A | B | C | D | E | F | G | H | I | J | K | L | M | |
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1 | READ THIS TAB FIRST | MECHANICS | |||||||||||
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5 | What this sheet does is show how much health is needed for a block to succeed against individual enemies given a certain weapon or shield is being used. | ||||||||||||
6 | Incoming attack registered as blocked | ||||||||||||
7 | Check if shield has damage resistance and reduce applicable damage types | ||||||||||||
8 | What happens when you fail a block? | Remaining damage compared to block armor value (with skill and parry bonus) | |||||||||||
9 | Your character becomes staggered, and all incoming damage is weighed against your worn armor as if you had not blocked at all. | Use appropriate block armor mitigation formula | |||||||||||
10 | Applicable damage after blocking is applied to the stagger meter | ||||||||||||
11 | If stagger bar is filled by this action, block fails | ||||||||||||
12 | How do you fail a block? | If block fails, no damage mitigated by shield, stagger player, original damage value (after applicable resistances) is factored against worn armor | |||||||||||
13 | When you attempt to block damage with a weapon or shield, there is a calculation that is done using the same formula your worn armor uses. If blocking the attack would fill your stagger meter before factoring your worn armor, the block fails. | ||||||||||||
14 | If block succeeds, mitigated damage value is factored against worn armor | ||||||||||||
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16 | Damage Types | ||||||||||||
17 | It is possible to successfuly block and still become staggered. | Staggering | Non-Staggering | ||||||||||
18 | This happens when the stagger amount added from your block is low enough that it does not fail, but the damage passing through the block fills the meter after being weighed against your worn armor. | Blunt | Fire | Enemies that exclusively deal non-staggering damage, such as Blobs, Oozers, and Drakes, or specific non-staggering attacks are omitted from individual tabs because they cannot cause your block to fail. | |||||||||
19 | Pierce | Frost | |||||||||||
20 | Slash | Poison | |||||||||||
21 | Lightning | Spirit | |||||||||||
22 | The numbers shown in each cell on individual tabs are the minimum health values needed when your stagger meter is empty. Attempting to block 2 consecutive strikes when near this minimum amount will most likely cause the second block to fail. This sheet is intended as a reference so you can see the rough limits of what you can/cannot block and draw conclusions based on that information. | Note: For attacks that deal both Staggering and Non-Staggering damage, both types are factored into whether the block fails or not. | |||||||||||
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25 | Formulas: | ||||||||||||
26 | Dt = Damage Taken | If D / 2 >= ((1 + 0.005 * Bs) * Ba * Pb) | |||||||||||
27 | Values outlined in grey do not require any food to be able to block/parry. | D = Damage | Dt = D - ((1 + 0.005 * Bs) * Ba * Pb) | ||||||||||
28 | Values outlined in red are above the maximum attainable health. | Bs = Block Skill | Else | ||||||||||
29 | Please do not run builds at precisely the values shown on this sheet. Keep in mind values shown are per-hit, multi-hit abilities or tanking consecutive attacks will require multiple times the amount of health to successfully block. | Ba = Block Armor | Dt = (0.25 * D^2) / ((1 + 0.005 * Bs) * Ba * Pb) | ||||||||||
30 | Pb = Parry Bonus | ||||||||||||
31 | Stagger Limit = Max Health * 0.4 | ||||||||||||
32 | Your stagger meter falls at a rate of -20% per second. |