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ThemeDate readRatingCommentsLink
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Trailer8/11/2016XXgreat great tips on most aspects of trailer makinghttp://www.kertgartner.com/making-entertaining-and-engaging-video-game-trailers/
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Trailer8/11/2016XXworst trailer mistakes, good to look from negativehttp://www.gamasutra.com/blogs/MJoshuaCauller/20160502/271786/Worst_Trailer_Mistakes.php
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Pricing8/11/2016XXAxiom verge, compare your game, announce saleshttp://dan-adelman.com/post/112239049886/on-indie-game-pricing
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Pricing8/11/2016XXprice high + sale often, price low + no sale, morehttp://www.gamesindustry.biz/articles/2016-01-21-what-your-games-price-really-means
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Menus, Loading8/11/2016XXLots of uncommon ideas about intros, screens, menushttp://blog.gameanalytics.com/blog/create-immersive-game-intros.html
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Photogrammetry8/14/2016XSolid explanation of photogrammetry in DICE's battlefronthttps://www.youtube.com/watch?v=U_WaqCBp9zo
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VFX, shaders8/15/2016XAlways good. Nice exercise done in 3 diferent wayshttps://simonschreibt.de/gat/pintable/
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Twitch, Stream8/15/2016XAdvice from vlambeer streaming gamedevhttp://www.gamasutra.com/view/news/279250/Game_development_as_performance_Making_Nuclear_Throne_on_Twitch.php
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Story8/15/2016XInteresting reminder, story is not a game mechanichttp://www.raphkoster.com/2012/01/20/narrative-is-not-a-game-mechanic/
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LD, simplicity8/16/2016XCool comparison of Facing Worlds' nothingnesshttps://www.youtube.com/watch?v=GZ99gAb4T0o
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Programming8/17/2016XXCool advice around programminghttp://www.gamasutra.com/view/news/279357/Programming_principles_from_the_early_days_of_id_Software.php
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Design, UX8/19/2016XXHumane Representation of Thought, must watch!https://vimeo.com/115154289
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Cel shading8/30/2016XXMaking 3D looking like JP anime 2D, impressivehttps://www.youtube.com/watch?v=yhGjCzxJV3E
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Camera8/30/2016X50 camera mistakes 3rd person & general (Journey)https://www.youtube.com/watch?v=C7307qRmlMI
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Story8/31/2016Making the new Battlestar, interesting but not usefulhttp://www.gdcvault.com/play/1016689/Building-a-Better
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Marketing, Steam8/31/2016XXWorking marketing strategy based on Steam updates onlyhttp://bluelinegamestudios.com/posts/how-hive-sold-more-in-year-2-than-year-1-despite-the-indiepocalypse/
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Atmosphere8/31/2016GDC atmosphere in games and Bastion, shallowhttps://www.youtube.com/watch?v=e9H_VJVxAFU
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Working9/7/2016Habits of a successful game make, basic advicehttps://www.youtube.com/watch?v=0eNbyZ6Y7xA
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Rendering9/14/2016XXAdvice from Blizzard on lights, skies, matte paintinghttps://80.lv/articles/interview-with-blizzards-cgi-artist/
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Rendering9/14/2016XXHalo 5 skieshttps://80.lv/articles/creating-skyboxes-for-aaa-games/
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Pricing9/17/2016XEvokes interesting notions, but does not say anything.http://www.gamasutra.com/blogs/JoshBycer/20160915/281419/The_Ugly_Truth_of_Game_Prices.php
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Character Life9/17/2016XXCreating Elizabeth's AI, animation, talking, interactions.https://www.youtube.com/watch?v=Z6uwI_MOjjc
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Team Lead9/20/2016XNo BS lead advice, coolhttp://www.gamasutra.com/blogs/MikeActon/20141112/229942/Lead_Quick_Start_Guide.php
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Production9/20/2016XXLearning, experimenting, scrum. Good exampleshttp://www.gdcvault.com/play/1014411/Experimenting-Your-Way-to-Learning
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GD9/27/2016XXOn why Far Cry 2 is a great game, by brendon chunghttp://blendogames.com/news/?p=1654
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Tech, system9/27/2016XOverview of the simple fire spreading system in Far Cryhttp://jflevesque.com/tutorials/
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GD9/27/2016XXOn having a large failure spectrum in MGS V is goodhttp://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/
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Production9/28/2016XLean Startup for video games, good but not so deep
http://www.gamasutra.com/blogs/MarkRosner/20160926/282031/The_Lean_Startup_is_a_Bible_for_entrepreneurs__as_a_game_dev_how_can_you_apply_it.php
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Production10/04/2016XBlendo work stats monthly, daily and per hour. Goodhttp://blendogames.com/news/?p=1703
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Playtesting10/10/2016XXSchell on 5 questions for playtesters, simple and goodhttp://www.gamasutra.com/view/news/283044/5_questions_you_should_be_asking_playtesters_to_get_meaningful_feedback.php
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Production10/11/2016XOn killing project for quality, Clash Clans. Okhttps://www.youtube.com/watch?v=1ZtlyZOGqAg
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Art Direction10/19/2016XXSimple and true advice on beoing an effective art directorhttp://www.gamasutra.com/view/feature/3857/effective_art_directors_gamings_.php
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Tech Art11/03/2016XUncharted tech art, process advice, goodhttps://www.youtube.com/watch?v=aZJQuHZQakQ
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Production11/03/2016XDefining produciton, goodhttp://www.gamasutra.com/blogs/AnthonyStraub/20161028/283894/Clarifying_The_Producers_Role.php
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Steam, Marketing11/04/2016XXSteam features 101, cool overviewhttps://www.youtube.com/watch?v=eok0W1nKjM0
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Localization11/06/2016XXLocalization priority by numbers, goodhttp://localizedirect.com/posts/game-localization-on-a-tight-budget
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Greenlight, Steam11/07/2016XHazy like most greenlight articles but good presentation http://www.gamasutra.com/blogs/SvyatoslavCherkasov/20150130/235409/How_to_get_greenlit_in_5_days.php
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Youtube, Marketing11/08/2016XHow YT works and how to adapt games to YThttps://www.youtube.com/watch?v=5mV9vuxe9r8
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Culture11/08/2016XCulture in companies, ok. Great culture ≠ great gameshttps://www.youtube.com/watch?v=_dtwLO6yih0
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Art Direction11/08/2016XXExcellent how to for Art Directionhttps://www.youtube.com/watch?v=WJalKJZqAMM
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Marketing11/08/2016XAdvice on commercial failure from investor, okhttps://www.youtube.com/watch?v=K4duLlYp3Qo
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Animation, Life11/10/2016XXExactly my thoughts on juicy+animated = alivehttp://www.gamasutra.com/blogs/ChristiaanMoleman/20161102/284551/Why_designers_should_learn_animation.php
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Marketing, PR11/10/2016XXPR dos and donts, clear and realistichttps://www.youtube.com/watch?v=gf8TfqD_fFk
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Marketing, PR11/11/2016XXContacting PGMs, quick mailing and 0$ buget
http://www.gamasutra.com/blogs/LoganWilliams/20161031/284466/Postmortem_POLYGOD_Binding_of_Isaac_Launch_Promotion.php
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Marketing, Steam11/11/2016XXSteam data for best games and countries, by Steamspyhttps://medium.com/steam-spy/some-things-you-should-know-about-steam-5eaffcf33218#.q8uwbbugh
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Interior Design11/12/2016XXInterior design is the 1st thing to study for LD, goodhttps://www.youtube.com/watch?v=WWXsmnlmADc
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Art11/12/2016Art of Dr Langskov, ok, basics mostlyhttps://www.youtube.com/watch?v=jhL0hy3Q_WU
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Mobile, Steam11/12/2016XReleasing on mobile and then steam. okhttps://www.youtube.com/watch?v=P1auHdvpAtg
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Production, Team11/12/2016XForming a high performing team, lots of new ideashttps://www.youtube.com/watch?v=0gRt0nS5ZQo
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Business, Strategy11/23/2016XX11 years indie with no hit games, interesting strategyhttp://www.gamasutra.com/view/news/286091/Video_How_to_survive_in_indie_game_dev_for_10_years_without_shipping_a_hit.php
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Strategy, Business11/23/2016XGeneral advice on making a game. Ok, quite general.https://www.youtube.com/watch?v=FCJDgvhXg3c
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Marketing11/23/2016Marketing discussion steam devdays 2014, messyhttps://www.youtube.com/watch?v=477rvRSjE5U
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Scrum, Production11/24/2016XXExplaining Scrum for gamedev, goodhttp://www.gamasutra.com/blogs/LauraBularca/20161114/285467/Easy_Gamedev_Planning__The_Agile_Way.php
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Business, History11/24/2016X
History + future of inide games business, good but no use
http://www.gamasutra.com/blogs/DanielCook/20161121/285971/Autumn_of_Indie_Game_Markets.php
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Launch, Demo11/24/2106XTo do for launch/demo, quite simple but ok
http://www.gamasutra.com/blogs/MikeStumhofer/20161118/285450/Preparing_to_release_your_game_or_demo_Read_this_first.php
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Stats11/24/2016XXUsing stats for early access and in general, good
http://www.gamasutra.com/blogs/MaciejBiedrzycki/20161116/285582/How_to_get_the_most_out_of_your_awesome_early_access_community.php
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Team11/26/2016XXTeam communication, respect, feedback, important!https://www.youtube.com/watch?v=Sq2X2HXr6To
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201612/20/2016Xgood studios of 2016http://www.gamasutra.com/view/news/287153/Gamasutras_Best_of_2016_The_top_10_game_developers_of_the_year.php
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Color12/21/2016XColorimetry history, ok but boring, no point made?http://www.gamasutra.com/blogs/AndreasBrinck/20161208/286891/History_of_the_RGB_color_model.php
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Tech Art, Rendering01/04/2017XXCool and technical GDC vid about insidehttp://www.gamasutra.com/view/news/288234/Video_How_Playdead_rendered_the_unique_visuals_of_Inside.php
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Steam, Marketing01/04/2017XXthinking about steam Discovery 2 UI updatehttp://www.gamasutra.com/blogs/LarsDoucet/20170103/288608/Steam_Discovery_20_Stegosuaurs_Tail_20.php
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Animation01/04/2017XXCharacter animation in Overwatch, coolhttps://www.youtube.com/watch?v=lHevkQIZL2M
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Gameplay01/07/2017XX
Military tactics for players and gamedev, cool point of view
http://www.slideshare.net/DavidBaron26/military-science-for-game-designers-69220939
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Thinking01/07/2017XXPaul Graham on say/think innapropriate thingshttp://paulgraham.com/say.html
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Game Industry01/11/2017X35 years in games, lessons general but okhttp://www.gamasutra.com/view/news/289003/Video_8_keys_to_a_long_career_in_games.php
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Level Design01/11/2017Level design of Overwatch, surface talkhttp://www.gamasutra.com/view/news/289055/Learn_how_Blizzard_designed_Overwatchs_Oasis_map.php
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Ideas, Focus01/12/2017XXOn the top idea in your mind, great (and shower)http://paulgraham.com/top.html
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Startup, Hiring01/12/2017Xstarting startups instead of being hired directly, okhttp://paulgraham.com/hiring.html
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Intelligent, Wise01/12/2017XInteresting difference between wise and intelligenthttp://paulgraham.com/wisdom.html
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Ideas01/12/2017XGood, basics of new things but important non the lesshttp://paulgraham.com/newthings.html
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Production, Studio01/13/2017Xmaking a game in 12 month, good, maybe outdated?https://www.youtube.com/watch?v=4tbPbMRcMFQ
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Roguelike01/13/2017On roguelikes, basics, not so interestinghttp://www.gamasutra.com/view/news/289087/Video_Drawing_on_the_untapped_potential_of_roguelikes.php
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Vertex Sahder01/14/2017XXNext gen vertex anim stored in textureshttp://www.gamasutra.com/blogs/TequilaWorks/20160620/275347/How_to_take_advantage_of_textures_in_the_vertex_shader.php
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Tools01/14/2017XXVarious tools for gamedev, cool (feedback)http://www.gdcvault.com/play/1022284/Tech
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Health01/27/2017X(mental) Health problems in the game industryhttps://www.youtube.com/watch?v=wfrwiVJTBuY
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UI01/28/2017XXexamples of great uiser interfaceshttp://www.gamasutra.com/view/news/289637/6_examples_of_UI_design_that_every_game_developer_should_study.php
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Marketing, China02/01/2017XXReleasing in China
http://www.gamasutra.com/blogs/RyanSumo/20170130/290303/Indie_Game_Developers_Should_Sell_Games_in_China_While_They_Still_Can.php
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Tools, Engine02/06/2017XXMaking the World of Firewatch, good tips!https://www.youtube.com/watch?v=hTqmk1Zs_1I
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Marketing02/07/2017XMarketing for beginners, cool Modelhttps://www.youtube.com/watch?v=Q5tyX_IBTXA
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Post Mortem02/07/2017XXMaking of Soma stories, good, professionalhttps://www.youtube.com/watch?v=PhGgLagz3XI
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Workflow, Learning02/12/2017XXTools for mastery and stages of competence, goodhttp://www.gdcvault.com/play/1017658/Technical-Artist-Bootcamp-Improving-Facilitator
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Substance, Texture03/07/2017XSubstance + Uncharted, okhttps://www.youtube.com/watch?v=UNxOxiR5T_M
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Unreal Engine03/07/2017XUnreal Engine GDC 2017 presentation, goodhttps://www.youtube.com/watch?v=K6tRt7c2elU
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Release, Marketing3/11/2017XXConsiderations before launch, great checklisthttp://boop.social/considerations-before-launch/
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Triple i03/15/2017XXGreat. On having 1 feature pushed to the limits for indies
http://www.gamasutra.com/blogs/EmericThoa/20160729/278028/Furi_some_tough_design_decisions_striving_to_make_a_memorable_game.php
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Rendering, Fluids03/15/2017XXImpressive realtime sim of fluids in UE4https://www.youtube.com/watch?v=QGIKrD7uHu8
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Social Sharing03/21/2017XXGood overview of social sharing in gameshttp://www.gamasutra.com/blogs/TaraBrannigan/20151116/259429/Creating_Great_Social_Shares.php
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Mindfulness03/22/2017XDoing one thing at a time, goodhttps://zenhabits.net/ichigyo-zammai/
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Rendering03/22/2017XCar photorealism ue4, okhttps://www.youtube.com/watch?v=ZBq5_ZhQPN4
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Rendering03/22/2017XXnew tonemapper ue4, ACES Color space, goodhttps://www.youtube.com/watch?v=A-wectYNfRQ
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Post Mortem03/27/2017XXThumper post mortem, Excellenthttp://www.gdcvault.com/play/1024291/Seven-Years-in-Alpha-Thumper
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Marketing03/28/2017XXExcellent, from ICO media againhttps://www.youtube.com/watch?v=X3FPHVBOuks
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Pricing03/29/2017XXDepth and analysis on numbershttp://www.gamasutra.com/blogs/JustinCarroll/20170327/294552/The_Fundamentals_of_Pricing_Indie_Game_Marketing.php
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Color04/15/2017XXokay, standard stuff but truehttp://www.gamasutra.com/blogs/DougStewart/20170411/295806/Color_in_Video_Games_How_to_Choose_a_Palette.php
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Production04/21/2017XEVM, a production technique, on top of sprints, okhttp://www.gamasutra.com/blogs/VincentMeulle/20170418/295512/EVM_in_games_development.php
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Tricking players05/02/2017Ok, a bit shallowhttp://www.gamasutra.com/view/news/269521/Devs_Answer_What_are_the_best_ways_to_trick_players.php
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HDR, Rendering05/02/2017XGood, well referencedhttps://bartwronski.com/2016/08/29/localized-tonemapping/
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UE4, HDR05/02/2017XGood, UE4https://joy-machine.com/devlog/steel-hunters-post-stack-tuning/
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Post Mortem05/07/2017On the succes of Lethal League, shallow...http://www.gamasutra.com/blogs/DionKoster/20170504/297364/On_the_success_of_Lethal_League.php