1 | ||||
---|---|---|---|---|
2 | Author : Wagadidou | |||
3 | This document is under development and is not in its final version. It may be modified or updated at any time. This is a translated version from the French main file. I'm not a native English speaker so the translation may not be 100% perfect all the time. | |||
4 | !!! UP TO DATE WITH PATCH .303 !!! | |||
5 | Feedbacks / suggestions >> comment my reddit post here : | |||
6 | https://www.reddit.com/r/Helldivers/comments/1cec9l4/diversdex_your_pokedex_but_for_helldivers_2/ | |||
7 | ||||
8 | Date | Version | Changelog | |
9 | 23/04/2024 | V0.1 | Publication | |
10 | 23/04/2024 | V0.1 | Various typos corrected | |
11 | 23/04/2024 | V0.1 | Added damage values for stratagems | |
12 | 23/04/2024 | V0.1 | "Stomach" part of Berserkers added | |
13 | 25/04/2024 | V0.1 | Shotguns: decoupling of variable BTK values (e.g. 1 - 3) into several lines | |
14 | 25/04/2024 | V0.2 | Updated backend formula logic | |
15 | 27/04/2024 | V0.2 | English translation | |
16 | 27/04/2024 | V0.2 | Added of a paragraph about AoE damage in the "READ FIRST" tab. | |
17 | 07/05/2024 | V0.3 | Up to date with .303 Patch. UX update, weapon stratagem revamp, added stratagems tab. | |
18 | 10/05/2024 | V0.3 | Up to date with Polar Patriots warbound. | |
19 | 15/05/2024 | V0.3 | Various typos corrected. Removed Durable parts explanation. Update coming soon ! | |
20 | ||||
21 | ||||
22 | ||||
23 | ||||
24 | ||||
25 | ||||
26 | ||||
27 | ||||
28 | ||||
29 | ||||
30 | To do list | |||
31 | Titans / Tanks / Factory striders analysis | |||
32 | Add non-tested body parts. | |||
33 | Improve Ux | |||
34 | ||||
35 | ||||
36 | ||||
37 | ||||
38 | ||||
39 | ||||
40 | ||||
41 | ||||
42 | ||||
43 | ||||
44 |
1 | |||||
---|---|---|---|---|---|
2 | AP >> ARM | AP == ARM | AP << ARM | ||
3 | |||||
4 | 100% of base damage | ~50% of base damage | Bounce (0 damage) | ||
5 | - Each weapon has an Armor Penetration (AP) value that represents its ability to penetrate armor. This value is expressed on a scale from 1 to 10. - Similarly, each enemy's body part has an armor value (AV), also rated from 1 to 10. - If AP > AV, the weapon will inflict 100% of its damage. - If AP = AV, the weapon will inflict around 50% of its damage (the reduction value may vary according to the enemy targeted). - If AP < AV, the weapon projectile will inflict no direct damage (AoE splash may inflict some damage). | ||||
6 | |||||
7 | Missing weapons | ||||
8 | Some weapons are not and will not be tested in this sheet. All weapons that apply damage over time or fire a ray-type projectile will not be tested here, as it is difficult to obtain reliable and reproducible results. Similarly, the results for the LAS-16 Scythe will be extrapolated from the weapons with the closest damage, due to the unavailability of a single firing mode on the latter, which makes repetitive testing very tedious. | ||||
9 | |||||
10 | HP estimations | ||||
11 | The HP values in the various tables have been estimated using the weapon with sufficient AP to inflict maximum damage and the lowest base damage to obtain the narrowest HP range. Then, by cross-referencing the data obtained with weapons of the same AP level, the HP range is further narrowed. BTK value expresses the number of bullets required to destroy the targeted part. TTK value expresses the time in seconds to destroy the targeted part. EFF. value is the ammo efficiency value that represents the % of ammunition used to destroy the targeted part, based on the magazine capacity of the weapon. The lower this value, the better the weapon's theoretical performance. In practice, every missed shot reduces a weapon's efficiency. | ||||
12 | |||||
13 | Durable / Squishy parts | ||||
14 | CURRENTLY BEING UPDATED | ||||
15 | |||||
16 | Empty cells ( NT, -- ) | ||||
17 | Some cells are left empty for various reasons (not tested yet, unreliability of the test concerned, explosive weapon, infinite ammunition, insufficient armor penetration, etc.). | ||||
18 | |||||
19 | About AoE effects | ||||
20 | I strongly suspect that AoE damage does not apply totally (or even at all) to the party receiving the "On hit" projectile damage. Pre .302 patch example : it took 2 Eruptor direct shots to destroy a commander's head. However, a shot through the claws or upper legs causes the head to explode, thanks to the AoE. Similarly, a Warrior's head is assumed to have between 150 and 160 HP. However, it takes 2 Scorcher shots to destroy it, while one shot inflicts 100 on hit damage and 100 AoE damage. | ||||
21 | |||||
22 | Variations | ||||
23 | The data presented in these tables may vary in actual situations, given that the HP of certain enemies may change according to the difficulty chosen, and that the damage of certain weapons also varies according to the angle of fire, the distance from the target, the dispersion of the pellets and other more or less complex factors. | ||||
24 |
1 | This data sheet is "experimental". The data presented below is extracted from datamining and may change at any time. Due to the time and complexity involved in gathering them, I will not be updating them on a regular basis, so they may be obsolete at any time. | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | STRATAGEMS | CD ( incl. upgrades ) | PROJECTILE | EXPLOSION | DAMAGE OVER TIME | NOTES | |||||||||||||
3 | ARMOR PENETRATION (ANGLE) | DMG | ARMOR PENETRATION (ANGLE) | DMG | ARMOR PENETRATION (ANGLE) | DMG | |||||||||||||
4 | AP1 | AP2 | AP3 | NORMAL | DURABLE | AP1 | AP2 | AP3 | NORMAL | DURABLE | AP1 | AP2 | AP3 | NORMAL | DURABLE | ||||
5 | ORBITAL CANNONS | ||||||||||||||||||
6 | ORBITAL GATLING BARRAGE | 80 (68) sec | 4 | 3 | 2 | 300 | 150 | 3 | 0 | 0 | 250 | 250 | -- | -- | -- | -- | -- | ||
7 | ORBITAL AIRBURST STRIKE | 120 (108) sec | 3 | 3 | 3 | 350Ñ…26Ñ…3 | 350Ñ…26Ñ…3 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | 3 blasts, 26 pellets per blast. | |
8 | ORBITAL 120MM HE BARRAGE | 240 (216) sec | 7 | 7 | 6 | 300 | 300 | 5 | 0 | 0 | 750 | 750 | -- | -- | -- | -- | -- | Can destroy structures. | |
9 | ORBITAL 380MM HE BARRAGE | 240 (216) sec | 8 | 7 | 6 | 450 | 450 | 5 | 0 | 0 | 750 | 750 | -- | -- | -- | -- | -- | Can destroy structures. | |
10 | ORBITAL WALKING BARRAGE | 240 (216) sec | -- | -- | -- | -- | -- | 6 | 0 | 0 | 1000 | 1000 | -- | -- | -- | -- | -- | Can destroy structures. | |
11 | ORBITAL LASER | 300 (250) sec | 6 | 6 | 6 | 300/sec | 150/sec | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||
12 | ↳ BURNS THE GROUND | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | 2 | 2 | 2 | 400/sec | 80/sec | Heavy burning. | |
13 | ORBITAL RAILCANNON STRIKE | 210 (189) sec | 10 | 9 | 8 | 2000 | 2000 | 6 | 0 | 0 | 500 | 500 | -- | -- | -- | -- | -- | Can destroy structures. | |
14 | BRIDGE | ||||||||||||||||||
15 | ORBITAL PRECISION STRIKE | 100 sec | 3 | 0 | 0 | 150 | 150 | 6 | 0 | 0 | 1000 | 1000 | -- | -- | -- | -- | -- | Can destroy structures. | |
16 | ORBITAL GAS STRIKE | 75 sec | 2 | 2 | 2 | 200 | 20 | -- | -- | -- | -- | -- | 6 | 6 | 6 | 50/sec | 50/sec | Can destroy structures. | |
17 | ORBITAL EMS STRIKE | 75 sec | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||
18 | ORBITAL SMOKE STRIKE | 100 sec | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||
19 | HANGAR | ||||||||||||||||||
20 | EAGLE REARM | 150 (120) sec | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||
21 | EAGLE SMOKE STRIKE | 15 (8) sec | 5 | 5 | 5 | 100 | 100 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | Can destroy structures. | |
22 | EAGLE NAPALM STRIKE ↴ | 15 (8) sec | ? | ? | ? | ? | ? | 3 | 0 | 0 | 250 | 250 | 4 | 4 | 4 | 50/sec | 25/sec | Can destroy structures. Ignites. | |
23 | ↳ BURNS THE GROUND | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | 2 | 2 | 2 | 400/sec | 80/sec | Heavy burning. | |
24 | EAGLE STRAFING RUN | 15 (8) sec | 3 | 0 | 0 | 150 | 150 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||
25 | EAGLE CLUSTER BOMB | 15 (8) sec | 3 | 0 | 0 | 350 | 350 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||
26 | EAGLE 110MM ROCKET PODS | 15 (8) sec | 5 | 5 | 5 | 600 | 600 | 5 | 0 | 0 | 200 | 200 | -- | -- | -- | -- | -- | Can destroy structures. | |
27 | EAGLE AIRSTRIKE | 15 (8) sec | 5 | 5 | 5 | 500 | 500 | 5 | 0 | 0 | 800 | 800 | -- | -- | -- | -- | -- | Can destroy structures. | |
28 | EAGLE 500KG BOMB | 15 (8) sec | 7 | 7 | 7 | 1400 | 1400 | 6 | 0 | 0 | 1200 | 1200 | -- | -- | -- | -- | -- | Can destroy structures. | |
29 | DEFENSIVE | ||||||||||||||||||
30 | FX-12 SHIELD GENERATOR RELAY | 90 (81) sec | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | Lasts for 30 sec. Falls temporarly after sustained damage. | |
31 | MD-14 INCENDIARY MINES | 180 (162) sec | -- | -- | -- | -- | -- | 3 | 0 | 0 | 200 | 200 | 4 | 4 | 4 | 60/sec | 30/sec | Ignites. | |
32 | MD-6 ANTI-PERSONNEL MINEFIELD | 180 (162) sec | -- | -- | -- | -- | -- | 3 | 0 | 0 | 200 | 200 | -- | -- | -- | -- | -- | ||
33 | MACHINEGUN SENTRY | 180 (162) sec | 3 | 3 | 3 | 80 | 8 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | Max range : 75m. RPM : 660. Total ammo : 130 (195). | |
34 | GATLING SENTRY | 180 (162) sec | 3 | 3 | 3 | 80 | 8 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | Max range : 75m. RPM : 1560. Total ammo : 390 (585). | |
35 | HMG EMPLACEMENT | 180 (162) sec | 4 | 4 | 4 | 200 | 40 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | RPM : 660. Total ammo : 300. | |
36 | TESLA TOWER | 150 (135) sec | 4 | 4 | 4 | 600 | 600 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | Max range : 20m. Infinite ammo. Lasts for 180 sec if not destroyed. | |
37 | MORTAR CENTRY | 180 (162) sec | -- | -- | -- | -- | -- | 3 | 0 | 0 | 400 | 400 | -- | -- | -- | -- | -- | Max range : 125m. Total ammo : 36 (54). | |
38 | EMS MORTAR CENTRY | 180 (162) sec | 3 | 3 | 3 | 100 | 100 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | Max range : 125m. Total ammo : 15 (23). EMS duration : 9.5 sec. | |
39 | ROCKET SENTRY | 180 (162) sec | -- | -- | -- | -- | -- | 5 | 0 | 0 | 150 | 150 | -- | -- | -- | -- | -- | Max range : 75m. RPM : ???. Total ammo : ???. | |
40 | AUTOCANNON SENTRY | 180 (162) sec | 5 | 5 | 5 | 300 | 300 | 3 | 0 | 0 | 150 | 150 | -- | -- | -- | -- | -- | Max range : 75m. RPM : ???. Total ammo : ???. | |
41 | BACKPACK | ||||||||||||||||||
42 | AX/LAS-5 GUARD DOG ROVER | 480 (432) sec | 2 | 2 | 2 | 200/sec | 40/sec | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | Can fire for approx. 45sec before reloading. | |
43 | AX/AR-23 GUARD DOG | 480 (432) sec | 2 | 2 | 2 | 60 | 6 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | Can fire for 20 rounds before reloading. | |
44 | LIFT-850 JUMPACK | 480 (432) sec | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | 20 sec recharge between each jump. | |
45 | SH-20 BALLISTIC SHIELD | 480 (432) sec | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||
46 | VEHICLES | ||||||||||||||||||
47 | PATRIOT MECH ↴ | 600 sec | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||
48 | ↳ ROCKETS | -- | 6 | 6 | 4 | 400 | 400 | 3 | 0 | 0 | 150 | 150 | -- | -- | -- | -- | -- | Can destroy structures. | |
49 | ↳ GATLING | -- | 3 | 3 | 3 | 80 | 8 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||
50 | GENERAL | ||||||||||||||||||
51 | HELLBOMB | -- | -- | -- | -- | -- | -- | 10 | 10 | 10 | 4000 | 4000 | -- | -- | -- | -- | -- | ||
52 | SUPPORT WEAPONS | ||||||||||||||||||
53 | AC-8 AUTO-CANON | 480 (432) sec | For more details, go to "Weapons" sheet | ||||||||||||||||
54 | APW-1 ANTI-MATERIEL RIFLE | 480 (432) sec | |||||||||||||||||
55 | M-105 STALWART | 480 (432) sec | |||||||||||||||||
56 | MG-43 MACHINEGEUN | 480 (432) sec | |||||||||||||||||
57 | MG-206 HEAVY MACHINEGUN | 480 (432) sec | |||||||||||||||||
58 | RS-422 RAILGUN | 480 (432) sec | |||||||||||||||||
59 | GR-8 RECOILESS RIFLE | 480 (432) sec | |||||||||||||||||
60 | FAF-14 SPEAR | 480 (432) sec | |||||||||||||||||
61 | EAT-17 EXPENDABLE ANTI-TANK | 70 (63) sec | |||||||||||||||||
62 | LAS-99 QUASAR CANNON | 480 (432) sec | |||||||||||||||||
63 | LAS-98 LASER CANNON | 480 (432) sec | |||||||||||||||||
64 | FLAM-40 FLAME-THROWER | 480 (432) sec | |||||||||||||||||
65 | GL-21 GRENADE LAUNCHER | 480 (432) sec | |||||||||||||||||
66 | ARC-3 ARC THROWER | 480 (432) sec |
1 | AP can change depending of the projectile angle. Durable damage are a hidden stat applied against Squishy / durable parts. Ratio is Durable damage VS Standard damage | RPM = rounds per minute. Delay = time to engage fire. Reload (spare) = reload duration with one or more bullet left. Cap = magasine capacity | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | WEAPONS | PROJECTILE | EXPLOSION / DOT | OTHERS | DAMAGE ( Projectile, AP > Armor ) | NOTES | |||||||||||||||||||
4 | ARMOR PENETRATION | DMG | ARMOR PENETRATION | DMG | RPM | DELAY ( sec ) | RELOAD ( sec ) | CAP. | SPARE MAGS | TOTAL | |||||||||||||||
5 | AP1 | AP2 | AP3 | NORMAL | DURABLE | RATIO | AP1 | AP2 | AP3 | NORMAL | DURABLE | EMPTY | SPARE | DPS | MAG | TOTAL | |||||||||
6 | ASSAULT / SMG / ENERGY | ||||||||||||||||||||||||
7 | AR-23 LIBERATOR | 2 | 2 | 2 | 60 | 6 | 10% | -- | -- | -- | -- | -- | 640 | 0 | 3,00 | 2,00 | 45 | 7 | 360 | 640 | 2 700 | 21 600 | |||
8 | AR-23P LIBERATOR PENETRATOR | 3 | 3 | 3 | 45 | 15 | 33% | -- | -- | -- | -- | -- | 640 | 0 | 3,00 | 2,00 | 30 | 10 | 330 | 480 | 1 350 | 14 850 | |||
9 | AR-23C LIBERATOR CONCUSSIVE | 2 | 2 | 2 | 65 | 15 | 23% | -- | -- | -- | -- | -- | 320 | 0 | 3,00 | 2,00 | 30 | 10 | 330 | 347 | 1 950 | 21 450 | |||
10 | AR-61 TENDERIZER | 2 | 2 | 2 | 60 | 6 | 10% | -- | -- | -- | -- | -- | 600 | 0 | 3,30 | 2,20 | 35 | 10 | 385 | 600 | 2 100 | 23 100 | |||
11 | BR-14 ADJUDICATOR | 3 | 3 | 3 | 80 | 8 | 10% | -- | -- | -- | -- | -- | 550 | 0 | 3,00 | 1,70 | 25 | 8 | 225 | 733 | 2 000 | 18 000 | |||
12 | SMG-37 DEFENDER | 2 | 2 | 2 | 70 | 7 | 10% | -- | -- | -- | -- | -- | 520 | 0 | 2,80 | 2,00 | 45 | 7 | 360 | 607 | 3 150 | 25 200 | One Handed. | ||
13 | SMG-72 PUMMELER | 2 | 2 | 2 | 65 | 7 | 11% | -- | -- | -- | -- | -- | 475 | 0 | 3,00 | 2,10 | 45 | 7 | 360 | 515 | 2 925 | 23 400 | One Handed. | ||
14 | MP-98 KNIGHT | 2 | 2 | 2 | 50 | 5 | 10% | -- | -- | -- | -- | -- | 1 380 | 0 | 2,50 | 1,70 | 50 | 7 | 400 | 1 150 | 2 500 | 20 000 | One Handed. | ||
15 | LAS-5 SCYTHE | 2 | 2 | 2 | 350 | 70 | 20% | -- | -- | -- | -- | -- | 60 | 0,5 | 3,00 | 1,80 | 8s | 4 | 32s | 350 | 2 800 | 11 200 | Beam. Overheats. CD delay : 0 sec. Max CD : 15 sec. | ||
16 | LAS-16 SICKLE | 2 | 2 | 2 | 55 | 5 | 9% | -- | -- | -- | -- | -- | 750 | 0,5 | 2,10 | 3,00 | 86 | 3 | 344 | 688 | 4 730 | 18 920 | Beam. Overheats. CD delay : 1,5 sec. Max CD : 12,5 sec. Sustained cap : 7 sec. | ||
17 | DMR / SEMI-AUTO | ||||||||||||||||||||||||
18 | R63 DILIGENCE | 2 | 2 | 2 | 125 | 13 | 10% | -- | -- | -- | -- | -- | 350 | 0 | 3,00 | 1,90 | 20 | 8 | 180 | 729 | 2 500 | 22 500 | |||
19 | R63-CS DILIGENCE COUNTER SNIPER | 3 | 3 | 3 | 140 | 14 | 10% | -- | -- | -- | -- | -- | 350 | 0 | 3,00 | 1,90 | 15 | 6 | 105 | 817 | 2 100 | 14 700 | |||
20 | SG-8S SLUGGER | 3 | 3 | 3 | 250 | 75 | 30% | -- | -- | -- | -- | -- | 80 | 0 | 6,90 | 0,8 - 6,9 | 16 | 60 | 76 | 333 | 4 000 | 19 000 | Spare reload depends of the number of shots reloaded. | ||
21 | JAR-5 DOMINATOR | 3 | 3 | 3 | 275 | 90 | 33% | -- | -- | -- | -- | -- | 250 | 0 | 3,80 | 2,60 | 15 | 6 | 105 | 1 146 | 4 125 | 28 875 | |||
22 | EXPLOSIVE | ||||||||||||||||||||||||
23 | PLAS-1 SCORCHER | 2 | 2 | 2 | 100 | 50 | 50% | 2 | 0 | 0 | 100 | 100 | 250 | 0 | 2,50 | 2,30 | 15 | 6 | 105 | 417 | 1 500 | 10 500 | |||
24 | PLAS-101 PURIFIER | 2 | 2 | 2 | 100 | 50 | 50% | 2 | 0 | 0 | 150 | 150 | 250 | 0 | 15 | 6 | 105 | 417 | 1 500 | 10 500 | |||||
25 | SG-8P PLASMA PUNISHER | 2 | 2 | 2 | 100 | 50 | 50% | 2 | 0 | 0 | 150 | 150 | 80 | 0 | 2,50 | 2,50 | 8 | 8 | 72 | 133 | 800 | 7 200 | |||
26 | R-36 ERUPTOR | 3 | 3 | 3 | 230 | 115 | 50% | 3 | 0 | 0 | 190 | 190 | 25 | 0 | 4,70 | 2,80 | 5 | 6 | 35 | 96 | 1 150 | 8 050 | Explosion : Shrapnel. Destroys Fabricators / Bug holes. | ||
27 | CB-9 EXPLOSIVE CROSSBOW | 3 | 3 | 3 | 270 | 50 | 19% | 2 | 2 | 2 | 150 | 150 | 50 | 0 | 3,30 | 3,30 | 5 | 8 | 45 | 225 | 1 350 | 12 150 | |||
28 | SHOTGUNS | ||||||||||||||||||||||||
29 | ARC-12 BLITZER | 3 | 3 | 3 | 250 | 175 | 70% | -- | -- | -- | -- | -- | 45 | 0 | 0,00 | 0,00 | -- | -- | -- | 188 | -- | -- | 50/35 damage x 5 pellets. Infinite ammo. | ||
30 | SG-225 BREAKER | 2 | 2 | 2 | 330 | 66 | 20% | -- | -- | -- | -- | -- | 300 | 0 | 2,50 | 1,80 | 13 | 7 | 104 | 1 650 | 4 290 | 34 320 | 30/6 damage x 11 pellets. | ||
31 | SG-225SP SPRAY & PRAY | 2 | 2 | 2 | 192 | 48 | 25% | -- | -- | -- | -- | -- | 330 | 0 | 3,00 | 2,10 | 26 | 8 | 234 | 1 056 | 4 992 | 44 928 | 16/4 damage x 12 pellets. | ||
32 | SG-225IE BREAKER INCENDIARY | 2 | 2 | 2 | 240 | 110 | 46% | 4 | 4 | 4 | 50/s | 25/s | 300 | 0 | 2,50 | 1,80 | 25 | 6 | 175 | 1 200 | 6 000 | 42 000 | 20/10 damage x 12 pellets. Ignites. | ||
33 | SG-8 PUNISHER | 2 | 2 | 2 | 405 | 108 | 27% | -- | -- | -- | -- | -- | 80 | 0 | 6,90 | 0,8 - 6,9 | 16 | 60 | 76 | 540 | 6 480 | 30 780 | 45/12 damage x 9 pellets. Spare reload depends of the number of shots reloaded. | ||
34 | SIDEARM | ||||||||||||||||||||||||
35 | P-2 PEACEMAKER | 2 | 2 | 2 | 75 | 15 | 20% | -- | -- | -- | -- | -- | 900 | 0 | 1,80 | 1,40 | 15 | 5 | 90 | 1 125 | 1 125 | 6 750 | One Handed. | ||
36 | P-19 REDEEMER | 2 | 2 | 2 | 60 | 5 | 8% | -- | -- | -- | -- | -- | 1 100 | 0 | 2,10 | 1,40 | 31 | 4 | 155 | 1 100 | 1 860 | 9 300 | One Handed. | ||
37 | P-113 VERDICT | 2 | 2 | 2 | 125 | 13 | 10% | -- | -- | -- | -- | -- | 450 | 0 | 10 | 10 | 938 | 1 250 | 1 250 | One Handed. | |||||
38 | P-4 SENATOR | 3 | 3 | 3 | 175 | 35 | 20% | -- | -- | -- | -- | -- | 200 | 0 | 2,80 | 2,2 - 4,8 | 6 | 40 | 46 | 583 | 1 050 | 8 050 | One Handed. Spare reload depends of the number of shots reloaded. | ||
39 | LAS-7 DAGGER | 2 | 2 | 2 | 200 | 20 | 10% | -- | -- | -- | -- | -- | 60 | 1 | 2,30 | 1,90 | 5s | 5 | 30s | 200 | 1 000 | 6 000 | One Handed. Beam. Overheats. CD delay : 0 sec. Max CD : 10 sec | ||
40 | GP-31 GRENADE PISTOL | 3 | 3 | 3 | 250 | 100 | 40% | 3 | 0 | 0 | 350 | 350 | 900 | 0 | 2,00 | 2,00 | 1 | 8 | 9 | 3 750 | 250 | 2 250 | One Handed. Destroys Fabricators / Bug holes. | ||
41 | AP can change depending of the projectile angle. Durable damage are a hidden stat applied against Squishy / durable parts. Ratio is Durable damage VS Standard damage | RPM = rounds per minute. Delay = time to engage fire. Reload (spare) = reload duration with one or more bullet left. Cap = magszine capacity | |||||||||||||||||||||||
42 | WEAPONS | PROJECTILE | EXPLOSION / DOT | OTHERS | DAMAGE ( Projectile, AP > Armor ) | Notes | |||||||||||||||||||
43 | ARMOR PENETRATION | DMG | ARMOR PENETRATION | DMG | RPM | DELAY ( sec ) | RELOAD ( sec ) | CAP. | MAGS | TOTAL | |||||||||||||||
44 | AP1 | AP2 | AP3 | NORMAL | DURABLE | RATIO | AP1 | AP2 | AP3 | NORMAL | DURABLE | EMPTY | SPARE | DPS | MAG | TOTAL | |||||||||
45 | SUPPORT | ||||||||||||||||||||||||
46 | AC-8 AUTO-CANON | 4 | 4 | 4 | 260 | 260 | 100% | 3 | 0 | 0 | 150 | 150 | 150 | 0 | 5,20 | 1,70 | 5 | 10 | 60 | 650 | 1 300 | 15 600 | Destroys Fabricators / Bug holes. Total mags includes backpack. | ||
47 | APW-1 ANTI-MATERIEL RIFLE | 4 | 4 | 4 | 450 | 135 | 30% | -- | -- | -- | -- | -- | 350 | 0 | 3,20 | 2,60 | 7 | 6 | 49 | 2 625 | 3 150 | 22 050 | |||
48 | ARC-3 ARC THROWER | 7 | 7 | 7 | 250 | 50 | 20% | -- | -- | -- | -- | -- | 60 | 0 | 0,00 | 0,00 | -- | -- | -- | -- | -- | -- | Infinite ammo. | ||
49 | EAT-17 EXPENDABLE ANTI-TANK | 6 | 6 | 6 | 650 | 650 | 100% | 3 | 0 | 0 | 150 | 150 | -- | 0 | 0,00 | 0,00 | 1 | 1 | 1 | -- | 650 | 650 | Destroys Fabricators / Bug holes. | ||
50 | FAF-14 SPEAR | 8 | 7 | 6 | 1 000 | 1 000 | 100% | 5 | 0 | 0 | 200 | 200 | -- | 0 | 5,00 | 5,00 | 1 | 3 | 4 | -- | 1 000 | 4 000 | Destroys structures. +1000 damage to structures. Total mags includes backpack. | ||
51 | FLAM-40 FLAME-THROWER | 3 | 3 | 3 | 3/s | 3/s | -- | 4 | 4 | 4 | 50/s | 25/s | -- | 0 | 3,90 | 3,90 | 12s | 4 | 60s | -- | -- | -- | Ignites. | ||
52 | GL-21 GRENADE LAUNCHER | 2 | 1 | 0 | 5 | 0 | 0% | 3 | 0 | 0 | 350 | 350 | -- | 0 | 3,50 | 3,00 | 10 | 3 | 30 | -- | -- | -- | Destroys Fabricators / Bug holes. | ||
53 | GR-8 RECOILESS RIFLE | 6 | 6 | 6 | 650 | 650 | 100% | 3 | 0 | 0 | 150 | 150 | -- | 0 | 6,00 | 6,00 | 1 | 5 | 6 | -- | 650 | 3 900 | Destroys Fabricators / Bug holes. Total mags includes backpack. | ||
54 | LAS-98 LASER CANNON | 4 | 4 | 4 | 350 | 200 | 57% | -- | -- | -- | -- | -- | 60 | 1 | 5,00 | 3,60 | 10s | 1 | 20s | 350 | 3 500 | 7 000 | Beam. Overheats. CD delay : 0 sec. Max CD : 20 sec. | ||
55 | LAS-99 QUASAR CANNON | 6 | 6 | 6 | 650 | 650 | 100% | 3 | 0 | 0 | 150 | 150 | -- | 3 | 15,00 | 15,00 | 1 | -- | -- | -- | 650 | -- | Overheats. Max CD : 15 sec. Infinite ammo. | ||
56 | M-105 STALWART | 2 | 2 | 2 | 60 | 6 | 10% | -- | -- | -- | -- | -- | 700 | 0 | 5,80 | 4,40 | 250 | 3 | 1 000 | 700 | 15 000 | 60 000 | 850 RPM = 850 DPS, 1150 RPM = 1150 DPS | ||
57 | MG-206 HEAVY MACHINEGUN | 4 | 4 | 4 | 100 | 35 | 35% | -- | -- | -- | -- | -- | 450 | 0 | 7,20 | 5,00 | 75 | 2 | 225 | 750 | 7 500 | 22 500 | 750 RPM = 1250 DPS, 950RPM = 1583 DPS | ||
58 | MG-43 MACHINEGUN | 3 | 3 | 3 | 80 | 8 | 10% | -- | -- | -- | -- | -- | 630 | 0 | 5,00 | 4,20 | 150 | 2 | 450 | 840 | 12 000 | 36 000 | 760 RPM = 1013 DPS, 900 RPM = 1200 DPS | ||
59 | RL-77 AIRBURST ROCKET LAUNCHER | 6 | 5 | 3 | 500 | 500 | 100% | 3 | 0 | 0 | 250x16 | 250x16 | -- | 0 | 6,70 | 6,70 | 1 | 5 | 6 | -- | 500 | 3 000 | Each missile spreads 16 sub-projectiles. | ||
60 | RS-422 RAILGUN (STABLE) | 5 | 5 | 5 | 600 | 65 | 11% | -- | -- | -- | -- | -- | -- | 1 | 1,30 | 1,30 | 1 | 20 | 21 | -- | 600 | 12 600 | |||
61 | RS-422 RAILGUN (UNSTABLE) | 8 | 7 | 6 | 600 | 120 | 20% | -- | -- | -- | -- | -- | -- | 1,5 - 3 | 1,30 | 1,30 | 1 | 20 | 21 | -- | 600 | 12 600 | Armor penetration up to 8 depending of angle. |
1 | ||||
---|---|---|---|---|
2 | TERMINIDS | AV (armor value) | Notes | |
3 | Scavenger / Bile Spitter / Pouncer | |||
4 | Body | 0 | ||
5 | Warrior / Bile warrior | |||
6 | Body | 0 | ||
7 | Head | 0 | ||
8 | Legs / Claws | 0 | Non-lethal; Reduces combat effectiveness | |
9 | Hive Guard | |||
10 | Head | 3 | ||
11 | Legs -- Front armor | 3 | Non-lethal; Reduces combat effectiveness | |
12 | Body | 2 | ||
13 | Back legs | 0 | Non-lethal; Reduces combat effectiveness | |
14 | Hunter | |||
15 | Head | 0 | ||
16 | Body | 0 | ||
17 | Legs / Claws | 0 | Non-lethal; Reduces combat effectiveness | |
18 | Wings | 0 | Non-lethal; Reduces combat effectiveness | |
19 | Brood Commander | |||
20 | Head | 2 | ||
21 | Body | 2 | ||
22 | Belly | 0 | ||
23 | Claws / Legs | 0 | Non-lethal; Reduces combat effectiveness | |
24 | Stalker | |||
25 | Head | 0 | ||
26 | Body | 2 | ||
27 | Belly | 0 | ||
28 | Wings / Claws / Legs | 0 | Non-lethal; Reduces combat effectiveness | |
29 | Nursing spewer / Bile Spewer | |||
30 | Head | 2 | ||
31 | Legs | 2 | Non-lethal | |
32 | Spine | 2 | Durable | |
33 | Belly | 0 | Durable | |
34 | Bile Spewer (T6+) | |||
35 | Head | 3 | ||
36 | Legs | 3 | Non-lethal | |
37 | Spine | 3 | Durable | |
38 | Belly | 0 | Squishy | |
39 | Charger | |||
40 | Head | 5 | Durable | |
41 | Body -- Armored | 5 | Durable | |
42 | Body -- Exposed | 0 | Squishy | |
43 | Legs -- Armored | 5 | Durable | |
44 | Legs -- Exposed | 0 | Squishy | |
45 | Belly | 0 | Squishy | |
46 | Bile Titan | Can't be stunned | ||
47 | Head | 5 | Durable | |
48 | Legs | 5 | Durable | |
49 | Body -- Armored | 5 | Durable | |
50 | Body -- Exposed | 0 | Squishy | |
51 | Belly (back) -- Intact | 0 | Non-lethal; Durable | |
52 | Belly (front) -- Intact | 0 | Non-lethal; Durable ; Reduces combat effectiveness | |
53 | Belly (back) -- Exposed | 4 | Non-lethal; Squishy | |
54 | Belly (front) -- Exposed | 4 | Squishy | |
55 | Shrieker | |||
56 | Body | 0 | ||
57 | Spore spewer | |||
58 | Structure | 4 | Durable | |
59 | Shrieker nest | |||
60 | Structure | 4 | Durable | |
61 | ||||
62 | AUTOMATONS | AV (armor value) | Notes | |
63 | Trooper / Commissar | |||
64 | Head | 0 | ||
65 | Body | 0 | ||
66 | Arms | 0 | Non-lethal; Reduces combat effectiveness | |
67 | Legs | 0 | ||
68 | Scout Strider | |||
69 | Cabin | 4 | ||
70 | Legs | 3 | ||
71 | Legs joint | 3 | ||
72 | Pilot | 0 | Trooper | |
73 | Berserker | |||
74 | Head | 0 | ||
75 | Chest | 0 | ||
76 | Abdomen | 0 | ||
77 | Legs | 0 | ||
78 | Arms | 0 | Non-lethal; Reduces combat effectiveness | |
79 | Standard Devastator | |||
80 | Chest | 3 | ||
81 | Legs | 2 | ||
82 | Arms | 0 | Non-lethal; Reduces combat effectiveness | |
83 | Backpack | 2 | ||
84 | Head | 0 | ||
85 | Heavy Devastator | |||
86 | Shield | 4 | Non-lethal; Reduces combat effectiveness | |
87 | Chest | 3 | ||
88 | Legs | 2 | ||
89 | Arms | 0 | Non-lethal; Reduces combat effectiveness | |
90 | Backpack | 2 | Non-lethal; Reduces combat effectiveness | |
91 | Head | 0 | ||
92 | Rocket Devastator | |||
93 | Chest | 3 | ||
94 | Legs | 2 | ||
95 | Arms | 0 | Non-lethal; Reduces combat effectiveness | |
96 | Backpack | 2 | Non-lethal; Reduces combat effectiveness | |
97 | Head | 0 | ||
98 | Hulk | |||
99 | Torso | 5 | Durable | |
100 | Shoulders | 4 | Non-lethal; Reduces combat effectiveness | |
101 | Knees | 4 | ||
102 | Eye | 4 | ||
103 | Exhaust | 0 | Durable | |
104 | Tank Annihilator | Can't be stunned | ||
105 | Chassis | 5 | Durable | |
106 | Turret | 5 | Durable | |
107 | Exhaust | 3 | Durable | |
108 | Tank Shredder | Can't be stunned | ||
109 | Chassis | 5 | Durable | |
110 | Turret -- front | 5 | Durable | |
111 | Turret -- sides | 4 | Durable | |
112 | Exhaust | 3 | Durable | |
113 | Gunship | |||
114 | Chassis | 5 | Durable | |
115 | Cabin | 3 | Durable | |
116 | Engines | 3 | Durable | |
117 | Turret | |||
118 | Turret | 5 | Durable | |
119 | Exhaust | 3 | Durable | |
120 | Dropship | |||
121 | Chassis | 5 | Durable | |
122 | Engines | 5 | Durable | |
142 | Factory Strider [UPDATE IN PROGRESS] | |||
143 | Cannon | 5 | Update in progress | |
144 | Head | 5 | Update in progress | |
145 | Head -- exposed | 4 | Update in progress | |
146 | Eye | 4 | Update in progress | |
147 | Side panel | 5 | Update in progress | |
148 | Side panel -- exposed | 3 | Update in progress | |
149 | Legs | 5 | Update in progress | |
150 | Leg joint | 5 | Update in progress | |
151 | Leg joint -- exposed | 4 | Update in progress | |
152 | Feet | 4 | Update in progress | |
153 | Back panel | 5 | Update in progress | |
154 | Back panel - exposed | 3 | Update in progress | |
155 | Hatch | 3 | Update in progress | |
156 | Gatling | 3 | Update in progress |
1 | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | WEAPONS | AP | HEAD / LEGS : AV 0 1 - 45 HP | BODY : AV 0 75 - 80 HP | SCAVENGER | ||||||||||||
3 | |||||||||||||||||
5 | BTK | TTK | EFF. | BTK | TTK | EFF. | |||||||||||
6 | ASSAULT / SMG / ENERGY | ||||||||||||||||
7 | AR-23 LIBERATOR | 2 | 1 | 0,00 | 2,2% | 2 | 0,09 | 4% | |||||||||
8 | AR-23P LIBERATOR PENETRATOR | 3 | 1 | 0,00 | 3,3% | 2 | 0,09 | 7% | |||||||||
9 | AR-23C LIBERATOR CONCUSSIVE | 2 | 1 | 0,00 | 3,3% | 2 | 0,19 | 7% | |||||||||
10 | AR-61 TENDERIZER | 2 | 1 | 0,00 | 2,9% | 2 | 0,10 | 6% | |||||||||
11 | BR-14 ADJUDICATOR | 3 | 1 | 0,00 | 4% | 1 | 0,00 | 4% | |||||||||
12 | LAS-16 SICKLE | 2 | 1 | 0,50 | 1,2% | 2 | 0,58 | 2% | |||||||||
13 | SMG-37 DEFENDER | 2 | 1 | 0,00 | 2,2% | 2 | 0,12 | 4% | |||||||||
14 | SMG-72 PUMMELER | 2 | 1 | 0,00 | 2,2% | 2 | 0,13 | 4% | |||||||||
15 | MP-98 KNIGHT | 2 | 1 | 0,00 | 2,0% | 2 | 0,04 | 4% | |||||||||
16 | DMR / SEMI-AUTO | ||||||||||||||||
17 | R63 DILIGENCE | 2 | 1 | 0,00 | 5% | 1 | 0,00 | 5% | |||||||||
18 | R63-CS DILIGENCE COUNTER SNIPER | 3 | 1 | 0,00 | 7% | 1 | 0,00 | 7% | |||||||||
19 | SG-8S SLUGGER | 3 | 1 | 0,00 | 6% | 1 | 0,00 | 6% | |||||||||
20 | JAR-5 DOMINATOR | 3 | 1 | 0,00 | 7% | 1 | 0,00 | 7% | |||||||||
21 | EXPLOSIVE | ||||||||||||||||
22 | PLAS-1 SCORCHER | 2 | 1 | 0,00 | 7% | 1 | 0,00 | 7% | |||||||||
23 | PLAS-101 PURIFIER | 2 | 1 | 0,00 | 7% | 1 | 0,00 | 7% | |||||||||
24 | SG-8P PLASMA PUNISHER | 2 | 1 | 0,00 | 13% | 1 | 0,00 | 13% | |||||||||
25 | R-36 ERUPTOR | 3 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | |||||||||
26 | CB-9 EXPLOSIVE CROSSBOW | 3 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | |||||||||
27 | SHOTGUNS | TIPS & TRICKS | |||||||||||||||
28 | SG-225 BREAKER | ~ 5m | 2 | 1 | 0,00 | 8% | 1 | 0,00 | 8% | ||||||||
29 | SG-225 BREAKER | < 20m | 2 | 1 | 0,00 | 8% | 1 | 0,00 | 8% | ||||||||
30 | SG-225SP SPRAY & PRAY | ~ 5m | 2 | 1 | 0,00 | 4% | 1 | 0,00 | 4% | - Aim for the HEAD / LEGS. | |||||||
31 | SG-225SP SPRAY & PRAY | < 10m | 2 | 1 | 0,00 | 4% | 1 | 0,00 | 4% | - Scavenger's entire body is unarmored (0). | |||||||
32 | SG-8 PUNISHER | ~ 5m | 2 | 1 | 0,00 | 6% | 1 | 0,00 | 6% | - The Bile Spitter variant can spit acidic projectiles that slows you down, and has a slightly more resistant body than the classic variant (+1 BTK with 50 - 80 damage weapons). | |||||||
33 | SG-8 PUNISHER | < 15m | 2 | 1 | 0,00 | 6% | 1 | 0,00 | 6% | ||||||||
34 | ARC-12 BLITZER | ~10m | 3 | 1 | 0,00 | -- | 1 | 0,00 | -- | ||||||||
35 | ARC-12 BLITZER | < 35m | 3 | 1 | 0,00 | -- | 1 | 0,00 | -- | HOW TO READ IT ? | |||||||
36 | SIDEARM | ||||||||||||||||
37 | GP-31 GRENADE PISTOL | 3 | 1 | 0,00 | 100% | 1 | 0,00 | 100% | |||||||||
38 | P-2 PEACEMAKER | 2 | 1 | 0,00 | 7% | 2 | 0,07 | 13% | AP | Each weapon has an Armor Penetration (AP) value that represents its ability to penetrate armor. | |||||||
39 | P-113 VERDICT | 2 | 1 | 0,00 | 10% | 2 | 0,13 | 20% | AV | Each enemy body part has an Armor value (AV) value that represents its ability to mitigate damage. | |||||||
40 | P-19 REDEEMER | 2 | 1 | 0,00 | 3% | 2 | 0,05 | 6% | AP > AV >> full damage >> red hitmarker. | ||||||||
41 | P-4 SENATOR | 3 | 1 | 0,00 | 17% | 1 | 0,00 | 17% | AP = AV >> half damage (~50%) >> white hitmarker. | ||||||||
42 | SUPPORT | AP < AV >> no damage >> bounce. | |||||||||||||||
43 | AC-8 AUTO-CANON | 4 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | BTK | The number of bullets required to destroy the targeted part. | |||||||
44 | APW-1 ANTI-MATERIEL RIFLE | 4 | 1 | 0,00 | 14% | 1 | 0,00 | 14% | TTK | The time in seconds to destroy the targeted part. | |||||||
45 | M-105 STALWART | 2 | 1 | 0,00 | 0% | 2 | 0,09 | 1% | EFF | The % of ammunition used to destroy the targeted part, based on the magazine capacity. | |||||||
46 | MG-43 MACHINEGUN | 3 | 1 | 0,00 | 1% | 1 | 0,00 | 1% | |||||||||
47 | MG-206 HEAVY MACHINEGUN | 4 | 1 | 0,00 | 1% | 1 | 0,00 | 1% | |||||||||
48 | RS-422 RAILGUN (STABLE) | 5 | 1 | 1,00 | 100% | 1 | 1,00 | 100% | |||||||||
49 | RS-422 RAILGUN (UNSTABLE) | 8 | 1 | 1,50 | 100% | 1 | 1,50 | 100% |
1 | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | WEAPONS | AP | HEAD : AV 0 Less than 45 HP | BODY / TAIL : AV 0 140 - 150 HP | HUNTER | ||||||||||||
3 | |||||||||||||||||
5 | BTK | TTK | EFF. | BTK | TTK | EFF. | |||||||||||
6 | ASSAULT / SMG / ENERGY | ||||||||||||||||
7 | AR-23 LIBERATOR | 2 | 1 | 0,00 | 2,2% | 3 | 0,19 | 7% | |||||||||
8 | AR-23P LIBERATOR PENETRATOR | 3 | 1 | 0,00 | 3,3% | 4 | 0,28 | 13% | |||||||||
9 | AR-23C LIBERATOR CONCUSSIVE | 2 | 1 | 0,00 | 3,3% | 3 | 0,38 | 10% | |||||||||
10 | AR-61 TENDERIZER | 2 | 1 | 0,00 | 2,9% | 3 | 0,20 | 9% | |||||||||
11 | BR-14 ADJUDICATOR | 3 | 1 | 0,00 | 4% | 2 | 0,11 | 8% | |||||||||
12 | LAS-16 SICKLE | 2 | 1 | 0,50 | 1,2% | 3 | 0,66 | 3% | |||||||||
13 | SMG-37 DEFENDER | 2 | 1 | 0,00 | 2,2% | 2 | 0,12 | 4% | |||||||||
14 | SMG-72 PUMMELER | 2 | 1 | 0,00 | 2,2% | 3 | 0,25 | 7% | |||||||||
15 | MP-98 KNIGHT | 2 | 1 | 0,00 | 2,0% | 3 | 0,09 | 6% | |||||||||
16 | DMR / SEMI-AUTO | ||||||||||||||||
17 | R63 DILIGENCE | 2 | 1 | 0,00 | 5% | 2 | 0,17 | 10% | |||||||||
18 | R63-CS DILIGENCE COUNTER SNIPER | 3 | 1 | 0,00 | 7% | 2 | 0,17 | 13% | |||||||||
19 | SG-8S SLUGGER | 3 | 1 | 0,00 | 6% | 1 | 0,00 | 6% | |||||||||
20 | JAR-5 DOMINATOR | 3 | 1 | 0,00 | 7% | 1 | 0,00 | 7% | |||||||||
21 | EXPLOSIVE | ||||||||||||||||
22 | PLAS-1 SCORCHER | 2 | 1 | 0,00 | 7% | 1 | 0,00 | 7% | |||||||||
23 | PLAS-101 PURIFIER | 2 | 1 | 0,00 | 7% | 1 | 0,00 | 7% | |||||||||
24 | SG-8P PLASMA PUNISHER | 2 | 1 | 0,00 | 13% | 1 | 0,00 | 13% | |||||||||
25 | R-36 ERUPTOR | 3 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | |||||||||
26 | CB-9 EXPLOSIVE CROSSBOW | 3 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | |||||||||
27 | SHOTGUNS | TIPS & TRICKS | |||||||||||||||
28 | SG-225 BREAKER | ~ 5m | 2 | 1 | 0,00 | 8% | 1 | 0,00 | 8% | ||||||||
29 | SG-225 BREAKER | < 20m | 2 | 1 | 0,00 | 8% | 2 | 0,20 | 15% | ||||||||
30 | SG-225SP SPRAY & PRAY | ~ 5m | 2 | 1 | 0,00 | 4% | 1 | 0,00 | 4% | - Aim for the HEAD. | |||||||
31 | SG-225SP SPRAY & PRAY | < 10m | 2 | 1 | 0,00 | 4% | 3 | 0,36 | 12% | - Hunter's entire body is unarmored (0). | |||||||
32 | SG-8 PUNISHER | ~ 5m | 2 | 1 | 0,00 | 6% | 1 | 0,00 | 6% | - A hunter has many independent, non-lethal body parts (claws, paws, wings), which can give him an impression of tankyness, since damage will be spread over different parts without ever being lethal. | |||||||
33 | SG-8 PUNISHER | < 15m | 2 | 1 | 0,00 | 6% | 2 | 0,75 | 13% | ||||||||
34 | ARC-12 BLITZER | ~10m | 3 | 1 | 0,00 | -- | 1 | 0,00 | -- | - Destroying at least 2 of a hunter's legs is fatal. | |||||||
35 | ARC-12 BLITZER | < 35m | 3 | 2 | 1,33 | -- | 2 | 1,33 | -- | ||||||||
36 | SIDEARM | HOW TO READ IT ? | |||||||||||||||
37 | GP-31 GRENADE PISTOL | 3 | 1 | 0,00 | 100% | 1 | 0,00 | 100% | |||||||||
38 | P-2 PEACEMAKER | 2 | 1 | 0,00 | 7% | 2 | 0,07 | 13% | |||||||||
39 | P-113 VERDICT | 2 | 1 | 0,00 | 10% | 2 | 0,13 | 20% | AP | Each weapon has an Armor Penetration (AP) value that represents its ability to penetrate armor. | |||||||
40 | P-19 REDEEMER | 2 | 1 | 0,00 | 3% | 3 | 0,11 | 10% | AV | Each enemy body part has an Armor value (AV) value that represents its ability to mitigate damage. | |||||||
41 | P-4 SENATOR | 3 | 1 | 0,00 | 17% | 1 | 0,00 | 17% | AP > AV >> full damage >> red hitmarker. | ||||||||
42 | SUPPORT | AP = AV >> half damage (~50%) >> white hitmarker. | |||||||||||||||
43 | AC-8 AUTO-CANON | 4 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | AP < AV >> no damage >> bounce. | ||||||||
44 | APW-1 ANTI-MATERIEL RIFLE | 4 | 1 | 0,00 | 14% | 1 | 0,00 | 14% | BTK | The number of bullets required to destroy the targeted part. | |||||||
45 | M-105 STALWART | 2 | 1 | 0,00 | 0% | 3 | 0,17 | 1% | TTK | The time in seconds to destroy the targeted part. | |||||||
46 | MG-43 MACHINEGUN | 3 | 1 | 0,00 | 1% | 2 | 0,10 | 1% | EFF | The % of ammunition used to destroy the targeted part, based on the magazine capacity. | |||||||
47 | MG-206 HEAVY MACHINEGUN | 4 | 1 | 0,00 | 1% | 2 | 0,13 | 3% | |||||||||
48 | RS-422 RAILGUN (STABLE) | 5 | 1 | 1,00 | 100% | 1 | 1,00 | 100% | |||||||||
49 | RS-422 RAILGUN (UNSTABLE) | 8 | 1 | 1,50 | 100% | 1 | 1,50 | 100% |
1 | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | WEAPONS | AP | HEAD : AV 0 150 - 160 HP | BODY : AV 0 330 - 350 HP | WARRIOR ( T4+ ) | ||||||||||||
3 | |||||||||||||||||
5 | BTK | TTK | EFF. | BTK | TTK | EFF. | |||||||||||
6 | ASSAULT / SMG / ENERGY | ||||||||||||||||
7 | AR-23 LIBERATOR | 2 | 3 | 0,19 | 6,7% | 6 | 0,47 | 13% | |||||||||
8 | AR-23P LIBERATOR PENETRATOR | 3 | 4 | 0,28 | 13,3% | 8 | 0,66 | 27% | |||||||||
9 | AR-23C LIBERATOR CONCUSSIVE | 2 | 3 | 0,38 | 10,0% | 6 | 0,94 | 20% | |||||||||
10 | AR-61 TENDERIZER | 2 | 3 | 0,20 | 8,6% | 6 | 0,50 | 17% | |||||||||
11 | BR-14 ADJUDICATOR | 3 | 2 | 0,11 | 8% | 5 | 0,44 | 20% | |||||||||
12 | LAS-16 SICKLE | 2 | 3 | 0,66 | 3,5% | 7 | 0,98 | 8% | |||||||||
13 | SMG-37 DEFENDER | 2 | 3 | 0,23 | 6,7% | 5 | 0,46 | 11% | |||||||||
14 | SMG-72 PUMMELER | 2 | 3 | 0,25 | 6,7% | 6 | 0,63 | 13% | |||||||||
15 | MP-98 KNIGHT | 2 | 4 | 0,13 | 8,0% | 7 | 0,26 | 14% | |||||||||
16 | DMR / SEMI-AUTO | ||||||||||||||||
17 | R63 DILIGENCE | 2 | 2 | 0,17 | 10% | 3 | 0,34 | 15% | |||||||||
18 | R63-CS DILIGENCE COUNTER SNIPER | 3 | 2 | 0,17 | 13% | 3 | 0,34 | 20% | |||||||||
19 | SG-8S SLUGGER | 3 | 1 | 0,00 | 6% | 2 | 0,75 | 13% | |||||||||
20 | JAR-5 DOMINATOR | 3 | 1 | 0,00 | 7% | 2 | 0,24 | 13% | |||||||||
21 | EXPLOSIVE | ||||||||||||||||
22 | PLAS-1 SCORCHER | 2 | 2 | 0,24 | 13% | 2 | 0,24 | 13% | |||||||||
23 | PLAS-101 PURIFIER | 2 | 2 | 0,24 | 13% | 2 | 0,24 | 13% | |||||||||
24 | SG-8P PLASMA PUNISHER | 2 | 2 | 0,75 | 25% | 2 | 0,75 | 25% | |||||||||
25 | R-36 ERUPTOR | 3 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | |||||||||
26 | CB-9 EXPLOSIVE CROSSBOW | 3 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | |||||||||
27 | SHOTGUNS | TIPS & TRICKS | |||||||||||||||
28 | SG-225 BREAKER | ~ 5m | 2 | 1 | 0,00 | 8% | 1 | 0,00 | 8% | ||||||||
29 | SG-225 BREAKER | < 20m | 2 | 1 | 0,00 | 8% | 2 | 0,20 | 15% | ||||||||
30 | SG-225SP SPRAY & PRAY | ~ 5m | 2 | 1 | 0,00 | 4% | 2 | 0,18 | 8% | - Aim for the HEAD. | |||||||
31 | SG-225SP SPRAY & PRAY | < 10m | 2 | 1 | 0,00 | 4% | 3 | 0,36 | 12% | - Warrior's entire body is unarmored (0). | |||||||
32 | SG-8 PUNISHER | ~ 5m | 2 | 1 | 0,00 | 6% | 1 | 0,00 | 6% | - Those datas are based on tests carried out on the standard Terminid Warriors (non-corrosive) from difficulty 4 and upwards. At lower difficulties, the standard warrior is a little more fragile, while its corrosive variant has the same level of resistance as shown in thise table. | |||||||
33 | SG-8 PUNISHER | < 15m | 2 | 1 | 0,00 | 6% | 2 | 0,75 | 13% | ||||||||
34 | ARC-12 BLITZER | ~10m | 3 | 1 | 0,00 | -- | 1 | 0,00 | -- | ||||||||
35 | ARC-12 BLITZER | < 35m | 3 | 2 | 1,33 | -- | 2 | 1,33 | -- | - It's not worth to target the legs or claws, given the small size of these parts and the fact that it's often necessary to break 3 or 4 of a warrior's legs for this to be fatal. | |||||||
36 | SIDEARM | ||||||||||||||||
37 | GP-31 GRENADE PISTOL | 3 | 1 | 0,00 | 100% | 1 | 0,00 | 100% | - The values in the "Head" column refer to the number of bullets required to break it. The warrior then switches to "zombie" mode, running up to a nearby player to land a few blows, before quickly dying. Don't waste ammos in this state; instead, try to position yourself or gain some distance. | ||||||||
38 | P-2 PEACEMAKER | 2 | 1 | 0,00 | 7% | 2 | 0,07 | 13% | |||||||||
39 | P-113 VERDICT | 2 | 2 | 0,13 | 20% | 3 | 0,27 | 30% | |||||||||
40 | P-19 REDEEMER | 2 | 1 | 0,00 | 3% | 6 | 0,27 | 19% | |||||||||
41 | P-4 SENATOR | 3 | 1 | 0,00 | 17% | 1 | 0,00 | 17% | HOW TO READ IT ? | ||||||||
42 | SUPPORT | ||||||||||||||||
43 | AC-8 AUTO-CANON | 4 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | |||||||||
44 | APW-1 ANTI-MATERIEL RIFLE | 4 | 1 | 0,00 | 14% | 1 | 0,00 | 14% | AP | Each weapon has an Armor Penetration (AP) value that represents its ability to penetrate armor. | |||||||
45 | M-105 STALWART | 2 | 1 | 0,00 | 0% | 6 | 0,43 | 2% | AV | Each enemy body part has an Armor value (AV) value that represents its ability to mitigate damage. | |||||||
46 | MG-43 MACHINEGUN | 3 | 1 | 0,00 | 1% | 5 | 0,38 | 3% | AP > AV >> full damage >> red hitmarker. | ||||||||
47 | MG-206 HEAVY MACHINEGUN | 4 | 1 | 0,00 | 1% | 4 | 0,40 | 5% | AP = AV >> half damage (~50%) >> white hitmarker. | ||||||||
48 | RS-422 RAILGUN (STABLE) | 5 | 1 | 1,00 | 100% | 1 | 1,00 | 100% | AP < AV >> no damage >> bounce. | ||||||||
49 | RS-422 RAILGUN (UNSTABLE) | 8 | 1 | 1,50 | 100% | 1 | 1,50 | 100% | BTK | The number of bullets required to destroy the targeted part. | |||||||
50 | TTK | The time in seconds to destroy the targeted part. | |||||||||||||||
51 | EFF | The % of ammunition used to destroy the targeted part, based on the magazine capacity. | |||||||||||||||
52 |
1 | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | WEAPONS | AP | HEAD : AV 3 200 - 300 HP | BODY : AV 2 500 - 525 HP | HIVE GUARD | ||||||||||||
3 | |||||||||||||||||
5 | BTK | TTK | EFF. | BTK | TTK | EFF. | |||||||||||
6 | ASSAULT / SMG / ENERGY | ||||||||||||||||
7 | AR-23 LIBERATOR | 2 | -- | -- | -- | 7 | 0,56 | 16% | |||||||||
8 | AR-23P LIBERATOR PENETRATOR | 3 | 12 | 1,03 | 40,0% | 8 | 0,66 | 27% | |||||||||
9 | AR-23C LIBERATOR CONCUSSIVE | 2 | -- | -- | -- | 6 | 0,94 | 20% | |||||||||
10 | AR-61 TENDERIZER | 2 | -- | -- | -- | 7 | 0,60 | 20% | |||||||||
11 | BR-14 ADJUDICATOR | 3 | 7 | 0,65 | 28% | 5 | 0,44 | 20% | |||||||||
12 | LAS-16 SICKLE | 2 | -- | -- | -- | 7 | 0,98 | 8% | |||||||||
13 | SMG-37 DEFENDER | 2 | -- | -- | -- | 5 | 0,46 | 11% | |||||||||
14 | SMG-72 PUMMELER | 2 | -- | -- | -- | 6 | 0,63 | 13% | |||||||||
15 | MP-98 KNIGHT | 2 | -- | -- | -- | 7 | 0,26 | 14% | |||||||||
16 | DMR / SEMI-AUTO | ||||||||||||||||
17 | R63 DILIGENCE | 2 | -- | -- | -- | 8 | 1,20 | 40% | |||||||||
18 | R63-CS DILIGENCE COUNTER SNIPER | 3 | 4 | 0,51 | 27% | 4 | 0,51 | 27% | |||||||||
19 | SG-8S SLUGGER | 3 | 3 | 1,50 | 19% | 3 | 1,50 | 19% | |||||||||
20 | JAR-5 DOMINATOR | 3 | 2 | 0,24 | 13% | 2 | 0,24 | 13% | |||||||||
21 | EXPLOSIVE | ||||||||||||||||
22 | PLAS-1 SCORCHER | 2 | 5 | 0,96 | 33% | 4 | 0,72 | 27% | |||||||||
23 | PLAS-101 PURIFIER | 2 | 4 | 0,72 | 27% | 3 | 0,48 | 20% | |||||||||
24 | SG-8P PLASMA PUNISHER | 2 | 4 | 2,25 | 50% | 4 | 2,25 | 50% | |||||||||
25 | R-36 ERUPTOR | 3 | 2 | 2,40 | 40% | 2 | 2,40 | 40% | |||||||||
26 | CB-9 EXPLOSIVE CROSSBOW | 3 | 3 | 2,40 | 60% | 2 | 1,20 | 40% | |||||||||
27 | SHOTGUNS | TIPS & TRICKS | |||||||||||||||
28 | SG-225 BREAKER | ~ 5m | 2 | -- | -- | -- | 3 | 0,40 | 23% | ||||||||
29 | SG-225 BREAKER | < 20m | 2 | -- | -- | -- | 5 | 0,80 | 38% | ||||||||
30 | SG-225SP SPRAY & PRAY | ~ 5m | 2 | -- | -- | -- | 5 | 0,73 | 19% | - Aim for the HEAD / BODY. | |||||||
31 | SG-225SP SPRAY & PRAY | < 10m | 2 | -- | -- | -- | 9 | 1,45 | 35% | - Destroying a Hive Guard's two small front claws is fatal, but the hitbox is very small. | |||||||
32 | SG-8 PUNISHER | ~ 5m | 2 | -- | -- | -- | 3 | 1,50 | 19% | - The values in the "Head" column refer to the number of bullets needed to trigger a hemorrhage (a spray of blood will appear on his head). The Hive Guard will die a few moments later. | |||||||
33 | SG-8 PUNISHER | < 15m | 2 | -- | -- | -- | 4 | 2,25 | 25% | ||||||||
34 | ARC-12 BLITZER | ~10m | 3 | 3 | 2,67 | -- | 2 | 1,33 | -- | - It's not worth to target a Hive Guard's legs, as breaking them is not lethal but will only slow him down slightly. | |||||||
35 | ARC-12 BLITZER | < 35m | 3 | 4 | 4,00 | -- | 4 | 4,00 | -- | ||||||||
36 | SIDEARM | ||||||||||||||||
37 | GP-31 GRENADE PISTOL | 3 | 2 | -- | -- | 2 | 0,07 | 200% | HOW TO READ IT ? | ||||||||
38 | P-2 PEACEMAKER | 2 | -- | -- | -- | 13 | 0,80 | 87% | |||||||||
39 | P-113 VERDICT | 2 | -- | -- | -- | 8 | 0,93 | 80% | |||||||||
40 | P-19 REDEEMER | 2 | -- | -- | -- | 16 | 0,82 | 52% | AP | Each weapon has an Armor Penetration (AP) value that represents its ability to penetrate armor. | |||||||
41 | P-4 SENATOR | 3 | 3 | -- | -- | 3 | 0,60 | 50% | AV | Each enemy body part has an Armor value (AV) value that represents its ability to mitigate damage. | |||||||
42 | SUPPORT | AP > AV >> full damage >> red hitmarker. | |||||||||||||||
43 | AC-8 AUTO-CANON | 4 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | AP = AV >> half damage (~50%) >> white hitmarker. | ||||||||
44 | APW-1 ANTI-MATERIEL RIFLE | 4 | 1 | 0,00 | 14% | 1 | 0,00 | 14% | AP < AV >> no damage >> bounce. | ||||||||
45 | M-105 STALWART | 2 | -- | -- | -- | 16 | 1,29 | 6% | BTK | The number of bullets required to destroy the targeted part. | |||||||
46 | MG-43 MACHINEGUN | 3 | 7 | 0,57 | 5% | 7 | 0,57 | 5% | TTK | The time in seconds to destroy the targeted part. | |||||||
47 | MG-206 HEAVY MACHINEGUN | 4 | 1 | 0,00 | 1% | 6 | 0,67 | 8% | EFF | The % of ammunition used to destroy the targeted part, based on the magazine capacity. | |||||||
48 | RS-422 RAILGUN (STABLE) | 5 | 1 | 1,00 | 100% | 1 | 1,00 | 100% | |||||||||
49 | RS-422 RAILGUN (UNSTABLE) | 8 | 1 | 1,50 | 100% | 1 | 1,50 | 100% |
1 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | WEAPONS | AP | HEAD : AV 2 400 - 420 HP | BROOD COMMANDER | |||||||||
3 | |||||||||||||
5 | BTK | TTK | EFF. | ||||||||||
6 | ASSAULT / SMG / ENERGY | ||||||||||||
7 | AR-23 LIBERATOR | 2 | 16 | 1,41 | 35,6% | ||||||||
8 | AR-23P LIBERATOR PENETRATOR | 3 | 8 | 0,66 | 26,7% | ||||||||
9 | AR-23C LIBERATOR CONCUSSIVE | 2 | 12 | 2,06 | 40,0% | ||||||||
10 | AR-61 TENDERIZER | 2 | 16 | 1,50 | 45,7% | ||||||||
11 | BR-14 ADJUDICATOR | 3 | 6 | 0,55 | 24% | ||||||||
12 | LAS-16 SICKLE | 2 | 17 | 1,78 | 19,8% | ||||||||
13 | SMG-37 DEFENDER | 2 | 14 | 1,50 | 31,1% | ||||||||
14 | SMG-72 PUMMELER | 2 | 14 | 1,64 | 31,1% | ||||||||
15 | MP-98 KNIGHT | 2 | 19 | 0,78 | 38,0% | ||||||||
16 | DMR / SEMI-AUTO | ||||||||||||
17 | R63 DILIGENCE | 2 | 8 | 1,20 | 40% | ||||||||
18 | R63-CS DILIGENCE COUNTER SNIPER | 3 | 3 | 0,34 | 20% | ||||||||
19 | SG-8S SLUGGER | 3 | 2 | 0,75 | 13% | ||||||||
20 | JAR-5 DOMINATOR | 3 | 2 | 0,24 | 13% | ||||||||
21 | EXPLOSIVE | ||||||||||||
22 | PLAS-1 SCORCHER | 2 | 6 | 1,20 | 40% | ||||||||
23 | PLAS-101 PURIFIER | 2 | 5 | 0,96 | 33% | ||||||||
24 | SG-8P PLASMA PUNISHER | 2 | 5 | 3,00 | 63% | ||||||||
25 | R-36 ERUPTOR | 3 | 2 | 2,40 | 40% | ||||||||
26 | CB-9 EXPLOSIVE CROSSBOW | 3 | 2 | 1,20 | 40% | ||||||||
27 | SHOTGUNS | TIPS & TRICKS | |||||||||||
28 | SG-225 BREAKER | ~ 5m | 2 | 3 | 0,40 | 23% | |||||||
29 | SG-225 BREAKER | < 20m | 2 | 5 | 0,80 | 38% | |||||||
30 | SG-225SP SPRAY & PRAY | ~ 5m | 2 | 6 | 0,91 | 23% | - Aim for the HEAD. | ||||||
31 | SG-225SP SPRAY & PRAY | < 10m | 2 | 9 | 1,45 | 35% | - Brood Commander body has light armor (2) and a high HP pool (30+ AR23P), avoid shooting at it. | ||||||
32 | SG-8 PUNISHER | ~ 5m | 2 | 2 | 0,75 | 13% | - It's not worth to target the legs or claws, given the small size of these parts and the fact that it's often necessary to break 3 or 4 of a Commander's legs for this to be fatal. | ||||||
33 | SG-8 PUNISHER | < 15m | 2 | 3 | 1,50 | 19% | |||||||
34 | ARC-12 BLITZER | ~10m | 3 | 1 | 0,00 | -- | - The values in the "Head" column refer to the number of bullets required to break it. The Commander then switches to "zombie" mode, running up to a nearby player to land a few blows, before quickly dying. Don't waste ammos in this state; instead, try to position yourself or gain some distance. | ||||||
35 | ARC-12 BLITZER | < 35m | 3 | 3 | 2,67 | -- | |||||||
36 | SIDEARM | ||||||||||||
37 | GP-31 GRENADE PISTOL | 3 | 2 | 0,07 | 200% | ** A commander's head is the only non-durable / squishy tested body part that shows an anomaly in the values obtained, amongst all enemies. It takes a total of 8 rounds of ammunition with the AR-23P to destroy its head, giving a theoretical maximum of 360 HP, whereas cross-referencing the results of the other weapons tested suggests a value of between 400 and 420 HP. As a result, a commander's head may be considered a durable or partially durable part. | |||||||
38 | P-2 PEACEMAKER | 2 | 12 | 0,73 | 80% | ||||||||
39 | P-113 VERDICT | 2 | 8 | 0,93 | 80% | ||||||||
40 | P-19 REDEEMER | 2 | 16 | 0,82 | 52% | ||||||||
41 | P-4 SENATOR | 3 | 3 | 0,60 | 50% | ||||||||
42 | SUPPORT | ||||||||||||
43 | AC-8 AUTO-CANON | 4 | 1 | 0,00 | 20% | ||||||||
44 | APW-1 ANTI-MATERIEL RIFLE | 4 | 1 | 0,00 | 14% | HOW TO READ IT ? | |||||||
45 | M-105 STALWART | 2 | 16 | 1,29 | 6% | ||||||||
46 | MG-43 MACHINEGUN | 3 | 6 | 0,48 | 4% | ||||||||
47 | MG-206 HEAVY MACHINEGUN | 4 | 4 | 0,40 | 5% | AP | Each weapon has an Armor Penetration (AP) value that represents its ability to penetrate armor. | ||||||
48 | RS-422 RAILGUN (STABLE) | 5 | 1 | 1,00 | 100% | AV | Each enemy body part has an Armor value (AV) value that represents its ability to mitigate damage. | ||||||
49 | RS-422 RAILGUN (UNSTABLE) | 8 | 1 | 1,50 | 100% | AP > AV >> full damage >> red hitmarker. | |||||||
50 | AP = AV >> half damage (~50%) >> white hitmarker. | ||||||||||||
51 | AP < AV >> no damage >> bounce. | ||||||||||||
52 | BTK | The number of bullets required to destroy the targeted part. | |||||||||||
53 | TTK | The time in seconds to destroy the targeted part. | |||||||||||
54 | EFF | The % of ammunition used to destroy the targeted part, based on the magazine capacity. | |||||||||||
55 |
1 | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | WEAPONS | AP | HEAD : AV 2 315 - 320 HP | BELLY : AV 0 SQUISHY PART | NURSING SPEWER / BILE SPEWER | ||||||||||||
3 | |||||||||||||||||
5 | BTK | TTK | EFF. | BTK | TTK | EFF. | |||||||||||
6 | ASSAULT / SMG / ENERGY | ||||||||||||||||
7 | AR-23 LIBERATOR | 2 | 11 | 0,94 | 24,4% | 70 | 6,47 | 156% | |||||||||
8 | AR-23P LIBERATOR PENETRATOR | 3 | 8 | 0,66 | 26,7% | 45 | 4,13 | 150% | |||||||||
9 | AR-23C LIBERATOR CONCUSSIVE | 2 | 10 | 1,69 | 33,3% | 50 | 9,19 | 167% | |||||||||
10 | AR-61 TENDERIZER | 2 | 11 | 1,00 | 31,4% | 70 | 6,90 | 200% | |||||||||
11 | BR-14 ADJUDICATOR | 3 | 4 | 0,33 | 16% | 50 | 5,35 | 200% | |||||||||
12 | LAS-16 SICKLE | 2 | 12 | 1,38 | 14,0% | -- | -- | -- | |||||||||
13 | SMG-37 DEFENDER | 2 | 9 | 0,92 | 20,0% | 60 | 6,81 | 133% | |||||||||
14 | SMG-72 PUMMELER | 2 | 10 | 1,14 | 22,2% | 65 | 8,08 | 144% | |||||||||
15 | MP-98 KNIGHT | 2 | 13 | 0,52 | 26,0% | 85 | 3,65 | 170% | |||||||||
16 | DMR / SEMI-AUTO | ||||||||||||||||
17 | R63 DILIGENCE | 2 | 5 | 0,69 | 25% | -- | -- | -- | |||||||||
18 | R63-CS DILIGENCE COUNTER SNIPER | 3 | 3 | 0,34 | 20% | -- | -- | -- | |||||||||
19 | SG-8S SLUGGER | 3 | 2 | 0,75 | 13% | 9 | 6,00 | 56% | |||||||||
20 | JAR-5 DOMINATOR | 3 | 2 | 0,24 | 13% | 7 | 1,44 | 47% | |||||||||
21 | EXPLOSIVE | ||||||||||||||||
22 | PLAS-1 SCORCHER | 2 | 6 | 1,20 | 40% | 5 | 0,96 | 33% | |||||||||
23 | PLAS-101 PURIFIER | 2 | 3 | 0,48 | 20% | 3 | 0,48 | 20% | |||||||||
24 | SG-8P PLASMA PUNISHER | 2 | 3 | 1,50 | 38% | 3 | 1,50 | 38% | |||||||||
25 | R-36 ERUPTOR | 3 | 2 | 2,40 | 40% | 3 | 4,80 | 60% | |||||||||
26 | CB-9 EXPLOSIVE CROSSBOW | 3 | 2 | 1,20 | 40% | 3 | 2,40 | 60% | |||||||||
27 | SHOTGUNS | TIPS & TRICKS | |||||||||||||||
28 | SG-225 BREAKER | ~ 5m | 2 | 2 | 0,20 | 15% | 9 | 1,60 | 69% | ||||||||
29 | SG-225 BREAKER | < 20m | 2 | 5 | 0,80 | 38% | 12 | 2,20 | 92% | ||||||||
30 | SG-225SP SPRAY & PRAY | ~ 5m | 2 | 5 | 0,73 | 19% | 11 | 1,82 | 42% | - Aim for the HEAD. If you have an explosive weapon, aim for the BELLY. | |||||||
31 | SG-225SP SPRAY & PRAY | < 10m | 2 | 9 | 1,45 | 35% | 16 | 2,73 | 62% | - On difficulties below 6, you may also encounter Bile Spewers, which can't fire mortars and have the same armor (2) and HPs as the Nursing Spewers. | |||||||
32 | SG-8 PUNISHER | ~ 5m | 2 | 2 | 0,75 | 13% | 6 | 3,75 | 38% | ||||||||
33 | SG-8 PUNISHER | < 15m | 2 | 4 | 2,25 | 25% | 9 | 6,00 | 56% | - The Belly is a Squishy part, which means that this part will suffer much less damage from non-explosive or low durable damage weapons. | |||||||
34 | ARC-12 BLITZER | ~10m | 3 | 2 | 1,33 | -- | -- | -- | -- | ||||||||
35 | ARC-12 BLITZER | < 35m | 3 | 4 | 4,00 | -- | -- | -- | -- | ||||||||
36 | SIDEARM | HOW TO READ IT ? | |||||||||||||||
37 | GP-31 GRENADE PISTOL | 3 | 1 | -- | -- | 2 | 0,07 | 200% | |||||||||
38 | P-2 PEACEMAKER | 2 | 11 | 0,67 | 73% | -- | -- | -- | |||||||||
39 | P-113 VERDICT | 2 | 5 | 0,53 | 50% | -- | -- | -- | AP | Each weapon has an Armor Penetration (AP) value that represents its ability to penetrate armor. | |||||||
40 | P-19 REDEEMER | 2 | 9 | 0,44 | 29% | 75 | 4,04 | 242% | AV | Each enemy body part has an Armor value (AV) value that represents its ability to mitigate damage. | |||||||
41 | P-4 SENATOR | 3 | 2 | -- | -- | -- | -- | -- | AP > AV >> full damage >> red hitmarker. | ||||||||
42 | SUPPORT | AP = AV >> half damage (~50%) >> white hitmarker. | |||||||||||||||
43 | AC-8 AUTO-CANON | 4 | 2 | 0,40 | 40% | 2 | 0,40 | 40% | AP < AV >> no damage >> bounce. | ||||||||
44 | APW-1 ANTI-MATERIEL RIFLE | 4 | 1 | 0,00 | 14% | 2 | 0,17 | 29% | BTK | The number of bullets required to destroy the targeted part. | |||||||
45 | M-105 STALWART | 2 | 11 | 0,86 | 4% | 70 | 5,91 | 28% | TTK | The time in seconds to destroy the targeted part. | |||||||
46 | MG-43 MACHINEGUN | 3 | 4 | 0,29 | 3% | 50 | 4,67 | 33% | EFF | The % of ammunition used to destroy the targeted part, based on the magazine capacity. | |||||||
47 | MG-206 HEAVY MACHINEGUN | 4 | 4 | 0,40 | 5% | 19 | 2,40 | 25% | |||||||||
48 | RS-422 RAILGUN (STABLE) | 5 | 1 | 1,00 | 100% | 7 | 14,50 | 700% | |||||||||
49 | RS-422 RAILGUN (UNSTABLE) | 8 | 1 | 1,50 | 100% | 4 | 9,75 | 400% |
1 | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | WEAPONS | AP | HEAD : AV 2 300 - 400 HP | BELLY : AV 0 SQUISHY PART | BILE SPEWER ( T6+ ) | ||||||||||||
3 | |||||||||||||||||
5 | BTK | TTK | EFF. | BTK | TTK | EFF. | |||||||||||
6 | ASSAULT / SMG / ENERGY | ||||||||||||||||
7 | AR-23 LIBERATOR | 2 | -- | -- | -- | 70 | 6,47 | 156% | |||||||||
8 | AR-23P LIBERATOR PENETRATOR | 3 | 14 | 1,22 | 46,7% | 45 | 4,13 | 150% | |||||||||
9 | AR-23C LIBERATOR CONCUSSIVE | 2 | -- | -- | -- | 50 | 9,19 | 167% | |||||||||
10 | AR-61 TENDERIZER | 2 | -- | -- | -- | 70 | 6,90 | 200% | |||||||||
11 | BR-14 ADJUDICATOR | 3 | 8 | 0,76 | 32% | 50 | 5,35 | 200% | |||||||||
12 | LAS-16 SICKLE | 2 | -- | -- | -- | -- | -- | -- | |||||||||
13 | SMG-37 DEFENDER | 2 | -- | -- | -- | 60 | 6,81 | 133% | |||||||||
14 | SMG-72 PUMMELER | 2 | -- | -- | -- | 65 | 8,08 | 144% | |||||||||
15 | MP-98 KNIGHT | 2 | -- | -- | -- | 85 | 3,65 | 170% | |||||||||
16 | DMR / SEMI-AUTO | ||||||||||||||||
17 | R63 DILIGENCE | 2 | -- | -- | -- | -- | -- | -- | |||||||||
18 | R63-CS DILIGENCE COUNTER SNIPER | 3 | 5 | 0,69 | 33% | -- | -- | -- | |||||||||
19 | SG-8S SLUGGER | 3 | 3 | 1,50 | 19% | 9 | 6,00 | 56% | |||||||||
20 | JAR-5 DOMINATOR | 3 | 3 | 0,48 | 20% | 7 | 1,44 | 47% | |||||||||
21 | EXPLOSIVE | ||||||||||||||||
22 | PLAS-1 SCORCHER | 2 | 14 | 3,12 | 93% | 5 | 0,96 | 33% | |||||||||
23 | PLAS-101 PURIFIER | 2 | 4 | 0,72 | 27% | 3 | 0,48 | 20% | |||||||||
24 | SG-8P PLASMA PUNISHER | 2 | 3 | 1,50 | 38% | 3 | 1,50 | 38% | |||||||||
25 | R-36 ERUPTOR | 3 | 3 | 4,80 | 60% | 3 | 4,80 | 60% | |||||||||
26 | CB-9 EXPLOSIVE CROSSBOW | 3 | 3 | 2,40 | 60% | 3 | 2,40 | 60% | |||||||||
27 | SHOTGUNS | TIPS & TRICKS | |||||||||||||||
28 | SG-225 BREAKER | ~ 5m | 2 | -- | -- | -- | 9 | 1,60 | 69% | ||||||||
29 | SG-225 BREAKER | < 20m | 2 | -- | -- | -- | 12 | 2,20 | 92% | ||||||||
30 | SG-225SP SPRAY & PRAY | ~ 5m | 2 | -- | -- | -- | 11 | 1,82 | 42% | - Aim for the HEAD. If you have an explosive weapon, aim for the BELLY. | |||||||
31 | SG-225SP SPRAY & PRAY | < 10m | 2 | -- | -- | -- | 16 | 2,73 | 62% | - Bile Spewer can fire mortars and only appears on difficulty 6 or higher. | |||||||
32 | SG-8 PUNISHER | ~ 5m | 2 | -- | -- | -- | 6 | 3,75 | 38% | - The Belly is a Squishy part, which means that this part will suffer much less damage from non-explosive or low durable damage weapons. | |||||||
33 | SG-8 PUNISHER | < 15m | 2 | -- | -- | -- | 9 | 6,00 | 56% | ||||||||
34 | ARC-12 BLITZER | ~10m | 3 | 3 | 2,67 | -- | -- | -- | -- | ||||||||
35 | ARC-12 BLITZER | < 35m | 3 | 5 | 5,33 | -- | -- | -- | -- | HOW TO READ IT ? | |||||||
36 | SIDEARM | ||||||||||||||||
37 | GP-31 GRENADE PISTOL | 3 | 1 | -- | -- | 2 | 0,07 | 200% | |||||||||
38 | P-2 PEACEMAKER | 2 | -- | -- | -- | -- | -- | -- | AP | Each weapon has an Armor Penetration (AP) value that represents its ability to penetrate armor. | |||||||
39 | P-113 VERDICT | 2 | -- | -- | -- | -- | -- | -- | AV | Each enemy body part has an Armor value (AV) value that represents its ability to mitigate damage. | |||||||
40 | P-19 REDEEMER | 2 | -- | -- | -- | 75 | 4,04 | 242% | AP > AV >> full damage >> red hitmarker. | ||||||||
41 | P-4 SENATOR | 3 | 4 | -- | -- | -- | -- | -- | AP = AV >> half damage (~50%) >> white hitmarker. | ||||||||
42 | SUPPORT | AP < AV >> no damage >> bounce. | |||||||||||||||
43 | AC-8 AUTO-CANON | 4 | 2 | 0,40 | 40% | 2 | 0,40 | 40% | BTK | The number of bullets required to destroy the targeted part. | |||||||
44 | APW-1 ANTI-MATERIEL RIFLE | 4 | 1 | 0,00 | 14% | 2 | 0,17 | 29% | TTK | The time in seconds to destroy the targeted part. | |||||||
45 | M-105 STALWART | 2 | -- | -- | -- | 70 | 5,91 | 28% | EFF | The % of ammunition used to destroy the targeted part, based on the magazine capacity. | |||||||
46 | MG-43 MACHINEGUN | 3 | 8 | 0,67 | 5% | 50 | 4,67 | 33% | |||||||||
47 | MG-206 HEAVY MACHINEGUN | 4 | 4 | 0,40 | 5% | 19 | 2,40 | 25% | |||||||||
48 | RS-422 RAILGUN (STABLE) | 5 | 1 | 1,00 | 100% | 7 | -- | 700% | |||||||||
49 | RS-422 RAILGUN (UNSTABLE) | 8 | 1 | 1,50 | 100% | 4 | -- | 400% |
1 | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | WEAPONS | AP | HEAD : AV 0 175 - 180 HP | BODY : AV 2 1280 - 1300 HP | STALKER | ||||||||||||
3 | |||||||||||||||||
5 | BTK | TTK | EFF. | BTK | TTK | EFF. | |||||||||||
6 | ASSAULT / SMG / ENERGY | ||||||||||||||||
7 | AR-23 LIBERATOR | 2 | 3 | 0,19 | 6,7% | -- | -- | -- | |||||||||
8 | AR-23P LIBERATOR PENETRATOR | 3 | 4 | 0,28 | 13,3% | 29 | 2,63 | 97% | |||||||||
9 | AR-23C LIBERATOR CONCUSSIVE | 2 | 3 | 0,38 | 10,0% | -- | -- | -- | |||||||||
10 | AR-61 TENDERIZER | 2 | 3 | 0,20 | 8,6% | -- | -- | -- | |||||||||
11 | BR-14 ADJUDICATOR | 3 | 3 | 0,22 | 12% | 17 | 1,75 | 68% | |||||||||
12 | LAS-16 SICKLE | 2 | 4 | 0,74 | 4,7% | -- | -- | -- | |||||||||
13 | SMG-37 DEFENDER | 2 | 3 | 0,23 | 6,7% | -- | -- | -- | |||||||||
14 | SMG-72 PUMMELER | 2 | 3 | 0,25 | 6,7% | -- | -- | -- | |||||||||
15 | MP-98 KNIGHT | 2 | 4 | 0,13 | 8,0% | -- | -- | -- | |||||||||
16 | DMR / SEMI-AUTO | ||||||||||||||||
17 | R63 DILIGENCE | 2 | 2 | 0,17 | 10% | -- | -- | -- | |||||||||
18 | R63-CS DILIGENCE COUNTER SNIPER | 3 | 2 | 0,17 | 13% | -- | -- | -- | |||||||||
19 | SG-8S SLUGGER | 3 | 1 | 0,00 | 6% | 6 | 3,75 | 38% | |||||||||
20 | JAR-5 DOMINATOR | 3 | 1 | 0,00 | 7% | 5 | 0,96 | 33% | |||||||||
21 | EXPLOSIVE | ||||||||||||||||
22 | PLAS-1 SCORCHER | 2 | 2 | 0,24 | 13% | 6 | 1,20 | 40% | |||||||||
23 | PLAS-101 PURIFIER | 2 | 2 | 0,24 | 13% | 4 | 0,72 | 27% | |||||||||
24 | SG-8P PLASMA PUNISHER | 2 | 2 | 0,75 | 25% | 5 | 3,00 | 63% | |||||||||
25 | R-36 ERUPTOR | 3 | 1 | 0,00 | 20% | 3 | 4,80 | 60% | |||||||||
26 | CB-9 EXPLOSIVE CROSSBOW | 3 | 1 | 0,00 | 20% | 3 | 2,40 | 60% | |||||||||
27 | SHOTGUNS | TIPS & TRICKS | |||||||||||||||
28 | SG-225 BREAKER | ~ 5m | 2 | 1 | 0,00 | 8% | -- | -- | -- | ||||||||
29 | SG-225 BREAKER | < 20m | 2 | 2 | 0,20 | 15% | -- | -- | -- | ||||||||
30 | SG-225SP SPRAY & PRAY | ~ 5m | 2 | 2 | 0,18 | 8% | -- | -- | -- | - Aim for the HEAD. | |||||||
31 | SG-225SP SPRAY & PRAY | < 10m | 2 | 4 | 0,55 | 15% | -- | -- | -- | - The Stalker can cloak itself and approach stealthily. | |||||||
32 | SG-8 PUNISHER | ~ 5m | 2 | 1 | 0,00 | 6% | -- | -- | -- | - The Stalker's body is very tough and has light armor (2). For this reason, i strongly advise you not to waste your ammo on it. Hovewer, high-damage weapons remain effective against this part. | |||||||
33 | SG-8 PUNISHER | < 15m | 2 | 2 | 0,75 | 13% | -- | -- | -- | ||||||||
34 | ARC-12 BLITZER | ~10m | 3 | 1 | 0,00 | -- | -- | -- | -- | - A Stalker's head is particularly fragile. Combining an incapacitating grenade or using a weapon with a stunning effect (Dominator, Concussive Liberator, etc.) allows you to aim precisely at the head and kill the Stalker in a few shots. | |||||||
35 | ARC-12 BLITZER | < 35m | 3 | 3 | 2,67 | -- | -- | -- | -- | ||||||||
36 | SIDEARM | ||||||||||||||||
37 | GP-31 GRENADE PISTOL | 3 | 1 | -- | -- | 2 | 0,07 | 200% | - A Stalker has many independent, non-lethal body parts (claws, paws, wings), which gives him an important tankyness, since damage will be spread over different parts without ever being lethal. | ||||||||
38 | P-2 PEACEMAKER | 2 | 3 | 0,13 | 20% | -- | -- | -- | |||||||||
39 | P-113 VERDICT | 2 | 2 | 0,13 | 20% | -- | -- | -- | |||||||||
40 | P-19 REDEEMER | 2 | 3 | 0,11 | 10% | -- | -- | -- | HOW TO READ IT ? | ||||||||
41 | P-4 SENATOR | 3 | 2 | 0,30 | 33% | 8 | 2,10 | 133% | |||||||||
42 | SUPPORT | ||||||||||||||||
43 | AC-8 AUTO-CANON | 4 | 1 | 0,00 | 20% | 3 | 0,80 | 60% | AP | Each weapon has an Armor Penetration (AP) value that represents its ability to penetrate armor. | |||||||
44 | APW-1 ANTI-MATERIEL RIFLE | 4 | 1 | 0,00 | 14% | 3 | 0,34 | 43% | AV | Each enemy body part has an Armor value (AV) value that represents its ability to mitigate damage. | |||||||
45 | M-105 STALWART | 2 | 3 | 0,17 | 1% | -- | -- | -- | AP > AV >> full damage >> red hitmarker. | ||||||||
46 | MG-43 MACHINEGUN | 3 | 3 | 0,19 | 2% | 17 | 1,52 | 11% | AP = AV >> half damage (~50%) >> white hitmarker. | ||||||||
47 | MG-206 HEAVY MACHINEGUN | 4 | 2 | 0,13 | 3% | 13 | 1,60 | 17% | AP < AV >> no damage >> bounce. | ||||||||
48 | RS-422 RAILGUN (STABLE) | 5 | 1 | 1,00 | 100% | -- | -- | -- | BTK | The number of bullets required to destroy the targeted part. | |||||||
49 | RS-422 RAILGUN (UNSTABLE) | 8 | 1 | 1,50 | 100% | -- | -- | -- | TTK | The time in seconds to destroy the targeted part. | |||||||
50 | EFF | The % of ammunition used to destroy the targeted part, based on the magazine capacity. | |||||||||||||||
51 | |||||||||||||||||
52 |
1 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | WEAPONS | AP | BELLY : AV 0 SQUISHY | CHARGER | |||||||||
3 | |||||||||||||
5 | BTK | TTK | EFF. | ||||||||||
6 | ASSAULT / SMG / ENERGY | ||||||||||||
7 | AR-23 LIBERATOR | 2 | 85 | 7,88 | 188,9% | ||||||||
8 | AR-23P LIBERATOR PENETRATOR | 3 | 60 | 5,53 | 200,0% | ||||||||
9 | AR-23C LIBERATOR CONCUSSIVE | 2 | 50 | 9,19 | 166,7% | ||||||||
10 | AR-61 TENDERIZER | 2 | 85 | 8,40 | 242,9% | ||||||||
11 | BR-14 ADJUDICATOR | 3 | 60 | 6,44 | 240% | ||||||||
12 | LAS-16 SICKLE | 2 | -- | -- | -- | ||||||||
13 | SMG-37 DEFENDER | 2 | 65 | 7,38 | 144,4% | ||||||||
14 | SMG-72 PUMMELER | 2 | 75 | 9,35 | 166,7% | ||||||||
15 | MP-98 KNIGHT | 2 | 100 | 4,30 | 200,0% | ||||||||
16 | DMR / SEMI-AUTO | ||||||||||||
17 | R63 DILIGENCE | 2 | -- | -- | -- | ||||||||
18 | R63-CS DILIGENCE COUNTER SNIPER | 3 | -- | -- | -- | ||||||||
19 | SG-8S SLUGGER | 3 | 12 | 8,25 | 75% | ||||||||
20 | JAR-5 DOMINATOR | 3 | 10 | 2,16 | 67% | ||||||||
21 | EXPLOSIVE | ||||||||||||
22 | PLAS-1 SCORCHER | 2 | 8 | 1,68 | 53% | ||||||||
23 | PLAS-101 PURIFIER | 2 | 5 | 0,96 | 33% | ||||||||
24 | SG-8P PLASMA PUNISHER | 2 | 7 | 4,50 | 88% | ||||||||
25 | R-36 ERUPTOR | 3 | 5 | 9,60 | 100% | ||||||||
26 | CB-9 EXPLOSIVE CROSSBOW | 3 | 5 | 4,80 | 100% | ||||||||
27 | SHOTGUNS | TIPS & TRICKS | |||||||||||
28 | SG-225 BREAKER | ~ 5m | 2 | 12 | 2,20 | 92% | |||||||
29 | SG-225 BREAKER | < 20m | 2 | 15 | 2,80 | 115% | |||||||
30 | SG-225SP SPRAY & PRAY | ~ 5m | 2 | 15 | 2,55 | 58% | - A Charger's body has Tank armor (5). | ||||||
31 | SG-225SP SPRAY & PRAY | < 10m | 2 | 20 | 3,45 | 77% | - It is also possible to reveal a fleshy unarmoured part by breaking the armor of a Charger's leg or flank. | ||||||
32 | SG-8 PUNISHER | ~ 5m | 2 | 9 | 6,00 | 56% | - The Belly is a Squishy part, which means that this part will suffer much less damage from non-explosive or low durable damage weapons. | ||||||
33 | SG-8 PUNISHER | < 15m | 2 | 12 | 8,25 | 75% | |||||||
34 | ARC-12 BLITZER | ~10m | 3 | -- | -- | -- | - 1 shot in the head (EAT-17 / GR-8 / Quasar) is fatal. | ||||||
35 | ARC-12 BLITZER | < 35m | 3 | -- | -- | -- | |||||||
36 | SIDEARM | HOW TO READ IT ? | |||||||||||
37 | GP-31 GRENADE PISTOL | 3 | 2 | 0,07 | 200% | ||||||||
38 | P-2 PEACEMAKER | 2 | -- | -- | -- | ||||||||
39 | P-113 VERDICT | 2 | -- | -- | -- | AP | Each weapon has an Armor Penetration (AP) value that represents its ability to penetrate armor. | ||||||
40 | P-19 REDEEMER | 2 | 85 | 4,58 | 274% | AV | Each enemy body part has an Armor value (AV) value that represents its ability to mitigate damage. | ||||||
41 | P-4 SENATOR | 3 | -- | -- | -- | AP > AV >> full damage >> red hitmarker. | |||||||
42 | SUPPORT | AP = AV >> half damage (~50%) >> white hitmarker. | |||||||||||
43 | AC-8 AUTO-CANON | 4 | 3 | 0,80 | 60% | AP < AV >> no damage >> bounce. | |||||||
44 | APW-1 ANTI-MATERIEL RIFLE | 4 | 7 | 1,03 | 100% | BTK | The number of bullets required to destroy the targeted part. | ||||||
45 | M-105 STALWART | 2 | 85 | 7,20 | 34% | TTK | The time in seconds to destroy the targeted part. | ||||||
46 | MG-43 MACHINEGUN | 3 | 60 | 5,62 | 40% | EFF | The % of ammunition used to destroy the targeted part, based on the magazine capacity. | ||||||
47 | MG-206 HEAVY MACHINEGUN | 4 | 25 | 3,20 | 33% | ||||||||
48 | RS-422 RAILGUN (STABLE) | 5 | -- | -- | -- | ||||||||
49 | RS-422 RAILGUN (UNSTABLE) | 8 | -- | -- | -- |
1 | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | WEAPONS | AP | HEAD : AV 0 1 - 45 HP | LEGS : AV 0 90 - 100 HP | TROOPER / COMMISSAR | ||||||||||||
3 | |||||||||||||||||
5 | BTK | TTK | EFF. | BTK | TTK | EFF. | |||||||||||
6 | ASSAULT / SMG / ENERGY | ||||||||||||||||
7 | AR-23 LIBERATOR | 2 | 1 | 0,00 | 2,2% | 2 | 0,09 | 4% | |||||||||
8 | AR-23P LIBERATOR PENETRATOR | 3 | 1 | 0,00 | 3,3% | 3 | 0,19 | 10% | |||||||||
9 | AR-23C LIBERATOR CONCUSSIVE | 2 | 1 | 0,00 | 3,3% | 2 | 0,19 | 7% | |||||||||
10 | AR-61 TENDERIZER | 2 | 1 | 0,00 | 2,9% | 2 | 0,10 | 6% | |||||||||
11 | BR-14 ADJUDICATOR | 3 | 1 | 0,00 | 4% | 2 | 0,11 | 8% | |||||||||
12 | LAS-16 SICKLE | 2 | 1 | 0,50 | 1,2% | 2 | 0,58 | 2% | |||||||||
13 | SMG-37 DEFENDER | 2 | 1 | 0,00 | 2,2% | 2 | 0,12 | 4% | |||||||||
14 | SMG-72 PUMMELER | 2 | 1 | 0,00 | 2,2% | 2 | 0,13 | 4% | |||||||||
15 | MP-98 KNIGHT | 2 | 1 | 0,00 | 2,0% | 2 | 0,04 | 4% | |||||||||
16 | DMR / SEMI-AUTO | ||||||||||||||||
17 | R63 DILIGENCE | 2 | 1 | 0,00 | 5% | 1 | 0,00 | 5% | |||||||||
18 | R63-CS DILIGENCE COUNTER SNIPER | 3 | 1 | 0,00 | 7% | 1 | 0,00 | 7% | |||||||||
19 | SG-8S SLUGGER | 3 | 1 | 0,00 | 6% | 1 | 0,00 | 6% | |||||||||
20 | JAR-5 DOMINATOR | 3 | 1 | 0,00 | 7% | 1 | 0,00 | 7% | |||||||||
21 | EXPLOSIVE | ||||||||||||||||
22 | PLAS-1 SCORCHER | 2 | 1 | 0,00 | 7% | 1 | 0,00 | 7% | |||||||||
23 | PLAS-101 PURIFIER | 2 | 1 | 0,00 | 7% | 1 | 0,00 | 7% | |||||||||
24 | SG-8P PLASMA PUNISHER | 2 | 1 | 0,00 | 13% | 1 | 0,00 | 13% | |||||||||
25 | R-36 ERUPTOR | 3 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | |||||||||
26 | CB-9 EXPLOSIVE CROSSBOW | 3 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | |||||||||
27 | SHOTGUNS | TIPS & TRICKS | |||||||||||||||
28 | SG-225 BREAKER | ~ 5m | 2 | 1 | 0,00 | 8% | 1 | 0,00 | 8% | ||||||||
29 | SG-225 BREAKER | < 20m | 2 | 1 | 0,00 | 8% | 1 | 0,00 | 8% | ||||||||
30 | SG-225SP SPRAY & PRAY | ~ 5m | 2 | 1 | 0,00 | 4% | 1 | 0,00 | 4% | - Aim for the HEAD. | |||||||
31 | SG-225SP SPRAY & PRAY | < 10m | 2 | 1 | 0,00 | 4% | 2 | 0,18 | 8% | - A trooper's entire body is unarmored (0). | |||||||
32 | SG-8 PUNISHER | ~ 5m | 2 | 1 | 0,00 | 6% | 1 | 0,00 | 6% | - There are many variations on troopers, which do not change their HP, but will modify the weapons used. | |||||||
33 | SG-8 PUNISHER | < 15m | 2 | 1 | 0,00 | 6% | 1 | 0,00 | 6% | - In some cases, troopers armed with a blade will protect their head up to 1-3 times, which can make them harder to kill. | |||||||
34 | ARC-12 BLITZER | ~10m | 3 | 1 | 0,00 | -- | -- | -- | -- | ||||||||
35 | ARC-12 BLITZER | < 35m | 3 | 1 | 0,00 | -- | -- | -- | -- | - It is also possible to disarm Troopers, but this is not very interesting given their fraglity. | |||||||
36 | SIDEARM | ||||||||||||||||
37 | GP-31 GRENADE PISTOL | 3 | 1 | 0,00 | 100% | 1 | 0,00 | 100% | HOW TO READ IT ? | ||||||||
38 | P-2 PEACEMAKER | 2 | 1 | 0,00 | 7% | 2 | 0,07 | 13% | |||||||||
39 | P-113 VERDICT | 2 | 1 | 0,00 | 10% | 1 | 0,00 | 10% | |||||||||
40 | P-19 REDEEMER | 2 | 1 | 0,00 | 3% | 2 | 0,05 | 6% | AP | Each weapon has an Armor Penetration (AP) value that represents its ability to penetrate armor. | |||||||
41 | P-4 SENATOR | 3 | 1 | 0,00 | 17% | 1 | 0,00 | 17% | AV | Each enemy body part has an Armor value (AV) value that represents its ability to mitigate damage. | |||||||
42 | SUPPORT | AP > AV >> full damage >> red hitmarker. | |||||||||||||||
43 | AC-8 AUTO-CANON | 4 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | AP = AV >> half damage (~50%) >> white hitmarker. | ||||||||
44 | APW-1 ANTI-MATERIEL RIFLE | 4 | 1 | 0,00 | 14% | 1 | 0,00 | 14% | AP < AV >> no damage >> bounce. | ||||||||
45 | M-105 STALWART | 2 | 1 | 0,00 | 0% | 2 | 0,09 | 1% | BTK | The number of bullets required to destroy the targeted part. | |||||||
46 | MG-43 MACHINEGUN | 3 | 1 | 0,00 | 1% | 2 | 0,10 | 1% | TTK | The time in seconds to destroy the targeted part. | |||||||
47 | MG-206 HEAVY MACHINEGUN | 4 | 1 | 0,00 | 1% | 1 | 0,00 | 1% | EFF | The % of ammunition used to destroy the targeted part, based on the magazine capacity. | |||||||
48 | RS-422 RAILGUN (STABLE) | 5 | 1 | 1,00 | 100% | 1 | -- | 100% | |||||||||
49 | RS-422 RAILGUN (UNSTABLE) | 8 | 1 | 1,50 | 100% | 1 | -- | 100% |
1 | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | WEAPONS | AP | HEAD : AV 0 126 - 130 HP | ARMS : AV 0 300 - 315 HP | STOMACH : AV 0 350 - 360 HP | LEGS : AV 2 500 - 525 HP | DEVASTATOR | ||||||||||||||||||
3 | |||||||||||||||||||||||||
5 | BTK | TTK | EFF. | BTK | TTK | EFF. | BTK | TTK | EFF. | BTK | TTK | EFF. | |||||||||||||
6 | ASSAULT / SMG / ENERGY | ||||||||||||||||||||||||
7 | AR-23 LIBERATOR | 2 | 3 | 0,19 | 6,7% | 6 | 0,47 | 13% | 6 | 0,47 | 13,3% | 18 | 1,59 | 40% | |||||||||||
8 | AR-23P LIBERATOR PENETRATOR | 3 | 3 | 0,19 | 10,0% | 7 | 0,56 | 23% | 8 | 0,66 | 26,7% | 12 | 1,03 | 40% | |||||||||||
9 | AR-23C LIBERATOR CONCUSSIVE | 2 | 2 | 0,19 | 6,7% | 5 | 0,75 | 17% | 6 | 0,94 | 20,0% | 17 | 3,00 | 57% | |||||||||||
10 | AR-61 TENDERIZER | 2 | 3 | 0,20 | 8,6% | 6 | 0,50 | 17% | 6 | 0,50 | 17,1% | 18 | 1,70 | 51% | |||||||||||
11 | BR-14 ADJUDICATOR | 3 | 2 | 0,11 | 8% | 4 | 0,33 | 16% | 5 | 0,44 | 20% | 7 | 0,65 | 28% | |||||||||||
12 | LAS-16 SICKLE | 2 | 3 | 0,66 | 3,5% | 6 | 0,90 | 7% | 7 | 0,98 | 8,1% | 20 | 2,02 | 23% | |||||||||||
13 | SMG-37 DEFENDER | 2 | 2 | 0,12 | 4,4% | 5 | 0,46 | 11% | 6 | 0,58 | 13,3% | 16 | 1,73 | 36% | |||||||||||
14 | SMG-72 PUMMELER | 2 | 2 | 0,13 | 4,4% | 5 | 0,51 | 11% | 6 | 0,63 | 13,3% | 17 | 2,02 | 38% | |||||||||||
15 | MP-98 KNIGHT | 2 | 3 | 0,09 | 6,0% | 7 | 0,26 | 14% | 8 | 0,30 | 16,0% | 22 | 0,91 | 44% | |||||||||||
16 | DMR / SEMI-AUTO | ||||||||||||||||||||||||
17 | R63 DILIGENCE | 2 | 2 | 0,17 | 10% | 3 | 0,34 | 15% | 3 | 0,34 | 15% | 9 | 1,37 | 45% | |||||||||||
18 | R63-CS DILIGENCE COUNTER SNIPER | 3 | 1 | 0,00 | 7% | 3 | 0,34 | 20% | 3 | 0,34 | 20% | 4 | 0,51 | 27% | |||||||||||
19 | SG-8S SLUGGER | 3 | 1 | 0,00 | 6% | 2 | 0,75 | 13% | 2 | 0,75 | 13% | 3 | 1,50 | 19% | |||||||||||
20 | JAR-5 DOMINATOR | 3 | 1 | 0,00 | 7% | 2 | 0,24 | 13% | 2 | 0,24 | 13% | 2 | 0,24 | 13% | |||||||||||
21 | EXPLOSIVE | ||||||||||||||||||||||||
22 | PLAS-1 SCORCHER | 2 | 2 | 0,24 | 13% | 2 | 0,24 | 13% | 5 | 0,96 | 33% | 5 | 0,96 | 33% | |||||||||||
23 | PLAS-101 PURIFIER | 2 | 2 | 0,24 | 13% | 2 | 0,24 | 13% | 3 | 0,48 | 20% | 3 | 0,48 | 20% | |||||||||||
24 | SG-8P PLASMA PUNISHER | 2 | 2 | 0,75 | 25% | 2 | 0,75 | 25% | 4 | 2,25 | 50% | 4 | 2,25 | 50% | |||||||||||
25 | R-36 ERUPTOR | 3 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | 2 | 2,40 | 40% | 2 | 2,40 | 40% | |||||||||||
26 | CB-9 EXPLOSIVE CROSSBOW | 3 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | 2 | 1,20 | 40% | 2 | 1,20 | 40% | |||||||||||
27 | SHOTGUNS | ||||||||||||||||||||||||
28 | SG-225 BREAKER | ~ 5m | 2 | 1 | 0,00 | 8% | 1 | 0,00 | 8% | 2 | 0,20 | 15% | 3 | 0,40 | 23% | TIPS & TRICKS | |||||||||
29 | SG-225 BREAKER | < 20m | 2 | 3 | 0,40 | 23% | 2 | 0,20 | 15% | 4 | 0,60 | 31% | 5 | 0,80 | 38% | ||||||||||
30 | SG-225SP SPRAY & PRAY | ~ 5m | 2 | 2 | 0,18 | 8% | 3 | 0,36 | 12% | 4 | 0,55 | 15% | 5 | 0,73 | 19% | ||||||||||
31 | SG-225SP SPRAY & PRAY | < 10m | 2 | 5 | 0,73 | 19% | 5 | 0,73 | 19% | 8 | 1,27 | 31% | 9 | 1,45 | 35% | - Aim for the HEAD / ARMS. | |||||||||
32 | SG-8 PUNISHER | ~ 5m | 2 | 1 | 0,00 | 6% | 1 | 0,00 | 6% | 2 | 0,75 | 13% | 3 | 1,50 | 19% | - A Devastator's stomach is unarmored (0) and more fragile and than its torso, but tougher than its head. Given the size of this area, it's sometimes difficult to hit the stomach consistently. In most cases, aiming for the head with a fast automatic weapon will be more effective, given its fragility. | |||||||||
33 | SG-8 PUNISHER | < 15m | 2 | 3 | 1,50 | 19% | 2 | 0,75 | 13% | 4 | 2,25 | 25% | 5 | 3,00 | 31% | ||||||||||
34 | ARC-12 BLITZER | ~10m | 3 | -- | -- | -- | -- | -- | -- | 5 | 5,33 | -- | -- | -- | -- | ||||||||||
35 | ARC-12 BLITZER | < 35m | 3 | -- | -- | -- | -- | -- | -- | 7 | 8,00 | -- | -- | -- | -- | - Destroying a Devastator's weapon or backpack will disarm it and considerably reduces the danger it poses. | |||||||||
36 | SIDEARM | ||||||||||||||||||||||||
37 | GP-31 GRENADE PISTOL | 3 | 1 | 0,00 | 100% | 1 | 0,00 | 100% | 1 | 0,00 | 100% | 1 | 0,00 | 100% | HOW TO READ IT ? | ||||||||||
38 | P-2 PEACEMAKER | 2 | 2 | 0,07 | 13% | 5 | 0,27 | 33% | 5 | 0,27 | 33% | 15 | 0,93 | 100% | |||||||||||
39 | P-113 VERDICT | 2 | 2 | 0,13 | 20% | 3 | 0,27 | 30% | 3 | 0,27 | 30% | 9 | 1,07 | 90% | |||||||||||
40 | P-19 REDEEMER | 2 | 3 | 0,11 | 10% | 6 | 0,27 | 19% | 6 | 0,27 | 19% | 18 | 0,93 | 58% | AP | Each weapon has an Armor Penetration (AP) value that represents its ability to penetrate armor. | |||||||||
41 | P-4 SENATOR | 3 | 1 | 0,00 | 17% | 2 | 0,30 | 33% | 3 | 0,60 | 50% | 3 | 0,60 | 50% | AV | Each enemy body part has an Armor value (AV) value that represents its ability to mitigate damage. | |||||||||
42 | SUPPORT | AP > AV >> full damage >> red hitmarker. | |||||||||||||||||||||||
43 | AC-8 AUTO-CANON | 4 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | 2 | 0,40 | 40% | 2 | 0,40 | 40% | AP = AV >> half damage (~50%) >> white hitmarker. | ||||||||||
44 | APW-1 ANTI-MATERIEL RIFLE | 4 | 1 | 0,00 | 14% | 1 | 0,00 | 14% | 1 | 0,00 | 14% | 2 | 0,17 | 29% | AP < AV >> no damage >> bounce. | ||||||||||
45 | M-105 STALWART | 2 | 3 | 0,17 | 1% | 6 | 0,43 | 2% | 6 | 0,43 | 2% | 18 | 1,46 | 7% | BTK | The number of bullets required to destroy the targeted part. | |||||||||
46 | MG-43 MACHINEGUN | 3 | 2 | 0,10 | 1% | 4 | 0,29 | 3% | 5 | 0,38 | 3% | 7 | 0,57 | 5% | TTK | The time in seconds to destroy the targeted part. | |||||||||
47 | MG-206 HEAVY MACHINEGUN | 4 | 2 | 0,13 | 3% | 4 | 0,40 | 5% | 4 | 0,40 | 5% | 6 | 0,67 | 8% | EFF | The % of ammunition used to destroy the targeted part, based on the magazine capacity. | |||||||||
48 | RS-422 RAILGUN (STABLE) | 5 | 1 | -- | 100% | 1 | -- | 100% | 1 | 1,00 | 100% | 1 | -- | 100% | |||||||||||
49 | RS-422 RAILGUN (UNSTABLE) | 8 | 1 | -- | 100% | 1 | -- | 100% | 1 | 1,50 | 100% | 1 | -- | 100% |
1 | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | WEAPONS | AP | HEAD : AV 0 150 - 160 HP | ARMS : AV 0 300 - 315 HP | STOMACH : AV 0 625 - 630 HP | PV MIN / MAX | BERSERKER | ||||||||||||||||
3 | 0 | 0 | |||||||||||||||||||||
5 | BTK | TTK | EFF. | BTK | TTK | EFF. | BTK | TTK | EFF. | 626 | 630 | ||||||||||||
6 | ASSAULT / SMG / ENERGY | ||||||||||||||||||||||
7 | AR-23 LIBERATOR | 2 | 3 | 0,19 | 6,7% | 6 | 0,47 | 13% | 11 | 0,94 | 24,4% | 601 | 660 | ||||||||||
8 | AR-23P LIBERATOR PENETRATOR | 3 | 4 | 0,28 | 13,3% | 7 | 0,56 | 23% | 14 | 1,22 | 46,7% | 586 | 630 | ||||||||||
9 | AR-23C LIBERATOR CONCUSSIVE | 2 | 3 | 0,38 | 10,0% | 5 | 0,75 | 17% | 10 | 1,69 | 33,3% | 586 | 650 | ||||||||||
10 | AR-61 TENDERIZER | 2 | 3 | 0,20 | 8,6% | 6 | 0,50 | 17% | 11 | 1,00 | 31,4% | 601 | 660 | ||||||||||
11 | BR-14 ADJUDICATOR | 3 | 2 | 0,11 | 8% | 4 | 0,33 | 16% | 8 | 0,76 | 32% | 561 | 640 | ||||||||||
12 | LAS-16 SICKLE | 2 | 3 | 0,66 | 3,5% | 6 | 0,90 | 7% | 12 | 1,38 | 14,0% | 606 | 660 | ||||||||||
13 | SMG-37 DEFENDER | 2 | 3 | 0,23 | 6,7% | 5 | 0,46 | 11% | 9 | 0,92 | 20,0% | 561 | 630 | ||||||||||
14 | SMG-72 PUMMELER | 2 | 3 | 0,25 | 6,7% | 5 | 0,51 | 11% | 10 | 1,14 | 22,2% | 586 | 650 | ||||||||||
15 | MP-98 KNIGHT | 2 | 4 | 0,13 | 8,0% | 7 | 0,26 | 14% | 13 | 0,52 | 26,0% | 601 | 650 | ||||||||||
16 | DMR / SEMI-AUTO | ||||||||||||||||||||||
17 | R63 DILIGENCE | 2 | 2 | 0,17 | 10% | 3 | 0,34 | 15% | 6 | 0,86 | 30% | 626 | 750 | ||||||||||
18 | R63-CS DILIGENCE COUNTER SNIPER | 3 | 2 | 0,17 | 13% | 3 | 0,34 | 20% | 5 | 0,69 | 33% | 561 | 700 | ||||||||||
19 | SG-8S SLUGGER | 3 | 1 | 0,00 | 6% | 2 | 0,75 | 13% | 3 | 1,50 | 19% | 501 | 750 | ||||||||||
20 | JAR-5 DOMINATOR | 3 | 1 | 0,00 | 7% | 2 | 0,24 | 13% | 3 | 0,48 | 20% | 551 | 825 | ||||||||||
21 | EXPLOSIVE | ||||||||||||||||||||||
22 | PLAS-1 SCORCHER | 2 | 2 | 0,24 | 13% | 2 | 0,24 | 13% | 5 | 0,96 | 33% | ||||||||||||
23 | PLAS-101 PURIFIER | 2 | 2 | 0,24 | 13% | 2 | 0,24 | 13% | 4 | 0,72 | 27% | ||||||||||||
24 | SG-8P PLASMA PUNISHER | 2 | 2 | 0,75 | 25% | 2 | 0,75 | 25% | 4 | 2,25 | 50% | ||||||||||||
25 | R-36 ERUPTOR | 3 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | 3 | 4,80 | 60% | ||||||||||||
26 | CB-9 EXPLOSIVE CROSSBOW | 3 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | 3 | 2,40 | 60% | ||||||||||||
27 | SHOTGUNS | ||||||||||||||||||||||
28 | SG-225 BREAKER | ~ 5m | 2 | 1 | 0,00 | 8% | 1 | 0,00 | 8% | 3 | 0,40 | 23% | TIPS & TRICKS | ||||||||||
29 | SG-225 BREAKER | < 20m | 2 | 3 | 0,40 | 23% | 2 | 0,20 | 15% | 6 | 1,00 | 46% | |||||||||||
30 | SG-225SP SPRAY & PRAY | ~ 5m | 2 | 2 | 0,18 | 8% | 3 | 0,36 | 12% | 5 | 0,73 | 19% | |||||||||||
31 | SG-225SP SPRAY & PRAY | < 10m | 2 | 5 | 0,73 | 19% | 5 | 0,73 | 19% | 9 | 1,45 | 35% | - Aim for the HEAD / ARMS. | ||||||||||
32 | SG-8 PUNISHER | ~ 5m | 2 | 1 | 0,00 | 6% | 1 | 0,00 | 6% | 2 | 0,75 | 13% | - Torso (~1500 HP) and legs (~1000 HP) are unarmoured (0) but tough. Avoid shooting at it. | ||||||||||
33 | SG-8 PUNISHER | < 15m | 2 | 3 | 1,50 | 19% | 2 | 0,75 | 13% | 5 | 3,00 | 31% | - A Berserker stomach is unarmored (0) and more fragile and than its torso, but tougher than its head. Given the size of this area, it's sometimes difficult to hit the stomach consistently. In most cases, aiming for the head with a fast automatic weapon will be more effective, given its fragility. | ||||||||||
34 | ARC-12 BLITZER | ~10m | 3 | -- | -- | -- | -- | -- | -- | 5 | 5,33 | -- | |||||||||||
35 | ARC-12 BLITZER | < 35m | 3 | -- | -- | -- | -- | -- | -- | 7 | 8,00 | -- | |||||||||||
36 | SIDEARM | - Destroying a Berserker's saw will disarm it and considerably reduces the danger it poses. | |||||||||||||||||||||
37 | GP-31 GRENADE PISTOL | 3 | 1 | 0,00 | 100% | 1 | 0,00 | 100% | 2 | 0,07 | 200% | ||||||||||||
38 | P-2 PEACEMAKER | 2 | 3 | 0,13 | 20% | 5 | 0,27 | 33% | 9 | 0,53 | 60% | 601 | 675 | HOW TO READ IT ? | |||||||||
39 | P-113 VERDICT | 2 | 2 | 0,13 | 20% | 3 | 0,27 | 30% | 6 | 0,67 | 60% | 626 | 750 | ||||||||||
40 | P-19 REDEEMER | 2 | 3 | 0,11 | 10% | 6 | 0,27 | 19% | 11 | 0,55 | 35% | 601 | 660 | ||||||||||
41 | P-4 SENATOR | 3 | 1 | 0,00 | 17% | 2 | 0,30 | 33% | 4 | 0,90 | 67% | 526 | 700 | AP | Each weapon has an Armor Penetration (AP) value that represents its ability to penetrate armor. | ||||||||
42 | SUPPORT | AV | Each enemy body part has an Armor value (AV) value that represents its ability to mitigate damage. | ||||||||||||||||||||
43 | AC-8 AUTO-CANON | 4 | 1 | 0,00 | 20% | 1 | 0,00 | 20% | 3 | 0,80 | 60% | AP > AV >> full damage >> red hitmarker. | |||||||||||
44 | APW-1 ANTI-MATERIEL RIFLE | 4 | 1 | 0,00 | 14% | 1 | 0,00 | 14% | 2 | 0,17 | 29% | 451 | 900 | AP = AV >> half damage (~50%) >> white hitmarker. | |||||||||
45 | M-105 STALWART | 2 | 3 | 0,17 | 1% | 6 | 0,43 | 2% | 11 | 0,86 | 4% | 601 | 660 | AP < AV >> no damage >> bounce. | |||||||||
46 | MG-43 MACHINEGUN | 3 | 2 | 0,10 | 1% | 4 | 0,29 | 3% | 8 | 0,67 | 5% | 561 | 640 | BTK | The number of bullets required to destroy the targeted part. | ||||||||
47 | MG-206 HEAVY MACHINEGUN | 4 | 2 | 0,13 | 3% | 4 | 0,40 | 5% | 7 | 0,80 | 9% | 601 | 700 | TTK | The time in seconds to destroy the targeted part. | ||||||||
48 | RS-422 RAILGUN (STABLE) | 5 | 1 | 1,00 | 100% | 1 | -- | 100% | 2 | 3,25 | 200% | 601 | 1 200 | EFF | The % of ammunition used to destroy the targeted part, based on the magazine capacity. | ||||||||
49 | RS-422 RAILGUN (UNSTABLE) | 8 | 1 | 1,50 | 100% | 1 | -- | 100% | 2 | 4,25 | 200% | 601 | 1 200 |
1 | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | WEAPONS | AP | CABIN : AV 4 1 - 600 HP | JOINT : AV 3 300 - 400 HP | UPPER LEG : AV 3 300 - 400 HP | PV MIN / MAX | SCOUT STRIDER | ||||||||||||||||
3 | 811 | 825 | |||||||||||||||||||||
5 | BTK | TTK | EFF. | BTK | TTK | EFF. | BTK | TTK | EFF. | 301 | 400 | ||||||||||||
6 | ASSAULT / SMG / ENERGY | ||||||||||||||||||||||
7 | AR-23 LIBERATOR | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
8 | AR-23P LIBERATOR PENETRATOR | 3 | -- | -- | -- | 14 | 1,22 | 47% | 19 | 1,69 | 63,3% | 811 | 855 | ||||||||||
9 | AR-23C LIBERATOR CONCUSSIVE | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
10 | AR-61 TENDERIZER | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
11 | BR-14 ADJUDICATOR | 3 | -- | -- | -- | 8 | 0,76 | 32% | 11 | 1,09 | 44% | 801 | 880 | ||||||||||
12 | LAS-16 SICKLE | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
13 | SMG-37 DEFENDER | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
14 | SMG-72 PUMMELER | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
15 | MP-98 KNIGHT | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
16 | DMR / SEMI-AUTO | ||||||||||||||||||||||
17 | R63 DILIGENCE | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
18 | R63-CS DILIGENCE COUNTER SNIPER | 3 | -- | -- | -- | 5 | 0,69 | 33% | 6 | 0,86 | 40% | 701 | 840 | ||||||||||
19 | SG-8S SLUGGER | 3 | -- | -- | -- | 3 | 1,50 | 19% | 4 | 2,25 | 25% | 751 | 1 000 | ||||||||||
20 | JAR-5 DOMINATOR | 3 | -- | -- | 3 | 0,48 | 20% | 3 | 0,48 | 20% | 551 | 825 | |||||||||||
21 | EXPLOSIVE | ||||||||||||||||||||||
22 | PLAS-1 SCORCHER | 2 | 4 | 0,72 | 27% | 4 | 0,72 | 27% | 3 | 0,48 | 20% | ||||||||||||
23 | PLAS-101 PURIFIER | 2 | 2 | 0,24 | 13% | 3 | 0,48 | 20% | 2 | 0,24 | 13% | ||||||||||||
24 | SG-8P PLASMA PUNISHER | 2 | 2 | 0,75 | 25% | 3 | 1,50 | 38% | 2 | 0,75 | 25% | ||||||||||||
25 | R-36 ERUPTOR | 3 | 2 | 2,40 | 40% | 3 | 4,80 | 60% | 2 | 2,40 | 40% | ||||||||||||
26 | CB-9 EXPLOSIVE CROSSBOW | 3 | 2 | 1,20 | 40% | 2 | 1,20 | 40% | 2 | 1,20 | 40% | ||||||||||||
27 | SHOTGUNS | ||||||||||||||||||||||
28 | SG-225 BREAKER | ~ 5m | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | TIPS & TRICKS | ||||||||||
29 | SG-225 BREAKER | < 20m | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
30 | SG-225SP SPRAY & PRAY | ~ 5m | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
31 | SG-225SP SPRAY & PRAY | < 10m | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | - Aim for the LEGS / PILOT. | ||||||||||
32 | SG-8 PUNISHER | ~ 5m | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | - The central joint is a little more fragile than the legs, but the hitbox is fairly irregular. Depending on distance, angle of fire and whether or not the Scout is moving, a ricochet can occur despite the use of a suitable weapon. The upper part of the legs (at the level of the axis of rotation) is easier to reach. | ||||||||||
33 | SG-8 PUNISHER | < 15m | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
34 | ARC-12 BLITZER | ~10m | 3 | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
35 | ARC-12 BLITZER | < 35m | 3 | -- | -- | -- | -- | -- | -- | -- | -- | -- | - The pilot is a Trooper class enemy. | ||||||||||
36 | SIDEARM | - Depending on the angle of fire, you may need 1 extra ammo to kill a Scout by targeting the cabin / central joint with explosive weapons (Eruptor, Scorcher, Plasma Punisher, etc). | |||||||||||||||||||||
37 | GP-31 GRENADE PISTOL | 3 | 2 | 0,07 | 200% | 1 | 0,00 | 100% | 1 | 0,00 | 100% | ||||||||||||
38 | P-2 PEACEMAKER | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
39 | P-113 VERDICT | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | HOW TO READ IT ? | |||||||||
40 | P-19 REDEEMER | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
41 | P-4 SENATOR | 3 | -- | -- | -- | 4 | 0,90 | 67% | 5 | 1,20 | 83% | 701 | 875 | ||||||||||
42 | SUPPORT | AP | Each weapon has an Armor Penetration (AP) value that represents its ability to penetrate armor. | ||||||||||||||||||||
43 | AC-8 AUTO-CANON | 4 | 2 | 0,40 | 40% | 2 | 0,40 | 40% | 2 | 0,40 | 40% | AV | Each enemy body part has an Armor value (AV) value that represents its ability to mitigate damage. | ||||||||||
44 | APW-1 ANTI-MATERIEL RIFLE | 4 | 2 | 0,17 | 29% | 1 | 0,00 | 14% | 1 | 0,00 | 14% | 1 | 450 | AP > AV >> full damage >> red hitmarker. | |||||||||
45 | M-105 STALWART | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | AP = AV >> half damage (~50%) >> white hitmarker. | |||||||||
46 | MG-43 MACHINEGUN | 3 | -- | -- | -- | 8 | 0,67 | 5% | 11 | 0,95 | 7% | 801 | 880 | AP < AV >> no damage >> bounce. | |||||||||
47 | MG-206 HEAVY MACHINEGUN | 4 | 8 | 0,93 | 11% | 4 | 0,40 | 5% | 4 | 0,40 | 5% | 301 | 400 | BTK | The number of bullets required to destroy the targeted part. | ||||||||
48 | RS-422 RAILGUN (STABLE) | 5 | 1 | 1,00 | 100% | 1 | -- | 100% | 1 | 1,00 | 100% | 1 | 600 | TTK | The time in seconds to destroy the targeted part. | ||||||||
49 | RS-422 RAILGUN (UNSTABLE) | 8 | 1 | 1,50 | 100% | 1 | -- | 100% | 1 | 1,50 | 100% | 1 | 600 | EFF | The % of ammunition used to destroy the targeted part, based on the magazine capacity. |
1 | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | WEAPONS | AP | EXHAUST : AV 0 DURABLE | EYE : AV 4 1 - 600 HP | SHOULDERS : AV 0 DURABLE ?? | KNEES : AV 4 DURABLE ?? | HULK | ||||||||||||||||||
3 | |||||||||||||||||||||||||
5 | BTK | TTK | EFF. | BTK | TTK | EFF. | BTK | TTK | EFF. | BTK | TTK | EFF. | |||||||||||||
6 | ASSAULT / SMG / ENERGY | ||||||||||||||||||||||||
7 | AR-23 LIBERATOR | 2 | 28 | 2,53 | 62,2% | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
8 | AR-23P LIBERATOR PENETRATOR | 3 | 32 | 2,91 | 106,7% | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
9 | AR-23C LIBERATOR CONCUSSIVE | 2 | 23 | 4,13 | 76,7% | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
10 | AR-61 TENDERIZER | 2 | 28 | 2,70 | 80,0% | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
11 | BR-14 ADJUDICATOR | 3 | 20 | 2,07 | 80% | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
12 | LAS-16 SICKLE | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
13 | SMG-37 DEFENDER | 2 | 23 | 2,54 | 51,1% | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
14 | SMG-72 PUMMELER | 2 | 24 | 2,91 | 53,3% | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
15 | MP-98 KNIGHT | 2 | 43 | 1,83 | 86,0% | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
16 | DMR / SEMI-AUTO | ||||||||||||||||||||||||
17 | R63 DILIGENCE | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
18 | R63-CS DILIGENCE COUNTER SNIPER | 3 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
19 | SG-8S SLUGGER | 3 | 6 | 3,75 | 38% | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
20 | JAR-5 DOMINATOR | 3 | 5 | 0,96 | 33% | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
21 | EXPLOSIVE | ||||||||||||||||||||||||
22 | PLAS-1 SCORCHER | 2 | 6 | 1,20 | 40% | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
23 | PLAS-101 PURIFIER | 2 | 5 | 0,96 | 33% | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
24 | SG-8P PLASMA PUNISHER | 2 | 5 | 3,00 | 63% | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
25 | R-36 ERUPTOR | 3 | 3 | 4,80 | 60% | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
26 | CB-9 EXPLOSIVE CROSSBOW | 3 | 4 | 3,60 | 80% | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
27 | SHOTGUNS | TIPS & TRICKS | |||||||||||||||||||||||
28 | SG-225 BREAKER | ~ 5m | 2 | 6 | 1,00 | 46% | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
29 | SG-225 BREAKER | < 20m | 2 | 8 | 1,40 | 62% | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
30 | SG-225SP SPRAY & PRAY | ~ 5m | 2 | 9 | 1,45 | 35% | -- | -- | -- | -- | -- | -- | -- | -- | -- | - Aim for the HEAD / EXHAUST / ARMS. | |||||||||
31 | SG-225SP SPRAY & PRAY | < 10m | 2 | 11 | 1,82 | 42% | -- | -- | -- | -- | -- | -- | -- | -- | -- | - Don't hesitate to destroy a Hulk's weapons to render him harmless if you're not confident enough to make a precise eye shot. Use and abuse stun grenades to shoot a Hulk in the eye. | |||||||||
32 | SG-8 PUNISHER | ~ 5m | 2 | 4 | 2,25 | 25% | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
33 | SG-8 PUNISHER | < 15m | 2 | 6 | 3,75 | 38% | -- | -- | -- | -- | -- | -- | -- | -- | -- | - A Hulk's back is vulnerable to all weapons, but it's a durable part. This means that non-explosive weapons will not deal full damage put at least of part of their durable damage (exact mechanic is kind of tricky). | |||||||||
34 | ARC-12 BLITZER | ~10m | 3 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | ||||||||||
35 | ARC-12 BLITZER | < 35m | 3 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | - The values in the "Exhaust" column refer to the number of ammos required for the Hulk to ignite and then explode / dies after a few seconds. Don't waste ammos in this state, and try instead to take cover or distance yourself, then let him burn. | |||||||||
36 | SIDEARM | ||||||||||||||||||||||||
37 | GP-31 GRENADE PISTOL | 3 | 2 | 0,07 | 200% | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
38 | P-2 PEACEMAKER | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | - The rest of the Hulk's torso has Tank armor (5). | ||||||||||
39 | P-113 VERDICT | 2 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | - 1 shot in the eye (EAT-17 / GR-8 / Quasar) is fatal. | ||||||||||
40 | P-19 REDEEMER | 2 | 28 | 1,47 | 90% | -- | -- | -- | -- | -- | -- | -- | -- | -- | - 1 shot in the knees / shoulders (EAT-17 / GR-8 / Quasar) to disarm / slow the Hulk. | ||||||||||
41 | P-4 SENATOR | 3 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | - 2 shots in the body (EAT-17 / GR-8 / Quasar) are fatal. | ||||||||||
42 | SUPPORT | ||||||||||||||||||||||||
43 | AC-8 AUTO-CANON | 4 | 3 | 0,80 | 60% | 2 | 0,40 | 40% | 4 | 1,20 | 80% | 5 | 1,60 | 100% | HOW TO READ IT ? | ||||||||||
44 | APW-1 ANTI-MATERIEL RIFLE | 4 | 4 | 0,51 | 57% | 2 | 0,17 | 29% | 5 | 0,69 | 71% | 7 | 1,03 | 100% | |||||||||||
45 | M-105 STALWART | 2 | 28 | 2,31 | 11% | -- | -- | -- | -- | -- | -- | -- | -- | -- | |||||||||||
46 | MG-43 MACHINEGUN | 3 | 20 | 1,81 | 13% | -- | -- | -- | -- | -- | -- | -- | -- | -- | AP | Each weapon has an Armor Penetration (AP) value that represents its ability to penetrate armor. | |||||||||
47 | MG-206 HEAVY MACHINEGUN | 4 | 14 | 1,73 | 19% | 7 | 0,80 | 9% | 19 | 2,40 | 25% | 27 | 3,47 | 36% | AV | Each enemy body part has an Armor value (AV) value that represents its ability to mitigate damage. | |||||||||
48 | RS-422 RAILGUN (STABLE) | 5 | 3 | 5,50 | 300% | 1 | -- | 100% | 3 | 5,50 | 300% | 4 | -- | 400% | AP > AV >> full damage >> red hitmarker. | ||||||||||
49 | RS-422 RAILGUN (UNSTABLE) | 8 | 2 | 4,25 | 200% | 1 | -- | 100% | 2 | 4,25 | 200% | 3 | -- | 300% | AP = AV >> half damage (~50%) >> white hitmarker. | ||||||||||
50 | AP < AV >> no damage >> bounce. | ||||||||||||||||||||||||
51 | BTK | The number of bullets required to destroy the targeted part. | |||||||||||||||||||||||
52 | TTK | The time in seconds to destroy the targeted part. | |||||||||||||||||||||||
53 | EFF | The % of ammunition used to destroy the targeted part, based on the magazine capacity. | |||||||||||||||||||||||
54 |