ABCDEFGHI
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EQUIPMENT NAMEEQUIPMENT TYPESTATSTRAITSPREREQUISITESCOSTDESCRIPTIONCOUNTRY OF ORIGINAVAILABLE
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GUNS/CANNONS
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Autocannon
AC5
Ballistic GunAccuracy: 50
Attacks Per Turn: 2
Range: Gun
Coaxial GunNone12A standard single-barreled 30mm autocannon.Generic
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Rotary Cannon
RAC
Ballistic GunAccuracy: 50
APT: 4
Range: Gun
Coaxial GunNone12A standard 20mm rotary autocannon.Generic
5
Flak Cannon
FLK
Ballistic GunAccuracy: 50
APT: 1
Range: Gun
Coaxial Gun
Splash
None16A flak cannon armed with proximity-fused shells, modified for use on an airframe.Mercana
6
Heavy Cannon
UAC
Ballistic GunAccuracy: 40
APT: 1
Range: Gun
Bulky
Coaxial Gun
Excessive Recoil
None16A clunky and unwieldy weapon capable of shaking the airframe to pieces. Much worse for the guy on the receiving end, though.NAUC
7
Shot-Cannon
LBX
Ballistic GunAccuracy: 50
APT: 1
Range: Gun
Bulky
Excessive Recoil
Scatter
Requires Heavy Airframe20Can score as many hits as the player rolls degrees of success divided by two.NAUC2
8
Gauss Rifle
KSM
Ballistic GunAccuracy: 50
APT: 1
Range: Missile
Bulky
Enhanced Velocity
Excessive Recoil
Requires Heavy Airframe24An advanced kinetic weapon, the KSM is designed to propel a heavy inert projectile at hypersonic velocities. The weapon is too large to be mounted on smaller airframes, and would likely cancel their forward momentum entirely.Kintharia2
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Laser Cannon
LCB
Energy GunAccuracy: 55
APT: 1
Range: Missile
Advanced
Coax. Gun
Gets Hot
T2+12An advanced beam-based weapon, firing a sustained beam capable of penetrating deep into enemy armor.Huitzitlaotani2
10
Pulse Laser
LCP
Energy GunAccuracy: 50
APT: 3
Range: Gun
Advanced
Coax. Gun
Gets Hot
T2+10Similar to the LCB, this weapon fires rays of energy. Instead of a continuous beam, this weapon rapidly fires high-energy pulses to quickly dispatch targets.Huitzitlaotani4
11
EMP Lance
EML
Energy GunAccuracy: 45
APT: 1
Range: Gun
Advanced
No Damage
Scrambler Lv5
T2+8A specialized weapon designed to be a close-range aircraft disabling EMP pulse. The weapon is incredibly difficult to use, however it can knock an aircraft out of the sky intact with a single hit.Zentragothorum1
12
Particle Proj. Cannon
PPC
Energy GunAccuracy: 60
APT: 1
Range: Missile
Advanced
Gets Hot
Scrambler Lv2
T4+12An advanced energy weapon, firing a concentrated ion streams at a single target, producing both thermal and kinetic damage. The beam fired by the weapon is surrounded by a characteristic helix of plasma. The charged nature of the projectile causes electronic scrambling.Zentragothorum2
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MISSILES/ROCKETS
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Heatseeker
HSM
Conventional Missile-25 EV
Range: Missile
A2A OnlyNone4A standard heat-seeking A2A missile. Can be replicated by COMRO.Generic
16
Anti-Ground Missile
AGM
Conventional MissileRange: MissileA2G OnlyNone6A standard fire-and-forget A2G missile. Can be replicated by COMRO.Generic
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Anti-Ship Missile
ASM
Conventional MissileRange: MissileAnti-Ship OnlyNone16An AGM but heavier and specifically for boats.******-------------
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All-Aspect Missile
AAM
Conventional Missile-35 EV
Range: Missile
A2A OnlyNone6An advanced missile capable of aquiring a lock from any angle. Good for dogfights, but slower than HSMs. Ignores Supermaneuverable.Generic
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Joint-Strike Missile
JSM
Conventional Missile-20 EV
Range: Missile
None4A standard multirole missile, capable of both A2A and A2G operations. However, it is weaker than its dedicated equivalents. Can be replicated by COMRO.Generic
20
Radar-Guided Missile
RGM
Conventional Missile-15/-30/-45 EV
Range: Radar
A2A OnlyNone6A long-range radar-guided missile, primarily designed to intercept targets before they can move into HSM and JSM range. Requires you to maintain a lock (which means you have to maintain your heading) from launch to impact.Generic
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Rocket Pod
R20
Conventional RocketAccuracy: 40
APT: =<8
Range: Gun
Splash
Unguided
None10An unguided rocket launcher designed to very quickly throw smaller munitions at targets.Generic
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Heavy Rocket Pod
F12
Conventional RocketAccuracy: 45
APT: =<6
Range: Gun
Splash
Unguided
None14An unguided rocket launcher designed to hit ground targets with a greater degree of precision and damage than the RL-20.Generic
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Torpedo
TPD
TorpedoPower Lv6
Range: Torpedo
Anti-Ship OnlyNone25A torpedo. Drop it in the water and sink a boat. Maybe.Generic
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MMS-6Unconventional Missile-5 EV p/m
Range: Missile
Advanced
Salvo
T3+8The MMS is an advanced missile system, capable of flinging a salvo of small homing missiles at a single target. Very hard to outmaneuver.Huitzitlaotani2
25
MMS-12Unconventional Missile-5 EV p/m
Range: Missile
Advanced
Salvo
T3+16Huitzitlaotani2
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MMS-20Unconventional Missile-5 EV p/m
Range: Missile
Advanced
Salvo
T3+24Huitzitlaotani2
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Vortex Missile
VTM
Unconventional Missile-20 EV
Range: Missile
A2A OnlyT2+8Simultaneously creates a vacuum and an electromagnetic pulse at the point of detonation, immediately sending any afflicted aircraft into a very long stall. Unfortunately (or fortunately), they have poor tracking for an air-to-air munition.Zentragothorum4
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BOMBS
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Napalm BombConventional BombPower Lv4SplashNone14A large shell filled with over a hundred gallons of combustible material, great for area denial or burning down buildings, forests, and infantry.Generic
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Light Dumb Bomb
UGB-250
Conventional BombPower Lv3SplashNone6A light gravity-propelled explosive device. Has a high yield, much larger than a missile with a comparable size. Can be replicated by COMRO.Generic
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Dumb Bomb
UGB-500
Conventional BombPower Lv4SplashNone10A moderately-sized gravity-propelled explosive device. Designed to take out several targets at once. Can be replicated by COMRO.Generic
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Heavy Dumb Bomb
UGB-750
Conventional BombPower Lv5SplashNone14A heavy gravity-propelled explosive device. Designed to not only destroy large amounts of vehicles, but structures as well. Can be replicated by COMRO.Generic
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Cluster Bomb
CBB-20
Conventional BombPower Lv3SplashNone10A large gravity-propelled explosive device. Rather than concentrating all of the yield into one explosion, this device is designed to disperse explosives over a wide area. Can be replicated by COMRO.Generic
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Guided Bomb
GBU-250
Conventional BombPower Lv3SplashT2+8Unlike normal bombs, this bomb has a guidance system and control surfaces mounted on it. Designed for precision bombing rather than widespread destruction.Generic
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EMP Bomb
EMB-01
Energy BombNo Damage
Scrambler Lv5
Splash
T2+10A bomb designed to lock down electronic targets rather than destroy them outright.Zentragothorum
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SUPPORT MODULES
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Additional FlaresCountermeasure2Every plane has two uses of flares by default. This provides one additional use. Can be taken as many times as your plane has ordnance for, up to 10 total. (Just put "Extra Flares x#" on your loadout sheet)Generic
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Additional ChaffCountermeasure2One use of chaff. Can be taken as many times as your plane has ordnance for, up to 10 total.Generic
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ArtemisMissile Support SystemAdvanced8Allows simultaneously firing your missiles at up to 4 separate targets. Works with all types of missile, including MMS.Kintharia
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Heat SinkHeat Dispersal4Vents the immense heat generated by energy weapons. You can take up to 2, but they must be in separate slots.Huitzitlaotani
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TAG BeaconMissile Support SystemAdvanced43 charges. -20 EV, no flares or chaff allowed. All missiles fired on a TAGGED target receive a +10 to their EV penalty. The target may not use flares or chaff, but they may use a Guidance Scrambler or attempt to evade. The Beacon also wears off after three turns.Kintharia1
44
LAMSCountermeasureGets Hot
Advanced
T4+12Uses a focused laser beam to detonate missiles before impact. Very heavy though, and requires a heat sink for continued use.Zentragothorum1
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Guidance ScramblerSupport CountermeasureAdvancedT2+10Carries Three charges, and can be used to scramble incoming missiles regardless of target. For example, Joe Blow and Commander Numbnuts both have missiles tracking them. You, with the Guidance Scrambler, can save both their asses.Kintharia1
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Electronic Squadron Assistance ModuleElectronic Warfare SuiteAdvancedFlight Leader16A blanket term used to refer to a variety of different assistance suites, providing squadron-wide buffs using various electronic fine-tuning methods and techno-sorcery. Only a flight leader may take this.Kintharia1
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TurbochargerManeuverability Enhancement System6A blanket term used to refer to a variety of after-afterburner methods. The bottom line is that it makes you go fast and your engines may or may not explode.Mercana
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UNUSABLE EQUIPMENT
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XAAMConventional Missile-40 EV
Range: Missile
HelianIgnores Supermaneuverable.Helios-
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ODMSUnconventional Missile-6 EV p/m
Range: Missile
HelianIgnores Supermaneuverable.Helios-
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AVTMUnconventional Missile-30 EV
Range: Missile
HelianDoes not ignore Supermaneuverable.Helios-
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HDREnergy GunAccuracy: 60
APT: 1
Range: Gun
HelianDamage Over TimeHelios-