A | B | C | D | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | |
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1 | @dropdown | Harz Town Generator | |||||||||||||||||||||||||
2 | Town Name | Riverdale | Key Information | Tavernjs | |||||||||||||||||||||||
3 | Town Population | 4,000 | Enter Data/Input Yourself | Population Range | Settlement Type | ||||||||||||||||||||||
4 | Town Type | Large town | Automatcially Propergates | 0-100 | Hamlet | Hamlet: 1-2 taverns | |||||||||||||||||||||
5 | Temperature Base | 68 | From | To | Settlement Size | 101-500 | Village | Village: 2-4 taverns | |||||||||||||||||||
6 | Current Festival | The Anniversary of The Great Mayhem – Recalls the day tribe of barbarians, orcs, and goblins laid absolute waste to a city of necromancers, warlocks, and wizards. | Yes | 401 | 900 | Village | 501-1,000 | Small town | Small town: 3-6 taverns | ||||||||||||||||||
7 | Fair Attractions | 3 | Yes | 901 | 2000 | Small town | 1,001-5,000 | Large town | Large town: 6-10 taverns | ||||||||||||||||||
8 | Town Fair | Archery Contest Bobbing for apples. [latenightzen, hdcorb and cyrogem] Gurning competition. (Seriously, it's a real thing. Compete to pull the most ridiculous face.) [latenightzen] | 2001 | 5000 | Large town | 5,001-10,000 | Small city | Small city: 10-20 taverns | |||||||||||||||||||
9 | Guild | Mercenary | Yes | 5001 | 12000 | Small city | 10,001-25,000 | Large city | Large city: 20-50 taverns | ||||||||||||||||||
10 | Tavern NPC | Delguzzi Brichallard | Yes | 12001 | 25000 | Large city | 25,001-100,000 | Metropolis | Metropolis: 50+ taverns | ||||||||||||||||||
11 | Tavern Name | Lion's Den, The | Yes | 25001 | 99999999 | Metropolis | |||||||||||||||||||||
12 | Tavern Spice | After the party sits down for a drink or two, a group of guards come inside searching for several highway robbers. The robbers descriptions match those of the party members; so they’er handcuffed, dragged to prison, waiting for a trial. | |||||||||||||||||||||||||
13 | State | Osmer | |||||||||||||||||||||||||
14 | Races | elves, eladrin, half elves, humans, some firbolgs | |||||||||||||||||||||||||
15 | Language | Common | |||||||||||||||||||||||||
16 | Government | Monarchy | Yes | ||||||||||||||||||||||||
17 | Trainer Quantity | 4 | Yes | ||||||||||||||||||||||||
18 | Trainers | Dwarvish Language Carpenter’s Tools Master Simple Weapons Flute | |||||||||||||||||||||||||
19 | Capital | No | |||||||||||||||||||||||||
20 | Port (Add Fishing Shop) | Yes | |||||||||||||||||||||||||
21 | Castle | No | |||||||||||||||||||||||||
22 | Walled | No | |||||||||||||||||||||||||
23 | Market (Add Market Stalls) | Yes | |||||||||||||||||||||||||
24 | Religious Centre (Temple) | Yes | |||||||||||||||||||||||||
25 | Shanty Town (High Crime) | Yes | |||||||||||||||||||||||||
26 | River (Add Fishing Shop) | Yes | |||||||||||||||||||||||||
27 | Guards | 40 | Yes | ||||||||||||||||||||||||
28 | Religion | Myrkul - Neutral evil god of death. Myrkul's symbol is a white human skull. | Yes | ||||||||||||||||||||||||
29 | Shop Quantity | 6 | Yes | ||||||||||||||||||||||||
30 | Shops | General Store High end cloths Shady dealer Stables/transport Creature Parts Special Materials, Leather Armor Pieces | |||||||||||||||||||||||||
31 | Additional Flavour Locations | Archives Auction House Bar Brothel, House of Ill Repute Croft (rented farmhouse & land) Guard Post | |||||||||||||||||||||||||
32 | IMPORTS | ||||||||||||||||||||||||||
33 | RAW | ||||||||||||||||||||||||||
34 | Raw Inport 1 | HEMP | Yes | ||||||||||||||||||||||||
35 | Raw Inport 2 | HAY | |||||||||||||||||||||||||
36 | Raw Inport 3 | PITCH | |||||||||||||||||||||||||
37 | Raw Inport 4 | STONE SLABS | |||||||||||||||||||||||||
38 | FINISHED | ||||||||||||||||||||||||||
39 | Finished Inport 1 | BRICKS | |||||||||||||||||||||||||
40 | Finished Inport 2 | TOOLS | |||||||||||||||||||||||||
41 | Finished Inport 3 | PARCHMENT | |||||||||||||||||||||||||
42 | LUXURY | ||||||||||||||||||||||||||
43 | Luxary Inport 1 | RARE CLOTHS | |||||||||||||||||||||||||
44 | Luxary Inport 2 | FIND CLOTHINGS | |||||||||||||||||||||||||
45 | EXPORTS | ||||||||||||||||||||||||||
46 | RAW | ||||||||||||||||||||||||||
47 | Raw Export 1 | No Exports | No | ||||||||||||||||||||||||
48 | Raw Export 2 | FRUITS | |||||||||||||||||||||||||
49 | Raw Export 3 | GRAINS | |||||||||||||||||||||||||
50 | FINISHED | ||||||||||||||||||||||||||
51 | Finished Export 1 | HONEY | |||||||||||||||||||||||||
52 | Finished Export 2 | TOOLS | |||||||||||||||||||||||||
53 | LUXURY | ||||||||||||||||||||||||||
54 | Luxury Export 1 | No Exports | |||||||||||||||||||||||||
55 | Luxury Export 2 | No Exports | |||||||||||||||||||||||||
56 | Location 1 | The Broken Hill – a hill that you need to walk uphill to get to and walk uphill to get away from. | Yes | ||||||||||||||||||||||||
57 | Location 2 | Gaham: Population 41, mostly human, some dwarf and gnome. The thorp is defended by a wooden palisade. It is governed by a reeve, a male dwarf named Wine. | |||||||||||||||||||||||||
58 | Location 3 | The Arms of the Last Bard – A broken but thick 15ft wide half-circle embedded to the ground made of quartz and intricately laced with gold strips. An assortment of precious gems are embedded in its surface. Any attempt to collect and/or destroy this construct will cause severe psychic damage and a loud high-pitched tone to play loudly. The half-circle aligns perfectly with sunset/sunrise and every time it does, the most beautiful flute melody plays that is sourceless. | |||||||||||||||||||||||||
59 | Location 4 | A small dark cave with with an extremely narrow crack in the floor, with steam billowing out. Due to the nature of the steam and the shape of the cave, it creates a low whistling sound at all times of the day. | |||||||||||||||||||||||||
60 | Town Secret | They are a secret clan of ninja. | Yes | ||||||||||||||||||||||||
61 | Quest 1 | Take a group to the school prom. | Yes | ||||||||||||||||||||||||
62 | Quest 2 | An old ship thought to be lost at sea for many years suddenly returns to port, seemingly no worse for wear. The crew and passengers are completely unscathed, and no one has any idea how long they've actually been gone. (u/Kami-Kahzy) | |||||||||||||||||||||||||
63 | Town Encounters 1 | A horse, saddled and with a large pack slowly ambles down the street, the stays and ties having clearly been broken. Surely the owner will want it back. | Yes | ||||||||||||||||||||||||
64 | Town Encounters 2 | OTHER - Missing People - as missing person / disappear (in group, one at a time) / disappear at predictable intervals | |||||||||||||||||||||||||
65 | Roll Quest 1 | Yes | |||||||||||||||||||||||||
66 | You've got to help! There is a | Monster | |||||||||||||||||||||||||
67 | Who | Survived an assassination attempt | |||||||||||||||||||||||||
68 | at | The wizard's tower | |||||||||||||||||||||||||
69 | We found | A missing map | |||||||||||||||||||||||||
70 | Which we expect involves | The Innkeeper | |||||||||||||||||||||||||
71 | But the | Prophecy Prophet | |||||||||||||||||||||||||
72 | is/are stopping us from | Sneaking out of town | |||||||||||||||||||||||||
73 | Please! If you can help, I'll give you | Roll on Magic Table B | |||||||||||||||||||||||||
74 | Roll Quest 2 - Cow | ||||||||||||||||||||||||||
75 | You've gotta help me - you see, this Cow, from | The Dark Forest | |||||||||||||||||||||||||
76 | is undertaking acts of | Arson | |||||||||||||||||||||||||
77 | at | The Local Church | |||||||||||||||||||||||||
78 | We tried stopping this cow, but | It has supernatural powers that make it invulnerable to harm | |||||||||||||||||||||||||
79 | Please, you must help us! I'm afraid it might | Eat me | |||||||||||||||||||||||||
80 | (The Cow is actually a) | Commoner from the town who was cursed to be a cow by a Hag | |||||||||||||||||||||||||
81 | Rumour 1 | Yes | |||||||||||||||||||||||||
82 | You know, they say that... | The game warden. | |||||||||||||||||||||||||
83 | Has cured themselves of a terrible illness by simply... | ||||||||||||||||||||||||||
84 | Playing card games. | ||||||||||||||||||||||||||
85 | But then again, I only heard that from: | A regiment of Hobgoblins. | |||||||||||||||||||||||||
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