11 | Without 5p cards | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
12 | Deck | Done | New set | New set WIP | New set Done | Maybe | Left | evenMoreSet | left | |
13 | A | 128 | 0 | 36 | 38 | 0 | 40 | 38 | 2 | |
14 | B | 132 | 0 | 26 | 32 | 0 | 36 | 32 | 4 | |
15 | C | 128 | 0 | 27 | 32 | 0 | 40 | 32 | 8 | |
16 | D | 126 | 0 | 29 | 39 | 0 | 42 | 39 | 3 | |
17 | Total | 514 | 0 | 118 | 141 | 0 | 158 | 305 | 21 | |
18 | E | 164 | 4 | |||||||
19 | abcde left | 21 | ||||||||
20 | abcde online | 819 | 0.975 | |||||||
21 | the goal | 815 | 0.9702380952 |
1 | Status | Deck | Number | Type | Player(s) | Name | Cost | VPs | Prerequisites | Passing Left | Card Category | Text | ||||||||||||
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2 | X | 1 | Major Improvement | Fireplace | 2 Clay | 1 | Food Provider | At any time: Vegetable → 2 Food; Sheep → 2 Food; Wild boar → 2 Food; Cattle → 3 Food "Bake Bread" action: Grain → 2 Food | ||||||||||||||||
3 | X | 2 | Major Improvement | Fireplace | 3 Clay | 1 | Food Provider | At any time: Vegetable → 2 Food; Sheep → 2 Food; Wild boar → 2 Food; Cattle → 3 Food "Bake Bread" action: Grain → 2 Food | ||||||||||||||||
4 | X | 3 | Major Improvement | Cooking Hearth | Return Fireplace or 4 Clay | 1 | Food Provider | At any time: Vegetable → 3 Food; Sheep → 2 Food; Wild boar → 3 Food; Cattle → 4 Food "Bake Bread" action: Grain → 3 Food | ||||||||||||||||
5 | X | 4 | Major Improvement | Cooking Hearth | Return Fireplace or 5 Clay | 1 | Food Provider | At any time: Vegetable → 3 Food; Sheep → 2 Food; Wild boar → 3 Food; Cattle → 4 Food "Bake Bread" action: Grain → 3 Food | ||||||||||||||||
6 | X | 5 | Major Improvement | Well | 1 Wood,3 Stone | 4 | Food Provider | Place 1 food on each of the next 5 round spaces. At the start of these rounds, you get the food. | ||||||||||||||||
7 | X | 6 | Major Improvement | Clay Oven | 3 Clay,1 Stone | 2 | Food Provider | "Bake Bread" action: At most 1 time Grain → 5 Food When you build this improvement, you can immediately take a "Bake Bread" action. | ||||||||||||||||
8 | X | 7 | Major Improvement | Stone Oven | 1 Clay,3 Stone | 3 | Food Provider | "Bake Bread" action: Up to 2 times Grain → 4 Food When you build this improvement, you can immediately take a "Bake Bread" action. | ||||||||||||||||
9 | X | 8 | Major Improvement | Joinery | 2 Wood,2 Stone | 2 | Food Provider | Harvest: At most 1 time Wood → 2 Food Scoring: 3/5/7 Wood → 1/2/3 bonus points | ||||||||||||||||
10 | X | 9 | Major Improvement | Pottery | 2 Clay,2 Stone | 2 | Food Provider | Harvest: At most 1 time Clay → 2 Food Scoring: 3/5/7 Clay → 1/2/3 bonus points | ||||||||||||||||
11 | X | 10 | Major Improvement | Basketmaker's Workshop | 2 Reed,2 Stone | 2 | Food Provider | Harvest: At most 1 time Reed → 3 Food Scoring: 2/4/5 Reed → 1/2/3 bonus points |
1 | WIP | Approved | Status | Ban | Deck | Number | Type | Player(s) | Name | Cost | Text cost | VPs | Prerequisites | Passing Left | Card Category | Text | ||||||||||
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2 | X | X | A | 1 | Minor Improvement | Shelter | X | Farm Planner | You can immediately build a stable at no cost, but only if you place it in a pasture covering exactly 1 farmyard space. | |||||||||||||||||
3 | V | V | V | A | 2 | Minor Improvement | Shifting Cultivation | 2 Food | X | Farm Planner | Immediately plow 1 field. | |||||||||||||||
4 | A | X | A | 3 | Minor Improvement | Paper Knife | 1 Wood | X | Actions Booster | Select 3 occupations in your hand. Select one of them randomly, which you can play immediately without paying an occupation cost. | ||||||||||||||||
5 | V | V | V | A | 4 | Minor Improvement | Baseboards | 2 Food/1 Grain | X | Building Resource Provider | You immediately get 1 wood for each room you have. If you have more rooms than people, you get 1 additional wood. | |||||||||||||||
6 | V | V | V | A | 5 | Minor Improvement | Clay Embankment | 1 Food | X | Building Resource Provider | You immediately get 1 clay for every 2 clay you already have in your supply. | |||||||||||||||
7 | V | V | V | A | 6 | Minor Improvement | Storage Barn | X | Building Resource Provider | If you have the Well, Joinery, Pottery, and/or Basketmaker's Workshop, you immediately get 1 stone, 1 wood, 1 clay, and/or 1 reed, respectively. | ||||||||||||||||
8 | V | V | V | A | 7 | Minor Improvement | Gardener's Knife | 1 Wood | X | Food Provider | You immediately get 1 food for each grain field you have and 1 grain for each vegetable field you have. | |||||||||||||||
9 | V | V | V | A | 8 | Minor Improvement | Food Basket | 1 Reed | 2 Occupations and 2 Improvements | X | Crop Provider | You immediately get 1 grain and 1 vegetable. | ||||||||||||||
10 | V | V | V | A | 9 | Minor Improvement | Young Animal Market | 1 Sheep | X | Livestock Provider | You immediately get 1 cattle. (Effectively, you are exchanging 1 sheep for 1 cattle.) | |||||||||||||||
11 | X | X | A | 10 | Minor Improvement | Wooden Shed | 2 Wood,1 Reed | Still in Wooden House | Farm Planner | This card can only be played via a "Major Improvement" action. It provides room for one person. You may no longer renovate. | ||||||||||||||||
12 | X | X | A | 11 | Minor Improvement | Mud Patch | Farm Planner | When you play this card, you immediately get 1 wild boar. You can hold 1 wild boar on each of your unplanted field tiles. | ||||||||||||||||||
13 | V | V | V | A | 12 | Minor Improvement | Drinking Trough | 1 Clay | Farm Planner | Each of your pastures (with or without a stable) can hold up to 2 more animals. | ||||||||||||||||
14 | V | V | V | A | 13 | Minor Improvement | Renovation Company | 4 Wood | In Wooden House with Exactly 2 Rooms | Farm Planner | When you play this card, you immediately get 3 clay. Immediately after, you can renovate without paying any building resources. | |||||||||||||||
15 | X | X | A | 14 | Minor Improvement | Carpenter's Hammer | 1 Wood | Farm Planner | Each time you build at least 2 wood/clay/stone rooms at once, you get a total discount of 2 reed as well as 2 wood/3 clay/4 stone. | |||||||||||||||||
16 | V | V | V | A | 15 | Minor Improvement | Carpenter's Axe | 1 Wood | Farm Planner | Each time after you use a wood accumulation space, if you then have at least 7 wood in your supply, you can build exactly 1 stable for 1 wood. | ||||||||||||||||
17 | V | V | V | A | 16 | Minor Improvement | Rammed Clay | Farm Planner | When you play this card, you immediately get 1 clay. You can use clay instead of wood to build fences. | |||||||||||||||||
18 | X | X | A | 17 | Minor Improvement | Reclamation Plow | 1 Wood | Farm Planner | After the next time you take animals from an accumulation space and accommodate all of them on your farm, you can plow 1 field. | |||||||||||||||||
19 | V | V | V | A | 18 | Minor Improvement | Wheel Plow | 2 Wood | 2 Occupations | Farm Planner | Once this game, when you use the "Farmland" or Cultivation" action space with the first person you place in a round, you can plow 2 additional fields. | |||||||||||||||
20 | V | V | V | A | 19 | Minor Improvement | Handplow | 1 Wood | Farm Planner | Add 5 to the current round and place 1 field tile on the corresponding round space. At the start of that round, you can plow the field. | ||||||||||||||||
21 | V | V | V | A | 20 | Minor Improvement | Double-Turn Plow | 1 Grain | (+1 Food) | Play in Round 3 (5) or Before | Farm Planner | When you play this card, you can immediately plow up to 2 fields. | ||||||||||||||
22 | V | V | V | A | 21 | Minor Improvement | Family Friend Home | 1 Occupation | Actions Booster | Each time you take a "Build Rooms" action while having more rooms than people already, you also get a "Family Growth" action and 1 food. | ||||||||||||||||
23 | A | X | A | 22 | Minor Improvement | Telegram | 2 Food | 1 | At Least 1 Fence in Supply | Actions Booster | Add 1 to the current round for each fence in your supply and mark the corresponding round space. In that round only, you can place a person from your supply. | |||||||||||||||
24 | X | X | A | 23 | Minor Improvement | Stone Company | 2 Clay,1 Reed | 1 | Actions Booster | Immediately after each time you use a "Quarry" accumulation space, you get a "Major or Minor Improvement" action during which you must spend at least 1 stone. | ||||||||||||||||
25 | V | V | V | A | 24 | Minor Improvement | Threshing Board | 1 Wood | 1 | 2 Occupations | Actions Booster | Each time you use the "Farmland" or "Cultivation" action space, you get an additional "Bake Bread" action. | ||||||||||||||
26 | E | X | A | 25 | Minor Improvement | Bassinet | 1 Wood,1 Reed | Actions Booster | Each work phase, you can place a(nother) person on the first non-accumulating action space used by any player (including you), as long as there is only 1 person on that space. | |||||||||||||||||
27 | V | V | V | A | 26 | Minor Improvement | Sleeping Corner | 1 Wood | 1 | 2 Grain Fields | Actions Booster | You can use any "Wish for Children" action space even if it is occupied by one other player's person. | ||||||||||||||
28 | V | V | V | A | 27 | Minor Improvement | Oven Site | Both Fireplace and Cooking Hearth | Actions Booster | When you play this card, you get 2 wood and you can immediately build the "Clay Oven" or "Stone Oven" major improvement. Either way, it only costs you 1 clay and 1 stone. | ||||||||||||||||
29 | X | X | A | 28 | Minor Improvement | Forest School | 1 Wood,1 Clay | 1 | Actions Booster | You can consider the "Lessons" action spaces not occupied. You can replace each food that an occupation costs with wood. | ||||||||||||||||
30 | V | V | V | A | 29 | Minor Improvement | Ale-Benches | 1 Wood | 2 Occupations | Points Provider | In the returning home phase of each round, you can pay exactly 1 grain from your supply to get 1 bonus point. If you do, each other player gets 1 food. | |||||||||||||||
31 | V | V | V | A | 30 | Minor Improvement | Baking Sheet | No Grain Field | Points Provider | Each time you take a "Bake Bread" action, you can use this card to exchange exactly 1 grain for 2 food and 1 bonus point. | ||||||||||||||||
32 | V | V | V | A | 31 | Minor Improvement | Debt Security | 2 Food | Points Provider | During scoring, you get 1 bonus point for each major improvement you have, up to the number of your unused farmyard spaces. | ||||||||||||||||
33 | V | V | V | A | 32 | Minor Improvement | Manger | 2 Wood | Points Provider | During scoring, if your pastures cover at least 6/7/8/10 farm yard spaces, you get 1/2/3/4 bonus points. | ||||||||||||||||
34 | V | V | V | Ban | A | 33 | Minor Improvement | Big Country | All Farmyard Spaces Used | Points Provider | For each complete round left to play, you immediately get 1 bonus point and 2 food. | |||||||||||||||
35 | X | X | A | 34 | Minor Improvement | Loppers | 1 Wood | 2 Occupations | Points Provider | Each time you build 1 or more fences, you can also use this card to exchange 1 wood and 1 fence in your supply for 2 food and 1 bonus point. | ||||||||||||||||
36 | V | V | V | A | 35 | Minor Improvement | Swimming Class | 1 Food | 2 Occupations | Points Provider | In the returning home phase of each round, if you return a person from the "Fishing" accumulation space, you get 2 bonus points for each newborn that you return home. | |||||||||||||||
37 | V | V | V | A | 36 | Minor Improvement | Facades Carving | 2 Clay,1 Reed | Wood in Your Supply >= Current Round | Points Provider | When you play this card, you can exchange any number of food for 1 bonus point each, up to the number of completed harvests. | |||||||||||||||
38 | V | V | V | A | 37 | Minor Improvement | Bucksaw | 1 Wood | Points Provider | Each time you renovate, you can also pay 1 wood to get 1 bonus point and 1 grain. | ||||||||||||||||
39 | V | V | V | A | 38 | Minor Improvement | Wool Blankets | 5 Sheep | Points Provider | During scoring, if you live in a wooden/clay/stone house by then, you get 3/2/0 bonus points. | ||||||||||||||||
40 | E | X | Ban | A | 39 | Minor Improvement | Chapel | 3 Wood,2 Clay | 3 | 2 Occupations | Points Provider | This is an action space for all. A player who uses it gets 3 bonus points. If another player uses it, they must first pay you 1 grain. | ||||||||||||||
41 | X | X | A | 40 | Minor Improvement | Potter's Yard | 1 Wood,1 Reed | At Most 7 Unused Farmyard Spaces | Goods Provider | Immediately place 1 clay on each unused space in your farmyard. Each time you turn a space into a used space, you get the clay and you can immediately exchange it for 2 food. | ||||||||||||||||
42 | X | X | A | 41 | Minor Improvement | Vegetable Slicer | 1 Wood | Goods Provider | Each time you upgrade a Fireplace to a Cooking Hearth, you immediately get 2 wood and 1 vegetable (not retroactively). | |||||||||||||||||
43 | V | V | V | A | 42 | Minor Improvement | Forest Lake Hut | 2 Clay | 1 | Goods Provider | Each time you use the "Fishing"/"Forest" accumulation space, you also get 1 wood/food. | |||||||||||||||
44 | X | X | A | 43 | Minor Improvement | Farmyard Manure | 1 Animal | Food Provider | Each time you build 1 or more stables in one turn, you place 1 food on each of the next 3 round spaces. At the start of these rounds, you get the food. | |||||||||||||||||
45 | V | V | V | A | 44 | Minor Improvement | Pond Hut | 1 Wood | 1 | Exactly 2 Occupations | Food Provider | Place 1 food on each of the next 3 round spaces. At the start of these rounds, you get the food. | ||||||||||||||
46 | V | V | V | A | 45 | Minor Improvement | Fire Protection Pond | 1 Food | Still in Wooden House | Food Provider | Once you no longer live in a wooden house, place 1 food on each of the next 6 round spaces. At the start of these rounds, you get the food. | |||||||||||||||
47 | V | V | V | A | 46 | Minor Improvement | Claw Knife | 1 Wood | Exactly 1 Pasture | Food Provider | Each time you use the "Sheep Market" accumulation space, place 1 food on each of the next 2 round spaces. At the start of these rounds, you get the food. | |||||||||||||||
48 | V | V | V | A | 47 | Minor Improvement | Trellises | 1 Wood | Food Provider | Immediately place 1 food on each of the next round spaces, up to the number of fences you have built. At the start of these rounds, you get the food. | ||||||||||||||||
49 | E | X | Ban | A | 48 | Minor Improvement | Shaving Horse | 1 Wood | Food Provider | Each time after you obtain at least 1 wood, if you then have 5 or more wood in your supply, you can exchange 1 wood for 3 food. With 7 or more wood, you must do so. | ||||||||||||||||
50 | V | V | V | A | 49 | Minor Improvement | Nest Site | 1 Food | 1 Occupation | Food Provider | Each time 1 reed is placed on a non-empty "Reed Bank" accumulation space during the preparation phase, you get 1 food. | |||||||||||||||
51 | V | V | V | A | 50 | Minor Improvement | Milk Jug | 1 Clay | Food Provider | Each time any player (including you) uses the "Cattle Market" accumulation space, you get 3 food, and each other player gets 1 food. | ||||||||||||||||
52 | V | V | V | A | 51 | Minor Improvement | Drift-Net Boat | 1 Wood,1 Reed | 1 | Food Provider | Each time you use the "Fishing" accumulation space, you get an additional 2 food. | |||||||||||||||
53 | V | V | V | A | 52 | Minor Improvement | Throwing Axe | 1 Wood | Play in Round 7 or Later | Food Provider | Each time you use a wood accumulation space while there is at least 1 wild boar on the "Pig Market" accumulation space, you also get 2 food. | |||||||||||||||
54 | V | V | V | A | 53 | Minor Improvement | Claypipe | 1 Clay | Food Provider | In the returning home phase of each round, if you gained at least 7 building resources in the preceding work phase, you get 2 food. | ||||||||||||||||
55 | V | V | V | A | 54 | Minor Improvement | Credit | At Most 3 Occupations | Food Provider | When you play this card, you immediately get 5 food. At the end of each round that does not end with a harvest, you must pay 1 food, or else take a begging marker. | ||||||||||||||||
56 | V | V | V | A | 55 | Minor Improvement | Junk Room | 1 Wood,1 Clay | Food Provider | Each time after you build an improvement, including this one, you get 1 food. | ||||||||||||||||
57 | V | V | V | A | 56 | Minor Improvement | Basket | 1 Reed | Food Provider | Immediately after each time you use a wood accumulation space, you can exchange 2 wood for 3 food. If you do, place those 2 wood on the accumulation space. | ||||||||||||||||
58 | V | V | V | A | 57 | Minor Improvement | Milking Parlor | 2 Wood | 1 | At Least 4 Unused Farmyard Spaces | Food Provider | When you play this card, if you have at least 1/3/4 sheep, you immediately get 2/3/4 food. The same applies if you have at least 1/2/3 cattle. | ||||||||||||||
59 | X | X | A | 58 | Minor Improvement | Asparagus Knife | 1 Wood | Food Provider | In the returning home phase of rounds 8, 10, and 12, you can take 1 vegetable from exactly 1 vegetable field. You can immediately exchange it for 3 food and 1 bonus point. | |||||||||||||||||
60 | V | V | V | A | 59 | Minor Improvement | Potato Ridger | 1 Wood | Food Provider | Each time after you harvest 1+ vegetables, if you then have 3+ vegetables in your supply, you can turn exactly 1 vegetable into 6 food. With 4+ vegetables, you must do so. | ||||||||||||||||
61 | X | X | A | 60 | Minor/Major Improvement | Oriental Fireplace | Return Fireplace/Cooking Hearth | 1 | Food Provider | At any time: Vegetable → 4 Food; Sheep → 3 Food; Cattle → 5 Food "Bake Bread" action: Grain → 2 Food | ||||||||||||||||
62 | A | 61 | Minor Improvement | Winnowing Fan | 1 Reed | Baking Improvement | Food Provider | After the field phase of each harvest, you can use a baking improvement but only to turn exactly 1 grain into food. (This is not considered a "Bake Bread" action.) | ||||||||||||||||||
63 | V | V | V | A | 62 | Minor Improvement | Beer Keg | 1 Wood | 2 Grain in Your Supply | Food Provider | In the feeding phase of each harvest, you can use this card to exchange 1/2/3 grain for 0/1/2 bonus points and exactly 3 food. | |||||||||||||||
64 | V | V | V | A | 63 | Minor Improvement | Dutch Windmill | 2 Wood,2 Stone | 2 | Food Provider | Each time you take a "Bake Bread" action in a round immediately following a harvest, you get 3 additional food. | |||||||||||||||
65 | X | X | A | 64 | Minor Improvement | Barley Mill | 1 Wood,4 Clay/2 Stone | 1 | Food Provider | In the field phase of each harvest, you get 1 food for each grain field that you harvest. | ||||||||||||||||
66 | X | X | A | 65 | Minor Improvement | Seed Pellets | 3 Fields | Crop Provider | Each time before you take an unconditional "Sow" action, you get 1 grain. | |||||||||||||||||
67 | V | V | V | A | 66 | Minor Improvement | Feeding Dish | 1 Wood | Crop Provider | Each time you use an animal accumulation space while already having an animal of that type, you get 1 grain. | ||||||||||||||||
68 | V | V | V | A | 67 | Minor Improvement | Corn Scoop | 1 Wood | Crop Provider | Each time you use the "Grain Seeds" action space, you get 1 additional grain. | ||||||||||||||||
69 | V | V | V | A | 68 | Minor Improvement | Asparagus Gift | 1 Unplanted Field | Crop Provider | Each time you build a number of fences equal to or great than the current round, you immediately get 1 vegetable. | ||||||||||||||||
70 | V | V | V | A | 69 | Minor Improvement | Large Greenhouse | 2 Wood | 2 Occupations | Crop Provider | Add 4, 7, and 9 to the current round and place 1 vegetable on each corresponding round space. At the start of these rounds, you get the vegetable. | |||||||||||||||
71 | X | X | A | 70 | Minor Improvement | Lifting Machine | 1 Wood | 3 Fields | Crop Provider | At the end of each round that does not end with a harvest, you can move 1 vegetable from one of your fields to your supply. (This is not considered a field phase.) | ||||||||||||||||
72 | V | V | V | A | 71 | Minor Improvement | Clearing Spade | 1 Wood | Crop Provider | At any time, you can move 1 crop from a planted field containing at least 2 crops to an empty field. | ||||||||||||||||
73 | V | V | V | A | 72 | Minor Improvement | Calcium Fertilizers | No Field Tiles | Crop Provider | Each time you use a "Quarry" accumulation space, add 1 additional good of the respective type to each of your planted fields growing a single type of crop. | ||||||||||||||||
74 | E | X | A | 73 | Minor Improvement | Agricultural Fertilizers | 1 Pasture | Crop Provider | Each time after you turn at least 2 unused spaces into used spaces in one action, you get an additional "Sow" action. | |||||||||||||||||
75 | X | X | A | 74 | Minor Improvement | Stable Tree | 1 Wood | Building Resource Provider | Each time you build 1 or more stables on your turn, place 1 wood on each of the next 3 round spaces. At the start of these rounds, you get the wood. | |||||||||||||||||
76 | V | V | V | A | 75 | Minor Improvement | Lumber Mill | 2 Stone | 2 | At Most 3 Occupations | Building Resource Provider | Every improvement costs you 1 wood less. | ||||||||||||||
77 | V | V | V | A | 76 | Minor Improvement | Cob | 1 Food | Building Resource Provider | At the start of each work phase, if you have at least 1 clay in your supply, you can exchange exactly 1 grain for 2 clay and 1 food. | ||||||||||||||||
78 | V | V | V | A | 77 | Minor Improvement | Hod | 1 Wood | Building Resource Provider | When you play this card, you immediately get 1 clay. Each time any player (including you) uses the "Pig Market" accumulation space, you immediately get 2 clay. | ||||||||||||||||
79 | V | V | V | A | 78 | Minor Improvement | Canoe | 2 Wood | 1 | 1 Occupation | Building Resource Provider | Each time you use the "Fishing" accumulation space, you get an additional 1 food and 1 reed. | ||||||||||||||
80 | V | V | V | A | 79 | Minor Improvement | Garden Hoe | 1 Wood | Building Resource Provider | Each time you take an unconditional "Sow" action planting vegetables in at least 1 field, you get 1 clay and 1 stone. | ||||||||||||||||
81 | V | V | V | A | 80 | Minor Improvement | Stone Tongs | 1 Wood | Building Resource Provider | Each time you use a stone accumulation space, you get 1 additional stone. | ||||||||||||||||
82 | V | V | V | A | 81 | Minor Improvement | Interim Storage | 2 Food | Building Resource Provider | Each time you use a clay/reed/stone accumulation space, place 1 wood/clay/reed on this card. At the start of rounds 7, 11, and 14, move all the goods on this card to your supply. | ||||||||||||||||
83 | V | V | V | Ban | A | 82 | Minor Improvement | Work Certificate | 3 Occupations | Building Resource Provider | Each time after you use an action space, you can take 1 building resource from a building resource accumulation space with at least 4 building resources on it. | |||||||||||||||
84 | V | V | V | A | 83 | Minor Improvement | Shepherd's Crook | 1 Wood | Livestock Provider | Each time you fence a new pasture covering at least 4 farmyard spaces, you immediately get 2 sheep on this pasture. | ||||||||||||||||
85 | X | X | A | 84 | Minor Improvement | Silage | 2 Fields | Livestock Provider | In each returning home phase after which there is no harvest, you can pay exactly 1 grain—even from a field-to breed exactly one type of animal. | |||||||||||||||||
86 | E | X | A | 85 | Occupation | 1+ | Homekeeper | Farm Planner | Exactly one clay or stone room in your house can hold an additional person if the room is adjacent to both a field and a pasture. | |||||||||||||||||
87 | V | V | V | A | 86 | Occupation | 1+ | Animal Tamer | Farm Planner | When you play this card, you immediately get your choice of 1 wood or 1 grain. Instead of just 1 animal total, you can keep any 1 animal in each room of your house. | ||||||||||||||||
88 | V | V | V | A | 87 | Occupation | 1+ | Conservator | Farm Planner | You can renovate your wooden house directly to stone without renovating it to clay first. | ||||||||||||||||
89 | V | V | V | A | 88 | Occupation | 1+ | Hedge Keeper | Farm Planner | Each time you take a "Build Fences" action, you do not have to pay wood for 3 of the fences you build. | ||||||||||||||||
90 | V | V | V | A | 89 | Occupation | 1+ | Stable Planner | Farm Planner | Add 3, 6, and 9 to the current round. You can place 1 stable on each corresponding round space. A the start of these rounds (not earlier), you can build the stable at no cost. | ||||||||||||||||
91 | V | V | V | A | 90 | Occupation | 1+ | Plow Driver | Farm Planner | Once you live in a stone house, at the start of each round, you can pay 1 food to plow 1 field. | ||||||||||||||||
92 | V | V | V | A | 91 | Occupation | 1+ | Shifting Cultivator | Farm Planner | Each time you use a wood accumulation space, you can also play 3 food to plow 1 field. | ||||||||||||||||
93 | V | V | V | A | 92 | Occupation | 1+ | Adoptive Parents | Actions Booster | For 1 food, you can take an action with offspring in the same round you get it. If you do, the offspring does not count as "newborn". | ||||||||||||||||
94 | E | X | A | 93 | Occupation | 1+ | Bed Maker | Actions Booster | Each time you add rooms to your house, you can also pay 1 wood and 1 grain to immediately get a "Family Growth with Room Only" action. | |||||||||||||||||
95 | E | X | A | 94 | Occupation | 1+ | Lazy Sowman | Actions Booster | Each time you decline an unconditional "Sow" action on your turn, you can immediately place another person on an action space of your choice (even if it is occupied). | |||||||||||||||||
96 | V | V | V | A | 95 | Occupation | 1+ | Angler | Actions Booster | Each time after you use the "Fishing" Accumulation space while there are at most 2 food on that space, you get a "Major or Minor Improvement" action. | ||||||||||||||||
97 | V | V | V | A | 96 | Occupation | 1+ | Task Artisan | Actions Booster | When you play this card and each time a stone accumulation space appears on a round space in the preparation phase, you get 1 wood and a "Minor Improvement" action. | ||||||||||||||||
98 | E | X | A | 97 | Occupation | 1+ | Freshman | Actions Booster | Each time you get a "Bake Bread" action, instead of taking the action, you can play an occupation without paying an occupation cost. | |||||||||||||||||
99 | V | V | V | A | 98 | Occupation | 1+ | Stable Architect | Points Provider | During scoring, you get 1 bonus point for each unfenced stable in your farmyard. | ||||||||||||||||
100 | V | V | V | A | 99 | Occupation | 1+ | Fellow Grazer | Points Provider | During scoring, you get 2 bonus points of reach pasture you have covering at least 3 farmyard spaces. | ||||||||||||||||
101 | X | X | A | 100 | Occupation | 1+ | Curator | Points Provider | In the returning home phase of each round, if you return at least 3 people from accumulation spaces, you can buy 1 bonus point for 1 food. | |||||||||||||||||
102 | V | V | V | A | 101 | Occupation | 1+ | Cookery Outfitter | Points Provider | During scoring, you get 1 bonus point for each cooking improvement you have. | ||||||||||||||||
103 | V | V | V | A | 102 | Occupation | 1+ | Grocer | Goods Provider | Pile the following goods on this card (wood, grain, reed, stone, vegetable, clay, reed, vegetable). At any time, you can buy the top good for 1 food. | ||||||||||||||||
104 | V | V | V | A | 103 | Occupation | 1+ | Portmonger | Goods Provider | Each time you take 1/2/3+ food from a food accumulation space, you also get 1 vegetable/grain/reed. | ||||||||||||||||
105 | V | V | V | A | 104 | Occupation | 1+ | Wood Harvester | Goods Provider | In the field phase of each harvest, you get 1 wood/1 food for each wood accumulation space with exactly 2 wood/at least 3 wood. | ||||||||||||||||
106 | V | V | V | A | 105 | Occupation | 1+ | Barrow Pusher | Goods Provider | For each new field tile you get, you also get 1 clay and 1 food. | ||||||||||||||||
107 | X | X | A | 106 | Occupation | 1+ | Slurry Spreader | Food Provider | In the field phase of each harvest, each time you take the last grain/vegetable from a field, you also get 2 food/1 food. | |||||||||||||||||
108 | V | V | V | A | 107 | Occupation | 1+ | Catcher | Food Provider | Each time you place your 1st/2nd/3rd person in a round on a building resource accumulation space with exactly 5/4/3 building resources, you get 1 food. | ||||||||||||||||
109 | V | V | V | A | 108 | Occupation | 1+ | Mushroom Collector | Food Provider | Immediately after each time you use a wood accumulation space, you can exchange 1 wood for 2 food. If you do, place the wood on the accumulation space. | ||||||||||||||||
110 | V | V | V | A | 109 | Occupation | 1+ | Small Trader | Food Provider | Each time you take a "Major or Minor Improvement" action to play an improvement from your hand, you also get 3 food. | ||||||||||||||||
111 | V | V | V | A | 110 | Occupation | 1+ | Roughcaster | Food Provider | Each time you build at least 1 clay room or renovate your house from clay to stone, you also get 3 food. | ||||||||||||||||
112 | V | V | V | A | 111 | Occupation | 1+ | Wall Builder | Food Provider | Each time you build at least 1 room, you can place 1 food on each of the next 4 round spaces. At the start of these rounds, you get the food. | ||||||||||||||||
113 | V | V | V | A | 112 | Occupation | 1+ | Scythe Worker | Crop Provider | When you play this card, you immediately get 1 grain. In the field phase of each harvest, you can harvest 1 additional grain from each of your grain fields. | ||||||||||||||||
114 | not a prio | A | 113 | Occupation | 1+ | Heresy Teacher | Crop Provider | Each time you use a "Lessons" action space, you get 1 vegetable in each of your fields with at least 3 grain and no vegetable. Place the vegetable below the grain. | ||||||||||||||||||
115 | V | V | V | A | 114 | Occupation | 1+ | Seasonal Worker | Crop Provider | Each time you use the "Day Laborer" action space, you get 1 additional grain. From round 6 on, you can choose to get 1 vegetable instead. | ||||||||||||||||
116 | V | V | V | A | 115 | Occupation | 1+ | Chief Forester | Crop Provider | Each time you use a wood accumulation space, you also get a "Sow" action for exactly 1 field. | ||||||||||||||||
117 | V | V | V | A | 116 | Occupation | 1+ | Wood Cutter | Building Resource Provider | Each time you use a wood accumulation space, you get 1 additional wood. | ||||||||||||||||
118 | V | V | V | A | 117 | Occupation | 1+ | Wood Carrier | Building Resource Provider | When you play this card, you immediately get 1 wood for each improvement in front of you. | ||||||||||||||||
119 | V | V | V | A | 118 | Occupation | 1+ | Treegardener | Building Resource Provider | In the field phase of each harvest, you get 1 wood and you can buy up to 2 additional wood for 1 food each. | ||||||||||||||||
120 | V | V | V | A | 119 | Occupation | 1+ | Firewood Collector | Building Resource Provider | Each time you use the "Farmland", "Grain Seeds", Grain Utilization", or "Cultivation" action space, at the end of that turn, you get 1 wood. | ||||||||||||||||
121 | V | V | V | A | 120 | Occupation | 1+ | Clay Hut Builder | Building Resource Provider | Once you no longer live in a wooden house, place 2 clay on each of the next 5 round spaces. At the start of these rounds, you get the clay. | ||||||||||||||||
122 | V | V | V | A | 121 | Occupation | 1+ | Clay Puncher | Building Resource Provider | When you play this card and each time after you use a "Lessons" action space or the "Clay Pit" accumulation space, you get 1 clay. | ||||||||||||||||
123 | V | V | V | A | 122 | Occupation | 1+ | Pan Baker | Building Resource Provider | Each time you use the "Grain Utilization" action space, you also get 2 clay and 1 wood. | ||||||||||||||||
124 | V | V | V | A | 123 | Occupation | 1+ | Frame Builder | Building Resource Provider | Each time you build a room/renovate, but only once per room/action, you can replace exactly 2 clay or 2 stone with 1 wood. | ||||||||||||||||
125 | V | V | V | A | 124 | Occupation | 1+ | Knapper | Building Resource Provider | Each time before you use an action space card on round spaces 5 to 7, you get 1 stone. | ||||||||||||||||
126 | V | V | V | A | 125 | Occupation | 1+ | Priest | Building Resource Provider | When you play this card, if you live in a clay house with exactly 2 rooms, you immediately get 3 clay, 2 reed, and 2 stone. | ||||||||||||||||
127 | V | V | V | A | 126 | Occupation | 1+ | Master Workman | Building Resource Provider | Each time before you use an action space card on round spaces 1/2/3/4, you get 1 wood/clay/reed/stone. | ||||||||||||||||
128 | E | X | A | 127 | Occupation | 3+ | Lodger | Farm Planner | This card provides room for one person, but only until the returning home phase of round 9. If, by then, there is no room elsewhere for that person, remove it from play. | |||||||||||||||||
129 | V | V | V | A | 128 | Occupation | 3+ | Riparian Builder | Farm Planner | Each time another player uses the "Reed Bank" accumulation space, you can build a room: if you build a clay/stone room, you get a discount of 1 clay/2 stone. | ||||||||||||||||
130 | V | V | V | A | 129 | Occupation | 3+ | Swagman | Actions Booster | Immediately after each time you use the "Farm Expansion" or "Grain Seeds" action space, you can use the respective other space with the same person (even if it is occupied). | ||||||||||||||||
131 | E | X | A | 130 | Occupation | 3+ | Mummy's Boy | Actions Booster | Once per round, when placing a person after your first two, you can place it on the action space with your 2nd person and use that space again. (Mark the action space). | |||||||||||||||||
132 | X | X | A | 131 | Occupation | 3+ | Craft Teacher | Actions Booster | Each time after you build the major improvement "Joinery", "Pottery", and "Basketmaker's Workshop", you can play up to 2 occupations without paying an occupation cost. | |||||||||||||||||
133 | E | X | A | 132 | Occupation | 3+ | Publican | Points Provider | Each time before another player takes an unconditional "Sow" action, you can give them 1 grain from your supply to get 1 bonus point. | |||||||||||||||||
134 | V | V | V | Ban | A | 133 | Occupation | 3+ | Braggart | Points Provider | During the scoring, you get 2/3/4/5/7/9 bonus points for having at least 5/6/7/8/9/10 improvements in front of you. | |||||||||||||||
135 | V | V | V | A | 134 | Occupation | 3+ | Full Farmer | Points Provider | When you play this card, you immediately get 1 wood and 1 clay. During scoring, you get 1 bonus point for each pasture you have holding the maximum number of animals. | ||||||||||||||||
136 | V | V | V | A | 135 | Occupation | 3+ | Animal Reeve | Points Provider | If there are still 1/3/6/9 complete rounds left to play, you immediately get 1/2/3/4 wood. During scoring, each player with 2+/3+/4+ animals of each type gets 1/3/5 bonus points. | ||||||||||||||||
137 | E | X | A | 136 | Occupation | 3+ | Drudgery Reeve | Points Provider | If there are still 1/3/6/9 complete rounds left to play, you immediately get 1/2/3/4 wood. During scoring, each player with 1+/2+/3+ building resources of each type gets 1/3/5 bonus points. | |||||||||||||||||
138 | V | V | V | A | 137 | Occupation | 3+ | Riverine Shepherd | Goods Provider | Each time you use the "Sheep Market" or "Reed Bank" accumulation space, you can also take 1 good from the respective other accumulation space, if possible. | ||||||||||||||||
139 | V | V | V | A | 138 | Occupation | 3+ | Harpooner | Goods Provider | Each time you use the "Fishing" accumulation space you can also pay 1 wood to get 1 food for each person you have, and 1 reed | ||||||||||||||||
140 | V | V | V | A | 139 | Occupation | 3+ | Hollow Warden | Food Provider | When you play this card, you immediately get a "Major Improvement" action to build a Fireplace. Each time you use the "Hollow" accumulation space, you also get 1 food. | ||||||||||||||||
141 | V | V | V | A | 140 | Occupation | 3+ | Shovel Bearer | Food Provider | Each time you use the "Clay Pit" or "Hollow" accumulation space, you also get a number of food equal to the amount of clay on the respective other accumulation space. | ||||||||||||||||
142 | V | V | V | A | 141 | Occupation | 3+ | Turnip Farmer | Crop Provider | At the start of the returning home phase of each round, if both the "Day Laborer" and "Grain Seeds" action spaces are occupied, you get 1 vegetable. | ||||||||||||||||
143 | V | V | V | A | 142 | Occupation | 3+ | Cordmaker | Crop Provider | Each time any player (including you) takes at least 2 reed from the "Reed Bank" accumulation space, you can choose to take 1 grain or buy 1 vegetable for 2 food. | ||||||||||||||||
144 | V | V | V | A | 143 | Occupation | 3+ | Stonecutter | Building Resource Provider | Every improvement, room, and renovation costs you 1 stone less. | ||||||||||||||||
145 | V | V | V | A | 144 | Occupation | 3+ | Sequestrator | Building Resource Provider | Place 3 reed and 4 clay on this card. The next player to have 3 pastures/5 field tiles get the 3 reed/4 clay (not retroactively). | ||||||||||||||||
146 | V | V | V | A | 145 | Occupation | 3+ | Ropemaker | Building Resource Provider | At the end of each harvest, you get 1 reed from the general supply. | ||||||||||||||||
147 | V | V | V | A | 146 | Occupation | 3+ | Storehouse Steward | Building Resource Provider | Each time you take exactly 2/3/4/5 food from a food accumulation space, you also get 1 stone/reed/clay/wood. (If you take 6 or more food, you do not get a bonus good). | ||||||||||||||||
148 | V | V | V | A | 147 | Occupation | 3+ | Animal Dealer | Livestock Provider | Each time you use the "Sheep Market", "Pig Market", "or "Cattle Market" accumulation space, you can buy 1 additional animal of the respective type for 1 food. | ||||||||||||||||
149 | V | V | V | A | 148 | Occupation | 4+ | Woolgrower | Farm Planner | This card can hold a number of sheep equal to the number of completed feeding phases. | ||||||||||||||||
150 | V | V | V | A | 149 | Occupation | 4+ | House Artist | Farm Planner | Each time you use the "Traveling Players" accumulation space, you also get a "Build Rooms" action. Each room you build during the action costs you 1 reed less. | ||||||||||||||||
151 | V | V | V | A | 150 | Occupation | 4+ | Stagehand | Actions Booster | Each time another player uses the "Traveling Players" accumulation space, you can take your choice of a "Build Fences", "Build Stables", or "Build Rooms" action. | ||||||||||||||||
152 | V | V | V | A | 151 | Occupation | 4+ | Minstrel | Actions Booster | At the start of each returning home phase, if only one action space card on round space 1 to 4 is unoccupied, you can use that action space. | ||||||||||||||||
153 | V | V | V | A | 152 | Occupation | 4+ | Night-School Student | Actions Booster | Each returning home phase in which no player returns a person from a "Lessons" action space, you can play an occupation for an occupation cost of 1 food. | ||||||||||||||||
154 | V | V | V | A | 153 | Occupation | 4+ | Pig Owner | Points Provider | The first time after you play this card that you have 5 wild boars on your farm, you immediately get 3 bonus points. | ||||||||||||||||
155 | V | V | V | A | 154 | Occupation | 4+ | Paymaster | Points Provider | Each time another player uses a food accumulation space, you can give them 1 grain from your supply to get 1 bonus point. | ||||||||||||||||
156 | V | V | V | A | 155 | Occupation | 4+ | Conjurer | Goods Provider | Each time you use the "traveling Players" accumulation space, you get an additional 1 wood and 1 grain. | ||||||||||||||||
157 | V | V | V | A | 156 | Occupation | 4+ | Buyer | Goods Provider | Each time another player uses a reed, stone, sheep, or wild boar accumulation space, you can pay them 1 food to get 1 good of the respective type from the general supply. | ||||||||||||||||
158 | V | V | V | A | 157 | Occupation | 4+ | Bohemian | Food Provider | At the start of each returning home phase, if at least one "Lessons" action space is unoccupied, you get 1 food. | ||||||||||||||||
159 | X | X | A | 158 | Occupation | 4+ | Culinary Artist | Food Provider | Each time another player uses the "Traveling Players" accumulation space, you can exchange your choice of 1 grain/sheep/vegetable for 4/5/7 food. | |||||||||||||||||
160 | V | V | V | A | 159 | Occupation | 4+ | Joiner of the Sea | Food Provider | Each time another player uses the "Fishing"/"Reed Bank" accumulation space, you can give them 1 wood to get 2 food/3 food from the general supply. | ||||||||||||||||
161 | V | V | V | A | 160 | Occupation | 4+ | Lutenist | Crop Provider | Each time another player uses the "Traveling Players" accumulation space, you get 1 food and 1 wood. Immediately after, you can buy exactly 1 vegetable for 2 food. | ||||||||||||||||
162 | V | V | V | A | 161 | Occupation | 4+ | Patch Caretaker | Crop Provider | Each time you use an accumulation space while already having used another accumulation space for the same type of good that work phase, you also get 1 vegetable. | ||||||||||||||||
163 | E | X | A | 162 | Occupation | 4+ | Forest Tallyman | Building Resource Provider | Each time both the "Forest" and "Clay Pit" accumulation spaces are occupied, you can use the gap between them as an action space to get 2 clay and 3 wood. | |||||||||||||||||
164 | V | V | V | A | 163 | Occupation | 4+ | Building Expert | Building Resource Provider | Each time you use the "Resource Market" action space with the 1st/2nd/3rd/4th/5th person you place, you also get 1 wood/clay/reed/stone/stone. | ||||||||||||||||
165 | V | V | V | A | 164 | Occupation | 4+ | Wood Worker | Livestock Provider | Each time you take wood from an accumulation space, you can exchange 1 wood for 1 sheep. Place the wood on the accumulation space. | ||||||||||||||||
166 | V | V | V | A | 165 | Occupation | 4+ | Pig Breeder | Livestock Provider | When you play this card, you immediately get 1 wild boar. Your wild boar breed at the end of round 12 (if there is room for the new wild boar). | ||||||||||||||||
167 | V | V | V | A | 166 | Occupation | 4+ | Haydryer | Livestock Provider | Immediately before each harvest, you can buy 1 cattle for 4 food minus 1 food for each pasture you have. (The minimum cost is 0). | ||||||||||||||||
168 | X | X | A | 167 | Occupation | 4+ | Breeder Buyer | Livestock Provider | Each time you build at least 1 wood/clay/stone room and at least 1 stable on the same turn, you also get 1 sheep/wild boar/cattle. | |||||||||||||||||
169 | V | V | V | A | 168 | Occupation | 4+ | Animal Teacher | Livestock Provider | Immediately after each time you use a "Lessons" action space, you can also buy 1 sheep/wild boar/cattle for 0/1/2 food. | ||||||||||||||||
170 | A | 169 | Occupation | 5+ | Off-Siter | Farm Planner | Once the total printed building cost of all the major improvements you have is at least 9 building resources, this card provides room for 1 person for the rest of the game. | |||||||||||||||||||
171 | A | 170 | Occupation | 5+ | Hayward | Farm Planner | You can build fences at any time without placing a person. (This is not considered a "Build Fences" action.) | |||||||||||||||||||
172 | A | 171 | Occupation | 5+ | Sidekick | Actions Booster | Immediately after each time you place a person on an action space card, you can pay 1 food to place another person on the card immediately left to it (and so on). | |||||||||||||||||||
173 | A | 172 | Occupation | 5+ | Boat Painter | Food Provider | At the end of each work phase, if both the "Fishing" and "Traveling Players" accumulation spaces are occupied, you get your choice of 1 grain or 2 food. | |||||||||||||||||||
174 | A | 173 | Occupation | 5+ | Clay Thief | Food Provider | Once this game, at the start of a work phase of your choice, you can turn this card face down to get all of the clay on the "Hollow" action space. | |||||||||||||||||||
175 | A | 174 | Occupation | 5+ | Master Hora | Crop Provider | Immediately before each time you place a person on an action space with the (meeple) symbol on the game board extension, you can buy 1 vegetable for 1 food. | |||||||||||||||||||
176 | A | 175 | Occupation | 5+ | Hollow Gardener | Crop Provider | Each time you take at least 3 clay from the "Hollow" accumulation space, you also get 1 grain. If you take at least 6 clay from it, you also get 1 vegetable (instead of grain). | |||||||||||||||||||
177 | A | 176 | Occupation | 5+ | Wheelmaker | Building Resource Provider | When you play this card, if you have another occupation in play and more wood than all other players combined, you immediately get wood from the general supply until you have 15 wood. | |||||||||||||||||||
178 | A | 177 | Occupation | 5+ | Middleman | Building Resource Provider | Place 1 stone and 1 food on all action spaces with the (meeple) symbol on the game board extension. Next time you place a person on them, you get the goods. | |||||||||||||||||||
179 | A | 178 | Occupation | 5+ | Carpenter's Boy | Building Resource Provider | Each time another player builds a room, you immediately get 1 wood. | |||||||||||||||||||
180 | A | 179 | Occupation | 5+ | Mountain Shepherd | Livestock Provider | Each time you use either "Quarry" accumulation space, you immediately get an additional 1 sheep from the general supply. | |||||||||||||||||||
181 | A | 180 | Occupation | 5+ | Animal Brander | Livestock Provider | Each time you use the "Animal Market" action space, you can pay 1 food to use the same option twice (instead of once). |
1 | WIP | Approved | Status | Ban | Deck | Number | Type | Player(s) | Name | Cost | Cost text | VPs | Prerequisites | Passing Left | Card Category | Text | ||||||||||
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2 | V | V | V | B | 1 | Minor Improvement | Upscale Lifestyle | 3 Wood | X | Farm Planner | You immediately get 5 clay and a "Renovation" action. If you take the action, you must pay the renovation cost. | |||||||||||||||
3 | V | V | V | B | 2 | Minor Improvement | Mini Pasture | 2 Food | X | Farm Planner | Immediately fence a farmyard space, without paying wood for the fences. (If you already have pastures, the new one must be adjacent to an existing one.) | |||||||||||||||
4 | A | X | B | 3 | Minor Improvement | Moonshine | X | Actions Booster | Randomly select an occupation in your hand. Either play it for an occupation cost of 2 food, or give it to the player to your left. | |||||||||||||||||
5 | V | V | V | B | 4 | Minor Improvement | Wood Pile | X | Building Resource Provider | You immediately get a number of wood equal to the number of people you have on accumulation spaces. | ||||||||||||||||
6 | V | V | V | B | 5 | Minor Improvement | Store of Experience | X | Building Resource Provider | If you have 0-4/5/6/7 occupations left in hand, you immediately get 1 stone/reed/clay/wood. | ||||||||||||||||
7 | V | V | V | B | 6 | Minor Improvement | Excursion to the Quarry | 2 Food | 1 Occupation | X | Building Resource Provider | You immediately get a number of stone equal to the number of people you have. | ||||||||||||||
8 | V | V | V | B | 7 | Minor Improvement | Wage | X | Food Provider | You immediately get 2 food and 1 additional food for each major improvement you have from the bottom row of the supply board. | ||||||||||||||||
9 | V | V | V | B | 8 | Minor Improvement | Market Stall | 1 Grain | X | Crop Provider | You immediately get 1 vegetable. (Effectively, you are exchanging 1 grain for 1 vegetable). | |||||||||||||||
10 | V | V | V | B | 9 | Minor Improvement | Beating Rod | X | Goods Provider | You can immediately choose to either get 1 reed or exchange 1 reed for 1 cattle. | ||||||||||||||||
11 | V | V | V | Ban | B | 10 | Minor Improvement | Caravan | 3 Wood,3 Food | Farm Planner | This card provides room for 1 person. | |||||||||||||||
12 | V | V | V | B | 11 | Minor Improvement | Feedyard | 1 Clay,1 Grain | 1 | Farm Planner | This card can hold 1 animal for each pasture you have, even different types. After the breeding phase of each harvest, you get 1 food for each unused spot on this card. | |||||||||||||||
13 | V | V | V | B | 12 | Minor Improvement | Stockyard | 1 Wood,1 Stone | 1 | Farm Planner | This card can hold up to 3 animals of the same type. (It is not considered a pasture). | |||||||||||||||
14 | V | V | V | B | 13 | Minor Improvement | Carpenter's Parlor | 1 Wood,1 Stone | Farm Planner | Wooden rooms only cost you 2 wood and 2 reed each. | ||||||||||||||||
15 | V | V | V | B | 14 | Minor Improvement | Hawktower | 2 Clay | Play in Round 7 or Before | Farm Planner | Place a stone room on round space 12. If you live in a stone house at the start of the round, you can build the stone room at no cost. Otherwise, discard the stone room. | |||||||||||||||
16 | X | X | B | 15 | Minor Improvement | Carpenter's Bench | 1 Wood | Farm Planner | Immediately after each time you use a wood accumulation space, you can use the taken wood (and only that) to build exactly 1 pasture. If you do, one of the fences is free. | |||||||||||||||||
17 | V | V | V | B | 16 | Minor Improvement | Mining Hammer | 1 Wood | Farm Planner | When you play this card, you immediately get 1 food. Each time you renovate, you can also build a stable without paying wood. | ||||||||||||||||
18 | V | V | V | B | 17 | Minor Improvement | Forest Plow | 1 Wood | Farm Planner | Each time you use a wood accumulation space, you can pay 2 wood to plow 1 field. Place the paid wood on the accumulation space (for the next visitor). | ||||||||||||||||
19 | X | X | B | 18 | Minor Improvement | Grassland Harrow | 2 Wood | 2 Occupations, 1 Building Resource in Your Supply | Farm Planner | Add 1 to the current round for each building resource in your supply and place 1 field on the corresponding round space. A the start of the round, you can plow the field. | ||||||||||||||||
20 | V | V | V | B | 19 | Minor Improvement | Moldboard Plow | 2 Wood | 1 Occupation | Farm Planner | Place 2 field tiles on this card. Twice this game, when you use the "Farmland" action space, you can also plow 1 field from this card. | |||||||||||||||
21 | V | V | V | B | 20 | Minor Improvement | Chain Float | 3 Wood | Farm Planner | Add 7, 8, and 9 to the current round and place 1 field on each corresponding round space. At the start of these rounds, you can plow the field. | ||||||||||||||||
22 | E | X | Ban | B | 21 | Minor Improvement | Hayloft Barn | 3 Wood | 1 Occupation | Actions Booster | Place 4 food on this card. Each time you obtain at least 1 grain, you also get 1 food from this card. Once it is empty, you get a "Family Growth Even without Room" action. | |||||||||||||||
23 | A | X | Ban | B | 22 | Minor Improvement | Walking Boots | At Most 4 People | Actions Booster | You immediately get 2 food. You must immediately place a person from your supply. If you do, in the next returning home phase, you must remove that person from play. | ||||||||||||||||
24 | A | X | B | 23 | Minor Improvement | Final Scenario | Round 13 or Before | Actions Booster | Place the action space card for round 14 face up in front of you. Only you can use it until it is placed on the game board. | |||||||||||||||||
25 | V | V | V | B | 24 | Minor Improvement | Lasso | 1 Reed | Actions Booster | You can place exactly two people immediately after one another if at least one of them uses the "Sheep Market", "Pig Market", or "Cattle Market" accumulation space. | ||||||||||||||||
26 | V | V | V | B | 25 | Minor Improvement | Bread Paddle | 1 Wood | Actions Booster | When you play this card, you immediately get 1 food. For each occupation you play, you get an additional "Bake Bread" action. | ||||||||||||||||
27 | V | V | V | B | 26 | Minor Improvement | Agrarian Fences | Actions Booster | Each time you use the "Grain Utilization" action space, you can take a "Build Fences" action instead of one of the two actions provide by the action space. | |||||||||||||||||
28 | X | X | B | 27 | Minor Improvement | Toolbox | 1 Wood | Actions Booster | In the work phase, after each turn in which you build at least 1 room, stable, or fence, you can build the "Joinery", "pottery", or Basketmaker's Workshop" major improvement. | |||||||||||||||||
29 | V | V | V | B | 28 | Minor Improvement | Forestry Studies | 2 Food | Actions Booster | Each time after you use the "Forest" accumulation space, you can return 2 wood to that space to play 1occupation without paying an occupation costs. | ||||||||||||||||
30 | X | X | B | 29 | Minor Improvement | Cookery Lesson | 2 Food | Points Provider | Each time you use a "Lesson" action space and a cooking improvement on the same turn, you get 1 bonus point. | |||||||||||||||||
31 | E | X | B | 30 | Minor Improvement | Wood Palisades | 1 Food | Points Provider | Instead of a fence piece, you can place 2 wood from your supply on the fence spaces at the edge of your farmyard. These fence spaces with 2 wood are worth 1 bonus point. | |||||||||||||||||
32 | E | X | B | 31 | Minor Improvement | Pottery Yard | 1 | Pottery (or an Upgrade Thereof) | Points Provider | During the scoring, if there are at least 2 orthogonally adjacent unused spaces in your farm, you get 2 bonus points. (You still get the negative points for those unused spaces. | ||||||||||||||||
33 | X | X | B | 32 | Minor Improvement | Kettle | 1 Clay | 1 Grain Field | Points Provider | At any time, you can exchange 1/3/5 grain for 3/4/5 food and 0/1/2 bonus points. | ||||||||||||||||
34 | V | V | V | B | 33 | Minor Improvement | Mantlepiece | 1 Stone | -3 | Clay or Stone House | Points Provider | When you play this card, you immediately get 1 bonus point for each complete round left to play. You may no longer renovate your house. | ||||||||||||||
35 | X | X | B | 34 | Minor Improvement | Special Food | No Animal | Points Provider | The next time you take animals from an accumulation space and accommodate all of them on your farm, you get 1 bonus point for each of these animals. | |||||||||||||||||
36 | V | V | V | B | 35 | Minor Improvement | Hook Knife | 1 Wood | Points Provider | Once this game, when you have 9/8/7/6/5/5 sheep on your farm in a 1-/2-3-/4-/5-/6- player game, you immediately get 2 bonus points. | ||||||||||||||||
37 | V | V | V | B | 36 | Minor Improvement | Bottles | see below | 4 | Points Provider | For each person you have, you must pay an additional 1 clay and 1 food to play this card. | |||||||||||||||
38 | V | V | V | B | 37 | Minor Improvement | Grange | 3 | 6 Field Tiles and All Animal Types | Points Provider | When you play this card, you immediately get 1 food. | |||||||||||||||
39 | E | X | B | 38 | Minor Improvement | Future Building Site | 3 | Play in Round 4 or Before | Points Provider | Up until all other farmyard spaces are used, you cannot use the unused spaces that are orthogonally adjacent to your house. | ||||||||||||||||
40 | V | V | V | B | 39 | Minor Improvement | Loom | 1 Wood | 1 | 2 Occupations | Points Provider | In the field phase of each harvest, if you have at least 1/4/7 sheep, you get 1/2/3 food. During scoring, you get 1 bonus point for every 3 sheep. | ||||||||||||||
41 | V | V | V | B | 40 | Minor Improvement | Brewery Pond | -1 | 2 Occupations | Goods Provider | Each time you use the "Fishing" or "Reed Bank" accumulation space, you also get 1 grain and 1 wood. | |||||||||||||||
42 | V | V | V | B | 41 | Minor Improvement | Hauberg | 3 Food | 3 Occupations | Goods Provider | Alternate placing 2 wood and 1 wild boar on the next 4 round spaces. You decide what to start with. At the start of these rounds, you get the goods. | |||||||||||||||
43 | V | V | V | B | 42 | Minor Improvement | Forest Inn | 1 Clay,1 Reed | Play in Round 6 or Before | Goods Provider | This is an action space for all. A player who uses it can exchange 5/7/9 wood for 8 wood and 2/4/7 food. When another player uses it, they must first pay you 1 food. | |||||||||||||||
44 | V | V | V | B | 43 | Minor Improvement | Chophouse | 2 Wood/2 Clay | 1 | Food Provider | Each time you use the "Grain/Vegetable Seed" action space, place 1 food on each of the next 3/2 round spaces. At the start of these rounds, you get the food. | |||||||||||||||
45 | V | V | V | B | 44 | Minor Improvement | Chick Stable | 1 Wood/1 Clay | Food Provider | Add 3 and 4 to the current round and place 2 food on each corresponding round space. At the start of these rounds, you get the food. | ||||||||||||||||
46 | V | V | V | B | 45 | Minor Improvement | Strawberry Patch | 1 Wood | 2 | 2 Vegetable Fields | Food Provider | Place 1 food on each of the next 3 round spaces. At the start of these rounds, you get the food. | ||||||||||||||
47 | V | V | V | B | 46 | Minor Improvement | Club House | 3 Wood/2 Clay | 1 | Food Provider | Place 1 food on each of the next 4 round spaces and 1 stone on the round space after that. At the start of these rounds, you get the respective good. | |||||||||||||||
48 | V | V | V | B | 47 | Minor Improvement | Herring Pot | 1 Clay | Food Provider | Each time you use the "Fishing" accumulation space, place 1 food on each of the next 3 round spaces. At the start of these rounds, you get the food. | ||||||||||||||||
49 | V | V | V | B | 48 | Minor Improvement | Forest Stone | 2 Wood/1 Stone | 1 | 1 Occupation | Food Provider | Place 2 food on this card. Each time you use a wood accumulation space, move 1 of these food to your supply. Each time you use a stone accumulation space, add 2 food to this card. | ||||||||||||||
50 | V | V | V | B | 49 | Minor Improvement | Scales | 1 Wood | No Occupation | Food Provider | Each time after you place an improvement or occupation in front of you, if you then have the same number of improvements and occupations in play, you get 2 food. | |||||||||||||||
51 | V | V | V | B | 50 | Minor Improvement | Butter Churn | 1 Wood | 1 | At Most 3 Occupations | Food Provider | In the field phase of each harvest, you get 1 food for every 3 sheep and 1 food for every 2 cattle you have. | ||||||||||||||
52 | V | V | V | B | 51 | Minor Improvement | Digging Spade | 1 Wood | Play in Round 7 or Later | Food Provider | Each time you use a clay accumulation space, you also get a number of food equal to the number of wild boar in your farmyard. | |||||||||||||||
53 | V | V | V | B | 52 | Minor Improvement | Growing Farm | 2 Clay,1 Reed | 2 | see below | Food Provider | You can only play this card if you have at least as many pasture spaces as the number of completed rounds. If you do, you get a number of food equal to the current round. | ||||||||||||||
54 | V | V | V | B | 53 | Minor Improvement | Sculpture Course | 1 Grain | Food Provider | At the end of each round that does not end with a harvest, you can use this card to exchange your choice of 1 wood for 2 food, or 1 stone for 4 food. | ||||||||||||||||
55 | V | V | V | B | 54 | Minor Improvement | Tumbrel | 1 Wood | Food Provider | When you play this card, you immediately get 2 food. Each time after you take an unconditional "Sow" action, you get 1 food for each stable you have. | ||||||||||||||||
56 | V | V | V | B | 55 | Minor Improvement | Maintenance Premium | 2 Occupations | Food Provider | Place 3 food on this card. Each time you use a wood accumulation space, you get 1 food from this card. Each time you renovate restock this card to 3 food. | ||||||||||||||||
57 | V | V | V | B | 56 | Minor Improvement | Brook | 1 of Your People on "Fishing" | Food Provider | Each time you use one of the four action spaces above the "Fishing" accumulation space, you get 1 additional food. | ||||||||||||||||
58 | V | V | V | B | 57 | Minor Improvement | Scullery | 1 Wood,1 Clay | Food Provider | At the start of each round, if you live in a wooden house, you get 1 food. | ||||||||||||||||
59 | V | V | V | B | 58 | Minor Improvement | Crack Weeder | 1 Wood | Food Provider | When you play this card, you immediately get 1 food. For each vegetable you take from a field in the field phase of a harvest, you also get 1 food. | ||||||||||||||||
60 | V | V | V | B | 59 | Minor Improvement | Food Chest | 1 Wood | Food Provider | If you play this card on the "Major Improvement" action space, you immediately get 4 food. Otherwise, you get only 2 food. | ||||||||||||||||
61 | V | V | V | B | 60 | Minor Improvement | Brewing Water | Food Provider | Each time you use the "Fishing" accumulation space, you can pay 1 grain to place 1 food on each of the next 6 round spaces. At the start of these rounds, you get the food. | |||||||||||||||||
62 | V | V | V | B | 61 | Minor Improvement | Three-Field Rotation | 3 Occupations | Food Provider | At the start of the field phase of each harvest, if you have at least 1 grain field, 1 vegetable field, and 1 empty field, you get 3 food. | ||||||||||||||||
63 | V | V | V | B | 62 | Minor Improvement | Pitchfork | 1 Wood | Food Provider | Each time you use the "Grain Seeds" action space, if the "Farmland" action space is occupied you also get 3 food. | ||||||||||||||||
64 | V | V | V | B | 63 | Minor Improvement | Tasting | 2 Wood | 1 | Food Provider | Each time you use a "Lessons" action space, before paying the occupation cost, you can exchange 1 grain for 4 food. | |||||||||||||||
65 | V | V | V | B | 64 | Minor Improvement | Mill Wheel | 2 Wood | 1 | Food Provider | Each time you use the "Grain Utilization" action space while the "Fishing" accumulation space is occupied, you get an additional 2 food. | |||||||||||||||
66 | E | X | B | 65 | Minor Improvement | Grain Depot | 2 Wood/2 Clay/2 Stone | Crop Provider | If you paid wood/clay/stone for this card, place 1 grain on each of the next 2/3/4 round spaces. At the start of these rounds, you get the grain. | |||||||||||||||||
67 | V | V | V | B | 66 | Minor Improvement | Sack Cart | 2 Wood | 2 Occupations | Crop Provider | Place 1 grain each on the remaining spaces for rounds 5, 8, 11, and 14. At the start of these rounds, you get the grain. | |||||||||||||||
68 | V | V | V | B | 67 | Minor Improvement | Hand Truck | 1 Wood | Crop Provider | Each time before you take a "Bake Bread" action, you also get 1 grain for each of your people occupying an accumulation space. | ||||||||||||||||
69 | V | V | V | B | 68 | Minor Improvement | Beanfield | 1 Food | 1 | 2 Occupations | Crop Provider | This card is a field that can only grow vegetables. | ||||||||||||||
70 | V | V | V | B | 69 | Minor Improvement | Potters Market | 2 Wood | 1 | Crop Provider | At any time, you can pay 4 clay and 2 food. If you do, place 1 vegetable on each of the next 2 round spaces. At the start of these rounds, you get the vegetable. | |||||||||||||||
71 | V | V | V | B | 70 | Minor Improvement | New Purchase | Crop Provider | Before the start of each round that ends with a harvest, you can buy one of each of the following crops: 2 Food → 1 Grain; 4 Food → 1 Vegetable | |||||||||||||||||
72 | V | V | V | B | 71 | Minor Improvement | Harvest House | 1 Wood,1 Clay,1 Reed | 2 | Crop Provider | When you play this card, if the number of completed harvests is equal to the number of occupations you played, you immediately get 1 food, 1 grain, and 1 vegetable. | |||||||||||||||
73 | B | 72 | Minor Improvement | Love for Agriculture | Crop Provider | You can sow crops in pastures covering 1 or 2 farmyard spaces. If you do, these pastures are also considered fields and hold 1 and 2 animals less, respectively. | ||||||||||||||||||||
74 | V | V | V | B | 73 | Minor Improvement | Gift Basket | 1 Reed | 1 | 3 Occupations | Crop Provider | When you play this card, if you have exactly 2/3/4/5 rooms, you immediately get 1 vegetable/food/grain/vegetable. | ||||||||||||||
75 | V | V | V | B | 74 | Minor Improvement | Thick Forest | 5 Clay in Your Supply | Building Resource Provider | Place 1 wood on each remaining even-numbered round space. At the start of these rounds, you get the wood. | ||||||||||||||||
76 | X | X | B | 75 | Minor Improvement | Wood Workshop | 1 Clay | 1 Occupation | Building Resource Provider | Each time before you play or build an improvement, you get 1 wood. | ||||||||||||||||
77 | A | X | B | 76 | Minor Improvement | Ceilings | 1 Clay | 1 Occupation | Building Resource Provider | Place 1 wood on the next 5 round spaces. At the start of these rounds, you get the wood. Remove the wood promised by this card from future round spaces the next time you renovate. | ||||||||||||||||
78 | V | V | V | B | 77 | Minor Improvement | Loam Pit | 1 Food | 1 | 3 Occupations | Building Resource Provider | Each time you use the "Day Laborer" action space, you also get 3 clay. | ||||||||||||||
79 | V | V | V | B | 78 | Minor Improvement | Reed Belt | 2 Food | Building Resource Provider | Place 1 reed on each of the remaining space for rounds 5, 8, 10, and 12. At the start of these rounds, you get the reed. | ||||||||||||||||
80 | V | V | V | B | 79 | Minor Improvement | Corf | 1 Reed | Building Resource Provider | Each time any player (including you) takes at least 3 stone from an accumulation space, you get 1 stone from the general supply. | ||||||||||||||||
81 | V | V | V | B | 80 | Minor Improvement | Hard Porcelain | 1 Clay | Building Resource Provider | At any time, you can exchange 2/3/4 clay for 1/2/3 stone. | ||||||||||||||||
82 | E | X | B | 81 | Minor Improvement | Handcart | 1 Wood | Building Resource Provider | Before each work phase, you can take 1 building resource from at most one wood/clay/reed/stone accumulation space containing at least 6/5/4/4 building resources of the same type. | |||||||||||||||||
83 | V | V | V | B | 82 | Minor Improvement | Value Assets | Building Resource Provider | After each harvest, you can buy exactly one of the following goods: 1 Food → 1 Wood; 1 Food → 1 Clay; 2 Food → 1 Reed; 2 Food → 1 Stone | |||||||||||||||||
84 | V | V | V | B | 83 | Minor Improvement | Muddy Puddles | 2 Clay | Livestock Provider | Pile (from bottom to top) 1 wild boar, 1 food, 1 cattle, 1 food, and 1 sheep on this card. At any time, you can pay 1 clay to take the top good. | ||||||||||||||||
85 | V | V | V | B | 84 | Minor Improvement | Acorns Basket | 1 Reed | 3 Occupations | Livestock Provider | Place 1 wild boar on each of the 2 round spaces. At the start of these rounds, you get the wild boar. | |||||||||||||||
86 | B | 85 | Occupation | 1+ | Farm Hand | Farm Planner | Once you have 4 field tiles arranged in a 2x2, you can use a "Build Stables" action to build a stable in the center of the 2x2. This stable provides room for a person but no animal. | |||||||||||||||||||
87 | V | V | V | B | 86 | Occupation | 1+ | Truffle Searcher | Farm Planner | This card can hold a number of wild boar equal to the number of completed feeding phases. | ||||||||||||||||
88 | V | V | V | B | 87 | Occupation | 1+ | Cottager | Farm Planner | Each time you use the "Day Laborer" action space, you can also either build exactly 1 room or renovate your house. Either way, you have to pay the cost. | ||||||||||||||||
89 | V | V | V | B | 88 | Occupation | 1+ | Established Person | Farm Planner | If your house has exactly 2 rooms, immediately renovate it without paying any building resources. If you do, you can immediately afterward take a "Build Fences" action. | ||||||||||||||||
90 | V | V | V | B | 89 | Occupation | 1+ | Groom | Farm Planner | When you play this card, you immediately get 1 wood. Once you live in a stone house, at the start of each round, you can build exactly 1 stable for 1 wood. | ||||||||||||||||
91 | V | V | V | B | 90 | Occupation | 1+ | Cooperative Plower | Farm Planner | Each time you use the "Farmland" action space while the "Grain Seeds" action space is occupied, you can plow 1 additional field. | ||||||||||||||||
92 | V | V | V | B | 91 | Occupation | 1+ | Assistant Tiller | Farm Planner | Each time you use the "Day Laborer" action space, you can also plow 1 field. | ||||||||||||||||
93 | V | V | V | B | 92 | Occupation | 1+ | Little Stick Knitter | Actions Booster | From Round 5 on, each time you use the "sheep Market" accumulation space, you can also take a "Family Growth with Room Only" action. | ||||||||||||||||
94 | V | V | V | B | 93 | Occupation | 1+ | Confidant | Actions Booster | Place 1 food from your supply on each of the next 2, 3, or 4 round spaces. At the start of these rounds, you get the food back and your choice of a "sow" or "Build Fences" action. | ||||||||||||||||
95 | V | V | V | B | 94 | Occupation | 1+ | Stock Protector | Actions Booster | Each time before you use the "Fencing" action space, you get 2 wood. Immediately after that "Fencing" action, you can place another person. | ||||||||||||||||
96 | V | V | V | B | 95 | Occupation | 1+ | Master Bricklayer | Actions Booster | Each time you build a major improvement, reduce the stone cost by the number of rooms you have built onto you initial house. | ||||||||||||||||
97 | V | V | V | B | 96 | Occupation | 1+ | Tree Farm Joiner | Actions Booster | Place 1 wood on each of the next 2 odd-numbered round spaces. At the start of these rounds, you get the wood and, immediately afterward, a "Minor Improvement" action. | ||||||||||||||||
98 | V | V | V | B | 97 | Occupation | 1+ | Scholar | Actions Booster | Once you live in a stone house, at the start of each round, you can play an occupation for an occupation cost of 1 food, or a minor improvement (by paying its cost). | ||||||||||||||||
99 | V | V | V | B | 98 | Occupation | 1+ | Organic Farmer | Points Provider | During the scoring, you get 1 bonus point for each pasture containing at least 1 animal while having unused capacity for at least three more animals. | ||||||||||||||||
100 | V | V | V | B | 99 | Occupation | 1+ | Tutor | Points Provider | During scoring, you get 1 bonus point for each occupation played after this one. | ||||||||||||||||
101 | E | X | B | 100 | Occupation | 1+ | Clutterer | Points Provider | During scoring, you get 1 bonus point for each card played after this on that has "accumulation space(s)" in its text. | |||||||||||||||||
102 | E | X | B | 101 | Occupation | 1+ | Furniture Carpenter | Points Provider | Each harvest, if any player (including you) owns the Joinery or an upgrade thereof, you can buy exactly 1 bonus point for 2 food. | |||||||||||||||||
103 | V | V | V | B | 102 | Occupation | 1+ | Consultant | Goods Provider | When you play this card in a 1-/2-/3-/4- player game, you immediately get 2 grain/3 clay/2 reed/2 sheep. | ||||||||||||||||
104 | E | X | B | 103 | Occupation | 1+ | Field Merchant | Goods Provider | When you play this card, you immediately get 1 wood and 1 reed. Each time you decline a "Minor/Major Improvement" action, you get 1 food/vegetable instead. | |||||||||||||||||
105 | V | V | V | B | 104 | Occupation | 1+ | Sheep Walker | Goods Provider | At any time, you can exchange 1 sheep for either 1 wild boar, 1 vegetable, or 1 stone. | ||||||||||||||||
106 | V | V | V | B | 105 | Occupation | 1+ | Case Builder | Goods Provider | When you play this card, you immediately get 1 good of each of the following types, If you have at least 2 of that good in your supply already, food, grain, vegetable, reed, wood. | ||||||||||||||||
107 | V | V | V | B | 106 | Occupation | 1+ | Moral Crusader | Food Provider | Immediately before the start of each round, if there are goods on the remaining round space that are promised to you, you get 1 food. | ||||||||||||||||
108 | V | V | V | B | 107 | Occupation | 1+ | Manservant | Food Provider | Once you live in a stone house, place 3 food on each remaining round space. At the start of these rounds, you get the food. | ||||||||||||||||
109 | V | V | V | B | 108 | Occupation | 1+ | Oven Firing Boy | Food Provider | Each time you use a wood accumulation space, you get an additional "Bake Bread" action. | ||||||||||||||||
110 | V | V | V | B | 109 | Occupation | 1+ | Paper Maker | Food Provider | Immediately before playing each occupation after this one, you can pay 1 wood total to get 1 food for each occupation you have in front of you. | ||||||||||||||||
111 | V | V | V | B | 110 | Occupation | 1+ | Pavior | Food Provider | At the end of each preparation phase, if you have at least 1 stone in your supply, you get 1 food. In round 14, you get 1 vegetable instead. | ||||||||||||||||
112 | V | V | V | B | 111 | Occupation | 1+ | Rustic | Food Provider | For each clay room you build, you get 2 food and 1 bonus point. (this does not apply to stone rooms and renovated wood rooms.) | ||||||||||||||||
113 | V | V | V | B | 112 | Occupation | 1+ | Silokeeper | Crop Provider | Each time you use the action space card that has been revealed right before the most recent harvest, you also get 1 grain. | ||||||||||||||||
114 | V | V | V | B | 113 | Occupation | 1+ | Patch Caregiver | Crop Provider | When you play this card, you can choose to buy 1 grain for 1 food, or 1 vegetable for 3 food. This card is a field. | ||||||||||||||||
115 | V | V | V | B | 114 | Occupation | 1+ | Childless | Crop Provider | At the start of each round, if you have at least 3 rooms but only 2 people, you get 1 food and 1 crop of your choice (grain or vegetable) | ||||||||||||||||
116 | A | X | B | 115 | Occupation | 1+ | Tinsmith Master | Crop Provider | You can hold 1 additional animal in each pasture without a stable. Each time you sow in a field, you can place 1 additional crop of the respective type in that field. | |||||||||||||||||
117 | V | V | V | B | 116 | Occupation | 1+ | Shoreforester | Building Resource Provider | When you play this card and each time 1 reed is placed on an empty "Reed Bank" accumulation space in the preparation phase, you get 1 wood. | ||||||||||||||||
118 | V | V | V | B | 117 | Occupation | 1+ | Informant | Building Resource Provider | When you play this card, you immediately get 1 wood. After each work phase, if you have more stone than clay in your supply, you get 1 wood. | ||||||||||||||||
119 | V | V | V | B | 118 | Occupation | 1+ | Small-scale Farmer | Building Resource Provider | As long as you live in a house with exactly 2 rooms, at the start of each round, you get 1 wood. | ||||||||||||||||
120 | V | V | V | B | 119 | Occupation | 1+ | Lumberjack | Building Resource Provider | You immediately get 1 wood. Additionally, place 1 wood on each of the next round spaces, up to the number of fences you built. At the start of these rounds, you get the wood. | ||||||||||||||||
121 | B | 120 | Occupation | 1+ | Sweep | Building Resource Provider | Each time before you use the action space card left of the card that has been most recently placed on a round space, you get 2 clay. | |||||||||||||||||||
122 | V | V | V | B | 121 | Occupation | 1+ | Geologist | Building Resource Provider | Each time you use the "Forest" or "Reed Bank" accumulation space, you also get 1 clay. In games with 3 or more players, this also applies to the "Clay Pit". | ||||||||||||||||
123 | V | V | V | B | 122 | Occupation | 1+ | Mineralogist | Building Resource Provider | Each time you use a clay/stone accumulation space, you also get 1 of the other good, stone/clay. | ||||||||||||||||
124 | V | V | V | B | 123 | Occupation | 1+ | Roof Ballaster | Building Resource Provider | When you play this card, you can immediately pay 1 food to get 1 stone for each room you have. | ||||||||||||||||
125 | X | X | B | 124 | Occupation | 1+ | Trimmer | Building Resource Provider | In each work phase, after you enclose at least one farmyard space, you get 2 stone. (Subdividing an existing pasture does not count.) | |||||||||||||||||
126 | V | V | V | B | 125 | Occupation | 1+ | Estate Worker | Building Resource Provider | Place 1 wood, 1 clay, 1 reed, and 1 stone in this order on the next 4 round spaces. At the start of these rounds, you get the respective building resource. | ||||||||||||||||
127 | V | V | V | B | 126 | Occupation | 1+ | Carpenter | Building Resource Provider | Every new room only costs you 3 of the appropriate building resource and 2 reed (e.g. if you live in a wooden house, 3 wood and 2 reed). | ||||||||||||||||
128 | V | V | V | B | 127 | Occupation | 3+ | Seducer | Farm Planner | When you play this card in round 5 or later, you can immediately pay 1 stone, 1 grain, 1 vegetable, and 1 sheep to take a "Family Growth Even without Room" action. | ||||||||||||||||
129 | V | V | V | B | 128 | Occupation | 3+ | Plumber | Farm Planner | Each time after you use the "Major Improvement" action space, you can take a "renovation" action, paying 2 clay or 2 stone less for the renovation. | ||||||||||||||||
130 | E | X | B | 129 | Occupation | 3+ | Seatmate | Actions Booster | You can use the action space on round space 13 even if it is occupied by one or more people of the players to your immediate left and right. | |||||||||||||||||
131 | V | V | V | B | 130 | Occupation | 3+ | Full Peasant | Actions Booster | Each time after you use the "Grain Utilization" or "Fencing" action space while the other is unoccupied, you can pay 1 food to use the other space with the same person. | ||||||||||||||||
132 | V | V | V | B | 131 | Occupation | 3+ | Equipper | Actions Booster | Immediately after each time you use a wood accumulation space, you can play a minor improvement. | ||||||||||||||||
133 | E | X | Ban | B | 132 | Occupation | 3+ | Estate Master | Points Provider | Once you have no unused farmyard spaces left, you get 1 bonus point for each vegetable that you harvest. | ||||||||||||||||
134 | V | V | V | B | 133 | Occupation | 3+ | Village Peasant | Points Provider | At the start of scoring, you get a number of vegetables equal to the smallest of the numbers of major improvements, minor improvements, and occupations you have. | ||||||||||||||||
135 | V | V | V | B | 134 | Occupation | 3+ | Housebook Master | Points Provider | After playing this card, if you renovate to stone in round 13/12/11 or before, you immediately get 1/2/3 food and 1/2/3 bonus points. | ||||||||||||||||
136 | V | V | V | B | 135 | Occupation | 3+ | Nutrition Expert | Points Provider | At the start of each round, you can exchange a set comprised of 1 animal of any type, 1 grain, and 1 vegetable for 5 food and 2 bonus points. | ||||||||||||||||
137 | V | V | V | B | 136 | Occupation | 3+ | House Steward | Points Provider | If there are still 1/3/6/9 complete rounds left to play, you immediately get 1/2/3/4 wood. During scoring, each player with the most rooms gets 3 bonus points. | ||||||||||||||||
138 | V | V | V | B | 137 | Occupation | 3+ | Wholesaler | Goods Provider | Place 1 vegetable, 1 wild boar, 1 stone, and 1 cattle on this card. Each time you use an action space card on round spaces 8 to 11, you get the corresponding good from this card. | ||||||||||||||||
139 | V | V | V | B | 138 | Occupation | 3+ | Forest Guardian | Goods Provider | When you play this card, you immediately get 2 wood. Each time before another player takes at least 5 wood from an accumulation space, they must first pay you 1 food. | ||||||||||||||||
140 | V | V | V | B | 139 | Occupation | 3+ | Forest Scientist | Food Provider | In the returning home phase of each round, if there is no wood left on the game board, you get 1 food—from round 5 on, even 2 food. | ||||||||||||||||
141 | B | 140 | Occupation | 3+ | Farmyard Worker | Food Provider | At the end of each work phase in which you placed at least 1 good on 1 of your farmyard spaces, you get 2 food. | |||||||||||||||||||
142 | V | V | V | B | 141 | Occupation | 3+ | Field Caretaker | Crop Provider | When you play this card, you can immediately exchange 0/1/3 clay for 1/2/3 grain. This card is a field. | ||||||||||||||||
143 | V | V | V | B | 142 | Occupation | 3+ | Greengrocer | Crop Provider | Each time you use the "Grain Seeds" action space, you also get 1 vegetable. | ||||||||||||||||
144 | V | V | V | B | 143 | Occupation | 3+ | Clay Warden | Building Resource Provider | Each time another player uses the "Hollow" accumulation space, you get 1 clay. In a 3-/4-player game, you also get 1 additional clay/food. | ||||||||||||||||
145 | V | V | V | B | 144 | Occupation | 3+ | Collier | Building Resource Provider | Each time after you use the "Clay Pit" or "Hollow" accumulation space, you get 1 wood. On "Clay Pit" you also get 1 additional reed. | ||||||||||||||||
146 | V | V | V | B | 145 | Occupation | 3+ | Brushwood Collector | Building Resource Provider | Each time you renovate or build a room, you can replace the required 1 or 2 reed with a total of 1 wood. | ||||||||||||||||
147 | E | X | B | 146 | Occupation | 3+ | Illusionist | Building Resource Provider | Each time you use a building resource accumulation space, you can discard exactly 1 card from your hand to get 1 additional building resource of the accumulating type. | |||||||||||||||||
148 | V | V | V | B | 147 | Occupation | 3+ | Huntsman | Livestock Provider | Each time after you use a wood accumulation space, you can pay 1 grain to get 1 wild boar. | ||||||||||||||||
149 | V | V | V | B | 148 | Occupation | 4+ | Pet Broker | Farm Planner | When you play this card, you immediately get 1 sheep. You can keep 1 sheep on each occupation in front of you. | ||||||||||||||||
150 | E | X | B | 149 | Occupation | 4+ | Open Air Farmer | Farm Planner | When you play this card, you remove exactly 3 stables in your supply from play to build a pasture covering 2 farmyard spaces. You only need to pay a total of 2 wood for fences | |||||||||||||||||
151 | V | V | V | B | 150 | Occupation | 4+ | Large-Scale Farmer | Actions Booster | Each time after you use the "Farm Expansion" or "Major Improvement" action space while the other is unoccupied, you can pay 1 food to use that other space with the same person. | ||||||||||||||||
152 | V | V | V | Ban | B | 151 | Occupation | 4+ | Little Peasant | Actions Booster | You immediately get 1 stone. As long as you live in a wooden house with exactly 2 rooms, actions spaces—excluding Meeting Place—are not considered occupied for you. | |||||||||||||||
153 | V | V | V | B | 152 | Occupation | 4+ | Junior Artist | Actions Booster | Each time after you use the "Day Laborer" action space, you can pay 1 food to use an unoccupied "Traveling Players" or "Lessons" action space with the same person. | ||||||||||||||||
154 | V | V | V | B | 153 | Occupation | 4+ | Housemaster | Points Provider | During scoring, total the point values of your major improvements. The smallest value counts double. If the total is at least 5/7/9/11, you get 1/2/3/4 bonus points. | ||||||||||||||||
155 | V | V | V | B | 154 | Occupation | 4+ | Sheep Keeper | Points Provider | You can only play this card if you have less than 7 sheep. Once this game, when you have 7 sheep on your farm, you immediately get 3 bonus points and 2 food. | ||||||||||||||||
156 | T | X | B | 155 | Occupation | 4+ | Art Teacher | Goods Provider | When you play this card, you immediately get 1 wood and 1 reed. Each time you pay an occupation cost, you can use food from the "traveling Players" accumulation space. | |||||||||||||||||
157 | V | V | V | B | 156 | Occupation | 4+ | Storehouse Keeper | Goods Provider | Each time you use the "resource Market" action space, you also get your choice of 1 clay or 1 grain. | ||||||||||||||||
158 | V | V | V | B | 157 | Occupation | 4+ | Salter | Food Provider | At any time, you can pay 1 sheep/wild boar/cattle from you farm. If you do, place 1 food on each of the next 3/5/7 round spaces. At the start of these rounds, you get the food. | ||||||||||||||||
159 | V | V | V | B | 158 | Occupation | 4+ | District Manager | Food Provider | At the end of each work phase, if you used both the "Forest" and "Grove" accumulation spaces, you get 5 food. | ||||||||||||||||
160 | X | X | B | 159 | Occupation | 4+ | Lieutenant General | Food Provider | For each field tile that another player places next to an existing field tile, you get 1 food from the general supply. In round 14, you get 1 grain instead. | |||||||||||||||||
161 | V | V | V | B | 160 | Occupation | 4+ | Pub Owner | Crop Provider | Immediately, when you play this card, and at the end of each work phase, in which the "Forest", "Clay Pit", and "Reed Bank" accumulation spaces are all occupied, you get 1 grain. | ||||||||||||||||
162 | X | X | Ban | B | 161 | Occupation | 4+ | Weakling | Crop Provider | Each time it is your turn in the work phase, if there are one or more accumulation spaces with 5+ goods on them and you do not use any of them, you get 1 vegetable. | ||||||||||||||||
163 | X | X | B | 162 | Occupation | 4+ | Forest Clearer | Building Resource Provider | Each time you obtain exactly 2/3/4 wood from a wood accumulation space, you get 1 additional wood and 1/0/1 food. | |||||||||||||||||
164 | V | V | V | B | 163 | . | 4+ | Pastor | Building Resource Provider | Once you are the only player to live in a house with only 2 rooms, you immediately get 3 wood, 2 clay, 1 reed, and 1 stone (only once). | ||||||||||||||||
165 | V | V | V | B | 164 | Occupation | 4+ | Sheep Whisperer | Livestock Provider | Add 2, 5, 8, and 10 to the current round and place 1 sheep on each corresponding round space. At the start of these rounds, you get the sheep. | ||||||||||||||||
166 | E | X | B | 165 | Occupation | 4+ | Game Provider | Livestock Provider | Immediately before each harvest, you can discard 1/3/4 grain from different fields to get 1/2/3 wild boars. | |||||||||||||||||
167 | V | V | V | B | 166 | Occupation | 4+ | Cattle Feeder | Livestock Provider | Each time you use the "Grain Seeds" action space, you can also buy 1 cattle for 1 food. | ||||||||||||||||
168 | X | X | B | 167 | Occupation | 4+ | Stable Sergeant | Livestock Provider | When you play this card, you can pay 2 food to get 1 sheep, 1 wild boar, and 1 cattle, but only if you can accommodate all three animals on your farm. | |||||||||||||||||
169 | V | V | V | B | 168 | Occupation | 4+ | Pasture Master | Livestock Provider | Each time you renovate, you get 2 food and 1 additional animal of the respective type in each of your pastures with stable. | ||||||||||||||||
170 | B | 169 | Occupation | 5+ | Livestock Sustainer | Farm Planner | For each major improvement built by the other players, you can keep 1 animal on this card (max. 8). You can keep different types here. | |||||||||||||||||||
171 | B | 170 | Occupation | 5+ | Corral Builder | Farm Planner | When the "Pig Market" and "Cattle Market" action space cards are each revealed (and placed on the round space), you can immediately fence exactly 1 farmyard space without playing wood. | |||||||||||||||||||
172 | B | 171 | Occupation | 5+ | Greenhouse Builder | Actions Booster | This is an action space for you only. It provides a choice of "Fencing", "House Redevelopment", or "Vegetable Seeds" if the corresponding action space is already in play. | |||||||||||||||||||
173 | B | 172 | Occupation | 5+ | Cattle Caregiver | Food Provider | At the start of each round, if 3/4/5+ players each have at least 1 cattle, you get 1/2/3 food. | |||||||||||||||||||
174 | B | 173 | Occupation | 5+ | Sweeper | Food Provider | Each time you use an action space with the (meeple) symbol, place 1 food on this card. Once this game, you can turn this card face down to get the food on it. | |||||||||||||||||||
175 | B | 174 | Occupation | 5+ | Riverbank Gardener | Crop Provider | Each time you use the "Riverbank Forest" accumulation space, you also get 1 vegetable. | |||||||||||||||||||
176 | B | 175 | Occupation | 5+ | Field Overseer | Crop Provider | Each time the other players harvest grain from at least 3/4/6 fields combined, you get 1 food/grain/vegetable. | |||||||||||||||||||
177 | B | 176 | Occupation | 5+ | Village Idiot | Building Resource Provider | The Village Idiot is your lone occupation. Each time another player uses the "Meeting Place" action space, you get 1 wood and 1 food. | |||||||||||||||||||
178 | B | 177 | Occupation | 5+ | Stone Clawer | Building Resource Provider | Each time you plow at least 1 field, you also get 1 stone. | |||||||||||||||||||
179 | B | 178 | Occupation | 5+ | Tag-Along | Building Resource Provider | Immediately after each time another player uses the "Resource Market" action space, you can also place a person there to take the action as well. | |||||||||||||||||||
180 | B | 179 | Occupation | 5+ | Wild Boar Hunter | Livestock Provider | In the returning home phase of each round, if at least 3 wood accumulation spaces are occupied, you can pay 1 wood to get 1 wild boar. | |||||||||||||||||||
181 | B | 180 | Occupation | 5+ | Game Teaser | Livestock Provider | Each time you take 1/2/3 food from a food accumulation space, you also get 1 cattle/wild boar/sheep. |
1 | WIP | Approved | Status | Ban | Deck | Number | Type | Player(s) | Name | Cost | VPs | Prerequisites | Passing Left | Card Category | Text | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | V | V | V | C | 1 | Minor Improvement | Overhaul | 1 Wood | 2 Occupations | X | Farm Planner | Immediately raze all of your fences, add up to 3 fences from your supply, and rebuild them. (You do not lose any animals during this.) | ||||||||||||||
3 | V | V | V | C | 2 | Minor Improvement | Stable | 1 Wood | X | Farm Planner | Immediately build 1 stable. (The stable costs you nothing, but you must pay the cost shown on this card.) | |||||||||||||||
4 | V | V | V | Ban | C | 3 | Minor Improvement | Carriage Trip | 1 Person yet to Place | X | Actions Booster | If you play this card in the work phase, you can immediately place another person. | ||||||||||||||
5 | V | V | V | C | 4 | Minor Improvement | Writing Boards | 1 Food | X | Building Resource Provider | You immediately get 1 wood for each occupation you have in front of you. | |||||||||||||||
6 | V | V | V | C | 5 | Minor Improvement | Remodeling | 1 Food | X | Building Resource Provider | You immediately get 1 clay for each clay room and for each major improvement you have. | |||||||||||||||
7 | V | V | V | C | 6 | Minor Improvement | Stone Clearing | 1 Food | X | Building Resource Provider | Immediately place 1 stone on each of your empty fields. Harvest them during the next field phase. These fields are considered planted until then. | |||||||||||||||
8 | V | V | V | C | 7 | Minor Improvement | Blade Shears | 1 Wood | 1 Pasture | X | Food Provider | You immediately get your choice of 3 food or 1 food for each sheep you have. (Keep the sheep.) | ||||||||||||||
9 | V | V | V | C | 8 | Minor Improvement | Plant Fertilizer | X | Crop Provider | In each field with exactly 1 good, you can immediately place 1 additional good of the same type. | ||||||||||||||||
10 | V | V | V | C | 9 | Minor Improvement | Automatic Water Trough | 1 Wood | X | Livestock Provider | If you can accommodate the animal, you can immediately buy 1 sheep/wild boar/cattle for 0/1/2 food. | |||||||||||||||
11 | E | X | C | 10 | Minor Improvement | Bunk Beds | 1 Wood | 2 Major Improvements | Farm Planner | Once you have 4 rooms, your house can hold 5 people. | ||||||||||||||||
12 | V | V | V | C | 11 | Minor Improvement | Wildlife Reserve | 2 Wood | 1 | 2 Occupations | Farm Planner | This card can hold up to 1 sheep, 1 wild boar, and 1 cattle. | ||||||||||||||
13 | V | V | V | C | 12 | Minor Improvement | Cattle Farm | 1 Wood | Farm Planner | For each pasture you have, you can keep 1 cattle on this card. | ||||||||||||||||
14 | V | V | V | C | 13 | Minor Improvement | Wood Slide Hammer | 1 Wood | Farm Planner | On your first renovation, if you have at least 5 wood rooms, you can renovate to stone directly and you get a discount of 2 stone on the renovation cost. | ||||||||||||||||
15 | V | V | V | C | 14 | Minor Improvement | Straw-Thatched Roof | 1 | 3 Grain Fields | Farm Planner | You no longer need reed to renovate or build a room. | |||||||||||||||
16 | V | V | V | C | 15 | Minor Improvement | Trellis | 2 Occupations | Farm Planner | Each time before you use the "Pig Market" accumulation space, you can take a "Build Fences" action. (You must pay wood for the fences as usual.) | ||||||||||||||||
17 | V | V | V | C | 16 | Minor Improvement | Field Fences | 2 Food | Farm Planner | You can immediately take a "Build Fences" action, during which you do not have to pay wood for fences that you build next to field tiles. | ||||||||||||||||
18 | V | V | V | C | 17 | Minor Improvement | Newly-Plowed Field | Exactly 3 Field Tiles | Farm Planner | When you play this card, you can immediately plow 1 field, which needs not be adjacent to another field. | ||||||||||||||||
19 | E | X | C | 18 | Minor Improvement | Roll-Over Plow | 2 Wood | Farm Planner | At any time, if you have at least 3 planted fields, you can discard all goods from one of those fields to plow 1 field. | |||||||||||||||||
20 | V | V | V | C | 19 | Minor Improvement | Swing Plow | 3 Wood | 3 Occupations | Farm Planner | Place 4 field tiles on this card. Each time you use the "Farmland" action space, you can also plow up to 2 fields from this card. | |||||||||||||||
21 | V | V | V | C | 20 | Minor Improvement | Mole Plow | 3 Wood,1 Food | Play in Round 9 or Later | Farm Planner | Each time you use the "Farmland" or "Cultivation" action space, you can plow 1 additional field. | |||||||||||||||
22 | V | V | V | C | 21 | Minor Improvement | Heart of Stone | 4 Food | Actions Booster | Each time a "Quarry" accumulation space is revealed, if you have room in your house, you can immediately take a "Family Growth" action without placing a person. | ||||||||||||||||
23 | E | X | C | 22 | Minor Improvement | Basket Chair | 1 Reed | 1 | Actions Booster | When you play this card, you can immediately move the first person you placed this work phase to this card. If you do, immediately afterward, you can place another person. | ||||||||||||||||
24 | A | X | C | 23 | Minor Improvement | Job Contract | No Occupations | Actions Booster | If both are unoccupied, you can use the "Day Laborer" and the adjacent "Lessons" action space with a single person (in that order). Afterward, both spaces are considered occupied. | |||||||||||||||||
25 | V | V | V | C | 24 | Minor Improvement | Bed in the Grain Field | 1 Grain Field | Actions Booster | At the start of the next harvest, you get a "Family Growth" action if you have room for the newborn. | ||||||||||||||||
26 | V | V | V | C | 25 | Minor Improvement | Steam Machine | 2 Wood | 1 | Actions Booster | Each work phase, if the last action space you use is an accumulation space, you can immediately afterward take a "Bake Bread" action. | |||||||||||||||
27 | V | V | V | C | 26 | Minor Improvement | Flail | 1 Wood | Actions Booster | When you play this card, you immediately get 2 food. Each time you use the "Farmland" or "Cultivation" action space, you can also take a "Bake Bread" action. | ||||||||||||||||
28 | V | V | V | C | 27 | Minor Improvement | Blueprint | 1 Food | Actions Booster | You can build the major improvements "Joinery", "Pottery", and "Basketmaker's Workshop" even when taking a "Minor Improvement" action. They each cost you 1 stone less. | ||||||||||||||||
29 | V | V | V | C | 28 | Minor Improvement | Teacher's Desk | 1 Wood | 1 Occupation | Actions Booster | Each time you use the "Major Improvement" or "House Redevelopment" action space, you can also play 1 occupation at an occupation cost of 1 food. | |||||||||||||||
30 | V | V | V | C | 29 | Minor Improvement | Beer Table | 2 Wood | No Grain in Your Supply | Points Provider | At the end of the field phase of each harvest, you can pay 1 grain from your supply to get 2 bonus points. If you do, all other players get 1 food each. | |||||||||||||||
31 | V | V | V | C | 30 | Minor Improvement | Half-Timbered House | 1 Wood,1 Clay,2 Stone,1 Reed | Points Provider | During scoring, you get 1 bonus point for each stone room you have. You can only use one card to get bonus points for your stone house. | ||||||||||||||||
32 | E | X | Ban | C | 31 | Minor Improvement | Writing Chamber | 2 Wood | Points Provider | During scoring, you get a number of bonus points equal to the total of negative points you have, to a maximum of 7 bonus points. | ||||||||||||||||
33 | V | V | V | C | 32 | Minor Improvement | Abort Oriel | 2 Clay | 3 | see below | Points Provider | You can no longer play this card when any player (including you) has 5 or more cards in front of them. | ||||||||||||||
34 | V | V | V | C | 33 | Minor Improvement | Greening Plan | 3 Food | Points Provider | During scoring, if you then have at least 2/4/5/6 unplanted fields, you get 1/2/3/5 bonus points. | ||||||||||||||||
35 | V | V | V | C | 34 | Minor Improvement | Elephantgrass Plant | 2 Clay,1 Stone | 2 Occupations | Points Provider | Immediately after each harvest, you can use this card to exchange exactly 1 reed for 1 bonus point. | |||||||||||||||
36 | V | V | V | C | 35 | Minor Improvement | Lantern House | 1 Wood | 7 | No Occupations | Points Provider | During scoring, you get 1 negative point for each card left in your hand. You cannot discard cards from your hand unplayed. If you already have, you cannot play this card. | ||||||||||||||
37 | V | V | V | C | 36 | Minor Improvement | Clay Deposit | 2 Food | 1 Occupation | Points Provider | Immediately after each time you use a clay accumulation space, you can exchange 1 clay for 1 bonus point. If you do, place the clay on the accumulation space. | |||||||||||||||
38 | V | V | V | C | 37 | Minor Improvement | Dwelling Mound | 1 Food | 3 | Play in Round 3 or Before | Points Provider | From now on, you must pay 1 food for each new field tile that you place in your farmyard. | ||||||||||||||
39 | V | V | V | C | 38 | Minor Improvement | Christianity | 2 | Exactly 1 Sheep | Points Provider | When you play this card, all other players get 1 food each. | |||||||||||||||
40 | A | X | C | 39 | Minor Improvement | Studio Boat | 1 Wood | 1 Occupation | Points Provider | Each time you use the "Traveling Players" accumulation space, you also get 1 bonus point. In games with 1-3 players, this card is considered "Traveling Players" (same effect as "Fishing"). | ||||||||||||||||
41 | X | X | C | 40 | Minor Improvement | Canvas Sack | 1 Grain/1 Reed | 1 | No Occupations | Goods Provider | When you play this card paying grain/reed for it, you immediately get 1 vegetable/4 wood. | |||||||||||||||
42 | V | V | V | C | 41 | Minor Improvement | Farm Store | 2 Wood,2 Clay | Goods Provider | After the feeding phase of each harvest, you can exchange exactly 1 food for 2 different building resources of your choice or 1 vegetable. | ||||||||||||||||
43 | V | V | V | C | 42 | Minor Improvement | Ravenous Hunger | 1 Grain | Goods Provider | Immediately after each time you use the "Vegetable Seeds" action space, you can place another person on an accumulation space and get 1 additional good of the accumulating type. | ||||||||||||||||
44 | V | V | V | C | 43 | Minor Improvement | Farm Building | 1 Clay,1 Reed | 1 | Food Provider | Each time you build a major improvement, place 1 food on each of the next 3 round spaces. At the start of these rounds, you get the food. | |||||||||||||||
45 | V | V | V | C | 44 | Minor Improvement | Chicken Coop | 2 Wood/2 Clay,1 Reed | 1 | Food Provider | Place 1 food on each of the next 8 round spaces. At the start of these rounds, you get the food. | |||||||||||||||
46 | V | V | V | C | 45 | Minor Improvement | Stew | 1 Clay | Food Provider | Each time you use the "Day Laborer" action space, also place 1 food on each of the next 4 round spaces. At the start of these rounds, you get the food. | ||||||||||||||||
47 | V | V | V | C | 46 | Minor Improvement | Mandoline | 1 Wood | Food Provider | Once per round, you can pay 1 vegetable to get 1 bonus point. If you do, place 1 food on each of the next 2 round spaces. At the start of these rounds, you get the food. | ||||||||||||||||
48 | V | V | V | C | 47 | Minor Improvement | Garden Claw | 1 Wood | Food Provider | Place 1 food on each remaining round space, up to three times the number of planted fields you have. At the start of these rounds, you get the food. | ||||||||||||||||
49 | C | 48 | Minor Improvement | Farmstead | 1 Occupation | Food Provider | After each turn in which you make at least one unused farmyard space used, you get 1 food. | |||||||||||||||||||
50 | X | X | C | 49 | Minor Improvement | Beer Stall | 1 Wood | Food Provider | In the feeding phase of each harvest, for each empty unfenced stable you have, you can exchange 1 grain for 5 food. | |||||||||||||||||
51 | V | V | V | C | 50 | Minor Improvement | Stable Yard | 1 | 3 Stables and 3 Pastures | Food Provider | When you play this card, you immediately get 1 food for each completed round left to play. At any time, you can exchange 1 sheep plus 1 wild boar for 1 cattle. | |||||||||||||||
52 | V | V | V | C | 51 | Minor Improvement | Fishing Net | 1 Reed | 1 | Food Provider | Each time another player uses the "Fishing" accumulation space, they must first pay you 1 food. Then, in the returning home phase of that round, place 2 food on "Fishing". | |||||||||||||||
53 | X | X | C | 52 | Minor Improvement | Huntsman's Hat | 1 Reed | 1 | Cooking Improvement | Food Provider | For each new wild boar you get from the effect of an action space, you also get 1 food. | |||||||||||||||
54 | X | X | C | 53 | Minor Improvement | Gypsy's Crock | 2 Clay | 1 | Food Provider | Each time you use a cooking improvement to turn 2 goods into food at the same time, you get 1 additional food. | ||||||||||||||||
55 | E | X | C | 54 | Minor Improvement | Market Stall | 1 Stable from Your Supply | Food Provider | After the field phase of each harvest, you can exchange 1 grain plus 1 fence (both from your supply) for 5 food. | |||||||||||||||||
56 | X | X | C | 55 | Minor Improvement | Studio | 1 Clay,1 Reed | 1 | Food Provider | In the feeding phase of each harvest, you can use this card to turn exactly 1 wood/clay/stone into 2/2/3 food. | ||||||||||||||||
57 | V | V | V | C | 56 | Minor Improvement | Feed Fence | 1 Wood | Food Provider | For each new stable you build, you get 1 food—for your last one, get 3 food. Each time you build stables, you can build exactly 1 stable for 1 clay instead of wood. | ||||||||||||||||
58 | X | X | C | 57 | Minor Improvement | Crudité | Food Provider | When you play this card, you can immediately buy exactly 1 vegetable for 3 food. At any time, you can discard 1 vegetable on top of another vegetable in a field to get 4 food. | ||||||||||||||||||
59 | V | V | V | C | 58 | Minor Improvement | Woodcraft | 1 Occupation | Food Provider | Each time you use a wood accumulation space, if immediately afterward you have at most 5 wood in your supply, you get 1 food. | ||||||||||||||||
60 | V | V | V | C | 59 | Minor Improvement | Schnapps Distillery | 2 Stone,1 Vegetable | 2 | Food Provider | In each feeding phase, you can use this card to turn exactly 1 vegetable into 5 food. During scoring, you get 1 bonus point each for your 5th and 6th vegetable. | |||||||||||||||
61 | C | 60 | Minor Improvement | Small Potter's Oven | 2 Clay | 5 | Return the Clay/Stone Oven | Food Provider | When you play this card, you immediately get 5 food. Each time before you get a "Bake Bread" action, you can build the "Clay Oven" or "stone Oven" major improvement. | |||||||||||||||||
62 | V | V | V | C | 61 | Minor Improvement | Beer Stein | 1 Clay | Food Provider | Each time you take a "Bake Bread" action, you can use this card once to turn 1 grain into 2 food and 1 bonus point. | ||||||||||||||||
63 | C | 62 | Minor Improvement | Cooking Hearth Extension | 2 Clay | Food Provider | Each harvest, you can use each of your cooking improvements once to get double the amount of food for 1 animal or vegetable. | |||||||||||||||||||
64 | X | X | Ban | C | 63 | Minor Improvement | Craft Brewery | 2 Wood,1 Clay | Food Provider | In the feeding phase of each harvest, you can use this card to exchange 1 grain from your supply plus 1 grain from a field for 2 bonus points and 4 food. | ||||||||||||||||
65 | V | V | V | C | 64 | Minor Improvement | Corn Schnapps Distillery | 1 Wood,2 Clay | 1 | Food Provider | Once per round, you can pay 1 grain to place 1 food on each of the next 4 round spaces. At the start of these rounds, you get the food. | |||||||||||||||
66 | V | V | V | C | 65 | Minor Improvement | Granary | 3 Wood/3 Clay | 1 | Crop Provider | Place 1 grain each on the remaining spaces for rounds 8, 10, and 12. At the start of these rounds, you get the grain. | |||||||||||||||
67 | V | V | V | C | 66 | Minor Improvement | Eternal Rye Cultivation | 1 Grain Field | Crop Provider | After each harvest in which you have 2 or 3+ grain in your supply, you get 1 food and 1 additional grain, respectively. | ||||||||||||||||
68 | V | V | V | C | 67 | Minor Improvement | Mineral Feeder | 1 Reed | 1 | Crop Provider | At the start of each round that does not end with a harvest, if you have at least 1 sheep in a pasture, you get 1 grain. | |||||||||||||||
69 | V | V | V | C | 68 | Minor Improvement | Bookcase | 2 Wood | 1 Occupation | Crop Provider | Each time after you play an occupation, you get 1 vegetable. | |||||||||||||||
70 | not a prio | C | 69 | Minor Improvement | Land Consolidation | Crop Provider | At any time, you can exchange 3 grain in a field for 1 vegetable in that field. | |||||||||||||||||||
71 | V | V | V | C | 70 | Minor Improvement | Lettuce Patch | 1 | 3 Occupations | Crop Provider | This card is a field that can only grow vegetables. You can immediately turn each vegetable you harvested from this card into 4 food. | |||||||||||||||
72 | X | X | C | 71 | Minor Improvement | Slurry | Crop Provider | In the breeding phase of each harvest, if you get newborn animals of at least two types, you also get a "Sow" action. | ||||||||||||||||||
73 | not a prio | C | 72 | Minor Improvement | Harvest Festival Planning | 1 Food | 2 Occupations | Crop Provider | When you play this card, immediately carry out the field phase of the harvest. Afterwards, you get a "Major or Minor Improvement" action. | |||||||||||||||||
74 | V | V | V | C | 73 | Minor Improvement | Seaweed Fertilizer | 2 Food | Crop Provider | Each time after you take an unconditional "Sow" action, you get 1 grain from the general supply. From round 11 on, you can get 1 vegetable instead. | ||||||||||||||||
75 | V | V | V | C | 74 | Minor Improvement | Private Forest | 2 Food | 1 Occupation | Building Resource Provider | Place 1 wood on each remaining even-numbered round space. At the start of these rounds, you get the wood. | |||||||||||||||
76 | A | X | C | 75 | Minor Improvement | Firewood | 2 Food | Building Resource Provider | In the returning home phase of each round, place 1 wood on this card. Each time before you build a Fireplace, Cooking Hearth, or oven, move up to 4 wood from this card to your supply. | |||||||||||||||||
77 | V | V | V | C | 76 | Minor Improvement | Wood Cart | 3 Wood | 3 Occupations | Building Resource Provider | Each time you use a wood accumulation space, you get 2 additional wood. | |||||||||||||||
78 | V | V | V | C | 77 | Minor Improvement | Clay Supply | 1 Food | Building Resource Provider | Place 1 clay on each of the next 3 round spaces. At the start of these rounds, you get the clay. | ||||||||||||||||
79 | V | V | V | C | 78 | Minor Improvement | Reed-Hatted Toad | 1 Food | Building Resource Provider | Add 5, 7, 9, 11, and 13 to the current round and place 1 reed on each corresponding round space. At the start of these rounds, you get the reed. | ||||||||||||||||
80 | V | V | V | C | 79 | Minor Improvement | Stone Cart | 2 Wood | 2 Occupations | Building Resource Provider | Place 1 stone on each remaining even-numbered round space. At the start of these rounds, you get the stone. | |||||||||||||||
81 | V | V | V | C | 80 | Minor Improvement | Rocky Terrain | 1 Food | Building Resource Provider | Each time you plow a field (tile or card), you can also buy 1 stone for 1 food. | ||||||||||||||||
82 | C | 81 | Minor Improvement | Material Hub | 1 Wood,1 Clay | 1 Reed and 1 Stone in Your Supply | Building Resource Provider | Immediately place 2 of each building resource on this card. Each time any player (including you) takes at least 5 wood, 4 clay, 3 reed, or 3 stone, you get 1 of that building resource from this card. | ||||||||||||||||||
83 | V | V | V | C | 82 | Minor Improvement | Hardware Store | 1 Wood,1 Clay | 1 | Building Resource Provider | Each time after you use the "Day Laborer" action space, you can pay 2 food total to buy 1 wood, 1 clay, 1 reed, and 1 stone. | |||||||||||||||
84 | V | V | V | C | 83 | Minor Improvement | Early Cattle | -3 | 1 Pasture | Livestock Provider | When you play this card, you immediately get 2 cattle. | |||||||||||||||
85 | V | V | V | C | 84 | Minor Improvement | Perennial Rye | 1 Food | 2 Occupations | Livestock Provider | Each round that does not end with a harvest, you can pay 1 grain to breed exactly 1 type of animal. (This is not considered a breeding phase.) | |||||||||||||||
86 | E | X | C | 85 | Occupation | 1+ | Den Builder | Farm Planner | When you live in a clay or stone house, you can pay 1 grain and 2 food. If you do, for the rest of the game, this card provides room for exactly one person. | |||||||||||||||||
87 | V | V | V | C | 86 | Occupation | 1+ | Livestock Feeder | Farm Planner | When you play this card, you immediately get 1 grain. Each grain in your supply can hold 1 animal of any type. (these animals count as accommodated on your farm.) | ||||||||||||||||
88 | V | V | V | C | 87 | Occupation | 1+ | Mason | Farm Planner | Place a stone room on this card. Once you have a stone house with at least 4 rooms, at any time, you can add that room without paying any building resources. | ||||||||||||||||
89 | E | X | C | 88 | Occupation | 1+ | Carpenter's Apprentice | Farm Planner | Wood rooms cost you 2 woods less. Your 3rd and 4th stable each cost you 1 wood less. Your 13th to 15th fence each cost you nothing. | |||||||||||||||||
90 | V | V | V | C | 89 | Occupation | 1+ | Stable Master | Farm Planner | When you play this card, you can immediately build exactly 1 stable for 1 wood. Exactly one of your unfenced stables can hold up to 3 animals of one type. | ||||||||||||||||
91 | V | V | V | C | 90 | Occupation | 1+ | Field Watchman | Farm Planner | Each time you use the "Grain Seeds" action space, you can also plow 1 field. | ||||||||||||||||
92 | V | V | V | C | 91 | Occupation | 1+ | Plow Hero | Farm Planner | Each time you use the "Farmland" or "Cultivation" action space with the first person you place in a round, you can plow 1 additional field for 1 food. | ||||||||||||||||
93 | E | X | C | 92 | Occupation | 1+ | Autumn Mother | Actions Booster | Immediately before each harvest, if you have room in your house, you can take a "Family Growth" action for 3 food. | |||||||||||||||||
94 | V | V | V | C | 93 | Occupation | 1+ | Inner Districts Director | Actions Booster | Each time you use the "Forest" or "Clay Pit" accumulation space, you can place 1 stone from the general supply on the other space. If you do, you can immediately place another person. | ||||||||||||||||
95 | V | V | V | C | 94 | Occupation | 1+ | Stable Cleaner | Actions Booster | At any time, you can take the "Build Stables" action without placing a person. If you do, each stable costs you 1 wood and 1 food. | ||||||||||||||||
96 | V | V | V | C | 95 | Occupation | 1+ | Basket Weaver | Actions Booster | When you play this card, immediately build the "Basketmaker's Workshop" major improvement for 1 stone and 1 reed. | ||||||||||||||||
97 | V | V | V | C | 96 | Occupation | 1+ | Merchant | Actions Booster | Immediately after each time you take a "Major or Minor Improvement" or "Minor Improvement" action, you can pay 1 food to take the action a second time. | ||||||||||||||||
98 | X | X | C | 97 | Occupation | 1+ | Seed Researcher | Actions Booster | Each time any people return from both the "Grain Seeds" and "Vegetable Seeds" action spaces, you get 2 food and you can play 1 occupation, without paying an occupation cost. | |||||||||||||||||
99 | V | V | V | C | 98 | Occupation | 1+ | Cube Cutter | Points Provider | When you play this card, you immediately get 1 wood. In the field phase of each harvest, you can use this card to exchange exactly 1 wood and 1 food for 1 bonus point. | ||||||||||||||||
100 | E | X | Ban | C | 99 | Occupation | 1+ | Garden Designer | Points Provider | At the start of scoring, you can place food in empty fields. You get 1/2/3 bonus points for each field in which you place 1/4/7 food. | ||||||||||||||||
101 | V | V | V | C | 100 | Occupation | 1+ | Butler | Points Provider | If you play this card in round 11 or before, during scoring, you get 4 bonus points if you then have more rooms than people. | ||||||||||||||||
102 | V | V | V | C | 101 | Occupation | 1+ | Stall Holder | Points Provider | Once per round, if you have 0/1/2/3/4 unfenced stables on your farm, you can exchange 2 grain for 1 bonus point and 1/2/3/4/5 food. | ||||||||||||||||
103 | V | V | V | C | 102 | Occupation | 1+ | Tree Guard | Goods Provider | Each time after you use a wood accumulation space, you can place 4 wood from your supply on that space to get 2 stone, 1 clay, 1 reed, and 1 grain. | ||||||||||||||||
104 | V | V | V | C | 103 | Occupation | 1+ | Green Grocer | Goods Provider | At the start of each round, you can make exactly one of the following exchanges: 1 Cattle → 1 Vegetable; 1 Vegetable → 1 Cattle; 2 Sheep → 1 Vegetable; 1 Vegetable → 2 Sheep; 2 Food → 1 Grain; 1 Grain → 2 Food | ||||||||||||||||
105 | V | V | V | C | 104 | Occupation | 1+ | Collector | Goods Provider | This card is an action space for you only. When you use it for the 1st/2nd/3rd/4th time, you get 1 begging marker and 6/7/8/9 different good of your choice. | ||||||||||||||||
106 | V | V | V | C | 105 | Occupation | 1+ | Basket Carrier | Goods Provider | Once each harvest, you can buy 1 wood, 1 reed, and 1 grain for 2 food total. | ||||||||||||||||
107 | V | V | V | C | 106 | Occupation | 1+ | Potato Harvester | Food Provider | When you play this card, you immediately get 3 food. For each vegetable you get from your fields during the field phase of the harvest, you get 1 additional food. | ||||||||||||||||
108 | V | V | V | C | 107 | Occupation | 1+ | Baker | Food Provider | When you play this card and at the start of each feeding phase, you can take a "Bake Bread" action. | ||||||||||||||||
109 | V | V | V | C | 108 | Occupation | 1+ | Layabout | Food Provider | When you play this card, you must skip the next harvest. (You also do not have to feed your family that harvest.) | ||||||||||||||||
110 | V | V | V | C | 109 | Occupation | 1+ | Schnapps Distiller | Food Provider | In the feeding phase of each harvest, you can use this card to turn exactly 1 vegetable into 5 food. | ||||||||||||||||
111 | V | V | V | C | 110 | Occupation | 1+ | Home Brewer | Food Provider | After the field phase of each harvest, you can use this card to turn exactly 1 grain into your choice of 3 food or 1 bonus point. | ||||||||||||||||
112 | V | V | V | C | 111 | Occupation | 1+ | Small Animal Breeder | Food Provider | Before the start of each round, if you have food equal to or higher than the current round number (e.g., 8+ food in round 8), you get 1 food. | ||||||||||||||||
113 | V | V | V | C | 112 | Occupation | 1+ | Thresher | Crop Provider | Immediately before each time you use the "Grain Utilization", "Farmland", or "Cultivation" action space, you can buy 1 grain for 1 food. | ||||||||||||||||
114 | V | V | V | C | 113 | Occupation | 1+ | Winter Caretaker | Crop Provider | When you play this card, you immediately get 1 grain. At the end of each harvest, you can buy exactly 1 vegetable for 2 food. | ||||||||||||||||
115 | V | V | V | C | 114 | Occupation | 1+ | Soil Scientist | Crop Provider | Each time after you use a clay/stone accumulation space, you can place 1 stone/2 clay from your supply on the space to get 2 grain/1 vegetable, respectively. | ||||||||||||||||
116 | A | X | C | 115 | Occupation | 1+ | Sower | Crop Provider | Each time you build a major improvement, place 1 reed from the general supply on that card. At any time, you can move the reed to your supply or exchange it for a "Sow" action. | |||||||||||||||||
117 | V | V | V | C | 116 | Occupation | 1+ | Furniture Maker | Building Resource Provider | When you play this card, you immediately get 1 wood. Each time you play an occupation after this one, you get 1 wood for each food paid as occupation cost. | ||||||||||||||||
118 | C | 117 | Occupation | 1+ | Legworker | Building Resource Provider | Each time you use an action space that is orthogonally adjacent to another action space occupied by one of your people, you get 1 wood. | |||||||||||||||||||
119 | V | V | V | C | 118 | Occupation | 1+ | Wood Collector | Building Resource Provider | Place 1 wood on each of the next 5 round spaces. At the start of these rounds, you get the wood. | ||||||||||||||||
120 | V | V | V | C | 119 | Occupation | 1+ | Skillful Renovator | Building Resource Provider | When you play this card, you immediately get 1 wood and 1 clay. Each time after you renovate, you get a number of wood equal to the number of people you placed that round. | ||||||||||||||||
121 | T | X | C | 120 | Occupation | 1+ | Agricultural Labourer | Building Resource Provider | Place 8 clay on this card. For each grain you obtain, you also get 1 clay from this card. | |||||||||||||||||
122 | V | V | V | C | 121 | Occupation | 1+ | Clay Kneader | Building Resource Provider | When you play this card, you immediately get 1 wood and 2 clay. Each time after you use a "Grain Seeds" or "Vegetable Seeds" action space, you get 1 clay. | ||||||||||||||||
123 | V | V | V | C | 122 | Occupation | 1+ | Bricklayer | Building Resource Provider | Each improvement and each renovation cost you 1 clay less. Each room costs you 2 clay less. | ||||||||||||||||
124 | V | V | V | C | 123 | Occupation | 1+ | Freemason | Building Resource Provider | As long as you live in a clay/stone house with exactly 2 rooms, at the start of each work phase, you get 2 clay/stone. | ||||||||||||||||
125 | X | X | C | 124 | Occupation | 1+ | Stone Importer | Building Resource Provider | In the breeding phase of the 1st/2nd/3rd/4th/5th/6th harvest, you can use this card to buy exactly 2 stone for 2/2/3/3/4/1 food. | |||||||||||||||||
126 | E | X | Ban | C | 125 | Occupation | 1+ | Nightworker | Building Resource Provider | Before the start of each work phase, you can place a person on an accumulation space of a building resource not in your supply. (Then proceed with the start player.) | ||||||||||||||||
127 | V | V | V | C | 126 | Occupation | 1+ | Excavator | Building Resource Provider | Each time after you use the "Day Laborer" action space, you get 1 additional wood and clay, and you can buy 1 stone for 1 food. | ||||||||||||||||
128 | V | V | V | C | 127 | Occupation | 3+ | Lover | Farm Planner | When you play this card, immediately pay an amount of food equal to the number of complete rounds left to play to take a "Family Growth Even without Room" action. | ||||||||||||||||
129 | V | V | V | C | 128 | Occupation | 3+ | Wooden Hut Extender | Farm Planner | Wood rooms now cost you 1 reed, and additionally 5 wood through round 5, 4 wood in rounds 6 and 7, and 3 wood in round 8 and later. | ||||||||||||||||
130 | V | V | V | C | 129 | Occupation | 3+ | Second Spouse | Actions Booster | You can use the "Urgent Wish for Children" action space (from round 12-13) even if it is occupied by the first person another player placed. | ||||||||||||||||
131 | V | V | V | C | 130 | Occupation | 3+ | Outskirts Director | Actions Booster | Each time you use the "Grove" or "Hollow" accumulation space, you can place 2 reed from the general supply on the other space. If you do, you can immediately place another person. | ||||||||||||||||
132 | V | V | V | C | 131 | Occupation | 3+ | Private Teacher | Actions Booster | Each time you use the "Grain Seeds" action space when any "Lessons" action space is occupied, you can also play an occupation for an occupation cost of 1 food. | ||||||||||||||||
133 | E | X | C | 132 | Occupation | 3+ | Timber Shingle Maker | Points Provider | When you renovate to stone, you can place up to 1 wood from your supply in each of your rooms. During scoring, each such wood is worth 1 bonus point. | |||||||||||||||||
134 | V | V | V | C | 133 | Occupation | 3+ | Soldier | Points Provider | During scoring, you get 1 bonus point for each stone-wood pair in your supply. You cannot score additional points for the resources scored with this card. | ||||||||||||||||
135 | V | V | V | C | 134 | Occupation | 3+ | Cow Prince | Points Provider | During scoring, you get 1 bonus point for each space in your farmyard (including rooms) holding at least 1 cattle. | ||||||||||||||||
136 | V | V | V | C | 135 | Occupation | 3+ | Constable | Points Provider | If there are still 1/3/6/9 complete rounds left to play, you immediately get 1/2/3/4 wood. During scoring, each player with no negative points gets 3 bonus points. | ||||||||||||||||
137 | V | V | V | C | 136 | Occupation | 3+ | Ranch Provost | Points Provider | If there are still 3/6/9 complete rounds left to play, you immediately get 2/3/4 wood. During scoring, each player with a pasture of highest capacity gets 3 bonus points. | ||||||||||||||||
138 | V | V | V | C | 137 | Occupation | 3+ | Charcoal Burner | Goods Provider | Each time any player (including you) plays or builds a baking improvement, you get 1 wood and 1 food. | ||||||||||||||||
139 | V | V | V | C | 138 | Occupation | 3+ | Animal Feeder | Goods Provider | On the "Day Laborer" action space, you also get your choice of 1 sheep or 1 grain. Instead of that good, you can buy 1 wild boar for 1 food or 1 cattle for 2 food. | ||||||||||||||||
140 | V | V | V | C | 139 | Occupation | 3+ | Basketmaker's Wife | Food Provider | When you play this card, you immediately get 1 reed and 1 food. At any time, you can turn 1 reed into 2 food. | ||||||||||||||||
141 | E | X | C | 140 | Occupation | 3+ | Packaging Artist | Food Provider | When you play this card, you immediately get 1 grain. Each time you get a "Minor Improvement" action, you can take a "Bake Bread" action instead. | |||||||||||||||||
142 | V | V | V | C | 141 | Occupation | 3+ | Sheep Provider | Crop Provider | Each time any player (including you) uses the "Sheep Market" accumulation space, you get 1 grain. | ||||||||||||||||
143 | V | V | V | C | 142 | Occupation | 3+ | Market Crier | Crop Provider | Each time you use the "Grain Seeds" action space, you can get an additional 1 grain and 1 vegetable. If you do, each other player gets 1 grain from the general supply. | ||||||||||||||||
144 | V | V | V | C | 143 | Occupation | 3+ | Stone Buyer | Actions Booster | When you play this card, you can immediately buy exactly 2 stone for 1 food. From the next round on, one per round, you can buy 1 stone for 2 food. | ||||||||||||||||
145 | V | V | V | C | 144 | Occupation | 3+ | Reed Roof Renovator | Building Resource Provider | Each time another player renovates, you immediately get 1 reed from the general supply. When you play this card in a 3-player game, you immediately get 1 reed. | ||||||||||||||||
146 | V | V | V | C | 145 | Occupation | 3+ | Forest Reviewer | Actions Booster | Each time after any player (including you) uses the unoccupied "Grove" or "Forest" accumulation space while the other of the two is occupied, you get 1 reed. | ||||||||||||||||
147 | C | 146 | Occupation | 3+ | Workshop Assistant | Actions Booster | Place a unique pair of different building resources on each of your improvements. Each time another player renovates, you may move one such pair to your supply. | |||||||||||||||||||
148 | V | V | V | C | 147 | Occupation | 3+ | Cowherd | Livestock Provider | Each time you use the "Cattle Market" accumulation space (introduced in round 10 or 11), you get 1 additional cattle. | ||||||||||||||||
149 | E | X | C | 148 | Occupation | 4+ | Mud Wallower | Farm Planner | Each time you use an accumulation space, place 1 clay from the general supply on this card. You must immediately exchange 4 clay on this card for 1 wild boar, held by this card. | |||||||||||||||||
150 | V | V | V | C | 149 | Occupation | 4+ | Resource Recycler | Farm Planner | Each time another player renovates to stone, if you live in a clay house, you can pay 2 food to build a clay room at no additional cost. | ||||||||||||||||
151 | E | X | C | 150 | Occupation | 4+ | Parrot Breeder | Actions Booster | On your turn, if you pay 1 grain to the general supply, you can use the same action space that the player to your right has just used on their turn. | |||||||||||||||||
152 | V | V | V | C | 151 | Occupation | 4+ | Sowing Director | Actions Booster | Each time after another player uses the "Grain Utilization" action space, you get a "Sow" action. | ||||||||||||||||
153 | V | V | V | C | 152 | Occupation | 4+ | Puppeteer | Actions Booster | Each time another player uses the "Traveling Players" accumulation space, you can pay them 1 food to immediately play an occupation without paying an occupation cost. | ||||||||||||||||
154 | V | V | V | C | 153 | Occupation | 4+ | Pattern Maker | Points Provider | Each time another player renovates, you can exchange exactly 2 wood for 1 grain, 1 food, and 1 bonus point. | ||||||||||||||||
155 | E | X | C | 154 | Occupation | 4+ | Twin Researcher | Points Provider | Each time you use one of the two accumulation spaces for the same type of good containing exactly the same number of goods, you can also buy 1 bonus point for 1 food. | |||||||||||||||||
156 | V | V | V | C | 155 | Occupation | 4+ | Food Distributor | Goods Provider | When you play this card, you immediately get 1 grain and, at the start of this returning home phase, an amount of food equal to the number of occupied action space cards. | ||||||||||||||||
157 | V | V | V | C | 156 | Occupation | 4+ | Hoof Caregiver | Goods Provider | Immediately add 1 cattle from the general supply to the "Cattle Market" accumulation space. Afterward, you get 1 grain plus 1 food for each cattle on "Cattle Market". | ||||||||||||||||
158 | X | X | C | 157 | Occupation | 4+ | Resource Analyzer | Food Provider | Before the start of each round, if you have more building resources than all other players of at least two types, you get 1 food. | |||||||||||||||||
159 | X | X | C | 158 | Occupation | 4+ | Forest Campaigner | Food Provider | Each time before you place a person, if there are at least 8 wood total on accumulation spaces, you get 1 food. | |||||||||||||||||
160 | V | V | V | C | 159 | Occupation | 4+ | Fisherman's Friend | Food Provider | At the start of each round, if there is more food on the "Traveling Players" than on the "Fishing" accumulation space, you get the difference from the general supply. | ||||||||||||||||
161 | V | V | V | C | 160 | Occupation | 4+ | Outrider | Crop Provider | Each time before you use the action space on the most recently revealed action space card (after it has been placed on the round space), you get 1 grain. | ||||||||||||||||
162 | V | V | V | C | 161 | Occupation | 4+ | Potato Digger | Crop Provider | When you play this card, if you have at least 2/4/5 unplanted field tiles, you immediately get 1/2/3 vegetables. | ||||||||||||||||
163 | V | V | V | C | 162 | Occupation | 4+ | Forest Owner | Actions Booster | This card is an action space for all. If another player uses it, they get 3 wood and must give you 1 wood from the general supply. If you use it, you get 4 wood. | ||||||||||||||||
164 | V | V | V | C | 163 | Occupation | 4+ | Material Deliveryman | Actions Booster | Each time any player (including you) takes 5/6/7/8+ goods from an accumulation space, you get 1 wood/clay/reed/stone from the general supply. | ||||||||||||||||
165 | V | V | V | C | 164 | Occupation | 4+ | German Heath Keeper | Livestock Provider | Each time any player (including you) uses the "Pig Market" accumulation space, you get 1 sheep from the general supply. | ||||||||||||||||
166 | V | V | V | C | 165 | Occupation | 4+ | Game Catcher | Livestock Provider | When you play this card, pay 1 food for each remaining harvest to immediately get 1 cattle and 1 wild boar. | ||||||||||||||||
167 | V | V | V | C | 166 | Occupation | 4+ | Cattle Whisperer | Livestock Provider | Add 5 and 8 to the current round and place 1 cattle on each corresponding round space. At the start of these rounds, you get the cattle. | ||||||||||||||||
168 | V | V | V | C | 167 | Occupation | 4+ | Cattle Buyer | Livestock Provider | Each time another player uses the "Fencing" action space, you can buy exactly 1 sheep/wild boar/cattle from the general supply for 1/2/2 food. | ||||||||||||||||
169 | V | V | V | C | 168 | Occupation | 4+ | Animal Catcher | Livestock Provider | Each time you use the "Day Laborer" action space, instead of 2 food, you can get 3 different animals from the general supply. If you do, you must pay 1 food each harvest left to play. | ||||||||||||||||
170 | C | 169 | Occupation | 5+ | Fast Mason | Farm Planner | Immediately after each time you use a clay/stone accumulation space, you can renovate your house to clay/stone without paying reed. | |||||||||||||||||||
171 | C | 170 | Occupation | 5+ | Amateur Fencer | Farm Planner | When you play this card, if you have no pastures yet, you can immediately fence exactly 1 space in your farmyard without paying wood for the fences. | |||||||||||||||||||
172 | C | 171 | Occupation | 5+ | Young Artist | Actions Booster | In the returning home phase of each round, you can pay 1 food to either take a "Minor Improvement" action or to draw 2 new minor improvements. | |||||||||||||||||||
173 | C | 172 | Occupation | 5+ | Field Counter | Food Provider | Each time another player plows a field, place 1 food on this card. Once this game, you can turn this card face down to get the food on it. | |||||||||||||||||||
174 | C | 173 | Occupation | 5+ | Top-Outer | Food Provider | Each time the "House Building" action space on the game board extension is used, you get all of the food from the "Traveling Players" accumulation space. | |||||||||||||||||||
175 | C | 174 | Occupation | 5+ | Stone Custodian | Crop Provider | At the end of each work phase, if 1 stone accumulation space has stone left, you get 1 grain If 2 stone accumulation spaces have stone left, you get 1 vegetable instead. | |||||||||||||||||||
176 | C | 175 | Occupation | 5+ | Village Teacher | Crop Provider | Immediately after each time you use a "Lessons" action space, if this is the 1st/2nd/3rd occupied Lessons action space that round, you get 1 food/grain/vegetable. | |||||||||||||||||||
177 | C | 176 | Occupation | 5+ | Cleanacre | Building Resource Provider | Each time you use the "Farmland", "Cultivation", or "Farming Supplies" action (the latter only being available with 6 players), you also get 2 clay. | |||||||||||||||||||
178 | C | 177 | Occupation | 5+ | Mountain Hiker | Building Resource Provider | Immediately after each time you use an accumulation space on the game board extension, you can buy 1 stone for 1 food. | |||||||||||||||||||
179 | C | 178 | Occupation | 5+ | On-Site Reverend | Building Resource Provider | At the start of each harvest, you get 1 building resource of your choice. | |||||||||||||||||||
180 | C | 179 | Occupation | 5+ | Bovine Pioneer | Livestock Provider | Each time you create at least one new pasture from unfenced farmyard spaces you get 1 cattle. | |||||||||||||||||||
181 | C | 180 | Occupation | 5+ | Trapper | Livestock Provider | Each time after you use a wood accumulation space, if this is the 2nd/3rd/4th occupied wood accumulation space that round, you can buy 1 sheep/wild boar/cattle for 1 food. |
1 | WIP | Approved | Status | Ban | Deck | Number | Type | Player(s) | Name | Cost | Cost Text | VPs | Prerequisites | Passing Left | Card Category | Text | ||||||||||
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2 | E | X | D | 1 | Minor Improvement | Zigzag Harrow | 1 Wood | 3 Fields in an "L" Shape | X | Farm Planner | You can immediately plow 1 field such that it completes a "zigzag" pattern. | |||||||||||||||
3 | V | V | V | D | 2 | Minor Improvement | Dwelling Plan | 1 Food | X | Farm Planner | You can immediately take a "Renovation" action. | |||||||||||||||
4 | V | V | V | D | 3 | Minor Improvement | Furrows | X | Actions Booster | You can immediately sow in exactly 1 field. | ||||||||||||||||
5 | V | V | V | Ban | D | 4 | Minor Improvement | Cross-Cut Wood | 1 Food | 3 Occupations | X | Building Resource Provider | You immediately get a number of wood equal to the number of stone in your supply. | |||||||||||||
6 | V | V | V | D | 5 | Minor Improvement | Field Clay | 1 Food | 1 Planted Field | X | Building Resource Provider | You immediately get 1 clay for each planted field you have. | ||||||||||||||
7 | V | V | V | D | 6 | Minor Improvement | Petrified Wood | 2 Occupations | X | Building Resource Provider | Immediately exchange up to 3 wood for 1 stone each. | |||||||||||||||
8 | V | V | V | D | 7 | Minor Improvement | Trident | 1 Wood | Play in Round 3, 6, 9, or 12 | X | Food Provider | If you play this card in round 3/6/9/12, you immediately get 3/4/5/6 food. | ||||||||||||||
9 | V | V | V | D | 8 | Minor Improvement | Fern Seeds | 1 Empty and 2 Planted Fields | X | Crop Provider | You get 2 food and 1 grain, which you must sow immediately. | |||||||||||||||
10 | V | V | V | D | 9 | Minor Improvement | Game Trade | 2 Sheep | X | Livestock Provider | You immediately get 1 wild boar and 1 cattle. (effectively, you are exchanging 2 sheep for 1 wild boar and 1 cattle.) | |||||||||||||||
11 | V | V | V | D | 10 | Minor Improvement | Stork's Nest | 1 Reed | 5 Occupations | Farm Planner | In the returning home phase of each round, if you have more rooms than people, you can pay 1 food to take a "Family Growth" action. | |||||||||||||||
12 | V | V | V | D | 11 | Minor Improvement | Lawn Fertilzer | Farm Planner | Your pastures of size 1 can hold up to 3 animals of the same type. (With a stable, they can hold up to 6 animals of the same type.) | |||||||||||||||||
13 | V | V | V | D | 12 | Minor Improvement | Milking Place | 1 Grain | 1 | Farm Planner | In the feeding phase of each harvest, you get 1 food. You can no longer hold animals in your house (not even via another card). | |||||||||||||||
14 | V | V | V | D | 13 | Minor Improvement | Trowel | 1 Wood | Farm Planner | At any time, you can renovate your house to stone. From a wooden house, this costs 1 stone, 1 reed, and 1 food per room. From a clay house, this costs 1 stone per room. | ||||||||||||||||
15 | E | X | D | 14 | Minor Improvement | Hammer Crusher | 1 Wood | Farm Planner | Immediately before you renovate to stone, you get 2 clay and 1 reed and you can take a "Build Rooms" action. | |||||||||||||||||
16 | V | V | V | D | 15 | Minor Improvement | Clay Supports | 2 Wood | Farm Planner | Each time you build a clay room, you can pay 2 clay, 1 wood, and 1 reed instead of 5 clay and 2 reed. | ||||||||||||||||
17 | V | V | V | D | 16 | Minor Improvement | Wooden Whey Bucket | 1 Wood,1 Food | Farm Planner | Each time before you use the "Sheep Market"/"Cattle Market" accumulation space, you can build exactly 1 stable for 1 wood/at no cost. | ||||||||||||||||
18 | X | X | D | 17 | Minor Improvement | Drill Harrow | 1 Wood | Farm Planner | Each time before you take an unconditional "Sow" action, you can pay 3 food to plow 1 field. | |||||||||||||||||
19 | V | V | V | D | 18 | Minor Improvement | Steam Plow | 1 Wood,1 Food | 1 | Farm Planner | Immediately after each returning home phase, you can pay 2 wood and 1 food to use the "Farmland" action space without placing a person. | |||||||||||||||
20 | X | X | D | 19 | Minor Improvement | Pulverizer Plow | 2 Wood | 1 Occupation | Farm Planner | Immediately after each time you use a clay accumulation space, you can pay 1 clay to plow 1 field. If you do, place that 1 clay on the accumulation space. | ||||||||||||||||
21 | V | V | V | D | 20 | Minor Improvement | Turnwrest Plow | 3 Wood | 2 Occupations | Farm Planner | Place 2 field tiles on this card. Each time you use the "Farmland" or "Cultivation" action space, you can also plow up to 2 fields from this card. | |||||||||||||||
22 | E | X | Ban | D | 21 | Minor Improvement | Recruitment | 1 Food | No People Left in the House | Actions Booster | Provided you have room in your house, each time you get a "Minor Improvement" action, you can take a "Family Growth" action instead. | |||||||||||||||
23 | A | X | D | 22 | Minor Improvement | Work Permit | 1 Food | At Least 1 Building Resource in Your Supply | Actions Booster | Add 1 to the current round for each building resource you have and place 1 person from your supply on the corresponding round space. In that round, you can use the person. | ||||||||||||||||
24 | V | V | V | D | 23 | Minor Improvement | Pioneering Spirit | Actions Booster | This card is an action space for you only. In rounds 3-5, it provides a "renovation" action. In rounds 6-8, it provides your choice of 1 vegetable, wild boar, or cattle. | |||||||||||||||||
25 | V | V | V | D | 24 | Minor Improvement | Brotherly Love | 1 Food | Actions Booster | As long as you have exactly 4 people, in the work phase of each round, you can place your third and fourth person immediately after one another, even on the same action space. | ||||||||||||||||
26 | Ban, not a prio | D | 25 | Major Improvement/Occupation | Witches' Dance Floor | see below | Actions Booster | This card is a field that you can sow in, an occupation, and the "Fireplace" major improvement with all of its effects. You can play it only via a "Minor Improvement" action. | ||||||||||||||||||
27 | A | X | D | 26 | Minor Improvement | Carpenter's Yard | 1 Wood,1 Reed | 1 | Actions Booster | You can build the "Joinery" and "Well" major improvement even when taking a "Minor Improvement" action, or you can build both with a single "Major Improvement" action. | ||||||||||||||||
28 | E | X | D | 27 | Minor Improvement | Retraining | 1 Food | 1 | 1 Occupation | Actions Booster | At the end of each turn in which you renovate, you can exchange your Joinery for the Pottery or your Pottery for the Basketmaker's Workshop. | |||||||||||||||
29 | V | V | V | D | 28 | Minor Improvement | Writing Desk | 1 Wood | 1 | 2 Occupations | Actions Booster | Each time you use a "Lessons" action space, you can play 1 additional occupation for an occupation cost of 2 food. | ||||||||||||||
30 | V | V | V | D | 29 | Minor Improvement | Muck Rake | 1 Wood | Points Provider | During scoring, you get 1 bonus point for exactly 1 unfenced stable holding exactly 1 sheep. The same applies to wild boar and cattle, if held in different unfenced stables. | ||||||||||||||||
31 | X | X | D | 30 | Minor Improvement | Artisan District | 1 Stone | 1 | 3 Occupations | Points Provider | During scoring, you get 2/5/8 bonus points for having 3/4/5 major improvements from the bottom row of the supply board. | |||||||||||||||
32 | V | V | V | D | 31 | Minor Improvement | Storeroom | 1 Wood,2 Stone | 1 | Points Provider | During scoring, you get 1/2 bonus point for each pair of grain plus vegetable you have (considering all crops in your supply and fields), rounded up. | |||||||||||||||
33 | V | V | V | D | 32 | Minor Improvement | Wood Rake | 1 Wood | Points Provider | During scoring, if you had at least 7 goods in your fields before the final harvest, you get 2 bonus points. | ||||||||||||||||
34 | E | X | Ban | D | 33 | Minor Improvement | Summer House | 3 Wood,1 Stone | Still in Wooden House | Points Provider | During scoring, if you live in a stone house, you get 2 bonus points for each unused farmyard space orthogonally adjacent to your house. (You still lose the points for these unused spaces.) | |||||||||||||||
35 | V | V | V | D | 34 | Minor Improvement | Luxurious Hostel | 1 Wood,2 Clay | Points Provider | During scoring, if you then have more stone rooms than people, you get 4 bonus points. You can only use one card to get bonus points for your stone house. | ||||||||||||||||
36 | V | V | V | D | 35 | Minor Improvement | Fodder Chamber | 3 Stone,3 Grain | 2 | Points Provider | During scoring in a game with 1/2/3/4+ players, you get 1 bonus point for every 7th/5th/4th/3rd animal on your farm. | |||||||||||||||
37 | E | X | D | 36 | Minor Improvement | Breed Registry | No Sheep | Points Provider | During scoring, if you gained at most 2 sheep from sources other than breeding during the game and have not turned any sheep into food, you get 3 bonus points. | |||||||||||||||||
38 | V | V | V | D | 37 | Minor Improvement | Sculpture | 1 Stone | 2 | see below | Points Provider | You can only play this card if there are more complete rounds left to play than you have unused farmyard spaces. | ||||||||||||||
39 | V | V | V | D | 38 | Minor Improvement | Milking Stool | 1 Wood | 2 Occupations | Points Provider | In the field phase of each harvest, if you have at least 1/3/5 cattle, you get 1/2/3 food. During scoring, you get 1 bonus point for every 2 cattle you have. | |||||||||||||||
40 | V | V | V | D | 39 | Minor Improvement | Truffle Slicer | 1 Wood | Play in Round 8 or Later | Points Provider | Each time you use a wood accumulation space, if you have at least 1 wild boar, you can pay 1 food for 1 bonus point. | |||||||||||||||
41 | V | V | V | D | 40 | Minor Improvement | Cesspit | -1 | 2 Fields and 1 Occupation | Goods Provider | Alternate placing 1 clay and 1 wild boar on each remaining round space, starting with clay. At the start of these rounds, you get the respective good. | |||||||||||||||
42 | V | V | V | D | 41 | Minor Improvement | Horse-Drawn Boat | 2 Wood | 3 Occupations | Goods Provider | Alternate placing 1 food and 1 sheep on each remaining round space, starting with food. At the start of these rounds, you get the respective good. | |||||||||||||||
43 | V | V | V | D | 42 | Minor Improvement | Education Bonus | 1 Food | 2 Improvements | Goods Provider | After you play your 1st/2nd/3rd/4th/5th/6th occupation this game, you immediately get 1 grain/clay/reed/stone/vegetable/field (not retroactively). | |||||||||||||||
44 | V | V | V | D | 43 | Minor Improvement | Hutch | 1 Wood,1 Reed | 1 | Food Provider | Place 0, 1, 2, and 3 food in this order on the next 4 round spaces. At the start of these rounds, you get the food. | |||||||||||||||
45 | V | V | V | D | 44 | Minor Improvement | Forest Well | 1 Stone,1 Food | 1 | 2 Occupations | Food Provider | Place 1 food on each remaining round space, up to the amount of wood in your supply. At the start of these rounds, you get the food. | ||||||||||||||
46 | V | V | V | D | 45 | Minor Improvement | Sheep Well | 2 Stone | 2 | Food Provider | Place 1 food on each of the next round spaces, up to the number of sheep you have. At the start of these rounds, you get the food. | |||||||||||||||
47 | V | V | V | D | 46 | Minor Improvement | Pellet Press | 2 Clay | 2 Occupations | Food Provider | Once per round, you can pay 1 reed. If you do, place 1 food on each of the next 4 round spaces. At the start of these rounds, you get the food. | |||||||||||||||
48 | V | V | V | D | 47 | Minor Improvement | Churchyard | 1 Stone,1 Reed | 1 | 10 Cards* in Front of You | Food Provider | Place 2 food on each remaining round space. At the start of these rounds, you get the food. (*Occupations and Improvements) | ||||||||||||||
49 | V | V | V | D | 48 | Minor Improvement | Civic Facade | 1 Clay | 3 Rooms | Food Provider | Before the start of each round, if you have more occupations than improvements in your hand, you get 1 food. | |||||||||||||||
50 | V | V | V | D | 49 | Minor Improvement | Bookshelf | 1 Wood | 1 | 3 Occupations | Food Provider | Immediately before each time you play an occupation (even before paying the occupation cost), you get 3 food. | ||||||||||||||
51 | V | V | V | D | 50 | Minor Improvement | Foreign Aid | Play in Round 11 or Before | Food Provider | When you play this card, you immediately get 6 food. You may no longer use the action spaces of rounds 12 to 14. | ||||||||||||||||
52 | T | X | D | 51 | Minor Improvement | Archway | 2 Clay | 4 | No Occupations | Food Provider | This card is an action space for all. A player who uses it immediately gets 1 food. Immediately before the returning home phase, they can use an unoccupied action space with the person from this card. | |||||||||||||||
53 | V | V | V | D | 52 | Minor Improvement | Rolling Pin | 1 Wood | 1 Occupation | Food Provider | In the returning home phase of each round, if you have more clay than wood in your supply, you get 1 food. | |||||||||||||||
54 | A | X | D | 53 | Minor Improvement | Tea House | 1 Wood,1 Stone | 2 | Play in Round 6 or Later | Food Provider | Once per round, you can skip placing your second person and get 1 food instead. (You can place the person later that round.) | |||||||||||||||
55 | V | V | V | D | 54 | Minor Improvement | Trout Pool | 2 Clay | 1 | Food Provider | At the start of each work phase, if there are at least 3 food on the "Fishing" accumulation space, you get 1 food from the general supply. | |||||||||||||||
56 | V | V | V | D | 55 | Minor Improvement | New Market | 1 Wood,1 Clay | 1 | Food Provider | Each time you use an action space card on round spaces 8 to 11, you get 1 additional food. | |||||||||||||||
57 | X | X | D | 56 | Minor Improvement | Fatstock Stretcher | 1 Wood | Food Provider | Each time you turn a sheep or wild boar into food using a baking improvement, you get 1 additional food. | |||||||||||||||||
58 | V | V | V | D | 57 | Minor Improvement | Wholesale Market | 1 Wood, 2 Vegetable | 3 | Food Provider | Place 1 food on each remaining round space. At the start of these rounds, you get the food. | |||||||||||||||
59 | V | V | V | D | 58 | Minor Improvement | Gritter | 1 Wood | Play in Round 5 or Later | Food Provider | At the end of each action in which you sow vegetables in a field, you get 1 food for each vegetable field you have (including the new ones). | |||||||||||||||
60 | X | X | D | 59 | Minor/Major Improvement | Earth Oven | 3 | Return a Fireplace | Food Provider | At any time: Vegetable → 3 Food; Sheep → 2 Food; Wild boar → 3 Food; Cattle → 3 Food "Bake Bread" action: Grain → 2 Food | ||||||||||||||||
61 | X | X | D | 60 | Minor/Major Improvement | Large Pottery | 1 Clay,1 Stone | 3 | Return the Pottery | Food Provider | At any time: Clay → 2 Food Scoring: 3/5/6/7 Clay → 1/2/3/4 bonus points | |||||||||||||||
62 | V | V | V | D | 61 | Minor Improvement | Bale of Straw | Food Provider | At the start of each harvest, if you have at least 3 grain fields (including field cards with planted grain), you get 2 food. | |||||||||||||||||
63 | V | V | V | D | 62 | Minor Improvement | Beer Tap | 1 Wood | Food Provider | When you play this card, you immediately get 2 food. In the feeding phase of each harvest, you can turn 2/3/4 grain into 3/6/9 food. | ||||||||||||||||
64 | E | X | D | 63 | Minor Improvement | Lynchet | Food Provider | In the field phase of each harvest, you get 1 food for each harvested field tile that is orthogonally adjacent to your house. | ||||||||||||||||||
65 | E | X | D | 64 | Minor Improvement | Baking Course | 1 Occupation | Food Provider | At the end of each round that does not end with a harvest, you can take a "Bake Bread" action. "Bake Bread" action: Grain → 2 Food | |||||||||||||||||
66 | V | V | V | D | 65 | Minor Improvement | Grain Sieve | 1 Wood | Crop Provider | In the field phase of each harvest, if you harvest at least 2 grain, you get 1 additional grain from the general supply. | ||||||||||||||||
67 | V | V | V | D | 66 | Minor Improvement | Potter Ceramics | Crop Provider | Each time before you take a "Bake Bread" action, you can exchange 1 clay for 1 grain. | |||||||||||||||||
68 | V | V | V | D | 67 | Minor Improvement | Reap Hook | 1 Wood | Crop Provider | Place 1 grain on each of the next 3 of the round spaces 4, 7, 9, 11, 13, and 14. At the start of these rounds, you get the grain. | ||||||||||||||||
69 | V | V | V | D | 68 | Minor Improvement | Small Basket | 2 Occupations | Crop Provider | Each time you use the "Reed Bank" accumulation space, you can pay 1 reed to get 1 vegetable. If you do in a game with 4+ players, place that 1 reed on the accumulation space. | ||||||||||||||||
70 | V | V | V | D | 69 | Minor Improvement | Small Greenhouse | 2 Wood | 1 | 1 Occupation | Crop Provider | Add 4 and 7 to the current round and place 1 vegetable on each corresponding round space. At the start of these rounds, you can buy the vegetable for 1 food. | ||||||||||||||
71 | E | X | D | 70 | Minor Improvement | Straw Manure | 2 Fields | Crop Provider | Before the field phase of each harvest, you can pay 1 grain from your supply to add 1 vegetable to each of up to 2 vegetable fields. | |||||||||||||||||
72 | E | X | D | 71 | Minor Improvement | Changeover | Crop Provider | At any time, if a field contains exactly 1 good as a result of a harvest, you can discard that good and immediately take a "Sow" action limited to that field. | ||||||||||||||||||
73 | E | X | D | 72 | Minor Improvement | Stable Manure | At Most 1 Occupation | Crop Provider | In the field phase of each harvest, you can harvest 1 additional good from a number of fields equal to the number of unfenced stables you have. | |||||||||||||||||
74 | V | V | V | D | 73 | Minor Improvement | Supply Boat | 1 Wood | 1 | 1 Occupation | Crop Provider | Each time after you use the "Fishing" accumulation space, you can choose to buy 1 grain for 1 food, or 1 vegetable for 3 food. | ||||||||||||||
75 | E | X | D | 74 | Minor Improvement | Royal Wood | 1 Food | Building Resource Provider | At the end of each turn in which you use the "Farm Expansion" action space or build an improvement, you get 1 wood back for every 2 wood paid during those actions (rounded down). | |||||||||||||||||
76 | V | V | V | D | 75 | Minor Improvement | Wood Field | 1 Food | 1 | 1 Occupation | Building Resource Provider | You can plant wood on this card as though it were 2 fields, but it is considered 1 field. Sow and harvest wood on this card as you would grain. | ||||||||||||||
77 | V | V | V | D | 76 | Minor Improvement | Social Benefits | 1 Reed | At Most 1 Occupation | Building Resource Provider | Immediately after the feeding phase of each harvest, if you have no food left, you get 1 wood and 1 clay. | |||||||||||||||
78 | V | V | V | D | 77 | Minor Improvement | Recycled Brick | 1 Food | 3 Occupations | Building Resource Provider | Each time any player (including you) renovates to stone, you get 1 clay for each newly renovated room. | |||||||||||||||
79 | V | V | V | D | 78 | Minor Improvement | Reed Pond | 3 Occupations | Building Resource Provider | Place 1 reed on each of the next 3 round spaces. At the start of these rounds, you get the reed. | ||||||||||||||||
80 | V | V | V | D | 79 | Minor Improvement | Carrot Museum | 1 Wood,2 Clay | 2 | Play in Round 8 or Before | Building Resource Provider | At the end of rounds 8, 10, and 12, you get 1 stone for each vegetable field you have and a number of wood equal to the number of vegetables in your supply. | ||||||||||||||
81 | V | V | V | D | 80 | Minor Improvement | Brick Hammer | 1 Wood/1 Food | Building Resource Provider | Each time after you build an improvement costing at least 2 clay, you get 1 stone. | ||||||||||||||||
82 | V | V | V | D | 81 | Minor Improvement | Roof Ladder | 1 Wood | Building Resource Provider | Each time you renovate, you pay 1 fewer reed and, at the end of the action, you get 1 stone. | ||||||||||||||||
83 | V | V | V | D | 82 | Minor Improvement | Hunting Trophy | Return or Cook 1 Wild Boar | 1 | Building Resource Provider | Improvements built on "House Redevelopment" cost you 1 building resource of your choice less. Fences built on "Farm Redevelopment" cost you a total of 3 wood less. | |||||||||||||||
84 | V | V | V | D | 83 | Minor Improvement | Pigswill | 2 Food/1 Grain | Livestock Provider | Each time you use the "Fencing" action space, you also get 1 wild boar. | ||||||||||||||||
85 | V | V | V | D | 84 | Minor Improvement | Feed Pellets | Livestock Provider | When you play this card, you immediately get 1 sheep. In the feeding phase of each harvest, you can exchange exactly 1 vegetable for 1 animal of a type you already have. | |||||||||||||||||
86 | E | X | D | 85 | Occupation | 1+ | Reader | Farm Planner | As soon as you have 6 occupations in front of you (including this one), this cards provides room for one person. In the draft variant, you need 7 occupations to play this. | |||||||||||||||||
87 | E | X | D | 86 | Occupation | 1+ | Sheep Agent | Farm Planner | You can keep 1 sheep on each occupation card in front of you (including this one), unless it is already able to hold animals. | |||||||||||||||||
88 | V | V | V | D | 87 | Occupation | 1+ | Master Builder | Farm Planner | Once your house has at least 5 rooms, at any time, but only once this game, you can add another room at no cost. | ||||||||||||||||
89 | V | V | V | D | 88 | Occupation | 1+ | Millwright | Farm Planner | You immediately get 1 grain. Each time you build fences, stables, and rooms, or renovate your house, you can replace up to 2 building resources of any type with 1 grain each. | ||||||||||||||||
90 | V | V | V | D | 89 | Occupation | 1+ | Stablehand | Farm Planner | Each time you build at least 1 fence, you can also build a stable without paying wood for the stable. | ||||||||||||||||
91 | V | V | V | D | 90 | Occupation | 1+ | Plow Maker | Farm Planner | Each time you use the "Farmland" or "Cultivation" action space, you can pay 1 food to plow 1 additional field. | ||||||||||||||||
92 | V | V | V | D | 91 | Occupation | 1+ | Plowman | Farm Planner | Add 4, 7, and 10 to the current round and place a field tile on each corresponding round space. At the start of these rounds, you can plow the field for 1 food. | ||||||||||||||||
93 | E | X | D | 92 | Occupation | 1+ | Child Ombudsman | Actions Booster | From round 5 on, if you have room in your house, at the end of each person action, you can take a "Family Growth" action with that person. If you do, you get 2 negative points. | |||||||||||||||||
94 | A | X | D | 93 | Occupation | 1+ | Sheep Inspector | Actions Booster | Once per work phase, after you complete a person action, you can pay 1 sheep and 2 food to return another person you placed home. | |||||||||||||||||
95 | A | X | D | 94 | Occupation | 1+ | Henpecked Husband | Actions Booster | Each time you take a "Build Rooms" action with the second person you place, return the first person you placed home, unless it is on the "Meeting Place" action space. | |||||||||||||||||
96 | T | X | D | 95 | Occupation | 1+ | Site Manager | Actions Booster | When you play this card, immediately build a major improvement. When paying its cost, you can replace up to 1 building resource of each type with 1 food each. | |||||||||||||||||
97 | V | V | V | D | 96 | Occupation | 1+ | Furnisher | Actions Booster | When you play this card, you immediately get 2 wood. After each new room you build, you can build or play 1 improvement for 1 wood less. | ||||||||||||||||
98 | V | V | V | Ban | D | 97 | Occupation | 1+ | Begging Student | Actions Booster | When you play this card, you must immediately take 1 begging marker. At the start of each harvest, you can play 1 occupation without paying an occupation cost. | |||||||||||||||
99 | V | V | V | D | 98 | Occupation | 1+ | Transactor | Points Provider | Immediately before the final harvest at the end of round 14, you can take all the building resources that are left on the entire game board. | ||||||||||||||||
100 | V | V | V | D | 99 | Occupation | 1+ | Earthenware Potter | Points Provider | If you play this card in round 4 or before, after the final harvest, you get 1 bonus point for each person for which you then pay 1 clay. | ||||||||||||||||
101 | V | V | V | D | 100 | Occupation | 1+ | Lord of the Manor | Points Provider | During scoring, you get 1 bonus point for each scoring category in which you score the maximum 4 points. (The bonus point is also awarded for 4 fenced stables.) | ||||||||||||||||
102 | V | V | V | D | 101 | Occupation | 1+ | Sugar Baker | Points Provider | Each time after you use the "Grain Utilization" action space, you can buy 1 bonus point for 1 food. Place the food on the action space (for the next visitor). | ||||||||||||||||
103 | E | X | D | 102 | Occupation | 1+ | Sample Stable Maker | Goods Provider | At the start of each returning home phase, you can return a built stable to your supply to get 1 wood, 1 grain, 1 food, and a "Minor Improvement" action. | |||||||||||||||||
104 | V | V | V | D | 103 | Occupation | 1+ | Canal Boatman | Goods Provider | Each time you use "Fishing" or "Reed Bank", you can pay 1 food to immediately place another person on this card. If you do, you get your choice of 3 stone or 1 grain plus 1 vegetable. | ||||||||||||||||
105 | V | V | V | D | 104 | Occupation | 1+ | Cultivator | Goods Provider | For each new field tile you get, you also get 1 wood and 1 food. | ||||||||||||||||
106 | V | V | V | D | 105 | Occupation | 1+ | Sculptor | Goods Provider | Each time you use a clay accumulation space, you also get 1 food. Each time you use a stone accumulation space, you also get 1 grain. | ||||||||||||||||
107 | V | V | V | D | 106 | Occupation | 1+ | Whisky Distiller | Food Provider | At any time, you can pay 1 grain. If you do, add 2 to the current round and place 4 food on the corresponding round space. At the start of that round, you get the food. | ||||||||||||||||
108 | V | V | V | D | 107 | Occupation | 1+ | Bellfounder | Food Provider | In the returning home phase of each round, if you have at least 1 clay, you can use this card to discard all of your clay and get your choice of 3 food or 1 bonus point. | ||||||||||||||||
109 | V | V | V | D | 108 | Occupation | 1+ | Stone Carver | Food Provider | Each harvest, you can use this card to turn exactly 1 stone into 3 food. | ||||||||||||||||
110 | V | V | V | D | 109 | Occupation | 1+ | Sowing Master | Food Provider | When you play this card, you immediately get 1 wood. Each time after you use an action space with the "Sow" action, you get 2 food. | ||||||||||||||||
111 | V | V | V | D | 110 | Occupation | 1+ | Fish Farmer | Food Provider | Each time there is 1/2/3+ food on the "Fishing" accumulation space, you get an additional 2 food on the "Reed Bank"/ "Clay Pit"/ "Forest" accumulation spaces. | ||||||||||||||||
112 | V | V | V | D | 111 | Occupation | 1+ | Interior Decorator | Food Provider | Each time you renovate, place 1 food on each of the next 6 round spaces. At the start of these rounds, you get the food. | ||||||||||||||||
113 | V | V | V | D | 112 | Occupation | 1+ | Young Farmer | Crop Provider | Each time you use the "Major Improvement" action space, you also get 1 grain and, afterward, you can take a "Sow" action. | ||||||||||||||||
114 | E | X | D | 113 | Occupation | 1+ | Food Merchant | Crop Provider | For each grain you harvest from a field, you can buy 1 vegetable for 3 food. If you harvest the last grain from a field, the vegatble costs you only 2 food. | |||||||||||||||||
115 | V | V | V | D | 114 | Occupation | 1+ | Seed Trader | Crop Provider | Place 2 grain and 2 vegetables on this card. You can buy them at any time. Each grain costs 2 food; each vegetable costs 3 food. | ||||||||||||||||
116 | V | V | V | D | 115 | Occupation | 1+ | Fodder Planter | Crop Provider | In the breeding phase of each harvest, for each newborn animal you get, you can sow crops in exactly 1 field. | ||||||||||||||||
117 | V | V | V | D | 116 | Occupation | 1+ | Tree Inspector | Building Resource Provider | This card is a "1 Wood" accumulation space for you only. Each time the newly revealed action space card is a "Quarry" accumulation space, you must discard all wood from this card. | ||||||||||||||||
118 | V | V | V | D | 117 | Occupation | 1+ | Wood Expert | Building Resource Provider | When you play this card, you immediately get 2 wood. Each improvement costs you up to 2 wood less, if you pay 1 food instead. | ||||||||||||||||
119 | V | V | V | D | 118 | Occupation | 1+ | Bonehead | Building Resource Provider | When you play this card, immediately place 6 wood on it. Immediately after each time you play a card from your hand, including this one, you get 1 wood from this card. | ||||||||||||||||
120 | V | V | V | D | 119 | Occupation | 1+ | Wood Barterer | Building Resource Provider | Each time before you use an action space with a "Build Fences" or "Build Rooms" action, you can choose to either get 2 wood or exchange up to 2 wood for 1 reed each. | ||||||||||||||||
121 | V | V | V | D | 120 | Occupation | 1+ | Clay Deliveryman | Building Resource Provider | Place 1 clay on each remaining space for rounds 6 to 14. At the start of these rounds, you get the clay. | ||||||||||||||||
122 | V | V | V | D | 121 | Occupation | 1+ | Clay Plasterer | Building Resource Provider | Renovating to clay only costs you exactly 1 clay and 1 reed. Each clay room only costs you 3 clay and 2 reed to build. | ||||||||||||||||
123 | V | V | V | D | 122 | Occupation | 1+ | Clay Seller | Building Resource Provider | When you play this card, you immediately get 2 clay. At any time, but only once per round, you can buy 2 clay for 2 food. | ||||||||||||||||
124 | V | V | V | D | 123 | Occupation | 1+ | Renovation Preparer | Building Resource Provider | For each new wood/clay room you build, you get 2 clay/2 stone. | ||||||||||||||||
125 | V | V | V | D | 124 | Occupation | 1+ | Emissary | Building Resource Provider | At any time, you can place a good from your supply on this card to get 1 stone. You must place different goods on this card. (Food is also considered a good.) | ||||||||||||||||
126 | V | V | V | D | 125 | Occupation | 1+ | Forest Trader | Building Resource Provider | Each time you use a wood or clay accumulation space, you can also buy exactly 1 building resource. Wood, clay, and reed cost 1 food each; stone costs 2 food. | ||||||||||||||||
127 | A | X | D | 126 | Occupation | 1+ | Field Cultivator | Building Resource Provider | Pile 1 wood, 1 clay, 1 reed, 1 stone, 1 reed, 1 clay, and 1 wood on this card. Each time you harvest a field tile, you can also take the top good from the pile. | |||||||||||||||||
128 | X | X | D | 127 | Occupation | 3+ | Hardworking Man | Farm Planner | This card is an action space for you only. If each other player has more rooms than you, it provides the "Day Laborer", "Building Rooms", and "Major Improvement" actions (all three). | |||||||||||||||||
129 | V | V | V | D | 128 | Occupation | 3+ | Building Tycoon | Farm Planner | Each time after another player builds 1 or more rooms, you can give them 1 food to build exactly 1 room yourself. (You must pay the building cost of the room.) | ||||||||||||||||
130 | V | V | V | D | 129 | Occupation | 3+ | Lumber Virtuoso | Actions Booster | Each harvest in which you have at least 5 wood in your supply, you can discard down to 5 wood to take a "Build Stables" or "Build Wood Rooms" action by paying the usual costs. | ||||||||||||||||
131 | V | V | V | D | 130 | Occupation | 3+ | Recreational Carpenter | Actions Booster | At the end of each work phase in which you did not use the "Meeting Place" action space, you can take a "Build Rooms" action without placing a person. | ||||||||||||||||
132 | V | V | V | D | 131 | Occupation | 3+ | Craftsmanship Promoter | Actions Booster | When you play this card, you immediately get 1 stone. You can build any of the major improvements in the bottom row of the supply board even when taking a "Minor Improvement" action. | ||||||||||||||||
133 | V | V | V | D | 132 | Occupation | 3+ | Hide Farmer | Points Provider | During scoring, you can pay 1 food each for any number of unused farmyard spaces. If you do, you do not lose points for these spaces. | ||||||||||||||||
134 | X | X | D | 133 | Occupation | 3+ | Beer Tent Operator | Points Provider | In the feeding phase of each harvest, you can use this card to turn 1 wood plus 1 grain into 1 bonus point and 2 food. | |||||||||||||||||
135 | A | X | D | 134 | Occupation | 3+ | Oyster Eater | Points Provider | Each time the "Fishing" accumulation space is used, you get 1 bonus point and must skip placing your next person that round. (You can place the person on a later turn.) | |||||||||||||||||
136 | V | V | V | D | 135 | Occupation | 3+ | Gardening Head Official | Points Provider | If there are still 3/6/9 complete rounds left to play, you immediately get 2/3/4 wood. During scoring, each player with the most vegetables in their fields gets 2 bonus points. | ||||||||||||||||
137 | V | V | V | D | 136 | Occupation | 3+ | Animal Activist | Points Provider | If there are still 3/6/9 complete rounds left to play, you immediately get 2/3/4 wood. During scoring, each player with the most fenced stables gets 2 bonus points. | ||||||||||||||||
138 | V | V | V | Ban | D | 137 | Occupation | 3+ | Trade Teacher | Goods Provider | Each time after you use a "Lesson" action space, you can buy up to 2 different goods: grain, stone, sheep, and wild boar for 1 food each; cattle and vegetable for 2 food each. | |||||||||||||||
139 | V | V | V | D | 138 | Occupation | 3+ | Pet Lover | Goods Provider | Each time you use an accumulation space providing exactly 1 animal, you can leave it on the space and get one from the general supply instead, as well as 3 food and 1 grain. | ||||||||||||||||
140 | V | V | V | D | 139 | Occupation | 3+ | Chairman | Food Provider | Each time another player uses the "Meeting Place" action space, both they and you get 1 food (before taking the actions). If you use it, you get 1 food. | ||||||||||||||||
141 | V | V | V | D | 140 | Occupation | 3+ | Loudmouth | Food Provider | Each time you take at least 4 building resources or 4 animals from an accumulation space, you also get 1 food. | ||||||||||||||||
142 | V | V | V | D | 141 | Occupation | 3+ | Seed Seller | Crop Provider | When you play this card, you immediately get 1 grain. Each time you use the "Grain Seeds" action space, you get 1 additional grain. | ||||||||||||||||
143 | V | V | V | D | 142 | Occupation | 3+ | Potato Planter | Crop Provider | At the end of each work phase in which you occupy the "Clay Pit" or "Reed Bank" accumulation space while the respective other is unoccupied, you get 1 vegetable. | ||||||||||||||||
144 | V | V | V | D | 143 | Occupation | 3+ | Tree Cutter | Building Resource Provider | Each time you use an accumulation space providing at least 3 goods of the same type except wood, you get an additional 1 wood. (Food is also considered a good.) | ||||||||||||||||
145 | V | V | V | D | 144 | Occupation | 3+ | Water Worker | Building Resource Provider | Each time after you use the "Fishing" accumulation space or one of the three orthogonally adjacent actions spaces, you get 1 additional reed. | ||||||||||||||||
146 | V | V | V | D | 145 | Occupation | 3+ | Roof Examiner | Building Resource Provider | When you play this card, if you have 1/2/3/4 major improvements, you immediately get 2/3/4/5 reed. | ||||||||||||||||
147 | V | V | V | D | 146 | Occupation | 3+ | Porter | Building Resource Provider | Each time you take at least 4 of the same building resource from an accumulation space, you get 1additional building resource of the accumulating type and 1 food. | ||||||||||||||||
148 | V | V | V | D | 147 | Occupation | 3+ | Trap Builder | Livestock Provider | Each time you use the "Day Laborer" action space, place 1 food, 1 food, and 1 wild boar on the next 3 round spaces, respectively. At the start of these rounds, you get the good. | ||||||||||||||||
149 | V | V | V | D | 148 | Occupation | 4+ | Domestician Expert | Farm Planner | You can keep 2 sheep on the border between each pair of orthogonally adjacent rooms. | ||||||||||||||||
150 | V | V | V | D | 149 | Occupation | 4+ | Casual Worker | Farm Planner | Each time another player uses a "Quarry" accumulation space, you can choose to get 1 food or build a stable without paying wood. | ||||||||||||||||
151 | A | X | D | 150 | Occupation | 4+ | Godly Spouse | Actions Booster | Each time you take a "Family Growth" action with the second person you place in a round, return the first person you placed home. | |||||||||||||||||
152 | X | X | D | 151 | Occupation | 4+ | Spin Doctor | Actions Booster | Immediately after each time you use the "Traveling Players" accumulation space, you can place another person on an action space of your choice, regardless whether or not the action space is occupied. | |||||||||||||||||
153 | V | V | V | D | 152 | Occupation | 4+ | Patron | Actions Booster | Immediately before each time you play an occupation after this one (even before paying the occupation cost), you get 2 food. | ||||||||||||||||
154 | V | V | V | D | 153 | Occupation | 4+ | Wealthy Man | Points Provider | At the start of each of the 1st/2nd/3rd/4th/5th/6th harvest, if you have at least 1/2/3/4/5/6 grain fields, you get 1 bonus point. | ||||||||||||||||
155 | V | V | V | D | 154 | Occupation | 4+ | Chimney Sweep | Points Provider | Renovating to stone costs you 2 stone less. During scoring, you get 1 bonus point for each other player living in a stone house. | ||||||||||||||||
156 | V | V | V | D | 155 | Occupation | 4+ | Ebonist | Goods Provider | Each harvest, you can use this card to turn exactly 1 wood into 1 food and 1 grain. | ||||||||||||||||
157 | V | V | V | D | 156 | Occupation | 4+ | Retail Dealer | Goods Provider | Place 3 grain and 3 food on this card. Each time you use the "Resource Market" action space, you also get 1 grain and 1 food from this card. | ||||||||||||||||
158 | V | V | V | D | 157 | Occupation | 4+ | Party Organizer | Food Provider | As soon as the next player but you gains their 5th person, you immediately get 8 food (not retroactively). During scoring, if only you have 5 people, you get 3 bonus points. | ||||||||||||||||
159 | V | V | V | D | 158 | Occupation | 4+ | Bean Counter | Food Provider | Each time you use an action space on round spaces 1 to 8, place 1 food on this card. Each time this cards has 3 food on it, move the food to your supply. | ||||||||||||||||
160 | D | 159 | Occupation | 4+ | Reed Seller | Food Provider | At any time, you can turn 1 reed into 3 food. Any other player can prevent this by buying the reed for 2 food from you. If multiple players are interested, choose one. | |||||||||||||||||||
161 | V | V | V | D | 160 | Occupation | 4+ | Midwife | Crop Provider | Each time another player uses the first person they place in a round to take a "Family Growth" action, you get 1 grain from the general supply. | ||||||||||||||||
162 | A | D | 161 | Occupation | 4+ | Cabbage Buyer | Crop Provider | Each time any player (including you) renovates and the builds no/ 1 minor/ 1 major improvement, you can buy 1 vegetable for 3/2/1 food. | ||||||||||||||||||
163 | V | V | V | D | 162 | Occupation | 4+ | Clay Firer | Building Resource Provider | When you play this card, you immediately get 2 clay. At any time, you can turn clay into stone: you get 1 stone for 2 clay, and 2 stone for 3 clay. | ||||||||||||||||
164 | V | V | V | D | 163 | Occupation | 4+ | Journeyman Bricklayer | Building Resource Provider | When you play this card, you immediately get 2 stone. Each time another player renovates to stone or builds a stone room, you get 1 stone. | ||||||||||||||||
165 | X | X | D | 164 | Occupation | 4+ | Pet Grower | Livestock Provider | Each time you use an animal accumulation space, if afterward you have no animal in your house, you also get 1 sheep. | |||||||||||||||||
166 | X | X | D | 165 | Occupation | 4+ | Pig Stalker | Livestock Provider | Each time you use an animal accumulation space, if you occupy either the action space immediately above or below that accumulation space, you also get 1 wild boar. | |||||||||||||||||
167 | X | X | D | 166 | Occupation | 4+ | Stable Milker | Livestock Provider | Each time you build at least 2 stables on the same turn, you also get 1 cattle. | |||||||||||||||||
168 | V | V | V | D | 167 | Occupation | 4+ | Pure Breeder | Livestock Provider | You immediately get 1 wood. After each round that does not end with a harvest, you can breed exactly one type of animal. (This is not considered a breeding phase.) | ||||||||||||||||
169 | V | V | V | D | 168 | Occupation | 4+ | Stockman | Livestock Provider | When you build your 2nd/3rd/4th stable, you immediately get 1 cattle/wild boar/sheep, even if built on the same turn (but not retroactively). | ||||||||||||||||
170 | D | 169 | Occupation | 5+ | Plowsmith | Farm Planner | Each time another player takes at least 4 wood from an accumulation space, you can immediately pay 1 food to plow 1 field. | |||||||||||||||||||
171 | D | 170 | Occupation | 5+ | Fold Builder | Farm Planner | This card is an action space for all. It provides a "Build Fences" action and then 1 sheep. If another player uses it, they must first pay you 1 food. | |||||||||||||||||||
172 | D | 171 | Occupation | 5+ | Senior Teacher | Actions Booster | Each time another player pays food on a "Lessons" action space, you get exactly 1 of that food. | |||||||||||||||||||
173 | D | 172 | Occupation | 5+ | Putcher Maker | Food Provider | At any time, you can exchange 1 reed for 2 food. | |||||||||||||||||||
174 | D | 173 | Occupation | 5+ | Town Clerk | Food Provider | Each time a major improvement is built, place 1 food on this card. Once this game, you can turn this card face down to get the food on it. | |||||||||||||||||||
175 | D | 174 | Occupation | 5+ | Loess Gardener | Crop Provider | Each time you use the "Clay Pit" accumulation space, you can also buy 1 vegetable for 1 food. | |||||||||||||||||||
176 | D | 175 | Occupation | 5+ | Countryman | Crop Provider | Each time any player (including you) takes a "Renovation" action on an action space, you can sow crops in exactly 1 field. | |||||||||||||||||||
177 | D | 176 | Occupation | 5+ | Woodshacker | Building Resource Provider | In the work phase of each round, the first and the second time you use a wood accumulation space, you also get 1 and 2 clay respectively. | |||||||||||||||||||
178 | D | 177 | Occupation | 5+ | Graduate | Building Resource Provider | When you play this card you immediately pay 1 food. If you do, you get 2 stone and 2 reed. | |||||||||||||||||||
179 | D | 178 | Occupation | 5+ | Substitute Teacher | Building Resource Provider | Each time all three "Lessons" action spaces are occupied, you can use this card with a person to get your choice of 1 building resource or 1 crop of each type. | |||||||||||||||||||
180 | D | 179 | Occupation | 5+ | Bullcatcher | Livestock Provider | When both action spaces on round spaces 3 and 6 are occupied, you can use this card with a person to get 1 cattle and 2 food. | |||||||||||||||||||
181 | D | 180 | Occupation | 5+ | Part-Time Worker | Livestock Provider | Each time you use an accumulation space with exactly 2/4/6 goods on it, you can leave 1/2/3 goods on the space. If you do, you get 1 sheep/wild boar/cattle. |
1 | WIP | Approved | Status | Deck | Num | Type | Card Name | Cost | VPs | Bonus | Prereq | Deck Category | Author | Text | text-change | other-change | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | E | X | E | 001 | Minor | Pole Barns | 2 wood | 15 Fences Built | Passing - Farmyard | oxmond | You can immediately build up to 3 stables at no cost. | ||||||
3 | M | X | E | 002 | Minor | Renovation Materials | 3 clay, 1 reed | Wooden House | Passing - Action - Farmyard | luki | Immediately renovate to clay at no cost. | Immediately renovate to clay at no cost. (You must pay the cost of this card though.) | |||||
4 | A | X | E | 003 | Minor | Tea Time | 1 food | Your Person on "Grain Utilization" | Passing - Action - Farmyard | beso | Immediately return your person on the "Grain Utilization" action space home; you can place it again later this round. | ||||||
5 | A | X | E | 004 | Minor | Thunderbolt | 1 Grain Field | Passing - Improvement/Occ - Wood | beso | Immediately remove all grain from one of your fields to the general supply. Gain 2 wood for each grain you just removed. | |||||||
6 | E | X | E | 005 | Minor | Night Loot | 2 food | Passing - Building Resources | inoshishi | Immediately remove 2 different building resources total from accumulation spaces and place them in your supply. | Immediately remove exactly 2 different building resources from accumulation spaces and place them in your supply. | ||||||
7 | E | X | E | 006 | Minor | Recount | Passing - Building Resources | guy | You immediately get 1 building resource of each type of which you have 4 or more resources in your supply already. | ||||||||
8 | E | X | E | 007 | Minor | Pumpernickel | 1 grain | Passing - Food | tamos | You immediately get 4 food. | You immediately get 4 food. (Effectively, you are turning 1 grain into 4 food.) | ||||||
9 | E | X | E | 008 | Minor | Farmers Market | 2 food | Passing - Crop | You immediately get 1 vegetable. | You immediately get 1 vegetable. (Effectively, you are buying 1 vegetable for 2 food.) | |||||||
10 | E | X | E | 009 | Minor | Bartering Hut | Passing - Animal | Up to two times: Immediately spend any 2/3/4 building resources for 1 sheep/wild boar/cattle from the general supply. | |||||||||
11 | T | X | E | 010 | Minor | Straw Hat | 1 reed | Action - Guest | kulbrot | At the end of the work phases of rounds 3 and 6, you can move your person from the "Farmland" action space to an unoccupied action space and take that action, or get 1 food. | |||||||
12 | A | X | E | 011 | Minor | Petting Zoo | 1 wood | Farmyard - Place for animals | inoshishi | As long as you have a pasture orthogonally adjacent to your house, you can keep animals of any type on this card, up to the number of rooms in your house. | |||||||
13 | M | X | E | 012 | Minor | Animal Bedding | 1 | 1 Grain Field | Farmyard - Place for animals | keith | You can keep 1 additional animal in each of your unfenced stables, and 2 additional animals in each pasture with stable. | You can keep 1 additional animal (of the same type) in each of your unfenced stables, and 2 additional animals (of the same type) in each pasture with stable. | |||||
14 | M | X | E | 013 | Minor | Stone House Reconstruction | 1 stone | 1 | Farmyard - House building or Renovation | pain | At any time, you can renovate your clay house to a stone house withot placing a person. (You must pay the normal renovation cost.) | typo | |||||
15 | T | X | E | 014 | Minor | Wood Saw | 1 wood | Farmyard - House building or Renovation | chris | Each time all other players have more people than you, you can take a "Build Rooms" action. | Each time all other players have more people than you, you can take a "Build Rooms" action without placing a person. | ||||||
16 | M | X | E | 015 | Minor | Nail Basket | 1 reed | 1 | Farmyard - Fencing or Stable building | beso | Each time after you use a wood accumulation space, you can place 1 stone from your supply on that space (for the next visitor) to take a “Build Fences” action. | ||||||
17 | T | X | E | 016 | Minor | Briar Hedge | All Animal Types | Farmyard - Fencing or Stable building | inoshishi | You do not need to pay wood for fences that you build on the edge of your farmyard board. | |||||||
18 | T | X | E | 017 | Minor | Skimmer Plow | 1 wood | 0 | 2 Occupations | Farmyard - Plowing | beso | Each time you use the "Farmland" or "Cultivation" action space, you can plow 2 fields instead of 1. Each time you sow, you must place 1 fewer good on each field you sow. | |||||
19 | E | X | E | 018 | Minor | Seed Almanac | 1 reed | 4 Occupations | Farmyard - Plowing | nwoll | Each time after you play a minor improvement after this one, you can pay 1 food to plow 1 field. | ||||||
20 | E | X | E | 019 | Minor | Ox Goad | 1 wood | 1 | 3 Occupations | Farmyard - Plowing | beso | Each time after you use the "Cattle Market" accumulation space, you can pay 2 food to plow 1 field. | |||||
21 | E | X | E | 020 | Minor | Iron Hoe | 1 wood | 0 | Farmyard - Plowing | chris | At the end of each work phase, if you occupy both the "Grain Seeds" and "Vegetable Seeds" action spaces, you can plow 1 field. | ||||||
22 | E | X | E | 021 | Minor | Sheep Rug | 1 sheep | 1 | 4 Sheep | Action - Family growth | beso | You can use any "Wish for Children" action space, even if it is occupied by another player's person. | |||||
23 | A | X | E | 022 | Minor | Guest Room | 4 wood, 1 reed | Farmyard - Place for person | nwoll | Immediately place any amount of food from your supply on this card. Once per round, you can discard 1 food from this card to place a person from your supply in that round. | |||||||
24 | M | X | E | 023 | Minor | Apiary | 4 Occupations | Action | beso | At the end of each work phase, you can sow exactly 1 crop on 1 field. | |||||||
25 | T | X | E | 024 | Minor | Ambition | 2 Occupations | Action | azwandahlan | Each time you get a "Minor Improvement" action on an action space, you can build a major improvement instead of playing a minor one. | |||||||
26 | E | 025 | Minor | Bumper Crop | 1 | 2 Grain Fields | Action | ss | When you play this card, immediately play the field phase of the harvest on your farmyard only. | Does this trigger all listeners during the field phase? Is the field phase skipped later? If so, when do "afterFieldPhase" listeners trigger? | |||||||
27 | M | X | E | 026 | Minor | Sundial | 1 wood | Action | oxmond | At the end of the work phases in rounds 7 and 9, you can take a "Sow" action without placing a person. | |||||||
28 | A | X | E | 027 | Minor | Piggy Bank | Action - Improvement | azwandahlan | At the end of each work phase, you can place 1 food on this card, irretrievably. At any time, you can discard 6 food from this to build a major improvement at no cost. | At the end of each work phase, you can place 1 food on this card, irretrievably. At any time, you can discard 6 food from this card to build a major improvement at no cost. | |||||||
29 | E | X | E | 028 | Minor | Bookmark | 1 wood | Action - Occupation | beso | Add 3 to the current round and mark the corresponding round space. At the start of that round, you can play 1 occupation without paying an occupation cost. | |||||||
30 | M | X | E | 029 | Minor | Heirloom | 2 | 1 of Your People on "Day Laborer" | Bonus points - get | inoshishi | This card has no additional effect. | (This card has no additional effect.) | Your Person on Day Laborer | ||||
31 | A | X | E | 030 | Minor | Child's Toy | 1 wood/1 clay | 2 | Exactly 2 Adults | Bonus points - get | beso | During the feeding phase of each harvest, your newborns require 2 food (instead of 1). | |||||
32 | A | X | E | 031 | Minor | Upholstery | Yes | Bonus points - get | cunning | Each time you build or play an improvement after this one, you can place 1 reed on this card, irretrievably, to get 1 bonus point, up to the number of rooms in your house. | |||||||
33 | A | X | E | 032 | Minor | Nave | 2 stone, 1reed | Yes | Bonus points - get | luki | During scoring, you get 1 bonus point for each of the 5 columns of your farmyard board containing at least one room. | ||||||
34 | A | X | E | 033 | Minor | Beaver Colony | 1 | Yes | 1 Fenced Stable | Bonus points - get | superg | From now on, one of your pastures with stable cannot hold animals. Each time you get reed from an action space, you get 1 bonus point. | We can offload the problem to validation, i.e. don't accept reorganization if constraint isn't met | ||||
35 | M | X | E | 034 | Minor | Land Register | 1 wood | Yes | Bonus points - get | luki | During scoring, if your farm has no unused spaces, you get 2 bonus points. | ||||||
36 | M | X | E | 035 | Minor | Misanthropy | 1 wood | Yes | Bonus points - get | pm_ballard | During scoring, if you have exactly 4/3/2 people, you get 2/3/5 bonus points. | ||||||
37 | A | X | E | 036 | Minor | Herbal Garden | 1 wood | 2 | 1 Pasture | Bonus points - get | chris | From now on, at least one of your pastures must contain no animals. | We can offload the problem to validation, i.e. don't accept reorganization if constraint isn't met | ||||
38 | M | X | E | 037 | Minor | Ox Skull | Yes | 1 Cattle | Bonus points - get | tamos | During scoring, if you have no cattle, you get 3 bonus points. | When you play this card, you immediately get 1 food. During scoring, if you have no cattle, you get 3 bonus points. | |||||
39 | A | X | E | 038 | Minor | Rod Collection | 1 | Yes | 3 Occupations | Bonus points - get | superg | Each time you use "Fishing", you can place up to 2 wood on this card, irretrievably. During scoring, each such wood is worth 1 bonus point, except the 1st, 4th, 7th, and 10th. | |||||
40 | M | X | E | 039 | Minor | Paintbrush | 1 wood | Yes | 1 Wild Boar | Bonus points - get | inoshishi | Each harvest, you can exchange exactly 1 clay for your choice of 2 food or 1 bonus point. | |||||
41 | A | X | E | 040 | Minor | Bee Statue | 2 clay | Goods - get | vancoch | Pile (from bottom to top) 1 vegetable, 1 stone, 1 grain, 1 stone, 1 grain on this card. Each time you use the "Day Laborer" action space, you get the top good. | |||||||
42 | M | X | E | 041 | Minor | Muddy Waters | 1 | 5 Cards in Play | Goods - get | vancoch | Alternate placing 1 food and 1 clay on each remaining even-numbered round space, starting with food. At the start of these rounds, you get the respective good. | ||||||
43 | M | X | E | 042 | Minor | Water Gully | 1 stone | Major Well | Goods - get | azwandahlan | Place 1 cattle, 1 grain, and 1 cattle on the next 3 round spaces (in that order). At the start of these rounds, you get the good. | Place 1 cattle, 1 grain, and 1 cattle on the next 3 round spaces (in that order). At the start of these rounds, you get the respective good. | "Well" Major Improvement | ||||
44 | M | X | E | 043 | Minor | Barn Cats | 1 | 1 Stable | Food - future round spaces | beso | If you have 1/2/3/4 stables, place 1 food on each of the next 2/3/4/5 remaining round spaces . At the start of these rounds, you get the food. | If you have 1/2/3/4 stables, place 1 food on each of the next 2/3/4/5 round spaces. At the start of these rounds, you get the food. | |||||
45 | M | X | E | 044 | Minor | Fodder Beets | 1 | 3 Field Tiles | Food - future round spaces | letsdance | Place 1 food on each remaining odd-numbered round space. At the start of these rounds, you get the food. | ||||||
46 | M | X | E | 045 | Minor | Fruit Ladder | 2 wood | 1 | Food | luki | Place 1 food on each remaining even-numbered round space. At the start of these rounds, you get the food. | ||||||
47 | M | X | E | 046 | Minor | Waterlily Pond | 1 | Exactly 2 Occupations | Food - future round spaces | hako | Place 1 food on each of the next 2 round spaces. At the start of these rounds, you get the food. | ||||||
48 | A | X | E | 047 | Minor | Syrup Tap | 1 wood + 1 stone | 1 | Food | kulbrot | Each time you get at least 1 wood from an action space, place 1 food on the next round space. At the start of that round, you get the food. | ||||||
49 | M | X | E | 048 | Minor | Town Hall | 2 wood + 2 clay | 2 | Food | inoshishi | In the feeding phase of each harvest, if you live in a clay or stone house, you get 1 or 2 food, respectively. | ||||||
50 | E | X | E | 049 | Minor | Twibil | 1 stone | 1 | Food | chriss | Each time after any player (including you) builds at least 1 wood room, you get 1 food. | ||||||
51 | M | X | E | 050 | Minor | Wild Greens | Food | luki | Each time you sow, you get 1 food for every different type of good that you sow. | ||||||||
52 | A | X | E | 051 | Minor | Whale Oil | 1 wood | Food | chriss | Each time you use "Fishing", place 1 food from the general supply on this card. Each time before you play an occupation, you get food equal to the amount on this card. | Don't forget to make occupation doable when there's sufficient food on this card | ||||||
53 | A | X | E | 052 | Minor | Cubbyhole | 1 reed + 1 wood/clay | 1 | Food | minnie | For each room that you add to your house, place 1 food from the general supply on this card. At the start of each feeding phase, you get food equal to the amount on this card. | ||||||
54 | E | X | E | 053 | Minor | Boar Spear | 1 wood, 1 stone | 1 | Food | tamos | Each time you get wild boar outside of the breeding phase of a harvest, you can immediately turn them into 4 food each. | Each time you get at least 1 wild boar outside of the breeding phase of a harvest, you can immediately turn them into 4 food each. | Do you have to accommodate the boar or is it like cooking? | ||||
55 | A | X | E | 054 | Minor | Contraband | 1 food | Food | azwandahlan | Each time you play or build an improvement after this, you can pay 1 additional building resource of a type in the printed cost (of the new card) to get 3 food. | Each time you play or build an improvement after this, you can pay 1 additional building resource of a type in the printed cost to get 3 food. | Can the food be used to pay the cost, when the cost is e.g. 1w/1f? | |||||
56 | M | X | E | 055 | Minor | Stone Weir | 1 stone | 1 | 2 Occupations | Food | beso | Each time you use the "Fishing" accumulation space, if there are 0/1/2/3 food on the space, you get an additional 4/3/2/1 food from the general supply. | Are you even allowed to take fishing if there's 0 food on it? There would have to be other resources on it, right? | ||||
57 | A | X | E | 056 | Minor | Roman Pot | 1 clay | 1 | Food - future round spaces | azwandahlan | Place 4 food from the general supply on this card. At the start of each work phase, if you are the last player in turn order, move 1 food from this card to your supply. | ||||||
58 | A | X | E | 057 | Minor | Cheese Fondue | 1 clay | 1 | Food | inoshishi | Each time you bake at least 1 grain into bread, you get 1 additional food if you have at least 1 sheep and 1 additional food if you have at least 1 cattle. | Each time you bake at least 1 grain into bread, you get 1 additional food if you have at least 1 sheep and (another) 1 additional food if you have at least 1 cattle. | |||||
59 | E | 058 | Minor | Lunchtime Beer | Food | chris | At the start of each harvest, you can choose to skip the field and breeding phase and get exactly 1 food instead. | At the start of each harvest, you can choose to skip the field and breeding phase of that harvest and get exactly 1 food instead. | Probably fine, but need to be careful in case there are any listeners that technically should be outside of these phases | ||||||||
60 | M | X | E | 059 | Minor | Comb and Cutter | 1 wood | Food | guy | Each time you use the "Day Laborer" action space, you get 1 additional food for each sheep on the "Sheep Market" accumulation space, up to a maximum of 4 additional food. | |||||||
61 | T | X | E | 060 | Minor | Working Gloves | Food - convert | letsdance | When you play this card, you get 1 food. Each time you pay an occupation cost, you can pay 1 building resource of your choice in place of (up to) 2 food. | ||||||||
62 | M | X | E | 061 | Minor | Raised Bed | 2 clay + 2 stone | 1 | 2 Grain Fields | Food - Grain | beso | At the start of each harvest, you get 4 food. | |||||
63 | A | X | E | 062 | Minor | Sour Dough | 1 | 3 Occupations and 1 Baking Improvement | Food - Grain | chris | Once per round, if all players have at least 1 person left to place, you can skip placing a person and take a "Bake Bread" action instead. | ||||||
64 | M | X | E | 063 | Minor | Iron Oven | 3 stone | 2 | Food - Grain | barbarossa89 | "Bake Bread" action: [1 grain -(1×)-> 6 food] When you play this card, you can immediately take a "Bake Bread" action. | ||||||
65 | M | X | E | 064 | Minor | Simple Oven | 2 clay | 1 | Food - Grain | beso | "Bake Bread" action: [1 grain -(1×)-> 3 food] When you play this card, you can immediately take a "Bake Bread" action. | ||||||
66 | M | X | E | 065 | Minor | Almsbag | No Occupations | Crops - Grain | luki | When you play this card, you immediately get 1 grain for every 2 completed rounds. | |||||||
67 | M | X | E | 066 | Minor | Barn Shed | 2 wood | 3 Occupations | Crops - Grain | inoshishi | Each time another player (or, in a solo game, you) uses the "Forest" accumulation space, you get 1 grain. | ||||||
68 | M | X | E | 067 | Minor | Grain Bag | 1 reed | 1 | Crops - Grain | beso | Each time you use the "Grain Seeds" action space, you get 1 additional grain for each <BAKE> improvement you have. | ||||||
69 | A | X | E | 068 | Minor | Cherry Orchard | Crops - Vegetable | inoshishi | This card is a field on which you can only sow and harvest wood as you would grain. Each time you harvest the last wood from this card, you also get 1 vegetable. | ||||||||
70 | A | X | E | 069 | Minor | Melon Patch | 2 Occupations | Crops - Vegetable | azwandahlan | This card is a field that can only grow vegetables. Each time you harvest the last vegetable from this card, you can plow 1 field. | |||||||
71 | A | X | E | 070 | Minor | Crop Rotation Field | 1 Occupation | Crops - Vegetable | chris | This card is a field. Each time you remove the last grain or vegetable from this card, you can immediately sow vegetable or grain on this card, respectively. | |||||||
72 | A | X | E | 071 | Minor | Cow Patty | 1 | 1 Cattle | Crops - Grain and Vegetable | chriss | Each time you sow in a field that is orthogonally adjacent to a pasture, you can place 1 additional good of the planted type in it. | ||||||
73 | A | X | E | 072 | Minor | Artichoke Field | 1 wood | 1 | 2 Occupations | Crops - Grain and Vegetable | minnie | This card is a field. During the field phase of each harvest, if you harvest at least 1 good from this card, you also get 1 food. | |||||
74 | A | X | E | 073 | Minor | Scythe | 1 wood | Crops - Grain and Vegetable | cunning | During the field phase of each harvest, you can select exactly one of your fields and harvest all the goods planted in it. | During the field phase of each harvest, you can select exactly one of your fields and harvest all the crops planted in it. | ||||||
75 | T | X | E | 074 | Minor | Ash Trees | 2 planted fields | Building Resources - Wood | beso | When you play this card, immediately place (up to) 5 fences from your supply on it. When building fences, fences taken from this card cost you nothing. | When you play this card, immediately place (up to) 5 fences from your supply on it. When you build fences, fences taken from this card cost you nothing. | What if there's some benefit to paying for the fences and you choose not to take the free fences? We should probably make it a choice | |||||
76 | M | X | E | 075 | Minor | Stone Axe | 1 wood, 1 clay | 1 | 2 Occupations | Building Resources - Wood | beso | Each time you use a wood accumulation space, you can return 1 stone to the general supply to get an additional 3 wood. | |||||
77 | A | X | E | 076 | Minor | Lumber Pile | Building Resources - Wood or Clay | henrysunset | When you play this card, you can immediately return up to 3 stables from your farmyard board to your supply and get 3 wood for each. | ||||||||
78 | E | X | E | 077 | Minor | Mattock | 1 wood | Building Resources - Clay | chris | Each time you get reed and/or stone from an action space, you get 1 additional clay. | |||||||
79 | E | X | E | 078 | Minor | Sleight of Hand | 3 Occupations | Building Resources - Reed | beso | When you play this card, you can immediately exchange up to 4 building resources for an equal number of other building resources. | |||||||
80 | E | X | E | 079 | Minor | Field Spade | 1 wood | Building Resources - Stone | inoshishi | Each time after you sow in at least 1 field, you get 1 stone. | |||||||
81 | A | X | E | 080 | Minor | Rock Garden | Building Resources - Stone | barbarossa89 | You can only plant stone on this card. Plant as though it were 3 fields, but it is considered 1 field. Sow and harvest stone on this card as you would vegetables. | Basically a modified copy of Wood Field, but Wood Field has tons of bugs | |||||||
82 | A | X | E | 081 | Minor | Alchemists Lab | 1 | 3 Occupations | Building Resources - all | oxmond | This card is an action space for all. A player who uses it gets 1 building resource of each type they already have. If another player uses it, they must first pay you 1 food. | ||||||
83 | M | X | E | 082 | Minor | Profiteering | Building Resources - all | chris | When you play this card, you immediately get 1 food. Each time you use the "Day Laborer" action space, you can exchange 1 building resource for another building resource. | When you play this card, you immediately get 1 food. Each time after you use the "Day Laborer" action space, you can exchange 1 building resource for another building resource. | |||||||
84 | M | X | E | 083 | Minor | Shepherd's Whistle | 1 wood | Animals | inoshishi | At the start of the breeding phase of each harvest, if you have at least 1 unfenced stable without animal, you get 1 sheep. | At the start of the breeding phase of each harvest, if you have at least 1 unfenced stable without an animal, you get 1 sheep. | ||||||
85 | A | X | E | 084 | Minor | Dolly's Mother | 1 | 1 Sheep | Animals | azwandahlan | You only require 1 sheep to breed sheep during the breeding phase of a harvest. This card can hold 1 sheep. | ||||||
86 | T | X | E | 085 | Occ1+ | Master Tanner | Farmyard - Place for person | maninteitz | For each wild boar or cattle you turn into food, you can place 1 of that food on this card. Once its food equals your number of rooms, this card provides room for 1 person. | For each wild boar or cattle that you turn into food, you can place 1 of that food on this card. While its food equals your number of rooms, this card provides room for 1 person. | We might be missing functionality to track the eating of specific animals | ||||||
87 | A | X | E | 086 | Occ1+ | Pen Builder | Farmyard - Place for animals | nwoll | At any time, you can place wood from your supply on this card, irretrievably. You can keep twice as many animals of any type on this card as there is wood on it. | First card that will hold both animals and a building material, might be a UI challenge | |||||||
88 | T | X | E | 087 | Occ1+ | Master Renovator | Farmyard - House building or Renovation | really_unknow4 | At the end of the work phases of rounds 7 and 9, you can take a "Renovation" action without placing a person and pay 1 building resource of your choice less. | ||||||||
89 | A | X | E | 088 | Occ1+ | Master Fencer | Farmyard - Fencing | barbarossa89 | Once you live in a stone house, at the start of each round, you can pay 2 or 3 wood to build up to 3 or 4 fences, respectively. | ||||||||
90 | E | X | E | 089 | Occ1+ | Stallwright | Farmyard - Stable building | beso | After you play your 2nd, 3rd, 5th, and 7th occupation (including this one), you can build 1 stable at no cost. | ||||||||
91 | E | X | E | 090 | Occ1+ | Dung Collector | Farmyard - Plowing | power_sharpner | Each time you breed 2 or more newborn animals, you can pay 1 food to plow 1 field. | Each time you get 2 or more newborn animals, you can pay 1 food to plow 1 field. | |||||||
92 | A | X | E | 091 | Occ1+ | Plow Builder | Farmyard - Plowing | chris | You can build the Joinery when taking a "Minor Improvement" action. If you use the Joinery (or an upgrade thereof) during the harvest, you can pay 1 food to plow 1 field. | Need to track usage of Joinery | |||||||
93 | T | X | E | 092 | Occ1+ | Field Doctor | Action - Family growth | chris | Once this game, if you live in a house with exactly 2 rooms surrounded by 4 field tiles, you can use aby "Family Growth" action space even without room. | typo | |||||||
94 | A | X | E | 093 | Occ1+ | Motivator | Action - Guest | chris | On your first turn each round, if you have no unused farmyard spaces, you can place a person from your supply. | ||||||||
95 | M | X | E | 094 | Occ1+ | Prophet | Action | mattthelesser | When you play this card, immediately take a "Renovation" action. Afterward, you can take a "Build Fences" action. (Both actions require their usual cost.) | ||||||||
96 | E | X | E | 095 | Occ1+ | Miller | Action - Major Improvement | tom | You can immediately build a <BAKE> improvement by paying its cost. Each time another player uses the "Grain Seeds" action space, you can take a “Bake Bread” action. | ||||||||
97 | A | X | E | 096 | Occ1+ | Elder | Action - Improvement | mattthelesser | You can play this card at the start of the work phase of round 1 without placing a person. (This card has no effect other than counting as a played occupation.) | ||||||||
98 | E | X | E | 097 | Occ1+ | Beneficiary | Action - Occupation | azwandahlan | If this is your 3rd occupation, you can immediately play another occupation for an occupation cost of 1 food and/or play 1 minor improvement by paying its cost. | ||||||||
99 | M | X | E | 098 | Occ1+ | Prodigy | Yes | Bonus points - get | barbarossa89 | If this is your 1st occupation, you immediately get 1 bonus point for each improvement you have. (This will not apply to improvements played after this card.) | |||||||
100 | E | X | E | 099 | Occ1+ | Uncaring Parents | Yes | Bonus points - get | wulf684 | At the end of each harvest, if you live in a stone house, you get 1 bonus point. | |||||||
101 | M | X | E | 100 | Occ1+ | Museum Caretaker | Yes | Bonus points - get | kosherdill | At the start of each work phase, if you have at least 1 wood, 1 clay, 1 reed, 1 stone, 1 grain, and 1 vegetable in your supply, you get 1 bonus point. | |||||||
102 | E | X | E | 101 | Occ1+ | Blighter | Yes | Bonus points - get | luki | When you play this, you get 1 bonus point for each complete stage left to play. You may not play any more occupations. | When you play this card, you get 1 bonus point for each complete stage left to play. You may not play any more occupations. | ||||||
103 | E | X | E | 102 | Occ1+ | Acquirer | Goods - get | grummelbaum | At the start of each round, you may pay food equal to the number of people you have to buy 1 good of your choice from the general supply. | ||||||||
104 | T | X | E | 103 | Occ1+ | Wolf | Goods - get | oxmond | Pile (from bottom to top) 1 clay, 1 wood, and 1 grain on this card. Each time you get a good matching the top item, you can move that item to your supply and get 1 wild boar. | Same logic as C120 which had to be disabled due to bugs. Please analyze before starting | |||||||
105 | E | X | E | 104 | Occ1+ | Spice Trader | Goods - get | snapper | If you play this card in round 4 or before, place 3 vegetables on the space for round 11. At the start of that round, you get the vegetables. | ||||||||
106 | E | X | E | 105 | Occ1+ | Pioneer | Goods - get | luki | When you play this card and each time before you use the most recent action space card, you get 1 building resource of your choice and 1 food. | ||||||||
107 | E | X | E | 106 | Occ1+ | Emergency Seller | Food | nwoll | When you play this card, you can immediately turn as many building resources into food as you have people: [wood]/[clay] -> 2 [food] [reed]/[stone] -> 3 [food] | ||||||||
108 | M | X | E | 107 | Occ1+ | Land Surveyor | Food | chris | In the field phase of each harvest, if you have at least 2/4/6/7 fields, you get 1/2/3/4 food. | ||||||||
109 | E | X | E | 108 | Occ1+ | Blackberry Farmer | Food | superg | Each time you build fences, place 1 food on each remaining round space, up to the number of fences just built. At the start of these rounds, you get the food. | ||||||||
110 | E | X | E | 109 | Occ1+ | Braid Maker | Food | agentricola | Each harvest, you can use this card to exchange 1 reed for 2 food. You can build the Basket Maker's Workshop for 1 reed and 1 stone even when taking a "Minor Impr." action. | typo | |||||||
111 | A | X | E | 110 | Occ1+ | Dentist | Food | chris | At the start of each harvest, you can place 1 wood from your supply on this card, irretrievably. In each feeding phase, you get 1 food for each wood on this card. | ||||||||
112 | E | X | E | 111 | Occ1+ | Recluse | Food | letsdance | As long as you have no minor improvements in front of you, you get 1 food at the start of each round and 1 wood at the start of each harvest. | ||||||||
113 | T | X | E | 112 | Occ1+ | Grain Thief | Crops - Grain | letsdance | Each time you would harvest a grain field, you can leave the grain on the field and take 1 grain from the general supply instead. | ||||||||
114 | E | X | E | 113 | Occ1+ | Godmother | Crops - Vegetable | luki | Each time you take a "Family Growth" action, you also get 1 vegetable. | ||||||||
115 | E | X | E | 114 | Occ1+ | Shed Builder | Crops - Grain and Vegetable | nwoll | When you build your 1st and 2nd stable, you get 1 grain. When you build your 3rd and 4th stable, you get 1 vegetable. (This does not apply to stables you have already built.) | ||||||||
116 | M | X | E | 115 | Occ1+ | Seed Servant | Crops - Sowing | beso | Each time after you use the "Grain Seeds" or "Vegetable Seeds" action space, you can take a "Bake bread" or "Sow" action, respectively. | ||||||||
117 | M | X | E | 116 | Occ1+ | Fir Cutter | Building Resources - Wood | beso | When you play this card, you immediately get 1 food. Each time after you use an animal accumulation space with your 1st/2nd/3rd/4th/5th person, you get 1/1/2/2/3 wood. | ||||||||
118 | M | X | E | 117 | Occ1+ | Pipe Smoker | Building Resources - Wood | tom | At the start of each harvest, if you have at least 1 grain field, you get 2 wood. | ||||||||
119 | E | X | E | 118 | Occ1+ | Kindling Gatherer | Building Resources - Wood | barbarossa89 | Each time you get food from an action space, you get 1 additional wood. | ||||||||
120 | M | X | E | 119 | Occ1+ | Land Heir | Building Resources - Wood (and Clay) | oxmond | If you play this card in round 4 or before, place 4 wood and 4 clay on the space for round 9. At the start of this round, you get the resources. | ||||||||
121 | M | X | E | 120 | Occ1+ | Scrap Collector | Building Resources - Clay (and Wood) | beso | Alternate placing 1 wood and 1 clay on each of the next 6 round spaces, starting with wood. At the start of these rounds, you get the respective resource. | ||||||||
122 | M | X | E | 121 | Occ1+ | Hill Cultivator | Building Resources - Clay | inoshishi | Each time you use the "Grain Seeds" or "Vegetable Seeds" action space, you also get 2 or 3 clay, respectively. | ||||||||
123 | E | X | E | 122 | Occ1+ | Cottar | Building Resources - Clay | chris | Each time you play or build an improvement, you get your choice of 1 wood or 1 clay immediately after paying its cost. | ||||||||
124 | T | X | E | 123 | Occ1+ | Resource Hoarder | Building Resources - Clay and/or Stone | inoshishi | Pile resources as depicted on this card. You can use the top item(s) when building a room, playing/building an improvement, or renovating. (From bottom to top: Stone, Clay, Stone, Reed, Wood, Clay) | Cost calculation complexity? | |||||||
125 | A | X | E | 124 | Occ1+ | Mayor Candidate | neg | Building Resources - Stone | oxmond | You immediately get 2 wood and 2 stone. During scoring, you get 1 negative point for each wood and each stone in your supply. You can no longer discard wood or stone. | |||||||
126 | E | 125 | Occ1+ | Delayed Wayfarer | Building Resources - all | mattthelesser | When you play this card, you immediately get 1 building resource of your choice and, once all people have been placed this round, you can place a person from your supply. | ||||||||||
127 | M | X | E | 126 | Occ1+ | Tax Collector | Building Resources - all | barbarossa89 | Once you live in a stone house, at the start of each round, you get your choice of 2 wood, 2 clay, 1 reed, or 1 stone. | ||||||||
128 | A | X | E | 127 | Occ3+ | Diligent Farmer | Farmyard - Place for person | shiunyuans | When you play this card, if you would score the maximum 4 points in 3 scoring categories (including fenced stables), you can extend your house by 1 room at no cost. | ||||||||
129 | E | X | E | 128 | Occ3+ | Saddler | Farmyard | beso | Each time after you build a major improvement, you can pay 1 food to plow 1 field. | ||||||||
130 | E | X | E | 129 | Occ3+ | Imitator | Action | nwoll | If you have a person on the "Day Laborer" action space, you can use non-accumulating round 1-9 action spaces even if they are occupied. | ||||||||
131 | T | X | E | 130 | Occ3+ | Overachiever | Action - Improvements or Occupations | chris | Each time you use a "Wish for Children" action space, you can build or play 1 additional improvement by paying its cost less 1 resource of your choice. | Each time you use a "Wish for Children" action space, you can play 1 additional improvement by paying its cost less 1 resource of your choice. | |||||||
132 | E | X | E | 131 | Occ3+ | Market Master | Action - Improvements or Occupations | beso | Immediately after each time you place your last person in a round on the "Traveling Players" accumulation space, you can play 1 occupation for an occupation cost of 1 food. | ||||||||
133 | E | X | E | 132 | Occ3+ | Veggie Lover | Yes | Bonus points | Harvest: [<GRAIN>+<VEG>] -(1x)-> 6<FOOD> Scoring: 1/2/3 [<GRAIN>+<VEG>] -(1x)-> 2/4/6<SCORE> | ||||||||
134 | E | X | E | 133 | Occ3+ | Champion Breeder | Yes | Bonus points | inoshishi | Each time you place 2 or 3+ newborn animals on your farm during the breeding phase of the harvest, you get 1 or 2 bonus points, respectively. | |||||||
135 | E | E | 134 | Occ3+ | Omnifarmer | Yes | Bonus points | apeirox | Each harvest, you can place 1 harvested crop or 1 newborn animal on this card, irretrievably. Once this game, exchange 2/3/4/5 different goods on this for 3/5/7/9 bonus points. | Does this need to be done immediately upon reaping / breeding? | |||||||
136 | M | X | E | 135 | Occ3+ | Pickler | Yes | Bonus points - 4 Wood card competition | chris | If there are still 1/3/6/9 complete rounds left to play, you immediately get 1/2/3/4 wood. During scoring, each player with the most total vegetables gets 3 bonus points. | |||||||
137 | M | X | E | 136 | Occ3+ | Animal Husbandry Worker | Yes | Bonus points - 4 Wood card competition | really_unknow4 | If there are 3/6/9 complete rounds left to play, you immediately get 2/3/4 wood and a "Build Fences" action. During scoring, each player with the most pastures gets 2 bonus points. | If there are still 3/6/9 complete rounds left to play, you immediately get 2/3/4 wood and a "Build Fences" action. During scoring, each player with the most pastures gets 2 bonus points. | ||||||
138 | M | X | E | 137 | Occ3+ | Flax Farmer | Goods - get | beso | Each time you use the "Reed Bank" accumulation space, you also get 1 grain. Each time you use the "Grain Seeds" action space, you also get 1 reed. | ||||||||
139 | M | X | E | 138 | Occ3+ | Livestock Expert | Goods - get | luki | If you play this card in round 11 or before, choose an animal type: You immediately get a number of animals of that type equal to the number you already have on your farm. | typo you | |||||||
140 | E | X | E | 139 | Occ3+ | Bunny Breeder | Food | barbarossa89 | Select a future round space, subtract the number of the current round from it, and place this many food on that space. At the start of that round, you get the food. | ||||||||
141 | E | X | E | 140 | Occ3+ | Carter | Food | oxmond | Next round, each time you use a building resource accumulation space, you also get 1 food for each building resource that you take from the space. | ||||||||
142 | M | X | E | 141 | Occ3+ | Vegetable Vendor | Crops | ss | Each time you use the "Major Improvement" or "Vegetable Seeds" action space, you also get 1 vegetable or a "Major or Minor Improvement" action, respectively. | ||||||||
143 | M | X | E | 142 | Occ3+ | Smuggler | Crops | chriss | In the feeding phase of each harvest, you can exchange up to 2 goods as follows: [1 Wood => 1 Grain] or [1 Grain => 1 Stone] | ||||||||
144 | E | X | E | 143 | Occ3+ | Hewer | Building Resources - Clay or Stone | azwandahlan | From round 3 on, at the end of each work phase in which all clay accumulation spaces are unoccupied, you get 1 stone and 1 food. | ||||||||
145 | E | X | E | 144 | Occ3+ | Wares Salesman | Building Resources - Reed | mattthelesser | Each time any player (including you) plays or builds a card that lets them turn building resources into food, you get exactly 1 corresponding building resource and 1 reed. | Possibly hard to mark / extract this, especially since some are implemented as buttons and others as exchanges | |||||||
146 | M | X | E | 145 | Occ3+ | Parvenu | Building Resources - Reed | oxmond | If you play this card in round 7 or before, immediately double the amount of clay or reed in your supply. | If you play this card in round 7 or before, choose clay or reed: you immediately get a number of that building resource equal to the number you already have in your supply. | |||||||
147 | A | X | E | 146 | Occ3+ | Reseller | Building Resources - all | luki | Once this game, immediately after playing or building an improvement, you can choose to get its printed cost from the general supply. | ||||||||
148 | M | X | E | 147 | Occ3+ | Animal Driver | Animals - all | beso | At the start of each harvest, if you have 1/2/3+ fenced stables, you get 1 sheep/wild boar/cattle. | ||||||||
149 | A | X | E | 148 | Occ4+ | Lazybones | Farmyard - Place for animals | cunning | Place (up to) 1 stable each on "Grain Seeds", "Farmland", "Day Laborer", and "Farm Expansion". Build the stable at no cost when another player uses that action space. | ||||||||
150 | E | 149 | Occ4+ | Midnight Fencer | Farmyard | cunning | At the start of the last harvest, you can take up to 2 of each other player's unbuilt fences and build them on your farm at no cost. (Your farm can then have over 15 fences.) | Possible timing and menu nightmare | |||||||||
151 | E | X | E | 150 | Occ4+ | Rock Beater | Action | chris | You can use an action space providing both stone and a different building resource even if it is occupied by another player. Stone rooms cost you 2 stone less. | You can use an action space providing both stone and a different building resource even if it is occupied by another player. Stone rooms cost you 2 stone less each. | |||||||
152 | T | X | E | 151 | Occ4+ | Delivery Nurse | Action | beso | Once this game, if you have all types of animals, you can turn a "Family Growth" action into a "Family Growth Even without Room" action. | Once this game, if you have all types of animals, use any "Family Growth" action space even without room. | should be "Wish for Children"? | Probably easy using the replacement functionality found in Animal Catcher | |||||
153 | E | X | E | 152 | Occ4+ | Bargain Hunter | Action - Improvements or Occupations | nwoll | At the start of each round, you can place 1 food from your supply on the "Traveling Players" accumulation space to play a minor improvement by paying its cost. | ||||||||
154 | M | X | E | 153 | Occ4+ | Stone Sculptor | Yes | Bonus points | keith | Each harvest, you can use this card to exchange exactly 1 stone for 1 bonus point and 1 food. | |||||||
155 | E | X | E | 154 | Occ4+ | Margrave | Yes | Bonus points | guy | Once you live in a stone house, you get 2 food each time any player (including you) renovates and, during scoring, 1 bonus point for each wood house and clay house. | Once you live in a stone house, you get 2 food each time any player renovates and, during scoring, 1 bonus point for each wood house and clay house. | ||||||
156 | A | X | E | 155 | Occ4+ | Visionary | Goods - get | chris | If you play this card in round 4 or before, you get 1 stone, 1 vegetable, and 2 wild boar. You cannot grow your family until round 11, unless all other players already have. | ||||||||
157 | E | X | E | 156 | Occ4+ | Claypit Owner | Goods - get | inoshishi | Each time another player plays or builds an improvement with a printed clay cost, you get 1 food and 1 clay. | ||||||||
158 | E | X | E | 157 | Occ4+ | Usufructuary | Food | tamos | When you play this card as your first occupation, you immediately get 1 food for every other occupation in play (by any player), up to a maximum of 7 food. | ||||||||
159 | M | X | E | 158 | Occ4+ | Stone Custodian | Food | agentricola | At the end of each work phase, you get 1 food for each stone accumulation space with stone on it. | ||||||||
160 | A | X | E | 159 | Occ4+ | Old Miser | Food | keith | In the feeding phase of each harvest, each of your people requires 1 less food. During scoring, your people are worth 2 points each instead of 3. | ||||||||
161 | E | X | E | 160 | Occ4+ | Kelp Gatherer | Crops | luki | Each time another player uses the "Fishing" accumulation space, they get 1 additional food and you get 1 vegetable. | ||||||||
162 | A | X | E | 161 | Occ4+ | Elder Baker | Crops | nwoll | This card is an action space for you only. When you use it, you get 3 grain. You can build the "Stone Oven" major improvement even when taking a "Minor Improvement" action. | ||||||||
163 | A | X | E | 162 | Occ4+ | Entrepreneur | Building Resources | inoshishi | At the start of each round, you can move 1 food to this card or discard 1 food from it. If you do either, you get 1 building resource of a type you currently do not have. | ||||||||
164 | E | X | E | 163 | Occ4+ | Patroness | Building Resources | beso | Each time after you play an occupation after this one, you get 1 building resource of your choice. | ||||||||
165 | E | X | E | 164 | Occ4+ | Mountain Plowman | Animals - Sheep | nwoll | Each time you plow at least 1 field, you get 1 sheep for each field that you just plowed. | Each time you plow at least 1 field tile, you get 1 sheep for each field tile that you just plowed. | Plowing is always 1 at a time in our implementation, hopefully gaining 1 sheep several times insteading of multiple at once is fine | ||||||
166 | E | X | E | 165 | Occ4+ | Master Huntsman | Animals - Wild boar | nwoll | When you play this card and each time you build a major improvement, you get 1 wild boar. | ||||||||
167 | A | X | E | 166 | Occ4+ | Roastmaster | Animals - Cattle | joeknapp38 | Each time you use the "Traveling Players" or "Fishing" accumulation spaces, you can move exactly 1 food from that space to the other to get 1 cattle. | ||||||||
168 | E | X | E | 167 | Occ4+ | Dairy Crier | Animals - all | oxmond | When you play this card, each player (including you) can choose to get 2 sheep or 2 food; you also get 1 cattle. | ||||||||
169 | E | X | E | 168 | Occ4+ | Animal Tamer's Apprentice | Animals - all | nwoll | At the start of each round, you get 1 sheep/wild boar/cattle for each unoccupied wood/clay/stone room in your house. | ||||||||
170 | 163 | 162 | |||||||||||||||
171 | 5 | 6 |