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1 | First Name | Last Name | Company/Organisation Name | Country | City HQ | Industry | Sub-Industry | Role | LinkedIn (full URL) | Twitter (username) | Short Bio | Other (contact info etc) | @dropdown | |||||||||||||
4 | Esra | Akdere | Apollo | Turkiye | Istanbul | XR | Content Creation | Founder/ CEO | https://www.linkedin.com/in/esraakdere/ | Born in 1981 in Magosa, Cyprus. He graduated from Eastern Mediterranean University, Department of Information Technologies and Programming in 2003. After working as a project manager in Project House, Kırmızı Kalem, Nexum, leading companies in the sector. After working as Web and Digital Media Manager in Oflaz Media Group, Mcd Digital, Mtv Turkey, Eurosport Turkey, Dailymotion Turkey for 4 years, he continues to work at Apollo, which he founded with Ayşegül Karaman in 2011. Since 2015, they have been working on XR projects. | esra@apollo212.com | |||||||||||||||
10 | Ksenia | Avetisova | XR Women Nordic | Finland | Helsinki | XR | Community | Founder & CEO | https://www.linkedin.com/in/kavetisova/ | @lisagri | With strong expertise in user experience and digital service design, Ksenia is driven by bringing the human perspective to disruptive tech innovation. Ksenia is a true advocate of digital empowerment, human-centricity and equality. A driver for collaboration and advancement of women in technology, founder of XR Women Nordic network. In her position as a founder and head of Enhanced Reality Lab at TietoEVRY Ksenia is applying innovative ways of working & design thinking methods to enable companies across multiple industries collaborate, innovate & deliver outstanding results using the latest advancements in technology. Ksenia’s team in XR lab is exploring the new dimension of immersive experiences and its application in business. Among notable cases from the Lab are the unique data-driven Virtual Forest project from Finland, the finalist of Auggie Awards 2018, and from Sweden an AR traffic safety educational app for kids which was among the finalists of the global Auggie Awards 2020. | ksenia@xrwomen.org | ||||||||||||||
11 | Nadia | Aziz | Unbounded Future | UK | London | AR | ENTERPRISE | Director / creative Producer | https://www.linkedin.com/in/aziznadia/ | @NadiaAzizTweet | I am an Innovation consultant with a strong tech background in Virtual Reality, Augmented Reality, IoT, wearables for Fortune 100 Telecom companies, NHS in the UK and startups. Previously I was AR/VR Leader for NTT Data UK. I am also invovled in mentoring computer science students at UCL providing real world AR/VR exposure building real world solutions. We scout startups for investments (Series A stage) | unboundedfutureltd@gmail.com | ||||||||||||||
12 | Claudia | Babescu | Marmot Labs | UK | London | VR | Health | Founder and CEO | https://www.linkedin.com/in/cbabescu/ | @EliBabescu | Creating the next generation of health and wellness applications using virtual reality and biofeedback. | claudia@marmotlabs.io | ||||||||||||||
14 | Tania | Baptista | Found Studio | UK | London | VR | CONTENT CREATION | VR Producer | https://www.linkedin.com/in/tania-b-a1123ba2/ | @Baptista_Tania | Creative producer with a strong background in animation and post production. Produces VR projects at Found studio for well known brands like Havana Club and BBC three. | Tania@found-studio.com | ||||||||||||||
17 | Adessa | Batts | Minsar | UK | Liverpool | XR | 3D-tools | Growth Hacker | https://www.linkedin.com/in/adessa-batts-b8a943171/ | I hold a degree in Business and Information Technologies from Framingham State University, and I joined Minsar in September 2019 as a Growth Hacker. Minsar is a no-code platform for creating and sharing AR/VR experiences and is available cross-platform on iOS, Android, and several 3D headsets. My role consists of creating content that helps to raise awareness of the AR/VR industry and connecting with creative individuals looking for no-code solutions for AR/VR. | adessab@minsar.com | |||||||||||||||
20 | Sofie | Bergqvist | PHILoSOFIE | Norway | Oslo | VR | Architecture | Creative director / CEO | https://www.linkedin.com/in/sofie-bergqvist-701a585b/ | Sofie has been working with (groundbreaking) VR experiences for the Real Estate industry in Norway for the last 2 years. Excellent skills in 3D graphics, architectural visualization and interior design. | sofie@philosofie.no | |||||||||||||||
21 | Anna | Bertmark | Attic Sound Ltd | UK | Brighton | VR | 3D-tools | Founder/Sound Designer | https://www.linkedin.com/in/anna-bertmark-35a15a13/ | @atticsound | Bringing 15 years of experience in sound design for film and visual storytelling to VR/360. Currently working on spatialised sound design for a couple of high end VR experiences due out in Summer 2017. | annamy.bertmark@gmail.com | ||||||||||||||
23 | Hannah | Blair | VR:CALM | UK | London | VR | Health | CTO, Founder, Creator | http://www.linkedin.com/in/hannahmblair | @erhannah | I’m building an immersive experience to help people with dementia! I love XR projects built for social impact. Love meeting with others in the industry, let me know if you wanna have a coffee! I’m a Computer Science grad and now a full time software developer. | hello@hannahblair.co.uk | ||||||||||||||
26 | Joséphine | Bories-Rao | Vision Itinérante | France | Paris | XR | Art/Culture | Co-Founder | https://www.linkedin.com/in/josephine-bories/ | Based in Paris, Joséphine (she/her) is specialized in cultural and artistic project management, at international scale. Joséphine has a pluridisciplinary education, starting from Humanities ( La Sorbonne Paris IV) to Engineering ( Arts et Métiers). Joséphine's skills belong to "couteau-suisse" french-speaking expression, including managing a venue (MK2 VR, Prisma Lisbon Studio) to co-organizing international programs (Marché du Film - Festival de Cannes, Geneva Digital Market - GIFF, NewImages XR Market - NewImages Festival) and producing a live show in Montréal, Canada (Grégoire Furrer Productions). In 2023, Joséphine and Claudia Montes co-found Vision Itinérante, an agency based in Paris specialised in artistic production and cultural innovation. Joséphine defines herself as a queer nomad driven by promoting women and LGBTQIA+ communities in the field of immersive art. | visionitinerante@gmail.com | |||||||||||||||
29 | Lilly | Browne | N/A | UK | London | AR | EDUCATION | UX designer | https://www.linkedin.com/in/misslillybrowne/ | https://twitter.com/lilly_browne | Please contact me on lilly.browne@city.ac.uk | |||||||||||||||
31 | Julia | Bruton | VR Women, Sinnema Animation Studio | Germany | Berlin | XR | Animation, Film, Podcast | Co-Founder, CEO, Writer, Producer | https://www.linkedin.com/in/julia-bruton-4019b818/ | After finishing her engineering degree in the field of “digital television” in Austria in 2004 Julia went to Berlin to study at the German Film and Television Academy in Berlin. During her studies she produced, wrote and directed several film projects, studied at the University of Columbia in New York and started working at the Boje Buck Film Production and the Delphi Filmverleih in Berlin as head of distribution. In her work she focuses on female perspectives and characters, no matter how weird or funny or normal they could be as she believes women are not truthfully represented in the media of today. In 2016 she co-founded the Sinnema Animation Studio (www.sinnema.com) and started diving into the field of Virtual Reality. Her piece “The Matriarx” is currently in distribution giving an experience about matriarchal structures. On www.vr-women.com Julia builds a platform to connect with women in VR. | juliabruton@gmx.de | |||||||||||||||
36 | Arianny | Canepa | N/A | UK | London | VR | CONTENT CREATION | Content Developer | N/A | N/A | Finishing a BA in Film and Television at the London College of Communication and applying my knowlege from Film & TV, theatre and games in creating non interactive experiences for VR. 360 video self shooter with own camera and binaural sound rig as well as developing 3d scenarios for VR with 3d modeling and 2d animations. | ariannycanepa@gmail.com | ||||||||||||||
37 | Luciana | Carvalho Se | REWIND | UK | London | VR | CONTENT CREATION | VRAR Evangelist, Business Dev. | https://www.linkedin.com/in/lcarvalhose/ | @lcarvalhose | Learner, maker, systems thinker, innovator & technology enthusiast - Delivering immersive experiences for the world's largest studios, agencies and brands @ REWIND - Passionate about strengthening the ecosystem around B2B & startup AR, VR, MR in the UK - Co-founder of Unfold UK: powering XR diversity and inclusion (formerly Women in VR UK) - Empowering edutech and STEAM through hackathons, Code First: Girls, SheWorx, Girls in Tech, Ada's List | luciana@rewind.co | ||||||||||||||
39 | Olivia | Charnet | BackLight | UK | Paris | VR | LBE | Account Manager | https://www.linkedin.com/in/oliviacharnet/ | @Oliviac_VR | Olivia is a young client director with experience in videomapping, 3D & 2D animation & virtual reality, as well as a seasoned translator for marketing and fiction. As a pop-culture savvy millenial, she wants to bring virtual worlds to the masses with a focus on narration. To do so, she joined BackLight, the most rewarded French studio in the history of VR, in order to help elevate brand content mediums & broaden the spectrum of entertainment as we know it. As a member of Women In Games France, she is also taking part in widening the place of women in the gaming industry. | oliviac@backlight.fr | ||||||||||||||
41 | Maud | Clavier | CNXR | France | Paris | VR | French Industry / Ecosystem | President | https://www.linkedin.com/in/maudclavier/ | https://cnxr.fr/ and https://maudclavier.com/ | maudclavier@gmail.com | |||||||||||||||
42 | Donna | Close | Driftwood360 | UK | Brighton | VR | CONTENT CREATION | Creative Producer/ Curator | @donna_close | Creative producer, strategist and curator of immersive experiences. Over 20 years experience as a festival producer and commisisoner now exploring 360 film and VR as a way to make digital experiences live. | msdonnaclose@gmail.com | |||||||||||||||
44 | Claire | Cook | Nexus Studios | UK | London | AR | CONTENT CREATION | Executive Producer | https://www.linkedin.com/in/claire-spencer-cook-b65b463/ | @cspencercook | Creative Producer working across character and story-driven VR and AR film projects | claire.cook@nexusstudios.com | ||||||||||||||
49 | Jelena | Dabic | SILK::ROAD Festival | Germany/Serbia | Hamburg | XR | Art, Music, Culture | Founder, Producer, Artist | https://www.linkedin.com/in/jelena-dabic/ | Jelena Dabic is an interdisciplinary artist focused on the overlap of music, performance, and mixed media. She has produced works for various ensembles that have been showcased across Europe, Asia, and the Americas. Through her synesthetic perspective, she utilizes virtual reality to offer an integrated experience, blending concert and exhibition elements. Dabic's music draws from diverse cultural influences, blending sounds of traditional folk instruments with modern music elements, resulting in what can be described as World Experimental Music. Beyond composition, she has also produced several VR concert experiences. In terms of her academic background, Dabic received her education in composition, musicology, and music theory at the Academy of Arts in Novi Sad, the University of Music and Performing Arts Munich, and the Hamburg University of Music and Theatre. | info@jelenadabic.com | |||||||||||||||
50 | Tone Lise | Dahl | SINTEF | Norway | Trondheim | VR | EDUCATION | Research Scientist | https://www.linkedin.com/in/tonelisedahl/ | Research scientist at the department of Technology Management at SINTEF with a focus on XR for learning and training. SINTEF is one of Europe’s largest independent research organisations with a focus on applied research, technology and innovation. Our vision is Technology for a better society. | tone.lise.dahl@sintef.no | |||||||||||||||
59 | Julie | Despraz | Alloverse | Sweden | Stockholm | VR | NGO's | CEO | https://www.linkedin.com/in/juliedespraz | @JDespraz | Julie Despraz is the cofounder and CEO of Alloverse, an open source plaform for collaborative apps in VR. | julie@alloverse.com | ||||||||||||||
67 | Stacey | Dsylva | Wrudrow - https://wrudrow.com/ | UK | London | AR | CONTENT CREATION | Content Creator with 1 Billion AR impressions | https://www.linkedin.com/in/staceydsylva/ | https://www.instagram.com/wrudrow/ | Leading Spark AR creator of Instagram camera effects with over a billion views. Original beta IG augmented reality creator on Facebook's Spark AR platform since October 2018. Effect collaborations with internet and global celebrity influencers, such as @auronplay, @mauronakada, @disclosure and @rizkyfbian. | stacey.dsylva@gmail.com | ||||||||||||||
68 | Asha | Easton | Immerse UK | UK | London | XR | COMMUNITY | Head of Immerse UK | https://www.linkedin.com/in/asha-easton-a69693132/ | @AshaMarie18 | Running the largest network of immersive tech professionals in the UK. | asha.easton@ktn-uk.org | ||||||||||||||
69 | Patricia | Echeverria Liras | The Office for Public Therapy Politics | Spain | Madrid | XR | Documentary Film | Founder, Director & Producer | https://www.linkedin.com/in/patriciaecheverrialiras/ | works across ethnographic research, documentary film, and immersive technologies | patricia@experimentonpurpose.com | |||||||||||||||
70 | Ada Rose | Edwards | Samsung | UK | London | VR | CONTENT CREATION | Developer Advocate/ Developer | https://www.linkedin.com/in/adarose/?lipi=urn%3Ali%3Apage%3Ad_flagship3_search_srp_top%3BlmhJDxIAQlim9KaQg5eYOg%3D%3D&licu=urn%3Ali%3Acontrol%3Ad_flagship3_search_srp_top-search_srp_result&lici=h2LWld7zQ0uUGETHFAfuog%3D%3D | @lady_ada_king | A background in Web and 3D graphics, part of my role is to promote content creation for WebVR: The APIs which allow web browsers to render content to VR headsets. Due to my web background I advocate strongly from the position that the Web will be the primary distribution platform for V Rexperiences. Much like digital TV is today. | ada@ada.is (twitter is good too) | ||||||||||||||
72 | Chloe | English | Ash Koosha | UK | London | XR | R&D | Senior researcher and interaction designer | https://www.linkedin.com/in/chloe-english-b252a4106/ | @chlnglsh | A specialist in VR/MR spatial theory, with a B.Sci in Civil Engineering from Stanford University and an M.Sci from Columbia University. Masters thesis completed in the School of Architecture (GSAPP) under advisement from the Computer Science Department (Computer Graphics and User Interface Lab), the topic was mixed reality spatial theory and ontology, interfaces and sensory prosthesis. The past three years has worked and managed a small team with her creative partner, Ash Koosha (musician signed to Ninja Tune and Warp Records), developing VR experiments and experiences including the first VR interactive album, currently working on MR projects. Recently relocated to London, works part-time at the Realities Centre, currently looking for full-time employment. | chloeenglish@gmail.com | ||||||||||||||
74 | Ioanna Georgia | Eskiadi | Peace Journalism Laboratory/Aristotle University of Thessaloniki | Greece | Thessaloniki | Academia, Immersive Journalism | Research, Project Management, Teaching, Immersive media | Researcher, Project Manager | https://www.linkedin.com/in/ioannageorgiaeskiadi/ | Ioanna Georgia Eskiadi is a PhD candidate at the Aristotle University of Thessaloniki and a researcher at the Peace Journalism Laboratory within the Department of Journalism and Media, AUTH, where she contributes to important research projects. Her PhD thesis and writing work focus on innovation, new technologies, and their integration into news organizations. Throughout her academic career, she has been awarded fellowships from prestigious organizations such as the Portulans Institute and the Konrad Adenauer Stiftung, among others, in recognition of her research excellence. Ioanna holds a master's degree in risk communication and crisis journalism and a bachelor's degree in journalism and mass media, both from Aristotle University of Thessaloniki. She is proficient in English, Spanish, Italian, Arabic, and German. Through her work, she aims to provide solutions for news media organizations in the evolving media landscape, promoting innovation and sustainability in newsrooms. She has published her research on immersive journalism in scientific and academic journals, the adoption of emerging technologies by news media organizations, the role of AI in journalism, crisis communication, and audience acceptance of VR and AR in the media landscape. | ioannageorgiaesk@gmail.com | |||||||||||||||
76 | Laura | Ewing | WSP | UK | Leeds | VR | ENTERPRISE | Digital Media Specialist (programmer/UI) | www.linkedin.com/in/laura-ewing-0b797b43 | @dotdotlaura | Lead programmer and UI, working for professional services consultancy which looks to apply VR to construction and infrastructure projects. | ewingl@pbworld.com | ||||||||||||||
78 | Shehani | Fernando | Freelance | UK | London | XR | Content Creation | Director / creative Producer | https://www.linkedin.com/in/shehani/ | @shehanifernando | I'm a freelance immersive director/producer working in VR and AR. I recently produced The Waiting Room VR which premiered at Venice and won the Digital Storytelling award at IDFA. I was a director in the Guardian's in-house VR studio between 2016-18 and made 4 experiences there on topics ranging from asylum to autism. I also led a team of podcast producers and set up a Voice & AI R&D project at the Guardian. Previously worked making films for news & documentary companies. Do get in touch if you're looking for collaborators! I'm also working part time at the StoryFutures Academy | shehani@gmail.com | ||||||||||||||
79 | Andy | Fidel | PLAYSCAPE Studio | France | Toulouse | XR | Virtual Events, Immersive Experience Design, Enterprise Onboarding | Director & Creative Producer | https://www.linkedin.com/in/andy-fidel/ | @AndyFidel_ | Andy Fidel creates social experiences for remote communities, using digital and immersive technologies. Collaborating with enterprises to create better workplaces, engaging brand experiences, and stronger communities. Specializes in virtual events, conference extensions, festivals, and onboarding experiences. Andy studies the impact of VR/AR on digital communications and what the future holds for human connection. What does it mean to have a virtual identity? How do you engage with a virtual community? How do we form and share meaningful stories? She coined the term, ‘Spatial Networking’ in 2016. Exploring the social side of immersive reality. Spatial networks are social platforms using immersive technology (VR/AR) for people to connect, collaborate, and build virtual communities. | andy@getsocial.network | ||||||||||||||
81 | Amandine | Flachs | Realities Centre | UK | London | VR | COMMUNITY | Event and Communication manager | https://www.linkedin.com/in/amandineflachs/ | @AmandineFlachs | Founding member and Events and Communication manager at the Realities Centre, the London's place for VR/AR/MR opening a co-working space, an incubation programme and an academy as well as organising a variety of events every months. Co-founder of Unfold UK to promote and facilitate diversity in Immersive tech. Amandine has been involved in the VR/AR space for more than 4 years and she is now supporting the London community. Nominated "Ones to watch 2017" by Code First: Girls | aflachs@realitiescentre.com - amandine@flachsconsulting.com | ||||||||||||||
83 | Antonia | Forster | Unity | UK | Bristol | XR | CONTENT CREATION | Senior XR Technical Specialist | https://www.linkedin.com/in/antonia-forster/ | @AntoniaRForster | Antonia is an XR Technical Specialist with a decade of experience in public speaking, and several years of experience developing XR applications. In her role at Unity she works across industry verticals, from automotive to architecture; creating demos, delivering talks, and using XR to push the boundaries of what's possible. | antonia.forster@unity3d.com | ||||||||||||||
86 | Renate | Fossum | Stargate Media AS | Norway | Oslo | VR | CONTENT CREATION | Co-Founder / Creative Producer | https://www.linkedin.com/in/renate-fossum-88362733/ | @renatefossum | Stargate Media is a leading interactive, multi-platform VR and 360-video content developer for desktop, YouTube, iOS, Android and virtual reality HMDs including: Google Cardboard, Samsung GearVR, Oculus Rift, and OSVR. We have our own cross-platform player, SDKs, and custom high-end hardware, enabling us to deliver and stream the highest quality experiences. We've collaborated with some of the world's top artists, directors, and producers to create award winning series, shorts, and apps. Our focus is to tell stories in all kinds of formats. Installations, apps, live streams, VR headsets. But what´s important is that the core of the content is not overshadowed by the technology. The technology is there to attract the viewer but the content and the story is the main focus. | renate@stargatemedia.no | ||||||||||||||
89 | Gaëlle | Gaëlle Mourre | Fat Red Bird | France | Paris | VR | CONTENT CREATION | VR Director | https://www.linkedin.com/in/gaelle-mourre-04840922/ | I am a Franco / British Freelancer, with a base in London and in Paris. I work in both traditional and VR formats. My first VR project, Mechanical Souls, premiered at Sundance. | gaelle@gaellemourre.com - www.gaellemourre.com | |||||||||||||||
92 | Anett | Gläsel-Maslov | Ideentraeger - PR & Communications / DIGILITY | Germany | Cologne / Bochum | Emerging Technologies | CONTENT CREATION | CEO & Head of PR | https://www.linkedin.com/in/aglaeselmaslov/ | ideentraeger | Anett is a PR Consultant and former International PR Manager of Metaio, the Augmented Reality Company. She is passionate about VR and AR and has deep knowledge about international PR for startups as well as medium sized tech companies. At Ideentraeger - PR & Communications (http://ideentraeger-pr.de), she gives advice in regards to successful international launch strategies & market influencers and implements your PR strategies for augmented and virtual reality experiences – worldwide. Since 2016 she's responsible for PR & Communications for DIGILITY - the AR/VR Conference & Expo in Cologne (www.digility.de). | Website: http://ideentraeger-pr.de and email: glaesel-maslov@ideentraeger-pr.de | ||||||||||||||
95 | Katie | Grayson | PASSION PICTURES | UK | London/Paris | XR | CONTENT CREATION | Head of Experience | https://www.linkedin.com/in/katie-grayson-42b8447/ | @hello_passion | Lead for all immersive and interactive projects at Passion Pictures, an Oscar, BAFTA and Emmy award winning animation studio and film production company. | katieg@passion-pictures.com | ||||||||||||||
97 | Anaïs | Hakes | France | France | Paris | XR | SOFTWARE | Co-founder | https://www.linkedin.com/in/anais-foin-hakes/ | is a studio for immersive content (Virtual Reality /Augmented Reality / 360 video). Aside from producing BTOB custom corporate projects, our goals is also to democratise innovative technologies with the development of ITHACA : Immersion and Training with Holograms for Art, Craft and Audiovisual. ITHACA is funded by the French State (France 2030 program) and cofunded by the European Commission (Creative Europe). | anais@frenchtouchfactory.com | |||||||||||||||
100 | Mimi | Harmer | Freelance | UK | UK | XR | Entertainment | Producer, Musician, and Technologist | https://www.linkedin.com/in/mirandaharmer/ | https://x.com/mirandaharmer | Cellist, composer, multimedia artist, XR producer, and educator, Mimi's work intersects the creative and cultural, education, and digital sectors. | mimi.harmer@yahoo.com | ||||||||||||||
102 | Libby | Heaney | Royal college of art | UK | London | VR | R&D | Artist, quantum physicist, research tutor | @libbyheaney | Libby is an artist, PhD quantum physicist/quantum computing and a research tutor at the royal college of art. She is currently a resident of Somerset House Studios and has exhibited across Europe including the Tate Modern and V&A in London. Previously she held an EPSRC fellowship at the University of Oxford and a postdoctoral fellowship at the centre for quantum technologies at the National University of Singapore. She holds a first class degree in physics from Imperial College and an MA from Central St Martins. Libby works with VR as an art medium to explore quantum physics and it's metaphorical connections to other areas. Her current VR work will be presented in Aarhus as part of this year's EU capital of culture | Libby.heaney@rca.ac.uk | |||||||||||||||
106 | Alexandra | Hussenot | Immersion | Middle East | Riyadh | XR | Spatial computing, AR/VR, Metaverse | CEO | https://www.linkedin.com/in/alexandra-hussenot/ | Alexandra Hussenot is a senior executive and board advisor, CEO & founder of Immersionn - a creative media technology company that specializes in consulting, servicing and building customised XR solutions with clients such as the UK Government, NEOM, Mawarid Group, T-Systems international, Huwaei. Alexandra has a track record driving complex projects, building high-performing teams developing successful business & funding strategies and executive pivots at speed. In addition to her role at Immersionn, Alexandra is the Middle East Lead for Women in Immersive Technologies, a community if 3000 members, where she empowers women in XR. Alexandra also co-chaired the Creative Industries working group at UK5G, a UK government-funded innovation network that supports the development and adoption of 5G. Previously, Alexandra was the Director of Mobile Devices and Cyber Risks at Allianz worldwide She has also worked all over Europe during her 14 years at Ericsson and Sony Ericsson and has a solid experience designing and launching software and service products and leading large scale operations for mobile phone repairs and remanufacturing. Alexandra holds a Master's degree in Economics from the Université Pierre Mendès-France (Grenoble II). She is also a certified Net Promoter by Bain & Company. ● GalsnGear NAB show 2019: Women in tech discuss the latest trends ● AWE 2019 XR's Impact on Journalism Panel ● ISE 2020 : Immersive Technology Dominates Experiential Markets ● AWE EU 2022: From the Age of Cyberpunk to the Rise of Superhumans ● IBC 2022: State of the Immersive technology sector in UK & Europe in 2022 ● AIXR 2022: VR awards ceremony ● Leap 2023: Startup rocket fuel | alexandra.hussenot@immersionn.com | |||||||||||||||
107 | Alexandra | Hussenot | 360 Effects LTD | UK | London | VR | Distribution | Founder and CEO | https://www.linkedin.com/in/alexandra-hussenot-6199252/ | I am building a global immersive distribution platform for quality 360 videos and documentaries that will enable mankind to see the world and others realities like never before . Demo ready in May 2018. Looking for content producers and owners who are looking for new ways to make their content visible. Background: International career in the Telecom and Mobile OEM sectors (Ericsson, Sony) | Alex360effects@gmail.com | |||||||||||||||
109 | Lisa | Izzouzi | University College London/University of Barcelona | Spain | Barcelona | Emerging Technologies | R&D | Researcher | https://www.linkedin.com/in/lisa-izzouzi/ | @lisa_izzouzi | Lisa is an award-winning XR engineer and researcher, a dynamic and influential figure known for her contributions in Extended Reality. With a passion for technology, she has carved a niche for herself through her dedication, innovative thinking, and commitment to excellence. Born in Lille, France, Lisa displayed an early interest for science and travel. Her formative years were marked by a strong academic performance and a keen curiosity that led her to pursue higher education. She graduated with a Master Degree in Electronic and Digital Technologies Engineering at Polytech, France. She then persue a Master Degree of Management of Immersive and Interactive Technlogies in Arts et Metiers, France. Her training and her skills laid the foundation for her future career as an R&D engineer and project manager. She worked on multiple award-winning international, multi disciplinary projects accross countries. In 2020 she was chosen to join the prestigious MSCA research training programme through the project "CLIPE: CREATING LIVELY INTERACTIVE POPULATED ENVIRONMENTS " and started her PhD at University College London. During her PhD she contributed to the development of research projects in the field of Social Virtual Reality with an aim to enhance trust, communication and collaboration between people in virtual environments. She worked accross Europe as she was a visiting researcher in laboratory in Cyprus, Sweden, UK, Ireland and Spain. She has a passion for entrepreneurship and had joined several training programmes and competitions in order to use technologies in the field of Education and Health. Beyond her professional accomplishments, Lisa is also dedicated to giving back to the community. She is actively involved in conferences organizing comittees and in Athena Swan charter at UCL. | izzouzi.l@gmail.com | ||||||||||||||
110 | Soraya | Jaber | Minsar | France | Paris | XR | 3D-tools | CEO & co-Founder | https://www.linkedin.com/in/soraya-jaber-a24766105 | @SorayaJaber | Soraya Jaber is Minsar's CEO & Co-founder and alumna of Paris 1 Pantheon Sorbonne University. She is the Co President of the VR/AR Association of Paris. Soraya is passionate about deep tech, women in technology, entrepreneurship, and cultural heritage. She co-founded Minsar to empower Creators ranging from emerging designers to global companies by providing the best code-free solution to create and launch immersive experiences on mobile and spatial platforms. | soraya@minsar.com | ||||||||||||||
114 | Alice | Janne | Freelancer | UK | Brussels | VR | GAMES | Visual Artist/VR-AR-Game Developer | https://be.linkedin.com/in/alice-janne | @AliceJanne_ | Master degree in Visual Arts, degree in Game Development. VR-AR developer freelance & artist. | ecila.janne@gmail.com | ||||||||||||||
120 | Anetta | Jones | The Guardian | UK | London | VR | CONTENT CREATION | VR Producer | https://www.linkedin.com/in/anetta-jones-58a74b90/ | @neetsytweets | Works in VR documentary and journalism | anettajones@gmail.com | ||||||||||||||
122 | Mirabelle | Jones | Freelance | UK | Copenhagen | XR | ENTERTAINMENT | Designer and Developer | https://www.linkedin.com/in/mirabelle-jones/ | I'm the former Sr. Designer / Developer for Meow Wolf where my team developed The Garage and The Navigator - a Magic Leap mixed reality immersive experience. I have also built my own DIY version of SparkAR in Python, a mobile AR game for ios / Android, and VR games. Port: MiraJones.net | mirabellejones@gmail.com | |||||||||||||||
123 | Mira | Jones | Mira Jones | US | San Francisco | XR | Content Creation | Designer and Developer | https://www.linkedin.com/in/mirabelle-jones/ | Designer and developer of interactive technology including AR, MR, and VR using Arduino, Unity, and TouchDesigner. Embedded sensors and computer vision specialist. Former Senior at Meow Wolf where we created The Navigator - the world's first mixed reality sculpture combining a custom capacitive touch interface with Magic Leap HMD overlays. | mirabellejones@gmail.com | |||||||||||||||
129 | Astrid | Kahmke | European Creators' Lab | IONDA GmbH | Germany | Munich | Emerging Technologies | COMMUNITY | Head of the European Creators' Lab | Managing Partner IONDA GmbH | https://www.linkedin.com/in/astridkahmke/ | Astrid works as consultant and curator for immersive arts. With a background as producer for international feature films and more than one decade of experience in training and talent coaching, her life revolves around storytelling and the future of narration. Astrid is a passionate networker and supporter of the European XR community. She started the European Creators’ Lab in 2017 and since then is its head and training lead. | astrid@ionda.world | www.ionda.world | www.european-creators-lab.com | |||||||||||||||
131 | Lynn | Kamiya | Freelancer | UK | London | VR | CONTENT CREATION | Designer | http://linkedin.com/in/lynn-arts | https://instagram.com/lsartsgallery | Graduated from Central Saint Martins Performance Design. Through Film making Theatre Design I feel comfortable To create digital contents. but I also do physical Art direction Production design. | L.kamiya@icloud.com | ||||||||||||||
136 | Gökçen | Keskin | Gravity Sketch | Finland | London | VR | Game Engines/Software | Designer | https://www.linkedin.com/in/gokcenkeskin/ | @gokcenkeskin | Digital product designer who has been working with mobile technologies since 2012. For the last 3 years I have been researching AR and VR. I'm currently based in Helsinki and working at Gravity Sketch. | gokcenkeskin@gmail.com | ||||||||||||||
137 | Elizabeth | Khorrami | RETìníZE | UK | Belfast | XR | ENTERTAINMENT | Business Development Manager | https://www.linkedin.com/in/elizabethkhorrami/ | @eelizabethjack | Elizabeth@retinize.com | |||||||||||||||
139 | Samantha | Kingston | Virtual Umbrella | UK | Brighton | XR | Enterprise | Co-Founder & Client Director | https://www.linkedin.com/in/samantha-kingston-a4811686/ | @K_Samantha1 | Samantha Kingston is the award-winning client director at Virtual Umbrella. Virtual Umbrella is a marketing and PR agency specialising in virtual reality. Samantha fell into the VR industry by accident but has spent her time in the industry building up her own company and working with the VR industry in the UK, Europe, and US. Samantha is an advocate for Women in tech and VR and she is often found moderating panels on equality in the workplace. In 2016 she won the regional and national ‘New Business’ award at Venus Awards, highlighted as one of MCV 30 under 30 and one of the rising stars of BIMA100 2016. | samantha@virtualumbrella.marketing | ||||||||||||||
140 | Julia | Klein | halbautomaten | Germany | Stuttgart | XR | CONTENT CREATION | Communication Designer and Content Creator | https://www.linkedin.com/in/julia-klein-2437591a4/ | UX designer focused on informative and educational applications. Doing research, storytelling and animations for www.kinetarium.space. KINETARIUM is a new platform for interactive, collaborative fulldome shows for hundreds of people. It enables visitors to intervene spontaneously and in real time in what is happening on the dome, simply by using their own smartphones. | julia@halbautomaten.com | |||||||||||||||
154 | Laura | Laura Helm | Blend Media | UK | London | XR | COMMUNITY | SVP Strategy and Partnerships | https://www.linkedin.com/in/laura-helm-180b468/ | Media and TV background, I work and Blend Media who's vision is to make Immersive Technology accesible for all. We run a global marketplace of immersive creators, developers and solutions providers and offer consultancy for business who want to engage in XR. | Laura@blend.media | |||||||||||||||
157 | Rachel | Lee | Teleport London | UK | London | XR | Tourism | Co-Founder/MD | https://www.linkedin.com/in/rachel-lee-768588172/ | Graduated with a distinction MSc Psychology of Advertising Dec 2019. Building a full service VR company from production to delivery. We also upcycle the red British phone boxes in VR experience booths so everyone can travel for free! | rachel@teleport.london | |||||||||||||||
164 | Julia | Lotzow | Deutsche Bahn / DB Systel | Germany | Frankfurt | XR | Institutional/Governmental | AR Consultant & Project Manager | https://www.linkedin.com/in/julia-lotzow/ | @julia_ltzw | Julia Lotzow is an AR Consultant and Project Manager working at DB Systel GmbH, the subsidiary of Deutsche Bahn for digitalization. She realises augmented reality solutions with a B2B focus to improve working processes of employees. With a M.Sc. in Game Design and a background in the games industry she is transferring the values of immersive technologies to suit the industrial needs. | julia.lotzow@deutschebahn.com | ||||||||||||||
171 | Sam | Massey | Birthtransformed/Visumind | UK | London | VR | Health | founder | @birthtransformed | I am co-founder for a start up using virtual reality to enable women to have calm and comfortable childbirth experiences. Due to the popularity of our prototype with guys (?!) we are now expanding out to offer relaxation experiences in VR to help people manage their stress in the work place. | sam@birthtransformed.co.uk | |||||||||||||||
173 | Flavia | Mazzanti | Immerea | Austria | Vienna | XR | Games | Cofounder and CCO | https://www.linkedin.com/in/flavia-mazz/ | https://twitter.com/flavia_mazz | Flavia Mazzanti (IT/BR) is Co-Founder and CCO of Immerea – a media company based in Vienna focusing on the development of VR Games and interactive Installations –, co-organizer of XRVienna, and active as public speaker and university lecturer. At Immerea, they are interested in experimenting with immersive media and game as a medium with the aim of developing and providing new ways of perception and interaction. The works at Immerea explore philosophical-spatial theories and digital inclusion in games with high artistic quality. Coming from a background in art and architecture, Flavia is also active as media artist. She graduated with distinction at the Academy of Fine Arts Vienna, receiving the Gustav Peichl Award for architectural drawing and the Würdigungs Prize for artistic work. Her work explores artistic-philosophical concepts on post-anthropocentrism, new materialism, body and identity with the interest in providing alternative perspectives on ourselves and our environment. Her work has been screened and awarded at multiple national and international festivals, among others the Ars Electronica Festival, DA Z - Digital Arts Festival Zurich, Parallel Vienna, ADAF. Flavia is listed on the Forbes 30 Under 30 Europe list of 2023. | flavia@immerea.com | ||||||||||||||
174 | Miranda | McCarthy | Wavelength VR | UK | London | VR | Health | Founder and CEO | https://www.linkedin.com/in/miranda-mccarthy-28599020 | @wavelengthvr | We offer an end to end solution for the use of VR in clinical settings for pain management and in corporate settings for stress management | wavelengthvr@gmail.com | ||||||||||||||
175 | Camille | Medjkouh Boulain | Spectrum Immersive Architecture | UK | Nantes | VR | CONTENT CREATION | Architecte - Project Manager Immersif Designer | https://www.linkedin.com/in/camille-medjkouh-boulain-7b9b54b3/ | Architecte, gratuated from Nantes Architecture school and Immersif designer, I create and modelling quality content and environment with my team for VR/AR/MR. I promote the AX «Architectural experience» and ergonomics as essential for the immersiveness of our virtual worlds. | camille@spectrum.archi | |||||||||||||||
182 | Katie Louise | Mitchell | Freelance/Vision 3 | UK | London | XR | CONTENT CREATION | Content/ Technology Creative | https://www.linkedin.com/in/katie-mitchell-b68b26111/ | Katie is a creative based in London, she does not limit herself with one form of media platform. She expands her knowledge and gains knowledge of ways to present her work. Focusing on ways in which we can use XR to educate members of the public about important matters in the world. Her aim is to use XR to push the norms of storytelling and to make change happen. Constantly embarking into the exciting world of immersive experiences, she constantly is seeing how we can use technology to our advantage by finding new solutions to transform XR. Katie doesn't just focus only on what the audience might hear or see, she also focuses on how to make them feel physically immersed in a situation. | katiemitchellxr@gmail.com | |||||||||||||||
183 | Sophie | Montaigne | play in mind | UK | Fulham | XR | ENTERTAINMENT | Product Development Manager | www.linkedin.com/in/sophie-montaigne | @Sophieplayinmi1 | https://playinmind.com/ is my portfolio. I worked on physical toy design and development for 20 years. In 2020 I started learning about digital product development and UX. I enjoy decoding consumer needs and looking to improve their lives. My tools are Illustrator and Photoshop as well as Figma and Tableau. I've develped many toys and anew eCommerce website for my previous company. I can help you illustrate abstract concepts! | sophmontaigne@gmail.com | ||||||||||||||
184 | Ana | Monte | DELTA Soundworks | Germany | Heidelberg | VR | CONTENT CREATION | Co-founder & CEO | https://www.linkedin.com/company/delta-soundworks/ | @deltasoundworks | Ana Monte is CEO and co-founder of DELTA Soundworks, an audio production company with focus on immersive audio formats. She holds a degree from California State University - Chico where she studied "Music Industry and Technology" with a focus on "Recording Arts" and the Film Academy Baden-Württemberg, where she studied "Film sound and Sound design". For her work as sound designer, Ana has received diverse sound awards including “Best Sound Design in a Drama series” at the LA Webfest 2015 and a “Best Sound” nomination from the LA Film Review. | ana@deltasoundworks.com | ||||||||||||||
185 | Claudia | Montes | Vision Itinérante | Spain | Barcelona | XR | Art/Culture | Co-Founder | https://www.linkedin.com/in/claudiamontescurto/ | https://twitter.com/clmo02 | Claudia Montes is an XR manager, producer and curator for projects, festivals, events and cultural institutions. As an XR programmer and events coordinator, Claudia has an important international experience working for the NewImages Festival by the Forum des Images, in France, the Beyond the Frame festival by Cinemaleap, in Japan and the XRDocs International Festival by IDEAL Centre d'Arts Digitals, in Spain. And she has worked as an International Strategy Coordinator and tutor for the Paraguayan XR programme Expylab. In 2023, she co-founded Vision Itinérante with Joséphine Bories, a production company based in Paris specialised in artistic production and cultural innovation, with a feminist vision. Graduated from a BA in Filmmaking Studies, she specialized in the region of East Asia, with a MA in Critical Media and Cultural Studies from SOAS University and a MA in East Asian Cultures & Business from Barcelona University. Living in accross the world, she has helt XR events connecting artists and institutions worldwide, creating bridges between cultures. | c.montescurto@gmail.com / visionitinerante@gmail.com | ||||||||||||||
186 | Sophia | Moshasha | Brightline Interactive | US | Alexandria, VA | XR | CONTENT CREATION | Head of Partnerships | @sophiamosh | I'm an expert "dot" connector. I learn about trends and developments in or related to our industry and put those people and companies together to create badass concepts, proposals and ultimately projects! I spend a lot of my time networking and educating on immersive tech. I also lead the DC chapter at the VR/AR Association as well as co-ost the "Everything VR & AR" podcast. PS. Looking to expand and grow with other opportunities :) Would love to work with more power women! | Sophia.moshasha@gmail.com | |||||||||||||||
187 | Gaëlle | Mourre | Fat Red Bird | UK | London | VR | CONTENT CREATION | VR Director | https://www.linkedin.com/in/gaelle-mourre-04840922/ | I am a Franco / British Freelancer, with a base in London and in Paris. I work in both traditional and VR formats. My first VR project, Mechanical Souls, premiered at Sundance. | gaelle@gaellemourre.com | |||||||||||||||
194 | Angelica | Ortiz | Media.Monks | Netherlands | Amsterdam | XR | Enterprise | Sr Creative Technologist | https://www.linkedin.com/in/angelicaortiz/ | @angelicaortiz_1 | Hey there! My name's Angelica, and I am a Senior Creative Technologist / Experiential Designer who crafts unique physical/experiential/digital experiences through creative concepting, experience design, prototyping, & emerging tech. Over the years, I've been involved in everything from concept development, design, and development to vendor management and installation. Recently I've been working on projects that re-imagine the definition of experiential to the digital space to promote immersion and create memorable experiences for audiences at home and safely in-person. Past projects include experiential, multi-sensory retail concepts, metaverse, motion capture, immersive web, non-traditional advertising, immersive dining, VR, AR, voice-activated skills, touch-reactive tables, holistic experience redesign, virtual humans, & more. Feel free to reach out if you'd like to inquire about collaboration opportunities (creative technology, experiential design, creative direction), speaking engagements, teaching and mentoring, or if you'd like to chat over a virtual latte ☕ You can send me a LinkedIn message or reach me through my portfolio site: https://www.angelicaortizcreates.com/ | angelica.ortiz.909@gmail.com | ||||||||||||||
195 | Emma | Osman | Immerse UK/Freelance | UK | London | XR | Community | Community Manager/Producer | https://www.linkedin.com/in/emma-o-a177b819a/overlay/contact-info/#:~:text=Your%20Profile-,linkedin.com/in/emma%2Do%2Da177b819a,-Websites | As an artist, I believe that storytelling is the most powerful way to communicate. My work revolves around creating compelling narratives that resonate with audiences. Collaborative processes have allowed me to take simple ideas and transform them into stories that have never been told before. Through my work with Story Futures Academy, I have honed my skills in Augmented Reality Technologies, adding a new dimension to my storytelling abilities. | emmaosman@outlook.com | |||||||||||||||
196 | Sarah | Ouakim | Mimerse AB | UK | Stockholm | VR | Health | VP | https://www.linkedin.com/in/sarahouakim/ | @SarahOuakim | I'm a serial tech investor, global networker and worldwide business developer. With cutting edge tech companies in my portfolio, my mission boils down to bridging the gap between generations, genders, cultures and societies using the latest technology available. | sarah.ouakim@mimerse.com | ||||||||||||||
197 | Sarah | Ouakim | Mimerse AB | Sweden | Stockholm | VR | Health | VP | https://www.linkedin.com/in/sarahouakim/ | @SarahOuakim | VR and immersive tech champion, Strategic Bus Developer and Sweat equity investor. Shortlisted for the Tech Leader of the Year Award at London Tech Week 2020 | sarah.ouakim@mimerse.com | ||||||||||||||
201 | Priyanka | Parmar | Poplar | UK | London | AR | CONTENT CREATION | Creative Lead | https://www.linkedin.com/in/priyanka-parmar/ | Started my career in the Fashion industry, trying to harmoniously sync up fashion and tech. Joined Poplar 2 years ago, Poplar simplifies the creation of 3D and AR experiences through a global network of trusted creators, powered by automation. We have produced over 120 campaigns to date for brands such as Disney, L’Oréal, Samsung, Universal, FOX, Speedo etc and are official partners with Facebook, Snapchat, Google, TikTok, Publicis, Havas and more. My role is to help with creative ideation for clients, support and growth of our global community, explore new technologies and leading strategic conversations for the internal team. | priyanka@poplar.studio | |||||||||||||||
206 | Géraldine | Perriguey | XR PEDAGOGY | France | Paris | XR | EDUCATION | Founder and CEO | https://www.linkedin.com/in/%E2%9A%A1%EF%B8%8Fg%C3%A9raldine-perriguey%E2%9A%A1%EF%B8%8F/?locale=en_US | Géraldine & Pierre XR Pedagogy | Géraldine Perriguey is a practitioner in Immersive Psychopedagogy©, author, speaker and CEO of XR Pedagogy. She graduated in Virtual Reality & Psychology and obtained the highest distinction for her project: "Study of the denial of the hurricane risk, using VR". She trains teachers and parents to immersive technologies and support children to reconnect with the desire to learn. | geraldine@xrpedagogy.com | ||||||||||||||
210 | Joanna | Popper | HP | US | Los Angeles | XR | LBE | Global Head of VR for LBE and Go-To-Market | https://www.linkedin.com/in/joannapopper/ | @JoannaPopper | Joanna Popper is a Hollywood and Silicon Valley media executive. She is HP’s Global Head of Virtual Reality for Location Based Entertainment and leads Go-To-Market initiatives for XR. Prior she was EVP of Media & Marketing at Singularity University and VP Marketing at NBCUniversal. Joanna was selected as “50 Women Can Change the World in Media and Entertainment,” “Top Women in Media: Game Changers,” “Top Women in Media: Industry Leaders,” “Digital It List,” “25 Most Influential Women to Follow in VR,” 101 Women Leading the VR Industry” and is on the Coalition for the Women in XR Fund. | joanna.popper@hp.com | ||||||||||||||
211 | Ekaterina | Prasolova-Førland | Norwegian University of Science and Technology | Norway | Trondheim | XR | Education | Professsor | https://www.linkedin.com/in/ekaterina-prasolova-forland-5665a92/ | Ekaterina Prasolova-Førland is Professor at the Department of Education and Lifelong Learning at the Norwegian University of Science and Technology (NTNU). Ekaterina has been working with educational virtual worlds and immersive technologies since 2002, with over 100 publications in the field. She has been involved in developing educational virtual reality simulations for a wide range of stakeholders, from aquaculture industry to the Norwegian Armed Forces. Ekaterina has founded and is leading Innovative Immersive Technologies for Learning (IMTEL) research group and VR lab at NTNU. She is founder of Women in VR/AR Norway and frequently gives public speeches and interviews on immersive technologies for learning and training. She is currently leading the development of innovative VR/AR solutions for the Norwegian Labour and Welfare Administration to assist and empower young job seekers (being among the finalists of 2018 Breakthrough Auggie Awards and the winner of EuroVR Best Demo Award 2018). She is also working on a number of projects on educational applications of immersive technologies in professional training, medicine and therapy, career guidance, collaborative work, emergency management and other areas.. | ekaterip@ntnu.no | |||||||||||||||
212 | Ania | Przygoda | Freelancer | UK | London/Bristol | XR | ENTERTAINMENT | SOUND DESIGNER | https://www.linkedin.com/in/ania-przygoda-5b15532a/ | @bluenutka | I am a freelance sound designer with over 5 years experience of working as a freelance sound editor on many projects; from features, shorts, to commercials, and online promotional videos. I work both in VR/AR and 2D moving image content. | ania@bluenutka.com | ||||||||||||||
214 | Alison | Quinn | Verizon Media | UK | London | VR | ENTERTAINMENT | 5G Accelerator Lead | https://www.linkedin.com/in/alisonquinn/ | Media and Post Production background, I now lead our 5G accelerator in our 5G labs that provides an incubator space for innovative enterprises learn and test what 5G prototypes we can build out for customer and brands for the future | alison.quinn@verizonmedia.com | |||||||||||||||
215 | Irene | Reisner-Kollmann | Miratrix | Austria | Linz | XR | Distribution | Founder, Engineer | https://www.linkedin.com/in/irenereisner/ | I'm consulting companies on the use of augmented and virtual reality solutions. What's the current state of the art and which technology fits their requirements best. I'm sharing insights on AR/VR in my blog on https://www.miratrix.at. Before running my own business, I worked as engineer for Vuforia and as a researcher at VRVis, VUT and FH OÖ. | irene@miratrix.at | |||||||||||||||
217 | Lee | Richter | Global Leaders Collective - Leadership and Global Initiatives | US | Oakland, CA | Web 3 | Marketing/Branding | Founder and CEO | https://www.linkedin.com/company/global-leaders-collective/ | https://www.twitter.com/globalleadersc1 | Award-winning CEO, Marketing Expert, Innovator, and Global Leader, Lee Richter is recognized for many years as one of San Francisco’s Top 100 Women Business Leaders, Top 100 Fastest Growing Businesses ... and in 2022, she was named one of the Top 100 Innovators in the San Francisco Bay Area by the San Francisco Business Times. In her recent TEDx talk, "Navigating the Attention Economy: Unlocking Opportunities through Technology and Human Connection," Lee explores the intersection of technology and humanity, and how emerging technologies such as blockchain, NFTs, and artificial intelligence are transforming the world for entrepreneurs, students, business leaders, and communities. Through case studies and current trends, Lee examines how attention has become the most valuable currency for advertisers and brand-builders, and how we are shifting our focus in response to these changes. As a leading expert on blockchain and NFTs, Lee inspires entrepreneurs and business owners to develop and implement strategies that incorporate these transformative technologies to achieve financial and professional success in the current marketplace. Overall, Lee is a trailblazing entrepreneur, speaker, and global leader who is committed to driving innovation and empowering others to achieve success in their personal and professional lives. | lee@goasklee.com | ||||||||||||||
219 | Samantha | Roach | Make Real | UK | Brighton | XR | XR Engineer | https://www.linkedin.com/in/sroachgames/ | @samroach0305 | Unity developer specialising in XR. Women in games ambassador. | s.roach0305@gmail.com | |||||||||||||||
222 | Liz | Rosenthal | Venice International Film Festival/ Power to the Pixel . CreativeXR | UK | London | XR | ENTERTAINMENT | Programmer Venice VR/ CEO & FOUNDER Executive Producer | https://www.linkedin.com/in/liz-rosenthal-70b8b22/ | @PowertothePixel @LizRosenthal | liz@powertothepixel.com | |||||||||||||||
225 | Alex | Ruhl | CATS are not PEAS | UK | Leicestershire | VR | Entertainment | Founder/VR Filmmaker | https://www.linkedin.com/in/alexruhl/ | @catsarenotpeas | Background in producing broadcast television, now full-time 360VR filmmaker. Experimenting with narrative language with VR drama - about to release one of VR's first rom-coms 'Keyed Alike' starring Gemma Whelan from Game of Thrones & developed with Sony (www.keyedalikefilm.com). Also creating VR experiences for hospice charities - developing a catalogue of films to be distributed nationally as therapy for terminally ill patients. Generally fascinated by storytelling in VR - keen to connect with likeminded practictioners. | alex@catsarenotpeas.com | ||||||||||||||
226 | Komal | Sable | Tengio | UK | London | VR | CONTENT CREATION | COO | https://www.linkedin.com/in/komalsable/ | @komalsable | Komal Sable spearheads Tengio’s Virtual Reality ambitions, Tengio is an VR, app and web development agency with clients such as Gumtree, Groupon, Depop and Monzo who have entered the B2B VR space. | komal@tengio.com | ||||||||||||||
230 | Emily | Savage | Digital Catapult | UK | London | Immersive Technologies | Content Creation | Immersive Product Lead | https://www.linkedin.com/in/ejsavage/ | @EMILYJSAVAGE | As the Commercial Product Lead for Immersive at Digital Catapult, I am responsible for working across the creative and manufacturing sectors to help drive and derisk innovation with immersive technologies. My personal experience is centered around immersive; including the technology, the funding landscape and the rapidly evolving business ecosystem. For the third year running I am involved with the success of the UK’s largest immersive content investment programme – CreativeXR – a £1 million public funded accelerator run by Digital Catapult and Arts Council England. Previous to this, I worked at the prominent VR silicon valley startups, Jaunt and Upload. I am a firm advocate of encouraging more women and a greater diversity into the immersive, tech and creative sectors generally. | emily.savage@digicatapult.org.uk | ||||||||||||||
236 | Ksenia | Sejenkova | Pearson Immersive ( team in Pearson) | UK | London | XR | Education | VR Experience development lead | https://www.linkedin.com/in/kseniasejenkova/ | @kseniasejenkova | Designer of VR and 360 immersive projects, previously worked in video commercials as an editor for 4 years, then one day I tried Tilt Brush and HTC Vive and changed my career. Love immersive technology, storytelling, animation and design. Now I work in education field creating immersive experiences to be used in schools. | ksenia.sejenkova@gmail.com | ||||||||||||||
238 | Shauna | Shauna Jones | Coatsink Software | UK | Sunderland | VR | GAMES | Quality Assurance | https://www.linkedin.com/in/shaunacjones/ | @Shauna_c_jones | Graduated from Games Design and Production. Worked with Playstation for 2 years on the PlayStation VR, and 1 year was spent soley testing on RIGS Mechanized Combat League with Guerrilla Cambridge. Currently working indie with Coatsink Software on their new upcoming title Augmented Empire for the Gear VR. Part of the Bafta Crew and Next Tech Girs. | shaunajones300@msn.com | ||||||||||||||
239 | Elite | Sher | BWL Technologies | UK | London | VR | R&D | VR Development Lead | https://www.linkedin.com/in/elite-sher-196447b/ | An experienced, multidisciplinary software developer, creative technologist, designer, strategist and inventor. Specialises and experiments with creative applications of innovative technologies. Previously was part of the Lift - Microsoft Innovation team, and currently lead the VR development team of BWL R&D. | elitesher@gmail.com | |||||||||||||||
242 | Jaimee | Skippon-Volke | Byron Bay International Film Festival/Collective Reality | UK | London (May/June) | VR | ENTERTAINMENT | CEO, Creator, Curator | https://www.linkedin.com/in/jaimeesv/ | See linkedin - Spend most of the year in Australia but return for 8 to 12 weeks in spring/early summer | jaimee@bbff.com.au | |||||||||||||||
243 | Ingrid | Skrede | Ludenso | Norway | Oslo | AR | EDUCATION | CMO | https://www.linkedin.com/in/ingridskrede/ | https://twitter.com/ByLudenso | We are creating a more inclusive and fun classroom using 3D modeling and AR. We are developing a co-creation tool, which lets kids become digital creators (opposed to consumers) - while at the same time making the teachers heroes in the classroom. It is important to us that we let kids take part in the rapid tech evolvement we see in AR/VR, so that they are inspired to create their own solutions. We have been reconigsed as one of the global leaders in AR/VR by tech chrunch, and recently won the title "most promising creative tech startup" in Oslo by 657. | ingrid@ludenso.com | ||||||||||||||
245 | Jessica | Smith | Psytec Game | UK | London | VR | GAMES | Concept Artist/UI Designer | @jessmeixing | Concept artist and designer working in video games, and now exploring the world of VR games. http://artofjess.com | hello.artofjess@gmail.com | |||||||||||||||
246 | Laura | Smith | Slanted Theory | UK | Sheffield | VR | ENTERPRISE | Founder | @slantedtheory | Co-Founder of Slanted Theory a VR/AR/MR company that focuses on B2B enterprise solutions for data visualisation, analysis, and data capture. An experienced system designer, research background, UX designer and all round lover of anything gadget related from gaming, data to IoT | laura@slantedtheory.com | |||||||||||||||
247 | Cathline | Smoos | Imbue VR | France | Barcelona/Lyon/Talinn | VR | Health | CEO, Adventurous Spaceship Captain | https://www.linkedin.com/in/smoos3xtech/ | Psychologist and sexologist specialised in new technologies, Cathline Smoos divides her time between her therapeutic practice, research and exploration of future sexuality and remote connections. She also runs a virtual reality podcast, TheVRsexologist, and recently became CEO of ImbueVR, the first erotic game for couples in virtual reality. To see more : https://www.imbuevr.com/smoosexplorer/ | https://www.imbuevr.com cathline@imbuevr.com | |||||||||||||||
248 | Stella | Speziali | Immersive Arts Space | Switzerland | Zurich | XR | EDUCATION | Research Associate | https://www.linkedin.com/in/stella-speziali-76185a145/ | @stella_speziali | I'm a multidisciplinary Interactive Designer. Since 2015 I'm interested in immersive experiences where I explore spatial experiences, manipulating the perception and the relationship between touch, sound, light and space using motion capture, spatial augmented reality projections (SAR) and other technologies. Since 2019, at Immersive Arts Space I'm researching on the topic of digital humans and their application in realtime interactive performances. As well creating visual content for spatial augmented projections and teaching. | stella.speziali@gmil.com, https://blog.zhdk.ch/immersivearts/ | ||||||||||||||
250 | Beck | Stewart | Coventry Uni/ Adobe Edu | UK | Coventry | XR | EDUCATION | Tech Educator & Immersive Artist | https://www.linkedin.com/in/beckstewart | @beckstewart_ | 360 film maker & photographer. Tech educator for Coventry University in the school of media & performing arts. Adobe educator leader working with Adobe Aero and immersive workflows in Adobe. Architect of dreams | Kino360studio@gmail.com , ab7357@coventry.ac.uk | ||||||||||||||
251 | Nicole | Stewart Rushworth | Digital Catapult | UK | London | Immersive Technologies | Content Creation | Immersive Technologist | https://www.linkedin.com/in/nicole-stewart-rushworth-abb90526/ | @NicoleSR1 | I graduated from University of Leeds with a BA in English Literature and Theatre Studies and I have a background in events and theatre. I started at Digital Catapult in 2016 on their events team and worked with the Immersive team to build and manage our Immersive Labs. In the last 3.5 years I've moved up to Immersive Technologist, still managing the Immersive Labs but also leading on the technical side of our CreativeXR programme. I also work with the team on our various commerical projects as well as CR&D bids. I'm passionate about the crossover of creative industries, especially theatre, and technology. | nicole.stewart-rushworth@digicatapult.org.uk | ||||||||||||||
252 | Anna | Stoilova | Dual Good Health | UK | London | VR | Health | Founder & CEO | https://www.linkedin.com/in/annastoilova/ | @nomorewhite | Creative designer with love for VR,;co-founder of Dual Good Health - we create a VR medical training platform to teach people how to save lives. | anna@dualgood.com | ||||||||||||||
254 | Athanasia | Symeonidou | HITLAB HOWEST | Belgium | Brussels | XR | Research, Development, Design, Immersive Experience Design, Content creation, Innovation | XR Technical Specialist, XR Developer, Researcher on 3D display and biometrics | https://www.linkedin.com/in/athanasiasymeonidou/ | @athanas7a | XR Technical Specialist and research engineer in 3D visualizations. I am a multidisciplinary research scientist and self-taught developer. My background includes a PhD in Engineering at VUB, with my research focusing on efficient algorithms for generation and display of high-quality static and dynamic computer-generated holograms from 3D models, a MSc in Telecommunication Engineering (thesis on microstrip antenna design) and a BSc in Physics. Since December 2019, I have been working on game, application and animation development in Unity3D, mainly virtual and augmented reality applications. I have worked on the full pipeline of design, development, 3D modelling, animation and testing and I am experienced with Unity3D, C#, Blender and Photoshop. Currently, I am with HIT Lab, the Human Interface Technology Lab of Howest University of Applied Sciences, where we do applied research and develop innovative applications and prototypess with the use of XR technologies, which often integrate biometrics (eg. eye-tracking, EEG). I enjoy creating new worlds and applications both for entertainment and industrial needs, including but not limited to immersive storytelling, gaming & serious gaming, training, simulations and architecture. | athanasia.symeonidou@gmail.com - www.athanasiasymeonidou.com | ||||||||||||||
255 | Konstantina | Tagkopoulou | Zappar | UK | London | XR | Content Creation | Account Executive | linkedin.com/in/ktagkopoulou | I am an Account Executive at Zappar. I help C-level executives validate the Zappar technology and their businesses grow with AR/VR/MR. | konstantina@zappar.com | |||||||||||||||
261 | Sophie | Thompson | VirtualSpeech | UK | London | VR | EDUCATION | Co-founder/ COO | www.linkedin.com/in/sophiethompson2 | @vrspeech, @SophieT_3 | Sophie is one of the Founders of VirtualSpeech, an award-winning VR platform for soft skills training, with a focus on communication skills such as public speaking, sales and leadership. VirtualSpeech was the world's first platform to combine e-learning with practice in VR and has helped over 300,000 users across 125+ countries improve their skills and confidence, including Universities and companies such as Imperial College Business School and Vodafone. Sophie started the company by using VR to overcome her own fear of public speaking, and has since spoken about her journey live on BBC World News. Her work with VirtualSpeech has also won her awards such as Young Entrepreneur of the Year at the GB Entrepreneur Awards, Venus Awards Most Inspirational Woman in Tech, and VirtualSpeech was the LPI’s Start Up Learning Provider of the Year in 2019. | sophie@virtualspeech.com | ||||||||||||||
262 | Rifa | Thorpe-Tracey | Lo-Fi Arts | UK | Brighton | VR | CONTENT CREATION | Creative Producer/ Curator | https://www.linkedin.com/in/rifab/ | @rifa | Background in web and mobile development, curator of SheSays Brighton events for women in tech. Creating and commissioning content for audio, broadcast, immersive experiences for the masses. www.rifa.co.uk | rifa@rifa.co.uk |