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1 | First Name | Last Name | Company/Organisation Name | Country | City HQ | Industry | Sub-Industry | Role | LinkedIn (full URL) | Twitter (username) | Short Bio | Other (contact info etc) | ||||||||||||||
2 | Gabriella | Chihan Stanley | vrisch | Austria | Vienna | VR | Content Creation | Cofounder/CCO | https://www.linkedin.com/in/gchihan/ | @gabsfromvrisch | For the last two decades, Gabs has worked at the intersection of technology, entertainment, and communication. Through her award-winning XR studio vrisch, her leadership at the Austrian XR community, and as an influential independent professional, she identifies opportunities for innovation through the practical application of various fields, such as digital media production, creative technology, and storytelling. From her experience, ranging from Environmental Protection to Performing Arts and from Journalism to Experiential Marketing, she thrives in finding connections and meanings between everything and everyone. | |||||||||||||||
3 | Eva | Fischer | sound:frame e.U. | Austria | Vienna | VR | Art/Culture | Curator/ Cultural Manager/ Community builder/ Lobbyist | www.soundframe.at | Eva initiated the sound:frame - festival for audiovisual art and the soun:frame agency in Vienna. Being focused on interdisciplinary artistic approaches, she developed an XR network in Austria and has been curating XR exhibitions and shows for several festivals and institutions since 2016. Eva is board member of VRVienna and runs the VR focus of the Diagonale festival in Graz. sound:frame commissioned two of the most elaborate VR artworks in Austria: 'The Lacuna Shifts' by Depart and 'Afterlife' by Herwig Scherabon, Arno Deutschbauer and 101. | ||||||||||||||||
4 | Vera | Grablechner | Vera Grablechner | Austria | Vienna | VR | Enterprise | Digital Innovation and Business Consultant | https://www.linkedin.com/in/vera-grablechner/ | @VeraGrablechner | Vera is a serial entrepreneur and digital media expert who developed a passion for Virtual Reality when she was writing her dissertation about the use of VR in medical education. Since then Vera has taken on roles as Co-Founder of Women in VR/ AR Europe and Founder/ CEO of Virtual Village - the world's first VR charity game. At present, Vera consults companies on how to use new technologies (e.g. XR) in a meaningful and sustainable way to elevate their business. She further offers workshops, coaching and mentoring. | |||||||||||||||
5 | Katharina | Krösl | TU WIen / VRVis | Austria | Vienna | VR | Academic | PhD Student / Researcher | www.linkedin.com/in/KatharinaKroesl | @kkroesl | I'm a PhD student in computer graphics, fascinated by global illumination and virtual reality, a researcher focusing on lighting design for architectural scenes and simulations of vision impairments in VR, and I spend all my free time programming computer games and visual effects for VR games. | |||||||||||||||
6 | Gerda | Leopold | amiluxfilm | Austria | Vienna | VR | Entertainment | Filmmaker/Writer/Producer | http//:amiluxfilm.com http//:ballavita.com | Gerda produced and directed CARROUSEL in 2014, a 360° feature film and BALLAVITA a cinematic, stereoscopic VR-film, which will be released in 2019 Gerda studied painting at the University of Arts in Berlin between 1979-1985 and had numerous exhibitions in Europe and the USA. She started shooting her first films in 2004. In 2008 she wrote and the directed the short film Mauer (Wall), her first film with actors. In 2014 she started her production company AMILUX FILM in Vienna, Austria, focusing on new ways of immersive storytelling. AMILUX FILM also developed a VR cinema which can host up to 70 people, the CINEMA XR. | ||||||||||||||||
7 | Flavia | Mazzanti | Immerea | Austria | Vienna | XR | Games | Cofounder and CCO | https://www.linkedin.com/in/flavia-mazz/ | https://twitter.com/flavia_mazz | Flavia Mazzanti (IT/BR) is Co-Founder and CCO of Immerea – a media company based in Vienna focusing on the development of VR Games and interactive Installations –, co-organizer of XRVienna, and active as public speaker and university lecturer. At Immerea, they are interested in experimenting with immersive media and game as a medium with the aim of developing and providing new ways of perception and interaction. The works at Immerea explore philosophical-spatial theories and digital inclusion in games with high artistic quality. Coming from a background in art and architecture, Flavia is also active as media artist. She graduated with distinction at the Academy of Fine Arts Vienna, receiving the Gustav Peichl Award for architectural drawing and the Würdigungs Prize for artistic work. Her work explores artistic-philosophical concepts on post-anthropocentrism, new materialism, body and identity with the interest in providing alternative perspectives on ourselves and our environment. Her work has been screened and awarded at multiple national and international festivals, among others the Ars Electronica Festival, DA Z - Digital Arts Festival Zurich, Parallel Vienna, ADAF. Flavia is listed on the Forbes 30 Under 30 Europe list of 2023. | flavia@immerea.com | ||||||||||||||
8 | Irene | Reisner-Kollmann | Miratrix | Austria | Linz | XR | Distribution | Founder, Engineer | https://www.linkedin.com/in/irenereisner/ | I'm consulting companies on the use of augmented and virtual reality solutions. What's the current state of the art and which technology fits their requirements best. I'm sharing insights on AR/VR in my blog on https://www.miratrix.at. Before running my own business, I worked as engineer for Vuforia and as a researcher at VRVis, VUT and FH OÖ. | irene@miratrix.at | |||||||||||||||
9 | Jezeli | Salazar | VARS | Austria | Vienna | XR | Content Creation | Co- founder | https://www.linkedin.com/in/jezeli-salazar/ | @jezeli | Jezeli is Co-founder of VARS, an AR & VR content creator company with pioneering projects in Austria in the tourism, cultural heritage, marketing and medicine industry. Social media AR filters creator . Communications manager of VARS and creative director of XR projects for VARS like Vienna’s first AR tour | |||||||||||||||
10 | Irina | Voehr | XRious | Austria | Vienna | XR | Enterprise | Operations | https://www.linkedin.com/in/irina-voehr/ | https://twitter.com/XRiousIO | Irina is part of the founding-team of XRious, an online search platform & B2B marketplace, that finds AR/VR solutions tailored to company's needs and industries, offering consulting upon request. Irina is responsible for operations & project management at XRious. | |||||||||||||||
11 | Lisa | Wurzinger | Arrival.Space | Austria | Graz | Emerging Technologies | 3D-tools | Co-Founder & COO | https://www.linkedin.com/in/lisa-maria-wurzinger/ | @lizzznature | Lisa Maria Wurzinger began as a performance artist in a theatre in 2004, then worked as an art reporter and presenter in the TV industry. In 2009, she became a production manager for GO! Pictures and later co-founded "GO! Pictures KG" and its XR studio label "GO!insideVR" together with director Gero A.E. Egger in 2017. They specialize in narrative VR/360° experiences and immersive storytelling. In the same year, Lisa produced "Remain at Home," which premiered in Paris at the 360° Film Festival and was presented at major film festivals worldwide. Lisa has since produced multiple social XR live music, art, and theatre events. She is also a speaker, mentor, active in research and development of 6DoF media, and a consultant for the European Commission in the field of film, XR, and media innovation. She promotes a diverse, inclusive, and accessible future for immersive technology. In 2023, Lisa Maria Wurzinger co-founded Arrival.Space, a fully web-based landing space and interoperable social 3D network that provides tools, access, and discovery for the immersive web and its creators. | https://arrival.space lisa@arrival.space | ||||||||||||||
12 | Tanguy | De Keyzer | Virtual Reality Belgium | Belgium | Brussels | VR | Community | Founder | https://www.linkedin.com/in/tanguydekeyzer/ | @tanguydk | ||||||||||||||||
13 | Isabel | De Peuter-Rutten | Euromersive | Belgium | Paris | Emerging Technologies | NGO's | President | https://www.linkedin.com/in/depeuterisabel/ | https://twitter.com/euromersive | Isabel De Peuter-Rutten is a virtual explorer with a diverse background and extensive experience across various sectors. With a deep passion for emerging technologies and their potential to serve humanity, she is dedicated to fostering accessibility and integration in this field. Isabel's explorations are guided by the 8 GatherVerse standards, and she actively connects individuals of interest to collaboratively create and achieve added value. Her goal is to help communities thrive and grow by leveraging the power of emerging technologies. Currently, Isabel holds several influential positions, including the role of President at Euromersive and the GatherVerse EU Director. As a female entrepreneur, she is a valuable member of XR-One|Mizik and actively participates in numerous projects through Exploring Life. Isabel serves as the Community Manager at Women In Immersive Tech Europe and represents the Flanders region at XR4Heritage. With her expertise and dedication, she is making significant contributions to the immersive technology industry, ensuring its inclusive development and positive impact on society. | https://beacons.ai/exploringlife | ||||||||||||||
14 | Charlie | Dewulf | A Little Lady | Belgium | Ghent | VR | Content Creation | Director/screenwriter | https://www.linkedin.com/in/charlotte-dewulf-23282a139/ | @charlie_dewulf | I'm a creative storyteller (Scriptwriter/director) working on two cross reality experiences. "Soulguardians" produced by Soulmade got script funding for the Flemish Audiovisual fund. Next to that I’m working on "BRAINSWIT.CH" a coproduction which started at the XR Creator's Lab of the Bayerisches Filmzentrum. This experience got showcased at VR days 2018. At the moment, the team is incoperating all the advice gathered by mentors on VR days. Next to VR I also work on two websereis "Liefdestips aan Mezelf" & "brak" who got script support from the Flemish Audiovisual fund. Lastly I'm writing two feature films. One of them is a stop-motion project called "Wantje & De wheezers" which got selected for the VAF script development program and "Margo & The Maximarket" a live-action which the Flemish Audiovisual fund gave Script funding. | |||||||||||||||
15 | Alexandra | GERARD | Stereopsia EUROPE | Belgium | Brussels / Liège | XR | Event | Managing Director | https://www.linkedin.com/in/alexandragerard/ | Alexandra Gérard is the Managing Director of the international event Stereopsia. She is an internationally experienced professional conference organizer (PCO) with an eye for detail, a strong sense of purpose and a determination to deliver. Additionally, Alexandra also serves as WIIT Amabssador for Belgium, and asDirector of Events for the XR Valley Association. XR Valley is a Belgian non-profit organization that aims to maximize the XR talent at work in our region by encouraging local talent not to move abroad and by attracting foreign talent. | www.stereopsia.com | |||||||||||||||
16 | Marine | Haverland | FomoScene | Belgium | Brussels | XR | Community | Advisor | https://www.linkedin.com/in/marine-haverland-1ba84426/ | @MarineHaverland | Working in the film industry since 2008, Marine Haverland founded in 2012 Aura Films, a production company focusing on new media works. Marine also organized conferences and trainings for transmedia projects and co-founded the Liège Web Fest, 1 st webseries, transmedia and digital works festival in Belgium. She’s actually in charge of VR, Gaming, New Media in hub.brussels. | |||||||||||||||
17 | Laura | Jeffords Greenberg | Unity Technologies | Belgium | - | VR | Game Engines/Software | Senior Legal Counselor-EMEA | https://www.linkedin.com/in/laurajeffordsgreenberg/ | @LauraJeffords | Laura is an international business affairs attorney with experience in global distribution and licensing of digital media with a focus on virtual and augmented reality as it relates to intellectual property rights, privacy, data and brand protection. Currently, she is working with Unity Technologies as the Senior Legal Counselor-EMEA, in Europe. | |||||||||||||||
18 | Ioana | Matei | Procter&Gamble | Belgium | Brussels & Paris | XR | Enterprise | Immersive Technologies Leader | https://www.linkedin.com/in/ioanaamatei/ | I am the Head of Emerging - Immersive Technologies for Procter & Gamble (FMCG), leading cretive and tech design for brand narratives, sales engagement, packaging design. Producer of P&G LifeLab - top 10 experiences at CES 2021 (according to Forbes Managzine) - www.pglifelab.com Professional film maker, I have written, dircted and produced several shorts, award winning. I have produced The Bellwether - feature film now in distribution worldwide. I am currenlty producing two VR entertainment experiences outside of my P&G work (Werewolf Experience and Drunk Zombie Dualists). I am the co-founder of Women in Immersive Technologies. I am runnin the VR part of The Fine Arts Film Festival in Los Angeles. - | ||||||||||||||||
19 | Leen | Segers | Belgium | Brussels | VR/XR/Gametech/Games | 3D-tools | Founder/Investor | https://www.linkedin.com/in/leensegers/ | leenus | Leen has helped build startups in technology and media for almost ten years. From evangelising social media to monetising online video, she has experienced the frontlines of the startup world. As the COO of Tech.eu she helped the company turn a profit within her first year there. In 2015, she enjoyed her first VR experience and was immediately enchanted by the prospect of a new venture. Convinced that the future of mobile video will be virtual, she founded LucidWeb, a VR and WebVR consulting and software development company. | ||||||||||||||||
20 | Athanasia | Symeonidou | HITLAB HOWEST | Belgium | Brussels | XR | Research, Development, Design, Immersive Experience Design, Content creation, Innovation | XR Technical Specialist, XR Developer, Researcher on 3D display and biometrics | https://www.linkedin.com/in/athanasiasymeonidou/ | @athanas7a | XR Technical Specialist and research engineer in 3D visualizations. I am a multidisciplinary research scientist and self-taught developer. My background includes a PhD in Engineering at VUB, with my research focusing on efficient algorithms for generation and display of high-quality static and dynamic computer-generated holograms from 3D models, a MSc in Telecommunication Engineering (thesis on microstrip antenna design) and a BSc in Physics. Since December 2019, I have been working on game, application and animation development in Unity3D, mainly virtual and augmented reality applications. I have worked on the full pipeline of design, development, 3D modelling, animation and testing and I am experienced with Unity3D, C#, Blender and Photoshop. Currently, I am with HIT Lab, the Human Interface Technology Lab of Howest University of Applied Sciences, where we do applied research and develop innovative applications and prototypess with the use of XR technologies, which often integrate biometrics (eg. eye-tracking, EEG). I enjoy creating new worlds and applications both for entertainment and industrial needs, including but not limited to immersive storytelling, gaming & serious gaming, training, simulations and architecture. | athanasia.symeonidou@gmail.com - www.athanasiasymeonidou.com | ||||||||||||||
21 | Iva | Dikic | VRET | Bosnia & Herzegovina | Mostar | VR | Health | https://www.linkedin.com/in/iva-%C4%91iki%C4%87-602a2b137/ | ||||||||||||||||||
22 | Bilyana | Vacheva | Coherent Labs | Bulgaria | Sofia/ San Francisco | Web3 | Enterprise | Professional Services Director | https://www.linkedin.com/in/bilyanavacheva/ | @BilyanaVacheva | I am PM creator experience at Lens Browser, I am leading the team effort towards building the best browser experience. My team experiments with UX concepts for VR, PC and mobile browsers discovering the best practices for each platform. I am also a founder of the WebVR Incubator, an initiative focusing on introducing developers to WebVR and providing them with tools to get started in the industry. | |||||||||||||||
23 | Martina | Zelenika | MOON | Croatia | Zagreb | AR | CONTENT CREATION | Artist | https://hr.linkedin.com/in/martinazelenikamoon/ | @martinazelenika_moon | Interdisciplinary artist, multimedia and AR content | www.martinazelenika.com | ||||||||||||||
24 | Ivca | Benova | Advertico | Czech Republic | Prague | XR | Community | Marketing & Communications Specialist | https://www.linkedin.com/in/iv%C4%8Da-be%C5%88ov%C3%A1-9a168613b/ | |||||||||||||||||
25 | Julie | Šislerová | Brainz Immersive | Czech Republic | Prague | XR | Content Creation | Senior Project Manager | https://www.linkedin.com/in/julie-sislerova/ | VR & AR expert, passionate metaverse explorer, and founder of czech community Holky v Metaverse (Women in the Metaverse). As an experienced marketer I help companies to dive into the immersive world of virtual and augmented reality. | ||||||||||||||||
26 | Maja | Friis | Choreografilm / Majafriis | Denmark | Copenhagen | VR | Art/Culture | Film director / film choreographer | www.majafriis.dk | Filmmaker and film choreographer. I have a master’s degree in Film Studies at University of Copenhagen combined with foreign studies of dance films at La Cinémathèque de la Danse in Paris. My work consists of easthetic storytelling; poetic documentaries, art installations and danse films. I write, direct, choreograph and edit my own films. I started working with VR last year and am currently developing two VR-experiences. "Ice Cave" a choreographic short fiction developed during first edition of Biennale College Cinema – Virtual Reality, Venice Film Festival, and "Requiem of the sea", a visual art-installation in early development. Link to my debut 'Ballerina': http://majafriis.dk/projects/ballerina/ Link to my website: www.majafriis.dk | ||||||||||||||||
27 | Laura | Jeffords Greenberg | Unity Technologies 3D | Denmark | Copenhagen | XR | R&D | Legal Counsel | https://www.linkedin.com/in/laurajeffordsgreenberg/ | |||||||||||||||||
28 | Mira | Jones | Mira Jones | Denmark | Copenhagen | XR | Content Creation | Designer and Developer | http://mirajones.net/ | Designer and developer of interactive technology including AR, MR, and VR using Arduino, Unity, and TouchDesigner. Embedded sensors and computer vision specialist. Former Senior at Meow Wolf where we created The Navigator - the world's first mixed reality sculpture combining a custom capacitive touch interface with Magic Leap HMD overlays. | ||||||||||||||||
29 | Katrine | Konyher | Khora | Denmark | Copenhagen | XR | Production House | Sr. VR/AR Marketing Specialist | www.khora.dk | Katrine Konyher specialises in guiding businesses in the development of immersive technology-driven campaigns and marketing strategies, utilizing Virtual Reality and Augmented Reality. Drawing from her extensive experience in the entertainment and experiential industry, Katrine has demonstrated skills for creative campaign planning and marketing while working with esteemed organisations such as Viacom, Scanbox Entertainment, and Ticketmaster. In recognition of her marketing experience, Katrine was listed among Denmark's strongest marketing professionals, earning a coveted spot on the M-list. Additionally, Katrine serves as the head of the jury for the Danish Digital Award in the "Creative Use of Technology" category, and as the Danish ambassador for the Women in Immersive Technologies (WIIT) network, which focuses on encouraging more women to pursue careers in the tech industry. | ||||||||||||||||
30 | Lilit | Palmar | Maru VR Productions Ltd | Estonia | Tallinn | VR | Content Creation | Co-founder, member of the board | https://www.linkedin.com/in/lilit-palmar-073a402/ | Lilit is a co-founder of Maru VR Productions (www.maruVR.ee). Maru VR creates custom-made Virtual Reality solutions like attractions, simulations and interactive 360-degree videos. We have created more than 12 VR experiences for different sectors (e.g. tourism, marketing, education). | ||||||||||||||||
31 | Roksolana | Sliusar | Subatomic | Estonia | Tallinn | AR | Education | Co-founder, CEO | https://www.linkedin.com/in/roksolana-sliusar-a9850760/ | @roxyk911 | Roksolana is a co-founder and CEO of Subatomic (www.subatomic-tech.com/) - augmented reliaty company based in Estonia that develops educational solutions with augmented reality. Our first product MoleQL (www.moleql.com) was selected as the most innovative solution in Learning & Education category in Estonia by the World Summit Award in 2017 and received recognition at several hackathons in Estonia and Europe. | |||||||||||||||
32 | Ksenia | Avetisova | XR Women Nordic | Finland | Helsinki | XR | Community | Founder & CEO | https://www.linkedin.com/in/kavetisova/ | @lisagri | With strong expertise in user experience and digital service design, Ksenia is driven by bringing the human perspective to disruptive tech innovation. Ksenia is a true advocate of digital empowerment, human-centricity and equality. A driver for collaboration and advancement of women in technology, founder of XR Women Nordic network. In her position as a founder and head of Enhanced Reality Lab at TietoEVRY Ksenia is applying innovative ways of working & design thinking methods to enable companies across multiple industries collaborate, innovate & deliver outstanding results using the latest advancements in technology. Ksenia’s team in XR lab is exploring the new dimension of immersive experiences and its application in business. Among notable cases from the Lab are the unique data-driven Virtual Forest project from Finland, the finalist of Auggie Awards 2018, and from Sweden an AR traffic safety educational app for kids which was among the finalists of the global Auggie Awards 2020. | ksenia@xrwomen.org | ||||||||||||||
33 | Krista | Jäntti | Varjo | Finland | Helsinki | XR | Hardware | Lead UX Designer | https://fi.linkedin.com/in/kristajantti | @kristatuulia | VR UX Designer, design work outside and inside Varjo headset at Varjo | |||||||||||||||
34 | Arja | Johansson | 3rd Eye Studios Oy Ltd | Finland | Helsinki | XR | Content Creation | Co-founder, COO | https://www.linkedin.com/in/arjah/ | One of the founders at 3rd Eye Studios, which is crafting innovative, next-generation tools and cutting edge VR experiences | ||||||||||||||||
35 | Emmi | Jouslehto | Arilyn | Finland | Helsinki | XR | Content Creation | CEO, Co-founder | https://www.linkedin.com/in/emmi-jouslehto-2972a268/ | @emmijouslehto | ||||||||||||||||
36 | Gökçen | Keskin | Gravity Sketch | Finland | London | VR | Game Engines/Software | Designer | https://www.linkedin.com/in/gokcenkeskin/ | @gokcenkeskin | Digital product designer who has been working with mobile technologies since 2012. For the last 3 years I have been researching AR and VR. I'm currently based in Helsinki and working at Gravity Sketch. | gokcenkeskin@gmail.com | ||||||||||||||
37 | Chen | Kuan Hui | Lapland University | Finland | Rovaniemi | XR | Research | Researcher | https://www.linkedin.com/in/kuanchen2222/ | I bring Metaverse as Service and design XR experience. As a service designer who combines VR technology, I create innovative and engaging experiences that improve the quality of services offered to businesses, organizations, and governments, while also providing users with a unique and memorable experience. | kchen.eu | |||||||||||||||
38 | Annaleena | Kuronen | Varjo | Finland | Helsinki | XR | Hardware | Head of Communications | https://www.linkedin.com/in/annaleenakuronen/ | @annaleenakur | Varjo makes revolutionary VR/XR hardware and software that together are jumpstarting a new era in immersive computing – where real and digital worlds merge seamlessly in human-eye resolution. Varjo’s virtual and mixed reality devices are profoundly changing the way professionals work, design and create. www.varjo.com | |||||||||||||||
39 | Paula | Puhilas | Savonia UAS & JAMK UAS | Finland | Kuopio & Jyväskylä | XR | Education | RDI Advisor & Teacher | @Poolatin | RDI Advisor at Savonia UAS in a project where we build XR learning environments for healthcare settings. In addition a part time teacher at JAMK UAS responsible for introduction to XR technologies MOOC | ||||||||||||||||
40 | Tiina | Vuorio | Helsinki XR Center (HXRC) | Finland | Helsinki | XR | Community | Operations Lead | https://www.linkedin.com/in/tiinavuorio/ | @helsinkixr | Tiina has worked in tech industry for her whole career, including Microsoft, Fujitsu, tech startups and was a key driver for establishing a new XR Center in Helsinki 2019.. She leads a group of 8 people and is a strong advocate for women in tech. The Helsinki XR Center is supporting inhouse XR startup teams (currently 15 teams) , has lab facilities for testing and development and a showroom for corporate customers and public organizations to explore the possibilites of XR with over 50 different solutions,products, art experiences and other content from different XR players in Finland. HXRC is also working as a main Hub of FIVR (Finnish reality Association) in Finland. HXRC is organizing the biggest annual XR Event in Finland. Match XR. | tiina.vuorio@helsinkixrcenter.com | ||||||||||||||
41 | Voyelle | Acker | Virgules (FR) / Virgules Inc. (CAN) | France | France | Emerging Technologies | CONTENT CREATION | Founder | https://www.linkedin.com/in/voyelle-acker-329569108/ | @voyel | In her last position at the head of France Télévisions Digital Storytelling and Transmedia department, Voyelle has been leading a team of 15, selected and financed nearly 200 projects, ensuring their development and production, and won 75 international Awards. Among them, a couple VR projects, such as the Enemy, coproduced with the NFB in Canada and the MIT Lab. In September 2016, she funded her own consulting company, whose purpose is to accompany producers, authors and talents with digital creative content based strategies, with a focus on international projects related to interactive media and digital storytelling. She intends to transmit her experience to conceive and finance premium and narrative digital content. She also keeps participating to international labs, panels and jurys, teaching and mentoring students and producers. | |||||||||||||||
42 | Sophie | ANSEL | Freelance | France | Paris | XR | https://www.linkedin.com/in/sophieansel/ | @AnselSophie | VR film Director & Writer & Producer | |||||||||||||||||
43 | Harriet | Bartlett | Only XR | France | Laval | XR | COMMUNITY | Founder | https://www.linkedin.com/in/harrietbartlett/ | @harrietbaitch | XR consultant | |||||||||||||||
44 | Gisèle | Belliot | HAYO | France | Paris | AR | SOCIAL | Founder | https://www.linkedin.com/in/gisèle-belliot | g_belliot | Hayo, augmented reality for the connected home empowers you to transforms the objects and spaces around you into a set of magical remote controls. | |||||||||||||||
45 | Marie | Blondiaux | RED CORNER | France | Paris | XR | CONTENT CREATION | Producer | https://www.linkedin.com/in/marie-blondiaux-28359968/ | @Redcornerlabel | Marie Blondiaux is producer in Red Corner for 6 years. She obtained 3 master degrees of Sciences-Po Paris and La Sorbonne (Comparative literature and Audiovisuel Law). She worked for the French national Board for Books, the Ministry of Culture, BBC Worldwide before joining Capa Agency as film and digital projects manager. She produced or coproduced the Web and VR experiences : Phi, Wanted 18, Le dernier Gaulois, Radioactivity, Animals and us, SENS VR and 7 lives. | red-corner.fr | ||||||||||||||
46 | Joséphine | Bories-Rao | Vision Itinérante | France | Paris | XR | Art/Culture | Co-Founder | https://www.linkedin.com/in/josephine-bories/ | Based in Paris, Joséphine (she/her) is specialized in cultural and artistic project management, at international scale. Joséphine has a pluridisciplinary education, starting from Humanities ( La Sorbonne Paris IV) to Engineering ( Arts et Métiers). Joséphine's skills belong to "couteau-suisse" french-speaking expression, including managing a venue (MK2 VR, Prisma Lisbon Studio) to co-organizing international programs (Marché du Film - Festival de Cannes, Geneva Digital Market - GIFF, NewImages XR Market - NewImages Festival) and producing a live show in Montréal, Canada (Grégoire Furrer Productions). In 2023, Joséphine and Claudia Montes co-found Vision Itinérante, an agency based in Paris specialised in artistic production and cultural innovation. Joséphine defines herself as a queer nomad driven by promoting women and LGBTQIA+ communities in the field of immersive art. | visionitinerante@gmail.com | |||||||||||||||
47 | Alexia | Buclet | Minsar | France | Paris | XR | 3D-tools | Head of Design | https://www.linkedin.com/in/alexiabuclet/ | @AlexiaBuclet | Cognitive Psychologist since 2010, I'm specialized in the User eXperience of Emerging Technologies (XR, Robotics, video games), where everything is still to imagine to provide experiences adapted to Human beings. I'm currently Head of Design at Minsar: a code-free platform that allows creative professionals to build, distribute, and collaborate on AR & VR experiences directly through their 3D headset, tablet, or smartphone. | |||||||||||||||
48 | Catherine | Calippe | My Avatar can | France | Paris | XR | R&D | Founder | https://www.linkedin.com/in/catherinecalippe/ | Metaverse, VR, AR expert. Actual projects: avatar identity with blockchain technology, VR Social, BOT and tasks delegations. Devices : Oculus, Leapmotion, Kinect | ||||||||||||||||
49 | Maud | Clavier | CNXR | France | Paris | VR | French Industry / Ecosystem | President | https://www.linkedin.com/in/maudclavier/ | https://cnxr.fr/ and https://maudclavier.com/ | maudclavier@gmail.com | |||||||||||||||
50 | Marine | Corbelin | WIPON-Dad | France | Lille | XR | CONTENT CREATION | Project Director | https://www.linkedin.com/in/marine-corbelin-a03bb023/ | @Nanakola | In VR/AR fields since 2014, sometimes on stage to spread the word about VR and AR technologies Project director on VR/AR various projects (professional trainings, health, entertainment....) | |||||||||||||||
51 | Valérie | Cottereau | Artefacto | France | France | XR | Distribution | CEO | https://www.linkedin.com/in/valerie-cottereau-80694130/ | @cottereau_v | Architect D.P.L.G, Valérie Cottereau, began her career by working on behalf of firms in France. But her taste for novelty, challenge and also the emergence of 3D software, leads her to create ARTEFACTO in 1998. Fifteen years later, Artefacto becomes a pioneer in outdoor 3D augmented reality and virtual reality. These recent years, Valérie has relied on her expertise and experience to develop effective virtual solutions. Listening to the market needs and its customers needs, she develops ever more innovative solutions to support its interlocutors’ issues. Through its pragmatism and empathy, she has been abble to adapt these new technologies to each business : real estate, industry, culture, and event management. Investing heavily in R & D, Valérie wants to be a forerunner in the market. Her Leitmotif: to develop RA and VR solutions to cover the customer journey and to respond to the market needs. Its ambition and energy drive her to participate in the plan of augmented reality in the 34 industrial plans to reconquer the country She is also part of the French tech whose purpose is to rise French companies through the country but also worldwide. Her career is also rewarded: she receives the Oscar of Master of Science and Technology (Oscar d'Ille et Vilaine 2013). Valérie helps young start-ups responsible and open to the world. "Undertake means learning to look beyond". She shares her vision and experience with young entrepreneurs. | |||||||||||||||
52 | Angie | Davis | Anicca Media | France | Ondres | VR | Content Creation | Founder | Writer, Director, Producer | https://www.linkedin.com/in/angie-davis-94130b25/ | @angiedavisfilms | Anicca Media is an award-winning storytelling studio that specializes in cinema, documentary and VR impact films that drive behavioural change. Together with a globally-recognized team of creatives and tech experts, we combine cinematic storytelling with cutting-edge technology to reach our goals of cultivating compassion and creating lasting positive change in our world. | www.theaniccaway.com | ||||||||||||||
53 | Christelle | DELCHER | c3D France | France | Tours | VR | ENTERPRISE | founder & Technical project VR POINTS CLOUD | https://www.linkedin.com/in/christelle-delcher-8a076a49/ | |||||||||||||||||
54 | Isabelle | Doll | Ymagine | France | Paris | XR | content Creation | CEO / co-founder | https://www.linkedin.com/in/isabelledoll/ | After a 15-year career in the media world (Canal +, ARTE, M6, TF1, major brand advertising), and the creation of a production company (L'étrange Lucarne), with which I developed series, films and video games, I wanted to devote myself to digital communication, especially for new technologies (social networks, VR, AR, AI). I am currently CEO of a french company developing sports and esports virtual reality video games : Ymagine. We create virtual reality video games unique in the world on Omni-Directional VR Treadmills. We work on 4 axes: - Immersive and cultural walks: no more boring lessons ! - Classic adventure games and escape games without borders : have fun with family and group of friends! - Gamified sport : no more pain, no more fear of the gaze of others, no more weariness. Move while playing! - Spectacular Esports: the teams are no longer hidden behind a screen, they really move ! We bring a particular point to add storytelling and emotions with real stories in all our games. | https://www.ymagine.fr/ | |||||||||||||||
55 | Andy | Fidel | PLAYSCAPE Studio | France | Toulouse | XR | Virtual Events, Immersive Experience Design, Enterprise Onboarding | Director & Creative Producer | https://www.linkedin.com/in/andy-fidel/ | @AndyFidel_ | Andy Fidel creates social experiences for remote communities, using digital and immersive technologies. Collaborating with enterprises to create better workplaces, engaging brand experiences, and stronger communities. Specializes in virtual events, conference extensions, festivals, and onboarding experiences. Andy studies the impact of VR/AR on digital communications and what the future holds for human connection. What does it mean to have a virtual identity? How do you engage with a virtual community? How do we form and share meaningful stories? She coined the term, ‘Spatial Networking’ in 2016. Exploring the social side of immersive reality. Spatial networks are social platforms using immersive technology (VR/AR) for people to connect, collaborate, and build virtual communities. | andy@getsocial.network | ||||||||||||||
56 | Alisson | Foucault | UniVR Studio | France | Lyon | VR | ENTERPRISE | CEO | https://www.linkedin.com/in/alissonfoucault/ | @virtuAlisson | Entrepreneuse Réalité Virtuelle. CEO et fondatrice d' @UniVRStudio. Nous développons des expériences et créons de nouveaux usages pour l'utilisation de la réalité virtuelle en milieu professionnel. | |||||||||||||||
57 | Gaëlle | Gaëlle Mourre | Fat Red Bird | France | Paris | VR | CONTENT CREATION | VR Director | https://www.linkedin.com/in/gaelle-mourre-04840922/ | I am a Franco / British Freelancer, with a base in London and in Paris. I work in both traditional and VR formats. My first VR project, Mechanical Souls, premiered at Sundance. | gaelle@gaellemourre.com - www.gaellemourre.com | |||||||||||||||
58 | Emilie | Gobin Mignot | Antilogy / Le Pavillon | France | Paris | XR | Distribution | Co-founder | https://www.linkedin.com/in/emiliegobin/ | @EmilieGobin | I'm a serial entrepreneur, co-founder of Antilogy & Le Pavillon. Antilogy helps companies deploy AR/VR, in particular for trainings (soft & hard skills). Antilogy has created Le Pavillon, a BtoB AR/VR showroom (Paris-based+virtual). The founders are also the authors of the 1st reference book in France about VR & training. Before: 2015: I co-founded VRNISH (1st VR location directory) & VRLINES (VR production company). 2013: I became the Entrepreneur in Residence @ Numa, the #1 startup accelerator in France. 2009: I co-created L'Usine à Design, the 5th biggest French designer furniture e-shop and managed the company as CEO during 4 years until it shut down. Key metrics: €4M annual revenue, raised €6M in 2 Serie A and Serie B, managed a team of 35, got 100+ mentions on national TV and press. I am strongly involved in the French start-up scene (French Tech, HEC Entrepreneurs, NUMA, VC…). | www.lepavillonimmersif.com | ||||||||||||||
59 | Anaïs | Hakes | France | France | Paris | XR | SOFTWARE | Co-founder | https://www.linkedin.com/in/anais-foin-hakes/ | is a studio for immersive content (Virtual Reality /Augmented Reality / 360 video). Aside from producing BTOB custom corporate projects, our goals is also to democratise innovative technologies with the development of ITHACA : Immersion and Training with Holograms for Art, Craft and Audiovisual. ITHACA is funded by the French State (France 2030 program) and cofunded by the European Commission (Creative Europe). | anais@frenchtouchfactory.com | |||||||||||||||
60 | Soraya | Jaber | Minsar | France | Paris | XR | 3D-tools | CEO & co-Founder | https://www.linkedin.com/in/soraya-jaber-a24766105 | @SorayaJaber | Soraya Jaber is Minsar's CEO & Co-founder and alumna of Paris 1 Pantheon Sorbonne University. She is the Co President of the VR/AR Association of Paris. Soraya is passionate about deep tech, women in technology, entrepreneurship, and cultural heritage. She co-founded Minsar to empower Creators ranging from emerging designers to global companies by providing the best code-free solution to create and launch immersive experiences on mobile and spatial platforms. | soraya@minsar.com | ||||||||||||||
61 | Maëlys | Jusseaux | Minsar | France | Paris | XR | 3D-tools | Researcher and Customer Support Manager | www.linkedin.com/in/maelys-jusseaux | @maelysjusseaux | I'm a researcher and digital artist working on a PhD about how immersive technologies allow us to explore core notions of cultural heritage and our relation to it. Indeed, I have a background in history of art, cultural mediation, conservation restoration, as well as a technical one (3D creation, programming, XR technologies...). At Minsar, the combination of these backgrounds allow me to do research and development (pipeline tools, 3D creation...), make the link between Sales, Marketing and Technical teams, and be in charge of customer techncial support. | |||||||||||||||
62 | Katayoun | Katayoun Dibamehr | Floréal Films/ Festival du nouveau cinéma de Montréal | France | Paris | XR | CONTENT CREATION | Producer | https://www.linkedin.com/in/katayoun-dibamehr-13777529/ | @kdibamehr | ||||||||||||||||
63 | Michael | Kolchesky (I am a women) | Visual Solutions 360° | France | Paris, International | VR | Content Creation | Founder & CEO | https://www.linkedin.com/in/michaelkolchesky/ | @Mikachoo | With more then 9 years of expiriance in the panoramic and VR photography, filming and post production, offering services for VR 360° content production. Michael Kolchesky is also IVRPA vice president Director board that each year orginazer VR conferance for proffesionals. Visual solutions 360° offers: VR directors, * International VR education relationship * Camera operator systems 360° * Post production 360° * VR consulting, tecnical advising. | www.visual-solutions-360.com | ||||||||||||||
64 | Alyssa | Landry | Double Eye Studios | France | Paris | XR | CONTENT CREATION | Narrative Director, writer | https://www.linkedin.com/in/alyssalandry/ | @AlyssaLandry | Alyssa Landry is a storyteller and director who writes and designs immersive and interactive audience experiences. She is a free-lance show writer and director for Disneyland Paris whose credits include The Jedi Training Academy, Frozen Sing-Along, and The Forest of Enchantment, among others. She is a producer and narrative designer for Double Eye Productions, spearheading an AR experience for the premiere of Cardboard City at the 2016 New York Film Festival and developing Metropoles, a multi-player VR game on the subject of gentrification. Her musical theater writing credits include Énooormes (co-author), Bons Baisers de Broadway and #Hashtags!, her first transmedia project. She is currently Narrative Director for Incarna, a new location based VR game. | |||||||||||||||
65 | Cécilia | Lejeune | Rakuten Inc. - Rakuten Institute of Technology | France | France | VR | COMMUNITY | Co-Founder and former President | https://www.linkedin.com/in/cecilialejeune/ | @LejeuneCecilia | Developer specialised in Human Computer Interfaces and Virtual Reality. Seeks to imagine the future uses and technologies for everyone to improve their everyday lifes. Co-founder and former president of the Virtual Association, the first Parisian non-profit organization dedicated to sharing knowledge and create events for its strong community around virtual and augmented reality topics. | |||||||||||||||
66 | Sarah | Lion | SOL XR Consulting | France | Toulouse | XR | Enterprise | Founder | https://www.linkedin.com/in/sarah-lion-5a7474b4/ | Sarah Lion is an XR manager, specialised in culture and science mediation and a virtual simulation teacher. She founded SOL XR Consulting in June 2023 to help people managing their innovative projects, the company give courses as well. The company is based in France but Sarah Lion is based in New Zealand as she wanted to try something new and to learn about the XR Comunity there. She is a curious and dynamic individual, trying to push forward the XR industry. She had multiple experience in various industries such as science (CNRS), defense industry (Dassault Aviation), comedy industry (Head of innovation at GF Productions). She held many XR events and in an international context (partnership with the Busan International Comedy Festival, South Korea). She is a volunteer at women in Science and was one at La Mêlée, French Tech at Toulouse. | ||||||||||||||||
67 | Camille | LOPATO | Diversion cinema | France | Paris | VR | Distribution | Founder | https://www.linkedin.com/in/camille-lopato-61321420/ | @camillelopato | Camille worked 7 years in a French distribution company. In 2015, she co-founds the first virtual reality cinema in France. In August 2016, Camille creates Diversion cinema, a company specialised in distributing and showcasing VR films and experiences. Agile and adaptable, Diversion cinema is always looking for new partners to exhibit VR, and ultimately shape this emerging market. In 2019, Camille Lopato becomes in charge of Distribution College for AFXR, the french association for XR. | www.diversioncinema.com | ||||||||||||||
68 | Kim | Marlene Le | Bureau d'Economie Théorique et Appliquée , Université de Strasbourg | France | Strasbourg | VR | R&D | Researcher in economics and management | https://www.linkedin.com/in/kim-marlene-le-725a841a/ | @kimmarln | Researcher in management of innovation in cultural industries, my work focuses on the economic and technological ecosystem for VR in France (and more specifically in film and entertainment). I regularly work as an audiovisual market analyst at the Council of Europe and intervene in higher education (university and business school) on topics such as innovation management; film, TV and video games economics; copyright. | |||||||||||||||
69 | Saila | Nieminen | Minsar | France | Paris | XR | ENTERPRISE | Head of Global Marketing | https://www.linkedin.com/in/sailanieminen/ | @SailaXR | 10 years of experience in business development, notably in the areas of Fashion, Beauty, Cosmetics & Retail. Discovering ways to transform the future of retail using XR. | |||||||||||||||
70 | Géraldine | Perriguey | XR PEDAGOGY | France | Paris | XR | EDUCATION | Founder and CEO | https://www.linkedin.com/in/%E2%9A%A1%EF%B8%8Fg%C3%A9raldine-perriguey%E2%9A%A1%EF%B8%8F/?locale=en_US | Géraldine & Pierre XR Pedagogy | Géraldine Perriguey is a practitioner in Immersive Psychopedagogy©, author, speaker and CEO of XR Pedagogy. She graduated in Virtual Reality & Psychology and obtained the highest distinction for her project: "Study of the denial of the hurricane risk, using VR". She trains teachers and parents to immersive technologies and support children to reconnect with the desire to learn. | geraldine@xrpedagogy.com | ||||||||||||||
71 | Marie | Point | Dark Euphoria | France | Montpellier / Marseille | XR | Art / Culture, Production | Director | https://www.linkedin.com/in/marie-point/ | @marie_albe | Marie Point is passionate about the crossroads between art, science and technology. She graduated from Paris Dauphine University with a master degree in cultural management. She has been working in the development of artistic innovative projects for 15 years, with a strong experience at the European level (including S+T+ARTS Horizon 2020 programme). She is currently the director of Dark Euphoria, a production agency based in South of France, focused on digital arts and immersive/ interactive experiences. Having a passion for the encounter of performing arts and immersive technologies, she is developing many projects in that direction (such as the event “Performing arts, digital stages” at Festival d’Avignon). | www.dark-euphoria.com | ||||||||||||||
72 | Valérie | Riffaud Cangelosi | Reapse Consulting | France | Senlis | XR | Consulting | XR consultant | https://www.linkedin.com/in/valerie-riffaud-cangelosi/ | For 10 years+, Valerie is passionate about Augmented & Mixed Reality, and runs a 100% XR consulting company. She helps companies understand how AR/MR can boost their business and provide advice on how to implement them, guiding them through the jungle of hardware, software solutions, integration systems to find the most suitable optimized solutions. | ||||||||||||||||
73 | Naomi | Roth | Virtuality for Reality | France | Paris | XR | NGO's | Connector, Speaker, Creative Disrupter | http://linkedin.com/in/naomi-roth-84381462 | @NaomiRothVforR | Education, Healthcare, Wellbeing, Narratives... I help build and imagine the desirable futures technologies have to offer. | |||||||||||||||
74 | Barbara | SCHIAVI | VINCI Construction France | France | Nanterre | XR | ENTERPRISE | R&D engineer / ARVR Technical Project Manager | https://www.linkedin.com/in/barbara-schiavi-a1028272/ | @SchiaviBarbara | Barbara SCHIAVI is a creative technologist and passionate developer in 3D programming. Very enthusiast for Virtual – Augmented Reality since 2014, as well as new technologies in general, she has versatile professional experiences in the field. She started by creating and developing VR applications for Healthcare at USC Institute for Creative Technologies, for the Video Game Industry at Big Red Button Entertainment, and for Education by developing an AR application, writing IEEE article about the among research and presenting the research’s poster at IEEE VR 2018 in Reutlingen. | |||||||||||||||
75 | Marion | Scordia | Antilogy / Le Pavillon | France | Paris | XR | Distribution | Event Coordinator | https://www.linkedin.com/in/marion-scordia/ | @Marion_Scordia | www.lepavillonimmersif.com | |||||||||||||||
76 | Cathline | Smoos | Imbue VR | France | Barcelona/Lyon/Talinn | VR | Health | CEO, Adventurous Spaceship Captain | https://www.linkedin.com/in/smoos3xtech/ | Psychologist and sexologist specialised in new technologies, Cathline Smoos divides her time between her therapeutic practice, research and exploration of future sexuality and remote connections. She also runs a virtual reality podcast, TheVRsexologist, and recently became CEO of ImbueVR, the first erotic game for couples in virtual reality. To see more : https://www.imbuevr.com/smoosexplorer/ | https://www.imbuevr.com cathline@imbuevr.com | |||||||||||||||
77 | Alexandrine | Stehelin | Small Bang | France | France | XR | Content Creation | Producer | https://www.linkedin.com/in/alexandrine-stehelin-3481986b/ | Co-founder of the online cultural ressources review Theoria.fr, posessor of a double degree in Law and Philosophy and a Masters in Contemporary Philosophy (Paris 1 - Panthéon Sorbonne), and having spent one year in Hypokhâgne at the Condorcet High School, Alexandrine Stehelin was assistant to the editor in chief of Grande Galerie, the Louvre Journal, as part of the Louvre Museum Cultural Production team. In 2013, she entered the ESCP Europe’s Specialized Masters in Media Management and decided to embrace the production career, at the crossroads of the technical, design and artistic realms. She honed her skills at BUF Companie as production coordinator for international projects sur as Run all night directed by Jaume Collet-Serra or Kingsman: The Secret Service (visual effects and animation). She joined Small Bang in 2015 as a line producer and took the lead on the Phallaina project: an intimate story told in the form of a “scrolling graphic novel“ for tablets (Winner of the Best digital Comic award - New media film Festival of L.A. / Webby awards 2016 finalist - "Mobile and apps", category entertainment), as well as a monumental fresco which has notably be exposed at the Angoulême festival in January 2016. She is currently developing artistic and documentary VR projects, such as Fugue VR, directed by Michel Reilhac, on a choreography by Yoann Bourgeois, or Anokua, the guardians of balance, which aims to help feel, understand and experience the invisible by weaving threads between the fields of quantum physics, philosophy, as well as the cosmovisions of the native people from the Sierra Madre of Santa Marta in Colombia: the Kogis, the Wiwas, the Kankuamos and the Arhuacos. | ||||||||||||||||
78 | Cecile | Tezenas du Montcel | HP | France | Grenoble | XR | ENTERPRISE | Business Development Manager for EMEA | https://www.linkedin.com/in/c%C3%A9cile-tezenas-du-montcel-9b82b97/ | @ceciletm1 | HP Head of VR in Europe, loves technology, story-telling and innovation | |||||||||||||||
79 | Tanja | Ursoleo | Haute VR | France | Paris | VR | CONTENT CREATION | Journalist and Founder | https://www.linkedin.com/in/tanja-u-096b5b34/ | @hauteVR | I'm a journalist and founder of hautevr.co the VR blog for women in business | |||||||||||||||
80 | Caroline | Vanhove | Freelance | France | Lille | AR | Chef de projet innovantSecteur Numerique/Jeux videos/SFX | https://www.linkedin.com/in/caroline-vanhove/ | @Linkerwomen | After 15 years in the scenographie mixte reality and augmented, I take the way augmented reality and the beneficte close the humans-I am engaged to follow projets to create a news worlds.My force :To joins the best idea creative, goods partners and find the best marketing for the projets with use the news technologies. | ||||||||||||||||
81 | Alina | Mikhaleva | Less Media Group | Georgia | Tbilisi | XR | Virtual Events | Founder & CEO | https://www.linkedin.com/in/alina-mikhaleva-vr/ | Alina Mikhaleva, founder & CEO of Less Media Group. Alina has been in XR industry since 2015. Ex co-founder of LA-based VR studio Spherica. In 2020, Alina founded her new company Less Media Group. Since then, she’s been pioneering virtual event scene and has executed hundreds of virtual events for world’s leading companies on ENGAGE XR platform. Less Media has also been running physical exhibitions and festivals showcasing best narrative VR content across different countries. Since 2022, Less Media is running an educational course for digital artists to introduce more creators to XR creation tools and virtual worlds. | ||||||||||||||||
82 | Silke | Ababneh | vr4content | Germany | berlin | VR | NGO's | co-founder | https://www.linkedin.com/in/silke-ababneh/ | |||||||||||||||||
83 | Anastasia | alpha_rats | independant / freelance | Germany | Berlin | VR | CONTENT CREATION | Developer | http://alpharats.com | @alpha_rats | Unity3D developer, 3D artist (Houdini) | http://alpharats.com | ||||||||||||||
84 | Nira | Bozkurt | Nira Bozkurt | Germany | Berlin | XR | Entertainment | VR Producer / Business Development | https://www.linkedin.com/in/nirabozkurt | Writer & Director. Executive VR Producer of cinematic VR movies at Amiluxfilm Vienna. Deeply in love with movies and tech. | ||||||||||||||||
85 | Julia | Bruton | Sinnema Animation Studio | Germany | Berlin | VR | Content Creation | Co-Founder / Writer / Producer | https://www.linkedin.com/in/julia-bruton-4019b818/ | @sinnema_animation | Julia is a writer and producer with her roots in theater and real life action films. In 2016 she co-founded the Sinnema Animation Studio. Ever since she came in contact with VR in 2016 she developes projects in VR. She's currently working on the MBB funded VR project "The Matriarx" which has its release in early 2020. | |||||||||||||||
86 | Julia | Bruton | VR Women, Sinnema Animation Studio | Germany | Berlin | XR | Animation, Film, Podcast | Co-Founder, CEO, Writer, Producer | https://www.linkedin.com/in/julia-bruton-4019b818/ | After finishing her engineering degree in the field of “digital television” in Austria in 2004 Julia went to Berlin to study at the German Film and Television Academy in Berlin. During her studies she produced, wrote and directed several film projects, studied at the University of Columbia in New York and started working at the Boje Buck Film Production and the Delphi Filmverleih in Berlin as head of distribution. In her work she focuses on female perspectives and characters, no matter how weird or funny or normal they could be as she believes women are not truthfully represented in the media of today. In 2016 she co-founded the Sinnema Animation Studio (www.sinnema.com) and started diving into the field of Virtual Reality. Her piece “The Matriarx” is currently in distribution giving an experience about matriarchal structures. On www.vr-women.com Julia builds a platform to connect with women in VR. | juliabruton@gmx.de | |||||||||||||||
87 | Alicia | Contestabile | Crows Crows Crows | Germany | Berlin | VR | Games | Producer | http://swizzlekiss.com | @swizzle_kiss | Alicia is producer for videogame studio Crows Crows Crows, recently moved to Berlin from Toronto, Canada. She's a writer, narrative designer, and game developer, with a background in film, literature, and creative writing. She's also involved in community development and has been a speaker at game industry events worldwide, including A MAZE. / Berlin. | |||||||||||||||
88 | Rahel | Demant | XR Bootcamp | Germany | Frankfurt | XR | Education | Founder & COO | https://www.linkedin.com/in/raheldemant/ | @raheldemant | Rahel is democratizing VR/AR by establishing partnerships with global partners such as Intel, HTC and Oculus, donating equipment to make it possible for academic institutions to teach and increase awareness of VR/AR in their communities. | |||||||||||||||
89 | Anett | Gläsel-Maslov | Ideentraeger - PR & Communications / DIGILITY | Germany | Cologne / Bochum | Emerging Technologies | CONTENT CREATION | CEO & Head of PR | https://www.linkedin.com/in/aglaeselmaslov/ | ideentraeger | Anett is a PR Consultant and former International PR Manager of Metaio, the Augmented Reality Company. She is passionate about VR and AR and has deep knowledge about international PR for startups as well as medium sized tech companies. At Ideentraeger - PR & Communications (http://ideentraeger-pr.de), she gives advice in regards to successful international launch strategies & market influencers and implements your PR strategies for augmented and virtual reality experiences – worldwide. Since 2016 she's responsible for PR & Communications for DIGILITY - the AR/VR Conference & Expo in Cologne (www.digility.de). | Website: http://ideentraeger-pr.de and email: glaesel-maslov@ideentraeger-pr.de | ||||||||||||||
90 | Aubrey | Heichemer | Corpus Misty | Germany | Berlin | XR | ENTERTAINMENT | / | https://www.linkedin.com/in/aubreyheichemer | @aubreyheichemer | Immersive Digital arts, sound designer, set designer and producer. Currently working in Berlin as a Product Manager at SoundCloud. | http://aubreyheichemer.com/ | ||||||||||||||
91 | Binh Minh | Herbst | A.MUSE - Interactive Design Studio | Germany | Leipzig / Halle | XR / VR / AR | CONTENT CREATION | Co-Founder / Art Director & Creative Technology | https://www.linkedin.com/in/tibimi/ | Award-winning creative technologist and art director focusing on MR-Experiences and Games with cutting-edge technology and novel interfaces. Born in Vietnam, raised in Germany, she creates outstanding MR-Experiences like "SWING VR" or "The Gaudy Woods" since 2009, when she started her studies Multimedia/VR-Design in Halle/Germany. In 2019 she co-founded A.MUSE - Interactive Design Studio for extraordinary multimedia solutions that combines art, design and technology. | www.amuse.vision | |||||||||||||||
92 | Alina | Kadlubsky | Open AR Cloud | Germany | Hamburg | Spatial Computing | Policy | Dirctor of Communications Chair User Experience Accessibility & Safety Working Group | https://www.linkedin.com/in/alina-kadlubsky-7133b2142/ | @openarcloud & personal @alinakadlubsky | Alina Kadlubsky is an Art Director, Digital Designer Web XR Developer. A Young Creative, with a passion for immersive Tech, Spatial Web, AR. She is Co-Founder of Matrixcore, an initiative that partnered with AWE for an interactive Virtual Conference experience 2019. Joined the Open AR Cloud Family November 2018, involved in the rebranding and Inaugural Working Group Kickoff process. She is also Chair of the User Experience Accessibility and Safety Working Group. | https://www.alina-kadlubsky.squarespace.com https://www.openarcloud.org/ | ||||||||||||||
93 | Astrid | Kahmke | European Creators' Lab | IONDA GmbH | Germany | Munich | Emerging Technologies | COMMUNITY | Head of the European Creators' Lab | Managing Partner IONDA GmbH | https://www.linkedin.com/in/astridkahmke/ | Astrid works as consultant and curator for immersive arts. With a background as producer for international feature films and more than one decade of experience in training and talent coaching, her life revolves around storytelling and the future of narration. Astrid is a passionate networker and supporter of the European XR community. She started the European Creators’ Lab in 2017 and since then is its head and training lead. | astrid@ionda.world | www.ionda.world | www.european-creators-lab.com | |||||||||||||||
94 | Julia | Klein | halbautomaten | Germany | Stuttgart | XR | CONTENT CREATION | Communication Designer and Content Creator | https://www.linkedin.com/in/julia-klein-2437591a4/ | UX designer focused on informative and educational applications. Doing research, storytelling and animations for www.kinetarium.space. KINETARIUM is a new platform for interactive, collaborative fulldome shows for hundreds of people. It enables visitors to intervene spontaneously and in real time in what is happening on the dome, simply by using their own smartphones. | julia@halbautomaten.com | |||||||||||||||
95 | Elle | Langer | Pimento Formate UG Creative Tech for XR-Edutainment | Germany | Berlin | AR | LBE | Founder, CEO Creative XR Executive Producer, Strategie, XR-Story-Mapping Tool | https://de.linkedin.com/in/elle-langer-b82a1746 | Award winning producer for edutainment formats for serval media like TV, Digital Media, AR and VR, conceptioner, strategist and producer, business Development | www.pimento-formate.de | |||||||||||||||
96 | Marie Claire | LeBlanc Flanagan | A MAZE | Germany | Berlin | XR | CONTENT CREATION | / | https://www.linkedin.com/in/marieflanagan | @omarieclaire | Designing / developing interactive experiences and experimental games | marieflanagan.com | ||||||||||||||
97 | Julia | Lotzow | Deutsche Bahn / DB Systel | Germany | Frankfurt | XR | Institutional/Governmental | AR Consultant & Project Manager | https://www.linkedin.com/in/julia-lotzow/ | @julia_ltzw | Julia Lotzow is an AR Consultant and Project Manager working at DB Systel GmbH, the subsidiary of Deutsche Bahn for digitalization. She realises augmented reality solutions with a B2B focus to improve working processes of employees. With a M.Sc. in Game Design and a background in the games industry she is transferring the values of immersive technologies to suit the industrial needs. | julia.lotzow@deutschebahn.com | ||||||||||||||
98 | Carina | Lüschen | Carina Lue | Germany | Hamburg/Berlin | VR | Art/Culture | Founder & Organizer | carinalue.com | https://rhizome.hfbk.net/people/a86f9b20e3080133543500163edac929 | ||||||||||||||||
99 | Lucia | Mendelova | HEC GmbH. | Germany | Bremen, Berlin | XR | CONTENT CREATION | Designer and Softwaredeveloper | https://de.linkedin.com/in/lucia-mendelova-phd/de | @LuciaMendelova | Fulltime software engineer and conceptual artist for VR/AR applications for visualising complex systems.Designing UX for Microsoft HoloLens (AR) as well as HTCVive (VR) in Unity3D, from AdobeCC fullstack through Blender3D, to VisualStudio C# to Git. Lucia finished her MA in Digital Media, her PhD. in Philosophy (specialization on epistemology, semiotics and gender studies) and her BA in Integrated Design. Since 2010 she works as a new media artist. Her works are usually manipulating the viewer to create irritation in order to present overlapping themes and strategies of hybridization of knowledge perception. She also writes / talks about material aspects of AR/VR/MR technologies to support discussion about topics as: immersive capitalism, playbour and datasecurity. | |||||||||||||||
100 | Ana | Monte | DELTA Soundworks | Germany | Heidelberg | VR | CONTENT CREATION | Co-founder & CEO | https://www.linkedin.com/company/delta-soundworks/ | @deltasoundworks | Ana Monte is CEO and co-founder of DELTA Soundworks, an audio production company with focus on immersive audio formats. She holds a degree from California State University - Chico where she studied "Music Industry and Technology" with a focus on "Recording Arts" and the Film Academy Baden-Württemberg, where she studied "Film sound and Sound design". For her work as sound designer, Ana has received diverse sound awards including “Best Sound Design in a Drama series” at the LA Webfest 2015 and a “Best Sound” nomination from the LA Film Review. | ana@deltasoundworks.com |