1 | ODYSSEY AUDIO SPREADSHEET | ||||||
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2 | This document marks a community effort to archive and preserve the history regarding the development of Halo's music, including known used hardware and software. | ||||||
3 | Initially a codex of information focused on Halo: Combat Evolved, Odyssey now also incorporates research and production for O'Donnell/Salvatori's other games under their 'Total Audio' moniker. | ||||||
4 | This includes Halo 2, Myth, Myth II, Oni and Septerra Core | ||||||
5 | Credits and Acknowledgements | ||||||
6 | Initial spreadsheet format based on crissxcr0ss' TV source list | ||||||
7 | Document originally created, and owned by Noelle | ||||||
8 | Mantained by AtlyxMusic, Booey and Neo Te Aika | ||||||
9 | Edited by AtlyxMusic, Booey, Frostbyte6686, Haserd2, Jafet Meza, Neo Te Aika, Noelle, PunkGalFury, & Spectra. | ||||||
10 | Additional contributions by Brophy, Fleetwire, HaruMKT, JadeRenegade/Yewlyn, Jahbraz-117, Martin O'Donnell, Michael Salvatori, meowsandstuff, NostalgicLorikeet, Python Blue, RenSFX & Technomancer00 | ||||||
11 | The additional contributions list also includes any contributions that have since been voided/replaced/verified as incorrect. We still value their efforts toward this project of preservation. | ||||||
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26 | Odyssey Sound Team | ||||||
27 | AtlyxMusic, Booey, Neo Te Aika | ||||||
28 | Special thanks to Martin O'Donnell, Michael Salvatori, C. Paul Johnson and Jay Weinland for their legendary work, & our former contributers. | ||||||
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33 | Cheers to Alex Ball, who covered Odyssey in a recent video. This is a great resource to watch if you'd like to hear direct samples of many of the patches in this document. | ||||||
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1 | PATCH LIST: | INSTRUMENTS, | CHROMATIC, | MELODIC SAMPLES & SYNTH PATCHES | ||||||||||||||||||||||||
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2 | Editors: AtlyxMusic, Booey, Jafet Meza, Neo Te Aika, PunkGalFury, Noelle - Sheet format by crissxcr0ss for TV source list | |||||||||||||||||||||||||||
3 | We request that you give credit when posting these findings. | |||||||||||||||||||||||||||
4 | Sound Source | Bank/Program | Name | OST Name (Dominant appearance only, check colum F for details) | File Names (main/game, then sinnomatix, then sinnomatix_music) | Credit | Notes | Timestamp | Examples | |||||||||||||||||||
5 | Confirmed matches/minor verification needed (patch numbers, etc) | |||||||||||||||||||||||||||
6 | Halo: Combat Evolved | |||||||||||||||||||||||||||
7 | Kurzweil K2500 | 74 | Ripper Bass | A Walk in the Woods | mor1, c40_extraction_music | Yewlyn | 0:00 | |||||||||||||||||||||
8 | Roland JD-990 | B: 57 | Dreaming Time | A Walk in the Woods | mor1, c40_extraction_music | Noelle / Booey | Main synvox pad. Credit to Noelle for thinking it was JD-990 all this time (but she had the wrong patch!) and credit to Booey for finding the right patch | 0:00 | ||||||||||||||||||||
9 | Roland XV-5080 | PR-D 104 | Darkshine | A Walk in the Woods | mor1, c40_extraction_music | Booey | Droney synth that plays after the first pad. Play a low D for the voicey bit, then play main melody on octave 2. | 0:29, 0:37 | ||||||||||||||||||||
10 | Roland XV-5080 | PR-C 123 | Biosphere | Alien Corridors | scifi_full, scifi_lite | Neo | Somewhere on the lower register | 0:00 | ||||||||||||||||||||
11 | Roland XV-5080 | PR-C 094 | Albion | Ambient Wonder | magic, a50_lift_music | Neo | 0:07 | |||||||||||||||||||||
12 | Roland XV-5080 | PR-C 112 | Cascade | Ambient Wonder | magic, a50_lift_music | Neo | Patch is a sequence, play low and release note after first octave shift to get the sound. | 0:00 | ||||||||||||||||||||
13 | E-MU E3 Orchestral | SoloEnglishHorn | Dark EnglishHorn | Brothers in Arms | battle1, battle1_themes, x10_music03, x30_music | Booey | ||||||||||||||||||||||
14 | E-MU E3 Orchestral | Woodwinds | Flute | Brothers in Arms | battle1, battle1_themes, x10_music03, x30_music | Booey | ||||||||||||||||||||||
15 | E-MU E3 Orchestral | Solo Fr Horns 8M | French Horn V-S | Brothers in Arms | battle1, battle1_themes, x10_music03, x30_music | Booey | ||||||||||||||||||||||
16 | E-MU E3 Orchestral | Marcato Strgs 8M | Marcato Basses | Brothers in Arms | battle1, battle1_themes, x10_music03, x30_music | Booey | ||||||||||||||||||||||
17 | E-MU E3 Orchestral | Boys Choir 8M | Slow Attacks | Brothers in Arms | battle1, battle1_themes, x10_music03, x30_music | Neo / Booey | ||||||||||||||||||||||
18 | E-MU E3 Orchestral | SoloTrumpets 2 8M | St ff Trumpet | Brothers in Arms | battle1, battle1_themes, x10_music03, x30_music | Booey | ||||||||||||||||||||||
19 | Roland XV-5080 | PR-E 075 | Marcato Str | Brothers in Arms | battle1, battle1_themes, x10_music03, x30_music | Booey | ||||||||||||||||||||||
20 | E-MU Proteus 2000 (Protozoa) | 082-0 | GulaGula | Covenant Dance | jig, jig_lite | Booey | FINALLY FOUND THE SYNTH BASS!! It's on Protozoa Bank 0, which contain the new presets not on the OG Proteus modules, explaining why we couldn't find it | 0:51 | ||||||||||||||||||||
21 | Roland XV-5080 | PR-D 102 | Soundtraque | Covenant Dance | jig | Booey | The soft pad - turn off MFX, Reverb and Chorus | |||||||||||||||||||||
22 | Advanced Orchestra | violins | Vl crescendo | Devils...Monsters... | nightmare | Booey | ||||||||||||||||||||||
23 | Advanced Orchestra | violins | Vl sh. detache 1 | Devils...Monsters... | nightmare | Booey | ||||||||||||||||||||||
24 | Advanced Orchestra | violins | Vl sh. detache 2 | Devils...Monsters... | nightmare | Booey | ||||||||||||||||||||||
25 | Roland XV-5080 | PR-C 128 | Terminate | Devils...Monsters... | nightmare, nightmare_perc | Python Blue | Very specific; most layers aren't accurate on JV 2080 and the XV-5080 VST, can only be accurately reproduced through XV-5080 hardware | 0:00 | ||||||||||||||||||||
26 | Roland JD-990 | Internal: 66 | Ghosts | Dust and Echoes | Booey | Wind ambience, plays until The Maw vocals begin | ||||||||||||||||||||||
27 | Roland JD-990 | B: 68 | Oasis | Dust and Echoes | Booey | Low drone effect that plays at the beginning. Play low A | ||||||||||||||||||||||
28 | E-MU E3 Emulator Standards | Stereo Strings | Full Strings 88 | Enough Dead Heroes | x20_music01, x20_music03, x20_music04 | Booey | High "stingers" during Hunter theme | |||||||||||||||||||||
29 | Roland XV-5080 | PR-E 065 | St. Choir | Enough Dead Heroes | x20_music01, x20_music03, x20_music04 | Booey | ||||||||||||||||||||||
30 | Roland XV-5080 | PR-D 051 | Wind Symphny | Enough Dead Heroes | x20_music01, x20_music03, x20_music04 | Booey | *typo is deliberate, the preset is misspelled | |||||||||||||||||||||
31 | E-MU Proteus 2 | 005 | Arco Bass | Halo | x10_music01, x10_music04 | Neo | Very faint sustain with the lowest notes against the cello line, in the right channel | |||||||||||||||||||||
32 | E-MU Proteus 2 | 006 | Arco Celli | Halo | x10_music01, x10_music04 | Booey / Neo | Left channel fake strings. Identified using Protozoa ROM (actual units were used on the original) | |||||||||||||||||||||
33 | E-MU Proteus 2 | 008 | Arco Violins | Halo | x10_music01, x10_music04 | Booey | Identified using Protozoa ROM (actual units were almost certainly used on the original) | |||||||||||||||||||||
34 | E-MU Proteus 2000 | 078-2 | 3001 | Halo | x10_music01, x10_music04 | Booey | E0 - during the opening monk chant | 0:12 | ||||||||||||||||||||
35 | E-MU Proteus 2000 | 108-2 | Carrion | Halo | x10_music01, x10_music04 | Booey | The very harsh noise at the end of the monk chant, played down low | |||||||||||||||||||||
36 | E-MU Proteus 2000 | 109-2 | Dust Bunny | Halo | x10_music01, x10_music04 | Booey | Wind effect that plays at the end | 2:20 | ||||||||||||||||||||
37 | E-MU Proteus 2000 | 116-7 | Huge Brass | Halo | x10_music01, x10_music04 | Booey | Under the monks | |||||||||||||||||||||
38 | E-MU Proteus 2000 | 080-0, 081-0 | Pop Aahs, Pop Oohs | Halo | x10_music01, x10_music04 | Booey | Two fake vox presets that play under the real monks. These were used for the MIDI demo but left in for the final, like the Protozoa strings. | |||||||||||||||||||||
39 | E-MU Proteus 2000 | 084-7 | Section | Halo | x10_music01, x10_music04 | Booey / Neo | Right channel fake strings | |||||||||||||||||||||
40 | E-MU Proteus 2000 | 103-2 | TarzansDance | Halo | b40_extraction_music, x10_music01, x10_music04, x50_music03 | Booey | E0 - the opening effect. On P2000 hardware, siren will not play, but will on VST. | 0:00, 2:20 | ||||||||||||||||||||
41 | Roland JD-990 | B: 51 | 990 Strings | Halo | x10_music01, x10_music04 | Booey | Low fake string during the monk chant, and legato fake strings throughout the rest of the track | |||||||||||||||||||||
42 | Roland XV-5080 | PR-B 052 | Blade Racer | In The Club (Not on soundtrack) | drmnbss | Jafet Meza | 0:00 | |||||||||||||||||||||
43 | Roland XV-5080 | PR-C 119 | Dissimilate | Library Suite | Neo | Plays during second part of LIbrary Suite. Play really low, like C-1/C0/C1 and just hold it there. Disable Tone 4 | 1:15 | |||||||||||||||||||||
44 | Roland XV-5080 | PR-F 123 | Moon Rise | Library Suite | Neo | Disable Tone 3, play G4 | 0:00 | |||||||||||||||||||||
45 | Roland XV-5080 | PR-C 121 | Ocean Floor | Library Suite | spooky6, a50_extraction_music, title1 (spooky6_tile) | RenSFX / Neo | Might be what that RenSFX ID was about | 5:05 | ||||||||||||||||||||
46 | Roland XV-5080 | PR-D 118 | Phobos | Library Suite | Neo | Disable Tone 3, play G4 | 0:00 | |||||||||||||||||||||
47 | Roland XV-5080 | PR-C 107 | Sands of Time | Library Suite | Neo | Play around lower G# | 2:45 | |||||||||||||||||||||
48 | Roland XV-5080 | PR-C 098 | SoundtrkDANC | Library Suite | Python Blue | 4:20 | ||||||||||||||||||||||
49 | Roland XV-5080 | PR-C 028 | Tubular Vox | Library Suite | Booey | Spooky bell synth in the first part of the track | 0:00, 0:38 | |||||||||||||||||||||
50 | Roland JD-990 | B: 93 | Letting Go | Library Suite | Neo | |||||||||||||||||||||||
51 | E-MU E3 Emulator Standards | Stereo Strings | Full Strings 88 | On a Pale Horse | anfast, anfast_lp | Booey | High legato strings in second half | |||||||||||||||||||||
52 | Kurzweil K2500 | 109 | Att ctl Fast Str | On a Pale Horse | anfast, anfast_lp | Booey | Left panned strings. | |||||||||||||||||||||
53 | Kurzweil K2500 | 957 (Orchestral) | Pizzicato String | On a Pale Horse | anfast, anfast_lp | Booey | ||||||||||||||||||||||
54 | Advanced Orchestra | violins | Vl sh. detache 1 | On a Pale Horse | anfast, anfast_lp | Booey | Right panned strings | |||||||||||||||||||||
55 | Roland XV-5080 | PR-E 064 | Vocals: Boys | On a Pale Horse | anfast, anfast_lp | Booey | Very faint, in right channel during the second half | |||||||||||||||||||||
56 | Kurzweil K2500 | (something from one of the ROMs) | Opening Suite | slowstring | Neo | 0:00 | ||||||||||||||||||||||
57 | E-MU Proteus 2000 | 095-7 | Tron | Perchance to Dream | wierd, wierd_lite | Neo | The strings! | |||||||||||||||||||||
58 | Kurzweil K2500 | 62 ^177 | Rhythmatic^WvePwrX2 | Perchance to Dream | wierd, wierd_lite | meowsandstuff | The square tone is velocity sensitive, K26 version is a consolidated patch and sounds notably different. | 0:00 | ||||||||||||||||||||
59 | E-MU E3 More Emulator Standards | Pizz Strings 8M | Pizz Strings 88 | Perilous Journey | rhythm1 | Booey | By default, sample zone 3 (the violas) does not play, but can be enabled with a quick tweak | |||||||||||||||||||||
60 | Roland XV-5080 | PR-C 044 | Symphonique | Perilous Journey | rhythm1 | Neo | Disable Tone 4, or play at a <100 velocity so not to trigger the percussion, or maybe you just can't hear it in the mix | 0:08 | ||||||||||||||||||||
61 | E-MU Proteus 2000 | 103-2 | TarzansDance | Shadows | spkfnk, spkfnk_lite, spooky1 | Fleetwire | Identified from Fleetwire with Proteus VX. Hardware BPN to be researched | 0:07 | ||||||||||||||||||||
62 | Roland XV-5080 | PR-B 001 | Dist Gtr 1 | Shadows | spkfnk, spkfnk_lite | Fleetwire | 0:36 | |||||||||||||||||||||
63 | E-MU Proteus 2000 | 021-3 | Heavy Mon | Shreddin' | rr1 | |||||||||||||||||||||||
64 | Roland XV-5080 | PR-C 037 | Somber Str | Suite Autumn | stringvox_hi, stringvox_lo | Booey | Pretty much all of the strings barring the really high ones at the start | |||||||||||||||||||||
65 | Roland XV-5080 | PR-E 064 | Vocals: Boys | Suite Autumn | stringvox_hi, stringvox_lo | Booey | Spooky choir. | 3:07 | ||||||||||||||||||||
66 | Roland XV-5080 | PR-C 040 | String Ens | Suite Autumn | stringvox_lo | Booey | At the end, it's the Eb2 that plays throughout the whole piece. Slightly different sound to Somber Str which plays lower | |||||||||||||||||||||
67 | E-MU Proteus 2000 (Protozoa) | 040-1 | Mythical Pad | The Gun Pointed at the Head of the Universe | iron, iron_novox | Neo | Also on original Proteus 1 factory ROM, program 40. | 0:00 | ||||||||||||||||||||
68 | Kurzweil K2500 | 118 ^119 | Cathedral Choir^8veVox | The Gun Pointed at the Head of the Universe | iron | Booey | K26 version is notably different, use the K25 version. | 1:25 | ||||||||||||||||||||
69 | Roland XV-5080 | PR-E 061 | Ooh)Aah Mod | The Gun Pointed at the Head of the Universe | iron | Booey | Very faint. Plays with main choir on the left channel, after the first phrase. | |||||||||||||||||||||
70 | Roland XV-5080 | PR-D 123 | Shadows | The Lost Muse | mor2 | Neo | Disable MFX | |||||||||||||||||||||
71 | Roland XV-5080 | PR-E 065 | St. Choir | The Maw | Booey | Choir that plays under Marty's vocals. Pretty sure it is on an autopan and aftertouch controls the resonance | ||||||||||||||||||||||
72 | E-MU Proteus 2000 | 078-2 | 3001 | Trace Amounts | nightmare2 | Booey | Various notes, mid register | 0:00 | ||||||||||||||||||||
73 | E-MU Proteus 2000 | 095-2 | Loop 3 | Trace Amounts | nightmare2 | Booey / Neo | E1. The weird siney ambient effect, play down low. Fun fact: samples reused in Reach in Hand Over Fist | 0:05 | ||||||||||||||||||||
74 | E-MU Proteus 2000 | 096-2 | NightCrawler | Truth & Reconciliation Suite | spooky1, c40_insertion_music02 | Booey | Part of spooky ambience | |||||||||||||||||||||
75 | Kurzweil K2500 | 159 ^6 | Arrakis Grand^DrkPno | Truth & Reconciliation Suite | spooky1, c40_insertion_music02 | Booey | The very low piano hit that gets loud at around 6:40. Also in the Two Betrayals opening cutscene. Play Eb0 | 6:40 (loudest here) | https://youtu.be/trr2l_SLLE8?t=398 | |||||||||||||||||||
76 | Kurzweil K2500 | 114 ^106 | Silk Strings^StSloStr | Truth & Reconciliation Suite | b30_ledge_music | Neo | K26 consolidated version sounds incorrect, must be the K25 version. | 0:00 | ||||||||||||||||||||
77 | Roland XV-5080 | PR-G 060 | Lonely Oboe | Truth & Reconciliation Suite | Booey | |||||||||||||||||||||||
78 | Roland XV-5080 | PR-E 043 | Morph Pad | Truth & Reconciliation Suite | spooky1, c40_insertion_music02 | Booey | First pad you hear after the Halo theme, starts on a low D and continues until the guitar section | 4:48 | ||||||||||||||||||||
79 | Roland XV-5080 | PR-G 119 | Trying Winds | Truth & Reconciliation Suite | open_fx | Booey | Plays at the very start | |||||||||||||||||||||
80 | Roland XV-5080 | PR-E 102 | VoyagerBrass | Truth & Reconciliation Suite | open2b | Booey | ||||||||||||||||||||||
81 | Advanced Orchestra | violins | Vl sustained pp | Under Cover of Night | night_trvl, night_trvl_lite | Booey | Strings | |||||||||||||||||||||
82 | Kurzweil K2500 | 72 ^30 ^43 | Warm Bass | Under Cover of Night | night_trvl, night_trvl_lite | Booey | With SuperTap delay (according to Marty's vid) - K26 factory version mixing/FX is different. | 0:15 | ||||||||||||||||||||
83 | Roland XV-5080 | PR-C 022 | Beauty Vox | Under Cover of Night | night_trvl, night_trvl_lite | Python Blue | 0:00 | |||||||||||||||||||||
84 | Roland XV-5080 | PR-G 039 | India Garden | What Once Was Lost | nightmare3 | Neo / Fleetwire | 0:00 | |||||||||||||||||||||
85 | Roland JD-990 | B: 83 | Letting Go | The Library / Two Betrayals Cutscene (Not on soundtrack) | Python Blue | Synth drone at the beginning of The Library opening cutscene and at the end of the Two Betrayals opening cutscene | ||||||||||||||||||||||
86 | Advanced Orchestra | Violins (Disc 1) | A lot of stuff | Booey / Neo | Strings for: Devils... Monsters..., Dust and Echoes, Enough Dead Heroes (some), Lament for Pvt. Jenkins, Suite Autumn (opening violins), and Under Cover of Night. Also cstrings. | |||||||||||||||||||||||
87 | Halo 2 | |||||||||||||||||||||||||||
88 | E-MU Proteus 2000 | 011-4 | MetalScience | spook1 | Neo | A2 | ||||||||||||||||||||||
89 | E-MU Proteus 2000 | 096-2 | NightCrawler | spook3 | Neo | D2 | ||||||||||||||||||||||
90 | E-MU Proteus 2000 | 078-1 | OohAhh Vox | spook3 | Neo | D2 | ||||||||||||||||||||||
91 | E-MU Proteus 2000 | 023-2 | Choice 1 | spook5 | Neo | G#5 | ||||||||||||||||||||||
92 | Roland XV-5080 | PR-G 036 | Cultivate | Ancient Machine | ] | meowsandstuff/Neo | G3 marks the spot. Very specific; most layers aren't accurate on JV-2080 and the XV-5080 VST, can only be accurately reproduced through XV-5080 hardware | 0:00 | ||||||||||||||||||||
93 | Roland XV-5080 | PR-D 124 | Helium Queen | heliumqueen | Neo | Play around C0 | ||||||||||||||||||||||
94 | Roland XV-5080 | PR-C: 023 | Mary-Anne Vox | Broken Gates | 01_groove1 | Booey | The synvox | |||||||||||||||||||||
95 | Kurzweil K2500 | 155 | Arystal | Chill Exposure | backrhodes | Booey | Hard, ambient, voicey, metallic thing | |||||||||||||||||||||
96 | Roland XV-5080 | PR-F 128 | Atmospherics | Chill Exposure | backrhodes | Booey / Frostbyte | The spacey, breathy effect. Play E notes. Play low E1 or E2 for Halo 3 fx on non-OST main menu track | 0:16 | ||||||||||||||||||||
97 | Roland XV-5080 | PR-G 006 | Backrhodes | Chill Exposure | backrhodes | Booey | Reverse EP. Track is also named "backrhodes" in the game files. Interestingly on the VST this preset is renamed to "Back EP". Licensing issues perhaps? | |||||||||||||||||||||
98 | Kurzweil K2500 | 994 (Orchestral) | Tranquil Sleigh | Destroyer's Invocation | 11_lopulse | Booey | The trancy phased effect played on a C | |||||||||||||||||||||
99 | Roland XV-5080 | PR-G 127 | Flashback | Falling Up | flashback | Neo | Appears on soundtrack around 5:30. I think this is from Sacred Icon(?) Much lower pitch than other appearances. | 5:30 | ||||||||||||||||||||
100 | E-MU Proteus 2000 | 098-7 | Victrola | Flawed Legacy | 13_sleepagain | Booey | Strings - same sample as the Perchance to Dream strings but with an Ooh-To-Aah filter | |||||||||||||||||||||
101 | Kurzweil K2500 | 118 | Cathedral Choir | Flawed Legacy | 13_sleepagain | Booey | 0:00 | |||||||||||||||||||||
102 | Kurzweil K2500 | 72 | Warm Bass | Flawed Legacy | 13_sleepagain | Booey | ||||||||||||||||||||||
103 | Roland SRX Orchestra | PR-C 110 | StChrMm/Ah S | Heavy Price Paid | sadvox | Booey | Vocal layer that's over the top of what sounds like Marty | |||||||||||||||||||||
104 | Kurzweil K2500 | 118 | Cathedral Choir | Heretic, Hero | 10_retro_fulll | Booey | ||||||||||||||||||||||
105 | Kurzweil K2500 | 169 | Lushlife | Heretic, Hero | 10_retro_fulll | Booey | The bass strings, turns out the patch mixes in a flute and choir as well | |||||||||||||||||||||
106 | E-MU Proteus 2000 | 098-3 | Victrola | Impend | 05_tension | Booey | ||||||||||||||||||||||
107 | Kurzweil K2500 | 169 | Lushlife | Impend | 05_tension | Booey | Low bass | |||||||||||||||||||||
108 | Roland XV-5080 | PR-C 020 | Longing... | Impend | 05_tension | Booey | The voicey pad, layered on top of what sounds like Marty | 0:42 | ||||||||||||||||||||
109 | Roland XV-5080 | PR-E 065 | St. Choir | Impend | 05_tension | Booey | ||||||||||||||||||||||
110 | Roland JD-990 | B: 51 | 990 Strings | In Amber Clad | 02_groove2 | Booey | Could this mean Mike had something to do with this track? Since only he owned a 990 at this time. | |||||||||||||||||||||
111 | Roland XV-5080 | PR-C: 023 | Mary-Anne Vox | In Amber Clad | 02_groove2 | Booey | Far easier to hear in the alternate mix | |||||||||||||||||||||
112 | Roland XV-5080 | PR-G 046 | Borealis | Jeweled Hull | borealis | Booey | Play low G, then high A and G | 0:00 | ||||||||||||||||||||
113 | Roland XV-5080 | PR-G 041 | Spectre | Jeweled Hull | borealis | Neo | ||||||||||||||||||||||
114 | Kurzweil K2500 | 159 ^6 | Arrakis Grand^DrkPno | Jeweled Hull | borealis | Booey | The processed piano hits | |||||||||||||||||||||
115 | Kurzweil K2500 | 159 ^6 | Arrakis Grand^DrkPno | spook3 | Neo | |||||||||||||||||||||||
116 | Kurzweil K2500 | 71 | Dual E Bass | Mjolnir Mix | halo_rev_short, new_halo_steve_ck | Booey | Both the pick bass and the slap bass - just hit the note harder for the slap | |||||||||||||||||||||
117 | Roland XV-5080 | PR-G 119 | Trying Winds | Sacred Icon Suite* | tryingwinds | Neo | ||||||||||||||||||||||
118 | Roland XV-5080 | PR-G 025 | Ionizer | Opening Volley | ionizer | Neo | BPM 120, play E notes | 4:20 | ||||||||||||||||||||
119 | Roland XV-5080 | PR-E 114 | Glass Orbit | Orbit of Glass (Yes, really...) | glassorbit | Neo | Award for best track name goes to: | 0:07 | ||||||||||||||||||||
120 | Kurzweil K2500 | 118 | Cathedral Choir | Pursuit of Truth | 07_bomay_nl | Booey | ||||||||||||||||||||||
121 | Kurzweil K2500 | 185 | Dawning | Tartarus final boss fight (Not on soundtrack) | 11_lopulse (played with womenchoir3) | Booey | Sweeping ambience that plays with Destroyer's Invocation. Not on OST | |||||||||||||||||||||
122 | Roland XV-5080 | PR-G 126 | Dream Diver | Underwater 1 (Not on soundtrack) | underwater | Frostbite6686 | Ambient effect, play at F1 for correct pitch | |||||||||||||||||||||
123 | Kurzweil K2500 | 118 | Cathedral Choir | A lot of stuff | Booey | Used on: Flawed Legacy; Heretic, Hero; Leonidas; Orbit of Glass; Peril; Pursuit of Truth. | ||||||||||||||||||||||
124 | Roland XV-5080 | PR-E 065 | St. Choir | Halo 2 menu choir | meowsandstuff | Layered under other half (i believe it may be symphony of voices - neo) | ||||||||||||||||||||||
125 | Kurzweil K2500 | 770 ^1 | Concert Piano 1 | battle_sketch | Neo | Part of Stereo Piano ROM for K25, Part of Factory ROM for K26. | ||||||||||||||||||||||
126 | Kurzweil K2500 | 770 ^1 | Concert Piano 1 | fast_sketch | Neo | Part of Stereo Piano ROM for K25, Part of Factory ROM for K26. | ||||||||||||||||||||||
127 | Kurzweil K2500 | 770 ^1 | Concert Piano 1 | halo_love_theme_sketch1 | Neo | Part of Stereo Piano ROM for K25, Part of Factory ROM for K26. | ||||||||||||||||||||||
128 | Roland XV-5080 | PR-C 120 | Dunes | Halo 2 prototype development (ambient/UI sfx) | dunes_c120-4 | Neo | ||||||||||||||||||||||
129 | Roland XV-5080 | PR-C 108 | Inertia | Halo 2 prototype development (ambient/UI sfx) | inertia_roland_C108 | Neo | ||||||||||||||||||||||
130 | Roland XV-5080 | PR-C 121 | Ocean Floor | Halo 2 prototype development (ambient/UI sfx) | oceanfloor_c121-5 | Neo | ||||||||||||||||||||||
131 | Roland XV-5080 | PR-D 117 | RiversOfTime | Halo 2 prototype development (ambient/UI sfx) | rivers_d117-6 | Neo | ||||||||||||||||||||||
132 | Roland XV-5080 | PR-G 119 | Trying Winds | Halo 2 prototype development (ambient/UI sfx) | try_wind_roland_sr032-RVRS_01 | Neo | Recorded then reversed, Also in user bank on hardware 5080 (see file name) | |||||||||||||||||||||
133 | Roland XV-5080 | PR-G 125 | DUB!!! | Halo 2 prototype development (ambient/UI sfx) | dub_roland_user033 | Neo | Also in user bank on hardware 5080 (see file name) | |||||||||||||||||||||
134 | Roland XV-5080 | PR-G 127 | Flashback | Halo 2 prototype development (ambient/UI sfx) | flashback_roland_user011 | Neo | Also in user bank on hardware 5080 (see file name) | |||||||||||||||||||||
135 | Halo 3 | |||||||||||||||||||||||||||
136 | Native Instruments FM7 | Elastic Plastic | (Halo 3) Another Walk | 6m_full | Neo | |||||||||||||||||||||||
137 | Possible matches/major verification needed (more research, instrument sources, etc) | |||||||||||||||||||||||||||
138 | Halo: Combat Evolved | |||||||||||||||||||||||||||
139 | Roland XV-5080 | (Guitar Patch) | Truth & Reconciliation | (not in game) | Neo | Confirmed by Marty to be MIDI guitar | ||||||||||||||||||||||
140 | Roland JD-990 | PR-B 83 | Letting Go | Dust & Echoes | Python Blue | |||||||||||||||||||||||
141 | Roland JD-990 | PR-B 83 | TechnoLFO | Tron | tron | Python Blue | ||||||||||||||||||||||
142 | Roland XV-5080 | PR-B 054 | Syncosonix | tron | Neo | |||||||||||||||||||||||
143 | E-MU Proteus 2000 (Virtuoso) | 071-1 | Hall Marcato | Devils...Monsters... | nightmare | Noelle | Highest notes played match up near identically to this preset. Neo - just noticed you can very faintly aug/dim(?) too | 0:11 | ||||||||||||||||||||
144 | Roland XV-5080 | PR-C 116 | Chime Wash | Library Suite | Neo | Need verification. Play a low G#. Play a high up B, mute Tone 4 | 0:20, 6:20 | |||||||||||||||||||||
145 | Roland XV-5080 | PR-C 109 | Vektogram | Library Suite | Neo | Need verification. | ||||||||||||||||||||||
146 | Spectrasonics Symphony of Voices | Disc 3 - Partition E | GR 5TH & GREG OHS | Loading Gregorian Chant (Not on soundtrack) | Neo | There is an error with your disc. It may be dirty or damaged. | 0:00 | |||||||||||||||||||||
147 | Kurzweil K2500 | 770 | Concert Piano 1 | Love Theme (Not on soundtrack) | Booey | On the Stereo Piano ROM which we don't have yet. However after listening to audio demos of the ROM it matches up extremely well. | ||||||||||||||||||||||
148 | Roland XV-5080 | PR-E 051 | Paradise | Opening Suite | a10 opening, disable tone 1 | |||||||||||||||||||||||
149 | E-MU E4 Ultra Production Set | Multis > Strings | Pizz Strings 2 | Perilous Journey | rhythm1 | Noelle | WE FINALLY FOUND IT AAAAAAAAAA | 0:00 | ||||||||||||||||||||
150 | Kurzweil K2500 | 076 | Synth Fretless | The Lost Muse | mor2 | Booey | Somewhat confident this is the bass | |||||||||||||||||||||
151 | E-MU Proteus 2000 (Virtuoso) | Truth & Reconciliation Suite | Neo | Low/bass brass unknown. Higher brass are definitely from Virtuoso. More research needed. | 0:13 | |||||||||||||||||||||||
152 | E-MU E4 | Proteus 1/Pop X:074 | Laser Slide | |||||||||||||||||||||||||
153 | E-MU E4 | Pizz Strings 4M/8M | Pizz 88? | |||||||||||||||||||||||||
154 | E-MU Proteus 2000 | 086-0 | Tarzanalien | (various) | meowsandstuff | The main vox sound that's on TarzansDance but altered a bit | ||||||||||||||||||||||
155 | Roland XV-5080 | PR-G 040 | Belly Pad | sounds like halo | ||||||||||||||||||||||||
156 | Roland XV-5080 | PR-C 095 | Running Pad | sounds like halo | ||||||||||||||||||||||||
157 | Roland XV-5080 | PR-F 115 | ForestMoon | What Once Was Lost | haserd2 | Animal noises used throughout the piece. Can be replicated with a low A. Keep only Tone switch 1 on (on orig hardware, not sure if the vst's have tone switches) | 0:00-1:40 | |||||||||||||||||||||
158 | Roland XV-5080 | PR-C 093 | Strobe Mode | sounds like halo | ||||||||||||||||||||||||
159 | Kurzweil K2500 | 117^106 | StereoSloStr^SilkStr | Opening Suite | slowstring | Neo | (Not a preset match but definitely a sample match) (Consolidated on K26) | |||||||||||||||||||||
160 | Halo 2 | |||||||||||||||||||||||||||
161 | E-MU Proteus 2000 (Protozoa) | 082-0 | GulaGula | Destroyer's Invocation | Booey | Maybe the synth bass? | ||||||||||||||||||||||
162 | Roland JD-990 | Internal: 88 | Mellowtron Str | Flawed Legacy | Booey | Pretty sure this is the second string layer but should probably wait for the hardware to confirm | ||||||||||||||||||||||
163 | Advanced Orchestra | Peril | Yewlyn | partial (but frankly exact) match, just gotta fill in the rest of this entry | ||||||||||||||||||||||||
164 | Spectrasonics Atmosphere | Acoustic Strings | Hollywood Studio String Section | Peril | Noelle | There's some other strings patches but this seemed the closest | 0:24 | |||||||||||||||||||||
165 | E-MU E4 | PhattBeat67-85X:028 | C4=76 By 1 | |||||||||||||||||||||||||
166 | Kurzweil K2500 | 955 (Orchestral) | Big String Ens | Unyielding | Booey | (at least some) strings are definitely Kurzweil, just a matter of tracking down the patch (or patches) - so far, this seems the closest | ||||||||||||||||||||||
167 | E-MU Proteus 2000 (Protozoa) | Vampirical OR Cyberspace | SOMEONE FILL THIS IN | Fleetwire | Play around low B | |||||||||||||||||||||||
168 | Additional | |||||||||||||||||||||||||||
169 | Roland XV-5080 | PR-F 128 | Atmospherics | Chill Exposure | monks_and_fx | Frostbyte | ||||||||||||||||||||||
170 | Kurzweil K2500 | 989 (Orchestral) | Nooage InstaHarp | (Halo 3) Overcome | Booey | From the Cartographer ambience in Behold a Pale Horse | ||||||||||||||||||||||
171 | Roland XV-5080 | PR-C 016 | Dark Vox | (Halo 3) Dream Again | Booey | |||||||||||||||||||||||
172 | Roland XV-5080 | PR-C 029 | Velo Voxx | (Halo 3) Splash/Opening | Brophy | Lower cutoff, add reverb | ||||||||||||||||||||||
173 | Native Instruments Massive | Massive Factory | Alone In The Moon | (Halo 3 ODST) Deference For Darkness (5:16) | NostalgicLorikeet | |||||||||||||||||||||||
174 | Native Instruments Massive | Massive Factory | 3 Silver Lines | (Halo Reach) Dead Ahead | Neo | |||||||||||||||||||||||
175 | Native Instruments FM8 | FM8 Factory | Eight Dogs | (Halo Reach) Inbound Imminent | ladno | |||||||||||||||||||||||
176 | Native Instruments FM7 | FM7 Factory | Brains of Mek | (Halo Reach) Hostile Aliens | Booey | |||||||||||||||||||||||
177 | Synthogy Ivory (II) Grand Pianos | German D | "marts piano" (Custom) | Reach/ODST Piano (Rain, Spartans Never Die, Ghost and Glass Piano Version, etc) | Breshi | Ivory (Or Ivory II) Grand Pianos. Ivory III is different. Uses a slightly modified preset of the "German D." Used in (seemingly) all Bungie games from ODST onward (including all Destiny and Destiny 2 music) | ||||||||||||||||||||||
178 | Kurzweil K2500 | 791(?)^006 | Way Dark Piano^ArakisPno | (Halo Reach) Free Fire Zone | Neo | The warbly piano that goes between two G notes (layered under other pianos) | ||||||||||||||||||||||
179 | ||||||||||||||||||||||||||||
180 | Additional Notes (inserted as superscript in main section | |||||||||||||||||||||||||||
181 | ||||||||||||||||||||||||||||
182 | Kurzweil notes | Some objects present on both K25 and K26 factory ROMs, are consolidated on K26. These patches look like "DrkPiano^ArakisPno" and consists of two prior K25 programs that can be crossfaded or switched between with 'Fader A' | ||||||||||||||||||||||||||
183 | Sampler and XV Bank Notes | All programs from PR-A to PR-C banks are on the JV line as well (confirmed as far back as JV-1000). All sample libraries are presumably loaded into the E4XT. ^Blue programs are also on the Best Of Vast/K2661 ROM, these are generally identical to any K26 versions but have a different bank number. | ||||||||||||||||||||||||||
184 | * | Released to retail as Orchestral Sessions. Appears in many orchestral tracks and is mixed with real instruments. All instances of the presets were edited though so it's hard to pin point exact uses... | ||||||||||||||||||||||||||
185 | ** | Seemed to no longer be part of studio as of Bungie moving to Seattle (2000). All presence in Halo is presumed samples or recordings taken from Myth | ||||||||||||||||||||||||||
186 | 1 | Originally from PROTEUS 3. May also be on PROCUSSION. | ||||||||||||||||||||||||||
187 | 2 | Identified from a Procussion. May also appear in an unidentified P2000 SIMM. | ||||||||||||||||||||||||||
188 | ✓ | Confirmed use, either through images or word of Marty |
1 | PATCH LIST: | PERCUSSION, | ONE-SHOTS, | (INSTRUMENT PROGRAM) SFX | ||||||||||||||||||||||||
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2 | Editors: AtlyxMusic, Booey, Jafet Meza, Neo Te Aika, PunkGalFury, Noelle - Sheet format by crissxcr0ss for TV source list | |||||||||||||||||||||||||||
3 | We request that you give credit when posting these findings. | |||||||||||||||||||||||||||
4 | Sound Source | Bank/Program | Name | OST/Appears In | File/Appears In | Credit | Notes | Timestamp | Examples | |||||||||||||||||||
5 | Confirmed matches/minor verification needed (patch numbers, etc) | |||||||||||||||||||||||||||
6 | Halo: Combat Evolved | |||||||||||||||||||||||||||
7 | E-MU Phatt Beats | Disc 1 | 49 | A Walk in the Woods | mor1 | Booey | Main beat | |||||||||||||||||||||
8 | E-MU Proteus 2000 | 020-0 | Acoustic 1 | A Walk in the Woods | mor1 | Booey | ||||||||||||||||||||||
9 | E-MU Proteus 2000 | 014-3 | Congas 1 | A Walk in the Woods | mor1 | Booey | ||||||||||||||||||||||
10 | E-MU Proteus 2000 | 015-3 | Congas 2 | A Walk in the Woods | mor1 | Booey | ||||||||||||||||||||||
11 | Roland JD-990 | PR-A | Drum Set | A Walk in the Woods | mor1 | Booey | Snare, some cyms and hats | |||||||||||||||||||||
12 | Kurzweil K2500 | 980 | Jam Corp | Brothers in Arms | battle1, battle1_themes, x10_music03, x30_music | Booey | Cymbals | |||||||||||||||||||||
13 | E-MU Procussion | 082 | Sarengeti | Covenant Dance | jig, jig_lite | Neo | ||||||||||||||||||||||
14 | E-MU Proteus 2000 | 041-3 | Snares 1 | Covenant Dance | jig, jig_lite | Booey | Left channel snare, bound to A2 | |||||||||||||||||||||
15 | E-MU Proteus 2000 | 042-3 | Snares 2 | Covenant Dance | jig, jig_lite | Booey | Right channel snare, bound to Eb2 | |||||||||||||||||||||
16 | E-MU Proteus 2000 (Protozoa) | 067-3 | Miya Daiko | Covenant Dance | jig, jig_lite | meowsandstuff | Low rumble sound and also the kick. Originally appeared on Proteus 3 | |||||||||||||||||||||
17 | E-MU Proteus 2000 (Protozoa) | 058-2 | Percussion 1 | Covenant Dance | jig, jig_lite | Booey | Drum that plays with Sarengeti. Pretty sure this is Protozoa ROM and not actual Proteus 2 - there is extra audible high frequency content on the ROM | |||||||||||||||||||||
18 | Kurzweil K2500 | 977 (Orchestral) | Big Drum Corp | Devils...Monsters... | nightmare | Booey | Toms / perc | |||||||||||||||||||||
19 | Roland XV-5080 | PR-H 001 | PopDrumSet | |||||||||||||||||||||||||
20 | Roland XV-5080 | PR-H 002/003 (Rhythm) | PopDrumSet1/2 | Drumrun | perc | Neo, Technomancer00 | PopDrumSet1/2 (Neo) + SN Roll and PiccoloSN added (Technomancer00). MIDI sequence estimated by Fleetwire. | |||||||||||||||||||||
21 | Roland XV-5080 | PR-H 006 (Rhythm) | RaveDrumSet | Drumrun | perc | Fleetwire | GtrFretNoise sample, pitched down down down, into the ring of fire (do not hold note) | |||||||||||||||||||||
22 | Kurzweil K2500 | 848 (Contemporary) | Fat Traps | Drumrun | perc | Neo | FX has the exact same flanger feedback/speed as Drumrun. Slider 3 controls a doubler effect | |||||||||||||||||||||
23 | E-MU Procussion | 007 | Latin Drums | Halo | x10_music01, x10_music04 | Booey | Main tribal perc that's absolutely everywhere, and also left channel tumba tone | |||||||||||||||||||||
24 | E-MU Procussion | 060 | More Toms | Halo | x10_music01, x10_music04 | Booey | Right channel toms | |||||||||||||||||||||
25 | E-MU Procussion | 051 | Mystic Land | Halo | x10_music01, x10_music04 | Neo | Ladies & Gentlemen, We Got 'Em™, Play 32th triplet notes at 62.5BPM for effect, notes must be very short | |||||||||||||||||||||
26 | E-MU Procussion | 046 | Orch Perc | Halo | x10_music01, x10_music04 | Booey | Mallet cymbal during the monk chant, and crash cymbal during the rest | |||||||||||||||||||||
27 | E-MU Proteus 2 | 051 | Gong/Cymbal | Halo | x10_music01, x10_music04 | Booey | Both the gong and cymbals play at points | |||||||||||||||||||||
28 | E-MU Proteus 2 | 058 | Percussion 1 | Halo | x10_music01, x10_music04 | Booey | Gong hit during bridge | |||||||||||||||||||||
29 | E-MU Proteus 2000 | 014-3 | Congas1 | Halo | x10_music01, x10_music04 | Booey | Heavy conga snare, plays on every beat when strings kick in | |||||||||||||||||||||
30 | E-MU Proteus 2000 | 026-3 | Kix 1 | Halo | x10_music01, x10_music04 | Booey | ||||||||||||||||||||||
31 | E-MU Proteus 2000 | 041-3 | Snares 1 | Halo | x10_music01, x10_music04 | Booey | The ICONIC snare, bound to F#1, and also the "buildup" snare on an F#2 | |||||||||||||||||||||
32 | E-MU Proteus 2000 | 048-3 | Timbs 1 | Halo | x10_music01, x10_music04 | Booey | Low boom that plays every seven seconds or so | |||||||||||||||||||||
33 | E-MU Proteus 2000 | 050-3 | Timpani | Halo | x10_music01, x10_music04 | Neo / Booey | The timpani played on a G | |||||||||||||||||||||
34 | E-MU Proteus 2000 | 037-7 | Toms 1 | Halo | x10_music01, x10_music04 | meowsandstuff | ||||||||||||||||||||||
35 | E-MU Proteus 2000 | 048-3 | Timbs 1 | Lament For Pvt. Jenkins | Booey | Low boom, same as Halo but with lots of reverb | ||||||||||||||||||||||
36 | Roland XV-5080 | PR-G 127 | Flashback | Opening Suite | open_fx | Neo | HOLY CRAP I FINALLY FOUND THAT SOUND. Identified from XV-5080 VST | |||||||||||||||||||||
37 | Kurzweil K2500 | 821 (Contemporary) | Koto Followers | Perilous Journey | rhythm1 | Booey | The "up down" percussion. Disable Layer 1 | |||||||||||||||||||||
38 | Roland XV-5080 | PR-H 005 (Rhythm) | PowerDrumSet | Perilous Journey | rhythm1 | Booey | The high pitched toms | |||||||||||||||||||||
39 | Kurzweil K2500 | 64 ^57 | Touch Drums | Perchance to Dream | wierd, wierd_lite | Booey | The toms that appear with Rhythmatic. On K2661/Best of VAST | |||||||||||||||||||||
40 | E-MU Phatt Beats | Disc 1 | 22 | Seriously (Not on soundtrack) | Booey | |||||||||||||||||||||||
41 | E-MU Proteus 2000 | 027-0 | Bag O Tricks | The Long Run | rhythm2, rhythm2a, rhythm2b | Booey | Contains the majority of the drum samples. Comes with a lot of reverb and flanging but that's easily turned off | |||||||||||||||||||||
42 | E-MU Proteus 2000 | 037-7 | Progress | The Long Run | rhythm2, rhythm2a, rhythm2b | meowsandstuff | ||||||||||||||||||||||
43 | Roland XV-5080 | PR-E 002 (Rhythm) | XV Rock Kit | The Long Run | rhythm2, rhythm2a, rhythm2b | Booey | ||||||||||||||||||||||
44 | Kurzweil K2500 | 65 | Hand Drums | The Lost Muse | mor2 | Booey | Main perc | |||||||||||||||||||||
45 | E-MU Proteus 2000 | 079-3 | Acoustic 2 | The Gun Pointed at the Head of the Universe | iron, iron_novox | Booey | Main crashes and snare | |||||||||||||||||||||
46 | E-MU Proteus 2000 (Protozoa) | 058-2 | Percussion 1 | The Gun Pointed at the Head of the Universe | iron, iron_novox | Booey | Some snares and cymbals near the end of the perc | |||||||||||||||||||||
47 | E-MU Proteus 2000 (Protozoa) | 008-3 | Percussion 1 | The Gun Pointed at the Head of the Universe | iron, iron_novox | Neo | MIDI sequence is captured from patch default audition (Protozoa hardware ROM only, but instruments are available on Forumla 4000 Protozoa disc, also) | |||||||||||||||||||||
48 | E-MU Procussion | More Toms | The Gun Pointed at the Head of the Universe | iron, iron_novox | Neo | |||||||||||||||||||||||
49 | E-MU Procussion | More Toms | Rock Anthem for Saving the World | rr2 | Neo | |||||||||||||||||||||||
50 | E-MU Proteus 2000 | 014-3 | Congas1 | Rock Anthem for Saving the World | rr2 | Booey | ||||||||||||||||||||||
51 | E-MU Proteus 2000 (Protozoa) | 067-3 | Miya Daiko | Rock Anthem for Saving the World | rr2 | meowsandstuff | Low rumble sound. Originally appeared on Proteus 3 | |||||||||||||||||||||
52 | E-MU Proteus 2000 | 059-3 | kit:424 | Under Cover of Night | night_trvl, night_trvl_lite | Neo | MIDI sequence is captured from patch default audition for Halo 2 - Heretic Hero. Vaguely close riff was probably seq'd/played in manually for UCON though | |||||||||||||||||||||
53 | Kurzweil K2500 | 191 | cymbal thing | What Once Was Lost | nightmare3 | Booey | Weird percussive elements in the background. Grammar is intentional, the patch is written in lowercase | |||||||||||||||||||||
54 | Kurzweil K2500 | 975 | Timpani | A lot of stuff | Booey | Used on: Alien Corridors, Brothers in Arms, Covenant Dance, Enough Dead Heroes, Perilous Journey, and T&R Suite | ||||||||||||||||||||||
55 | Halo 2 | |||||||||||||||||||||||||||
56 | E-MU Proteus 2000 (Protozoa) | 057-2 | TubularBells | Blow Me Away | benjamin | Booey | In the intro | |||||||||||||||||||||
57 | E-MU Procussion | 024 | Industry | Destroyer's Invocation | 11_lopulse | Neo | ||||||||||||||||||||||
58 | Kurzweil K2500 | 970 (Orchestral) | Church Bells | Destroyer's Invocation | 11_lopulse | Booey | ||||||||||||||||||||||
59 | E-MU Procussion | 024 | Industry | Falling Up | spook1 | Neo | ||||||||||||||||||||||
60 | Kurzweil K2500 | 821 (Contemporary) | Koto Followers | Falling Up | spook1 | Booey | Disable the koto tone and you're left with the drums | |||||||||||||||||||||
61 | E-MU Procussion | 051 | Mystic Land | Falling Up | spook1 | Neo | ||||||||||||||||||||||
62 | E-MU Phatt Beats | Disc 1 | 30 | Flawed Legacy | 13_sleepagain | Booey | Main beat, slowed down a touch | |||||||||||||||||||||
63 | E-MU Procussion | 082 | Sarengeti | Flawed Legacy | 13_sleepagain | Neo | ||||||||||||||||||||||
64 | E-MU Procussion | 051 | Mystic Land | Flawed Legacy | 13_sleepagain | Neo | ||||||||||||||||||||||
65 | E-MU Procussion | 024 | Industry | Heretic, Hero | 10_retro | Neo | That ICONIC pipe snare, and low perc | |||||||||||||||||||||
66 | E-MU Proteus 2000 | 059-3 | 424 | Heretic, Hero | 10_retro | Neo | kit 424 audition recorded at 90BPM, slowed down to 70BPM. Booey here - also pitched down about 4 semitones. And another instance is used for extra perc in the second half | |||||||||||||||||||||
67 | E-MU Proteus 2000 | 083-3 | Booster | Impend | 05_tension | Noelle | Using the audition riff | |||||||||||||||||||||
68 | E-MU Proteus 2000 | 072-7 | 14 | Impend | 05_tension | PunkGalFury | Using the audition riff | |||||||||||||||||||||
69 | Kurzweil K2500 | 65 | Hand Drums | In Amber Clad | 02_groove2, 02_perc_only | Booey | The heavy tribal drums. | This is a slightly different MIDI sequence from Lost Muse, with sliders B-H raised to full on the hardware Kurzweil. - Neo | |||||||||||||||||||||
70 | E-MU Procussion | 082 | Sarengeti | Opening Volley | 12_pulse_drums | Neo | ||||||||||||||||||||||
71 | Kurzweil K2500 | 978 | Orch Percussion1 | Peril | peril | Booey | The tams. Appears in multiple presets on the Orchestral ROM | |||||||||||||||||||||
72 | E-MU Procussion | 009 | Tool Kit | Pursuit of Truth | 07_bomay | Neo | First metallic snare, Rearrangement of O'Donnell/Salvatori composition for Kemper Insurance | |||||||||||||||||||||
73 | E-MU Proteus 2000 | 085-3 | Clean R&B | Quarantine Zone | 04_menace_b | Fleetwire | MIDI sequence is captured from patch default audition | 3:36 | https://youtu.be/2aC-Kk8P0uk?t=216 | |||||||||||||||||||
74 | Roland XV-5080 | PR-G 127 | Flashback | Rising | Neo | HALO 2 BECAUSE IT'S GOT 2 GUNS, BOI. Also can we just appreciate how cool it was hearing this opening as a kid | ||||||||||||||||||||||
75 | E-MU Procussion | 022 | Space Drums | Wage | Booey | Gong/crash, Eb2 | ||||||||||||||||||||||
76 | Possible matches/major verification needed (more research, instrument sources, etc) | |||||||||||||||||||||||||||
77 | Halo: Combat Evolved | |||||||||||||||||||||||||||
78 | EMU MP7 Command Station | 112-0 | Snares 1 | A Walk in the Woods | haserd2 | High F key possibly used on the phatt beats drum loop sample | ||||||||||||||||||||||
79 | E-MU Proteus 2000 (Composer) | 062-3 | kit:kit 04 | A Walk in the Woods | haserd2 | Contains the first snare, fast tap D (holding a note adds a delay to the snare) | ||||||||||||||||||||||
80 | E-MU Proteus 2000 (Composer) | 061-3 | kit:kit 03 | A Walk in the Woods | haserd2 | Contains the Kick (low B without), maracas, congas | ||||||||||||||||||||||
81 | E-MU Proteus 2000 (Composer) | 038-3 | Shakers | A Walk in the Woods | haserd2 | Maraca shaker played on a C, mixed in with other maracas | ||||||||||||||||||||||
82 | E-MU Proteus 2000 (Composer) | 029-3 | Maracas | A Walk in the Woods | haserd2 | played on a C and D during the first drum loop onwards. | ||||||||||||||||||||||
83 | Roland JD-990 | Drums(?) | Drums(?) | Tron | ||||||||||||||||||||||||
84 | Roland XV-5080 | PR-C 105 | CeremonyTimp | Drumrun | perc | Neo | May also appear in Opening Suite and Covenant Dance. Needs verification. | |||||||||||||||||||||
85 | Roland XV-5080 | PR-C 106 | Dyno Toms | Drumrun | perc | Neo | Needs verification. | |||||||||||||||||||||
86 | E-MU Proteus 2000 | 051-7 | Toms 1 | (various) | meowsandstuff | |||||||||||||||||||||||
87 | E-MU Proteus 2000 (Orbit-3) | 090-2 | Alien Steps | Lament for Pvt. Jenkins | PunkGalFury | Played on a G1. Sample shared on Proteus 2000 and possibly Procussion. | ||||||||||||||||||||||
88 | Roland XV-5080 | PR-C 105 | CeremonyTmp | Lament for Pvt. Jenkins | a50_lift_music | Booey | ||||||||||||||||||||||
89 | E-MU Procussion | 007 | Latin Drums | The Gun Pointed at the Head of the Universe | Neo | |||||||||||||||||||||||
90 | E-MU Proteus 2000 (Protozoa) | 058-2 | Percussion 1 | The Gun Pointed at the Head of the Universe | Booey | Snares towards the end of the perc. However it's also on P2K so can't be sure what was used. They used the P3 bank on this track, so it's possible. | ||||||||||||||||||||||
91 | E-MU Procussion | 049 | Heavy Handed | Opening Suite/Covenant Dance(?) | Neo | |||||||||||||||||||||||
92 | E-MU Procussion | 062 | MorePercushn | Neo | ||||||||||||||||||||||||
93 | E-MU Procussion | 046 | Orch Perc | Neo | ||||||||||||||||||||||||
94 | E-MU Procussion | 008 | Percussion 1 | Neo | ||||||||||||||||||||||||
95 | E-MU Procussion | 028 | Percussion 2 | Neo | ||||||||||||||||||||||||
96 | Halo 2 | |||||||||||||||||||||||||||
97 | Advanced Orchestra | |||||||||||||||||||||||||||
98 | Halo 3 | |||||||||||||||||||||||||||
99 | AIR Strike 2 | (various H3/ODST percussion) | Michael Salvatori | |||||||||||||||||||||||||
100 | EastWest Stormdrum | (various H3/ODST/Reach percussion) | ||||||||||||||||||||||||||
101 | Advanced Orchestra | |||||||||||||||||||||||||||
102 | Halo 3 ODST | |||||||||||||||||||||||||||
103 | East West Stormdrum 1 | Film Tech Instruments | Aang Djun 092bpm | Trailhead | perc2_pulse | |||||||||||||||||||||||
104 | East West Stormdrum | Thunderous Instruments | Ape City 141bpm | Pounding the Pavement | Loop is very sped up | |||||||||||||||||||||||
105 | East West Stormdrum | Thunderous Instruments | Pharoah 128bpm | More Than HIs Share / Becomes The Hunted | ||||||||||||||||||||||||
106 | Halo Reach | |||||||||||||||||||||||||||
107 | East West Stormdrum | Thunderous Instruments | Ape City 141bpm | Swift, Strong, Brave | ||||||||||||||||||||||||
108 | East West Stormdrum | Thunderous Instruments | Black Horse 099 | Tip Of The Spear / Unreconciled |
1 | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Company | Software | Year | OST Name (Dominant appearance only, check colum F for details) | File Names (main/game, then sinnomatix, then sinnomatix_music) | Credit | Notes | Timestamp | Examples | |||||||||||||||||||
3 | Confirmed matches/minor verification needed (patch numbers, etc) | |||||||||||||||||||||||||||
4 | Halo: Combat Evolved | |||||||||||||||||||||||||||
5 | Waves | (Plugin) | A Walk in the Woods | (Details) | 0:00 | |||||||||||||||||||||||
6 | ||||||||||||||||||||||||||||
7 | Total Audio Equipment (confirmed or seemingly used, 1999-2001) | Confirmed Use | ||||||||||||||||||||||||||
8 | Software Effects | Waves | Waves Audio Plugins | Observed present in every Bungie Halo game, is an industry suite. | ||||||||||||||||||||||||
9 | Discoveries were made by accidental or logical patch finds, interviews, direct confirmation and other means. | |||||||||||||||||||||||||||
10 | ||||||||||||||||||||||||||||
11 | ||||||||||||||||||||||||||||
12 | Additional Notes (inserted as superscript in main section | |||||||||||||||||||||||||||
13 | ||||||||||||||||||||||||||||
14 | Waves Plugins List | AudioTrack, C1, C4 Compressors, Doppler, Enigma, L1 Limiter, MaxxBass, MetaFlanger, PAZ-Analyzer, Rennaisance Bass, Channel, Compressor, DeEsser, REQ 6, Reverb, S1 Imager, SuperTap 2-Tap and 6-Tap, TrueVerb, UltraPitch 6 | 1999 | Neo | ||||||||||||||||||||||||
15 | MondoMod, Q10 | 2001 | Neo |
1 | MYTHIC ARRANGEMENTS LIST | ||||||
---|---|---|---|---|---|---|---|
2 | Editors: AtlyxMusic, Booey, Neo Te Aika | ||||||
3 | We request that you give credit when posting these findings. | ||||||
4 | Game | Track | Notes | Credit | |||
5 | Myth: The Fallen Lords | ||||||
6 | Myth: The Fallen Lords | Prologue | OST doesn't have SFX. | Atlyx | |||
7 | Myth: The Fallen Lords | Crow's Bridge | OST track is the preceding cutscene. In-game narration is a shortened version of the track "Out of the Barrier" in a lower key. | Atlyx | |||
8 | Myth: The Fallen Lords | A Traitor's Grave | N/A | Atlyx | |||
9 | Myth: The Fallen Lords | Country | Absent from OST. Originally comes from an O'Donnell/Salvatori jingle for State Farm. | Atlyx | |||
10 | Myth: The Fallen Lords | The Siege of Madrigal | In-game is a completely different recording. OST piano is a live performance with rubato. In-game piano is sequenced/locked to tempo. In-game has strings that are absent from the OST. | Atlyx | |||
11 | Myth: The Fallen Lords | Homecoming | In-game features different mastering. | Atlyx | |||
12 | Myth: The Fallen Lords | Flight from Covenant | Absent from OST. Contains an alternate mix of "The Watcher" from OST. In-game has layers removed and is slower/extended. | Atlyx | |||
13 | Myth: The Fallen Lords | Force Ten from Stoneheim | Absent from OST. Contains an alternate mix of "Homecoming" with everything but drums and ambient dron removed. | Atlyx | |||
14 | Myth: The Fallen Lords | Bagrada | Absent from OST. Contains an alternate mix of "A Traitor's Grave." | Atlyx | |||
15 | Myth: The Fallen Lords | Ambush at Devil's Overlook (Win Screen) | Absent from OST. Contains choir layer from "The Siege of Madrigal" both with and without a flute. Second half is on the OST as the second half of "Sons of Myrgard." | Atlyx | |||
16 | Myth: The Fallen Lords | The Barrier | Cutscene music | Atlyx | |||
17 | Myth: The Fallen Lords | The Five Champions | N/A | Atlyx | |||
18 | Myth: The Fallen Lords | Out of the Barrier | N/A | Atlyx | |||
19 | Myth: The Fallen Lords | Silvermines | Absent from OST. Contains an alternate mix of "The Watcher" from OST that opens with a bass guitar instead of a timpani. | Atlyx | |||
20 | Myth: The Fallen Lords | Shadow of the Mountain | Absent from OST. Contains an alternate mix of "Homecoming" from OST with no opening timpani roll. | Atlyx | |||
21 | Myth: The Fallen Lords | Seven Gates | In-game features different mastering. | Atlyx | |||
22 | Myth: The Fallen Lords | Forest Heart | N/A | Atlyx | |||
23 | Myth: The Fallen Lords | Heart of Stone | N/A | Atlyx | |||
24 | Myth: The Fallen Lords | The Smiths of Muirthemne | N/A | Atlyx | |||
25 | Myth: The Fallen Lords | Sons of Myrgard | N/A | Atlyx | |||
26 | Myth: The Fallen Lords | A Long Awaited Party (Secret Level) | Absent from OST. Contains an alternate mix of "The Five Champions" from OST with a different opening. Partly present on Myth II OST as "The Ibis Crown" | Atlyx | |||
27 | Myth: The Fallen Lords | The Road North | Absent from OST. Contains an extended mix of "The Fallen Lords" menu theme without the L/R panning. | Atlyx | |||
28 | Myth: The Fallen Lords | Across the Gjol | Absent from OST. Is the only track from Myth TFL fully not on OST. Partly present on Myth II OST as "Beyond the Cloudspine" with different instrumentation. | Atlyx | |||
29 | Myth: The Fallen Lords | The Watcher | In-game version is slightly faster. | Atlyx | |||
30 | Myth: The Fallen Lords | River of Blood | In-game opening is different. In-game contains a two long timpani hits before OST version starts. OST version repeats percussion for one additional measure, | Atlyx | |||
31 | Myth: The Fallen Lords | Pools of Iron | N/A | Atlyx | |||
32 | Myth: The Fallen Lords | The Last Battle (Loss Screen) | Also appears in-game as the Loss Screen music, which is cut into loops. | Atlyx | |||
33 | Myth: The Fallen Lords | The Great Devoid | Appears on the OST as "Epilogue" | Atlyx | |||
34 | Myth II: Soulblighter | Victory Theme | Appears at the end of "Bonus Track" on OST. In-game version features slight variations such as having much heavier drums at some parts. | Atlyx | |||
35 | Myth II: Soulblighter | Bungie Theme Song | Absent from OST. Very short track features people chanting "Bungie" over an unknown piece of stock music. The underlying stock music also appears in Stubbs the Zombie. | Atlyx | |||
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1 | PATCH LIST, | PERCUSSION, | ONE-SHOTS, | (INSTRUMENT PROGRAM) SFX | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Editors: AtlyxMusic, Booey, Neo Te Aika - Sheet format by crissxcr0ss for TV source list | |||||||||||||||||||||||||||
3 | We request that you give credit when posting these findings. | |||||||||||||||||||||||||||
4 | Sound Source | Bank/Program | Name | OST/Appears In | File/Appears In | Credit | Notes | Timestamp | Examples | |||||||||||||||||||
5 | Confirmed matches/minor verification needed (patch numbers, etc) | |||||||||||||||||||||||||||
6 | Myth: The Fallen Lords | |||||||||||||||||||||||||||
7 | E-MU Procussion | More Toms | Prologue | N/A | Neo | |||||||||||||||||||||||
8 | Roland JD-990 | I-88 | MellowTron Str | Prologue/Various Others in My1 and My2 | N/A | Nico | ||||||||||||||||||||||
9 | Roland JD-990 | A-12 | Lovely Vox Pad | The Siege of Madrigal | 03comp | Nico | ||||||||||||||||||||||
10 | Roland JD-990 | Ac Piano 1 | The Siege of Madrigal | 03comp | Nico | Used at least for the in-game version. O'Donnell/Salvatori did a lot of EQ work on it. | ||||||||||||||||||||||
11 | Roland JD-990 | A-12 | Lovely Vox Pad | Ambush at Devil's Overlook | 08bo | Nico | ||||||||||||||||||||||
12 | Roland JD-990 | B-83 | Letting Go | A Traitor's Grave | 02comp | Neo | Also appears in the opening cinematic for The Library in H1. Patch name not yet identified. | |||||||||||||||||||||
13 | E-MU Proteus 3 | Crow's Bridge | N/A | Neo | ||||||||||||||||||||||||
14 | E-MU Procussion | More Toms | The Watcher | 21comp | Neo | |||||||||||||||||||||||
15 | E-MU Procussion | More Toms | Homecoming | 04comp | Neo | |||||||||||||||||||||||
16 | E-MU Procussion | More Toms | The Watcher | 21comp | Neo | |||||||||||||||||||||||
17 | E-MU Procussion | Heart Of The Stone | 15comp | Neo | ||||||||||||||||||||||||
18 | E-MU Procussion | More Toms | Pools of Iron | N/A | Neo | |||||||||||||||||||||||
19 | E-MU Procussion | More Toms | River of Blood | N/A | Neo | |||||||||||||||||||||||
20 | E-MU Proteus 3 | Epilogue | 25comp | Neo | ||||||||||||||||||||||||
21 | Myth II: Soulblighter | |||||||||||||||||||||||||||
22 | E-MU Procussion | More Toms | Into The Breach | Neo | ||||||||||||||||||||||||
23 | E-MU Proteus 3 | The Baron | Neo | |||||||||||||||||||||||||
24 | E-MU Procussion | More Toms | The Great Library | Neo | ||||||||||||||||||||||||
25 | E-MU Procussion | More Toms | Landing At White Falls | Neo | ||||||||||||||||||||||||
26 | E-MU Procussion | More Toms | With Friends Like These... | Neo | ||||||||||||||||||||||||
27 | E-MU Procussion | Sarengeti | With Friends Like These... | Neo | ||||||||||||||||||||||||
28 | E-MU Procussion | More Toms | A Murder Of Crows | Neo | ||||||||||||||||||||||||
29 | E-MU Procussion | More Toms | The Wall | Neo | ||||||||||||||||||||||||
30 | E-MU Procussion | More Toms | Shiver | Neo | ||||||||||||||||||||||||
31 | E-MU Procussion | Sarengeti | Shiver | Neo | ||||||||||||||||||||||||
32 | E-MU Procussion | More Toms | Bonus Track | N/A | Neo | |||||||||||||||||||||||
33 | E-MU Procussion | Ritual Drums | Bonus Track | N/A | Neo | |||||||||||||||||||||||
34 | Oni | |||||||||||||||||||||||||||
35 | Kurzweil K2500 | 62^000 | Rhythmatic | Up And Away | mus_amasian1 | Neo | ||||||||||||||||||||||
36 | E-MU Phatt Beats | Disc 1 | Track 3 | Searching | mus_ambgrv1 | Atlyx | ||||||||||||||||||||||
37 | E-MU Phatt Beats | Disc 1 | Track 28 | Hunt | mus_ambgrv2 | Atlyx | ||||||||||||||||||||||
38 | E-MU Phatt Beats | Disc 1 | Track 33 | End Titles | N/A | Atlyx | ||||||||||||||||||||||
39 | E-MU Phatt Beats | Disc 1 | Track 22 | End Titles | N/A | Atlyx | ||||||||||||||||||||||
40 | Kurzweil K2500 | 197 | Doomsday | Ambient Suite | N/A (opening) | Atlyx | ||||||||||||||||||||||
41 | Kurzweil K2500 | 93^075 | CeeTaur^Kotolin | Up And Away | mus_amasian1 | Neo | ||||||||||||||||||||||
42 | Septerra Core | |||||||||||||||||||||||||||
43 | E-MU Proteus 2000 | 122-3 | Swing Hop 1 | Brothel Rock | N/A | Atlyx | ||||||||||||||||||||||
44 | E-MU Proteus 2000 | 021-3 | Heavy Mon | Brothel Rock | N/A | Neo | ||||||||||||||||||||||
45 | Roland JD-990 | I-88 | MellowTron Str | Fight 2 | N/A | Nico | ||||||||||||||||||||||
46 | E-MU Procussion | Prologue | N/A | Neo | ||||||||||||||||||||||||
47 | E-MU Procussion | Shell 1 | N/A | Neo | ||||||||||||||||||||||||
48 | E-MU Procussion | Shell 4 | N/A | Neo | ||||||||||||||||||||||||
49 | Stubbs The Zombie in Rebel Without a Pulse | |||||||||||||||||||||||||||
50 | Kurzweil K2500 | 977 | Big Drum Corp | An Army in Punchbowl | battle_army | Atlyx | ||||||||||||||||||||||
51 | Kurzweil K2500 | 978 | Orch Percussion1 | An Army in Punchbowl | battle_army | Atlyx | ||||||||||||||||||||||
52 | Kurzweil K2500 | 976 | Timpani & Perc | An Army in Punchbowl | battle_army | Atlyx | ||||||||||||||||||||||
53 | Kurzweil K2500 | 978 | Orch Percussion1 | Brains! | (b10) 20_foley_1 | Atlyx | ||||||||||||||||||||||
54 | Kurzweil K2500 | 958 | Wet Pizz | The Upper Hand | hand_3 | Atlyx | Lower Reverb | |||||||||||||||||||||
55 | Kurzweil K2500 | 916 | Orch Bassoon | The Upper Hand | hand_3 | Atlyx | ||||||||||||||||||||||
56 | Kurzweil K2500 | 962 | Acoustic Bass | Lend a Hand | hand_1 | Atlyx |
1 | Known inventory of Odyssey Sound Team against confirmed gear used by O'Donnell/Salvatori | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | COMMUNITY | (Includes devices available by community / collaborators) | ||||||||||||||||||||||||||
3 | Manufacturer | Device | Year | Device Details | Ownership Details | Additional Notes | ||||||||||||||||||||||
4 | E-MU Systems | Proteus 1 (Gen I) XR | 1989 | Booey | ||||||||||||||||||||||||
5 | E-MU Systems | Proteus 2 (Gen I) XR | 1990 | Booey, Neo | ||||||||||||||||||||||||
6 | E-MU Systems | Proteus Plus Orchestral (Gen 1) | 1990 | Neo | ||||||||||||||||||||||||
7 | E-MU Systems | Proteus 3 (Gen I) | 1991 | Faulty, main outs need repair (currently can bypass via sub-outs, but no FX) | Neo | |||||||||||||||||||||||
8 | E-MU Systems | Procussion | 1991 | Booey, Neo | ||||||||||||||||||||||||
9 | E-MU Systems | E5000 Ultra | 1999 | Faulty, DAC needs repair (currently can bypass via sub-outs, but no FX) | Neo | Essentially an E6400 Ultra, but polyphony is hard limited to 64 voices and isn't expandable. | ||||||||||||||||||||||
10 | E-MU Systems | E4XT Ultra | 1999 | Booey, Neo | ||||||||||||||||||||||||
11 | E-MU Systems | Proteus (Gen III) COMPOSER ROM | 1999 | Factory ROM for the Proteus 2000 | Booey, Neo | |||||||||||||||||||||||
12 | E-MU Systems | Proteus (Gen III) PROTOZOA ROM | Expansion ROM based on the ROM data of the Proteus 1-3 | Booey | ||||||||||||||||||||||||
13 | Kurzweil | K2000RS | 1993 | Due to the K2vx EPROMs, this K2000 has K2500 presets instead of the factory K2000 ones. However, it is still restricted to K2000 architecture (e.g. no Stereo Piano ROM, no KDFX, less RAM, etc.) | Booey, Atlyx | Booey had a K2000RS but fully upgraded it with K2vx setup EPROMs, both ROM expansions, as well as RAM. A K2500X was used on Halo. On the K2000 some presets like Rhythmatic sound slightly different, and the K2000/K2500 have different DACs, but it is a very convincing substitute overall. Atlyx has a standard K2500RS. | ||||||||||||||||||||||
14 | Kurzweil | K2500R | 1996 | Booey | ||||||||||||||||||||||||
15 | Kurzweil | K2600X | 2000 | K2600X with 128MB RAM, ROM1, ROM2, ROM3, ROM4, Sometimes faulty. | Neo | The K26 has a different DSP than the K25 (All factory K25/ROM sounds are designed without KDFX in mind). K2/K25 compatibility disks include the original sounds converted to KDFX. Some patches present on both K25/K26, are consolidated in pairs on K26, and each sound can be crossfaded between using one of the control faders. Some consolidated sounds are slightly different in tone, or lose their original fader functionality due to the consolidation process. | ||||||||||||||||||||||
16 | Roland | JD-990 | 1993 | Booey | ||||||||||||||||||||||||
17 | Roland | XV-5080 | 1999 | Booey | ||||||||||||||||||||||||
18 | OFFICIAL | (Includes Halo, Myth, all other official knowns) | (Last seen, if it may still be at Bungie, etc) | |||||||||||||||||||||||||
19 | Manufacturer | Device | Year | Device Details | Ownership Details | Additional Notes | ||||||||||||||||||||||
20 | E-MU Systems | Proteus 2000 | 1999 | Total Audio, Bungie Seattle | Last seen in ViDoc at Bungie Seattle, Ivory Tower (Halo 3) | |||||||||||||||||||||||
21 | E-MU Systems | Protozoa Exp.✓ | 1999 | Released October or earlier | Total Audio, Bungie Seattle | Last seen at Bungie Seattle, Ivory Tower | ||||||||||||||||||||||
22 | E-MU Systems | E4XT Ultra✓ | 1999 | Total Audio, Bungie Seattle | Last seen at Bungie Seattle, Ivory Tower | |||||||||||||||||||||||
23 | E-MU Systems | E64 | 1994 | Total Audio, Bungie Chicago | Pretty sure this was replaced by the above unit *before* any Emulator stuff was used in Halo | |||||||||||||||||||||||
24 | E-MU Systems | Procussion**✓ | 1991 | Total Audio, Bungie Chicago | Common throughout Halo and Halo 2, however no interviews or coverage whatsoever beyond the Myth era interviews/videos show this. Perhaps one of them owned/kept it personally? | |||||||||||||||||||||||
25 | E-MU Systems | Proteus | 1989 | Contemporary sound set "best of" box of select Emulator III presets. No FX | Total Audio, Bungie Chicago | Unknown if contained XR expansion board or Protologic. Also available in a merged form with Proteus 2 as Proteus Plus Orchestral | ||||||||||||||||||||||
26 | E-MU Systems | Proteus 2 | 1990 | Orchestral sound set "best of" box of select Emulator III presets. No FX | Total Audio, Bungie Chicago | Unknown if XR variant | ||||||||||||||||||||||
27 | E-MU Systems | Proteus 3 | 1991 | World / Ethnic sound set "best of" box of select Emulator III presets. No FX | Total Audio, Bungie Chicago | Unknown if XR variant | ||||||||||||||||||||||
28 | Roland | JD-990✓ | 1993 | Total Audio | Last seen at Bungie Seattle, Ivory Tower (Halo CE) | |||||||||||||||||||||||
29 | Roland | XV-5080✓ | 1999 | Total Audio, Bungie Seattle | Last seen in ViDoc at Bungie Seattle, Ivory Tower (Halo 3) | |||||||||||||||||||||||
30 | Kurzweil | K2500X✓ | 1996 | Included Orchestral ROM | Total Audio, Bungie Seattle | Last seen by Marty, stayed with Bungie after he left (Destiny) | ||||||||||||||||||||||
31 | Best Service | Advanced Orchestra | Total Audio | |||||||||||||||||||||||||
32 | Spectrasonics | Heart of Africa | Total Audio | |||||||||||||||||||||||||
33 | Spectrasonics | Symphony of Voices | Total Audio, Bungie Seattle | |||||||||||||||||||||||||
34 | E-MU Systems | EIII Production Set | Total Audio | |||||||||||||||||||||||||
35 | E-MU Systems | Formula 4000 - Hip Hop | Total Audio | |||||||||||||||||||||||||
36 | Spectrasonics | Atmosphere | 2002 | All Atmosphere sounds are in the successor, Spectrasonics' Omnisphere | Total Audio, Bungie Seattle | |||||||||||||||||||||||
37 | SUBSTITUTE MATRIX | (Details on devices that share sounds or <insert here> and could reasonably substitute the confirmed used devices) | (List multiple entries for substitutes with caveats) | |||||||||||||||||||||||||
38 | Manufacturer | Device | Year | Substitutes | Substitute Details | Device Details | ||||||||||||||||||||||
39 | E-MU Systems | Proteus Gen III - Protozoa | E-MU Proteus/1, P/2, P/3 | Incl. banks for each first-gen Proteus ROM (except Procussion) one additional bank of cross-unit sounds capitalizing on the Proteus (Gen III) engine, & additional GM presets. Some sounds may exist on the UltraProteus which also has some P/1/2/3 sounds and an additional bank | ||||||||||||||||||||||||
40 | E-MU Systems | ^ | ^ | E-MU ProteusFX | Includes the ROM of Proteus 1, 2 and Proformance. No XR Patches. Only stereo output but does include an FX DSP. Apparently noisy(?) | |||||||||||||||||||||||
41 | E-MU Systems | ^ | ^ | E-MU UltraProteus | Includes about half of the patches of each first gen Proteus, but not all, and no P3 percussion | |||||||||||||||||||||||
42 | E-MU Systems | Proteus Gen I and Gen III | (Various) | Proteus VX / Proteus X2 / Emulator X3 | Some banks have been recreated, however the Software (V)X engine is inaccurate, or dry and plain sounding at best. Several ported banks are missing instruments, have incorrect FX setups, or have a strange delay effect baked into various samples, rendering the software largely unsuitable when hardware is available for use. | |||||||||||||||||||||||
43 | E-MU Systems | E4XT Ultra | 1999 | E6400 Ultra, E-Synth Ultra, E5000 Ultra, E4 Platinum | Substitute MUST have the Turbo/Ultra upgrade, this adds Beat Munging, supports newer versions of the operating system, and additional features. Beat Munging is currently (unconfirmed) thought to have been involved with several CE tracks and is needed for investigation | |||||||||||||||||||||||
44 | E-MU Systems | Techno Synth Construction Yard Sample CD | 1999 | Techno Synth Construction Yard ROM | Same sample set | The sample CD is made for the Emulator, and the ROM is a chip for the Proteus 2000. To my knowledge the samples are identical, but the presets may differ because the CD is organised in folders | ||||||||||||||||||||||
45 | Kurzweil | K2500X | K2000, K2vx, K2vp | No KDFX or Stereo Piano ROM | The K2vx is sort of a "K2500 with extra steps." It's a K2500 in a K2000 shell. It has the same programs as a K2500, but lacks in polyphony and memory. It also cannot install the Stereo Piano ROM or KDFX. | |||||||||||||||||||||||
46 | Kurzweil | ^ | ^ | K2500, K2500R, K2500RS, K2500S, K2500XS | ||||||||||||||||||||||||
47 | Kurzweil | ^ | ^ | K2600, K2600R, K2600S, K2600RS, K2600X, K2600XS, K2661 | Adds Triple Layer behaviour (unrelated to "Triple Strike" piano), Uses KDFX built-in, in place of the K2/K25's original, older FX DSP, but automatically can convert programs to use similar parameters via KDFX when they are loaded. | |||||||||||||||||||||||
48 | Roland | JD-990 | 2000 | Roland XV-5080, XV-5050 | 44.1khz, Missing per channel EQ, sonic differences, different presets | |||||||||||||||||||||||
49 | Roland | ^ | 2018 | Anthology 1993 (Roland Cloud Concerto) | Deep-sampled JD-990 presets. Lacks JD effects, editing and drum samples. Not suitable for anything beyond the base presets. | |||||||||||||||||||||||
50 | Roland | ^ | ^ | Roland XV-3080, XV-2020 | See above, 32khz, may be missing the JD-Multi FX | |||||||||||||||||||||||
51 | Roland | ^ | ^ | Roland Cloud SRX / JV-1080 / XV-5080 | See above, 32khz, does not have any JD-Multi FX at all | |||||||||||||||||||||||
52 | Roland | ^ | ^ | Roland Cloud Zenology | Based on the JD-800 so is a slightly different synth architecture, does have JD-Multi FX | |||||||||||||||||||||||
53 | Roland | XV-5080 | 1999 | Roland JV-80, JV-880, JV-90, JV-1000 | See below. Older than the JV-1080>, different filters, and FX engine. 21-40 voice polyphony depending on model | |||||||||||||||||||||||
54 | Roland | ^ | ^ | Roland JV-1080, JV-1010, JV-2080, XP-30, XP-50, XP-60 XP-80 | Older Roland units that lack certain FX and waveforms/patches of the 5080. Mono tones only (instead of the XV engine's stereo) | |||||||||||||||||||||||
55 | Roland | ^ | ^ | Roland XV-3080, XV-88 | The 3080 lacks COSM FX, the JD-990 waveforms are 32khz instead of 44.1khz, no digital output, different DAC, 3 SRX and 3 SR-JV expansions | |||||||||||||||||||||||
56 | Roland | ^ | ^ | Roland XV-5050 | All waveforms on the 5050 are 44.1khz (JV waveforms are only 32khz on 5080), permanent 30Hz HPF and limiter on master mix bus, USB-MIDI | |||||||||||||||||||||||
57 | Roland | ^ | ^ | Roland XV-2020 | The 2020 lacks COSM FX, the waveform resolution is unknown, 2 SRX expansions | |||||||||||||||||||||||
58 | Roland | ^ | ^ | Roland Fantom (FA76 / 2001) | Patch compatible but sonic differences are unknown. Evolution of the XV-5050 | |||||||||||||||||||||||
59 | Roland | ^ | ^ | Roland Integra 7 | Patch compatible but severe sonic differences (SuperNatural engine rather than the JV/XV engine). Cannot edit PCM patches by waveform, making custom patches used on the XV-5080 impossible to recreate. | |||||||||||||||||||||||
60 | Roland | ^ | ^ | Roland Cloud SRX / JV-1080 / XV-5080 / Zenology | Software recreation of the XV-3080. Several key functions missing, only one MFX block instead of 3, missing several "XV-990" features |
1 | MARATHON | PERCUSSION, | ONE-SHOTS, | (INSTRUMENT PROGRAM) SFX | Originally composed by Alex Seropian at Bungie, Marathon's soundtrack was partially rearranged on an Alesis Quadrasynth. Seven tracks were arranged and included on early CD prints in 1994. |
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2 | Bonus instrument sheet authored by Neo Te Aika | ||||
3 | Sound Source | Bank/Program | Name | OST/Appears In | Notes |
4 | Confirmed matches/minor verification needed (patch numbers, etc) | ||||
5 | Marathon | ||||
6 | Alesis Quadrasynth S5 | User (Factory):001 | Craftwerk | Flippant | |
7 | |||||
8 | |||||
9 | |||||
10 | |||||
11 | |||||
12 |
1 | CE Cuesheet | ||||||
---|---|---|---|---|---|---|---|
2 | |||||||
3 | Command | Level | Track | Game Action | Gain | Fade | sound_looping |
4 | bungie logo | jig and monks | bink | 1 | |||
5 | attract movies | halo theme, battle1 | bink | 1 | |||
6 | titles1 | halo theme, spooky6, bat1 end | in on monks, 3 permutations | 1 | |||
7 | |||||||
8 | a10 | ||||||
9 | x10 1-4 | slowstring, battle1 | check end ticks and foley sync | 1 | |||
10 | start | a10_01 | halo_perc | Cryo Tech killed by explosion | |||
11 | start_alt | a10_01 | halo_perc_alt | Elite encounter | 1 | ||
12 | start | a10_02 | cstrng1 (:05) | Elite encounter | 1 | ||
13 | stop | a10_01 | Player arrives at bridge | 1 | |||
14 | x20 1-4 | x20 music, battle2 | x20 cutscene - bad music mix | 1 | |||
15 | start | a10_03 | strnglp3b | Return player control | 0.75 | ||
16 | stop | a10_03 | Cafeteria Encoutner | ||||
17 | start | a10_04 | "Something hit us!" | 0.75 | |||
18 | stop | a10_04 | Airlock explodes | ||||
19 | start | a10_05 | Airlock explodes | 1 | |||
20 | start_alt | a10_05 | Alt trigger | ||||
21 | stop | a10_05 | Trigger zone near barrel fire | ||||
22 | start | a10_06 | Maintainance Accessways | 1 | |||
23 | stop | a10_06 | Grunt melee/corridor exit | ||||
24 | start | a10_07 | Final battle | 1 | |||
25 | start_alt | a10_07 | Intensity increase | ||||
26 | stop | a10_07 | before extraction cinematic | ||||
27 | x30 | battle1 | check end ticks | 1 | |||
28 | |||||||
29 | a30 | ||||||
30 | a30_insertion | check end | 1 | ||||
31 | start | a30_01 | strnglp2 | Alert trigger | 0.7 | ||
32 | stop | a30_01 | At start of encounter | ||||
33 | start | a30_02 | string_low1 | Save marines | 0.75 | ||
34 | stop | a30_02 | Start of first wave | ||||
35 | start | a30_03 | battle1 | Final wave | 1 | ||
36 | start_alt | a30_03 | battle1_alt | Final wave, more intense | |||
37 | stop | a30_03 | Final wave, all enemies killed | ||||
38 | start | a30_04 | halo_perc_alt | Enter jeep, after driving instructions cleared | 1 | ||
39 | stop | a30_04 | Enter cave | ||||
40 | start | a30_05 | spooky1 | 1 | |||
41 | start_alt | a30_05 | spooky1_alt | 1 | |||
42 | stop | a30_05 | |||||
43 | x- | ||||||
44 | start | a30_06 | |||||
45 | stop | a30_07 | |||||
46 | start | a30_07 | |||||
47 | stop | a30_07 | |||||
48 | a30_extraction 1-3 | ||||||
49 | |||||||
50 | a50 | ||||||
51 | a50_insertion | ||||||
52 | start | strnglp3 | |||||
53 | |||||||
54 | start | halo_perc | |||||
55 | |||||||
56 | start | night_trvl (1:59) | |||||
57 | |||||||
58 | start | battle2_perc | |||||
59 | |||||||
60 | |||||||
61 | start | battle1_alt | |||||
62 | |||||||
63 | b30 | ||||||
64 | |||||||
65 | b40 | ||||||
66 | |||||||
67 | c10 | ||||||
68 | |||||||
69 | c20 | ||||||
70 | |||||||
71 | c40 | ||||||
72 | |||||||
73 | d20 | ||||||
74 | |||||||
75 | d40 |
1 | PATCH LIST: | JUNK | UNSORTED | GARBAGE TO BE VETTED | ||||||||||||||||||||||||
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2 | Do not use information from this specific tab of the spreadsheet, these are old/unsorted/to be reverified against the other pages | |||||||||||||||||||||||||||
3 | We request that you give credit when posting these findings. | |||||||||||||||||||||||||||
4 | Sound Source | Bank/Program | Name | OST Track | Credit | Notes | Timestamp | Examples | ||||||||||||||||||||
5 | Confirmed matches/minor verification needed (patch numbers, etc) | |||||||||||||||||||||||||||
6 | Halo: Combat Evolved | |||||||||||||||||||||||||||
7 | E-MU Formula 4000 - Hip Hop | Phatt Beat 95-128 | A Walk In The Woods | mor1 | Brophy | Definitely derived from this beat, a few hihats are absent in the final track | ||||||||||||||||||||||
8 | E-MU Proteus 2000 (Virtuoso) | 071-1 | Hall Marcato | Devils...Monsters... | Noelle | Highest notes played match up near identically to this preset. Neo - just noticed you can very faintly aug/dim(?) too | 0:11 | |||||||||||||||||||||
9 | Roland SRX Orchestra | PR-C 109 | Choir | Suite Autumn | Booey | Spooky choir. Very similar to St Choir on base XV-5080, but this matches perfectly. Booey from the future here: no it doesn't, oops. | 3:07 | |||||||||||||||||||||
10 | Roland XV-5080 | PR-D 118 | Phobos | Library Suite | Neo | Disable Tone 3, play G4 | 0:00 | |||||||||||||||||||||
11 | Roland XV-5080 | PR-F 123 | Moon Rise | Library Suite | Neo | Disable Tone 3, play G4 | 0:00 | |||||||||||||||||||||
12 | E-MU E4 Ultra Production Set | Multis > Strings | Pizz Strings 2 | Perilous Journey | Noelle | WE FINALLY FOUND IT AAAAAAAAAA | 0:00 | |||||||||||||||||||||
13 | E-MU Proteus 2000 (Orbit-3) | 090-2 | Alien Steps | Lament for Pvt. Jenkins | PunkGalFury | Played on a G1 | 0:00 | |||||||||||||||||||||
14 | Kurzweil K2500 | 949 | Touch Strings | Brothers in Arms | Booey | All of the strings | ||||||||||||||||||||||
15 | Halo 2 | |||||||||||||||||||||||||||
16 | Spectrasonics Symphony of Voices | Akai Partition F02 PRG00 | Male Oos | Flawed Legacy | Noelle | 0:00 | ||||||||||||||||||||||
17 | Spectrasonics Atmosphere | Acoustic Strings | Hollywood Studio String Section | Peril | Noelle | There's some other strings patches but this seemed the closest | 0:24 | |||||||||||||||||||||
18 | E-MU Proteus 2000 (Proteus 2) | Vampirical OR Cyberspace | SOMEONE FILL THIS IN | Fleetwire | Play around low B | |||||||||||||||||||||||
19 | Kurzweil K2500 | 999 | Pad Nine | Destroyer's Invocation | Booey | The main thick pad | ||||||||||||||||||||||
20 | Kurzweil K2500 | 955 | Big String Ens | Unyielding | Booey | The strings | ||||||||||||||||||||||
21 | Possible matches/major verification needed (more research, instrument sources, etc) | |||||||||||||||||||||||||||
22 | Halo: Combat Evolved | |||||||||||||||||||||||||||
23 | Roland JD-990 | A-12 | Lovely Vox Pad | A Walk in the Woods | Noelle | 0:00 | ||||||||||||||||||||||
24 | East West Ultimate Strings | "(note)_LEG_P" | Lament for Pvt. Jenkins | Brophy | Sample match, but source is probably from something earlier? Check sample CDs, anything EastWest might be tied to. | |||||||||||||||||||||||
25 | E-MU Proteus 2000 (Composer) | 046-5 | Pizzicato | Perilous Journey | PunkGalFury | Sample Match, possible dupe. | ||||||||||||||||||||||
26 | Waves TrueVerb Stereo | Dave Darlington | String EFX | Under Cover of Night | Booey | The reverb used on the vocals, I think. Took the raw samples from Marty's video and compared with the processed | ||||||||||||||||||||||
27 | (Unidentified) | Shreddin' (Not on soundtrack) | Fleetwire | Some kind of power/dist guitar sample. Fleetwire thought it might be JV/XV or P2K Composer. Research needed. | 0:09 (real high pitch) | |||||||||||||||||||||||
28 | E-MU Proteus 2000 (Virtuoso) | Truth & Reconciliation Suite | Neo | Low/bass brass unknown. Higher brass are definitely from Virtuoso. More research needed. | 0:13 | |||||||||||||||||||||||
29 | E-MU Proteus 2000 (Virtuoso) | Various | Various | Suite Autumn | All string sounds. | |||||||||||||||||||||||
30 | E-MU Proteus 2000 (Virtuoso) | Various | Various | Various | All strings from Enough Dead Heroes, Brothers In Arms, Opening Suite, Truth and Reconciliation Suite | |||||||||||||||||||||||
31 | E-MU Proteus 2000 (Virtuoso) | Various | Various | Suite Autumn | All string sounds. | |||||||||||||||||||||||
32 | (Unidentified) | Suite Autumn | Some synthesized choir patch, may be Lovely Vox, more research needed | 1:28 | ||||||||||||||||||||||||
33 | (Unidentified) | Suite Autumn | Sounds like either Roland or maybe a sound library | 3:08 | ||||||||||||||||||||||||
34 | (Unidentified) | The Maw | See above, may be Lovely Vox, more research needed. | 0:00 | ||||||||||||||||||||||||
35 | E-MU (Unidentified)² | Halo (and also MJOLNIR Mix backing track) | Marty uploaded video to be researched. Definitely Halo's strings, but sequenced differently/quantized | https://youtu.be/RUUa112HA78?t=75 | ||||||||||||||||||||||||
36 | Miroslav String Ensembles | BSS PIST | Perilous Journey | Noelle | EXTREMELY similar to the strings used, but perhaps not it. | |||||||||||||||||||||||
37 | (Unidentified) | The Lost Muse (Not on soundtrack) | From a sample library. Also appears in Halo 2. More research needed. | 0:00 | ||||||||||||||||||||||||
38 | E-MU Formula 4000 - Protozoa | ??? | ??? | Truth & Reconciliation Suite | Jade | The high "aaaaah" vox sound towards the end of the track. From the intro cutscene of "Halo" | 6:12 | |||||||||||||||||||||
39 | Roland XV-5080 | PR-C 093 | Strobe Mode | sounds like halo | ||||||||||||||||||||||||
40 | Roland XV-5080 | PR-C 095 | Running Pad | sounds like halo | ||||||||||||||||||||||||
41 | Roland XV-5080 | PR-C 098 | SoundtrkDANC | sounds like halo | ||||||||||||||||||||||||
42 | Roland XV-5080 | PR-G 040 | Belly Pad | sounds like halo | ||||||||||||||||||||||||
43 | Halo 2 | |||||||||||||||||||||||||||
44 | Roland XV-5080(?) | User(?) | Waves 565+855 | Heretic, Hero | Fleetwire | More research needed. Possibly a combination of 565: Metal Wind & 855: Tambourine 1 waves on XV-5080. | 0:00 | |||||||||||||||||||||
45 | E-MU (Unidentified)² | Flawed Legacy(?) | More research needed. See Heretic, Hero | https://youtu.be/HXxJWr17-lU?t=184 | ||||||||||||||||||||||||
46 | E-MU (Unidentified)² | Heretic, Hero | Neo | Patch located by Neo. Examples located by Neo, Fleetwire. | 0:14 | https://youtu.be/HXxJWr17-lU?t=185 | ||||||||||||||||||||||
47 | E-MU (Unidentified)² | Oracle Suite(?), Mausoleum Suite | Fleetwire | See above | ||||||||||||||||||||||||
48 | Additional | |||||||||||||||||||||||||||
49 | ||||||||||||||||||||||||||||
50 | Total Audio Equipment (confirmed or seemingly used, 1999-2001) | Confirmed Use | ||||||||||||||||||||||||||
51 | Hardware | E-MU Systems | Proteus 2000✓ | Halo, Halo 2 | ||||||||||||||||||||||||
52 | Hardware | E-MU Systems | Virtuoso 2000* | Halo, Halo 2 | ||||||||||||||||||||||||
53 | Hardware | E-MU Systems | Protozoa Exp.✓ | Halo | ||||||||||||||||||||||||
54 | Hardware | E-MU Systems | E4XT Ultra✓ | Halo | ||||||||||||||||||||||||
55 | Hardware | E-MU Systems | Procussion**✓ | Myth II, Halo, Halo 2 | ||||||||||||||||||||||||
56 | Hardware | Roland | JD-990✓ | Halo | ||||||||||||||||||||||||
57 | Hardware | Roland | XV-5080✓ | Halo, Halo 2 | ||||||||||||||||||||||||
58 | Hardware | Kurzweil | K2500X✓ | Halo | ||||||||||||||||||||||||
59 | Sample Library | Best Service | Advanced Orchestra | Halo | ||||||||||||||||||||||||
60 | Sample Library | Spectrasonics | Heart of Africa | Halo | ||||||||||||||||||||||||
61 | Sample Library | Spectrasonics | Symphony of Voices | Halo, Halo 2 | ||||||||||||||||||||||||
62 | Sample Library | E-MU Systems | Formula 4000 - Hip Hop | Halo, Halo 2 | ||||||||||||||||||||||||
63 | Sample Library | E-MU Systems | Formula 4000 - Protozoa | Halo | ||||||||||||||||||||||||
64 | Sample LIbrary | Spectrasonics | Atmosphere | |||||||||||||||||||||||||
65 | Biological and Artificial Hardware? | Real✓ | Halo, Halo 2 | |||||||||||||||||||||||||
66 | Discoveries were made by accidental or logical patch finds, interviews, direct confirmation and other means. | |||||||||||||||||||||||||||
67 | ||||||||||||||||||||||||||||
68 | ||||||||||||||||||||||||||||
69 | Additional Notes (inserted as superscript in main section | |||||||||||||||||||||||||||
70 | ||||||||||||||||||||||||||||
71 | Sampler and XV Bank Notes | All programs from PR-A to PR-C banks are on the JV line as well (confirmed as far back as JV-1000). All sample libraries are presumably loaded into the E4XT | ||||||||||||||||||||||||||
72 | * | Released to retail as Orchestral Sessions. Appears in many orchestral tracks and is mixed with real instruments. All instances of the presets were edited though so it's hard to pin point exact uses... | ||||||||||||||||||||||||||
73 | ** | Seemed to no longer be part of studio as of Bungie moving to Seattle (2000). All presence in Halo is presumed samples or recordings taken from Myth | ||||||||||||||||||||||||||
74 | 1 | Originally from PROTEUS 3. May also be on PROCUSSION. | ||||||||||||||||||||||||||
75 | 2 | Identified from a Procussion. May also appear in an unidentified P2000 SIMM. | ||||||||||||||||||||||||||
76 | ✓ | Confirmed use, either through images or word of Marty |