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Arknights Base Skill Guide
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Last updated: 2024/04/11[Babel] Release
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Contributors: phlegyas#7344, Black Gato Acer#8043 and AKO's #r-i-i-c members. Optima#1076 also made various calculations regarding TP teams.
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This sheet is made to help players know more about base combos currently in Arknights.Old sheet made by: neia#6681, Malicast#8591
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Since neia's sheet is not updated, Phleg decided to make an updated one with her permission.Check out the old sheet by neia and Malicast
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PLEASE DO NOT E2 OPERATORS PURELY FOR THEIR BASE SKILLS (EXCEPT PROVISO)
Baseknights > Waifuknights > Metaknights
Check out Optima's sheet for more in-depth figures about various TP teams
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Sample Rotation SchedulesCheck out the Original RR sheet made by ScifiGemini0616#3863
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Check out the ROI calculator sheet made by ScifiGemini0616#3863
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Sample rotation schedules (Gato - Picture book)
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Sample rotation schedules (Phleg - Production maffs)
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Directory
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ExampleTerminologyNewly Added Operators
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FACFactorySpecial Teams
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TPTrading PostControl Center Teams/Workers
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PPPower Plant2 PP% = 1 FAC/TP%Factory Teams/Workers
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CCControl CenterTrading Post Teams/Workers
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NameRRReception RoomPower Plant Workers
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Base skill 1HROffice (Human Resources)Reception Room Workers
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Base skill 2WSWorkshopWorkshop Crafters
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The bolded skill is the needed skill for the facility.TRTraining RoomHR Office Workers
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DORMDormitory
Training Room Trainers
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MDMorale drain (increases or decreases the morale draining speed of all operators in the same facility)How MD worksDormitory Workers
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Beginner Friendly Workers
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Base morale drain is 1 morale/hr.
The lower the morale drain, the longer the operator can work until they "die" (run out of morale).
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SELF MDMorale drain (increases or decreases the morale draining speed of only that operator)
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Example: A base with fully staffed lvl 5 CC has innate -0.25 MD for all facilities.
A fully staffed lvl 3 Factory has -0.1 MD.
Vermeil's skill provides -0.25 self MD.

Vermeil's morale drain will be:
1 - 0.25 - 0.1 - 0.25 = 0.4 (morale/hr)

At full morale, Vermeil can work for:
24 / 0.4 = 60 (hours)
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MRMorale recovery (increases the morale recovery speed of one or many operators depending on type)
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SELF MRMorale recovery (increases or decreases the morale recovery speed of only that operator)
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CAPFactory/Trading Post's capacity
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