A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Theme | Date read | Rating | Comments | Link | |||||||||||||||||||||
2 | Trailer | 8/11/2016 | XX | great great tips on most aspects of trailer making | http://www.kertgartner.com/making-entertaining-and-engaging-video-game-trailers/ | |||||||||||||||||||||
3 | Trailer | 8/11/2016 | XX | worst trailer mistakes, good to look from negative | http://www.gamasutra.com/blogs/MJoshuaCauller/20160502/271786/Worst_Trailer_Mistakes.php | |||||||||||||||||||||
4 | Pricing | 8/11/2016 | XX | Axiom verge, compare your game, announce sales | http://dan-adelman.com/post/112239049886/on-indie-game-pricing | |||||||||||||||||||||
5 | Pricing | 8/11/2016 | XX | price high + sale often, price low + no sale, more | http://www.gamesindustry.biz/articles/2016-01-21-what-your-games-price-really-means | |||||||||||||||||||||
6 | Menus, Loading | 8/11/2016 | XX | Lots of uncommon ideas about intros, screens, menus | http://blog.gameanalytics.com/blog/create-immersive-game-intros.html | |||||||||||||||||||||
7 | Photogrammetry | 8/14/2016 | X | Solid explanation of photogrammetry in DICE's battlefront | https://www.youtube.com/watch?v=U_WaqCBp9zo | |||||||||||||||||||||
8 | VFX, shaders | 8/15/2016 | X | Always good. Nice exercise done in 3 diferent ways | https://simonschreibt.de/gat/pintable/ | |||||||||||||||||||||
9 | Twitch, Stream | 8/15/2016 | X | Advice from vlambeer streaming gamedev | http://www.gamasutra.com/view/news/279250/Game_development_as_performance_Making_Nuclear_Throne_on_Twitch.php | |||||||||||||||||||||
10 | Story | 8/15/2016 | X | Interesting reminder, story is not a game mechanic | http://www.raphkoster.com/2012/01/20/narrative-is-not-a-game-mechanic/ | |||||||||||||||||||||
11 | LD, simplicity | 8/16/2016 | X | Cool comparison of Facing Worlds' nothingness | https://www.youtube.com/watch?v=GZ99gAb4T0o | |||||||||||||||||||||
12 | Programming | 8/17/2016 | XX | Cool advice around programming | http://www.gamasutra.com/view/news/279357/Programming_principles_from_the_early_days_of_id_Software.php | |||||||||||||||||||||
13 | Design, UX | 8/19/2016 | XX | Humane Representation of Thought, must watch! | https://vimeo.com/115154289 | |||||||||||||||||||||
14 | Cel shading | 8/30/2016 | XX | Making 3D looking like JP anime 2D, impressive | https://www.youtube.com/watch?v=yhGjCzxJV3E | |||||||||||||||||||||
15 | Camera | 8/30/2016 | X | 50 camera mistakes 3rd person & general (Journey) | https://www.youtube.com/watch?v=C7307qRmlMI | |||||||||||||||||||||
16 | Story | 8/31/2016 | Making the new Battlestar, interesting but not useful | http://www.gdcvault.com/play/1016689/Building-a-Better | ||||||||||||||||||||||
17 | Marketing, Steam | 8/31/2016 | XX | Working marketing strategy based on Steam updates only | http://bluelinegamestudios.com/posts/how-hive-sold-more-in-year-2-than-year-1-despite-the-indiepocalypse/ | |||||||||||||||||||||
18 | Atmosphere | 8/31/2016 | GDC atmosphere in games and Bastion, shallow | https://www.youtube.com/watch?v=e9H_VJVxAFU | ||||||||||||||||||||||
19 | Working | 9/7/2016 | Habits of a successful game make, basic advice | https://www.youtube.com/watch?v=0eNbyZ6Y7xA | ||||||||||||||||||||||
20 | Rendering | 9/14/2016 | XX | Advice from Blizzard on lights, skies, matte painting | https://80.lv/articles/interview-with-blizzards-cgi-artist/ | |||||||||||||||||||||
21 | Rendering | 9/14/2016 | XX | Halo 5 skies | https://80.lv/articles/creating-skyboxes-for-aaa-games/ | |||||||||||||||||||||
22 | Pricing | 9/17/2016 | X | Evokes interesting notions, but does not say anything. | http://www.gamasutra.com/blogs/JoshBycer/20160915/281419/The_Ugly_Truth_of_Game_Prices.php | |||||||||||||||||||||
23 | Character Life | 9/17/2016 | XX | Creating Elizabeth's AI, animation, talking, interactions. | https://www.youtube.com/watch?v=Z6uwI_MOjjc | |||||||||||||||||||||
24 | Team Lead | 9/20/2016 | X | No BS lead advice, cool | http://www.gamasutra.com/blogs/MikeActon/20141112/229942/Lead_Quick_Start_Guide.php | |||||||||||||||||||||
25 | Production | 9/20/2016 | XX | Learning, experimenting, scrum. Good examples | http://www.gdcvault.com/play/1014411/Experimenting-Your-Way-to-Learning | |||||||||||||||||||||
26 | GD | 9/27/2016 | XX | On why Far Cry 2 is a great game, by brendon chung | http://blendogames.com/news/?p=1654 | |||||||||||||||||||||
27 | Tech, system | 9/27/2016 | X | Overview of the simple fire spreading system in Far Cry | http://jflevesque.com/tutorials/ | |||||||||||||||||||||
28 | GD | 9/27/2016 | XX | On having a large failure spectrum in MGS V is good | http://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/ | |||||||||||||||||||||
29 | Production | 9/28/2016 | X | Lean Startup for video games, good but not so deep | http://www.gamasutra.com/blogs/MarkRosner/20160926/282031/The_Lean_Startup_is_a_Bible_for_entrepreneurs__as_a_game_dev_how_can_you_apply_it.php | |||||||||||||||||||||
30 | Production | 10/04/2016 | X | Blendo work stats monthly, daily and per hour. Good | http://blendogames.com/news/?p=1703 | |||||||||||||||||||||
31 | Playtesting | 10/10/2016 | XX | Schell on 5 questions for playtesters, simple and good | http://www.gamasutra.com/view/news/283044/5_questions_you_should_be_asking_playtesters_to_get_meaningful_feedback.php | |||||||||||||||||||||
32 | Production | 10/11/2016 | X | On killing project for quality, Clash Clans. Ok | https://www.youtube.com/watch?v=1ZtlyZOGqAg | |||||||||||||||||||||
33 | Art Direction | 10/19/2016 | XX | Simple and true advice on beoing an effective art director | http://www.gamasutra.com/view/feature/3857/effective_art_directors_gamings_.php | |||||||||||||||||||||
34 | Tech Art | 11/03/2016 | X | Uncharted tech art, process advice, good | https://www.youtube.com/watch?v=aZJQuHZQakQ | |||||||||||||||||||||
35 | Production | 11/03/2016 | X | Defining produciton, good | http://www.gamasutra.com/blogs/AnthonyStraub/20161028/283894/Clarifying_The_Producers_Role.php | |||||||||||||||||||||
36 | Steam, Marketing | 11/04/2016 | XX | Steam features 101, cool overview | https://www.youtube.com/watch?v=eok0W1nKjM0 | |||||||||||||||||||||
37 | Localization | 11/06/2016 | XX | Localization priority by numbers, good | http://localizedirect.com/posts/game-localization-on-a-tight-budget | |||||||||||||||||||||
38 | Greenlight, Steam | 11/07/2016 | X | Hazy like most greenlight articles but good presentation | http://www.gamasutra.com/blogs/SvyatoslavCherkasov/20150130/235409/How_to_get_greenlit_in_5_days.php | |||||||||||||||||||||
39 | Youtube, Marketing | 11/08/2016 | X | How YT works and how to adapt games to YT | https://www.youtube.com/watch?v=5mV9vuxe9r8 | |||||||||||||||||||||
40 | Culture | 11/08/2016 | X | Culture in companies, ok. Great culture ≠ great games | https://www.youtube.com/watch?v=_dtwLO6yih0 | |||||||||||||||||||||
41 | Art Direction | 11/08/2016 | XX | Excellent how to for Art Direction | https://www.youtube.com/watch?v=WJalKJZqAMM | |||||||||||||||||||||
42 | Marketing | 11/08/2016 | X | Advice on commercial failure from investor, ok | https://www.youtube.com/watch?v=K4duLlYp3Qo | |||||||||||||||||||||
43 | Animation, Life | 11/10/2016 | XX | Exactly my thoughts on juicy+animated = alive | http://www.gamasutra.com/blogs/ChristiaanMoleman/20161102/284551/Why_designers_should_learn_animation.php | |||||||||||||||||||||
44 | Marketing, PR | 11/10/2016 | XX | PR dos and donts, clear and realistic | https://www.youtube.com/watch?v=gf8TfqD_fFk | |||||||||||||||||||||
45 | Marketing, PR | 11/11/2016 | XX | Contacting PGMs, quick mailing and 0$ buget | http://www.gamasutra.com/blogs/LoganWilliams/20161031/284466/Postmortem_POLYGOD_Binding_of_Isaac_Launch_Promotion.php | |||||||||||||||||||||
46 | Marketing, Steam | 11/11/2016 | XX | Steam data for best games and countries, by Steamspy | https://medium.com/steam-spy/some-things-you-should-know-about-steam-5eaffcf33218#.q8uwbbugh | |||||||||||||||||||||
47 | Interior Design | 11/12/2016 | XX | Interior design is the 1st thing to study for LD, good | https://www.youtube.com/watch?v=WWXsmnlmADc | |||||||||||||||||||||
48 | Art | 11/12/2016 | Art of Dr Langskov, ok, basics mostly | https://www.youtube.com/watch?v=jhL0hy3Q_WU | ||||||||||||||||||||||
49 | Mobile, Steam | 11/12/2016 | X | Releasing on mobile and then steam. ok | https://www.youtube.com/watch?v=P1auHdvpAtg | |||||||||||||||||||||
50 | Production, Team | 11/12/2016 | X | Forming a high performing team, lots of new ideas | https://www.youtube.com/watch?v=0gRt0nS5ZQo | |||||||||||||||||||||
51 | Business, Strategy | 11/23/2016 | XX | 11 years indie with no hit games, interesting strategy | http://www.gamasutra.com/view/news/286091/Video_How_to_survive_in_indie_game_dev_for_10_years_without_shipping_a_hit.php | |||||||||||||||||||||
52 | Strategy, Business | 11/23/2016 | X | General advice on making a game. Ok, quite general. | https://www.youtube.com/watch?v=FCJDgvhXg3c | |||||||||||||||||||||
53 | Marketing | 11/23/2016 | Marketing discussion steam devdays 2014, messy | https://www.youtube.com/watch?v=477rvRSjE5U | ||||||||||||||||||||||
54 | Scrum, Production | 11/24/2016 | XX | Explaining Scrum for gamedev, good | http://www.gamasutra.com/blogs/LauraBularca/20161114/285467/Easy_Gamedev_Planning__The_Agile_Way.php | |||||||||||||||||||||
55 | Business, History | 11/24/2016 | X | History + future of inide games business, good but no use | http://www.gamasutra.com/blogs/DanielCook/20161121/285971/Autumn_of_Indie_Game_Markets.php | |||||||||||||||||||||
56 | Launch, Demo | 11/24/2106 | X | To do for launch/demo, quite simple but ok | http://www.gamasutra.com/blogs/MikeStumhofer/20161118/285450/Preparing_to_release_your_game_or_demo_Read_this_first.php | |||||||||||||||||||||
57 | Stats | 11/24/2016 | XX | Using stats for early access and in general, good | http://www.gamasutra.com/blogs/MaciejBiedrzycki/20161116/285582/How_to_get_the_most_out_of_your_awesome_early_access_community.php | |||||||||||||||||||||
58 | Team | 11/26/2016 | XX | Team communication, respect, feedback, important! | https://www.youtube.com/watch?v=Sq2X2HXr6To | |||||||||||||||||||||
59 | 2016 | 12/20/2016 | X | good studios of 2016 | http://www.gamasutra.com/view/news/287153/Gamasutras_Best_of_2016_The_top_10_game_developers_of_the_year.php | |||||||||||||||||||||
60 | Color | 12/21/2016 | X | Colorimetry history, ok but boring, no point made? | http://www.gamasutra.com/blogs/AndreasBrinck/20161208/286891/History_of_the_RGB_color_model.php | |||||||||||||||||||||
61 | Tech Art, Rendering | 01/04/2017 | XX | Cool and technical GDC vid about inside | http://www.gamasutra.com/view/news/288234/Video_How_Playdead_rendered_the_unique_visuals_of_Inside.php | |||||||||||||||||||||
62 | Steam, Marketing | 01/04/2017 | XX | thinking about steam Discovery 2 UI update | http://www.gamasutra.com/blogs/LarsDoucet/20170103/288608/Steam_Discovery_20_Stegosuaurs_Tail_20.php | |||||||||||||||||||||
63 | Animation | 01/04/2017 | XX | Character animation in Overwatch, cool | https://www.youtube.com/watch?v=lHevkQIZL2M | |||||||||||||||||||||
64 | Gameplay | 01/07/2017 | XX | Military tactics for players and gamedev, cool point of view | http://www.slideshare.net/DavidBaron26/military-science-for-game-designers-69220939 | |||||||||||||||||||||
65 | Thinking | 01/07/2017 | XX | Paul Graham on say/think innapropriate things | http://paulgraham.com/say.html | |||||||||||||||||||||
66 | Game Industry | 01/11/2017 | X | 35 years in games, lessons general but ok | http://www.gamasutra.com/view/news/289003/Video_8_keys_to_a_long_career_in_games.php | |||||||||||||||||||||
67 | Level Design | 01/11/2017 | Level design of Overwatch, surface talk | http://www.gamasutra.com/view/news/289055/Learn_how_Blizzard_designed_Overwatchs_Oasis_map.php | ||||||||||||||||||||||
68 | Ideas, Focus | 01/12/2017 | XX | On the top idea in your mind, great (and shower) | http://paulgraham.com/top.html | |||||||||||||||||||||
69 | Startup, Hiring | 01/12/2017 | X | starting startups instead of being hired directly, ok | http://paulgraham.com/hiring.html | |||||||||||||||||||||
70 | Intelligent, Wise | 01/12/2017 | X | Interesting difference between wise and intelligent | http://paulgraham.com/wisdom.html | |||||||||||||||||||||
71 | Ideas | 01/12/2017 | X | Good, basics of new things but important non the less | http://paulgraham.com/newthings.html | |||||||||||||||||||||
72 | Production, Studio | 01/13/2017 | X | making a game in 12 month, good, maybe outdated? | https://www.youtube.com/watch?v=4tbPbMRcMFQ | |||||||||||||||||||||
73 | Roguelike | 01/13/2017 | On roguelikes, basics, not so interesting | http://www.gamasutra.com/view/news/289087/Video_Drawing_on_the_untapped_potential_of_roguelikes.php | ||||||||||||||||||||||
74 | Vertex Sahder | 01/14/2017 | XX | Next gen vertex anim stored in textures | http://www.gamasutra.com/blogs/TequilaWorks/20160620/275347/How_to_take_advantage_of_textures_in_the_vertex_shader.php | |||||||||||||||||||||
75 | Tools | 01/14/2017 | XX | Various tools for gamedev, cool (feedback) | http://www.gdcvault.com/play/1022284/Tech | |||||||||||||||||||||
76 | Health | 01/27/2017 | X | (mental) Health problems in the game industry | https://www.youtube.com/watch?v=wfrwiVJTBuY | |||||||||||||||||||||
77 | UI | 01/28/2017 | XX | examples of great uiser interfaces | http://www.gamasutra.com/view/news/289637/6_examples_of_UI_design_that_every_game_developer_should_study.php | |||||||||||||||||||||
78 | Marketing, China | 02/01/2017 | XX | Releasing in China | http://www.gamasutra.com/blogs/RyanSumo/20170130/290303/Indie_Game_Developers_Should_Sell_Games_in_China_While_They_Still_Can.php | |||||||||||||||||||||
79 | Tools, Engine | 02/06/2017 | XX | Making the World of Firewatch, good tips! | https://www.youtube.com/watch?v=hTqmk1Zs_1I | |||||||||||||||||||||
80 | Marketing | 02/07/2017 | X | Marketing for beginners, cool Model | https://www.youtube.com/watch?v=Q5tyX_IBTXA | |||||||||||||||||||||
81 | Post Mortem | 02/07/2017 | XX | Making of Soma stories, good, professional | https://www.youtube.com/watch?v=PhGgLagz3XI | |||||||||||||||||||||
82 | Workflow, Learning | 02/12/2017 | XX | Tools for mastery and stages of competence, good | http://www.gdcvault.com/play/1017658/Technical-Artist-Bootcamp-Improving-Facilitator | |||||||||||||||||||||
83 | Substance, Texture | 03/07/2017 | X | Substance + Uncharted, ok | https://www.youtube.com/watch?v=UNxOxiR5T_M | |||||||||||||||||||||
84 | Unreal Engine | 03/07/2017 | X | Unreal Engine GDC 2017 presentation, good | https://www.youtube.com/watch?v=K6tRt7c2elU | |||||||||||||||||||||
85 | Release, Marketing | 3/11/2017 | XX | Considerations before launch, great checklist | http://boop.social/considerations-before-launch/ | |||||||||||||||||||||
86 | Triple i | 03/15/2017 | XX | Great. On having 1 feature pushed to the limits for indies | http://www.gamasutra.com/blogs/EmericThoa/20160729/278028/Furi_some_tough_design_decisions_striving_to_make_a_memorable_game.php | |||||||||||||||||||||
87 | Rendering, Fluids | 03/15/2017 | XX | Impressive realtime sim of fluids in UE4 | https://www.youtube.com/watch?v=QGIKrD7uHu8 | |||||||||||||||||||||
88 | Social Sharing | 03/21/2017 | XX | Good overview of social sharing in games | http://www.gamasutra.com/blogs/TaraBrannigan/20151116/259429/Creating_Great_Social_Shares.php | |||||||||||||||||||||
89 | Mindfulness | 03/22/2017 | X | Doing one thing at a time, good | https://zenhabits.net/ichigyo-zammai/ | |||||||||||||||||||||
90 | Rendering | 03/22/2017 | X | Car photorealism ue4, ok | https://www.youtube.com/watch?v=ZBq5_ZhQPN4 | |||||||||||||||||||||
91 | Rendering | 03/22/2017 | XX | new tonemapper ue4, ACES Color space, good | https://www.youtube.com/watch?v=A-wectYNfRQ | |||||||||||||||||||||
92 | Post Mortem | 03/27/2017 | XX | Thumper post mortem, Excellent | http://www.gdcvault.com/play/1024291/Seven-Years-in-Alpha-Thumper | |||||||||||||||||||||
93 | Marketing | 03/28/2017 | XX | Excellent, from ICO media again | https://www.youtube.com/watch?v=X3FPHVBOuks | |||||||||||||||||||||
94 | Pricing | 03/29/2017 | XX | Depth and analysis on numbers | http://www.gamasutra.com/blogs/JustinCarroll/20170327/294552/The_Fundamentals_of_Pricing_Indie_Game_Marketing.php | |||||||||||||||||||||
95 | Color | 04/15/2017 | XX | okay, standard stuff but true | http://www.gamasutra.com/blogs/DougStewart/20170411/295806/Color_in_Video_Games_How_to_Choose_a_Palette.php | |||||||||||||||||||||
96 | Production | 04/21/2017 | X | EVM, a production technique, on top of sprints, ok | http://www.gamasutra.com/blogs/VincentMeulle/20170418/295512/EVM_in_games_development.php | |||||||||||||||||||||
97 | Tricking players | 05/02/2017 | Ok, a bit shallow | http://www.gamasutra.com/view/news/269521/Devs_Answer_What_are_the_best_ways_to_trick_players.php | ||||||||||||||||||||||
98 | HDR, Rendering | 05/02/2017 | X | Good, well referenced | https://bartwronski.com/2016/08/29/localized-tonemapping/ | |||||||||||||||||||||
99 | UE4, HDR | 05/02/2017 | X | Good, UE4 | https://joy-machine.com/devlog/steel-hunters-post-stack-tuning/ | |||||||||||||||||||||
100 | Post Mortem | 05/07/2017 | On the succes of Lethal League, shallow... | http://www.gamasutra.com/blogs/DionKoster/20170504/297364/On_the_success_of_Lethal_League.php |