Scarlet Flame Medic, is an overhaul of her professor JE that focuses on adding useful side effects to the Prof kit. This, in combination with her VCR, giving +1 buff duration and a first turn AGI buff, make her one of the most effective profs. She also gains even more buff duration from her memento, along with general stats and MOVE +1, and even a powerful Pierce/Slash buff. As for the J+ itself, her vaccine now raises and heals Max HP, Trial Potion now bestows jewels and raises elemental res instead of paralyzing, and her patk/pdef buff now also raises AGI and is an AoE. She can heal in a large AoE while buffing Pdef for several turns, and she can bestow auto-heal and a 50% phys atk reduction shield for three turns. Nat can reach well above 1000 Matk, and can give herself an allstat and mobility buff for several turns, making her an offensive threat, but she'll then have to decide if she wants to sacrifice buffs for BM sub attacks. All in all, Natalie is a very useful support unit who is tough to kill and will thrive in difficult content. | G2 > G5! > G6(Lv4) > G4 > G1 > G3 | Fleeting Memories Reflected in Scarlet Sunlight | Chemical Injector (VCR) | Professor -> Professor [Mad] -> Scarlet Flame Medic (JE+) | Bishop -> Bishop Sacrament | Battle Mage -> Battle Mage [Cyclone Form] | True Anatomy HP +150 Max Jewels +40 Jump +1 | The HP Genome Heals in diamond around self and raises PDEF for 3 turns | 6 (7 in JP) | Poison Knowledge +2 Upgrade: Poison Damage Rate +15% Poison Duration +1 MATK +20%, AGI +7% | Wind Units: HP +50% MATK +20% | Wind Units: HP +50% All ATK +20% | Upgrades: Ultra Syrup Grace Cycle Intersecting Windstorm | 1% HP per Level 5: Healing +10 10: MATK +5% 10: Thunder Res +25 15: Max Jewels +10% | ||
146 | #REF! | Natsume | 2 | Fierce God of Black Star | Imp: Meme | Water | 5★ | https://www.alchemistcodedb.com/unit/natsume | Wadatsumi | EX HQ (1/day) Limited Summon | A very similar unit to her brother, Ren, Natsume also shares his specialties, but can also lower enemy Move to 0, pull them around the map, and has better scaling across the board. She has several ways to lower enemy hitrate, can inflict jewel damage and can even lower Back Atk Res of enemies. Her ability to lower hitrate is crucial as she has tokkous for hitrate and her reactive grants Auto Jewel Charge to her if the enemy has lowered hitrate. Her reactive also lowers her jewels spent by 70%, which is very important, as she has an incredibly potent attack (her only one with 1.5x Patk scaling) that has a very high jewel cost, but unlimited skill uses (after G5). Her memento is important, as it gives her a Patk/Dex/Back Atk Power snowball upon attacking, and the VCR is her BiS sword with a nifty Gear Ability that can do pretty big damage and drains HP. While she cant get quite as evasive as her brother, she has a very nice niche in her control over enemy movement. | G5 > G2! > G6(lv4) > G3 > G1 > G4 | The Laws of the Black Star | Blade of Ruin "Black Star" (VCR) | Fierce God of Black Star | Shadow Assassin -> Shadow Assassin [Darkness] | Blademaster -> Blademaster [Haze] | 6 (7 in JP) | Shadow Saber - Regal Garuda Blade Upgrade: PATK +60%, Reaction Block +25% Evasion Rate +5% Move +1, AGI -10% | Water Units: HP +30% PATK +30% DEX +20% Slash ATK +20% | Water Units: HP +30% PATK +30% DEX +20% All ATK +20% | Upgrades: Black Star Secret Art' Blood-Rending Blade Assassin Blade - Null Sealing Blade Tiger Tremor | 1% HP per Level 5: PATK +5% 10: Back ATK +5 10: Strong vs Fire +25 15: Slash ATK Power +5 | |||||
147 | #REF! | Nefertiti | 1 | Support | Cumulonimbus Diviner | Important: Memento, VCR | Wind | 5★ | https://www.alchemistcodedb.com/unit/neferty | Desert Zone | Babel Chronicles Limited Summon | As the only Diviner in the game with her Wind nuke on-element, Nefertiti can do massive damage to Thunder enemies. Her EL gives her the HP to just do massive damage in general with that nuke, as it's HP-based. Alternatively, she can be run as Sage [Rozetta] to do Magic AoEs, though she does potentially suffer from longer cast times. With Blast Dimension from her Battle Mage JE sub, she can boost her damage as a Sage while also restoring HP and raising strong vs thunder. All in all, a very powerful magic nuker who's great on many teams. Nef's memento and VCR give her everything she could want. She gets an attack that lowers enemy magic res, +1 jump, boosts to hp/matk/Mag ATK Power/luck, and a buff that doubles her magic power and an ally's pierce atk. This buff is made even more effective by the +1 buff duration her memento gets at MLB. Her Diviner JE gives her her nice upgrades overall. Her G5 is most important when running her as Sage or BM main. Otherwise it just lets her lower thunder res with her thunder AoE and makes it a bit stronger. | G6 > G1! > G4 > G5 > G3 > G2 | Windblown Sands of Time Loving Family | Sandstone Tiara (VCR) | Sage -> Sage [Rozetta] | Battle Mage -> Battle Mage [Cyclone Form] | Diviner -> Cumulonimbus Diviner | Desert Lily (JE+ upgrade to Sage [Rozetta] | Ties of the Fine Sand Magic ATK Power +20 Strong vs Thunder +50 When HP < 25%, All ATK Res +30 | Dancing Dustcloud Wind magic attack strong vs thunder in cross area and inflicts daze | 6 (7 in JP) | Magic Up +2 Upgrade: MATK +12% Hit Rate +20% HP +10% | Wind Units: HP +50% PATK +30% Strong vs Thunder +20% | Wind Units: HP +50%, PATK +10% All ATK +20% Strong vs Thunder +20% | Upgrades: Zephyros Roar Intersecting Windstorm Roaring Lightning Flash | 1% HP per Level 5: LUCK +10% 10: MATK +5% 10: Strong vs Thunder +25 15: Mag ATK Power +5 | |
148 | #REF! | Neica | 2 | Damage | Powerful Witch | Important: Meme | Light | 5★ | https://www.alchemistcodedb.com/unit/neica | Gluttony Foss | 3-3-3-1 | Neica's J+ gives her a new lease on life. She has high Matk, respectable bulk, some strong (on-element attacks, and although she struggles with slow cast-speed, she's no longer crippled by low AGI thanks to her memento. The main draw of her J+ is her ability to raise her Mag ATK Power permanently (stackable 2x), although this also raises her jewels spent. She also gets two spells which do more damage depending on how many enemies it hits. Her EL gives her more Matk and hitrate on Magic Up +2 and adds a max hp and bigger Mag ATK Power boost to her self-buff. Her meme helps her jewel issues a bit, giving her a jewel charge and matk/pdef/mdef snowball for each time she's hit (stackable 10x). By the time her snowball maxes out she is a force to be reckoned with, but without it she will be thwacking enemies often. | G5 > G6(Lv4) > G1 > G2 > G4 > G3 | Chaotic Easter (Limited) | Easter Star Rod (VCR) | Battle Mage -> Powerful Witch | Magic Swordsman -> Magic Swordsman [Pegasus] | Sage -> Sage [Rozetta] | Neica Power AGI +20 MATK +30 Reflection Value 20% -> 50% | 6 (7 in JP) | Magic Up +2 Upgrade: MATK +25% Hit Rate +10% | Light Units: Magic ATK +30% HP +20% | Light Units: HP +30% Magic ATK +30% DEF +10% | Upgrades: Armored Magic Glyph Zephyros Roar Pegasus Sword | 1% HP per Level 5: Mag ATK Power +5 10: Area ATK +5 10: Strong vs Dark +25 15: Mag ATK Power +5 | |||
149 | Neville | 1 | Ice Snake General | Water | 5★ | https://www.alchemistcodedb.com/unit/neville | Wratharis | Limited Summon Farmable in JP 1/day | G2 > G5 > G7 > G6 > G3 > G1 > G4 | Three Fierce Leaders (Limited) | Wratharis General's Emblem (VCR) Frozen Snake Sword "Engulf" (Event) | Ice Snake General | Shadow Assassin -> Shadow Assassin [Eventide] | Dark Cavalier -> Dark Cavalier [Espion] | 7 | Overdrive Upgrade: PATK/MATK +50% Slash ATK/Evasion Rate +10% PDEF/MDEF -25% | Wratharis: PATK +30% Slash ATK +30% Evasion Rate +5% | Wratharis Units: PATK +30% All ATK +30% Evasion Rate +5% | Upgrades: Ice Snake's Bound Blade Moon Torrent Dark Bringer | 1% HP per Level 5: AGI +2% 10: Evasion Rate +5 10: Strong vs Fire +25 15: PATK +5% | ||||||||
150 | Nimul | 1 | Fire | 5★ | https://www.alchemistcodedb.com/unit/nimuru | Gluttony Foss | Event Farm Only Genesis 7 Part 1 Hard Stage 1-5 Low drop rate Limited Summon | A nuke-focused fire unit, Nimul can switch elements. His kit remains mostly the same, just switching from PATK to MATK. A relatively straightforward damage dealer. | G2 > G1 > G3 | The Rare Birth of Light (Limited) | Ring of Revolution (VCR) | Genesis Alchemist | Dark Cavalier -> Dark Cavalier [Zeele] | Dark Cavalier -> Dark Cavalier [Faust] | 3 (7 in JP) | Overdrive Upgrade: PATK/MATK +80% All ATK +20% PDEF/MDEF -25% | Fire/Light: HP +20% Strong vs Gigantic +20% Missile ATK Power +30% Mag ATK Power +30% | Fire/Light Units: HP +30% All ATK +20% Missile ATK Power +20% Mag ATK Power +20% Strong vs Gigantic +30% | Upgrades: Condemnation Luciora Charge Dark Offering | 1% HP per Level 5: PATK +5% 10: MATK +5% 10: Strong vs Wind +25 10: Strong vs Dark +25 15: HP +10% | ||||||||
151 | #REF! | Nina | 2 | Damage | Tir Na Nog Summoner | Light | 5★ | https://www.alchemistcodedb.com/unit/nina | Saga | Babel Chronicles Limited Summon | Nina's jobs fit well together, with a good variety of Light damaging abilities to help her increase her damage output. Although Minerva has 2 of the same jobs, Nina's HP and MATK are higher, resulting in Nina's focus as a Magic Meister. In general, she uses Saturation to build up her snowballing passive, and then just normal attack the rest of the map. Her WAM makes her Summoner viable, giving her a fast casting move. Tir Na Nog Summoner is heavily anti-Dark, which gives Nina a long standing niche. And then her G5 and memento actually make Summoner more effective, though she still prefers to run MM without her G5. | G5 > G6! > G1 > G4 > G2 > G3 | Animal Study Group Hand Made Winter Holiday (Limited) | Nina's Pointing Stick (VCR) Jingle Ribbon (VCR) | Summoner -> Tir Na Nog Summoner | Battle Mage -> Battle Mage [Luminous Form] | Magic Meister -> Magic Meister [Serenade] | Steel Bridge MATK +85 Skill Use Count +1 | Oracle Ratty Cross shaped light magic attack that applies silence and is 100% hit | 6 (7 in JP) | Wind of Tirnanog Upgrade: Light Skill Dmg against Dark +80% HP +10% AGI +8% | Light Units: MATK +40% Cast Time Ratio -10% MDEF +20% | Light Units: MATK +40% Cast Time Ratio -10% DEF +20% | Upgrades: Crusade Judge Aperience Saint's Chant | 1% HP per Level 5: Mag ATK Power +5 10: MATK +5% 10: Strong vs Dark +25 15: Mag ATK Power +5 | |||
152 | #REF! | Noah | 2 | Damage | Magical Honor Student | Important: J+, Free meme VCR | Fire | 5★ | https://www.alchemistcodedb.com/unit/noah | Lustburg | 3-4-2-6 | While Noah lacks job synergy, her J+ gives her what she needs to be useful. With its on-element attacks, it allows her to deal decent damage (and great damage to wind enemies). Other than that, she generally runs the basic Battle Mage kit, charging up with Drain Dimension before nuking. She can also run Spirit of the Sea God for more agility or shell charge for faster casts. Also one of the few Fire Professors, so can serve in that role as well. Snagging her MA is obvious, thanks to the MOVE +1. Noah's EL makes her less sluggish and gives her excellent matk. G5 adds range and skill casts to her poison/sleep inducing attack. She has a unique reaction, granting a preemptive patk shield to herself and adjacent allies when she is targeted. Her free memento is a nice boost, giving some decent stats as well as a nice potency spell that also drops enemy Patk and Luck to 0. The VCR is incredible; granting great stats, extending her poison duration and increasing the potency of Matk buffs on herself. It also gives her a nice instacast large AoE! | G2 > G6 > G5 > G1 > G4 > G3 | Magic Girls' Brunch The Hottest Day for a Magic Girl (Event) | White Floral Decor (VCR) | Battle Mage -> Magical Honor Student | Chemist -> Professor [Mad] | Pirate -> Pirate Lord [Awilda] | Methodical Honor Student MATK +50 Fire Unit Dmg +10 Move +1 | 7 | Sorcery Pair Upgrade: MATK +50% AGI +5% MDEF -10% | Fire Units: PDEF +30% HP +20% | Fire Units: HP +30% PDEF +30% DEF +10% | Upgrades: Rainbow Colored Magic Flame Ultra Syrup Maelstrom | 1% HP per Level 5: MATK +5% 10: Mag ATK Power +5 10: Strong vs Wind +25 15: MATK +5% 20: MATK +5%, Unruly Evil Flame | |||
153 | #REF! | Olga | 4 | Martial Master [Beast] | Light | 5★ | https://www.alchemistcodedb.com/unit/olga | Saga Region | 2-1-3-9 | One of the fastest and most mobile Martial Masters, Olga also has curiously high HP. Her combination of jobs gives her very high adaptability, which works well for MMs, but comes at the cost of damage. Thus, she tends to work better when up against Beasts/Monsters or otherwise exploit her skills. | G2! > G5 > G1 > G4 > G3 | Martial Master -> Martial Master [Beast] | Magic Swordsman -> Magic Swordsman [Pegasus] | Spy -> Spy [Cloud Cover] | Curious Rush HP +300 +5 Resist to all Element Unit Dmg Auto Heal | 6 (7 in JP) | Divine Shelter Upgrade: All Element Resist +15% PATK +25% | Light Units: PATK +40% Evasion +5% | Light Units: PATK +40% All ATK +20% Evasion Rate +5% | Upgrades: Great Death Mow Pegasus Sword Immobolize Counter | 1% HP per Level 5: PATK +5% 10: AGI +2% 10: Strong vs Dark +25 15: AGI +2% | |||||||
154 | #REF! | Plumeria | 2 | Pure Water Trickster | Imp: Free meme | Water | 5★ | #N/A | Wratharis | 3-4-1-2 | The water-element Trickster has arrived. Plumeria is specialized in tanking magic hits and clapping back with great fury. She has high Matk, AGI and good bulk. She comes with a free memento and VCR that give her both a chargeup and a decent cross-shaped AoE. Much like the other tricksters, Plumeria has the attack that scales off of the opponents Matk stat (and drains matk). This spell also gets upgraded to range 6 with her G5! Between her G2 passive, the Robes of Moonlight passive from her SA JE, gear and seals she can have enough magic res to always take 1 damage from magic. Another quirk of her kit is being able slow units to a crawl by inflicting a powerful delay on quickened enemies. A unit worth building to counter magic teams in PVP content, or heavy magic stages in PVE. | G2 > G5! > G6(Lv4) > G1 > G4 > G3 | A+ for Everyone (Event) | A+ Beret (VCR) | Pure Water Trickster | Holy Cavalier -> Holy Cavalier [Magi] | Shadow Assassin -> Shadow Assassin [Eventide] | Water Ring [Magician] Water Mag ATK on enemy units within area around self | 6 (7 in JP) | Magi-Guardian Upgrade: HP +20% PDEF +35% MATK +30% Magic Res +25 | Water Units: HP +50% MDEF +20% Silence Res +30% | Water Units: HP +50% DEF +20% Silence Res +30% | Upgrades: Adverse Snow [The Fool] Magic-Guard Formation Soul Slicer | 1% HP per Level 5: Mag ATK Power +5 10: MATK +5% 10: Strong vs Fire +25 15: Mag ATK Power +5 | ||||
155 | #REF! | Priscilla | 3 | Dark Sacred Spearman [Lailah] | Dark | 5★ | https://www.alchemistcodedb.com/unit/priscila | Envylia | 2-3-3-10 | Dark Sacred Spearman [Lailah], although a generic JE, practically works as a J+ for Priscilla due to her element. It improves her damage, her sustainability, and general stats, and allows her to comfortably run her other passives based on need. In general, the AGI boost from Hurricane will be used, but more move/jump or slowing her down for damage is a fine alternative. Priscilla, being a lance unit from Envylia, can also equip the very strong Wild Meat VCR from D'Artagnan's memento, giving her HP and HP/Jewel regen. Enlightenment greatly improves her bulk and PATK, and with her high PDEF she can provide consistent strong damage. | G5! > G2 > G1 > G4 > G3 | Flowers for the Departed | Sacred Spearman -> Dark SS [Lailah] | Samurai -> Blademaster [Haze] | Spy -> Spy [Cloud Cover] | Hand-Held Spear General (JE+ for Dark Sacred Spearman [Lailah] | Resolute Spear HP +400 PATK +150 Jewels Spent -5 | 7 | Piercing of the Holy Sky Upgrade: PATK +10%, HP +20% Pierce ATK +20% Jump ATK +20% | Dark Units: Pierce ATK +20% HP +20% | Dark Units: HP +40% Pierce ATK +10% All ATK +20% | Upgrades: Grace of Darkness Immobilize Counter Sealing Blade Tiger Tremor | 1% HP per Level 5: PATK +5% 10: Pierce ATK Power +5 10: Strong vs Light +25 15: HP +10% | |||||
156 | #REF! | Rachel | 2 | Thunderous Savateur | Imp: Meme | Thunder | 5★ | https://www.alchemistcodedb.com/unit/leychel | Lustburg | EX HQ (1/day) Limited Summon | A very odd unit; Rachel is a high Matk, high AGI magic strike unit with the range and AoEs of a missile unit. Her odd support abilities go right along with the rest her oddness. Her chargeup doubles her own Matk while transferring 30 jewels to her ally and raising their Strike res. She also has a grid to raise elemental res and healing, a buff to give 50% status res and raise Move by 1 and an attack to move ally units while raising ct a little bit. Her VCR also gives her a buff grid to raise AGI/Strike/Range. A lot of her skills lower Move or Jump or push enemies around the map, which can come in very handy, especially when she has Tokkou's based on lowered Move/Jump and has very long range herself. She can lower enemy CT a bit, inflict paralysis and inflict poison. Her meme also gives her range +1 at MLB. She's not going to blow you away with big numbers, and she can be tricky to fit into a team, but what she does, she does well. | G2! > G5 > G6(lv4) > G1 > G4 > G3 | Courier of Kindness! | Mailbag (VCR)! Witchy Cestus (Event) | Thunderous Savateur | Enchanter -> Thunderer Enchanter | Dancer -> Privet Dancer | Lightning Wave Discharge Thunder Strike Mag ATK on enemies within area & inflicts Paralysis & moves targets 3 sq back | 6 (7 in JP) | Privet Encore Upgrade: Range/Debuff Duration +1 AGI +10% Strike ATK Power +15% Strike Res +20% | Thunder Units: HP +30% Strike ATK +30% MATK +20% Water Res +20% | Thunder Units: HP +30% Strike ATK Power +30% MATK +20% All DEF +20% | Upgrades: Heavy Thunder Outbreak Water Enchantment Leaden Feet Dance - Wild Strike | 1% HP per Level 5: MATK +5% 10: MATK +5% 10: Strong vs Water +25 15: AGI +2% | ||||
157 | #REF! | Ramses | 1 | Solar Dragonspear | Important: MA, Memento, VCR | Wind | 5★ | https://www.alchemistcodedb.com/unit/rameses | Desert Zone | 2-3-3-1 | Ramses becomes a complete unit with his JE+, gaining upgraded passives and skills that lets him play very smoothly. Combined with his new memento and its VCR, he gains jewel recharge, HP regen, and now can run with two snowballs. Although his skill mods are not particularly high, his durability and growing power while on stage gives him time to build up and eventually clear a map. | G5 > G2 > G1 > G6 > G4 > G3 | Loving Family Tricky Halloween Surprise (Event) | Proof of the Sun Successor (VCR) Sekhmet Lance (VCR) | Dragon Cavalier -> Dragon Cavalier [Rudra] -> Solar Dragonspear (JE+) | Dark Cavalier -> Dark Cavalier [Faust] | Thief -> Shadow Assassin [Night] | Successor of the Sun PATK +100 AGI +20 HP +350 Initial Jewels +40 | 6 (7 in JP) | Overdrive Upgrade: PATK +50%, MATK +50% HP +25% PDEF -25%, MDEF -25% | Wind Units: PATK +30% HP +20% | Wind Units: PATK +20% HP +30% All ATK +20% | Upgrades: Rudra Cross Dark Offering Assassin Blade - Charm Gun Soul | 1% HP per Level 5: PATK +5% 10: HP +10%, Strong vs Thunder +25 15: Pierce ATK Power +5 20: PATK +5%, Tornado Fang Spear, Retsuhi | ||||
158 | #REF! | Ravina | 1 | Damage | Ice Flower Magic Gunner | Important: Memento, VCR | Water | 5★ | https://www.alchemistcodedb.com/unit/lavina | Lustburg | 3-4-2-3 | Ravina's JE+ and new memento/VCR give her a new lease on life. She becomes an excellent unit with unique AoEs. Her new VCR gives her an attack that lowers missile res and a Bind tokkou as well as a snowball that raises her Matk/AGI/Evasion when attacking. The limited meme also raises the potency of Matk buffs cast on her, and gives her an attack that inflicts bind and lowers AGI. Having G6 lets her use her old memento in slot 1 for the range +1, and her new one in slot 2 for the VAs. She has a large X-shaped attack that does more damage to more targets. She can drain enemy matk with her Abyss Barrage, and outright boost matk with Laser Snipe. With G5 she can lower water res by up to 50% with her Diamond Magia. G2 adds 5% more Matk and +1 MOVE to her range and matk passive, a welcome upgrade. She also has a buff that inflicts disable heal on herself while raises All Atk, 30 jewel charge and grants a chance to all attacks to inflict bind. | G6 > G5! > G2 > G1 > G4 > G3 | Sweet...and Warm The Party Is After the Snow Thaws (Limited) | Sweet Toy Box (VCR) Illuminating Snow Scarf (VCR) | Magia Gunslinger -> Isis Magia Gunslinger -> Ice Flower Magic Gunner (JE+) | Thief -> Shadow Assassin [Night] | Dark Cavalier -> Dark Cavalier [Espion] | Heat Control Jewels Obtained +8 AGI +10 Range +1 | 6 (7 in JP) | Magia Scope Upgrade: Range +1 MATK +15% MOVE +1 | Water Units: HP +20% MATK +30% | Water Units: HP +30% MATK +30% DEF +10% | Upgrades: Blizzard Magia Assassin Blade - Charm Dark Bringer | 1% HP per Level 5: Missile ATK Power +5 10: Hit Rate +10 10: Strong vs Fire +25 15: Missile ATK Power +5 | |||
159 | #REF! | Reido | 2 | Brooding Malblade | Important: VCR | Dark | 5★ | https://www.alchemistcodedb.com/unit/leydow | Wadatsumi | 4-1-2-8 | Reido's J+ is rather unique. It's actually on his Magic Swordsman JE, and makes him a jewel and HP vampire with great mobility and nice AoEs. His kill snowball is even more potent thanks to his G2. G5 is a tasty upgrade to his diamond 5 AoE, making it drain more jewels, do more damage, adding more strong vs light and it also adds a 70% chance to petrify Light units. He now uses katanas and has 0.95x scaling for Patk and Matk, which means he can do some decent damage. His J+ even has an odd charge up. It's a debuff that removes enemy buffs while also doubling his own Patk/Matk. Most of his skills drain jewels or hp, or both, and his reactive does the same. This is because most of his skills cost zero jewels to use and instead consume HP, while his strongest nuke scales off of how many jewels he has, and when he's at full jewels, it can do wreak havoc. He borrows the self healing quicken from his MM job and adds a 10 Auto Jewel Charge onto it. His unique passive basically takes Divine Shelter and adds additional Healing and Strong Vs Human onto it, which is nice when using a regen gear or playing in Arena. While not the strongest unit around, Reido is a great F2P option and stands out with one of the most unique kits to date. | G2 > G5! > G6(Lv4) > G1 > G4 > G3 | Ancient Garb (Limited) | Ancient Tome of Wadatsumi (VCR)! | Magic Meister -> Magic Meister [Serenade] | Magic Swordsman -> Magic Swordsman [Chimera] -> Brooding Malblade (JE+) | Sage -> Sage [Obelisk] | Dark Light Origin MATK +140 AGI +15 HP +500 Jump +1 | 6 (7 in JP) | Clever Charge Upgrade: Stackable buff on kill PATK/MATK/DEX +17% AGI +3% | Dark Units: HP +30% Light Resist +20% | Dark Units: HP +30% All ATK +20% Light Resist +20% | Upgrades: Chimera Sword Aperience | 1% HP per Level 5: Slash ATK Power +5 10: Healing +10 10: Strong vs Light +25 15: Single Target ATK Res +10 | ||||
160 | #REF! | Reimei | 2 | Blademaster+ | Important: meme/vcr | Fire | 5★ | https://www.alchemistcodedb.com/unit/reimei | Wadatsumi | 1-5-2-4 | Thanks to his upgraded J+, Reimei finally has a decent kit and lots of on-element attacks! He specializes in hitting hard from behind and especially hard against humans. His new memento gives a potent attack that absorbs hp, inflicts poison and lowers patk by 70%. The VCR gives a back attack buff and another attack that lowers AGI and raises his own AGI. His Tiger Tremor is now fire element, inflicts a powerful blind and has a status tokkou. His sub gets a +100 paralyze/poison and +70 strong vs humans buff, and is basically the only reason to run it. Several of his skills now do more damage from behind and some have status tokkous as well. His G2 is mostly just for the upgrade to his counter, which also makes running the counter power passive worth considering. It makes his counter preemptive, raises the damage, range, adds bind status and makes it react to skills! G5 is a nice buff to his line AoE, making the buffs to Patk/Def/Mdef last for three turns and increasing the damage. A solid unit that's not going to blow you away, but will perform decently-well on a fire slash or an anti-human team. | G6 > G2 > G5! > G1 > G4 > G3 | Senko Collision Sweet Bloody Blade (Limited) | Dawn's Waistband (VCR) | Ninja -> Ninja [Vermilion Bird] | Martial Artist -> Holy Brawler [Senju] | Samurai -> Blademaster+ | Belief of Dark Secrets Slash Resistance +25% HP +100 Slash ATK Power +15 | 7 | Regal Garuda Blade Upgrade: PATK +50% Evasion Rate +5% HP +10% Upgrades Fierce Tsubamegaeshi | Fire Units: PATK +50% | Fire Units: PATK +30% All ATK +20% Slash Resist +20% | Upgrades: Brutal Assault Explosive Triple-Palm Rising Cicada | 1% HP per Level 5: Slash ATK Power +5 10: Slash Res +5 10: Strong vs Wind +25 15: Back ATK +5 | ||||
161 | #REF! | Ren | 2 | Scarlet Flame Flash Sword | Imp: VCR, MA | Water | 5★ | https://www.alchemistcodedb.com/unit/ren | Wadatsumi | Babel Chronicles Limited Summon | A highly mobile, evasive unit, Ren's stats are impressive but hampered by "blademaster" scaling, however with his J+ his scaling get's boosted from a 0.85x to 1.05x on most of his skills. Strong AGI and DEX help, but Ren's normal attacks have significant boosts to backstab attacks (and, to a lesser degree, side attacks). That results in his real damage being much greater than his stats indicate. Since his evasion stacks in the form of his reactive, he will get more evasive over time. He has the option of running his DB JE passive for insane slash evasion as well. His J+ has several ways of raising his evasion, absorbing or destroying enemy jewels and lowering hit rate, making him even more potent. He can even lower enemy hitrate while becoming a forced target, making him somewhat of an evasion tank. His VCR gives an excellent boost until he attacks once, buffing his status res, Move +1, Back Atk and Evasion. The Memento itself is fine, but has a nice VA, a powerful attack that will cripple enemy's jewels. He also gets a very powerful attack from his sister, Natsume's VCR. A good unit for PVE and Arena. | G5 > G2! > G3 > G6 > G1 > G4 > G3 | Until We Meet Again Devastating Defeat | Warm Memory's Hairclip (VCR) Antique Brooch (Event) | Pure Water's Flashing Sword -> Scarlet Flame Flash Sword | Twin-Blade Swordsman -> Mist Twin-Blade Swordsman | Spy -> Spy [Obscure Mist] | Scarlet Flame Darkblade [Slash ATK Power +20] [Evade +20, Move +1, Jump +1 when HP is full] | Heaven's Race -> Heaven's Infinite Race After moving, raises AGI, MOVE and PATK, changes ability for next turn | 6 (7 in JP) | Feint Upgrade: Evasion Rate +20% PATK +15% Back ATK Resist +20% | Water Units: HP +50% PATK +40% Fire Resist +10% | Water Units: HP +50%, PATK +20% All ATK +20% Fire Resist +10% | Upgrades: [Black Star] Heaven's Revolt Quintus Edge Summon Toad Tide | 1% HP per Level 5: Back ATK +5 10: PATK +5% 10: Strong vs Fire +25 15: Evasion Rate +5 | |||
162 | #REF! | Rochelle | 2 | Damage | Raging Fire Barbaros | Important: VCR/MLB Meme | Fire | 5★ | https://www.alchemistcodedb.com/unit/rachel | Wratharis | EX Chapter 1 (1/day) Limited Summon | Boasting very high bulk, Patk and AGI, Rochelle is a force to be reckoned with in the right situation. Her passive and her 3-turn slash charge up give her an obvious weakness to magic, however her niche is molly-whopping physical foes. Her passive gives her "Rebellion", a status that lets her negate the reaction prevention side effects of enemy attacks. This works well for her, as her unique reactive returns 2x damage taken from physical moves. This will be her main role, although the range on her counter isn't great. Aside from that; she can lower fire res by 60%, hit enemies hard based on their patk stat, give herself a 1-use guts, cut enemy CT by 50%, heal back damage dealt by a nice diamond 5 aoe and she has skills to inflict disable heal or stun. She also has a range 7 skill that drops enemy move to 0 for one turn while moving them 5 squares back (upgraded by G5). Her memento is nice but only really important for the nuke it gives at MLB, as it'll be her strongest attack (especially vs enemies with Disable Heal). The VCR gives a hefty AGI and Hit Rate buff for the start of the battle. | G2 > G5 > G6(Lv4) > G1 > G4 > G3 | The Fire Illuminating a Black and White Bear | Monochrome Sandals (VCR) Monochrome Halberd (Event) | Raging Fire Barbaros | Holy Cavalier -> Holy Cavalier [Pieta] | Holy Brawler -> Holy Brawler [Senju] | Fiery Claw Monotone -> Crimson Claw Monotone Fire Slash ATK on enemy units within target area & absorbs part of Dmg inflicted back as HP & disables all Reactions to this attack | 6 | Iron Body Upgrade: HP +30% PATK +15% Slash ATK Power +15% | Fire Units: HP +50% Slash ATK Power +20% Disable Heal Res +30% | Fire Units: HP +50% All ATK +20% Disable Heal Res +30% | Upgrades: Firing Monochrome Battlefield Seraph Explosive Triple-Palm | ||||
163 | #REF! | Rosa | 2 | Profane Blasphemer | Dark | 5★ | https://www.alchemistcodedb.com/unit/rosa | Wratharis | 1-3-3-10 | A unit that focuses on jump attacks, Rosa's J+ grants her a unique blend of Dark and Dragon Cavalier skills. Reasonably high PATK and strong AGI gives her good damage and mobility, and her G2 has been updated to give her a flat damage modifier as well. She works pretty well without her Halloween memento, but her new scythe VCR gives her a very important attack skill that lowers her next attack's cost to 0. That's critical, because her overall jewel costs are high (like most Dark Cavs). Still, she brings high modifiers and a nice blend of skills, particularly her new unique Sub offering the same "flavor" of HP and Jewel drain but with the casts as jumps, taking her off the map. | G2! > G5 > G1 > G3 > G4 | The Angelic Imp I Saw That Day (Limited) Engraved in the Soul | Bloody Death Scythe (VCR) Blood-Smeared Forbidden Book (VCR) Cloak of Wrath (Event) | Dark Knight -> Profane Blasphemer | Dragon Cavalier -> Dragon Cavalier [Vritra] | Ninja -> Ninja [Black Tortoise] | Playing With Rocks HP +300 AGI +30 Jewels Obtained +20 | 6 (7 in JP) | Sky High Upgrade: Jump ATK +15%, PATK +25% Buffs Vritra Cross, Vritra Leap, Vritra Strike | Dark Units: PATK +20% HP +10% | Dark Units: HP +30% All ATK +20% PDEF +20% | Upgrades: Red and Black Raid HP Drain +2 Illusive Lure-Blade | 1% HP per Level 5: Area ATK +5 10: Area ATK +5 10: Strong vs Light +25 15: Critical Damage Rate +5 | |||||
164 | #REF! | Ryle | 3 | Ranger [Falcon] | Light | 5★ | https://www.alchemistcodedb.com/unit/ryle | Desert Zone | 1-4-3-6 | Ryle is quite good as a ranged unit, as long as you have all of his kit -- his memento, his VCR, his JEs, his MA. With that, he still won't carry a team but he's respectable as a ranged evasion unit. While his stats may look unimpressive, he has very high missile modifiers, and being an evasion unit with the abillity to lower enemy's accuracy helps him as well as the rest of the team. While it may be tempting to experiment with his WBT job, he doesn't have the stats to really move away from his evasion archer role. | G2! > G1 > G5 > G3 > G4 | Guardian of the White Sands | Ryle's Bow (VCR) | Ranger -> Ranger [Falcon] | Twin-Blade Swordsman -> Mystic Hunt TBS | Beast Tamer -> WBT [Sabertooth Tiger] | White Sand Bow (JE+ upgrade to Ranger [Falcon] | Desert Broom Missile DMG +20% Hit Rate +20% Enhances Hide Trap | 6 (7 in JP) | Eagle Eye Upgrade: Range +3 Missile ATK +10% Enhances Piercing Bolt | Light Units: PATK +30% HP +20% | Light Units: PATK +30% HP +20% Hit Rate +10% | Upgrades: Arrow Rain Mystical Beast Slash Colossal Rage | 1% HP per Level 5: DEX +10% 10: AGI +2% 15: DEX +10% | ||||
165 | #REF! | Ryui | 1 | Engineering Operator | Dark | 5★ | https://www.alchemistcodedb.com/unit/ryui | Slothstein | EX HQ (1/day) Limited Summon | Possibly the unit with the longest potential range. Ryui specializes in Dark Mag Missile attacks that can hit from clear across a map and inflict a couple debuffs/statuses. She scales off of Dex/Matk and her damage output isn't anything to go nuts about, but it gets the job done. Her and Magnus are our first units that can inflict the "support disable" status, which is like a reverse Daze; making it so enemies can only use damaging moves. She has some nice AoEs and most of her kit already starts with range 4 or 5. On top of this she has a +4 range passive that also upgrades her attacking skills, granting them more damage or range. Her second passive gives her AGI/Dex/Jewel Charge and Range buffs for the first three turns of battle but inflicts a 3 turn forced bind as well. Her MLB memento grants yet another +1 range and the VA is a decent attack as well. The VCR gives her a magic shield and all status res for the first turn of battle. She also has a neat Hit Rate/Missile/Range/Height range buff for dark units, which is interesting. Ryui can absorb HP with both her Reactive (which has a prohibitive minimum range) and one of her attacks, helping her sustain. A good unit for PVP/Arena and some PVE content. | G5 > G6(lv4) > G2 > G1 > G4 > G3 | The Correct Use of Heavy Taxes! | Round Magical Hair Ornament (VCR) Magical Machinery Ohm (Event) | Engineering Operator | Magia Gunslinger -> Horus Magia Gunslinger | Machinist -> Machinist Partisan | Maneuvered Trance Inflicts Bind on ally units within area around self (raises AGI/DEX/All DEF for Dark units while inflicted) | 6 (7 in JP) | Semiautomatic Upgrade: DEX +50% HP +15% Missile ATK +15% | Dark Units: HP +40% MATK +20% DEX +20% Missile ATK +20% | Dark Units: HP +40% MATK +20% DEX +20% All ATK +20% | Upgrades: Amorphous Manipulation Flare Magia Break Momentum | 1% HP per Level 5: Missile ATK Power +5 10: AGI +2% 10: Strong vs Light +25 15: MATK +5% | |||||
166 | #REF! | Setsuna | 1 | Indigo-Blue Blademaster | Important: G6, Memes | Wind | 5★ | https://www.alchemistcodedb.com/unit/setsuna | Wadatsumi | 3-2-3-10 | Setsuna's J+ gives her a strong, on-element Tiger Tremor that mixes very well with her access to the Sharpening Focus from her HB[Shura] job sub. Many of her other skills have also been upgraded, giving her some great long-term use in stages without relying solely on charge-up > aoe, and she gets a very nice reactive as well. Although her J+ is very nice, Setsuna has the advantage of all of her jobs being viable, and with great memento support (3+!). | G2 > G6! > G5 > G1 > G4 > G3 | I Return to Ash Warm Nostalgia (Limited) Smile in the Dust Cloud (Limited) | Bright Compassion and Affection (VCR) Pyroxene of Remembrance (VCR) Indigo Blue Hairclip (VCR) | Blademaster -> Indigo-Blue Blademaster | Martial Artist -> Holy Brawler [Shura] | Shadow Assassin -> Shadow Assassin [Darkness] | Peak Sight PATK +100 Counter Resistance +50 Slash ATK Power +20 | 6 (7 in JP) | Stealth Upgrade: MOVE +1, JUMP +1 PATK +20% Evasion Rate +5% | Wind Units: Slash ATK +30% HP +20% | Wind Units: HP +30% DEF +10% Slash ATK +30% | Upgrades: Assassination Blade Supreme Battle Trance Vagabond - Flawless Beauty | 1% HP per Level 5: Slash ATK Power +5 10: Slash ATK Power +5 10: Strong vs Thunder +25 15: AGI +2% | ||||
167 | #REF! | Sharon | 2 | Thunderer's Flash Sword | Important: Meme, VCR | Thunder | 5★ | https://www.alchemistcodedb.com/unit/syaron | Envylia | 4-4-2-2 Limited Summon | Sharon is a very potent Thunder Slash unit. Unfortunately, She's a bit difficult to use, considering her Side and Back attack boosts, but has a very strong kit in general, with good AoEs, good mods, and Jewel damage. Great stats, but takes a lot of investment shards-wise to reach her full potential, though, she is now 3/day farmable, thankfully. Sharon is hugely improved by her memento and VCR, gaining a ton of back and side attack modifiers and most importantly a turn-based patk/agi snowball.she likes her G2 for the mobility but greatly appreciates her G5, though the tokkou is situational. A very strong physical thunder unit that will dish out a lot of damage and outspeed everything, once her memento snowball gets going. | G2! > G5 > G6(Lv4) > G1 > G4 > G3 | Cascading Sounds of Summer (Limited)! | Blade of the Royal Knights (Event) White Rabbit's Straw Hat (VCR)! | Thunderer's Flash Sword | Wild Beast Tamer -> WBT [Bewitching Wildcat] | Warrior -> Warrior [Atlas] | Harmony of Trust Evasion Rate +20 MOVE +1 Buff Duration +1 | Wings of an Ambitious Scheme Raises own PATK for 5 turns and activates Jewel Auto Charge | 7 | Chopping Spirit Upgrade: HP +20% PATK +25% Move +1 | Thunder Units: HP +50% PATK +40% Water Res +10% | Thunder Units: HP +50% PATK +40% DEF +10% | Upgrades: [Roaring Thunder Blade] Eclair Wicked Strike Mobile Style | 1% HP per Level 5: PATK +5% 10: Slash ATK +5, Strong vs Water +25 15: Evasion Rate +5 20: PATK +5%, "Thunder Blade" Quint | |||
168 | #REF! | Shayna | 3 | Holy Brawler [Shura] | Water | 5★ | https://www.alchemistcodedb.com/unit/shayna | Envylia | 1-4-3-10 | Shayna is consistently a go-to water unit, with a nice combination of gears and skills resulting in a nicely consistent unit. While her AGI isn't high in any of her jobs, she has reasonably high speed and can run Quicken from the chrono sub if you are OK ignoring her charge-up capabilities. While her Dragon Cav job may seem odd, her G5 upgrade to its reactive provides a clear choice. In general, she is a highly mobile ST nuker with some decent utility options. | G2 > G5! > G1 > G4 > G3 | To Be a Lady Shayna Fanclub Membership Card More Striking than a Lightning Flash | Lovely Bodice (VCR) Pretty Supporter (Event) | Holy Brawler -> Holy Brawler [Shura] | Dragon Knight -> Dragon Cavalier [Garuda] | Chronomancer -> Chronomancer [Illusionist] | Lovely Grappler (JE+ for Holy Brawler [Shura]) | Cute is Justice Strike DMG +30% Move +1 HP +200 | 6 (7 in JP) | Iron Body Upgrade: PATK +20% HP +40% | Water Units: PATK +50% | Water Units: PATK +30% HP +20% All ATK +20% | Upgrades: HP Drain +2 Supreme Battle Trance Timely Request | 1% HP per Level 5: PATK +5% 10: HP +10% 10: Strong vs Fire +25 15: Strike ATK Power +5 | ||||
169 | #REF! | Shenmei | 1 | Sea Roar Captain | Important: J+ | Water | 5★ | https://www.alchemistcodedb.com/unit/shenmei | Greed Dike | 2-2-2-4 | Her J+ finally has a chance to shine thanks to her G7, giving her an extremely handy lvl 20 skill. At first glance, her skills are all over the place, but now she can hit up close, hit from afar, and do considerable damage consistently. Although she will never be a nuker, her utility as a good DoT unit combines with her modest support skills, good mobility/range, and substantial HP. Note that she does benefit greatly from her limited summer memento, and the climb up to a fully maxed Shenmei, including Genealogy, is a long one. | G2 > G6 > G5! > G1 > G4 > G3 | X Marks the Spot | Treasure of the Great Deep (VCR) | Pirate -> Pirate Emperor [Teach] -> Sea Roar Captain (JE+) | Thief -> Shadow Assassin [Eventide] | Crafter -> Machinist Oleaga | Hard starboard! PATK +100 HP +100 PDEF +50 Crit Rate +15 Water +15 Initial Jewels +20 | 7 | Spirit of the Sea God Upgrade: Fire Resist +15% Water Resist +15% AGI +8% PATK +25% Slash ATK Power +20 | Water Units: PATK +50% | Water Units: PATK +30% All ATK +20% HP +20% | Upgrades: Moon Torrent Rising Buster Bomb Pirate Fashion | 1% HP per Level 5: PATK +5% 10: HP +10%, Strong vs Fire +25 15: Non-type ATK Power +5 20: PATK +5%, Strike Four | ||||
170 | #REF! | Silma | 3 | Martial Master [Beast] | Wind | 5★ | https://www.alchemistcodedb.com/unit/shirma | Wratharis | 4-2-3-3 | A very bulky unit with incredible agility who unfortunately suffers from lack of raw damage. Her Charge Ups somewhat make up for it, but aren't enough for her to keep up with the upper echelons of Wind, a very strong element. Also has low syergy with most of her element, due to being Wratharis rather than Desert. She can serve as a niche option for maps that need Stop, but will almost never be the ideal option for most content. | G6(Lv4) > G1 > G5 > G4 > G2 > G3 | Growing Kinship | Silma Homemade Hair Ornament (VCR) | Martial Master -> Martial Master [Beast] | Martial Artist -> Holy Brawler [Senju] | Machinist -> Machinist [Diana] | Share Happiness PATK +150 Initial Jewels +40 Move +1 | 6 | Booster +2 Upgrade: HP +25% AGI +20% | Wind Units: HP +30% Pierce ATK +20% Slash ATK +20% | Wind Units: HP +40% All ATK +30% | Upgrades: Great Death Mow Helix Shot Explosive Triple-Palm | ||||||
171 | #REF! | Sophia | 3 | Alabaster Stargazer | Important: J+ | Water | 5★ | https://www.alchemistcodedb.com/unit/sophia | Lustburg | 2-3-3-9 | As a pure support unit, Sophia brings very strong healing along with excellent Enchanter buffs, increasing the survivability of your team and making it easier for them to kill things. As a bonus, her MA adds significantly to her bulk. While a Chronomancer may be tempting from a tempo perspective, Enchanter JEs are often better when you need a bigger "push" past certain key elements in a stage. Her J+ improves her healing and makes her more of a defensive Astrologer, and it also gives her a notable increase in stats. Her EL gives more bulk, and her VCR actually gives Cast Time Down and can be equipped to Water Lust units. | G1 > G2 > G3 | True Face of the High Elf | Sophia's Tea Caddy (VCR) | Astrologer -> Alabaster Stargazer | Bishop -> Bishop Mysterion | Enchanter -> Pure Water Enchanter | Crisis Mode HP +300 MATK +150 Skill Use +1 | 6 (7 in JP) | Swift Charge Upgrade: Cast Time Ratio -33% HP +10% Healing +30% | Water Units: MATK +30% HP +20% | Water Units: MATK +30% HP +30% DEF +10% | Upgrades: Dignity Satellite Salvation Fire Enchantment | 1% HP per Level 5: Healing +10 10: AGI +2% 10: Fire Res +25 15: Healing +10 | ||||
172 | #REF! | Spica | 1 | Damage | War Princess of the Shining Star | Important: Mementos | Light | 5★ | https://www.alchemistcodedb.com/unit/spica | Wratharis | 1-5-3-4 | Spica's JE+ builds off of her Goliath kit and makes it more effective. She's faster, bulkier gains Light element on most of her attacks. Her new memento gives Buff Duration +1 at MLB, making her upgraded Goliath Axe counter's stackable patk buff more potent. This counter is a guarnteed counter with a range of 7 that lowers enemy slash/strike attack and raises her Patk by 40% (stackale 5x) for 1 turn (2 with MLB meme). Her new meme also gives an attack the bestows an All Atk and Jewel Charge buff. And the VCR has a ton of Patk, while also giving her attack type resistances. Her Leap Slash now inflicts Slow, while giving her a 3-turn Slash buff. She also gains a powerful single target jump slash attack that has 100% hit. She has an attack that does more damage the lower her HP is, inflicts 3-turn stun, and halves AGI while enemies are stunned. She also has a huge AoE attack that inflicts rage. G5 helps her start her combo easier, adding jewel drain and making it range 6, while increasing damage. Her JE+ also makes the final hit of this combo buff her Patk/AGI for 3 turns while also lowering jewel cost. Which allows her to start the process over more easily. Spica is a force to be reckoned with who will work very well in many tough stages to come. | G6 > G5 > G2 > G1 > G4 > G3 | Growing Kinship! To the Final Battle on Pearl Star | Silma Hair Ornament (VCR) Meteor Axe "Blue Butterfly" (VCR) | Warrior -> Warrior [Goliath] -> War Princess of the Shining Star (JE+) | Thief -> Shadow Assassin [Night] | Dragon Cavalier -> Dragon Cavalier [Garuda] | Fragile Happiness HP +170 PATK +150 Skill Cost -5 | 6 | Sky High Upgrade: All ATK +30% HP +15% Buffs Garuda Cross/Leap/Strike | Light Units: HP +30% PATK +20% | Light Units: HP +30% PATK +20% All ATK +20% | Upgrades: Blow of Ax HP Drain +2 Assassin Blade - Charm Mobile Style | ||||
173 | #REF! | Su Yi | 2 | Sea Buster | Light | 5★ | https://www.alchemistcodedb.com/unit/siyi | Greed Dike | EX Chapter 3 (1/day) Limited Summon | Su Yi brings the first Light Necromancer to light, but also has a solid kit under her unique job. The significant amount of range she gains with G2, along with her missile mod and memento, gives her strong, consistent damage. She also has very strong skills, including one with a debuff-based tokkou/exploit, making it easy to use. Her memento grants jewel regen and a reduction in skill cost, making it of particular importance to her use, besides the raw stats. | G2 > G5 > G6(Lv4) > G1 > G4 > G3 | Galley Grub Debacle (Event) | Sea Buster | Blacksmith -> Projective Blacksmith | Necromancer -> Breaking Light Necromancer | Signpost of the Ocean (Unreleased) Skill Use Count +1 DEX +300 Missile ATK Power +30 | Booming Cannon Razorback -> Roaring Cannon Razorback Inflicts forced Bind on self for three turns (Range +3/AGI Up/all DEF Down during Bind) & raises Power of Incisive Light Shell Barracuda/Light Blast Killer Whale for three turns & no Use Count cost | 7 (Lvl 20 spirit gear in JP) | Polish Scythe Upgrade: AGI +15% CRIT +25% Range +2 | Light Units: HP +40% PATK +20% Missile ATK +20% PATK Debuff -40% | Light Units: HP +40% PATK Debuff -40% PATK +20% All ATK +20% | Upgrades: Heavy Cannon Seahorse Shield Breaker - Launcher Light Inferno | 1% HP per Level 5: DEX +5% 10: AGI +2% 10: Strong vs Dark +25 15: Missile ATK Power +5 20: PATK +5%, Course Sand Borer | |||||
174 | #REF! | Suzuka | 2 | Sakura Sword Saint | Imp: Summer Meme | Light | 5★ | https://www.alchemistcodedb.com/unit/suzuka | Wadatsumi | 1-3-3-9 | Thanks to her J+, Suzuka becomes a top tier Light unit. Her J+ improves her significantly, giving her on element skills, a permanent buff, nice AoEs, and even slash res down. Her G5 is particularly important, as it improves her Tiger Tremor to be light element and scale up based on having more targets. Her free Memento is particularly nice on her, improving her slash damage and her agility. Her limited Memento and VCR give her a huge boost mostly in raid content, but also improve her PVE performance a bit. The MLB meme gives her some nice jewel cost reduction and skill use +1, which is very handy. It also has a skill to lower Light Res by 70(!) if the target has their slash res debuffed. On top of this, the VCR gives her a huge nuke, much like Zahar's, which removes the need to run her as a Dark Cav in raids. While all of this seems great on paper, she wont ever be the boss killing monster that Zahar is, but will excel in a light slash team. | G5 > G2 > G6! > G1 > G4 > G3 | First Kitchen Battle (Event) Blademaster Cutting Watermelon (Limited) To Be a Lady | Serious Battle Chocolate (VCR) Cherry Blossom Bikini (VCR) | Samurai -> Sakura Sword Saint | Ninja -> Ninja [Azure Dragon] | Dark Cavalier -> Dark Cavalier [Guernica] | Cute is Superiority Avenger - No Berserk, 100% Proc AGI +10 HP +150 Slash ATK Power +20 | 6 (7 in JP) | Overdrive Upgrade: PATK +50%, MATK +50% PDEF -25%, MDEF -25% Slash ATK +20% | Light Units: PATK +50% | Light Units: PATK +30% All ATK +20% HP +20% | Upgrades: Tiger Tremor Venomous Twin-Blade Blade of World's End | 1% HP per Level 5: Slash ATK Power +5 10: Slash ATK Power +5 10: Strong vs Dark +25 15: Jewels Obtained +15 | ||||
175 | #REF! | Tamamo | 2 | Nine Tails of Kuzunoha | Wind | 5★ | https://www.alchemistcodedb.com/unit/tamamo | Wadatsumi | 2-1-2-10 | Tamamo's J+ gives her some unique skills, changing her from just being a Shackle Rain archer into having a few more tools available. As a Priestess base job, she has some PBAoE buffs which can help the team a little (although mostly help herself), and she gets two attacking skills -- one of which applies ailments, while the other removes jewels. The jewel removal is not as strong as on her Ranger JE, but combined with her VCRs and choice of Mementos, she has some nice team adaptability as partial support and damage dealer. | G2! > G1 > G5 > G4 > G3 | A Glorious Blooming of Beauty A Taste of Bliss at the Promised Time (Event) | Inconspicuous Overcoat (VCR) Rabbit's Sweet Dumplings (VCR) | Shrine Maiden -> Nine Tails of Kuzunoha | Mage -> Sage [Rozetta] | Ranger -> Ranger [Serpent] | Day of the Fox All DMG +25% AGI +10 Move +1 | 7 (Level 20 spirit gear in JP) | Deep Focus Upgrade: Range +1 Missile ATK +25% Hit Rate +10% | Wind Units: PATK +50% | Wind Units: PATK +40% All ATK +20% Max Jewels +10% | Upgrades: Zephyros Roar Gracious Prayer Shackle Rain | 1% HP per Level 5: DEX +10% 10: LUCK +10% 10: Strong vs Thunder +25 15: Missile ATK Power +5 20: DEX +10% 20: Nine-Tailed Burial | |||||
176 | #REF! | Tamis | 1 | Support | Wind Priestess of Alize | Wind | 5★ | https://www.alchemistcodedb.com/unit/tamisu | Saga Region | EX 4-4-3 (1/day) Limited Summon from Memento | An interesting take on the Priestess job, Tamis offers similar buffs for the party and herself. Most importantly, though, is her role as a debuffer, particularly for magic and wind allies. Her Magic Res/AGI down dance is particularly powerful, as it multiplies damage for your team (even if its short duration does mean you will want her Dancer passive and a maxed Memento to fully utilize it), while her Wind Res down dance is similarly helpful. Her low starting jewels means getting her G2 is very useful, but otherwise she doesn't need much to be a powerful support unit. | G2 > G6(Lv4) > G5 > G3 > G1 > G4 | The Miraculous Color of Green (Limited) | Disturbing Blindfold (VCR) | Wind Priestess of Alize | Dancer -> Whirling Petals Dancer | Chronomancer -> Chronomancer [Imposter] | Prayer for Demonic Wind -> Prayer for Demonic Storm Raises all Stats, especially PATK/MATK of ally units within area around self for 5 turns & raises PATK/MATK/DEX/AGI of ally units in area around self & raises all ATK for Wind Units | 6 (7 in JP) | Whirling Petals Encore Upgrade: Debuff Duration +1 Pierce/Jump Res +20% AGI +10% Jewels Spent -25% | Wind Units: PATK +20% MATK +40% Mag ATK Power +20% Strong vs Amorphous +20% | Wind Units: PATK +20% MATK +40% All ATK +20% Strong vs Amorphous +20% | Upgrades: Prayer for Healing Wind Leaden Feet Dance - Wild Pierce Weighted Black Hole | 1% HP per Level 5: AGI +2% 10: MATK +5% 10: Thunder Res +25 15: Max Jewels +10% | ||||
177 | #REF! | Tanosuke | 2 | Wind Blade Fox | Wind | 5★ | https://www.alchemistcodedb.com/unit/tanosuke | Wadatsumi | Limited Summon from Memento Farmable in JP 1/day | Tanosuke boasts impressive stats, but is tied heavily to evasion and his jewels in order to maximize his damage. With a permanent increase to incoming damage, taking hits starts to hurt badly and Tanosuke unfortunately has no way to self sustain, other than planning to dodge more. While his reactive at 2 stacks and built with a set of Evade/Phantom runes will get him to almost 100% evade, note that most Enlightened player units already have 15+ hit rate, and evasion performs worse when attacked from the side or back. Although having a few evades helps him to build his jewels, his skills do more damage by him having more jewels, and yet those same skills cost jewels. This puts him in an awkward place where he wants to not use skills in order to make his skills do more damage, hoping not to get hit in the meantime. Still, when he does hit, he can hit reasonably hard thanks to pure PATK scaling, but being tied so heavily to evasion does not help his overall kit. | G2 > G5 > G3 > G7 > G6 > G4 > G1 | Quiet Torchlight at Noon (Limited) | Demon Killer Swords (VCR) | Wind Blade Fox | Ninja -> Ninja [White Tiger] | Wild Beast Tamer -> Wild Beast Tamer [Saber-Toothed Tiger] | 7 | Ferocious Evolution Upgrade: AGI +10% Jump +2 PATK +30% Slash ATK Power +10 | Wind Units: HP +20% PATK +20% Slash ATK Power +20% Evasion Rate +10% Strong vs Demons +20% | Wind Units: HP +20% PATK +20% All ATK +20% Evasion Rate +10% Strong vs Demons +20% | Upgrades: Five Seals "Zanbalari" Flowing Cicada Colossal Rage | 1% HP per Level 5: Slash Evasion Rate +5 10: Strike Evasion Rate +5 10: Strong vs Thunder +25 15: Evasion Rate +5 | ||||||
178 | #REF! | Tehre | 3 | Earth Sprite | Thunder | 5★ | https://www.alchemistcodedb.com/unit/tehre | Saga Region | EX 4-4-3 (1/day) Limited Summon from Memento + 3 LB | Tehre is a ranged unit with an interesting mix of skills, despite having no skills in his element. Reasonable skill mods and some status make him decent for PVP use, although his mediocre damage will put him below other, better focused ranged units. While he has good stats mostly thanks to G6, he falls short of his Sprite compatriots by being a "just OK" sniper unit. | G5 > G2 > G6(Lv4) > G1 > G4 > G3 | The Wind That Thawed the Snow (Limited) | The Three Sprites' Jars of Ale (VCR) | Earth Sprite | Ranger -> Ranger [Serpent] | Spy -> Spy [Lightning Flash] | Earth Sprite's Strategy -> Earth Sprite's Conspiracy Chance of defending when receiving Dmg | 6 (7 in JP) | Bloom Matter Upgrade: DEX +50% Area ATK Power +25% Range +1 | Thunder Units: HP +20% PATK +30% DEX +30% Strong vs Amorphous +20% | Thunder Units: HP +20% PATK +30% DEX +30% All ATK +20% | Upgrades: Bright Surface Shackle Rain Thunderous Shadow | 1% HP per Level 5: DEX +10% 10: HP +10% 10: Strong vs Water +25 15: DEX +10% | |||||
179 | #REF! | Teona | 3 | Holy Valkyrie | Important: JE, VCR | Thunder | 5★ | https://www.alchemistcodedb.com/unit/teona | Gluttony Foss | 2-4-3-2 | Teona's Holy Valkyrie JE gives her something she really wants: a PDEF scaling skill. Unfortunately, it's only one skill and it has 5 charges. It does buff her pdef by 20% permanently every time you use it, so she serves as a fantastic tank and her damage can actually get decently high now. Thankfully, her Enlightenment gives her two more uses of Pdef scaling in the form of her G5 modifying Battle Spear - Brunhilde. Her memento gives her even more Pdef scaling, especially at MLB, and her VCR gives her an amazing snowball. A very strong unit. | G5 > G2! > G6(Lv4) > G1 > G4 > G3 | Glittering Shard of Triumph | Valkyrie's Spear (Event) Colosseum Medallion (VCR) | Valkyrie -> Holy Valkyrie | Dragon Knight -> Dragon Cavalier [Vritra] | Holy Cavalier -> Holy Cavalier [Porta] | Glory Colosseum Starting Jewels +40 PATK +150 PDEF +150 | 6 (7 in JP) | Barrier of Einherjar Upgrade: HP +20% PDEF +20% Pierce ATK +15% | Thunder Units: PATK +30% HP +20% | Thunder Units: HP +30% All ATK +20% PDEF +20% | Upgrades: Battlefield Brunhilde Wall Formation HP Drain +2 | 1% HP per Level 5: PDEF +5% 10: Pierce ATK Power +5 10: Strong vs Water +25 15: PDEF +5% | ||||
180 | #REF! | Tethys | 3 | Cold Chamber Necromancer | Important: JE | Water | 5★ | https://www.alchemistcodedb.com/unit/tetis | Gluttony Foss | 3-4-2-1 | Thanks to her necromancer JE, Tethys has the ability to lower water resistance. An invaluable utility in raid content. An incredibly fast unit thanks to her available passives. More importantly, the [Survivor] JE is geared to kill humans, which are plentiful in-game. This niche is made more potent by her G2, which adds patk and strong vs humans to runners resolve. She can even do double-duty against human raid bosses, running necro subskills to lower water res. Her G5 adds more range and charges to funeral gun, as well as giving fire exploit and more damage to ghostly water scythe. It also interestingly adds a permanent slash evasion and agi buff to her swift cicada on Ninja. | G2! > G5 > G1 > G4 > G3 | Martial Master -> Martial Master [Survivor] | Ninja -> Ninja [Qilin] | Necromancer -> Cold Chamber Necromancer | Chalk Martial Master (JE+ for Martial Master [Survivor]) | Mermaid Smile HP +400 PATK +150 Delay +20% | 6 (7 in JP) | Runner's Resolve Upgrade: PATK +15%, AGI +25% PDEF / MATK / MDEF / DEX -3% CRIT -2%, LUCK -2% Anti-Human +20% | Water Units: HP +30% Thunder Res +20% | Water Units: HP +30% Thunder Resist +20% All ATK +20% | Upgrades: Funeral Gun Swift Cicada Ghostly Water Scythe | 1% HP per Level 5: Pierce ATK Power +5 10: Missile ATK Power +5 10: Strong vs Fire +25 15: PATK +5% | |||||
181 | #REF! | Theresa | 3 | Berserker | Important: Memento, VCR, MA | Dark | 5★ | https://www.alchemistcodedb.com/unit/teresa | Wratharis | 4-3-3-4 Limited Summon | Theresa, being a berserker, benefits greatly from dead allies. As an upside, her HP and defenses mean that she's likely to live long enough to shine. She gets more self-sustain with the WBT basic abilities, although Enlightenment mostly boosts her HP. Not very strong right out the gate, though, as she lacks any damage-boosting passives. She does receive a sizeable boost from her MA, which gives her an extra 200 Patk to bring her to passable levels as well as some hp and a small chance to inflict rage, which can help to feed her jewels. Her memento and VCR try to help, but don't quite elevate her to new levels. Her G5 slightly boosts the potency of her Patk buff and make her Throwing Axe and Asura have no jewel or skill use cost for the next attack. Her MA now upgrades her Grace of Varna to give 30 jewels per turn and a stackable Slash buff. | G6(Lv4) > G1 > G5 > G4 > G2 > G3 | Potential as Great as the Sea (Limited)! Poppies Swaying in the Breeze Flowers for the Departed | Blooming Crystal of Teacher and Student (VCR)! Single Poppy (VCR) Cloak of Wrath (Event) | Berserker | Wild Beast Tamer -> WBT [Sabertooth Tiger] | Holy Cavalier -> Holy Cavalier [Magi] | Karma Ax Decay (J+ for Berserker) | The Crimson Jar HP +300, PATK +200 Rage +25 Buffs Grace of Varna to 30 jewels and 5x stacking 40% Slash ATK Power Buff | 7 (Lvl 20 spirit gear in JP) | Magi-Guardian Upgrade: HP +40%, PDEF +35% Magic Resist +25% DEF +5% | Dark Units: HP +50% PATK +20% | Dark Units: HP +50% All ATK +20% | Upgrades: Shiva's Imperial Wrath Colossal Rage Magic-Guard Formation | 1% HP per Level 5: PATK +5% 10: Single Target ATK Res +10 10: Strong vs Light +25 15: HP +10% 20: PATK +5%, Shadow Ratri | |||
182 | #REF! | Tomas | 4 | Warrior [Goliath] | Light | 5★ | https://www.alchemistcodedb.com/unit/tomas | Saga | 3-4-1-9 | Tomas has good mobility, AGI, and okay damage. Although the WBT sub is very useful, it's hard to compete with the power of a charge-up, and having a self ailment cleanse is always handy. Alternatively, Tomas can run Warrior [Goliath], though not as effectively as Spica or even Dark Tyrfing, to do high damage with the Warrior combo after building up patk buffs from the counter. He's still quite effective in the role, as despite lacking Enlightenment, he has surprisingly high bulk and solid PATK. | N/A | Wild Beast Tamer -> WBT [Saber-Toothed Tiger] | Martial Artist -> Holy Brawler [Senju] | Warrior -> Warrior [Goliath] | Bond With Tig Feres JUMP +1, Light Dmg +15 HP +300, Enhance PATK Buff +50% Auto Heal | 6 (7 in JP) | Chopping Spirit Upgrade: HP +30% AGI +10% PATK +20% | Light Units: HP +40% Charge Time -10% | Light Units: HP +40% PATK +20% Charge Time Ratio -10% | Upgrades: Colossal Rage Explosive Triple-Palm Mobile Style | 1% HP per Level 5: PATK +5% 10: Non-type ATK Power +5 10: Strong vs Dark +25 15: HP +10% | |||||||
183 | #REF! | Toritoh | 2 | Pure-Hearted General | Important: J+ | Light | 5★ | https://www.alchemistcodedb.com/unit/toritoh | Northern Pride | 4-3-3-9 Limited Summon | Toritoh's J+ significantly improves her stats, and her damage is actually fairly high compared to many other Light units. She's decently bulky as well. However, she has a distinct lack of skill charges, meaning she'll be very quickly relegated to the role of healer in most quests. Her Light Res down skill can be nice, but generally isn't high enough to make her worth bringing over other, stronger Light units. Her memento and VCR help her out a bit with another attack to use as well as giving her more patk/matk when she's at low hp, which works with her play-style of sacrificing hp for her very strong slash buff. | G5! > G2 > G1 > G4 > G3 | A Past That Can't Come True, A Future that Can | Sparkling Flower Hair Ornament (VCR) Seventh's Spaulder (VCR) | Sacred Knight -> Pure-Hearted General | Bishop -> Bishop Baptism | Martial Master -> Martial Master [Survivor] | 6 (7 in JP) | Divine Intervention for the Holy War Upgrade: Slash ATK +30% Magic Resist +20% Healing +20%, HP +15% | Light Units: HP +30% Slash ATK +20% MDEF +20% | Light Units: HP +30% All ATK +20% MDEF +20% | Upgrades: Nova Radius Funeral Gun Shining Try | 1% HP per Level 5: Magic Res +5 10: Slash ATK Power +5 10: Strong vs Dark +25 15: HP +10% | |||||
184 | #REF! | Tsang Lei | 3 | Hellheim Summoner | Important: MA | Thunder | 5★ | https://www.alchemistcodedb.com/unit/tsanglei | Greed Dike | 4-2-1-7 | Thanks to cast time reductions from his master ability and swift charge, as well as his G5, Tsang Lei can actually get his spells off decently quickly. His matk and AGI with his G2 and MA are acceptable but still not very high. He gets the Hellheim JE for summoner, which specializes in punishing light units. A but of an odd job for a thunder unit. But he can now function decently well as an attacker/support hybrid, and is much easier to farm up than the other hellheim summoner, Birgitta. He can also be used as a passive damage booster for Diviners with Fate's Decision giving Luck to all party members. A decent magic and support unit who can get the job done. | G2 > G5! > G1 > G4 > G3 | Summoner -> Helheim Summoner | Enchanter -> Null Enchanter | Geomancer | Strongest Origin MATK +100, AGI +10 Mag ATK Power +15 Cast time reduced by 1/3 Upgrades Dispel Counter | 6 (7 in JP) | Swift Charge Upgrade: Cast Time Ratio -33% MATK +25% | Thunder Units: Magic ATK +30% HP +20% | Thunder Units: Magic ATK +30% HP +20% All ATK +20% | Upgrades: Abyss Flare Null Wave | 1% HP per Level 5: MATK +5% 10: Magic ATK Power +5 10: Strong vs Water +25 15: HP +10% | ||||||
185 | #REF! | Ugachi | 1 | Eradicator Blade Fox | Fire | 5★ | https://www.alchemistcodedb.com/unit/ugachi | Wadatsumi | Limited Summon from Memento Farmable in JP 1/day | An extremely strong nuker; get his HP low and then apply Alchemy Crush for very high damage, and a near-permanent "bleed." | G2 > G5 > G7 > G6 > G4 > G1 > G3 | The Silence of the Piercing Blade (Limited) | Demon's End Sword (VCR) | Eradicator Blade Fox | Holy Brawler -> Holy Brawler [Fudo] | Warrior -> Warrior [Muspell] | 7 | Fury Rage Upgrade: When HP below 50% PATK +70% Slash/Strike/Pierce/JUMP Res +50 Slash ATK Power +70 | Fire Units: HP +50% Slash ATK Power +20% PATK +10% Strong vs Demons +20% | Fire Units: HP +50% All ATK +20% PATK +10% Strong vs Demons +20% | Upgrades: Peerless Sword of Black Star Guren Slash Exploding Palm Leap Slash | 1% HP per Level 5: Slash ATK Power +5 10: PATK +5% 10: Strong vs Wind +25 15: Slash ATK Power +5 | ||||||
186 | #REF! | Uzuma | 1 | Timepiece Telekinetic | Important: J+ | Wind | 5★ | https://www.alchemistcodedb.com/unit/uzuma | Desert Zone | 4-3-3-1 Limited Summon | Uzuma's J+ Telekinetic TImepiece is, in my opinion, one of the most fun-to-use kits in the entire game. She has great offense, mobility, evasion and a well-designed and clear rhythm to her skills. Her only downfall is her high jewel costs and low initial jewels. Even with the 30 auto jewel charge (more on that later) you will find yourself auto attacking for jewels more often than you'd like. Her main gimmick has strayed away from the "Super Saiyan for the first 3 turns" schtick that telekinetic artists rely on, and instead leans more toward her having a permanent Super Saiyan mode by the end of a stage. She has an evasion snowball that applies unique and permanent buffs each time she evades. The first stack is Move +2, followed by Mdef +70% (she scales off of Matk and Mdef and some skills scale off of pure Mdef), Matk +70%, Auto Jewel Charge +30, AGI +40% and lastly at 10 times evading she gains a flat +2000 Mdef (which stacks with the earlier +70%). While her base evasion isn't crazy, she can buff her evade by 25 for 2 turns, raise her own evade and lower enemy hitrate with her reactive, and raise her evasion by 35 for one turn if her HP is below 50% when she uses two of her skills. This all adds up to a very evadey unit that gets stronger and stronger as the stage goes on. She's also decently tanky thanks to her 3 time, 100% damage shield. She also boasts 3 attack types in Strike, Magic and Missile and 3 elements in the form of Fire, Thunder and Wind. Her Strike attack absorbs enemy mdef, so she can hit crazy hard if she finds a very tanky foe. An excellent PVE and PVP unit that is a blast to use and isn't reliant on any particular memento or VCR to shine. | G2 > G5! > G6(Lv4) > G1 > G4 > G3 | Pretty as a Picture (Limited) | Smiling Portrait (VCR) Sephirium Hourglass (Free) | Telekinetic Artist -> Timepiece Telekinetic | Shrine Maiden -> Priestess [Afterlife] | Magia Gunslinger -> Set Magia Gunslinger | The Glow of the Hourglass MATK +100 AGI +10 Initial Jewels +20 | 6 (7 in JP) | Magia Scope Upgrade: Range +2, MATK +15% Buffs Pyrokenesis, Electromagnetic Strike Skill Count +1 for some skills | Wind Units: MATK +30% HP +20% Thunder Res +10% | Wind Units: HP +30% All ATK +30% Thunder Resist +10% | Upgrades: Purification of Perception Set Blast | 1% HP per Level 5: MATK +5% 10: MDEF +5% 10: Strong vs Thunder +25 15: Evasion Rate +5 | ||||
187 | #REF! | Vettel | 1 | Scarlet Flame Sunblade | Important: JE+, VCR | Fire | 5★ | https://www.alchemistcodedb.com/unit/vettel | Envylia | 1-3-1-10 | With his JE+, Vettel becomes a bit of a ridiculous physical tank who can dish out hefty damage. His main role comes from his cover skill which will take physical damage for ally units within a large area around him while raising his slash res and lowering damage from front attacks. Most of his kit revolves around stengthening his ability to fill this role. He has A passive that halves damage taken from Back/Side/Single-target/AoE attacks for the first three turns of battle. His self-based AoE raises his All Def by 40% for a turn and G5 increases the range to Diamond 7, which makes it a very effective attack. His cross AoE raises his elemental res by 40 as well. He also has an excellent stackable slash res/max hp AoE buff. His 1st VCR gives him an allstat snowball upon damage taken. His reactive gives him 15 jewels when hit as well as 35% patk until one attack is performed (stackable 5x). This reactive is greatly buffed by the VA from his 2nd memento, which increases Patk buffs on self (by 100% at MLB) for one turn. This is much stronger than it sounds, as he can store up the Patk buffs for a pseudo Shura chargeup. This memento also gives him 100% knockback res at MLB, which be in handy. An excellent unit that can virtually negate slash damage, keep allies alive, and hit like a truck. | G5 > G2 > G6! > G1 > G4 > G3 | Scarlet Flames of Bygone Days Future Light! | Scarlet Flame Guard's Sword - White Silver (VCR)! Blazing Shield (VCR) Antique Brooch (Event) | Magic Swordsman -> Magic Swordsman [Efreet] | Holy Cavalier -> Holy Cavalier [Isaiah] -> Scarlet Flame Sunblade (JE+) | Samurai -> Blademaster [Haze] | Scarlet Flame Dash AGI +25 Slash DMG +15% HP +400 | 6 (7 in JP) | Sword-Guardian Upgrade: PDEF +40%, HP +25% Slash Res +25%, PATK +15% | Slash ATK +30% | Slash ATK +30% Fire Units All ATK +20% | Upgrades: Diamond Formation Efreet Sword Sealing Blade Tiger Tremor | 1% HP per Level 5: Slash ATK Power +5 10: PATK +5% 10: Strong vs Wind +25 15: Area ATK Res +10 | ||||
188 | #REF! | Vivi | 3 | Horus Magia Gunslinger | Fire | 5★ | https://www.alchemistcodedb.com/unit/vivi | Wratharis | 3-3-1-10 | Thanks to her MA and EL, Vivi is a long-range Wind killer. Her damage drops off significantly against non-Wind units, but given her utility she can switch to support after clearing out Wind on a map. Make sure to abuse the piercing aspect of her skills, which are amplified thanks to her range. Since she will always have +3 range after hitting lvl 80, use Marksman's Intuition from her Gunner JE to boost her damage and AGI. Magic Up+2 provides less damage but does increase her hit rate, though. | G1 > G5 > G2 > G4 > G3 | Magia Gunslinger -> Horus Magia Gunslinger | Gunner -> Gunner [Hedgehog] | Sage -> Sage [Rozetta] | Electrifying! Range +2 Strong vs Wind +80% AGI +10 MATK +150 | 6 (7 in JP) | Magia Scope Upgrade: Range +1 MATK +25% HP +20% | Fire Units: Missile ATK +30% HP +20% | Fire Units: Missile ATK +30% HP +20% Hit Rate +10% | Upgrades: Flare Magia Zephyros Roar Icicle Bullet | 1% HP per Level 5: MATK +5% 10: MATK +5% 10: Strong vs Wind +25 15: MATK +5% | |||||||
189 | Vlad | 2 | Thunderer General | Thunder | 5★ | https://www.alchemistcodedb.com/unit/vlad | Wratharis | Limited Summon Farmable in JP 1/day | G2 > G5 > G7 > G6 > G1 > G4 > G3 | Three Fierce Leaders (Limited) | Wratharis General's Emblem (VCR) Thunder Sword "Levin" (Event) | Thunderer General | Berserker | Dark Cavalier -> Dark Cavalier [Jaeger] | 7 | Overdrive Upgrade: PATK/MATK +50% HP +30% PDEF/MDEF -25% | Wratharis: HP +50% Slash ATK +10% Healing +20% | Wratharis: HP +50% All ATK +10% Healing +20% | Upgrades: Thunderer's Waking Shiva's Imperial Wrath Death's Domain | 1% HP per Level 5: HP +10% 10: Slash ATK Power +5 10: Strong vs Water +25 15: HP +10% | ||||||||
190 | #REF! | Voda | 1 | Support | Water Sprite | Water | 5★ | https://www.alchemistcodedb.com/unit/voda | Saga Region | EX 4-4-3 (1/day) Limited Summon from Memento + 5 LB | A particularly powerful support unit, Voda has a modified Geomancer kit. She can place panels that increase PATK or MATK, or reduce AGI/Healing, but her claim to fame is providing a 50% PATK & MATK boost simply by standing next to her. What's more, you also get jewel regen just standing next to her. Since she can also heal and veil units that are nearby, she naturally can support a whole team easily. Like most Geomancers, she's not going to do any real damage, but her mapwide attack is useful when you need to hit things that don't take much damage anyway. | G2 > G6(Lv4) > G5 > G1 > G4 > G3 | The Wind That Thawed the Snow (Limited) | The Three Sprites' Jars of Ale (VCR) | Water Sprite | Priestess -> Priestess [Afterlife] | Dancer -> Waving Wisteria Dancer | Water Sprite's Gaze -> Water Sprite's Power After receiving Dmg, lowers Fire/Water/Wind/Thunder Res for 3 turns (stackable up to 3x) & also activated by skill attacks | 6 (7 in JP) | Torrent Matter Upgrade: Buffs Adjacent Allies PATK +50% MATK +50% AGI +30% | Water Units: HP +50% Mag ATK Power +30% Strong vs Amorphous +20% | Water Units: HP +50% Mag ATK Power +10% All ATK +20% Strong vs Amorphous +20% | Upgrades: Shimmering Fountain Purification of Perception Leaden Feet Dance - Wild Missile | 1% HP per Level 5: MATK +5% 10: Healing +10 10: Fire Res +25 15: Max Jewels +10% | ||||
191 | #REF! | Wilhelm | 2 | Fresh Wind Trickster | Wind | 5★ | https://www.alchemistcodedb.com/unit/wilhelm | Lustburg | Babel Chronicles Limited Summon | A unique magical attacker with an interesting niche; punishing high matk and high agility. Also has good, consistent magic damage overall. His DPS is further bolstered by his agility passive, which makes him a very fast unit and largely removes the need for his Cast Time Reduction. Suffers in longer stages due to lack of Skill Charges, which somewhat dampens the effects of Clever Charge when using it. His G5 helps with this, but isn't enough to fix the issue entirely. His personal memento is nice for the big All Def buff for the first turn of battle and the Mag ATK Power buff starting from the second turn. It also gives a nice attack that inflicts silence and partially scales off of enemy Matk, but only has a range of 2. The VCR also gives another attack with good range, 100% hit and an Auto Heal tokkou, which can be quite nice for PVP content. All of these extra skill casts help his skill use issues as well. | G2! > G5 > G6(lv4) > G1 > G4 > G3 | Troublemakers and Justice! | Shady Hat (VCR)! | Fresh Wind Trickster | Ninja -> Ninja [Qilin] | Magic Meister -> Magic Meister [Serenade] | Wildcard Mag ATK Power +15 Cast Time -20 Buffs Rising Winds [The Emperor] | Reverberating Wind [Star] -> Tempest [The World] Chance of performing counter on enemy units within area when receiving Dmg & also activated by skill attacks | 6 (7 in JP) | Runner's Resolve Upgrade: -3% PATK/PDEF/MDEF/DEX -2% CRIT/LUCK +15% MATK, +25% AGI, +10% HP | Wind Units: HP +40% MATK +40% Strong vs Demons +20% | Wind Units: HP +40% MATK +20%, All ATK +20% Strong vs Demons +20% | Upgrades: Raging Storm [The Devil] Swift Cicada Aperience | 1% HP per Level 5: Mag ATK Power +5 10: MATK +5% 10: Strong vs Thunder +25 15: Mag ATK Power +5 | ||||
192 | #REF! | Won | 4 | Spy | Light | 5★ | https://www.alchemistcodedb.com/unit/won | Greed Dike | 4-1-3-3 | Won's biggest advantage is that his stats are acceptable, with high HP, high AGI, and decent PATK/DEX. As a Spy, he can easy get over 200 AGI, and he's also one of the fastest Pirates around. Unfortunately, there's little in his kit that warrants using him over other Light units, as he has no on-element skills, no way to increase his damage, and his damage isn't high enough to convince most players to use him over other, similar units. His G5s are also a bit odd, and most players who try to slot him will have trouble figuring out how best to set him up. At least he benefits from the Male Greed Dike VCRs (from Yna Ku and Orion). | G2 > G1 > G5 > G6(lv4) > G4 > G3 | Spy -> Spy [Cloud Cover] | Martial Artist -> Holy Brawler [Miroku] | Pirate -> Pirate Lord [Awilda] | Secrets of the Tiger-King Fist HP +300 PATK +250 Skill Use Count +1 | 6 (7 in JP) | Spirit of the Sea God Upgrade: HP +10% PATK +15% AGI +8% Fire/Water Res +15% | Light Units: HP +30% Dark Res +20% | Light Units: HP +30% All ATK +20% Dark Res +20% | Upgrades: Maelstrom Chakra | 1% HP per Level 5: PATK +5% 10: AGI +2% 10: Strong vs Dark +25 15: HP +10% | |||||||
193 | #REF! | Yomi | 2 | Kagomurasaki's Moonlight | Important: J+, Memento, VCR | Wind | 5★ | https://www.alchemistcodedb.com/unit/yomi | Wadatsumi | 1-3-3-7 | Yomi's J+ completely changes her play style. Her self buffs keep her hitting hard and her Jewel Drain keeps her tempo high and allows her to do damage in between buffs, especially with her potent Luck-based nuke. Her main problem comes with her high jewel cost making mandatory to use her jewel drain after a couple of turns to keep using her buffs and attacks. Her G5 improves her 5x5 Diamond AoE, giving it -50 Reaction Block Res, a higher mod, and makes it so it won't hit allies. Her map-wide Charm can be useful in niche situations as well. Overall, she's a decent unit who can be useful on certain teams; not a bad investment. G7 and her New Years memento gives her some nice skills and stats, but just enough to keep her from falling to obscurity. | G5 > G6 > G1 > G4 > G2 > G7 > G3 | Spider Lily Vows Snowscape Siblings' Umbrella (Limited) | Sealed Blade Kagomurasaki (VCR)! New Year's Paper Umbrella (VCR) | Shrine Maiden -> Kagomurasaki's Moonlight | Ninja -> Ninja [White Tiger] | Holy Brawler -> Holy Brawler [Miroku] | Moon Blade PATK +100 LUCK +50 DEX +100 Skill Use Count +1 | 7 (Lvl 20 spirit gear in JP) | Iron Body Upgrade: PATK +20% HP +40% | Strike ATK +30% | HP +20% Wind Units All ATK +30% | Upgrades: Kamioni's Dance Blade Flowing Cicada Chakra | 1% HP per Level 5: LUCK +10% 10: Mag ATK Power +5, Strong vs Thunder +25 15: LUCK +10% 20: AGI +2%, Break the Seal and Reduce the Purple | ||||
194 | #REF! | Yunagi | 3 | Warrior [Titan] | Water | 5★ | https://www.alchemistcodedb.com/unit/yunagi | Wadatsumi | 3-3-2-9 | Yunagi's Warrior JE, Titan, gives her a new lease on life. With its combo move, she can do some incredible damage—which is especially important in Water, considering the way the element tends to trail behind others. If necessary, she can be run with Ninja Stealth instead of Chopping Spirit, but she loses a big chunk of HP and Patk that way. Enlightenment and her MA give her amazing bulk, and address some of the mobility issues with the handy jump+1. The extra 40 starting jewels from her MA also opens up her initial attack options greatly. Primarily a warrior, but can still be a Ninja. | G1! > G2 > G3 | Dark Cavalier -> Dark Cavalier [Guernica] | Ninja -> Ninja [Black Tortoise] | Warrior -> Warrior [Titan] | Hometown of Nishiki HP +400 Initial Jewels +40 AGI +10 | 6 (7 in JP) | Chopping Spirit Upgrade: HP +35% PATK +20% JUMP +1 | Water Units: HP +30% PATK +20% | Water Units: HP +30% PATK +20% DEF +20% | Upgrades: Blade of World's End Revenge Crush Illusive Lure-Blade | 1% HP per Level 5: HP +10% 10: PATK +5% 10: Strong vs Fire +25 15: PATK +5% | |||||||
195 | #REF! | Yura | 1 | Damage | Fanged Spear Guard | important: meme | Dark | 5★ | https://www.alchemistcodedb.com/unit/yura | Saga Region | EX HQ (1/day) Limited Summon | Yura is the Dark Gunlancer. She has great AGI, good range, and can dish out some solid Pierce and Missile damage. She doesn't have big AoEs, but she has good jewel economy thanks to her G5 adding a 2x stackable jewel charge onto her strongest attack (which also has Alchemia Overload) and a small jewel self-buff on her sub that gives her +40 CT. She can shut down magic attackers by greatly lowering their Matk and has another buff that gives +40 CT, a ton of Hit Rate and +2 range for all of her attacks. Her Missile attack also inflicts Alchemia Overload and Daze. She also has a sort of snowball for Missile and Crit Rate, but it resets when she uses her Missile attack. She quite wants the diamond 5 AoE from her Memento, especially since it also lowers her jewels spent on the next turn. Her VCR is essential, as it gives a permanent Range +1 and a temporary Move +2 and Magic Res +40 for the first 2 turns. This allows her to combat magic teams even better. A good unit, but not one that's going to make or break your dark roster. Build her if ya have her; don't break the bank to get her. | G5 > G2 > G6(lv4) > G1 > G4 > G3 | Lacking Lone Shadow | Tracker's Boots (VCR) | Fanged Spear Guard | Wild Beast Tamer -> WBT [Saber-Toothed Tiger] | Sacred Spearman -> Dark SS [Lailah] | 7 | Ferocious Evolution Upgrade: PATK +30% AGI +15% Jump +2 | Dark Units: HP +30%, PATK +20% Pierce ATK +20% Missile ATK +20% Jewels Obtained +5 | Dark Units: HP +30%, PATK +20% All ATK +20% Pierce ATK +10% Jewels Obtained +5 | Upgrades: Fang Purgatory Colossal Rage Sundering Sacred Spear | 1% HP per Level 5: PATK +5% 10: PATK +5% 10: Strong vs Light +25 15: Critical Damage Rate +5 | ||||
196 | #REF! | Zahar | 1 | Damage | True King of Darkness | Important: J+, Gear, Mementos | Dark | 5★ | https://www.alchemistcodedb.com/unit/zahar | Wratharis | 1-2-3-9 | Zahar was already a great damage-dealer; but thanks to his JE+ and 2nd memento/VCR, he can do his job better than nearly any other unit. Soul Sacrifice gets a larger range and AoE, Dark Bringer gains a small 3-turn Slash buff, and the Patk/Crit buff from his sub also gains a Dark buff. He gains another nuke that gives him a temporary +100 Dark buff. His new meme (which may be the only normal pool one worth reliefs) gives +1 skill use at MLB along with an attack that quickens him and reduces jewels spent by 30% while quickened, stackable up to 3x, making his skills almost free thanks to the auto jewel charge from his weapon. His second VCR removes the HP cost on skills and gives him a Patk buff while below 50% hp, and increases the power and lowers the jewel cost of his WA. G5 gives him a viable reactive and speeds up the casting and greatly raises the power of his nuke. Zahar will be a staple in many raids and hard content for a long time to come. | G2 > G5 > G6! > G1 > G4 > G3 | Unfulfilled Dark Ambition Arrival of White-Silver Ambition | Dark Blade Grausam (Free)! Armor of Wrath (Free) Black Starpiece (VCR) | Dark Knight -> Dark Cavalier [Guernica] -> True King of Darkness (JE+) | Dragon Knight -> Dragon Cavalier [Garuda] | Dark Cavalier -> Dark Cavalier [Zeele] | Hero of Wrath AGI +10 Slash DMG +10% | 7 (Lvl 20 spirit gear in JP) | Overdrive Upgrade: PATK +100%, MATK +50% AGI +10% PDEF -25%, MDEF -25% | Slash ATK +30% | Slash ATK +30% Dark Units All ATK +20% | Upgrades: Dark Domain HP Drain +2 Blade of World's End | 1% HP per Level 5: PATK +5% 10: Slash ATK +5, Strong vs Light +25 15: PATK +5% 20: Slash ATK +5, Dark Nosferatu | |||
197 | #REF! | Zofia | 3 | Crack of Thunder Necromancer | Important: JE, MA | Thunder | 5★ | https://www.alchemistcodedb.com/unit/zophie | Gluttony Foss | 3-4-2-7 | Zofia has very high potential once she unlocks her J3, as it enables her to run both Overdrive and Dark Wisdom (from the Faust JE) on the fairly strong job of Necromancer. What Necromancer lacks is a strong damage passive, and Zofia has two. Finally, the Crack of Thunder Necromancer JE gives her great sustain as well as an on-element attack and a Thunder debuff vs Water units, which makes her valuable to many Thunder teams. Her Enlightenment and Dark Wisdom give her a significant amount of HP. Her G2 isn't worth getting, as she's not generally an Evasion Based unit and doesn't have a Hit Rate issue. | G1! > G6(Lv4) > G2 > G5 > G4 > G3 | Necromancer -> Crack of Thunder Necromancer | Twin-Blade Swordsman -> Demonic Destruction TBS | Dark Cavalier -> Dark Cavalier [Faust] | JE+ for Crack of Thunder Necromancer | Full Power Clean Up HP +400 Initial Jewels +10 Anti-Human +15 PATK +50 | 6 (7 in JP) | Overdrive Upgrade: PATK +50%, MATK +50% Evasion Rate +10%, Hit Rate +20% PDEF -25%, MDEF -25% | Thunder Units: PATK +40% Evasion +5% | Thunder Units: PATK +40% All ATK +20% Evasion Rate +5% | Upgrades: Ghostly Thunder Scythe Quintus Edge Dark Offering | 1% HP per Level 5: Slash ATK Power +5 10: Evasion Rate +5, Strong vs Water +25 15: PATK +5% 20: Slash ATK Power +5, Yen Thunder Blade | |||||
198 | #REF! | Almace | 4 | Eradicator | Water | Collaboration | https://www.alchemistcodedb.com/unit/pok-arumasu | Other | Source: POTK/ Shinobi Nightmare Limited Summon | Almace is a unit who suffers quite a bit from being a hybrid. She's beaten out in Magic and Physical damage by different units. There is value in having multiple attack types, and can lower water res for a boost in damage. However, her Magic attacks' HP cost ruin her tempo despite their lack of jewel cost, especially in more difficult stages, and force her into making sure she has enough HP to use the skills. She also has a distinct lack of AoEs, with only 3 charges of her Slash 5x5 Diamond and nothing else but her WA. She is relatively durable, but does little with that durability. 2021-12-06 | G2 > G5 > G6(Lv4) > G1 > G4 > G3 | Unbreakable Sword of Indomitability (Event) Respite for Those Who Would Bring Disorder (Limited) | Anniversary Pendant (VCR) Eradication Blade Almace (Event) Rainbow Mana Seed (VCR) Kunoichi Communicator (VCR) | Eradicator | Bishop -> Bishop Baptism | Magic Meister -> Magic Meister [Serenade] | 6 | Sanctuary Force Upgrade: MATK +15% Strong vs Undead +80% Stacking (up to 5x) MATK/PDEF buff when receiving dmg | Water Units: HP +40% PATK +20% MATK +20% PDEF +20% | Water Units: HP +40% PATK +20% MATK +20% DEF +20% | Upgrades: Liberating Warblade Shining Try Aperience | |||||||
199 | #REF! | Almira (Disgaea) | 4 | Netherworld Thief | Wind | Collaboration | https://www.alchemistcodedb.com/unit/dis-almila | Saga Region | Source: Disgaea Limited Summon | A very fast unit without enlightenment, this Almira had her moment in the sun and could still be run in older content, but she wont be able to kill anything in current content and she'll die to a stray pebble. | N/A | Netherworld Thief | Valkyrie | Netherworld Samurai | Fallen Valkyrie | 0 (3 in JP) | Sky Sinking Passive Upgrade: PATK +15%, HP +15% Jump Resist +15% All Dmg +20% | Wind Units: HP +50% | Wind Units: HP +50% PATK +20% | |||||||||
200 | #REF! | Aranea | 4 | Imperial Commodore | Dark | Collaboration | https://www.alchemistcodedb.com/unit/ff15-aranea | Niflheim | Event Farm Only Source: Final Fantasy XV Limited Summon | A sadly outdated unit that will probably never reclaim her former glory, Aranea is too squishy and doesn't have the offensive stats to stand up to the competition. She's easily outclassed by farmable units like Kudanstein and Rosa. Save your shards and do not invest in her. | N/A | Stoss Spear (Event) | Imperial Commodore | Twin-Blade Swordsman | Dark Cavalier | 0 | Dark Units: Pierce DMG +30% HP +20% | |||||||||||
201 | #REF! | Artemis | 2 | Waving Wysteria Dancer | Wind | Collaboration | https://www.alchemistcodedb.com/unit/pok-artemis | Ragna | Source: POTK/ Shinobi Nighmare Limited Summon | Her damage-dealing jobs are very out of date, with no updates on the horizon to make her more relevant. She does work well, though, in her Dancer job, thanks to her AGI passives making her one of the fastest dancers in the game. This is particularly helpful for lowering enemy AGI, and ranged enemies can often be a source of annoyance so lowering their missile attack power helps, as well. While she can reduce the missile res of a single unit up to 2x, the relevance of missile attacks for raid-type stages means that she has limited impact. Still, dancers are useful units and her AGI flexibility is appreciated. | G5 > G1 > G4 > G2 > G3 | Respite for Those Who Would Bring Disorder (Limited) | Divine Purity Bow Artemis (Event) Rainbow Mana Seed (VCR) Kunoichi Communicator (VCR) | Ranger -> Ranger [Falcon] | Dancer -> Waving Wisteria Dancer | Machinist -> Machinist Partisan | 7 | Deep Focus Upgrade: Hit Rate +10% Missile ATK +20% Range +1 | Wind Units: Missile DMG +30% Hit Rate +20% | Wind Units: Missile ATK +30% Hit Rate +20% Wind Attacks +20% | Upgrades: Arrow Rain Break Momentum Leaden Feet Dance | 1% HP per Level 5: DEX +10% 10: HP +10% 10: Strong vs Thunder +25 15: Missile ATK Power +5 | ||||||
202 | #REF! | Arthur | 2 | Truthseeking Hero | Important: Memento,VCR | Fire | Collaboration | https://www.alchemistcodedb.com/unit/cry-arthur | Other | Source: Crystal of Re:union Limited Summon | Despite Arthur's relatively low PATK, he does carry a lot of anti-wind mod for most of his skills. Fully built, Arthur is quite fast and can be a durable damage dealer, despite his jewel problems. His reactive is particularly annoying against any enemy that finds itself out of jewels, and his reasonably high HP means he can take a hit or two. Some decent range and AOE coverage on his skills gives him adaptability, although his jewel problems mean he should use his unique Basic skills, rather than Holy Brawler, as his own charge up lasts longer and provides a hefty jewel regen. Otherwise, his lack of good passives will make him gradually worse compared to alternatives. 2021-12-08 | G1 > G2 > G6(Lv4) > G4 > G5 > G3 | Hero's Yearning (Limited)! | Caliburn, Sword of Truth (VCR)! Truthseeker's Black Garb (Event) | Truthseeking Hero | Holy Brawler -> Holy Brawler [Shura] | Holy Cavalier -> Holy Cavalier [Porta] | 7 | Lance-Guardian Upgrade: PDEF +35%, HP +25% Pierce Res +25% PATK +20% | Fire Units: HP +50% PATK +30% Hit Rate +10% | Fire Units: HP +50% All ATK +20%, PATK +10% Hit Rate +10% | Upgrades: The Lordly Fire-Blade Supreme Battle Trance Wall Formation | 1% HP per Level 5: 10% HP 10: PATK +5% 10: Strong vs Wind +25 15: Pierce Res +5 | |||||
203 | #REF! | Ban | 2 | Fox Sin | Fire | Collaboration | https://www.alchemistcodedb.com/unit/ts-ban | Other | Source: Seven Deadly Sins Limited Summon | Ban is a rather faithful unit when compared to how he is in the 7DS series, having a number of skills that steal stats from enemies. This makes his performance in stages somewhat reliant on how strong the enemies are (or how abundant), but can lead to him having relatively high stats -- at least for a period of time. Not as strong as a consistently growing snowball, but when played manually Ban is highly durable and a fun unit to play. Run Undead for a general boost and Inversion if you can safely play under 50% HP. His G5 unlocks a helpful PATK buff that will last until he triggers Guts, but it's not such a large buff that it is necessary. His G7 is largely unnecessary as he does not need an AGI or Evasion buff, and the minor PATK buff changes little for him. Reasonably strong with strike, slash, and non-type attacks, but performs only moderately on auto. 2021-12-08 | G2 > G1 > G5 > G7 > G6 > G4 > G3 | Legendary Knights (Event) Holy War of the Seven Deadly Sins (Limited) Eternal Heroes of Liones (Limited) The Princess Against The Ten Commandments (Limited) | Balor's Evil Eye (VCR) Seven Deadly Sins Wanted Posters (VCR) Three-Sectioned Staff (Event) Spell Sphere (VCR) | Fox Sin | Holy Cavalier -> Holy Cavalier [David] | Warrior -> Warrior [Muspell] | 7 (6 in JP) | Chopping Spirit Upgrade: HP +20% PATK +35% AGI +5% | Fire Units: HP +50% PATK +20% Daze Res +30% | Fire Units: HP +50% All ATK +20% Daze Res +30% | Upgrades: Power of Immortality Steady Formation Leap Slash | 1% HP per Level 5: PATK +5% 10: AGI +2% 10: Strong vs Wind +25 15: Evasion Rate +5 | ||||||
204 | #REF! | Bashosen | 3 | Machinist [Diana] | Wind | Collaboration | https://www.alchemistcodedb.com/unit/basyosen | Ragna | Source: POTK/ Shinobi Nighmare Limited Summon | Bashosen is limited to JEs rather than a unique job, but at least has moderately high DEX and on-element skills within her Machinist job. She gets a solid enhancement to Shot Mastery with Enlightenment, adding range and a 12% boost to missile. G5 boosts the range and damage of her large AoE, while making it ignore reactions. This is a nice upgrade, but Bashosen still wont have the offense power she wants. Her fan and WA received buffs, but not enough to make them worth using. Unlike many other POTK units, an increase in her speed isn't what she needs. A unit who has been greatly improved, but not enough to justify the cost of raising her, particularly since anything she provides is done better by other units. Still, at least she has stats that make her not a complete joke. 2021-12-08 | G2 > G5 > G1 > G4 > G6 > G3 | Respite for Those Who Would Bring Disorder (Limited) | Bashosen Artifact (Event) Rainbow Mana Seed (VCR) Kunoichi Communicator (VCR) | Machinist -> Machinist Diana | Ninja -> Ninja [Vermilion Bird] | Sniper -> Sniper [Barrel] | 6 | Shot Mastery +2 Upgrade: Range +1 Missile ATK +32% | Wind Units: HP +20% Missile ATK +30% | Wind Units: Missile ATK +30% All ATK +20% HP +20% | Upgrades: Helix Shot Rising Cicada Long Aim | |||||||
205 | Bell Cranel | 1 | Little Rookie | Fire | Collaboration | https://www.alchemistcodedb.com/unit/dung-bell | Other | Source: DanMachi Limited Summon | An Adventurer's Point of View (Limited) | Salamander Wool (VCR) Hestia's Knife (Event) | Little Rookie | Wild Beast Tamer -> Wild Beast Tamer [Saber-Toothed Tiger] | Holy Brawler -> Holy Brawler [Fudo] | 7 | Ferocious Evolution Upgrade: PATK +20% All ATK +20% AGI +10% JUMP +2 | Fire Units: HP +30% PATK +20% Mag ATK Power +20% Bind Res +30% | Fire Units: HP +30% PATK +20% All ATK +20% Bind Res +30% | Upgrades: Quick Fire Colossal Rage Exploding Palm | 1% HP per Level 5: PATK +5% 10: HP +10% 10: Strong vs Wind +25 15: PATK +5% 20: HP +10%, Pulverizing Adventurer | |||||||||
206 | #REF! | Benimaru | 2 | Damage | Samurai General | Fire | Collaboration | https://www.alchemistcodedb.com/unit/tsp-benimaru | Other | Source: That Time I Got Reincarnated as a Slime Limited Summon | Benimaru is a highly evasive unit with pretty good overall stats and a passable kit. While most of the GLEX buffs for this collab helped their respective units, Benimaru was both helped and nerfed by his. He lost a snowball that was semi-difficult to stack (as it stacked upon evasion of attacks, and he wasn't terribly evasive in JP). This snowball used to give up to 150% PATK/DEX upon full stacks and was replaced by generic Patk/Evasion/Slash/Dex passives with no snowballs. So he now rocks way more evasion and upfront stats, but has a lower ceiling in regards to potential. His 3-turn chargeup has its Patk nicely buffed, but still has the huge 50% jewel cost increase drawback. Like MIlim, he has some magic attacks in his kit, but unfortunately his whole kit has Blademaster scaling, which is always an overall drawback. If you can get past the drawbacks, he is a solid unit who does his job. His WA can do great damage to big groups of enemies and has a nice big AoE. His reactive gives him more Evasion, as does the VA from his meme and his VCR. The meme is otherwise unremarkable, but nice to have, I suppose. A decent unit without a clear role that's worth the investment if you're a fan of the character or want more evasion units. | G5 > G2 > G6(lv4) > G3 > G4 > G1 | Open Up Towards Allies (Limited) | Slime Necklace (VCR) Benimaru's Katana (Event) Slime Plush (VCR) | Samurai General | Ninja -> Ninja [White Tiger] | Blademaster -> Blademaster [Haze] | 6 (7 in JP) | Devotion to the Demon Lord Upgrade: PATK +40% Evasion Rate/Slash ATK Power +25% AGI/HP +10% | Fire Units: Slash ATK Power 40% Mag ATK Power +40% Evasion Rate +10% | Fire Units: All ATK +20% Slash ATK Power +30% Mag ATK Power +30% Evasion Rate +10% | Upgrades: Crimson Flame Flowing Cicada Sealing Blade Tiger Tremor | 1% HP per Level 5: Evasion Rate +5 10: Area ATK +5 10: Strong vs Wind +25 15: Slash Evasion Rate +5 20: PATK +5%, Black Flame Slash | |||||
207 | #REF! | Cassius | 2 | Damage | Hidden Beast Emperor | Thunder | Collaboration | https://www.alchemistcodedb.com/unit/pok-cassius | Other | Source: POTK/ Shinobi Nighmare Limited Summon | A highly mobile Pierce unit, Cassius has a number of unique attributes that let her push out significant damage. First, her Reactive can trigger for any damage received from any source on a map, boosting her PATK and reducing the enemy's PDEF, which leads to her exploit vs PDEF being reduced. Her skills have very good range, and she can buff damage and speed significantly for 5 turns with no downside. To top it off, her memento provides more initial jewels and slash res, which combines well with another skill to reduce her damage versus slash damage. Although she faces competition from Gerald as a thunder pierce unit, Cassius holds her own. | G2 > G1 > G4 > G3 | Ring of the Eye (Limited) Respite for Those Who Would Bring Disorder (Limited) | Beast Spear [Cassius] (Event) Eternal Hairpin (VCR) Rainbow Mana Seed (VCR) | Hidden Beast Emperor | Valkyrie -> Fallen Valkyrie | Sacred Spearman -> Flaming SS [Uriel] | 5 (6 in JP) | Consecrated Cleave Upgrade: HP +15% PATK +15% Pierce ATK +20% Move +1 | Thunder Units: HP +30% PATK +30% Pierce ATK +20% Strong vs Eldritch +20% | Thunder Units: HP +40% PATK +30% Pierce ATK +30% Strong vs Eldritch +20% | Upgrades: Beast Soul [Infinite Fangs of Thunder] Battle Spear - Brunhilde Blazing Judgement | 1% HP per Level 5: HP +10% 10: PATK +5% 10: Strong vs Water +25 15: Critical Damage Rate +5 | |||||
208 | #REF! | Cita | 3 | Warrior [Argos] | Important: JE | Wind | Collaboration | https://www.alchemistcodedb.com/unit/sita | Ragna | Source: POTK/ Shinobi Nighmare Limited Summon | Cita comes in swinging with the signature Warrior combo, which, along with her high patk, allows her to take out hordes of enemies at a time. Her Enlightenment gives her some more agility and HP from her G2. She ends up being a decently quick unit with the ability to stun lock enemies with her third combo hit. Alternatively, she can be run as Shura for massive Single Target damage. Her Pirate JE gives her a superior reactive option, lowering enemy slash res when hit. The POTK Memento and VCR greatly help her stay above the competition thanks to the boosted damage and AGI. Her G5 halves the jewel cost of her combo moves and raises the overall damage, while also giving her the option of running a 100% 2-turn death sentence as a pirate. | G5 > G2! > G1 > G4 > G3 | Respite for Those Who Would Bring Disorder (Limited) | Cita Hurricane Axe (Event) Rainbow Mana Seed (VCR) Kunoichi Communicator (VCR) | Warrior -> Warrior [Argos] | Martial Artist -> Holy Brawler [Shura] | Pirate -> Pirate Emperor [Teach] | 6 | Chopping Spirit Upgrade: HP +20% PATK +30% AGI +10% | Wind Units: HP +30% PATK +20% | Wind Units: HP +40% All ATK +30% | Upgrades: Battleaxe Stroke Supreme Battle Trance Skull Crusher | ||||||
209 | #REF! | Dancer Shenmei | 4 | Dancer | Water | Collaboration | https://www.alchemistcodedb.com/unit/sq-shenmei | Greed Dike | Source: Etrian Odyssey Limited Summon | Dancer Shenmei is a unique hybrid role of dancing/buffing and damage, with a unique damage formula. While her stats are not particularly high, the skill modifiers for her damage skills are, resulting in unexpectedly high damage. Her jewel economy helps her, as well, and thanks to high AGI, she can spend a few turns buffing herself and the team and then move in for attacks. Having an evasion passive helps, but the downside to her compared to other, "pure" units is that she doesn't have a buff extension passive, and her evasion never gets higher. However, since she can quickly stack buffs and then still attack, she remains a useful team addition. | G1 > G2 > G3 | Crossroads of Destiny (Limited) | Decorative Yggdrasil (VCR) | Dancer (E.O.) | Merchant -> Merchant [Grace Crane] | Gunner (E.O.) | 3 | How's Business? Upgrade: Initial Jewels +10 PATK +15% HP +10% | Water Units: HP +40% Max Jewels +10% | Water Units: HP +40% Max Jewels +10% All ATK +20% | ||||||||
210 | #REF! | Dark Artemis | 2 | Dark-Archer Princess | Wind | Collaboration | https://www.alchemistcodedb.com/unit/pok-blk-artemis | Ragna | Source: POTK/ Shinobi Nighmare Limited Summon | A premier ranged unit, Dark Artemis can hit very hard despite being missile, and she's durable thanks to her Pain Control reactive. Dart has access to a powerful HP-draining AoE that will often crit. The Sniper sub, thanks to [scope], gives her a Charge Up. With good jewel planning, she can dominate a map from afar. Her ignore def skill has finally had the casting time removed, making it a very solid damage option. Her G5 really helps her Moonlit Storm, increasing the damage, making it hit and cancel jumps, and most importantly increasing its height range, which is an issue with many of her skills. Her Dark Night's Moonlight passive also had crit damage added to it, which will help her maintain her status as a crit machine. | G2! > G5 > G6(Lv4) > G1 > G4 > G3 | Respite for Those Who Would Bring Disorder (Limited) Dark Purge Blade (Limited) | Deadly Bow (Event) Divine Purity Bow Artemis (Event) Rainbow Mana Seed (VCR) Kunoichi Communicator (VCR) Deadly Book of Truth (VCR) | Dark-Archer Princess | Sniper -> Sniper [Scope] | Magic Meister -> Magic Meister [Symphony] | 7 | Shot Mastery +2 Upgrade: Missile ATK +30% Range +1 | Wind Units: HP +50% Missile ATK +40% Jewels Obtained +5 | Wind Units: HP +50%, All ATK +20% Missile ATK +20% Jewels Obtained +5 | Upgrades: Moonlit Storm [Dark Style] Pinpoint Shot Seti Bullet | 1% HP per Level 5: DEX +10% 10: Missile ATK Power +5 10: Strong vs Thunder +25 15: DEX +10% | ||||||
211 | #REF! | Dark Freikugel | 2 | Damage | Dark-Gun Princess | Thunder | Collaboration | https://www.alchemistcodedb.com/unit/pok-blk-freikugel | Ragna | Source: POTK/ Shinobi Nighmare Limited Summon | A premier ranged unit, Dark Frei has pure MATK scaling and the stats to match, easily cresting over 1000 MATK. Many of her skills also have strong modifiers and are strong against water, but even better, she can self-buff with Spark Dimension from her BM sub for more strong vs water/matk. However, in general use her own J1 sub will be preferred for greater skill use. Similarly, her range is long enough with G2 that she can skip both of her unique passives. She can use both her Screaming Bullet and OG Frei's gear for both WAs. Her recent upgrades gave more skill uses to Twin Dark Shock, while making it strong vs enemies inflicted with statuses. This plays well with her preferred playstyle of inflicting statuses and charge-up nuking. Her other skills now ignore reactions, which can be very useful in certain stages and PVP. | G2! > G6(Lv4) > G1 > G5 > G4 > G3 | Respite for Those Who Would Bring Disorder (Limited) Dark Purge Blade (Limited) | Screaming Bullet (Event) Magic Shell Freikugel (Event) Rainbow Mana Seed (VCR) Kunoichi Communicator (VCR) Deadly Book of Truth (VCR) | Dark-Gun Princess | Magia Gunslinger -> Ra Magia Gunslinger | Battle Mage -> BM [Thunderclap Form] | 6 (7 in JP) | Magia Scope Upgrade: Range +2 MATK +15% Missile ATK +10% | Thunder Units: HP +50% Missile ATK +20% Strong vs Eldritch +30% | Thunder Units: HP +50% All ATK +20% Strong vs Eldritch +30% | Upgrades: Incandescent Lightning [Dark Style] Bolt Bullet Intersecting Thunderstorm | 1% HP per Level 5: Missile ATK Power +5 10: Missile ATK Power +5 10: Strong vs Water +25 15: Critical Damage Rate +5 | |||||
212 | #REF! | Dark Laevateinn | 2 | Dark-Edge Princess | Thunder | Collaboration | https://www.alchemistcodedb.com/unit/pok-blk-laevateinn | Ragna | Source: POTK/ Shinobi Nighmare Limited Summon | Dark Laevateinn has a diverse kit and deals on-element damage with boosts against water units. Her Weapon Ability is also very strong, and for initial damage, she can also run a huge slash-up passive that wears off on turn 4. One of her skills gets a significant boost to her having full HP, so it's potent right off the bat. She has some self-healing abilities which help boost up that skill again, keeping it from being obsolete in longer stages. Her Enlightenment gives her much more bulk, with her G2 giving her DDTBS passive 20 Slash to replace its previous -3% in all stats. She ends up as a fast, potent, sustainable unit. A strong addition to any Thunder team. Her recent upgrades also hugely buffed the damage of her attack thats strongest at full HP, and increased the charges and patk buff from her Mass/Domination Chains. | G2! > G6(Lv4) > G1 > G4 > G5 > G3 | Respite for Those Who Would Bring Disorder (Limited) Dark Purge Blade (Limited) | Dark Corpse-Shredder (Event) Rainbow Mana Seed (VCR) Kunoichi Communicator (VCR) Deadly Book of Truth (VCR) | Dark-Edge Princess | Twin-Blade Swordsman -> Demonic Destruction TBS | Dark Cavalier -> Dark Cavalier [Jaeger] | 7 | Trance Auger Upgrade: AGI +25% Slash ATK +20% | Thunder Units: HP +30% Slash ATK +20% Max Jewels +20% | Thunder Units: HP +30% All ATK +20% Max Jewels +20% | Upgrades: Black and Jail Twin Chains Quintos Edge Death's Domain | 1% HP per Level 5: PATK +5% 10: Slash ATK Power +5 10: Strong vs Water +25 15: PATK +5% | ||||||
213 | #REF! | Dark Longinus | 1 | Damage | Dark-Lancer Princess | Water | Collaboration | https://www.alchemistcodedb.com/unit/pok-blk-longinus | Ragna | Source: POTK/ Shinobi Nighmare Limited Summon | Dark Longinus is unique in that her strongest skills have unique scaling that synergize with her best stats, namely PATK/PDEF/CRIT. Although normally a variation on the Sacred Spearman job, she has a teleporting buff for her PATK/PDEF, and her nuke scales up with her PDEF against an enemy's PDEF stat, resulting in extremely high damage. She is naturally bulky, quite fast, and all of her skills can crit resulting in even higher damage than anticipated. Her G2 passive is easier to use now since Runes allow her to be built for Crit Rate. G6 lets her use both POTK mementos and also benefit from Cassius's memento. | G5 > G2 > G6 > G1 > G4 > G3 | Respite for Those Who Would Bring Disorder (Limited) Dark Purge Blade (Limited) | Deadly Lance (Event) Holy Lance Longinus (Event) Rainbow Mana Seed (VCR) Kunoichi Communicator (VCR) Deadly Book of Truth (VCR) | Dark-Lancer Princess | Sacred Spearman -> Icy SS [Haniel] | Spy -> Spy [Obscure Mist] | 7 | Post-Mortem Pierce Upgrade: HP +20%, PATK +10% Pierce ATK +20% Slash Evasion Rate +25% | Water Units: HP +50% Pierce ATK +20% Strong vs Eldritch +30% | Water Units: HP +50% All ATK +20% Strong vs Eldritch +30% | Upgrades: Envious Abyss [Dark Style] Clashing Ice Crystal Summon Prawn Tide | 1% HP per Level 5: PATK +5% 10: HP +10% 10: Strong vs Fire +25 15: PDEF +5% | |||||
214 | #REF! | Dark Masamune | 2 | Dark-Steel Princess | Fire | Collaboration | https://www.alchemistcodedb.com/unit/pok-blk-masamune | Ragna | Source: POTK/ Shinobi Nighmare Limited Summon | A real powerhouse, Dark Masamune brings multi-hits, great mobility, and high damage on top of a solid kit. Although her HP is relatively mediocre, her healing boosts and skills give her a lot of sustainability. Her snowball is based on her attack frequency, so the more she attacks enemies, the stronger she gets; and the agility from her snowball makes her by far the best Berserker in the game. She's an excellent unit in Raids and PvE; but is known most for raids. Her G5 heavily upgrades her teleport and lets it reduce Def to 0, and also heavily upgrades her Berserker Charge Up. They make her much better in PvE and Raids and should be a priority when raising her. | G5! > G6(Lv4) > G1 > G2 > G4 > G3 | Master's Blade (Limited) Respite for Those Who Would Bring Disorder (Limited) Dark Purge Blade (Limited) | Dark Corpse-Slicer (Event) Masamune Blade (Event Summon) Steel Princess' Plaited Cord (VCR) Rainbow Mana Seed (VCR) Kunoichi Communicator (VCR) Deadly Book of Truth (VCR) | Dark-Steel Princess | Dark Cavalier -> Dark Cavalier [Guernica] | Berserker | 7 | Overdrive Upgrade: PATK/MATK +50% PDEF/MDEF -25% HP +10%, AGI +8% | Fire Units: HP +50% Slash ATK +20% Strong vs Eldritch +30% | Fire Units: HP +50% All ATK +20% Strong vs Eldritch +30% | Upgrades: Swift Decapitation [Dark Style] Blade of World's End Shiva's Imperial Wrath | 1% HP per Level 5: PATK +5% 10: Slash ATK Power +5 10: Strong vs Wind +25 15: PATK +5% | ||||||
215 | Dark Olivier | 2 | Cold-Blooded Hero | Thunder | Collaboration | https://www.alchemistcodedb.com/unit/cry-dark-olivier | Other | Source: Crystal of Re:union Limited Summon | A Hero's Wish is Forever (Limited) | Azure Sky Pendant (VCR) Merciless Blades (Event) | Cold-Blooded Hero | Ninja -> Ninja [White Tiger] | Dark Cavalier -> Dark Cavalier [Espion] | 7 | Overdrive Upgrade: PATK +70% MATK +50% Slash ATK Power +10% PDEF/MDEF -25% | Thunder Units: PATK +40% Slash ATK +20% Evasion Rate +10% PATK Debuff Res +40% | Thunder Units: PATK +40% All ATK +20% Evasion Rate +10% PATK Debuff Res +40% | Upgrades: Cruel Thunderblade Flowing Cicada Dark Bringer | 1% HP per Level 5: Slash ATK Power +5 10: PATK +5% 10: Strong vs Water +25 15: Evasion Rate +5 | |||||||||
216 | #REF! | Dark Parashu | 2 | Dark-Axe Princess | Wind | Collaboration | https://www.alchemistcodedb.com/unit/pok-blk-parashu | Ragna | Source: POTK/ Shinobi Nighmare Limited Summon | Dark Parashu may look like a berserker, but has a normal snowball and hefty PATK stats that work just fine without dead friends. However, her tempo is on the slower side, since she wants to start with her jewel regen skill or hope she can kill trash mobs to build her snowball and jewels before using skills. She can lower wind res to boost her and her team's damage, and she's unlikely to risk dying due to her reasonable PDEF and high HP. Dark Parashu recently received some upgrades. Her jewel regen skill gives more jewels per cast, which is then greatly buffed by her G5, giving her 15 jewels per cast (stackable 2x). Her mobility is increased thanks to a buff to the range of her teleport, and her main nuke is greatly improved, costing significantly less jewels, having more casts and doing more damage. Her skills have been further buffed, increasing their skill uses, damage, lowering their jewel costs. Great QoL updates. | G5 > G6(Lv4) > G1 > G3 > G4 > G2 | Respite for Those Who Would Bring Disorder (Limited) Dark Purge Blade (Limited) | Screaming Axe (Event) Holy Axe Parashu (Event) Rainbow Mana Seed (VCR) Kunoichi Communicator (VCR) Deadly Book of Truth (VCR) | Dark-Axe Princess | Holy Cavalier -> Holy Cavalier [Magi] | Spy -> Spy [Shade Zephyr] | 6 (7 in JP) | Magi-Guardian Upgrade: PATK +20% PDEF +35%, HP +20% Magic Res +35% | Wind Units: HP +40%, PATK +20% Slash ATK +20% Strong vs Eldritch +20% | Wind Units: HP +40% All ATK +20%, PATK +20% Strong vs Eldritch +20% | Upgrades: Insatiable Gluttony Magic-Guard Formation Summon Python Cyclone | 1% HP per Level 5: HP +10% 10: PATK +5% 10: Strong vs Thunder +25 15: Rage +5 | ||||||
217 | #REF! | Dark Princess Yomi | 3 | Ranger [Serpent] | Dark | Collaboration | https://www.alchemistcodedb.com/unit/s-yomi | Jipangu | Source: POTK/ Shinobi Nighmare Limited Summon | Dark Princess Yomi is a rare dark support unit, able to run Ranger at a reasonably high speed (around 150+) for moderate damage and have Poison Pill on her sub for veiling, something uncommon within the element. She can also run as full Merchant, and the G2 passive helps either role. While you can boost her damage at the cost of her agility due to Single Blade, her damage isn't going to be amazing. Thankfully, Ranger [Serpent] brings jewel damage alongside a reasonable AOE damaging skill. Not a great unit, but not the worst. | G2 > G5! > G6(Lv4) > G1 > G4 > G3 | Squeaky Clean Kunoichi (Limited) Blossoms Dyed Pink (Limited) | Bow of Darkness (Event) Kunoichi Communicator (VCR) Sakura Seal (VCR) | Ranger -> Ranger [Serpent] | Samurai -> Blademaster [Twilight] | Merchant -> Merchant [Cunning-Tanuki] | 6 (7 in JP) | How's Business? Upgrade: Initial Jewels +20% Skill Use Count +1 | Dark Units: HP +20% Missile ATK +30% | Dark Units: All ATK +30% HP +40% | Upgrades: Soulless Tiger Tremor Shackle Rain Jewel Investment | 1% HP per Level 5: PATK +5% 10: DEX +10% 10: Strong vs Light +25 15: HP +10% | ||||||
218 | #REF! | Dark Tyrfing | 2 | Warrior [Goliath] | Light | Collaboration | https://www.alchemistcodedb.com/unit/pok-blk-tyrhung | Ragna | Source: POTK/ Shinobi Nighmare Limited Summon | Dark Tyrfing's most unique strength, with her main job, lies in her Immortal Greed skill, granting her a 1-turn Guts buff that lasts even after activated. Although she's often relegated to guts memes, she has received some useful upgrades recently. Severing slash had its damage greatly buffed, while her G5 version had its cast time removed. Her Flying Blade also has decent damage now, and her Deep Black Seal passive now gives 20% patk, making it a preferred passive option. Her MA also had its jewel cost reduced, but is still quite pricey. These buffs make her much more viable as her unique job. | G5 > G2! > G6(Lv4) > G1 > G4 > G3 | Respite for Those Who Would Bring Disorder (Limited) Dark Purge Blade (Limited) | Dark Corpse-Slasher (Event) Mystic Blade Tyrfing (Event Summon) Rainbow Mana Seed (VCR) Kunoichi Communicator (VCR) Deadly Book of Truth (VCR) | Dark-Blade Princess | Dragon Knight -> Dragon Cavalier [Rudra] | Warrior -> Warrior [Goliath] | 7 | Chopping Spirit Upgrade: HP +30% PATK +30% AGI +5% | Light Units: PATK +30% HP +40% | Light Units: HP +40% All ATK +30% | Upgrades: Black Ceremony Rudra Cross | 1% HP per Level 5: HP +10% 10: Slash ATK Power +5 10: Strong vs Dark +25 15: HP +10% 20: PATK +5%, 8-Blades Flash [Dark Style] | ||||||
219 | #REF! | Diane | 2 | Serpent Sin | Water | Collaboration | https://www.alchemistcodedb.com/unit/ts-diane | Other | Source: Seven Deadly Sins Limited Summon | By far our biggest unit, Diane has high stats, big AOEs, and a charge up, making her one of the highest damage water units we have. Somewhat hampered by her low movement, she still is very durable and has a very nice reactive/counter. Of all of the 7DS units, she is the one most in need of a maxed 7DS memento, for the +20 AGI, given her otherwise slow AGI. Otherwise, her skills are pretty straightforward. Her G5 simply gives her more uses of her strongest skill, with more knockback, but is not strictly necessary for her. | G2 > G1 > G5 > G6 > G7 > G4 > G3 | Legendary Knights (Event) Holy War of the Seven Deadly Sins (Limited) Eternal Heroes of Liones (Limited) The Princess Against The Ten Commandments (Limited) | Balor's Evil Eye (VCR) Seven Deadly Sins Wanted Posters (VCR) War Hammer Gideon (Event) Spell Sphere (VCR) | Serpent Sin | Holy Brawler -> Holy Brawler [Fudo] | Warrior -> Warrior [Titan] | 7 (6 in JP) | Chopping Spirit Upgrade: HP +35% PATK +20% AGI +5% | Water Units: HP +50% PATK +20% Stun Res +30% | Water Units: HP +50% All ATK +20% Stun Res +30% | Upgrades: Meteoric Ascension Exploding Palm Revenge Crush | 1% HP per Level 5: Area ATK Res +10 10: Single Target ATK Res +10 10: Strong vs Fire +25 15: HP +10% | ||||||
220 | #REF! | Dragoon Chloe | 4 | Masurao | Light | Collaboration | https://www.alchemistcodedb.com/unit/sek-cloe | Envylia | Source: Etrian Odyssey Limited Summon | Dragoon Chloe ends up with a wide variety of jobs that have decent synergy, but most importantly, Enlightenment is very kind to her. As she can use Envylia flags, she is easier to boost up, and her Gate 2 increases her AGI and Move practically like a Master Ability. This gives us a very diverse unit, but does require heavy investment. Masurao is a fast, high-damage attacker, while Dragoon lets her damage from afar while able to take a hit. Fencer is mostly there for the reactive and passives, but could be run if there's a need for elemental coverage. | G2! > G1 > G3 | Crossroads of Destiny (Limited) | Decorative Yggdrasil (VCR) | Dragoon | Fencer | Masurao | 3 (5 in JP) | Blade Mastery Upgrade: PATK +20% AGI +10% Move +1 | Light Units: PATK +30% Dark Resist +10% | Light Units: HP +30% All ATK +30% Dark Resist +10% | Upgrades: Prepare to Fire Vision Thrust A Hundred Blossoms | |||||||
221 | #REF! | Edward | 4 | Fullmetal Alchemist | Wind | Collaboration | https://www.alchemistcodedb.com/unit/fa-edward | Other | Source: Fullmetal Alchemist Brotherhood Limited Summon | A collab unit with no Enlightenment, Edward has some unique skills from his J1 (including the creation of walls) and a strong WA. His J1 works well with the HB [F] sub, not only for Sharpening Focus but also because he can benefit fully from the Strike damage. However his offensive and defensive stats just dont cut it anymore. There may be niche situations where you need his walls or a charged up WA, but there are much better and easier to raise options within wind that outclass him many times over. | N/A | State Alchemist Pocket Watch (Event) | Fullmetal Alchemist | Martial Artist -> Holy Brawler [Fudo] | Blademaster | 0 (3 in JP) | Iron Body Upgrade: HP +30% Wind Attacks +20% | Wind Units: HP +30% Debuff Res +20% | Wind Units: HP +30% Debuff Resist +20% DEF +20% | |||||||||
222 | #REF! | Eren | 4 | Scout Member | Fire | Collaboration | https://www.alchemistcodedb.com/unit/aot-eren | Other | Source: Attack on Titan Limited Summon | Thanks to his G2 granting +1 skill use, Eren can transform twice. His ability to offer some debuffs is also welcome. His stats have not kept up with other units into enlightenment, though, so his limited use previously has become worse. | G1 > G2! > G3 | I Won't Surrender to the Flames of Vengeance (Limited) Victorious Crimson Arrow (Event) | Eren's Basement Key (Event) Omni-directional Mobility Gear (VCR) Scout Regiment Emblem (VCR) | Scout Member (Eren) | Warrior -> Warrior [Muspell] | Necromancer -> Flame Necromancer | 3 (6 in JP) | Chopping Spirit Upgrade: HP +20% PATK +20% Skill Use Count +1 | Fire Units: HP +40% PATK +40% Strong vs Titans +20% | Fire Units: HP +40%, PATK +20% All ATK +20% Strong vs Titans +20% | Upgrades: Displacement Spinslash - Fire Leap Slash Ghostly Fire Scythe | |||||||
223 | #REF! | Eros | 3 | Ranger [Lupus] | Light | Collaboration | https://www.alchemistcodedb.com/unit/pok-eros | Ragna | Source: POTK/ Shinobi Nighmare Limited Summon | Eros's niche remains the same into Enlightenment, being able to hit things from very far away. Her damage doesn't really keep up with the utility, though, and her main issue remains simply that she has mediocre stats, mid-level speed, and not much utility. Long range chip damage doesn't do much. G5 continues this trend, increasing the range, damage and skill count of her arrow rain, allowing her to hit from as far as some of seida's attacks. This can have its uses, but generally wont be worth chasing shards for. | G2! > G5 > G1 > G4 > G3 | Respite for Those Who Would Bring Disorder (Limited) | Cupid Bow Eros (Event) Rainbow Mana Seed (VCR) | Ranger -> Ranger [Lupus] | Thief -> Shadow Assassin [Night] | Sniper -> Sniper [Scope] | 6 | Eagle Eye Upgrade: Range +3 Missile ATK +12% | Light Units: Missile DMG +30% DEX +20% | Light Units: All ATK +30% DEX +20% HP +20% | Upgrades: Cerberos Rain Assassin Blade - Charm Pinpoint Shot | |||||||
224 | Escanor | 1 | Lion Sin | Fire | Collaboration | https://www.alchemistcodedb.com/unit/ts-escanor | Other | Source: The Seven Deadly Sins Limited Summon | Escanor is an extremely strong Fire slash unit, and is otherwise rather straightforward. High PATK, as well as moderately high MATK, combines with a unit that can offer high damage, comes with a charge up that universally increases his damage, and is relatively durable as well. His only downside is his release after Ragnarok, who when it comes to killing things simply does it better. Still, Escanor offers an all-def down skill that universally increases damage against an enemy, and could easily be "second place" to Ragnarok. His G5 grants him the All-def down upgrade, and his next best gate is G7 due to the PATK and single-target buffs. G2 removes the AGI penalty, and his other gates are primarily just for bulk without any real changes to him as a unit. 2021-11-25 | G5 > G7 > G2 > G6 > G1 > G4 > G3 | Legendary Knights (Event) Holy War of the Seven Deadly Sins (Limited) Eternal Heroes of Liones (Limited) The Princess Against The Ten Commandments (Limited) | Balor's Evil Eye (VCR) Seven Deadly Sins Wanted Posters (VCR) Divine Axe Rhitta (Event) Spell Sphere (VCR) | Lion Sin | Berserker | Blademaster -> Blademaster [Haze] | 7 (6 in JP) | Shadow Saber - Regal Garuda Blade Upgrade: PATK +50% Evasion Rate +5 Reaction Block +40 | Fire Units: HP +50% PDEF +20% Paralyze Res +30 | Fire Units: HP +50% All DEF +20% Paralyze Res +30% | Upgrades: Incinerating Sunlight Sealing Blade Tiger Tremor Shiva's Imperial Wrath | 1% HP per Level 5: PATK +5% 10: Single Target ATK +10 10: Strong vs Wind +25 15: PATK +5% | |||||||
225 | #REF! | Etna | 4 | Blademaster | Light | Collaboration | https://www.alchemistcodedb.com/unit/dis-etona | Source: Disgaea Limited Summon | An unfortunately outdated unit with no enlightenment. Etna should not be raised at this point. | N/A | Elder Spear (Event) | Overlord Vassal | Ninja | Blademaster | Ninja [Vermilion Bird] High move and jump | 0 (5 in JP) | Ninja Stealth Upgrade: Move +1 Jump +2 AGI +15% | Light Units: Pierce DMG +30% HP +20% | Light Units: HP +20% All ATK +30% Slash Evasion Rate +20% | Upgrades: Impaler Drop Empty Cicadas | ||||||||
226 | #REF! | Failnaught | 1 | Damage | Dark Sovereign | Important: VCR, G2 | Dark | Collaboration | https://www.alchemistcodedb.com/unit/pok-failnaught | Other | Source: POTK/ Shinobi Nighmare Limited Summon | A bow unit in gear/scaling only, Failnaught seems like she would be a range unit but functions more like a modern mage. With her Memento she is very fast, and highly mobile. This combination lets her use her mix of ranged skills and PBAoE skills with ease, and can boost her damage through her self-buffs. Although not a huge damage dealer, she is particularly strong vs magic units with the ability to cancel casting and slow down a unit's cast time, while also raising her own magic resistance and evasion. If her +move isn't needed, you can run Robes of Moonlight for even more magic evasion/res, or Echo for her buff to last longer. She also has a passive that gives a relatively weak but permanent patk/dex buff to Dark all allies. G2 is rather important, as it boosts the potency of Patk/Dex buffs on her, just like her VCR does. | G2! > G1 > G4 > G3 | A Smile Suspended in Shadow (Limited) Respite for Those Who Would Bring Disorder (Limited) | Arcane Bow [Failnaught] (Event) Dark Sovereign's Plushie (VCR)! Rainbow Mana Seed (VCR) | Dark Sovereign | Shadow Assassin -> Shadow Assassin [Eventide] | Bard -> Daylight Bard | 5 (7 in JP) | Echo Upgrade: Buff Duration +1 PATK/DEX Buffs on Self +50 | Dark Units: HP +40% PATK +20% Missile ATK +20% Strong vs Eldritch +20% | Dark Units: HP +40% Missile ATK +30% Strong vs Eldritch +20% PATK +30% | Upgrades: Arcane Frenzy [Howling Hell Bow] Moon Torrent Light of Dawn Poem | 1% HP per Level 5: Missile ATK Power +5 10: DEX +10% 10: Strong vs Light +25 15: HP +10% | ||||
227 | #REF! | Filo | 1 | Damage | Filolial Queen | Important: Memento | Wind | Collaboration | https://www.alchemistcodedb.com/unit/sb-firo | Other | Source: The Rising of the Shield Hero Limited Summon | Filo is a blazing-fast unit who specializes in dishing out magic multi-hit Strikes that are likely to crit. Her charge up boosts CT along with doubling her matk. Coupling this with insane AGI (capping at well above 250 AGI) she will often charge up and immediately get a turn. Her reaction also has a 50% chance to increase her CT when hit. G2 adds 30% matk to her Encore, a welcome upgrade, as it already raises AGI. She has an HP/AGI/Crit Damage passive, but can also make use of clever charge on long maps. Her G5 raises uses, hits only enemies and adds an AGI down tokkou to her skill that also lowers AGI. She has a teleport attack that boosts her agi for 3 turns, as well as an attack that inflicts 3-turn stun. Her meme is great for its per-turn snowball that gives 100 Strike and 30 Crit Rate after 10 stacks. And the VCR ability grants her CT and jewels. Filo comes together as a decent DPS that will often move first. | G2! > G5 > G6(Lv4) > G1 > G4 > G3 | Second Princess' Wish (Limited) | Heavenly Fowl's Collar (Event) Amber Hairpin (VCR) Jade Bracelet (VCR) | Filolial Queen | Dancer -> Privet Dancer | Magic Meister -> Magic Meister [Symphony] | 6 (7 in JP) | Privet Encore Upgrade: Debuff Duration +1 MATK +30% Strike ATK +20% AGI +10% | Wind Units: Strike ATK Power +40% Mag ATK Power +20% AGI +10% | Wind Units: Strike ATK +40% Mag ATK Power +20% All ATK + 20% AGI +10% | Upgrades: Filolial Storm Leaden Feet Dance - Wild Strike Seti Bullet | 1% HP per Level 5: MATK +5% 10: Strike ATK Power +5 10: Strong vs Thunder +25 15: MATK +5% 20: Crit Damage Rate +5, Crisis Wind | ||||
228 | #REF! | Forcas | 3 | Aqueous Sacred Spearman [Sachiel] | Water | Collaboration | https://www.alchemistcodedb.com/unit/folcas | Ragna | Source: POTK/ Shinobi Nighmare Limited Summon | With her Sacred Spearman JE, Forcas finally has access to on-element attacks besides her WA. Using her own lance, she has access to a multi-hit nuke that hits hard. Unfortunately, she can only use her lance as a Valkyrie. Her enlightenment doesn't help her offensive capabilities much, and she wishes she had much higher patk and a different HB JE. While she sports decent bulk, her AGI and damage remain on the low side even with a MLB POTK memento/VCR. with her passives she can either run a charge up crit build, or a consistent piece mod and charge up build. Her G5 boosts damage, lowers jewel cost and adds a 3 turn pierce boost onto Brunhilde, but it's still only got 2 uses and is light element. While for her Storm's Grace it lowers cost, raises damage and makes it not hit allies. A decent unit overall, but Forcas is not going to be your best option in most content. | G5! > G2 > G1 > G4 > G3 | Respite for Those Who Would Bring Disorder (Limited) | Forcas Hell Lance (Event) Rainbow Mana Seed (VCR) Kunoichi Communicator (VCR) | Valkyrie -> Fallen Valkyrie | Spearman -> Aqueous SS [Sachiel] | Holy Brawler -> Holy Brawler [Miroku] | 6 | Armor of Einherjar Upgrade: PDEF +15%, HP +15% Pierce ATK +20% Jump Resist +15% | Water Units: Pierce ATK +30% Slash Evasion +10% | Water Units: Pierce ATK +30% All ATK +20% Slash Evasion Rate +20% | Upgrades: Battle Spear - Brunhilde Storm's Grace Chakra | |||||||
229 | #REF! | Freikugel | 4 | Ra Magia Gunslinger | Thunder | Collaboration | https://www.alchemistcodedb.com/unit/pok-freikugel | Ragna | Source: POTK/ Shinobi Nighmare Limited Summon | Freikugel is the only current Thunder Magia Gunslinger, and also one of the few Boom Technicians. Enlightenment pushes her towards her Magia role, increasing her effectiveness there, but she's still hampered by her odd combination of jobs. The 4.0 update included some important changes to the Boom Technican job, which makes it more viable for her, but she remains rather niche. Recent updates gave her a significant boost to Matk, Hp and Agi, making her more useable. Her G5 makes her Rah Trident a bit stronger and do quite a bit more damage to dazed units, as well as increasing its range, but this will be one of the only scenarios where she will do decent damage. | G2! > G5 > G1 > G4 > G3 | Respite for Those Who Would Bring Disorder (Limited) | Magic Shell Freikugel (Event) Rainbow Mana Seed (VCR) Kunoichi Communicator (VCR) | Magia Gunslinger -> Ra Magia Gunslinger | Thief -> Shadow Assassin [Night] | Boom Technician | 6 (7 in JP) | Magia Scope Upgrade: Range +1, MATK +25% Missile ATK +10% Buffs several abilities | Thunder Units: HP +40% Missile ATK +30% | Thunder Units: HP +40% All ATK +30% | Upgrades: Rah Trident Assassin Blade - Charm | 1% HP per Level 5: MATK +5% 10: MATK +5% 10: Strong vs Water +25 15: Missile ATK Power +5 | ||||||
230 | #REF! | Gilgamesh | 4 | Hero King | Thunder | Collaboration | https://www.alchemistcodedb.com/unit/gilgamesh | - | Source: Fate/Stay Night Limited Summon | Once the king of thunder, Gilgamesh has no use in today's content. He is squishy and has poor jewel economy. His skills do low damage and he is easily outclassed by even free units within the same element. Not worth raising unless you just want to look at his cool WA. | N/A | Gate of Babylon (Event) | Hero King | Magic Swordsman | Dark Cavalier | 0 | Thunder Units: HP +40% Water Res +10% | |||||||||||
231 | #REF! | Gladiolus | 4 | Prince's Protector | Fire | Collaboration | https://www.alchemistcodedb.com/unit/ff15-gladiolus | Lucis | Event Farm Only Source: Final Fantasy XV Limited Summon | A completely outdated unit with no Enlightenment. Gladiolus has no uses in today's content. | N/A | Hardedge (Event) | Prince's Protector | Martial Artist | Holy Cavalier | Holy Cavalier [Magi] Resistant against Magic damage | 0 | Fire Units: PATK +30% HP +20% | ||||||||||
232 | #REF! | Gowther | 2 | Goat Sin | Light | Collaboration | https://www.alchemistcodedb.com/unit/ts-gouseru | Other | Source: Seven Deadly Sins Limited Summon | Gowther is a reasonably strong ranged unit, focused primarily on applying ailments with his skills. That limits his viability on quite a few PvE maps, where enemies will have resistance to ailments. He's quite fast, and can also gift CT to an ally, but lacks any way to significantly boost his own damage. Thankfully, his damage is rather strong, and his HP is reasonably high as well, but as a unit built more around CC and gimmicks, his overall usefulness is diminished. | G2 > G1 > G5 > G7 > G6 > G4 > G3 | Legendary Knights (Event) Holy War of the Seven Deadly Sins (Limited) Eternal Heroes of Liones (Limited) The Princess Against The Ten Commandments (Limited) | Balor's Evil Eye (VCR) Seven Deadly Sins Wanted Posters (VCR) Double Bow Harlit (Event) Spell Sphere (VCR) | Goat Sin | Twin-Blade Swordsman -> Demonic Destruction TBS | Shadow Assassin -> Shadow Assassin [Eventide] | 7 (6 in JP) | Trance Augur Upgrade: AGI +25% MATK/DEX +20% PATK/PDEF/MDEF -3% CRIT/LUCK -2% | Light Units: HP +30% Missile ATK +40% All Status Res +10% | Light Units: HP +30% Missile ATK +20% All ATK +20% All Status Res +10% | Upgrades: Confounding Light Arrows Quintus Edge Moon Torrent | 1% HP per Level 5: MATK +5% 10: Missile ATK Power +5 10: Strong vs Dark +25 15: DEX +5% | ||||||
233 | #REF! | Hange | 3 | Scout Member | Light | Collaboration | https://www.alchemistcodedb.com/unit/aot-hanji | Other | Source: Attack on Titan Limited Summon | Hange, as befitting an Attack on Titan collaboration unit, excels at raids. Specifically, she excels as a support in raids, with her excellent anti-giant buff, stat buffs, teleporting cross-ranged heal, and enemy stat reduction. Essentially, she's a very mobile support with a variety of uses, and will greatly benefit most teams during raids. Her G2 is nice, with the extra Skill Use, and may be worth revisiting in the future when the design of raids is updated, but for now it doesn't help her a great deal due to the very limited turns in raids. If you can find a use for it and see it as a worthy investment for her, feel free, but generally the extra agility from Adaptation Evolve will be more useful. | G1 > G2 > G3 | I Won't Surrender to the Flames of Vengeance (Limited) Victorious Crimson Arrow (Event) | Hange's Goggles (Event) Omni-directional Mobility Gear (VCR) Scout Regiment Emblem (VCR) | Scout Member (Hange) | Wild Beast Tamer | Merchant -> Merchant [Beckoning-Dharma] | 3 (6 in JP) | How's Business? Upgrade: Initial Jewels +10 Skill Use Count +1 | Light Units: PATK +30% HP +50% Hit Rate +10% | Light Units: HP +50%, All ATK +20% PATK +10% Hit Rate +10% | Upgrades: Experimental Medicine Research Wicked Strike Demon's Proposal | |||||||
234 | #REF! | Harbinger | 4 | Death-Delaying Harbinger | Dark | Collaboration | https://www.alchemistcodedb.com/unit/reaper | Foreign World | Source: Etrian Odyssey Limited Summon | Harbinger has a very high Crit, with most of his abilities also able to crit, resulting in the chance of him doing quite a bit more damage. All of his jobs are essentially the same, and thus upgrades from one another, resulting in a straightforward physical attacker. His Enlightenment is required to keep up with other strong Dark, Enlightened units, but he barely keeps pace with them and ultimately relies on it to make up for the lack of JEs or other PATK boosts. Reasonable AGI/move means that he'll perform well, but likely be outclassed given how strong Dark physical attackers are. | G1 > G2! > G3 | Crossroads of Destiny (Limited) | Doom Scythe (Event) Decorative Yggdrasil (VCR) | Harbinger | Death-Spreading Harbinger | Death-Delaying Harbinger | 3 | Scythe Mastery Upgrade: HP +15% PATK +10% Crit Rate +15% | Dark Units: PATK +30% PDEF +20% | Dark Units: All ATK +30% PDEF +20% Hit Rate +10% | ||||||||
235 | #REF! | Hercule | 2 | Cipheraxe Princess | Important: VCR | Light | Collaboration | https://www.alchemistcodedb.com/unit/pok-hercule | Other | Source: POTK/ Shinobi Nighmare Limited Summon | The axe-wielding counterpart to Minerva (and Ragnarok), Hercule has higher Patk and burst damage, but lower AGI and mobility. She can be a great counter to evasion units in Arena. Outside of that, she has the same CT +100 upon killing an enemy gimmick as Minerva does, the same Patk/AGI snowball from her VCR and a similar (but weaker) Slash Atk snowball from her reactive. Herc is conflicted about which sub to run, as she wants the chargeup from HB, but likes the teleport, Light Res debuff and Patk/Light All Atk buff on her own sub. While Herc competes with Raph as a highly mobile slash attack unit, they also work well together. She has a nice Tokkous on Disable Heal (which she can inflict easily, and is rarely resisted) as well as one for lowered evasion that also adds a 70% patk boost on one of her attacks. Her G2 adds 15% Patk and +15 Slash Atk to RGB, but sadly doesn't remove the AGI reduction. Overall Hercule faces quite a bit of competition for supremacy among Light Slash units, but cements her status as a great PVE unit thanks to her CT domination and mobility. | G2! > G5 > G6(lv4) > G4 > G1 > G3 | Guidance of Wisdom, Light of Hope (Limited) | Cipheraxe Oath "Divine Domination" (Event) Ancient Sign (VCR) | Cipheraxe Princess | Blademaster -> Blademaster [Clouds] | Holy Brawler -> Holy Brawler [Fudo] | 6 (7 in JP) | Regal Garuda Blade Upgrade: PATK +65% Slash ATK Power +15% Evasion Rate +5% AGI -10% | Light Units: HP +30% Slash ATK Power +20% PATK +30% PATK Debuff -40% | Light Units: HP +30% PATK +30% All ATK +20% PATK Debuff -40% | Upgrades: Zero Style - WIsh Upon the Sky Fan Blade - Razor's Determination Erupting Palm | 1% HP per Level 5: Slash ATK Power +5 10: HP +10% 10: Strong vs Dark +25 15: Pierce Res +5 | |||||
236 | #REF! | Ignis | 4 | Prince's Advisor | Wind | Collaboration | https://www.alchemistcodedb.com/unit/ff15-ignis | Lucis | Event Farm Only Source: Final Fantasy XV Limited Summon | With Sieg's Hat, he has a good Fire nuke out of the gate with his MA. Unfortunately, his damage isn't exactly amazing and his stats are incredibly low. He has no Enlightenment and will die from being looked at the wrong way. He can heal and provide auto heal, which can be useful. All in all, a mediocre unit. Not going to be winning any awards and should not get any of your resources. | N/A | Zwill Crossblades (Event) | Prince's Advisor | Crafter | Shadow Assassin | Shadow Assassin [Evening] | 0 | Wind Units: PATK +40% CRIT RATE +10% | ||||||||||
237 | Illyasviel | 4 | Master Magician | Water | Collaboration | https://www.alchemistcodedb.com/unit/iriya | - | Source: Fate/Stay Night Limited Summon | A unique unit who will be easily outclassed by many, many easily accessible and farmable water mages. No EL or JE. Do not raise her. | N/A | Storch Ritter (Event) | Master Magician | Chronomancer | Enchanter | 0 | Magic DMG +30% | ||||||||||||
238 | #REF! | Killia | 4 | Wanderer | Dark | Collaboration | https://www.alchemistcodedb.com/unit/dis-killia | Source: Disgaea Limited Summon | Killia boasts some very nice damage, and his elemental variance helps him against a variety of enemies. Unfortunately, despite his high patk and Charge Up, his only real AoE is a box rather than a Diamond. He also suffers from low bulk and average agility in his best job, Wanderer, making him a bit difficult to use, though his unique reactive helps his survivability a lot against physical attackers. A unit who wishes he had EL, Killia isn't worth investing in nowadays. | N/A | Muspell (Event) | Wanderer | Martial Artist | Shadow Assassin | Shadow Assassin [Darkness] Holy Brawler [Fudo] Becomes stronger when near death | 0 (5 in JP) | Dark Walk Upgrade: Move +1 Jump +1 PATK +25% | Dark Units: HP +40% Light Res +10% | Dark Units: HP +40% PATK +20% DEF +10% | Upgrades: Big Bang Exploding Palm Assasination Blade | ||||||||
239 | #REF! | King | 1 | Grizzly Sin | Wind | Collaboration | https://www.alchemistcodedb.com/unit/ts-king | Other | Source: Seven Deadly Sins Limited Summon | King is a MATK unit that does Physical damage, giving him a unique niche in Wind. He also has a number of strong Light skills, particularly with his G5 gate maxed, letting him do strong damage against both Thunder and Dark enemies. Nice AOEs, great range, and the ability for most of his skills to crit lend him very strong general use, and for manual play he also has a charge up and a potentially very strong combo skill with Status Promotion that is typeless. Weapon enlightenment even brings him a Strike attack. His G5 gate is a strong boost to his main AOE attack, but it is viable to run him without G2 since he has pierce, missile, non-type, and strike in his kit (run Magic Up+2 for the same damage in most situations). G7 provides a very nice bulk, damage, and durability update, and is recommended if you have the Stamps and like the unit. G6 is primarily to run the 7DS memento in sub for the AGI and moderate damage buffs. 2021-30-11 | G2 > G5 > G7 > G6 > G4 > G1 > G3 | Legendary Knights (Event) Holy War of the Seven Deadly Sins (Limited) Eternal Heroes of Liones (Limited) The Princess Against The Ten Commandments (Limited) | Balor's Evil Eye (VCR) Seven Deadly Sins Wanted Posters (VCR) Spirit Spear Chastiefol (Event) Spell Sphere (VCR) | Grizzly Sin | Martial Master -> Martial Master [Survivor] | Sage -> Sage [Rozetta] | 7 (6 in JP) | Pierce & Shot Mastery Upgrade: Pierce ATK +15% Missile ATK +15% Jewels Spent -25% | Wind Units: MATK +40% HP +30% Silence Res +30% | Wind Units: HP +30% All ATK +20% MATK +20% Silence Res +30% | Upgrades: Wreath Retribution Funeral Gun Zephyros Roar | 1% HP per Level 5: MATK +5% 10: Single Target ATK Res +10 10: Strong vs Thunder +25 15: Pierce ATK Power +5 | ||||||
240 | #REF! | King Bradley | 4 | Wrathful Homunculus | Thunder | Collaboration | https://www.alchemistcodedb.com/unit/fa-wrath | Other | Source: Fullmetal Alchemist Brotherhood Limited Summon | King Bradley was an awkward unit even before the days of enlightenment, and now there's no justifiable reason to raise him. He has no on-element attacks, even his WA is dark element. He's not very fast. His slash evasion meme is less potent than some free and farmable units, and his damage doesn't compare to even the likes of Retzius, an incredible fast free unit of the same element, who DOES have thunder attacks. Don't raise King Bradley. | N/A | Twin Sabers of Wrath (Event) | Wrathful Homunculus | Twin-Blade Swordsman | Dark Cavalier -> Dark Cavalier [Guernica] | Note: JP has Dark Cavalier [Faust] instead of Dark Cavalier [Guernica] | 0 (3 in JP) | Overdrive Upgrade: PATK +65%, MATK +50% AGI +5% PDEF -25%, MDEF -25% | Thunder Units: Slash DMG +30% Slash Evasion +10% | Thunder Units: All ATK +30% Slash Evasion Rate +20% HP +20% | ||||||||
241 | #REF! | Laevateinn | 3 | Battle Blade Princess | Important: J+ | Thunder | Collaboration | https://www.alchemistcodedb.com/unit/laevateinn | Ragna | Source: POTK/ Shinobi Nighmare Limited Summon | While Laevateinn's J+ kit is mostly similar to a normal Dark Cavalier, hers is a bit unique. For one thing, its HP-drain and Jewel-drain skills on its sub allow her to teleport to an enemy, which means they have no Cast Time. Also, her HP-drain is RateDamage, which means it takes a percentage (20%) of the opponent's HP, up to a certain amount (5,000), which means it can deal a nice chunk of damage to bosses and can restore quite a bit of her HP. Her Enlightenment gives her more bulk, and mobility by adding Move+1 to her Overdrive. Overall, Laevateinn is a fast Dark Cavalier with good mobility. Laev received a nice buff to her Mind Sacrifice, hugely increasing the damage buff per dead ally, which can be very effective in raids. | G1 > G2 > G5! > G4 > G3 | Respite for Those Who Would Bring Disorder (Limited) | Mystic Blade Laevateinn (Event) Rainbow Mana Seed (VCR) Kunoichi Communicator (VCR) | Dark Knight -> Dark Cavalier [Espion] | Ninja -> Ninja [Qilin] | Dark Cavalier -> Battle Blade Princess | 7 | Overdrive Upgrade: PATK +60%, MATK +50% MOVE +1 PDEF -25%, MDEF -25% | Thunder Units: PATK +30% | Thunder Units: PATK +20% All ATK +30% HP +20% | Upgrades: Mind Sacrifice Swift Cicada Dark Bringer | 1% HP per Level 5: Slash ATK Power +5 10: PATK +5% 10: Strong vs Water +25 15: Slash ATK Power +5 | |||||
242 | #REF! | Laharl | 4 | Overlord | Fire | Collaboration | https://www.alchemistcodedb.com/unit/dis-lahar | Source: Disgaea Limited Summon | A mostly outdated unit who has no Enlightenment but still can hold his own against easier content. On top of his okay base damage, Laharl boasts a 5x5 Diamond AoE that can crit. Although this has few charges and is off-element, Laharl kind of makes up for it with his Charge Up. On top of that, Laharl can either have decent agility and more crit with Polish Sickle OR he can run his Snowball passive, which increases his patk, pdef, and agility slightly for every unit he kills. Considering his decent base strength, this can allow him to deal respectable damage very for a non-enlightened unit. He can also boost his tempo by running Raptio Anima from Necromancer to steal jewels. A unit who isn't worth investing in nowadays but can still be slotted into some teams if you already had him raised. | N/A | Overlord's Sword (Event) | Overlord | Magic Swordsman | Necromancer | Magic Swordsman [Efreet] Increased fire damage against wind Necromancer of the Punishing Flame | 0 (5 in JP) | Polish Sickle Upgrade: PATK +10%, AGI +15% Crit Rate +25% Stackable 3% Dmg Buff on Attack | Fire Units: Slash DMG +30% HP +20% | Fire Units: Slash Dmg +30% All ATK +20% HP +20% | Upgrades: Overlord Dimension Ghostly Fire Scythe Efreet Sword | ||||||||
243 | #REF! | Lamia (Fate) | 4 | Assassin | Water | Collaboration | https://www.alchemistcodedb.com/unit/fate-lamia | Wratharis | Source: Fate/Stay Night Limited Summon | A relic of another time, Fate Lamia has never had many uses and certainly doesn't have any now. No EL and no JE's. Do not use her. | N/A | Saber | Assassin | Ninja | 0 | Water Units: HP +30% PDEF +20% | ||||||||||||
244 | #REF! | Levi | 4 | Scout Member | Dark | Collaboration | https://www.alchemistcodedb.com/unit/aot-levi | Other | Source: Attack on Titan Limited Summon | With Enlightenment, Levi's main weakness, a lack of bulk, is largely taken care of. His preemptive counter which lowers enemy accuracy helps with this as well. Levi's main appeal comes from his massive Single Target damage, which is so impressive due to his Overdrive (Captain) and Regal Garuda Blade flat out doubling his attack. On top of this, he has a Sharpening Focus equivalent on his unique as well, and massive modifiers on his skills. His G2, an infinite snowball, allows him to run a high agility build in PvE without losing his damage; which is better in stages with lots of weak enemies. For Raids, it's better to run him with RGB for immediate damage. | G1 > G2! > G3 | I Won't Surrender to the Flames of Vengeance (Limited) Victorious Crimson Arrow (Event) | Levi's Teacup and Handkerchief (Event) Omni-directional Mobility Gear (VCR) Scout Regiment Emblem (VCR) | Scout Member (Levi) | Twin-Blade Swordsman -> Demonic Destruction TBS | Blademaster | Blademaster [Haze] | 3 (6 in JP) | Trance Augur Upgrade: PDEF/MDEF -3%, CRIT/LUCK -2% AGI +3%, Slash ATK +10% Jewel Auto Charge on kill (stackable) | Dark Units: HP +40% Slash ATK +40% Light Resist +20% | Dark Units: HP +40%, All ATK +20% Slash ATK +20% Light Resist +20% | Upgrades: Free from Limitations Quintus Edge Sealing Blade Tiger Tremor | ||||||
245 | #REF! | Lisanaut | 2 | Damage | Shackled Axe | Fire | Collaboration | https://www.alchemistcodedb.com/unit/pok-risanaut | Other | Source: POTK/ Shinobi Nighmare | Boasting very high base stats; Lisanaut is a clumsy axe-wielding murderess that shines in long battles. A terrifying combination! On a serious note, Lisa plays similarly to Dark Masa. She has a passive snowball that increases her Patk, Agi and Healing potency each turn. This fits well with her preferred playstyle of slowing down enemies and speeding herself up to pass turns. Her kit includes an excellent reactive that permanently raises her MOVE and Slash, which can be stacked 3 times for +60 Slash and +3 move. She has a self-heal, a 5000 hp shield, and a large AoE that removes quicken/buffs/debuffs and stauses from enemy and ally units alike. Using it also removes skill and jewel cost from her skills for the next turn. She has a weak attack that raises her patk for 3 turns, a weak attack that drains jewels, as well as a strong single target skill that ignores reactions and lowers reaction rate. But her biggest combo comes from using her X-shaped AoE that inflicts delay, as her other big AoE will do big damage to delayed enemies and will also cast a powerful quicken on herself. Her Memento and VCR are nice but not essential, giving her a strong attack at MLB that lowers slash res, some strong vs wind, and lowered jewel cost for the first three turns of battle. | G1 > G4 > G3 > G2 | Comfirmed Event Hourglass (Limited) Respite for Those Who Would Bring Disorder (Limited) | Lag Axe [Lisanaut] (Event) Disruptor's Doll (VCR) Rainbow Mana Seed (VCR) | Shackled Axe | Warrior -> Warrior [Muspell] | Holy Brawler -> Holy Brawler [Shura] | 5 (7 in JP) | Chopping Spirit Upgrade: HP +40% PATK +20% AGI +5% | Fire Units: HP +20% PATK +40% Slash ATK Power +20% Strong vs Eldritch +20% | Fire Units: HP +40% PATK +40% Fire +20 Strong vs Eldritch +20 | Upgrades: Passage of Time - Brilliant Axe Leap Slash Supreme Battle Trance | 1% HP per Level 5: Slash ATK Power +5 10: HP +10% 10: Strong vs Wind +25 15: HP +10% | |||||
246 | Logistilla | Maiden of Commandments | Fire | Collaboration | https://www.alchemistcodedb.com/unit/pok-logistilla | Other | Source: POTK/ Shinobi Nighmare Limited Summon | A fire mage built on CRIT damage, Logistilla has reasonably high stats and good durability. Although many of her skills have a cast time, her kit is well designed despite the lack of depth. Notably, her general flow will have her casting her self-quicken attack first, followed by her self-quicken Tokkou attack that will delay enemies. By this time, her CRIT passive will be working in the background, raising her CRIT stat so that she can follow up with a rather hefty nuke. If that nuke kills something, she gets an extra turn and her cast times are removed for a turn. A nice trick. On manual, she can spend a couple turns buffing her MATK Power and her own form of a charge up (boosting her crit dmg & rate). Note that since CRIT is an increase of 1.1 to 1.5x, her charge up moves it to 1.7 > 2.1. Thus, a 30k nuke can hit for up to 62k. Ignoring shields and interrupting casts is helpful in their niche. A luxury unit since Mira generally does her job better, at least Logistilla casts faster. | G2 > G5 > G7 > G6 > G1 > G4 > G3 | Path of the Shy Witch (Limited) Respite for Those Who Would Bring Disorder (Limited) | Dream Journal, Command, Skuld (Event) Gentle Witch's Ribbon (VCR) Rainbow Mana Seed (VCR) | Maiden of Commandments | Enchanter -> Raging Fire Enchanter | Summoner -> Agartha Summoner | 7 | Swift Charge Upgrade: MATK +15% Magic ATK Power +15% Cast Time -33% | Fire Units: HP +40% MATK +20% Magic ATK Power +20% Daze Res +20% | Fire Units: HP +40% MATK +20% All ATK +20% Daze Res +20% | Upgrades: Crimson Voidguide Wind Enchantment Ratty Ars Magna | 1% HP per Level 5: MATK +5% 10: Magic ATK Power +5 10: Strong vs Wind +25 15: MATK +5% | ||||||||
247 | #REF! | Longinus | 3 | Sacred Spearnan [Haniel] | Water | Collaboration | https://www.alchemistcodedb.com/unit/pok-longinus | Ragna | Source: POTK/ Shinobi Nighmare Limited Summon | Longinus can finally compete with Lamia. Her PATK is very respectable on her Haniel JE and Post-Mortem Pierce gives her a helpful boost. Thankully, the PotK Memento mostly fixes her agility issues. If run as a Rudra, she can use Lamia's VCR to absorb patk. Thanks to her DC JE she finally has the vastly superior overdrive, and with G5 can run her DC sub charge up for increased patk/crit/crit damage for 3 turns. This combos well with her SS JE. Her G5 also upgrades the potency of her teleporting attack that raises her counter damage, making it cost less jewels and do more damage as well. The unique Skill on her signature lance gives her another water attacking AoE that can do decent damage. | G5 > G6(Lv4) > G1 > G4 > G2 > G3 | Respite for Those Who Would Bring Disorder (Limited) | Holy Lance Longinus (Event) Rainbow Mana Seed (VCR) Kunoichi Communicator (VCR) | Sacred Spearman -> Icy SS [Haniel] | Dark Knight -> Dark Cavalier [Zeele] | Dragon Cavalier -> Dragon Cavalier [Rudra] | 7 | Convulsion of a Protestor Upgrade: HP +25% Pierce ATK +20% Slash Evasion Rate +25% | Water Units: PATK +40% Crit Rate +10% | Water Units: PATK +40% DEF +20% Crit Rate +10% | Upgrades: Clashing Ice Crystal Assault Rudra Cross | 1% HP per Level 5: PATK +5% 10: Pierce ATK Power +5 10: Strong vs Fire +25 15: HP +10% | ||||||
248 | #REF! | Lunaris | 2 | Dark Curse | Important: Memento | Dark | Collaboration | https://www.alchemistcodedb.com/unit/bf-luna | Other | Source: Brave Frontier Limited Summon | A very strong unit who relies on Crit Rate to boost her damage. Has fairly strong base damage as well, with an excellent Charge Up that meshes well with her preemptive Reactive for a deadly combo. Can reach high Crit Rate and her snowball boosts her Crit Damage, Agility, and sustainability; similar to D.Masa but more focused on Crits than flat damage. The reliance on crits for boosted damage means that while she will average out to very respectable damage output, it's very hard to rely on (and calculate) when needed. Still, even at her worst she can do charge up attacks and provide debuffs against Light, proving more useful than the other dark necro Mirianne. | G5 > G6(Lv4) > G1 > G4 > G2 > G3 | Frontier Legends (Limited)! Grand Gaia Summoners (Event) | Shadow Lance of Despair (Event) Lunaris' Hairpin (VCR) | Dark Curse | Valkyrie -> Fallen Valkyrie | Necromancer -> Dark Disaster Necromancer | 7 | Armor of Einherjar Upgrade: HP +25%, PDEF +15% Jump Res +15% PATK +20% | Dark Units: HP +40% Crit Rate +10% Pierce ATK +20% Silence Res +30% | Dark Units: HP +40%, All ATK +20% Crit Rate +10% Silence Res +30% | Upgrades: Quintet Lotus Battle Spear - Brunhilde Fatal Malady | 1% HP per Level 5: Pierce ATK Power +5 10: PATK +5% 10: Strong vs Light +25 15: Pierce ATK Power +5 | |||||
249 | Masakado | 1 | Hero of Faithful Heart | Wind | Collaboration | https://www.alchemistcodedb.com/unit/cry-masakado | Other | Limited Summon | Masakado is both support and damage, providing moderately high damage across a good variety of skills, and also some very useful debuffs and statuses. Notably, almost all of his skills are instant, with a couple CT Down attacks, an attack that applies Delay, that are quite handy in general content. He brings a great raid-oriented skill with up to -75 slash res and -45 wind res reduction, and it of course boosts his own damage output. Very durable with both a mag and phys defensive reactive, and his own unique counter is quite helpful for the -50 AGI debuff (even if it's only 1 turn). He may not carry a team, but he fits a very nice niche in Wind to provide both support and nice damage. His G5 is good to set CT to 0, while his G2 provides a good increase to his damage output. G6 is only needed with his memento, which has a very helpful automatic skill attached to it. Of note, in PvE can run Clever Charge instead of his G2/Regen to easily increase his damage. | G5 > G2 > G7 > G6 > G1 > G4 > G3 | A Hero's Wish is Forever (LImited) | Azure Sky Pendant (VCR) Unsigned Blade (Event) | Hero of Faithful Heart | Bishop -> Bishop Mysterion | Magic Meister -> Magic Meister [Serenade] | 7 | Regeneration Upgrade: Slash ATK Power +30 Auto Heal +8% | Wind Units: HP/MATK +30% MDEF/DEX +20% | Wind Units: HP/MATK +30% DEX +20% All DEF +20% | Upgrades: Custom Binding Blade Salvation Aperience | 1% HP per Level 5: Slash ATK Power +5 10: MATK +5% 10: Strong vs Thunder +25 15: Silence Res +30 | |||||||
250 | #REF! | Meliodas | 2 | Dragon Sin | Dark | Collaboration | https://www.alchemistcodedb.com/unit/ts-melyodas | Other | Source: Seven Deadly Sins Limited Summon | Good mobility and high stats let Meliodas do high damage right from the start, with access to a very nice Charge Up on his main job set. His other jobs are a mixed bag, with Dark Cav offering the usual Overdrive passive, while Dragon Cav lets him... jump? Thankfully his main job is very strong, with nice AOEs and a dark res down to boost up his own and others damage, and his Transform is help as well, swapping in a full heal and some nice multi-hit dark moves. To get the most benefit, ensure you play manually so that you can keep an eye on his jewels and enjoy the transform ability. | G2 > G5 > G7 > G6 > G1 > G4 > G3 | Legendary Knights (Event) Holy War of the Seven Deadly Sins (Limited) Eternal Heroes of Liones (Limited) The Princess Against The Ten Commandments (Limited) | Balor's Evil Eye (VCR) Seven Deadly Sins Wanted Posters (VCR) Demon Sword Lostvayne (Event) Spell Sphere (VCR) | Dragon - Sin | Dragon Cavalier -> Dragon Cavalier [Rudra] | Dark Cavalier -> Dark Cavalier [Espion] | 7 (6 in JP) | Overdrive Upgrade: PATK/MATK +60% PDEF/MDEF -25% Jewel Auto Charge +5 | Dark Units: HP +30% PATK +20% MATK +20% Stop Res +30% | Dark Units: HP +30% PATK +20% All ATK +20% Stop Res +30% | Upgrades: Raid Strike Dark Bringer Rudra Cross | 1% HP per Level 5: PATK +5% 10: Slash ATK Power +5 10: Strong vs Light +25 15: PATK +5% | ||||||
251 | Merlin | 2 | Boar Sin | Dark | Collaboration | https://www.alchemistcodedb.com/unit/ts-merlin | Other | Source: Seven Deadly Sins Limited Summon | A mage with pretty high stats thanks to G7, Merlin brings a straightforward damage-dealing kit. Some mild statuses help, and a nice reactive that reduces AOE damage for herself and nearby allies, but is hampered by having no real support in her kit and her damage mods remaining rather low. On top of that, she has pretty mediocre cast times and needs G2 to speed that up, still casting on the slow end. Compared to other Dark magic-type units, her high stats don't compensate. | G2 > G5 > G7 > G6 > G1 > G4 > G3 | Holy War of the Seven Deadly Sins (Limited) Eternal Heroes of Liones (Limited) The Princess Against the Ten Commandments (Limited) | Morning Star Aldan (Event) Seven Deadly Sins Wanted Posters (VCR) Balor's Magical Eye (VCR) Vanyas Ale (VCR) Spell Sphere (VCR) | Boar Sin | Priestess -> Priestess [Oracle] | Battle Mage -> Battle Mage [Shade Form] | 7 (6 in JP) | Sorcery Pair Upgrade: MATK +40% MDEF -25% Cast Time -20 HP +10% | Dark Units: HP +40% Mag ATK Power +30% Sleep Res +30% | Dark Units: HP +40% All ATK +30% Sleep Res +30% | Upgrades: Caliginous Zone Darkness Chant Purification of Sin | 1% HP per Level 5: MATK +5% 10: Mag ATK Power +5 10: Strong vs Light +25 15: MATK +5% | |||||||
252 | #REF! | Merlinus | 2 | Disingenuous Hero | Water | Collaboration | https://www.alchemistcodedb.com/unit/cry-merlinus | Other | Source: Crystal of Re:union Limited Summon | An extremely powerful water mage, Merlinus is very good at killing Fire units and pretty great at killing other things too. Although Bard might seem odd, until she's enlightened she can use the Echo passive to increase the duration of her Magic Vacuum buff. After maxing the Sloth gate, this can be exchanged for her recommended build easily since her tempo doesn't require her buffs to last 3 turns. Note that Bard sub also lets her buff the entire party and is a viable alternative. | G2 > G5! > G6(Lv4) > G1 > G4 > G3 | Thy Noble Name (Event) | Crimson Crystal Cane (Event) Pangu's Dragon Talon (VCR) | Disingenuous Hero | Bard -> Daylight Bard | Dark Cavalier -> Dark Cavalier [Espion] | 7 | Overdrive Upgrade: PATK/MATK +50%, PDEF/MDEF -25% Strong vs Fire +20% Buff Duration +1 | Water Units: HP +50% MATK +30% MDEF +20% | Water Units: HP +50%, MATK +30% MDEF +10% DEF +10% | Upgrades: Shall I Cool You Off? Light of Dawn Poem Dark Bringer | 1% HP per Level 5: MATK +5% 10: Silence Res +30 10: Strong vs Fire +25 15: Mag ATK Power +5 | ||||||
253 | #REF! | Mikasa | 4 | Scout Member | Water | Collaboration | https://www.alchemistcodedb.com/unit/aot-mikasa | Other | Source: Attack on Titan Limited Summon | A bulky, mobile, hard hitting attacker with her main job, she can go Berserker to do massive damage, especially in raids. Her unique reactive can give her a great patk boost and do a lot of damage, which will sometimes be worth trading out her jewel economy for. Although most of her best skills are anti-Giant, she brings AOE Silence and a team heal. The fact that many of her skills also Crit work well with her naturally high Crit rate. Her G2 provides a massive boost to her damage, and should be maxed if you plan to use her. | G2 > G1! > G3 | I Won't Surrender to the Flames of Vengeance (Limited) Victorious Crimson Arrow (Event) | Mikasa's Scarf (Event) Omni-directional Mobility Gear (VCR) Scout Regiment Emblem (VCR) | Scout Member (Mikasa) | Warrior -> Warrior [Titan] | Berserker | 3 (6 in JP) | Chopping Spirit Upgrade: HP +20% PATK +50% | Water Units: HP +40% PATK +40% Strong vs Titans +20% | Water Units: HP +40%, PATK +20% All ATK +20% Strong vs Titans +20% | Upgrades: Reverse Grip Slash - Water Revenge Crush Shiva's Imperial Wrath | |||||||
254 | #REF! | Milim Nava | 1 | The Destroyer | Light | Collaboration | https://www.alchemistcodedb.com/unit/tsp-millim | Other | Source: That Time I Got Reincarnated as a Slime Limited Summon | A great addition to the Light roster. MIlim is a very mobile, quick strike (and kinda also magic) unit with great jewel economy. She's swimming in snowballs, having a passive that gives the same Patk boost as Overdrive, while also giving an on-attack AGI/Auto Jewel Charge snowball (and later adds 30% hp with G2). She also gets a Patk/Pdef infinite stacking on-kill snowball, which she can trade for the upfront Patk from her Rakshasa passive when necessary. She has 3 great reaction options and none of them are the wrong choice. An interesting part of her kit is that most of her attacks scale up in damage the more jewels she has, which works well with her auto jewel charge and rakshasa reactive. She has very high PAtk, high HP, good AGI, a basic 3x chargeup, access to teleporting attacks and big AoEs, and access to pure patk scaling Strike and Magic attacks. Her memento is generic but nice, giving -15 jewels spent at MLB and a VA that reduces jewels spent for 3 turns. An excellent PVE unit that could even find a place in Raids. | G5 > G6(lv4) > G2 > G4 > G3 > G1 | Impact of the Otherworldly Picnic (Limited) | Slime Plush (VCR) Milim's Cape (Event) | The Destroyer | Dragon Cavalier -> Dragon Cavalier [Garuda] | Light of Dawn Rakshasa | 6 (7 in JP) | Playtime Upgrade: HP +30% PATK +50% AGI/Jewel Auto Charge buff when attacking (stacks 10x) | Light Units: HP +20% PATK +40% Strike ATK Power +20% Jewels Obtained +10 | Light Units: HP +20% PATK +40% All ATK +20% Jewels Obtained +10 | Upgrades: Drago Shine HP Drain +2 Tyranny of Rakshasa | 1% HP per Level 5: HP +10% 10: PATK +5%, Strong vs Dark +25 15: HP +10% 20: AGI +2%, Long Xinghui Yan | ||||||
255 | #REF! | Minerva (POTK) | 1 | Cipherspear Princess | Important: VCR | Thunder | Collaboration | https://www.alchemistcodedb.com/unit/pok-minerva | Other | Source: POTK/ Shinobi Nighmare Limited Summon | The first of our dragon-riding Ancient Killers, Minerva is a Thunder pierce unit with excellent mobility, good speed and a nifty CT mechanic. She's a mounted unit so she starts off with 99 Jump and 5 move, but gains another +1 Move (and +30 Pierce Atk) from her unique passive. The first thing to note about her (and her dragon-riding counterparts) is that she will get a bonus turn when she kills a unit using any of the skills from her main kit. This allows her to share the crown with our other Minerva as one of the best map clearers in PVE (especially for getting shorter auto-repeat times). She has some interesting AoEs, some teleporting attacks and a small Patk/Agi chargeup on one of her skills. Her shared meme with Hercule gives her a small auto jewel charge, but you will find yourself auto attacking for jewels often, so you may want to throw some Jewels Obtained on her gluttony rune. Her VCR is very important for its Patk/AGI kill snowball. Her reactive also has a Pierce Atk snowball and her Meme gives a small Pierce Atk/Slash res buff for the first three turns. She also has a situational passive to raise Reaction Block and slash res for the first 5 turns. An excellent PVE unit who can dish out decent numbers once she gets the ball rolling. | G2 > G5! > G6(Lv4) > G4 > G1 > G3 | Guidance of Wisdom, Light of Hope (Limited) | Cipherspear Oath "Divine Punishment" (Event) Ancient Sign (VCR) | Cipherspear Princess | Valkyrie -> Fallen Valkyrie | Dragon Cavalier -> Dragon Cavalier [Vritra] | 6 (7 in JP) | Armor of Einherjar Upgrade: Pierce ATK Power +15% PATK/PDEF/HP/Jump Res +15% | Thunder Units: HP +50% PATK +20% Pierce ATK +20% Strong vs Water +10% | Thunder Units: HP +50% PATK +20% All ATK +20% Strong vs Water +10% | Upgrades: Zero Style - Beyond Reason Battle Spear - Brunhilde HP Drain +2 | 1% HP per Level 5: PATK +5% 10: PATK +5% 10: Strong vs Water +25 15: Slash Res +5 | |||||
256 | #REF! | Naofumi Iwatani | 1 | Support | Shield Hero | Important: Meme | Dark | Collaboration | https://www.alchemistcodedb.com/unit/sb-naofumi | Other | Source: The Rising of the Shield Hero Limited Summon | Naofumi is the first true tank to hit GL. He boasts insane bulk and virtually no offensive stats. He can get off some big damage with his MA, as it scales off of pdef, but otherwise will be purely supportive. He specializes in drawing agro from all enemies so that your allies can survive. This can be accomplished with a passive that draws agro for the first three turns of the map, or a skill that does the same thing, but costs a turn. His other pdef scaling skill can do some damage and permanently debuff patk/pdef with a disable heal curse. His memento gives him an excellent pdef/mdef/Dark snowball that stacks up to 10x when hit. His reaction will often just absorb jewels, as the -agi/all def debuff only works VS undead. He has some supportive abilities, such a single target allstat buff, a single target 5000hp shield, area atk res panels, and a big slash/missile/pierce res buff that makes allies (or enemies) lose their attack power. His G5 buffs his barrier skill to heal 40 jewels and shield him from 80% damage for one turn. G5 also gives him a reason to run WBT sub, as it buffs the AoE rage skill to give +80% pdef for 3 turns. G2 adds HP to his WBT passive, useful for when you aren't running his taunt passive. Overall a unique unit who will come in handy in many a hell stage. | G5 > G6(Lv4) > G2 > G1 > G4 > G3 | Light within the Shield Hero (Limited) | Shield of the Four Holy Weapons (Event) Jade Bracelet (VCR) Amber Hairpin (VCR) | Shield Hero | Wild Beast Tamer -> WBT [Stalwart Elephant] | Merchant -> Merchant [Beckoning-Dharma] | 6 (7 in JP) | Sturdy Evolution Upgrade: HP +30% PDEF +20% AGI +10% JUMP +2 | Dark Units: HP +50% PDEF +30% Light Res +20% | Dark Units: HP +50% PDEF +30% All DEF +20% | Upgrades: Fast Heal Overwhelming Roar Demon's Proposal | 1% HP per Level 5: HP +10% 10: MDEF +5%, Light Res +25 15: PDEF +5% 20: Single Target ATK Res +10, Curse Sacrifice | ||||
257 | #REF! | Noctis | 4 | Prince of Lucis | Water | Collaboration | https://www.alchemistcodedb.com/unit/ff15-noctis | Lucis | Event Farm Only Source: Final Fantasy XV Limited Summon | A former king of Water, Noctis has no Enlightenment and can't really stand up to today's content. Amongst magic units, he is outclassed by dozens of easily accessible and farmable units. With no EL and not even the water BM JE, Noctis just doesn't bring anything to the table apart from some teleports and a semi-useful passive that gives adjacent allies 35% patk/matk. This can come in handy during some manual raids and certain stages, and can be combined with Usalia's weaker version for a total of 50% patk/matk, but usually isn't work wasting a slot on. Do not spend shards on him. | N/A | Sword of the Father (Event) | Prince of Lucis | Magic Swordsman | Battle Mage | 0 | Water Units: HP +40% Cast Time -10% | |||||||||||
258 | #REF! | Parashu | 3 | Warrior [Argos] | Wind | Collaboration | https://www.alchemistcodedb.com/unit/pok-parashu | Ragna | Source: POTK/ Shinobi Nighmare Limited Summon | Berserker is a useful job on its own, gaining power from dead allies. While her jewel gain is pathetic, Grace of Varna can give her a steady supply, mitigating that issue. She can serve as a Guts Tank, similar to Dark Tyrf by slowing herself down with RGB. This can also allow her to hit very hard with her second Asura charge if she uses Awakening of Argos. Running Warrior [Argos], Parashu can pull off a devastating Warrior combo, and she also boasts a lot of bulk, decent speed, and good jewel regeneration in the form of Grace of Varna. A strong addition to any Wind team. G5 lowers the cost of her Argos combo, while increasing the damage. It also gives her a very nice upgrade to her Berserker charge up, making it x4 patk instead of x2. | G5 > G2! > G1 > G4 > G3 | Respite for Those Who Would Bring Disorder (Limited) | Holy Axe Parashu (Event) Rainbow Mana Seed (VCR) Kunoichi Communicator (VCR) | Berserker | Samurai -> Blademaster [Clouds] | Warrior -> Warrior [Argos] | 6 (7 in JP) | Chopping Spirit Upgrade: HP +25% PATK +40% | Wind Units: HP +50% PATK +20% | Wind Units: HP +50% All ATK +20% | Upgrades: Shiva's Imperial Wrath Battleaxe Stroke Fan Blade - Razor's Determination | 1% HP per Level 5: HP +10% 10: HP +10% 10: Strong vs Thunder +25 15: Slash ATK Power +5 | ||||||
259 | #REF! | Pride | 4 | Prideful Homunculus | Dark | Collaboration | https://www.alchemistcodedb.com/unit/fa-pride | Other | Source: Fullmetal Alchemist Brotherhood Limited Summon | A very neat unit who scales off of MDef, who unfortunately has no Enlightenment in Global. Pride has the honour of being the only unit in global to scale entirely off of MDef. Even his auto attack scales off of mdef. This makes him a unit whose damage is very easy to buff up, with the multitude of pdef and mdef buffs in the game, and excellent gear's such as the PotK 100 def/mdef shield. But sadly, his skills are quite weak, he has very low hp for this day and age, and he won't be worth slotting into a dark team over the countless better and more accessible units. | N/A | Pride's Shadow (Event) | Pride: Homunculus | Magic Swordsman | Machinist | 0 (3 in JP) | Booster +2 Upgrade: AGI +20% MOVE +1 MDEF +10% | Dark Units: MDEF +50% | Dark Units: MDEF +50% DEF +20% | |||||||||
260 | #REF! | Protector | 4 | Protector | Light | Collaboration | https://www.alchemistcodedb.com/unit/sq-paladin | Foreign World | Source: Etrian Odyssey Limited Summon | Throw a rock and you'll hit a Light tank, but Protector's the only one that has an auto attack based on her PDEF -- and has very high PDEF. That means that her otherwise low AGI is not too much of a hindrance, and that she can take quite a few hits before she needs to worry about healing. Which, by the way, she also provides. Her skills include a charge-up for PDEF, making her absurdly tanky before dealing big damage, and thanks to her pure PDEF scaling attacks even an auto attack would be strong after the charge up. If you can account for her low AGI, a very strong unit. Will eventually be eclipsed by Chloe's J+ in the far future. | G1 > G2 > G3 | Crossroads of Destiny (Limited) | Protector Shield (Event) Decorative Yggdrasil (VCR) | Paladin | Beast Tamer | Valkyrie -> Fallen Valkyrie | Wild Beast Tamer [Robust Elephant] | 3 (5 in JP) | Armor of Einherjar Upgrade: PDEF +20% HP +30% JUMP Resist +15% | Light Units: PDEF +50% | Light Units: PDEF +50% HP +20% | Upgrades: Shield Smite Insulting Coffin Battlefield Brunnhilde | ||||||
261 | #REF! | Ragnarok | 1 | Ciphersword Princess | Fire | Collaboration | https://www.alchemistcodedb.com/unit/pok-ragnarok | Other | Source: POTK/ Shinobi Nighmare Limited Summon | An extremely strong flying unit, Ragnarok has very high PATK, great mobility, good agility, and a great combination of skills that push her damage even higher. Like other flying units, she is weak to Missile attacks, but can counter with unlimited JUMP and numerous ways to increase her MOVE to reach out-of-range enemies. With her CT+100 follow-up on killing enemies, she does very well in PvE, and with her status application and self-buffs she is a force in PVP/Arena as well. Thanks to CRIT she will overall do more damage than comparable units. Despite her high stats, she is not really a raid-oriented damage dealer, but can be used for her slash-res debuff. | G2 > G5 > G1 > G4 > G3 | Pledge to Justice's Flag (Limited) | Zero Battle Cap (VCR) Zero Sword "Sacred Flash" (Event) | Ciphersword Princess | Dark Cavalier -> Dark Cavalier [Jaeger] | Warrior -> Warrior [Muspell] | 5 (7 in JP) | Overdrive Upgrade: PATK/MATK +50% Slash ATK Power +20% AGI +10% PDEF/MDEF -25% | Fire Units: PATK +20% Slash ATK Power +20% PDEF +20% Hit Rate +20% | Fire Units: PATK +30% Slash ATK Power +30% DEF +20% Hit Rate +20% | Upgrades: Twilight Guren Flash Death's Domain Leap Slash | 1% HP per Level 5: PATK +5% 10: Slash ATK Power +5 10: Strong vs Wind +25 15: HP +10% | ||||||
262 | #REF! | Raphtalia | 1 | Damage | Shield Hero's Sword | Important: Memento | Light | Collaboration | https://www.alchemistcodedb.com/unit/sb-raphtalia | Other | Source: The Rising of the Shield Hero Limited Summon | An excellent unit in almost any content; Raphtalia is the queen of evading attacks and striking back with great force. Right off the bat I want to mention how important Raph's memento is. At MLB it gives her 40 auto jewel charge and 150 slash attack power after evading 10 attacks (an easy job for her). Because of this, she feels like a completely different unit when played without her meme. Her MA hits 5x and greatly drops accuracy, she also has a 3-hit large AoE that lowers hit rate and slash res (stackable with G5), and a light res down spell that inflicts a powerful blind. All of these help her to evade attacks as well as activate her strong tokkou on her self-based AoE. Raph is one of few units who wants her G3 maxed for the evade. G2 adds more evade and MOVE to Feint. G6 max is so she can use MLS and have her meme in sub for snowball. Her reactive preemptively boosts evasion, Patk and MOVE +1 (stackable 2x). She even has an attack whose power is boosted when her MOVE is increased. Raph has a well-designed kit that makes her an excellent choice for whatever you throw at her. | G5! > G6(Lv4) > G2 > G3 > G1 > G4 | Light within the Shield Hero (Limited) | Magic Iron Sword (Event) Jade Bracelet (VCR) Amber Hairpin (VCR) | Shield Hero's Sword | Twin-Blade Swordsman -> Mystic Hunt TBS | Shadow Assassin -> Shadow Assassin [Darkness] | 6 (7 in JP) | Feint Upgrade: Evasion Rate +25% Move +1 | Light Units: HP +30% Slash ATK Power +30% Evasion Rate +10% PATK Debuff -40% | Light Units: HP +30% All ATK +30% Evasion Rate +10% PATK Debuff -40% | Upgrades: Early Slash Mythical Beast Slash Assassin Blade - Null | 1% HP per Level 5: Slash ATK Power +5 10: Blind Res +30, Strong vs Dark +25 15: Back ATK Res +5 20: Slash ATK Power +5, Magical Link | ||||
263 | #REF! | Red Magnus | 4 | Scorching Flame Overlord | Fire | Collaboration | https://www.alchemistcodedb.com/unit/dis-redmagnus | Source: Disgaea Limited Summon | An odd unit who specializes in facing physical units. Red magnus used to have quite good damage and a decent niche. But he is outdated and has no Enlightenment. Do not invest in this unit. | N/A | Demon's Club (Event) | Scorching Flame Overlord | Dragon Knight | Warrior | Dragon Cavalier [Rudra] Warrior [Muspell] | 0 (3 in JP) | Chopping Spirit Upgrade: PATK +30% HP +25% | Fire Units: Missile Res +30% | Fire Units: Missile Resist +20% DEF +20% PATK +30% | |||||||||
264 | #REF! | Rimuru Tempest | 2 | Ruler of Tempest | Water | Collaboration | https://www.alchemistcodedb.com/unit/tsp-rimuru | Other | That Time I Got Reincarnated as a Slime Limited Summon | Rimuru is quite fun unit, his starting damage and stats aren't amazing but he gets them from his first skill perma buff. Sadly he's a bit held back by his mixed scaling simillar to blade master. Still Rimuru gives fire aoe debuff that works on enemies if they can get rage status and ranged diamond aoe that have 100% chance to silence enemy after G5, his damage is actually quite good but he lack damage skills, that can be fixed by using Titan sub, but his unique job sub proves more utility like all def up with tp, heal or agi down with sage mode. Rimuru is also one of those units that can run few different passives, he wants his G2 but you can swap his second passive to pretty much anything based on what you need, chopping for more PATK and HP, hurricane for DEX and AGI, ape for more move and jump or titan awakening to give him more survi on low HP. He wants his G5 for more uses and 100% silence. His G2 gives him snowball but he have already build heavy snowball in his kit, he don't need second memento so much so G6 in lvl 4 should be enough. His reactives have quite low chance to proc but both prove really good effects like reducing pdmg to 1 or healing him for full HP. Sadly if he runs unique job as main and sub he have only access to 3 damaging skills but at tleast all are AOE. Rimuru won't be best possible carry but his kit is solid and prove enough feats to make him one of better water units. his VCR is fine, memento buffs are quite good but he gets 2 uses of one more damaging skills on his memento, that helps him with lack of them a bit, he does his job without memento but it's nice addon to him. His buffing skills have CD of two turns, but it's quite huge and raises his CT by 25 after use so he can maintain fine tempo on medium/long maps. He also proves shield that cut 75% dmg for him and allies that recive it, saldy it's 3x3 cross sharped and have cast time. | G5 > G2 > G6 > G1 > G4 > G3 | Open Up Towards Allies (Limited) Impact of the Otherworldly Picnic (Limited) | Slime Necklace (VCR) Rimuru's Sword of Tempest (Event) Slime Plush (VCR) | Ruler of Tempest | Warrior -> Warrior [Titan] | Spy -> Spy [Obscure Mist] | 6 (7 in JP) | Preparation of Allies Upgrade: PATK +30% Disable Heal +25 PATK/PDEF buff when receiving dmg (stacks 5x) | Water Units: HP +20% Slash ATK Power +30% Mag ATK Power +30% PDEF +20% | Water Units: HP +20% Slash ATK Power +30% Mag ATK Power +30% All DEF +20% | Upgrades: Icicle Mute Revenge Crush Summon Toad Tide | 1% HP per Level 5: PATK +5% 10: Mag ATK Power +5 10: Strong vs Fire +25 15: Area ATK +5 20: AGI +2%, King's Fury | ||||||
265 | #REF! | Rin (Disgaea) | 4 | Netherworld Archer | Water | Collaboration | https://www.alchemistcodedb.com/unit/dis-rinn | Wadatsumi | Source: Disgaea Limited Summon | Rin's primary role is as a Missile attacker, bosting some nice AoEs with good multipliers in the form of Galaxy Comet and Chaotic X Circle. With the pseudo-Overdrive she recieves from her J3, she does some damage, and can also buff herself and other missile allies slightly with one of her J1 sub-skills. Alternatively, Rin can be run as Felynn for more bulk and agility, along with slightly more attack power but less range. A unit who really wants Enlightenment, Rin still has SOME use but generally isn't worth investing in. | N/A | Netherworld Archer | Hunter | Felynn | Ranger [Serpent] | 0 (3 in JP) | Eagle Eye Upgrade: Range +3 Missile Dmg +10% | Water Units: PATK +30% Accuracy +20% | Water Units: All ATK +30% Hit Rate +20% | |||||||||
266 | #REF! | Rin Tohsaka | 4 | Sage | Fire | Collaboration | https://www.alchemistcodedb.com/unit/tosaka-rinn | Other | Source: Fate/Stay Night Limited Summon | An awkward unit even before she became woefully outdated, Rin T simply shouldn't be used in today's content. Jewel Magician is a strange job that has magic abilities on the main skillset, and physical abilities on the subskill. The poor girl never stood a chance. | N/A | Tohsaka's Pendant (Event) | Jewel Magician | Martial Artist | Sage | 0 | Fire Units: MATK +30% PATK +20% | |||||||||||
267 | #REF! | Riza Hawkeye | 4 | Amestrian 1st Lieutenant | Water | Collaboration | https://www.alchemistcodedb.com/unit/fa-hawkeye | Other | Fullmetal Alchemist Brotherhood Limited Summon | A collab unit with no Enlightenment, Riza hawkeye can't cut it in today's content. Her stats are quite low, her missile damage won't be as high as many free and 3* units, and her range isn't even very long. She has some interesting skills but won't be worth using your elemental shards on at this point. | N/A | Hawkeye's Rifle (Event) | Amestrain 1st Lieutenant | Gunner | Sniper | Sniper [Barrel] | 0 (3 in JP) | Long Snipe Upgrade: Range +3 Missile ATK +10% Buffs Many Abilities | Water Units: PATK +30% Missile DMG +20% | Water Units: All ATK +30% Missile ATK +20% HP +20% | ||||||||
268 | Rosa (Disgaea) | 4 | Succubus | Dark | Collaboration | https://www.alchemistcodedb.com/unit/dis-rosa | Wratharis | Source: Disgaea Limited Summon | Disgea Rosa is an interesting collab unit. She's one of the only dark enchanters in the game. And she has two very unique jobs. Unfortunately without enlightenment her offensive and defensive stats are very low. And she's not fast enough to keep up with today's content. However she does still have some interesting niche support options in her Netherworld Mage kit, and can be a fun charm-meme with her succubus job. | N/A | Cloak of Wrath (Event) | Succubus | Enchanter | Netherworld Mage | Enchanter [Null] | 0 (5 in JP) | Swift Charge Upgrade: MATK +10% Cast Time Reduction +50% | Dark Units: HP +40% Charge Time -10% | Dark Units: HP +40% MATK +20% Charge Time Reduction +10% | Upgrades: Twin Attribute Null Wave Tera Star | ||||||||
269 | #REF! | Roy Mustang | 4 | Telekinetic Artist | Fire | Collaboration | https://www.alchemistcodedb.com/unit/fa-mustang | Other | Source: Fullmetal Alchemist Brotherhood Limited Summon | A collab unit with no Enlightenment. Roy is one of very few collab units who can hang on to SOME relevancy without enlightenment. He has a respectable charge up and good single target damage. He can provide a bit of support to male units by giving them an auto heal. He has one weak missile attack that has unlimited height range, and his WA is still decently strong to this day. However he's quite squishy and his cast times are slow. He also wont be doing much damage after his TA buff runs out after 3 turns of battle. Not to mention his stage longevity is hurt by him wanting to waste one of those 3 turns charging up. | N/A | Colonel Mustang's White Gloves (Event) | Flame Alchemist | Ninja -> Ninja [Vermillion Bird] | Telekinetic Artist | Note: JP has Ninja [Azure Dragon] instead of Ninja [Vermilion Bird] | 0 (3 in JP) | Ninja Stealth Upgrade: MOVE +1, JUMP +1 MATK +10% Cast Time Ratio -20% | Fire Units: MATK +30% Cast Time -10% | Fire Units: MATK +30% All ATK +30% Cast Time Ratio -10% | ||||||||
270 | #REF! | Saber | 4 | Saber | Wind | Collaboration | https://www.alchemistcodedb.com/unit/saber | - | Source: Fate/Stay Night Limited Summon | A forgotten evasive queen, Saber has no EL or JE's and wont do any damage. She's a nifty trophy to hold on to, but don't put resources into her. | N/A | Excalibur - Fate (Event) | Saber | Holy Knight | Valkyrie | 0 | Wind Units: PATK +40% Evasion +5% | |||||||||||
271 | #REF! | Sakura | 3 | Blademaster [Clouds] | Fire | Collaboration | https://www.alchemistcodedb.com/unit/s-sakura | Jipangu | Source: POTK/ Shinobi Nighmare Limited Summon | As a Blademaster, Sakura has fallen off over time. Her WA is a weak patk/matk/jewels obtained buff. Her G5, just like Yuri's, greatly buffs Razor's Determination, but doesn't make it on-element. However, she does still have some use. G2 lets her keep her mobility while also making her quick. And her Memento and VCR breathe new life into her. Her VCR makes her immune to statuses for the first few turns of battle and has a 3-turn AGI buff that bestows jewels. And the memento gives her a very welcome agi/slash snowball. It also has a unique self-quicken with a 3 turn allstat buff for herself and nearby Shinobi units. Because of this, she works well in a party alongside Yuri and Hiiragi. She also has the option of being run as a counter attacker, with Muspell Warrior sub, and can actually have an on-element attack chain if she is run as a Muspell. Overall, Sakura is a decent unit who isn't worth chasing, but will be worth the investment if you stumble upon her memento and a lot of her shards. | G6! > G1 > G2 > G4 > G5 > G3 | Squeaky Clean Kunoichi (Limited) Blossoms Dyed Pink (Limited) | Sakura Blade (Event) Kunoichi Communicator (VCR) Sakura Seal (VCR) | Blademaster -> Blademaster [Clouds] | Ninja -> Ninja [Azure Dragon] | Warrior -> Warrior [Muspell] | 6 (7 in JP) | Ninja Stealth Upgrade: MOVE +1 JUMP +1 AGI +15% | Fire Units: PATK +40% Jewel Gain +5% | Fire Units: PATK +30% Jewels Obtained +10 All ATK +20% | Upgrades: Venom Blade Leap Slash Fan Blade - Razor's Determination | 1% HP per Level 5: Slash ATK Power +5 10: HP +10% 10: Strong vs Wind +25 15: Area ATK +5 | ||||||
272 | #REF! | Selena | 3 | Imperial Ice Goddess | Water | Collaboration | https://www.alchemistcodedb.com/unit/selena | Sama Kingdom | Event Farm Only Source: Brave Frontier Limited Summon | Selena used to be a snail. Ah, those were the good old days. Before Selena maxed out at 222 permanent agility. On top of just being extremely fast now, her Pdef scaling means she has some very nice damage. She has 5 uses of a Warrior-style Charge Move that starts out as a pdef-scaling cross AoE that's decently powerful and turns into a ranged, pdef-scaling 5x5 Diamond AoE with a 190% modifer. While this combo is jewel intensive at 24 and 32 jewels respectively for a total of 56, Selena obtains a respectable amount of jewels on normal attack and can get jewels from the BF VCR. Really wants the BF memento's +1 Move as well. All in all, a great, very reliable unit. | G1 > G5 > G2! > G4 > G3 | Frontier Legends (Limited) Grand Gaia Summoners (Event) | Lexida (Event) Blue Crystal Rose (Event) Lunaris' Hairpin (VCR) | Ice Swordsman | Magic Swordsman -> Magic Swordsman [Fenrir] | Ice Princess -> Imperial Ice Goddess | 7 | Divine Shelter Upgrade: All Element Resist +15% PDEF +15% AGI +7% | Water Units: PATK +30% | Water Units: PATK +30% HP +20% PDEF +20% | Upgrades: Frost Break Fenrir Sword Blizzard Impact | 1% HP per Level 5: PDEF +5% 10: Slash ATK Power +5 10: Strong vs Fire +25 15: PDEF +5% | ||||||
273 | #REF! | Seraphina | 4 | Magia Gunslinger | Light | Collaboration | https://www.alchemistcodedb.com/unit/dis-seraphina | Source: Disgaea Limited Summon | Seraphina was outdated before she ever arrived. Low damage, bulk, utility and mobility. She has no use in today's content and shouldn't be raised. | N/A | Brunhilde (Event) | Gorgeous Overlord | Crafter | Magia Gunslinger | Magia Gunslinger [Isis] Machinist [Oleaga] | 0 (3 in JP) | Booster +2 Upgrade: AGI +25% Missile Dmg +15% | Light Units: Missile DMG +30% DEX +20% | Light Units: Missile Dmg +30% All ATK +20% HP +20% | |||||||||
274 | #REF! | Shaman | 4 | Divine Punisher | Light | Collaboration | https://www.alchemistcodedb.com/unit/sherman | Foreign World | Source: Etrian Odyssey Limited Summon | A pure support unit, Shaman is a funky mix of enchanter, shrine maiden, and chronomancer. Her low AGI and otherwise unimpressive stats means that she faces heavy competition from other Light units, but having her fill a Chronomancer role lets her speed up herself and another unit so that she can try to keep up. At least her passives boost her jewels, allowing her to OC and quicken the team well. Switch up jobs for healing, if needed. | G1! > G2 > G3 | Crossroads of Destiny (Limited) | Sacrifice Ritual (Event) Decorative Yggdrasil (VCR) | Shaman | Divine Punisher | Divine Herald | 3 (5 in JP) | Grace Mastery II Upgrade: HP +25% Max Jewels +30% MDEF +25% | Light Units: HP +30% MDEF +20% | Light Units: HP +30% All ATK +20% MDEF +20% | Upgrades: Grace: Blaze Divine Manifestation Bunrei | |||||||
275 | #REF! | Shekinah | 4 | Ranger [Serpent] | Fire | Collaboration | https://www.alchemistcodedb.com/unit/shekinah | Ragna | Source: POTK/ Shinobi Nighmare Limited Summon | Shekinah serves two primary roles: ranged, charge-up damage, or single-target nuking. Enlightenment treats her well, making her Ranger [Serpent] faster and bulky. Miroku is a very underwhelming JE and let's her down in comparison to many other HBs. Okay damage all around and Gate 2 increases her bulk, damage, and speed, something that all physical units want. Her G5 makes her shackle rain stronger against units with status ailments, very slightly raises the damage and makes it 100% hit, a decent boost. It also gives her another long range option on her Lupus JE, making Cerberos Rain range 5, while giving it more uses and making it a bit stronger overall than shackle rain. | G1! > G5 > G2 > G4 > G3 | Respite for Those Who Would Bring Disorder (Limited) | Dazzling Shekinah Bow (Event) Rainbow Mana Seed (VCR) Kunoichi Communicator (VCR) | Ranger -> Ranger [Serpent] | Hunter -> Ranger [Lupus] | Holy Brawler -> Holy Brawler [Miroku] | 6 | Iron Body Upgrade: HP +30% PATK +15% AGI +5% | Fire Units: PATK +30% HP +20% | Fire Units: HP +40% All ATK +30% | Upgrades: Shackle Rain Cerberos Rain Chakra | |||||||
276 | #REF! | Sovereign | 4 | Sovereign | Thunder | Collaboration | https://www.alchemistcodedb.com/unit/sq-princess | Foreign World | Source: Etrian Odyssey Limited Summon | Our first Diviner with Enlightenment, Sovereign is very strong at max potential. Even before that, however, she's the equal of our current lineup of Diviners and can provide very strong support from her J1, Sovereign, with healing, overclocking, and veiling. Also, she's the first unit to get Thunderer Enchanter in Global, giving her even further options to support a Thunder team. Enlightening her just makes her better at Wind nuking or just more bulky and safer to use. Her G2 may be worth it if you plan to use her primarily as Support, but it doesn't help her as a Diviner much at all. | G1! > G2 > G3 | Crossroads of Destiny (Limited) | Sovereign Scepter (Event) Decorative Yggdrasil (VCR) | Princess | Enchanter -> Thunderer Enchanter | Diviner | 3 (5 in JP) | Swift Charge Upgrade: Cast Time Ratio -33% Buff Duration +1 | Thunder Units: HP +40% Cast Time Ratio -10% | Thunder Units: HP +40% Cast Time Ratio -10% MATK +20% | Upgrades: The Order of Asylum Water Surgery | |||||||
277 | #REF! | Tiferet | 1 | Damage | Archangel | Important: Memento/VCR | Light | Collaboration | https://www.alchemistcodedb.com/unit/pok-tifaret | Other | Source: POTK/ Shinobi Nighmare Limited Summon | The queen of missile units, Tiferet is one of the God Killers, and she very much lives up to that title. Boasting excellent range, a strong charge up, huge single target damage, and incredibly high stats with no Enlightenment; Tif can dish out massive damage from very far away. Her VCR and MLB Memento give her even more range. This makes her an asbolute monster in PVP content. Her reactive boosts AGI and Missile Attack permanently, stacking 5x for 75 Missile and 25% AGI. She has a very strong nuke that consumes HP, but can be temporarily mitigated by her VCR. She also has a healing teleport and a large AoE skill which does more damage to enemies inflicted with a status, of which she can inflict several. Can run her BM JE for Shine Dimension and coverage, but generally prefers the statuses and teleport on her unique sub. Her WA is another incredibly strong attack with huge range. A premier unit for almost all content, she will fit well into magic teams and missile teams alike. | G2 > G1 > G4 > G3 | Her Enlightening Luminance (Limited)! Respite for Those Who Would Bring Disorder (Limited) | Tiferet Gun of Judgement (Event) Heavenly Splendor Flower (VCR)! Rainbow Mana Seed (VCR) | Archangel | Magia Gunslinger -> Seth Magia Gunslinger | Battle Mage -> Battle Mage [Luminous Form] | 5 (7 in JP) | Sorcery Pair Upgrade: MATK +55% MDEF -25% AGI +5% Nullifies Silence | Light Units: HP +30% MATK +30% Missile ATK +20% Strong vs Eldritch +20% | Light Units: HP +40% Missile ATK +30% Strong vs Eldritch +20% MATK +30% | Upgrades: Divine Will [Dawn of Judgement] Set Blast Saint's Chant | 1% HP per Level 5: Missile ATK Power +5 10: MATK +5% 10: Strong vs Dark +25 15: Max Jewels +10% | ||||
278 | Tsukuyomi | 2 | Solar-Ecliptic Diviner | Dark | Collaboration | https://www.alchemistcodedb.com/unit/s-tsukuyomi | Zipangu | Source: POTK/ Shinobi Nighmare Limited Summon | Tsukuyomi has the honour of having a Diviner JE created just for her. Solar-Ecliptic is a an offensive job sets itself apart from other diviners. The HP boosting passive no longer lowers her Matk, and hear Clear Refresh buff now permanently raises Matk and Luck on top of the Max HP boost. She also gains a very large Dark magic AoE that lowers enemy's move and has 5 charges to boot! G5 lowers the cost, raises the damage and increases the range of this attack. Other than that, she has naturally high luck and decent Matk. She can also be run as Sage for more elemental variety, with very strong spells, but veeeeery slow casting speed. If necessary, she can run Chronomancer sub, though that does mean giving up her Wind nuke. She appreciates the HP/AGI and self-quicken from Hiiragi's memento, and it can allow her to ignore her chrono sub entirely. | G6 > G1 > G2! > G5 > G4 > G3 | Squeaky Clean Kunoichi (Limited) Blossoms Dyed Pink (Limited) | Handmade Doll of Tsukuyomi (Event) Kunoichi Communicator (VCR) Sakura Seal (VCR) | Diviner -> Solar-Ecliptic Diviner | Chronomancer | Sage -> Sage [Monolith] | Chronomancer (Illusion) | 6 (7 in JP) | Magic Up +2 Upgrade: MATK +25% Hit Rate +5% All Damage +10% | Dark Units: HP +30% MATK +30% Cast Time Ratio -10% | Dark Units: HP +30% All ATK +30% Cast Time Ratio -10% | Upgrades: Thor Impulse Annular Solar Eclipse | 1% HP per Level 5: Mag ATK Power +5 10: MATK +5% 10: Strong vs Light +25 15: Mag ATK Power +5 | ||||||
279 | #REF! | Yomi (Fate) | 4 | Rider | Wind | Collaboration | https://www.alchemistcodedb.com/unit/fate-yomi | Other | Source: Fate/Stay Night Limited Summon | Fate Yomi was once a monter within her role. Evading enemy attacks and draining the life from all the enemies around her, but as a unit with no EL and no JE's, FYomi will sadly never be useful again. | N/A | Rider | Necromancer | Caster | 0 | Wind Units: PATK +30% MATK +20% | ||||||||||||
280 | #REF! | Yuri | 3 | Blademaster | Important: Memento | Thunder | Collaboration | https://www.alchemistcodedb.com/unit/s-yuri | Zipangu | Source: POTK/ Shinobi Nighmare Limited Summon | Yuri is a fast and mobile blademaster. Although I don't recommend it, she can sacrifice damage for speed by dropping RGB for Booster+2 and become one of the quickest BMs in the game, especially after stacking her agi/slash snowball from her memento. Her VCR makes her immune to statuses for the first few turns of battle and has a 3-turn AGI buff that bestows jewels. Her memento also gives a self-quicken with a sizeable allstat buff to herself and other Shinobi units, which works out very well if she has Hiiragi and Sakura in the party. Sadly, her weapon ability is her only on-element attack. Her G5 buffs up her Razor's Determination significantly, but doesn't make it on-element. G2 allows her to be very mobile and quick without having to run Booster +2. Unfortunately, she ultimately just doesn't do all that much damage unless she has her memento's snowball fully stacked. Without it she's just a sub-par blademaster with a few tweaks. | G6! > G2 > G1 > G4 > G5 > G3 | Squeaky Clean Kunoichi (Limited) Blossoms Dyed Pink (Limited) | White-Lily Katana (Event) Kunoichi Communicator (VCR) Sakura Seal (VCR) | Blademaster -> Blademaster [Clouds] | Ninja -> Ninja [Vermilion Bird] | Machinist -> Machinist Oleaga | 6 (7 in JP) | Ninja Leap Upgrade: MOVE +1 JUMP +2 AGI +15% | Thunder Units: PATK +40% Jewels Obtained +5 | Thunder Units: PATK +40% Jewels Obtained +5 Hit Rate +10% | Upgrades: Rising Cicada Rising Buster Bomb Fan Blade - Razor's Determination | 1% HP per Level 5: Slash ATK Power +5 10: PATK +5% 10: Strong vs Water +25 15: AGI +2% | |||||
281 | #REF! | Zahar (Fate) | 4 | Lancer | Dark | Collaboration | https://www.alchemistcodedb.com/unit/fate-zahar | Wratharis | Source: Fate/Stay Night Limited Summon | A unique unit who has no Enlightenment, no JE's and no use in today's content. Ignore him. | N/A | Archer | Berserker | Lancer | 0 | Dark Units: PATK +30% HP +20% | ||||||||||||
282 | Zeldris | 2 | Leader of the Ten Commandments | Thunder | Collaboration | https://www.alchemistcodedb.com/unit/ts-zeldris | Other | Source: Seven Deadly Sins Limited Summon | Zeldris is a fast unit with dreams of being an evasion unit, but don't let his passives fool you as he performs much better as a straightforward damage dealer. Unfortunately, half of his damage skills are Dark and mixed-stat, but he at least does have very high stats to compensate. Like most damage dealers, G7 is a natural gate to get after the usual upgrades. However, since his kit is pretty straightforward, most of his advantage lies in handling some mixed-element PvE stages or Arena, where there are better options such as Sharon. | G2 > G5 > G7 > G6 > G1 > G4 > G3 | The Princess Against the Ten Commandments (Limited) | Zeldris' Sword (Event) Balor's Magical Eye (VCR) Spell Sphere (VCR) | Leader of the Ten Commandments | Twin-Blade Swordsman -> Demonic Destruction TBS | Dark Cavalier -> Dark Cavalier [Zeele] | 7 (6 in JP) | Overdrive Upgrade: PATK/MATK +50% PDEF/MDEF -25% Slash ATK Power +25 Evasion Rate +10 | Thunder Units: HP +30% PATK +20% MATK +20% Death Sentence Res +30% | Thunder Units: HP +30% PATK +20% All ATK +20% Death Sentence Res +30% | Upgrades: Rumble of Three - Seal Quintus Edge Charge | 1% HP per Level 5: PATK +5% 10: Single Target ATK +5 10: Strong vs Water +25 15: Slash ATK Power +5 | |||||||
283 | #REF! | Alphonse | 4 | Armored Alchemist | Light | Free | https://www.alchemistcodedb.com/unit/fa-alphonse | - | Fullmetal Alchemist Brotherhood | A unit who was bulky before enlightenment. Alphonse is unfortunately woefully outclassed by nearly all units that have enlightenment in his element. Despite okay HP, his defensive stats are deceptively low. Still, he's run with Move +1 if you choose to JE him, so he can make a somewhat effective item spammer, which are rarely needed. | N/A | Stable Transmutation Circle (Event Summon) | Armored Alchemist | Thief | Holy Knight -> Holy Cavalier [Ark] | Note: JP has Holy Cavalier [David] instead of Holy Cavalier [Ark] | 0 (3 in JP) | Strike-Guardian Upgrade: PDEF +35% HP +45% Strike Resist +25% | Light: HP+50% | Light Units: HP +60% All ATK +10% | ||||||||
284 | #REF! | Amane | 4 | Blade Fox Corps | Water | Free | https://www.alchemistcodedb.com/unit/amane | Wadatsumi | Story: Chapter 6 | The sixth protagonist unit; Amane is a fairly straight-forward slash unit. She has a nice per-turn Patk/Dex/AGI snowball that stacks 10x. Rather nice as she has blademaster scaling. Her reactive is a 50% chance to boost her CT by 25 when she's hit by physical attacks, which isn't too shabby. And she has some water res down in her sub kit, but not a large enough amount to bother slotting her for that reason alone. She can recover her jewels by sacrificing half of her hp. She has mostly slash attacks but also some non-type as well, one of which inflicts bind and daze. She sort of plays like a blademaster crossed with a spy/ninja. She has decent speed and good mobility. Unfortunately her enlightenment has not been released yet, so she wont be of much use in current content until then. | N/A | Blademaster | Blade Fox Corps | Bird and Beast imitation, Otonomaki "Tiger Leopard" (Unreleased) Non-typed water attack on enemy & strong vs demon & when the target has autoheal, the power is greatly increased and the autoheal is disabled for 3 turns | 0 | Water: HP +40% Slash ATK +20% AGI +5% | ||||||||||||
285 | #REF! | Amaterasu | 4 | Professor [Aid] | Light | Free | https://www.alchemistcodedb.com/unit/s-amaterasu | Zipangu | The Sun God and the Golden Key | Can be a good professor, and is also used—though very rarely—to cheese certain stages with her map-wide charm as a Priestess. Unless you really like her, save the mats. 2021-12-06 | G5 > G6(Lv4) > G1 > G2 > G4 > G3 | Squeaky Clean Kunoichi (Limited) Blossoms Dyed Pink (Limited) | Amaterasu Holy Rod (Event Summon) Kunoichi Communicator (VCR) Sakura Seal (VCR) | Shrine Maiden -> Priestess [Gospel] | Professor -> Professor [Aid] | Priestess -> Priestess [Afterlife] | 6 (7 in JP) | Poison Knowledge +2 Upgrade: Poison Dmg Rate +15% Poison Duration +1 AGI +10%, HP +15% | Other (Collab) Units: HP +30% Jewels Obtained +5 | Other (Collab) Units: HP +40% Jewels Obtained +5 MATK +20% | Upgrades: Purification of Perception Medical Shower Prayer for Great Magic | 1% HP per Level 5: AGI +2% 10: Healing +10 10: Dark Res +25 15: AGI +2% | ||||||
286 | #REF! | Archer | 4 | Archer | Dark | Free | https://www.alchemistcodedb.com/unit/archer | - | Fate/Stay Night | With low hp and a lack of particularly impressive damage, Archer isn't exactly a prime pick in our enlightenment era. A sad relic of a forgotten time, archer has almost no justifiable utility or niche. | N/A | Kanshou and Bakuya Swords (Event Summon) | Archer | Twin-Blade Swordsman | Ranger | 0 | HP +25% | |||||||||||
287 | #REF! | Blanchett | 3 | Lupine Scissorblade | Dark | Free | https://www.alchemistcodedb.com/unit/blanchett | Wratharis | Beyond Life or Death | Now that she has all of her JEs, Blanchett can dish out some pretty good damage. Her stats are very respectable for a 3 star, and even though Fudo is a fairly niche JE, she still gets the basic Holy Brawler kit from it. Her twin-blade JE is pretty viable, too. It gives her some on-element attacks and allows her to make use of Sieba's VCR/Weapon. This gives her more damage potential and better jewel economy as her skills are low cost. Her G2 is a bit awkward, as it just boosts her evasion and bulk, two areas she doesn't really excel in. G5 improves her beast-killer niche as a TBS and the G5 boost for her HB job is fairly negligable, just increasing the AoE and damage of exploding palm. Her Blademaster JE can be run for larger AoE's but overall will do less damage than her other jobs. Her sub choice is between damage or mobility/speed. All in all, she's a good unit. | G2 > G5 > G6 > G3 > G1 > G4 | A Wish Cut from Paper (Limited) | Cloak of Wrath (Event) Trick or Treating Shoes (VCR) | Twin-Blade Swordsman -> Mystic Hunt Twin-Blade Swordsman -> Lupine Scissorblade (JE+) | Samurai -> Blademaster [Clouds] | Martial Artist -> Holy Brawler [Fudo] | 6 (7 in JP) | Iron Body Upgrade: HP +40% Evasion Rate +10% | Wratharis: PATK+20% Slash Evasion+10% | Wratharis Units: PATK +20% Slash Evasion Rate +20% HP +30% | Upgrades: Mythical Beast Slash Fan Blade - Razor's Determination Exploding Palm | 1% HP per Level 5: Evasion Rate +5 10: Berserk +5 10: Strong vs Light +25 15: Critical Damage Rate +5 | ||||||
288 | #REF! | Celliers | 4 | Dragon Cavalier [Rudra] | Light | Free | https://www.alchemistcodedb.com/unit/celliers | Lustburg | Crystal-Shot Heart | A heavily degraded form of Freed, and suffers from a distinct lack of damage and bulk. This disqualifies him from all difficult stages, and makes him possibly the most niche unit with Dragon Cavalier in the game, only likely to ever be used to pick up chests on auto, if even that. | N/A | Dragon Cavalier -> Dragon Cavalier [Rudra] | Thief -> Shadow Assassin [Night] | Ninja -> Ninja [White Tiger] | Crystal Light Dragon Master (JE+ for Dragon Cavalier [Rudra]) | 6 (7 in JP) | Ninja Stealth Upgrade: MOVE +1 JUMP +1 Jewels Spent -25% | Lustburg: HP+30% Max Jewels+20% | Lustburg Units: HP +20% Max Jewels +20% All ATK +20% | Upgrades: Rudra Cross Assassin Blade - Charm Flowing Cicada | 1% HP per Level 5: Pierce ATK Power +5 10: MATK +5% 10: Strong vs Dark +25 15: Pierce ATK Power +5 | |||||||
289 | #REF! | D'Artagnan | 2 | Brave Beast General | Important: Memento/VCR | Water | Free | https://www.alchemistcodedb.com/unit/dartagnan | Envylia | Stairway to Heaven | With her JE+ D'Artagnan has become somewhat of a tanky pierce unit with crazy mobility. She has a 5000 hp shield from her VCR and a very nice reactive that raises All Elemental Res, Pierce, Jump and Move +1 (stackable 5x). D'art also boasts some nice big AoEs, lots of crits, and 100% hit moves, and can make herself the forced target. She can also boost her (admittedly rather low) patk for 3 turns. Her second memento has a nice tokkou if her Move is raised, which it will likely almost always be, so it can reliably dish out some good damage. A very solid free unit with two normal pool mementos and no limited gear that everybody should raise. | G5! > G6 > G1 > G2 > G4 > G3 | Circle of Friends, Filled with Cheer All You Need is Meat! | Roaring Tiger Spear "Thalassa" (VCR) Wild Meat (VCR)! | Sacred Spearman -> Aqueous SS [Sachiel] -> Brave Beast General (JE+) | Ninja -> Ninja [Azure Dragon] | Valkyrie -> Fallen Valkyrie | 7 | Piercing of the Holy Sky Upgrade: HP +25% Pierce ATK +20% Jump ATK +20% | Envylia: PATK+30% Evasion+10% | Envylia Units: PATK +20% Evasion Rate +15% All Attack +20% | Upgrades: Storm's Grace Venomous Twin-Blade Battle Spear - Brunhilde Grace Welter | 1% HP per Level 5: PATK +5% 10: Single Target ATK Res +10 10: Strong vs Fire +25 15: Critical Damage Rate +5 | |||||
290 | #REF! | Dias | 1 | Pitch Black Holy Guard | Imp: Mem/VCR | Dark | Free | https://www.alchemistcodedb.com/unit/dios | Envylia | Story: Chapter 1 | Our edgy boy Dias finally has his 3rd job! Pitch Black Holy Guard makes him into a very strong glass cannon of sorts. His reactive becomes a stackable All Atk and Crit Rate buff with no range limit. He gains an overdrive varient that gives him Slash Atk on top of the Patk buff but drops his All Def by 25%. His mobility is improved by gaining a Rudra Cross-style teleporting AoE and a jewel-draining teleporting attack. His squishiness is somewhat mitigated by the huge HP boost from his free memento and his Patk/AGI/Crit/Hit Rate buff giving him guts as well (and makes him immune to delay and stop as well). He can also drain hp with a diamond 5 AoE to help him survive. He gains an ultra-strong attack much like the Guernica nuke, it has casting speed and can crit and also permanently raises his Slash Atk. After his G5 his Penalty Bringer becomes Diamond 5 and raises both AGI and Crit Damage. Thanks to his J3, Dias now has great stats and a very potent kit for both PVE, hell maps and Raids. | G5 > G6! > G1 > G2 > G4 > G3 | A Dream of Tender Warmth (Event)! What Burns Within! Warm Memory | Envylian History: A New Translation Pyroxene of Remembrance! | Soldier -> Dark Cavalier [Wirth] | Dark Knight -> Dark Cavalier+ | Pitch-Black Holy Guard | Bloody Spear Dark Slash ATK to enemy unit | 6 | Chains of Grief Upgrade: HP +25% PATK +20% HP Cost Rate -50% | Dark Unit: PATK +20% | Dark Units: HP +50% All ATK +20% | Upgrades: Chaos Bringer Blade of Deep Earth Penalty Bringer | |||||
291 | #REF! | Edgar | 2 | Hard-Boiled Man | Thunder | Free | https://www.alchemistcodedb.com/unit/edgar | Slothstein | Story: Chapter 2 | With his new J3 and enlightenment, Edgar has become a very quick and effective human-killer who can hit from far away. He has excellent AGI, easily reaching well over 200 AGI with his memento/vcr/rox gun. He can greatly lower enemies missile res while dropping their stats. Ed can also inflict several statuses including stop, daze and bind. He has very high anti-human and anti-water modifiers and functions very well aginst single targets, making him shine in PVP content. His J3 reactive is a 50% chance to avoid missile attacks, which can be very handy, but situational. Being a thunder missile unit, he can also make pretty effective use of Magnus VCR. He also gets buff duration +1 from his MLB memento, which makes his charge-up last 2 turns. Not amazing in PVE content, but a unit who is very worth raising over time. | G2! > G5 > G6(Lv4) > G1 > G4 > G3 | A Hopeful Future (Free) Drink Away the Tears | Promised Bottle (VCR) | Gunner -> Gunner [Scorpion] | Drifter -> Drifter+ | Hard-Boiled Man | Alchemia Twin Bullet Thunder Missile ATK to enemy unit | 7 (Lvl 20 spirit gear in JP) | Extension Upgrade: Range +2 AGI +20% Hit Rate +10% | Thunder Units: PATK +20% | Thunder Units: HP +50% All ATK +20% | Upgrades: Cipher Impulse Breaking Shot Accelerated Shot | 1% HP per Level 5: Missile ATK Power +5 10: DEX +5%, Strong vs Water +25 15: Missile ATK Power +5 20: DEX +5%, Rising Betty | |||||
292 | Elizabeth Liones | 3 | Light | Free | https://www.alchemistcodedb.com/unit/ts-elizabth | Other | The Seven Deadly Sins (box event) | A support unit for a collab, her best qualities are for buffing against a limited-time enemy. Otherwise, she provides some middling support that is otherwise provided by a merchant or chronomancer, along with some mild healing. As supports go, she benefits from having 7 gates providing her with decent AGI and HP, as "not dying" is an important quality to a support, but otherwise isn't bringing much to a team. At least she rides a pig. | G2 > G5 > G1 > G4 > G3 > G6 > G7 | Holy War of the Seven Deadly Sins (Limited) Eternal Heroes of Liones (Limited) The Princess Against the Ten Commandments (Limited) | Elizabeth's Earring (Event) Seven Deadly Sins Wanted Posters (VCR) Balor's Magical Eye (VCR) Vanyas Ale (VCR) Spell Sphere (VCR) | Boar Hat's Light | Bard -> Daylight Bard | Merchant -> Merchant [Lucky Crane] | 7 (6 in JP) | Echo Upgrade: Buff Duration +1 AGI +10 Healing +20 | Light Units: HP +20% MATK +20% Dark Res +10% | Light Units: HP +30% MATK +30% All DEF +10% | Upgrades: Hawk Charge Light of Dawn Poem Jewels Rule Everything Around Me | 1% HP per Level 5: Healing +10 10: Disable Support Res +30 10: Strong vs Dark +25 15: HP +10% | ||||||||
293 | #REF! | Elrike | 4 | Merchant [Beckoning Dharma] | Water | Free | https://www.alchemistcodedb.com/unit/erurike | Envylia | The Desert Merchant | Elrike is a free unit who has very specific niches. She's not going to be doing much as a shadow assassin, and as a bard she's heavily outclassed by Alaia, due to her low speed. But with her G5 buff her mapwide heal is alright, and can come in handy ocassionally. Outside of that she's best run as her Merchant JE. Alongside the usual mini overclock, jewel gifting and veil, her JE also has an AoE charm curse (meaning it can't be removed unless she's killed) and an AoE jewel drain. G2 gives her a bit more AGI (which she sorely needs), and her G5 most importantly improves her charm curse, making it cast twice as quickly and cost nearly half the jewels. In addition it bestows a 100% patk/matk buff on the enemies she charms, making them slaughter eachother that much quicker. A unit that has her uses but outside of them you're better off using 3-4* units. | G5! > G2 > G1 > G4 > G3 | Beloved Hat (VCR) | Thief -> Shadow Assassin [Night] | Bard -> Dawn Bard | Merchant -> Merchant [Friendly Dharma] | 6 (7 in JP) | How's Business? Upgrade: Initial Jewels +10% AGI +7% JUMP +1 | Envylia: HP +20% Max Jewels +20% | Envylia Units: HP +20% PATK +30% Max Jewels +20% | Upgrades: Assassin Blade - Charm All-Healing Poem Demon's Proposal | 1% HP per Level 5: AGI +2% 10: HP +10% 10: Fire Res +25 15: Max Jewels +10% | |||||||
294 | #REF! | Envy | 4 | Holy Brawler [Miroku] | Wind | Free | https://www.alchemistcodedb.com/unit/fa-envy | - | Fullmetal Alchemist Brotherhood | One of the best free units in the game, though not because of his offense or abilities. He can be run with a passive buff that boosts the entire team's patk by 8% even from the sub slots. On top of this, he has the best multi-element Leader Skill in the game, granting 50% patk, 50% matk to all units, but lowers def and mdef by 30%, too (though it has fallen off in usefulness somwhat, due to its lack of HP and the addition of MLS), so is a very good choice even if you don't particularly need another Holy Brawler in your lineup. | N/A | Mark of Envy (Event Paid Gems) | Dark Knight | Martial Artist -> Holy Brawler [Miroku] | Envy: Homunculus | Note: JP has Dark Cavalier [Guernica] instead of Holy Brawler [Miroku] | 0 (3 in JP) | Overdrive Upgrade: PATK +50%, MATK +50% Skill Use Count +1 PDEF -25%, MDEF -25% | PATK/MATK +50% PDEF/MDEF -30% | PATK +50%, MATK +50% PDEF -30%, MDEF -30% Anti-Human +10% | ||||||||
295 | #REF! | Fayrene | 2 | Whirling Petals Dancer | Important: JE | Wind | Free | https://www.alchemistcodedb.com/unit/feirin | Greed Dike | Encounters, Fate, and the Sound of Pipa | Fayrene will play an almost pure support. Her damage and kit, otherwise, is underwhelming, which is why her Dancer is preferred over her Necro even in general PvE, unlike other units with Necro JEs. Also, she's one of very few units with the Wind Necromancer JE even into the far future, which gives her a unique role. Her Dancer JE debuffs enemy pierce/jump and reduces enemy pierce/jump resistance allowing for lance centered teams to excel. These skills are all contained in the main skillset of dancer, allowing Fayrene to keep Basic Necromancer. | G5! > G2 > G6(lv4) > G1 > G4 > G3 | Necromancer -> Stormy Funeral Necromancer | Dancer -> Whirling Petals Dancer | Samurai -> Blademaster [Twilight] | 7 | Polish Sickle Upgrade: CRIT +35% AGI +15% PATK +20% | Wind: HP+30% Max Jewels+20% | Wind Units: HP +30% All ATK +20% Max Jewels +20% | Upgrades: Ghostly Wind Scythe Soulless Tiger Tremor Leaden Foot Dance | 1% HP per Level 5: AGI +2% 10: HP +10% 10: Thunder Res +25 15: AGI +2% | |||||||
296 | #REF! | Fencer | 4 | Chain Duelist | Wind | Free | https://www.alchemistcodedb.com/unit/fencer | Foreign World | Etrian Odyssey | While Fencer struggles to do significant damage, she does have some bulk when Enlightened, considering her HP and evasion. She does have the potential to do some damage with her WA when charged with her +100% Patk skill, even. Outside of that, however, her tempo isn't particularly impressive and her damage is decent but not amazing. | G1 > G2 > G3 | Crossroads of Destiny (Limited) | Light Metal Rapier (Event Summon) Decorative Yggdrasil (VCR) | Fencer | Phantom Duelist | Chain Duelist | 3 | Sylph Screen Upgrade: HP +15% PATK +10% Evasion Rate +10% | Wind: PATK +30% | Wind Units: HP +20% PATK +40% Evasion Rate +5% | ||||||||
297 | #REF! | Fiona | 2 | Chronomancer (Imposter) | Important: Memento | Light | Free | https://www.alchemistcodedb.com/unit/fiona | Slothstein | Fiona Challenge Board Shards farmed in Steel-Lined Wedding EX+ | As a free unit, Fiona is a well-rounded support unit. A chronomancer with 4 move, or a buffer/healer, all with decent HP and AGI. She brings flexibility and good support from her mementos. The only downside is that farming her shards can be tedious after you've run out of the free ones. | G2 > G5 > G1 > G4 > G6 > G7 > G3 | A Hopeful Future (Free)! No Tears for the Bride (Event) | Veil of Determination (VCR) Fiona Mascot Doll (Free) | Lady | Chronomancer -> Chronomancer [Imposter] | Enchanter | Null Enchanter | 7 | Emergency Support Upgrade: Move +1 AGI +15% HP +20% | Light: HP +50% | Light Units: HP +50% DEF +20% | Upgrades: Fiona's Encouragement Null Wave Weighted Black Hole | 1% HP per Level 5: Healing +10 10: Area ATK Res +10 10: Dark Res +25 15: Silence Res +30 | ||||
298 | #REF! | Gilfred | 3 | Damage | Knight of Judgement | Important: J+, MA, Meme | Fire | Free | https://www.alchemistcodedb.com/unit/guildford | Northern Pride | Mystic World Mobius | With his J+, Gilfred finally has a Fire nuke—and it's strong vs Wind. With his respectable offensive stats and pseudo-Charge Up, his damage is very solid. Also, with his nuke being in his main skillset, he's free to switch out his sub as needed; to Zeele for jewel economy or Battle Mage for some magic and bestowng strong vs Wind. Both alternative subs give him HP Drain options for more survivability. Unfortunately, his main nuke is Single Target and has Cast Time. His slash Charge Up also consumes a lot of his HP so can be risky to use. His MA makes his offensive stats even better, and his free memento gives him good stats, initial jewels and buff duration +1 as well as a 2x matk/patk charge-up, which lets him be charged up for 2 turns. | G5 > G1! > G2 > G4 > G3 | Heretic Order (Event) | Punish Blade (VCR) | Sacred Knight -> Knight of Judgement | Battle Mage -> Battle Mage [Blaze Form] | Dark Cavalier -> Dark Cavalier [Zeele] | Immutable Order PATK/MATK +100 AGI +10 Magic Res +15 | 5 (7 in JP) | Overdrive Upgrade: PATK +60%, MATK +60% Magic Resist +10% PDEF -25%, MDEF -25% | HP +20% MDEF +20% Magic Resist +10% | HP +20% MDEF +20% All Element Skill Dmg Reduction +10% | Upgrades: Order Slash Assault Cardinal Sign | 1% HP per Level 5: HP +10% 10: HP +10% 10: Strong vs Wind +25 15: Magic Res +5 | |||
299 | #REF! | Gunner | 4 | Ranger [Lupus] | Water | Free | https://www.alchemistcodedb.com/unit/sq-gunner | Foreign World | Etrian Odyssey | Gunner's main job offers a nice CC at range and a heal/cleanse, but at the expense of, well, not doing much else. That means that for general use, using the [Lupus] JE will result in better stats, better skills, and overall more damage. If you happen to pull her gun, the WA is possibly enough to consider running her as Gunner main, although if you want to do that, farming up another Vulcan (Roxy's gun) is a better choice for the AGI and stats. Due to her generally low stats, she would need a 5/5/3 enlightening to be viable compared to other Water options. | G2 > G1 > G3 | Crossroads of Destiny (Limited) | Gunner Rifle (Event Summon) Decorative Yggdrasil (VCR) | Hunter -> Ranger [Lupus] | Crafter | Gunner (E.O.) | 3 | Eagle Eye Upgrade: Range +2 AGI +8% Missile ATK +10% | Water: Missile ATK +30% HP +20% | Water Units: Missile ATK +30% HP +20% All ATK +20% | ||||||||
300 | #REF! | Hiiragi | 3 | Wintry Kunoichi | Important: Meme | Wind | Free | https://www.alchemistcodedb.com/unit/s-hiragi | - | For Whose Princess Could Endure This Nightmare? | Hiiragi is an interesting free unit. She functions more as unique support. Her WA is actually a buff that heals statuses, heals/raises max hp, AND removes debuffs(!) on self and allies. Her VCR also gives her a self agi/jewel buff AND makes her immune to statuses for the first 3 turns. She has a passive that lowers adjacent allies jewel costs and gives a small jewel charge (which stacks with Macherie's). There's a classic max/hp slash buff, which is much better than other blademasters (buffed further by her G5). G5 also gives her a better reaction, making immobilize counter 100% proc. Otherwise her kit is almost identical to the Haze JE for blademasters. G2 is decently useful, giving +1 skill use. And she benefits greatly from her personal memento, giving her an agi/slash turn-based snowball. As well as giving her a self-quicken and giving AGI and bulk. Overall, Hiiragi is a neat unit who is worth the investment, but wont be breaking any damage records. | G5 > G6 > G2! > G1 > G4 > G3 | Squeaky Clean Kunoichi (Limited) Blossoms Dyed Pink (Limited) | Kunoichi Communicator (VCR) Blooming Winter Holly (Event) Sakura Seal (VCR) | Wintry Kounoichi | Ranger -> Ranger [Falcon] | Spy -> Spy [Cloud Cover] | 6 (7 in JP) | Shadow Step Upgrade: AGI +10% DEX +15% Poison Dmg +10% Skill Use Count +1 | Other (Collab) Units: HP +30% PDEF +10% Jewels Obtained +5 | Other (Collab) Units: HP +30% DEF +20% Jewels Obtained +10 | Upgrades: Spirited Kunoichi Immobilize Counter Arrow Rain | 1% HP per Level 5: Slash ATK Power +5 10: PATK +5% 10: Strong vs Thunder +25 15: Evasion Rate +5 | |||||
301 | #REF! | Justin | 4 | Sniper | Thunder | Free | https://www.alchemistcodedb.com/unit/justin | Slothstein | Justin's Justice | If you were looking for low damage, low bulk, low agility, and no support capabilities to mitigate these issues, then you've certainly come to the right place. Justin is a jack of no trades, nowhere close to mastering a single one. That being said, with full enlightenment and his Gunner JE he is at least a decent ranged unit. He wont dish out huge damage, but he has the usual Gunner JE perma missile buff on his sub, which after 5 turns, lets him hit harder than a wet noodle. His G2 gives him his only justifiable niche, adding 50 strong vs female to his Long Snipe. | G2 > G5! > G6(Lv4) > G1 > G4 > G3 | Gunner -> Gunner [Scorpion] | Samurai -> Blademaster [Haze] | Sniper -> Sniper [Scope] | 6 (7 in JP) | Long Snipe Upgrade: Range +2 Hit Rate +10% | Slothstein: HP +20% Max Jewels +20% | Slothstein Units: HP +20% Max Jewels +20% PATK +30% | Upgrades: Accelerated Shot Sealed Blade Pinpoint Shot | 1% HP per Level 5: Missile ATK Power +5 10: DEX +10% 10: Strong vs Water +25 15: AGI +2% | ||||||||
302 | #REF! | Kagura | 2 | Phoenix Princess | Imp: Limited memes | Fire | Free | https://www.alchemistcodedb.com/unit/kagura | Wadatsumi | Sacred Stone Memories: Demonic Spearman | If you're looking for a Fire Magic unit, Kagura is a good option. She's excellent against Wind units due to her elemental exploit. Both of her mementos are extremely important for her, due to the ally/self quicken, Move +1, Matk/AGI/Cast speed reduction snowball. Both VCRs are important as one gives a nice allstat buff and the other gives her a huge jewel recover skill. Her J++ gives her better damage, jewel economy and utility. She has combo-esque skills now and can reduce her jewels spent to 0 for a turn. She can also lower magic res if the enemy is susceptible to silence (which not many are). Her self/ally buffs are a bit better but still fairly weak, so don't look at her as much of a support unit. The great thing about her J++ is not all of her skills have casting speed. Some are instacast, and thanks to her snowball, her casting speed is fairly quick anyways. A very useable unit who can hold her own against even some limited units. | G5 > G2 > G6! > G1 > G4 > G3 | Thawing Snow, Hopeful Home (Limited) Skystrider Phoenix (Limited) | Takemikazuchi (Free) Welcome Home Present (VCR) Red Phoenix Sash Ornament (VCR) | Mage -> Sage [Obelisk] | Flame Orb Princess | Blaze Orb Princess -> Rising Ash Princess | 6 (7 in JP) | Mystical Fire Upgrade: MATK +25% MDEF +25% Fire Skill Dmg against Wind +40% | Wadatsumi: PATK +30% | Wadatsumi Units: HP +30% PATK +20% MATK +20% | Upgrades: Megiddo Flame Dancing Blaze Armageddon Sky Eon Phoenix, Blazing Sky | 1% HP per Level 5: MATK +5% 10: Mag ATK Power +5 10: Strong vs Wind +25 15: MATK +5% | |||||
303 | #REF! | Kamui | 3 | Spirit Fighter | Important: J+ | Fire | Free | https://www.alchemistcodedb.com/unit/kamui | Desert Zone | Story: Chapter 5 | Kamui has become a rather unique unit, thanks to his J+. While some of his skills still have the regular HB patk/dex/agi scaling, many of them now scale off Patk and Matk, and those skills mostly deal Magic Strike damage. He can hit with either physical or magical attacks, has some very strong tokkous againt Wind and Amorphous type enemies and has great mobility thanks to a teleporting attack in his sub that also gives him some jewel regen. His reactive is also vastly improved, making it react to skills, and adding a heal to it, while giving a 10x stackable Patk/Matk/AGI buff (for a total of 40% once fully stacked). This speeds him up considerably while making him a little tankier. Since some of his kit does still have HB scaling, you can run Shura sub for some extra big numbers if you feel it's necessary. | G2! > G5 > G6(Lv4) > G1 > G4 > G3 | Holy Brawler -> Holy Brawler [Shura] | Spirit Bonder -> Spirit Fighter | Eternal Blazing Vein Fire Strike attack on enemy unit (Strong vs Wind) & bestows powerfully Strong vs Amorphous on all own attacks for three turns before activation | 6 | Sephira Fighting Hole Upgrade: PATK +40% AGI +5% Strike ATK Power +20% Hit Rate +5 | Fire: HP +40% Strike ATK +20% Hit Rate +5% | Fire Units: HP +40% All ATK +20% Hit Rate +5 | Upgrades: Supreme Battle Trance [Blazing Pulse] Into the Three Pits | ||||||||
304 | #REF! | Kanon | 2 | Light Illuminating the World | Important: Second meme/VCR | Light | Free | https://www.alchemistcodedb.com/unit/canon | Envylia | Sacred Stone Memories: Entrusted Justice | Kanon is the Light Illuminating The World, and that J++ name is actually quite an apt description of this stellar free unit. Her G2 and unique passive both give dark res, a boon for any light unit. Her new memento and her J++ kit also build around her goal in the story; destroying Templars. She gains hefty Strong vs Templar mods on some skills. Across both of her VCRs and Mementos she gains a small auto jewel charge, a 200% Patk charge up, Strong Vs Templar and Def VS Templar mods, quite a bit of magic res, dark res, +Light and strong vs dark, and even status immunity for the first 3 turns of battle. Her new meme also gives a risky buff that inflicts a 5-turn death sentence on herself which gives a huge allstat buff for the duration and cuts her jewel costs in half. This allows her to throw out big nukes one after another. G5 makes her Trinity Slash do great damage, lowers the cost and increases the light res debuff while adding a small CT down effect and increased damage from back/side. An excellent free unit who will absolutely delete Templar teams in arena and will also excel in facing all dark stages/teams. | G6 > G2 > G5! > G1 > G4 > G3 | Inherited Justice The Light to Guide the World (Limited) | Knight of Justice's Garb (VCR)! Lord Commander's Notes (VCR) Excalibur (Free) Guren Blade (Free) Feather Headdress (Free) | Apprentice Paladin | Paladin | Elite Knight -> Light Illuminating The World (J++) | 6 (7 in JP) | Blessing of the Holy Order Upgrade: Dark Resist +20% MOVE +1 PATK +25%, HP +30% | Envylia: PATK +20% Dark Res +20% | Envylia Units: PATK +20% Dark Resist +20% HP +30% | Upgrades: Alchemia Burst Speed Break Trinity Slash | 1% HP per Level 5: PATK +5% 10: HP +10% 10: Strong vs Dark +25 15: Slash ATK Power +5 | |||||
305 | #REF! | Kasumi | 2 | Resonant Alchemist | Important: VCR | Light | Free | #N/A | - | Dark Phantoms | An interesting unit who is mostly defined by her superior healing capabilities, but with a rather unique transformed state that lasts for a few turns and allows her to do more than just heal peeps. Kas gets two free mementos/VCRs and a free accessory and with all of this equipped she has pretty great stats across the board for a free unit. She has two passives to boost the potency of her heals, and can (and should) take advantage of the +healing substats that can be obtained from awakening Gluttony Seals. She has panels that boost all elemental res and heal a bit, a weak mapwide heal (boosted by G5), a weak allstats buff, a self and ally quicken and a surprisingly rare debuff cleanse/nullify skill as well as a skill to boost healing potency on an ally. In her transformed state she has nicely boosted stats, two decent attacks, a weak mapwide patk/matk debuff and a full heal AoE. She can also transform twice, thanks to her dual VCRs. While Kasumi doesn't have the most flexibility in her role, what she does, she does quite well. | G5 > G2 > G6(Lv4) > G1 > G4 > G3 | Embrace of Weakness (Event) Snuggle Up to Me (Event) | Resonant Diadem (VCR) Radiant Meteor (Event) Flapsie Plushy (VCR) | Resonant Alchemist | Bishop -> Bishop Sacrament | Priestess -> Priestess [Gospel] | 6 (7 in JP) | Angel's Hymn Upgrade: HP +20% AGI +5% Healing +15% Cast Time -20% | Light: HP +50% MDEF +20% | Light: HP +50% DEF +20% | Upgrades: Warm Sympathy Grace Cycle Prayer for Great Magic | 1% HP per Level 5: Healing +10 10: AGI +2% 10: Dark Res +25 15: Healing +10 | |||||
306 | #REF! | Lil' Ouroboros | 1 | Support | Abyss Gazer | Dark | Free | https://www.alchemistcodedb.com/unit/l-urob | Foreign World | Little Serpent Princess | While her damage can be pretty good, where Lil' Ouroboros really shines is in her support capabilities for a Dark team. Namely, her shield and her 80% Light exploit ally buff. The shield will help mitigate Dark's usual low bulk, while the buff will . . . well, give it to Zahar and see what happens when you hit a Light unit with him. On top of that, she actually has a very good 3x3 cross heal that also raises pdef, if you choose to run her Abyss Gazer sub. While she's decent in other teams, she's absolutely amazing in Dark teams. Definitely a free unit worth building. | G6 > G5! > G2 > G1 > G4 > G3 | All | Pendant of Truth (Free) Most VCR | Continental Observer | Sage -> Sage [Pandora] | Abyss Gazer | 7 | Darkness Paradigm Upgrade: Powers up Dark techniques (Dark Fragment, Abyss Veil, & Hell's Gate) improved versions | Dark: HP +20% PATK +20% Cast Time -10% | Dark Units: HP +20% All ATK +30% Cast Time Ratio -20% | Upgrades: Light in Hell Counter Magic +2 True Cover "Dark" | 1% HP per Level 5: MATK +5% 10: Mag ATK Power +5 10: Strong vs Light +25 15: HP +10% | |||||
307 | #REF! | Lisbeth | 1 | Support | Snow Witch | Important: Memento, VCR | Water | Free | https://www.alchemistcodedb.com/unit/liesbet | Lustburg | Story: Chapter 3 | Our fourth protagonist is finally catapulted into relevancy thanks to her job 3, Snow Witch. Lisbeth's J3 can be very time consuming and irritating to fully unlock, but it is well worth the grind. She now functions similarly to Letitia, and actually works very well in combination with her. She has several heals and can lay down a grid that restores HP and bestows jewels. She can also gift jewels to an ally while lowering their cast speed. She can even hop around the map to very high places while restoring statuses. But where she truly shines is her Mag ATK Power buff, which grants 100% Mag ATK Power and 50% hp to allies for 3 turns. This can be used in conjunction with Letitia's Matk buff. Her and edgar's memento grants her a hefty chunk of hp, cast time reduction and even area attack and buff duration at MLB. Lisbeth is now a very handy witch to have around. | G2 > G5 > G1 > G4 > G3 | Rebecca May be Perfect, but... (Free) Drink Away the Tears | Promised Bottle (VCR) | Apprentice Witch -> Bishop Baptism | Witch -> Witch+ | Snow Witch | Amazing Grace Recovers HP of ally units in area around self & raises units' PDEF/MDEF for one turn | 7 | Witch's Resolve Upgrade: MATK +25% Max Jewels +30% AGI +15% | Water Units: PATK +20% | Water Units: HP +50% All ATK +20% | Upgrades: Jewel Field Great Healing Tri-Shining | 1% HP per Level 5: HP +10% 10: MATK +5% 10: Fire Res +25 15: Healing +10 | |||
308 | #REF! | Lizardman | 3 | Lizardman | Imp: Meme | Wind | Free | https://www.alchemistcodedb.com/unit/apr-liz | Foreign World | Dreamy Sacred Stone Memories | With Warrior [Argos] and an excellent G2, Lizardman is a good unit. He struggles a bit with AGI, but that's not as big an issue as it could be with his bulk and good Patk. It's also mitigated by Lizard's Blessing, which gives him an extra Move. Alternatively, he can be run as Lizardman, though he'll be mostly relegated to a supporting role after using his very strong WA and his AoE. His memento is essential, as it gives him a huge amount of HP, and his VCR is one of the only reasons to run him as Lizardman. His G5 increases the power of his 6-hit attack on Lizardman and makes his warrior combo even stronger and cost fewer jewels, a welcome upgrade. He has a weak Patk/Pdef/AGI buff, a max HP buff and a 50% damage shield for himself and allies. He also has an odd AoE heal that sacrifices his own hp. A great free unit that's worth the easy farm to max him. | G2! > G5 > G6(Lv4) > G1 > G4 > G3 | Dream Enemies (Event)! | Lizardman Spear (VCR)! | Lizardman | Hunter -> Ranger [Falcon] | Warrior -> Warrior [Argos] | 7 (Lvl 20 spirit gear in JP) | Chopping Spirit Upgrade: HP +30% PATK +35% | HP +25% Guts +5% | HP +25% Guts +5% Dmg vs Monsters +20% | Upgrades: 6-Hit Skink Arrow Rain Battleaxe Stroke | 1% HP per Level 5: Pierce ATK Power +5 10: Pierce ATK Power +5 10: Strong vs Thunder +25 15: PATK +5% 20: AGI +2%, Ringing with the Heroes | |||||
309 | #REF! | Logi | 1 | Damage | Honorable Blue Swordsman | Light | Free | https://www.alchemistcodedb.com/unit/logi | Envylia | Story: Chapter 1 | With his J3, Honorable Blue Swordsman, Logi now scales almost entirely off of PDef. He also plays very well with other pdef scalers, as his best passive also gives +1000 Pdef to adjacent allies. His reactive is now rather useful. He gains a Guts buff useable when below 50% hp that will give boost his AGI/All Atk. These buffs are also permanent until Guts is triggered. He also has a buff that recovers some Jewels and CT. His self-based AoE attack now greatly lowers enemy patk/matk. His G5 adds a 2.5x pdef chargeup that lasts for three turns to his cross AoE. This skill can also be altered by his Slash/Max HP buff for the three turns. This removes the skill count cost and changes the AoE to diamond 5, while adding strong vs dark mod as well. His MA now scales with Pdef, he can make use of Cup of Ruin, and he can make excellent use of the EL skill on Chloe's Crystal Sword Lumierre, for another AoE nuke. Logi has the potential to be an excellent unit with many skill uses to last through long stages and he will serve you well in most PVE content. | G5 > G6 > G1 > G4 > G2 > G3 | What Burns Within! Warm Memory New Footsteps to Follow (Limited) | Pyroxene of Remembrance (VCR)! Ceremonial Gloves (VCR) | Soldier -> Holy Cavalier [Caelum] | Holy Knight -> Holy Cavalier+ | Honorable Blue Swordsman | Shining Cross Light Slash ATK (100% Hit) to enemy unit | 7 | Honor of the Blue Dragon Upgrade: PDEF +40%, HP +35% Guts +10% PATK +15% | Light Units: PATK +20% | Light Units: HP +50% All ATK +20% | Upgrades: Shining Caliber Ibis Heart Light of Dawn's Blue Blade Blue Flame Vigor Light of Dawn's Destructive Blue Blade | 1% HP per Level 5: PDEF +5% 10: PATK +5% 10: Strong vs Dark +25 15: PDEF +5% | ||||
310 | #REF! | Lotiyah | 3 | Wild Beast Tamer | Important: MA, G2 | Thunder | Free | https://www.alchemistcodedb.com/unit/lotia | Gluttony Foss | Phantom Battle Coins | And here we have another Shura. While her main job is Wild Beast Tamer for the greater range, she's also amazing as a faster, slightly less hard-hitting Shayna. Her MA gives her a welcome all around boost to hp/all atk/agi. This, in combination with her enlightenment, allows her to crest over 200 AGI with memento support. Lotiyah is also an excellent choice when a stage calls for non-type damage. She wants the tasty upgrade G2 bestows; an extra 25% patk (and 5 initial jewels) on ferocious evolution. G5 gives the usual 100% hit and damage boost to SBT, but also gives her the option of increasing her colossal rage's damage the lower her HP gets. A very well-rounded thunder unit that warrants giving arena a try. | G2 > G5 > G1 > G4 > G3 | Sweet Treasures (Event) | Reindeer Headband (VCR) | Wild Beast Tamer -> Wild Beast Tamer [Saber-Toothed Tiger] -> Thunderous Beast Tamer (JE+) | Twin-Blade Swordsman -> Mystic Hunt TBS | Holy Brawler -> Holy Brawler [Shura] | Fairestamer HP +300 All Attacks +15% AGI +10 | 6 (7 in JP) | Ferocious Evolution Upgrade: AGI +10%, Jump +2 PATK +35% Initial Jewels +5 | Thunder: PATK +40% HP +30% | Thunder Units: HP +30% All ATK +20% PATK +20% | Upgrades: Supreme Battle Trance Colossal Rage Mythical Beast Slash | 1% HP per Level 5: PATK +5% 10: Non-type ATK Power +5 10: Strong vs Water +25 15: AGI +2% | ||||
311 | #REF! | Malta | 3 | Vessel Shrine Maiden | Important: G5 | Water | Free | #N/A | Desert Zone | Severed Inheritance | An odd support-oriented free unit originating in the Desert Zone; Malta may not fit every team, but she can be effective in the ones she's designed for. She feels as though she has a little bit from both of her other jobs mixed into her own kit, as well as some similar skills to other support units. And while the potency and effectiveness of these skills aren't the best, they're easily accessible thanks to her being a completely free unit. Her G2 adds skill use +1 to her Echo passive, meaning she can use Balt's Memento buff twice and have it last 4 turns a piece. After G5 her AoE buff boosts 80% Patk, 20% AGI and +100 strong vs amorphous (lasts 2 turns with Echo/G2). She can also heal her allies while removing debuffs, which is still a rather uncommon niche. Her kit also includes a weak jewel gift, a Silence/Slow skill and a fullmap attack that interrupts casting and a weak fullmap AGI buff, similar to bard's. It's worth noting that her leaderskill and the EL version can be useful, as it applies to all units from the Desert Zone. | G5 > G2! > G6(lv4) > G3 > G1 > G4 | Long Journey's Headpiece (Free) | Vessel Shrine Maiden | Professor -> Professor [Aid] | Bard -> Twilight Bard | 6 | Echo Upgrade: Skill Use Count +1 Buff Duration Cast on Self +1 | Desert Zone: HP +30% Strike ATK +20% Pierce ATK +20% | Desert Zone: HP +30% Strike ATK +20% All ATK +20% | Upgrades: [Radiant Spirit] Purify Body Medical Shower Twilight Poem | |||||||
312 | #REF! | Masamune | 4 | Battle-Steel Princess | Fire | Free | https://www.alchemistcodedb.com/unit/masamune | Ragna | Phantom of the Alchemist | With her J+, Masamune has consistently high offensive power due to high Patk and above average Agility, with some nice enemy debuffs. Also has fantastic jewel economy if you get her VCR, as well as a Charge Up—albeit an inferior one outside of PotK raids. Her preemptive counter can be a great defensive tool, with its high proc rate and ability to hit diagonally. She has the option to run Perfect Evasion, but her preemptive counter will generally do more to clear a stage and protect her by killing enemies before they can hit her Her G2 is a nice but not essential upgrade, giving a bit of HP and AGI, while her G5 is an excellent addition, making her Soldering Burst stronger, have more casts and hit at range 5. Her WA from her sword was also given increased damage and an increased patk/agi buff, making it more of a viable option, although it's still range 1. All in all, a very strong unit. | G5 > G1 > G4 > G2 > G3 | Master's Blade (Limited) Respite for Those Who Would Bring Disorder (Limited) | Masamune Blade (Event Summon) Steel Princess' Plaited Cord (VCR) Rainbow Mana Seed (VCR) | Samurai -> Battle-Steel-Princess | Twin-Blade Swordsman -> Mystic Hunt TBS | Dark Cavalier -> Dark Cavalier [Faust] | 7 | Dark Wisdom Upgrade: HP +30% PATK +30% AGI +5% | Fire Units: Agility +5% | Fire Units: HP +40% Slash ATK +20% AGI +5% | Upgrades: Soldering Burst Mythical Beast Slash Dark Offering | 1% HP per Level 5: Slash ATK Power +5 10: PATK +5% 10: Strong vs Wind +25 15: Evasion Rate +5 | ||||||
313 | #REF! | Melty Melromarc | 2 | Second Princess Melromarc | Important: Meme | Water | Free | https://www.alchemistcodedb.com/unit/sb-melty | Foreign World | The Rising of the Shield Hero | One of the best free units to date; Melty is no slouch and is very worth the time it takes to grind her shards. She has a small chargeup that also lowers her cast time. This can last for 2 turns if you have her limited memento at MLB. The MLB meme also gives her a Mag ATK Power per-turn snowball. She can also run chrono sub for support. She also has a single target veil for some utility, as well as an elemental res and strong vs undead aoe buff. Melty has a weak fullmap attack that lowers fire enemy patk. She can lower CT with one of her spells as well, making her a great discount option over Merlinus in raids. She has a few multi-hit spells, including her MA, which also pushes enemies back, which can always come in handy for breaking shields. Her G2 adds 10% AGI and a bit more matk to her sage passive, very important as she's not very fast. G5 removes the casting speed from her Aqua Strike and makes it only hit enemies, while also increasing its range and AoE. A VERY important buff. Overall a very straight forward water mage with high Matk stats and a decent kit, that you won't regret investing in. | G5 > G2 > G6(Lv4) > G1 > G4 > G3 | Second Princess' Wish (Limited) | Second Princess' Ribbon (VCR) Jade Bracelet (VCR) Amber Hairpin (VCR) | Second Princess Melromarc | Sage -> Sage [Carnac] | Chronomancer | Chronomancer (Trickster) | 6 (7 in JP) | Magic Up +2 Upgrade: MATK +20% AGI +10% Hit Rate +5% | Water: HP +30% Mag ATK Power +20% MDEF +20% | Water Units: HP +30% All ATK +20% MDEF +20% | Upgrades: Aqua Strike Diamond Dust | 1% HP per Level 5: Mag ATK Power +5 10: Cast Time -10, Strong vs Fire +25 15: AGI +2% 20: Cast Time -10, Water Shell | ||||
314 | #REF! | Mianne | 4 | Sage [Carnac] | Fire | Free | https://www.alchemistcodedb.com/unit/miannu | Envylia | Soul Call: Mianne Edition | Mianne is just not worth your resources or time. She finally has 5 gates of EL, and can make a decent healer with her G2, but that's about all she can do. She's still heavily outclassed by so many other units. Do her event for free gems and then forget she exists. | G2! > G5 > G1 > G4 > G3 | Priest -> Bishop Mysterion | Mage -> Sage [Carnac] | Bishop -> Bishop Sacrament | 6 (7 in JP) | Magic Up +2 Upgrade: MATK +12% Hit Rate +5% Healing +100% | MDEF +10% | HP +20% MDEF +20% Fire Skill Dmg Reduction +10% | Upgrades: Salvation Diamond Dust Grace Cycle | 1% HP per Level 5: Mag ATK Power +5 10: MATK +5% 10: Wind Res +25 15: AGI +2% | ||||||||
315 | #REF! | Milis | 4 | Ranger [Lupus] | Wind | Free | https://www.alchemistcodedb.com/unit/milis | Saga Region | Sweet Aspirations | What seems like a good combination is quickly tarnished by very lackluster stats across the board. As a ranger, Milis is very slow, having AGI that could be comparable to Zangetsu (who loses 20% of his AGI running Single Blade). Her PATK and DEX are lower than Seida's when Seida is 60 and Milis is 85, and Almira at 75 will do more damage than her at 85. Skip her. | G2 > G1 > G3 | Hunter -> Ranger [Serpent] | Magic Swordsman -> MS [Sylphide] | Ranger -> Ranger [Lupus] | 7 | Deep Focus Upgrade: Missile ATK +20% Hit Rate +10% HP +15% | Saga: DEF +20% HP + 10% | Saga Units: HP +30% PATK +20% PDEF +20% | Upgrades: Shackle Rain Sylphide Sword Cerberos Rain | 1% HP per Level 5: PATK +5% 10: Missile ATK +5, Strong vs Thunder +25 15: Missile ATK Power +5 20: AGI +2%, Ghostly Water Lizard | ||||||||
316 | #REF! | Pamela | 2 | Support | Pyro Meister | Important: G5 | Fire | Free | https://www.alchemistcodedb.com/unit/pamera | Lustburg | A Bond More Enduring Than Starlight | A fire-buffer, Pamela makes fire units more "firey." She also brings nice general stat buffs, with her MATK/Luck buff clearly pairing with Emma and Noah. Her Bishop job lets her still play nice with other units, and Dryad Burst helps those heals, especially the lower-tier ones, do more work for your team. Her G5 makes her AoE buff give 100% Matk and 100% luck for four turns, an upgrade that puts her almost on par with Letitia as a magic dps support unit. G2 just adds +1 skill use to her healing passive from priestess. Useful for longer stages. Overall an excellent free unit that's worth the farm. Build her and max that G5 ASAP. | G5! > G2 > G6(Lv4) > G3 > G1 > G4 | Magic Girls' Brunch | Sparkly Nail Polish (VCR) | Pyro Meister | Bishop -> Bishop Mysterion | Priestess -> Priestess [Gospel] | 7 (Lvl 20 spirit gear in JP) | Four Corners Purification Upgrade: Daze Resist +100% Healing +20% Skill Use Count +1 | Fire: HP +40% MATK +20% Cast Time -10% | Fire Units: HP +40% All ATK +20% Cast Time -10% | Upgrades: Rouge Harpy Salvation Prayer for Great Magic | 1% HP per Level 5: AGI +2% 10: Healing +10 10: Wind Res +25 15: Disable Support Res +30 20: LUCK +10%, Pleasure Sprite | ||||
317 | #REF! | Peridot | 4 | Sage [Monolith] | Light | Free | https://www.alchemistcodedb.com/unit/peridot | Saga | Sunrays Beyond Reach | Peridot is a nice farmable Sage, which can fulfill the need for magic on team, because her element doesn't give her any large weaknesses in terms of offense (advantage against all elements other than light). What Peridot does lack though, is good base stats. Her G2 is absolutely essential, giving her some casting speed reduction. G5 makes her strongest attacks cast quicker, which she needs. She can run both magic up passives to give her okay base matk, but then she loses out on mobility. A mediocre unit, but not the worst free unit. | G2! > G1 > G5 > G4 > G3 | Mage -> Sage [Rozetta] | Thief -> Shadow Assassin [Night] | Sage -> Sage [Monolith] | 6 (7 in JP) | Magic Up +2 Upgrade: MATK +12% Hit Rate +5% Cast Time Ratio -33% | Saga: MATK +20% Dark Res +20% | Saga Units: Dark Resist +20% HP +30% All ATK +20% | Upgrades: Zephyros Roar Assassin Blade - Charm Thor Impulse | 1% HP per Level 5: Magic ATK Power +5 10: MATK +5% 10: Dark Res +25 15: Magic ATK Power +5 | ||||||||
318 | #REF! | Prinny | 4 | Prinny God | Water | Free | https://www.alchemistcodedb.com/unit/dis-prinny | - | Disgaea | A mediocre free unit, with a nice AoE and okay damage. Unfortunately, he's totally useless on auto, as he has a death wish and will literally commit suicide at the first opportunity. | N/A | Prinny Sword (Event Paid Gems) | Prinny Squad | Prinny General | Prinny God | 0 (3 in JP) | Magical Mini Craft Upgrade: Move +2 PATK +10% PDEF +10% | Collab Units: PATK+20% MATK +20% | Other Units: PATK +30% MATK +20% Hit Rate +10% | |||||||||
319 | #REF! | Prompto | 4 | Prince's Best Friend | Thunder | Free | https://www.alchemistcodedb.com/unit/ff15-promputo | Lucis | Final Fantasy XV | With poor stats and lackluster skills, Prompto is nothing special, and is irrelevant if you have Edgar. He's a budget Thunder missile unit, but again, he's comparable to Edgar, and can't compare at all to Magnus, another affordable missile attacker. | N/A | Camera (Event Summon) | Gunner | Holy Knight | Prince's Best Friend | 0 | Thunder Units: Missile DMG +10% DEX +20% | |||||||||||
320 | #REF! | Rebecca | 2 | Cumulonimbus Diviner | Thunder | Free | https://www.alchemistcodedb.com/unit/rebecca | Lustburg | The Girls Who Tread on the Remaining Snow | Rebecca, the ultimate free unit. Three extremely viable jobs allow her to perform well in nearly any situation. With Enlightenment, she's quite bulky and makes for an even more fantastic Diviner. Her free memento gives her a lot of Mag ATK Power and Agility, which will help Diviner and Sage; and it's not a bad memento if you can't pull her swimsuit memento. Her swimsuit memento gives her a lot of HP as well as a massive amount of Water Exploit (up to 78% at MLB), so it's definitely great to have. On top of that, the VCR from that memento gives her auto jewel regen. She's still a top tier unit without it, so definitely worth building either way. Her G5 and diviner JE help keep her relevant by giving her more thunder attacks as well as the ability to lower thunder res and bestow strong vs water on herself while raising luck. | G6 > G5! > G2 > G1 > G4 > G3 | Rebecca May be Perfect, but... (Free) Summer Beach Practice (Limited) | Helkovara Family Staff (VCR) Symbol of Succession (VCR) | Mage -> Sage [Monolith] | Magic Meister -> Magic Meister [Symphony] | Diviner -> Cumulonimbus Diviner | 7 (Lvl 20 spirit gear in JP) | Physical Charge Upgrade: HP +25% LUCK +20% Dark Resist +20% | Lustburg: HP +40% Magic ATK +30% | Lustburg Units: HP +40% All ATK +20% Magic ATK +10% | Upgrades: Thor Impulse Seti Bullet Roaring Lightning Flash | 1% HP per Level 5: LUCK +10% 10: Mag ATK Power +5 10: Strong vs Water +25 15: HP +10% 20: Mag ATK Power +5, Reawakening Atana Toy | ||||||
321 | #REF! | Reiner | 4 | Scout Member | Wind | Free | https://www.alchemistcodedb.com/unit/aot-reiner | Foreign World | Attack on Titan | A decently strong, durable unit, Reiner has good damage skills and enough JEs/passives to make a very versatile unit. Very high PDEF in general combines well with a couple PDEF-scaling moves, both of which are strike based. His builds are hampered by having no clear "best" due to his mix of skills, with some being PDEF, others being PATK, some being strike, and others being slash. This means that his overall builds may vary greatly depending on what you're using him for, but that also means he can be easy to slot into a team. | G2! > G1 > G3 | I Won't Surrender to the Flames of Vengeance (Limited) Victorious Crimson Arrow (Event) | Scout Regiment Flare Gun (Event Summon) Omni-Directional Mobility Gear (VCR) Scout Regiment Emblem (VCR) | Scout Member (Reiner) | Martial Artist -> Holy Brawler [Fudo] | Holy Cavalier -> Holy Cavalier [David] | 3 (6 in JP) | Strike-Guardian Upgrade: PDEF +35%, HP +20% Strike ATK Resist +25% All ATK +25% | Wind: HP +30% PATK +20% PDEF +20% | Wind Units: HP +30% All ATK +20% PDEF +20% | Upgrades: Push Away Exploding Palm Steady Formation | |||||||
322 | #REF! | Retzius | 4 | Demonic Destruction TBS | Important: VCR | Thunder | Free | https://www.alchemistcodedb.com/unit/retzius | Desert Zone | Sandy Journey Under Stars | A blazing fast twin-blade swordsman, Retzius is an excellent free unit. He can easily crest past 225 AGI, but still has some issues with his lower Patk. Firstly, Retzius gets access to an easily obtained 4* memento, which also gives him a nifty VCR with auto heal and some hp. Almost all of his skills can crit, he gets a nice thunder-element attack which is strong vs humans, an attack which inflicts a 2-turn death sentence, and an attack to raise his evasion. His EL adds +1 move to Trance Augur and a hitrate debuff to his thunder attack. Sieba's VCR and blades give him a small patk/hp/agi buff as well as a patk/crit rate/jewel charge snowball. If you want to run an evasion build, he can even make great use of aswald's cape for the 70% patk buff until being hit. His soldier JE gives him an interesting permanent patk buff that attack, but isn't worth running over his TBS JE. It also gives him another Patk passive option. | G2! > G5 > G1 > G4 > G3 | Goals and Admiration | Scarf of Aspiration (VCR)! | Soldier -> Dark Cavalier [Wirth] | Beast Tamer -> WBT [Sabertooth Tiger] | Twin-Blade Swordsman -> Demonic Destruction TBS | 6 (7 in JP) | Transauga Upgrade: MOVE +1, AGI +25% PATK / PDEF / MATK / MDEF / DEX -3% CRIT -2%, LUCK -2% | Thunder Units: PATK +20% | HP +20% Slash ATK +10% All ATK +20% | Upgrades: Colossal Rage Quintus Edge Deep Funeral Blade | 1% HP per Level 5: PATK +5% 10: Slash ATK Power +5 10: Strong vs Water +25 15: AGI +2% | |||||
323 | #REF! | Rimuru Tempest (Slime) | 3 | The Ruler of Monsters | Water | Free | https://www.alchemistcodedb.com/unit/tsp-rimuru-slime | Other | That Time I got Reincarnated as a Slime | Not much to say about slime Rimuru, he's mostly support with medicore damage, he's able to run any reactive based on what's needed mostly, but outside his anti orc buff and his buff cancel that cuts enemy evasion by 100 he don't have much feats, he's still free unit so feel free to build him, but he prob won't have much use outside buffing team vs orcs. None of his gates is important, G2 gives a bit HP, G5 buffs his thunder skill a bit but don't give more uses of it. | G2 > G5 > G6 > G1 > G4 > G3 | Open Up Towards Allies (Limited) Impact of the Otherworldly Picnic (Limited) | Slime Necklace (VCR) Slime Plush (VCR) | Slime | Ultimate Slime | The Ruler of Monsters | 6 (5 in JP) | Time for a Break Upgrade: HP +10% Auto Heal +16% | Other: HP +30% PATK +20% PDEF +20% | Other: HP +30% All ATK +20% PDEF +20% | Upgrades: Slime Slam Jewel Supply Dark Lightning Flash | |||||||
324 | #REF! | Sabareta | 4 | Shadow Assassin [Darkness | Dark | Free | https://www.alchemistcodedb.com/unit/sabaleta | Wratharis | Lizards of the Lost Kingdom | While he does benefit from being one of the only two Dark units able to take neutral damage from Light units, Sabareta really doesn't have much else going for him. While he does have two JEs now, his more useful one is still pretty much just a basic Shadow Assassin. Unlike Aswald, he doesn't have a niche like Magic Evasion. Also, his Enlightenment is a joke. His stats are barely better than Aswald's—and still worse in some places—after it. His upgraded passive is also one of the most hilariously useless Gate 2 upgrades in the entire game. He's usable, but unless you like him as a character, there are still better options for far less investment. G5 gives him some utility as a buff remover, making his null dagger range 6. | G1! > G2 > G5 > G4 > G3 | Burning Briefly but Brightly | Murmur Matches (VCR) Dirk of Projection (Summon) Armor of Wrath (Free) | Thief -> Shadow Assassin [Darkness] | Archer -> Ranger [Falcon] | Dark Knight -> Dark Cavalier [Zeele] | 7 | Stealth Upgrade: MOVE +2 JUMP +1 | Wratharis: PATK +30% | Wratharis Units: HP +20% PATK +30% MATK +20% | Upgrades: Assassin Blade - Null Arrow Rain | 1% HP per Level 5: Slash ATK Power +5 10: Slash ATK Power +5 10: Strong vs Light +25 15: PATK +5% | ||||||
325 | #REF! | Soren | 2 | Alchemia Specialist | Water | Free | https://www.alchemistcodedb.com/unit/gl-soren | Lustburg | Magni Historia: Deliverance | An interesting free unit; Soren won't be breaking any damage records, but is a decent and easy-to-build option when you're trying to get more damage out of your DPS units. Soren's biggest draw comes from his J3; he has access to a "stat gift" skill. These skills work differently from other buffs, lowering his own stats to transfer them to targetted allies. This allows these types of buffs to stack with regular stat buffs or chargeups. His stat gift wont be terribly effective on physical units, as his base Patk isn't very high. But his Matk when enlightened is...decent. He also gains +1 buff duration from his free memento, which helps his playstyle. He can remove enemy buffs with a weak instacast spell, has a single target water spell that raises his Mag ATK Power up to 3 times and will last for 4 turns with his buff duration. He also has an AoE attack that lowers CT (only by -30) and does more damage to enemies whose patk/matk have been lowered, an easy Tokkou to activate. G5 boosts this skill to Diamond 5 AoE and -50 CT, an almost essential upgrade. If you're only using Soren for his stat gifts, go for both +matk passives. | G5 > G6(Lv4) > G1 > G2 > G4 > G3 | Tribulations of Youth (Free) | Crystalized Alchemia (VCR) | Divine Speaker | Sage -> Sage [Carnac] | Alchemia Specialist | 7 | Magic Up +2 Upgrade: Raises HP, MATK & Hit Rate | PDEF +20% MDEF +20% | HP +20% PDEF +20% MDEF +20% | Upgrades: DIvine Missiles Diamond Dust Aethereal Frost | 1% HP per Level 5: Disable Support Res +30 10: HP +10% 10: Fire Res +25 15: Disable Support Res +30 | ||||||
326 | #REF! | Tina | 3 | Zenwind Archer | Wind | Free | https://www.alchemistcodedb.com/unit/tina | Saga | Story: Chapter 4 | Our third protagonist, Tina is an interesting unit. Her single target nuke has a high modifier and ignores defense; add her pseudo-Charge Up, Wind's Knot, to the mix and she can output some very nice ranged damage. Her moves are also all Wind, meaning she can hold her own in thunder stages. On top of that, she can remove debuffs from allies, so if you don't have a Vaccine unit, she can come through in a pinch. She wants her G2 for the missile mod, and benefits from Mocca's memento and VCR. Much more so if she's in a party with Mocca, bestowing +1 range and buff duration. A decent free unit that will improve greatly with her future J3 and G5. | G2! > G1 > G3 | New Footsteps to Follow (Limited) Winds of Celebration, Bathed in Light (Limited) | Ceremonial Gloves (VCR) Corolla of Blessing (VCR) Alize Spirit Orb (Free) | Hunter -> Ranger [Serpent] | Wind Wielder -> Wind Maestro | Zenwind Archer | Power of Foresight Greatly raises Evasion Rate of self and ally unit for one turn | 7 | Driving Calm Upgrade: Range +2 Missile ATK +20% | HP +30% PATK/DEX + 10% | HP +30% Missile ATK +10% All ATK +10% | Upgrades: Shackle Rain Porcupine Arashi Yui | 1% HP per Level 5: DEX +5% 10: Missile ATK Power +5 10: Strong vs Thunder +25 15: Evasion Rate +5 | |||||
327 | #REF! | Tyrfing | 2 | War-Blade Princess | Important: Gear | Light | Free | https://www.alchemistcodedb.com/unit/tyrhung | Ragna | Phantom of the Alchemist | War-Blade Princess and her soldier JE gives Tyrfing a new lease on life. She becomes a relatively quick Holy Cavalier-type unit, with good all around stats and an excellent kit. While she does gain a pdef scaling ability, youre better off focusing on raising her AGI and Atk with her passives, as 3 casts of a pdef scaling skill isn't enough to build a unit around. She has a self quicken and excellent jewel economy when using her gacha sword, gaining auto jewel charge of 16. Her reactive now gives a permanent AGI/Slash buff that works with skill attacks. Tyrf is very sturdy, thanks to her very powerful self-heal skill and her HP-absorbing attack, which does quite a bit of damage to enemies who have Rage status. And her G5 greatly buffs her diamond 5 AoE that lowers Atk/Agi and inflicts rage, making for a potent combo. An excellent free unit who's very easy to enlighten thanks to plentiful collab sins. | G5! > G6(Lv4) > G1 > G2 > G4 > G3 | Respite for Those Who Would Bring Disorder (Limited) | Mystic Blade Tyrfing (Event Summon)! Rainbow Mana Seed (VCR) | Soldier -> Dark Cavalier [Wirth] | Holy Knight -> Holy Cavalier [Ark] | Holy Cavalier -> Holy Cavalier [Ghia] -> War-Blade Princess (JE+) | 7 | Guardian Upgrade: HP +30% PDEF +40% PATK +15% | Light Units: PATK +20% | Light Units: HP +30% All ATK +20% PDEF +20% | Upgrades: Shining Burst Shining Crusade Impregnable Formation Blade of the Depths | 1% HP per Level 5: Slash ATK Power +5 10: PDEF +5%, Strong vs Dark +25 15: HP +10% 20: PATK +5%, Shining Battle-Blade | |||||
328 | #REF! | Usalia | 4 | Toto Bunny Overlord | Thunder | Free | https://www.alchemistcodedb.com/unit/dis-usalia | - | Disgaea | Is generally more useful as a buffer, with her passive and sub skills, but can be run as a Chronomancer as well if absolutely necessary. However, Fujika far outclasses her in the latter role. | N/A | Golden Mallet (Event Summon) | Toto Bunny Overlord | Thief | Chronomancer | Shadow Assassin [Night] | 0 (3 in JP) | Dark Walk Upgrade: Move +2 Jump +1 PATK +10% | PDEF +25% | PDEF +40% Thunder Skill Dmg Reduction +10% | ||||||||
329 | #REF! | Vargas | 4 | Blazing God | Fire | Free | https://www.alchemistcodedb.com/unit/vargas | Agni Empire | Brave Frontier | A free unit from the Brave Frontier collab; Vargas J+ functions pretty much as a Dark Cavalier with fire element attacks. Not the fastest unit in the world, but he's fast enough to deal consistent damage. His G5 boosts his Soul Sacrifice equivelant, giving it some general improvements, but it unfortunately doesn't improve the small 5% dmg per dead ally boost. He has a daimond 5 AoE that greatly lowers Patk, a fire-element 100% counter that reacts to skills, and his weak patk/crit buff also raises his move. He also greatly benefits from Lunaris' memento, gaining patk, hp and Move+1. The VCR gives him the generic 30% allstat buff and recovers some jewels. Overall, a unit worth the resources if you have a slot for him in your fire roster, but veterans may not have a use for him. Collab sins are easy to come by and he's easy to farm all the way up in a day or two, so he has that going for him. | G1 > G2! > G5 > G4 > G3 | Frontier Legends (Limited) Grand Gaia Summoners (Event) | Dandelga (Event Summon) Lunaris' Hairpin (VCR) | Soldier -> Holy Cavalier [Ark] | Pyromancer | Great Pyromancer -> Flame Champion God | 7 | Overdrive Upgrade: PATK/MATK +50% PDEF/MDEF -25% Slash ATK +15%, AGI +5% | Fire Units: PATK +20% | Fire Units: HP +40% All ATK +10% PATK +20% | Upgrades: Impregnable Formation Burst Frontier | 1% HP per Level 5: Slash ATK Power +5 10: Strong vs Wind +40 15: Slash ATK Power +5 | ||||||
330 | #REF! | Veloz | 4 | Fired Up Bridesgroom | Fire | Free | https://www.alchemistcodedb.com/unit/veloz | Slothstein | Sound of the Bells | With his JE, Veloz boasts a genuinely impressive kit with his Luck-scaling instacast 5x5 Diamond AoE and the hard hitting ST on his sub. Unfortunately, his lower stats, not bolstered enough by Enlightenment, hold him back from fulfilling his potential. Still a fairly good unit to bring on Fire teams, and can be fairly powerful against female enemies. | G1! > G5 > G2 > G4 > G3 | A Hopeful Future (Free) | Crafter -> Machinist Diana | Thief -> Shadow Assassin [Night] | Bridegroom -> Fired Up Bridegroom | 7 | Cheers of a Good Match Upgrade: LUCK +40% Charm Resist +100% AGI +5% | Slothstein: PATK +20% | Slothstein Units: PATK +30% HP +20% PDEF +20% | Upgrades: Helix Shot Assassin Blade - Charm Candle Flame | 1% HP per Level 5: Mag ATK Power +5 10: Mag ATK Power +5 10: Strong vs Wind +25 15: LUCK +10% | |||||||
331 | #REF! | Waginau | 3 | Manipulator of Souls | Light | Free | https://www.alchemistcodedb.com/unit/waginao | - | Will of Light, Truth of Darkness | With access to Emmel's VCR along with a strong kit with good mods, Waginau is much more effective than you might expect from an un-Enlightened unit. He takes a while to get going damage-wise due to the slow and steady pace of Emmel's VCR snowball, but he has RateDamage that he can use in the meantime vs bosses. His normal attack is also Magic with 3 Range, meaning that even after he exhausts all of his charges (and he has quite a lot), he still benefits from the VCR snowball, bypassing one of Emmel's own main issues. Can also be a very effective Evade unit when necessary. | N/A | Power of a Pure Heart | Corrupter of Souls | Twin-Blade Swordsman -> Demonic Destruction TBS | Manipulator of Souls | 7 | Trance Augur Upgrade: AGI +25% Mag ATK Power +20 | Light: HP +30% MATK +20% Strong vs Holy Beasts +20% | Light Units: HP +30% MATK +20% All ATK +20% Strong vs Divine Beast +30 | Upgrades: Beseeching the Supreme Quintus Edge Infecting Light | 1% HP per Level 5: Mag ATK Power +5 10: Evasion Rate +5 10: Strong vs Dark +25 15: Mag ATK Power +5 | |||||||
332 | #REF! | Yuto | 4 | WBT [Stalwart Elephant] | Fire | Free | https://www.alchemistcodedb.com/unit/yuto | Saga | Forest Protector | With his WBT JE, he can make for a much more effective spin meme than before. Can also do decently as a full on Warrior using its combo. | N/A | Beast Tamer -> WBT [Stalwart Elephant] | Twin-Blade Swordsman -> Mystic Hunt TBS | Warrior -> Warrior [Muspell] | 6 (7 in JP) | Chopping Spirit Upgrade: HP +20% PATK +20% Counter ATK +50% | Fire Units: Jewels Obtained +5 | Fire Units: HP +40% All ATK +20% Jewels Obtained +10% | Upgrades: Overwhelming Roar Mythical Beast Slash Leap Slash | 1% HP per Level 5: PATK +5% 10: HP +10% 10: Strong vs Wind +25 15: Counter ATK Power +5 | ||||||||
333 | #REF! | Zeke | 4 | Holy Cavalier [David] | Light | Free | https://www.alchemistcodedb.com/unit/zeke | Envylia | Blood Wolf by Any Other Name | With access to both Dark Cavalier and Holy Cavalier, Zeke will be able to be mediocre damage dealer while still having Holy Cavalier's high base PDEF, with a 15% net gain for PDEF with both passives. He is gated by low AGI and MOVE. | G1 > G2 > G3 | Warm Memory | Crowley Sword (Summon) Pyroxene of Remembrance (VCR) | Holy Knight -> Holy Cavalier [Ghia] | Dark Cavalier -> Dark Cavalier [Faust] | Holy Cavalier -> Holy Cavalier [David] | 7 | Strike-Guardian Upgrade: HP +35% PDEF +45% Strike Resist +30% Slash ATK +20% | Envylia: PATK +30% HP +20% | Envylia Units: PATK +30% HP +20% PDEF +20% | Upgrades: Shining Burst Dark Offering Steady Formation | 1% HP per Level 5: Slash ATK Power +5 10: PATK +5% 10: Strong vs Dark +25 15: HP +10% | ||||||
334 | #REF! | Adaleigh | 1 | Damage | Engineering Alchemist | Fire | Genesis | https://www.alchemistcodedb.com/unit/adorei | Slothstein | Event Farm only Genesis 3 Part 1 Hard Stage 1, 3, 5 Low drop rate Limited Summon | Adaleigh is a unique fire strike unit who boasts high consistent damage, while still having the ability to charge up. He has excellent mobility, thanks to a few teleporting attacks, and his G2 giving him Move +1 (and a bit more patk). While he doesn't have shura like some of the better strike units, his charge up actually boosts both his Patk and his Dex. One of his teleport attacks also drains hp, giving him decent sustain. Another of his attacks preemptively lowers strike res, and while it's not stackable, its lowered Patk tokkou is easily achievable thanks to his reactive. Unfortunately, Adaleigh's memento is nearly essential for him, giving him a 10x stackable auto jewel charge/strike atk snowball, which is made much stronger at MLB. He also gets a jewels spent reduction at MLB. The VCR is nice to have as it gives very complimentary stats and an anti-giant VA. | G2 > G1 > G3 | Extended Fingertips (Limited) | Machina Cestus (VCR) Mech-Arm Antares (Event) | Engineering Alchemist | Warrior -> Warrior [Muspell] | Blacksmith -> Projective Blacksmith | 6 (7 in JP) | Chopping Spirit Upgrade: PATK +30% HP +20% Move +1 | Fire Units: HP +40% PATK +20% Strike ATK +20% Missile Res +20% | Fire Units: HP +50% PATK +30% Strike ATK +20% Missile Res +20% | Upgrades: [Diffusion] Overload Leap Slash Shield Breaker - Launcher | 1% HP per Level 5: Strike ATK Power +5 10: HP +10% 10: Strong vs Wind +25 15: CRIT Rate +15 | |||||
335 | #REF! | Ambrosia | 1 | Everlasting Witch | Dark | Genesis | https://www.alchemistcodedb.com/unit/ambrosia | Lustburg | Event Farm Only Genesis 2 Part 1 Hard Stage 1 and 5 Genesis 2 Part 2 Hard Stage 4 Low drop rate Limited Summon | Ambrosia benefits from having a strong kit, access to Quicken for herself and/or allies, and a good combination of passives, mementos, and gear. Her MATK is quite high, and grows thanks to her per-turn snowball. Presently, this also gradually reduces her missile res, but this will be adjusted soon to remove the downside. Combined with an on-map shield that loads automatically, some good status effects she can apply, and fast cast times, she is quite an effective dark mage. Her G7 lvl 20 skill is particularly strong for her, so worth waiting for and makes G7 an even higher priority. Thanks to her having Time Leap, there is no real reason to get her G2 gate maxed. 2021-12-07 | G5 > G7 > G6 > G1 > G4 > G2 > G3 | Sin Heaped Upon the World (Limited) | Aeon Sphere (VCR) Magic Rod Libra (Event) | Everlasting Witch | Chronomancer -> Chronomancer [Imposter] | Summoner -> Agartha Summoner | [Schedule] Time Quake Dark Mag ATK on enemy unit & inflicts Silence/Daze & raises own MATK for 3 turns | 7 | Fervent Aria Upgrade: Nullifies Silence HP +25% AGI +7% | Dark Units: HP +30% Mag ATK Power +50% Max Jewels +20% | Dark Units: HP +30% Mag ATK Power +30% All ATK +20% Max Jewels +20% | Upgrades: Space-Time Manipulation - Dark Sheaf Ratty Ars Magna Weighted Black Hole | 1% HP per Level 5: MATK +5% 10: Mag ATK Power +5 10: Strong vs Light +25 15: MATK +5% 20: Mag ATK Power +5, Swift Dark Accent | |||||
336 | #REF! | Andechs | 1 | Heavenly Sword Alchemist | Important: VCR, Meme | Light | Genesis | https://www.alchemistcodedb.com/unit/andechs | Wratharis | Event Farm only Genesis 6 Part 1 Hard Stage 1-5 Low drop rate Limited Summon | An excellent addition to the slash meta; Andechs introduces two new mechanics, Alchemia Overload and Crit Healing. The former can be simplified as a "time bomb" status. When a unit is inflicted with this status, any damage dealt to them will be added up and on the start of the third turn they will take a hit equivelant to all of that damage. Crit Healing is exactly what it sounds like; you will heal a little bit of HP upon critical hits that you land. Andechs has a great kit and very good jewel economy. He has an attack with no skill use count, meaning he can use it an infinite number of times, however this skill costs a whopping 150 jewels. This isn't as much of a drawback as it sounds, as Andechs can get Auto Jewel Charge from his reactive (and it also lowers slash res and can crit, which can heal his hp). He also has a skill to restore 50% of his max jewels at the cost of 50% hp, which isn't a huge issue when you can heal yourself just by critting attacks. His VCR is very important, as it has a skill to lower Light res and permanently double his max jewels. Outside of his excellent jewel economy and sustain, he has great crit rate which he can also boost, can inflict delay, lower Move, lower single-target attack res, and nullify debuffs on self. His memento also gives an odd but useful snowball. It starts him off with 100 magic res at the start of the battle which decreases each turn while his Slash and Jewels Obtained increases each turn. 2021-09-01 | G2 > G1 > G3 | Blazing Flame of Justice (Limited)! | Heavenly Leather Boots (VCR)! Darkened Sword - Hamal (Event) | Heavenly Sword Alchemist | Necromancer -> Breaking Light Necromancer | Dark Cavalier -> Dark Cavalier [Espion] | Bright Blade Kaempfer -> Brilliant Blade Kaempfer After moving, Light Slash ATK & chance of critical & disables buffs and greatly lowers MATK for 3 turns & lowers MOVE by 2 & inflicts Alchemic Overload | 6 (7 in JP) | Overdrive Upgrade: PATK/MATK +50% HP +20% Slash ATK +10% PDEF/MDEF -25% | Light Units: HP +40% PATK +20% Slash ATK +20% Jewels Obtained +10 | Light Units: HP +50% PATK +20%, All ATK +20% CRIT Rate +10% Jewels Obtained +10 | Upgrades: "Death at Dawn" Warheit Light Inferno Dark Bringer | 1% HP per Level 5: Slash ATK Power +5 10: Slash ATK Power +5 10: Strong vs Dark +25 15: Jewels Obtained +15 | ||||
337 | Benika | 1 | Dracolyte Priestess | Thunder | Genesis | https://www.alchemistcodedb.com/unit/benika | Greed Dike | Event Farm Only Genesis 7 Part 2 Hard Stage 1-5 Low drop rate Limited Summon | A unit that uses her HP as much as her jewels for damage, Benika offers a well-rounded kit. Able to reduce all-def for any enemy, as well as reduce thunder res, her skills are magic type yet scale off of her PATK. Meanwhile, her PATK is rather high, at least with G2 and runes. Her G5 is not strictly necessary, adding just more uses and a higher mod on the skill. Similarly, her G7 is a simple increase to her damage, which makes it a low priority unless she is your primary damage dealer. She has flexibility with her 2nd passive, using either of her unique skills for more AGI or jewels, or can use the Bishop subs for regen, etc. She can also bypass protection, making her valuable in PVP situations. Given her well-rounded nature and high stats, a very useful unit. 2021-12-08 | G2 > G6 > G5 > G7 > G1 > G4 > G3 | Dancing Flames of Memory (Limited) | Avari's Protection (VCR) | Dracolyte Priestess | Bishop -> Bishop Sacrament | Blacksmith -> Ironcutter Blacksmith | 7 | Honed Blade Upgrade: PATK +45% Mag ATK Power +10% Slash Res +15% | Thunder Units: HP +30% PATK +20% Mag ATK Power +20% CRIT Rate +10% Paralyze Res +20% | Thunder Units: HP +30% PATK +20% All ATK +20% CRIT Rate +10% Paralyze Res +20% | Upgrades: Corrosive Thunder Howl Grace Cycle Shield Breaker - Shredder | 1% HP per Level 5: PATK +5% 10: Mag ATK Power +5 10: Strong vs Water +25 15: HP +10% | |||||||
338 | #REF! | Daphne | 2 | Holy Shield Alchemist | Water | Genesis | #N/A | Envylia | Event Farm only Genesis 5 Part 1 Hard Stage 1-5 Low drop rate Limited Summon | A highly defensive Strike unit that scales off of Pdef. Having a PDef-scaling Auto Attack means she can actually hurt things when gathering jewels. Her main schtick is taking physical damage for her allies so that they can survive. Her Cover skill is the first (but will NOT be the only) of its kind. She essentially does what Naofumi does, but she can actually guarantee that a physical hit will not land on her allies. She further specializes in taking Aoe damage like a champ, having a reactive that preemptively lowers Patk/AoE damage of enemies while buffing her own AoE Res (stackable). Her Cover passive and active skill also raise her AoE res and her HC/G2 passive does the same. She also has a big auto-heal buff that will raise her All Def and Status res for one turn so she can't be harmed even by pesky magic attacks. She has a jewel absorbing attack that gives her a small 2-turn pdef chargeup, and her Meme gives her a small pdef snowball but is otherwise not essential. A strong unit but she will be difficult to obtain and raise in comparison to future units/J+ that can fulfill this role. | G2 > G1 | The Maiden's Shield Shines Brightly (Limited) | Shield Maiden's Hair Ornament (VCR) White Porcelain Shield - Mesarthim (Event) | Holy Shield Alchemist | Valkyrie -> Holy Valkyrie | Holy Cavalier -> Holy Cavalier [Ark] | Oath [Phalanx] Casts powerful Auto Heal on self for one turn & greatly raises All DEF & greatly raises all Status Res | 6 (7 in JP) | Pledge of Protection Upgrade: PDEF +55%, HP +35% Raises Area ATK Res +20% for self and adjacent allies when 1+ allies are in adjacent squares | Water Units: HP +50% PDEF +30% Strike ATK +20% | Water Units: HP +50% PDEF +50% Strike ATK +20% | Upgrades: [Concentration] Echelon Leaden Feet Dance - Wild Strike Seti Bullet | 1% HP per Level 5: PDEF +5% 10: Area ATK Res +10 10: Strong vs Fire +25 15: PDEF +5% | |||||
339 | #REF! | Dark Julia | 1 | Damage | Gluttonous Vanguard | Imp: VCR, Julia's Meme | Thunder | Genesis | https://www.alchemistcodedb.com/unit/juuria-dark | Gluttony Foss | Event Farm only Genesis 4 Part 2 Hard Stage 1-5 Low drop rate Limited Summon | The evil multiverse version of Julia; Dark Julia plays very similarly to her original version. Her memento is decent but not essential, while the VCR is excellent for both versions of Julia, as it makes them immune to statuses when below 50% HP. She can take advantage of the snowball from Julia's origninal meme as well. DJulia has the usual 30k/15% max HP nuke, and a strong teleporting 3 hit attack that is greatly buffed by her babel war arts; giving it a 100% patk boost and jewel spent reduction for the following turn. She also has an AoE that has a lowered pdef tokkou (this is upgraded by G5 to diamond 5 with a higher tokkou and damage). The rest of her attacks are pretty generic/forgettable apart from her heal/status cleanse in sub. Her reactive is the general DP reactive, doing 5000 damage or 15% max hp while lowering pdef, but shes usually going to be running Grace of Varna for the jewel economy. A strong unit who's difficult to raise. | G5 > G6 > G1 > G4 > G2 > G3 | Devour the Pure (Limited) | Overrun Sinful Crown (VCR) | Gluttonous Vanguard | Berserker | Dark Cavalier -> Dark Cavalier [Guernica] | Thunder Blade Buccaneer -> Lightning Buccaneer After moving, 3-hit Thunder Slash ATK & 2x PATK for 1 turn & reduces Jewels Spent & lowers all DEF | 7 | Overdrive Upgrade: PATK/MATK +50% HP +30% PDEF/MDEF -25% | Thunder Units: HP +40% PATK +20% Slash ATK +20% PDEF Debuff -40% | Thunder Units: HP +40% PATK +20% All ATK +20% PDEF Debuff -40% | Upgrades: Frigate of Guilt Shiva's Imperial Wrath Blade of World's End | 1% HP per Level 5: PATK +5% 10: Slash ATK Power +5 10: Strong vs Water +25 15: PATK +5% | |||
340 | #REF! | Dark Mira | 1 | Damage | Intemporal Sorceror of Sloth | Important: VCR | Water | Genesis | https://www.alchemistcodedb.com/unit/st-mela-dark | Lustburg | Event Farm only Genesis 2 Part 2 Hard Stage 1, 3, 5 Low drop rate Limited Summon | Dark Mira is a powerhouse within the her element. She has insta-cast nukes. Those skills that do have cast times have relatively fast casting speeds. She boasts high overall stats and AGI, in addition to her VCR giving a first turn AGI buff. She can gain Mag ATK Power from her turn-based snowball as well as by quickening herself. DMira's arsenal includes a mapwide AGI buff/debuff nullification, the usual dark phantom 15% max HP attack (dealing 25k damage to raid bosses with 2 uses), a skill which inflicts bind and daze, an attack which removes buffs, a large aoe which lowers Atk, a teleporting attack that lowers CT and an attack which punishes quickened foes and inflicts stop. Her VCR grants a 3-use skill with a tokkou on foes with lowered patk, a condition easily achieved with her AoE. She has the ever-useful arcana ratty reactive for raids. A strong unit in PVE and PVP, Dark Mira can easily extinguish the flames of her foes, and will remain powerful for the forseeable future. | G5 > G1 > G6 > G2 > G4 > G3 | Sin Instantiated (Limited) Unmake the World, Restore Its True Form (Event) | Fallen Time Kairos Sphere (VCR)! Ring of Sin - Zero (VCR) | Intemporal Sorcerer of Sloth | Shadow Assassin -> Shadow Assassin [Eventide] | Summoner -> Agartha Summoner | [Arctic] Apostrophe Water Mag ATK on units within area & inflicts Stop / greatly raises Power if target is inflicted with Quicken | 6 (7 in JP) | Stealth Upgrade: AGI +5% Move +2 Jump +1 | Water Units: HP +40% MATK +20% Delay Res +30% Charge Time -10% | Water Units: HP +50% MATK +30% Charge Time -10% Delay Res +30% | Upgrades: [Frost Fall] Stigma Moon Torrent Ratty Ars Magna | 1% HP per Level 5: MATK +5% 10: MATK +5% 10: Strong vs Fire +25 15: AGI +2% | |||
341 | #REF! | Dark Nyx | 1 | Damage | Chronometric Sorceror of Sloth | Wind | Genesis | https://www.alchemistcodedb.com/unit/st-nikusu-dark | Lustburg | Event Farm only Genesis 2 Part 2 Hard Stage 2, 3, 5 Low drop rate Limited Summon | The king of wind magic-users has arrived! Dark Nyx, like his original version, boasts very high overall stats, even before Enlightenment. Where Dark Mira plays very well in auto, Dark Nyx thrives in manual play. He has the usual DP skill, which will hit for 25k damage twice on high HP enemies. And shares the self-quicken and Mag ATK Power buff with his dark twin, which can actually be cast twice for 100% Mag ATK Power until the quicken ends. He can nullify AGI changes mapwide, and has an attack to remove buffs on an enemy unit. His reactive will remove debuffs on himself as well as counter for 15% of the enemy's max hp (up to 5k dmg). He has attacks which inflict stop, sleep, and lower CT. And a teleporting attack that inflicts delay, which combos excellently with his memento VA. This skill does more damage if the target is inflicted with delay, and does huge damage if the memento is MLB. His VCR gives him another attack to lower agi, as well as the usual first turn AGI buff. He does have a per-turn Mag ATK Power snowball, but prefers other passives once he gets his G2. His signature ability comes from his G2, which boosts matk buffs on him by 50%, turning his 300% matk charge up into 450% (or 5.5x). This can allow Dark Nyx to easily hit 100k damage with very little setup. | G2 > G5 > G1 > G6 > G4 > G3 | Twisted Time Sunk in Frigid Wastes (Limited) Unmake the World, Restore Its True Form (Event) | Fallen Time Chronos Sphere (VCR) Ring of Sin - Zero (VCR) | Chronometric Sorcerer of Sloth | Sage -> Sage [Rozetta] | Necromancer -> Stormy Funeral Necromancer | [Unenlightened] Distance After moving, inflicts Delay on enemy units within area around self | 6 (7 in JP) | Polish Scythe Upgrade: AGI +15% CRIT +25% MATK Buffs on Self +50% | Wind Units: HP +40% MATK +20% Stop Res +30% Charge Time -10% | Wind Units: HP +50% MATK +30% Charge Time -10% Stop Res +30% | Upgrades: [Wind Vortex] Noir Zephyros Roar Ghostly Wind Scythe | 1% HP per Level 5: MATK +5% 10: Mag ATK Power +5 10: Strong vs Thunder +25 15: MATK +5% | ||||
342 | #REF! | Emmel | 1 | Damage | Purifying Alchemist | Important: Memento, VCR | Light | Genesis | https://www.alchemistcodedb.com/unit/emmel | Gluttony Foss | Event Farm Only Genesis 1 Part 1 Hard 2, 4, 5 Low drop rate Limited Summon | A powerhouse of a unit, with very high stats even before enlightenment. Her kit in general is very strong, similar to Sol's but generally just better, if only due to her much higher Matk and her VCR. She also has Agartha, making her excellent against most bosses. Her unique reactive will generally be more useful in PvE, however, and gives her a lot of survivability on top of her bulk. Her Memento and VCR are very important to her, with her VCR giving her an excellent Mag ATK Power snowball. Her MLB Memento gives her a 3.5x Mag ATK Power Charge Up, so is great for manualing; and she will use it on auto when not in range of enemies. Emmel's G2 brings her 25% magic attack power on her fervent aria, giving her a decent passive option outside of regeneration. Her G5 is both great and not so great. It raises the damage and AGI debuff potency of her diamond 5 AoE, but also makes it hit only enemies. As this skill is often used in raids, and there are many situations where you want to damage, kill or slow down your own units, you may want to consider not maxing this skill. It is, however, one of her best gate upgrades. | G1 > G2 > G5 >G6 > G3 > G4 | A Love So Tender (Limited) A Wish Blown By Light Wind (Limited) | Compassionate Clasp (VCR) Sephiron's Sceptre (VCR) | Purifying Alchemist | Bishop -> Bishop Mysterion | Summoner -> Agartha Summoner | [Purifying Sound] Asterism -> [Purifying Song] Asterism Increases damage multiplier and disables reactions to the attack | 6 (7 in JP) | Fervent Aria Upgrade: HP +10% Mag ATK Power +25% Nullifies Silence | Light Units: MATK +40% HP +30% PATK +20% MDEF +10% | Light Units: MATK +40% HP +50% PATK +20%, DEF +10% | Upgrades: [Twin Absolution] Epsilon Ratty Ars Magna Salvation | 1% HP per Level 5: MATK +5% 10: MATK +5% 15: Max Jewels +10% | |||
343 | #REF! | Eulalia | 1 | Damage | Forest Specter Specialist | Wind | Genesis | https://www.alchemistcodedb.com/unit/eulalia | Saga Region | Event Farm only Genesis 4 Part 1 Hard Stage 1-5 Low drop rate Limited Summon | Eulalia is a wind missile unit that can be run two ways, depending on content. For PVE, you can run her G2 passive to focus on range and keep her skills AOE, providing some useful statuses as well. Versus raids or boss events, you can switch over to her Vessel of Wind passive which alters her skills to be primarily ST, but most importantly adds both a significant cast time and a heavy damage increase. This tradeoff makes her Memento more important, as it offers a cast time reduction, but for general content it is not required. This flexibility lets her work in a variety of teams. Note that her G5 is exclusively for manual play. 2021-12-09 | G1 > G6 > G2 > G5 > G4 > G3 | Chorus of the Great Forest (Limited) | Forest Specter's Holy Robe (VCR) Phantom Bow [Sagittarius] (Event) | Forest Specter Alchemist | Spy -> Spy [Shade Zephyr] | Sniper -> Sniper [Barrel] | Cycling Crescent Raises Range by 2 & AGI/DEX/Hit Rate for ally units within area around self for 3 turns | 6 (7 in JP) | Long Barrel Shot Upgrade: Range +3 Jewels Spent -15% Greatly raises power of Sniping/Basic Sniping | Wind Units: HP +40% Missile ATK +40% AGI Debuff -40% | Wind Units: HP +40% Missile ATK +40% DEX +20% AGI Debuff -40% | Upgrades: Phantom Dineo Summon Python Cyclone Long Aim | 1% HP per Level 5: DEX +10% 10: PATK +5% 10: Strong vs Thunder +25 15: DEX +10% | ||||
344 | #REF! | Icona | 1 | Support | Magic Mecha Engineer | Imp: G5 | Fire | Genesis | https://www.alchemistcodedb.com/unit/ikona | Slothstein | Event Farm only Genesis 8 Part 1 Hard Stage 1,-5 Low drop rate Limited Summon | A potent support and attacker hybrid, Icona is an anti-wind genius who uses her expertise to help her allied fire units decimate their enemies. To start, Icona has a nifty passive that bestows 65 Strong vs Wind to herself and adjacent allies. She also has a Strong vs Wind/Machines buff that raises Move. In addition she has the usual AoE All Atk buff, although hers doesn't become stackable. In addition, she can boost Patk/Matk/Agi/Pdef/Mdef by inflicting disable heal and lowered elemental res on her allies. Although this sounds bad, it's a little less risky than Judith's version of the same buff. She can also gift her patk/matk to an ally, which will stack with other buffs, can create a 50% damage reduction shield and can drop a jewel charge grid. In terms of offense, Icona has an attack that's based on enemy Patk, which can do great damage to charged up foes, an attack that charms, and an attack that has a charm tokkou, a tough condition to meet as its often resisted. Her memento is nice to have but not essential, giving her more strong vs wind, and an attack thats also strong vs wind, | G5! > G6(Lv4) > G1 > G4 > G2 > G3 | Different Colored Teardrops (Limited) Holiday Discovery (Limited) | Variable Cestus (VCR) Radiant Flower Hairband (VCR) | Magic Mecha Engineer | Professor -> Professor [Mad] | Machinist -> Machinist Partisan | Magic Mecha Flare Omega Fire Missile ATK on enemy unit & removes buffs & greatly raises Power if target is inflicted with Charm | 7 | Booster +2 Upgrade: HP +25% AGI +20% | Fire Units: HP +40% PATK +20% DEX +20% Missile ATK +20% | Fire Units: HP +40% PATK +20% DEX +20% All ATK +20% | Upgrades: Fire Axle Drive Ultra Syrup Break Momentum | 1% HP per Level 5: DEX +5% 10: AGI +2% 10: Strong vs Wind +25 15: HP +10% | |||
345 | Ignacio | Alchemic Rifleman | Dark | Genesis | https://www.alchemistcodedb.com/unit/ignacio | Northern Pride | Event Farm only Genesis 3 Part 2 Hard Stage 1, 3, 5 Low drop rate Limited Summon | Ignacio brings a mechanic that no one wanted; Detonate. If you have a unit with Alchemy Crash (Bomb), you can detonate the damage so all the bombs go off at once. Unfortunately, Bomb performs best in Raid scenarios. If you apply Bomb to normal PVE enemies, they die before the bomb goes off. Against raid-type stages, there is no rush to have the bombs go off. While Ignacio can set up his 3 step combo on auto, it burns through his jewels, and he brings very little to a team that isn't already present in other Dark Missile units. His CT manipulation is very niche and not generally effective enough, and he doesn't do enough in a PVP-type scenario to make him better than other comparable units. Too much setup, not enough payoff. | G2 > G1 > G3 | Something to Save, Something to Keep (Limited) | Messenger's Coat (VCR) Firearm "Zavijava" (Event) | Alchemic Rifleman | Gunner -> Gunner [Hedgehog] | Ninja -> Ninja [White Tiger] | 3 (7 in JP) | Marksman's Intuition Upgrade: AGI +10% Missile ATK Power +25% Range +1 | Dark Units: HP +30% PATK +20% DEX +20% Missile ATK +20% CRIT Rate +10% | Dark Units: HP +30% PATK +20% DEX +20% Missile ATK +20% All ATK +20% CRIT Rate +10% | Upgrades: Homing Shot Wear Molybdan Icicle Bullet Flowing Cicada | 1% HP per Level 5: PATK +5% 10: DEX +10% 10: Strong vs Light +25 15: CRIT Rate +15 | ||||||||
346 | #REF! | Julia | 1 | Damage | Pure Water Vanguard | Important: Memento, VCR, G2, G5 | Water | Genesis | https://www.alchemistcodedb.com/unit/juuria | Gluttony Foss | Event Farm Only Genesis 1 Part 2 Hard 1, 3, 5 Low drop rate Limited Summon | A very strong Slash unit, Julia provides very satisfying damage with some easy-to-accomplish combos. With two mementos available, both offer very useful skills, with the on-hit snowball from her non-Halloween one of particular use. Her good range combines well with her tokkous, based on PDEF debuffs (offered by her reactive) and a self-Slow (don't run her with a veiler!) that both boost her damage significantly. With her G2 upgraded to provide jewel regen, Julia has very few jewel problems, making her surprisingly economical. Although she lacks a raid-worthy nuke, and she performs best with manual play, she does respectably well on auto too. 2021-11-20 | G2 > G5 > G6 > G7 > G1 > G4 > G3 | A Prayer and a Wish (Limited)! Halloween Dedication (Limited) | Devoted Guardian Axe (VCR)! Pumpkin Basket (VCR) | Pure Water Vanguard | Blademaster -> Blademaster [Clouds] | Necromancer -> Cold Chamber Necromancer | Ice Fall Culverin After moving, 3-hit Water Slash ATK on enemy unit & greatly raises Power if inflicted with Slow & removes Slow | 7 | Polish Scythe Upgrade: AGI +15% CRIT +25% PATK +25% Auto Jewel +5 | Water Units: HP +50% PDEF +20% Petrify Res + 30% | Water Units: HP +50% DEF +20% Petrify Res +30% | Upgrades: Water Martial Frigate Ghostly Water Scythe | 1% HP per Level 5: PATK +5% 10: Slash ATK Power +5 10: Strong vs Fire +25 15: HP +10% 20: Single Target ATK Res +10, Protective Gear Latina | |||
347 | Kubera | 2 | Condemned War God | Wind | Genesis | https://www.alchemistcodedb.com/unit/kubera | Greed Dike | Limited Summon | Kubera is a rather straightforward wind slash unit, with a singular gimmick tied to his memento being maxed. His memento normally gives him a tranform skill that fully heals himself and gives him a modest PATK boost, but once maxed it triggers automatically once he is below 50% HP. It's convenient, although he has the most damage when at max HP. His damage overall, though, is rather low, and the only real way to boost his damage is to lose his unique passive and instead use the boring Holy Brawler sub, which at least provides him the 5x Susanoo buff. Of course, he loses this sub when he transforms. On auto, he performs worse than Na Zhu, who has almost identical stats despite not having G7 (as Na Zhu's self-buffing makes his counter even stronger, and he can stack one buff on auto). Even on manual play, Kubera has flow issues and basically needs "everything" in order to be just OK. | G2 > G6 > G7 > G5 > G1 > G4 > G3 | Tyranny Begets Order (Limited) | Peerless Cleaver (VCR) | Condemned War God | Warrior -> Warrior [Argos] | Holy Brawler -> Holy Brawler [Shura] | 7 | Chopping Spirit Upgrade: PATK +40% HP +20% AGI +5% | Wind Units: HP +50% PATK +20% PDEF +10% Death Sentence Res +20% | Wind Units: HP +50% PATK +20% All DEF +10% Death Sentence Res +20% | Upgrades: Heart and Soul Battleaxe Stroke Supreme Battle Trance | 1% HP per Level 5: PATK +5% 10: Slash ATK Power +5 10: Strong vs Thunder +25 15: AGI +2% | |||||||
348 | #REF! | Minario | 2 | Pure Water Gall Shooter | Water | Genesis | https://www.alchemistcodedb.com/unit/minario | Slothstein | Event Farm only Genesis 3 Part 2 Hard Stage 2, 4, 5 Low drop rate Limited Summon | An interesting anti-magic missile unit, Minario dominates when faced with spellcasters and high Matk units. He can extend casting speed of enemies, inflict a powerful blind (and thanks to his G5, halve the AGI of enemies inflicted with this blind). He can inflict daze, bind, and silence as well and has a tokkou for units inflicted with any status. This makes him quite a pvp-oriented unit, as he cant really make use of his kit and tokkou in most PVE content. He also has a skill that's based on the targets Matk stat, which can do insane damage. He also has a turn-based Missile Atk snowball. His VCR gives him some nice stats and an odd long-range rateheal and small CT buff. While his memento is just okay outside of giving him a small charge up that also raises his range by 3. His Spy JE and G5 give him access to a possible -75 water res down for raid content. A unique unit who excels in his niche but is a bit awkward to use outside of that. | G2 > G5 > G6(Lv4) > G1 > G4 > G3 | Prepare to Intersect (Limited) | Aras Handgun (VCR) | Pure Water Gall Shooter | Ranger -> Ranger [Falcon] | Spy -> Spy [Obscure Mist] | 7 | Eagle Eye Upgrade: AGI +10% Missile ATK +10% Range +2 | Water Units: HP +30% Missile ATK +50% Evasion Rate +10% | Water Units: HP +30% Missile ATK +30% All ATK +20% Evasion Rate +10% | Upgrades: Circling Comet Arrow Rain Summon Toad Tide | 1% HP per Level 5: Evasion Rate +5 10: DEX +5% 10: Strong vs Fire +25 15: AGI +2% | ||||||
349 | #REF! | Mira | 1 | Damage | Intemporal Alchemist | Fire | Genesis | https://www.alchemistcodedb.com/unit/st-mela | Lustburg | Event Farm Only Genesis Hards: 2-1-3, 2-2-1, 3-1-2 Low drop rate Limited Summon | Mira is a strong support-damage hybrid, more inclined towards damage than her counterpart, Nyx. Her extremely high Matk allows her to do great base damage, along with good modifiers and her CT-modifier. For further damage, you can use her snowball from J1, though Swift Charge is better if you're bringing her along for support. Her VCR gives her a huge Agility boost turn 1 as well as a good nuke and all around good stats. Essentially a Chrono with damage potential, she can even nullify CT changes map-wide. Slots well into most teams; especially good with Letitia. Her gate 2 gives her a Matk snowball on sorcery pair. It stacks on enemy kills, unlike her turn-based snowball, so it's not quite as potent if she's facing tough enemies. Her summer meme gives her a nice buff duration +1 at MLB, which pairs well with the Mag ATK Power "charge up" from one of the two vision abilities. The VCR also gives her another attack that has a follow-up attack. It's a decent but not essential upgrade. | G1 > G5 > G2 > G6 > G3 > G4 | To Bridge the Times (Limited) Instant Blastoff Splash! (Limited) | Kairos Sphere (VCR) Summery Bikini (VCR) Clockwork Planetarium (Event) Magic Rod Libra (Event) | Intemporal Alchemist | Enchanter -> Raging Fire Enchanter | Battle Mage -> Battle Mage [Blaze Form] | [Inferno] Apostrophe Fire Mag ATK on units within area & inflicts Stop if target has Quicken & if target survives attack, bestows Quicken on self | 6 (7 in JP) | Sorcery Pair Upgrade: MATK +7% (stacks on enemy kills) MATK +40% MDEF -25% | Fire Units: HP +40% MATK +20% Charge Time -10% Delay Res +30% | Fire Units: HP +50% MATK +30% Charge Time Ratio -10% Delay Res +30% | Upgrades: Space-Time Manipulator - Needle of Red Wind Enchantment Cardinal Sign | 1% HP per Level 5: HP +10% 10: MATK +5% 10: Strong vs Wind +25 15: Cast Time -10 | ||||
350 | #REF! | Nicaea | 2 | Azure Spirit Princess | Light | Genesis | https://www.alchemistcodedb.com/unit/nicaea | Envylia | Event Farm only Genesis 5 Part 2 Hard Stage 1-5 Low drop rate Limited Summon | The ultimate Whale Unit; She is flying mounted unit specializing in magic/pierce and placing grids. Her memento is more of a luxury, giving her some decent all-around buffs and a nice attack with a permanent +30% Matk buff from MLB. Being a spear-wielding Envylia unit, she can use the Wild Meat VCR from D'artagnan's 4* meme, which gives her auto heal and a small jewel charge. If you dont have her own VCR, she could use Zain's 2nd vcr for Matk and a full heal. The reactive raises AGI/Pierce/Slash Evade preemptively. Her tokkou is strong, but unfortunately is tied to enemies stepping on her Slow/Evasion/Hit Rate/AGI debuff grid. Her babel skill adds a large evasion buff for herself when she casts this grid. Her buff grid is a potent Evade/Auto Heal/Auto Jewel grid, but only works on flying units, making its general use questionable at present. She kit has the ability to hit jumping units, and she can lower Light Res and AGI with her G5 and can even swap positions with enemies or allies. Her stronger pierce attack lowers CT, greatly raises AGI and drops skill cost to 0 the following turn. She also has a buff that makes this skill infinite use for 3 turns and raises hit rate/pierce/crit rate for 3 turns. Another of her debuff grids lowers All Atk, which is rather unique. Nic also has the option of running Chrono sub. A decent and interesting unit that doesn't have a clearly defined niche but can be very fun to use. | G2 > G5! > G6(Lv4) > G1 > G4 > G3 | After the Princess' Respite (Limited)! | Salacia Lance (VCR)! | Azure Spirit Princess | Bride -> Pure Bride | Chronomancer -> Chronomancer (Trickster) | Blue Light Soma Raise own Hit Rate, Pierce ATK Power and CRIT Rate for 3 turns & no Use Count cost for "Violet Light' Vodnik" | 7 | Run The Clock Upgrade: Skill Use Count +1 MATK +20% AGI +15% | Light Units: HP +40% Pierce ATK +20% Mag ATK Power +20% Hit Rate +10% | Light Units: HP +40% Pierce ATK +20% All ATK +20% Hit Rate +10% | Upgrades: Star Curtain' Ashrei Holy Candle Time Acceleration | 1% HP per Level 5: Pierce ATK Power +5 10: AGI +2% 10: Strong vs Dark +25 15: Critical Damage Rate +5 | |||||
351 | #REF! | Nyx | 1 | Support | Chronometric Alchemist | Thunder | Genesis | https://www.alchemistcodedb.com/unit/st-nikusu | Lustburg | Event Farm Only Genesis Hards: 2-1-4, 2-2-2, 3-1-4 Low drop rate Limited Summon | The best Support unit in the game, hands down, and an essential part of the Magic meta. He can also dish out some very impressive damage himsef. Quickens himself at the same time he quickens any other unit, similar to Chronos Watch, and has 3 Charges of his OC as opposed to Mira's 2. He can also stack up to -75 Magic Res Down, which is what makes him so essential for the Magic meta. Has a CT Down AoE similar to Vier, but with more Charges. And Nyx can nullify CT changes map-wide. With his snowball, he can also do excellent damage once he's done supporting. His memento is amazing at MLB, giving him over 50% total Cast Time Reduction. Incredible addition to any team. His G2 adds more mobility to Swift Charge, which has its uses in large maps or when he's only supporting. | G5 > G6 > G1 > G2 > G3 > G4 | Hope Etched in Snow (Limited) | Chronos Sphere (VCR) Clockwork Planetarium (Event) Magic Rod Libra (Event) | Chronometric Alchemist | Summoner -> Agartha Summoner | Enchanter -> Thunderer Enchanter | [Finite] Distance Inflicts Delay on enemy units within area | 6 (7 in JP) | Swift Charge Upgrade: Cast Time Ratio -33 Move +1 Jump +1 | Thunder Units: HP +40% MATK +20% Charge Time -10% Stop Res +30% | Thunder Units: HP +50% MATK +30% Charge Time Ratio -10% Stop Res +30% | Upgrades: [Molten Lightning] Lemniscate Ratty Ars Magna Water Enchantment | 1% HP per Level 5: MATK +5% 10: HP +10% 10: Strong vs Water +25 15: Disable Support Res +30 | ||||
352 | #REF! | Quence | 2 | Damage | Spacetime Manipulator | Dark | Genesis | https://www.alchemistcodedb.com/unit/qens | Lustburg | Event Farm only Genesis 6 Part 2 Hard Stage 2, 4, 5 Low drop rate Limited Summon | Quence is our next dark mage unit, like Ambrosia, Sol or Nero. Both his G2 and G5 are really good gates, his VCR and memento gives him quite good stuff too and his memento ability is interesting perma sleep. His reactive works like damaging arcana ratty and his passive is matk buff with matk snowball that gets reduced after 6 turns on map, his kit is solid and his matk snowball is perma +300 matk stackable twice. His kit is good and provides slip(it’s alchemy effect that works a bit like poison but triggers after a few turns and is stackable), he also has support nullification. His overall damage is solid and he's a great dark unit, but he’s also got a lot of stiff competition for magic damaging units. Thanks to the fact that he doesn't need his gates really heavy to work and his memento is more luxury than necessity, he’s quite a cheap genesis unit especially for G6 one. He's nice to have but not the top of the heap. | G2 > G5! > G6 > G4 > G1 > G3 | Memories of a Sealed Past (Limited) | Zurvan Sphere (VCR) | Spacetime Manipulator | Chronomancer -> Chronomancer (Illusionist) | Magic Meister -> Magic Meister [Serenade] | Reverse Regress Dark Mag ATK on enemy units within area around self & inflicts Stun for 5 turns (greatly raises AGI while Stunned) & forces Unit Lock | 6 (7 in JP) | Clock Void Upgrade: Delay/Stop Immunity HP +10% Mag ATK Power +30% Move +1 | Dark Units: HP +30% Mag ATK Power +30% Daze Res +30% Charge Time -10% | Dark Units: HP +30%, All ATK +20% Mag ATK Power +10% Daze Res +30% Charge Time -10% | Upgrades: Shadow Chain' Manja Timely Request Aperience | 1% HP per Level 5: MATK +5% 10: Hit Rate +10 10: Strong vs Light +25 15: AGI +2% | ||||
353 | #REF! | Sulva | 2 | Damage | Scarlet Swordsman | Important: Meme | Fire | Genesis | https://www.alchemistcodedb.com/unit/suruba | Wratharis | Event Farm only Genesis 6 Part 2 Hard Stage 1, 3, 5 Low drop rate Limited Summon | Sulva is a unit that depends heavily on his crits, his passive snowball gives him CRIT rate and CRIT dmg, his reactive cuts magic damage he gets. His aoe are quite weird so he can use different ones based on the situation, he have sustain in his skills and crit dmg buff with alchemic overload. His G2 gives him additional agi and slash ATK, it's quite nice but not necessary to make him work, his G5 buffs his anti magic units debuffing damaging skill, it gives alchemic overload to it and 2 more uses, it's really important gate for him if you want to maximize his damage on harder content. His VCR gives him aoe with tokkou that gives auto jewel charge if enemy Mag ATK Power was debuffed, so it works well with his G5 skill. Memento gives the next snowball with slash attack power and CRIT rate and +1 MOVE on MLB. Overall Surva isn't best fire unit but he's for sure one of best ones atm, he's fully dependent on his CRITs and hits really hard with them, he might be not best pve unit but he'll shine on hell stages that needs heavy fire hitting units. His dmg is big enough to make use of him on box farming too. Overall he needs mostly his memento and G5, but he works okay without them. | G5 > G2! > G6 > G4 > G1 > G3 | Entrusted Hope, Scarlet Sword's Path (Limited) | Scarlet Pouch (VCR) | Scarlet Swordsman | Pirate -> Pirate Emperor [Teach] | Warrior -> Warrior [Muspell] | Ardent Twinflame -> Ardent Twinblaze 2-hit Fire Slash ATK on units within target area & chance of critical & absorbs part of Dmg inflicted back as HP | 6 (7 in JP) | Chopping Spirit Upgrade: HP +20% PATK +20% AGI +10% Slash ATK +10% | Fire Units: HP +30% PATK +20% Slash ATK +20% Silence Res +30% | Fire Units: HP +30% All ATK +20% PATK +20% Silence Res +30% | Upgrades: Blazing Lava Flow Skull Crusher Leap Slash | 1% HP per Level 5: Slash ATK Power +5 10: Magic Res +5 10: Strong vs Wind +25 15: PATK +5% | |||
354 | #REF! | Yna Ku | 1 | Crafty Alchemist | Important: Memento, VCR | Thunder | Genesis | https://www.alchemistcodedb.com/unit/ku-iena | Greed Dike | Event Farm Only Genesis 1 Part 1 Hard Stage 1, 3, 5 Genesis 1 Part 2 Hard Stage 2, 4 Low drop rate Limited Summon | While very strong, Ku does struggle a bit in terms of setup, and is an expensive investment. To reach ideal numebers, he needs his VCR and needs to spend 3 turns perma-buffing himself. That said, his massive Slash mod makes up for his scaling and gives him high consistent damage; and his memento, Berserker reactive and Patk/Jewels buff heavily boosts his jewel economy, giving him a very good tempo. Being able to use Orion's VCR makes him excellent against Water units and his kit in general is very versatile, with a debuff veil, a teleport, a shield, and multiple def ignore skills. Ku gets a welcome upgrade from his G2, adding a stackable turn-based patk/dex/agi buff to his iron body. This pairs well with his preferred playstyle of buffing up for the first few turns of battle. His G5 adds a Slash Res debuff to his teleporting attack. He can now lower enemy AGI by up to 60%, has an Auto Jewel Charge ally buff and has a 2x stackable Slash/Strong VS Giant AoE buff. These things in conjunction with his very strong 3-turn combo skill make him an excellent raid support/DPS hybrid. | G2 > G5 > G6 > G1 > G4 > G3 | Polish, Create, Results (Limited)! | Avari Pitch Anvil (VCR)! Principle Blade "Taurus" (Event) | Crafty Alchemist | Holy Brawler -> Holy Brawler [Miroku] | Berserker | [Iron Prongs] Daybreak Lightning Sword -> [Iron Prongs] Daybreak Dual Lightning Increases damage multiplier and converts to 2-hit attack | 6 (7 in JP) | Iron Body Upgrade: HP +30% PATK/DEX +8%, AGI +2% buff per turn (stacks 5x) | Thunder Units: HP +30% PATK +30% Slash ATK +20% Mag Res +20% | Thunder Units: HP +40% PATK +40% All ATK +20%, Magic Res +20% | Upgrades: [Iron Flash] Phoenix Thunder Chakra Shiva's Imperial Wrath | 1% HP per Level 5: AGI +2% 10: PATK +5% 10: Strong vs Water +25 15: Critical Damage Rate +5 | ||||
355 | #REF! | Asuka | 1 | Damage | Noble Guardian | Important: Meme/VCRs | Fire | Global Original | https://www.alchemistcodedb.com/unit/gl-asuka | Wadatsumi | Event Farm Only Limited Summon | A counter-tank, Asuka has very high defenses and reasonable PATK which allows her to do her job rather well. A counter-unit, Asuka wants units to hit her so she can build up her on-hit PDEF snowball, and also counter with a very strong attack that scales on her PDEF. She gains a lot of nice boosts from her memento and VCR, most importantly a jewel cost reduction for first 3 turns and some passive stats boosts. Her second memento gives a pseudo chargeup and buff duration +1, which makes her guts buff last 2 turns as well as the chargeup. A very strong unit for PVE and PVP, even allowing for some cheese strategies for very difficult stages. 2021-12-08 | G6 > G5 > G2 > G1 > G4 > G3 | Halcyon Days (Limited) Ascended Guardian (Limited)! | Guardian Glaive (Event) Festive Spoils (VCR)! Regal Oni Seal (VCR)! | Noble Vanguard -> Noble Guardian | Valkyrie -> Holy Valkyrie | Holy Cavalier -> Holy Cavalier [Ark] | 6 | Barrier of Einherjar Upgrade: PDEF +15%, HP +15% Slash ATK +3% when receiving dmg (stacks 10x) | Fire Units: HP +40% PDEF +20% | Fire Units: HP +40% PDEF +20% All ATK +20% | Upgrades: Fiery Challenge Battle Spear - Brunhilde Impregnable Formation | |||||
356 | #REF! | Blair | 1 | Support | State Artificer | Important: J+ | Light | Global Original | https://www.alchemistcodedb.com/unit/gl-blair | Slothstein | Event Farm Only Limited Summon | State Artificer, Blair’s J+, makes her an incredibly fast Missile unit with unique support capabilities. On top of her quicken panels, she now has another set of buffing panels; one buffs Patk by 75%, AGI by 25% and Missile Atk By 30 while also bestowing jewel regen. The other does Matk/AGI/Mag ATK Power/jewel rgn. This, coupled with her passive that boosts AGI/Missile Atk by 25% for herself and adjacent allies will make her a staple in Missile teams. Her speed can however be a downside in raids as she will use up turn counts more often than necessary. On the offensive side, she can do decent damage to dark units with her G5 skill Particle Beam, she also has a massive AoE from her memento as well. Repulsor and Implosion bomb now have status tokkous, which works well with her status grids. Her passive that reduces jewels spent now also gives range +2. This coupled with range +1 from her MLB meme and the Range +2 from her G2 let’s her hit from insanely far away if set up for it. Her A highly customizable unit who is decent all 'round but she will most often be used for support. It's also worth noting that the AI will recognize the increase in damage from her adjacent ally passive, and will move next to eachother on auto. | G5 > G2! > G6(Lv4) > G1 > G4 > G3 | Unexpected Popularity (Limited) | Experimental Armament (VCR) | Artificer -> State Artificer | Machinist -> Machinist Partisan | Sniper -> Sniper [Scope] | 6 | Long Snipe Upgrade: Jewels Obtained +10 Range +2 AGI +15% | Light Units: HP +50% Jewels Obtained +5 | Light Units: HP +50% All ATK +20% Jewels Obtained +10 | Upgrades: Plasma Beam Shine Grenade Head Snipe | |||||
357 | #REF! | Eira | 1 | Damage | Child of the Woods | Water | Global Original | https://www.alchemistcodedb.com/unit/gl-eira | Lustburg | Event Farm Only Limited Summon | A very mobile Water slash unit that becomes more evasive and stronger as a stage progresses, Eira's very high PATK and her anti-Fire skills brings very high damage that plays well with her aggressive skills, teleporting in to enemies. Her Memento is largely useless, giving her a 1-use non-type AOE that does less damage than her skills, but the VCR from it is very good on her since she will definitely be targeted by enemies (and her evasion only stacks to 40% after being targetted 5 times). She has a MUCH better memento option in Emrys' memento, giving her HP, AGI, Water all damage, Fire res and a lot of Strong vs Fire. Her J+ adds some new skills, increses the damage on some of her old skills, and adds a crit chance to most of them. Her teleporting skill gets changed to a 3x chargeup, her reactive now gives a slash buff alongside the evasion as well. There's also a near copy of the self-sleep healing skill that Wild Beast Tamers get, giving her reliable recovery. One of the new attacks is a back-attacking teleport that has crit chance and 100% hit, very handy for certain pesky evasion units in Arena/PVP content. Her J+ doesn't change a ton, just a general improvement on the kit and playstyle she already had. a solid unit all-around. | G2! > G5 > G6(Lv4) > G1 > G4 > G3 | A Snowy Yearning (Limited) The Calling (Limited) | Frostborn Fox (VCR) Eye of Argus (VCR) | Child of the Woods | Wild Beast Tamer -> WBT [Saber-Toothed Tiger] | Dark Cavalier -> Dark Cavalier [Guernica] | 7 | Overdrive Upgrade: Slash ATK +25% PATK/MATK +50% PDEF/MDEF -25% | Water Units: HP +20% PATK +40% Crit Rate +20 | Water Units: HP +20%, PATK +40% Crit Rate +20 All ATK +20% | Upgrades: Aetherfrost Claws Lion Strike Blade of World's End | 1% HP per Level 5: PATK +5% 10: Slash ATK Power +5 10: Strong vs Fire +25 15: Evasion Rate +5 | |||||
358 | #REF! | Eliza | 1 | Damage | Imperious Queen | Dark | Global Original | https://www.alchemistcodedb.com/unit/gl-eliza | Lost Blue | Event Farm Only Limited Summon | An arrogant child who packs a punch; Eliza is surprisingly powerful. Her kit consists of magic and magic missile attacks. Her lowered patk/matk/agi tokkous are easy to activate. She has a preemptive counter with a weak dark res/patk debuff, an AoE dark res debuff and a single target spell that also lowers dark res from her VCR. She also has a small 3-turn Mag ATK Power charge up that halves jewel cost. And a 3x Matk charge up. Couple that with her G2 snowball upgrade and she can start dishing out some big numbers. Eliza should largely be viewed as a magic missile unit, as she boasts large instacast AoE's with decent range. She will be semi-useful in raid teams, as she can run arcana ratty for better total res down. Her memento is nice but not essential, granting mostly defensive boosts, although the VA it gives can be powerful at MLB. A strong all around unit that will perform well in most content. Max G6 only if you have her xmas or general glex meme. | G2! > G6 > G1 > G5 > G4 > G3 | Private Teatime (Limited) Respite After a Day's Hard Work (Limited) | Bobo (VCR) Paimon (Event) Winter Memories (VCR) | Imperious Queen | Magic Meister -> Magic Meister [Serenade] | Summoner -> Agartha Summoner | 6 | Clever Charge Upgrade: Raises Strong vs Light Raises 15% MATK/10%DEX/3%AGI when defeating enemy unit (stackable) | Dark Units: HP +30% PATK +20% MATK +40% MDEF +10% | Dark Units: HP +50% PATK +20% MATK +40% DEF +10% | Upgrades: How Dare You Gaze Upon Me? Aperience Thunderous Shadow | ||||||
359 | #REF! | Emrys | 1 | Damage | Alchemia Scholar | Water | Global Original | https://www.alchemistcodedb.com/unit/gl-emrys | Lustburg | Event Farm Only Limited Summon | A new Global Original unit that has a surprisingly good kit, Emrys has high MATK, nice AGI and HP, and a loaded Memento. These combine well with a mix of instant-cast and cast-time spells, not to mention a 3x charge up. What's more, he brings magic res down, water res down, and AGI down, making him a potent addition to any water team, or any team. Most of his damage exploits are on the Slow status, which he can afflict, but he also has an extremely strong nuke on his Memento. A great addition to most rosters. | G5 > G6 > G1 > G4 > G3 > G2 | Farewells (Limited) | Aetherfrost Staff (VCR) | Alchemia Scholar | Sage -> Sage [Carnac] | Battle Mage -> Battle Mage [Glacier Form] | 7 | Shell Charge Upgrade: PDEF/MDEF +25% Reduces Cast Time by 1/3 | Water Units: HP +30% MATK +50% Jewels Obtained +5 | Water Units: HP +30% MATK +30% All ATK +20% Jewels Obtained +5 | Upgrades: Icy Phantasm Diamond Dust Cobalt Sign | 1% HP per Level 5: MATK +5% 10: Area ATK +5 10: Strong vs Fire +25 15: Magic ATK Power +5 | |||||
360 | #REF! | Grimm I | 1 | Ravenous Enforcer | Dark | Global Original | https://www.alchemistcodedb.com/unit/gl-grimm1 | Lost Blue | Event Farm Only Limited Summon | Grimm is highly durable, which is rare in Dark. Oddly straightforward, most of his skills are typeless damage, and a few stat-drain skills combined with a tokkou and low-hp skill extend his ability to tank hits and kill things. Although his damage is not at the high end in his element, providing reliably high damage in a relatively rare damage type lets him play in many stage conditions. Self-heal, a reactive drain, and some status round out his skills. Despite his split scaling, he has naturally high stats and very high HP, letting him run different passives based on the stage. Moderately useful in raids thanks to his ability to lower AOE res as well as a significant dark res drop via his memento (when maxed). | G2 > G5 > G6 > G3 > G4 > G1 | A Mission Well-done (Limited) | Astaroth (Event) Goetia Standard Issued Handgun (VCR) | Ravenous Enforcer | Dark Cavalier -> Dark Cavalier [Zeele] | Gunner -> Gunner [Scorpion] | 6 | Sentient Darkness Upgrade: Raises PATK/DEX/Area ATK of self | Dark Units: HP +40% All Status Res +10% Light Res +10% MDEF +20% | Dark Units: HP +40% All Status Res +10% Light Res +10% DEF +20% | Upgrades: Cleave Furious Assault Accelerated Bullet | |||||||
361 | Lachesis | 1 | Seamstress of Life | Wind | Global Original | https://www.alchemistcodedb.com/unit/gl-lachesis | Limited Summon | The Walking Goddess of Life (Limited) | Glowing Threads (VCR) Staff of Pure Thread (Event) | Seamstress of Life | Dancer -> Enchanting Blossom Dancer | Merchant -> Merchant [Cunning-Tanuki] | 3 | Walking Seamstress Upgrade: Inflicts Bind & casts Jewel Auto Charge on self for 3 turns after appearing on map & raises MATK/AGI at start of turn for 5 turns (stacks 5x) | Wind Units: HP +40% MATK +40% Strong vs Gigantic +20% | Wind Units: HP +40% MATK +20% All ATK +20% Strong vs Gigantic +20% | ||||||||||||
362 | #REF! | Li Wang | 1 | Dual Fang Marshal | Water | Global Original | https://www.alchemistcodedb.com/unit/gl-liwang | Greed Dike | Event Farm Only Limited Summon | A potent addition to the Water Slash meta, Li Wang is a scheming and ambitious dual-wielder. His kit is built around mostly single target or small AoEs with big mods and huge critical damage. He absolutely needs to be built around crit rate and crit damage, as he relies on his Crit-Healing passive to stay alive. His reactive is only range 1 but should do decent damage, drains 10% of the enemies jewels, lowers their singe-target res and is very likely to crit and heal him up. Thanks to his crit-healing he is quite likely to stay above 75% hp, making is 50% patk +25 crit rate passive while at high hp passive a must. If you're worried about taking too much damage, this should be swapped out for overdrive for a consistent patk boost. His G2 adds some crit rate onto his Crit-Healing passive, so is nice to have for the extra sustain that allows him. As for his attacks, he has a lot of teleporting and multi-hit, one of which can grant him quicken if the enemy has lowered AGI. He has a Slash chargeup in his sub, which could stack with outside patk buffs, and he can give himself a crit and status res buff for 3 turns. His meme gives more Crit Dmg at MLB, which makes it nice to have, and the VCR gives him all the stats he would want as well as a jewel recover. | G5 > G6(Lv4) > G2 > G1 > G4 > G3 | Payment's Due (Limited) | Premium Protection Fee (VCR) Zagan (Event) | Dual Fang Marshal | Shadow Assassin -> Shadow Assassin [Darkness] | Dark Cavalier -> Dark Cavalier [Espion] | 6 | Endless Ambition Upgrade: Hit Rate +15 Critical Damage Rate +10 Restoration Effect (Critical Heal - HpRate 20) | Water Units: HP +30% PATK +40% AGI +5% | Water Units: HP +30% PATK +40% AGI +5% Single Target ATK Power +15% | Upgrades: Volant Fang Assassin Blade - Void Hazard Bringer | |||||||
363 | #REF! | Lilith | 1 | Damage | Godslayer | Important:Mem/VCR | Thunder | Global Original | https://www.alchemistcodedb.com/unit/gl-lilith | Lost Blue | Event Farm Only Limited Summon | Lilith is a high damage ranged unit, bringing very high stats, insane AGI, and a rather straighforward charge-up/nuke kit. In general, her playstyle is to use her Take Aim/Aim To Kill [G5] skill after her PATK 4 turn buff, and then either use 3 of her nukes or do her 3x Missile Mod charge up while in that form. Otherwise, she can also use her charge up for her Weapon Ability, which she gets 2 of if equipped with her VCR. Speaking of her VCR, not only does it buff her stats if she has her weapon, but having it means you have her Memento which grants a huge amount of AGI (30 when maxed) along with very respectable stats/damage mods. Her naturally high stats means that you could also run her as a Spy or Shadow Assassin for an AGI that feels like a natural Quicken at all times. She also brings the "15% HP damage up to 30k" skill that Dark Phantoms have. All in all, a more niche but solid unit. Her summer meme gives her a nice AGI/All Atk snowball and a Thunder Res debuff (from the VCR). These can really help her shine as a raid DPS. | G2! > G5 > G6 > G1 > G4 > G3 | Melancholy Under The Moonlight (Limited)! Respite After a Day's Hard Work (Limited) Scorching by the Shore (Limited) | Old Photo Album (VCR) Belial (Event) Winter Memories (VCR) Elizaball (VCR) | Godslayer | Shadow Assassin -> Shadow Assassin [Darkness] | Spy -> Spy [Lightning Flash] | 6 | Hurricane Upgrade: PATK +30% DEX +15% AGI +10% | Thunder Units: HP +30% Missile ATK Power +30% Strong vs Gigantic +20% | Thunder Units: HP +40% Missile ATK +40% Strong vs Gigantic +20% | Upgrades: Take Aim Assassin Blade - Null Thunderous Shadow | |||||
364 | #REF! | Minerva | 1 | Damage | Alchemia Virtuoso | Important: J+ | Light | Global Original | https://www.alchemistcodedb.com/unit/gl-minerva | Lustburg | Event Farm Only Limited Summon | Minerva is a respectable damage dealer but is prized for her unique support skills, offering a 1-hit barrier as well as an HP-based shield. Her G2 grants skill use +1, but it's on a passive she doesnt really want to use. Her reactive remains very strong, compensating for her moderate HP. Her Gate 5 upgrade brings her a (fairly low) magic res down debuff on her full map attack. And her memento gives her another skill use and a nice turn-based snowball. Her J+ fixes her base stats to help with her scaling, and gives her a very strong instacast spell that ignores def. Her shields and buffs are also upgraded, making her a powerful support who's also able to simply stack her own buffs to turn herself into a top tier attacker. | G5! > G6(Lv4) > G1 > G4 > G2 > G3 | An Eggstraordinary Discovery (Limited)! | Illuminator (Event) Experimental Serum XV-28 (VCR) | Prodigious Savant -> Alchemia Virtuoso | Battle Mage -> Battle Mage [Luminous Form] | Magic Meister -> Magic Meister [Symphony] | 6 | Physical Charge Upgrade: HP +20% Dark Res +30% Skill Use Count +1 | Light Units: HP +30% MATK +20% Evasion +5% | Light Units: HP +30%, Magic ATK +20% Evasion +5% All DEF +10% | Upgrades: Alchemia Overload Saint's Chant Seti Bullet | |||||
365 | #REF! | Morrigan | 1 | Lady of Cinders | Important: Memento | Fire | Global Original | https://www.alchemistcodedb.com/unit/gl-morrigan | Lustburg | Event Farm Only Limited Summon | Morrigan requires a lot of parts to see her max potential, offered via her J+ and her Halloween memento/VCR. Having incredibly high stats, Morrigan's J+ gives her a few nukes on her transform, and also fix her normal skills to do much better damage. Then, her Halloween memento give her yet another nuke -- this time with Alchemy Crush -- along side Skill Use +1. The VCR from this memento gives her access to a very important cast-time reduction, and although it does require her to stay next to an ally, it solves her casting issues and lets her safely cast all of her spells, including her relatively slow transform nuke. | G2 > G6(lv4) > G5 > G1 > G4 > G3 | Awaken to Power (Limited)! The Calling (Limited) | Eye of Asmodai (VCR) Eye of Argus (VCR) | Lady of Cinders | Summoner -> Agartha Summoner | Battle Mage -> Battle Mage [Blaze Form] | 6 | Sorcery Pair Upgrade: HP +10% MATK +50% MDEF -15% | Fire Units: HP +30% Mag ATK Power +50% Max Jewels +20% | Fire Units: HP +30% Mag ATK Power +30% All ATK +20% Max Jewels +20% | Upgrades: Devouring Blaze Ratty Ars Magna Cardinal Sign | ||||||
366 | #REF! | Nesha | 1 | Subjugator | Imp: Meme, 2nd VCR | Fire | Global Original | https://www.alchemistcodedb.com/unit/gl-nesha | Lustburg | Event Farm Only Limited Summon | A sadistic woman who delights in extracting information through less than gentle methods. She specializes more in debuffs and status infliction than in damage. Nesha is a very fast Magic slashing unit that scales off of pure Matk and can be somewhat equated to a magical Shadow Assassin with tons of initial jewels. She has some teleporting attacks for mobility, lots of skills to lower enemy stats and can inflict a whole slew of statuses (including Support Disable). On top of all of this she can lower slash res by 50 with the skill from her MLB meme, lower slash res by 25 with her reactive and has a skill to lower Status res and jewels obtained and also lower All Def while the enemy is inflicted with Disable Heal. Her MLB meme gives debuff duration +1, her G2 also gives debuff duration +1, and she can even be run as a flame necro to use Dorothea's free VCR for yet another debuff duration +1 (but then loses her All Def down). She can run Flame Necro sub for lots of Fire res down (on Wind enemies). All of this adds up to a very effective unit for Slash raid teams. Her G2 should be prioritized if you dont have her MLB meme, otherwise do G5 first. A great unit to pick up for raids and possibly PVP/Arena, but her lack of AoEs, short range and relatively low damage make her less than ideal for PVE. Her summer meme gives her a nifty AGI/All Atk turn-based snowball and the VCR gives her a Fire (and Thunder) res debuff. Which is fine, but as she will usually be supporting Dark or Light slashers, it's not AS important as her first meme. | G5 > G2! > G6 > G1 > G4 > G3 | Questioning Time (Limited)! Scorching By The Shore (Limited) | "Questioning" Tools (VCR) Agares (Event) Elizaball (VCR) | Subjugator | Spy -> Spy [Cloud Cover] | Necromancer -> Flame Necromancer | 6 | Polish Scythe Upgrade: Debuff Duration +1 AGI +15% CRIT +30% | Fire Units: HP +50% MATK +40% MATK Debuff Res +20% | Fire Units: HP +50% MATK +20% All ATK +20% MATK Debuff Res +20% | Upgrades: [Sudenica] Obsequial Blade Immobilize Counter Ghostly Fire Scythe | ||||||
367 | #REF! | Red VI | 1 | Damage | Blood Reaver | Important: VCR | Wind | Global Original | https://www.alchemistcodedb.com/unit/gl-red6 | Lost Blue | Event Farm Only Limited Summon | The latest unit from the Veritas Historia storyline, Red VI has incredibly high PATK and HP with a decent mix of skills to put them to good use. Although primarily a close-range unit, with two PBAoE skills (3 if you count the teleport/guts one) and a cone-shaped skill, she boasts a 5x charge up from her G5 or, if you're more budget-minded, Susanoo from HB sub. She can also give herself a jewel regen or teleport, but that's about it. Her Memento is not strictly necessary, but her VCR gives her a Neun-like boost below 25% HP (particularly useful given her HP reaches over 9k). Finally, her weapon grants her a very helpful 4-range diamond AOE. In general, she can use the teleport/guts move to her advantage as she benefits greatly from being surrounded by enemies, and it helps trigger her own tokkou/exploit from her sub. | G5 > G1 > G6 > G2 > G4 > G3 | A Slumbering Beast (Limited)! Respite After a Day's Hard Work (Limited) | Feathery Toy (VCR)! Berith (Event) Winter Memories (VCR) | Blood Reaver | Warrior -> Warrior [Argos] | Holy Brawler -> Holy Brawler [Shura] | 7 | Chopping Spirit Upgrade: HP +45% PATK +25% | Wind Units: HP +40% PATK +20% Slash ATK +20% PATK Debuff Res +40% | Wind Units: HP +40% PATK +20% All ATK +20% PATK Debuff Res +40% | Upgrades: Ready to Slay Battleaxe Stroke Supreme Battle Trance | 1% HP per Level 5: HP +10% 10: Slash ATK Power +5 10: Strong vs Thunder +25 15: PATK +5% | ||||
368 | #REF! | Roxanne | 1 | Damage | Vivacious Socialite | Important: J+ | Thunder | Global Original | https://www.alchemistcodedb.com/unit/gl-roxa | Slothstein | Event Farm Only Limited Summon | Roxanne gets some much needed upgrades with her 5th gate and J+. Her stats get some significant bumps with a huge increase to her HP along with very nice increase to her PATK, but her biggest changes come from the addition of exploits/tokkous on the majority of her skills. These exploits pair very well with her sub skills and Vulcan gear ability, landing a variety of status types which then boost her overall damage. The increase in damage is not huge, but does pair well with the natural exploits already present on her skills. Her Memento is not strictly necessary, since she already has a plethora of good skills, but it does grant a nice VCR (possibly not better than Magnus's Coat, though) and another diamond AOE skill. Overall, her J+ makes everything she does better. | G5 > G2 > G6(Lv4) > G1 > G4 > G3 | Summer Beach Delights (Limited) | Vulkan (Event) Stylish Sunglasses (VCR) | Shadow Broker -> Vivacious Socialite | Machinist -> Machinist Partisan | Spy -> Spy [Lightning Flash] | 6 | Semiautomatic Upgrade: DEX +65% Missile ATK +3% when receiving dmg (stacks 10x) | Missile DMG +30% HP +20% | HP +20% Missile ATK +30% Water Res +15% | Upgrades: Magnum Buster Shot Break Momentum Thunderous Shadow | |||||
369 | #REF! | Shion | 2 | Noble Judicator | Important: MA, J+ | Wind | Global Original | https://www.alchemistcodedb.com/unit/gl-shion | Wadatsumi | Event Farm Only Limited Summon | Shion's J+ brings new life to his unique job, giving him a bump in overall stats but most importantly a refreshed skillset. His overwhelming focus on slash modifiers help make up for his otherwise lowish patk, and his J+ brings a slash resistance attack, a boost to his AGI debuff attack, and a 3x slash charge up. His new skill is a ranged AOE with a charm-based tokkou/exploit, working well with his overall kit. Besides being a strong damage dealer, he can also run his Merchant JE with his J+ sub, providing a mix of boss/raid support and an almost-overclock. | G2 > G7 > G6 > G5 > G4 > G1 > G3 | Halcyon Days (Limited) | Akatsuki (Event) Festive Spoils (VCR) | Noble Emissary -> Noble Judicator | Merchant -> Merchant [Cunning-Tanuki] | Shadow Assassin -> Shadow Assassin [Eventide] | Tsubaki no Mai Ability that inflicts high Slash Dmg to enemies in a large diamond target area and lowers their PDEF for 3 turns. Raises Slash Power and Evasion on self for 3 turns. Effective against Humans. | 6 | Robes of Moonlight Upgrade: Magic ATK Res +20% Magic Evasion Rate +20% Slash ATK +20% | Wind Units: HP +20% PATK +20% Max Jewels +20 | Wind Units: HP +20%, PATK +20% Max Jewels +20 Evasion Rate +10% | Upgrades: Fleeting Beauty Jewel Investment Dark Crow | |||||
370 | #REF! | Siegfried | 2 | Wandering Swordsman | Important: Sieba VCR, J+ | Light | Global Original | https://www.alchemistcodedb.com/unit/gl-sieg | Envylia | Event Farm Only Limited Summon | Thanks to his J+, Sieggy is at the top of Light again. Good jewel economy, a significant buff to his damage output, and improvements all around to his skills result in very high damage-over-time with very good tempo. While in most content he's fine running his unique sub, you can also swap in HB for 3 uses of a nuke. And, now, he has a few good nuke options, including his teleport skill. His Memento brings additional damage, evasion, and, when maxed, extra skill use, making it particularly useful. He can now equip Sieba's VCR, giving him a large boost to damage output and jewel economy. Putting them on par with eachother and even making them a great team. His memento finally has the +10 AGI from MLB. | G6(Lv4) > G1 > G2 > G5 > G3 > G4 | Arduous Adventures (Limited) | Gram & Balmung (Event) Wanderer's Hat (Event) Adventurer Survival Guide (VCR) | Wandering Swordsman -> Sanctioned Duelist | Holy Brawler -> Holy Brawler [Senju] | Magic Swordsman -> Magic Swordsman [Pegasus] | 6 | Divine Shelter Upgrade: All Element Res +15% PATK +25% | Slash DMG +20% HP +20% | HP +30% Slash ATK +20% Light Units: All ATK +20% | Upgrades: Relentless Blades Supreme Battle Trance Blasting Sword | ||||||
371 | #REF! | Zheng Yi | 2 | Damage | Noble Dynast | Important: J+ | Dark | Global Original | https://www.alchemistcodedb.com/unit/gl-zhengyi | Greed Dike | Event Farm Only Limited Summon | Zheng Yi's J+ provides a helpful update that doesn't significantly change him as a unit. Boasting a nice upgrade to his already high stats, he gains some exploits to his preferred status ailment, Bind, as well as a somewhat clunky combo with AGI down. His biggest change is a long-range AOE slash move, a welcome improvement. His memento grants some helpful stats but most importantly provides a PATK/MATK charge up and a very useful VCR. His biggest damaging skill is unfortunately a Max HP one, but his high speed and overall damage output mitigates the downside somewhat. Overall a highly mobile, skill-heavy unit with plenty of jewel gain and jewel cost reduction to fuel said skills. | G3! > G6(Lv4) > G1 > G4 > G2 > G5 | New Dawn (Limited) | Testament Blade (Event) Imperial Banner (VCR) | Noble Scion -> Noble Dynast | Magic Swordsman -> Magic Swordsman [Chimera] | Dark Cavalier -> Dark Cavalier [Zeele] | 6 | Overdrive Upgrade: HP +20% PATK/MATK +50% PDEF -15%, MDEF -15% | Dark Units: HP +40% PATK/MATK +20% | Dark Units: HP +40% PATK/MATK +20% All ATK +20% | Upgrades: Devouring Fang Chimera Sword Dark Bringer | |||||
372 | #REF! | Acht | 1 | Damage | 7 Tactics Commander | Important: Memento, VCR, J+ | Wind | Sacred Stones | https://www.alchemistcodedb.com/unit/achad | Lost Blue | [EX] 1-5-3-6 (1/day) (3/day in JP) | The developers favourite unit, Acht! A very High PDEF, high MDEF, reactives and passives that further increase her resistance, increased healing, and draining reactive leads to a very difficult-to-kill unit. Her skills are also very strong, with a mix of different types, some CC, and good modifiers. Although she's a tank, Acht can dish out some serious damage. She now has FOUR mementos, meaning she has 4 VCRs as well as her free farmable gear. This can make her very customizable but also difficult to set up. She most often wants to run her free gear, her Battledress VCR and her Coffee Mug VCR for their synergy. Her Battledress is most important, as it gives her a transormation skill. Her G6 is important, as she has so many imporant mementos to use. Her J+ has an excellent defensive, and offensive kit, with teleports, CT down, big AoEs, mixed elements, lots of HP recovery/drain, mixed attack types and even several different scalings. Her best skills have different after-effects based on whether she is at high or low HP, and the whole kit flows together very seamlessly. Her transformed state has skills that ignore shields and the skills have effects such as lowering ct, 100% hit, inflicting stun, raising her counter power and has a great reactive. Her non-type attack is very strong vs humans and has 100% hit, which can be great for PVP. A Swiss Army Knife of a unit that shines in PVE and PVP. | G6 > G2 > G5! > G1 > G4 > G3 | My Ray of Sunshine The Enveloping Blue (Limited) You Are Not Alone (Limited)! Blood of the Artificial Maiden | Restrained Eyepatch (Free) Woeful Eyepatch (VCR)! Fantasy Shells (VCR)! Dappled Sunlight Mug (VCR)! Lovely White Moon Battledress (VCR) | 7 Tactics Master -> 7 Tactics Commander | Valkyrie -> Fallen Valkyrie | Ninja -> Ninja [Vermilion Bird] | 7 | Ein Feria's Protection Upgrade: PDEF +15%, MDEF +15% HP +30% JUMP Resist +15% | Wind Units: HP +30% PATK +20% PDEF +20% | Wind Units: HP +30% All ATK +20% PDEF +20% | Upgrades: Crumbling Armor Hand Battle Spear - Brunhilde Rising Cicada | 1% HP per Level 5: PATK +5% 10: Healing +10 10: Strong vs Thunder +25 15: Area ATK Res +10 | ||||
373 | #REF! | Basheeny | 2 | Mobile Knight | Important: Limited Meme/VCR | Dark | Sacred Stones | https://www.alchemistcodedb.com/unit/basini | Desert Zone | 4-3-2-5 | Basheeny is incredibly fast, but it's not without its costs. His passive that increases his AGI by 30% also comes with a flat 20 jewel gain reduction. This makes his jewel gain 10. His memento greatly helps with it giving 10 jewel gain and a jewel drain, but it doesn't fix the problem so a jewel gain gear is still useful. His G2 gives him a 25% patk boost on his Feint passive, and his G5 adds more uses, lowered cost and def ignore do one of his strongest skills. Being able to crit and having susanoo make him one of dark's heavy hitters. His limited memento and VCR help keep him relevant in today's meta, with a nearly essential Patk/Crit/Agi snowball that stacks each time he evades an attack. This pairs perfectly with his VCR's VA, allowing him to teleport into a group of enemies and raise his evasion to evade all of their attacks. His jewel problems, however, become debilitating without outside jewel support, as he can no longer use his old memento for jewel drain/gain. | G2 > G5 > G6 > G3! > G1 > G4 | The New Continental Justice If Spring Comes (Limited)! | Spinning Blade (Free) White Night Knight Garb (VCR) Celebratory Scarf (VCR)! | Mobile Knight | Twin-Blade Swordsman -> Mystic Hunt TBS | Holy Brawler -> Holy Brawler [Shura] | Guardian of Darkness (J+) | 5 (7 in JP) | Feint Upgrade: Evasion Rate +20% PATK +25% | Dark Units: HP +50% | Dark Units: HP +50% PATK +10% DEF +10% | Upgrades: Assault Armed 4-Multihit Attack Supreme Battle Trance Mythical Beast Slash | 1% HP per Level 5: PATK +5% 10: Blind Res +30 10: Strong vs Light +25 15: Evasion Rate +5 | ||||
374 | #REF! | Bud | 3 | Blue Glare Knight | Important: VCR | Light | Sacred Stones | https://www.alchemistcodedb.com/unit/bud | Envylia | 4-4-3-3 | While somewhat difficult to use, Bud truly excels in his niche. He takes the concept of near-death-powerup to the next level, dealing tens of thousands of damage at a time to raid bosses. He does require extensive setup to perform to his fullest potential, but that potential is extremely high. His War Arts Mastery skill helps him stand on his own a bit more. His Enlightenment in general is questionable, since more HP may cause enemy AI to target other units and void his entire purpose. His sword's WA is now much stronger and makes using the sword itself justifiable. Bud's new memento gives some useful stats, specifically the counter attack power and the reduced jewel cost at low hp. And while the VA is very strong at MLB and the skill use +1 would be nice, he generally wants to keep his AGI for his niche, so getting it MLB may be a bad idea. The VCR gives a passive 1 use guts from the start of the map, as well as more counter atk power. | G5 > G6 > G1 > G4 > G2 > G3 | Sword of Unwavering Will | Sumeragi (Free) Blue Glare Cloak (VCR)! | Blue Flame Knight | Blademaster -> Blademaster [Twilight] | Holy Cavalier -> Holy Cavalier [David] | Azure Flame Soul Slash ATK Power +15 Initial Jewels +35 Guts +5 | 6 (7 in JP) | Strike Guardian Upgrade: PDEF +35%, Max HP +20% Strike ATK Resist +25% Slash ATK +25% (different from JP) | Light Units: PATK +30% HP +30% Dark Resist +10% | Light Units: PATK +30% HP +30% DEF +10% | Upgrades: Daredevil Slash Steady Formation Unintentional | 1% HP per Level 5: PATK +5% 10: Daze Res +30 10: Strong vs Dark +25 15: Counter ATK Power +5 | ||||
375 | #REF! | Cadanova | 1 | Damage | Flame Dragon God | Important: Limited Memento | Fire | Sacred Stones | https://www.alchemistcodedb.com/unit/cadanova | Northern Pride | 1-5-3-7 | With his J+ available, Cadanova can now wield katanas, while still jumping on his foes. Gaining a ton of abilities, he will spend a fair amount of time in the air, jewels permitting. Thanks to Enlightenment, he gains bulk and a nice damage boost. His G5 gives him a great reactive which allows him to drain HP and Patk even against skill attacks, with 2 range. Also changes his nuke into 150 strong vs wind and -100% patk debuffing skill. | G5 > G6! > G2 > G1 > G4 > G3 | Bygone Days of Kinship! Distraught Without Tears (Limited) | Ramproad Mountain Spring Water (VCR)! Guren Blade (Free) Dark Memory Blade (Free) Flaming Dragon Pawn (VCR) | Dragon Slayer -> Flame Dragon God | Dragon Knight -> Dragon Cavalier [Garuda] | Flame Dragon King | Karma Dragon King (J+ upgrade to J3) | 6 (7 in JP) | Space Dominance Upgrade: All ATK +15% HP +20% Buffs many abilities | Fire Units: PATK +50% | Fire Units: HP +20% All ATK +20% PATK +30% | Upgrades: Flame Dragon - Star HP Drain +2 Dragon Strike - Comet | 1% HP per Level 5: HP +10% 10: PATK +5% 10: Strong vs Wind +25 15: Slash ATK Power +5 | |||
376 | #REF! | Dark Othima | 1 | Damage | Phantom Master of Greed | Thunder | Sacred Stones | https://www.alchemistcodedb.com/unit/othima-dark | Lustburg | Limited Summon Farmable in JP 1/day | Dark Othima is more than an elementally-shifted version of Othima; he also shows the shortcomings in the original unit's job lineup and stats. He brings the far superior Battle Mage over Mage, with Sorcery Pair granting a MATK stat more fitting for a mage, and the choice of either Evade or Reflection depending on how you wish to run him. Most importantly, his G2 upgrade causes all buffs to his MATK to be 50% more effective, resulting in both his Battle Mage sub skill giving him a much larger buff, or using an outside buffer like Letitia to really crank up his damage. What's more, he has 5 uses of a skill that does boosted damage against any AGI debuffed unit once he gets his G5 gate maxed. On top of it all, he has high AGI and can use most of Othima's stuff. | G2 > G5 > G6 > G4 > G1 > G3 | Unmake the World, Restore Its True Form (Event) A Party that Never Ends Shall We Brunch Again? | Ring of Sin - Zero (VCR) Sinful Earring (Event) Illusion Rod (Free) Scarf of Wisdom (VCR) | Phantom Master of Greed | Merchant -> Merchant [Lucky Crane] | Battle Mage -> Battle Mage [Thunderclap Form] | Umbrage of the Abyss Dark Mag ATK on enemy unit & inflicts Silence for 3 turns & lowers Magic Res for 3 turns | 6 (7 in JP) | Sorcery Pair Upgrade: MATK +40% MATK Buffs on Self +50% MDEF -25% | Thunder Units: HP +50% MATK +20% Strong vs Water +20% Evasion Rate +5% | Thunder Units: HP +50%, All ATK +20% Strong vs Water +20% Evasion Rate +5% | Upgrades: Thunderbolt Crack Jewels Rule Everything Around Me Intersecting Thunderstorm | 1% HP per Level 5: MATK +5% 10: Mag ATK Power +5 10: Strong vs Water +25 15: AGI +2% | ||||
377 | #REF! | Dark Zain | 3 | Lord Commander of Pride | Dark | Sacred Stones | https://www.alchemistcodedb.com/unit/zayin-dark | Envylia | Limited Summon Farmable in JP 1/day | A bulky unit with consistent damage. As with all Dark Phantoms, he has a RateDamage attack. Unlike the rest, his G2 gives him Skill Use+1, which means he gets an extra charge of his RateDamage. Consequently, he's the ideal DP unit to bring as a sub for quick burst damage. D.Zain can also cancel opponents' Reactives with Dark Execution from Excalibur's Weapon EL, which can be very handy against certain raid bosses. His G5 makes his AoE EnemySide on top of a higher modifier, so can make him a much better crowd clearer. Can run Kanon's VCR for Auto Jewel Regen. | G2 > G5 > G6! > G4 > G1 > G3 | Unmake the World, Restore Its True Form (Event) Defenders of Justice Smiling Hope for the World (Limited) | Ring of Sin - Zero (VCR) Sinful Earring (Event) Lord Commander Medal (VCR) | Lord Commander of Pride | Magic Swordsman -> Magic Swordsman [Chimera] | Dark Cavalier -> Dark Cavalier [Guernica] | Pride Break After moving, Slash ATK to enemy unit and greatly raises own AGI for one turn | 6 (7 in JP) | Overdrive Upgrade: PATK/MATK +50% PDEF/MDEF -25% Skill Use Count +1 | Dark Units: HP +50% PATK +20% MATK +20% PDEF +10% | Dark Units: HP +50% PATK +20%, MATK +20% DEF +10% | Upgrades: Shining Hellfire Chimera Sword Blade of World's End | 1% HP per Level 5: PATK +5% 10: Hit Rate +10 10: Strong vs Light +25 15: MATK +5% | |||||
378 | #REF! | Drei | 2 | Florid Mortician | Thunder | Sacred Stones | https://www.alchemistcodedb.com/unit/drei | Lost Blue | EX (1/day) Limited Summon | A strange unit for a strange character, Drei is incredibly mobile and his damage is deceptively strong, since much of it is based on exploits or status. For example, he has skills that do boosted damage if he has a status (which he can give to himself), and different skills that are based on enemies being debuffed (which he can also do). Combined with his mobility, Drei can zip around and kill things with ease. His biggest weakness is his relatively low HP, which can be mitigated if needed by using Pain Control as an alternate reactive. Otherwise, with his Memento and enlightenment, Drei is a very strong unit. | G2 > G5 > G6(Lv4) > G1 > G4 > G3 | Prune, Harvest, Bloom | Illegal Jail (VCR) Reverse Card (Event) | Florid Mortician | Ninja -> Ninja [Black Tortoise] | Magic Meister -> Magic Meister [Serenade] | [Exaltation] Ace -> [Indignation] Ace After moving, inflicts Berserk on self for 5 turns (quadruples PATK/MATK while inflicted with Berserk) | 7 | Ninja Stealth Upgrade: AGI +10% Jewels Spent -10% Move/Jump +1 | Thunder Units: HP +30% MATK +50% MATK Debuff -40% | Thunder Units: HP +30% MATK +30% All ATK +20% MATK Debuff -40% | Upgrades: [Wild Thunder] Shuffle Illusive Lure-Blade Aperience | 1% HP per Level 5: MATK +5% 10: Slash ATK Power +5 10: Strong vs Water +25 15: MATK +5% | |||||
379 | #REF! | Eins | 2 | Damage | Dragonbane Master | Water | Sacred Stones | https://www.alchemistcodedb.com/unit/einz | Lost Blue | EX Chapter 1 (1/day) Limited Summon | An incredibly mobile water unit, Eins is a mounted unit with 8 move, 1 jump, and an innate 50% weakness to Pierce damage. His kit brings some good ranged AOE and a ST anti-human nuke, and he supports himself well via a self-quicken and an All Def/Debuff Res skill. Further, his own reactive significantly reduces magic and missile damage, but he can run the Berserker reactive for easy jewels if he's not against those damage types. A very strong, fun unit. | G2 > G5 > G6(Lv4) > G1 > G4 > G3 | The First to Destroy the World (Limited) | The First Person's Cross (VCR) Twin Sharp Blades Pioneer (Event) | Dragonbane Master | Berserker | Dark Cavalier -> Dark Cavalier [Espion] | Stolen Amalgam -> Dragonbane Amalgam Water Slash ATK on enemy unit & absorbs part of Dmg inflicted back as HP & Absorbs Jewels | 6 (7 in JP) | Overdrive Upgrade: PATK +60% MATK +50% Slash ATK Power +20% PDEF/MDEF -25% | Water Units: HP +50% Slash ATK +20% Stop Res +30% | Water Units: HP +50% All ATK +20% Stop Res +30% | Upgrades: Deadly Water Ley Line Shiva's Imperial Wrath Dark Bringer | 1% HP per Level 5: Slash ATK Power +5 10: :ATK +5% 10: Strong vs Fire +25 15: Slash ATK Power +5 | ||||
380 | #REF! | Füry | 2 | Flaming Curse Commander | Important: meme | Fire | Sacred Stones | https://www.alchemistcodedb.com/unit/fury | Lost Blue | [EX] 4-1-1-6 (1/day) (3/day in JP) | Running a kit focused on ailments, Füry has reasonably high MATK and solid skills, resulting in decent damage alongside her various statuses. Although for pure damage, her snowball passive is ideal, her other passives grant either a little more AGI (and poison damage, which she can use) or more movement. Set up as you see fit. Note that if a unit dies from Death Sentence or Poison, even if Füry gave the status, the death doesn't count for her snowball. While having so many statuses tends to direct her towards PvP, her bulk, utility, and ability to support the team gives her a slot on PvE content as well. | G5 > G2 > G6(Lv4) > G1 > G4 > G3 | The Ideal Destination | Harmony Rod (Free) Red Overcoat (VCR) | Cursed Cannon Master -> Flaming Curse Commander | Professor -> Professor [Honey] | Shadow Assassin -> Shadow Assassin [Darkness] | 7 | "Sweet" Rapid Upgrade: Cast Time Ratio -33% MATK +30%, HP +10% Max Jewels +20% | Fire Units: HP +30% MATK +20% PDEF +20% | Fire Units: HP +30% MATK +20% DEF +20% | Upgrades: "Cursed Up" Suspend Mad Love-Liquid Assassin Blade - Null | 1% HP per Level 5: MATK +5% 10: Blind +5 10: Strong vs Wind +25 15: MATK +5% | |||||
381 | #REF! | Ikasa | 1 | Damage | Secret Knight | Dark | Sacred Stones | https://www.alchemistcodedb.com/unit/ikasa | Wadatsumi | EX Chapter 1 (1/day) Limited Summon | An "unkillable" knight, Ikasa's skills play well into that idea with a number of skills granting Guts and a passive that prevents her from being nuked from 90%+ health. In general use, her HP will go up and down quite a bit, thanks to her skills healing her and also scaling based on her HP, and her great Garuda Charge reactive giving her sustainability as well as more damage. Her overall damage won't be hitting the high highs of a nuker, but she fulfills the role of a very strong 'tank' unit rather well, despite not really being a tank. | G5! > G2 > G4 > G1 > G3 | The Future is in Both Hands | Purple Cloud Ribbon (VCR) | Secret Knight | Dragon Cavalier -> Dragon Cavalier [Garuda] | Dark Cavalier -> Dark Cavalier [Guernica] | Now a Distant Knight (Unreleased) HP +300 Permanent Slash ATK Power +5 buff after receiving damage (stackable 10x) | Roaring Harmful Noise After receiving Dmg, raises Slash ATK Power for 2 turns (Stackable up to 2x) & also activated by skill attacks | 7 | Overdrive Upgrade: PATK/MATK +50% HP +30% PDEF/MDEF -25% | Dark Units: HP +50% PATK +20% PDEF +10% Death Sentence Res +20% | Dark Units: HP +50% PATK +20% DEF +10% Death Sentence Res +20% | Upgrades: Styx HP Drain +2 Blade of World's End | 1% HP per Level 5: Healing +10 10: HP +10% 10: Strong vs Light +25 15: Slash ATK Power +5 | |||
382 | #REF! | Kaya | 1 | Guren Dragon | Imp: J+ | Fire | Sacred Stones | https://www.alchemistcodedb.com/unit/kaya | Slothstein | 3-3-3-7 | Kaya's J+ dramatically improves her performance, transitioning her unreliable Poison gimmick to Alchemy Crush. More damage and durability combine with her skill upgrades resulting in a significant number of ways Kaya naturally improves her damage, buffing her MATK, applying debuffs that trigger her tokkous, and making her counter even stronger. The fact that Crush reduces PATK-based damage makes her even harder to kill, and since it applies pre-emptively it will hit the enemy once for the initial counter, and then the Crush "poison" effect will trigger at the end of the enemy's turn. Combined with her Fire Res down and 2x Mag Res down skills, Kaya is great in PvE, PVP, as well as Raid events. 2021-11-01 | G5 > G1! > G6 > G2 > G4 > G3 | Seaside Library (Limited) Footsteps of the Crimson Dragon (Limited) | That Blockhead's Lantern (Free) Observer's Sun Visor (VCR) Cursed Beast Record (VCR) | Crimson Dragon -> Guren Dragon | Spy -> Spy [Cloud Cover] | Bride -> Fired Up Bride | Crimson Mechanism -> True Crimson Mechanism ATK Power +30%, DEF +10%, AGI +20%, Cast Time Ratio -30% for 3 turns | 6 (7 in JP) | Shadow Step (Poison Knowl.) Upgrade: HP +10%, AGI +20% DEX +15% Poison Dmg Rate +10% | Fire Units: HP +50% MATK +30% Hit Rate +10% | Fire Units: HP +50% All ATK +20%, MATK +10% Hit Rate +10% | Upgrades: Scorching Mechanical Dragon Immobilize Counter Candle Flame | 1% HP per Level 5: MATK +5% 10: Missile ATK Power +5 10: Strong vs Wind +25 15: Mag ATK Power +5 | ||||
383 | #REF! | Kudanstein | 2 | Magical Dark Lance Demon | Important: Gear | Dark | Sacred Stones | https://www.alchemistcodedb.com/unit/kudhanstein | Wratharis | 4-4-2-10 | Kudan's Shura Demonspear J++ builds on his old kit and pushes him toward being a very impressive PVE unit. He has nice big AoEs, lots of crits, high overall stats, and can even lower pierce res now. The biggest change in his J++ is the sub buff "Shura State", which gives him two procs of Guts, boosts his Patk, Hit Rate, Crit damage, AGI, Delay Res and Stop res until guts is procced twice. This buff also has effects on many of skills, increasing their damage or adding statuses. Although he used to want to run Shura sub for his 7x chargeup with his scarf, he now prefers to run the much smaller Patk buff from Shura State for the potentially permanent boosts. He also gains a skill on his sub that can lower pierce res by up to 50%. The reactive is a very welcome upgrade that improves his sustainability. His limited Memento gives him a small jewel charge and a very powerful nuke at low HP. The VCR gives him a bigger jewel charge while below 50% hp, which is very helpful. Sadly, his old VCR doesn't really fit into his loadout anymore. An excellent PVE unit that could see use in Raids and Manual PVP as well. | G5 > G2! > G6 > G1 > G4 > G3 | One Who Wavers in the Dark Shura-Toppling Demonspear (Limited) | Piercing Dawn Spear (Free)! Dark Matter (VCR) Darklight Buckle (VCR) Scarf of the Rising Ashes (Summon) | Demonic Spearman -> Magical Dark Lance Demon -> Shura Demonspear (J++) | Martial Artist -> Holy Brawler [Shura] | Dark Cavalier -> Dark Cavalier [Jaeger] | 6 (7 in JP) | Wisdom of the Demonic Spearman Upgrade: Pierce ATK +20%, PATK +20% Crit Rate +15 -1 COMBO Area, Buffs Counter Spear | Dark Units: PATK +50% | Dark Units: PATK +30% All ATK +20% HP +20% | Upgrades: Ruin Cross Supreme Battle Trance Realm of Feeble Death | 1% HP per Level 5: PATK +5% 10: Pierce ATK Power +5 10: Strong vs Light +25 15: Critical Damage Rate +5 | |||||
384 | #REF! | Kuza | 3 | Yakuza Bladesman | Dark | Sacred Stones | https://www.alchemistcodedb.com/unit/kuza | Wadatsumi | EX 4-4-3-6 (1/day) Limited Summon | Kuza is a "magic samurai" in that he uses MATK to do slash damage, and has similar scaling to other blademasters. A very large AOE, nice mods, and good passives lead to Kuza doing a respectable amount of damage in general. Although he starts with a lot of jewels, his skills are on the expensive side, resulting in some jewel problems as stages go on. He does have a 3x slash charge up, which is good considering his mixed scaling, and a teleport as well to jump in, attack an enemy for jewels, and retreat. Generally high stats means that you can run his AGI/Slash passive over his HP/MATK one, as it results in slightly more damage. If you don't need as much of a charge up, run his Battle Mage sub for the HP Drain or the Necro sub for reducing dark res against light bosses. | G2 > G5! > G6(Lv4) > G1 > G4 > G3 | Blade of Oaths (Limited) | Dark Red Pipe (VCR) Kaiko Samonji (Event) | Yakuza Bladesman | Necromancer -> Dark Disaster Necromancer | Battle Mage -> Battle Mage [Shade Form] | Hystrix Quills Dark Slash ATK (100% hit) on enemy units within area (Strong vs Light) | 7 | Sorcery Pair Upgrade: MATK +40% MDEF/Jewels Spent -25% | Dark Units: HP +40% Slash ATK +40% AGI Debuff -40% | Dark Units: HP +40% All ATK +20% Slash ATK +20% AGI Debuff -40% | Upgrades: Yaksha Fatal Malady Darkness Chant | 1% HP per Level 5: AGI +2% 10: Slash ATK Power +5 10: Strong vs Light +25 15: AGI +2% | |||||
385 | #REF! | Lakina | 2 | Guardian of Order | Dark | Sacred Stones | https://www.alchemistcodedb.com/unit/rakina | Northern Pride | EX 2-1-2-6 (1/day) Limited Summon | Already a tanky unit, Lakina's j+ and new memento let her excel in the role, similarly to Vettel. She gains a Magic and Physical cover, as well as a follow-up skill to tank damage and heal it up, although her upgraded reactive means that she often has little to worry about when it comes to taking damage. Her new memento brings a hefty bump in damage thanks to a per-turn snowball, allowing her to cover, take some hits, and then be ready to kill things. While her damage isn't amazing, it's consistent and she brings some elemental utility with a good range of skills. 2021-12-02 | G2 > G5 > G1 > G4 > G7 > G3 | Prayer to Pride Will to Overcome Fate (Limited) | Saver of Pride (Event) Seventh's Spaulder (VCR) Flower Band of Promise (VCR) | Order Saber -> Guardian of Order | Chronomancer -> Chronomancer [Trickster] | Holy Cavalier -> Holy Cavalier [Isaiah] | Protector's Fate -> Saint Force Change of recovering own HP after receiving dmg and casts jewel auto charge for 3 turns (stackable 3x), also activated by skill attacks | 7 | Sword-Guardian Upgrade: HP +20%, PDEF +35% Slash Resist +25% Jewels Spent -25% | Dark Units: HP +40% PATK +20% MATK +20% Strong vs Undead +20% | Dark Units: HP +40%, PATK +20% All ATK +20% Strong vs Undead +20% | Upgrades: Order Breaker Diamond Formation Time Acceleration | 1% HP per Level 5: HP +10% 10: Healing +10 10: Strong vs Light +25 15: Slash ATK Power +5 | |||||
386 | #REF! | Miuna | 2 | Master Blacksmith+ | Fire | Sacred Stones | https://www.alchemistcodedb.com/unit/miuna | Slothstein | 1-5-1-6 | Miuna gets a large upgrade with Master Blacksmith+, giving her a very large boost of agility, and turning her buffs into 5x5 AoEs. The high agility synergizies very well with her buffing playstyle, because her buffs stack. On top of this, she has very respectable double fire element damage, and can get very tanky with the combination of both defensive passives from J1 and J3, and Holy Guardian Stance +2. Miuna recently recieved some skill buffs. Her Gear Ability now grants a massive Auto Jewel Charge, which completely fixes any jewel issues she might have. And her Patk/Pdef and Matk/Mdef AoE buffs now last for six turns, making her a pretty nifty raid support unit. Her Slash/Strike res debuff attack is now also stackable 2x for a total of -50 Strike/Slash res. Her G2 is also significantly better now, also granting Initial Jewels and Patk. | G5 > G2! > G6(lv4) > G1 > G4 > G3 | Hephaestus Hammer (Free) | Master Blacksmith -> Master Blacksmith+ | Thief -> Shadow Assassin [Night] | Holy Cavalier -> Holy Cavalier [Pieta] | 6 (7 in JP) | Impregnable Fortress Upgrade: PDEF +20% HP +40% Initial Jewels +10% PATK +30% | Fire Units: PATK +30% All ATK +10% | Fire Units: PATK +40% All ATK +20% DEF +10% | Upgrades: Blaze IV - Secret Edge Assassin Blade - Charm Battlefield Seraph | 1% HP per Level 5: AGI +2% 10: AGI +2% 10: Strong vs Wind +25 15: Max Jewels +10% | |||||||
387 | #REF! | Monzein | 1 | Benevolent Thunderlord | Important: VCR | Thunder | Sacred Stones | https://www.alchemistcodedb.com/unit/monzein | Envylia | 2-4-1-2 | With his J++, Monzein's gimmick of sacrificing his HP to go Super Saiyan is bigger and better than ever! Speaking of that Super Saiyan mode; it's now a teleporting attack, and, crucially, with his G5 it now lasts for five turns while reducing his jewels spent by 75%! This is a massive boon, as his mobility and jewel economy were by far his biggest issues. His new memento also gives 5 Auto Jewel Charge at MLB, but its mostly for the very strong Diamond 5 VA that it has, which grows stronger at low HP and grants Guts for a turn. It also gives him a tasty VCR that makes him immune to statuses and grants 50% reaction block while at low HP (plus it has a nice HP/Patk/Slash buff when used alongside his Axe). He also gains the "follow-up" attack mechanic on a few of his skills, granting a subsequent AoE hit if he defeats an enemy with them. He is very tanky and now has a nice AoE that raises slash res and also makes him the forced target. There are even a few combo-like skills that change into better versions of themselves upon follow-up uses. He gains a new passive that's strictly better than his G2, and then has the choice of running a 60% physical shield for the first three turns of battle, or his G2 for permanent bulk. He also has two great reactives that heal him in Garuda Charge from G5 and his unique reactive, which can hit diagonally. | G5 > G6! > G1 > G4 > G2 > G3 | To Do What's Right Final Chivalry (Limited) Shall We Brunch Again? | Novice Armor (VCR)! Thunderlord Belt (VCR) Steady Thunder Axe (Free) | Indomitable Axe Knight -> Indomitable Axe General -> Benevolent Thunderlord (J++) | Dragon Knight -> Dragon Cavalier [Garuda] | Holy Cavalier -> Holy Cavalier [Isaiah] | 6 (7 in JP) | Sword-Guardian Upgrade: PDEF +45% HP +35% Slash Resist +25% | Thunder Units: PATK +50% | Thunder Units: HP +20% All ATK +20% PATK +30% | Upgrades: Sacred Knight HP Drain +2 Diamond Formation | 1% HP per Level 5: HP +10% 10: PATK +5% 10: Strong vs Water +25 15: Single Target ATK Res +5 | |||||
388 | #REF! | Nero | 1 | Damage | Destroyer of Darkness | Important: Meme/VCR | Dark | Sacred Stones | https://www.alchemistcodedb.com/unit/nero | Other | Limited Summon | A swiss army knife built to cut through the world of Babel; Nero is an absolute magical powerhouse. She has a diverse kit that borrows skills from some of the Templars, including a full map fire attack, a water Mag attack that's strong vs humans, a light attack that can inflict stop, a disable heal curse that inflicts a permanent auto jewel charge on allies while cursed, as well as some strong dark spells, one of which lowers magic res. She also has a triple Mag ATK Power chargeup, A strong AoE allstat buff, and a skill that removes cast time, jewel cost and skill use cost from all of her attacks for three turns! Nero benefits GREATLY from her G2 and her Memento/VCR. G2 gives her 50% more potency from Matk buffs, such as Letitia's (which can then stack with her own chargeup). And her VCR and MLB Memento give her lots of casting speed reduction, 2 strong dark spells, one of which can lower dark res by -70, and +1 buff duration! This makes her self-buffs even more excellent. A strong unit that's worth raising if you have her. | G2! > G5 > G6(Lv4) > G1 > G4 > G3 | Dark Memory (Limited) | Mirage's Shadow (VCR) | Destroyer of Darkness | Merchant -> Merchant [Lucky Crane] | Battle Mage -> Battle Mage [Shade Form] | Dark Team Aerolith Raises Max HP of ally units in area around self for three turns (recovers amount raised) & all stats & all ATK for Dark Units | 6 (7 in JP) | Sorcery Pair Upgrade: MATK +40% MDEF -25% Self MATK Buff +50% | Dark Units: HP +50% MDEF +20% Silence Res +30% | Dark Units: HP +50% DEF +20% Silence Res +30% | Upgrades: Purely Dark Atmosphere Jewels Rule Everything Around Me Darkness Chant | 1% HP per Level 5: Mag ATK Power +5 10: MATK +5% 10: Strong vs Light +25 15: Mag ATK Power +5 | |||
389 | #REF! | Neun | 2 | Damage | Volatile Fighting Master | Important: J+, memento, vcr | Dark | Sacred Stones | https://www.alchemistcodedb.com/unit/noin | Lost Blue | [EX] 2-4-2-8 (1/day) (3/day in JP) | With his high base stats and useful kit, Neun is a powerhouse in the Dark element. While he has 3 Move, his teleports more than make up for it in most cases, and if that doesn't, then his damage certainly does. Not only does he have a 5 charge Shura charge with no defensive penalties from his G5, he has a ton of Strike Mod to stack on top of it. In terms of his actual kit, his AoE is useful as it prevents enemies from applying status-effects. On his sub, he has a -100 CT Down teleport, which can be insanely useful. And with his VCR, he gets an excellent Patk/auto-jewel buff at low hp. A strong unit with good burst damage who still comes in quite handy in tough content. | G5 > G2 > G6(Lv4) > G1 > G4 > G3 | A Night of Drinking Lifeblood! | Unbreakable Greaves (Free) Overcoat of Invincibility (VCR)! | Explosive Master -> Volatile Fighting Master | Samurai | Warrior -> Warrior [Gigantes] | Blademaster [Haze] | 7 | "Gokurei" Anonymous Upgrade: Strike ATK +35% AGI +10%, PATK +10% Reaction Block +30% | Dark Units: HP +30% PATK +20% PDEF +20% | Dark Units: HP +30% PATK +20% DEF +20% | Upgrades: Revenge Crush "[Supreme Strength]" Paradigm | 1% HP per Level 5: Strike ATK Power +5 10: Daze Res +30 10: Strong vs Light +25 15: Strike ATK Power +5 | |||
390 | #REF! | Orion | 1 | Sovereign Lion | Important: VCR | Thunder | Sacred Stones | https://www.alchemistcodedb.com/unit/orion | Greed Dike | [EX] 3-4-1-1 (1/day) Limited Summon | Gilgamesh if Gilgamesh was good. But no, seriously. Very high base stats, an instacast 5x5 Diamond AoE, a Sharpening Focus variant, and even a snowball. And if that wasn't enough, his VCR gives him 10 auto jewel regen per turn. G2 gives him some reaction block, his Leader Skill also becomes the best anti-Water Thunder LS for both Physical and Magic units with G3. G5 makes him even more powerful, with massive upgrades to his main AoE nuke and his ideal Reactive. Can also run Ku's VCR for Slash mod, Stop Res, and HP. Basically the ideal unit when it comes to Physical Thunder, now and in the future. Orion received some buffs to the damage of most of his skills, as well as having the cast time removed from his Genesis Chaos spell. | G5! > G6(Lv4) > G1 > G3 > G2 > G4 | The Conqueror The Lion Cub Wakes (Limited) | Leon Falchion (Free) Sealed Military Texts (VCR)! Godless Warboots (VCR) Greed Dike Jade Dragon (Event) | Lion Monarch -> Sovereign Lion | Sacred Spearman -> Dark SS [Lailah] | Warrior -> Warrior [Atlas] | 7 | Chopping Spirit Upgrade: HP +20% PATK +30% Reaction Block +40% | Thunder Units: HP +50% PATK +30% Strong vs Water +20% | Thunder Units: HP +50% All ATK +30% Strong vs Water +20% | Upgrades: Thunder God Apocalypse Sundering Sacred Spear Mobile Style | 1% HP per Level 5: PATK +5% 10: AGI +2% 10: Strong vs Water +25 15: PATK +5% | |||||
391 | #REF! | Othima | 2 | Blue Ice Wisdom | Important: J++, WA | Water | Sacred Stones | https://www.alchemistcodedb.com/unit/othima | Lustburg | 4-4-2-6 | Othima is really a jack of all trades. He can do support and also do respectable damage. Excellent for anti-Fire as well due to his G2. His Enlightenment gives him the bulk he desperately needed, and his limited VCR gives him a nice Matk and Hit Rate buff. His second VCR lowers his cast time more, gives him an AGI and Move buff while he's at max hp, as well as making his Ill Atmosphere stronger and giving another skill use. Which comes in incredibly handy. The second meme is mostly for the reduced cast rate, debuff duration (mostly for raid bosses) and the VA with a lowered AGI tokkou and inflicts stop. His J++ gives a great all-around boost to his kit. His fire AoE permanently increases his AGI and lowers cast time. He can also inflict Blind, Silence, Bind, sleep and lower hit rate, and his lowered AGI and Hit Rate tokkous are huge. He also gains a Mag ATK Power charge up on his evasion self buff. He can also permanently lower patk/matk and lower Move to 0 until the enemy takes a hit. Othima has received some excellent buffs that make him a great general purpose unit. | G2 > G6 > G5! > G1 > G4> G3 | A Party that Never Ends Signaling the End of the Icedust (Limited) Shall We Brunch Again? | Illusion Rod (Free)! Scarf of Wisdom (VCR)! Blue Ice General's Scarf (VCR) | Phantom Master -> Blue Ice General -> Blue Ice Wisdom (J++) | Enchanter -> Pure Water Enchanter | Sage -> Sage [Carnac] | 6 (7 in JP) | Innate Gift Upgrade: MATK +30% AGI +20% Water Skill Dmg vs Fire +40% | Water Units: HP +40% Charge Time -10% | Water Units: HP +40% MATK +20% Charge Time Ratio -10% | Upgrades: Very Heavy Snow Fire Enchantment Diamond Dust | 1% HP per Level 5: MATK +5% 10: Mag ATK Power +5 10: Strong vs Fire +25 15: MATK +5% | |||||
392 | #REF! | Seida | 2 | Divine Bow of Alize | Imp: Memento | Wind | Sacred Stones | https://www.alchemistcodedb.com/unit/seida | Saga Region | 4-1-3-10 | One of the better long-distance units, Seida gets very nice buffs to her missle damage thanks to her G2. Depending on how you wish to use her, you can boost her damage with Equestrian Knowledge or her range. Due to her reactive choices (which are not great), she should remain in the backline, but does have a few close-range skills that are actually good. Good jewel tempo makes her unique for ranged units, as well. | G2 > G5! > G1 > G4 > G3 | On Passion We Soar! Calm the Storm (Limited) | Tranquil Bow Alizehan (Free) Green Wind Charm (VCR) Blue Vortex Ring (VCR) | Venom Archer -> Wind Archer Commander -> Divine Bow of Alize | Hunter -> Ranger [Falcon] | Ninja -> Ninja [White Tiger] | 7 | Tailwind Support Upgrade: Range +2 Missile ATK +20% | Wind Units: PATK +50% | Wind Units: HP +20% All ATK +20% PATK +30% | Upgrades: Venom Rain Arrow Arrow Rain Flowing Cicada | 1% HP per Level 5: DEX +10% 10: Missile ATK Power +5 10: Strong vs Thunder +25 15: HP +10% | |||||
393 | #REF! | Sieba | 2 | Dual-Wielding Master | Important: VCR | Light | Sacred Stones | https://www.alchemistcodedb.com/unit/zyva | Lost Blue | [EX] 3-4-2-5 (1/day) (3/day in JP) | Sieba gets a very welcome update with her J+, improving her stats and skills to make her less of a Yauras clone. Similar to Yauras, her main job brings a strong CT down and very strong multi-hit damage, but she exceeds her by having much more PATK. Her reactive triggering on skills lets her reliably get her speed and evasion boosts, matching wel with her CT-down skills. Combined with good mobility and reasonably high AGI, she is a very good unit for a variety of content. Note that she is strong without her memento, but the VCR grants her a snowball that really takes her over the top. | G2 > G5 > G7 > G6 > G1 > G4 >G3 | Monochrome Blossoms | Determined Thorn Blades (Free) Dazzling Baubles (VCR) | Twin-Blade Master -> Dual-Wielding Master | Martial Artist -> Holy Brawler [Senju] | Blademaster -> Blademaster [Clouds] | 7 | Meditation Arrest Upgrade: PATK +20%, Move +1 Slash ATK Power +25 Hit Rate +10% Jewels Spent Rate -10% | Light Units: HP +30% PATK +20% Evasion Rate +5% | Light Units: HP +30% All ATK +30% Evasion Rate +5% | Upgrades: [Savage Thorn] Force Explosive Triple-Palm Fan Blade - Razor's Determination | 1% HP per Level 5: Hit Rate +10 10: Slash ATK Power +5 10: Strong vs Dark +25 15: Evasion Rate +5 | |||||
394 | #REF! | Sol | 1 | Damage | Truthmaster | Imp: J+, 2nd VCR, 1st meme | Dark | Sacred Stones | https://www.alchemistcodedb.com/unit/thol | Lost Blue | [EX] 4-4-1-8 (1/day) Limited Summon | Sol's J+ has finally arrived, improving his already strong kit and greatly raising his offensive stats. Boasting high stats in general, Sol also brings a powerful magic and missile-based kit. Further, he has very good mobility thanks to teleporting skills and a self-heal. His G2 is a snowball added to his Divine Shelter, which makes him better in longer stages and also gives a viable alternative to lowering his agility with Skeptical Wormhole. His Memento WA can be very powerful, but needs MLB to reach its full potential. Thanks to his G5 upgrade, his Plasma Burst can hit from very far away and buffs up his Matk by a very respectable amount per cast. His new memento gives him a 3.5x charge up at MLB and has a transform state that gives him some amazing mobility and AoE skills. His maxed G6 should be top priority only if you have both of his mementos, otherwise leave it at lvl 4. | G6 > G5! > G1 > G2 > G4 > G3 | Recording the Commandments of Truth (Limited) Chasing with Curiosity (Limited) A Tale of the Sun and the Moon (Limited) | New Book of Truth - The Sun (Free) New Book of Truth - First Light (VCR) New Book of Truth - Rituals (VCR) Sun Scarf (VCR) | Truthsayer -> Truthmaster | Magic Swordsman -> Magic Swordsman [Chimera] | Shadow Assassin -> Shadow Assassin [Darkness] | 6 (7 in JP) | Divine Shelter Upgrade: All Resist +15% Stacking Buff on Kill of Missile/Magic ATK +10% | Dark Units: HP +40% Magic ATK +20% Missile ATK +20% | Dark Units: HP +40% All ATK +20% Magic ATK +20% | Upgrades: Gamma Burst Chimera Sword Assassin Blade - Null | 1% HP per Level 5: MATK +5% 10: PATK +5% 10: Strong vs Light +25 15: Mag ATK Power +5 | ||||
395 | #REF! | Vier | 1 | Damage | Phantom Commander | Important: 2nd Meme | Thunder | Sacred Stones | https://www.alchemistcodedb.com/unit/vier | Lost Blue | [EX] 3-4-1-10 (1/day) (3/day in JP) | Vier's J+ "Phantom Commander" builds on the areas in which she already excelled, and patches up a few spots where she was lacking. She gets a sizeable stat boost, making her bulky, fast and powerful. Her CT-down AoE now raises her Mag ATK Power each cast (stackable) and her powerful nuke with the mdef down Tokkou now lowers thunder res. Her two-hit attack from her sub now inflicts delay, her teleport now also raises the CT of allies, and her charm skill has been buffed significantly. Running her unique sub is quite viable now, as her new memento at MLB gives her a stackable magic res down attack that also quickens herself. Speaking of that memento, it really helps vier push to the top tier of magic boss killers, but be warned, it wont get the magic res down until MLB. She can now drop all elemental res, thunder res and magic res all while inflicting tons of damage. Vier was always strong, but now she's got all the tools she needs to dish out huge damage while providing excellent support. | G2 > G5! > G6 > G1 > G4 > G3 | Hungry Ensemble Surrounded by the Scent of Happiness! | Silencing Rod (Free) Evocative Censer (VCR) Fragrant Shawl (VCR)! | Phantom Artist -> Phantom Commander | Chronomancer -> Chronomancer [Imposter] | Summoner -> Agartha Summoner | 7 | Fervent Aria Upgrade: HP +10% MATK +25% Nullifies Silence | Thunder Units: HP +40% Water Res +10 Evasion Rate +5% | Thunder Units: HP +50% DEF +10% Evasion Rate +5% | Upgrades: Thunderbolt Spark Ray Deep Thunder Spark Ray Ratty Ars Magna Weighted Black Hole | 1% HP per Level 5: Mag ATK Power +5 10: Area ATK Res +10 10: Strong vs Water +25 15: Strong vs Water +15 | ||||
396 | #REF! | Yauras | 1 | Beautiful Twin Blades | Important: J++, 2nd VCR | Water | Sacred Stones | https://www.alchemistcodedb.com/unit/yaulas | Lustburg | 3-3-3-7 | Yauras is a blazing-fast, high damage Evasion unit that focuses on single target critical hit attacks. Her first VCR gives an excellent WA, her second one gives her great stats, as well as AGI and Evasion when at low hp. It also adds more evasion, slash and a lot of HP when equipped with Glory Bringers; removing the need to use HP gear. Her J++ makes her an evasive monster. She no longer wants to run HB sub, as her J++ sub gives her a huge All Atk/All evade (except magic) buff that is permanent until she is hit. Her CT down skill ignores reactions and is now -100 CT. She can also buff her MOVE/AGI for 5 turns, which makes her very mobile. Her reactive becomes a strong preemptive counter that crits and raises all evasion aside from magic. The buff on her attack that raised Patk/Crit is now permanent and stackable 3x and she has an attack that raises Slash and cuts jewel cost in half until she is hit twice. Her 2nd meme further buffs her slash evasion, which can be coupled with her Impenetrable Fog passive for near perfect evade from Slash attacks. This meme also has a MLB evasion buff and a decent attack that drains some jewels. A strong addition to your roster, think of her as a single-target specialized Raphtalia, with worse jewel economy but better speed and total damage output. | G2! > G6 > G5 > G1 > G3 > G4 | Broken Blade More Beautiful Than Anyone Else (Limited)! | Elegant Writings (VCR) Glory-Bringers (Free) Beautiful Twin-Blade Pauldron (VCR)! | Twin-Blade Knight -> Twin-Blade General -> Beautiful Twin Blades (J++) | Martial Artist -> Holy Brawler [Senju] | Twin-Blade Swordsman -> Mist Twin-Blade Swordsman | 6 (7 in JP) | Like Flowing Water Upgrade: MOVE +1 Evasion Rate +10% PATK +25% | Water Units: PATK +50% | Water Units: HP +20% PATK +30% All ATK +20% | Upgrades: Twin-Blossom Fury Triple Palm Strikes Quintos Edge | 1% HP per Level 5: PATK +5% 10: Slash ATK Power +5 10: Strong vs Fire +25 15: Evasion Rate +5 | |||||
397 | #REF! | Zain | 2 | Guiding Light of Justice | Important: VCR, J+ | Light | Sacred Stones | https://www.alchemistcodedb.com/unit/zayin | Envylia | 2-2-2-1 Obtained Free from Challenge Board 7 | Zain's new J++ doesn't change his kit much, it simply improves what already exists. His kit has multiple elements, status infliction, debuffs, and a -50 Light Res skill. A very good crowd clearing unit, Zain is also very bulky. His first VCR gives him a nice Charge Up, his second is skippable entirely, and his third isn't particularly important either. He still wants to run Kanon's VCR for the Auto Jewel Charge. His thunder element attack has a nice range and lowers AGI/PATK/MAtk, which can come in handy. He can stack Slash Mod from his Diamond 5 fire AoE, which also gets its range, damage and skill uses upgraded by G5. He also gains a very potent single target Light attack that raises his All Atk for three turns. His heal on his sub now also raises all elemental res and has higher potency, and his Wind AoE greatly raises his AGI to help him get his next turn quicker. His Holy Jail skill now has 100% petrify, which is amazing if the enemy is actually susceptible to it. And his reactive is a nice AoE to raise and heal max hp. He also gains a nice Matk/AGI/Magic Res passive. His newest limited meme and VCR are meant to make him a magic tank, giving magic res and a magic Cover skill, but other light units fulfill that role better. A great PVE unit who is easy to obtain and worth building. | G5 > G6! > G1 > G2 > G4 > G3 | Defenders of Justice Smiling Hope for the World (Limited) Second Coming of Absolute Justice (Limited) | Lord Commander Medal (VCR)! Lord Commander Ceremonial Decor (VCR) Belt of Guiding Light (VCR) Excalibur (Free) | Lord Commander -> The Light Leading the World -> Guiding Light of Justice (J++) | Magic Swordsman -> Magic Swordsman [Pegasus] | Holy Cavalier -> Holy Cavalier [Ghia] | 6 (7 in JP) | Holy Sword of White Night Upgrade: HP +20% Slash ATK +25% PATK +30% | Light Units: PATK +50% | Light Units: PATK +20% All ATK +30% HP +20% | Upgrades: Shining Flare Exceed Flare Shining Burst Pegasus Sword | 1% HP per Level 5: HP +10% 10: PATK +5% 10: Strong vs Dark +25 15: MATK +5% | |||||
398 | #REF! | Zechs | 1 | Crazed Clawfighter | Light | Sacred Stones | https://www.alchemistcodedb.com/unit/zex | Lost Blue | Limited Summon [EX] (1/day) | Zechs' is a very fast, highly evasive PVP/Arena-focused unit. Interestingly, he has Slash, Pierce and Non-type attacks. He specializes in high damage crits, lowering enemy hit rate and raising his own evasion rate. Much like Raphtalia, he will be very annoying to hit and has excellent mobility. Unlike Raph, his Jewel Economy is good but not amazing. he lacks a consistent snowball and he's not quite as evadey. While he DOES have a "snowball" it's just a 2x stackable Pierce/Crit Rate buff that resets when he uses his pierce attacks. He has several attacks to lower Hit Rate and raise his own evasion. Zechs is also packing some interesting AoEs, and while I wish I could stop myself from comparing him to Raphtalia, I would say her big AoE is a more convenient shape for PVE. One interesting skill he has inflicts berserk on himself and an enemy, lowering their hit rate and evasion and raising his Slash Atk and Jewels Obtained. This can be interesting for recovering jewels while totally disabling enemies. His skills have decently high mods and will nearly always crit. This in combo with his high crit damage rate will yield pretty high damage. His meme is very important for the Move +1 and small Auto Jewel Charge from the VA. The VCR is nice for the All Status res for the first 2 turns of battle. A strong unit overall that fits perfectly into the Arena/PVP meta. | G2! > G5 > G6(lv4) > G3 > G1 > G4 | False Jest (Limited) | Godless Warboots (VCR) | Crazed Clawfighter | Ninja -> Ninja [Qilin] | Dragon Cavalier -> Dragon Cavalier [Vritra] | Twinkling Light Anti-Theatre ->Twinkling Gleam Anti-Theatre 4-hit Light Pierce ATK on enemies in area & chance of critical & greatly raises own Evasion Rate for one turn | 7 | Runner's Resolve: AGI +25% PATK/Evasion Rate +15% PDEF/MATK/MDEF/DEX -3% CRIT/LUCK -2% | Light Units: HP +30% Single Target ATK +40% CRIT Rate +10% AGI Debuff Res +40% | Light Units: HP +30% All ATK +20% Single Target ATK +20% CRIT Rate +10% AGI Debuff Res +40% | Upgrades: Fallen Light' Pageant Swift Cicada HP Drain +2 | 1% HP per Level 5: Evasion Rate +5 10: PATK +5% 10: Strong vs Dark +25 15: Magic Evasion Rate +5 | |||||
399 | #REF! | Zehn | 2 | Blade Sword Master | Water | Sacred Stones | https://www.alchemistcodedb.com/unit/zenn | Lost Blue | [EX] 2-4-2-3 (1/day) (3/day in JP) | Zehn specializes in very potent, mostly single-target anti-human attacks. After his Job+ his kit gains the ability to fire off follow up attacks at no cost if his hp is at 50% or below. He can swap places with a unit and inflict daze, teleport and lower enemy evasion while raising his hit rate and slash res, both excellent in pvp. His J+ also gives him a passive that inflicts disable heal on himself, which raises the power of his counter attacks as well as helps him stay at low HP. His 2nd VCR also grants auto jewel charge if he's below 50% hp, and it has an AGI/Evasion buff that costs HP and will take him down to below 50% hp to activate it. He can inflict a multitude of statuses and do very high damage to humans at the same time. He's also quite quick, bulky and has good evasion. This all adds up to a great Arena/PVP unit. Unfortunately, he doesn't have much in the way of AoEs, so he'll be situationally useful in PVE content. G2 is rather important, as it makes his counter react to skills. His 2nd meme is nice to have for the +1 Move at MLB and the teleporting attack which will raise his evasion and counter power, meaning he can evade an attack while preemptively countering for pretty good damage. | G5 > G2 > G6! > G1 > G4 > G3 | Torchlight Through a Looking Glass | Dark Memory Blade (Free) Ronin Hood of Memories (VCR) | Blade Swordmaster -> Blade Sword Master | Blacksmith -> Ironcutter Blacksmith | Blademaster -> Blademaster [Haze] | 7 | Shadow Knife Upgrade: PATK +50%, Evasion Rate +5% Slash ATK +5% Reaction Block +25% | Water Units: HP +30% PATK +20% Evasion Rate +5% | Water Units: HP +30% All ATK +30% Evasion Rate +5% | Upgrades: Sealing Blade Tiger Tremor Slasher [Mikazuki] Shield Breaker - Shredder | 1% HP per Level 5: Slash ATK Power +5 10: Evasion Rate +5 10: Strong vs Fire +25 15: Reaction Block +25 | ||||||
400 | #REF! | Zwei | 2 | Beast Shadow Master | Important: VCR | Wind | Sacred Stones | https://www.alchemistcodedb.com/unit/zwei | Lost Blue | EX 2-3-1-3 (1/day) Limited Summon | An extremely powerful Wind mage, Zwei benefits greatly from careful manual play. Her combination of buffs, debuffs, and her transformation skill allows her to do extremely high damage with no real downside (good mobility, nice AGI and HP). Her own J1 sub is CC focused, particularly against Thunder enemies, making the Battle Mage sub an obvious choice against general content particularly since it plays well with her G2. Her limited summer Memento gives her some cast time reduction and a negligable auto jewel charge. The VA is a high potency instacast attack with good range and inflicts sleep. This spell grows stronger at lower HP, which combos well with the Ability on the VCR. The VCR gives some okay stats and an interesting shield that negates up to 10k damage, lasts for 3 turns, and renews at the start of each turn. This shield costs 76% of her HP to cast, however. Which can be risky if she get's ganged up on, but will generally be very helpful. | G2 > G5! > G6 > G1 > G4 > G3 | Nine Lives The Templar's Blue Embrace (Limited) | Chains of the Beast Master (VCR) Unyielding Staff (Event) Summer Sandals (VCR) | Beast Shadow Master | Bard -> Twilight Bard | Battle Mage -> Battle Mage [Cyclone Form] | [Storm Fang] Grasshopper Wind Mag ATK on enemy units within area & greatly lowers probability of activating Reaction for 3 turns and disables reactions to this attack | 7 | Echo Upgrade: MATK +25% Buff Cast By Self Duration +1 | Wind Units: HP +40% MATK +30% MDEF +10% Max Jewels +20% | Wind Units: HP +40%, MATK +30% All DEF +10% Max Jewels +20% | Upgrades: [Absorption] Hatchling Twilight Poem Intersecting Windstorm | 1% HP per Level 5: Mag ATK Power +5 10: HP +10% 10: Strong vs Thunder +25 15: Mag ATK Power +5 | ||||
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1 | Name | Build | Main Job (Job Name) | Basic Ability (Job Name) | Reaction | Passive 1 | Passive 2 | Other Choices | ||
---|---|---|---|---|---|---|---|---|---|---|
2 | Acht | Recommended | 7 Tactics Commander | 7 Tactics Commander | Assault Skimming | Resist Magic Joint | One Eye on the Sun [G2] | Ninja Move | ||
3 | Adaleigh | Recommended | Engineering Alchemist | Engineering Alchemist | [Pilfering Apparatus] Restoration | Magic Module | Magical Passion [G2] | Chopping Spirit [No G2] / Gifted Engineer [Speed] | ||
4 | Ainanna | Recommended | Eternal Fairy Princess | Eternal Fairy Princess | Illusion Harmonium | Fairgreen Queen [G2] | Mystic Scent Lilith | Tir Na Nog Wind | ||
5 | Aisha | Recommended | Magic Meister [Symphony] | Sage [Obelisk] | Pain Control | Clever Charge | Mystical Dice [G2] | Symphony sub | ||
6 | Alaia | Recommended | Enchanting Blossom Dancer | Daylight Bard | Reflection | Enchanting Blossom Encore | Echo | |||
7 | Alaia | Fast Buffer | Daylight Bard | Daylight Bard | Reflection | Echo | Enchanting Blossom Encore | |||
8 | Albea | Recommended | Machinist Partisan | Machinist Partisan | Reactive Armor / Counter Snipe | Masked Smile | Semiautomatic | Booster +2 | ||
9 | Albea | Other Option | Sniper [Barrel] | Sniper [Barrel] | Reactive Armor / Counter Snipe | Masked Smile | Semiautomatic | Booster +2 | ||
10 | Alexis | Recommended | Wondrous Doctor | Wondrous Doctor | Magic Barrier +2 | Creepy Medic [G2] | Sanctuary Force | |||
11 | Alfred | Recommended | Gunner [Scorpion] | Gunner [Scorpion] | Stance of the Runner | Shayna Stalk [G2] | Long Shot | Bard sub & Echo | ||
12 | Alma | Recommended | Magical Martial Artist | Magical Martial Artist | Magic Buffer | Aggressive Know-It-All | Onslaught of Curiosity [G2] | Chronomancer sub | ||
13 | Alma | Magic Damage | Chronomancer | Magical Martial Artist | Magic Buffer | Aggressive Know-It-All | Onslaught of Curiosity [G2] | Chronomancer sub | ||
14 | Almace | Recommended | Eradicator | Eradictor | Pain Protection | Unshakeable Determination | Indomitable Pioneer [G2] | Dark Blade of Freezing | ||
15 | Almira | Recommended | Sniper [Scope] | Sniper [Scope] | Counter Snipe | Long Snipe | Shot Mastery +2 | Rogue Evolution / Hawkeye | ||
16 | Almira | WTB | WBT [Bewitching Wildcat] | WBT [Bewitching Wildcat] | Tail Swing | Rogue Evolution | Survival of the Fittest | |||
17 | Almira [Disgaea] | Recommended | Netherworld Thief | Netherworld Samurai | Dodge Mastery | Thief Skills | Bushido | Bomb Trainer | ||
18 | Almira [Disgaea] | Samurai | Netherworld Samurai | Netherworld Samurai | Dodge Mastery | Bushido | To The Death | Thief Skills | ||
19 | Alphonse | Recommended | Armored Alchemist | Armored Alchemist | Holy Knight Stance +2 | Ogre Head | Move +1 | |||
20 | Alyu | Recommended | Professor [Mad] | Dawn Bard / Bishop | Magic Barrier +2 | Stock Up or Go Bust [G2] | Poison Knowledge +2 | |||
21 | Amane | Recommended | Blade Fox Corps | Blade Fox Corps | Reversal Wave | Regal Garuda Blade | Oath of Daily Protection | Blade Fox Teachings | ||
22 | Amaterasu | Recommended | Professor [Aid] | Priestess | Sacrificial Protection | Poison Knowledge +2 | Mind Up +2 | |||
23 | Amaterasu | Have her weapon and want to use it | Priestess | Priestess | Sacrificial Protection | Poison Knowledge +2 | Mind Up +2 | |||
24 | Ambrosia | Recommended | Everlasting Witch | Everlasting Witch | [Nocturne] Missing Link | Magil Balance | Witch of the Snowscape [G2] | Arcana Ratty/Chrono Sub/Time Leap | ||
25 | Ambrosia | Chronomancer | Chronomancer | Chronomancer | [Nocturne] Missing Link | Time Leap | Witch of the Snowscape [G2] | |||
26 | Amis | Recommended | Bishop Sacrament | Twilight Bard | Reactive Armor | Director of Beauty and Brains [G2] | Echo | |||
27 | Anastasia | Recommended | Battle Blossom | Dark Cavalier [Espion] | Reactive Armor | Rosen Schubert [G2] | Overdrive | |||
28 | Andechs | Recommended | Heavenly Sword Alchemist | Heavenly Sword Alchemist | Counter Gleam Elgar | Oath To Blazing Justice | Blazing Justice [G2] | Breaking Light Necromancer sub, Polish Scythe, Overdrive [no G2] | ||
29 | Ange | Recommended | Floral Shade Dancer | Dawn Bard | Magic Barrier+1 | Floral Shade Encore | Mirage Blossom [G2] | |||
30 | Ange | Buffer | Dawn Bard | Dawn Bard | Magic Barrier+1 | Echo | Mind Up+1 | |||
31 | Ankh | Recommended | Blue Butler of the White Sands | Dark Cavalier [Faust] | Iskandar Shield | Water Robes of Neptune | Tea Addiction [G2] | Overdrive | ||
32 | Ankh | No J3 | Blue Butler of the White Sands | Blue Butler of the White Sands | Iskandar Shield | Water Robes of Neptune | Spirit of the Sea God | |||
33 | Annerose | Recommended | Sage [Rozetta] | Bishop Mysterion | Counter Magic+2 | Beguiling Feint [G2] | Magic up +2 | |||
34 | Annika | All in on Bagua Fey | Geomancer | Chronomancer | Demon's Invitation | Overdrive | Fate's Decision | |||
35 | Annika | Tanky Succ | Dark Cavalier [Zeele] | Dark Cavalier [Zeele] | Demon's Invitation | Overdrive | Universe's Protection | |||
36 | Annika | Tanky DPS | Geomancer | Geomancer | Demon's Invitation | Universe's Protection | Overdrive | |||
37 | Aranea | Recommended | Imperial Commodore | Imperial Commodore | Perfect Evasion | Airborne Division | Overdrive | |||
38 | Archer | Recommended | Archer | Archer | Rho Aias | Eagle Eye | Clairvoyence | Deep Focus | ||
39 | Archer | Ranged | Ranger | Ranger | Rho Aias | Eagle Eye | Clairvoyence | Deep Focus | ||
40 | Arkil | Recommended | Magic Swordsman+ | Magic Swordsman+ | Absorb Jewels | Sturdy Evolution | Freeman [G2] | Stealth | ||
41 | Arkil | Jewel Battery No J+ | Shadow Assassin [Night] | WBT [Stalwart Elephant] | Stance of the Runner | Sturdy Evolution | Divine Shelter | Stealth | ||
42 | Artemis | Recommended | Waving Wysteria Dancer | Ranger [Falcon] | Reactive Armor | Waving Wysteria Encore | Booster +2 | |||
43 | Artemis | Ranger | Ranger [Falcon] | Ranger [Falcon] | Reactive Armor | Booster +2 | Order to Faith [G2] | Eagle Eye [no G2] | ||
44 | Arthur | Recommended | Truthseeking Hero | Holy Brawler [Shura] | Counter Strike | Chivalrous Heart | Righteous Knight [G2] | Lance-Guardian (no G2) | ||
45 | Aruba | Recommended | Merchant | Merchant | HP Drain +2 | Sturdy Evolution | How's Business? | Not Too Bad | ||
46 | Aruba | Damage | Dragon Cavalier [Garuda] | Dragon Cavalier [Garuda] | HP Drain +2 | Sturdy Evolution | Sky High | |||
47 | Asuka | Recommended | Noble Guardian | Noble Guardian | Blazing Riposte | Barrier of Unwavering Loyalty [G2] | Guardians Resolve | Pledge of Protection | ||
48 | Aswald | Recommended | Shadow Assassin [Eventide] | Mystic Hunt TBS | Perfect Evasion | Stealth | Robes of Moonlight | Feint | ||
49 | Balt | Recommended | Twin-Blade+ | Dark Cavalier [Zeele] | Perfect Evasion | Hurricane Hawk [G2] | Overdrive | Feint (no G2) | ||
50 | Ban | Recommended | Fox Sin | Fox Sin | Snatch | Rise of the Immortal [G2] | Undead | Inversion | ||
51 | Basheeny | Recommended | Mobile Knight | Holy Brawler [Shura] | Perfect Evasion | Unlock Limit | Nimble Edge [G2] | Feint (no G2) | ||
52 | Basheeny | Holy Brawler | Holy Brawler [Shura] | Holy Brawler [Shura] | Poisonous Counter Slash | Unlock Limit | Strike Mastery+2 | |||
53 | Bashosen | Recommended | Machinist [Diana] | Machinist [Diana] | Reactive Armor | Directly Overpowering [G2] | Version Upgrade | Shot Mastery +2 [No G2], Long Barrel Shot [Range], Booster+2 [Speed] | ||
54 | Bell Cranel | Recommended | Little Rookie | |||||||
55 | Benika | Recommended | Dracolyte Priestess | Dracolyte Priestess | Uncorrupted Sight | Living with Sin [G2] | Angel's Prayer | Angel's Hymn, Clear the Mind | ||
56 | Benimaru | Recommended | Samurai General | Samurai General | Ogre's Scarlet Counter | Rimuru's Right-Hand Man [G2] | Forsaken Expert | Regal Garuda Blade, Hidden Tiger Technique, Ninja Stealth | ||
57 | Bertha | Recommended | Melodious Gunner | Melodious Gunner/Ranger [Serpent] | Jack-in-the-box | Eagle Eye | Melodious Gunfire [G2] | |||
58 | Bianca | Recommended | Pale Traitor | Pale Traitor | "Blanc de Chine" Nebulous | Ring of Rebellion | White Fantasy [G2] | |||
59 | Birgitta | Recommended | Animal-Loving Soothsayer | Battle Mage/A-L Soothsayer | Reflection | Sorcery Pair | Helheim's Tempest | Inspiring Incense [G2] | ||
60 | Birgitta | Light-nuke Summoner | Helheim Summoner | Battle Mage | Reflection | Helheim's Tempest | Sorcery Pair | |||
61 | Birgitta | Battle Mage | Battle Mage | Battle Mage | Reflection | Sorcery Pair | Inspiring Incense [G2] | |||
62 | Blair | Recommended | State Artificer | State Artificer | Trauma Recovery System II | Nova Reactor [G2] | Semiautomatic | Experimental Alchemia Cells, Imperturbable Calmness | ||
63 | Blair | Full support | State Artificer | State Artificer | Trauma Recovery System II | Imperturbable Calmness | Booster +2 | Experimental Alchemia Cells | ||
64 | Blair | Range | State Artificer | State Artificer | Trauma Recovery System II | Nova Reactor [G2] | Experimental Alchemia Cells | |||
65 | Blanchett | Recommended | Lupine Scissorblade | Lupine Scissorblade | Perfect Evasion | Wolf Hate [G2] | Regal Garuda Blade | HB Fudo Sub [Chargeup], Feint [Evade] | ||
66 | Blanchett | Holy Brawler | Holy Brawler Fudo | Holy Brawler Fudo | Perfect Evasion | Regal Garuda Blade | Strike Mastery +2 | |||
67 | Blitz | Recommended | Telekinetic Artist | Telekinetic Artist | Sixth Sense | Wild Thunder Punch [G2] | Hurricane | Telekinetic Speed | ||
68 | Blitz | Physical Burst | Spy [Lightning Flash] | Dark Cavalier [Zeele] | Sixth Sense | Wild Thunder Punch [G2] | Hurricane | Telekinetic Speed | ||
69 | Bud | Recommended | Blue Flame Knight | Blue Flame Knight | Blue Flame Dance | Pledge to the Rising Ashes | Regal Garuda Blade | Strike-Guardian+ [G2] | ||
70 | Cadanova | Recommended | Flame Dragon God | Dragon Cavalier [Garuda] | Garuda Charge [G5] | Fantastic Dragon King [G2] | Honor of Flame DK | |||
71 | Caesar | Recommended | ||||||||
72 | Caris | Recommended | Gunner [Scorpion] | Gunner [Scorpion] | Counter Snipe / Reactive Armor | Marksman's Training | Alchemia Rider [G2] | Booster+2/Long Snipe | ||
73 | Caris | Sniper | Excelsior Sniper | Gunner [Scorpion] | Counter Snipe / Reactive Armor | Long Snipe | Alchemia Rider [G2] | Booster+2/MT | ||
74 | Caris | Machinist | Machinist Oleaga | Gunner [Scorpion] | Counter Snipe / Reactive Armor | Marksman's Training | Alchemia Rider [G2] | Booster+2/Long Snipe | ||
75 | Carla | Recommended | Fallen Valkyrie | Fallen Valkyrie | Cycle of Rakshasa | Hestia's Smile | Desert Pioneer [G2] | Armor of Einherjar (no G2) | ||
76 | Carla | No J3 | Raging Fire Rakshasa | Raging Fire Rakshasa | Cycle of Rakshasa | Hestia's Smile | Barrier of Einherjar | |||
77 | Carol | Recommended | Battle Maid | Battle Maid | Reactive Armor | Booster +2 | How's Business | |||
78 | Carol | Machinist/No J3 | Machinist | Machinist | Reactive Armor | Booster +2 | Hawkeye | Tune Up +2 | ||
79 | Cassius | Recommended | Hidden Beast Emperor | Hidden Beast Emperor | The Foretelling Eye | Blessed Predestination | Eternal Ring [G2] | |||
80 | Celine | Recommended | Chronomancer | Chronomancer | Magic Barrier +2 | Regeneration | Time Leap | Bishop sub | ||
81 | Celine | Other Option | Sage [Monolith] | Chronomancer | Magic Barrier +2 | Magic Up+2 | Time Leap | Regeneration | ||
82 | Celis | Recommended | Scarlet Blade Fox | Scarlet Blade Fox | Electrolight Blade Edge | Crimson Wings | Three Meals a Day [G2] | |||
83 | Celliers | Recommended | Dragon Cavalier [Rudra] | Dragon Cavalier [Rudra] | HP Drain+2 | Move +1 | Ninja Stealth | |||
84 | Chao | Recommended | Demonic Destruction Twin Blade Swordsman | Astrologer | Perfect Evasion | Feint | Trance Augur | |||
85 | Chao | Astrologer | Astrologer | Astrologer | Perfect Evasion | Twilight Prodigy [G2] | Trance Augur | |||
86 | Chat Noir | Recommended | Shadow Assassin [Darkness] | Dark Cavalier [Espion] | Stance of the Runner | Overdrive | Feline Double [G2] | |||
87 | Cheryl | Recommended | Holy Hierophant | Holy Hierophant | Pain Control | Clever Charge | Rule Keeper [G2] | Intellectual Persona | ||
88 | Chihaya | Recommended | Princess of Recovery | Chronomancer | Counter Delay | Encore | Idol | Time Leap | ||
89 | Chihaya | Fast Chrono | Chronomancer | Chronomancer | Charming Fragrance | Time Leap | Idol | |||
90 | Chiruru | Recommended | Sage [Carnac] | Twilight Bard | Chart Reading | Blubbering Bard [G2] | Echo | Astrologer Sub | ||
91 | Chiruru | No J3 | Astrologer | Astrologer | Chart Reading | Elemental Balance | Echo | |||
92 | Chloe | Recommended | Scarlet Flame Battle Princess | Sacred Spearman [Laguel] | Jewel Seize | Holy Piercing | Scarlet Flame Dazzle [G2] | J+ sub, Guard Boost, Holy Knight Stance +3, | ||
93 | Ciel | Recommended | Shadow Assassin [Eventide] | Priestess [Afterlife] | Magic Barrier+2 | Magical Lady [G2] | Stealth | |||
94 | Cita | Recommended | Warrior [Argos] | Holy Brawler [Shura] | Bermuda Splash | Dark Laughter [G2] | Spirit of Sea God | Basic Argos, Awakening | ||
95 | Cita | One Shot Wonder | Holy Brawler [Shura] | Holy Brawler [Shura] | Cross Counter | Strike Mastery +2 | Dark Laughter [G2] | Spirit of the Sea God | ||
96 | Cita | Piratey Things | Pirate [Teach] | Holy Brawler [Shura] | Bermuda Splash | Dark Laughter [G2] | Spirit of Sea God | |||
97 | Claris | Recommended | Mystic Caster | Mystic Caster | Soul Cry 'Latyr' | Spirit Mantle Prayer | Forest Sprite Bridge [G2] | |||
98 | Cordelia | Recommended | Fallen Valkyrie | Holy Brawler [Fudo] | Revenge of Odin | Alleged Vampire [G2] | Barrier of Einherjar | Moonlit Night | ||
99 | Cordelia | Love DCs | Dark Cav [Espion] | Holy Brawler [Fudo] | Revenge of Odin | Alleged Vampire [G2] | Moonlit Night | |||
100 | Corvus | Recommended | Sinister-Eyed Shadow Assassin | Dark Cavalier [Zeele] | Shadow Boundaries | Whispers of the Darkness Within [G2] | Moon Robe | Shadow Saber - Regal Garuda Blade, Sinister-Eyed Assassin sub | ||
101 | Courage | Recommended | Silver-Haired Sniper | Sniper [Scope] | Reactive Armor/Counter Snipe | Long Snipe | Lost Dad [G2] | Booster+2 / SM+2 | ||
102 | Creto | Recommended | Spy | Dragon Cavalier [Vritra] | HP Drain+2 | Sosenko Successor [G2] | Shadow Step | Flying Ape/Sky High (no G2) | ||
103 | Creto | Dragon Cavalier | Dragon Cavalier [Vritra] | Dragon Cavalier [Vritra] | HP Drain+2 | Sosenko Successor [G2] | Shadow Step/Flying Ape | Sky High (no G2) | ||
104 | D'Artagnan | Recommended | Brave Beast General | Brave Beast General | Heaven's Guard Beast Spear | Scarlet Mad Cat [G2] | Resolute Assault | Ninja Stealth, Sacred Spearman Purification | ||
105 | Daisy | Recommended | Mech Gear Specialist | Holy Brawler [Fudo] | Jewel Hack | Sprightly Little Savage [G2] | Booster+2 | Pierce Mastery+2 / SS Purification | ||
106 | Dancer Shenmei | Recommended | Dancer | Dancer/Merchant | Halt Shot/Risk Hedge | Fan Dance | How's Business? | |||
107 | Daphne | Recommended | Holy Shield Alchemist | Holy Shield Alchemist | [Shielded] Trail | Purple Flame Duty | Bearer of the Treasure Shield [G2] | Pledge of Protection [No G2], Barrier of Einherjar | ||
108 | Dark Artemis | Recommended | Dark-Archer Princess | Sniper [Scope] | Pain Control | Dark Night's Moonlight | Prosecutors of Lust [G2] | Bottomless Dark Rune | ||
109 | Dark Chloe | Recommended | Scarlet Flame War Princess of Wrath | Berserker | Grace of Varna | War Princess Remnants | Wrathful Dazzle [G2] | Strike-Guardian (no G2) | ||
110 | Dark Freikugel | Recommended | Dark Gun Princess | Dark Gun Princess | Reflection | Sorcery Pair | Pursuer of Pride [G2] | Arrogant Sniper | ||
111 | Dark Julia | Recommended | Gluttonous Vanguard | Gluttonous Vanguard | Grace of Varna | Savage Galleass | Prisoner of Gluttony [G2] | Relentless Shock Wave, Overdrive [no G2] | ||
112 | Dark Laevateinn | Recommended | Dark-Edge Princess | Dark-Edge Princess | Dark Purge/Perfect Evasion | Murderer of Sloth [G2] | Overdrive | Trance Augur (no G2)/DEP sub | ||
113 | Dark Longinus | Recommended | Dark-Lancer Princess | Dark-Lancer Princess | Sacred Spear Stab | Cold Jealousy | Pilgrim of Envy [G2] | Spy Passives | ||
114 | Dark Masamune | Recommended | Dark-Steel Princess | Dark-Steel Princess | Grace of Varna/Dark Purge | Royalty of Wrath | Overdrive (Enf. of Wrath) | Berserker sub | ||
115 | Dark Masamune | Manual Raids | Berserker | Berserker | Grace of Varna/Dark Purge | Royalty of Wrath | Overdrive (Enf. of Wrath) | Dark-Steel Princess sub | ||
116 | Dark Mira | Recommended | Intemporal Sorceror of Sloth | Intemporal Sorceror of Sloth | Space-Time Manipulation - Bell of Inexhaustability | [Vacancy] Over | Lessons from the Surging of Time | Sloth's Concavity [G2]/Arcana Ratty [raids] | ||
117 | Dark Nyx | Recommended | Chronometric Sorceror of Sloth | Chronometric Sorceror of Sloth | Space-Time Manipulation - Bell of Stasis | [Interim] Over | Sloth's Interlude [G2] | Guidance of the Surging Time [No G2]/ SF Necro Sub (wind res down) | ||
118 | Dark Olivier | Recommended | Cold-Blooded Hero | Cold-Blooded Hero | Brutal Edge | Cruel Favor | Truth-Seeking Twin-Blades [G2] | |||
119 | Dark Othima | Recommended | Phantom Master of Greed | Battle Mage [Thunderclap Form] | Shadowless | Calamitous Genius | Avaricious Wisdom [G2] | |||
120 | Dark Parashu | Recommended | Dark-Axe Princess | Dark-Axe Princess | Holy Knight Stance+2 | Gluttonous Murderers | Vessel of Gluttony | Deep Black Seal | ||
121 | Dark Princess Yomi | Recommended | Ranger [Serpent] | Ranger [Serpent] | Hide Trap | Eagle Eye | How's Business | |||
122 | Dark Princess Yomi | Support | Merchant [Cunning-Tanuki] | Merchant [Cunning-Tanuki] | Risk Hedge | How's Business | Not Too Bad | |||
123 | Dark Setsuna | Recommended | Envious Blademaster | Holy Brawler [Shura] | Steady Counterattack [G5] | Envious Saber - Regal Garuda Blade | Sword Blade of Envy [G2] | Flying Ape/Shadow Step (no G2) | ||
124 | Dark Tyrfing | Recommended | Dark-Blade Princess | Dark-Blade Princess | Dark Purge | Deep Black Seal | Destroyer of Greed [G2] | Chopping Spirit [no G2] | ||
125 | Dark Zain | Recommended | Lord Commander of Pride | Lord Commander of Pride | Determined Misfortune | Embodiment of Pride [G2] | Holy Sword of Nothingness | Overdrive (no G2) | ||
126 | Decel | Recommended | Professor [Aid] | Professor [Aid] | Auto-Heal | Alchemist Color [G2] | Stealth | |||
127 | Deneb | Recommended | Guide for the Stars | Guide for the Stars | Reactive Armor | Booster +2 | Stardust Lover [G2] | Elemental Balance | ||
128 | Diane | Recommended | Serpent Sin | Serpent Sin | Solid Defense | The Seriousness of Titans | The Affection of Titans [G2] | Titan Awakening | ||
129 | Dias | Recommended | Pitch Black Holy Guard | Pitch Black Holy Guard | Shura's Grief | Zone Drive | Overdrive | Power to Change the Sad World [G2] | ||
130 | Dias | J3 not maxed | Dark Cavalier+ | Pitch Black Holy Guard | Shura's Grief | Zone Drive | Overdrive | |||
131 | Dilga | Recommended | Muscly Paladin | Martial Artist | Holy Knight Stance +2 | Guardian | Power Up | |||
132 | Don Taras | Recommended | Don of Little Heaven | Don of Little Heaven | Cross-Counter / Holy Knight +2 | Kan Date [G2] | Strike Mastery+2 | Fury Rage | ||
133 | Dorothea | Recommended | Lovely Necromancer | Lovely Necromancer | Raptio Anima | Burning Heart [G2] | Polished Love | Chopping Spirit, Efreet sub | ||
134 | Dragoon Chloe | Recommended | Masurao | Masurao | Sylphide | Blade Mastery | Rapier Mastery | |||
135 | Dragoon Chloe | Ranged/Alt | Dragoon | Masurao | Sylphide | Shield Mastery | Blade Mastery | |||
136 | Drei | Recommended | Florid Mortician | Florid Mortician | [Deceptive] Revoke | Scintillating Shearer [G2] | [Embodying] Eldest | Pain Control / Clever Charge | ||
137 | Edgar | Recommended | Hard-Boiled Man | Hard-Boiled Man | Sweeper Intuition | Gumption [G2] | Natural Marksman | Extension [No G2], Scorpion Sub | ||
138 | Edward | Recommended | Fullmetal Alchemist | Holy Brawler [Fudo] | Fullmetal Counter | Regal Garuda Blade | Shorty?! | Fullmetal Armor/Strike+2 | ||
139 | Edward | Alternate | Blademaster | Holy Brawler [Fudo] | Fierce Tsubamegaeshi | Regal Garuda Blade | Shorty?! | |||
140 | Edwin | Recommended | Warrior [Gigantes] | Warrior [Gigantes] | Gigantes Counter | Scornful Soldier [G2] | Pledge of Protection | Chopping Spirit [no G2] | ||
141 | Edwin | Tank | Holy Cavalier [Ark] | Magic Swordsman | Holy Knight Stance +2 | Divine Shelter | Pledge of Protection | Basic Gigantes, chopping spirit | ||
142 | Eins | Recommended | Dragonbane Master | Dragonbane Master | Deadly Spiral | First to the Crossing | The First Person [G2] | |||
143 | Eira | Recommended | Free Spirited Child | Free Spirited Child | Frozen Aura | Beloved by the Wild | Blessed by the Spirits [G2] | Dark Cavalier sub, Youthful Energy, Ferocious Evolution | ||
144 | Eizan | Reccomended/Debuff | Rockblast Blacksmith | Rockblast Blacksmith | With Heart and Soul | Clear the Mind | Iron Body | Focused Daze | ||
145 | Eizan | Holy Brawler | Holy Brawler [Fudo] | Holy Brawler [Fudo] | With Heart And Soul | Strike Mastery +2 | Obstinate Anvil [G2] | Regal Garuda Blade | ||
146 | Elaine | Recommended | Gunner [Hedgehog] | Ranger [Lupus] | Stance of the Runner | Hatter Gunner [G2] | Marksman's Intuition | |||
147 | Eliza | Recommended | Imperious Queen | Imperious Queen | How Dare You! | Supremacy | Absolution of the Queen [G2] | Matriarch, Arcana Ratty | ||
148 | Elizabeth | Recommended | Professor [Honey] | Chronomancer | Magic Barrier +2 | Amazing Medicine [G2] | Regeneration | |||
149 | Elizabeth | Auto-Friendly Healer | Bishop | Professor | Magic Barrier +2 | Amazing Medicine [G2] | Regeneration | Time Leap | ||
150 | Elizabeth Liones | Recommended | ||||||||
151 | Elrike | Recommended | Merchant [Beckoning-Dharma] | Merchant [Beckoning-Dharma] | Stance of the Runner | How's Business | Stealth | Echo, Bard Sub [Buffs] | ||
152 | Elrike | Bard | Dawn Bard | Bard | Stance of the Runner | Echo | How's Business | Merchant Sub [Veil] | ||
153 | Emma | Recommended | Charming Mage | Charming Mage | Mirage/Cancel Magic | Silver Spoon Trick [G2] | Iris Bridge | Clear-Air Turbulence [no G2] | ||
154 | Emma | Support | Raging Fire Enchanter | Raging Fire Enchanter | Mirage | Swift Charge | Silver Spoon Trick [G2] | Charming Mage Main [OC, Heal]/Charming Mage sub [Fire res down] | ||
155 | Emmel | Recommended | Purifying Alchemist | Purifying Alchemist | Sephiron's Blessing | Vessel of Purification | Pledge to Sephiron [G2] | Regeneration [no G2]/Arcana Ratty [raids] | ||
156 | Emrys | Recommended | Alchemia Scholar | Alchemia Scholar | Freeze Counter | Scholar's Arts | Sorcery Pair | |||
157 | Ennis | Recommended | Privet Dancer | Privet Dancer | Magic Barrier+1 | Poison Knowledge +2 | Encore | |||
158 | Envy | Recommended | Holy Brawler [Miroku] | Holy Brawler [Miroku] | Cross-Counter | Strike Mastery +2 | Homunculus Cry | Iron Body | ||
159 | Envy | No JE | Envious Homunculus | Martial Artist | Corrupt Acceleration | Strike Mastery +1 | Homunculus Cry | Toughness | ||
160 | Eren | Recommended | Scout Member | Scout Member | Eye for an Eye | Chopping Spirit+ [G2] | Sore Loser | Titan Strength | ||
161 | Eren | Jin (MP Auto) | Scout Member | Warrior [Muspell] | Muspell Counter | Titan Strength | Sore Loser | |||
162 | Eros | AoE | Ranger [Lupus] | Ranger [Lupus] | Counter Snipe | Eagle Eye [G2] | Shot Mastery +2 | |||
163 | Eros | Single Target | Sniper [Scope] | Ranger [Lupus] | Counter Snipe | Long Snipe | Shot Mastery +2 | |||
164 | Escanor | Recommended | Lion Sin | |||||||
165 | Etna | Recommended | Blademaster | Overlord Vassal | Sexy Beam | Regal Garuda Blade | Ninja Stealth | Busty Killer | ||
166 | Eulalia | Recommended | Forest Specter Alchemist | Forest Specter Alchemist | Wind Through the Forest | Mysterious Power of Zuka | Shrine Maiden of the Great Forest of Zuka [G2] | Vessel of the Wind [Raids/Higher damage] | ||
167 | Eve | Recommended | Battle Bride | Chronomancer [Illusionist] | Training for the Burning Bride | Daydreaming Bride [G2] | Clock Void | Killer Smile, Battle Bride sub, Time Leap | ||
168 | Evelika | Recommended | Impinging Blade | Impinging Blade | Responsive Signal | Magical Armament | Magitek Blade [G2] | |||
169 | Ewan | Recommended | Fresh Wind Warlord | Fresh Wind Warlord | Retribution Sentinel | Brave Eyes [G2] | Valiant's Fervor | Polish Scythe, The Book of Five Rings, Stormy Funeral Necromancer sub, | ||
170 | Failnaught | Recommended | Dark Sovereign | Dark Sovereign | Lucifer's Foresight | Blessed Predestination | Bright Morning Star [G2] | Stealth, Imperial Helping Hand | ||
171 | Fairily | Recommended | Cumulus Diviner | Cumulus Diviner | Mirage | Clear-Air Turbulence | Budding Life [G2] | Rainbow Bridge | ||
172 | Fairily | Jewel Support & Nuke | Merchant [Cunning-Tanuki] | Cumulus Diviner | Risk Hedge | Clear-Air Turbulence | Budding Life [G2] | Mind Up +2 [No G2] | ||
173 | Fayrene | Recommended | Whirling Petal Dancer | Stormy Funeral Necromancer | Raptio Anima | Whirling Petal Encore | Polish Sickle | |||
174 | Fencer | Recommended | Chain Duelist | Phantom Duelist | Sylphide | Fencer's Sword Flurry | Rapier Mastery II | Sub Chain Duelist | ||
175 | Filo | Recommended | Filolial Queen | Filolial Queen | Clock Rise | Heavenly Fowl Rush | Heavenly Fowl Songstres [G2] | Clever Charge, Pain Control, Magic Meister sub | ||
176 | Filo | Dancer | Privet Dancer | Privet Dancer | Clock Rise | Privet Encore | Heavenly Fowl Rush | |||
177 | Fiona | Recommended | Chronomancer | Chronomancer | Allie Guard | Swift Charge | Emergency Support | Unending Dream/Young Lady sub | ||
178 | Fiona | Healing | Young Lady | Young Lady | Allie Guard | Emergency Support | Unending Dream | |||
179 | Flamel | Recommended | Spirit Tamer | Spirit Tamer | Absorb Jewels | Forest Sylph [G2] | Feral Kid | |||
180 | Flamel | No J+ | Magic Swordsman [Pegasus] | Spirit Tamer | Absorb Jewels | Forest Sylph [G2] | Magic Up +1 | |||
181 | Forcas | Recommended | Aqueous SS [Sachiel] | Holy Brawler [Miroku] | Sky-Shattering Spear | Stern March [G2] | Heavenly Strike | Sacred Spearman Purification | ||
182 | Forcas | Holy Brawler | Holy Brawler [Miroku] | Holy Brawler [Miroku] | Cross Counter | Iron Body | Strike Mastery +2 | |||
183 | Fraise | Recommended | Bloom Knight | Bloom Knight | Holy Guard's Oath | Prince's Knight [G2] | Shadow Saber - Regal Garuda Blade | Holy Knight Stance +2, Killer Wink, Blademaster [Haze] sub | ||
184 | Freed | Recommended | Demonic Dragon Knight | Holy Brawler [Fudo] | HP Drain +2 | Trance Drive | Proof of Existence [G2] | |||
185 | Freikugel | Recommended | Boom Technician | Boom Technician | Jack-in-the-box | Overhaul | Magia Scope [G2] | Stealth | ||
186 | Freikugel | Magic Missile Damage | Ra Magia Gunslinger | Ra Magia Gunslinger | Jack-in-the-box | Overhaul | Magia Scope [G2] | Stealth | ||
187 | Fujika | Recommended | Thunderer Enchanter | Thunderer Enchanter | Reflection | Swift Charge | Shell Charge | Chronomancer sub | ||
188 | Fujika | Chronomancer | Chronomancer | Chronomancer | Reflection | Swift Charge | Shell Charge | Thunderer Enchanter sub | ||
189 | Fujika | BM | BM [Thunderclap Form] | BM [Thunderclap Form] | Reflection | Swift Charge | Sorcery Pair | |||
190 | Fung Liu | Recommended | Luminous Immortal | Pure Water Enchanter | Counter Magic +2 | Fatigue Resurrection | Swift Charge | Magic Up+2 (can use Sophia VCR) | ||
191 | Füry | Recommended | Flaming Curse Commander | Flaming Curse Commander | Praying Curse - Tender | Harmony Curse [G2] | Awakening Curse - Scenery | Stealth/Poison Knowledge | ||
192 | Füry | Professor | Professor | Flaming Curse Commander | Praying Curse - Tender | Harmony Curse [G2] | Awakening Curse - Scenery | Stealth/Poison Knowledge | ||
193 | Fuu | Recommended | Fire Sprite | Fire Sprite | Fire Sprite's Fighting Spirit | Unwavering Flame [G2] | Regal Garuda Blade | Basic Blacksmith | ||
194 | Gane | Recommended | Professor [Bio] | Professor [Bio] | Stance of the Runner | Sword Guardian | Blood of the Hidden Beasts [G2] | Stealth | ||
195 | Gato | Recommended | Pure Water Enchanter | Dawn Bard | Twist | Swift Charge | Balmy Melody [G2] | Pure Water Enchanter | ||
196 | Gerald | Recommended | Scarlet Flame Steel Spearman | Scarlet Flame Steel Spearman | Iskandar Shield | Thunder Strike God Aeolus | Ironheart Scarlet Flame [G2] | Holy Brawler sub | ||
197 | Gerald | Alternate | Dragon Cavalier [Rudra] | Dragon Cavalier [Rudra] | Iskandar Shield | Thunder God Aeolus | IronHeart Scarlet Flame [G2] | Scarlet Flame Steel Spearman sub, Holy Brawler sub | ||
198 | Gilfred | Recommended | Knight of Judgement | Battle Mage [Blaze Form] | Oracle's Seal | Sorcery Pair | Heartless Inquisitor [G2] | Gospel of the Holy War | ||
199 | Gilfred | Magic | Battle Mage [Blaze Form] | Battle Mage [Blaze Form] | Reflection | Heartless Inquisitor [G2] | Sorcery Pair | |||
200 | Gilgamesh | Recommended | Hero King | Dark Cavalier | Forestall | One and Only King | Overdrive | |||
201 | Gilgamesh | Magic Damage | Hero King | Magic Swordsman | Forestall | One and Only King | Overdrive | |||
202 | Gilgamesh | No J3 | Hero King | Hero King | Forestall | One and Only King | Divine Shelter | |||
203 | Gino | Recommended | PW Rakshasa | PW Rakshasa | Cycle of Rakshasa | Hestia's Smile | The Fourth Rebellion [G2] | |||
204 | Gladiolus | Recommended | Prince's Protector | Prince's Protector | Guard | King's Shield | Guardian | |||
205 | Gladiolus | DPS | Prince's Protector | Martial Artist | Guard | King's Shield | Guardian | |||
206 | Glanz | Recommended | Twilight Assassin | Twilight Assassin | Enduring Haze | Ending Shadow [G2] | Overdrive | Regal Garuda Blade [no G2], Dark Cavalier [Guernica] Sub | ||
207 | Glanz | One Hit Wonder | Dark Cavalier [Guernica] | Dark Cavalier [Guernica] | Tsubamegaeshi | Overdrive | Regal Garuda Blade | Ending Blade [G2] | ||
208 | Gormalas | Recommended | The Black Keels Boss | Holy Brawler [Senju] | HP Drain +1 | Spirit of the Sea God | Legendary Pirate of the North | |||
209 | Gormalas | Dark HB | Holy Brawler [Senju] | Holy Brawler [Senju] | Cross Counter | Iron Body | Strike Mastery+2 | Spirit of Sea God | ||
210 | Gowther | Recommended | Goat Sin | Goat Sin | Invasion | Puppet's Longing [G2] | Feint | Robes of Moonlight | ||
211 | Grimm I | Recommended | Ravenous Enforcer | Ravenous Enforcer | Bite Back | Overdrive | Sentient Darkness [G2] | Body Refined by War | ||
212 | Gunner | Recommended | Ranger [Lupus] | Gunner | Haltshot | Gunner Magic Bullet | Gun Mastery | TEC Up | ||
213 | Gunner | Support | Gunner | Gunner | Haltshot | Gunner Magic Bullet | Gun Mastery | |||
214 | Gyan | Recommended | WBT [Sabertooth Tiger] | WBT [Sabertooth Tiger] | Wild Tail [G5] | Wolf Boy [G2] | Trance Drive | Stealth [Mobility] | ||
215 | Hange | Recommended | Scout Member | Scout Member | Insight | Mobility Technology Arts | Adaptation Evolve | How's Business?+ [G2] | ||
216 | Harbinger | Recommended | Death-Delaying Harbinger | Death-Delaying Harbinger | Soul Wave | Scythe Mastery II | Blood of Atonement | Scythe Mastery I | ||
217 | Hayate | Recommended | Wind-Tanuki Spy | Martial Artist | Immobilize Counter | Hurricane | Flying Ape | |||
218 | Hayate | High AGI CC No J+ | Ninja | Ninja | Counter | Hurricane | Flying Ape | |||
219 | Hazel | Recommended | Steel-Limbed Gunner | Steel-Limbed Gunner | Crimson Arms | Offensive Mode | Metal Arms [G2] | Booster +2 / Divine Shelter | ||
220 | Hazuki | Recommended | Professor [Aid] | Fresh Wind Enchanter | Counter Magic +1 | Swift Charge | Poison Knowledge +2 | |||
221 | Hazuki | Healing Heavy | Professor [Aid] | Professor [Aid] | Counter Magic +1 | Poison Knowledge +2 | Magic Up +1 | |||
222 | Hercule | Recommended | Cipheraxe Princess | Cipheraxe Princess | Holy Judgement | Hopeful Attacker | Symbol of Hope [G2] | Holy Brawler [Fudo] sub, Holy Revolution | ||
223 | Hiiragi | Recommended | Wintry Kounoichi | Wintry Kounoichi | Steady Counterattack [G5] | Loving Kunoichi [G2] | Flying Ape | Mysterious Power of the Blossom [support]/Blood Covenant [reaction block/survivability] | ||
224 | Hiiragi | Fast Veil | Spy | Wintry Kounoichi | Steady Counterattack [G5] | Loving Kunoichi [G2] | Flying Ape | Mysterious Power of the Blossom | ||
225 | Hisham | Recommended | Diviner of Earth and Water | Diviner of Earth and Water | Composite Armor | Desert Savior [G2] | Booster+2 | |||
226 | Hozuki | Recommended | Professor [Mad] | Telekinetic Artist / Mad | Sixth Sense | Telekinetic Speed | Shining Sore Loser [G2] | Echo | ||
227 | Hugo | Recommended | Ra Magia Gunslinger | Ra Magia Gunslinger | Perfect Evasion | Magia Scope | Shot Mastery +2 | |||
228 | Icona | Recommended | Magic Mecha Engineer | Magic Mecha Engineer | Charge Magia | Auto Prominence | Self-Respect [G2] | Expertise of the Lead Engineer | ||
229 | Icona | Damage | Magic Mecha Engineer | Magic Mecha Engineer | Charge Magia | Semiautomatic | Expertise of the Lead Engineer | Auto Prominence, Self-Respect [G2] | ||
230 | Ignacio | Recommended | Alchemic Rifleman | |||||||
231 | Ignis | Recommended | Prince's Advisor | Prince's Advisor | First Aid | Enhanced Venom Fang | Booster +1 | Stealth | ||
232 | Ikasa | Recommended | Secret Knight | Secret Knight | Garuda Charge [G5] | Knight's Oath [G2] | Darkness in May | |||
233 | Ila | Recommended | Magic Meister [Symphony] | Magic Meister [Symphony] | Pain Control | Unforgiving Orphan [G2] | Magia Scope | Horus Magia Gunslinger | ||
234 | Illyasviel | Recommended | Master Magician | Master Magician | Magic Veil | Magecraft Education | Swift Charge | |||
235 | Illyasviel | Support | Chronomancer | Chronomancer | Magic Veil | Magecraft Education | Swift Charge | Time Leap | ||
236 | Ines | Recommended | Priestess [Oracle] | Sage [Pandora] | Sacrificial Protection | Messy High Elf [G2] | Echo | |||
237 | Ines | Sage | Sage [Pandora] | Sage [Pandora] | Sacrificial Protection | Messy High Elf [G2] | Pandora's Box | |||
238 | Irene | Recommended | Darkwing Eliminator | Darkwing Eliminator | Dark Crown's Shadow | Shadow's Light | Shadow Order | |||
239 | Ishuna | Recommended | Ranger [Falcon] | Holy Brawler [Senju] | Stance of the Runner | Unicorn Code [G2] | Eagle Eye | |||
240 | Itsuki | Recommended | Sunny Yellow Lily Demon | Holy Brawler [Fudo] | Immobilize Counter | Hurricane | Tag, You're It! [G2] | |||
241 | Itsuki | Death ally meme | Dark Cavalier [Jaeger] | Holy Brawler [Fudo] | Immobilize Counter | Tag, You're It! [G2] | Dark Craving | |||
242 | Izayoi | Recommended | WBT [Bewitching Wildcat] | WBT [Bewitching Wildcat] | Holy Knight Stance +2 | Rogue Evolution | Second Generation Night Fox [G2] | Single Blade | ||
243 | Izayoi | Tanky Healing | Holy Cavalier [Pieta] | WBT [Bewitching Wildcat] | Holy Knight Stance +2 | Rogue Evolution | Second Generation Night Fox [G2] | Guardian (no G2) | ||
244 | Jake | Recommended | Professor [Aid] | Dawn Bard | Auto-Cure | Ode to the Flames [G2] | Echo | |||
245 | Jake | Mapwide Heal | Dawn Bard | Professor [Aid] | Auto-Cure | Ode to the Flames [G2] | Echo | |||
246 | Jin | Recommended | Karma's Dark Shadow | Warrior [Gigantes]/KDS | Immobilize Counter | Chopping Spirit | Taciturn Spy [G2] | Shadow Saber - Regal Garuda Blade/Gigantes Counter | ||
247 | Jin | MP Auto | Karma's Dark Shadow | Warrior [Gigantes] | Gigantes Counter | Chopping Spirit | Book of Five Rings | Taciturn Spy [G2] | ||
248 | Judith | Recommended | Mecha Weapon Technician | Mecha Weapon Technician | Trial and Error | Acute Sensor | Perfect Day For Mecha [G2] | Flame Boost | ||
249 | Judith | Nuking | Mecha Weapon Technician | Mecha Weapon Technician | Trial and Error | Perfect Day For Mecha [G2] | Overdrive | |||
250 | Julia | Recommended | Pure Water Vanguard | Pure Water Vanguard | Reflective Barrier | Prestigious Galleass | Vessel Shield [G2] | CC Necro sub, Regal Garuda Blade | ||
251 | Justin | Recommended | Sniper [Scope] | Sniper [Scope] | Counter Snipe | Shot Mastery +2 | Long Snipe | |||
252 | Kagura | Recommended | Sage [Obelisk] | Sage [Obelisk] | Vulcan’s Barrier +2 | Magic Up+2 | Law of Hellfire [G2] | |||
253 | Kagura | Fire AoEs | Rising Ash Princess | Sage [Obelisk] | Vulcan’s Barrier +2 | Law of Hellfire [G2] | Magic Up+2 | |||
254 | Kamui | Recommended | Spirit Fighter | Spirit Fighter | [Ascending Crater] Equalizer | Chaos for the Inherited Willpower [G2] | Heaven's Grace for the Great Tree | Shura sub | ||
255 | Kanon | Recommended | Light Illuminating The World | Light Illuminating The World | Entrusted Light | Guardian of the Land [G2] | Holy Guard's Bond | Blessing of the Holy Order [No G2], Stance of the Inheritor | ||
256 | Kasumi | Recommended | Resonant Alchemist | Resonant Alchemist | Light Ripples | Resonant Heart [G2] | Angel's Prayer | Regenerations | ||
257 | Kaya | Recommended | Crimson Dragon | Crimson Dragon | Steady Counterattack [G5] | Alchemia Pura | Explorer of Memories [G2] | Wrath of the Stoic Crimson Dragon [no G5]/Shadow Step [no G2] | ||
258 | Kaya | Fast Res Debuff | Spy [Cloud Cover] | Crimson Dragon | Wrath of the Stoic Crimson Dragon | Crimson Dragon's Resolve | Explorer of Memories [G2] | |||
259 | Kazahaya | Recommended | Holy Brawler [Senju] | Holy Brawler [Senju] | Cross Counter | Strike Mastery+2 | Unpredictable Spy [G2] | Ninja Step (no G2) | ||
260 | Kevin | Recommended | Telekinetic Wanderer | Telekinetic Wanderer | Reflection | Telekinetic Spur | Sorcery Pair | Trusty Smile [G2] | ||
261 | Killia | Recommended | Wanderer | Martial Artist | Close Combatant | War Demon | Stealth | Toughness | ||
262 | King | Recommended | Grizzly Sin | Grizzly Sin | Floral Favor | Will of the Fairy King | Dignity of the Fairy King [G2] | Rozetta sub | ||
263 | King Bradley | Recommended | Wrathful Homunculus | Wrathful Homunculus | Ultimate Eye | Homunculus Vessel | Overdrive | Feint | ||
264 | King Bradley | JE | Dark Cavalier [Guernica] | Wrathful Homunculus | Ultimate Eye | Homunculus Vessel | Feint | |||
265 | Klima | Recommended | Cumulus Diviner | Cumulus Diviner | Mirage | Weather Meister [G2] | Clear-Air Turbulence | Rainbow Bridge [no G2] | ||
266 | Klima | Bride | Raindrop Bride | Raindrop Bride | Mirage | Weather Meister [G2] | Rainbow Bridge | Snow White Charm | ||
267 | Klima | Hybrid | Raindrop Bride | Cumulus Diviner | Snow White Charm | Weather Meister [G2] | Clear-Air Turbulence | Rainbow Bridge (stronger bride attacks, weaker MFWS) | ||
268 | Kubera | Recommended | Condemned War God | Holy Brawler [Shura] | Endless Undeath | Patriot's Dream Pair | Those Who Aim Higher [G2] | |||
269 | Kudanstein | Recommended | Magical Dark Lance Demon | Holy Brawler [Shura] | Counter Spear | Demonic Spearman [G2] | Overdrive | Dark Craving | ||
270 | Kudanstein | Dead Allies | Dark Cavalier [Jaeger] | Holy Brawler [Shura] | Cross Counter | Overdrive | Dark Craving | |||
271 | Kuon | Recommended | Bishop Mysterion | Bishop Mysterion | Sacrificial Protection | Lucky Maiden [G2] | Four Corners of Purification | |||
272 | Kuon | Professor | Professor [Bio] | Bishop Mysterion | ||||||
273 | Kuza | Recommended | Yakuza Bladesman | Yakuza Bladesman | Reflection | Indomitable Moral Code [G2] | Blade of a Ruined Country | Other subs | ||
274 | Lachesis | Recommended | Seamstress of Life | Seamstress of Life | Mystic Threads of Protection | Enchanting Blossom Encore | Endearing Aura | Waking Goddess [G2] | ||
275 | Laevateinn | Recommended | Battle Blade Princess | Battle Blade Princess | Poison Fog | Thirst for a Promise [G2] | Runner's Resolve | Overlimit | ||
276 | Laevateinn | Fast & Mobile | Ninja [Qilin] | Battle Blade Princess | Poison Fog | Thirst for a Promise [G2] | Runner's Resolve | Ninja Stealth | ||
277 | Laharl | Large Map | Overlord | Overlord | Raptio Anima | Legendary Strength | Overlord's Dignity | |||
278 | Laharl | Small Map | Overlord | Overlord | Ultra Rage | Legendary Strength | Polish Sickle | |||
279 | Laharl | No J3 | Overlord | Overlord | Ultra Rage | Legendary Strength | Overlord's Dignity | |||
280 | Laila | Recommended | Thunder Trickster | Thunder Trickster | Steady Counterattack [G5] | Shining Sunlight | Magic Up +2 | Beautiful Revolution | ||
281 | Laila | Snowball | Thunder Trickster | Sage | Steady Counterattack [G5] | Shining Sunlight | Beautiful Revoltion | |||
282 | Lakina | Recommended | Guardian of Order | Guardian of Order/Chronomancer | Protector's Fate | Seventh Karma | Accepted Fate [G2] | Sword-Guardian (no G2) | ||
283 | Lambert | Recommended | Holy Cavalier [Porta] | Holy Cavalier [Porta] | Holy Knight Stance+2 | Blade of Originality [G2] | Trance Drive | |||
284 | Lamia | Recommended | Coquelicot Lancer | Aqueous Sacred Spearman | Sky-Shattering Spear | SS Purification | Everlasting Poppy [G2] | Heavenly Strike [no G2] | ||
285 | Lamia (Fate) | Recommended | Assassin | Ninja | Intuition | Mind's Eye (False) | Ninja Stealth | Magic Resistance | ||
286 | Langhao | Recommended | Thunderwolf Princess | |||||||
287 | Leafah | Recommended | Windswept General | Windswept General | Siren's Lament | Dryad Burst | Just My Baby Face [G2] | Daylight Bard Sub, Poison Knowledge +2, Professor [Aid] Sub | ||
288 | Leafah | Veil | Professor [Aid] | Daylight Bard | Siren's Lament | Dryad Burst | Just My Baby Face [G2] | |||
289 | Leon | Recommended | Magic Swordsman [Ixion] | Bard | Twist | Divine Shelter | Echo | Magic Up+1 | ||
290 | Leoniaz | Recommended | The Pure White Lion | Holy Brawler [Senju] | Jewel Breaker | Strong, Proud, Beautiful | Pious Pierce | Overdrive (no G2) | ||
291 | Letitia | Recommended | Aqua Meister | Sacred Knight | Oracle's Seal | Dryad Burst | Gospel of the Holy War | |||
292 | Letitia | No J3/Support | Aqua Meister | Merchant [Cunning-Tanuki] | Siren Reverse | Dryad Burst | Not too bad | |||
293 | Levi | Recommended | Scout Member | Scout Member | Foresight Slash | Captain | Trance Augur+ [G2] | Regal Garuda Blade | ||
294 | Levi | No Enlightenment | Scout Member | Scout Member | Foresight Slash | Captain | Regal Garuda Blade | |||
295 | Li Wang | Recommended | Dual Fang Marshal | Dual Fang Marshal | You're Next | Position of Power | Endless Ambition [G2] | Overdrive, Stealth, Dark Cavalier [Espion] sub | ||
296 | Lil' Ouroboros | Recommended | Abyss Gazer | Abyss Gazer | Counter Pandora [G5] | Great Darkness | Willpower Observer [G2] | Hell's Apocalypse | ||
297 | Lil' Ouroboros | Sub Damage | Abyss Gazer | Sage [Pandora] | Dazzling Black Judgement | Great Darkness | Magic Up+2 | |||
298 | Lilith | Recommended | Godslayer | Godslayer | Retaliation Shot | Orders For Elimination | Unknown Begrudgement [G2] | Range Extenders [No G2/more range] | ||
299 | Lisanaut | Recommended | Shackled Axe | Shackled Axe | Chronos Needle | Blessed Predestination | Foretold Future | Shura Sub, Chopping Spirit, Muspell sub & counter | ||
300 | Lisanaut | Upfront Damage | Shackled Axe | Holy Brawler Shura | Chronos Needle | Blessed Predestination | Confirmed Event [G2] | |||
301 | Lisbeth | Recommended | Snow Witch | Snow Witch | Witch's Heart | Power to Heal All Ills [G2] | A Witch's Best | Sanctuary Force (matk) | ||
302 | Liu Shen | Recommended | Flaming Gun Spearman | Tunneling Blacksmith | Holy Knight Stance +2 | Culinary Flop [G2] | Fire Robes of Hellenes | |||
303 | Lizardman | Recommended | Warrior [Argos] | Lizardman | Lizard’s Vision | Can’t Escape Style [G2] | Lizard’s Blessing | |||
304 | Lizardman | Lizardman | Lizardman | Lizardman | Lizard's Vision | Can't Escape Style [G2] | Lizard's Blessing | |||
305 | Lofia | Recommended | Sugar Wizard | Sugar Wizard | Dispel Counter | Divine Shelter | Sugar Charge [G2] | Time Leap | ||
306 | Lofia | Raid Auto | Null Enchanter Lv1 | Sugar Wizard | Dispel Counter/Counter Delay | Sugar Charge [G2] | Time Leap | Divine Shelter | ||
307 | Logi | Recommended | Honorable Blue Swordsman | Honorable Blue Swordsman | Foresight - Blue Shield | Power to Protect the Loving World [G2] | Blue Vow | |||
308 | Logistilla | Recommended | ||||||||
309 | Longinus | Recommended | Icy SS [Haniel] | Dark Cavalier [Zeele] | Sacred Spear Stab | Revered Prayer [G2] | Overdrive | Post-Mortem Pierce [No G2] | ||
310 | Longinus | Rudra | Dragon Cavalier [Rudra] | Icy SS [Haniel] | HP Drain +2 | Revered Prayer [G2] | Overdrive | Post-Mortem Pierce [No G2] | ||
311 | Lotiyah | Recommended | Thunderous Beast Tamer | Holy Brawler [Shura] | Perfect Evasion | Gentle Whip [G2] | Feint | Cross Counter/Iron Body | ||
312 | Lotiyah | One Shot Wonder | Holy Brawler [Shura] | Holy Brawler [Shura] | Cross Counter | Strike Mastery+2 | Gentle Whip [G2] | Ferocious Evolution [no G2] | ||
313 | Lucia | Recommended | Thunderous Bullet Forger | Thunderous Bullet Forger | Pain Control | Clever Charge | Overdrive | Material Illusion [G2], WBT Bewitching Wildcat sub | ||
314 | Lucian | Recommended | Sandstorm Holy Brawler | Holy Brawler [Shura] | Cross-Counter | Ferocious Evolution | Wanderer's Scorn [G2] | Strike Mastery | ||
315 | Lucian | WBT | WBT [Sabertooth Tiger] | Holy Brawler [Shura] | Tail Swing | Toughness | Ferocious Evolution | |||
316 | Lucido | Recommended | Ranger [Falcon] | Ranger [Falcon] | Stance of the Warrior | Shallow Worth [G2] | Deep Focus | Eagle Eye | ||
317 | Lucido | Ninja | Ninja [Qilin] | Ninja [Qilin] | Stance of the Warrior | High Guardian | Shallow Worth [G2] | Stealth | ||
318 | Lucretia | Recommended | Shocking Bride | Shocking Bride | Auto-Cure | The Invincible Princess Knight [G2] | Cheers of a Good Match | Indomitable Princess Knight | ||
319 | Lucretia | Support | Shocking Bride | Professor [Honey] | Auto-Cure | G2 | Indomitable Princess Knight | Cheers of a Good Match | ||
320 | Lunaris | Recommended | Dark Curse | Dark Curse | Shadow Counter | Dark Curse's Determination | Dark Curse's Torrent | SotTG [G2] | ||
321 | Lunaris | Raids | Dark Curse | Dark Disaster Necromancer | Shadow Counter | Dark Curse's Torment | Dark Curse's Determination | Polish Scythe | ||
322 | Lupinus | Recommended | Sage [Obelisk] | Chronomancer | Arcana Ratty | Time Leap | Seal of Alstroemeria [G2] | Magic Up +2 | ||
323 | Macherie | Recommended | Shrine Monarch | Shrine Monarch | Soothing Zephyr | Favor of the Divine Naiad | Invocated Shrine Maiden [G2] | |||
324 | Magnus | Recommended | Burst Gunner | Burst Gunner | Counter Deal | Master Marksman | Wild Card [G2] | Booster+2, Machinist Oleaga sub, Made-to-Order | ||
325 | Magnus | Mobile | Ninja [Black Tortoise] | Machinist Oleaga | Counter Deal | Master Marksman | Wild Card [G2] | Booster+2 | ||
326 | Malta | Recommended | Vessel Shrine Maiden | Vessel Shrine Maiden | [Opposing Chasm] Origin's End Resistence | Sephira's Sorceress [G2] | Spiritbonding Cornerstone | Twilight Bard Sub, Prof [Aid] Sub, Poison Knowledge +2 | ||
327 | Margaret | Recommended | Sage | Merchant [Lucky Crane] | Counter Magic +2 | Divine Shelter | Magic Up +2 | |||
328 | Margaret | Support | Merchant [Lucky Crane] | Merchant [Lucky Crane] | Risk Hedge | Divine Shelter | How's Business | |||
329 | Masakado | Recommended | Hero of Faithful Heart | Hero of Faithful Heart | Reverse Edge of Peace/Pain Protection | Fealty to the King | Edge of Peace [G2] | Clever Charge | ||
330 | Masamune | Recommended | Battle-Steel Princess | Mystic Hunt Twin-Blade | Tsubamegaeshi Forestall | Feelings of Loyalty [G2] | Overdrive | Perfect Evasion | ||
331 | Megistos | Recommended | Gunner [Scorpion] | Gunner [Scorpion] | Reactive Armor | Marksman's Training | Love Shot [G2] | Long Shot | ||
332 | Megistos | Machinist | Cannon Maniac | Gunner [Scorpion] | Reactive Armor | Marksman's Training | Love Shot [G2] | Long Shot, Bishop Baptism Sub [Heals] | ||
333 | Mei Fang | Recommended | Martial Master [Tinker] | Dark Cavalier [Jaeger] | Roundhouse Block | General of Greed [G2] | Dark Craving | |||
334 | Mei Fang | Machine-focused | Martial Master [Tinker] | Martial Master [Tinker] | Roundhouse Block | General of Greed [G2] | Dark Craving | |||
335 | Meily | Recommended | Sage [Monolith] | Bishop Mysterion | Magic Barrier +2 | Mysterious Eyes [G2] | Sanctuary Force | Bishop Baptism sub | ||
336 | Melda | Recommended | WBT Empress | WBT Empress | Stance of the Runner | Regal Garuda Blade | Empress [G2] | Stealth | ||
337 | Melia | Recommended | Professor [Honey] | Twilight Bard | Magic Barrier +1 | Echo | Poison Knowledge+2 | |||
338 | Meliodas | Recommended | Dragon Sin | Dragon Sin | Full Counter / HP Drain+2 | Dragon Sin of Wrath | Captain's Spirit [G2] | Overdrive (no G2) | ||
339 | Melty Melromarc | Recommended | Second Princess Melromarc | Second Princess Melromarc | Magi Defense | The Second Princess' Duty | The Second Princess's Knowledge [G2] | Chrono Sub, Time Leap | ||
340 | Merlin | Recommended | Boar Sin | Battle Mage [Shade Form] | Reflection | Infinity | Sorceress' Curiosity [G2] | |||
341 | Merlinus | Recommended | Disingenuity | Basic Disingenuity | Just Returning the Favor! | Cunning Magics | Michievous Sorceress [G2] | Bard sub | ||
342 | Mia | Recommended | Nightmare Witch | Nightmare Witch | Magic Barrier +2 | Ninja Stealth | Woody Friends [G2] | Regeneration | ||
343 | Mia | Supportive | Nightmare Witch | Bishop Sacrament | Magic Barrier +2 | Ninja Stealth | Woody Friends [G2] | Regeneration | ||
344 | Mianne | Recommended | Sage [Carnac] | Sage [Carnac] | Counter Magic+2 | Magic Up +2 | Regeneration | |||
345 | Michael | Recommended | Professor+ | Chronomancer | Counter Magic +2 | Time Leap | Poison Knowledge +2 | Clock Resist | ||
346 | Michael | Other Option | Sage [Carnac] | Chronomancer | Counter Magic +2 | Time Leap | Poison Knowledge +2 | Clock Resist | ||
347 | Mielikki | Recommended | Astral Witch (J+) | Enchanter/Astral Witch | Magic Barrier +2 | Magic Up +2 | My Hidden Potential (G2) | Regeneration | ||
348 | Mikasa | Recommended | Scout Member | Scout Member | Grace of Varna/Revenge Slash | Family Crest | Chopping Spirit+ | Basic Warrior [Titan] | ||
349 | Mikasa | Raids | Berserker | Berserker/Scout Member | Grace of Varna/Revenge Slash | Family Crest | Chopping Spirit+ | Basic Warrior [Titan] | ||
350 | Mikoto | Book Abuser | Priestess | Priestess | Hidden Tiger Technique | Ninja Stealth | Holy Ritual | Barrier of Einherjar | ||
351 | Mikoto | Evasion Stuff | Ninja [White Tiger] | Priestess | Hidden Tiger Technique | Ninja Stealth | Barrier of Einherjar | |||
352 | Milim Nava | Recommended | The Destroyer | The Destroyer | Garuda Charge | Radiantly Pure Demon Lord [G2] | Emotions of True Friendship | Cycle of Rakshasa, Hestia Smile, Counter Blast | ||
353 | Milis | Recommended | Ranger [Lupus] | Ranger [Lupus] | Hide Trap | Eagle Eye | Divine Shelter | Deep Focus | ||
354 | Minario | Recommended | Pure Water Gall Shooter | Pure Water Gall Shooter | Magia Sense Shaft | Pride of a Marksman | Collection of Inconveniences [G2] | Full-Time Investigator's Expertise | ||
355 | Minario | Water Res down | Spy [Obscure Mist] | Pure Water Gall Shooter | Magia Sense Shaft | Flying Ape | Hurricane | |||
356 | Minerva | Recommended | Alchemia Virtuoso | Alchemia Virtuoso | Auto Alchemia Barrier | Sorcery Pair | Exemplar | Prodigious Charge [G2], Preemptive Strategy | ||
357 | Minerva | Support | Alchemia Virtuoso | Alchemia Virtuoso | Auto Alchemia Barrier | Prodigious Charge [G2] | Preemptive Strategy | |||
358 | Minerva (POTK) | Recommended | Cipherspear Princess | Cipherspear Princess | Holy Judgement | Magnanimous Wisdom [G2] | Wise Attacker | Holy Revolution, Vritra Charge | ||
359 | Mira | Recommended | Intemporal Alchemist | Intemporal Alchemist | [Space-Time] Paradox | Time Traveler [G2] | ToaAW/Swift Charge | Sorcery Pair [no G2] | ||
360 | Mirianne | Recommended | Dark Disaster Necromancer | Dark Disaster Necromancer | Raptio Anima | Dark Wisdom | Overdrive | Polish Sickle [speed] | ||
361 | Mirianne | Raid Support | Merchant [Lucky Crane] | Dark Disaster Necromancer | Raptio Anima | Polish Sickle | Gemstone Merchant [G2] | Basic Merchant [Poison Pill] | ||
362 | Miuna | Recommended | Master Blacksmith+ | Master Blacksmith+ | Holy Knight Stance +2 | Master Craftsman's Successor [G2] | Guardian | Impregnable Fortress | ||
363 | Miuna | No J3 | Master Blacksmith | Master Blacksmith | Total Resolution | Impregnable Fortress | Move +1 | |||
364 | Mizuchi | Recommended | Ranger [Serpent] | Ranger [Serpent] | Stance of The Runner | Tricksy Fox [G2] | Eagle Eye | Ninja Leap | ||
365 | Moa | Recommended | Mad Cupid | Mad Cupid | Rakshasa Halo [G5] | Savage Service [G2] | Hestia's Smile | Ferocious Evolution | ||
366 | Mocca | Recommended | Allies Windspear | Allies Windspear | Garuda Charge (G5) | Zephyr Sage [G2] | Piercing Master +2 | |||
367 | Monzein | Recommended | Benevolent Thunderlord | Benevolent Thunderlord | Steel Arm Counter Axe | Chivalrous Justice | Great Thunder Axe [G2] | Garuda Charge, Defensive Armor | ||
368 | Morrigan | Recommended | Flaming Baroness | Flaming Baroness | any | Ethereal Drive | Power Overwhelming [G2] | |||
369 | Morrigan | Also Recommended | Battle Mage | Flaming Baroness/Battle Mage | any | Ethereal Drive | Power Overwhelming [G2] | |||
370 | Na Zhu | Recommended | Lion's Fanged Sword | Lion's Fanged Sword | Senken - Fangs | Blade of Solitude [G2] | Imperial Ambition | Stealth, The Book of Five Rings, | ||
371 | Naofumi Iwatani | Recommended | Shield Hero | Shield Hero | Soul Eater Shield | Inviolable Shield | Taunt of the Shield Hero | Heavenly Fowl Sage [G2], Merchant Sub (Veil), WBT Sub (rage/chargeup) | ||
372 | Nasario | Recommended | Tir Na Nog Summoner | Enchanter | Divine Power | Divine Shelter | Swift Charge | Fervent Aria | ||
373 | Natalie | Recommended | Scarlet Flame Medic | Battle Mage [Cyclone Form] | Antibody Elixir | Gloriosa Scarlet Flame [G2] | Sorcery Pair | Scarlet Flame Medic sub [Buffs, poison], Reflection [survivability], Regeneration | ||
374 | Natalie | Pure Support | Scarlet Flame Medic | Scarlet Flame Medic | Antibody Elixir | Gloriosa Scarlet Flame [G2] | Angel's Hymn | Regeneration, Reflection | ||
375 | Natsume | Recommended | Fierce God of Black Star | Fierce God of Black Star | Restless Spirit | Bubble's Edge Blade [G2] | A Sword's Duty | Stealth, Shadow Assassin [Darkness] sub, The Book of Five Rings | ||
376 | Nefertiti | Recommended | Cumulonimbus Diviner | Cumulonimbus Diviner | Reflection | Clear-Air Turbulence | Radiant Rainbow Bridge | Covertness [G2] | ||
377 | Neica | Recommended | Powerful Witch | Powerful Witch | Reflection | Sorcery Pair | Extraordinary Shut-in [G2] | Shell Charge | ||
378 | Nero | Recommended | Dark Void | Basic Dark Void | Dark Mirage | Dark Mirage [G2] | Dark Crossing | |||
379 | Nesha | Recommended | Subjugator | Subjugator | Withering Petals | Blooming Aconitum [G2] | Excitement | Steady Counterattack [G5], Shadow Step | ||
380 | Nesha | Raid Debuffer | Subjugator | Flame Necromancer | Withering Petals | Blooming Aconitum [G2] | Honey Trap | Shadow Step, Steady Counterattack [G5] | ||
381 | Neun | Recommended | Volatile Fighting Master | Volatile Fighting Master | Counterstrike Dilemma | Demonic Gulp [G2] | Chopping Spirit | Single Blade | ||
382 | Neun | Auto CT Down | Samurai | Volatile Fighting Master | Counterstrike Dilemma | Demonic Gulp [G2] | Chopping Spirit | Single Blade | ||
383 | Neville | Recommended | ||||||||
384 | Nicaea | Recommended | Azure Spirit Princess | Azure Spirit Princess | Azure Spirit Hidden God | Ancient Blood Oath [G2] | Waking of the Old Blood | Chronomancer [Trickster] sub, Clock Resist, Pure Bride Sub | ||
385 | Nimul | Recommended | Genesis Alchemist | Genesis Alchemist | "Connection" Rigator | Overdrive | Principle of Reformation [G2] | |||
386 | Nina | Recommended | Tir Na Nog Summoner | Battle Mage [Luminous Form] | Pain Protection | Tir Na Nog Wind | Sorcery Pair | Clever Charge/Shell Charge | ||
387 | Nina | No G5 | Magic Meister [Serenade] | Serenade/Battle Mage | Pain Protection | Clever Charge | Sorcery Pair | |||
388 | Noah | Recommended | Magical Honor Student | Magical Honor Student | Sphere Shield | Rage of the Honor Student [G2] | Spirit of the Sea God | Professor Sub, Shell Charge, Poison Knowledge +2 | ||
389 | Noah | Veiler | Professor [Mad] | Professor [Mad] | Reflection | Spirit of the Sea God | Poison Knowledge +2 | |||
390 | Noctis | Recommended | Prince of Lucis | Battle Mage | Reflection | Sorcery Pair | Shell Charge | Just Hangin' Around | ||
391 | Noctis | No J3 | Prince of Lucis | Prince of Lucis | Parry | Just Hangin' Around | Divine Shelter | |||
392 | Nyx | Recommended | Chronometric Alchemist | Chronometric Alchemist | Arcana Ratty | Space-Time Manipulator - Finite Time | Guidance of an Abstinent Witch/Swift Charge | [Retrogression] Cycle | ||
393 | Nyx | Auto Raids | Thunderer Enchanter (Lv1) | Chronometric Alchemist | Arcana Ratty | Time Keeper [G2] | STM - Finite Time | Swift Charge [no G2] | ||
394 | Olga | Martial Master | Martial Master [Beast] | Martial Master [Beast] | Roundhouse Block | Flying Ape | Hurricane | Divine Shelter | ||
395 | Olga | Spy | Spy | Spy | Roundhouse Block | Hurricane | Flying Ape | Divine Shelter | ||
396 | Orion | Recommended | Lion Monarch | Lion Monarch | Decimating Sacred Spear [G5] | Rampage of the Mad King | Lion's Roar [G2] | [Greed] Activated | ||
397 | Othima | Recommended | Blue Ice Wisdom | Blue Ice Wisdom | Clairvoyance | Balanced Wisdom [G2] | Civil Battle | Swift Charge, Sage Carnac sub | ||
398 | Pamela | Recommended | Pyro Meister | Bishop Mysterion | Siren Reverse | That Essence Right There [G2] | Dryad Burst | Regeneration, Angel's Prayer, Magic Barrier, Pyro Meister sub | ||
399 | Parashu | Recommended | Warrior [Argos] | Warrior [Argos] | Grace of Varna | Lakshmi's Embrace | Obsession Without Compromise [G2] | Awakening of Argos/Chopping Spirit (no G2) | ||
400 | Parashu | Berserker | Berserker | Berserker/Warrior [Argos] | Grace of Varna | Lakshmi's Embrace | OWC [G2] | Awakening of Argos | ||
401 | Patty | General Use | Waving Wisteria Dancer | Daylight Bard | Twist | Waving Wisteria Encore | Echo | Enchanter sub | ||
402 | Patty | Map wide buffs | Fresh Wind Enchanter | Bard | Twist | Swift Charge | Echo | |||
403 | Peridot | Recommended | Sage [Monolith] | Sage [Monolith] | Stance of the Runner | Lonely Shaman [G2] | Magic Up +2 | Stealth/Rozetta Sub | ||
404 | Plumeria | Recommended | Pure Water Trickster | Pure Water Trickster | Raging Water [Star] | Lady A+ [G2] | Shining Sunlight | |||
405 | Polin | Recommended | Lily-of-the-Valley Diva | Lily-of-the-Valley Diva | Magic Barrier +1 | Flower Overload [G2] | Mind Up +1 | |||
406 | Pride | Recommended | Prideful Homunculus | Prideful Homunculus | Shadow Sense | Shadow Master | Booster +2 | Divine Shelter | ||
407 | Pride | No J3 | Prideful Homunculus | Prideful Homunculus | Shadow Sense | Shadow Master | Divine Shelter | |||
408 | Prinny | Recommended | Prinny God | Prinny God | Honestly any of the 3 | Mana Collector | Focused Bomb | |||
409 | Prinny | End Goal: Boom | Prinny God | Prinny God | Counter | Focused Bomb | Mana Collector | |||
410 | Priscilla | Recommended | Dark Sacred Spearman [Lailah] | Dark Sacred Spearman [Lailah] | Sundering Sacred Spear | Shadow Saber - RGB | Rival Lancer [G2] | Shadow Step | ||
411 | Prompto | Recommended | Prince's Best Friend | Prince's Best Friend | Scintilla | Journey Scribe | Long Shot | |||
412 | Protector | Recommended | Protector | Protector | En Garde | Protector's Iron Barrier | Safe Stroll | |||
413 | Quence | Recommended | Spacetime Manipulator | Spacetime Manipulator | Reversal Revoir | Time Seeker | Snowswept Traveler [G2] | Chronomancer [Illusionist] sub, Clever Charge, Pain Protection | ||
414 | Rachel | Recommended | Thunderous Savateur | Thunderous Savateur | Timing Sping | Bridging Feelings [G2] | Witch Brave | |||
415 | Ragnarok | Recommended | Ciphersword Princess | Ciphersword Princess | Holy Judgment | Holy Revolution | Executor of Justice [G2] | |||
416 | Rahu | Recommended | Genie of the Lamp | Genie of the Lamp | Magic Barrier +2 | Swift Charge | Regeneration | Time Leap | ||
417 | Rahu | Raid Auto | Null Enchanter Lv1 | Genie of the Lamp | Magic Barrier +2 | Swift Charge | Time Leap | Regeneration | ||
418 | Ramses | Recommended | Solar Dragonspear | Solar Dragonspear | HP Drain +2 | Sister Beloved [G2] | Dark Wisdom | Overdrive (no G2)/Move+1 | ||
419 | Raphtalia | Recommended | Shield Hero's Sword | Shield Hero's Sword | First Hiding | The Raccoon Swordfighter [G2] | Loyalty of a Demi-Human | Stealth [mobility], | ||
420 | Ravina | Recommended | Ice Flower Magic Gunner | Ice Flower Magic Gunner | Quick Fog | Sleeping Ice Princess [G2] | Overdrive | |||
421 | Reagan | Recommended | Sniper [Barrel] | Chronomancer | Counter Snipe | Robotics [G2] | Shot Mastery +2 | LBS (no G2)/Time Leap | ||
422 | Reagan | Support | Chronomancer | Chronomancer | Counter Delay | Time Leap | Clock Resist | |||
423 | Rebecca | Recommended | Cumulonimbus Diviner | Cumulonimbus Diviner | Pain Control | Helkovara's Restoration [G2] | Clear Air Turbulence | Radiant Rainbow Bridge | ||
424 | Rebecca | Missile/Magic | MM [Symphony] | Sage [Monolith] | Pain Control | Rainbow Bridge | Clever Charge | |||
425 | Rebecca | Magic Damage | Sage [Monolith] | Symphony/Monolith | Pain Control | Helkovara's Restoration [G2] | Rainbow Bridge | Clever Charge | ||
426 | Red Magnus | Recommended | Scorching Flame Overlord | Scorching Flame Overlord | Super Crush | Abandon Knowledge | Chopping Spirit | |||
427 | Red VI | Recommended | Blood Reaver | Blood Reaver | Instinctive Lash | Red Thirst | Unstoppable Bloodlust [G2] | Shura Sub, Awakening of Argos, Power From Pain [no G2] | ||
428 | Reida | Recommended | Sage [Obelisk] | Sage [Obelisk] | Counter Magic +2 | Magic Up+2 | ADKoL [G2] | Ninja Stealth | ||
429 | Reido | Recommended | Brooding Malblade | Brooding Malblade | Absorb Fighting Spirit | Magic Up+2 | Empty Madness [G2] | Pain Protection, Dark Lights Protection | ||
430 | Reimei | Recommended | Blademaster+ | Holy Brawler [Senju] | Fierce Tsubamegaeshi | Ninja Leap | Shiba Senko Descendant [G2] | |||
431 | Reiner | Recommended | Scout Member | Scout Member/HB | Holy Knight Stance+2 | Soldier/Mobility Technology Arts | Strike-Guardian+ [G2] | |||
432 | Ren | Recommended | Flashing Sword | Flashing Sword | Sly Fox | Scarlet Black Star [G2] | Wailing Wild Eagle | |||
433 | Retzius | Recommended | Demonic Destruction TBS | Demonic Destruction TBS | Perfect Evasion | Ferocious Evolution | Enthusiastic Pupil [G2] | Trance Drive [Patk] | ||
434 | Richie | Recommended | Machinist Partisan | Machinist Partisan | Reactive Armor | Mechanical Toymaker [G2] | Booster+2 | |||
435 | Rigalt | Recommended | Pirate [Awilda] | Pirate [Awilda] | Trimuda Chop | Spirit of the Sea God | Active Agent [G2] | |||
436 | Rigalt | Alternative | Ranger [Lupus] | Pirate [Awilda] | Trimuda Chop | Spirit of the Sea God | Active Agent [G2] | Deep Focus (no G2) | ||
437 | Rimuru Tempest | Recommended | Ruler of Tempest | Ruler of Tempest | Perfect Body | Compassionate Ruler [G2] | Body Armor | Activate Ultraspeed Regeneration, Hurricane, Chopping Spirit, Flying Ape | ||
438 | Rimuru Tempest (Slime) | Recommended | The Ruler of Monsters | The Ruler of Monsters | Slime Resistence | Bouncy Slime [G2] | Paralyze Res | |||
439 | Rin | Recommended | Sage [Carnac] | Chronomancer | Magic Barrier +2 | Time Leap | Cunning Little Fox [G2] | |||
440 | Rin [Disgaea] | Recommended | Netherworld Archer | Netherworld Archer | Cross-Counter | Fatal Risk | Bow Range | |||
441 | Rin [Disgaea] | Cat | Felynn | Felynn | Cross-Counter | Fatal Risk | Against the Future | |||
442 | Rin Tohsaka | Recommended | Sage | Sage | Sieben | Red Demon | Magic Up +2 | |||
443 | Rin Tohsaka | No J3 | Jewel Magician | Jewel Magician | Sieben | Red Demon | Toughness | |||
444 | Riza Hawkeye | Recommended | Amestrain 1st Lieutenant | Amestrian 1st Lieutenant | Marksmanship | Trigger Will | Long Snipe | |||
445 | Riza Hawkeye | No J3 | Amestrain 1st Lieutenant | Amestrian 1st Lieutenant | Marksmanship | Trigger Will | Long Shot | |||
446 | Rochelle | Recommended | Raging Fire Barbaros | Raging Fire Barbaros | Dual Counter | Black and White Oath | Black and White Bear [G2] | Holy Brawler Senju Sub, Guardian [no G2], Holy Knight Stance +2, | ||
447 | Rosa | Recommended | Profane Blasphemer | Profane Blasphemer | Vritra Charge [G5] | Overdrive | Red and Black [G2] | |||
448 | Rosa [Disgaea] | Damage Focused | Succubus | Netherworld Mage | Bones Out | Swift Charge | Punishing Punisher | |||
449 | Rosa [Disgaea] | Supportive | Netherworld Mage | Netherworld Mage | Bones Out | Swift Charge | Mind Mastery | |||
450 | Rosa [Disgaea] | No J3 | Succubus | Succubus | Bones Out | Swift Charge | Punishing Punisher | |||
451 | Roxanne | Recommended | Vivacious Socialite | Vivacious Socialite | Turn the Tables | Artificer Armament Kit | Building Momentum [G2] | Hurricane, Spy sub [thunder res down] | ||
452 | Roy Mustang | Recommended | Telekinetic Artist | Flame Alchemist | Bond with Hawkeye | Fire Starter | Ninja Leap | |||
453 | Roy Mustang | Strong Start | Telekinetic Artist | Flame Alchemist | Bond with Hawkeye | Fire Starter | Telekinetic Speed | |||
454 | Roy Mustang | No J3 | Flame Alchemist | Flame Alchemist | Bond with Hawkeye | Fire Starter | Ninja Stealth | |||
455 | Ryle | Recommended | Ranger [Falcon] | Ranger [Falcon] | Perfect Evasion | Eagle Eye | Ferocious Evolution | Feint | ||
456 | Ryle | Evasion | Ranger [Falcon] | Ranger [Falcon] | Perfect Evasion | Shadow Jump | Feint | |||
457 | Ryui | Recommended | Engineering Operator | Engineering Operator | Amorphous Administration [G5] | Unique Magic | Red Dyed Flower | Results of Effort [G2], Magia Scope, Reactive Armor | ||
458 | Sabareta | Recommended | Shadow Assassin [Darkness] | Shadow Assassin [Darkness] | Stance of the Runner | Overlimit | Attacking Lizard [G2] | Stealth [no G2] | ||
459 | Saber | Recommended | Saber | Saber | Intuition | Barrier of Einjerhar | Magic Resistance | |||
460 | Sakura | Recommended | Blademaster [Clouds] | Blademaster [Clouds] | Fierce Tsubamegaeshi/Muspell Counter | Regal Garuda Blade | Spring Child [G2] | Chopping Spirit | ||
461 | Sakura | Counter Attack | Blademaster [Clouds] | Warrior [Muspell] | Muspell Counter | Regal Garuda Blade | The Book of Five Rings | Chopping Spirit [bulk]/Spring Child [mobility] | ||
462 | Scheherazade | Recommended | Enchanting Blossom Dancer | Enchanting Blossom Dancer | Absorb Jewels | Enchanting Blossom Encore | Divine Shelter | Sage Sub | ||
463 | Seida | Recommended | Wind Archer Commander | Wind Archer Commander | Hidden Tiger Technique | Wolf of the Prairie [G2] | Equestrian Knowledge | Ninja Stealth / Eagle Eye | ||
464 | Selena | Recommended | Imperial Ice Goddess | Imperial Ice Goddess | Saturn Sprint | Wit of the Six Heroes [G2] | Guardian | Divine Shelter (no G2) | ||
465 | Seraphina | Recommended | Magia Gunslinger | Magia Gunslinger | Composite Armor | Magia Scope | Queen's Temper | Queen's Temper | ||
466 | Setsuna | Recommended | Indigo-Blue Blademaster | Indigo-Blue Blademaster | Eye-Busting Tsubamegaeshi | Regal Garuda Blade | Uncanny Blademaster [G2] | Stealth (no G2)/Iron Body | ||
467 | Setsuna | Also Recommended | Indigo-Blue Blademaster | Holy Brawler [Shura] | Eye-Busting Tsubamegaeshi | Regal Garuda Blade | Uncanny Blademaster [G2] | Stealth (no G2)/Iron Body | ||
468 | Shaman | Recommended | Divine Punisher | Divine Punisher | Holy Prayer: Report | Grace Mastery I | Grace Mastery II | |||
469 | Sharon | Recommended | Thunderer's Flash Sword | Thunderer's Flash Sword | Shadow Flash Sword | Absolute Pitch [G2] | Swordsman's Determination | |||
470 | Shayna | Recommended | Holy Brawler [Shura] | Holy Brawler [Shura] | Garuda Charge [G5] | Lovely Teacher [G2] | Strike Mastery +2 | Time Leap | ||
471 | Shekinah | Recommended | Ranger [Serpent] | Holy Brawler [Miroku] | Hide Trap | Eagle Eye | Absolute Normalcy [G2] | Deep Focus | ||
472 | Shekinah | Single Target | Holy Brawler [Miroku] | Holy Brawler [Miroku] | Cross Counter | Strike Mastery+2 | Absolute Normalcy [G2] | |||
473 | Shenmei | Recommended | Sea Roar Captain | Sea Roar Captain | Bermuda Splash | Stealth | Captain Directionally Challenged [G2] | Robes of Moonlight | ||
474 | Shion | Recommended | Noble Judicator | Noble Judicator | Enthralling Deflection | Transcendent Bladework | Moonlight Edge [G2] | |||
475 | Shion | Support | Merchant [Cunning-Tanuki] | Noble Judicator | Enthralling Deflection | Transcendent Bladework | Moonlight Edge [G2] | How's Business | ||
476 | Sieba | Recommended | Dual-Wielding Master | Holy Brawler [Senju] | [Scarlet Ascension] Despair | Dazzling Twin-Blades [G2] | Regal Garuda Blade | Iron Body | ||
477 | Sieba | Auto/Status | Dual-Wielding Master | Dual-Wielding Master | [Scarlet Ascension] Despair | Dazzling Twin-Blades [G2] | Regal Garuda Blade | Iron Body | ||
478 | Siegfried | Recommended | Sanctioned Duelist | Sanctioned Duelist | Stinging Reposte | Fluid Stance | Divine Strength [G2] | Crescendo | ||
479 | Silma | Recommended | Martial Master [Beast] | Holy Brawler [Senju] | Roundhouse Block | Sprightly Stars [G2] | Slash & Strike Mastery | Pierce Shot Mastery | ||
480 | Sol | Recommended | Truthmaster | Truthmaster | Theoretical Void | Dark World's Sun [G2] | Uniquely-Coloured Corona | Skeptical Wormhole | ||
481 | Soleil | Recommended | Sage [Carnac] | Bishop Baptism | Magic Barrier +2 | Magic Up+2 | Chummy Muncle [G2] | Regeneration | ||
482 | Sophia | Recommended | Alabaster Stargazer | Pure Water Enchanter | Magic Barrier+2 | Swift Charge | Regeneration | |||
483 | Sophia | Quincunx | Alabaster Stargazer | Alabaster Stargazer | Magic Barrier+2 | Swift Charge | Regeneration | |||
484 | Soren | Recommended | Alchemia Specialist | Alchemia Specialist | Intuition | Alchemic Mastery | Mastered Alchemy [G2] | Carnac Sub, Divine Wisdom [no G2 or stat gift only build] | ||
485 | Sovereign | Recommended | Diviner | Diviner | Nobility Proof | Rainbow Bridge | Clear-Air Turbulence | |||
486 | Sovereign | Support | Sovereign | Sovereign | Nobility Proof | Royal Veil | Swift Charge | Clear-Air Turbulence | ||
487 | Spica | Recommended | War Princess of the Shining Star | War Princess of the Shining Star | Goliath Axe | Goliath Blazon | Butterfly Dancing in Silence [G2] | Chopping Spirit, Garuda Charge [G5] | ||
488 | Strauss | Recommended | Gunner [Hedgehog] | Machinist Partisan | Reactive Armor | Jack of All Trades [G2] | Eagle Eye | Booster +2, Ranger Falcon Sub | ||
489 | Strie | Recommended | Lovely Gambler | Lovely Gambler | Stance of the Runner | Long Shot | Stealth | Charm Gambler [G2] | ||
490 | Su Yi | Recommended | Sea Buster | Sea Buster | Return Fire Barnacle | Blue Sea Spyglass | Little Nautical Chart | |||
491 | Suiran | Recommended | Projective Blacksmith | Projective Blacksmith | Reactive Armor | Sturdy Evolution | Booster +2 | |||
492 | Suiran | Missile damage | Machinist Diana | Machinist Diana | Reactive Armor | Updated Version | Clockwork Hammer [G2] | Booster +2 | ||
493 | Sulva | Recommended | Scarlet Swordsman | Scarlet Swordsman | Defensive Magic: Intense Heat | Spark of Hope | Crimson Hope [G2] | Bermuda Splash, Muspell Counter, Warrior [Muspell] sub | ||
494 | Suzuka | Recommended | Sakura Sword Saint | Sakura Sword Saint | Fatally Fierce Tsubamegaeshi | Sincere Samurai [G2] | Regal Garuda Blade | |||
495 | Suzuka | Raids | DC [Guernica] | Sword Saint | Avenger [MA] | Sincere Samurai [G2] | Regal Garuda Blade | |||
496 | Tamamo | Recommended | Nine Tails of Kuzunoha | Nine Tails of Kuzunoha | Sacrificial Protection | Four Corners Purification of Fate | Foxy Spirit [G2] | Eagle Eye | ||
497 | Tamis | Recommended | Wind Priestess of Alize | Wind Priestess of Alize | Sacrificial Protection | Eternal Wind | The Fate of the Wind [G2] | Time Leap, Chrono sub | ||
498 | Tanosuke | Recommended | Wind Blade Fox | Wind Blade Fox | Facsimile "Sink or Swim" | Concentration "Idleness" | Sleeping Blade Fox [G2] | |||
499 | Tehre | Recommended | Earth Sprite | Earth Sprite | Earth Sprite's Conspiracy | Earth Converter [G2] | Earth's Breath | Hurricane, Eagle Eye, Spy Sub | ||
500 | Teona | Recommended | Holy Valkyrie | Holy Valkyrie | Vritra Charge [G5] | Hero of the Colosseum [G2] | Lance-Guardian | |||
501 | Tethys | Recommended | Cold Chamber Necromancer | Cold Chamber Necromancer | Roundhouse Block | Sea Incarnate [G2] | Polish Sickle | Stealth | ||
502 | Tethys | Human Killer | Martial Master [Survivor] | Martial Master [Survivor] | Roundhouse Block | Sea Incarnate [G2] | Pierce and Shot Mastery | Necro Sub | ||
503 | Theresa | Recommended | Berserker | WBT [Sabertooth Tiger] | Grace of Varna | Ferocious Evolution | Ruinous Hell Flower [G2] | Magi-Guardian [no G2] | ||
504 | Theresa | WBT | WBT [Sabertooth Tiger] | WBT [Sabertooth Tiger] | Grace of Varna | Ferocious Evolution | Ruinous Hell Flower [G2] | Magi-Guardian [no G2] | ||
505 | Thillie | Recommended | Sage [Pandora] | Sage [Pandora] | Counter Magic+2 | Feral Kid | Magic Up+2 | Ninja Stealth | ||
506 | Thillie | High CC | Ninja [Azure Dragon] | Beast Tamer | Defensive Instinct | Feral Kid | Ninja Stealth | |||
507 | Tiferet | Recommended | Archangel | Archangel | Foresight of Michael | Blessed Predestination | Guardian Angel [G2] | BM Sub / Magia Scope [Range] / Compassionate Adjudicator [VS Dark] | ||
508 | Tina | Recommended | Wind Maestro | Wind Maestro | Blade Dance | Weather Hawk | Power to Protect the Future [G2] | |||
509 | Tomas | Recommended | Warrior [Goliath] | Holy Brawler [Senju] | Goliath Counter (Revenge) | Chopping Spirit | Goliath Saga | |||
510 | Tomas | Fast | Wild Beast Tamer | Holy Brawler [Senju] | Tail Swing | Adaptation Evolve | Chopping Spirit | Goliath Saga/Counter | ||
511 | Toritoh | Recommended | Pure-Hearted General | Pure-Hearted General | Magic Barrer +2 | Pure General [G2] | Slash & Strike Mastery | Divine Intervention of The Holy War [no G2] / Regeneration | ||
512 | Tsang Lei | Recommended | Hellheim Summoner | Null Enchanter | Divine Power | Heretic Monk [G2] | Hellheim Temptest | Dispel Counter | ||
513 | Tsang Lei | Support | Geomancer | Null Enchanter | Divine Power | Heretic Monk [G2] | Universe's Protection | Swift Charge [No G2], Fate's Decision | ||
514 | Tsukuyomi | Recommended | Solar-Ecliptic Diviner | Solar-Ecliptic Diviner | Mirage | High-Pressure Blue Skies | Overseer Moon [G2] | Chrono sub, Rainbow Bridge [no G2] | ||
515 | Tsukuyomi | Witchy Woman | Sage [Monolith] | Chronomancer | Mirage | Overseer Moon [G2] | Rainbow Bridge | High-Pressure Blue Skies & Diviner Sub | ||
516 | Tyrfing | Recommended | War-Blade Princess | War-Blade Princess | Gearing Drive | The Will to Succor [G2] | Flashing Battle-Blade | Trance Drive | ||
517 | Ugachi | Recommended | Eradicator Blade Fox | |||||||
518 | Usalia | Quicken | Toto Bunny Overlord | Chronomancer | Bunny Ear Radar | Move +1 | Time Leap | |||
519 | Usalia | Pseudo-Blacksmith | Toto Bunny Overlord | Toto Bunny Overlord | Bunny Ear Radar | Move +1 | Time Leap | |||
520 | Uzuma | Recommended | Timepiece Telekinetic | Timepiece Telekinetic | Sixth Sense | Telekinetic Speed | Hourglass Fortune-Teller [G2] | Magia Scope (no G2) | ||
521 | Vanekis | Recommended | Night Agent | Thunderer Enchanter | Counter Magic +2 | Secret Lip [G2] | Swift Charge | |||
522 | Vanekis | Support | Thunderer Enchanter | Thunderer Enchanter | Counter Magic +2 | Move +1 | Swift Charge | Magic Up +2 | ||
523 | Vargas | Recommended | Blazing God | Blazing God | Revenge of the Fire Titan | Hellfire of the Six Heroes [G2] | Over Limit | Overdrive (no G2) | ||
524 | Veloz | Recommended | Fired Up Bridegroom | Fired Up Bridegroom | Stance of the Runner | Killer Wink | Clock Tower Sentinel [G2] | |||
525 | Vettel | Recommended | Scarlet Flame Sunblade | Scarlet Flame Sunblade | Immutable Sunlight | Scarlet Flame Sunlight [G2] | Shadow Saber - Regal Garuda Blade | Robust Flame, Divine Shelter, Holy Knight Stance +2, | ||
526 | Vettel | Anti-Slash | Holy Cavalier [Isaiah] | Magic Swordsman [Efreet] | Holy Knight Stance +2 | Scarlet Flame Sunlight [G2] | Divine Shelter | |||
527 | Victor | Recommended | Holy Cavalier [Magi] | Holy Cavalier [Magi] | Holy Knight Stance +2 | Magia-Guardian | Ninja Stealth | Feint | ||
528 | Victor | Other Option | Ninja [Qilin] | Ninja [Qilin] | Holy Knight Stance +2 | Magia-Guardian | Ninja Stealth | |||
529 | Vier | Recommended | Phantom Commander | Phantom Commander | Bubble Escape | Blossom Concentrate | Fickle Phantom Scent [G2] | Arcana Ratty (bossing), Chrono sub (No 2nd Meme), Time Leap | ||
530 | Vier | Raid Quickener | Chronomancer (lvl 1) | Chronomancer | Arcana Ratty | Time Leap | Flower Concentrate | |||
531 | Vincent | Recommended | Professor [Mad] | Professor [Mad] | Counter Magic +2 | Poison Knowledge+2 | Magic Up+2 | |||
532 | Vincent | Buff Professor | Sage [Monolith] | Professor [Mad] | Counter Magic +2 | I am a Mage Technician! [G2] | Magic Up+2 | |||
533 | Vivi | Recommended | Horus Magia Gunslinger | Horus Magia Gunslinger | Quickdraw/Counter Magic+2 | Vivid Inspiration [G2] | Marksman's Intuition | Magia Scope(no G2)/MU+2 | ||
534 | Vlad | Recommended | ||||||||
535 | Voda | Recommended | Water Sprite | Water Sprite | Water Sprite's Power | Enforcer of Water [G2] | Sound of Healing Water | Waving Wisteria Encore | ||
536 | Waginau | Recommended | Manipulator of Souls | Manipulator of Souls | Weal and Woe | Proof of Origin | Trance Augur | Silhouette Mirage/Feint | ||
537 | Wilhelm | Recommended | Fresh Wind Trickster | Fresh Wind Trickster | Pain Protection | Troublemaker [G2] | Shining Sunlight | HDM/Clever Charge | ||
538 | Won | Recommended | Spy | Holy Brawler | Trimuda Chop | Founder of the Tiger-King Fist [G2] | Hurricane | |||
539 | Yauras | Recommended | Twin-Blade General | Holy Brawler [Senju] | Perfect Evasion | Undying Rose [G2] | Feint | Mist Twin-Blade Sub/Impenetrable Fog | ||
540 | Yna Ku | Recommended | Crafty Alchemist | Crafty Alchemist/Miroku | Tempered Chain Recoil | Divine Ore Quintessence | Experimental Blacksmith [G2] | Iron Body [No G2]/Grace of Varna | ||
541 | Yomi | Recommended | Kagomurasaki's Moonlight | Kagomurasaki's Moonlight | Sacrificial Protection | Ninja Stealth | Iron Body | Basic HB | ||
542 | Yomi | Retro | Holy Brawler [Miroku] | Holy Brawler [Miroku] | Cross Counter | Strike Mastery+2 | Ninja Stealth | |||
543 | Yomi (Fate) | Recommended | Rider | Caster | Mystic Eyes | Bellerophon | Polish Sickle | |||
544 | Yomi (Fate) | Magic | Caster | Caster | Mystic Eyes | Bellerophon | High-Speed Divine | Polish Sickle | ||
545 | Yomi (Fate) | No J3 | Rider | Rider | Mystic Eyes | Bellerophon | Polish Sickle | |||
546 | Yuan | Recommended | Ninja+ | Ninja+ | Quick Action | Ninja Stealth | Move +1 | Jump +1 | ||
547 | Yunagi | Recommended | Warrior [TItan] | Warrior [Titan] | Revenge | Hero of the Shore [G2] | Overdrive | Ninja Stealth | ||
548 | Yunagi | Alternate | Ninja | Warrior [Titan] | Revenge | Hero of the Shore [G2] | Overdrive | Ninja Stealth | ||
549 | Yura | Recommended | Fanged Spear Guard | Fanged Spear Guard | Sundering Sacred Spear | Callous Heart of Innocence [G2] | Armed Dance Fang | Pursuer's Awakening, WBT JE sub | ||
550 | Yuri | Recommended | Blademaster [Clouds] | Blademaster [Clouds] | Reactive Armor | Regal Garuda Blade | Protector [G2] | |||
551 | Yuto | Recommended | WBT [Stalwart Elephant] | Warrior [Muspell] | Muspell Counter | Chopping Spirit | Sturdy Evolution | |||
552 | Zahar | Recommended | True King of Darkness | True King of Darkness | HP Aborb+3 [G5] | King of Darkness [G2] | Overdrive | Zeele Sub | ||
553 | Zahar | Sustain/Agi Drain | Dark Cavalier [Zeele] | Dark Cavalier [Zeele] | HP Aborb+3 [G5] | King of Darkness [G2] | Overdrive | |||
554 | Zahar (Fate) | Recommended | Lancer | Lancer | Rho Aias | Battle Continuation | Twelve Labors | |||
555 | Zahar (Fate) | More AGI / Range | Archer | Lancer | Rho Aias | Clairvoyence | Twelve Labors | Battle Continuation | ||
556 | Zahar (Fate) | Alternate Damage | Berserker | Archer | Rho Aias | Battle Continuation | Twelve Labors | |||
557 | Zain | Recommended | The Light Leading the World | The Light Leading the World | Holy Knight Stance +2 | Embodiment of Justice [G2] | Guardian | Divine Shelter | ||
558 | Zain | Light 5x5 Diamond | Holy Cavalier [Ghia] | The Light Leading the World | Holy Knight Stance +2 | Embodiment of Justice [G2] | Guardian | Divine Shelter | ||
559 | Zangetsu | Recommended | Blademaster [Clouds] | Holy Brawler [Senju] | HP Drain +2 | Regal Garuda Blade | Lesser King of the Sea God [G2] | |||
560 | Zechs | Recommended | Crazed Clawfighter | Crazed Clawfighter | "Lost Echoes" Halation | Deceitful Jester [G2] | "Splendor" Guignol | Ninja Stealth | ||
561 | Zehn | Recommended | Blade Sword Master | Blade Sword Master | Senken Akashi | Black "Saichi" Laquer | Ceremonial Blade of Truth [G2] | Black "Saichi" Laquer, The Book of Five Rings | ||
562 | Zehn | PvE | Blademaster [Haze] | Blademaster [Haze] | Senken Akashi | Black "Saichi" Laquer | Ceremonial Blade of Truth [G2] | Blade Swordmaster Sub | ||
563 | Zehn | Support | Ironcutter Blacksmith | Ironcutter Blacksmith | Senken Akashi | Clear the Mind | Honed Blade | Black "Saichi" Laquer | ||
564 | Zeke | Recommended | Holy Cavalier [David] | Dark Cavalier [Faust] | Holy Knight Stance +2 | Dark Wisdom | Overdrive | Strike-Guardian | ||
565 | Zeldris | Recommended | Leader of the Ten Commandments | Leader of the Ten Commandments | Overwhelming Retribution | Piety to God | Godspeed | Thoughts of Revenge | ||
566 | Zheng Yi | Recommended | Noble Dynast | Noble Dynast | Abyssal Counter | Abyssal Gloom | Specter of the Abyss [G2] | Blessings of the Abyss | ||
567 | Zofia | Recommended | Crack of Thunder Necromancer | Crack of Thunder Necromancer | Perfect Evasion | Overdrive | Dark Wisdom | Faust sub | ||
568 | Zwei | Recommended | Beast Shadow Master | Battle Mage [Cyclone Form] | Rumination [Alligator] / Reflection | Sorcery Pair | Walking Together [G2] | |||
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1 | Group Units | Level 1 Benefit (100 shards) | Level 2 Benefit (200 shards) | Level 3 Benefit (300 shards) | Released in GL? | Elemental Shards Supported? | |
---|---|---|---|---|---|---|---|
2 | Fiona, Edgar, Don Taras | Healing +20 Strike ATK Power +10 Missile ATK Power +10 | MATK +10% DEX +10% PATK +10% | HP +20% Range +1 Initial Jewels +20 | Y | N | |
3 | Lofia, Milis | Mag ATK Power +10 Missile ATK Power +10 | MDEF +10% AGI +2% | HP +20% Range +1 | Y | N | |
4 | Theresa, Lamia, Priscilla | Slash ATK Power +10 Pierce ATK Power +10 Crit Rate +15 | Area ATK +10 HP +20% Critical Damage Rate +10 | Dark Unit DEF +5 Skill Use Count +1 Initial Jewels +20 | Y | N | |
5 | Zahar, Letitia, Corvus | Max Jewels +10% Slash ATK Power +10 Single Target ATK +10 | Healing +20 PATK +10% Critical Damage Rate +10 | HP +20% Auto Jewel Charge +5 Evasion Rate +5 | Y | N | |
6 | Bertha, Patty, Alaia, Sharon | Missile ATK Power +10 Max Jewels +10% Mag ATK Power +10 Slash ATK Power +10 | PATK +10% AGI +2% MDEF +10% DEX +10% | Range +1 HP +20% MATK +10% Evasion Rate +5 | Y | N | |
7 | Su Yi, Liu Shen, Shenmei | Missile ATK Power +10 Area ATK Res +10 PATK +10% | DEX +10% PDEF +10% AGI +2% | Initial Jewels +20 HP +20% Non-type ATK Power +10 | Y | N | |
8 | Yomi, Jin, Leafah | LUCK +20% Mag ATK Power +10 Max Jewels +10% | DEX +10% AGI +2% Healing +20 | Slash ATK Power +10 PATK +10% HP +20% | Y | N | |
9 | Nasario, Ines, Leon | LUCK +20% Healing +20 Thunder Res +20 | Mag ATK Power +10 Cast Time -10 HP +20% | MATK +10% AGI +2% Jewels Obtained +15 | Y | N | |
10 | Caris, Reagan, Veloz | Missile ATK Power +10 Max Jewels +10% Mag ATK Power +10 | DEX +10% AGI +2% PATK +10% | Range +1 HP +20% MATK +10% | Y | N | |
11 | D'Artagnan, Strauss, Megistos, Amis | Pierce ATK Power +10 DEX +20% MATK +10% Missile ATK Power +10 | CRIT Rate +15 PATK +10% Strong vs Water +30 AGI +2% | HP +20% Jewels Obtained +15 Range +1 Initial Jewels +20 | Y | N | |
12 | Elizabeth, Margaret | Healing +20 Area ATK Res +10 | MATK +10% Charm +10 | HP +20% AGI +2% | Y | N | |
13 | Emma, Noah, Pamela | Mag ATK Power +10 Strong vs Wind +30 Max Jewels +10% | LUCK +20% MATK +10% Healing +20 | HP +20% Area ATK +10 AGI +2% | Y | N | |
14 | Tina, Mocca | Pierce ATK Power +10 Missile ATK Power +10 | PATK +10% AGI +2% | Evasion Rate +5 Range +1 | Y | N | |
15 | Lisbeth, Rebecca, Alma | Max Jewels +10% Mag ATK Power +10 Strike ATK Power +10 | AGI +2% LUCK +20% DEX +10% | HP +20% Area ATK +10 MATK +10% | Y | Y | |
16 | Masamune, Laevateinn, Tyrfing | PDEF +10% Slash ATK Power +10 DEX +20% | Healing +20 PATK +10% AGI +2% | HP +20% Initial Jewels +20 Auto Jewel Charge +5 | Y | N | |
17 | Creto, Reimei, Fayrene | Slash ATK Power +10 PATK +10% Pierce Res +5 | AGI +2% Critical Damage Rate +10 Evasion Rate +5 | Initial Jewels +20 Back ATK +10 HP +20% | Y | N | |
18 | Izayoi, Tamamo, Hayate, Rin | Slash Res +5 LUCK +20% Evasion Rate +5 Max Jewels +10% | PATK +10% DEX +10% AGI +2% Healing +20 | Single Target ATK Res +10 Missile ATK Power +10 CRIT Rate +15 HP +20% | Y | N | |
19 | Zeke, Sabareta | Slash ATK Power +10 Strike Res +5 | AGI +2% PATK +10% | Initial Jewels +20 HP +20% | Y | N | |
20 | Carla, Balt, Zofia | Strike ATK Power +10 Slash ATK Power +10 CRIT Rate +15 | HP +20% PATK +10% Single Target ATK +10 | Fire Unit DEF +5 Evasion Rate +5 Critical Damage Rate +10 | |||
21 | Basheeny, Bud, Judith, Victor | CRIT Rate +15 MATK +10% Strong vs Dark +30 PDEF +10% | Missile Evasion Rate +5 Healing +20 Counter ATK Power +10 Magic Res +5 | Initial Jewels +20 PATK +10% Slash ATK Power +10 HP +20% | |||
22 | Lucretia, Leoniaz, Gane | Healing +20 Pierce ATK Power +10 Slash Res +5 | AGI +2% CRIT Rate +15 Slash ATK Power +10 | Disable Support Res +50 PATK +10% HP +20% | |||
23 | Shayna, Laila | Strike ATK Power +10 Mag ATK Power +10 | PATK +10% MATK +10% | Max Jewels +10% AGI +2% | |||
24 | Ewan, Lucia, Mei Fang | Strike ATK Power +10 Missile ATK Power +10 Slash ATK Power +10 | PATK +10% MATK +10% AGI +2% | HP +20% Initial Jewels +20 Area ATK +10 | |||
25 | Reido, Reida | Slash ATK Power +10 Mag ATK Power +10 | PATK +10% MATK +10% | AGI +2% Initial Jewels +20 | |||
26 | Aisha, Chat Noir | Missile ATK Power +10 Slash ATK Power +10 | MATK +10% Critical Damage Rate +10 | DEX +10% Back ATK +10 | |||
27 | Evelika, Hazel, Vincent, Carol | Counter ATK Power +10 Missile ATK Power +10 MATK +10% LUCK +20% | Strike Res +5 DEX +20% Max Jewels +10% Healing +20 | Slash ATK Power +10 Jewels Obtained +15 AGI +2% HP +20% | |||
28 | Celliers, Ennis, Mielikki | Mag ATK Power +10 Pierce ATK Power +10 Healing +10 | Hit Rate +10 Silence Res +50 Max Jewels +10% | MATK +10% Strong vs Dark +30 AGI +2% | |||
29 | Yunagi, Kazahaya | Slash ATK Power +10 Evasion Rate +5 | Initial Jewels +20 DEX +20% | HP +20% AGI +2% | |||
30 | Vettel, Gerald, Natalie | Slash ATK Power +10 Pierce ATK Power +10 MATK +10% | PDEF +10% PATK +10% AGI +2% | Area ATK +10 Initial Jewels +20 Healing +20 | |||
31 | Cheryl, Courage | Mag ATK Power +10 Missile ATK Power +10 | MATK +10% Range +1 | Strong vs Dark +30 AGI +2% | |||
32 | Alexis, Melda | Healing +20 Strong vs Wind +30 | MATK +10% PATK +10% | HP +20% AGI +2% | |||
33 | Fujika, Hozuki, Hazuki, Neica | Silence Res +50 Light Res +20 Healing +20 PDEF +10% | Mag ATK Power +10 MATK +10% Area ATK Res +10 Strong vs Dark +30 | Max Jewels +10% AGI +2% HP +20% Area ATK +10 | |||
34 | Blanchett, Freed | CRIT Rate +15 Pierce ATK Power +10 | Evasion Rate +5 JUMP ATK Power +10 | Critical Damage Rate +10 PATK +10% | |||
35 | Tethys, Cordelia | Pierce ATK Power +10 Missile ATK Power +10 | PDEF +10% Range +1 | HP +20% PATK +10% | |||
36 | Hugo, Vivi | PATK +10% Strong vs Wind +30 | DEX +20% MATK +10% | Missile ATK Power +10 Range +1 | |||
37 | Yuan, Lucido | Missile ATK Power +10 Evasion Rate +5 | Range +1 DEX +20% | AGI +2% Stop +10 | |||
38 | Jake, Ange | Healing +20 Max Jewels +10% | Disable Support Res +50 AGI +2% | MATK +10% HP +20% | |||
39 | Ila, Mia | Missile ATK Power +10 Mag ATK Power +10 | DEX +20% MATK +10% | Max Jewels +10% AGI +2% | |||
40 | Dilga, Dorothea | PDEF +10% PATK +10% | Area ATK Res +10 Initial Jewels +20 | HP +20% Slash ATK Power +10 | |||
41 | Ciel, Rahu | Slash ATK Power +10 Jewels Obtained +15 | Evasion Rate +5 Silence Res +50 | AGI +2% HP +20% | |||
42 | Decel, Mianne | Silence Res +50 Healing +20 | HP +20% Max Jewels +10% | AGI +2% MATK +10% | |||
43 | Lucian, Retzius | Strike ATK Power +10 Slash ATK Power +10 | PATK +10% Initial Jewels +20 | AGI +2% Critical Damage Rate +10 | |||
44 | Strie, Justin | Slash ATK Power +10 Missile ATK Power +10 | DEX +20% Initial Jewels +20 | AGI +2% Range +1 | |||
45 | Sakura, Hiiragi, Yuri | Slash ATK Power +10 DEX +20% Evasion Rate +5 | PATK +10% Area ATK +10 AGI +2% | HP +20% Initial Jewels +20 Auto Jewel Charge +5 | |||
46 | Amaterasu, Tsukuyomi, Dark Princess Yomi | Mag ATK Power +10 Healing +20 Missile ATK Power +10 | MATK +10% Max Jewels +10% DEX +20% | HP +20% LUCK +20% Jewels Obtained +15 | |||
47 | Ryle, Ankh | Missile ATK Power +10 Pierce ATK Power +10 | DEX +20% PATK +10% | Critical Damage Rate +10 HP +20% | |||
48 | Aswald, Kuon | Slash ATK Power +10 Healing +20 | AGI +2% Area ATK Res +10 | Sleep +10 Initial Jewels +20 | |||
49 | Tomas, Gormalas | Non-type ATK Power +10 Slash ATK Power +10 | Area ATK +10 PATK +10% | HP +20% Max Jewels +10% | |||
50 | Won, Chao | Non-type ATK Power +10 Mag ATK Power +10 | PATK +10% MATK +10% | Strong vs Dark +30 AGI +2% | |||
51 | Klima, Annerose, Plumeria | Healing +20 LUCK +20% Area ATK +10 | MATK +10% Max Jewels +10% Strong vs Fire +30 | AGI +2% HP +20% Mag ATK Power +10 | |||
52 | Teona, Lotiyah | Pierce ATK Power +10 Non-type ATK Power +10 | PDEF +10% PATK +10% | HP +20% Auto Jewel Charge +5 | |||
53 | Ravina, Michael | Missile ATK Power +10 Mag ATK Power +10 | AGI +2% Evasion Rate +5 | MATK +10% Hit Rate +10 | |||
54 | Birgitta, Annika | Non-type ATK Power +10 Disable Support Res +50 | Strong vs Light +30 Max Jewels +10% | MATK +10% AGI +2% | |||
55 | Ishuna, Rochelle, Glanz | CRIT Rate +15 Slash ATK Power +10 Non-type ATK Power +10 | Healing +20 Guts +5 PATK +10% | Initial Jewels +20 HP +20% AGI +2% | |||
56 | Magnus, Ryui, Wilhelm | PATK +10% Mag ATK Power +10 Missile ATK Power +10 | Critical Damage Rate +10 MATK +10% Hit Rate +10 | DEX +20% Max Jewels +10% HP +20% | |||
57 | Seida, Yauras, Kaya | Missile ATK Power +10 Slash ATK Power +10 Mag ATK Power +10 | DEX +20% PATK +10% MATK +10% | Range +1 Evasion Rate +5 AGI +2% | |||
58 | Zain, Cadanova, Miuna | Slash ATK Power +10 JUMP ATK Power +10 Strike ATK Power +10 | MATK +10% PATK +10% AGI +2% | Magic Res +5 HP +20% Initial Jewels +20 | |||
59 | Monzein, Othima | Slash ATK Power +10 Mag ATK Power +10 | PATK +10% MATK +10% | HP +20% Area ATK +10 | |||
60 | Kanon, Chloe, Kagura | PATK +10% PDEF +10% Mag ATK Power +10 | Slash ATK Power +10 Strong vs Dark +30 MATK +10% | Auto Jewel Charge +5 HP +20% Strong vs Wind +30 | |||
61 | Kudanstein, Kuza, Zangetsu | Pierce ATK Power +10 MATK +10% DEX +20% | PATK +10% Slash ATK Power +10 Healing +20 | Critical Damage Rate +10 Strong vs Light +30 Initial Jewels +20 | |||
62 | Toritoh, Lakina | PATK +10% MATK +10% | Magic Res +5 Area ATK Res +10 | Healing +20 HP +20% | |||
63 | Zwei, Neun | Mag ATK Power +10 Strike ATK Power +10 | MATK +10% PATK +10% | HP +20% Critical Damage Rate +10 | |||
64 | Sieba, Drei | MATK +10% PATK +10% | Slash ATK Power +10 Evasion Rate +5 | Critical Damage Rate +10 AGI +2% | |||
65 | Fury, Ikasa | Slash ATK Power +10 Mag ATK Power +10 | PATK +10% MATK +10% | HP +20% Bind +10 | |||
66 | Vier, Ainanna | Pierce ATK Power +10 Mag ATK Power +10 | Max Jewels +10% Strong vs Water +30 | AGI +2% MATK +10% | |||
67 | Zehn, Na Zhu | Counter ATK Power +10 Slash ATK Power +10 | Evasion Rate +5 Healing +20 | PATK +10% HP +20% | |||
68 | Natsume, Ren | Slash ATK Power +10 PATK +10% | DEX +20% AGI +2% | Initial Jewels +20 Evasion Rate +5 | |||
69 | Yura, Nina | MATK +10% PATK +10% | Range +1 Strong vs Dark +30 | Auto Jewel Charge +5 HP +20% | |||
70 | Polin, Fung Liu | Non-type ATK Power +10 Mag ATK Power +10 | Max Jewels +10% Guts +5 | Healing +20 Area ATK +10 | |||
71 | Eizan, Suiran | Strike Res +5 Missile Res +5 | Strike ATK Power +10 AGI +2% | Auto Jewel Charge +5 Initial Jewels +20 | |||
72 | Eins, Nero | Slash ATK Power +10 Mag ATK Power +10 | MATK +10% Critical Damage Rate +10 | AGI +2% HP +20% | |||
73 | Acht, Sol | MATK +10% PATK +10% | PDEF +10% Max Jewels +10% | Single Target ATK +10 HP +20% | |||
74 | Voda, Fuu, Tehre, Tamis | Healing +20 Strike ATK Power +10 Missile ATK Power +10 MATK +10% | Area ATK Res +10 PATK +10% DEX +20% Area ATK +10 | HP +20% Initial Jewels +20 Range +1 AGI +2% | |||
75 | Ugachi, Tanosuke, Celis | Initial Jewels +20 Evasion Rate +5 Healing +20 | DEX +20% Jewels Obtained +15 Critical Damage Rate +10 | HP +20% PATK +10% Slash ATK Power +10 | |||
76 | Setsuna, Macherie | Slash ATK Power +10 MATK +10% | PATK +10% Area ATK +10 | AGI +2% HP +20% | |||
77 | Chihaya, Mizuchi | Disable Support Res +50 Missile ATK Power +10 | Initial Jewels +20 DEX +20% | AGI +2% PATK +10% | |||
78 | Peridot, Flamel, Lupinus | MATK +10% PATK +10% Healing +20 | Magic ATK Power +10 Single Target ATK Res +10 Non-type ATK Power +10 | AGI +2% Auto Jewel Charge +5 HP +20% | |||
79 | Olga, Aruba, Chiruru | Slash ATK Power +10 Non-type ATK Power +10 Magic ATK Power +10 | PATK +10% Healing +20 MATK +10% | AGI +2% Max Jewels +10% HP +20% | |||
80 | Suzuka, Itsuki, Rosa, Albea | Slash ATK Power +10 Non-type ATK Power +10 JUMP ATK Power +10 Missile ATK Power +10 | PATK +10% Healing +20 Critical Damage Rate +10 DEX +20% | Initial Jewels +20 AGI +2% HP +20% Range +1 | |||
81 | Tsang Lei, Yuto | Magic ATK Power +10 Slash ATK Power +10 | MATK +10% PATK +10% | HP +20% Single Target ATK Res +10 | |||
82 | Alyu, Thillie | Healing +20 Magic ATK Power +10 | MATK +10% Max Jewels +10% | HP +20% AGI +2% | |||
83 | Nefertiti, Ramses | Magic ATK Power +10 Pierce ATK Power +10 | Max Jewels +10% PATK +10% | HP +20% Auto Jewel Charge +5 | |||
84 | Moa, Gino, Rachel | Healing +20 DEX +20% MATK +10% | Missile Res +5 PATK +10% Max Jewels +10% | Magic Res +5 HP +20% Strike ATK Power +10 | |||
85 | Fraise, Eve | Strike ATK Power +10 Magic ATK Power +10 | PATK +10% MATK +10% | HP +20% Initial Jewels +20 | |||
86 | Vanekis, Uzuma, Scheherazade | Strong vs Water +30 MDEF +10% Silence Res +50 | Cast Time -10 Evasion Rate +5 Max Jewels +10% | MATK +10% Magic ATK Power +10 AGI +2% | |||
87 | Kevin, Mirianne | MDEF +10% Area ATK +10 | HP +20% AGI +2% | Initial Jewels +20 Auto Jewel Chage +5 | |||
88 | Alfred, Rigalt | Missile ATK Power +10 Slash ATK Power +10 | DEX +20% AGI +2% | Range +1 PATK +10% | |||
89 | Sophia, Deneb, Soleil | Healing +20 Magic ATK Power +10 Area ATK Res +10 | Disable Support Res +50 Area ATK Res +10 AGI +2% | HP +20% MATK +10% Max Jewels +10% | |||
90 | Elrike, Elaine, Lambert | LUCK +20% Missile ATK Power +10 Slash ATK Power +10 | Charm +5 DEX +20% PATK +10% | HP +20% Range +1 Auto Jewel Charge +5 | |||
91 | Vlad, Caesar, Neville, Anastasia | Healing +20 Pierce Res +5 CRIT +20% Bind Res +50 | Area ATK +10 Strike Res +5 Stun Res +50 Evasion Rate +5 | HP +20% Slash Res +5 Slash ATK Power +10 PATK +10% | |||
92 | Gato, Melia | MATK +10% Healing +20 | AGI +2% Jewels Obtained +15 | HP +20% Auto Jewel Charge +5 | |||
93 | Lizardman, Gyan | Non-type ATK Power +10 Pierce ATK Power +10 | Counter ATK Power +10 PATK +10% | HP +20% AGI +2% |
1 | Changes | Change Date | Rating Updated | Build Guide Updated | Review Updated | Notes | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Amaterasu | G4-G6, maybe job upgrades too? | 2020-12-03 | X | |||||||||||||||||||||||
3 | Leoniaz | G6, unit and job buffs | 2020-12-10 | x | |||||||||||||||||||||||
4 | Laila | G6 | 2020-12-10 | x | |||||||||||||||||||||||
5 | Zofia | G4-G6, Twin Blade JE, MA buff | 2020-12-17 | x | |||||||||||||||||||||||
6 | Gyan | G6 | 2020-12-17 | ||||||||||||||||||||||||
7 | Tethys | G6 | 2020-12-17 | ||||||||||||||||||||||||
8 | Carol | G6, increased stats | 2020-12-17 | x | |||||||||||||||||||||||
9 | Rosa | G6 | 2020-12-17 | x | |||||||||||||||||||||||
10 | Red VI | G6 | 2020-12-17 | x | |||||||||||||||||||||||
11 | Ryle | G6, MA buff, G2 buff | 2020-12-23 | x | |||||||||||||||||||||||
12 | Anastasia | G6, skill buff | 2020-12-23 | x | |||||||||||||||||||||||
13 | Dilga | G6 | 2020-12-23 | x | |||||||||||||||||||||||
14 | Mizuchi | G6 | 2020-12-23 | x | |||||||||||||||||||||||
15 | Gormalas | G6, stat buffs | 2020-12-23 | x | |||||||||||||||||||||||
16 | Almira | G6 | 2020-12-23 | ||||||||||||||||||||||||
17 | Celliers | G6 | 2020-12-30 | ||||||||||||||||||||||||
18 | Yuto | G6 | 2020-01-07 | ||||||||||||||||||||||||
19 | Elrike | G6 | 2021-01-14 | ||||||||||||||||||||||||
20 | Evelika | G6 | 2021-01-14 | ||||||||||||||||||||||||
21 | Tamamo | G6 | 2021-01-14 | ||||||||||||||||||||||||
22 | Hazel | MA buff, skill buffs | 2021-01-14 | ||||||||||||||||||||||||
23 | Mirianne | G6 | 2021-01-21 | ||||||||||||||||||||||||
24 | Freed | G6 buff, skill buff | 2021-01-28 | ||||||||||||||||||||||||
25 | Kazahaya | G4-G6, Shadow Assassin JE | 2021-02-10 | ||||||||||||||||||||||||
26 | Sophia | MA buff, skill buffs, G4-G6, Bishop JE | 2021-02-10 | X | |||||||||||||||||||||||
27 | Cheryl | G6 | 2021-02-10 | ||||||||||||||||||||||||
28 | Itsuki | G6, skill buffs, G5 buff, stat buffs | 2021-02-10 | X | |||||||||||||||||||||||
29 | Peridot | G6 | 2021-02-10 | ||||||||||||||||||||||||
30 | Strie | G2 buff | 2021-02-10 | ||||||||||||||||||||||||
31 | Scheherazade | G6 | 2021-02-10 | ||||||||||||||||||||||||
32 | Vanekis | Skill buff, stat buff | 2021-02-18 | ||||||||||||||||||||||||
33 | Vivi | G6, MA buff | 2021-02-18 | ||||||||||||||||||||||||
34 | Mei Fang | G6 | 2021-02-18 | ||||||||||||||||||||||||
35 | Edwin | G6 | 2021-02-18 | ||||||||||||||||||||||||
36 | Decel | G6 | 2021-02-18 | ||||||||||||||||||||||||
37 | Lambert | G6 | 2021-02-18 | ||||||||||||||||||||||||
38 | Aswald | G2 buff, MA buff, VCR WA buff, G6 | 2021-02-18 | X | |||||||||||||||||||||||
39 | Michael | G6, skill buffs, increased stats, Chronomancer JE | 2021-02-18 | X | |||||||||||||||||||||||
40 | Chihaya | G6, Chronomancer JE | 2021-02-18 | ||||||||||||||||||||||||
41 | Vier | Chronomancer JE | 2021-02-18 | ||||||||||||||||||||||||
42 | Tamis | Chronomancer JE | 2021-02-18 | ||||||||||||||||||||||||
43 | Elizabeth | Chronomancer JE | 2021-02-18 | ||||||||||||||||||||||||
44 | Lupinus | Chronomancer JE | 2021-02-18 | ||||||||||||||||||||||||
45 | Shayna | G6, Chronomancer JE | 2021-02-18 | ||||||||||||||||||||||||
46 | Margaret | G1-G6, Sage JE, MA buff | 2021-02-25 | X | |||||||||||||||||||||||
47 | Dark Freikugel | New memento | 2021-02-25 | x | |||||||||||||||||||||||
48 | Dark Parashu | New memento | 2021-02-25 | x | |||||||||||||||||||||||
49 | Parashu | G6 | 2021-02-25 | x | |||||||||||||||||||||||
50 | Freikugel | G6 | 2021-02-25 | x | |||||||||||||||||||||||
51 | Lucretia | G6, skill buffs | 2021-02-25 | x | |||||||||||||||||||||||
52 | Shekinah | G6 | 2021-03-04 | x | |||||||||||||||||||||||
53 | Forcas | G6 | 2021-03-04 | x | |||||||||||||||||||||||
54 | Cita | G6 | 2021-03-04 | x | |||||||||||||||||||||||
55 | Bashosen | G6 | 2021-03-04 | x | |||||||||||||||||||||||
56 | Eros | G6 | 2021-03-04 | x | |||||||||||||||||||||||
57 | Kevin | G6 | 2021-03-11 | ||||||||||||||||||||||||
58 | Gino | G6 | 2021-03-11 | ||||||||||||||||||||||||
59 | Dark Setsuna | G6 | 2021-03-11 | ||||||||||||||||||||||||
60 | Dark Othima | G6 | 2021-03-11 | ||||||||||||||||||||||||
61 | Alexis | G2 buff, G6, skill buff | 2021-03-11 | ||||||||||||||||||||||||
62 | Melda | Skill buff, G2 buff, stat buff, G6 | 2021-03-18 | ||||||||||||||||||||||||
63 | Hozuki | Babel War Art buff, G6 | 2021-03-18 | ||||||||||||||||||||||||
64 | Dark Zain | G6, increased stats, skill buff | 2021-03-18 | ||||||||||||||||||||||||
65 | Ange | G6 | 2021-03-18 | ||||||||||||||||||||||||
66 | Chao | G4-G6, MA buff | 2021-03-25 | ||||||||||||||||||||||||
67 | Tomas | G1-G6, WBT JE, MA buff | 2021-03-25 | X | |||||||||||||||||||||||
68 | Yuan | G1-G6, Shadow Assassin JE | 2021-03-25 | ||||||||||||||||||||||||
69 | Elaine | G6 | 2021-03-25 | ||||||||||||||||||||||||
70 | Reida | G6, Priestess JE | 2021-03-25 | ||||||||||||||||||||||||
71 | Dark Mira | G3 | 2021-04-01 | ||||||||||||||||||||||||
72 | Dark Nyx | G3 | 2021-04-01 | ||||||||||||||||||||||||
73 | Olga | G6 | 2021-04-08 | ||||||||||||||||||||||||
74 | Rigalt | Shadow Assassin JE, G4-G6 | 2021-04-15 | ||||||||||||||||||||||||
75 | Moa | MA, G6 | 2021-04-15 | ||||||||||||||||||||||||
76 | Courage | G5 buff, skill buffs | 2021-04-22 | x | |||||||||||||||||||||||
77 | Lucido | stat buff, G6 | 2021-04-29 | ||||||||||||||||||||||||
78 | Annerose | stat buff, G6 | 2021-04-29 | ||||||||||||||||||||||||
79 | Mianne | stat buff, G6 | 2021-04-29 | ||||||||||||||||||||||||
80 | Kuon | stat buff, G6, G2 buff | 2021-04-29 | ||||||||||||||||||||||||
81 | Lucian | stat buff, VCR buff | 2021-04-29 | ||||||||||||||||||||||||
82 | Retzius | stat buff, G6, memento buff, VCR buff | 2021-04-29 | ||||||||||||||||||||||||
83 | Ila | MA buff | 2021-04-29 | ||||||||||||||||||||||||
84 | Suiran | G6 | 2021-05-06 | ||||||||||||||||||||||||
85 | Victor | G6 | 2021-05-06 | ||||||||||||||||||||||||
86 | Richie | G6 | 2021-05-06 | ||||||||||||||||||||||||
87 | Gane | G6 | 2021-05-06 | ||||||||||||||||||||||||
88 | Alfred | G6 | 2021-05-06 | ||||||||||||||||||||||||
89 | Tsang Lei | G6, MA buff | 2021-05-12 | ||||||||||||||||||||||||
90 | Toritoh | G6, Job buffs, WA buff, VA buff | 2021-05-12 | ||||||||||||||||||||||||
91 | Chat Noir | G6 | 2021-06-03 | ||||||||||||||||||||||||
92 | Ciel | G6 | 2021-06-03 | ||||||||||||||||||||||||
93 | Jake | G6 | 2021-06-03 | ||||||||||||||||||||||||
94 | Soleil | G6 | 2021-06-10 | ||||||||||||||||||||||||
95 | Alyu | G6 | 2021-06-10 | ||||||||||||||||||||||||
96 | Meily | G6 | 2021-06-10 | ||||||||||||||||||||||||
97 | Izayoi | G6, Memento buff, MA buff, VCR WA buff | 2021-06-17 | ||||||||||||||||||||||||
98 | Chiruru | G6 | 2021-06-17 | ||||||||||||||||||||||||
99 | Polin | G6, Sage JE, skill buff | 2021-06-24 | ||||||||||||||||||||||||
100 | Rahu | G6 | 2021-06-24 | ||||||||||||||||||||||||
101 | Yunagi | MA buff, Ninja JE, G4-G6 | 2021-08-19 | x | |||||||||||||||||||||||
102 | Cordelia | MA buff | 2021-08-19 | x | |||||||||||||||||||||||
103 | Judith | MA | 2021-08-26 | ||||||||||||||||||||||||
104 | Bud | MA | 2021-08-26 | ||||||||||||||||||||||||
105 | Kaya | J+, new memento | 2021-09-30 | ||||||||||||||||||||||||
106 | Courage | MA | 2021-09-30 | ||||||||||||||||||||||||
107 | Ragnarok | New unit | 2021-10-07 | ||||||||||||||||||||||||
108 | Tiferet | G5 | 2021-10-07 | ||||||||||||||||||||||||
109 | Failnaught | G5 | 2021-10-07 | ||||||||||||||||||||||||
110 | Cassius | G5 | 2021-10-07 | ||||||||||||||||||||||||
111 | Lisanaut | G5 | 2021-10-07 | ||||||||||||||||||||||||
112 | Grimm I | New unit | 2021-10-14 | ||||||||||||||||||||||||
113 | Morrigan | New memento | 2021-10-21 | ||||||||||||||||||||||||
114 | Ramses | JE+, new memento | 2021-10-28 | ||||||||||||||||||||||||
115 | Blanchett | JE+, new memento | 2021-10-28 | ||||||||||||||||||||||||
116 | Nimul | New unit | 2021-11-03 | ||||||||||||||||||||||||
117 | Bianca | New unit | 2021-11-03 | ||||||||||||||||||||||||
118 | Julia | New memento, G2 buff, G7 | 2021-11-03 | ||||||||||||||||||||||||
119 | Ugachi | New unit, G7 | 2021-11-03 | ||||||||||||||||||||||||
120 | Celis | New unit, G7 | 2021-11-03 | ||||||||||||||||||||||||
121 | Tanosuke | New unit, G7 | 2021-11-03 | ||||||||||||||||||||||||
122 | Mira | G4-G6 | 2021-11-03 | ||||||||||||||||||||||||
123 | Nyx | G4-G6 | 2021-11-03 | ||||||||||||||||||||||||
124 | Emmel | G6 | 2021-11-03 | ||||||||||||||||||||||||
125 | Don Taras | G7, enlightened bond | 2021-11-03 | ||||||||||||||||||||||||
126 | Edgar | G7, enlightened bond | 2021-11-03 | ||||||||||||||||||||||||
127 | Milis | G7, enlightened bond | 2021-11-03 | ||||||||||||||||||||||||
128 | Lofia | G7, enlightened bond | 2021-11-03 | ||||||||||||||||||||||||
129 | Theresa | G7, enlightened bond | 2021-11-11 | ||||||||||||||||||||||||
130 | Lamia | G7, enlightened bond | 2021-11-11 | ||||||||||||||||||||||||
131 | Priscilla | G7, enlightened bond | 2021-11-11 | ||||||||||||||||||||||||
132 | Zahar | G7, enlightened bond | 2021-11-11 | ||||||||||||||||||||||||
133 | Letitia | G7, enlightened bond | 2021-11-11 | ||||||||||||||||||||||||
134 | Corvus | G7, enlightened bond | 2021-11-11 | ||||||||||||||||||||||||
135 | Sol | New memento | 2021-11-11 | ||||||||||||||||||||||||
136 | Logi | New memento, G7 | 2021-11-11 | ||||||||||||||||||||||||
137 | Lil'Ouroboros | G7 | 2021-11-11 | ||||||||||||||||||||||||
138 | Waginau | G1-G7 | 2021-11-11 | ||||||||||||||||||||||||
139 | Fiona | G1-G7, Enchanter JE, enlightened bond, new gear | 2021-11-11 | ||||||||||||||||||||||||
140 | Diane | Unit buffs, new memento, G6-G7 | 2021-11-18 | ||||||||||||||||||||||||
141 | King | Unit buffs, new memento, G6-G7 | 2021-11-18 | ||||||||||||||||||||||||
142 | Meliodas | Unit buffs, new memento, G6-G7 | 2021-11-18 | ||||||||||||||||||||||||
143 | Merlin | New unit | 2021-11-18 | ||||||||||||||||||||||||
144 | Zeldris | New unit | 2021-11-18 | ||||||||||||||||||||||||
145 | Elizabeth Liones | New unit | 2021-11-18 | ||||||||||||||||||||||||
146 | Ban | Unit buffs, new memento, G6-G7 | 2021-11-25 | ||||||||||||||||||||||||
147 | Gowther | Unit buffs, new memento, G6-G7 | 2021-11-25 | ||||||||||||||||||||||||
148 | Escanor | New unit | 2021-11-25 | ||||||||||||||||||||||||
149 | Changed tiering from SS at top to 1, removed 1 tier | 2021-11-29 | |||||||||||||||||||||||||
150 | Lakina | Job+, G6-G7, new memento, WA buff | 2021-12-02 | ||||||||||||||||||||||||
151 | Bertha | G7, enlightened bond | 2021-12-02 | ||||||||||||||||||||||||
152 | Alaia | G7, enlightened bond | 2021-12-02 | ||||||||||||||||||||||||
153 | Patty | G7, enlightened bond | 2021-12-02 | ||||||||||||||||||||||||
154 | Sharon | G7, enlightened bond | 2021-12-02 | ||||||||||||||||||||||||
155 | Yna Ku | New gear | 2021-12-09 | ||||||||||||||||||||||||
156 | Benika | New unit | 2021-12-09 | ||||||||||||||||||||||||
157 | Minario | G7 | 2021-12-09 | ||||||||||||||||||||||||
158 | Dark Julia | G7 | 2021-12-09 | ||||||||||||||||||||||||
159 | Shenmei | MA buff, G2 buff, G7, enlightened bond | 2021-12-09 | ||||||||||||||||||||||||
160 | Liu Shen | G7, enlightened bond | 2021-12-09 | ||||||||||||||||||||||||
161 | Su Yi | G7, enlightened bond | 2021-12-09 | ||||||||||||||||||||||||
162 | Adaleigh | G4-G6 | 2021-12-09 | ||||||||||||||||||||||||
163 | Eulalia | Job buffs, G4-G6 | 2021-12-09 | ||||||||||||||||||||||||
164 | Dark Mira | G4-G6 | 2021-12-09 | ||||||||||||||||||||||||
165 | Dark Nyx | G4-G6 | 2021-12-09 | ||||||||||||||||||||||||
166 | Kubera | New unit | 2021-12-16 | ||||||||||||||||||||||||
167 | Lotiyah | Job buffs | 2021-12-16 | ||||||||||||||||||||||||
168 | Icona | Job buffs, G5 buff, G7, WA buff, New memento | 2021-12-23 | ||||||||||||||||||||||||
169 | Ishuna | G2 buff, job+ | 2021-12-23 | ||||||||||||||||||||||||
170 | Yomi | G7, enlightened bond, new memento, basic attack and skill buffs, memento buff, G5 buff, VCR buff | 2021-12-30 | ||||||||||||||||||||||||
171 | Jin | G7, enlightened bond, G2 buff, MA buff, VCR buff, memento buff, skill buffs | 2021-12-30 | ||||||||||||||||||||||||
172 | Leafah | G7, enlightened bond | 2021-12-30 | ||||||||||||||||||||||||
173 | Mia | New memento | 2021-12-30 | ||||||||||||||||||||||||
174 | Reimei | G7 | 2021-12-30 | ||||||||||||||||||||||||
175 | Leon | G7, enlightened bond | 2022-01-06 | ||||||||||||||||||||||||
176 | Nasario | G7, enlightened bond | 2022-01-06 | ||||||||||||||||||||||||
177 | Ines | G7, enlightened bond, job+, new memento | 2022-01-06 | ||||||||||||||||||||||||
178 | Claris | New unit | 2022-01-06 | ||||||||||||||||||||||||
179 | Strauss | G6-G7, Enlightened Bond | 2022-01-13 | ||||||||||||||||||||||||
180 | Amis | G6-G7, Enlightened Bond | 2022-01-13 | ||||||||||||||||||||||||
181 | Caris | G7, Enlightened Bond | 2022-01-13 | ||||||||||||||||||||||||
182 | Veloz | G7, Enlightened Bond | 2022-01-13 | ||||||||||||||||||||||||
183 | D'Artagnan | G7, Enlightened Bond | 2022-01-13 | ||||||||||||||||||||||||
184 | Megistos | G7, Enlightened Bond | 2022-01-13 | ||||||||||||||||||||||||
185 | Seida | G6-G7, New memento, job++, skill buff, VA buff | 2022-01-13 | ||||||||||||||||||||||||
186 | Yura | G7 | 2022-01-13 | ||||||||||||||||||||||||
187 | Reagan | G7, Enlightened Bond | 2022-01-13 | ||||||||||||||||||||||||
188 | Masakado | New unit | 2022-01-20 | ||||||||||||||||||||||||
189 | Merlinus | G7, skill and stat buffs, WA buff | 2022-01-20 | ||||||||||||||||||||||||
190 | Arthur | G7, stat buffs and skill buff | 2022-01-20 | ||||||||||||||||||||||||
191 | Vargas | G7, initial jewel buff, stat buff, skill buffs, WA buff | 2022-01-20 | ||||||||||||||||||||||||
192 | Selena | G7, skill buffs, WA buffs | 2022-01-20 | ||||||||||||||||||||||||
193 | Lunaris | G7, stat buffs and skill buffs, gear buffs, VA buff | 2022-01-20 | ||||||||||||||||||||||||
194 | Dark Olivier | New unit | 2022-01-27 | ||||||||||||||||||||||||
195 | Sieba | G7, G2 buff, WA buff, memento buff | 2022-01-27 | ||||||||||||||||||||||||
196 | Drei | G7, attack formula buff, skill buff | 2022-01-27 | ||||||||||||||||||||||||
197 | Neun | G7 | 2022-01-27 | ||||||||||||||||||||||||
198 | Zwei | G7, stat buffs | 2022-01-27 | ||||||||||||||||||||||||
199 | Füry | G7 | 2022-01-27 | ||||||||||||||||||||||||
200 | Acht | G7 | 2022-01-27 | ||||||||||||||||||||||||
201 | Zechs | G7 | 2022-01-27 | ||||||||||||||||||||||||
202 | Zehn | G7, attack formula buff, skill buff, WA buff, VA buff | 2022-01-27 | ||||||||||||||||||||||||
203 | Na Zhu | G7 | 2022-01-27 | ||||||||||||||||||||||||
204 | Ainanna | G7 | 2022-01-27 | ||||||||||||||||||||||||
205 | Ikasa | G6-G7, skill buffs, Babel War Art buff, G5 buff, VA buff | 2022-01-27 | ||||||||||||||||||||||||
206 | Lachesis | New Unit | 2022-02-03 | ||||||||||||||||||||||||
207 | Eira | G7 | 2022-02-03 | ||||||||||||||||||||||||
208 | Emrys | G7 | 2022-02-03 | ||||||||||||||||||||||||
209 | Red VI | G7 | 2022-02-03 | ||||||||||||||||||||||||
210 | Soren | G7 | 2022-02-03 | ||||||||||||||||||||||||
211 | Elizabeth | G7, job+ | 2022-02-10 | ||||||||||||||||||||||||
212 | Margaret | G7, job+, MA buff | 2022-02-10 | ||||||||||||||||||||||||
213 | Milis | Level 20 spirit gear | 2022-02-10 | ||||||||||||||||||||||||
214 | Eve | G7 | 2022-02-17 | ||||||||||||||||||||||||
215 | Ignacio | New Unit | 2022-02-17 | ||||||||||||||||||||||||
216 | Emma | G7, enlightened bond | 2022-02-17 | ||||||||||||||||||||||||
217 | Pamela | G7, enlightened bond | 2022-02-17 | ||||||||||||||||||||||||
218 | Noah | G7, Level 20 spirit gear, enlightened bond | 2022-02-17 | ||||||||||||||||||||||||
219 | Nicaea | G7 | 2022-02-17 | ||||||||||||||||||||||||
220 | Andechs | G4-G6 | 2022-02-17 | ||||||||||||||||||||||||
221 | Daphne | G4-G6 | 2022-02-17 | ||||||||||||||||||||||||
222 | Julia | New memento, G2 buff, G7, level 20 spirit gear | 2022-02-17 | ||||||||||||||||||||||||
223 | Ambrosia | G7, level 20 spirit gear | 2022-02-17 | ||||||||||||||||||||||||
224 | Tina | J3, Ranger JE, G4-G7, new memento, enlightened bond | 2022-02-24 | ||||||||||||||||||||||||
225 | Mocca | G7, Level 20 spirit gear, enlightened bond | 2022-02-24 | ||||||||||||||||||||||||
226 | Rebecca | G7, enlightened bond | 2022-02-24 | ||||||||||||||||||||||||
227 | Alma | G7, enlightened bond | 2022-02-24 | ||||||||||||||||||||||||
228 | Lisbeth | G7, enlightened bond | 2022-02-24 | ||||||||||||||||||||||||
229 | Carla | J+, new memento, G7, level 20 spirit gear | 2022-02-24 | ||||||||||||||||||||||||
230 | Balt | G7, Level 20 spirit gear | 2022-02-24 | ||||||||||||||||||||||||
231 | Masamune | G7, enlightened bond | 2022-03-03 | ||||||||||||||||||||||||
232 | Tyrfing | G7, Level 20 spirit gear, enlightened bond | 2022-03-03 | ||||||||||||||||||||||||
233 | Laevateinn | G7, enlightened bond | 2022-03-03 | ||||||||||||||||||||||||
234 | Dark Masamune | G7 | 2022-03-03 | ||||||||||||||||||||||||
235 | Dark Tyrfing | G7, Level 20 spirit gear | 2022-03-03 | ||||||||||||||||||||||||
236 | Dark Laevateinn | G7 | 2022-03-03 | ||||||||||||||||||||||||
237 | Artemis | G7 | 2022-03-03 | ||||||||||||||||||||||||
238 | Dark Artemis | G7 | 2022-03-03 | ||||||||||||||||||||||||
239 | Longinus | G7 | 2022-03-03 | ||||||||||||||||||||||||
240 | Dark Longinus | G7 | 2022-03-03 | ||||||||||||||||||||||||
241 | Logistilla | New unit | 2022-03-03 | ||||||||||||||||||||||||
242 | Izayoi | JE+, new memento, G7, MA buff, enlightened bond | 2022-03-10 | ||||||||||||||||||||||||
243 | Creto | JE+, new memento, G7, MA buff, enlightened bond | 2022-03-10 | ||||||||||||||||||||||||
244 | Hazel | skill buff | 2022-03-10 | ||||||||||||||||||||||||
245 | Fayrene | G7, enlightened bond | 2022-03-10 | ||||||||||||||||||||||||
246 | Tamamo | G7, enlightened bond | 2022-03-10 | ||||||||||||||||||||||||
247 | Hayate | G7, enlightened bond | 2022-03-10 | ||||||||||||||||||||||||
248 | Rin | G7, enlightened bond | 2022-03-10 | ||||||||||||||||||||||||
249 | Reimei | G7, enlightened bond | 2022-03-10 | ||||||||||||||||||||||||
250 | Orion | J+, new memento, G7, skill buff | 2022-03-17 | ||||||||||||||||||||||||
251 | Langhao | New unit | 2022-03-17 | ||||||||||||||||||||||||
252 | Kuza | G7 | 2022-03-17 | ||||||||||||||||||||||||
253 | Zeke | G7, enlightened bond | 2022-03-31 | ||||||||||||||||||||||||
254 | Sabareta | G7, enlightened bond | 2022-03-31 | ||||||||||||||||||||||||
255 | Lizardman | G7 | 2022-03-31 | ||||||||||||||||||||||||
256 | Neville | New unit | 2022-03-31 | ||||||||||||||||||||||||
257 | Caesar | New unit | 2022-03-31 | ||||||||||||||||||||||||
258 | Vlad | New unit | 2022-03-31 | ||||||||||||||||||||||||
259 | Bell Cranel | New unit | 2022-04-07 | ||||||||||||||||||||||||
260 | Hestia | New unit | 2022-04-07 | ||||||||||||||||||||||||
261 | Ais Wallenstien | New unit | 2022-04-07 | ||||||||||||||||||||||||
262 | Dark Roxanne | New unit | 2022-04-21 | ||||||||||||||||||||||||
263 | Helene | New unit | 2022-05-05 | ||||||||||||||||||||||||
264 | Shahel | New unit | 2022-05-19 | ||||||||||||||||||||||||
265 | Zafeiris | New unit | 2022-06-02 |