1 | Hand (Size 4): | Buried: | Displayed: | Discarded: | Recharged: | Draw: | Unknown Cards Left: | ||
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2 | Musket +2 | Blessing of Achaekek | Surgeon | 7 | |||||
3 | Dragon Pistol | Chain Shirt (Core) | Shock Musket +1 | Random from Discarded: | Total Deck: | ||||
4 | Blessing of Erastil | 15 | |||||||
5 | Wheellock Pistol | Random from Hand: | Random Card of Type: | ||||||
6 | Longspear | Any | |||||||
7 | Blessing of Milani | Reloaded: | |||||||
8 | Magic Chain Shirt (Core) | Push cards up to fill empty space. | |||||||
9 | Helpful Haversack (Core) | ||||||||
10 | |||||||||
11 | |||||||||
12 | |||||||||
13 | Heal X cards. Enter X Below. | ||||||||
14 | |||||||||
15 | Set Aside: | ||||||||
16 | Pistol | ||||||||
17 | Recovery: | ||||||||
18 | |||||||||
19 | Healing Text: | ||||||||
20 | |||||||||
21 | Attempt to Recover all cards in Recovery by rolling: | ||||||||
22 | Other: | ||||||||
23 | [b]Hero Points:[/b] 2 | ||||||||
24 | 1d10+2 | ||||||||
25 | |||||||||
26 | |||||||||
35 | (Optional) Current Location: | Base | |||||||
36 | Leave notes here for your team - Support/Movement/Other: You may use my handcannon for your combat if you are at a different location than me. | Copy/paste from here: | Recovery Text: | ||||||
37 | use freely blessings and to use weapon recharge abilities. | [quote=Angban] [b]Hand: [url=https://pacg.fandom.com/wiki/Dragon_Pistol]Dragon Pistol[/url], [/b] [b]Displayed:[/b] [url=https://pacg.fandom.com/wiki/Chain_Shirt_(Core)]Chain Shirt (Core)[/url], [b]Deck:[/b] 15 [b]Discard:[/b] 1 [b]Buried:[/b] 1 [b]Current Location: [/b]Base [b]Hero Points:[/b] 2 [b]NOTES:[/b] [b]Available Support: [/b]use freely blessings and to use weapon recharge abilities. [b]Movement: [/b]Move me to First unoccupied location [b]Other: [/b]N/a [/quote] [spoiler=Deck, Discard, Buried] [b][i]Reloaded: [/i][/b] [b][i]Middle of Deck (Unknown Order): [/i][/b]Hand Cannon, Erastil's Eye, Teamster (Core), Spyglass (Core), Half-Plate (Core), Pistol +1, Crowbar (Core) [b][i]Recharged: [/i][/b]Surgeon, Shock Musket +1, Blessing of Erastil, Wheellock Pistol, Longspear, Blessing of Milani, Magic Chain Shirt (Core), Helpful Haversack (Core), [b][i]Discard Pile: [/i][/b][s]Blessing of Achaekek, [/s] [b][i]Buried Pile: [/i][/b][s]Musket +2, [/s][/spoiler] [spoiler=Skills and Powers][b]SKILLS[/b] [b]Strength d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [b]Dexterity d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] Ranged: Dexterity+3 [b]Constitution d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] Foritude: Constitution+3 [b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [b]Charisma d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] Favored Card: [b]{armor or weapon}[/b] [b]Hand Size: [/b]4 [ooc]☐ 5[/ooc] [b]Proficiencies:[/b] [i]{Light Armors, Heavy Armors, Weapons}[/i] [b]POWERS:[/b] When you play an armor to reduce damage dealt to you, reduce it by an additional 1 ([x] 3). At the end of your turn, you may recharge (☐ or shuffle into your deck) a buried weapon that has the Firearm trait ([x] or a buried armor). ☐ Gain the skill Craft: Intelligence +3. (☐ and the skill Melee: Strength +3) ☐ Reduce damage dealt to a character at your location by 1 (☐ or by 3 if the damage is dealt by a bane before a character acts). [x] At the start of your turn, you may recharge a card; if you do, you may draw a card. (☐ You may then recharge a random card from your discard pile.) ☐ On your check to defeat a barrier that has the Lock, Obstacle, or Trap trait, you may bury an armor to add 1d12; if you defeat the barrier, you may explore again. [/spoiler] | |||||||
38 | Move me to First unoccupied location | ||||||||
39 | N/a | ||||||||
40 | [quote=Angban] [b]Hand: [url=https://pacg.fandom.com/wiki/Dragon_Pistol]Dragon Pistol[/url], [/b] | Character Name: | Pronoun: | Marked Scourges: | |||||
41 | [b]Displayed:[/b] [url=https://pacg.fandom.com/wiki/Chain_Shirt_(Core)]Chain Shirt (Core)[/url], | Angban | his | DAZED | [spoiler=Dazed][b]While Marked:[/b] You may explore only once per turn and you may not examine locations. If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler] | ||||
42 | [b]Deck:[/b] 15 [b]Discard:[/b] 1 [b]Buried:[/b] 1 | Hand Size: | Recovery Skill: | DRAINED | [spoiler=Drained][b]While Marked:[/b] On your checks, subtract 1 for each die rolled. At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler] | ||||
43 | [b]Current Location: [/b]Base [b]Hero Points:[/b] 2 | 4 | N/a | ENTANGLED | [spoiler=Entangled][b]While Marked:[/b] You cannot evade or move. When your location is closed, remove this scourge.[/spoiler] | ||||
44 | [b]NOTES:[/b] [b]Available Support: [/b]use freely blessings and to use weapon recharge abilities. [b]Movement: [/b]Move me to First unoccupied location [b]Other: [/b]N/a | Draw from Reload first? | Sort Hand on Push? | EXHAUSTED | [spoiler=Exhausted][b]While Marked:[/b] On each check or step, you may play no more than 1 boon. At the start of your move step, you may end your turn to remove this scourge.[/spoiler] | ||||
45 | [/quote] | FRIGHTENED | [spoiler=Frightened][b]While Marked:[/b] When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced. When your location is closed, you may remove this scourge.[/spoiler] | ||||||
46 | [spoiler=Deck, Discard, Buried] [b][i]Reloaded: [/i][/b] [b][i]Middle of Deck (Unknown Order): [/i][/b]Hand Cannon, Erastil's Eye, Teamster (Core), Spyglass (Core), Half-Plate (Core), Pistol +1, Crowbar (Core) [b][i]Recharged: [/i][/b]Surgeon, Shock Musket +1, Blessing of Erastil, Wheellock Pistol, Longspear, Blessing of Milani, Magic Chain Shirt (Core), Helpful Haversack (Core), [b][i]Discard Pile: [/i][/b][s]Blessing of Achaekek, [/s] [b][i]Buried Pile: [/i][/b][s]Musket +2, [/s][/spoiler] | Hide Warning Messages? | Card Type colors? | POISONED | [spoiler=Poisoned][b]While Marked:[/b] After you reset, recharge a random card. When you would heal any number of cards, you may remove this scourge instead.[/spoiler] | ||||
47 | [spoiler=Skills and Powers][b]SKILLS[/b] | WOUNDED | [spoiler=Wounded][b]While Marked:[/b] At the start of your turn, discard the top card of your deck. When you would heal any number of cards, you may remove this scourge instead.[/spoiler] | ||||||
48 | [b]Strength d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] | PLAGUED (Curse) | [spoiler=Plagued][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge. At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler] | ||||||
49 | [b]Dexterity d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] | HONOR-TESTED (Curse) | [spoiler=Honor-Tested][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded. When you evade a monster, remove this scourge. At the end of the scenario, gain 1 respect point.[/spoiler] | ||||||
50 | Ranged: Dexterity+3 | ||||||||
51 | [b]Constitution d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] | ||||||||
52 | Foritude: Constitution+3 | ||||||||
53 | [b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] | ||||||||
54 | [b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] | ||||||||
55 | [b]Charisma d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] | ||||||||
56 | |||||||||
57 | |||||||||
58 | |||||||||
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60 | |||||||||
61 | Favored Card: [b]{armor or weapon}[/b] | ||||||||
62 | [b]Hand Size: [/b]4 [ooc]☐ 5[/ooc] | ||||||||
63 | [b]Proficiencies:[/b] | ||||||||
64 | [i]{Light Armors, Heavy Armors, Weapons}[/i] | ||||||||
65 | [b]POWERS:[/b] | ||||||||
66 | When you play an armor to reduce damage dealt to you, reduce it by an additional 1 ([x] 3). | ||||||||
67 | At the end of your turn, you may recharge (☐ or shuffle into your deck) a buried weapon that has the Firearm trait ([x] or a buried armor). | ||||||||
68 | ☐ Gain the skill Craft: Intelligence +3. (☐ and the skill Melee: Strength +3) | ||||||||
69 | ☐ Reduce damage dealt to a character at your location by 1 (☐ or by 3 if the damage is dealt by a bane before a character acts). | ||||||||
70 | [x] At the start of your turn, you may recharge a card; if you do, you may draw a card. (☐ You may then recharge a random card from your discard pile.) | ||||||||
71 | ☐ On your check to defeat a barrier that has the Lock, Obstacle, or Trap trait, you may bury an armor to add 1d12; if you defeat the barrier, you may explore again. | ||||||||
72 | |||||||||
73 | [/spoiler] |
1 | CHARACTER FEATS | |||||||||||||||
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2 | Use this sheet to track your selected feats. Be sure to delete/backspace any checkboxes that represent feats not available to your character! | |||||||||||||||
3 | Skill Feats (and skill die sizes) selected here will automatically update your LOOK! sheet. | |||||||||||||||
4 | Hand Size power feats (and your default hand size) selected here will automatically update your LOOK! sheet. | |||||||||||||||
5 | Card Feats (and the default number of each card type) selected here will automatically update your DON'T LOOK! sheet. | |||||||||||||||
6 | ||||||||||||||||
7 | SKILLS | DIE SIZE | SKILL FEATS | |||||||||||||
8 | STRENGTH | 8 | ||||||||||||||
9 | DEXTERITY | 8 | ||||||||||||||
10 | CONSTITUTION | 10 | ||||||||||||||
11 | INTELLIGENCE | 6 | ||||||||||||||
12 | WISDOM | 6 | ||||||||||||||
13 | CHARISMA | 4 | ||||||||||||||
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15 | DEFAULT # | POWER FEATS | CURRENT | OVERRIDE? | ||||||||||||
16 | HAND SIZE | 4 | 5 | 4 | ||||||||||||
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18 | CARDS | DEFAULT # | CARD FEATS | CURRENT | ||||||||||||
19 | COHORTS | 0 | ------ | ------ | ------ | ------ | ------ | ------ | ------ | ------ | 0 | |||||
20 | WEAPON | 5 | 6 | 7 | 8 | 7 | ||||||||||
21 | SPELL | 0 | 0 | |||||||||||||
22 | ARMOR | 3 | 4 | 5 | 3 | |||||||||||
23 | ITEM | 3 | 4 | 3 | ||||||||||||
24 | ALLY | 1 | 2 | 3 | 4 | 2 | ||||||||||
25 | BLESSING | 3 | 4 | 4 | ||||||||||||
26 | <You may list any unique deckbuilding rules or powers here> | Total Deck Size: | 19 | |||||||||||||
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1 | Scenario | Tier | XP | Success | Replaying | Reward | Deck Upgrades | Hero Point | Notes |
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2 | 7-1A | 1 | 1 | Yes | No | Loot: item Ring of Protection. | Spent on Power Feat | [x]or buried armors | |
3 | 7-1B | 1 | 2 | Yes | No | Loot Ally Leech, bonus deck upgrade as well | Spent on Card Feat | Weapon 5 | |
4 | 7-1C | 1 | 3 | Yes | No | Loot: weapon Deathbane Light Crossbow, armor Shield of Resistance. | Spent on Skill Feat | DEX+1 | |
5 | 7-1D | 1 | 4 | Yes | No | Loot: spell Enervation, blessing The Lost. | blessing of erastil | Saved | bank hero point 1 |
6 | |||||||||
7 | 1 | 6 | |||||||
8 | Adventure #: Example Name | ||||||||
9 | 7-2A | 2 | 1 | Yes | No | Loot: the blessings Our Lord in Iron and The Prince of Pain. | Spent on Power Feat | when you play an armor to reduce damage dealt to you, reduce it by an additional 3 | |
10 | 7-2B | 2 | 2 | Yes | No | Loot: the blessings The Avalanche and The Cricket. | Weapon 0 | Spent on Skill Feat | dex+2 |
11 | 7-3C | 2 | 3 | Yes | No | Loot: the ally Duskwarden Ranger. Adventure Card Society characters may choose a bonus deck upgrade. | Spent on Card Feat | ||
12 | For the rest of the Adventure Path, when you avenge, all characters ignore effects on the bane that happen when it is undefeated. Choose a type of boon. For the rest of the Adventure Path, when you rebuild your deck, keep an additional boon of that type. Each scenario, before drawing your starting hand, search your deck and set aside 1 boon of that type until the end of the scenario. | Saved | bank her point 2 | ||||||
13 | |||||||||
14 | 2 | 6 | |||||||
15 | |||||||||
16 | 7-3A | 3 | 1 | Yes | No | Each character chooses a type of boon then draws a random level 3 boon of that type from the vault. Adventure Card Society characters may choose a bonus deck upgrade. | Musket +2 replacing Arquebus | Spent on Power Feat | gun tank roll and take at the start of your turn, you may recharge a card and draw a card |
17 | 7-3B | 3 | 2 | Yes | No | Each character, at the start of each scenario, may examine the top 5 cards of their deck, then recharge any number of cards, dex +3 | Spent on Skill Feat | ||
18 | 7-3c | 3 | 3 | Yes | No | Each Adventure Card Society player chooses a character that does not have the Divine Skill. That character may add the Divine Adventurer Pack to their deck box. - choose angban Loot: Wand of Restorative Touch | blessing of archekek in | Spent on Card Feat | |
19 | 3 | 4 | |||||||
20 | 3 | 5 | |||||||
21 | 3 | 6 | |||||||
22 | |||||||||
23 | 4 | 1 | |||||||
24 | 4 | 2 | |||||||
25 | 4 | 3 | |||||||
26 | 4 | 4 | |||||||
27 | 4 | 5 | |||||||
28 | 4 | 6 | |||||||
29 | |||||||||
30 | 5 | 1 | |||||||
31 | 5 | 2 | |||||||
32 | 5 | 3 | |||||||
33 | 5 | 4 | |||||||
34 | 5 | 5 | |||||||
35 | 5 | 6 | |||||||
36 | |||||||||
37 | 6 | 1 | |||||||
38 | 6 | 2 | |||||||
39 | 6 | 3 | |||||||
40 | 6 | 4 | |||||||
41 | 6 | 5 | |||||||
42 | 6 | 6 | |||||||
43 |