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1 | The B4B Compendium - Read me and Info | Note: B4B development has stopped now as of Feb 2023. It's likely there will be no more balance updates, card alterations or comestic unlocks. Unfortunately this means there will never be a way to upgrade to the ultimate version. Dan and Tala have very few cosmetics and will never recieve a ZWAT Skin :/ .Thanks everyone for your support, and I hope/ am glad you have all found this resource useful. :) | |||||||
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3 | Compendium Created by: Spikeyroxas* (*See Credit Page for users who have had input) | ||||||||
4 | Most Recent Update: | 03-05-24 | |||||||
5 | The B4B Comependium is a free non funded resource and log of Cards compiled together by myself with the assistance of many users through the B4B Reddit and Discord channel. We do not own the right to or are affiliated with the Game franchise, Warner Bros or Turtle Rock Studios. This Sheet was created during the Closed/Open Beta period and has been updated, upgraded and expanded upon since. Downloaded copies are free to be changed how you wish but please credit the original creator of the sheet if shared and spread afterwards. | ||||||||
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10 | This has been a community minded project with the intent to assist and make note of various features (mostly card related) In game for all platforms to use together with ease. This is still an ongoing project and will be updated as the Game continues to update. | ||||||||
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13 | Please read the below information for the use and purpose of this sheet. | ||||||||
14 | For full use, I recommend Saving/Downloading a Copy. The Compendium is available online on Google Sheets for the public with some freatures which are only available in desktop mode (Filter views). However when the sheet has alot of traffic features may become unavilable. The sheet is still being updated so its also recommended to visit back every so often and check the version you have downloaded is the current version (See compendium version note at the top of the B4B Card List - Master Page). Notice any errors or want to contact me for future sheet ideas / ask for help? Send me a message Via Reddit: U/Spikeyroxas .(Alternatively send me an Email at Spikeyroxas@gmail.com). You can also Leave a comment on the sheet and I will review it as soon as I am able to. | ||||||||
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19 | Pages available on the Compendium: | ||||||||
20 | B4B Card List - Master - Updated as of Ver 1.000.011 | ||||||||
21 | This is the Main Sheet where it all started. This sheet is a compilation of all cards found in the current game from Campaign cards to Corruption cards. Columns and filterable info has been inputted based on in game descriptions. On the online (Desktop) Version Filter views have been set up to find various grouped cards such as cards which deal with Reloading, to card groups detailing which Supply lines are needed to visit to obtain said card. Additional info has been entered such as Copper costs for cards when found mid campaign and notes have also been entered to provide additional info which are not described in the filterable columns (Such as infected modifier descriptions on corruption cards, or character card information). This page will be the most likely to be changed and updated as new information becomes available. | ||||||||
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28 | New - Unlockables Compendium - Updated as of Ver 1.000.011 | ||||||||
29 | This page displays all banners, emblems, sprays, skins, outfit pieces, cards in the game. They are listed in the order they were added to the game (mostly). Use this sheet to easily find where certain things are located in game so you know where to look. Use CTRL+F to find specific items. If you are on Desktop mode check out the Filter views. I hope people find this sheet useful | ||||||||
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33 | Supply Lines Sheet - Updated as of Ver 1.000.011 | ||||||||
34 | Back by demand, although edited to only show the base suppy lines. This is a quick visual guide to see where unlocks are on the main 3 supply lines. Check the unloackables compendium to find roving merchants, totem tracks and duffel rewards. | ||||||||
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37 | Card History - Campaign and Swarm - Updated as of Ver 1.000.011 | ||||||||
38 | This sheet provides a full history of cards for both Campaign and Swarm. Want to see what your favourite cards used to do? Check here! | ||||||||
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40 | Note: Due to ongoing issues. I have removed Card Images from these pages again. | ||||||||
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44 | Trophies / Achievements - Updated as of Ver 1.000.011 | ||||||||
45 | This sheet provides information and descriptions for the Trophies / Achievements available in game and where possible some advice for trophy hunters and secret collectors. | ||||||||
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47 | Credit and Attribution | ||||||||
48 | Since the Beta Period where this sheet began there has been alot of input and help to get the sheet to the position its in now. Be it extra created pages, or even supplying snippets of information to add to or amend details on the sheet. These users have helped contributed. Thankyou all. | ||||||||
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52 | Additional Resources | ||||||||
53 | There are other community made resources out there which deserve more recognition. Below is a few helpful ones | ||||||||
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55 | FORTHOPE - DECKBUILDER | A Community made website for creating and sharing decks with the public and/or your friends. | |||||||
56 | WEAPON SHEET | Another Google Docs sheet displaying weapon stats for various tiers with extensive testing. | |||||||
57 | DEVELOPER TASK LIST | Public Trello board detailing the task list split into different categories for things being worked on. | |||||||
58 | B4B STAT CALCULATOR | A Google Docs sheet displaying Stamina Stats and Health stats. | |||||||
59 | ZWAT TRACKING | This website tracks your stats, and even can track your Zwat outfit progress (This works on console too) | |||||||
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1 | Title: | Back 4 Blood Unlockables Compendium | Tips: Use CTRL+F to find specific items | Paul's Alley -> The Stilts -> Fort Hope (Recurring) -> Random Rovings | Limited supply line rewards may be available as duffel bag rewards | ||||
2 | Compendium Ver: | 3-5-24 | Created by: | On Desktop? Check out Filter views | The Clinic -> The Furnace -> Grants Brew House (Recurring) -> Random Rovings | ||||
3 | Game Version: | 1.000.011 (06/12/22) | Spikeyroxas | 38000 | 584 | 283 | The Crow's Nest -> Bridgetown -> Knuckle House (Recurring) -> Random Rovings | ||
4 | # | Item | Name | Unlocked from | Supply Points | Totem Points | Duffel Bags | Other Info | Introduced: |
5 | 1 | Card | Evangelo | Available from start | - | - | - | Card tied to Character Selection | Beta/Release |
6 | 2 | Card | Walker | Available from start | - | - | - | Card tied to Character Selection | Beta/Release |
7 | 3 | Card | Holly | Available from start | - | - | - | Card tied to Character Selection | Beta/Release |
8 | 4 | Card | Mom | Available from start | - | - | - | Card tied to Character Selection | Beta/Release |
9 | 5 | Card | Doc | Available from start | - | - | - | Card tied to Character Selection | Beta/Release |
10 | 6 | Card | Hoffman | Available from start | - | - | - | Card tied to Character Selection | Beta/Release |
11 | 7 | Card | Jim | Available from start | - | - | - | Card tied to Character Selection | Beta/Release |
12 | 8 | Card | Karlee | Available from start | - | - | - | Card tied to Character Selection | Beta/Release |
13 | 9 | Emblem | Ultimate | Ultimate Edition / Gamepass | - | - | - | Ultimate Edition owners only (No way to upgrade currently) | Beta/Release |
14 | 10 | Banner | Ultimate | Ultimate Edition / Gamepass | - | - | - | Ultimate Edition owners only (No way to upgrade currently) | Beta/Release |
15 | 11 | Card | Antibiotic Ointment | Available from start | - | - | - | Available from the start | Beta/Release |
16 | 12 | Card | Battle Lust | Available from start | - | - | - | Available from the start | Beta/Release |
17 | 13 | Card | Combat Knife | Available from start | - | - | - | Available from the start | Beta/Release |
18 | 14 | Card | Copper Scavenger | Available from start | - | - | - | Available from the start | Beta/Release |
19 | 15 | Card | Reload Drills | Available from start | - | - | - | Available from the start | Beta/Release |
20 | 16 | Card | Second Chance | Available from start | - | - | - | Available from the start | Beta/Release |
21 | 17 | Card | Wounded Animal | Available from start | - | - | - | Available from the start | Beta/Release |
22 | 18 | Outfit | Battle Hardened (Evangelo) | Ultimate Edition / Gamepass | - | - | - | Ultimate Edition owners only (No way to upgrade currently) | Beta/Release |
23 | 19 | Outfit | Battle Hardened (Walker) | Ultimate Edition / Gamepass | - | - | - | Ultimate Edition owners only (No way to upgrade currently) | Beta/Release |
24 | 20 | Outfit | Battle Hardened (Holly) | Ultimate Edition / Gamepass | - | - | - | Ultimate Edition owners only (No way to upgrade currently) | Beta/Release |
25 | 21 | Outfit | Battle Hardened (Mom) | Ultimate Edition / Gamepass | - | - | - | Ultimate Edition owners only (No way to upgrade currently) | Beta/Release |
26 | 22 | Skin | Fort Hope Elite (M4 Carbine) | Preorder Bonus / Gamepass | - | - | - | Preorder/Deluxe/Ultimate Edition owners only (No way to upgrade currently) | Beta/Release |
27 | 23 | Skin | Fort Hope Elite (RPK) | Preorder Bonus / Gamepass | - | - | - | Preorder/Deluxe/Ultimate Edition owners only (No way to upgrade currently) | Beta/Release |
28 | 24 | Skin | Fort Hope Elite (Uzi) | Preorder Bonus / Gamepass | - | - | - | Preorder/Deluxe/Ultimate Edition owners only (No way to upgrade currently) | Beta/Release |
29 | 25 | Skin | Fort Hope Elite (870 Express) | Preorder Bonus / Gamepass | - | - | - | Preorder/Deluxe/Ultimate Edition owners only (No way to upgrade currently) | Beta/Release |
30 | 26 | Card | Vitamins | The Strip | 5 | - | - | Starting Supply Line | Beta/Release |
31 | 27 | Card | Ammo Pouch | The Strip | 10 | - | - | Starting Supply Line | Beta/Release |
32 | 28 | Card | Heavy Attack | The Strip | 100 | - | - | Starting Supply Line | Beta/Release |
33 | 29 | Card | Combat Training | Paul's Alley | 30 | - | - | Complete Supply Line: "The Strip" to unlock "Paul's Alley" | Beta/Release |
34 | 30 | Card | Ammo Belt | Paul's Alley | 45 | - | - | Complete Supply Line: "The Strip" to unlock "Paul's Alley" | Beta/Release |
35 | 31 | Card | Hi Vis Sights | Paul's Alley | 30 | - | - | Complete Supply Line: "The Strip" to unlock "Paul's Alley" | Beta/Release |
36 | 32 | Emblem | Radioactive | Paul's Alley | 5 | - | - | Complete Supply Line: "The Strip" to unlock "Paul's Alley" | Beta/Release |
37 | 33 | Card | Front Sight Focus | Paul's Alley | 30 | - | - | Complete Supply Line: "The Strip" to unlock "Paul's Alley" | Beta/Release |
38 | 34 | Card | Grenade Pouch | Paul's Alley | 30 | - | - | Complete Supply Line: "The Strip" to unlock "Paul's Alley" | Beta/Release |
39 | 35 | Card | Ammo For All | Paul's Alley | 100 | - | - | Complete Supply Line: "The Strip" to unlock "Paul's Alley" | Beta/Release |
40 | 36 | Banner | Drifters | Paul's Alley | 5 | - | - | Complete Supply Line: "The Strip" to unlock "Paul's Alley" | Beta/Release |
41 | 37 | Card | Large Caliber Rounds | The Stilts | 45 | - | - | Complete Supply Line: "Paul's Alley" to unlock "The Stilts" | Beta/Release |
42 | 38 | Spray | Batter up | The Stilts | 5 | - | - | Complete Supply Line: "Paul's Alley" to unlock "The Stilts" | Beta/Release |
43 | 39 | Card | Widemouth Magwell | The Stilts | 45 | - | - | Complete Supply Line: "Paul's Alley" to unlock "The Stilts" | Beta/Release |
44 | 40 | Emblem | Frost | The Stilts | 5 | - | - | Complete Supply Line: "Paul's Alley" to unlock "The Stilts" | Beta/Release |
45 | 41 | Card | Offensive Scavenger | The Stilts | 100 | - | - | Complete Supply Line: "Paul's Alley" to unlock "The Stilts" | Beta/Release |
46 | 42 | Spray | Lit | The Stilts | 5 | - | - | Complete Supply Line: "Paul's Alley" to unlock "The Stilts" | Beta/Release |
47 | 43 | Card | Ammo Mule | The Stilts | 70 | - | - | Complete Supply Line: "Paul's Alley" to unlock "The Stilts" | Beta/Release |
48 | 44 | Legs Piece | Khaki (Walker) | The Stilts | 5 | - | - | Complete Supply Line: "Paul's Alley" to unlock "The Stilts" | Beta/Release |
49 | 45 | Card | Grenade Training | Fort Hope | 30 | - | - | Complete Supply Line: "The Stilts" to unlock "Fort Hope" | Beta/Release |
50 | 46 | Card | Optics Enthusiast | Fort Hope | 45 | - | - | Complete Supply Line: "The Stilts" to unlock "Fort Hope" | Beta/Release |
51 | 47 | Card | Soften Up | Fort Hope | 30 | - | - | Complete Supply Line: "The Stilts" to unlock "Fort Hope" | Beta/Release |
52 | 48 | Spray | Basic | Fort Hope | 5 | - | - | Complete Supply Line: "The Stilts" to unlock "Fort Hope" | Beta/Release |
53 | 49 | Card | Avenge the Fallen | Fort Hope | 100 | - | - | Complete Supply Line: "The Stilts" to unlock "Fort Hope" | Beta/Release |
54 | 50 | Banner | Welcoming Committee | Fort Hope | 5 | - | - | Complete Supply Line: "The Stilts" to unlock "Fort Hope" | Beta/Release |
55 | 51 | Card | Patient Hunter | Fort Hope | 70 | - | - | Complete Supply Line: "The Stilts" to unlock "Fort Hope" | Beta/Release |
56 | 52 | Body Piece | Navy Tartan (Hoffman) | Fort Hope | 5 | - | - | Complete Supply Line: "The Stilts" to unlock "Fort Hope" | Beta/Release |
57 | 53 | Card | Double Grenade Pouch | Paul's Alley (2) | 45 | - | - | Complete Supply Line: "Fort Hope" to unlock "Paul's Alley (2)" | Beta/Release |
58 | 54 | Banner | No Surrender | Paul's Alley (2) | 5 | - | - | Complete Supply Line: "Fort Hope" to unlock "Paul's Alley (2)" | Beta/Release |
59 | 55 | Card | Down in Front! | Paul's Alley (2) | 100 | - | - | Complete Supply Line: "Fort Hope" to unlock "Paul's Alley (2)" | Beta/Release |
60 | 56 | Card | Demolitions Expert | Paul's Alley (2) | 45 | - | - | Complete Supply Line: "Fort Hope" to unlock "Paul's Alley (2)" | Beta/Release |
61 | 57 | Card | Mag Coupler | Paul's Alley (2) | 70 | - | - | Complete Supply Line: "Fort Hope" to unlock "Paul's Alley (2)" | Beta/Release |
62 | 58 | Spray | Check | Paul's Alley (2) | 5 | - | - | Complete Supply Line: "Fort Hope" to unlock "Paul's Alley (2)" | Beta/Release |
63 | 59 | Card | Two is One and One is None | Paul's Alley (2) | 100 | - | - | Complete Supply Line: "Fort Hope" to unlock "Paul's Alley (2)" | Beta/Release |
64 | 60 | Skin | Tracksuit Life (AK47) | Paul's Alley (2) | 5 | - | - | Complete Supply Line: "Fort Hope" to unlock "Paul's Alley (2)" | Beta/Release |
65 | 61 | Card | Spiky Bits | The Stilts (2) | 45 | - | - | Complete Supply Line: "Paul's Alley (2)" to unlock "The Stilts (2)" | Beta/Release |
66 | 62 | Card | Silver Bullets | The Stilts (2) | 70 | - | - | Complete Supply Line: "Paul's Alley (2)" to unlock "The Stilts (2)" | Beta/Release |
67 | 63 | Emblem | Masked | The Stilts (2) | 5 | - | - | Complete Supply Line: "Paul's Alley (2)" to unlock "The Stilts (2)" | Beta/Release |
68 | 64 | Card | Steady Aim | The Stilts (2) | 70 | - | - | Complete Supply Line: "Paul's Alley (2)" to unlock "The Stilts (2)" | Beta/Release |
69 | 65 | Spray | Warning Signs | The Stilts (2) | 5 | - | - | Complete Supply Line: "Paul's Alley (2)" to unlock "The Stilts (2)" | Beta/Release |
70 | 66 | Card | Admin Reload | The Stilts (2) | 100 | - | - | Complete Supply Line: "Paul's Alley (2)" to unlock "The Stilts (2)" | Beta/Release |
71 | 67 | Card | Money Grubbers | The Stilts (2) | 70 | - | - | Complete Supply Line: "Paul's Alley (2)" to unlock "The Stilts (2)" | Beta/Release |
72 | 68 | Skin | Earthy (M1911) | The Stilts (2) | 5 | - | - | Complete Supply Line: "Paul's Alley (2)" to unlock "The Stilts (2)" | Beta/Release |
73 | 69 | Card | Surplus Pouches | Fort Hope (2) | 70 | - | - | Complete Supply Line: "The Stilts (2)" to unlock "Fort Hope (2)" | Beta/Release |
74 | 70 | Spray | Crybaby | Fort Hope (2) | 5 | - | - | Complete Supply Line: "The Stilts (2)" to unlock "Fort Hope (2)" | Beta/Release |
75 | 71 | Emblem | Eagle | Fort Hope (2) | 5 | - | - | Complete Supply Line: "The Stilts (2)" to unlock "Fort Hope (2)" | Beta/Release |
76 | 72 | Card | Weapon Scavenger | Fort Hope (2) | 70 | - | - | Complete Supply Line: "The Stilts (2)" to unlock "Fort Hope (2)" | Beta/Release |
77 | 73 | Card | Vanguard | Fort Hope (2) | 100 | - | - | Complete Supply Line: "The Stilts (2)" to unlock "Fort Hope (2)" | Beta/Release |
78 | 74 | Banner | Wing and a Prayer | Fort Hope (2) | 5 | - | - | Complete Supply Line: "The Stilts (2)" to unlock "Fort Hope (2)" | Beta/Release |
79 | 75 | Card | Quick Kill | Fort Hope (2) | 70 | - | - | Complete Supply Line: "The Stilts (2)" to unlock "Fort Hope (2)" | Beta/Release |
80 | 76 | Body Piece | Softball Star (Holly) | Fort Hope (2) | 5 | - | - | Complete Supply Line: "The Stilts (2)" to unlock "Fort Hope (2)" | Beta/Release |
81 | 77 | Card | Chemical Courage | Paul's Alley (3) | 70 | - | - | Complete Supply Line: "Fort Hope (2)" to unlock "Paul's Alley (3)" | Beta/Release |
82 | 78 | Spray | Block (Green) | Paul's Alley (3) | 5 | - | - | Complete Supply Line: "Fort Hope (2)" to unlock "Paul's Alley (3)" | Beta/Release |
83 | 79 | Card | Power Reload | Paul's Alley (3) | 150 | - | - | Complete Supply Line: "Fort Hope (2)" to unlock "Paul's Alley (3)" | Beta/Release |
84 | 80 | Emblem | Any Edge | Paul's Alley (3) | 5 | - | - | Complete Supply Line: "Fort Hope (2)" to unlock "Paul's Alley (3)" | Beta/Release |
85 | 81 | Card | Hunker Down | Paul's Alley (3) | 100 | - | - | Complete Supply Line: "Fort Hope (2)" to unlock "Paul's Alley (3)" | Beta/Release |
86 | 82 | Card | Glass Cannon | Paul's Alley (3) | 150 | - | - | Complete Supply Line: "Fort Hope (2)" to unlock "Paul's Alley (3)" | Beta/Release |
87 | 83 | Card | Marked for Death | Paul's Alley (3) | 150 | - | - | Complete Supply Line: "Fort Hope (2)" to unlock "Paul's Alley (3)" | Beta/Release |
88 | 84 | Skin | Marine Mag (870 Express) | Paul's Alley (3) | 5 | - | - | Complete Supply Line: "Fort Hope (2)" to unlock "Paul's Alley (3)" | Beta/Release |
89 | 85 | Card | Highwayman | The Stilts (3) | 100 | - | - | Complete Supply Line: "Paul's Alley (3)" to unlock "The Stilts (3)" | Beta/Release |
90 | 86 | Emblem | Sharp Shooter | The Stilts (3) | 5 | - | - | Complete Supply Line: "Paul's Alley (3)" to unlock "The Stilts (3)" | Beta/Release |
91 | 87 | Card | Ignore the Pain | The Stilts (3) | 100 | - | - | Complete Supply Line: "Paul's Alley (3)" to unlock "The Stilts (3)" | Beta/Release |
92 | 88 | Spray | Good to Meet You | The Stilts (3) | 5 | - | - | Complete Supply Line: "Paul's Alley (3)" to unlock "The Stilts (3)" | Beta/Release |
93 | 89 | Card | Bomb Squad | The Stilts (3) | 100 | - | - | Complete Supply Line: "Paul's Alley (3)" to unlock "The Stilts (3)" | Beta/Release |
94 | 90 | Card | Face Your Fears | The Stilts (3) | 100 | - | - | Complete Supply Line: "Paul's Alley (3)" to unlock "The Stilts (3)" | Beta/Release |
95 | 91 | Card | Needs of the Many | The Stilts (3) | 100 | - | - | Complete Supply Line: "Paul's Alley (3)" to unlock "The Stilts (3)" | Beta/Release |
96 | 92 | Skin | Golden Death (M4 Carbine) | The Stilts (3) | 5 | - | - | Complete Supply Line: "Paul's Alley (3)" to unlock "The Stilts (3)" | Beta/Release |
97 | 93 | Card | Trigger Control | Fort Hope (3) | 100 | - | - | Complete Supply Line: "The Stilts (3)" to unlock "Fort Hope (3)" | Beta/Release |
98 | 94 | Spray | Romero | Fort Hope (3) | 5 | - | - | Complete Supply Line: "The Stilts (3)" to unlock "Fort Hope (3)" | Beta/Release |
99 | 95 | Emblem | North Star | Fort Hope (3) | 5 | - | - | Complete Supply Line: "The Stilts (3)" to unlock "Fort Hope (3)" | Beta/Release |
100 | 96 | Card | Improvised Explosives | Fort Hope (3) | 70 | - | - | Complete Supply Line: "The Stilts (3)" to unlock "Fort Hope (3)" | Beta/Release |
101 | 97 | Legs Piece | Get it Done (Jim) | Fort Hope (3) | 5 | - | - | Complete Supply Line: "The Stilts (3)" to unlock "Fort Hope (3)" | Beta/Release |
102 | 98 | Card | Killer's Instinct | Fort Hope (3) | 70 | - | - | Complete Supply Line: "The Stilts (3)" to unlock "Fort Hope (3)" | Beta/Release |
103 | 99 | Spray | Not this Time | Fort Hope (3) | 5 | - | - | Complete Supply Line: "The Stilts (3)" to unlock "Fort Hope (3)" | Beta/Release |
104 | 100 | Skin | Combat Pro (Beretta M9) | Fort Hope (3) | 5 | - | - | Complete Supply Line: "The Stilts (3)" to unlock "Fort Hope (3)" | Beta/Release |
105 | 101 | Card | In the Zone | Paul's Alley (4) | 100 | - | - | Complete Supply Line: "Fort Hope (3)" to unlock "Paul's Alley (4)" | Beta/Release |
106 | 102 | Emblem | The Fallen | Paul's Alley (4) | 5 | - | - | Complete Supply Line: "Fort Hope (3)" to unlock "Paul's Alley (4)" | Beta/Release |
107 | 103 | Card | Controlled Movement | Paul's Alley (4) | 100 | - | - | Complete Supply Line: "Fort Hope (3)" to unlock "Paul's Alley (4)" | Beta/Release |
108 | 104 | Card | Scattergun Skills | Paul's Alley (4) | 100 | - | - | Complete Supply Line: "Fort Hope (3)" to unlock "Paul's Alley (4)" | Beta/Release |
109 | 105 | Emblem | Guns Out | Paul's Alley (4) | 10 | - | - | Complete Supply Line: "Fort Hope (3)" to unlock "Paul's Alley (4)" | Beta/Release |
110 | 106 | Skin | Flammo (M1A) | Paul's Alley (4) | 5 | - | - | Complete Supply Line: "Fort Hope (3)" to unlock "Paul's Alley (4)" | Beta/Release |
111 | 107 | Legs Piece | Fresh Scrubs (Doc) | Paul's Alley (4) | 5 | - | - | Complete Supply Line: "Fort Hope (3)" to unlock "Paul's Alley (4)" | Beta/Release |
112 | 108 | Title | Disciplined | Paul's Alley (4) | 10 | - | - | Complete Supply Line: "Fort Hope (3)" to unlock "Paul's Alley (4)" | Beta/Release |
113 | 109 | Spray | Gob Smacked | The Stilts (4) | 15 | - | - | Complete Supply Line: "Paul's Alley (4)" to unlock "The Stilts (4)" | Beta/Release |
114 | 110 | Card | Share the Wealth | The Stilts (4) | 100 | - | - | Complete Supply Line: "Paul's Alley (4)" to unlock "The Stilts (4)" | Beta/Release |
115 | 111 | Emblem | Cycloptic | The Stilts (4) | 10 | - | - | Complete Supply Line: "Paul's Alley (4)" to unlock "The Stilts (4)" | Beta/Release |
116 | 112 | Skin | Stars and Bars (M1911) | The Stilts (4) | 30 | - | - | Complete Supply Line: "Paul's Alley (4)" to unlock "The Stilts (4)" | Beta/Release |
117 | 113 | Emblem | Tooled Up | The Stilts (4) | 10 | - | - | Complete Supply Line: "Paul's Alley (4)" to unlock "The Stilts (4)" | Beta/Release |
118 | 114 | Head Piece | Ruby Specs | The Stilts (4) | 50 | - | - | Complete Supply Line: "Paul's Alley (4)" to unlock "The Stilts (4)" | Beta/Release |
119 | 115 | Skin | Desert Classic (Scar) | The Stilts (4) | 30 | - | - | Complete Supply Line: "Paul's Alley (4)" to unlock "The Stilts (4)" | Beta/Release |
120 | 116 | Spray | You Don't Say | Fort Hope (4) | 15 | - | - | Complete Supply Line: "The Stilts (4)" to unlock "Fort Hope (4)" | Beta/Release |
121 | 117 | Skin | Bloody Mess (M4 Carbine) | Fort Hope (4) | 30 | - | - | Complete Supply Line: "The Stilts (4)" to unlock "Fort Hope (4)" | Beta/Release |
122 | 118 | Emblem | Blood Sport | Fort Hope (4) | 10 | - | - | Complete Supply Line: "The Stilts (4)" to unlock "Fort Hope (4)" | Beta/Release |
123 | 119 | Banner | Hoffman | Fort Hope (4) | 150 | - | - | Complete Supply Line: "The Stilts (4)" to unlock "Fort Hope (4)" | Beta/Release |
124 | 120 | Legs Piece | Earthy | Fort Hope (4) | 50 | - | - | Complete Supply Line: "The Stilts (4)" to unlock "Fort Hope (4)" | Beta/Release |
125 | 121 | Spray | Don't Cross | Fort Hope (4) | 15 | - | - | Complete Supply Line: "The Stilts (4)" to unlock "Fort Hope (4)" | Beta/Release |
126 | 122 | Emblem | Howl | Fort Hope (4) | 10 | - | - | Complete Supply Line: "The Stilts (4)" to unlock "Fort Hope (4)" | Beta/Release |
127 | 123 | Body Piece | Carbonized (Walker) | Fort Hope (4) | 50 | - | - | Complete Supply Line: "The Stilts (4)" to unlock "Fort Hope (4)" | Beta/Release |
128 | 124 | Body Piece | Testudines (Hoffman) | Paul's Alley (5) | 50 | - | - | Complete Supply Line: "Fort Hope (4)" to unlock "Paul's Alley (5)" | Beta/Release |
129 | 125 | Banner | Walker | Paul's Alley (5) | 150 | - | - | Complete Supply Line: "Fort Hope (4)" to unlock "Paul's Alley (5)" | Beta/Release |
130 | 126 | Spray | Use your noodle | Paul's Alley (5) | 15 | - | - | Complete Supply Line: "Fort Hope (4)" to unlock "Paul's Alley (5)" | Beta/Release |
131 | 127 | Head Piece | Navy Specs (Hoffman) | Paul's Alley (5) | 50 | - | - | Complete Supply Line: "Fort Hope (4)" to unlock "Paul's Alley (5)" | Beta/Release |
132 | 128 | Spray | Deep thoughts | Paul's Alley (5) | 15 | - | - | Complete Supply Line: "Fort Hope (4)" to unlock "Paul's Alley (5)" | Beta/Release |
133 | 129 | Skin | Smartass (Desert Eagle) | Paul's Alley (5) | 30 | - | - | Complete Supply Line: "Fort Hope (4)" to unlock "Paul's Alley (5)" | Beta/Release |
134 | 130 | Legs Piece | Ripstop (Walker) | Paul's Alley (5) | 50 | - | - | Complete Supply Line: "Fort Hope (4)" to unlock "Paul's Alley (5)" | Beta/Release |
135 | 131 | Banner | Jim | The Stilts (5) | 150 | - | - | Complete Supply Line: "Paul's Alley (5)" to unlock "The Stilts (5)" | Beta/Release |
136 | 132 | Body Piece | 8 Point (Jim) | The Stilts (5) | 50 | - | - | Complete Supply Line: "Paul's Alley (5)" to unlock "The Stilts (5)" | Beta/Release |
137 | 133 | Spray | Round Here | The Stilts (5) | 15 | - | - | Complete Supply Line: "Paul's Alley (5)" to unlock "The Stilts (5)" | Beta/Release |
138 | 134 | Skin | Green Envy (M16) | The Stilts (5) | 30 | - | - | Complete Supply Line: "Paul's Alley (5)" to unlock "The Stilts (5)" | Beta/Release |
139 | 135 | Banner | Nothing But Dust | The Stilts (5) | 100 | - | - | Complete Supply Line: "Paul's Alley (5)" to unlock "The Stilts (5)" | Beta/Release |
140 | 136 | Legs Piece | Par 4 (Hoffman) | The Stilts (5) | 50 | - | - | Complete Supply Line: "Paul's Alley (5)" to unlock "The Stilts (5)" | Beta/Release |
141 | 137 | Skin | Laminated (Ranch Rifle) | The Stilts (5) | 30 | - | - | Complete Supply Line: "Paul's Alley (5)" to unlock "The Stilts (5)" | Beta/Release |
142 | 138 | Head Piece | Black Shades (Hoffman) | Fort Hope (5) | 50 | - | - | Complete Supply Line: "The Stilts (5)" to unlock "Fort Hope (5)" | Beta/Release |
143 | 139 | Spray | Fall Fighter | Fort Hope (5) | 15 | - | - | Complete Supply Line: "The Stilts (5)" to unlock "Fort Hope (5)" | Beta/Release |
144 | 140 | Skin | Heirloom (Phoenix 350L) | Fort Hope (5) | 30 | - | - | Complete Supply Line: "The Stilts (5)" to unlock "Fort Hope (5)" | Beta/Release |
145 | 141 | Body Piece | Ananas Sapiens (Hoffman) | Fort Hope (5) | 50 | - | - | Complete Supply Line: "The Stilts (5)" to unlock "Fort Hope (5)" | Beta/Release |
146 | 142 | Skin | Cartel King (AK47) | Fort Hope (5) | 30 | - | - | Complete Supply Line: "The Stilts (5)" to unlock "Fort Hope (5)" | Beta/Release |
147 | 143 | Body Piece | Hot Pink (Karlee) | Fort Hope (5) | 50 | - | - | Complete Supply Line: "The Stilts (5)" to unlock "Fort Hope (5)" | Beta/Release |
148 | 144 | Title | Master of Discipline | Fort Hope (5) | 10 | - | - | Complete Supply Line: "The Stilts (5)" to unlock "Fort Hope (5)" | Beta/Release |
149 | 145 | Head Piece | Total Apocalypse (Hoffman) | Paul's Alley (6) | 250 | - | - | Complete Supply Line: "Fort Hope (5)" to unlock "Paul's Alley (6)" | Beta/Release |
150 | 146 | Head Piece | Total Apocalypse (Doc) | Paul's Alley (6) | 250 | - | - | Complete Supply Line: "Fort Hope (5)" to unlock "Paul's Alley (6)" | Beta/Release |
151 | 147 | Head Piece | Total Apocalypse (Evangelo) | Paul's Alley (6) | 250 | - | - | Complete Supply Line: "Fort Hope (5)" to unlock "Paul's Alley (6)" | Beta/Release |
152 | 148 | Head Piece | Total Apocalypse (Jim) | Paul's Alley (6) | 250 | - | - | Complete Supply Line: "Fort Hope (5)" to unlock "Paul's Alley (6)" | Beta/Release |
153 | 149 | Head Piece | Total Apocalypse (Mom) | Paul's Alley (6) | 250 | - | - | Complete Supply Line: "Fort Hope (5)" to unlock "Paul's Alley (6)" | Beta/Release |
154 | 150 | Head Piece | Total Apocalypse (Karlee) | Paul's Alley (6) | 250 | - | - | Complete Supply Line: "Fort Hope (5)" to unlock "Paul's Alley (6)" | Beta/Release |
155 | 151 | Head Piece | Total Apocalypse (Walker) | Paul's Alley (6) | 250 | - | - | Complete Supply Line: "Fort Hope (5)" to unlock "Paul's Alley (6)" | Beta/Release |
156 | 152 | Head Piece | Total Apocalypse (Holly) | Paul's Alley (6) | 250 | - | - | Complete Supply Line: "Fort Hope (5)" to unlock "Paul's Alley (6)" | Beta/Release |
157 | 153 | Card | Motorcycle Jacket | The Clinic | 30 | - | - | Complete Supply Line: "The Strip" to unlock "The Clinic" | Beta/Release |
158 | 154 | Card | Durable | The Clinic | 30 | - | - | Complete Supply Line: "The Strip" to unlock "The Clinic" | Beta/Release |
159 | 155 | Card | Poultice | The Clinic | 70 | - | - | Complete Supply Line: "The Strip" to unlock "The Clinic" | Beta/Release |
160 | 156 | Emblem | Scenic | The Clinic | 5 | - | - | Complete Supply Line: "The Strip" to unlock "The Clinic" | Beta/Release |
161 | 157 | Spray | Boom Stick | The Clinic | 5 | - | - | Complete Supply Line: "The Strip" to unlock "The Clinic" | Beta/Release |
162 | 158 | Card | EMT Bag | The Clinic | 45 | - | - | Complete Supply Line: "The Strip" to unlock "The Clinic" | Beta/Release |
163 | 159 | Card | Inspiring Sacrifice | The Clinic | 100 | - | - | Complete Supply Line: "The Strip" to unlock "The Clinic" | Beta/Release |
164 | 160 | Banner | Corrosion | The Clinic | 5 | - | - | Complete Supply Line: "The Strip" to unlock "The Clinic" | Beta/Release |
165 | 161 | Card | Padded Suit | The Furnace | 45 | - | - | Complete Supply Line: "The Clinic" to unlock "The Furnace" | Beta/Release |
166 | 162 | Spray | Split | The Furnace | 5 | - | - | Complete Supply Line: "The Clinic" to unlock "The Furnace" | Beta/Release |
167 | 163 | Card | Hydration Pack | The Furnace | 45 | - | - | Complete Supply Line: "The Clinic" to unlock "The Furnace" | Beta/Release |
168 | 164 | Card | Buckshot Bruiser | The Furnace | 75 | - | - | Complete Supply Line: "The Clinic" to unlock "The Furnace" | Beta/Release |
169 | 165 | Card | Support Scavenger | The Furnace | 100 | - | - | Complete Supply Line: "The Clinic" to unlock "The Furnace" | Beta/Release |
170 | 166 | Spray | Detonation | The Furnace | 5 | - | - | Complete Supply Line: "The Clinic" to unlock "The Furnace" | Beta/Release |
171 | 167 | Card | Fanny Pack | The Furnace | 30 | - | - | Complete Supply Line: "The Clinic" to unlock "The Furnace" | Beta/Release |
172 | 168 | Skin | Homeland (Glock) | The Furnace | 5 | - | - | Complete Supply Line: "The Clinic" to unlock "The Furnace" | Beta/Release |
173 | 169 | Card | Slugger | Grant's Brew House | 30 | - | - | Complete Supply Line: "The Furnace" to unlock "Grant's Brew House" | Beta/Release |
174 | 170 | Card | Smelling Salts | Grant's Brew House | 30 | - | - | Complete Supply Line: "The Furnace" to unlock "Grant's Brew House" | Beta/Release |
175 | 171 | Card | Body Armor | Grant's Brew House | 45 | - | - | Complete Supply Line: "The Furnace" to unlock "Grant's Brew House" | Beta/Release |
176 | 172 | Spray | Revolver | Grant's Brew House | 5 | - | - | Complete Supply Line: "The Furnace" to unlock "Grant's Brew House" | Beta/Release |
177 | 173 | Card | Scar Tissue | Grant's Brew House | 100 | - | - | Complete Supply Line: "The Furnace" to unlock "Grant's Brew House" | Beta/Release |
178 | 174 | Banner | Time's Up | Grant's Brew House | 100 | - | - | Complete Supply Line: "The Furnace" to unlock "Grant's Brew House" | Beta/Release |
179 | 175 | Card | Fresh Bandage | Grant's Brew House | 70 | - | - | Complete Supply Line: "The Furnace" to unlock "Grant's Brew House" | Beta/Release |
180 | 176 | Legs Piece | Acid Washed (Karlee) | Grant's Brew House | 5 | - | - | Complete Supply Line: "The Furnace" to unlock "Grant's Brew House" | Beta/Release |
181 | 177 | Card | Shoulder Bag | The Clinic (2) | 45 | - | - | Complete Supply Line: "Grant's Brew House" to unlock "The Clinic (2)" | Beta/Release |
182 | 178 | Card | Pep Talk | The Clinic (2) | 45 | - | - | Complete Supply Line: "Grant's Brew House" to unlock "The Clinic (2)" | Beta/Release |
183 | 179 | Emblem | I <3 Mom | The Clinic (2) | 5 | - | - | Complete Supply Line: "Grant's Brew House" to unlock "The Clinic (2)" | Beta/Release |
184 | 180 | Spray | Cracked | The Clinic (2) | 5 | - | - | Complete Supply Line: "Grant's Brew House" to unlock "The Clinic (2)" | Beta/Release |
185 | 181 | Card | Well Fed | The Clinic (2) | 100 | - | - | Complete Supply Line: "Grant's Brew House" to unlock "The Clinic (2)" | Beta/Release |
186 | 182 | Banner | Don't Look Back | The Clinic (2) | 5 | - | - | Complete Supply Line: "Grant's Brew House" to unlock "The Clinic (2)" | Beta/Release |
187 | 183 | Card | Charitable Soul | The Clinic (2) | 100 | - | - | Complete Supply Line: "Grant's Brew House" to unlock "The Clinic (2)" | Beta/Release |
188 | 184 | Body Piece | Hot and Cold (Evangelo) | The Clinic (2) | 5 | - | - | Complete Supply Line: "Grant's Brew House" to unlock "The Clinic (2)" | Beta/Release |
189 | 185 | Emblem | Hard As Nails | The Furnace (2) | 5 | - | - | Complete Supply Line: "The Clinic (2)" to unlock "The Furnace (2)" | Beta/Release |
190 | 186 | Card | Amped Up | The Furnace (2) | 45 | - | - | Complete Supply Line: "The Clinic (2)" to unlock "The Furnace (2)" | Beta/Release |
191 | 187 | Card | Motorcycle Helmet | The Furnace (2) | 70 | - | - | Complete Supply Line: "The Clinic (2)" to unlock "The Furnace (2)" | Beta/Release |
192 | 188 | Card | Broadside | The Furnace (2) | 100 | - | - | Complete Supply Line: "The Clinic (2)" to unlock "The Furnace (2)" | Beta/Release |
193 | 189 | Spray | Shake On it | The Furnace (2) | 5 | - | - | Complete Supply Line: "The Clinic (2)" to unlock "The Furnace (2)" | Beta/Release |
194 | 190 | Card | Combat Medic | The Furnace (2) | 100 | - | - | Complete Supply Line: "The Clinic (2)" to unlock "The Furnace (2)" | Beta/Release |
195 | 191 | Head Piece | Traditional Red (Mom) | The Furnace (2) | 5 | - | - | Complete Supply Line: "The Clinic (2)" to unlock "The Furnace (2)" | Beta/Release |
196 | 192 | Skin | Ice Capped (357 Magnum) | The Furnace (2) | 5 | - | - | Complete Supply Line: "The Clinic (2)" to unlock "The Furnace (2)" | Beta/Release |
197 | 193 | Card | Box O' Bags | Grant's Brew House (2) | 70 | - | - | Complete Supply Line: "The Furnace (2)" to unlock "Grant's Brew House (2)" | Beta/Release |
198 | 194 | Spray | Tallboy | Grant's Brew House (2) | 5 | - | - | Complete Supply Line: "The Furnace (2)" to unlock "Grant's Brew House (2)" | Beta/Release |
199 | 195 | Emblem | Mechanically Inclined | Grant's Brew House (2) | 5 | - | - | Complete Supply Line: "The Furnace (2)" to unlock "Grant's Brew House (2)" | Beta/Release |
200 | 196 | Card | Canned Goods | Grant's Brew House (2) | 70 | - | - | Complete Supply Line: "The Furnace (2)" to unlock "Grant's Brew House (2)" | Beta/Release |
201 | 197 | Banner | Walk Away | Grant's Brew House (2) | 5 | - | - | Complete Supply Line: "The Furnace (2)" to unlock "Grant's Brew House (2)" | Beta/Release |
202 | 198 | Card | Wooden Armor | Grant's Brew House (2) | 70 | - | - | Complete Supply Line: "The Furnace (2)" to unlock "Grant's Brew House (2)" | Beta/Release |
203 | 199 | Skin | Sand Cannon (Barrett M95) | Grant's Brew House (2) | 5 | - | - | Complete Supply Line: "The Furnace (2)" to unlock "Grant's Brew House (2)" | Beta/Release |
204 | 200 | Card | Group Therapy | The Clinic (3) | 70 | - | - | Complete Supply Line: "Grant's Brew House (2)" to unlock "The Clinic (3)" | Beta/Release |
205 | 201 | Spray | Diamond Life | The Clinic (3) | 5 | - | - | Complete Supply Line: "Grant's Brew House (2)" to unlock "The Clinic (3)" | Beta/Release |
206 | 202 | Card | Sunder | The Clinic (3) | 150 | - | - | Complete Supply Line: "Grant's Brew House (2)" to unlock "The Clinic (3)" | Beta/Release |
207 | 203 | Emblem | Groovy | The Clinic (3) | 5 | - | - | Complete Supply Line: "Grant's Brew House (2)" to unlock "The Clinic (3)" | Beta/Release |
208 | 204 | Skin | Reaper (Fire Axe) | The Clinic (3) | 5 | - | - | Complete Supply Line: "Grant's Brew House (2)" to unlock "The Clinic (3)" | Beta/Release |
209 | 205 | Card | Numb | The Clinic (3) | 45 | - | - | Complete Supply Line: "Grant's Brew House (2)" to unlock "The Clinic (3)" | Beta/Release |
210 | 206 | Card | Life Insurance | The Clinic (3) | 100 | - | - | Complete Supply Line: "Grant's Brew House (2)" to unlock "The Clinic (3)" | Beta/Release |
211 | 207 | Body Piece | Pug Pink (Doc) | The Clinic (3) | 5 | - | - | Complete Supply Line: "Grant's Brew House (2)" to unlock "The Clinic (3)" | Beta/Release |
212 | 208 | Card | Overwatch | The Furnace (3) | 100 | - | - | Complete Supply Line: "The Clinic (3)" to unlock "The Furnace (3)" | Beta/Release |
213 | 209 | Emblem | Bloom | The Furnace (3) | 5 | - | - | Complete Supply Line: "The Clinic (3)" to unlock "The Furnace (3)" | Beta/Release |
214 | 210 | Card | True Grit | The Furnace (3) | 100 | - | - | Complete Supply Line: "The Clinic (3)" to unlock "The Furnace (3)" | Beta/Release |
215 | 211 | Spray | Mask Up | The Furnace (3) | 5 | - | - | Complete Supply Line: "The Clinic (3)" to unlock "The Furnace (3)" | Beta/Release |
216 | 212 | Card | Pyro | The Furnace (3) | 100 | - | - | Complete Supply Line: "The Clinic (3)" to unlock "The Furnace (3)" | Beta/Release |
217 | 213 | Card | Heavy Hitter | The Furnace (3) | 100 | - | - | Complete Supply Line: "The Clinic (3)" to unlock "The Furnace (3)" | Beta/Release |
218 | 214 | Skin | Plastic (M249) | The Furnace (3) | 5 | - | - | Complete Supply Line: "The Clinic (3)" to unlock "The Furnace (3)" | Beta/Release |
219 | 215 | Body Piece | Lavender (Karlee) | The Furnace (3) | 5 | - | - | Complete Supply Line: "The Clinic (3)" to unlock "The Furnace (3)" | Beta/Release |
220 | 216 | Card | Line 'em Up | Grant's Brew House (3) | 100 | - | - | Complete Supply Line: "The Furnace (3)" to unlock "Grant's Brew House (3)" | Beta/Release |
221 | 217 | Spray | Bee Bloodthirsty | Grant's Brew House (3) | 5 | - | - | Complete Supply Line: "The Furnace (3)" to unlock "Grant's Brew House (3)" | Beta/Release |
222 | 218 | Emblem | Quack | Grant's Brew House (3) | 5 | - | - | Complete Supply Line: "The Furnace (3)" to unlock "Grant's Brew House (3)" | Beta/Release |
223 | 219 | Legs Piece | Blue Jeans (Mom) | Grant's Brew House (3) | 5 | - | - | Complete Supply Line: "The Furnace (3)" to unlock "Grant's Brew House (3)" | Beta/Release |
224 | 220 | Card | Rousing Speech | Grant's Brew House (3) | 70 | - | - | Complete Supply Line: "The Furnace (3)" to unlock "Grant's Brew House (3)" | Beta/Release |
225 | 221 | Spray | No Cure | Grant's Brew House (3) | 5 | - | - | Complete Supply Line: "The Furnace (3)" to unlock "Grant's Brew House (3)" | Beta/Release |
226 | 222 | Skin | Bengal Bling (Desert Eagle) | Grant's Brew House (3) | 5 | - | - | Complete Supply Line: "The Furnace (3)" to unlock "Grant's Brew House (3)" | Beta/Release |
227 | 223 | Card | Medical Expert | The Clinic (4) | 100 | - | - | Complete Supply Line: "Grant's Brew House (3)" to unlock "The Clinic (4)" | Beta/Release |
228 | 224 | Emblem | Last Resort | The Clinic (4) | 5 | - | - | Complete Supply Line: "Grant's Brew House (3)" to unlock "The Clinic (4)" | Beta/Release |
229 | 225 | Card | Experienced EMT | The Clinic (4) | 75 | - | - | Complete Supply Line: "Grant's Brew House (3)" to unlock "The Clinic (4)" | Beta/Release |
230 | 226 | Card | Saferoom Recovery | The Clinic (4) | 75 | - | - | Complete Supply Line: "Grant's Brew House (3)" to unlock "The Clinic (4)" | Beta/Release |
231 | 227 | Card | Medical Professional | The Clinic (4) | 100 | - | - | Complete Supply Line: "Grant's Brew House (3)" to unlock "The Clinic (4)" | Beta/Release |
232 | 228 | Skin | ODG (Tac14) | The Clinic (4) | 5 | - | - | Complete Supply Line: "Grant's Brew House (3)" to unlock "The Clinic (4)" | Beta/Release |
233 | 229 | Card | Miraculous Recovery | The Clinic (4) | 150 | - | - | Complete Supply Line: "Grant's Brew House (3)" to unlock "The Clinic (4)" | Beta/Release |
234 | 230 | Title | Brawny | The Clinic (4) | 10 | - | - | Complete Supply Line: "Grant's Brew House (3)" to unlock "The Clinic (4)" | Beta/Release |
235 | 231 | Head Piece | Dark Magenta Specs (Doc) | The Furnace (4) | 50 | - | - | Complete Supply Line: "The Clinic (4)" to unlock "The Furnace (4)" | Beta/Release |
236 | 232 | Emblem | Lament | The Furnace (4) | 10 | - | - | Complete Supply Line: "The Clinic (4)" to unlock "The Furnace (4)" | Beta/Release |
237 | 233 | Emblem | Illuminate | The Furnace (4) | 10 | - | - | Complete Supply Line: "The Clinic (4)" to unlock "The Furnace (4)" | Beta/Release |
238 | 234 | Skin | First Class (Belgian) | The Furnace (4) | 30 | - | - | Complete Supply Line: "The Clinic (4)" to unlock "The Furnace (4)" | Beta/Release |
239 | 235 | Body Piece | Gamgrene (Mom) | The Furnace (4) | 50 | - | - | Complete Supply Line: "The Clinic (4)" to unlock "The Furnace (4)" | Beta/Release |
240 | 236 | Spray | Gun Metal | The Furnace (4) | 15 | - | - | Complete Supply Line: "The Clinic (4)" to unlock "The Furnace (4)" | Beta/Release |
241 | 237 | Skin | Hexed (Super 90) | The Furnace (4) | 30 | - | - | Complete Supply Line: "The Clinic (4)" to unlock "The Furnace (4)" | Beta/Release |
242 | 238 | Spray | While the City Sleeps | Grant's Brew House (4) | 15 | - | - | Complete Supply Line: "The Furnace (4)" to unlock "Grant's Brew House (4)" | Beta/Release |
243 | 239 | Body Piece | Don't shoot me jag-off (Jim) | Grant's Brew House (4) | 50 | - | - | Complete Supply Line: "The Furnace (4)" to unlock "Grant's Brew House (4)" | Beta/Release |
244 | 240 | Banner | Mom | Grant's Brew House (4) | 150 | - | - | Complete Supply Line: "The Furnace (4)" to unlock "Grant's Brew House (4)" | Beta/Release |
245 | 241 | Skin | Winter Warfare (RPK) | Grant's Brew House (4) | 30 | - | - | Complete Supply Line: "The Furnace (4)" to unlock "Grant's Brew House (4)" | Beta/Release |
246 | 242 | Emblem | Supply Drop | Grant's Brew House (4) | 30 | - | - | Complete Supply Line: "The Furnace (4)" to unlock "Grant's Brew House (4)" | Beta/Release |
247 | 243 | Body Piece | Flower Child (Doc) | Grant's Brew House (4) | 150 | - | - | Complete Supply Line: "The Furnace (4)" to unlock "Grant's Brew House (4)" | Beta/Release |
248 | 244 | Emblem | Accelerent | Grant's Brew House (4) | 10 | - | - | Complete Supply Line: "The Furnace (4)" to unlock "Grant's Brew House (4)" | Beta/Release |
249 | 245 | Head Piece | Hot Headed (Mom) | Grant's Brew House (4) | 50 | - | - | Complete Supply Line: "The Furnace (4)" to unlock "Grant's Brew House (4)" | Beta/Release |
250 | 246 | Head Piece | Clay Shades (Doc) | The Clinic (5) | 50 | - | - | Complete Supply Line: "Grant's Brew House (4)" to unlock "The Clinic (5)" | Beta/Release |
251 | 247 | Banner | Doc | The Clinic (5) | 150 | - | - | Complete Supply Line: "Grant's Brew House (4)" to unlock "The Clinic (5)" | Beta/Release |
252 | 248 | Spray | Chipped | The Clinic (5) | 15 | - | - | Complete Supply Line: "Grant's Brew House (4)" to unlock "The Clinic (5)" | Beta/Release |
253 | 249 | Head Piece | Stars and Stripes (Mom) | The Clinic (5) | 50 | - | - | Complete Supply Line: "Grant's Brew House (4)" to unlock "The Clinic (5)" | Beta/Release |
254 | 250 | Emblem | Killshot | The Clinic (5) | 10 | - | - | Complete Supply Line: "Grant's Brew House (4)" to unlock "The Clinic (5)" | Beta/Release |
255 | 251 | Skin | Artisan (357 Magnum) | The Clinic (5) | 30 | - | - | Complete Supply Line: "Grant's Brew House (4)" to unlock "The Clinic (5)" | Beta/Release |
256 | 252 | Legs Piece | Ashen (Doc) | The Clinic (5) | 50 | - | - | Complete Supply Line: "Grant's Brew House (4)" to unlock "The Clinic (5)" | Beta/Release |
257 | 253 | Spray | Calculated | The Clinic (5) | 15 | - | - | Complete Supply Line: "Grant's Brew House (4)" to unlock "The Clinic (5)" | Beta/Release |
258 | 254 | Banner | To the last bite | The Furnace (5) | 100 | - | - | Complete Supply Line: "The Clinic (5)" to unlock "The Furnace (5)" | Beta/Release |
259 | 255 | Body Piece | American made (Mom) | The Furnace (5) | 50 | - | - | Complete Supply Line: "The Clinic (5)" to unlock "The Furnace (5)" | Beta/Release |
260 | 256 | Skin | Pink Sunset (870 Express) | The Furnace (5) | 30 | - | - | Complete Supply Line: "The Clinic (5)" to unlock "The Furnace (5)" | Beta/Release |
261 | 257 | Head Piece | Scuffed Specs (Doc) | The Furnace (5) | 50 | - | - | Complete Supply Line: "The Clinic (5)" to unlock "The Furnace (5)" | Beta/Release |
262 | 258 | Emblem | Cross Country | The Furnace (5) | 10 | - | - | Complete Supply Line: "The Clinic (5)" to unlock "The Furnace (5)" | Beta/Release |
263 | 259 | Skin | Digicam (AA12) | The Furnace (5) | 30 | - | - | Complete Supply Line: "The Clinic (5)" to unlock "The Furnace (5)" | Beta/Release |
264 | 260 | Banner | Welcome to the Party! | The Furnace (5) | 100 | - | - | Complete Supply Line: "The Clinic (5)" to unlock "The Furnace (5)" | Beta/Release |
265 | 261 | Body Piece | Don't Dye (Doc) | Grant's Brew House (5) | 50 | - | - | Complete Supply Line: "The Furnace (5)" to unlock "Grant's Brew House (5)" | Beta/Release |
266 | 262 | Spray | Calm before the storm | Grant's Brew House (5) | 15 | - | - | Complete Supply Line: "The Furnace (5)" to unlock "Grant's Brew House (5)" | Beta/Release |
267 | 263 | Skin | Zombie Slayer (Tac14) | Grant's Brew House (5) | 30 | - | - | Complete Supply Line: "The Furnace (5)" to unlock "Grant's Brew House (5)" | Beta/Release |
268 | 264 | Legs Piece | Genuine Pleather (Karlee) | Grant's Brew House (5) | 50 | - | - | Complete Supply Line: "The Furnace (5)" to unlock "Grant's Brew House (5)" | Beta/Release |
269 | 265 | Skin | Damascus (Barrett M95) | Grant's Brew House (5) | 30 | - | - | Complete Supply Line: "The Furnace (5)" to unlock "Grant's Brew House (5)" | Beta/Release |
270 | 266 | Body Piece | Bengal Sports (Evangelo) | Grant's Brew House (5) | 50 | - | - | Complete Supply Line: "The Furnace (5)" to unlock "Grant's Brew House (5)" | Beta/Release |
271 | 267 | Spray | You Think? | Grant's Brew House (5) | 15 | - | - | Complete Supply Line: "The Furnace (5)" to unlock "Grant's Brew House (5)" | Beta/Release |
272 | 268 | Title | Master of Brawn | Grant's Brew House (5) | 10 | - | - | Complete Supply Line: "The Furnace (5)" to unlock "Grant's Brew House (5)" | Beta/Release |
273 | 269 | Body Piece | Total Apocalypse (Mom) | The Clinic (6) | 250 | - | - | Complete Supply Line: "Grant's Brew House (5)" to unlock "The Clinic (6)" | Beta/Release |
274 | 270 | Body Piece | Total Apocalypse (Karlee) | The Clinic (6) | 250 | - | - | Complete Supply Line: "Grant's Brew House (5)" to unlock "The Clinic (6)" | Beta/Release |
275 | 271 | Body Piece | Total Apocalypse (Walker) | The Clinic (6) | 250 | - | - | Complete Supply Line: "Grant's Brew House (5)" to unlock "The Clinic (6)" | Beta/Release |
276 | 272 | Body Piece | Total Apocalypse (Holly) | The Clinic (6) | 250 | - | - | Complete Supply Line: "Grant's Brew House (5)" to unlock "The Clinic (6)" | Beta/Release |
277 | 273 | Body Piece | Total Apocalypse (Hoffman) | The Clinic (6) | 250 | - | - | Complete Supply Line: "Grant's Brew House (5)" to unlock "The Clinic (6)" | Beta/Release |
278 | 274 | Body Piece | Total Apocalypse (Doc) | The Clinic (6) | 250 | - | - | Complete Supply Line: "Grant's Brew House (5)" to unlock "The Clinic (6)" | Beta/Release |
279 | 275 | Body Piece | Total Apocalypse (Evangelo) | The Clinic (6) | 250 | - | - | Complete Supply Line: "Grant's Brew House (5)" to unlock "The Clinic (6)" | Beta/Release |
280 | 276 | Body Piece | Total Apocalypse (Jim) | The Clinic (6) | 250 | - | - | Complete Supply Line: "Grant's Brew House (5)" to unlock "The Clinic (6)" | Beta/Release |
281 | 277 | Card | Cross Trainers | The Crow's Nest | 10 | - | - | Complete Supply Line: "The Strip" to unlock "The Crow's Nest" | Beta/Release |
282 | 278 | Card | Ridden Slayer | The Crow's Nest | 30 | - | - | Complete Supply Line: "The Strip" to unlock "The Crow's Nest" | Beta/Release |
283 | 279 | Emblem | Toxic | The Crow's Nest | 5 | - | - | Complete Supply Line: "The Strip" to unlock "The Crow's Nest" | Beta/Release |
284 | 280 | Card | Shooting Gloves | The Crow's Nest | 30 | - | - | Complete Supply Line: "The Strip" to unlock "The Crow's Nest" | Beta/Release |
285 | 281 | Spray | Point and Click | The Crow's Nest | 5 | - | - | Complete Supply Line: "The Strip" to unlock "The Crow's Nest" | Beta/Release |
286 | 282 | Card | Superior Cardio | The Crow's Nest | 30 | - | - | Complete Supply Line: "The Strip" to unlock "The Crow's Nest" | Beta/Release |
287 | 283 | Card | Defensive Maneuver | The Crow's Nest | 70 | - | - | Complete Supply Line: "The Strip" to unlock "The Crow's Nest" | Beta/Release |
288 | 284 | Card | Run and Gun | The Crow's Nest | 150 | - | - | Complete Supply Line: "The Strip" to unlock "The Crow's Nest" | Beta/Release |
289 | 285 | Card | Screwdriver | Bridge Town | 30 | - | - | Complete Supply Line: "The Crow's Nest" to unlock "Bridge Town" | Beta/Release |
290 | 286 | Spray | Chop-Chop | Bridge Town | 5 | - | - | Complete Supply Line: "The Crow's Nest" to unlock "Bridge Town" | Beta/Release |
291 | 287 | Card | Energy Bar | Bridge Town | 30 | - | - | Complete Supply Line: "The Crow's Nest" to unlock "Bridge Town" | Beta/Release |
292 | 288 | Emblem | Minds Eye | Bridge Town | 5 | - | - | Complete Supply Line: "The Crow's Nest" to unlock "Bridge Town" | Beta/Release |
293 | 289 | Card | Utility Scavenger | Bridge Town | 100 | - | - | Complete Supply Line: "The Crow's Nest" to unlock "Bridge Town" | Beta/Release |
294 | 290 | Spray | Feathered | Bridge Town | 5 | - | - | Complete Supply Line: "The Crow's Nest" to unlock "Bridge Town" | Beta/Release |
295 | 291 | Card | Dash | Bridge Town | 30 | - | - | Complete Supply Line: "The Crow's Nest" to unlock "Bridge Town" | Beta/Release |
296 | 292 | Legs Piece | Overcast (Hoffman) | Bridge Town | 5 | - | - | Complete Supply Line: "The Crow's Nest" to unlock "Bridge Town" | Beta/Release |
297 | 293 | Card | Rolling Thunder | Knuckle House | 100 | - | - | Complete Supply Line: "Bridge Town" to unlock "Knuckle House" | Beta/Release |
298 | 294 | Card | Reckless Strategy | Knuckle House | 45 | - | - | Complete Supply Line: "Bridge Town" to unlock "Knuckle House" | Beta/Release |
299 | 295 | Card | Breakout | Knuckle House | 100 | - | - | Complete Supply Line: "Bridge Town" to unlock "Knuckle House" | Beta/Release |
300 | 296 | Spray | Extended | Knuckle House | 5 | - | - | Complete Supply Line: "Bridge Town" to unlock "Knuckle House" | Beta/Release |
301 | 297 | Card | Fleet of Foot | Knuckle House | 45 | - | - | Complete Supply Line: "Bridge Town" to unlock "Knuckle House" | Beta/Release |
302 | 298 | Banner | Camera Shy | Knuckle House | 5 | - | - | Complete Supply Line: "Bridge Town" to unlock "Knuckle House" | Beta/Release |
303 | 299 | Card | Pep in your Step | Knuckle House | 70 | - | - | Complete Supply Line: "Bridge Town" to unlock "Knuckle House" | Beta/Release |
304 | 300 | Body Piece | Bleached Bones (Mom) | Knuckle House | 5 | - | - | Complete Supply Line: "Bridge Town" to unlock "Knuckle House" | Beta/Release |
305 | 301 | Card | Guns Out | The Crow's Nest (2) | 45 | - | - | Complete Supply Line: "Knuckle House" to unlock "The Crow's Nest (2)" | Beta/Release |
306 | 302 | Banner | High Noon | The Crow's Nest (2) | 5 | - | - | Complete Supply Line: "Knuckle House" to unlock "The Crow's Nest (2)" | Beta/Release |
307 | 303 | Card | Tunnel Vision | The Crow's Nest (2) | 45 | - | - | Complete Supply Line: "Knuckle House" to unlock "The Crow's Nest (2)" | Beta/Release |
308 | 304 | Card | Energy Drink | The Crow's Nest (2) | 45 | - | - | Complete Supply Line: "Knuckle House" to unlock "The Crow's Nest (2)" | Beta/Release |
309 | 305 | Emblem | Bengal | The Crow's Nest (2) | 5 | - | - | Complete Supply Line: "Knuckle House" to unlock "The Crow's Nest (2)" | Beta/Release |
310 | 306 | Card | Marathon Runner | The Crow's Nest (2) | 100 | - | - | Complete Supply Line: "Knuckle House" to unlock "The Crow's Nest (2)" | Beta/Release |
311 | 307 | Skin | Lightning Strike (Hatchet) | The Crow's Nest (2) | 5 | - | - | Complete Supply Line: "Knuckle House" to unlock "The Crow's Nest (2)" | Beta/Release |
312 | 308 | Spray | Lined Up | The Crow's Nest (2) | 5 | - | - | Complete Supply Line: "Knuckle House" to unlock "The Crow's Nest (2)" | Beta/Release |
313 | 309 | Card | Brazen | Bridge Town (2) | 45 | - | - | Complete Supply Line: "The Crow's Nest (2)" to unlock "Bridge Town (2)" | Beta/Release |
314 | 310 | Card | Sadistic | Bridge Town (2) | 100 | - | - | Complete Supply Line: "The Crow's Nest (2)" to unlock "Bridge Town (2)" | Beta/Release |
315 | 311 | Emblem | Samurai Spirit | Bridge Town (2) | 5 | - | - | Complete Supply Line: "The Crow's Nest (2)" to unlock "Bridge Town (2)" | Beta/Release |
316 | 312 | Card | Olympic Sprinter | Bridge Town (2) | 45 | - | - | Complete Supply Line: "The Crow's Nest (2)" to unlock "Bridge Town (2)" | Beta/Release |
317 | 313 | Spray | In Your Footsteps | Bridge Town (2) | 5 | - | - | Complete Supply Line: "The Crow's Nest (2)" to unlock "Bridge Town (2)" | Beta/Release |
318 | 314 | Card | Ammo Stash | Bridge Town (2) | 100 | - | - | Complete Supply Line: "The Crow's Nest (2)" to unlock "Bridge Town (2)" | Beta/Release |
319 | 315 | Card | Compound Interest | Bridge Town (2) | 100 | - | - | Complete Supply Line: "The Crow's Nest (2)" to unlock "Bridge Town (2)" | Beta/Release |
320 | 316 | Skin | Yellow jacket (Bat) | Bridge Town (2) | 5 | - | - | Complete Supply Line: "The Crow's Nest (2)" to unlock "Bridge Town (2)" | Beta/Release |
321 | 317 | Card | Cocky | Knuckle House (2) | 70 | - | - | Complete Supply Line: "Bridge Town (2)" to unlock "Knuckle House (2)" | Beta/Release |
322 | 318 | Emblem | Thrasher | Knuckle House (2) | 5 | - | - | Complete Supply Line: "Bridge Town (2)" to unlock "Knuckle House (2)" | Beta/Release |
323 | 319 | Card | Mandatory PT | Knuckle House (2) | 100 | - | - | Complete Supply Line: "Bridge Town (2)" to unlock "Knuckle House (2)" | Beta/Release |
324 | 320 | Emblem | Four Corners | Knuckle House (2) | 5 | - | - | Complete Supply Line: "Bridge Town (2)" to unlock "Knuckle House (2)" | Beta/Release |
325 | 321 | Card | Mugger | Knuckle House (2) | 100 | - | - | Complete Supply Line: "Bridge Town (2)" to unlock "Knuckle House (2)" | Beta/Release |
326 | 322 | Card | Mean Drunk | Knuckle House (2) | 70 | - | - | Complete Supply Line: "Bridge Town (2)" to unlock "Knuckle House (2)" | Beta/Release |
327 | 323 | Card | Multitool | Knuckle House (2) | 45 | - | - | Complete Supply Line: "Bridge Town (2)" to unlock "Knuckle House (2)" | Beta/Release |
328 | 324 | Banner | Just the Essentials | Knuckle House (2) | 5 | - | - | Complete Supply Line: "Bridge Town (2)" to unlock "Knuckle House (2)" | Beta/Release |
329 | 325 | Emblem | Chaos Theory | The Crow's Nest (3) | 5 | - | - | Complete Supply Line: "Knuckle House (2)" to unlock "The Crow's Nest (3)" | Beta/Release |
330 | 326 | Card | Stimulants | The Crow's Nest (3) | 45 | - | - | Complete Supply Line: "Knuckle House (2)" to unlock "The Crow's Nest (3)" | Beta/Release |
331 | 327 | Card | Meth Head | The Crow's Nest (3) | 70 | - | - | Complete Supply Line: "Knuckle House (2)" to unlock "The Crow's Nest (3)" | Beta/Release |
332 | 328 | Spray | Arrow | The Crow's Nest (3) | 5 | - | - | Complete Supply Line: "Knuckle House (2)" to unlock "The Crow's Nest (3)" | Beta/Release |
333 | 329 | Card | Shredder | The Crow's Nest (3) | 150 | - | - | Complete Supply Line: "Knuckle House (2)" to unlock "The Crow's Nest (3)" | Beta/Release |
334 | 330 | Banner | Dominion | The Crow's Nest (3) | 5 | - | - | Complete Supply Line: "Knuckle House (2)" to unlock "The Crow's Nest (3)" | Beta/Release |
335 | 331 | Emblem | Busy Bee | The Crow's Nest (3) | 5 | - | - | Complete Supply Line: "Knuckle House (2)" to unlock "The Crow's Nest (3)" | Beta/Release |
336 | 332 | Body Piece | Hot Coals (Walker) | The Crow's Nest (3) | 5 | - | - | Complete Supply Line: "Knuckle House (2)" to unlock "The Crow's Nest (3)" | Beta/Release |
337 | 333 | Card | Reckless | Bridge Town (3) | 70 | - | - | Complete Supply Line: "The Crow's Nest (3)" to unlock "Bridge Town (3)" | Beta/Release |
338 | 334 | Card | Run like Hell | Bridge Town (3) | 70 | - | - | Complete Supply Line: "The Crow's Nest (3)" to unlock "Bridge Town (3)" | Beta/Release |
339 | 335 | Card | Power Swap | Bridge Town (3) | 150 | - | - | Complete Supply Line: "The Crow's Nest (3)" to unlock "Bridge Town (3)" | Beta/Release |
340 | 336 | Card | Rhythmic Breathing | Bridge Town (3) | 70 | - | - | Complete Supply Line: "The Crow's Nest (3)" to unlock "Bridge Town (3)" | Beta/Release |
341 | 337 | Card | On your Mark... | Bridge Town (3) | 45 | - | - | Complete Supply Line: "The Crow's Nest (3)" to unlock "Bridge Town (3)" | Beta/Release |
342 | 338 | Card | Fire in the Hole! | Bridge Town (3) | 100 | - | - | Complete Supply Line: "The Crow's Nest (3)" to unlock "Bridge Town (3)" | Beta/Release |
343 | 339 | Card | Headband Magnifier | Bridge Town (3) | 70 | - | - | Complete Supply Line: "The Crow's Nest (3)" to unlock "Bridge Town (3)" | Beta/Release |
344 | 340 | Skin | Killing you softly (Tec 9) | Bridge Town (3) | 5 | - | - | Complete Supply Line: "The Crow's Nest (3)" to unlock "Bridge Town (3)" | Beta/Release |
345 | 341 | Spray | Chow Down | Knuckle House (3) | 5 | - | - | Complete Supply Line: "Bridge Town (3)" to unlock "Knuckle House (3)" | Beta/Release |
346 | 342 | Emblem | Elevation | Knuckle House (3) | 5 | - | - | Complete Supply Line: "Bridge Town (3)" to unlock "Knuckle House (3)" | Beta/Release |
347 | 343 | Card | Cold Brew Coffee | Knuckle House (3) | 45 | - | - | Complete Supply Line: "Bridge Town (3)" to unlock "Knuckle House (3)" | Beta/Release |
348 | 344 | Card | Hyper-Focused | Knuckle House (3) | 70 | - | - | Complete Supply Line: "Bridge Town (3)" to unlock "Knuckle House (3)" | Beta/Release |
349 | 345 | Legs Piece | Canvas Sack (Evangelo) | Knuckle House (3) | 5 | - | - | Complete Supply Line: "Bridge Town (3)" to unlock "Knuckle House (3)" | Beta/Release |
350 | 346 | Card | Knowledge is Power | Knuckle House (3) | 100 | - | - | Complete Supply Line: "Bridge Town (3)" to unlock "Knuckle House (3)" | Beta/Release |
351 | 347 | Skin | Porcelan Vengeance (Uzi) | Knuckle House (3) | 5 | - | - | Complete Supply Line: "Bridge Town (3)" to unlock "Knuckle House (3)" | Beta/Release |
352 | 348 | Card | Bounty Hunter | The Crow's Nest (4) | 100 | - | - | Complete Supply Line: "Knuckle House (3)" to unlock "The Crow's Nest (4)" | Beta/Release |
353 | 349 | Emblem | High Point | The Crow's Nest (4) | 5 | - | - | Complete Supply Line: "Knuckle House (3)" to unlock "The Crow's Nest (4)" | Beta/Release |
354 | 350 | Card | Speed Demon | The Crow's Nest (4) | 100 | - | - | Complete Supply Line: "Knuckle House (3)" to unlock "The Crow's Nest (4)" | Beta/Release |
355 | 351 | Card | Natural Sprinter | The Crow's Nest (4) | 70 | - | - | Complete Supply Line: "Knuckle House (3)" to unlock "The Crow's Nest (4)" | Beta/Release |
356 | 352 | Skin | Titanium Heat (Machete) | The Crow's Nest (4) | 5 | - | - | Complete Supply Line: "Knuckle House (3)" to unlock "The Crow's Nest (4)" | Beta/Release |
357 | 353 | Spray | Slasher | The Crow's Nest (4) | 5 | - | - | Complete Supply Line: "Knuckle House (3)" to unlock "The Crow's Nest (4)" | Beta/Release |
358 | 354 | Title | Reflextive | The Crow's Nest (4) | 10 | - | - | Complete Supply Line: "Knuckle House (3)" to unlock "The Crow's Nest (4)" | Beta/Release |
359 | 355 | Legs Piece | Kinda Camo (Holly) | Bridge Town (4) | 50 | - | - | Complete Supply Line: "The Crow's Nest (4)" to unlock "Bridge Town (4)" | Beta/Release |
360 | 356 | Card | Hellfire | Bridge Town (4) | 100 | - | - | Complete Supply Line: "The Crow's Nest (4)" to unlock "Bridge Town (4)" | Beta/Release |
361 | 357 | Emblem | Big Meanie | Bridge Town (4) | 10 | - | - | Complete Supply Line: "The Crow's Nest (4)" to unlock "Bridge Town (4)" | Beta/Release |
362 | 358 | Skin | Chrome (Beretta) | Bridge Town (4) | 30 | - | - | Complete Supply Line: "The Crow's Nest (4)" to unlock "Bridge Town (4)" | Beta/Release |
363 | 359 | Head Piece | Life's a Bleach (Karlee) | Bridge Town (4) | 50 | - | - | Complete Supply Line: "The Crow's Nest (4)" to unlock "Bridge Town (4)" | Beta/Release |
364 | 360 | Skin | Copperhead (MP5) | Bridge Town (4) | 30 | - | - | Complete Supply Line: "The Crow's Nest (4)" to unlock "Bridge Town (4)" | Beta/Release |
365 | 361 | Skin | Circuit Breaker (Vector) | Bridge Town (4) | 30 | - | - | Complete Supply Line: "The Crow's Nest (4)" to unlock "Bridge Town (4)" | Beta/Release |
366 | 362 | Emblem | Shattered | Knuckle House (4) | 10 | - | - | Complete Supply Line: "Bridge Town (4)" to unlock "Knuckle House (4)" | Beta/Release |
367 | 363 | Skin | Purple People Eater (MP5) | Knuckle House (4) | 30 | - | - | Complete Supply Line: "Bridge Town (4)" to unlock "Knuckle House (4)" | Beta/Release |
368 | 364 | Banner | Holly | Knuckle House (4) | 150 | - | - | Complete Supply Line: "Bridge Town (4)" to unlock "Knuckle House (4)" | Beta/Release |
369 | 365 | Body Piece | Digital Camo (Evangelo) | Knuckle House (4) | 50 | - | - | Complete Supply Line: "Bridge Town (4)" to unlock "Knuckle House (4)" | Beta/Release |
370 | 366 | Spray | Moon Phase | Knuckle House (4) | 15 | - | - | Complete Supply Line: "Bridge Town (4)" to unlock "Knuckle House (4)" | Beta/Release |
371 | 367 | Spray | Oh Yeah! | Knuckle House (4) | 15 | - | - | Complete Supply Line: "Bridge Town (4)" to unlock "Knuckle House (4)" | Beta/Release |
372 | 368 | Body Piece | Death's Head (Holly) | Knuckle House (4) | 50 | - | - | Complete Supply Line: "Bridge Town (4)" to unlock "Knuckle House (4)" | Beta/Release |
373 | 369 | Banner | Evangelo | The Crow's Nest (5) | 150 | - | - | Complete Supply Line: "Knuckle House (4)" to unlock "The Crow's Nest (5)" | Beta/Release |
374 | 370 | Legs Piece | Neon (Holly) | The Crow's Nest (5) | 50 | - | - | Complete Supply Line: "Knuckle House (4)" to unlock "The Crow's Nest (5)" | Beta/Release |
375 | 371 | Spray | Hand to Mouth | The Crow's Nest (5) | 15 | - | - | Complete Supply Line: "Knuckle House (4)" to unlock "The Crow's Nest (5)" | Beta/Release |
376 | 372 | Card | Mad Dash | The Crow's Nest (5) | 75 | - | - | Complete Supply Line: "Knuckle House (4)" to unlock "The Crow's Nest (5)" | Beta/Release |
377 | 373 | Body Piece | Kick Drum (Karlee) | The Crow's Nest (5) | 50 | - | - | Complete Supply Line: "Knuckle House (4)" to unlock "The Crow's Nest (5)" | Beta/Release |
378 | 374 | Spray | Control the Movement | The Crow's Nest (5) | 15 | - | - | Complete Supply Line: "Knuckle House (4)" to unlock "The Crow's Nest (5)" | Beta/Release |
379 | 375 | Skin | Packin Heat (Glock 23) | The Crow's Nest (5) | 30 | - | - | Complete Supply Line: "Knuckle House (4)" to unlock "The Crow's Nest (5)" | Beta/Release |
380 | 376 | Legs Piece | Charcoal (Evangelo) | The Crow's Nest (5) | 50 | - | - | Complete Supply Line: "Knuckle House (4)" to unlock "The Crow's Nest (5)" | Beta/Release |
381 | 377 | Banner | Karlee | Bridge Town (5) | 150 | - | - | Complete Supply Line: "The Crow's Nest (5)" to unlock "Bridge Town (5)" | Beta/Release |
382 | 378 | Emblem | Bird of Prey | Bridge Town (5) | 10 | - | - | Complete Supply Line: "The Crow's Nest (5)" to unlock "Bridge Town (5)" | Beta/Release |
383 | 379 | Body Piece | Tie Die (Holly) | Bridge Town (5) | 50 | - | - | Complete Supply Line: "The Crow's Nest (5)" to unlock "Bridge Town (5)" | Beta/Release |
384 | 380 | Card | Hazard Pay | Bridge Town (5) | 75 | - | - | Complete Supply Line: "The Crow's Nest (5)" to unlock "Bridge Town (5)" | Beta/Release |
385 | 381 | Skin | Mojave (M249) | Bridge Town (5) | 30 | - | - | Complete Supply Line: "The Crow's Nest (5)" to unlock "Bridge Town (5)" | Beta/Release |
386 | 382 | Skin | Lava Lamp (UMP45) | Bridge Town (5) | 30 | - | - | Complete Supply Line: "The Crow's Nest (5)" to unlock "Bridge Town (5)" | Beta/Release |
387 | 383 | Head Piece | Feelin Blue (Karlee) | Bridge Town (5) | 50 | - | - | Complete Supply Line: "The Crow's Nest (5)" to unlock "Bridge Town (5)" | Beta/Release |
388 | 384 | Banner | Smooth Operator | Bridge Town (5) | 100 | - | - | Complete Supply Line: "The Crow's Nest (5)" to unlock "Bridge Town (5)" | Beta/Release |
389 | 385 | Legs Piece | Blood Soaked (Evangelo) | Knuckle House (5) | 50 | - | - | Complete Supply Line: "Bridge Town (5)" to unlock "Knuckle House (5)" | Beta/Release |
390 | 386 | Spray | Night Shadow | Knuckle House (5) | 15 | - | - | Complete Supply Line: "Bridge Town (5)" to unlock "Knuckle House (5)" | Beta/Release |
391 | 387 | Skin | Wood Classic (M1A) | Knuckle House (5) | 30 | - | - | Complete Supply Line: "Bridge Town (5)" to unlock "Knuckle House (5)" | Beta/Release |
392 | 388 | Head Piece | Pink Rock (Karlee) | Knuckle House (5) | 50 | - | - | Complete Supply Line: "Bridge Town (5)" to unlock "Knuckle House (5)" | Beta/Release |
393 | 389 | Skin | Fancicam (Scar) | Knuckle House (5) | 30 | - | - | Complete Supply Line: "Bridge Town (5)" to unlock "Knuckle House (5)" | Beta/Release |
394 | 390 | Legs Piece | I'll Live (Holly) | Knuckle House (5) | 50 | - | - | Complete Supply Line: "Bridge Town (5)" to unlock "Knuckle House (5)" | Beta/Release |
395 | 391 | Spray | Out to Bat | Knuckle House (5) | 15 | - | - | Complete Supply Line: "Bridge Town (5)" to unlock "Knuckle House (5)" | Beta/Release |
396 | 392 | Title | Master of Reflex | Knuckle House (5) | 10 | - | - | Complete Supply Line: "Bridge Town (5)" to unlock "Knuckle House (5)" | Beta/Release |
397 | 393 | Legs Piece | Total Apocalypse (Holly) | The Crow's Nest (6) | 250 | - | - | Complete Supply Line: "Knuckle House (5)" to unlock "The Crow's Nest (6)" | Beta/Release |
398 | 394 | Legs Piece | Total Apocalypse (Walker) | The Crow's Nest (6) | 250 | - | - | Complete Supply Line: "Knuckle House (5)" to unlock "The Crow's Nest (6)" | Beta/Release |
399 | 395 | Legs Piece | Total Apocalypse (Karlee) | The Crow's Nest (6) | 250 | - | - | Complete Supply Line: "Knuckle House (5)" to unlock "The Crow's Nest (6)" | Beta/Release |
400 | 396 | Legs Piece | Total Apocalypse (Mom) | The Crow's Nest (6) | 250 | - | - | Complete Supply Line: "Knuckle House (5)" to unlock "The Crow's Nest (6)" | Beta/Release |
401 | 397 | Legs Piece | Total Apocalypse (Jim) | The Crow's Nest (6) | 250 | - | - | Complete Supply Line: "Knuckle House (5)" to unlock "The Crow's Nest (6)" | Beta/Release |
402 | 398 | Legs Piece | Total Apocalypse (Evangelo) | The Crow's Nest (6) | 250 | - | - | Complete Supply Line: "Knuckle House (5)" to unlock "The Crow's Nest (6)" | Beta/Release |
403 | 399 | Legs Piece | Total Apocalypse (Doc) | The Crow's Nest (6) | 250 | - | - | Complete Supply Line: "Knuckle House (5)" to unlock "The Crow's Nest (6)" | Beta/Release |
404 | 400 | Legs Piece | Total Apocalypse (Hoffman) | The Crow's Nest (6) | 250 | - | - | Complete Supply Line: "Knuckle House (5)" to unlock "The Crow's Nest (6)" | Beta/Release |
405 | 401 | Card | Lucky Pennies | Accomplishment | - | - | - | Defend the Jukebox in Bar Room Blitz without it breaking | Beta/Release |
406 | 402 | Card | Adrenaline Fueled | Accomplishment | - | - | - | Complete a level while getting at least 50 Kills with melee weapons | Beta/Release |
407 | 403 | Card | Confident Killer | Accomplishment | - | - | - | Kill at least one of each non-boss Mutation (Excludes Warped & Cultists) | Beta/Release |
408 | 404 | Title | Worm Food | Accomplishment | - | - | - | Kill 5,000 Ridden | Beta/Release |
409 | 405 | Title | Ridden Slayer | Accomplishment | - | - | - | Kill 25,000 Ridden | Beta/Release |
410 | 406 | Title | Exterminator | Accomplishment | - | - | - | Kill 100,000 Ridden | Beta/Release |
411 | 407 | Title | Wormsbane | Accomplishment | - | - | - | Kill 3,000 Mutations | Beta/Release |
412 | 408 | Title | Titan Killer | Accomplishment | - | - | - | Kill 1,000 Boss Mutations | Beta/Release |
413 | 409 | Card | Stock Pouch | Accomplishment | - | - | - | Get 500 Total Sniper Rifle Kills | Beta/Release |
414 | 410 | Title | Marksman | Accomplishment | - | - | - | Get 5,000 Total Sniper Rifle Kills | Beta/Release |
415 | 411 | Card | Tactical Vest | Accomplishment | - | - | - | Get 500 Total Assault Rifle Kills | Beta/Release |
416 | 412 | Title | Soldier | Accomplishment | - | - | - | Get 5,000 Total Assault Rifle Kills | Beta/Release |
417 | 413 | Card | Mag Carrier | Accomplishment | - | - | - | Get 500 Total SMG Kills | Beta/Release |
418 | 414 | Title | Specialist | Accomplishment | - | - | - | Get 5,000 Total SMG Kills | Beta/Release |
419 | 415 | Card | Shell Carrier | Accomplishment | - | - | - | Get 500 Total Shotgun Kills | Beta/Release |
420 | 416 | Title | Shotgunner | Accomplishment | - | - | - | Get 5,000 Total Shotgun Kills | Beta/Release |
421 | 417 | Card | Ammo Scavenger | Accomplishment | - | - | - | Get 500 Total Pistol Kills | Beta/Release |
422 | 418 | Title | Huckleberry | Accomplishment | - | - | - | Get 5,000 Total Pistol Kills | Beta/Release |
423 | 419 | Card | Meatgrinder | Accomplishment | - | - | - | Get 500 Total LMG Kills | Beta/Release |
424 | 420 | Title | Machine Gunner | Accomplishment | - | - | - | Get 5,000 Total LMG Kills | Beta/Release |
425 | 421 | Card | Berserker | Accomplishment | - | - | - | Get 500 Total Melee Kills | Beta/Release |
426 | 422 | Title | Brawler | Accomplishment | - | - | - | Get 5,000 Total Melee Kills | Beta/Release |
427 | 423 | Card | Field Surgeon | Accomplishment | - | - | - | Heal 5,000 Total Health | Beta/Release |
428 | 424 | Title | M.D. | Accomplishment | - | - | - | Heal 15,000 Total Health | Beta/Release |
429 | 425 | Title | EMT | Accomplishment | - | - | - | Revive 500 Cleaners | Beta/Release |
430 | 426 | Title | Saviour | Accomplishment | - | - | - | Rescue 250 Cleaners | Beta/Release |
431 | 427 | Title | Philanthropist | Accomplishment | - | - | - | Drop 1,000,000 Ammo | Beta/Release |
432 | 428 | Title | Locksmith | Accomplishment | - | - | - | Open 100 Treasure Doors | Beta/Release |
433 | 429 | Title | Gambler | Accomplishment | - | - | - | Play 1,000 Cards | Beta/Release |
434 | 430 | Title | Maverick | Accomplishment | - | - | - | Play 5,000 Cards | Beta/Release |
435 | 431 | Title | Card Sharp | Accomplishment | - | - | - | Play 10,000 Cards | Beta/Release |
436 | 432 | Title | Survivor | Accomplishment | - | - | - | Complete 250 Missions | Beta/Release |
437 | 433 | Title | Grizzled | Accomplishment | - | - | - | Complete 500 Missions | Beta/Release |
438 | 434 | Title | Professional Badass | Accomplishment | - | - | - | Complete 1,000 Missions | Beta/Release |
439 | 435 | Title | Double Agent | Accomplishment | - | - | - | Kill 100 Cleaners in Swarm | Beta/Release |
440 | 436 | Title | Infiltrator | Accomplishment | - | - | - | Kill 500 Cleaners in Swarm | Beta/Release |
441 | 437 | Title | Symbiote | Accomplishment | - | - | - | Kill 1,000 Cleaners in Swarm | Beta/Release |
442 | 438 | Title | Dewormer | Accomplishment | - | - | - | Kill 500 Ridden Players in Swarm | Beta/Release |
443 | 439 | Title | Pain Bringer | Accomplishment | - | - | - | Kill 1,000 Ridden Players in Swarm | Beta/Release |
444 | 440 | Title | Death Dealer | Accomplishment | - | - | - | Kill 2,500 Ridden Players in Swarm | Beta/Release |
445 | 441 | Title | Tenderfoot | Accomplishment | - | - | - | Win 25 matches of Swarm | Beta/Release |
446 | 442 | Title | Seasoned | Accomplishment | - | - | - | Win 100 matches of Swarm | Beta/Release |
447 | 443 | Title | Apocalypse Ace | Accomplishment | - | - | - | Win 250 matches of Swarm | Beta/Release |
448 | 444 | Title | Millionaire | Accomplishment | - | - | - | Deal 1,000,000 Damage | Beta/Release |
449 | 445 | Title | Silent, But Deadly | Accomplishment | - | - | - | Kill 100 Snitches without them triggering a horde. | Beta/Release |
450 | 446 | Emblem | Bandit | Accomplishment | - | - | - | Complete 25 Maps with Evangelo | Beta/Release |
451 | 447 | Emblem | World Cup | Accomplishment | - | - | - | Complete 50 Maps with Evangelo | Beta/Release |
452 | 448 | Spray | Evangelo | Accomplishment | - | - | - | Complete 100 Maps with Evangelo | Beta/Release |
453 | 449 | Outfit | Murder in the Dark (Evangelo) | Accomplishment | - | - | - | Complete 250 Maps with Evangelo | Beta/Release |
454 | 450 | Title | ZWAT Team | Accomplishment | - | - | - | Complete Acts 1-4 On Nightmare or above with a Single character | Beta/Release |
455 | 451 | Outfit | ZWAT (Evangelo) | Accomplishment | - | - | - | Complete Acts 1-4 On Nightmare or above with Evangelo | Beta/Release |
456 | 452 | Emblem | All Star | Accomplishment | - | - | - | Complete 25 Maps with Walker | Beta/Release |
457 | 453 | Emblem | Spec Ops | Accomplishment | - | - | - | Complete 50 Maps with Walker | Beta/Release |
458 | 454 | Spray | Walker | Accomplishment | - | - | - | Complete 100 Maps with Walker | Beta/Release |
459 | 455 | Outfit | Trail of Blood (Walker) | Accomplishment | - | - | - | Complete 250 Maps with Walker | Beta/Release |
460 | 456 | Outfit | ZWAT (Walker) | Accomplishment | - | - | - | Complete Acts 1-4 On Nightmare or above with Walker | Beta/Release |
461 | 457 | Emblem | Little Seeds | Accomplishment | - | - | - | Complete 25 Maps with Holly | Beta/Release |
462 | 458 | Emblem | Night Owl | Accomplishment | - | - | - | Complete 50 Maps with Holly | Beta/Release |
463 | 459 | Spray | Holly | Accomplishment | - | - | - | Complete 100 Maps with Holly | Beta/Release |
464 | 460 | Outfit | Plucky in Pink (Holly) | Accomplishment | - | - | - | Complete 250 Maps with Holly | Beta/Release |
465 | 461 | Outfit | ZWAT (Holly) | Accomplishment | - | - | - | Complete Acts 1-4 On Nightmare or above with Holly | Beta/Release |
466 | 462 | Emblem | Bombshell | Accomplishment | - | - | - | Complete 25 Maps with Mom | Beta/Release |
467 | 463 | Emblem | Fierce | Accomplishment | - | - | - | Complete 50 Maps with Mom | Beta/Release |
468 | 464 | Spray | Mom | Accomplishment | - | - | - | Complete 100 Maps with Mom | Beta/Release |
469 | 465 | Outfit | Mother Earth (Mom) | Accomplishment | - | - | - | Complete 250 Maps with Mom | Beta/Release |
470 | 466 | Outfit | ZWAT (Mom) | Accomplishment | - | - | - | Complete Acts 1-4 On Nightmare or above with Mom | Beta/Release |
471 | 467 | Emblem | Healer | Accomplishment | - | - | - | Complete 25 Maps with Doc | Beta/Release |
472 | 468 | Emblem | Scalpels | Accomplishment | - | - | - | Complete 50 Maps with Doc | Beta/Release |
473 | 469 | Spray | Doc | Accomplishment | - | - | - | Complete 100 Maps with Doc | Beta/Release |
474 | 470 | Outfit | Clinical Killer (Doc) | Accomplishment | - | - | - | Complete 250 Maps with Doc | Beta/Release |
475 | 471 | Outfit | ZWAT (Doc) | Accomplishment | - | - | - | Complete Acts 1-4 On Nightmare or above with Doc | Beta/Release |
476 | 472 | Emblem | Signal Strength | Accomplishment | - | - | - | Complete 25 Maps with Hoffman | Beta/Release |
477 | 473 | Emblem | Can You Dig It? | Accomplishment | - | - | - | Complete 50 Maps with Hoffman | Beta/Release |
478 | 474 | Spray | Hoffman | Accomplishment | - | - | - | Complete 100 Maps with Hoffman | Beta/Release |
479 | 475 | Outfit | Prepper Blues (Hoffman) | Accomplishment | - | - | - | Complete 250 Maps with Hoffman | Beta/Release |
480 | 476 | Outfit | ZWAT (Hoffman) | Accomplishment | - | - | - | Complete Acts 1-4 On Nightmare or above with Hoffman | Beta/Release |
481 | 477 | Emblem | Roar | Accomplishment | - | - | - | Complete 25 Maps with Jim | Beta/Release |
482 | 478 | Emblem | Hunter | Accomplishment | - | - | - | Complete 50 Maps with Jim | Beta/Release |
483 | 479 | Spray | Jim | Accomplishment | - | - | - | Complete 100 Maps with Jim | Beta/Release |
484 | 480 | Outfit | Backwoods Blaze (Jim) | Accomplishment | - | - | - | Complete 250 Maps with Jim | Beta/Release |
485 | 481 | Outfit | ZWAT (Jim) | Accomplishment | - | - | - | Complete Acts 1-4 On Nightmare or above with Jim | Beta/Release |
486 | 482 | Emblem | Love You | Accomplishment | - | - | - | Complete 25 Maps with Karlee | Beta/Release |
487 | 483 | Emblem | Princess | Accomplishment | - | - | - | Complete 50 Maps with Karlee | Beta/Release |
488 | 484 | Spray | Karlee | Accomplishment | - | - | - | Complete 100 Maps with Karlee | Beta/Release |
489 | 485 | Outfit | Punk's Not Dead (Karlee) | Accomplishment | - | - | - | Complete 250 Maps with Karlee | Beta/Release |
490 | 486 | Outfit | ZWAT (Karlee) | Accomplishment | - | - | - | Complete Acts 1-4 On Nightmare or above with Karlee | Beta/Release |
491 | 487 | Card | Belt Clip | Roving Merchants (Randomised) | 50 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.004 (16th Dec 2021) |
492 | 488 | Card | Utility Belt | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.004 (16th Dec 2021) |
493 | 489 | Card | Tool Belts | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.004 (16th Dec 2021) |
494 | 490 | Burn Card | Ammo Drop | Roving Merchants (Randomised) | 40 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators / Limited | Ver 1.000.004 (16th Dec 2021) |
495 | 491 | Burn Card | Extra Padding | Roving Merchants (Randomised) | 40 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators / Limited | Ver 1.000.004 (16th Dec 2021) |
496 | 492 | Burn Card | Hazard Suit | Roving Merchants (Randomised) | 40 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators / Limited | Ver 1.000.004 (16th Dec 2021) |
497 | 493 | Burn Card | Hell Can Wait | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators / Limited | Ver 1.000.004 (16th Dec 2021) |
498 | 494 | Burn Card | Slippery when Wet | Roving Merchants (Randomised) | 80 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators / Limited | Ver 1.000.004 (16th Dec 2021) |
499 | 495 | Burn Card | Urgent Care | Roving Merchants (Randomised) | 40 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators / Limited | Ver 1.000.004 (16th Dec 2021) |
500 | 496 | Burn Card | Windfall | Roving Merchants (Randomised) | 40 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators / Limited | Ver 1.000.004 (16th Dec 2021) |
501 | 497 | Burn Card | Dusty's Customs: Handgun | Roving Merchants (Randomised) | 40 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators / Limited | Ver 1.000.004 (16th Dec 2021) |
502 | 498 | Burn Card | Dusty's Customs: Assault Rifle | Roving Merchants (Randomised) | 40 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators / Limited | Ver 1.000.004 (16th Dec 2021) |
503 | 499 | Burn Card | Dusty's Customs: LMG | Roving Merchants (Randomised) | 40 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators / Limited | Ver 1.000.004 (16th Dec 2021) |
504 | 500 | Burn Card | Dusty's Customs: Sniper Rifle | Roving Merchants (Randomised) | 40 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators / Limited | Ver 1.000.004 (16th Dec 2021) |
505 | 501 | Burn Card | Dusty's Customs: SMG | Roving Merchants (Randomised) | 40 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators / Limited | Ver 1.000.004 (16th Dec 2021) |
506 | 502 | Burn Card | Dusty's Customs: Shotgun | Roving Merchants (Randomised) | 40 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators / Limited | Ver 1.000.004 (16th Dec 2021) |
507 | 503 | Burn Card | Hired Gun | The Collectors | - | 2 | - | Also obtainable randomly through Duffel Bags after exhausting the Duffel Loot Table | Ver 1.000.004 (16th Dec 2021) |
508 | 504 | Emblem | Stocking Stuffer | 34th Street | 20 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
509 | 505 | Emblem | Merry Axemas | 34th Street | 20 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
510 | 506 | Emblem | Dead of Winter | 34th Street | 20 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
511 | 507 | Emblem | Skullflake | 34th Street | 20 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
512 | 508 | Banner | Hell Froze Over | 34th Street | 75 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
513 | 509 | Banner | Slay Ride | 34th Street | 75 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
514 | 510 | Title | Decked Out | 34th Street | 15 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
515 | 511 | Title | Frostbitten | 34th Street | 15 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
516 | 512 | Title | Candy Killer | 34th Street | 15 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
517 | 513 | Title | Pine-Scented | 34th Street | 15 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
518 | 514 | Title | Snow Pain, Snow Gain | 34th Street | 15 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
519 | 515 | Title | Cookies 'N Scream | 34th Street | 15 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
520 | 516 | Title | Naughty, not nice | 34th Street | 15 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
521 | 517 | Title | Minty Fresh | 34th Street | 15 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
522 | 518 | Spray | Ice 'N Dice | 34th Street | 15 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
523 | 519 | Spray | Tree Topper | 34th Street | 15 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
524 | 520 | Spray | Gingerdead | 34th Street | 15 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
525 | 521 | Spray | Chipper Chopper | 34th Street | 15 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
526 | 522 | Head Piece | Holly and the Ivy (Holly) | 34th Street | 75 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
527 | 523 | Head Piece | Hoff Hoff Hoff (Hoffman) | 34th Street | 75 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
528 | 524 | Head Piece | Snowbelle (Doc) | 34th Street | 75 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
529 | 525 | Head Piece | Elfangelo (Evangelo) | 34th Street | 75 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
530 | 526 | Body Piece | Holiday Spirit (Karlee) | 34th Street | 75 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
531 | 527 | Body Piece | Nutcracker (Mom) | 34th Street | 75 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
532 | 528 | Body Piece | Reindeer Game (Jim) | 34th Street | 75 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
533 | 529 | Body Piece | Giftwrapped (Walker) | 34th Street | 75 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
534 | 530 | Skin | Festive Wrap (MP5) | 34th Street | 50 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
535 | 531 | Skin | Festive Wrap (UMP45) | 34th Street | 50 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
536 | 532 | Skin | Festive Wrap (AA12) | 34th Street | 50 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
537 | 533 | Skin | Festive Wrap (M249) | 34th Street | 50 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
538 | 534 | Skin | Festive Wrap (Super 90) | 34th Street | 50 | - | - | Limited Edition Supply Line (14/12/21 - 11/01/22). Also obtainable from Duffel Bags | Ver 1.000.004 (16th Dec 2021) |
539 | 535 | Emblem | Checklist | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
540 | 536 | Emblem | Wasted | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
541 | 537 | Emblem | Power Punk | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
542 | 538 | Emblem | Saved by the Shell | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
543 | 539 | Emblem | Buzz Kill | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
544 | 540 | Emblem | Record Beat | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
545 | 541 | Emblem | Quadruple Threat | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
546 | 542 | Emblem | ZWAT | Roving Merchants (Randomised) | 150 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
547 | 543 | Spray | I C U | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
548 | 544 | Spray | Team Spirits | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
549 | 545 | Spray | Oh, Nuts! | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
550 | 546 | Spray | Kaboom | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
551 | 547 | Spray | Hack It | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
552 | 548 | Spray | Festive | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
553 | 549 | Banner | Bring it on | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
554 | 550 | Banner | Buck This! | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
555 | 551 | Banner | Safehouse | Roving Merchants (Randomised) | 125 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
556 | 552 | Banner | Honey Bunny | Roving Merchants (Randomised) | 125 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
557 | 553 | Banner | Snailpipe | Roving Merchants (Randomised) | 125 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
558 | 554 | Banner | Back 4 Blood | Roving Merchants (Randomised) | 125 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
559 | 555 | Skin | Fancicam (SCAR) | Roving Merchants (Randomised) | 30 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
560 | 556 | Skin | Bengal (TEC 9) | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
561 | 557 | Skin | Bengal (TAC14) | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
562 | 558 | Skin | Bengal (Glock 23) | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
563 | 559 | Skin | Bengal (SCAR) | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
564 | 560 | Skin | Bengal (Vector) | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
565 | 561 | Head Piece | Eagle Eyes (Walker) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
566 | 562 | Head Piece | Major League (Walker) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
567 | 563 | Head Piece | Batter Up (Walker) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
568 | 564 | Head Piece | Snug as a Pug (Doc) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
569 | 565 | Head Piece | Foiled Again (Hoffman) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
570 | 566 | Body Piece | War Turtle (Doc) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.006 (08th Feb 2022) |
571 | 567 | Outfit | Battle Hardened (Doc) | Ultimate Edition / Gamepass | - | - | - | Ultimate Edition owners only (No way to upgrade currently) | Ver 1.000.007 (12th Apr 2022) |
572 | 568 | Outfit | Battle Hardened (Hoffman) | Ultimate Edition / Gamepass | - | - | - | Ultimate Edition owners only (No way to upgrade currently) | Ver 1.000.007 (12th Apr 2022) |
573 | 569 | Outfit | Battle Hardened (Jim) | Ultimate Edition / Gamepass | - | - | - | Ultimate Edition owners only (No way to upgrade currently) | Ver 1.000.007 (12th Apr 2022) |
574 | 570 | Outfit | Battle Hardened (Karlee) | Ultimate Edition / Gamepass | - | - | - | Ultimate Edition owners only (No way to upgrade currently) | Ver 1.000.007 (12th Apr 2022) |
575 | 571 | Card | Heng | Expansion 1 - Tunnels of Terror | - | - | - | Card tied to Character Selection | Ver 1.000.007 (12th Apr 2022) |
576 | 572 | Card | Sharice | Expansion 1 - Tunnels of Terror | - | - | - | Card tied to Character Selection | Ver 1.000.007 (12th Apr 2022) |
577 | 573 | Outfit | Jouleheaded (Evangelo) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
578 | 574 | Outfit | Standard Model (Walker) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
579 | 575 | Outfit | Quark-y (Holly) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
580 | 576 | Outfit | Radiant (Mom) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
581 | 577 | Outfit | Biohazard (Doc) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
582 | 578 | Outfit | Wardrobe Staple (Hoffman) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
583 | 579 | Outfit | Un-Phased (Jim) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
584 | 580 | Outfit | Ultraviolet (Karlee) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
585 | 581 | Emblem | Resistance | Accomplishment | - | - | - | Complete 25 Maps with Heng | Ver 1.000.007 (12th Apr 2022) |
586 | 582 | Emblem | Hanuman | Accomplishment | - | - | - | Complete 50 Maps with Heng | Ver 1.000.007 (12th Apr 2022) |
587 | 583 | Spray | Explorer | Accomplishment | - | - | - | Complete 100 Maps with Heng | Ver 1.000.007 (12th Apr 2022) |
588 | 584 | Outfit | Casual Friday (Heng) | Accomplishment | - | - | - | Complete 250 Maps with Heng | Ver 1.000.007 (12th Apr 2022) |
589 | 585 | Emblem | Crossed Irons | Accomplishment | - | - | - | Complete 25 Maps with Sharice | Ver 1.000.007 (12th Apr 2022) |
590 | 586 | Emblem | Heroic Hereldry | Accomplishment | - | - | - | Complete 50 Maps with Sharice | Ver 1.000.007 (12th Apr 2022) |
591 | 587 | Spray | Flex | Accomplishment | - | - | - | Complete 100 Maps with Sharice | Ver 1.000.007 (12th Apr 2022) |
592 | 588 | Outfit | Playing with Fire | Accomplishment | - | - | - | Complete 250 Maps with Sharice | Ver 1.000.007 (12th Apr 2022) |
593 | 589 | Character | Heng (Swarm) | Accomplishment | - | - | - | Play 5 Swarm Matches | Ver 1.000.007 (12th Apr 2022) |
594 | 590 | Character | Urchin [Ridden Variant] (Swarm) | Accomplishment | - | - | - | Play 10 Swarm Matches | Ver 1.000.007 (12th Apr 2022) |
595 | 591 | Character | Shredder [Ridden Variant] (Swarm) | Accomplishment | - | - | - | Play 15 Swarm Matches | Ver 1.000.007 (12th Apr 2022) |
596 | 592 | Character | Ripper [Ridden Variant] (Swarm) | Accomplishment | - | - | - | Play 20 Swarm Matches | Ver 1.000.007 (12th Apr 2022) |
597 | 593 | Character | Sharice (Swarm) | Accomplishment | - | - | - | Play 25 Swarm Matches | Ver 1.000.007 (12th Apr 2022) |
598 | 594 | Banner | Grisly End | Accomplishment | - | - | - | Complete all maps on No Hope difficulty | Ver 1.000.007 (12th Apr 2022) |
599 | 595 | Emblem | Spiral Shells | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
600 | 596 | Emblem | Bloody Stop! | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
601 | 597 | Emblem | Stab 'N Jab | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
602 | 598 | Emblem | First Responder | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
603 | 599 | Emblem | Defiant | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
604 | 600 | Emblem | Hotheaded | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
605 | 601 | Emblem | Bowled Over | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
606 | 602 | Spray | Follow-Through | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
607 | 603 | Spray | Firepower | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
608 | 604 | Spray | Just Hangin' | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
609 | 605 | Spray | Calm before the Squeeze | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
610 | 606 | Spray | Get a Grip | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
611 | 607 | Spray | Staredown | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
612 | 608 | Spray | Backhanded | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
613 | 609 | Banner | From the Ashes | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
614 | 610 | Banner | Sharice | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
615 | 611 | Banner | Heng | Roving Merchants (Randomised) | 100 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
616 | 612 | Head Piece | Get it Twisted (Sharice) | Roving Merchants (Randomised) | 150 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
617 | 613 | Head Piece | Die-Focals (Heng) | Roving Merchants (Randomised) | 150 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
618 | 614 | Head Piece | Buzzed Beauty (Sharice) | Roving Merchants (Randomised) | 150 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
619 | 615 | Body Piece | Special Delivery (Heng) | Roving Merchants (Randomised) | 150 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
620 | 616 | Body Piece | Duality (Heng) | Roving Merchants (Randomised) | 150 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
621 | 617 | Body Piece | Pinstripe (Heng) | Roving Merchants (Randomised) | 150 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
622 | 618 | Body Piece | Bengal Belle (Sharice) | Roving Merchants (Randomised) | 150 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
623 | 619 | Body Piece | Gym Rat (Sharice) | Roving Merchants (Randomised) | 150 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
624 | 620 | Legs Piece | Weatherworn (Heng) | Roving Merchants (Randomised) | 150 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
625 | 621 | Legs Piece | Distressed (Heng) | Roving Merchants (Randomised) | 150 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
626 | 622 | Legs Piece | Daring Denim (Sharice) | Roving Merchants (Randomised) | 150 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
627 | 623 | Legs Piece | Smoldering (Sharice) | Roving Merchants (Randomised) | 150 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
628 | 624 | Legs Piece | Fired Up (Sharice) | Roving Merchants (Randomised) | 150 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
629 | 625 | Skin | Tough Love (AK47) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
630 | 626 | Skin | Tough Love (Bat) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
631 | 627 | Skin | Tough Love (Hatchet) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
632 | 628 | Skin | Tough Love (Machete) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
633 | 629 | Skin | Tough Love (M249) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
634 | 630 | Skin | Tough Love (Fire Axe) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
635 | 631 | Skin | Tough Love (TAC14) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
636 | 632 | Skin | Tough Love (SCAR) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
637 | 633 | Skin | Tough Love (UMP45) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
638 | 634 | Skin | Tough Love (MP5) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
639 | 635 | Skin | Tough Love (Vector) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
640 | 636 | Skin | Tough Love (Barrett M95) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
641 | 637 | Skin | Hot Rod Flames (Machete) | Roving Merchants (Randomised) | 250 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.007 (12th Apr 2022) |
642 | 638 | Skin | Biohazard (Tec9) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
643 | 639 | Skin | Biohazard (Bat) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
644 | 640 | Skin | Biohazard (Fire Axe) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
645 | 641 | Skin | Biohazard (Hatchet) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
646 | 642 | Skin | Biohazard (Machete) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
647 | 643 | Skin | Biohazard (M4 Carbine) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
648 | 644 | Skin | Biohazard (AK47) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
649 | 645 | Skin | Biohazard (Scar) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
650 | 646 | Skin | Biohazard (RPK) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
651 | 647 | Skin | Biohazard (870 Express) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
652 | 648 | Skin | Biohazard (AA12) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
653 | 649 | Skin | Biohazard (Super 90) | Expansion 1 - Tunnels of Terror | - | - | - | Unlocked automatically with Tunnels of Terror Expansion purchase | Ver 1.000.007 (12th Apr 2022) |
654 | 650 | Card | Fit as a Fiddle | The Collectors | - | 2 | - | May also be obtainable in Duffel Bags | Ver 1.000.007 (12th Apr 2022) |
655 | 651 | Card | Sadist | The Collectors | - | 2 | - | May also be obtainable in Duffel Bags | Ver 1.000.007 (12th Apr 2022) |
656 | 652 | Card | Weaponsmith | The Collectors | - | 2 | - | May also be obtainable in Duffel Bags | Ver 1.000.007 (12th Apr 2022) |
657 | 653 | Card | Bravado | The Collectors | - | 2 | - | May also be obtainable in Duffel Bags | Ver 1.000.007 (12th Apr 2022) |
658 | 654 | Card | Stealthy Passage | The Collectors | - | 2 | - | May also be obtainable in Duffel Bags | Ver 1.000.007 (12th Apr 2022) |
659 | 655 | Card | Power Strike | The Collectors | - | 2 | - | May also be obtainable in Duffel Bags | Ver 1.000.007 (12th Apr 2022) |
660 | 656 | Card | Bodyguard | The Collectors | - | 2 | - | May also be obtainable in Duffel Bags | Ver 1.000.007 (12th Apr 2022) |
661 | 657 | Card | Well Rested | The Collectors | - | 2 | - | May also be obtainable in Duffel Bags | Ver 1.000.007 (12th Apr 2022) |
662 | 658 | Card | Pumped Up | The Collectors | - | 2 | - | May also be obtainable in Duffel Bags | Ver 1.000.007 (12th Apr 2022) |
663 | 659 | Card | Pinata | The Collectors | - | 2 | - | May also be obtainable in Duffel Bags | Ver 1.000.007 (12th Apr 2022) |
664 | 660 | Card | Over-Protective | The Collectors | - | 2 | - | May also be obtainable in Duffel Bags | Ver 1.000.007 (12th Apr 2022) |
665 | 661 | Card | Magician's Apprentice | The Collectors | - | 2 | - | May also be obtainable in Duffel Bags | Ver 1.000.007 (12th Apr 2022) |
666 | 662 | Burn Card | Group Hug | Roving Merchants (Randomised) | 20 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators / Limited | Ver 1.000.008 (07th Jun 2022) |
667 | 663 | Burn Card | Squad Armor | The Collectors | - | 2 | - | Also obtainable randomly through Duffel Bags after exhausting the Duffel Loot Table | Ver 1.000.008 (07th Jun 2022) |
668 | 664 | Burn Card | Primary Weapon Upgrade | The Collectors | - | 3 | - | Also obtainable randomly through Duffel Bags after exhausting the Duffel Loot Table | Ver 1.000.008 (07th Jun 2022) |
669 | 665 | Burn Card | Secondary Weapon Upgrade | The Collectors | - | 3 | - | Also obtainable randomly through Duffel Bags after exhausting the Duffel Loot Table | Ver 1.000.008 (07th Jun 2022) |
670 | 666 | Burn Card | Legendary Attachment | The Collectors | - | 3 | - | Also obtainable randomly through Duffel Bags after exhausting the Duffel Loot Table | Ver 1.000.008 (07th Jun 2022) |
671 | 667 | Burn Card | Legendary Weapon | The Collectors | - | 3 | - | Also obtainable randomly through Duffel Bags after exhausting the Duffel Loot Table | Ver 1.000.008 (07th Jun 2022) |
672 | 668 | Burn Card | Attachment Scavenger | The Collectors | - | 2 | - | Also obtainable randomly through Duffel Bags after exhausting the Duffel Loot Table | Ver 1.000.008 (07th Jun 2022) |
673 | 669 | Burn Card | Medical Supply Scavenger | The Collectors | - | 2 | - | Also obtainable randomly through Duffel Bags after exhausting the Duffel Loot Table | Ver 1.000.008 (07th Jun 2022) |
674 | 670 | Burn Card | Offensive Supply Scavenger | The Collectors | - | 2 | - | Also obtainable randomly through Duffel Bags after exhausting the Duffel Loot Table | Ver 1.000.008 (07th Jun 2022) |
675 | 671 | Burn Card | Defensive Upgrade | The Collectors | - | 3 | - | Also obtainable randomly through Duffel Bags after exhausting the Duffel Loot Table | Ver 1.000.008 (07th Jun 2022) |
676 | 672 | Burn Card | Offensive Upgrade | The Collectors | - | 3 | - | Also obtainable randomly through Duffel Bags after exhausting the Duffel Loot Table | Ver 1.000.008 (07th Jun 2022) |
677 | 673 | Burn Card | Quick Item Upgrade | The Collectors | - | 3 | - | Also obtainable randomly through Duffel Bags after exhausting the Duffel Loot Table | Ver 1.000.008 (07th Jun 2022) |
678 | 674 | Spray | Tuckered Out | The Collectors | - | 3 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
679 | 675 | Spray | Free Radical | The Collectors | - | 3 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
680 | 676 | Spray | Ready to Rock | The Collectors | - | 3 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
681 | 677 | Spray | Beeline | The Collectors | - | 3 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
682 | 678 | Spray | Power Trip | The Collectors | - | 3 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
683 | 679 | Spray | Having a Blast | The Collectors | - | 3 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
684 | 680 | Spray | Peace and Love | The Collectors | - | 3 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
685 | 681 | Spray | In His Element | The Collectors | - | 3 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
686 | 682 | Spray | Nightmare Catcher | The Collectors | - | 3 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
687 | 683 | Spray | Chaser Xing | The Collectors | - | 3 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
688 | 684 | Spray | Tallboys at Play | The Collectors | - | 3 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
689 | 685 | Spray | Beware of Reeker | The Collectors | - | 3 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
690 | 686 | Banner | A Positive | The Collectors | - | 5 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
691 | 687 | Banner | B Positive | The Collectors | - | 5 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
692 | 688 | Banner | O Positive | The Collectors | - | 5 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
693 | 689 | Banner | AB Positive | The Collectors | - | 5 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
694 | 690 | Banner | Ogre | The Collectors | - | 5 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
695 | 691 | Banner | Breaker | The Collectors | - | 5 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
696 | 692 | Banner | Reeker | The Collectors | - | 5 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
697 | 693 | Banner | Stinger | The Collectors | - | 5 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
698 | 694 | Banner | Tallboy | The Collectors | - | 5 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
699 | 695 | Banner | King of the Ridden | The Collectors | - | 5 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
700 | 696 | Banner | Acid Watched | The Collectors | - | 5 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
701 | 697 | Skin | Psychedelic (Bat) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
702 | 698 | Skin | Psychedelic (Fire Axe) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
703 | 699 | Skin | Psychedelic (Hatchet) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
704 | 700 | Skin | Psychedelic (Machete) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
705 | 701 | Skin | Psychedelic (AK47) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
706 | 702 | Skin | Psychedelic (M16) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
707 | 703 | Skin | Psychedelic (Ranch Rifle) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
708 | 704 | Skin | Psychedelic (M249) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
709 | 705 | Skin | Psychedelic (AA12) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
710 | 706 | Skin | Psychedelic (Super 90) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
711 | 707 | Skin | Psychedelic (Phoenix 350L) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
712 | 708 | Skin | Psychedelic (Barrett M95) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
713 | 709 | Skin | Cupcake Carnage (Bat) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
714 | 710 | Skin | Cupcake Carnage (Fire Axe) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
715 | 711 | Skin | Cupcake Carnage (Hatchet) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
716 | 712 | Skin | Cupcake Carnage (Machete) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
717 | 713 | Skin | Cupcake Carnage (Scar) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
718 | 714 | Skin | Cupcake Carnage (M249) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
719 | 715 | Skin | Cupcake Carnage (RPK) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
720 | 716 | Skin | Cupcake Carnage (MP5) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
721 | 717 | Skin | Cupcake Carnage (UMP45) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
722 | 718 | Skin | Cupcake Carnage (Vector) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
723 | 719 | Skin | Cupcake Carnage (Tac14) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
724 | 720 | Skin | Cupcake Carnage (Barrett M95) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
725 | 721 | Skin | Hot Rod Flames (Bat) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
726 | 722 | Skin | Hot Rod Flames (Fire Axe) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
727 | 723 | Skin | Hot Rod Flames (Hatchet) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
728 | 724 | Skin | Hot Rod Flames (Machete) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
729 | 725 | Skin | Hot Rod Flames (M16) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
730 | 726 | Skin | Hot Rod Flames (UZI) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
731 | 727 | Skin | Hot Rod Flames (Vector) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
732 | 728 | Skin | Hot Rod Flames (AA12) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
733 | 729 | Skin | Hot Rod Flames (Super 90) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
734 | 730 | Skin | Hot Rod Flames (Phoenix 350L) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
735 | 731 | Skin | Hot Rod Flames (Barrett M95) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
736 | 732 | Outfit | License to Kill (Evangelo) | The Collectors | - | 13 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
737 | 733 | Outfit | First Blood (Walker) | The Collectors | - | 13 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
738 | 734 | Outfit | No Mercy (Holly) | The Collectors | - | 13 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
739 | 735 | Outfit | Tough as Nails (Mom) | The Collectors | - | 13 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
740 | 736 | Outfit | Plague Doc (Doc) | The Collectors | - | 13 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
741 | 737 | Outfit | Accounted 4 Blood (Hoffman) | The Collectors | - | 13 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
742 | 738 | Outfit | Grizzled Huntsman (Jim) | The Collectors | - | 13 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
743 | 739 | Outfit | Rockability (Karlee) | The Collectors | - | 13 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
744 | 740 | Head Piece | Aviator (Holly) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
745 | 741 | Head Piece | Bandita (Mom) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
746 | 742 | Head Piece | Sharp Sighted (Doc) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
747 | 743 | Head Piece | Masked Up (Hoffman) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
748 | 744 | Head Piece | Outlaw (Jim) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
749 | 745 | Head Piece | Out on the Brown (Karlee) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
750 | 746 | Body Piece | QFT (Karlee) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
751 | 747 | Body Piece | Three Wolf Moon (Hoffman) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
752 | 748 | Legs Piece | Alive and Kickin' (Evangelo) | The Collectors | - | 7 | - | May also be obtainable in Duffel Bags | Ver 1.000.008 (07th Jun 2022) |
753 | 749 | Burn Card | Dusty's Customs: Melee Weapon | Roving Merchants (Randomised) | 40 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators / Limited | Ver 1.000.009 (30th Aug 2022) |
754 | 750 | Outfit | License to Grill (Walker) | The Collectors | - | 13 | - | May also be obtainable in Duffel Bags | Ver 1.000.009 (30th Aug 2022) |
755 | 751 | Outfit | Huckleberry (Jim) | The Collectors | - | 13 | - | May also be obtainable in Duffel Bags | Ver 1.000.009 (30th Aug 2022) |
756 | 752 | Head Piece | Glitz (Sharice) | Roving Merchants (Randomised) | 200 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.009 (30th Aug 2022) |
757 | 753 | Head Piece | Hengler (Heng) | Roving Merchants (Randomised) | 200 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.009 (30th Aug 2022) |
758 | 754 | Head Piece | Windsor (Karlee) | Roving Merchants (Randomised) | 200 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.009 (30th Aug 2022) |
759 | 755 | Head Piece | Buzz Off! (Holly) | Roving Merchants (Randomised) | 200 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.009 (30th Aug 2022) |
760 | 756 | Head Piece | River Rat (Jim) | Roving Merchants (Randomised) | 200 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.009 (30th Aug 2022) |
761 | 757 | Body Piece | Extra Salty (Karlee) | Roving Merchants (Randomised) | 200 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.009 (30th Aug 2022) |
762 | 758 | Body Piece | Out There (Hoffman) | Roving Merchants (Randomised) | 200 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.009 (30th Aug 2022) |
763 | 759 | Body Piece | Tropical Breeze (Heng) | Roving Merchants (Randomised) | 200 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.009 (30th Aug 2022) |
764 | 760 | Emblem | Dread Pirate | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.009 (30th Aug 2022) |
765 | 761 | Emblem | To Shreds | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.009 (30th Aug 2022) |
766 | 762 | Emblem | Too Easy | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.009 (30th Aug 2022) |
767 | 763 | Emblem | Tune-Up Time | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.009 (30th Aug 2022) |
768 | 764 | Emblem | Sick Burn | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.009 (30th Aug 2022) |
769 | 765 | Emblem | Hand, A Jar | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.009 (30th Aug 2022) |
770 | 766 | Emblem | This is Fine | Roving Merchants (Randomised) | 75 | - | - | Bower Hill MC / Calypso's Cavalcade / KSC Convoy / Liberators | Ver 1.000.009 (30th Aug 2022) |
771 | 767 | Card | AI Assistant Module | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
772 | 768 | Card | Belligerent | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
773 | 769 | Card | Crippling Frequency | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
774 | 770 | Card | Expired T5 | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
775 | 771 | Card | Experimental Stimulants | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
776 | 772 | Card | Experimental Stun gun | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
777 | 773 | Card | Fill 'em Full of Lead | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
778 | 774 | Card | Food Scavenger | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
779 | 775 | Card | Out with a Bang | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
780 | 776 | Card | Suppressing Fire | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
781 | 777 | Card | Ultrasonic Wound Therapy | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
782 | 778 | Card | Dan | Expansion 2 - Children of the Worm | - | - | - | Card tied to Character Selection | Ver 1.000.009 (30th Aug 2022) |
783 | 779 | Outfit | Pre-Collapse (Evangelo) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
784 | 780 | Outfit | Pre-Collapse (Walker) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
785 | 781 | Outfit | Pre-Collapse (Holly) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
786 | 782 | Outfit | Pre-Collapse (Mom) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
787 | 783 | Outfit | Pre-Collapse (Doc) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
788 | 784 | Outfit | Pre-Collapse (Jim) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
789 | 785 | Outfit | Pre-Collapse (Karlee) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
790 | 786 | Outfit | Pre-Collapse (Heng) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
791 | 787 | Character | "Prophet" Dan (Swarm) | Accomplishment | - | - | - | Play 5 Swarm Matches | Ver 1.000.009 (30th Aug 2022) |
792 | 788 | Outfit | Elementary (Dan) | Accomplishment | - | - | - | Complete 250 Maps with Dan | Ver 1.000.009 (30th Aug 2022) |
793 | 789 | Skin | 8-Bit Blitz (Bat) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
794 | 790 | Skin | 8-Bit Blitz (Fire Axe) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
795 | 791 | Skin | 8-Bit Blitz (Hatchet) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
796 | 792 | Skin | 8-Bit Blitz (Machete) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
797 | 793 | Skin | 8-Bit Blitz (AK47) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
798 | 794 | Skin | 8-Bit Blitz (MP5) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
799 | 795 | Skin | 8-Bit Blitz (UMP45) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
800 | 796 | Skin | 8-Bit Blitz (Vector) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
801 | 797 | Skin | 8-Bit Blitz (AA12) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
802 | 798 | Skin | 8-Bit Blitz (TAC14) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
803 | 799 | Skin | 8-Bit Blitz (Super 90) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
804 | 800 | Skin | 8-Bit Blitz (Phoenix 350L) | Expansion 2 - Children of the Worm | - | - | - | Unlocked automatically with Children of the Worm Expansion purchase | Ver 1.000.009 (30th Aug 2022) |
805 | 801 | Outfit | Jammer (Holly) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
806 | 802 | Outfit | La Madre (Mom) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
807 | 803 | Emblem | Nailed It | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
808 | 804 | Emblem | Screamcatcher | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
809 | 805 | Emblem | Horrorboros | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
810 | 806 | Emblem | Fletcher | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
811 | 807 | Emblem | Vexing | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
812 | 808 | Emblem | Initiated | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
813 | 809 | Emblem | Finger Food | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
814 | 810 | Emblem | Target Practice | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
815 | 811 | Emblem | Grim Reaper | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
816 | 812 | Emblem | Cultist Decor | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
817 | 813 | Banner | Nightmarish Slog | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
818 | 814 | Banner | Creepy Crawly | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
819 | 815 | Banner | Mother's Children | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
820 | 816 | Banner | Omniscient | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
821 | 817 | Banner | Down in the Dumps | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
822 | 818 | Banner | Hard Time | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
823 | 819 | Banner | Onboarding | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
824 | 820 | Banner | Pet Project | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
825 | 821 | Banner | Warm Welcome | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
826 | 822 | Spray | Keeping Ahead | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
827 | 823 | Spray | Pointed | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
828 | 824 | Spray | Gas Who? | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
829 | 825 | Spray | D0C | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
830 | 826 | Spray | 3V4NG3L0 | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
831 | 827 | Spray | H3NG | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
832 | 828 | Spray | H0FFM4N | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
833 | 829 | Spray | H0LLY | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
834 | 830 | Spray | J1M | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
835 | 831 | Spray | K4RL33 | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
836 | 832 | Spray | M0M | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
837 | 833 | Spray | SH4R1C3 | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
838 | 834 | Spray | W4LK3R | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
839 | 835 | Spray | Burlap | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
840 | 836 | Spray | Throw-Up | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
841 | 837 | Spray | Zig | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
842 | 838 | Skin | Do Harm (MP5) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
843 | 839 | Skin | En Fuego (Beretta M9) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
844 | 840 | Skin | Pleurotremata (M1911) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
845 | 841 | Skin | Sentimental (M1911) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
846 | 842 | Skin | Do Harm (UMP45) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
847 | 843 | Skin | En Fuego (Glock 23) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
848 | 844 | Skin | Pleurotremata (357 Magnum) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
849 | 845 | Skin | Sentimental (357 Magnum) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
850 | 846 | Skin | Do Harm (Beretta M9) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
851 | 847 | Skin | En Fuego (Desert Eagle) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
852 | 848 | Skin | Pleurotremata (Desert Eagle) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
853 | 849 | Skin | Sentimental (The Belgian) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
854 | 850 | Skin | Do Harm (Bat) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
855 | 851 | Skin | En Fuego (Bat) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
856 | 852 | Skin | Pleurotremata (Bat) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
857 | 853 | Skin | Sentimental (Bat) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
858 | 854 | Skin | Do Harm (Fire Axe) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
859 | 855 | Skin | En Fuego (Fire Axe) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
860 | 856 | Skin | Pleurotremata (Fire Axe) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
861 | 857 | Skin | Sentimental (Fire Axe) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
862 | 858 | Skin | Do Harm (Hatchet) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
863 | 859 | Skin | En Fuego (Hatchet) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
864 | 860 | Skin | Pleurotremata (Hatchet) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
865 | 861 | Skin | Sentimental (Hatchet) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
866 | 862 | Skin | Do Harm (Machete) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
867 | 863 | Skin | En Fuego (Machete) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
868 | 864 | Skin | Pleurotremata (Machete) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
869 | 865 | Skin | Sentimental (Machete) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
870 | 866 | Skin | Do Harm (AK47) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
871 | 867 | Skin | En Fuego (AK47) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
872 | 868 | Skin | Pleurotremata (Pheonix 350L) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
873 | 869 | Skin | Sentimental (AK47) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
874 | 870 | Skin | Do Harm (Vector) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
875 | 871 | Skin | En Fuego (SCAR) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
876 | 872 | Skin | Pleurotremata (RPK) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
877 | 873 | Skin | Sentimental (RPK) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
878 | 874 | Skin | Do Harm (Ranch Rifle) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
879 | 875 | Skin | En Fuego (TAC14) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
880 | 876 | Skin | Pleurotremata (TAC14) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
881 | 877 | Skin | Sentimental (Ranch Rifle) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
882 | 878 | Skin | Do Harm (UZI) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
883 | 879 | Skin | En Fuego (UZI) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
884 | 880 | Skin | Pleurotremata (AA12) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
885 | 881 | Skin | Sentimental (AA12) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
886 | 882 | Skin | Do Harm (M1A) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
887 | 883 | Skin | En Fuego (Super 90) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
888 | 884 | Skin | Pleurotremata (Barrett M95) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
889 | 885 | Skin | Sentimental (Super 90) | Duffel Bag Reward | - | - | 1 | Ver 1.000.009 (30th Aug 2022) | |
890 | 886 | Outfit | Battle Hardened (Heng) | Ultimate Edition / Gamepass | - | - | - | Ultimate Edition owners only (No way to upgrade currently) | Ver 1.000.009 (30th Aug 2022) |
891 | 887 | Outfit | Battle Hardened (Sharice) | Ultimate Edition / Gamepass | - | - | - | Ultimate Edition owners only (No way to upgrade currently) | Ver 1.000.009 (30th Aug 2022) |
892 | 888 | Emblem | Spiked Punch | The Haunt | 15 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
893 | 889 | Emblem | Inconveivable! | The Haunt | 15 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
894 | 890 | Emblem | Waning Wax | The Haunt | 15 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
895 | 891 | Title | Serial Killer | The Haunt | 15 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
896 | 892 | Title | Tricked | The Haunt | 15 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
897 | 893 | Title | Treated | The Haunt | 15 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
898 | 894 | Title | Back 4 Treats | The Haunt | 15 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
899 | 895 | Title | 2 Spoopy 4 Me | The Haunt | 15 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
900 | 896 | Card | Explosive Boils | Legendary Card Shrine Only | - | - | - | Cannot be obtained outside of gameplay | Ver 1.000.010 (11th Oct 2022) |
901 | 897 | Card | Heads, You Lose | Legendary Card Shrine Only | - | - | - | Cannot be obtained outside of gameplay | Ver 1.000.010 (11th Oct 2022) |
902 | 898 | Card | Smells Like Victory | Legendary Card Shrine Only | - | - | - | Cannot be obtained outside of gameplay | Ver 1.000.010 (11th Oct 2022) |
903 | 899 | Card | Ugly Chachkies | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
904 | 900 | Card | Unnatural Healing | Legendary Card Shrine Only | - | - | - | Cannot be obtained outside of gameplay | Ver 1.000.010 (11th Oct 2022) |
905 | 901 | Card | Emergency Transfusion | Legendary Card Shrine Only | - | - | - | Cannot be obtained outside of gameplay | Ver 1.000.010 (11th Oct 2022) |
906 | 902 | Title | -O'-Lantern | The Haunt | 15 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
907 | 903 | Title | Creeper | The Haunt | 15 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
908 | 904 | Outfit | Karlee Sterlinghands (Karlee) | The Haunt | 250 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
909 | 905 | Outfit | Too Soon (Evangelo) | The Haunt | 250 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
910 | 906 | Spray | Tower of Babble | The Haunt | 25 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
911 | 907 | Spray | Trick and Treat | The Haunt | 25 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
912 | 908 | Spray | BFFs | The Haunt | 25 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
913 | 909 | Spray | Smash-o-Lantern | The Haunt | 25 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
914 | 910 | Skin | Pumpkin Eater (M16) | The Haunt | 50 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
915 | 911 | Skin | Pumpkin Eater (RPK) | The Haunt | 50 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
916 | 912 | Skin | Pumpkin Eater (Super 90) | The Haunt | 50 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
917 | 913 | Skin | Pumpkin Eater (UMP45) | The Haunt | 50 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
918 | 914 | Skin | Pumpkin Eater (AA12) | The Haunt | 50 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
919 | 915 | Skin | Pumpkin Eater (Scar) | The Haunt | 50 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
920 | 916 | Skin | Pumpkin Eater (Phoenix 350L) | The Haunt | 50 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
921 | 917 | Skin | Pumpkin Eater (MP5) | The Haunt | 50 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
922 | 918 | Skin | Pumpkin Eater (Barrett M95) | The Haunt | 50 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
923 | 919 | Skin | Pumpkin Eater (M249) | The Haunt | 50 | - | - | Limited Edition Supply Line (11/10/22 - 13/11/22). Also obtainable from Duffel Bags | Ver 1.000.010 (11th Oct 2022) |
924 | 920 | Body Piece | Crop Doc (Doc) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
925 | 921 | Body Piece | Red Rum (Dan) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
926 | 922 | Body Piece | Gutty Boy (Dan) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
927 | 923 | Legs Piece | Checkered Past (Dan) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
928 | 924 | Legs Piece | Gurcake (Dan) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
929 | 925 | Emblem | Calavera | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
930 | 926 | Emblem | Attitude is Everything | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
931 | 927 | Emblem | Viper | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
932 | 928 | Emblem | Dapper | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
933 | 929 | Emblem | Charmed | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
934 | 930 | Emblem | All-Seeing | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
935 | 931 | Emblem | Goaltender | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
936 | 932 | Spray | Burnt Toast | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
937 | 933 | Spray | Ace in the Hole | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
938 | 934 | Spray | Shamrocked | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
939 | 935 | Spray | Mustachio | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
940 | 936 | Spray | It's 3:00 AM Somewhere | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
941 | 937 | Spray | Ancient Ridden | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
942 | 938 | Spray | Earworm | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
943 | 939 | Spray | Three Snitch Moon | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
944 | 940 | Spray | Comet | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
945 | 941 | Spray | Bandana | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
946 | 942 | Skin | Adventure Zone (M1911) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
947 | 943 | Skin | Winter Soldier (M1911) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
948 | 944 | Skin | Adventure Zone (Beretta M9) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
949 | 945 | Skin | Adventure Zone (357 Magnum) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
950 | 946 | Skin | M81 (357 Magnum) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
951 | 947 | Skin | Ridden Season (Glock 23) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
952 | 948 | Skin | Winter Soldier (Glock 23) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
953 | 949 | Skin | Adventure Zone (Desert Eagle) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
954 | 950 | Skin | Desert Storm (Desert Eagle) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
955 | 951 | Skin | Adventure Zone (The Belgian) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
956 | 952 | Skin | Snakebite (The Belgian) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
957 | 953 | Skin | M81 (The Belgian) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
958 | 954 | Skin | Winter Soldier (Tec 9) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
959 | 955 | Skin | Adventure Zone (Bat) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
960 | 956 | Skin | Dead of Night (M4 Carbine) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
961 | 957 | Skin | Winter Soldier (M4 Carbine) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
962 | 958 | Skin | Snakebite (AK47) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
963 | 959 | Skin | Ridden Season (AK47) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
964 | 960 | Skin | Adventure Zone (M16) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
965 | 961 | Skin | Snakebite (M16) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
966 | 962 | Skin | Desert Storm (M16) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
967 | 963 | Skin | M81 (Scar) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
968 | 964 | Skin | Desert Storm (Ranch Rifle) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
969 | 965 | Skin | Ridden Season (Ranch Rifle) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
970 | 966 | Skin | Dead of Night (M249) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
971 | 967 | Skin | M81 (M249) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
972 | 968 | Skin | Dead of Night (RPK) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
973 | 969 | Skin | Desert Storm (RPK) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
974 | 970 | Skin | Winter Soldier (RPK) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
975 | 971 | Skin | Dead of Night (MP5) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
976 | 972 | Skin | M81 (MP5) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
977 | 973 | Skin | Snakebite (Uzi) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
978 | 974 | Skin | Desert Storm (Uzi) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
979 | 975 | Skin | Winter Soldier (UMP45) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
980 | 976 | Skin | Ridden Season (Vector) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
981 | 977 | Skin | Snakebite (870 Express) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
982 | 978 | Skin | Ridden Season (870 Express) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
983 | 979 | Skin | Dead of Night (AA12) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
984 | 980 | Skin | Winter Soldier (AA12) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
985 | 981 | Skin | Desert Storm (TAC14) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
986 | 982 | Skin | Dead of Night (Super 90) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
987 | 983 | Skin | M81 (Super 90) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
988 | 984 | Skin | Ridden Season (Super 90) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
989 | 985 | Skin | M81 (M1A) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
990 | 986 | Skin | Snakebite (Phoenix 350L) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
991 | 987 | Skin | Ridden Season (Phoenix 350L) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
992 | 988 | Skin | Desert Storm (Barrett M95) | Duffel Bag Reward | - | - | 1 | Ver 1.000.010 (11th Oct 2022) | |
993 | 989 | Card | Tala | Expansion 3 - River of Blood | - | - | - | Card tied to Character Selection | Ver 1.000.011 (6th Dec 2022) |
994 | 990 | Outfit | Steamed Cleaners (Evangelo) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
995 | 991 | Outfit | Steamed Cleaners (Holly) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
996 | 992 | Outfit | Steamed Cleaners (Walker) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
997 | 993 | Outfit | Steamed Cleaners (Mom) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
998 | 994 | Outfit | Steamed Cleaners (Hoffman) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
999 | 995 | Outfit | Steamed Cleaners (Karlee) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
1000 | 996 | Outfit | Steamed Cleaners (Sharice) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
1001 | 997 | Outfit | Steamed Cleaners (Dan) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
1002 | 998 | Skin | Who's Next? (Bat) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
1003 | 999 | Skin | Who's Next? (Fire Axe) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
1004 | 1000 | Skin | Who's Next? (Hatchet) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
1005 | 1001 | Skin | Who's Next? (Machete) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
1006 | 1002 | Skin | Who's Next? (M16) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
1007 | 1003 | Skin | Who's Next? (Ranch Rifle) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
1008 | 1004 | Skin | Who's Next? (M249) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
1009 | 1005 | Skin | Who's Next? (MP5) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
1010 | 1006 | Skin | Who's Next? (Uzi) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
1011 | 1007 | Skin | Who's Next? (870 Express) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
1012 | 1008 | Skin | Who's Next? (AA12) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
1013 | 1009 | Skin | Who's Next? (Phoenix 350L) | Expansion 3 - River of Blood | - | - | - | Unlocked automatically with River of Blood Expansion purchase | Ver 1.000.011 (6th Dec 2022) |
1014 | 1010 | Outfit | ZWAT (Heng) | Accomplishment | - | - | - | Complete Acts 1-4 On Nightmare or above with Heng | Ver 1.000.011 (6th Dec 2022) |
1015 | 1011 | Outfit | ZWAT (Sharice) | Accomplishment | - | - | - | Complete Acts 1-4 On Nightmare or above with Sharice | Ver 1.000.011 (6th Dec 2022) |
1016 | 1012 | Title | Pyromaniac | Accomplishment | - | - | - | This is Fine: Set an enemy on fire with the Flamethrower, while also being on fire. | Ver 1.000.011 (6th Dec 2022) |
1017 | 1013 | Title | Hero | Accomplishment | - | - | - | The Path To Glory: Complete a map in Trial of the Worm with a total modifier of at least x20. | Ver 1.000.011 (6th Dec 2022) |
1018 | 1014 | Title | The Brave | Accomplishment | - | - | - | Hard-Boiled: Defeat the Harbinger without using the LAW. | Ver 1.000.011 (6th Dec 2022) |
1019 | 1015 | Body Piece | Kitty Purple (Tala) | Accomplishment | - | - | - | Complete 25 Campaign Missions at Tala | Ver 1.000.011 (6th Dec 2022) |
1020 | 1016 | Legs Piece | Jaded (Tala) | Accomplishment | - | - | - | Complete 25 Campaign Missions at Tala | Ver 1.000.011 (6th Dec 2022) |
1021 | 1017 | Body Piece | I <3 Jeff (Tala) | Accomplishment | - | - | - | Complete 50 Campaign Missions at Tala | Ver 1.000.011 (6th Dec 2022) |
1022 | 1018 | Legs Piece | Plaid the Price (Tala) | Accomplishment | - | - | - | Complete 50 Campaign Missions at Tala | Ver 1.000.011 (6th Dec 2022) |
1023 | 1019 | Head Piece | Dark Roots (Tala) | Accomplishment | - | - | - | Complete 100 Campaign Missions at Tala | Ver 1.000.011 (6th Dec 2022) |
1024 | 1020 | Outfit | Wolf Among Sheep (Tala) | Accomplishment | - | - | - | Complete 250 Campaign Missions at Tala | Ver 1.000.011 (6th Dec 2022) |
1025 | 1021 | Card | Sonic Disruptor | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1026 | 1022 | Card | Hazmat Specialist | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1027 | 1023 | Card | Wasteland Chef | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1028 | 1024 | Card | Phosphorous Tipped | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1029 | 1025 | Card | Drone Spotter | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1030 | 1026 | Card | Ether Bomb | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1031 | 1027 | Card | Empowered Assault | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1032 | 1028 | Card | Cleansing Fire | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1033 | 1029 | Skin | Festive Wrap (Phoenix 350L) | 34th Street (2) | 50 | - | - | Limited Edition Supply Line (06/12/22 - 05-01-23). | Ver 1.000.011 (6th Dec 2022) |
1034 | 1030 | Skin | Festive Wrap (Scar) | 34th Street (2) | 50 | - | - | Limited Edition Supply Line (06/12/22 - 05-01-23). | Ver 1.000.011 (6th Dec 2022) |
1035 | 1031 | Skin | Festive Wrap (M16) | 34th Street (2) | 50 | - | - | Limited Edition Supply Line (06/12/22 - 05-01-23). | Ver 1.000.011 (6th Dec 2022) |
1036 | 1032 | Skin | Festive Wrap (RPK) | 34th Street (2) | 50 | - | - | Limited Edition Supply Line (06/12/22 - 05-01-23). | Ver 1.000.011 (6th Dec 2022) |
1037 | 1033 | Skin | Festive Wrap (Barrett M95) | 34th Street (2) | 50 | - | - | Limited Edition Supply Line (06/12/22 - 05-01-23). | Ver 1.000.011 (6th Dec 2022) |
1038 | 1034 | Outfit | Sir Cuitous (Hoffman) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1039 | 1035 | Outfit | Fuel Injected (Doc) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1040 | 1036 | Skin | Cross-Slash (Beretta M9) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1041 | 1037 | Skin | Trophy Maker (357 Magnum) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1042 | 1038 | Skin | Fight of the Bumblebee (Glock 23) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1043 | 1039 | Skin | Natural Leader (Glock 23) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1044 | 1040 | Skin | Flashpoint (Glock 23) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1045 | 1041 | Skin | Fight of the Bumblebee (Desert Eagle) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1046 | 1042 | Skin | Cross-Slash (The Belgian) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1047 | 1043 | Skin | Cyber Polka (Tec 9) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1048 | 1044 | Skin | Cross-Slash (Tec 9) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1049 | 1045 | Skin | Fight of the Bumblebee (Bat) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1050 | 1046 | Skin | Trophy Maker (Bat) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1051 | 1047 | Skin | Cyber Polka (Bat) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1052 | 1048 | Skin | Natural Leader (Bat) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1053 | 1049 | Skin | Fight of the Bumblebee (Fire Axe) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1054 | 1050 | Skin | Trophy Maker (Fire Axe) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1055 | 1051 | Skin | Cyber Polka (Fire Axe) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1056 | 1052 | Skin | Natural Leader (Fire Axe) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1057 | 1053 | Skin | Fight of the Bumblebee (Hatchet) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1058 | 1054 | Skin | Trophy Maker (Hatchet) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1059 | 1055 | Skin | Cyber Polka (Hatchet) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1060 | 1056 | Skin | Natural Leader (Hatchet) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1061 | 1057 | Skin | Fight of the Bumblebee (Machete) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1062 | 1058 | Skin | Trophy Maker (Machete) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1063 | 1059 | Skin | Cyber Polka (Machete) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1064 | 1060 | Skin | Natural Leader (Machete) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1065 | 1061 | Skin | Trophy Maker (M4 Carbine) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1066 | 1062 | Skin | Cyber Polka (M4 Carbine) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1067 | 1063 | Skin | Natural Leader (M4 Carbine) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1068 | 1064 | Skin | Fight of the Bumblebee (AK47) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1069 | 1065 | Skin | Cyber Polka (AK47) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1070 | 1066 | Skin | Trophy Maker (AK47) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1071 | 1067 | Skin | Natural Leader (M16) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1072 | 1068 | Skin | Trophy Maker (M16) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1073 | 1069 | Skin | Flashpoint (M16) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1074 | 1070 | Skin | Natural Leader (Scar) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1075 | 1071 | Skin | Cyber Polka (Scar) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1076 | 1072 | Skin | Trophy Maker (Scar) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1077 | 1073 | Skin | Fight of the Bumblebee (Scar) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1078 | 1074 | Skin | Fight of the Bumblebee (Ranch Rifle) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1079 | 1075 | Skin | Natural Leader (Ranch Rifle) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1080 | 1076 | Skin | Flashpoint (Ranch Rifle) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1081 | 1077 | Skin | Natural Leader (M249) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1082 | 1078 | Skin | Natural Leader (RPK) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1083 | 1079 | Skin | Cyber Polka (MP5) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1084 | 1080 | Skin | Flashpoint (Uzi) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1085 | 1081 | Skin | Fight of the Bumblebee (UMP45) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1086 | 1082 | Skin | Cyber Polka (UMP45) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1087 | 1083 | Skin | Flashpoint (UMP45) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1088 | 1084 | Skin | Cyber Polka (Vector) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1089 | 1085 | Skin | Fight of the Bumblebee (Vector) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1090 | 1086 | Skin | Cross-Slash (Vector) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1091 | 1087 | Skin | Fight of the Bumblebee (870 Express) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1092 | 1088 | Skin | Cross-Slash (870 Express) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1093 | 1089 | Skin | Cyber Polka (Tac14) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1094 | 1090 | Skin | Flashpoint (Super 90) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1095 | 1091 | Skin | Trophy Maker (M1A) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1096 | 1092 | Skin | Trophy Maker (Phoenix 350L) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1097 | 1093 | Skin | Natural Leader (Barrett M95) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1098 | 1094 | Skin | Trophy Maker (Barrett M95) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1099 | 1095 | Skin | Cross-Slash (Barrett M95) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1100 | 1096 | Banner | Inncer Sanctum | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1101 | 1097 | Banner | Mother of Worms | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1102 | 1098 | Banner | Evolved | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1103 | 1099 | Banner | Skull Crusher | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1104 | 1100 | Banner | Tala and Jeff | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1105 | 1101 | Banner | Grisly Totem | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1106 | 1102 | Title | Armed and Dangerous | Accomplishment | - | - | 1 | Kill 10 Ridden with Bob's Arm. | Ver 1.000.011 (6th Dec 2022) |
1107 | 1103 | Title | Battle-Hardened | Accomplishment | - | - | 1 | Ultimate Edition owners only (No way to upgrade currently) | Ver 1.000.011 (6th Dec 2022) |
1108 | 1104 | Title | Cleaner | Accomplishment | - | - | 1 | Complete a mission without any players being incapacitated or killed. | Ver 1.000.011 (6th Dec 2022) |
1109 | 1105 | Title | Disc Jockey | Accomplishment | - | - | 1 | Defend the jukebox in Bar Room Blitz without it breaking. | Ver 1.000.011 (6th Dec 2022) |
1110 | 1106 | Title | Pacifist | Accomplishment | - | - | 1 | Complete a map without any players on the team killing a single Ridden. | Ver 1.000.011 (6th Dec 2022) |
1111 | 1107 | Emblem | Moto | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1112 | 1108 | Emblem | Cut Above | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1113 | 1109 | Emblem | Foam Gnome | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1114 | 1110 | Emblem | Coulda been an email | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1115 | 1111 | Emblem | Silent Killer | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1116 | 1112 | Emblem | Skatez | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1117 | 1113 | Emblem | The Marshall | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1118 | 1114 | Emblem | Cherry Pits | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1119 | 1115 | Emblem | Hello Karlee | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1120 | 1116 | Emblem | Belt it Out | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1121 | 1117 | Emblem | Heart of a Warrior | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1122 | 1118 | Emblem | Grill 'em All | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1123 | 1119 | Emblem | Ridden Roulette | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1124 | 1120 | Emblem | Knuckle Buster | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1125 | 1121 | Emblem | Good Prospects | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1126 | 1122 | Emblem | Good Riddens | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1127 | 1123 | Spray | Murder | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1128 | 1124 | Spray | Nevermore! | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1129 | 1125 | Spray | Snafu | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1130 | 1126 | Spray | Head in the Clouds | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1131 | 1127 | Spray | Tagged (Yellow) | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1132 | 1128 | Spray | Let me in! | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1133 | 1129 | Spray | Mom's Way | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1134 | 1130 | Spray | One Punch One Kill | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1135 | 1131 | Spray | Just Shoot Me | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1136 | 1132 | Spray | Get it Through Your Head | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1137 | 1133 | Spray | Wanted: Mostly Dead | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1138 | 1134 | Spray | Hold the Ice | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1139 | 1135 | Spray | Ridden Dinner | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1140 | 1136 | Spray | Wild West | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1141 | 1137 | Spray | Fragmentation Vibes | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1142 | 1138 | Spray | Protect and Serve... For Dinner | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1143 | 1139 | Spray | Bricked | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1144 | 1140 | Spray | Hexed | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1145 | 1141 | Spray | Buzzsaw | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1146 | 1142 | Spray | Cavalier | Duffel Bag Reward | - | - | 1 | Ver 1.000.011 (6th Dec 2022) | |
1147 | |||||||||
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A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Title: | Back 4 Blood Card Compendium, Supply Lines | |||||||||||||||||||||||||
2 | Based on: | Version: | 1.000.011 (16/03/23) | Created by: | Spikeyroxas | ||||||||||||||||||||||
3 | Total Supply Points required to fill out Supply Paths | ||||||||||||||||||||||||||
4 | The Strip | 115 | Note: Check the Unlockables Compendium Tab for Roving Merchants, Totems, Duffel Bags and Accomplishment unlocks/rewards | ||||||||||||||||||||||||
5 | Paul's Alley | 7265 | |||||||||||||||||||||||||
6 | The Clinic | 7050 | |||||||||||||||||||||||||
7 | The Crows Nest | 7175 | |||||||||||||||||||||||||
8 | Total: | 21605 | |||||||||||||||||||||||||
9 | |||||||||||||||||||||||||||
10 | The Strip -> Paul's Alley / The Clinic / The Crow's Nest | ||||||||||||||||||||||||||
11 | Looking for gear or a good time. Strip got you covered on both counts. | ||||||||||||||||||||||||||
12 | Card | Card | Card | - | - | ||||||||||||||||||||||
13 | Vitamins | Ammo Pouch | Heavy Attack | - | - | ||||||||||||||||||||||
14 | 5 | 10 | 100 | - | - | 115 | Note any changes to unlock positions in supply tracks may not be displayed here as not possible to find out after unlocking | ||||||||||||||||||||
15 | |||||||||||||||||||||||||||
16 | Paul's Alley -> The Stilts | The Clinic -> The Furnace | The Crow's Nest -> Bridge Town | ||||||||||||||||||||||||
17 | Look's can be deceiving and no where is that more apparent than in the Alley. You see bums, I see an army. | Closest thing you're gonna find to a Hospital in this shitshow. | Nester's got a simple Philosophy; be quick or be dead. | ||||||||||||||||||||||||
18 | Card | Card | Card | Emblem | Card | Card | Card | Banner | Card | Card | Card | Emblem | Spray | Card | Card | Banner | Card | Card | Emblem | Card | Spray | Card | Card | Card | |||
19 | Combat Training | Ammo Belt | HI Vis Sights | Radioactive | Front Sight Focus | Grenade Pouch | Ammo for All | Drifters | Motorcycle Jacket | Durable | Poultice | Scenic | Boom Stick | EMT Bag | Inspiring Sacrifice | Corrosion | Cross Trainers | Ridden Slayer | Toxic | Shooting Gloves | Point and Click | Superior Cardio | Defensive Maneuver | Run and Gun | |||
20 | 30 | 45 | 30 | 5 | 30 | 30 | 100 | 5 | 275 | 30 | 30 | 70 | 5 | 5 | 45 | 100 | 5 | 290 | 10 | 30 | 5 | 30 | 5 | 30 | 70 | 150 | 330 |
21 | |||||||||||||||||||||||||||
22 | The Stilts -> Fort Hope | The Furnace -> Grant's Brew House | Bridge Town -> Knuckle House | ||||||||||||||||||||||||
23 | Suspicious, paranoid, sure, and that's why they're prepared for anything. | If it's muscle you're looking for, you should stop by. | If you thought money and politics were dead, you haven't been to Bridgetown | ||||||||||||||||||||||||
24 | Card | Spray | Card | Emblem | Card | Spray | Card | Legs Piece | Card | Spray | Card | Card | Card | Spray | Card | Skin | Card | Spray | Card | Emblem | Card | Spray | Card | Legs Piece | |||
25 | Large Caliber Rounds | Batter up | Widemouth magwell | Frost | Offensive Scavenger | Lit | Ammo Mule | Khaki (Walker) | Padded Suit | Split | Hydration Pack | Buckshot Bruiser | Support Scavenger | Detonation | Fanny Pack | Homeland (Glock) | Screwdriver | Chop-Chop | Energy Bar | Minds Eye | Utility Scavenger | Feathered | Dash | Overcast (Hoffman) | |||
26 | 45 | 5 | 45 | 5 | 100 | 5 | 70 | 5 | 280 | 45 | 5 | 45 | 75 | 100 | 5 | 30 | 5 | 310 | 30 | 5 | 30 | 5 | 100 | 5 | 30 | 5 | 210 |
27 | |||||||||||||||||||||||||||
28 | Fort Hope -> Paul's Alley (2) | Grant's Brew House -> The Clinic (2) | Knuckle House -> The Crow's Nest (2) | ||||||||||||||||||||||||
29 | Rumor is Phillips is building his own little army up there. Got more weapons than they know what to do with. | Grant's is your last chance to stock up before heading into the wild, and a drop of liquid courage never hurt neither. | They can show you more ways to kill a Ridden than you thought possible, without ever touching a gun. | ||||||||||||||||||||||||
30 | Card | Card | Card | Spray | Card | Banner | Card | Body Piece | Card | Card | Card | Spray | Card | Banner | Card | Legs Piece | Card | Card | Card | Spray | Card | Banner | Card | Body Piece | |||
31 | Grenade Training | Optics Enthusiast | Soften Up | Basic | Avenge The Fallen | Welcoming Committee | Patient Hunter | Navy Tartan (Hoffman) | Slugger | Smelling Salts | Body Armor | Revolver | Scar Tissue | Time's Up | Fresh Bandage | Acid Washed (Karlee) | Rolling Thunder | Reckless Strategy | Breakout | Extended | Fleet of Foot | Camera Shy | Pep In Your Step | Bleached Bones (Mom) | |||
32 | 30 | 45 | 30 | 5 | 100 | 5 | 70 | 5 | 290 | 30 | 30 | 45 | 5 | 100 | 100 | 70 | 5 | 385 | 100 | 45 | 100 | 5 | 45 | 5 | 70 | 5 | 375 |
33 | |||||||||||||||||||||||||||
34 | Paul's Alley (2) -> The Stilts (2) | The Clinic (2) -> The Furnace (2) | The Crow's Nest (2) -> Bridge Town (2) | ||||||||||||||||||||||||
35 | Looks can be deceiving and no where is that more apparent than in the Alley. You see bums, I see an army. | Closest thing you're gonna find to a hospital in this shitshow. | Nesters' got a simple philosophy; be quick or be dead | ||||||||||||||||||||||||
36 | Card | Banner | Card | Card | Card | Spray | Card | Skin | Card | Card | Emblem | Spray | Card | Banner | Card | Body Piece | Card | Banner | Card | Card | Emblem | Card | Skin | Spray | |||
37 | Double Grenade Pouch | No Surrender | Down in Front! | Demolitions Expert | Mag Coupler | Check | Two is One and One is None | Tracksuit Life (AK47) | Shoulder Bag | Pep Talk | I <3 Mom | Cracked | Well Fed | Don't Look Back | Charitable Soul | Hot and Cold (Evangelo) | Guns Out | High Noon | Tunnel Vision | Energy Drink | Bengal | Marathon Runner | Lightning Strike (Hatchet) | Lined Up | |||
38 | 45 | 5 | 100 | 45 | 70 | 5 | 100 | 5 | 375 | 45 | 45 | 5 | 5 | 100 | 5 | 100 | 5 | 310 | 45 | 5 | 45 | 45 | 5 | 100 | 5 | 5 | 255 |
39 | |||||||||||||||||||||||||||
40 | The Stilts (2) -> Fort Hope (2) | The Furnace (2) -> Grant's Brew House (2) | Bridge Town (2) -> Knuckle House (2) | ||||||||||||||||||||||||
41 | Suspicious, paranoid, sure, and that's why they're prepared for anything | If it's muscle you're looking for, you should stop by. | If you thought money and politics were dead, you haven't been to Bridgetown | ||||||||||||||||||||||||
42 | Card | Card | Emblem | Card | Spray | Card | Card | Skin | Emblem | Card | Card | Card | Spray | Card | Head Piece | Skin | Card | Card | Emblem | Card | Spray | Card | Card | Skin | |||
43 | Spiky Bits | Silver Bullets | Masked | Steady Aim | Warning Signs | Admin Reload | Money Grubbers | Earthy (M1911) | Hard As Nails | Amped Up | Motorcycle Helmet | Broadside | Shake On it | Combat Medic | Traditional Red (Mom) | Ice Capped (357 Magnum) | Brazen | Sadistic | Samurai Spirit | Olympic Sprinter | In Your Footsteps | Ammo Stash | Compound Interest | Yellow jacket (Bat) | |||
44 | 45 | 70 | 5 | 70 | 5 | 100 | 70 | 5 | 370 | 5 | 45 | 70 | 100 | 5 | 100 | 5 | 5 | 335 | 45 | 100 | 5 | 45 | 5 | 100 | 100 | 5 | 405 |
45 | Compound interest? | ||||||||||||||||||||||||||
46 | Fort Hope (2) -> Paul's Alley (3) | Grant's Brew House (2) -> The Clinic (3) | Knuckle House (2) -> The Crow's Nest (3) | ||||||||||||||||||||||||
47 | Rumor is Phillips is building his own little army up there. Got more weapons than they know what to do with. | Grant's is your last chance to stock up before heading into the wild, and a drop of liquid courage never hurt neither. | They can show you more ways to kill a Ridden than you thought possible, without ever touching a gun. | ||||||||||||||||||||||||
48 | Card | Spray | Emblem | Card | Card | Banner | Card | Body Piece | Card | Spray | Emblem | Card | Banner | Card | Skin | - | Card | Emblem | Card | Emblem | Card | Card | Card | Banner | |||
49 | Surplus Pouches | Crybaby | Eagle | Weapon Scavenger | Vanguard | Wing and a Prayer | Quick Kill | Softball Star (Holly) | Box O' Bags | Tallboy | Mechanically Inclined | Canned Goods | Walk Away | Wooden Armor | Sand Cannon (Barrett M95) | - | Cocky | Thrasher | Mandatory PT | Four Corners | Mugger | Mean Drunk | Multitool | Just the Essentials | |||
50 | 70 | 5 | 5 | 70 | 100 | 5 | 70 | 5 | 330 | 70 | 5 | 5 | 70 | 5 | 70 | 5 | - | 230 | 70 | 5 | 100 | 5 | 100 | 70 | 45 | 5 | 400 |
51 | |||||||||||||||||||||||||||
52 | Paul's Alley (3) -> The Stilts (3) | The Clinic (3) -> The Furnace (3) | The Crow's Nest (3) -> Bridge Town (3) | ||||||||||||||||||||||||
53 | Looks can be deceiving and no where is that more apparent than in the Alley. You see bums, I see an army. | Closest thing you're gonna find to a Hospital in this shitshow. | Nesters' got a simple philosophy; be quick or be dead | ||||||||||||||||||||||||
54 | Card | Spray | Card | Emblem | Card | Card | Card | Skin | Card | Spray | Card | Emblem | Skin | Card | Card | Body Piece | Emblem | Card | Card | Spray | Card | Banner | Emblem | Body Piece | |||
55 | Chemical courage | Block (Green) | Power reload | Any Edge | Hunker down | Glass cannon | Marked for Death | Marine Mag (870 Express) | Group Therapy | Diamond Life | Sunder | Groovy | Reaper (Fire Axe) | Numb | Life Insurance | Pug Pink (Doc) | Chaos Theory | Stimulants | Meth Head | Arrow | Shredder | Dominion | Busy Bee | Hot Coals (Walker) | |||
56 | 70 | 5 | 150 | 5 | 100 | 150 | 150 | 5 | 635 | 70 | 5 | 150 | 5 | 5 | 45 | 100 | 5 | 385 | 5 | 45 | 70 | 5 | 150 | 5 | 5 | 5 | 290 |
57 | |||||||||||||||||||||||||||
58 | The Stilts (3) -> Fort Hope (3) | The Furnace (3) -> Grant's Brew House (3) | Bridge Town (3) -> Knuckle House (3) | ||||||||||||||||||||||||
59 | Suspicious, paranoid, sure, and that's why they're prepared for anything | If it's muscle you're looking for, you should stop by. | If you thought money and politics were dead, you haven't been to Bridgetown | ||||||||||||||||||||||||
60 | Card | Emblem | Card | Spray | Card | Card | Card | Skin | Card | Emblem | Card | Spray | Card | Card | Skin | Body Piece | Card | Card | Card | Card | Card | Card | Card | Skin | |||
61 | Highwayman | Sharp Shooter | Ignore the Pain | Good to Meet You | Bomb Squad | Face your Fears | Needs of the Many | Golden Death (M4 Carbine) | Overwatch | Bloom | True Grit | Mask Up | Pyro | Heavy Hitter | Plastic (M249) | Lavender (Karlee) | Reckless | Run Like Hell | Power Swap | Rhymic Breathing | On your Mark | Fire in the Hole | Headband Magnifier | Killing you softly (Tec 9) | |||
62 | 100 | 5 | 100 | 5 | 100 | 100 | 100 | 5 | 515 | 100 | 5 | 100 | 5 | 100 | 100 | 5 | 5 | 420 | 70 | 70 | 150 | 70 | 45 | 100 | 70 | 5 | 580 |
63 | |||||||||||||||||||||||||||
64 | Fort Hope (3) -> Paul's Alley (4) | Grant's Brew House (3) -> The Clinic (4) | Knuckle House (3) -> Crow's Nest (4) | ||||||||||||||||||||||||
65 | Rumor is Phillips is building his own little army up there. Got more weapons than they know what to do with. | Grant's is your last chance to stock up before heading into the wild, and a drop of liquid courage never hurt neither. | They can show you more ways to kill a Ridden than you thought possible, without ever touching a gun. | ||||||||||||||||||||||||
66 | Card | Spray | Emblem | Card | Legs Piece | Card | Spray | Skin | Card | Spray | Emblem | Legs Piece | Card | Spray | Skin | - | Spray | Emblem | Card | Card | Legs Piece | Card | Skin | - | |||
67 | Trigger Control | Romero | North Star | Improvised Explosives | Get it Done (Jim) | Killer's Instinct | Not this Time | Combat Pro (Beretta M9) | Line 'em Up | Bee Bloodthirsty | Quack | Blue Jeans (Mom) | Rousing Speech | No Cure | Bengal Bling (Desert Eagle) | - | Chow Down | Elevation | Cold Brew Coffee | Hyper-Focused | Canvas Sack (Evangelo) | Knowledge is Power | Porcelan Vengeance (Uzi) | - | |||
68 | 100 | 5 | 5 | 70 | 5 | 70 | 5 | 5 | 265 | 100 | 5 | 5 | 5 | 70 | 5 | 5 | - | 195 | 5 | 5 | 45 | 70 | 5 | 100 | 5 | - | 235 |
69 | |||||||||||||||||||||||||||
70 | Paul's Alley (4) -> The Stilts (4) | The Clinic (4) -> The Furnace (4) | Crow's Nest (4) -> Bridge Town (4) | ||||||||||||||||||||||||
71 | Looks can be deceiving and no where is that more apparent than in the Alley. You see bums, I see an army. | Closest thing you're gonna find to a Hospital in this shitshow. | Nesters' got a simple philosophy; be quick or be dead | ||||||||||||||||||||||||
72 | Card | Emblem | Card | Card | Emblem | Skin | Legs Piece | Title | Card | Emblem | Card | Card | Card | Skin | Card | Title | Card | Emblem | Card | Card | Skin | Spray | Title | - | |||
73 | In the Zone | The Fallen | Controlled Movement | Scattergun Skills | Guns Out | Flammo (M1A) | Fresh Scrubs (Doc) | Disciplined | Medical Expert | Last Resort | Experienced EMT | Saferoom Recovery | Medical Professional | ODG (Tac14) | Miraculous Recovery | Brawny | Bounty Hunter | High Point | Speed Demon | Natural Sprinter | Titanium Heat (Machete) | Slasher | Reflextive | - | |||
74 | 100 | 5 | 100 | 100 | 10 | 5 | 5 | 10 | 335 | 100 | 5 | 75 | 75 | 100 | 5 | 150 | 10 | 520 | 100 | 5 | 100 | 70 | 5 | 5 | 10 | - | 295 |
75 | No More Cards after this Point | ||||||||||||||||||||||||||
76 | The Stilts (4) -> Fort Hope (4) | The Furnace (4) -> Grant's Brew House (4) | Bridge Town (4) -> Knuckle House (4) | ||||||||||||||||||||||||
77 | Suspicious, paranoid, sure, and that's why they're prepared for anything | If it's muscle you're looking for, you should stop by. | If you thought money and politics were dead, you haven't been to Bridgetown | ||||||||||||||||||||||||
78 | Spray | Card | Emblem | Skin | Emblem | Head Piece | Skin | - | Head Piece | Emblem | Emblem | Skin | Body Piece | Spray | Skin | - | Legs Piece | Card | Emblem | Skin | Head Piece | Skin | Skin | - | |||
79 | Gob Smacked | Share the Wealth | Cycloptic | Stars and Bars (M1911) | Tooled Up | Ruby Specs | Desert Classic (Scar) | - | Dark Magenta Specs (Doc) | Lament | Illuminate | First Class (Belgian) | Gamgrene (Mom) | Gun Metal | Hexed (Super 90) | - | Kinda Camo (Holly) | Hellfire | Big Meanie | Chrome (Beretta) | Life's a Bleach (Karlee) | Copperhead (MP5) | Circuit Breaker (Vector) | - | |||
80 | 15 | 100 | 10 | 30 | 10 | 50 | 30 | - | 245 | 50 | 10 | 10 | 30 | 50 | 15 | 30 | - | 195 | 50 | 100 | 10 | 30 | 50 | 30 | 30 | - | 300 |
81 | No More Cards after this Point | ||||||||||||||||||||||||||
82 | Fort Hope (4) -> Paul's Alley (5) | Grant's Brew House (4) -> The Clinic (5) | Knuckle House (4) -> The Crow's Nest (5) | ||||||||||||||||||||||||
83 | Rumor is Phillips is building his own little army up there. Got more weapons than they know what to do with. | Grant's is your last chance to stock up before heading into the wild, and a drop of liquid courage never hurt neither. | They can show you more ways to kill a Ridden than you thought possible, without ever touching a gun. | ||||||||||||||||||||||||
84 | Spray | Skin | Emblem | Banner | Legs Piece | Spray | Emblem | Body Piece | Spray | Body Piece | Banner | Skin | Emblem | Body Piece | Emblem | Head Piece | Emblem | Skin | Banner | Body Piece | Spray | Spray | Body Piece | - | |||
85 | You Don't Say | Bloody Mess (M4 Carbine) | Blood Sport | Hoffman | Earthy | Don't Cross | Howl | Carbonized (Walker) | While the City Sleeps | Don't shoot me jag-off (Jim) | Mom | Winter Warfare (RPK) | Supply Drop | Flower Child (Doc) | Accelerent | Hot Headed (Mom) | Shattered | Purple People Eater (MP5) | Holly | Digital Camo (Evangelo) | Moon Phase | Oh Yeah! | Death's Head (Holly) | - | |||
86 | 15 | 30 | 10 | 150 | 50 | 15 | 10 | 50 | 330 | 15 | 50 | 150 | 30 | 30 | 150 | 10 | 50 | 485 | 10 | 30 | 150 | 50 | 15 | 15 | 50 | - | 320 |
87 | |||||||||||||||||||||||||||
88 | Paul's Alley (5) -> The Stilts (5) | The Clinic (5) -> The Furnace (5) | The Crow's Nest (5) -> Bridge Town (5) | ||||||||||||||||||||||||
89 | Looks can be deceiving and no where is that more apparent than in the Alley. You see bums, I see an army. | Closest thing you're gonna find to a Hospital in this shitshow. | Nesters' got a simple philosophy; be quick or be dead | ||||||||||||||||||||||||
90 | Skin | Banner | Spray | Head Piece | Spray | Skin | Legs Piece | - | Head Piece | Banner | Spray | Head Piece | Emblem | Skin | Legs Piece | Spray | Banner | Legs Piece | Spray | Card | Body Piece | Spray | Skin | Legs Piece | |||
91 | Testudines (Hoffman) | Walker | Use your noodle | Navy Specs (Hoffman) | Deep thoughts | Smartass (Desert Eagle) | Ripstop (Walker) | - | Clay Shades (Doc) | Doc | Chipped | Stars and Stripes (Mom) | Killshot | Artisan (357 Magnum) | Ashen (Doc) | Calculated | Evangelo | Neon (Holly) | Hand to Mouth | Mad Dash | Kick Drum (Karlee) | Control the Movement | Packin Heat (Glock 23) | Charcoal (Evangelo) | |||
92 | 50 | 150 | 15 | 50 | 15 | 30 | 50 | - | 360 | 50 | 150 | 15 | 50 | 10 | 30 | 50 | 15 | 370 | 150 | 50 | 15 | 75 | 50 | 15 | 30 | 50 | 435 |
93 | |||||||||||||||||||||||||||
94 | The Stilts (5) -> Fort Hope (5) | The Furnace (5) -> Grant's Brew House (5) | Bridge Town (5) -> Knuckle House (5) | ||||||||||||||||||||||||
95 | Suspicious, paranoid, sure, and that's why they're prepared for anything | If it's muscle you're looking for, you should stop by. | If you thought money and politics were dead, you haven't been to Bridgetown | ||||||||||||||||||||||||
96 | Banner | Body Piece | Spray | Skin | Banner | Legs Piece | Skin | - | Banner | Body Piece | Skin | Head Piece | Emblem | Skin | Banner | - | Banner | Emblem | Body Piece | Card | Skin | Skin | Head Piece | Banner | |||
97 | Jim | 8 Point (Jim) | Round Here | Green Envy (M16) | Nothing But Dust | Par 4 (Hoffman) | Laminated (Ranch Rifle) | - | To the last bite | American made (Mom) | Pink Sunset (870 Express) | Scuffed Specs (Doc) | Cross Country | Digicam (AA12) | Welcome to the Party! | - | Karlee | Bird of Prey | Tie Die (Holly) | Hazard Pay | Mojave (M249) | Lava Lamp (UMP45) | Feelin Blue (Karlee) | Smooth Operator | |||
98 | 150 | 50 | 15 | 30 | 100 | 50 | 30 | - | 425 | 100 | 50 | 30 | 50 | 10 | 30 | 100 | - | 370 | 150 | 10 | 50 | 75 | 30 | 30 | 50 | 100 | 495 |
99 | No More Cards after this Point | ||||||||||||||||||||||||||
100 | Fort Hope (5) -> Paul's Alley (6) | Grant's Brew House (5) -> The Clinic (6) | Knuckle House (5) -> The Crow's Nest (6) | ||||||||||||||||||||||||
101 | Rumor is Phillips is building his own little army up there. Got more weapons than they know what to do with. | Grant's is your last chance to stock up before heading into the wild, and a drop of liquid courage never hurt neither. | They can show you more ways to kill a Ridden than you thought possible, without ever touching a gun. | ||||||||||||||||||||||||
102 | Head Piece | Spray | Skin | Body Piece | Skin | Body Piece | Title | - | Body Piece | Spray | Skin | Legs Piece | Skin | Body Piece | Spray | Title | Legs Piece | Spray | Skin | Head Piece | Skin | Leg Piece | Spray | Title | |||
103 | Black Shades (Hoffman) | Fall Fighter | Heirloom (Phoenix 350L) | Ananas Sapiens (Hoffman) | Cartel King (AK47) | Hot Pink (Karlee) | Master of Discipline | - | Don't Dye (Doc) | Calm before the storm | Zombie Slayer (Tac14) | Genuine Pleather (Karlee) | Damascus (Barrett M95) | Bengal Sports (Evangelo) | You Think? | Master of Brawn | Blood Soaked (Evangelo) | Night Shadow | Wood Classic (M1A) | Pink Rock (Karlee) | Fancicam (Scar) | I'll Live (Holly) | Out to Bat | Master of Reflex | |||
104 | 50 | 15 | 30 | 50 | 30 | 50 | 10 | - | 235 | 50 | 15 | 30 | 50 | 30 | 50 | 15 | 10 | 250 | 50 | 15 | 30 | 50 | 30 | 50 | 15 | 10 | 250 |
105 | |||||||||||||||||||||||||||
106 | Paul's Alley (6) | The Clinic (6) | The Crow's Nest (6) | ||||||||||||||||||||||||
107 | Looks can be deceiving and no where is that more apparent than in the Alley. You see bums, I see an army. | Closest thing you're gonna find to a Hospital in this shitshow. | Nesters' got a simple philosophy; be quick or be dead | ||||||||||||||||||||||||
108 | Head Piece | Head Piece | Head Piece | Head Piece | Head Piece | Head Piece | Head Piece | Head Piece | Body Piece | Body Piece | Body Piece | Body Piece | Body Piece | Body Piece | Body Piece | Body Piece | Legs Piece | Legs Piece | Legs Piece | Legs Piece | Legs Piece | Leg Piece | Legs Piece | Legs Piece | |||
109 | Total Apocalypse (Hoffman) | Total Apocalypse (Doc) | Total Apocalypse (Evangelo) | Total Apocalypse (Jim) | Total Apocalypse (Mom) | Total Apocalypse (Karlee) | Total Apocalypse (Walker) | Total Apocalypse (Holly) | Total Apocalypse (Mom) | Total Apocalypse (Karlee) | Total Apocalypse (Walker) | Total Apocalypse (Holly) | Total Apocalypse (Hoffman) | Total Apocalypse (Doc) | Total Apocalypse (Evangelo) | Total Apocalypse (Jim) | Total Apocalypse (Holly) | Total Apocalypse (Walker) | Total Apocalypse (Karlee) | Total Apocalypse (Mom) | Total Apocalypse (Jim) | Total Apocalypse (Evangelo) | Total Apocalypse (Doc) | Total Apocalypse (Hoffman) | |||
110 | 250 | 250 | 250 | 250 | 250 | 250 | 250 | 250 | 2000 | 250 | 250 | 250 | 250 | 250 | 250 | 250 | 250 | 2000 | 250 | 250 | 250 | 250 | 250 | 250 | 250 | 250 | 2000 |
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455 | |||||||||||||||||||||||||||
456 | |||||||||||||||||||||||||||
457 | |||||||||||||||||||||||||||
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459 | |||||||||||||||||||||||||||
460 | |||||||||||||||||||||||||||
461 | |||||||||||||||||||||||||||
462 | |||||||||||||||||||||||||||
463 | |||||||||||||||||||||||||||
464 | |||||||||||||||||||||||||||
465 | |||||||||||||||||||||||||||
466 | |||||||||||||||||||||||||||
467 | |||||||||||||||||||||||||||
468 | |||||||||||||||||||||||||||
469 | |||||||||||||||||||||||||||
470 | |||||||||||||||||||||||||||
471 | |||||||||||||||||||||||||||
472 | |||||||||||||||||||||||||||
473 | |||||||||||||||||||||||||||
474 | |||||||||||||||||||||||||||
475 | |||||||||||||||||||||||||||
476 | |||||||||||||||||||||||||||
477 | |||||||||||||||||||||||||||
478 | |||||||||||||||||||||||||||
479 | |||||||||||||||||||||||||||
480 | |||||||||||||||||||||||||||
481 | |||||||||||||||||||||||||||
482 | |||||||||||||||||||||||||||
483 | |||||||||||||||||||||||||||
484 | |||||||||||||||||||||||||||
485 | |||||||||||||||||||||||||||
486 | |||||||||||||||||||||||||||
487 | |||||||||||||||||||||||||||
488 | |||||||||||||||||||||||||||
489 | |||||||||||||||||||||||||||
490 | |||||||||||||||||||||||||||
491 | |||||||||||||||||||||||||||
492 | |||||||||||||||||||||||||||
493 | |||||||||||||||||||||||||||
494 | |||||||||||||||||||||||||||
495 | |||||||||||||||||||||||||||
496 | |||||||||||||||||||||||||||
497 | |||||||||||||||||||||||||||
498 | |||||||||||||||||||||||||||
499 | |||||||||||||||||||||||||||
500 | |||||||||||||||||||||||||||
501 | |||||||||||||||||||||||||||
502 | |||||||||||||||||||||||||||
503 | |||||||||||||||||||||||||||
504 | |||||||||||||||||||||||||||
505 | |||||||||||||||||||||||||||
506 | |||||||||||||||||||||||||||
507 | |||||||||||||||||||||||||||
508 | |||||||||||||||||||||||||||
509 | |||||||||||||||||||||||||||
510 | |||||||||||||||||||||||||||
511 | |||||||||||||||||||||||||||
512 | |||||||||||||||||||||||||||
513 | |||||||||||||||||||||||||||
514 | |||||||||||||||||||||||||||
515 | |||||||||||||||||||||||||||
516 | |||||||||||||||||||||||||||
517 | |||||||||||||||||||||||||||
518 | |||||||||||||||||||||||||||
519 | |||||||||||||||||||||||||||
520 | |||||||||||||||||||||||||||
521 | |||||||||||||||||||||||||||
522 | |||||||||||||||||||||||||||
523 | |||||||||||||||||||||||||||
524 | |||||||||||||||||||||||||||
525 | |||||||||||||||||||||||||||
526 | |||||||||||||||||||||||||||
527 | |||||||||||||||||||||||||||
528 | |||||||||||||||||||||||||||
529 | |||||||||||||||||||||||||||
530 | |||||||||||||||||||||||||||
531 | |||||||||||||||||||||||||||
532 | |||||||||||||||||||||||||||
533 | |||||||||||||||||||||||||||
534 | |||||||||||||||||||||||||||
535 | |||||||||||||||||||||||||||
536 | |||||||||||||||||||||||||||
537 | |||||||||||||||||||||||||||
538 | |||||||||||||||||||||||||||
539 | |||||||||||||||||||||||||||
540 | |||||||||||||||||||||||||||
541 | |||||||||||||||||||||||||||
542 | |||||||||||||||||||||||||||
543 | |||||||||||||||||||||||||||
544 | |||||||||||||||||||||||||||
545 | |||||||||||||||||||||||||||
546 | |||||||||||||||||||||||||||
547 | |||||||||||||||||||||||||||
548 | |||||||||||||||||||||||||||
549 | |||||||||||||||||||||||||||
550 | |||||||||||||||||||||||||||
551 | |||||||||||||||||||||||||||
552 | |||||||||||||||||||||||||||
553 | |||||||||||||||||||||||||||
554 | |||||||||||||||||||||||||||
555 | |||||||||||||||||||||||||||
556 | |||||||||||||||||||||||||||
557 | |||||||||||||||||||||||||||
558 | |||||||||||||||||||||||||||
559 | |||||||||||||||||||||||||||
560 | |||||||||||||||||||||||||||
561 | |||||||||||||||||||||||||||
562 | |||||||||||||||||||||||||||
563 | |||||||||||||||||||||||||||
564 | |||||||||||||||||||||||||||
565 | |||||||||||||||||||||||||||
566 | |||||||||||||||||||||||||||
567 | |||||||||||||||||||||||||||
568 | |||||||||||||||||||||||||||
569 | |||||||||||||||||||||||||||
570 | |||||||||||||||||||||||||||
571 | |||||||||||||||||||||||||||
572 | |||||||||||||||||||||||||||
573 | |||||||||||||||||||||||||||
574 | |||||||||||||||||||||||||||
575 | |||||||||||||||||||||||||||
576 | |||||||||||||||||||||||||||
577 | |||||||||||||||||||||||||||
578 | |||||||||||||||||||||||||||
579 | |||||||||||||||||||||||||||
580 | |||||||||||||||||||||||||||
581 | |||||||||||||||||||||||||||
582 | |||||||||||||||||||||||||||
583 | |||||||||||||||||||||||||||
584 | |||||||||||||||||||||||||||
585 | |||||||||||||||||||||||||||
586 | |||||||||||||||||||||||||||
587 | |||||||||||||||||||||||||||
588 | |||||||||||||||||||||||||||
589 | |||||||||||||||||||||||||||
590 | |||||||||||||||||||||||||||
591 | |||||||||||||||||||||||||||
592 | |||||||||||||||||||||||||||
593 | |||||||||||||||||||||||||||
594 | |||||||||||||||||||||||||||
595 | |||||||||||||||||||||||||||
596 | |||||||||||||||||||||||||||
597 | |||||||||||||||||||||||||||
598 | |||||||||||||||||||||||||||
599 | |||||||||||||||||||||||||||
600 | |||||||||||||||||||||||||||
601 | |||||||||||||||||||||||||||
602 | |||||||||||||||||||||||||||
603 | |||||||||||||||||||||||||||
604 | |||||||||||||||||||||||||||
605 | |||||||||||||||||||||||||||
606 | |||||||||||||||||||||||||||
607 | |||||||||||||||||||||||||||
608 | |||||||||||||||||||||||||||
609 | |||||||||||||||||||||||||||
610 | |||||||||||||||||||||||||||
611 | |||||||||||||||||||||||||||
612 | |||||||||||||||||||||||||||
613 | |||||||||||||||||||||||||||
614 | |||||||||||||||||||||||||||
615 | |||||||||||||||||||||||||||
616 | |||||||||||||||||||||||||||
617 | |||||||||||||||||||||||||||
618 | |||||||||||||||||||||||||||
619 | |||||||||||||||||||||||||||
620 | |||||||||||||||||||||||||||
621 | |||||||||||||||||||||||||||
622 | |||||||||||||||||||||||||||
623 | |||||||||||||||||||||||||||
624 | |||||||||||||||||||||||||||
625 | |||||||||||||||||||||||||||
626 | |||||||||||||||||||||||||||
627 | |||||||||||||||||||||||||||
628 | |||||||||||||||||||||||||||
629 | |||||||||||||||||||||||||||
630 | |||||||||||||||||||||||||||
631 | |||||||||||||||||||||||||||
632 | |||||||||||||||||||||||||||
633 | |||||||||||||||||||||||||||
634 | |||||||||||||||||||||||||||
635 | |||||||||||||||||||||||||||
636 | |||||||||||||||||||||||||||
637 | |||||||||||||||||||||||||||
638 | |||||||||||||||||||||||||||
639 | |||||||||||||||||||||||||||
640 | |||||||||||||||||||||||||||
641 | |||||||||||||||||||||||||||
642 | |||||||||||||||||||||||||||
643 | |||||||||||||||||||||||||||
644 | |||||||||||||||||||||||||||
645 | |||||||||||||||||||||||||||
646 | |||||||||||||||||||||||||||
647 | |||||||||||||||||||||||||||
648 | |||||||||||||||||||||||||||
649 | |||||||||||||||||||||||||||
650 | |||||||||||||||||||||||||||
651 | |||||||||||||||||||||||||||
652 | |||||||||||||||||||||||||||
653 | |||||||||||||||||||||||||||
654 | |||||||||||||||||||||||||||
655 | |||||||||||||||||||||||||||
656 | |||||||||||||||||||||||||||
657 | |||||||||||||||||||||||||||
658 | |||||||||||||||||||||||||||
659 | |||||||||||||||||||||||||||
660 | |||||||||||||||||||||||||||
661 | |||||||||||||||||||||||||||
662 | |||||||||||||||||||||||||||
663 | |||||||||||||||||||||||||||
664 | |||||||||||||||||||||||||||
665 | |||||||||||||||||||||||||||
666 | |||||||||||||||||||||||||||
667 | |||||||||||||||||||||||||||
668 | |||||||||||||||||||||||||||
669 | |||||||||||||||||||||||||||
670 | |||||||||||||||||||||||||||
671 | |||||||||||||||||||||||||||
672 | |||||||||||||||||||||||||||
673 | |||||||||||||||||||||||||||
674 | |||||||||||||||||||||||||||
675 | |||||||||||||||||||||||||||
676 | |||||||||||||||||||||||||||
677 | |||||||||||||||||||||||||||
678 | |||||||||||||||||||||||||||
679 | |||||||||||||||||||||||||||
680 | |||||||||||||||||||||||||||
681 | |||||||||||||||||||||||||||
682 | |||||||||||||||||||||||||||
683 | |||||||||||||||||||||||||||
684 | |||||||||||||||||||||||||||
685 | |||||||||||||||||||||||||||
686 | |||||||||||||||||||||||||||
687 | |||||||||||||||||||||||||||
688 | |||||||||||||||||||||||||||
689 | |||||||||||||||||||||||||||
690 | |||||||||||||||||||||||||||
691 | |||||||||||||||||||||||||||
692 | |||||||||||||||||||||||||||
693 | |||||||||||||||||||||||||||
694 | |||||||||||||||||||||||||||
695 | |||||||||||||||||||||||||||
696 | |||||||||||||||||||||||||||
697 | |||||||||||||||||||||||||||
698 | |||||||||||||||||||||||||||
699 | |||||||||||||||||||||||||||
700 | |||||||||||||||||||||||||||
701 | |||||||||||||||||||||||||||
702 | |||||||||||||||||||||||||||
703 | |||||||||||||||||||||||||||
704 | |||||||||||||||||||||||||||
705 | |||||||||||||||||||||||||||
706 | |||||||||||||||||||||||||||
707 | |||||||||||||||||||||||||||
708 | |||||||||||||||||||||||||||
709 | |||||||||||||||||||||||||||
710 | |||||||||||||||||||||||||||
711 | |||||||||||||||||||||||||||
712 | |||||||||||||||||||||||||||
713 | |||||||||||||||||||||||||||
714 | |||||||||||||||||||||||||||
715 | |||||||||||||||||||||||||||
716 | |||||||||||||||||||||||||||
717 | |||||||||||||||||||||||||||
718 | |||||||||||||||||||||||||||
719 | |||||||||||||||||||||||||||
720 | |||||||||||||||||||||||||||
721 | |||||||||||||||||||||||||||
722 | |||||||||||||||||||||||||||
723 | |||||||||||||||||||||||||||
724 | |||||||||||||||||||||||||||
725 | |||||||||||||||||||||||||||
726 | |||||||||||||||||||||||||||
727 | |||||||||||||||||||||||||||
728 | |||||||||||||||||||||||||||
729 | |||||||||||||||||||||||||||
730 | |||||||||||||||||||||||||||
731 | |||||||||||||||||||||||||||
732 | |||||||||||||||||||||||||||
733 | |||||||||||||||||||||||||||
734 | |||||||||||||||||||||||||||
735 | |||||||||||||||||||||||||||
736 | |||||||||||||||||||||||||||
737 | |||||||||||||||||||||||||||
738 | |||||||||||||||||||||||||||
739 | |||||||||||||||||||||||||||
740 | |||||||||||||||||||||||||||
741 | |||||||||||||||||||||||||||
742 | |||||||||||||||||||||||||||
743 | |||||||||||||||||||||||||||
744 | |||||||||||||||||||||||||||
745 | |||||||||||||||||||||||||||
746 | |||||||||||||||||||||||||||
747 | |||||||||||||||||||||||||||
748 | |||||||||||||||||||||||||||
749 | |||||||||||||||||||||||||||
750 | |||||||||||||||||||||||||||
751 | |||||||||||||||||||||||||||
752 | |||||||||||||||||||||||||||
753 | |||||||||||||||||||||||||||
754 | |||||||||||||||||||||||||||
755 | |||||||||||||||||||||||||||
756 | |||||||||||||||||||||||||||
757 | |||||||||||||||||||||||||||
758 | |||||||||||||||||||||||||||
759 | |||||||||||||||||||||||||||
760 | |||||||||||||||||||||||||||
761 | |||||||||||||||||||||||||||
762 | |||||||||||||||||||||||||||
763 | |||||||||||||||||||||||||||
764 | |||||||||||||||||||||||||||
765 | |||||||||||||||||||||||||||
766 | |||||||||||||||||||||||||||
767 | |||||||||||||||||||||||||||
768 | |||||||||||||||||||||||||||
769 | |||||||||||||||||||||||||||
770 | |||||||||||||||||||||||||||
771 | |||||||||||||||||||||||||||
772 | |||||||||||||||||||||||||||
773 | |||||||||||||||||||||||||||
774 | |||||||||||||||||||||||||||
775 | |||||||||||||||||||||||||||
776 | |||||||||||||||||||||||||||
777 | |||||||||||||||||||||||||||
778 | |||||||||||||||||||||||||||
779 | |||||||||||||||||||||||||||
780 | |||||||||||||||||||||||||||
781 | |||||||||||||||||||||||||||
782 | |||||||||||||||||||||||||||
783 | |||||||||||||||||||||||||||
784 | |||||||||||||||||||||||||||
785 | |||||||||||||||||||||||||||
786 | |||||||||||||||||||||||||||
787 | |||||||||||||||||||||||||||
788 | |||||||||||||||||||||||||||
789 | |||||||||||||||||||||||||||
790 | |||||||||||||||||||||||||||
791 | |||||||||||||||||||||||||||
792 | |||||||||||||||||||||||||||
793 | |||||||||||||||||||||||||||
794 | |||||||||||||||||||||||||||
795 | |||||||||||||||||||||||||||
796 | |||||||||||||||||||||||||||
797 | |||||||||||||||||||||||||||
798 | |||||||||||||||||||||||||||
799 | |||||||||||||||||||||||||||
800 | |||||||||||||||||||||||||||
801 | |||||||||||||||||||||||||||
802 | |||||||||||||||||||||||||||
803 | |||||||||||||||||||||||||||
804 | |||||||||||||||||||||||||||
805 | |||||||||||||||||||||||||||
806 | |||||||||||||||||||||||||||
807 | |||||||||||||||||||||||||||
808 | |||||||||||||||||||||||||||
809 | |||||||||||||||||||||||||||
810 | |||||||||||||||||||||||||||
811 | |||||||||||||||||||||||||||
812 | |||||||||||||||||||||||||||
813 | |||||||||||||||||||||||||||
814 | |||||||||||||||||||||||||||
815 | |||||||||||||||||||||||||||
816 | |||||||||||||||||||||||||||
817 | |||||||||||||||||||||||||||
818 | |||||||||||||||||||||||||||
819 | |||||||||||||||||||||||||||
820 | |||||||||||||||||||||||||||
821 | |||||||||||||||||||||||||||
822 | |||||||||||||||||||||||||||
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A | B | C | D | E | F | G | |
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1 | Title: | Back 4 Blood Card Compendium & Codex | On Desktop? Check out Filter Views | Note: Versus and Campaign Cards to be separately listed even if they have the same effects | |||
2 | Compendium Ver: | 3-7-23 | Created by: | Controls: | Use CTRL+F to search cards | Notice any mistakes or have info to possibly add? Leave a comment. | |
3 | Game Version: | 1.000.011 (06/12/22) | Spikeyroxas | PC/PS/XB | Obtained from: | ||
4 | Deck Category | Type | Card Affinity | Team Effect | Name (Original Name/Other Info) | Effect Description (Other info) | Suppy Line |
5 | Campaign | Offense | Fortune | No | Admin Reload (Gunslinger) | When you stow your weapon, it reloads. | The Stilts (2) |
6 | Swarm | Offense | Fortune | No | Admin Reload (Gunslinger) | When you stow your weapon, it reloads. | Available from start |
7 | Campaign | Offense | Reflex | No | Adrenaline Fueled | When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times. | Accomplishment |
8 | Swarm | Offense | Reflex | No | Adrenaline Fueled | When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times. | Available from start |
9 | Campaign | Ability | Fortune | No | AI Assistant Module | 5% Item Reuse Chance that increases by 10% after every item used. Resets on Reuse. Gadget Cost: 20 Sniper Rifle Ammo. REPLACES: Quick Slot, FRAGILE (Effects removed after recieving damage) | Duffel Bag Reward / Children of the Worm Expansion |
10 | Campaign | Offense | Discipline | No | Ammo | +5% Ammo Capacity, +1% Damage | Available when decks empty / Free Card Shrine |
11 | Swarm | Offense | Discipline | No | Ammo | +5% Ammo Capacity, +1% Damage | Available when decks empty / Free Card Shrine |
12 | Campaign | Offense | Discipline | No | Ammo Belt | +50% Ammo Capacity, +15% Reload Speed | Paul's Alley |
13 | Burn | Offense | Burn | Yes | Ammo Drop | Team Effects: Each Cleaner restores and increases their maximum ammo by 25%. | Roving Merchants |
14 | Campaign | Offense | Discipline | Yes | Ammo For All (Team Ammo) | Team Effects: +10% Team Ammo Capacity, +3.5% Team Damage | Paul's Alley / Bot Deck |
15 | Swarm | Offense | Discipline | Yes | Ammo For All (Team Ammo) | Team Effects: +10% Team Ammo Capacity, +3.5% Team Damage | Available from start |
16 | Campaign | Offense | Discipline | No | Ammo Mule | +75% Ammo Capacity, -5% Move Speed | The Stilts |
17 | Swarm | Offense | Discipline | No | Ammo Mule | +75% Ammo Capacity, -5% Move Speed | Available from start |
18 | Campaign | Offense | Discipline | No | Ammo Pouch | +25% Ammo Capacity, +2.5% Bullet Damage | The Strip |
19 | Swarm | Offense | Discipline | No | Ammo Pouch | +25% Ammo Capacity, +2.5% Bullet Damage | Available from start |
20 | Campaign | Utility | Discipline | No | Ammo Scavenger | You can sense Nearby Ammo, 1 additional Ammo crate spawn. | Accomplishment |
21 | Campaign | Offense | Fortune | No | Ammo Stash (Resourceful) | Your secondary weapons have Unlimited Ammo. Your secondary weapons reload 20% Slower | Bridge Town (2) |
22 | Swarm | Offense | Fortune | No | Ammo Stash (Resourceful) | Your secondary weapons have Unlimited Ammo. Your secondary weapons reload 20% Slower | Available from start |
23 | Campaign | Defense | Discipline | Yes | Amped Up | Team Effects: When a horde is triggered, your team recovers 20 Health. | The Furnace (2) / Bot Deck |
24 | Campaign | Defense | Discipline | No | Antibiotic Ointment | +25% Healing Efficiency, When you use a medical Accessory, the target heals 20 Temporary Health. | Starter Deck |
25 | Swarm | Defense | Discipline | No | Antibiotic Ointment | +25% Healing Efficiency, When you use a medical Accessory, the target heals 20 Temporary Health. | Available from start |
26 | Corruption | Ridden | Mutation | - | Armored Bruisers | Bruisers can take a lot of punishment. Keep moving and don't let them get close. Armored (Weakspots are covered by durable Armor.) | N/A |
27 | Corruption | Ridden | Mutation | - | Armored Crushers | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Armored (Weakspots are covered by durable Armor.) | N/A |
28 | Corruption | Ridden | Mutation | - | Armored Exploders | Stay away from these two-legged death bombs. Armored (Weakspots are covered by durable Armor.) | N/A |
29 | Corruption | Ridden | Mutation | - | Armored Ferocious Rippers | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage), Destruction (Hurls spiked balls in 3 wide lines. Find the gap between lines.) | N/A |
30 | Corruption | Ridden | Mutation | - | Armored Ferocious Shredders | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.) | N/A |
31 | Corruption | Ridden | Mutation | - | Armored Ferocious Urchins | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) | N/A |
32 | Corruption | Ridden | Mutation | - | Armored Hockers | Melee teammates to free them from Hocker pins. Armored (Weakspots are covered by durable Armor.) | N/A |
33 | Corruption | Ridden | Ridden | - | Armored Joggers | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | N/A |
34 | Corruption | Ridden | Mutation | - | Armored Lobbers | The Lobber hurls sticky bombs that damage and burn any Cleaners caught in its large blast radius. Mind your ammo and give these explosives a wide berth! Armored (Weakspots are covered by durable Armor.) Sear (Ammo on Cleaners caught in the blast radius catches fire and becomes useless. Cleaners lose 10% of their total ammo.) | N/A |
35 | Corruption | Ridden | Mutation | - | Armored Retches | Acidic spew leaves dangerous bile pools. Armored (Weakspots are covered by durable Armor.) | N/A |
36 | Corruption | Ridden | Ridden | - | Armored Ridden | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | N/A |
37 | Corruption | Ridden | Mutation | - | Armored Rippers | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Armored (Weakspots are covered by durable Armor.) | N/A |
38 | Corruption | Ridden | Ridden | - | Armored Runners | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | N/A |
39 | Corruption | Ridden | Mutation | - | Armored Shredders | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Armored (Weakspots are covered by durable Armor.) | N/A |
40 | Corruption | Ridden | Ridden | - | Armored Sprinters | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | N/A |
41 | Corruption | Ridden | Mutation | - | Armored Stalkers | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Armored (Weakspots are covered by durable Armor.) | N/A |
42 | Corruption | Ridden | Mutation | - | Armored Stingers | Stinger spit toxic spittle from long distancs or high vantage points. Armored (Weakspots are covered by durable Armor.) | N/A |
43 | Corruption | Ridden | Mutation | - | Armored Swarmers | Lurking Swarmers send out Clouds of insects from behind cover to track down Cleaners. Burn these pests and hunt down the Swarmer before you're consumed. Armored (Weakspots are covered by durable Armor.) Pesky (The Swarm Cloud applies a stacking 10% Use Speed Debuff) Culling (Swarm Clouds seek out Cleaners with the lowest amount of Health) | N/A |
44 | Corruption | Ridden | Mutation | - | Armored Tallboys | These towering mutations can take alot of punishment and surge into powerful slam attacks. Aim for the weakspot or use fire to take them out quickly. Armored (Weakspots are covered by durable Armor.) | N/A |
45 | Corruption | Ridden | Mutation | - | Armored Urchins | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Armored (Weakspots are covered by durable Armor.) | N/A |
46 | Corruption | Ridden | Mutation | - | Armored Wailers | This minelayer births Gas Sacs that track any enemies foolish enough to get close. Destory the Gas Sacs before you're overwhelmed. Armored (Weakspots are covered by durable Armor.) | N/A |
47 | Corruption | Ridden | Ridden | - | Armored Walkers | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | N/A |
48 | Burn | Loot | Burn | Yes | Attachment Scavenger | Team Effects: Increase Attachments spawn this level. | The Collectors (V.1.000.008) |
49 | Campaign | Offense | Discipline | Yes | Avenge the Fallen (Martyr) | Team Effects: When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 Seconds. | Fort Hope |
50 | Corruption | Finale | Finale | - | Awaiting Our Justice | Locate the Truck and escape through the mines. Act 5 Finale | N/A |
51 | Campaign | Defense | Brawn | No | Battle Lust (Triumph) | Melee Kills heal 1 health and 0.125 Trauma. | Available from start |
52 | Swarm | Defense | Brawn | No | Battle Lust (Triumph) | Melee Kills heal 1 health and 0.125 Trauma. | Available from Start |
53 | Campaign | Talent | Fortune | No | Belligerent | Gain a stacking 4% increase to Damage each time a horde is called up to 6 stacks (30 second cooldown between Hordes). Stacks are reset when a Cleaner is incapped or killed. | Duffel Bag Reward / Children of the Worm Expansion |
54 | Campaign | Utility | Fortune | No | Belt Clip | +1 Quick Item Inventory, +10% Use Speed | Roving Merchants: Liberators |
55 | Swarm | Utility | Fortune | No | Belt Clip | +1 Quick Item Inventory, +10% Use Speed | Available from Start |
56 | Campaign | Offense | Brawn | No | Berserker | Each Melee kill grants 5% Melee Damage, 5% Melee Speed, and 5% Move Speed for 4 seconds. | Accomplishment |
57 | Swarm | Offense | Brawn | No | Berserker | Each Melee kill grants 5% Melee Damage, 5% Melee Speed, and 5% Move Speed for 4 seconds. | Available from Start |
58 | Corruption | Event | Character | - | Biohazard | Ridden deal 25% extra damage. 3 Temporary Health granted by kills. 100% Team Bolstered Health. Temporary Health decay rate increased by 200%. Fog and Kills restore some Temporary Health. | N/A |
59 | Corruption | Ridden | Ridden | - | Blighted Ridden | A Mutation has turned the Ridden blood into acid, they leave behind pools of caustic acid on death. (Pool Duration: 6 Seconds) | N/A |
60 | Corruption | Ridden | Ridden | - | Blitzing | This is what remains of the living. Aim for the head to put them down quickly. | N/A |
61 | Corruption | Collect | Challenge | - | Blood Samples | Find and bring the Specimen Container to the end of the level to earn +500 Copper | N/A |
62 | Corruption | Survive | Challenge | - | Blood Samples - Elite | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper | N/A |
63 | Corruption | Survive | Challenge | - | Blood Samples - Elite (+) | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper, +10 Bonus Supply Points | N/A |
64 | Corruption | Survive | Challenge | - | Blood Samples - Survival | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper | N/A |
65 | Corruption | Survive | Challenge | - | Blood Samples - Survival (+) | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper, +10 Bonus Supply Points | N/A |
66 | Corruption | Collect | Challenge | - | Blood Samples (+) | Find and bring the Specimen Container to the end of the level to earn +500 Copper, +Bonus Supply Points | N/A |
67 | Corruption | Finale | Finale | - | Blue Dog Hollow | Collapse the mine to cutoff the source of the Ridden. Act 1 Finale | N/A |
68 | Campaign | Defense | Brawn | No | Body Armor | +20% Trauma Resistance | Grant's Brew House |
69 | Swarm | Defense | Brawn | No | Body Armor | +20% Trauma Resistance | Available from start |
70 | Campaign | Talent | Brawn | No | Bodyguard | When a teammate within 5 meters is attacked, you instead recieve 75% of that damage. Can trigger once every 5 seconds. | The Collectors (Totem Track) |
71 | Campaign | Offense | Brawn | Yes | Bomb Squad (Sapper) | 1 Additional Frag Grenade spawns in each map. Team Effects: +25% Explosive Damage, +20% Explosive Resistance | The Stilts (3) |
72 | Corruption | Boon | Trial of the Worm | - | Bonus Agility | Swap Speed, ADS Speed, and Reload Speed are increased by (25%) | N/A |
73 | Corruption | Boon | Trial of the Worm | - | Bonus Currency | Additional Copper spawns in the environment | N/A |
74 | Corruption | Boon | Trial of the Worm | - | Bonus Damage | Damage dealt to Ridden is increased by 25% | N/A |
75 | Corruption | Boon | Trial of the Worm | - | Bonus Intel | More Intel spawns in the environment. | N/A |
76 | Corruption | Boon | Trial of the Worm | - | Bonus Life and Revive Speed | All Cleaners receive 1 Extra Life and have 100% faster Revive Speed | N/A |
77 | Corruption | Boon | Trial of the Worm | - | Bonus Max Ammo | Max Ammo is increased by (25%) | N/A |
78 | Corruption | Boon | Trial of the Worm | - | Bonus Trauma Resistance | Trauma Resistance is increased by (25%) | N/A |
79 | Corruption | Kill | Boss | - | Boss Mutation | Defeat the Boss and complete the level to earn +500 Copper. | N/A |
80 | Corruption | Kill | Boss | - | Boss Mutation (+) | Defeat the Boss and complete the level to earn +500 Copper. +Bonus Supply Points. | N/A |
81 | Corruption | Survive | Boss | - | Boss Mutation (Elite) | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. | N/A |
82 | Corruption | Survive | Boss | - | Boss Mutation (Elite+) | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +Bonus Supply Points. | N/A |
83 | Corruption | Event | Boss | - | Boss Mutation (No Hope) | Beware, a dangerous Boss Mutation lurks nearby. Roaming Boss Card in No Hope Difficulty. | N/A |
84 | Corruption | Survive | Boss | - | Boss Mutation (Survival) | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. | N/A |
85 | Corruption | Survive | Boss | - | Boss Mutation (Survival+) | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +Bonus Supply Points. | N/A |
86 | Campaign | Utility | Fortune | No (Yes) | Bounty Hunter (Trophy Hunter) | When you or your team kills a Mutation, gain 10 Copper (Up to 300 per Level). | The Crow's Nest (4) / Bot Deck |
87 | Campaign | Defense | Fortune | Yes | Box O' Bags | -10% Health. Team Effects: +1 Team Support Inventory | Grant's Brew House (2) |
88 | Campaign | Talent | Brawn | No | Bravado | When a teammate within 15 meters recieves trauma damage, gain 15% of that amount as Trauma Health. | The Collectors (Tunnels of Terror) |
89 | Campaign | Offense | Reflex | No | Brazen | +15% Melee Stamina Efficiency, +20% Melee Attack speed, +15% Bow Stamina Efficiency, +20% Bow Attack Speed | Bridge Town (2) |
90 | Swarm | Offense | Reflex | No | Brazen | +15% Melee Stamina Efficiency, +20% Melee Attack speed, +15% Bow Stamina Efficiency, +20% Bow Attack Speed | Available from start |
91 | Corruption | Event | Character | - | Break Time | Health set to 60. Regenerate 10 Health per second. +100% Trauma Resistance, +2 Lives, -150% Incap Bleed Damage | N/A |
92 | Corruption | Ridden | Boss infected | - | Breaker | Rumor is, some Cleaners beat up a Breaker, but didn't finish it. | N/A |
93 | Campaign | Mobility | Reflex | No | Breakout | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +50% Breakout Cooldown Reduction (Base 60 seconds). 1 Second to release | Knuckle House |
94 | Swarm | Utility | Reflex | No | Breakout | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +66% Breakout Cooldown Reduction (Base 60 seconds). 1 Second to release | Available from start |
95 | Campaign | Offense | Brawn | No | Broadside | Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden with 4 meters. | The Furnace (2) |
96 | Corruption | Ridden | Mutation | - | Bruisers | Bruisers can take a lot of punishment. Keep moving and don't let them get close. | N/A |
97 | Campaign | Defense | Brawn | No | Buckshot Bruiser | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | The Furnace |
98 | Swarm | Defense | Brawn | No | Buckshot Bruiser | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | Available from Start |
99 | Campaign | Defense | Brawn | No | Canned Goods | +45 Health, -25% Stamina | Grant's Brew House (2) |
100 | Cleaner Skill | All | Ability | No | CARNAGE! | Several live Frag Grenades Appear. | "Prophet" Dan Ability |
101 | Corruption | Event | Environment | - | Cave In | Rocks line the ceiling. Watch out when the ground starts shaking! | N/A |
102 | Food | Stat | Reflex | No | Cereal | Gain 5% increased Reload, Melee, and Swap Speed until the end of the map. | Find in Game |
103 | Campaign | Defense | Discipline | No | Charitable Soul (Caretake) | Healing a teammate also applies 50% of the effect to you. | The Clinic (2) |
104 | Swarm | Defense | Discipline | No | Charitable Soul (Caretake) | Healing a teammate also applies 50% of the effect to you. | Available from start |
105 | Corruption | Ridden | Ridden | - | Charred Ridden | These burning Ridden ignore the flames entirely. Keep your distance or burn alive. (Fire Effect Radius: 1.75m) | N/A |
106 | Campaign | Offense | Brawn | No | Chemical Courage | Pain meds you apply also grant +25% Damage for 60 Seconds. | Paul's Alley (3) |
107 | Swarm | Offense | Brawn | No | Chemical Courage | Pain meds you apply also grant +25% Damage for 60 Seconds. | Available from start |
108 | Corruption | Event | Trap | - | Chronic Injuries | Trauma Resistance is reduced by 20%, Damage Resistance is reduced by 5%. Warped Chest Team Debuff | N/A |
109 | Campaign | Utility | Brawn | No | Cleansing Fire | Gain a stacking +5% Damage Resistance every second you're on fire, for a maximum 5 stacks lasting for 15 seconds. Fire removes most negative status effects. +40% Fire Resistance | Duffel Bag Reward / River of Blood Expansion |
110 | Campaign | Utility | Reflex | No | Cocky | +75% Weapon Swap Speed, When you take Damage your Accuracy is reduced for 3 Seconds. | Knuckle House (2) |
111 | Campaign | Mobility | Discipline | No | Cold Brew Coffee | +15% Reload Speed, +25% Aim Speed, +25% Weapon Swap Speed, +25% Use Speed | Knuckle House (3) |
112 | Swarm | Mobility | Discipline | No | Cold Brew Coffee | +15% Reload Speed, +25% Aim Speed, +25% Weapon Swap Speed, +25% Use Speed | Available from start |
113 | Campaign | Offense | Discipline | No | Combat Knife | Turns your Bash into a Knife that counts as a Melee weapon. | Starter Deck |
114 | Swarm | Offense | Discipline | No | Combat Knife | Turns your Bash into a Knife that counts as a Melee weapon. | Available from Start |
115 | Campaign | Defense | Reflex | No | Combat Medic | +50% Use Speed. Teammates recover an additional 20 Health when you revive them. | The Furnace (2) |
116 | Swarm | Defense | Reflex | No | Combat Medic | +50% Use Speed. Teammates recover an additional 20 Health when you revive them. | Available from start |
117 | Campaign | Offense | Discipline | No | Combat Training | +5% Bullet Damage, +1.5 Bullet Stumble Damage, +7.5 Melee Stumble Damage | Paul's Alley |
118 | Campaign | Utility | Fortune | Yes | Compound Interest | Team Effects: Each Cleaner gains 5% of thier total Copper in each Saferoom. | Bridge Town (2) |
119 | Campaign | Offense | Brawn | No (Yes) | Confident Killer | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. Only Card holder obtains damage increase | Accomplishment |
120 | Swarm | Offense | Brawn | No (Yes) | Confident Killer | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. Only Card holder obtains damage increase | Available from start |
121 | Campaign | Mobility | Discipline | No | Controlled Movement | +40% Movement Speed while aiming down sights with Sniper Rifles. | Paul's Alley (4) |
122 | Swarm | Mobility | Discipline | No | Controlled Movement | +40% Movement Speed while aiming down sights with Sniper Rifles. | Available from start |
123 | Campaign | Utility | Fortune | No | Copper Scavenger | You can sense Nearby Copper, More copper piles spawn | Available from start |
124 | Corruption | Event | Environment | - | Cost of Avarice | Copper Piles are replaced by Warped Copper. For each pile picked up, that player's Damage Resistance is reduced by 5%. For every 100 Copper carried by any player. Move Speed, Sprint Speed, and Sprint Efficiency are reduced by 2%. | N/A |
125 | Campaign | Ability | Discipline | No (Yes) | Crippling Frequency | Reduce incoming Damage by 1 for nearby teammates for 7 seconds. Gadget Cost: 30 SMG/Pistol Ammo. REPLACES: Offensive Slot | Duffel Bag Reward / Children of the Worm Expansion |
126 | Campaign | Stat | Discipline | No | Critical Fail | Better luck next time. (Result of a Cursed Key Death) | Failed attempt with a Cursed Key |
127 | Corruption | Ridden | Cultist | - | Crone | Fires superheated arrows that can cause the target to start burning. Smoldering (Will light a target on fire after several hits. Burning targets take damage over time but can extinguish the flames to reduce severity) | N/A |
128 | Campaign | Mobility | Reflex | No | Cross Trainers | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | The Crow's Nest |
129 | Swarm | Mobility | Reflex | No | Cross Trainers | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | Available from start |
130 | Corruption | Ridden | Mutation | - | Crushers | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. | N/A |
131 | Corruption | Event | Cultist | - | Culist Hordes | Waves of Cultists attack on a timer and additional Bear Traps are spawned. | N/A |
132 | Cleaner | Character | Cleaner | Yes | Dan | "Prophet" Dan is Enhanced for a short duration after Cleaners are incapacitated. Strange things happen after reviving Cleaners. Team Effects: +3 Team Damage Resistance and Knockback immunity while reviving Cleaners. Starts with a SCAR, Desert Eagle, and a Smoke Grenade. | Expansion 2 - Children of the Worm |
133 | Campaign | Mobility | Reflex | No | Dash | +5% Move Speed, +5% Sprint Speed | Bridge Town |
134 | Swarm | Mobility | Reflex | No | Dash | +5% Move Speed, +5% Sprint Speed | Available from start |
135 | Corruption | Event | Trap | - | Deep Wounds | Team Effects: Instantly recieve 20 Trauma Damage. Warped Chest Team Debuff | N/A |
136 | Campaign | Mobility | Brawn | No | Defensive Maneuver (Evasive Action) | When you take a hit for 15 or more damage. Gain 25% Damage Resistance for 3 seconds. | The Crow's Nest |
137 | Swarm | Mobility | Brawn | No | Defensive Maneuver (Evasive Action) | When you take a hit for 15 or more damage. Gain 25% Damage Resistance for 3 seconds. | Available from start |
138 | Burn | Defense | Burn | Yes | Defensive Upgrade | Team Effects: Improve the quality of all Bandage, First Aid and Painkiller Accessories. | The Collectors (V.1.000.008) |
139 | Campaign | Offense | Brawn | No | Demolitions Expert | +50% Accessory Damage, -15% Ammo Capacity | Paul's Alley (2) |
140 | Cleaner | Character | Cleaner | Yes | Doc | Doc can heal each teammate for 25 Health once per level. +15% Healing Efficiency. Team Effects: +20% Team Trauma Resistance. Starts with an MP5, Beretta M9, and a Bandage. | Available from Start |
141 | Campaign | Offense | Fortune | No | Double Grenade Pouch | +2 Offensive Inventory | Paul's Alley (2) |
142 | Swarm | Offense | Fortune | No | Double Grenade Pouch | +2 Offensive Inventory | Available from start |
143 | Campaign | Defense | Discipline | No | Down in Front! | While Crouching you neither take nor deal Friendly Fire damage. +10 Health | Paul's Alley (2) |
144 | Corruption | Finale | Finale | - | Dr. Rogers' Neighborhood | Hold back the horde to buy time to secure Roger's Research. Act 3 Finale | N/A |
145 | Campaign | Utility | Brawn | No | Drone Spotter | Begin marking nearby Mutations every 7 seconds. Gain 20% chance to negate damage while active. Gadget Cost: 20 Sniper Rifle Ammo. REPLACES: Quick Slot, FRAGILE | Duffel Bag Reward / River of Blood Expansion |
146 | Campaign | Defense | Brawn | No | Durable | +15% Trauma Resistance, +10 Health, +20% Fire Resistance | The Clinic |
147 | Swarm | Defense | Brawn | No | Durable | +50% Trauma Resistance, +5 Health | Available from start |
148 | Burn | Offense | Burn | No | Dusty's Customs: Assault Rifle | Grant yourself a higher quality Assault Rifle with random attachments. | Roving Merchants |
149 | Burn | Offense | Burn | No | Dusty's Customs: Handgun | Grant yourself a higher quality Handgun with random attachments. | Roving Merchants |
150 | Burn | Offense | Burn | No | Dusty's Customs: LMG | Grant yourself a higher quality LMG with random attachments. | Roving Merchants |
151 | Burn | Offense | Burn | No | Dusty's Customs: Melee Weapon | Grant yourself a higher quality Melee Weapon with random attachments. | Roving Merchants |
152 | Burn | Offense | Burn | No | Dusty's Customs: Shotgun | Grant yourself a higher quality Shotgun with random attachments. | Roving Merchants |
153 | Burn | Offense | Burn | No | Dusty's Customs: SMG | Grant yourself a higher quality SMG with random attachments. | Roving Merchants |
154 | Burn | Offense | Burn | No | Dusty's Customs: Sniper Rifle | Grant yourself a higher quality Sniper Rifle with random attachments. | Roving Merchants |
155 | Campaign | Talent | Discipline | Yes | Emergency Transfusion | Team Effects: +1 Extra Life. Receive the ability to revive a dead teammate by consuming one of your lives. If you do not have any lives available, give your life for theirs. | Legendary Card Shrine |
156 | Campaign | Offense | Brawn | Yes | Empowered Assault | After you kill a Mutation, the next time you damage a Mutation guranteed to cause them to Stumble. Team Effects: +5% Team Stumble Damage. | Duffel Bag Reward / River of Blood Expansion |
157 | Campaign | Defense | Discipline | No | EMT Bag | +50% Healing Efficiency | The Clinic |
158 | Campaign | Mobility | Discipline | No | Energy Bar | +30% Stamina Regeneration, +5 Health | Bridge Town |
159 | Swarm | Defense | Discipline | No | Energy Bar | +60% Stamina Regeneration, +5 Health | Available from start |
160 | Campaign | Mobility | Reflex | No | Energy Drink | +15% Stamina, +25% Weapon Swap Speed, +15% Move Speed while firing, +10% Slow Resistance | The Crow's Nest (2) |
161 | Swarm | Mobility | Reflex | No | Energy Drink | +15% Stamina, +25% Weapon Swap Speed, +15% Move Speed while firing, +10% Slow Resistance | Available from start |
162 | Campaign | Offense | Brawn | No | Ether Bomb | Emit a gas that attracts Ridden to you for 7 seconds, but also slow your movement speed by 50%. Gadget Cost: 50 Rifle Ammo. REPLACES: Support Slot | Duffel Bag Reward / River of Blood Expansion |
163 | Cleaner | Character | Cleaner | Yes | Evangelo | Evangelo can quickly break out of grabs once every 60 Seconds (+75% Breakout Speed). +25% Stamina Regen. Team Effects: +5% Team Movement Speed. Starts with an Uzi, Machete, and a Molotov | Available from Start |
164 | Campaign | Defense | Discipline | No | Experienced EMT | When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level. | The Clinic (4) |
165 | Swarm | Defense | Discipline | No | Experienced EMT | When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level. | Available from start |
166 | Campaign | Talent | Reflex | No (Yes) | Experimental Stimulants | Create a cloud that grants 20% Damage and 30% Reload Speed. Gadget Cost: 40 Rifle Ammo. REPLACES: Support Slot | Duffel Bag Reward / Children of the Worm Expansion |
167 | Campaign | Utility | Discipline | No | Experimental Stun gun | Enhances Bash to stun nearby enemies. Refreshes after 10 seconds. Gadget Cost: 30 Sniper Rifle Ammo. REPLACES: Quick Slot, FRAGILE (Effects removed after recieving damage) | Duffel Bag Reward / Children of the Worm Expansion |
168 | Campaign | Ability | Discipline | No | Expired T5 | Create a powerful blast that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds. Gadget Cost: 75 Rifle Ammo. REPLACES: Support Slot | Duffel Bag Reward / Children of the Worm Expansion |
169 | Corruption | Ridden | Mutation | - | Exploders | Stay away from these two-legged death bombs. | N/A |
170 | Campaign | Talent | Brawn | Yes | Explosive Boils | Team Effects: When your team gets a Precision Kill against a Mutation, a powerful explosion is created that damages nearby Ridden. | Legendary Card Shrine |
171 | Corruption | Curse | Trial of the Worm | - | Extra Lives Reduced | Cleaners permanently lose an Extra Life | N/A |
172 | Burn | Defense | Burn | Yes | Extra Padding | Team Effects: Each Cleaner gains +20% Trauma Resistance. | Roving Merchants |
173 | Campaign | Defense | Brawn | No | Face Your Fears | Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters. | The Stilts (3) |
174 | Swarm | Defense | Brawn | No | Face your Fears | Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters. | Available from Start |
175 | Campaign | Defense | Fortune | No | Fanny Pack | +1 Support Inventory, +15% Trauma Resistance | The Furnace |
176 | Swarm | Defense | Fortune | No | Fanny Pack | +1 Support Inventory, +15% Trauma Resistance | Available from Start |
177 | Corruption | Curse | Trial of the Worm | - | Fast Bleed Out | Incap Bleed out Speed is increased by (25%) (50%) (100%) | N/A |
178 | Corruption | Ridden | Mutation | - | Ferocious Armored Bruisers | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Tenacious (Bruiser's regenerate while in a Frenzy.) | N/A |
179 | Corruption | Ridden | Mutation | - | Ferocious Armored Crushers | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Traumatic (Crushers deal 100% Trauma damage.) | N/A |
180 | Corruption | Ridden | Mutation | - | Ferocious Armored Exploders | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Shockwave (Explosion knockback increased by 100%) | N/A |
181 | Corruption | Ridden | Mutation | - | Ferocious Armored Hockers | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | N/A |
182 | Corruption | Ridden | Mutation | - | Ferocious Armored Lobbers | The Lobber hurls sticky bombs that damage and burn any Cleaners caught in its large blast radius. Mind your ammo and give these explosives a wide berth! Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage) Sear (Ammo on Cleaners caught in the blast radius catches fire and becomes useless. Cleaners lose 10% of their total ammo.), Bombardment (Burning Ammo Piles dropped by Cleaners explode after a delay.) | N/A |
183 | Corruption | Ridden | Mutation | - | Ferocious Armored Retches | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | N/A |
184 | Corruption | Ridden | Mutation | - | Ferocious Armored Stalkers | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Blooddrinker (Stalkers heal whenever they deal damage.) | N/A |
185 | Corruption | Ridden | Mutation | - | Ferocious Armored Stingers | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | N/A |
186 | Corruption | Ridden | Mutation | - | Ferocious Armored Swarmers | Lurking Swarmers send out Clouds of insects from behind cover to track down Cleaners. Burn these pests and hunt down the Swarmer before you're consumed. Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage) Pesky (The Swarm Cloud applies a stacking 10% Use Speed Debuff) Culling (Swarm Clouds seek out Cleaners with the lowest amount of Health) Persistence (An additional Swarm Cloud spawns) | N/A |
187 | Corruption | Ridden | Mutation | - | Ferocious Armored Tallboys | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Hardened (Tallboys take 75% reduced damage from Explosions) | N/A |
188 | Corruption | Ridden | Mutation | - | Ferocious Armored Wailers | This minelayer births Gas Sacs that track any enemies foolish enough to get close. Destory the Gas Sacs before you're overwhelmed. Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage) Prolific (Wailer generates 3 Sacs at a time.) | N/A |
189 | Corruption | Ridden | Ridden | - | Ferocious Blitzing | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | N/A |
190 | Corruption | Kill | Boss | - | Ferocious Boss (+) | Defeat the Boss and complete the level to earn +500 Copper. +Bonus Supply Points Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | N/A |
191 | Corruption | Survive | Boss | - | Ferocious Boss (Elite+) | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +Bonus Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | N/A |
192 | Corruption | Event | Boss | - | Ferocious Boss (No Hope) | Beware, a dangerous Boss Mutation lurks nearby. Roaming Boss Card in No Hope Difficulty. | N/A |
193 | Corruption | Survive | Boss | - | Ferocious Boss (Survival+) | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +Bonus Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | N/A |
194 | Corruption | Ridden | Mutation | - | Ferocious Bruisers | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.) | N/A |
195 | Corruption | Ridden | Cultist | - | Ferocious Crone | You have a target on your back! Sidestep these crones' flaming arrows lest you get reduced to cinders. Ferocious (+25% Health, +50% Damage), Smoldering (Will light a target on fire after several hits. Burning targets take damage over time but can extinguish the flames to reduce severity) | N/A |
196 | Corruption | Ridden | Mutation | - | Ferocious Crushers | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Traumatic (Crushers deal 100% Trauma damage.) | N/A |
197 | Corruption | Ridden | Mutation | - | Ferocious Exploders | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Shockwave (Explosion knockback increased by 100%) | N/A |
198 | Corruption | Ridden | Mutation | - | Ferocious Hockers | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | N/A |
199 | Corruption | Ridden | Ridden | - | Ferocious Jogging Ridden | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | N/A |
200 | Corruption | Ridden | Mutation | - | Ferocious Lobbers | The Lobber hurls sticky bombs that damage and burn any Cleaners caught in its large blast radius. Mind your ammo and give these explosives a wide berth! Sear (Ammo on Cleaners caught in the blast radius catches fire and becomes useless. Cleaners lose 10% of their total ammo.) | N/A |
201 | Corruption | Kill | Boss | - | Ferocious Ogre | You've drawn the attention of the Ogre. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | N/A |
202 | Corruption | Ridden | Cultist | - | Ferocious Pusflinger | Lobs jars full of a Cultist Concoction that attract Ridden to the target at a greater distance and drain a Cleaner's Stamina. Ferocious (+25% Health, +50% Damage), | N/A |
203 | Corruption | Ridden | Mutation | - | Ferocious Reekers | Reeker guts can call the horde if they explode on you. Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.) | N/A |
204 | Corruption | Ridden | Mutation | - | Ferocious Retches | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | N/A |
205 | Corruption | Ridden | Mutation | - | Ferocious Rippers | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Ferocious (+25% Health, +50% Damage), Destruction (Hurls spiked balls in 3 wide lines. Find the gap between lines.) | N/A |
206 | Corruption | Ridden | Ridden | - | Ferocious Running Ridden | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | N/A |
207 | Corruption | Ridden | Ridden | - | Ferocious Shambling Ridden | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | N/A |
208 | Corruption | Ridden | Mutation | - | Ferocious Shredders | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.) | N/A |
209 | Corruption | Ridden | Cultist | - | Ferocious Slasher | Fast moving and heavily armored. These Slashers Leap at their targets and attack with claws that cause extra stacks of Bleed to its victims. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) Leap (Slashers can perform a leaping slash attack, crossing a long distance very quickly.), Bleed (Bleed causes damage over time that increases in severity with each additional attack.) | N/A |
210 | Corruption | Ridden | Cultist | - | Ferocious Sniper | Uses a heavily modified Hunting Rifle with a High Visibility Laser for quick acquisition and elimination. Ferocious (+25% Health, +50% Damage) | N/A |
211 | Corruption | Ridden | Ridden | - | Ferocious Sprinting Ridden | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | N/A |
212 | Corruption | Ridden | Mutation | - | Ferocious Stalkers | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Blooddrinker (Stalkers heal whenever they deal damage.) | N/A |
213 | Corruption | Ridden | Mutation | - | Ferocious Stingers | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | N/A |
214 | Corruption | Ridden | Mutation | - | Ferocious Swarmers | Lurking Swarmers send out Clouds of insects from behind cover to track down Cleaners. Burn these pests and hunt down the Swarmer before you're consumed. Ferocious (+25% Health, +50% Damage) Pesky (The Swarm Cloud applies a stacking 10% Use Speed Debuff) Culling (Swarm Clouds seek out Cleaners with the lowest amount of Health) Persistence (An additional Swarm Cloud spawns) | N/A |
215 | Corruption | Ridden | Mutation | - | Ferocious Tallboys | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Hardened (Tallboys take 75% reduced damage from Explosions) | N/A |
216 | Corruption | Ridden | Mutation | - | Ferocious Urchin | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Ferocious (+25% Health, +50% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) | N/A |
217 | Corruption | Ridden | Mutation | - | Ferocious Wailers | This minelayer births Gas Sacs that track any enemies foolish enough to get close. Destory the Gas Sacs before you're overwhelmed. Ferocious (+25% Health, +50% Damage) Prolific (Wailer generates 3 Sacs at a time.) | N/A |
218 | Corruption | Ridden | Ridden | - | Festering Ridden | Festering Common attacks cause a stacking loss of Stamina and Healing Efficiency. Medkits, First Aid Cabinets, and Doc's healing ability can remove the effects. | N/A |
219 | Campaign | Defense | Discipline | No | Field Surgeon | When you use a Medical Accessory, it also heals 3 Trauma to the target. | Accomplishment |
220 | Campaign | Talent | Reflex | No | Fill 'em Full of Lead | While shooting, gain 1% Damage, 1% Fire Rate, and 5% swap speed every 0.25 seconds. Max count of buffs is 20. | Duffel Bag Reward / Children of the Worm Expansion |
221 | Campaign | Mobility | Reflex | No | Fire in the Hole! | When you throw an Offensive Accessory, Gain 20 Temporary Health and 25% Sprint speed for 5 Seconds. | Bridge Town (3) |
222 | Swarm | Mobility | Reflex | No | Fire in the Hole! | When you throw an Offensive Accessory, Gain 20 Temporary Health and 25% Sprint speed for 5 Seconds. | Available from Start |
223 | Campaign | Stat | Brawn | Yes | Fit as a Fiddle | Team Effects: +20% Team Bolstered Health. +5 Team Health | The Collectors (Tunnels of Terror) |
224 | Corruption | Boon | Trial of the Worm | - | Flamethrower | A Flamethrower spawns in the Safe Room and additional Gas Cans are added to the environment | N/A |
225 | Campaign | Mobility | Reflex | No | Fleet of Foot | +8% Move Speed | Knuckle House |
226 | Swarm | Mobility | Reflex | No | Fleet of Foot | +8% Move Speed | Available from Start |
227 | Campaign | Talent | Fortune | No | Food Scavenger | You can sense nearby Food Items. Adds a moderate amount of Food Items to the world. Food items restore an additional 3 Health. (+7 Food Items) | Duffel Bag Reward / Children of the Worm Expansion |
228 | Swarm | Talent | Fortune | No | Food Scavenger | You can sense nearby Food Items. Adds a moderate amount of Food Items to the world. Food items restore an additional 3 Health. (+7 Food Items) | Available from Start |
229 | Campaign | Utility | Fortune | No | Fortune | Gain 50 Copper at the start of each level. | Available when decks empty / Free Card Shrine |
230 | Campaign | Defense | Brawn | No | Fresh Bandage | At the start of each level, recover 15 Trauma Damage, then restore any missing Health. | Grant's Brew House |
231 | Campaign | Offense | Discipline | No | Front Sight Focus | +20% Accuracy, +10% Weakspot Damage, +15% Aim Speed, +15% Recoil Control | Paul's Alley |
232 | Swarm | Offense | Discipline | No | Front Sight Focus | +20% Accuracy, +10% Weakspot Damage, +15% Aim Speed, +15% Recoil Control | Available from Start |
233 | Campaign | Offense | Reflex | No | Glass Cannon | +25% Damage, -30% Health | Paul's Alley (3) |
234 | Corruption | Event | Environment | - | Gloom | Power is out in most of the area. Only emergency door alarms remain active. Dark Level and more alarmed doors | N/A |
235 | Food | Stat | Brawn | No | Gourmet Dinner | Heal 8 Health and Trauma. Also gain 3 Max Health until the end of the level. (See 'Wasteland Chef' Card) | Obtained via "Wasteland Chef" in game |
236 | Food | Stat | Brawn | No | Green Beans | Restore 0.1 Health and 0.5 Stamina every second until the end of the map. | Find in Game |
237 | Campaign | Offense | Fortune | No | Grenade Pouch | +1 Offensive Inventory, +25% Swap Speed, -5% Offensive Accessory Cost | Paul's Alley |
238 | Swarm | Offense | Fortune | No | Grenade Pouch | +1 Offensive Inventory, +25% Swap Speed, -5% Offensive Accessory Cost | Available from Start |
239 | Campaign | Offense | Brawn | No | Grenade Training | +25% Accessory Damage | Fort Hope |
240 | Burn | Defense | Burn | Yes | Group Hug | Team Effects: +1 Team Extra Life. | Roving Merchants (V.1.000.008) |
241 | Campaign | Defense | Discipline | No | Group Therapy | When you use a Medical Accessory, all teammates heal for 8 Health. | The Clinic (3) |
242 | Swarm | Defense | Discipline | No | Group Therapy | When you use a Medical Accessory, all teammates heal for 8 Health. | Available from Start |
243 | Campaign | Utility | Reflex | No | Guns Out | +50% Weapon Swap Speed, -5% Damage Resistance | The Crow's Nest (2) |
244 | Swarm | Utility | Reflex | No | Guns Out | +50% Weapon Swap Speed, -5% Damage Resistance | Available from Start |
245 | Corruption | Ridden | Boss | - | Hag | A Hag is stalking you. | N/A |
246 | Campaign | Utility | Fortune | No | Hazard Pay | Gain 250 Bonus Copper at the start of Each level. | Bridge Town (5) |
247 | Burn | Defense | Burn | Yes | Hazard Suit | Team Effects: Each Cleaner gains: +20% Fire Resistance, +20% Acid Resistance, +20% Explosion Resistance | Roving Merchants |
248 | Campaign | Utility | Discipline | Yes | Hazmat Specialist | +35% Acid Resistance. Your Bait Jars do direct damage to targets and can hit Weakspots. Team Effects: Killing Mutations that are covered with Bait has a 75% chance to create another Bair Jar. | Duffel Bag Reward / River of Blood Expansion |
249 | Campaign | Utility | Reflex | No | Headband Magnifier | +125% Use Speed. When you take Damage, you have a chance to be Blinded for 1 Second. | Bridge Town (3) |
250 | Swarm | Utility | Reflex | No | Headband Magnifier | +125% Use Speed. When you take Damage, you have a chance to be Blinded for 1 Second. | Available from Start |
251 | Campaign | Talent | Brawn | Yes | Heads, You Lose | Each time you pick up copper, a coin flips. If you win, gain a stack of 5% extra damage. If you lose, all stacks are reset. | Legendary Card Shrine |
252 | Corruption | Curse | Trial of the Worm | - | Healing Reduced | Healing Efficiency is reduced by (12.5%) (25%) (50%) | N/A |
253 | Campaign | Defense | Brawn | No | Health | +5 Health | Available when decks empty / Free Card Shrine |
254 | Swarm | Defense | Brawn | No | Health | +5 Health | Available when decks empty / Free Card Shrine |
255 | Campaign | Offense | Brawn | No | Heavy Attack | Press [RIGHTCLICK/L2/LT] with Melee weapons to perform a Heavy Attack. Heavy Attacks deal 100% increased damage and expend 50% more Stamina. | The Strip |
256 | Campaign | Offense | Brawn | No | Heavy Hitter | Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target. | The Furnace (3) |
257 | Burn | Utility | Burn | Yes | Hell Can Wait | Team Effects: Gain 1 additional Continue. | Roving Merchants |
258 | Campaign | Mobility | Reflex | No | Hellfire | +45% Movement Speed while firing. +3% Move Speed while not firing. | Bridge Town (4) |
259 | Swarm | Mobility | Reflex | No | Hellfire | +45% Movement Speed while firing. +3% Move Speed while not firing. | Available from Start |
260 | Cleaner | Character | Cleaner | Yes | Heng | Heng restores an additional 1 Trauma when consuming Food and gains the effects of food consumed by other Cleaners. +Food Spawns (10 Food Items). Team Effects: +1 Health and Stamina for each Food consumed. Starts with an RPK, Hatchet, and a Pipebomb. | Expansion 1 - Tunnels of Terror |
261 | Campaign | Offense | Reflex | No | Hi Vis Sights | +30% Aim Speed, +15% Move Speed while ADS, +15% Move Speed while firing | Paul's Alley |
262 | Swarm | Offense | Reflex | No | Hi Vis Sights | +40% Aim Speed | Available from Start |
263 | Campaign | Utility | Fortune | No | Highwayman (Finders Keepers) | Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bair Jar. | The Stilts (3) |
264 | Swarm | Utility | Fortune | No | Highwayman (Finders Keepers) | Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bair Jar. | Available from Start |
265 | Burn | Utility | Burn | No | Hired Gun | Each kills grants 5 Copper, up to 1,000. | The Collectors (V.1.000.008) |
266 | Corruption | Ridden | Mutation | - | Hockers | Melee teammates to free them from Hocker Pins. | N/A |
267 | Cleaner | Character | Cleaner | Yes | Hoffman | Hoffman has a chance to find Ammo or an Offensive Accessory whenever he kills a Ridden, +1 Offensive Inventory. Team Effects: +15% Max Team Ammo Capacity. Starts with a TAC14, M1911, and an Ammo Pouch. | Available from Start |
268 | Cleaner | Character | Cleaner | Yes | Holly | Holly heals 1 Health when she kills a Ridden. +25 Stamina. Team Effects: +5% Team Damage Resistance. Starts with an 870 Express, Bat, and a Stun gun | Available from Start |
269 | Campaign | Defense | Discipline | No | Hunker Down | While Crouching, gain 10% Damage Resistance and 40% Accuracy | Paul's Alley (3) |
270 | Swarm | Defense | Discipline | No | Hunker Down | While Crouching, gain 10% Damage Resistance and 40% Accuracy | Available from Start |
271 | Corruption | Event | Ridden | - | Hunted | There are rampaging hordes in this area. It's only a matter of time before they find us. | N/A |
272 | Campaign | Defense | Brawn | No | Hydration Pack | +35 Health, -15% Ammo Capacity | The Furnace / Bot Deck |
273 | Campaign | Offense | Reflex | No | Hyper-Focused | +50% Weakspot Damage, -40% Move Speed while shooting or melee attacking. | Knuckle House (3) |
274 | Campaign | Defense | Brawn | No | Ignore the Pain | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina. | The Stilts (3) |
275 | Swarm | Defense | Brawn | No | Ignore the Pain | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina. | Available from Start |
276 | Campaign | Offense | Brawn | No | Improvised Explosives | +75% Accessory Damage, -25% Swap Speed | Fort Hope (3) |
277 | Campaign | Offense | Discipline | No | In the Zone | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | Paul's Alley (4) |
278 | Swarm | Offense | Discipline | No | In the Zone | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | Available from Start |
279 | Corruption | Curse | Trial of the Worm | - | Increased Incoming Damage | Incoming Damage is increased by (12.5%) (25%) (50%) | N/A |
280 | Corruption | Ridden | Ridden | - | Infected Troops | Military Ridden are Heavily fortified from head to toe. Resistant to Razor Wire and sporting heavy duty helmets, be sure to focus them down before they get too close. | N/A |
281 | Campaign | Defense | Discipline | Yes | Inspiring Sacrifice (Blood Donor) | Team Effects: When you or a teammate becomes incapacitated, All teammates recover 20 Health over 10 Seconds. | The Clinic / Bot Deck |
282 | Swarm | Defense | Discipline | Yes | Inspiring Sacrifice (Blood Donor) | Team Effects: When you or a teammate becomes incapacitated. All teammates recover 20 Health over 15 Seconds. | Available from Start |
283 | Corruption | Curse | Trial of the Worm | - | Instant Trauma | Cleaners receive Trauma Damage upon opening the Saferoom Door | N/A |
284 | Cleaner | Character | Cleaner | Yes | Jim | Precision kills grant Jim 2.5% stacking damage until he takes damage (Max 10 Stacks). +25% Reload speed. Team Effects: +10% Team weakspot damage. Starts with a Phoenix 350L, 357 Magnum, and a Razor wire. | Available from Start |
285 | Corruption | Finale | Finale | - | Job 10:22 | Meet with Phillips' operative at the Church. Stay alert, there's a new Snitch mutation in the area that will always call the horde when alerted or killed. Act 2 Finale | N/A |
286 | Corruption | Ridden | Ridden | - | Jogger Swarm | What remains of the Living, aim for the head to put them down quickly. | N/A |
287 | Cleaner | Character | Cleaner | Yes | Karlee | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory. Team Effects: +50% Team Use Speed. Starts with an AK47, TEC 9, and a Toolkit | Available from Start |
288 | Campaign | Offense | Reflex | No | Killer's Instinct | +30% Weakspot Damage. DISABLES: Aim Down Sights | Fort Hope (3) |
289 | Campaign | Utility | Discipline | No | Knowledge is Power | +10% Weakspot Damage, Allows Player to see values for damage they deal and enemy health bars. | Knuckle House (3) |
290 | Campaign | Offense | Discipline | No | Large Caliber Rounds | +7.5% Bullet Damage, +200% Bullet Penetration | The Stilts / Bot Deck |
291 | Swarm | Offense | Discipline | No | Large Caliber Rounds | +7.5% Bullet Damage, +200% Bullet Penetration | Available from Start |
292 | Burn | Offense | Burn | No | Legendary Attachment | Grants a random Legendary attachment bolted to your primary weapon. | The Collectors (V.1.000.008) |
293 | Corruption | Boon | Trial of the Worm | - | Legendary Attachments | Legendary Attachments can be found in a Prepper Stash | N/A |
294 | Burn | Offense | Burn | No | Legendary Weapon | Grants a random Legendary weapon. | The Collectors (V.1.000.008) |
295 | Corruption | Boon | Trial of the Worm | - | Legendary Weapon | A Legendary Weapon can be found in a Prepper Stash | N/A |
296 | Campaign | Defense | Fortune | Yes | Life Insurance (Insurance Policy) | +2 Extra Life. Team Effects: +10% Reduced Incap Trauma | The Clinic (3) |
297 | Swarm | Defense | Fortune | Yes | Life Insurance (Insurance Policy) | +2 Extra Life. Team Effects: +10% Reduced Incap Trauma | Available from Start |
298 | Campaign | Offense | Brawn | No | Line 'em Up | +10% Effective Bullet Range, +15% Recoil Control, +25% Bullet Penetration, +25% Aim Speed | Grant's Brew House (3) |
299 | Swarm | Offense | Brawn | No | Line 'em Up | +10% Effective Bullet Range, +15% Recoil Control, +25% Bullet Penetration, +25% Aim Speed | Available from Start |
300 | Corruption | Ridden | Mutation | - | Lobber | The Lobber hurls sticky bombs that damage and burn any Cleaners caught in its large blast radius. Mind your ammo and give these explosives a wide berth! Sear (Ammo on Cleaners caught in the blast radius catches fire and becomes useless. Cleaners lose 10% of their total ammo.) | N/A |
301 | Corruption | Curse | Trial of the Worm | - | Loss of Offensive Slot | Offensive Slots are reduced by 1. | N/A |
302 | Corruption | Curse | Trial of the Worm | - | Loss of Offensive Slots | Offensive Slots are reduced by 2. | N/A |
303 | Corruption | Curse | Trial of the Worm | - | Loss of Quick Slot | Quick Slots are reduced by 1. | N/A |
304 | Corruption | Curse | Trial of the Worm | - | Loss of Quick Slots | Quick Slots are reduced by 2. | N/A |
305 | Corruption | Curse | Trial of the Worm | - | Loss of Support Slot | Support Slots are reduced by 1. | N/A |
306 | Corruption | Curse | Trial of the Worm | - | Loss of Support Slots | Support Slots are reduced by 2. | N/A |
307 | Campaign | Utility | Fortune | No | Lucky Pennies (Lucky Duck) | Whenever your team loots Copper, you have a 35% chance to find 100% additional Copper | Accomplishment |
308 | Campaign | Mobility | Reflex | No | Mad Dash | +20% Sprint Speed, -40% Sprint Stamina Efficiency | The Crow's Nest (5) |
309 | Swarm | Mobility | Reflex | No | Mad Dash | +20% Sprint Speed, -40% Sprint Stamina Efficiency | Available from Start |
310 | Campaign | Offense | Reflex | No | Mag Carrier | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | Accomplishment |
311 | Swarm | Offense | Reflex | No | Mag Carrier | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | Available from Start |
312 | Campaign | Offense | Reflex | No | Mag Coupler | +50% Reload Speed, DISABLES: Aim Down Sights | Paul's Alley (2) |
313 | Campaign | Talent | Fortune | No | Magician's Apprentice | You have an additional 10% chance to not consume Accessories when used. | The Collectors (Tunnels of Terror) |
314 | Campaign | Mobility | Reflex | Yes | Mandatory PT | Team Effects: +10% Team Stamina, +10% Team Stamina Regen | Knuckle House (2) |
315 | Campaign | Mobility | Reflex | No | Marathon Runner | No Movement Penalty for Strafe or Backpedal | The Crow's Nest (2) |
316 | Swarm | Mobility | Reflex | No | Marathon Runner | +5% Move Speed, No Movement Penalty for Strafe or Backpedal | Available from Start |
317 | Campaign | Utility | Discipline | No | Marked for Death | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | Paul's Alley (3) / Bot Deck |
318 | Swarm | Utility | Discipline | No | Marked for Death | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | Available from Start |
319 | Corruption | Curse | Trial of the Worm | - | Max Ammo Reduced | Max Ammo is reduced by (12.5%) | N/A |
320 | Corruption | Curse | Trial of the Worm | - | Max Health Reduced | Max Health is reduced by (12.5%) | N/A |
321 | Campaign | Offense | Brawn | No | Mean Drunk | +40% Melee Damage. Your Melee Attacks cause cleave through enemies dealing damage in a large area. | Knuckle House (2) |
322 | Campaign | Offense | Discipline | No | Meatgrinder | Gain 30% Move Speed and Accuracy while crouched and using an LMG. | Accomplishment |
323 | Swarm | Offense | Discipline | No | Meatgrinder | Gain 30% Move Speed and Accuracy while crouched and using an LMG. | Available from Start |
324 | Campaign | Defense | Reflex | Yes | Medical Expert | +50% Revive Speed. When you use a Medical Accessory, it also heals 1 Trauma to the target. Team Effects: +15% Healing Efficiency. | The Clinic (4) / Bot Deck |
325 | Campaign | Defense | Discipline | No | Medical Professional | Defibrillators and First Aid heal 10 additional Trauma Damage and 1 Extra Life, if able. | The Clinic (4) |
326 | Burn | Loot | Burn | Yes | Medical Supply Scavenger | Team Effects: Increased Medical items spawn this level. | The Collectors (V.1.000.008) |
327 | Food | Stat | Brawn | No | Mediocre Meal | Recover 5 Health (See 'Wasteland Chef' Card) | Obtained via "Wasteland Chef" in game |
328 | Campaign | Offense | Reflex | No | Meth Head | Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 Seconds. Stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | The Crow's Nest (3) |
329 | Swarm | Offense | Reflex | No | Meth Head | Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 Seconds. Stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | Available from Start |
330 | Campaign | Defense | Reflex | No | Miraculous Recovery | When you use a Medical Accessory, it has a 25% chance to have 100% increased effect. | The Clinic (4) |
331 | Corruption | Event | Environment | - | Mist | An Unnatural fog has settled on this area. Dense Fog and More Sleeper Spawns | N/A |
332 | Cleaner | Character | Cleaner | Yes | Mom | Mom grants her team 25 Temporary Health when a teammate is Incapped. +1 Support Inventory. Team Effects: +100% Team Revive Speed, 20% Slower Team Temp Health Decay. Starts with Ranch Rifle, Belgian, & Pain Meds. | Available from Start |
333 | Campaign | Utility | Fortune | No | Money Grubbers | Each time your team loots Copper, you gain 3 additional Copper, up to 25 times. | The Stilts (2) |
334 | Corruption | Ridden | Mutation | - | Monstrous Armored Bruisers | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | N/A |
335 | Corruption | Ridden | Mutation | - | Monstrous Armored Crushers | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | N/A |
336 | Corruption | Ridden | Mutation | - | Monstrous Armored Exploders | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | N/A |
337 | Corruption | Ridden | Mutation | - | Monstrous Armored Hockers | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | N/A |
338 | Corruption | Ridden | Mutation | - | Monstrous Armored Lobbers | The Lobber hurls sticky bombs that damage and burn any Cleaners caught in its large blast radius. Mind your ammo and give these explosives a wide berth! Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage) Sear (Ammo on Cleaners caught in the blast radius catches fire and becomes useless. Cleaners lose 10% of their total ammo.), Bombardment (Burning Ammo Piles dropped by Cleaners explode after a delay.), Firestorm (Cleaners drop an additional set of Burning Ammo with a shorter fuse that explodes more quickly.) | N/A |
339 | Corruption | Ridden | Mutation | - | Monstrous Armored Retches | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | N/A |
340 | Corruption | Ridden | Mutation | - | Monstrous Armored Rippers | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage), Annihilation (Spiked Balls are flung in a solid arc in front of the Ripper.) | N/A |
341 | Corruption | Ridden | Mutation | - | Monstrous Armored Shredders | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.), Impact (Cleaners hit by Shredder Implosions will take damage.) | N/A |
342 | Corruption | Ridden | Mutation | - | Monstrous Armored Stalkers | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | N/A |
343 | Corruption | Ridden | Mutation | - | Monstrous Armored Stingers | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | N/A |
344 | Corruption | Ridden | Mutation | - | Monstrous Armored Swarmers | Lurking Swarmers send out Clouds of insects from behind cover to track down Cleaners. Burn these pests and hunt down the Swarmer before you're consumed. Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage) Pesky (The Swarm Cloud applies a stacking 10% Use Speed Debuff) Culling (Swarm Clouds seek out Cleaners with the lowest amount of Health) Persistence (An additional Swarm Cloud spawns) Voracious (Swarm Clouds move faster. Pesky lasts until the end of the map or until a Bandage, First Aid, or First Aid Cabinet is used) | N/A |
345 | Corruption | Ridden | Mutation | - | Monstrous Armored Tallboys | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | N/A |
346 | Corruption | Ridden | Mutation | - | Monstrous Armored Urchins | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) Secretion (The Urchin Mine's acidic goo radius is increased.) | N/A |
347 | Corruption | Ridden | Mutation | - | Monstrous Armored Wailers | This minelayer births Gas Sacs that track any enemies foolish enough to get close. Destory the Gas Sacs before you're overwhelmed. Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage) Prolific (Wailer generates 3 Sacs at a time.) Scorch (Gas Sacs set players on fire) Burning (Instantly lights a damaged target on fire. Burning targets take damage over time but can extinguish the flames to reduce severity) | N/A |
348 | Corruption | Ridden | Ridden | - | Monstrous Blitzing | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | N/A |
349 | Corruption | Ridden | Boss | - | Monstrous Boss (+) | Defeat the Boss and complete the level to earn +500 Copper. +Bonus Supply Points Monstrous (+50% Health, +100% Damage) | N/A |
350 | Corruption | Event | Boss | - | Monstrous Boss (No Hope) | Beware, a dangerous Boss Mutation lurks nearby. Roaming Boss Card in No Hope Difficulty. | N/A |
351 | Corruption | Ridden | Mutation | - | Monstrous Bruisers | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | N/A |
352 | Corruption | Ridden | Cultist | - | Monstrous Crone | These vicious crones shoot volleys of white-hot arrows, instantly igniting anyone they strike. Take them out before your plans -- and team -- go up in flames Monstrous (+50% Health, +100% Damage), Burning (Instantly lights a damage target on fire. Burning targets take damage over time but can extinguish the flames to reduce severity.) | N/A |
353 | Corruption | Ridden | Mutation | - | Monstrous Crushers | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | N/A |
354 | Corruption | Ridden | Mutation | - | Monstrous Exploders | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | N/A |
355 | Corruption | Ridden | Mutation | - | Monstrous Hockers | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | N/A |
356 | Corruption | Ridden | Ridden | - | Monstrous Jogging Ridden | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | N/A |
357 | Corruption | Ridden | Mutation | - | Monstrous Lobbers | The Lobber hurls sticky bombs that damage and burn any Cleaners caught in its large blast radius. Mind your ammo and give these explosives a wide berth! Monstrous (+50% Health, +100% Damage) Sear (Ammo on Cleaners caught in the blast radius catches fire and becomes useless. Cleaners lose 10% of their total ammo.), Bombardment (Burning Ammo Piles dropped by Cleaners explode after a delay.), Firestorm (Cleaners drop an additional set of Burning Ammo with a shorter fuse that explodes more quickly.) | N/A |
358 | Corruption | Kill | Boss | - | Monstrous Ogre | You've drawn the attention of the Ogre. Monstrous (+50% Health, +100% Damage) | N/A |
359 | Corruption | Ridden | Cultist | - | Monstrous Pusflinger | Lobs jars full of a Cultist Concoction that attract Ridden to the target and drain a Cleaner's Stamina. Monstrous (+50% Health, +100% Damage), | N/A |
360 | Corruption | Ridden | Mutation | - | Monstrous Reekers | Reeker guts can call the horde if they explode on you. Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.), Irritant (Cleaners hit by Reeker explosions also take 25% increased damage for 1 minute.) | N/A |
361 | Corruption | Ridden | Mutation | - | Monstrous Retches | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | N/A |
362 | Corruption | Ridden | Mutation | - | Monstrous Rippers | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Monstrous (+50% Health, +100% Damage), Annihilation (Spiked Balls are flung in a solid arc in front of the Ripper.) | N/A |
363 | Corruption | Ridden | Ridden | - | Monstrous Running Ridden | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | N/A |
364 | Corruption | Ridden | Ridden | - | Monstrous Shambling Ridden | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | N/A |
365 | Corruption | Ridden | Mutation | - | Monstrous Shredders | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.) Impact (Cleaners hit by Shredder Implosions will take damage. | N/A |
366 | Corruption | Ridden | Cultist | - | Monstrous Slasher | Fast moving and heavily armored. These Slashers Leap at their targets and attack with claws that cause extra stacks of Bleed to its victims. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Leap (Slashers can perform a leaping slash attack, crossing a long distance very quickly.), Bleed (Bleed causes damage over time that increases in severity with each additional attack.) | N/A |
367 | Corruption | Ridden | Cultist | - | Monstrous Sniper | Uses a heavily modified Hunting Rifle with a High Visibility Laser for quick acquisition and elimination. Monstrous (+50% Health, +100% Damage) | N/A |
368 | Corruption | Ridden | Ridden | - | Monstrous Sprinting Ridden | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | N/A |
369 | Corruption | Ridden | Mutation | - | Monstrous Stalkers | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | N/A |
370 | Corruption | Ridden | Mutation | - | Monstrous Stingers | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | N/A |
371 | Corruption | Ridden | Mutation | - | Monstrous Swarmers | Lurking Swarmers send out Clouds of insects from behind cover to track down Cleaners. Burn these pests and hunt down the Swarmer before you're consumed. Monstrous (+50% Health, +100% Damage) Pesky (The Swarm Cloud applies a stacking 10% Use Speed Debuff) Culling (Swarm Clouds seek out Cleaners with the lowest amount of Health) Persistence (An additional Swarm Cloud spawns) Voracious (Swarm Clouds move faster. Pesky lasts until the end of the map or until a Bandage, First Aid, or First Aid Cabinet is used) | N/A |
372 | Corruption | Ridden | Mutation | - | Monstrous Tallboys | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | N/A |
373 | Corruption | Ridden | Mutation | - | Monstrous Urchin | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Monstrous (+50% Health, +100% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) Secretion (The Urchin Mine's acidic goo radius is increased.) | N/A |
374 | Corruption | Ridden | Mutation | - | Monstrous Wailers | This minelayer births Gas Sacs that track any enemies foolish enough to get close. Destory the Gas Sacs before you're overwhelmed. Monstrous (+50% Health, +100% Damage) Prolific (Wailer generates 3 Sacs at a time.) Scorch (Gas Sacs set players on fire) Burning (Instantly lights a damaged target on fire. Burning targets take damage over time but can extinguish the flames to reduce severity) | N/A |
375 | Campaign | Defense | Discipline | No | Motorcycle Helmet | +15% Damage Resistance, +10 Health, DISABLES: Aim Down Sights | The Furnace (2) |
376 | Campaign | Defense | Discipline | No | Motorcycle Jacket | +5% Damage Resistance, +5 Health | The Clinic |
377 | Campaign | Utility | Fortune | No | Mugger | Kills with Melee weapons have a 5% chance to spawn ammo, Razor Wire or a Bear Trap. | Knuckle House (2) |
378 | Swarm | Utility | Fortune | No | Mugger | Kills with Melee weapons have a 5% chance to spawn ammo, Razor Wire or a Bear Trap. | Available from Start |
379 | Campaign | Utility | Reflex | No | Multitool | +75% Use Speed, -5% Damage Resistance | Knuckle House (2) |
380 | Campaign | Mobility | Discipline | No | Natural Sprinter | +100% Stamina Regeneration, -50% Maximum Stamina | The Crow's Nest (4) |
381 | Swarm | Mobility | Discipline | No | Natural Sprinter | +100% Stamina Regeneration, -50% Maximum Stamina | Available from Start |
382 | Campaign | Defense | Discipline | Yes | Needs of the Many | -10% Health. Team Effects: +1 Team Extra Life | The Stilts (3) / Bot Deck |
383 | Corruption | Curse | Trial of the Worm | - | No Copper | No Copper spawns in this Chapter. | N/A |
384 | Corruption | Curse | Trial of the Worm | - | No Extra Lives | Cleaners start with No Extra Lives | N/A |
385 | Corruption | Survive | Challenge | - | No One Left Behind | Complete the level with all four Cleaners alive to earn 500 Copper. | N/A |
386 | Corruption | Survive | Challenge | - | No One Left Behind (+) | Complete the level with all four Cleaners alive to earn 500 Copper. +Bonus Supply Points | N/A |
387 | Corruption | Event | Environment | - | Noxious Fumes | Noxious gas fills the air. Fill up on oxygen at generators found throughout the map before moving forward. Breathing the fumes without oxygen will have increasingly negative effects. | N/A |
388 | Campaign | Defense | Brawn | No | Numb | Gain +10% Damage Resistance while you have Temporary Health | The Clinic (3) |
389 | Swarm | Defense | Brawn | No | Numb | Gain +10% Damage Resistance while you have Temporary Health | Available from Start |
390 | Campaign | Utility | Brawn | No | Offensive Scavenger | You can sense nearby Offensive Accessories. More Offensive Accessories spawn. (+5) | The Stilts |
391 | Burn | Loot | Burn | Yes | Offensive Supply Scavenger | Team Effects: Increased Offensive items spawn this level. | The Collectors (V.1.000.008) |
392 | Burn | Offense | Burn | Yes | Offensive Upgrade | Team Effects: Improves the quality of all Frag, Molotov, Pipe Bomb, Firecracker, Flashbang, Bait Jar, and Smoke Grenade accessories. | The Collectors (V.1.000.008) |
393 | Corruption | Ridden | Boss infected | - | Ogre | You've drawn the attention of the Ogre. | N/A |
394 | Campaign | Mobility | Reflex | No | Olympic Sprinter | +30% Sprint Efficiency, -7% Damage Resistance | Bridge Town (2) |
395 | Swarm | Mobility | Reflex | No | Olympic Sprinter | +30% Sprint Efficiency, -7% Damage Resistance | Available from Start |
396 | Campaign | Mobility | Reflex | Yes | On your Mark... | Team Effects: When a horde is triggered, your team restores 7.5% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds. | Bridge Town (3) / Bot Deck |
397 | Swarm | Mobility | Reflex | Yes | On your Mark... | Team Effects: When a horde is triggered, your team restores 7.5% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds. | Available from Start |
398 | Corruption | Event | Ridden | - | Onslaught | The horde is right on our heels, move fast or be overrun. | N/A |
399 | Campaign | Offense | Discipline | No | Optics Enthusiast | +30% Accuracy | Fort Hope / Bot Deck |
400 | Swarm | Offense | Discipline | No | Optics Enthusiast | +30% Accuracy | Available from Start |
401 | Campaign | Talent | Brawn | Yes | Out with a Bang | Team Effects: when a teammate is incapacitated or dies, they drop an active Pipe Bomb. | Duffel Bag Reward / Children of the Worm Expansion |
402 | Campaign | Talent | Discipline | No | Over-Protective | When a teammate within 15 meters recieves 5 or more damage, gain 20% increased damage for 5 seconds. | The Collectors (Tunnels of Terror) |
403 | Campaign | Defense | Brawn | No | Overwatch | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target. | The Furnace (3) |
404 | Swarm | Defense | Brawn | No | Overwatch | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target. | Available from Start |
405 | Campaign | Defense | Discipline | No | Padded Suit | +10% Damage Resistance, +5 Health, -20% Stamina Efficiency | The Furnace / Bot Deck |
406 | Swarm | Defense | Discipline | No | Padded Suit | +10% Damage Resistance, +5 Health, -20% Stamina Efficiency | Available from Start |
407 | Campaign | Offense | Discipline | No | Patient Hunter | Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks). | Fort Hope |
408 | Swarm | Offense | Discipline | No | Patient Hunter | Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks). | Available from Start |
409 | Food | Stat | Brawn | No | Peaches | Restores 5 Health and 5 Trauma. | Find in Game |
410 | Food | Stat | Discipline | No | Peanut Butter | Gain 5% increased Accuracy and Melee Stamina Efficiency until the end of the map. | Find in Game |
411 | Campaign | Mobility | Reflex | No | Pep in your Step | Precision Kills grant you 8% Move Speed for 5 Seconds. | Knuckle House |
412 | Swarm | Mobility | Reflex | No | Pep in your Step | Precision Kills grant you 8% Move Speed for 5 Seconds. | Available from Start |
413 | Campaign | Utility | Reflex | No | Pep Talk | While reviving teammates, take 3 less damage from all Ridden. Teammates recover an additional 10 Health when you revive them. | The Clinic (2) |
414 | Swarm | Utility | Reflex | No | Pep Talk | While reviving teammates, take 3 less damage from all Ridden. Teammates recover an additional 10 Health when you revive them. | Available from Start |
415 | Campaign | Offense | Discipline | No | Phosphorous Tipped | Continuous gunfire gives an escalating chance to set targets on fire. | Duffel Bag Reward / River of Blood Expansion |
416 | Campaign | Talent | Fortune | No | Pinata | Killing Ridden with an Accessory has 10% chance to drop an Accessory. | The Collectors (Tunnels of Terror) |
417 | Corruption | Finale | Finale | - | Plan B | Secure the weapons cache and send it back to Fort Hope. Act 2 Finale | N/A |
418 | Campaign | Defense | Discipline | No | Poultice | When you use a medical accessory, the target recovers an additional 20 Health over 30 Seconds. | The Clinic |
419 | Swarm | Defense | Discipline | No | Poultice | When you use a medical accessory, the target recovers an additional 20 Health and 20 Trauma over 30 Seconds. | Available from Start |
420 | Food | Stat | Discipline | No | Power Bars | Gain 1% increased Damage until the end of the map. | Find in Game |
421 | Campaign | Offense | Discipline | No | Power Reload | Reloading a gun within 1 Second of reaching low ammo will increase its magazine size by 30% until the next reload. | Paul's Alley (3) |
422 | Swarm | Offense | Discipline | No | Power Reload | Reloading a gun within 1 Second of reaching low ammo will increase its magazine size by 30% until the next reload. | Available from Start |
423 | Campaign | Talent | Brawn | No | Power Strike | Every 3 Seconds, gain +10 Bash Damage. Stacking up to 10 times. All charges are consumed on use. | The Collectors (Tunnels of Terror) |
424 | Campaign | Offense | Reflex | No | Power Swap | Changing Weapons within 1 Second of reaching low ammo grants +20% Bullet and Melee Damage for 5 Seconds. | Bridge Town (3) |
425 | Swarm | Offense | Reflex | No | Power Swap | Changing Weapons within 1 Second of reaching low ammo grants +20% Bullet and Melee Damage for 5 Seconds. | Available from Start |
426 | Burn | Loot | Burn | No | Primary Weapon Upgrade | Upgrades the quality of your currently equipped primary weapons by one rarity, up to Epic. | The Collectors (V.1.000.008) |
427 | Campaign | Stat | Reflex | No | Pumped Up | Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. +5% Health | The Collectors (Tunnels of Terror) |
428 | Corruption | Event | Environment | - | Pure Chaos | Timed Hordes. Healing efficiency reduced by 50%. Large Quantities of Frags and Molotovs appear in the map. | N/A |
429 | Corruption | Ridden | Cultist | - | Pusflinger | Lobs jars full of a Cultist Concoction that attract Ridden to the target and drain a Cleaner's Stamina. | N/A |
430 | Campaign | Offense | Brawn | No | Pyro | +100% Fire Damage, Gain 3 Temporary Health for each kill with fire. You can sense flammable objects nearby. | The Furnace (3) |
431 | Swarm | Offense | Brawn | No | Pyro | +100% Fire Damage, Gain 3 Temporary Health for each kill with fire. You can sense flammable objects nearby. | Available from Start |
432 | Burn | Utility | Burn | Yes | Quick Item Upgrade | Team Effects: Improves the quality of all Tool Kit, Stun Gun, Defibrillator, Razorwire, Ammo Pouch, and Bear Trap Accessories. | The Collectors (V.1.000.008) |
433 | Campaign | Offense | Discipline | No | Quick Kill | +50% Accuracy, DISABLES: Aim Down Sights | Fort Hope (2) |
434 | Cleaner Skill | All | Ability | No | RADIANCE! | Several live Flash Grenades Appear. | "Prophet" Dan Ability |
435 | Corruption | Event | Character | - | Ravenous | Every 30 seconds you become more hungry, eating food reverses this. You take 3 Damage and 1.25 Trauma Damage every 15 seconds for each stack of Hunger, but recover 1 Trauma Damage for each stack of Full. More Food Spawns | N/A |
436 | Corruption | Challenge | Environmental | - | Razor Worms | Clusters of Razor Worms grow and spread throughout the area. Crouch through them to avoid their effects. | N/A |
437 | Campaign | Mobility | Reflex | No | Reckless | +40% Sprint Efficiency, When you take Damage while Sprinting you lose all Stamina. | Bridge Town (3) |
438 | Campaign | Offense | Reflex | No | Reckless Strategy | +30% Weakspot Damage, -5% Damage Resistance | Knuckle House |
439 | Corruption | Curse | Trial of the Worm | - | Reduced Agility | Weapon Swap Speed, ADS Speed, and Reload Speed are reduced by (12.5%) (25%) (40%) | N/A |
440 | Corruption | Event | Mutation | - | Reeker Hordes | Huge hordes of Reekers, Retches, and Exploders will attack on a timer. | N/A |
441 | Corruption | Ridden | Mutation | - | Reekers | Reeker guts can call the horde if they explode on you. | N/A |
442 | Campaign | Offense | Reflex | No | Reload Drills | +20% Reload Speed, +25% Weapon Swap Speed | Starter Deck / Bot Deck |
443 | Swarm | Offense | Reflex | No | Reload Drills | +30% Reload Speed | Available from Start |
444 | Corruption | Finale | Finale | - | Remnants | Take the weapon to the heart of the Ridden Infestation. Act 3 Finale | N/A |
445 | Corruption | Ridden | Mutation | - | Retches | Acid spew leaves Dangerous Bile Pools. | N/A |
446 | Campaign | Mobility | Reflex | No | Rhythmic Breathing | +40% Stamina | Bridge Town (3) |
447 | Swarm | Mobility | Reflex | No | Rhythmic Breathing | +40% Stamina | Available from Start |
448 | Cleaner Skill | All | Ability | No | RICHES! | Several Copper pickups Appear. | "Prophet" Dan Ability |
449 | Corruption | Ridden | Ridden | - | Ridden | What remains of the Living, aim for the head to put them down quickly. | N/A |
450 | Campaign | Offense | Reflex | No | Ridden Slayer | +20% Weakspot Damage | The Crow's Nest |
451 | Swarm | Offense | Reflex | No | Ridden Slayer | +35% Weakspot Damage | Available from Start |
452 | Corruption | Curse | Trial of the Worm | - | Ridden Stumble Resistance | Ridden Stumble Resistance is increased by (12.5%) (25%) | N/A |
453 | Corruption | Ridden | Mutation | - | Ripper | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. | N/A |
454 | Campaign | Mobility | Reflex | No | Rolling Thunder | +35% Move Speed while firing with Shotguns, +10% Damage with shotguns. | Knuckle House |
455 | Campaign | Utility | Reflex | Yes | Rousing Speech | Team Effects: Teammates recover an additional 10 Health when revived. +50% Team Revive Speed, +10% Team Reduced Incap Trauma. | Grant's Brew House (3) |
456 | Campaign | Mobility | Fortune | No | Run and Gun (Wake of Death) | You can sprint while shooting | The Crow's Nest |
457 | Campaign | Mobility | Reflex | No | Run like Hell | +12% Move Speed, +15% Sprint Speed. When you take Damage, your lose the benefits of Run like Hell for 3 Seconds. | Bridge Town (3) |
458 | Swarm | Mobility | Reflex | No | Run like Hell | +12% Move Speed, +15% Sprint Speed. When you take Damage, your lose the benefits of Run like Hell for 3 Seconds. | Available from Start |
459 | Corruption | Ridden | Ridden | - | Runners | What remains of the Living, aim for the head to put them down quickly. | N/A |
460 | Campaign | Talent | Brawn | No | Sadist | When a teammate within 15 meters recieves 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second. | The Collectors (Tunnels of Terror) |
461 | Campaign | Offense | Reflex | No | Sadistic | Each Precision Kill gives 5% increased Weakspot Damage for 10 Seconds. | Bridge Town (2) |
462 | Swarm | Offense | Reflex | No | Sadistic | Each Precision Kill gives 5% increased Weakspot Damage for 10 Seconds. | Available from Start |
463 | Campaign | Defense | Fortune | No (Yes) | Saferoom Recovery | Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level. | The Clinic (4) |
464 | Corruption | Survive | Challenge | - | Safety First | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. | N/A |
465 | Corruption | Survive | Challenge | - | Safety First - Elite | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. | N/A |
466 | Corruption | Survive | Challenge | - | Safety First - Elite (+) | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. +Bonus Supply Points | N/A |
467 | Corruption | Survive | Challenge | - | Safety First - Flawless | Complete the level without the cleaners being incapacitated to earn: +500 Copper. +Bonus Supply Points | N/A |
468 | Corruption | Survive | Challenge | - | Safety First - Veteran | Complete the level without the cleaners being incapacitated more than once to earn 500 Copper. +Bonus Supply Points | N/A |
469 | Corruption | Survive | Challenge | - | Safety First (+) | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. +Bonus Supply Points. | N/A |
470 | Corruption | Survive | Challenge | - | Safety First (Expert) | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. | N/A |
471 | Corruption | Survive | Challenge | - | Safety First (Expert+) | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. +Bonus Supply Points. | N/A |
472 | Campaign | Defense | Brawn | No | Scar Tissue | Take 1 less damage from all Ridden. +50% Acid Resistance. | Grant's Brew House |
473 | Swarm | Defense | Brawn | No | Scar Tissue | Take 1 less damage from all Ridden. +50% Acid Resistance. | Available from Start |
474 | Campaign | Offense | Discipline | No | Scattergun Skills | +40% Reload Speed with Shotguns. | Paul's Alley (4) |
475 | Campaign | Utility | Reflex | No | Screwdriver | +50% Use Speed, +10% Stamina | Bridge Town |
476 | Swarm | Utility | Reflex | No | Screwdriver | +100% Use Speed | Available from Start |
477 | Corruption | Finale | Finale | - | Search and Rescue | Create a distraction in the Bar so the survivors can escape to Fort Hope. Act 1 Finale | N/A |
478 | Campaign | Defense | Brawn | No | Second Chance | +1 Extra Life, +15 Health, +25% Bleed out Resistance | Starter Deck |
479 | Swarm | Defense | Brawn | No | Second Chance | +1 Extra Life, +10 Health | Available from Start |
480 | Burn | Loot | Burn | No | Secondary Weapon Upgrade | Upgrades the quality of your currently equipped sidearm and melee weapons by one rarity, up to Epic. | The Collectors (V.1.000.008) |
481 | Corruption | Ridden | Ridden | - | Shambling Ridden Swarm | What remains of the Living, aim for the head to put them down quickly. | N/A |
482 | Campaign | Utility | Fortune | Yes | Share the Wealth | Team Effects: Each teammate gets 100 Bonus Copper at the start of each level. | The Stilts (4) |
483 | Cleaner | Character | Cleaner | Yes | Sharice | Armor pieces shot off Ridden have a chance to become Makeshift Armor. +25% Trauma Resistance. Team Effects: +25% Team Bolstered Health. Starts with an UMP45, Fire Axe, and a Flashbang. | Expansion 1 - Tunnels of Terror |
484 | Campaign | Offense | Fortune | No | Shell Carrier | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns. | Accomplishment |
485 | Swarm | Offense | Fortune | No | Shell Carrier | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns. | Available from Start |
486 | Campaign | Utility | Reflex | No | Shooting Gloves | +25% Weapon Swap Speed, +15% Recoil Control, +15% Accuracy | The Crow's Nest |
487 | Swarm | Utility | Reflex | No | Shooting Gloves | +25% Weapon Swap Speed, +15% Recoil Control, +15% Accuracy | Available from Start |
488 | Campaign | Defense | Fortune | No | Shoulder Bag | +2 Support Inventory | The Clinic (2) |
489 | Swarm | Defense | Fortune | No | Shoulder Bag | +2 Support Inventory | Available from Start |
490 | Campaign | Offense | Reflex | No | Shredder | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | The Crow's Nest (3) |
491 | Swarm | Offense | Reflex | No | Shredder | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | Available from Start |
492 | Corruption | Ridden | Mutation | - | Shredders | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. | N/A |
493 | Corruption | No Alarms | Challenge | - | Silence is Golden | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | N/A |
494 | Corruption | No Alarms | Challenge | - | Silence is Golden - Survival | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | N/A |
495 | Corruption | No Alarms | Challenge | - | Silence is Golden - Survival (+) | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +Bonus Supply Points | N/A |
496 | Corruption | No Alarms | Challenge | - | Silence is Golden (+) | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +Bonus Supply Points | N/A |
497 | Campaign | Offense | Discipline | No | Silver Bullets | +10% Bullet Damage, +15% Effective Range | The Stilts (2) / Bot Deck |
498 | Swarm | Offense | Discipline | No | Silver Bullets | +10% Bullet Damage, +15% Effective Range | Available from Start |
499 | Corruption | Collect | Challenge | - | Skull Totems | Find Skull Totems and cash them in at any exit. | N/A |
500 | Corruption | Ridden | Cultist | - | Slasher | Fast moving and armored. Slashers claws will apply a stacking Bleed effect to its victims. Bleed (Bleed causes damage over time that increases in severity with each additional attack.) | N/A |
501 | Burn | Defense | Burn | Yes | Slippery when Wet | Team Effects: Each Cleaner gains the Breakout ability and reduces its cooldown by 50%. | Roving Merchants |
502 | Campaign | Offense | Reflex | No | Slugger | +5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed, +10% Bow Stamina Efficiency, +20% Bow Attack Speed | Grant's Brew House |
503 | Swarm | Offense | Reflex | No | Slugger | +5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed, +10% Bow Stamina Efficiency, +20% Bow Attack Speed | Available from Start |
504 | Corruption | Event | Trap | - | Sluggish | Max Stamina is reduced by 20%, Stamina Regeneration is reduced by 20%, Move Speed is reduced by 5%. Warped Chest Team Debuff | N/A |
505 | Corruption | Event | Mutation | - | Slumber Party | The area is infested with Sleepers, stay together and keep your eyes open. More Sleepers Spawn | N/A |
506 | Campaign | Utility | Reflex | No | Smelling Salts | +200% Revive Speed | Grant's Brew House |
507 | Swarm | Utility | Reflex | No | Smelling Salts | +200% Revive Speed | Available from Start |
508 | Campaign | Talent | Discipline | Yes | Smells Like Victory | Team Effects: Mutations that you kill have a 50% chance to spawn a healing cloud for the team that lasts for 10 seconds. | Legendary Card Shrine |
509 | Corruption | Ridden | Cultist | - | Sniper | Eliminates targets using a Hunting Rifle with a Laser pointer from the relative safety of their hunting blinds. | N/A |
510 | Campaign | Offense | Brawn | No | Soften Up (Batter Up) | Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage. | Fort Hope |
511 | Swarm | Offense | Brawn | No | Soften Up (Batter Up) | Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage. | Available from Start |
512 | Campaign | Defense | Discipline | No | Sonic Disruptor | Emit a Pulse that deals heavy Stumble damage to nearby enemies and has a chance to knock off armor. Gadget Cost: 75 SMG/Pistol Ammo. REPLACES: Offensive Slot | Duffel Bag Reward / River of Blood Expansion |
513 | Campaign | Mobility | Reflex | No | Speed Demon | +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | The Crow's Nest (4) |
514 | Swarm | Mobility | Reflex | No | Speed Demon | +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | Available from Start |
515 | Campaign | Offense | Brawn | No | Spiky Bits | +15 Melee Damage, +20% Damage Resistance while using a Melee weapon, -15% Ammo Capacity | The Stilts (2) |
516 | Corruption | Ridden | Ridden | - | Sprinting Ridden | What remains of the Living, aim for the head to put them down quickly. | N/A |
517 | Burn | Defense | Burn | Yes | Squad Armor | Team Effects: Grants the team Full Armor Plates. | The Collectors (V.1.000.008) |
518 | Corruption | Ridden | Mutation | - | Stalkers | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. | N/A |
519 | Campaign | Mobility | Reflex | No | Stamina | +10 Stamina, +2.5% Stamina Regen | Available when decks empty / Free Card Shrine |
520 | Swarm | Mobility | Reflex | No | Stamina | +10 Stamina, +2.5% Stamina Regen | Available when decks empty / Free Card Shrine |
521 | Corruption | Curse | Trial of the Worm | - | Stamina Reduced | Max Stamina and Stamina Regen are reduced by (12.5%) (50%) | N/A |
522 | Campaign | Offense | Reflex | No | Steady Aim | Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks) +80% Aim Speed, -50% ADS Move Speed | The Stilts (2) |
523 | Swarm | Offense | Reflex | No | Steady Aim | Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks) +80% Aim Speed, -50% ADS Move Speed | Available from Start |
524 | Campaign | Talent | Reflex | Yes | Stealthy Passage | Allows disarming of door alarms, car alarms, and birds. The target will trigger if you are interupted. DISABLES: Quick Slot. Team Effects: Gain 25 Copper per Success | The Collectors (Tunnels of Terror) |
525 | Corruption | Event | Trap | - | Sticky | Reload speed is reduced by 20%, Weapon swap speed is reduced by 20%. Warped Chest Team Debuff | N/A |
526 | Campaign | Mobility | Reflex | No | Stimulants | Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 60 Seconds. | The Crow's Nest (3) |
527 | Swarm | Mobility | Reflex | No | Stimulants | Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 60 Seconds. | Available from Start |
528 | Corruption | Event | Mutation | - | Stinger Hordes | Huge hordes of Stingers, Stalkers, and Hockers will attack on a timer. | N/A |
529 | Corruption | Ridden | Mutation | - | Stingers | Stinger spit toxic spittle from long distancs or high vantage points. | N/A |
530 | Campaign | Offense | Reflex | No | Stock Pouch | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | Accomplishment |
531 | Swarm | Offense | Reflex | No | Stock Pouch | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | Available from Start |
532 | Corruption | Curse | Trial of the Worm | - | Strong Locked Doors | Locked Doors are much harder to destroy | N/A |
533 | Campaign | Offense | Brawn | No | Sunder | Melee hits cause the target to take 3% increased damage, up to a maximum of 15% increased damage. Melee hits that destroy Armor have a chance to create usable Makeshift Armor. | The Clinic (3) |
534 | Swarm | Offense | Brawn | No | Sunder | Melee hits cause the target to take 3% increased damage, up to a maximum of 15% increased damage. Melee hits that destroy Armor have a chance to create usable Makeshift Armor. | Available from Start |
535 | Campaign | Mobility | Reflex | No | Superior Cardio | +20% Stamina, +20% Sprint Efficiency +5 Health | The Crow's Nest |
536 | Swarm | Mobility | Reflex | No | Superior Cardio | +50% Sprint Efficiency, +5 Health | Available from Start |
537 | Campaign | Utility | Discipline | No | Support Scavenger | You can sense nearby Support Accessories. More Support Accessories Spawn | The Furnace |
538 | Campaign | Talent | Reflex | No | Suppressing Fire | Damaging Ridden with LMG's or Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds. | Duffel Bag Reward / Children of the Worm Expansion |
539 | Campaign | Offense | Fortune | Yes | Surplus Pouches | -5% Health. Team Effects: +1 Team Offensive Accessory | Fort Hope (2) |
540 | Corruption | Ridden | Mutation | - | Swarmer | Lurking Swarmers send out Clouds of insects from behind cover to track down Cleaners. Burn these pests and hunt down the Swarmer before you're consumed. Pesky (The Swarm Cloud applies a stacking 10% Use Speed Debuff) Culling (Swarm Clouds seek out Cleaners with the lowest amount of Health) | N/A |
541 | Campaign | Offense | Discipline | No | Tactical Vest | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs. | Accomplishment |
542 | Swarm | Offense | Discipline | No | Tactical Vest | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs. | Available from Start |
543 | Cleaner | Character | Cleaner | Yes | Tala | Tala's attacks cause targets to bleed. Jeff the 'friendly' Tallboy can be called by anyone with his Whistle. Team Effects: +1 Warped Chest and Whistle spawn in each map. Starts with a Vector, Bow, and a Bait Jar | Expansion 3 - Children of the Worm |
544 | Corruption | Event | Mutation | - | Tallboy Hordes | Huge hordes of Tallboys, Crushers, and Bruisers will attack on a timer. | N/A |
545 | Corruption | Ridden | Mutation | - | Tallboys | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. | N/A |
546 | Corruption | Event | Mutation | - | Tattlers | The mindless babbling of Snitches can be heard constantly here. Work together to avoid notice. More Snitchers Spawn | N/A |
547 | Campaign | Offense | Upgrade | Yes | Team Ammo | Team Effects: +10% Team Ammo, +1% Damage | Shop |
548 | Campaign | Defense | Upgrade | Yes | Team Health | Team Effects: +7 Team Health | Shop |
549 | Campaign | Loot | Upgrade | Yes | Team Offensive Item Upgrade | Team Effects: Improves the quality of all Frag, Molotov, Pipe Bomb, Firecracker, Bait Jar, Smoke Grenade and Flashbang accessories. | Shop |
550 | Campaign | Loot | Upgrade | Yes | Team Offensive Slot | Team Effects: +1 Team Offensive Inventory | Shop |
551 | Campaign | Loot | Upgrade | Yes | Team Quick Item Upgrade | Team Effects: Improves the quality of all Defibrillators, Stun Guns, Razorwire, Bear Traps and Ammo Pouches. | Shop |
552 | Campaign | Utility | Upgrade | Yes | Team Quick Slot | Team Effects: +1 Team Quick Slot Inventory | Shop |
553 | Campaign | Mobility | Upgrade | Yes | Team Stamina | Team Effects: +10% Team Stamina, +5% Team Stamina Regen | Shop |
554 | Campaign | Loot | Upgrade | Yes | Team Support Item Upgrade | Team Effects: Improves the quality of all Bandage, First Aid and Painkiller accessories. | Shop |
555 | Campaign | Loot | Upgrade | Yes | Team Support Slot | Team Effects: +1 Team Support Inventory | Shop |
556 | Corruption | Event | Ridden | Terrifying Hordes | Terrifying Hordes have been roaming the area. If a Horde is called, your team accumulates Trauma over time and suffers from negative combat effects. However, Cleaners receive powerful buffs by staying close to each other. | N/A | |
557 | Corruption | Finale | Finale | - | The Abomination | Defeat the Ridden Abomination to save Fort Hope. Act 4 Finale | N/A |
558 | Corruption | Finale | Finale | - | The Armory | Gain access to the armory in the Police Station. The hordes are increasingly aggressive here. Act 2 Finale | N/A |
559 | Corruption | Event | Environment | - | The Birds | Large flocks of crows have gathered in this area to feast on the dead. Startling them could call the horde down on you. More Birds Spawn | N/A |
560 | Corruption | Event | Environment | - | The Dark | The Power is out and a new Snitch mutation has emerged that will instantly call a horde when alerted. Stay quiet and you may make it through. Mutated Snitchers | N/A |
561 | Corruption | Finale | Finale | - | The Dark Before The Dawn | Reestablish supply lines to the Diner. Act 1 Finale | N/A |
562 | Corruption | Finale | Finale | - | The Devil's Return | Escape across the Evansburgh Bridge toward Finleyville with a horde on your heels. Act 1 Finale | N/A |
563 | Corruption | Event | Environment | - | The Fog | Beware of what awaits you in The Fog. Dense Fog | N/A |
564 | Cleaner Skill | All | Ability | Yes | THE LIGHT! (1) | +5% Damage | "Prophet" Dan Ability |
565 | Cleaner Skill | All | Ability | Yes | THE LIGHT! (2) | +5% Damage Resistance | "Prophet" Dan Ability |
566 | Corruption | Event | Environment | - | The Lockdown | Entering a High Security Area. Many of the Alarmed doors are still intact. Proceed with Caution. More Alarmed Doors | N/A |
567 | Corruption | Event | Mutation | - | Timed Reeker Horde | Reekers horde this area. Act 3, Chapter 3 Event - Constant waves of Reeker Family Spawns | N/A |
568 | Campaign | Utility | Fortune | Yes | Tool Belts | -10% Health. Team Effects: +1 Team Quick Item Inventory | Roving Merchants: KSC Convoy |
569 | Corruption | Event | Character | - | Toxic Spill | Your health slowly rots away, but kills grant a small reprieve. Fog and Kills restore some Health and Temporary Health. | N/A |
570 | Corruption | Boon | Trial of the Worm | - | Trauma Recovery | Instantly Recover 25 Trauma | N/A |
571 | Campaign | Offense | Discipline | No | Trigger Control | Precision Kills with guns grant +0.5% Accuracy until the end of the level. | Fort Hope (3) |
572 | Campaign | Defense | Brawn | No | True Grit | When you take a single hit for 15 or more damage, recover 10 Health over 5 Seconds. | The Furnace (3) |
573 | Swarm | Defense | Brawn | No | True Grit | When you take a single hit for 15 or more damage, recover 10 Health over 5 Seconds. | Available from Start |
574 | Campaign | Offense | Reflex | No | Tunnel Vision | Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks) +50% Aim Speed, -5% Damage Resistance | The Crow's Nest (2) |
575 | Swarm | Offense | Reflex | No | Tunnel Vision | Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks) +50% Aim Speed, -5% Damage Resistance | Available from Start |
576 | Campaign | Offense | Brawn | No | Two is One and One is None | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | Paul's Alley (2) |
577 | Swarm | Offense | Brawn | No | Two is One and One is None | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | Available from Start |
578 | Campaign | Scavenger | Fortune | Yes | Ugly Chachkies | Team Effects: Increases the number of Mementos in the world that can be collected for extra Supply Points. This Card does not spawn any Mementos in Trial of the Worm | Duffel Bag Reward / October Update 2022 |
579 | Campaign | Ability | Brawn | No (Yes) | Ultrasonic Wound Therapy | Heal 6 Health over 7 seconds to nearby teammates. Gadget Cost: 40 SMG/Pistol Ammo. REPLACES: Offensive Slot | Duffel Bag Reward / Children of the Worm Expansion |
580 | Campaign | Ability | Brawn | Yes | Unnatural Healing | Team Effects: After not being damaged for 4.5 seconds, Regenerate 1 Health per second. | Legendary Card Shrine |
581 | Corruption | Ridden | Mutation | - | Urchin | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! | N/A |
582 | Burn | Offense | Burn | Yes | Urgent Care | Team Effects: Each Cleaner restores 15 Health and Trauma. | Roving Merchants |
583 | Campaign | Utility | Fortune | No | Utility Belt | +2 Quick slot Inventory | Roving Merchants: Liberators |
584 | Swarm | Utility | Fortune | No | Utility Belt | +2 Quick slot Inventory | Available from Start |
585 | Campaign | Utility | Reflex | No | Utility Scavenger | You can sense nearby Quick Accessories. More Quick Accessories spawn. | Bridge Town |
586 | Campaign | Defense | Discipline | No (Yes) | Vanguard | Melee kills heal 1 Health to yourself, and teammates within 10 meters. | Fort Hope (2) |
587 | Swarm | Defense | Discipline | No (Yes) | Vanguard | Melee kills heal 1 Health to yourself, and teammates within 10 meters. | Available from Start |
588 | Cleaner Skill | All | Ability | No | VANISH! | Several Smoke Grenades Appear. | "Prophet" Dan Ability |
589 | Corruption | Curse | Trial of the Worm | - | Vendor Disabled | The Vendor is disabled | N/A |
590 | Cleaner Skill | All | Ability | Yes | VIGOR! | Full Health Restored. | "Prophet" Dan Ability |
591 | Cleaner Skill | All | Ability | Yes | VITALITY! | +1 Extra Life | "Prophet" Dan Ability |
592 | Campaign | Defense | Brawn | No | Vitamins | +25 Health | The Strip |
593 | Swarm | Defense | Brawn | No | Vitamins | +25 Health | Available from Start |
594 | Corruption | Ridden | Ridden | - | Volatile Ridden | These Ridden have developed an Unstable Cyst on their Skull Cavity. Head Trauma will cause them to Explode Violently. | N/A |
595 | Corruption | Ridden | Mutation | - | Wailer | This minelayer births Gas Sacs that track any enemies foolish enough to get close. Destory the Gas Sacs before you're overwhelmed. | N/A |
596 | Cleaner | Character | Cleaner | Yes | Walker | Mutations that Walker pings are highlighted and deal 10% reduced damage. +10% Damage. Team Effects: +10 Team Health. Starts with an M4 Carbine, Glock 23, and a Frag Grenade | Available from Start |
597 | Campaign | Utility | Discipline | No | Wasteland Chef | Gain the ability to melee food items to create a Gourmet Dinner or a Mediocre Meal. Using the Combat Knife increases your odds of a Gourmet Dinner. | Duffel Bag Reward / River of Blood Expansion |
598 | Campaign | Utility | Discipline | No | Weapon Scavenger | You can sense nearby Weapons. More weapons spawn | Fort Hope (2) |
599 | Campaign | Ability | Discipline | Yes | Weaponsmith | Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments costs 400 Copper. Team Effects: Addtional copies of Weaponsmith played reduce its cost by 100 Copper. | The Collectors (Tunnels of Terror) |
600 | Campaign | Defense | Brawn | Yes | Well Fed | Team Effects: +10 Team Health | The Clinic (2) / Bot Deck |
601 | Swarm | Defense | Brawn | Yes | Well Fed | Team Effects: +10 Team Health | Available from Start |
602 | Campaign | Talent | Brawn | Yes | Well Rested | Team Effects: +20% Team Overheal, +5% Team Healing Efficiency | The Collectors (Tunnels of Terror) |
603 | Campaign | Offense | Reflex | No | Widemouth Magwell | +30% Reload Speed, -5% Damage Resistance | The Stilts |
604 | Burn | Utility | Burn | Yes | Windfall | Team Effects: Each Cleaner gains 150 Copper. | Roving Merchants |
605 | Campaign | Defense | Brawn | No | Wooden Armor | +30% Trauma Resistance, -100% Fire Resistance | Grant's Brew House (2) |
606 | Campaign | Defense | Fortune | No | Wounded Animal | Kills while at Critical Health recover 1 Health | Starter Deck |
607 | Swarm | Defense | Fortune | No | Wounded Animal | Kills while at Critical Health recover 1 Health | Available from Start |
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A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | # | Team | Effect | Obtained From: | Card Name | Type | Card Affinity | Team Effect | Obtain Location | Health | Health % | Stamina | Stamina % | Damage | Dmg (Bullet) | Dmg (Melee) | Dmg (Bash) | Dmg (Acc) | ||||
2 | 1 | Dan | "Prophet" Dan is Enhanced for a short duration after Cleaners are incapacitated. Strange things happen after reviving Cleaners. Team Effects: +3 Team Damage Resistance and Knockback immunity while reviving Cleaners. Starts with a SCAR, Desert Eagle, and a Smoke Grenade. | Expansion 2 - Children of the Worm | - | - | - | - | - | - | ||||||||||||
3 | 2 | Doc | Doc can heal each teammate for 25 Health once per level. +15% Healing Efficiency. Team Effects: +20% Team Trauma Resistance. Starts with an MP5, Beretta M9, and a Bandage. | Available from Start | Admin Reload | Offense | Fortune | No | When you stow your weapon, it reloads. | The Stilts (2) | ||||||||||||
4 | 3 | Evangelo | Evangelo can quickly break out of grabs once every 60 Seconds (+75% Breakout Speed). +25% Stamina Regen. Team Effects: +5% Team Movement Speed. Starts with an Uzi, Machete, and a Molotov | Available from Start | Adrenaline Fueled | Offense | Reflex | No | When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times. | Accomplishment | ||||||||||||
5 | 4 | Heng | Heng restores an additional 1 Trauma when consuming Food and gains the effects of food consumed by other Cleaners. +Food Spawns (10 Food Items). Team Effects: +1 Health and Stamina for each Food consumed. Starts with an RPK, Hatchet, and a Pipebomb. | Expansion 1 - Tunnels of Terror | AI Assistant Module | Ability | Fortune | No | 5% Item Reuse Chance that increases by 10% after every item used. Resets on Reuse. Gadget Cost: 20 Sniper Rifle Ammo. REPLACES: Quick Slot, FRAGILE (Effects removed after recieving damage) | Duffel Bag Reward / Children of the Worm Expansion | ||||||||||||
6 | Player 1 | Ammo Belt | Offense | Discipline | No | +50% Ammo Capacity, +15% Reload Speed | Paul's Alley | |||||||||||||||
7 | # | CARD | Effect | Obtained From: | Ammo For All | Offense | Discipline | Yes | Team Effects: +10% Team Ammo Capacity, +3.5% Team Damage | Paul's Alley / Bot Deck | ||||||||||||
8 | 1 | - | - | - | Ammo Mule | Offense | Discipline | No | +75% Ammo Capacity, -5% Move Speed | The Stilts | ||||||||||||
9 | 2 | - | - | - | Ammo Pouch | Offense | Discipline | No | +25% Ammo Capacity, +2.5% Bullet Damage | The Strip | ||||||||||||
10 | 3 | - | - | - | Ammo Scavenger | Utility | Discipline | No | You can sense Nearby Ammo, 1 additional Ammo crate spawn. | Accomplishment | ||||||||||||
11 | 4 | - | - | - | Ammo Stash | Offense | Fortune | No | Your secondary weapons have Unlimited Ammo. Your secondary weapons reload 20% Slower | Bridge Town (2) | ||||||||||||
12 | 5 | - | - | - | Amped Up | Defense | Discipline | Yes | Team Effects: When a horde is triggered, your team recovers 20 Health. | The Furnace (2) / Bot Deck | ||||||||||||
13 | 6 | - | - | - | Antibiotic Ointment | Defense | Discipline | No | +25% Healing Efficiency, When you use a medical Accessory, the target heals 20 Temporary Health. | Starter Deck | ||||||||||||
14 | 7 | - | - | - | Avenge the Fallen | Offense | Discipline | Yes | Team Effects: When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 Seconds. | Fort Hope | ||||||||||||
15 | 8 | - | - | - | Battle Lust | Defense | Brawn | No | Melee Kills heal 1 health and 0.125 Trauma. | Available from start | ||||||||||||
16 | 9 | - | - | - | Belligerent | Talent | Fortune | No | Gain a stacking 4% increase to Damage each time a horde is called up to 6 stacks (30 second cooldown between Hordes). Stacks are reset when a Cleaner is incapped or killed. | Duffel Bag Reward / Children of the Worm Expansion | ||||||||||||
17 | 10 | - | - | - | Belt Clip | Utility | Fortune | No | +1 Quick Item Inventory, +10% Use Speed | Roving Merchants: Liberators | ||||||||||||
18 | 11 | - | - | - | Berserker | Offense | Brawn | No | Each Melee kill grants 5% Melee Damage, 5% Melee Speed, and 5% Move Speed for 4 seconds. | Accomplishment | ||||||||||||
19 | 12 | - | - | - | Body Armor | Defense | Brawn | No | +20% Trauma Resistance | Grant's Brew House | ||||||||||||
20 | 13 | - | - | - | Bodyguard | Talent | Brawn | No | When a teammate within 5 meters is attacked, you instead recieve 75% of that damage. Can trigger once every 5 seconds. | The Collectors (Totem Track) | ||||||||||||
21 | 14 | - | - | - | Bomb Squad | Offense | Brawn | Yes | 1 Additional Frag Grenade spawns in each map. Team Effects: +25% Explosive Damage, +20% Explosive Resistance | The Stilts (3) | ||||||||||||
22 | 15 | - | - | - | Bounty Hunter | Utility | Fortune | No (Yes) | When you or your team kills a Mutation, gain 10 Copper (Up to 300 per Level). | The Crow's Nest (4) / Bot Deck | ||||||||||||
23 | Player 2 | Box O' Bags | Defense | Fortune | Yes | -10% Health. Team Effects: +1 Team Support Inventory | Grant's Brew House (2) | |||||||||||||||
24 | # | CARD | Effect | Obtained From: | Bravado | Talent | Brawn | No | When a teammate within 15 meters recieves trauma damage, gain 15% of that amount as Trauma Health. | The Collectors (Tunnels of Terror) | ||||||||||||
25 | 1 | - | - | - | Brazen | Offense | Reflex | No | +15% Melee Stamina Efficiency, +20% Melee Attack speed, +15% Bow Stamina Efficiency, +20% Bow Attack Speed | Bridge Town (2) | ||||||||||||
26 | 2 | - | - | - | Breakout | Mobility | Reflex | No | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +50% Breakout Cooldown Reduction (Base 60 seconds). 1 Second to release | Knuckle House | ||||||||||||
27 | 3 | - | - | - | Broadside | Offense | Brawn | No | Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden with 4 meters. | The Furnace (2) | ||||||||||||
28 | 4 | - | - | - | Buckshot Bruiser | Defense | Brawn | No | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | The Furnace | ||||||||||||
29 | 5 | - | - | - | Canned Goods | Defense | Brawn | No | +45 Health, -25% Stamina | Grant's Brew House (2) | ||||||||||||
30 | 6 | - | - | - | Charitable Soul | Defense | Discipline | No | Healing a teammate also applies 50% of the effect to you. | The Clinic (2) | ||||||||||||
31 | 7 | - | - | - | Chemical Courage | Offense | Brawn | No | Pain meds you apply also grant +25% Damage for 60 Seconds. | Paul's Alley (3) | ||||||||||||
32 | 8 | - | - | - | Cleansing Fire | Utility | Brawn | No | Gain a stacking +5% Damage Resistance every second you're on fire, for a maximum 5 stacks lasting for 15 seconds. Fire removes most negative status effects. +40% Fire Resistance | Duffel Bag Reward / River of Blood Expansion | ||||||||||||
33 | 9 | - | - | - | Cocky | Utility | Reflex | No | +75% Weapon Swap Speed, When you take Damage your Accuracy is reduced for 3 Seconds. | Knuckle House (2) | ||||||||||||
34 | 10 | - | - | - | Cold Brew Coffee | Mobility | Discipline | No | +15% Reload Speed, +25% Aim Speed, +25% Weapon Swap Speed, +25% Use Speed | Knuckle House (3) | ||||||||||||
35 | 11 | - | - | - | Combat Knife | Offense | Discipline | No | Turns your Bash into a Knife that counts as a Melee weapon. | Starter Deck | ||||||||||||
36 | 12 | - | - | - | Combat Medic | Defense | Reflex | No | +50% Use Speed. Teammates recover an additional 20 Health when you revive them. | The Furnace (2) | ||||||||||||
37 | 13 | - | - | - | Combat Training | Offense | Discipline | No | +5% Bullet Damage, +1.5 Bullet Stumble Damage, +7.5 Melee Stumble Damage | Paul's Alley | ||||||||||||
38 | 14 | - | - | - | Compound Interest | Utility | Fortune | Yes | Team Effects: Each Cleaner gains 5% of thier total Copper in each Saferoom. | Bridge Town (2) | ||||||||||||
39 | 15 | - | - | - | Confident Killer | Offense | Brawn | No (Yes) | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. Only Card holder obtains damage increase | Accomplishment | ||||||||||||
40 | Player 3 | Controlled Movement | Mobility | Discipline | No | +40% Movement Speed while aiming down sights with Sniper Rifles. | Paul's Alley (4) | |||||||||||||||
41 | # | CARD | Effect | Obtained From: | Copper Scavenger | Utility | Fortune | No | You can sense Nearby Copper, More copper piles spawn | Available from start | ||||||||||||
42 | 1 | - | - | - | Crippling Frequency | Ability | Discipline | No (Yes) | Reduce incoming Damage by 1 for nearby teammates for 7 seconds. Gadget Cost: 30 SMG/Pistol Ammo. REPLACES: Offensive Slot | Duffel Bag Reward / Children of the Worm Expansion | ||||||||||||
43 | 2 | - | - | - | Critical Fail | Stat | Discipline | No | Better luck next time. (Result of a Cursed Key Death) | Failed attempt with a Cursed Key | ||||||||||||
44 | 3 | - | - | - | Cross Trainers | Mobility | Reflex | No | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | The Crow's Nest | ||||||||||||
45 | 4 | - | - | - | Dash | Mobility | Reflex | No | +5% Move Speed, +5% Sprint Speed | Bridge Town | ||||||||||||
46 | 5 | - | - | - | Defensive Maneuver | Mobility | Brawn | No | When you take a hit for 15 or more damage. Gain 25% Damage Resistance for 3 seconds. | The Crow's Nest | ||||||||||||
47 | 6 | - | - | - | Demolitions Expert | Offense | Brawn | No | +50% Accessory Damage, -15% Ammo Capacity | Paul's Alley (2) | ||||||||||||
48 | 7 | - | - | - | Double Grenade Pouch | Offense | Fortune | No | +2 Offensive Inventory | Paul's Alley (2) | ||||||||||||
49 | 8 | - | - | - | Down in Front! | Defense | Discipline | No | While Crouching you neither take nor deal Friendly Fire damage. +10 Health | Paul's Alley (2) | ||||||||||||
50 | 9 | - | - | - | Drone Spotter | Utility | Brawn | No | Begin marking nearby Mutations every 7 seconds. Gain 20% chance to negate damage while active. Gadget Cost: 20 Sniper Rifle Ammo. REPLACES: Quick Slot, FRAGILE | Duffel Bag Reward / River of Blood Expansion | ||||||||||||
51 | 10 | - | - | - | Durable | Defense | Brawn | No | +15% Trauma Resistance, +10 Health, +20% Fire Resistance | The Clinic | ||||||||||||
52 | 11 | - | - | - | Empowered Assault | Offense | Brawn | Yes | After you kill a Mutation, the next time you damage a Mutation guranteed to cause them to Stumble. Team Effects: +5% Team Stumble Damage. | Duffel Bag Reward / River of Blood Expansion | ||||||||||||
53 | 12 | - | - | - | EMT Bag | Defense | Discipline | No | +50% Healing Efficiency | The Clinic | ||||||||||||
54 | 13 | - | - | - | Energy Bar | Mobility | Discipline | No | +30% Stamina Regeneration, +5 Health | Bridge Town | ||||||||||||
55 | 14 | - | - | - | Energy Drink | Mobility | Reflex | No | +15% Stamina, +25% Weapon Swap Speed, +15% Move Speed while firing, +10% Slow Resistance | The Crow's Nest (2) | ||||||||||||
56 | 15 | - | - | - | Ether Bomb | Offense | Brawn | No | Emit a gas that attracts Ridden to you for 7 seconds, but also slow your movement speed by 50%. Gadget Cost: 50 Rifle Ammo. REPLACES: Support Slot | Duffel Bag Reward / River of Blood Expansion | ||||||||||||
57 | Player 4 | Experienced EMT | Defense | Discipline | No | When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level. | The Clinic (4) | |||||||||||||||
58 | # | CARD | Effect | Obtained From: | Experimental Stimulants | Talent | Reflex | No (Yes) | Create a cloud that grants 20% Damage and 30% Reload Speed. Gadget Cost: 40 Rifle Ammo. REPLACES: Support Slot | Duffel Bag Reward / Children of the Worm Expansion | ||||||||||||
59 | 1 | - | - | - | Experimental Stun gun | Utility | Discipline | No | Enhances Bash to stun nearby enemies. Refreshes after 10 seconds. Gadget Cost: 30 Sniper Rifle Ammo. REPLACES: Quick Slot, FRAGILE (Effects removed after recieving damage) | Duffel Bag Reward / Children of the Worm Expansion | ||||||||||||
60 | 2 | - | - | - | Expired T5 | Ability | Discipline | No | Create a powerful blast that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds. Gadget Cost: 75 Rifle Ammo. REPLACES: Support Slot | Duffel Bag Reward / Children of the Worm Expansion | ||||||||||||
61 | 3 | - | - | - | Face Your Fears | Defense | Brawn | No | Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters. | The Stilts (3) | ||||||||||||
62 | 4 | - | - | - | Fanny Pack | Defense | Fortune | No | +1 Support Inventory, +15% Trauma Resistance | The Furnace | ||||||||||||
63 | 5 | - | - | - | Field Surgeon | Defense | Discipline | No | When you use a Medical Accessory, it also heals 3 Trauma to the target. | Accomplishment | ||||||||||||
64 | 6 | - | - | - | Fill 'em Full of Lead | Talent | Reflex | No | While shooting, gain 1% Damage, 1% Fire Rate, and 5% swap speed every 0.25 seconds. Max count of buffs is 20. | Duffel Bag Reward / Children of the Worm Expansion | ||||||||||||
65 | 7 | - | - | - | Fire in the Hole! | Mobility | Reflex | No | When you throw an Offensive Accessory, Gain 20 Temporary Health and 25% Sprint speed for 5 Seconds. | Bridge Town (3) | ||||||||||||
66 | 8 | - | - | - | Fit as a Fiddle | Stat | Brawn | Yes | Team Effects: +20% Team Bolstered Health. +5 Team Health | The Collectors (Tunnels of Terror) | ||||||||||||
67 | 9 | - | - | - | Fleet of Foot | Mobility | Reflex | No | +8% Move Speed | Knuckle House | ||||||||||||
68 | 10 | - | - | - | Food Scavenger | Talent | Fortune | No | You can sense nearby Food Items. Adds a moderate amount of Food Items to the world. Food items restore an additional 3 Health. (+7 Food Items) | Duffel Bag Reward / Children of the Worm Expansion | ||||||||||||
69 | 11 | - | - | - | Fresh Bandage | Defense | Brawn | No | At the start of each level, recover 15 Trauma Damage, then restore any missing Health. | Grant's Brew House | ||||||||||||
70 | 12 | - | - | - | Front Sight Focus | Offense | Discipline | No | +20% Accuracy, +10% Weakspot Damage, +15% Aim Speed, +15% Recoil Control | Paul's Alley | ||||||||||||
71 | 13 | - | - | - | Glass Cannon | Offense | Reflex | No | +25% Damage, -30% Health | Paul's Alley (3) | ||||||||||||
72 | 14 | - | - | - | Grenade Pouch | Offense | Fortune | No | +1 Offensive Inventory, +25% Swap Speed, -5% Offensive Accessory Cost | Paul's Alley | ||||||||||||
73 | 15 | - | - | - | Grenade Training | Offense | Brawn | No | +25% Accessory Damage | Fort Hope | ||||||||||||
74 | Group Therapy | Defense | Discipline | No | When you use a Medical Accessory, all teammates heal for 8 Health. | The Clinic (3) | ||||||||||||||||
75 | Guns Out | Utility | Reflex | No | +50% Weapon Swap Speed, -5% Damage Resistance | The Crow's Nest (2) | ||||||||||||||||
76 | saved decks | Hazard Pay | Utility | Fortune | No | Gain 250 Bonus Copper at the start of Each level. | Bridge Town (5) | |||||||||||||||
77 | Hazmat Specialist | Utility | Discipline | Yes | +35% Acid Resistance. Your Bait Jars do direct damage to targets and can hit Weakspots. Team Effects: Killing Mutations that are covered with Bait has a 75% chance to create another Bair Jar. | Duffel Bag Reward / River of Blood Expansion | ||||||||||||||||
78 | sniper | Headband Magnifier | Utility | Reflex | No | +125% Use Speed. When you take Damage, you have a chance to be Blinded for 1 Second. | Bridge Town (3) | |||||||||||||||
79 | Heavy Attack | Offense | Brawn | No | Press [RIGHTCLICK/L2/LT] with Melee weapons to perform a Heavy Attack. Heavy Attacks deal 100% increased damage and expend 50% more Stamina. | The Strip | ||||||||||||||||
80 | # | CARD | Effect | Obtained From: | Brief Info | Heavy Hitter | Offense | Brawn | No | Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target. | The Furnace (3) | |||||||||||
81 | 1 | Stock Pouch | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | Accomplishment | Ammo/Dmg | Hellfire | Mobility | Reflex | No | +45% Movement Speed while firing. +3% Move Speed while not firing. | Bridge Town (4) | |||||||||||
82 | 2 | Widemouth Magwell | +30% Reload Speed, -5% Damage Resistance | The Stilts | Reload | Hi Vis Sights | Offense | Reflex | No | +30% Aim Speed, +15% Move Speed while ADS, +15% Move Speed while firing | Paul's Alley | |||||||||||
83 | 3 | Ammo Belt | +50% Ammo Capacity, +15% Reload Speed | Paul's Alley | Ammo/Reload | Highwayman | Utility | Fortune | No | Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bair Jar. | The Stilts (3) | |||||||||||
84 | 4 | Large Caliber Rounds | +7.5% Bullet Damage, +200% Bullet Penetration | The Stilts / Bot Deck | Dmg/Penetration | Hunker Down | Defense | Discipline | No | While Crouching, gain 10% Damage Resistance and 40% Accuracy | Paul's Alley (3) | |||||||||||
85 | 5 | Silver Bullets | +10% Bullet Damage, +15% Effective Range | The Stilts (2) / Bot Deck | Dmg/Range | Hydration Pack | Defense | Brawn | No | +35 Health, -15% Ammo Capacity | The Furnace / Bot Deck | |||||||||||
86 | 6 | Empowered Assault | After you kill a Mutation, the next time you damage a Mutation guranteed to cause them to Stumble. Team Effects: +5% Team Stumble Damage. | Duffel Bag Reward / River of Blood Expansion | Stumble | Hyper-Focused | Offense | Reflex | No | +50% Weakspot Damage, -40% Move Speed while shooting or melee attacking. | Knuckle House (3) | |||||||||||
87 | 7 | Glass Cannon | +25% Damage, -30% Health | Paul's Alley (3) | Dmg | Ignore the Pain | Defense | Brawn | No | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina. | The Stilts (3) | |||||||||||
88 | 8 | Patient Hunter | Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks). | Fort Hope | Dmg | Improvised Explosives | Offense | Brawn | No | +75% Accessory Damage, -25% Swap Speed | Fort Hope (3) | |||||||||||
89 | 9 | Hyper-Focused | +50% Weakspot Damage, -40% Move Speed while shooting or melee attacking. | Knuckle House (3) | Weakspot | In the Zone | Offense | Discipline | No | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | Paul's Alley (4) | |||||||||||
90 | 10 | Knowledge is Power | +10% Weakspot Damage, Allows Player to see values for damage they deal and enemy health bars. | Knuckle House (3) | Weakspot | Inspiring Sacrifice | Defense | Discipline | Yes | Team Effects: When you or a teammate becomes incapacitated, All teammates recover 20 Health over 10 Seconds. | The Clinic / Bot Deck | |||||||||||
91 | 11 | Down in Front! | While Crouching you neither take nor deal Friendly Fire damage. +10 Health | Paul's Alley (2) | Team Card | Killer's Instinct | Offense | Reflex | No | +30% Weakspot Damage. DISABLES: Aim Down Sights | Fort Hope (3) | |||||||||||
92 | 12 | On your Mark... | Team Effects: When a horde is triggered, your team restores 7.5% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds. | Bridge Town (3) / Bot Deck | Team Card | Knowledge is Power | Utility | Discipline | No | +10% Weakspot Damage, Allows Player to see values for damage they deal and enemy health bars. | Knuckle House (3) | |||||||||||
93 | 13 | Ammo For All | Team Effects: +10% Team Ammo Capacity, +3.5% Team Damage | Paul's Alley / Bot Deck | Team Card | Large Caliber Rounds | Offense | Discipline | No | +7.5% Bullet Damage, +200% Bullet Penetration | The Stilts / Bot Deck | |||||||||||
94 | 14 | Well Rested | Team Effects: +20% Team Overheal, +5% Team Healing Efficiency | The Collectors (Tunnels of Terror) | Team Card | Life Insurance | Defense | Fortune | Yes | +2 Extra Life. Team Effects: +10% Reduced Incap Trauma | The Clinic (3) | |||||||||||
95 | 15 | Copper Scavenger | You can sense Nearby Copper, More copper piles spawn | Available from start | Economy Card | Line 'em Up | Offense | Brawn | No | +10% Effective Bullet Range, +15% Recoil Control, +25% Bullet Penetration, +25% Aim Speed | Grant's Brew House (3) | |||||||||||
96 | Lucky Pennies | Utility | Fortune | No | Whenever your team loots Copper, you have a 35% chance to find 100% additional Copper | Accomplishment | ||||||||||||||||
97 | Mad Dash | Mobility | Reflex | No | +20% Sprint Speed, -40% Sprint Stamina Efficiency | The Crow's Nest (5) | ||||||||||||||||
98 | Medic | Mag Carrier | Offense | Reflex | No | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | Accomplishment | |||||||||||||||
99 | Mag Coupler | Offense | Reflex | No | +50% Reload Speed, DISABLES: Aim Down Sights | Paul's Alley (2) | ||||||||||||||||
100 | # | CARD | Effect | Obtained From: | Brief Info | Magician's Apprentice | Talent | Fortune | No | You have an additional 10% chance to not consume Accessories when used. | The Collectors (Tunnels of Terror) | |||||||||||
101 | 1 | Medical Professional | Defibrillators and First Aid heal 10 additional Trauma Damage and 1 Extra Life, if able. | The Clinic (4) | Health/Extra Life | Mandatory PT | Mobility | Reflex | Yes | Team Effects: +10% Team Stamina, +10% Team Stamina Regen | Knuckle House (2) | |||||||||||
102 | 2 | Shoulder Bag | +2 Support Inventory | The Clinic (2) | Slots | Marathon Runner | Mobility | Reflex | No | No Movement Penalty for Strafe or Backpedal | The Crow's Nest (2) | |||||||||||
103 | 3 | Needs of the Many | -10% Health. Team Effects: +1 Team Extra Life | The Stilts (3) / Bot Deck | Extra Life | Marked for Death | Utility | Discipline | No | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | Paul's Alley (3) / Bot Deck | |||||||||||
104 | 4 | Magician's Apprentice | You have an additional 10% chance to not consume Accessories when used. | The Collectors (Tunnels of Terror) | Accessory | Mean Drunk | Offense | Brawn | No | +40% Melee Damage. Your Melee Attacks cause cleave through enemies dealing damage in a large area. | Knuckle House (2) | |||||||||||
105 | 5 | Antibiotic Ointment | +25% Healing Efficiency, When you use a medical Accessory, the target heals 20 Temporary Health. | Starter Deck | Health | Meatgrinder | Offense | Discipline | No | Gain 30% Move Speed and Accuracy while crouched and using an LMG. | Accomplishment | |||||||||||
106 | 6 | Group Therapy | When you use a Medical Accessory, all teammates heal for 8 Health. | The Clinic (3) | Health | Medical Expert | Defense | Reflex | Yes | +50% Revive Speed. When you use a Medical Accessory, it also heals 1 Trauma to the target. Team Effects: +15% Healing Efficiency. | The Clinic (4) / Bot Deck | |||||||||||
107 | 7 | Experienced EMT | When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level. | The Clinic (4) | Health | Medical Professional | Defense | Discipline | No | Defibrillators and First Aid heal 10 additional Trauma Damage and 1 Extra Life, if able. | The Clinic (4) | |||||||||||
108 | 8 | Mag Carrier | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | Accomplishment | Dmg/Ammo | Meth Head | Offense | Reflex | No | Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 Seconds. Stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | The Crow's Nest (3) | |||||||||||
109 | 9 | Ammo Stash | Your secondary weapons have Unlimited Ammo. Your secondary weapons reload 20% Slower | Bridge Town (2) | Ammo | Miraculous Recovery | Defense | Reflex | No | When you use a Medical Accessory, it has a 25% chance to have 100% increased effect. | The Clinic (4) | |||||||||||
110 | 10 | Down in Front! | While Crouching you neither take nor deal Friendly Fire damage. +10 Health | Paul's Alley (2) | Team Card | Money Grubbers | Utility | Fortune | No | Each time your team loots Copper, you gain 3 additional Copper, up to 25 times. | The Stilts (2) | |||||||||||
111 | 11 | Amped Up | Team Effects: When a horde is triggered, your team recovers 20 Health. | The Furnace (2) / Bot Deck | Team Card | Motorcycle Helmet | Defense | Discipline | No | +15% Damage Resistance, +10 Health, DISABLES: Aim Down Sights | The Furnace (2) | |||||||||||
112 | 12 | Fit as a Fiddle | Team Effects: +20% Team Bolstered Health. +5 Team Health | The Collectors (Tunnels of Terror) | Team Card | Motorcycle Jacket | Defense | Discipline | No | +5% Damage Resistance, +5 Health | The Clinic | |||||||||||
113 | 13 | Well Rested | Team Effects: +20% Team Overheal, +5% Team Healing Efficiency | The Collectors (Tunnels of Terror) | Team Card | Mugger | Utility | Fortune | No | Kills with Melee weapons have a 5% chance to spawn ammo, Razor Wire or a Bear Trap. | Knuckle House (2) | |||||||||||
114 | 14 | Medical Expert | +50% Revive Speed. When you use a Medical Accessory, it also heals 1 Trauma to the target. Team Effects: +15% Healing Efficiency. | The Clinic (4) / Bot Deck | Team Card | Multitool | Utility | Reflex | No | +75% Use Speed, -5% Damage Resistance | Knuckle House (2) | |||||||||||
115 | 15 | Support Scavenger | You can sense nearby Support Accessories. More Support Accessories Spawn | The Furnace | Economy Card | Natural Sprinter | Mobility | Discipline | No | +100% Stamina Regeneration, -50% Maximum Stamina | The Crow's Nest (4) | |||||||||||
116 | Needs of the Many | Defense | Discipline | Yes | -10% Health. Team Effects: +1 Team Extra Life | The Stilts (3) / Bot Deck | ||||||||||||||||
117 | Numb | Defense | Brawn | No | Gain +10% Damage Resistance while you have Temporary Health | The Clinic (3) | ||||||||||||||||
118 | Offensive Scavenger | Utility | Brawn | No | You can sense nearby Offensive Accessories. More Offensive Accessories spawn. (+5) | The Stilts | ||||||||||||||||
119 | Olympic Sprinter | Mobility | Reflex | No | +30% Sprint Efficiency, -7% Damage Resistance | Bridge Town (2) | ||||||||||||||||
120 | On your Mark... | Mobility | Reflex | Yes | Team Effects: When a horde is triggered, your team restores 7.5% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds. | Bridge Town (3) / Bot Deck | ||||||||||||||||
121 | Optics Enthusiast | Offense | Discipline | No | +30% Accuracy | Fort Hope / Bot Deck | ||||||||||||||||
122 | Out with a Bang | Talent | Brawn | Yes | Team Effects: when a teammate is incapacitated or dies, they drop an active Pipe Bomb. | Duffel Bag Reward / Children of the Worm Expansion | ||||||||||||||||
123 | Over-Protective | Talent | Discipline | No | When a teammate within 15 meters recieves 5 or more damage, gain 20% increased damage for 5 seconds. | The Collectors (Tunnels of Terror) | ||||||||||||||||
124 | Overwatch | Defense | Brawn | No | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target. | The Furnace (3) | ||||||||||||||||
125 | Padded Suit | Defense | Discipline | No | +10% Damage Resistance, +5 Health, -20% Stamina Efficiency | The Furnace / Bot Deck | ||||||||||||||||
126 | Patient Hunter | Offense | Discipline | No | Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks). | Fort Hope | ||||||||||||||||
127 | Pep in your Step | Mobility | Reflex | No | Precision Kills grant you 8% Move Speed for 5 Seconds. | Knuckle House | ||||||||||||||||
128 | Pep Talk | Utility | Reflex | No | While reviving teammates, take 3 less damage from all Ridden. Teammates recover an additional 10 Health when you revive them. | The Clinic (2) | ||||||||||||||||
129 | Phosphorous Tipped | Offense | Discipline | No | Continuous gunfire gives an escalating chance to set targets on fire. | Duffel Bag Reward / River of Blood Expansion | ||||||||||||||||
130 | Pinata | Talent | Fortune | No | Killing Ridden with an Accessory has 10% chance to drop an Accessory. | The Collectors (Tunnels of Terror) | ||||||||||||||||
131 | Poultice | Defense | Discipline | No | When you use a medical accessory, the target recovers an additional 20 Health over 30 Seconds. | The Clinic | ||||||||||||||||
132 | Power Reload | Offense | Discipline | No | Reloading a gun within 1 Second of reaching low ammo will increase its magazine size by 30% until the next reload. | Paul's Alley (3) | ||||||||||||||||
133 | Power Strike | Talent | Brawn | No | Every 3 Seconds, gain +10 Bash Damage. Stacking up to 10 times. All charges are consumed on use. | The Collectors (Tunnels of Terror) | ||||||||||||||||
134 | Power Swap | Offense | Reflex | No | Changing Weapons within 1 Second of reaching low ammo grants +20% Bullet and Melee Damage for 5 Seconds. | Bridge Town (3) | ||||||||||||||||
135 | Pumped Up | Stat | Reflex | No | Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. +5% Health | The Collectors (Tunnels of Terror) | ||||||||||||||||
136 | Pyro | Offense | Brawn | No | +100% Fire Damage, Gain 3 Temporary Health for each kill with fire. You can sense flammable objects nearby. | The Furnace (3) | ||||||||||||||||
137 | Quick Kill | Offense | Discipline | No | +50% Accuracy, DISABLES: Aim Down Sights | Fort Hope (2) | ||||||||||||||||
138 | Reckless | Mobility | Reflex | No | +40% Sprint Efficiency, When you take Damage while Sprinting you lose all Stamina. | Bridge Town (3) | ||||||||||||||||
139 | Reckless Strategy | Offense | Reflex | No | +30% Weakspot Damage, -5% Damage Resistance | Knuckle House | ||||||||||||||||
140 | Reload Drills | Offense | Reflex | No | +20% Reload Speed, +25% Weapon Swap Speed | Starter Deck / Bot Deck | ||||||||||||||||
141 | Rhythmic Breathing | Mobility | Reflex | No | +40% Stamina | Bridge Town (3) | ||||||||||||||||
142 | Ridden Slayer | Offense | Reflex | No | +20% Weakspot Damage | The Crow's Nest | ||||||||||||||||
143 | Rolling Thunder | Mobility | Reflex | No | +35% Move Speed while firing with Shotguns, +10% Damage with shotguns. | Knuckle House | ||||||||||||||||
144 | Rousing Speech | Utility | Reflex | Yes | Team Effects: Teammates recover an additional 10 Health when revived. +50% Team Revive Speed, +10% Team Reduced Incap Trauma. | Grant's Brew House (3) | ||||||||||||||||
145 | Run and Gun | Mobility | Fortune | No | You can sprint while shooting | The Crow's Nest | ||||||||||||||||
146 | Run like Hell | Mobility | Reflex | No | +12% Move Speed, +15% Sprint Speed. When you take Damage, your lose the benefits of Run like Hell for 3 Seconds. | Bridge Town (3) | ||||||||||||||||
147 | Sadist | Talent | Brawn | No | When a teammate within 15 meters recieves 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second. | The Collectors (Tunnels of Terror) | ||||||||||||||||
148 | Sadistic | Offense | Reflex | No | Each Precision Kill gives 5% increased Weakspot Damage for 10 Seconds. | Bridge Town (2) | ||||||||||||||||
149 | Saferoom Recovery | Defense | Fortune | No (Yes) | Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level. | The Clinic (4) | ||||||||||||||||
150 | Scar Tissue | Defense | Brawn | No | Take 1 less damage from all Ridden. +50% Acid Resistance. | Grant's Brew House | ||||||||||||||||
151 | Scattergun Skills | Offense | Discipline | No | +40% Reload Speed with Shotguns. | Paul's Alley (4) | ||||||||||||||||
152 | Screwdriver | Utility | Reflex | No | +50% Use Speed, +10% Stamina | Bridge Town | ||||||||||||||||
153 | Second Chance | Defense | Brawn | No | +1 Extra Life, +15 Health, +25% Bleed out Resistance | Starter Deck | ||||||||||||||||
154 | Share the Wealth | Utility | Fortune | Yes | Team Effects: Each teammate gets 100 Bonus Copper at the start of each level. | The Stilts (4) | ||||||||||||||||
155 | Shell Carrier | Offense | Fortune | No | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns. | Accomplishment | ||||||||||||||||
156 | Shooting Gloves | Utility | Reflex | No | +25% Weapon Swap Speed, +15% Recoil Control, +15% Accuracy | The Crow's Nest | ||||||||||||||||
157 | Shoulder Bag | Defense | Fortune | No | +2 Support Inventory | The Clinic (2) | ||||||||||||||||
158 | Shredder | Offense | Reflex | No | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | The Crow's Nest (3) | ||||||||||||||||
159 | Silver Bullets | Offense | Discipline | No | +10% Bullet Damage, +15% Effective Range | The Stilts (2) / Bot Deck | ||||||||||||||||
160 | Slugger | Offense | Reflex | No | +5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed, +10% Bow Stamina Efficiency, +20% Bow Attack Speed | Grant's Brew House | ||||||||||||||||
161 | Smelling Salts | Utility | Reflex | No | +200% Revive Speed | Grant's Brew House | ||||||||||||||||
162 | Soften Up | Offense | Brawn | No | Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage. | Fort Hope | ||||||||||||||||
163 | Sonic Disruptor | Defense | Discipline | No | Emit a Pulse that deals heavy Stumble damage to nearby enemies and has a chance to knock off armor. Gadget Cost: 75 SMG/Pistol Ammo. REPLACES: Offensive Slot | Duffel Bag Reward / River of Blood Expansion | ||||||||||||||||
164 | Speed Demon | Mobility | Reflex | No | +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | The Crow's Nest (4) | ||||||||||||||||
165 | Spiky Bits | Offense | Brawn | No | +15 Melee Damage, +20% Damage Resistance while using a Melee weapon, -15% Ammo Capacity | The Stilts (2) | ||||||||||||||||
166 | Steady Aim | Offense | Reflex | No | Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks) +80% Aim Speed, -50% ADS Move Speed | The Stilts (2) | ||||||||||||||||
167 | Stealthy Passage | Talent | Reflex | Yes | Allows disarming of door alarms, car alarms, and birds. The target will trigger if you are interupted. DISABLES: Quick Slot. Team Effects: Gain 25 Copper per Success | The Collectors (Tunnels of Terror) | ||||||||||||||||
168 | Stimulants | Mobility | Reflex | No | Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 60 Seconds. | The Crow's Nest (3) | ||||||||||||||||
169 | Stock Pouch | Offense | Reflex | No | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | Accomplishment | ||||||||||||||||
170 | Sunder | Offense | Brawn | No | Melee hits cause the target to take 3% increased damage, up to a maximum of 15% increased damage. Melee hits that destroy Armor have a chance to create usable Makeshift Armor. | The Clinic (3) | ||||||||||||||||
171 | Superior Cardio | Mobility | Reflex | No | +20% Stamina, +20% Sprint Efficiency +5 Health | The Crow's Nest | ||||||||||||||||
172 | Support Scavenger | Utility | Discipline | No | You can sense nearby Support Accessories. More Support Accessories Spawn | The Furnace | ||||||||||||||||
173 | Suppressing Fire | Talent | Reflex | No | Damaging Ridden with LMG's or Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds. | Duffel Bag Reward / Children of the Worm Expansion | ||||||||||||||||
174 | Surplus Pouches | Offense | Fortune | Yes | -5% Health. Team Effects: +1 Team Offensive Accessory | Fort Hope (2) | ||||||||||||||||
175 | Tactical Vest | Offense | Discipline | No | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs. | Accomplishment | ||||||||||||||||
176 | Tool Belts | Utility | Fortune | Yes | -10% Health. Team Effects: +1 Team Quick Item Inventory | Roving Merchants: KSC Convoy | ||||||||||||||||
177 | Trigger Control | Offense | Discipline | No | Precision Kills with guns grant +0.5% Accuracy until the end of the level. | Fort Hope (3) | ||||||||||||||||
178 | True Grit | Defense | Brawn | No | When you take a single hit for 15 or more damage, recover 10 Health over 5 Seconds. | The Furnace (3) | ||||||||||||||||
179 | Tunnel Vision | Offense | Reflex | No | Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks) +50% Aim Speed, -5% Damage Resistance | The Crow's Nest (2) | ||||||||||||||||
180 | Two is One and One is None | Offense | Brawn | No | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | Paul's Alley (2) | ||||||||||||||||
181 | Ugly Chachkies | Scavenger | Fortune | Yes | Team Effects: Increases the number of Mementos in the world that can be collected for extra Supply Points. This Card does not spawn any Mementos in Trial of the Worm | Duffel Bag Reward / October Update 2022 | ||||||||||||||||
182 | Ultrasonic Wound Therapy | Ability | Brawn | No (Yes) | Heal 6 Health over 7 seconds to nearby teammates. Gadget Cost: 40 SMG/Pistol Ammo. REPLACES: Offensive Slot | Duffel Bag Reward / Children of the Worm Expansion | ||||||||||||||||
183 | Utility Belt | Utility | Fortune | No | +2 Quick slot Inventory | Roving Merchants: Liberators | ||||||||||||||||
184 | Utility Scavenger | Utility | Reflex | No | You can sense nearby Quick Accessories. More Quick Accessories spawn. | Bridge Town | ||||||||||||||||
185 | Vanguard | Defense | Discipline | No (Yes) | Melee kills heal 1 Health to yourself, and teammates within 10 meters. | Fort Hope (2) | ||||||||||||||||
186 | Vitamins | Defense | Brawn | No | +25 Health | The Strip | ||||||||||||||||
187 | Wasteland Chef | Utility | Discipline | No | Gain the ability to melee food items to create a Gourmet Dinner or a Mediocre Meal. Using the Combat Knife increases your odds of a Gourmet Dinner. | Duffel Bag Reward / River of Blood Expansion | ||||||||||||||||
188 | Weapon Scavenger | Utility | Discipline | No | You can sense nearby Weapons. More weapons spawn | Fort Hope (2) | ||||||||||||||||
189 | Weaponsmith | Ability | Discipline | Yes | Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments costs 400 Copper. Team Effects: Addtional copies of Weaponsmith played reduce its cost by 100 Copper. | The Collectors (Tunnels of Terror) | ||||||||||||||||
190 | Well Fed | Defense | Brawn | Yes | Team Effects: +10 Team Health | The Clinic (2) / Bot Deck | ||||||||||||||||
191 | Well Rested | Talent | Brawn | Yes | Team Effects: +20% Team Overheal, +5% Team Healing Efficiency | The Collectors (Tunnels of Terror) | ||||||||||||||||
192 | Widemouth Magwell | Offense | Reflex | No | +30% Reload Speed, -5% Damage Resistance | The Stilts | ||||||||||||||||
193 | Wooden Armor | Defense | Brawn | No | +30% Trauma Resistance, -100% Fire Resistance | Grant's Brew House (2) | ||||||||||||||||
194 | Wounded Animal | Defense | Fortune | No | Kills while at Critical Health recover 1 Health | Starter Deck | ||||||||||||||||
195 | Dan | Character | Cleaner | Yes | "Prophet" Dan is Enhanced for a short duration after Cleaners are incapacitated. Strange things happen after reviving Cleaners. Team Effects: +3 Team Damage Resistance and Knockback immunity while reviving Cleaners. Starts with a SCAR, Desert Eagle, and a Smoke Grenade. | Expansion 2 - Children of the Worm | ||||||||||||||||
196 | Doc | Character | Cleaner | Yes | Doc can heal each teammate for 25 Health once per level. +15% Healing Efficiency. Team Effects: +20% Team Trauma Resistance. Starts with an MP5, Beretta M9, and a Bandage. | Available from Start | ||||||||||||||||
197 | Evangelo | Character | Cleaner | Yes | Evangelo can quickly break out of grabs once every 60 Seconds (+75% Breakout Speed). +25% Stamina Regen. Team Effects: +5% Team Movement Speed. Starts with an Uzi, Machete, and a Molotov | Available from Start | ||||||||||||||||
198 | Heng | Character | Cleaner | Yes | Heng restores an additional 1 Trauma when consuming Food and gains the effects of food consumed by other Cleaners. +Food Spawns (10 Food Items). Team Effects: +1 Health and Stamina for each Food consumed. Starts with an RPK, Hatchet, and a Pipebomb. | Expansion 1 - Tunnels of Terror | ||||||||||||||||
199 | Hoffman | Character | Cleaner | Yes | Hoffman has a chance to find Ammo or an Offensive Accessory whenever he kills a Ridden, +1 Offensive Inventory. Team Effects: +15% Max Team Ammo Capacity. Starts with a TAC14, M1911, and an Ammo Pouch. | Available from Start | ||||||||||||||||
200 | Holly | Character | Cleaner | Yes | Holly heals 1 Health when she kills a Ridden. +25 Stamina. Team Effects: +5% Team Damage Resistance. Starts with an 870 Express, Bat, and a Stun gun | Available from Start | ||||||||||||||||
201 | Jim | Character | Cleaner | Yes | Precision kills grant Jim 2.5% stacking damage until he takes damage (Max 10 Stacks). +25% Reload speed. Team Effects: +10% Team weakspot damage. Starts with a Phoenix 350L, 357 Magnum, and a Razor wire. | Available from Start | ||||||||||||||||
202 | Karlee | Character | Cleaner | Yes | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory. Team Effects: +50% Team Use Speed. Starts with an AK47, TEC 9, and a Toolkit | Available from Start | ||||||||||||||||
203 | Mom | Character | Cleaner | Yes | Mom grants her team 25 Temporary Health when a teammate is Incapped. +1 Support Inventory. Team Effects: +100% Team Revive Speed, 20% Slower Team Temp Health Decay. Starts with Ranch Rifle, Belgian, & Pain Meds. | Available from Start | ||||||||||||||||
204 | Sharice | Character | Cleaner | Yes | Armor pieces shot off Ridden have a chance to become Makeshift Armor. +25% Trauma Resistance. Team Effects: +25% Team Bolstered Health. Starts with an UMP45, Fire Axe, and a Flashbang. | Expansion 1 - Tunnels of Terror | ||||||||||||||||
205 | Tala | Character | Cleaner | Yes | Tala's attacks cause targets to bleed. Jeff the 'friendly' Tallboy can be called by anyone with his Whistle. Team Effects: +1 Warped Chest and Whistle spawn in each map. Starts with a Vector, Bow, and a Bait Jar | Expansion 3 - Children of the Worm | ||||||||||||||||
206 | Walker | Character | Cleaner | Yes | Mutations that Walker pings are highlighted and deal 10% reduced damage. +10% Damage. Team Effects: +10 Team Health. Starts with an M4 Carbine, Glock 23, and a Frag Grenade | Available from Start |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | ||
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1 | Compendium Ver: | Card History | Green Cells: Card changed in update, Yellow Cells: Misc Changes (See cell note) Black Cells: Card does not exist in this Version | ||||||||||||
2 | 7-12-22 | Corruption, Boon & Curse Cards | Note: No Changes in Ver 1.000.001/002/005 As these were Hotfixes only | ||||||||||||
3 | Name | Type | Alpha (17th Dec 2020) | Beta (05th Aug 2021) | Release (08th Oct 2021) | Ver 1.000.003 (09th Nov 2021) | Ver 1.000.004 (16th Dec 2021) | Ver 1.000.006 (08th Feb 2022) | Ver 1.000.007 (12th Apr 2022) | Ver 1.000.008 (07th Jun 2022) | Ver 1.000.009 (30th Aug 2022) | Ver 1.000.010 (11th Oct 2022) | Ver 1.000.011 (06th Dec 2022) | ||
4 | Armored Bruisers | Corruption | Bruisers can take a lot of punishment. Keep moving and don't let them get close. Armored (Weakspots are covered by durable Armor.) | Bruisers can take a lot of punishment. Keep moving and don't let them get close. Armored (Weakspots are covered by durable Armor.) | Bruisers can take a lot of punishment. Keep moving and don't let them get close. Armored (Weakspots are covered by durable Armor.) | Bruisers can take a lot of punishment. Keep moving and don't let them get close. Armored (Weakspots are covered by durable Armor.) | Bruisers can take a lot of punishment. Keep moving and don't let them get close. Armored (Weakspots are covered by durable Armor.) | Bruisers can take a lot of punishment. Keep moving and don't let them get close. Armored (Weakspots are covered by durable Armor.) | Bruisers can take a lot of punishment. Keep moving and don't let them get close. Armored (Weakspots are covered by durable Armor.) | Bruisers can take a lot of punishment. Keep moving and don't let them get close. Armored (Weakspots are covered by durable Armor.) | Bruisers can take a lot of punishment. Keep moving and don't let them get close. Armored (Weakspots are covered by durable Armor.) | Bruisers can take a lot of punishment. Keep moving and don't let them get close. Armored (Weakspots are covered by durable Armor.) | Bruisers can take a lot of punishment. Keep moving and don't let them get close. Armored (Weakspots are covered by durable Armor.) | ||
5 | Armored Crushers | Corruption | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Armored (Weakspots are covered by durable Armor.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Armored (Weakspots are covered by durable Armor.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Armored (Weakspots are covered by durable Armor.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Armored (Weakspots are covered by durable Armor.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Armored (Weakspots are covered by durable Armor.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Armored (Weakspots are covered by durable Armor.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Armored (Weakspots are covered by durable Armor.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Armored (Weakspots are covered by durable Armor.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Armored (Weakspots are covered by durable Armor.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Armored (Weakspots are covered by durable Armor.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Armored (Weakspots are covered by durable Armor.) | ||
6 | Armored Exploders | Corruption | Stay away from these two-legged death bombs. Armored (Weakspots are covered by durable Armor.) | Stay away from these two-legged death bombs. Armored (Weakspots are covered by durable Armor.) | Stay away from these two-legged death bombs. Armored (Weakspots are covered by durable Armor.) | Stay away from these two-legged death bombs. Armored (Weakspots are covered by durable Armor.) | Stay away from these two-legged death bombs. Armored (Weakspots are covered by durable Armor.) | Stay away from these two-legged death bombs. Armored (Weakspots are covered by durable Armor.) | Stay away from these two-legged death bombs. Armored (Weakspots are covered by durable Armor.) | Stay away from these two-legged death bombs. Armored (Weakspots are covered by durable Armor.) | Stay away from these two-legged death bombs. Armored (Weakspots are covered by durable Armor.) | Stay away from these two-legged death bombs. Armored (Weakspots are covered by durable Armor.) | Stay away from these two-legged death bombs. Armored (Weakspots are covered by durable Armor.) | ||
7 | Armored Ferocious Rippers | Corruption | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage), Destruction (Hurls spiked balls in 3 wide lines. Find the gap between lines.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage), Destruction (Hurls spiked balls in 3 wide lines. Find the gap between lines.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage), Destruction (Hurls spiked balls in 3 wide lines. Find the gap between lines.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage), Destruction (Hurls spiked balls in 3 wide lines. Find the gap between lines.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage), Destruction (Hurls spiked balls in 3 wide lines. Find the gap between lines.) | ||||||||
8 | Armored Ferocious Shredders | Corruption | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.) | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.) | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.) | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.) | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.) | ||||||||
9 | Armored Ferocious Urchins | Corruption | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) | ||||||||
10 | Armored Hockers | Corruption | Melee teammates to free them from Hocker pins. Armored (Weakspots are covered by durable Armor.) | Melee teammates to free them from Hocker pins. Armored (Weakspots are covered by durable Armor.) | Melee teammates to free them from Hocker pins. Armored (Weakspots are covered by durable Armor.) | Melee teammates to free them from Hocker pins. Armored (Weakspots are covered by durable Armor.) | Melee teammates to free them from Hocker pins. Armored (Weakspots are covered by durable Armor.) | Melee teammates to free them from Hocker pins. Armored (Weakspots are covered by durable Armor.) | Melee teammates to free them from Hocker pins. Armored (Weakspots are covered by durable Armor.) | Melee teammates to free them from Hocker pins. Armored (Weakspots are covered by durable Armor.) | Melee teammates to free them from Hocker pins. Armored (Weakspots are covered by durable Armor.) | Melee teammates to free them from Hocker pins. Armored (Weakspots are covered by durable Armor.) | Melee teammates to free them from Hocker pins. Armored (Weakspots are covered by durable Armor.) | ||
11 | Armored Joggers | Corruption | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | ||
12 | Armored Lobbers | Corruption | The Lobber hurls sticky bombs that damage and burn any Cleaners caught in its large blast radius. Mind your ammo and give these explosives a wide berth! Armored (Weakspots are covered by durable Armor.) Sear (Ammo on Cleaners caught in the blast radius catches fire and becomes useless. Cleaners lose 10% of their total ammo.) | ||||||||||||
13 | Armored Retches | Corruption | Acidic spew leaves dangerous bile pools. Armored (Weakspots are covered by durable Armor.) | Acidic spew leaves dangerous bile pools. Armored (Weakspots are covered by durable Armor.) | Acidic spew leaves dangerous bile pools. Armored (Weakspots are covered by durable Armor.) | Acidic spew leaves dangerous bile pools. Armored (Weakspots are covered by durable Armor.) | Acidic spew leaves dangerous bile pools. Armored (Weakspots are covered by durable Armor.) | Acidic spew leaves dangerous bile pools. Armored (Weakspots are covered by durable Armor.) | Acidic spew leaves dangerous bile pools. Armored (Weakspots are covered by durable Armor.) | Acidic spew leaves dangerous bile pools. Armored (Weakspots are covered by durable Armor.) | Acidic spew leaves dangerous bile pools. Armored (Weakspots are covered by durable Armor.) | Acidic spew leaves dangerous bile pools. Armored (Weakspots are covered by durable Armor.) | Acidic spew leaves dangerous bile pools. Armored (Weakspots are covered by durable Armor.) | ||
14 | Armored Ridden | Corruption | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | ||
15 | Armored Rippers | Corruption | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Armored (Weakspots are covered by durable Armor.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Armored (Weakspots are covered by durable Armor.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Armored (Weakspots are covered by durable Armor.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Armored (Weakspots are covered by durable Armor.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Armored (Weakspots are covered by durable Armor.) | ||||||||
16 | Armored Runners | Corruption | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | ||
17 | Armored Shredders | Corruption | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Armored (Weakspots are covered by durable Armor.) | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Armored (Weakspots are covered by durable Armor.) | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Armored (Weakspots are covered by durable Armor.) | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Armored (Weakspots are covered by durable Armor.) | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Armored (Weakspots are covered by durable Armor.) | ||||||||
18 | Armored Sprinters | Corruption | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | ||
19 | Armored Stalkers | Corruption | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Armored (Weakspots are covered by durable Armor.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Armored (Weakspots are covered by durable Armor.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Armored (Weakspots are covered by durable Armor.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Armored (Weakspots are covered by durable Armor.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Armored (Weakspots are covered by durable Armor.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Armored (Weakspots are covered by durable Armor.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Armored (Weakspots are covered by durable Armor.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Armored (Weakspots are covered by durable Armor.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Armored (Weakspots are covered by durable Armor.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Armored (Weakspots are covered by durable Armor.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Armored (Weakspots are covered by durable Armor.) | ||
20 | Armored Stingers | Corruption | Stinger spit toxic spittle from long distancs or high vantage points. Armored (Weakspots are covered by durable Armor.) | Stinger spit toxic spittle from long distancs or high vantage points. Armored (Weakspots are covered by durable Armor.) | Stinger spit toxic spittle from long distancs or high vantage points. Armored (Weakspots are covered by durable Armor.) | Stinger spit toxic spittle from long distancs or high vantage points. Armored (Weakspots are covered by durable Armor.) | Stinger spit toxic spittle from long distancs or high vantage points. Armored (Weakspots are covered by durable Armor.) | Stinger spit toxic spittle from long distancs or high vantage points. Armored (Weakspots are covered by durable Armor.) | Stinger spit toxic spittle from long distancs or high vantage points. Armored (Weakspots are covered by durable Armor.) | Stinger spit toxic spittle from long distancs or high vantage points. Armored (Weakspots are covered by durable Armor.) | Stinger spit toxic spittle from long distancs or high vantage points. Armored (Weakspots are covered by durable Armor.) | Stinger spit toxic spittle from long distancs or high vantage points. Armored (Weakspots are covered by durable Armor.) | Stinger spit toxic spittle from long distancs or high vantage points. Armored (Weakspots are covered by durable Armor.) | ||
21 | Armored Swarmer | Corruption | Lurking Swarmers send out Clouds of insects from behind cover to track down Cleaners. Burn these pests and hunt down the Swarmer before you're consumed. Armored (Weakspots are covered by durable Armor.) Pesky (The Swarm Cloud applies a stacking 10% Use Speed Debuff) Culling (Swarm Clouds seek out Cleaners with the lowest amount of Health) | ||||||||||||
22 | Armored Tallboys | Corruption | These towering mutations can take alot of punishment and surge into powerful slam attacks. Aim for the weakspot or use fire to take them out quickly. Armored (Weakspots are covered by durable Armor.) | These towering mutations can take alot of punishment and surge into powerful slam attacks. Aim for the weakspot or use fire to take them out quickly. Armored (Weakspots are covered by durable Armor.) | These towering mutations can take alot of punishment and surge into powerful slam attacks. Aim for the weakspot or use fire to take them out quickly. Armored (Weakspots are covered by durable Armor.) | These towering mutations can take alot of punishment and surge into powerful slam attacks. Aim for the weakspot or use fire to take them out quickly. Armored (Weakspots are covered by durable Armor.) | These towering mutations can take alot of punishment and surge into powerful slam attacks. Aim for the weakspot or use fire to take them out quickly. Armored (Weakspots are covered by durable Armor.) | These towering mutations can take alot of punishment and surge into powerful slam attacks. Aim for the weakspot or use fire to take them out quickly. Armored (Weakspots are covered by durable Armor.) | These towering mutations can take alot of punishment and surge into powerful slam attacks. Aim for the weakspot or use fire to take them out quickly. Armored (Weakspots are covered by durable Armor.) | These towering mutations can take alot of punishment and surge into powerful slam attacks. Aim for the weakspot or use fire to take them out quickly. Armored (Weakspots are covered by durable Armor.) | These towering mutations can take alot of punishment and surge into powerful slam attacks. Aim for the weakspot or use fire to take them out quickly. Armored (Weakspots are covered by durable Armor.) | These towering mutations can take alot of punishment and surge into powerful slam attacks. Aim for the weakspot or use fire to take them out quickly. Armored (Weakspots are covered by durable Armor.) | These towering mutations can take alot of punishment and surge into powerful slam attacks. Aim for the weakspot or use fire to take them out quickly. Armored (Weakspots are covered by durable Armor.) | ||
23 | Armored Urchins | Corruption | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Armored (Weakspots are covered by durable Armor.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Armored (Weakspots are covered by durable Armor.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Armored (Weakspots are covered by durable Armor.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Armored (Weakspots are covered by durable Armor.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Armored (Weakspots are covered by durable Armor.) | ||||||||
24 | Armored Wailer | Corruption | This minelayer births Gas Sacs that track any enemies foolish enough to get close. Destory the Gas Sacs before you're overwhelmed. Armored (Weakspots are covered by durable Armor.) | ||||||||||||
25 | Armored Walkers | Corruption | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down. | ||
26 | Awaiting Our Justice | Corruption | Locate the Truck and escape through the mines. Act 5 Finale | Locate the Truck and escape through the mines. Act 5 Finale | Locate the Truck and escape through the mines. Act 5 Finale | ||||||||||
27 | Biohazard | Corruption | Your health rots away quickly, but kills grant a small reprieve. | Your health rots away quickly, but kills grant a small reprieve. | Your health rots away quickly, but kills grant a small reprieve. | Your health rots away quickly, but kills grant a small reprieve. | Your health rots away quickly, but kills grant a small reprieve. | Your health rots away quickly, but kills grant a small reprieve. | Ridden deal 25% extra damage. 3 Temporary Health granted by kills. 100% Team Bolstered Health. Temporary Health decay rate increased by 200%. Dense Fog and Kills restore some Temporary Health. | Ridden deal 25% extra damage. 3 Temporary Health granted by kills. 100% Team Bolstered Health. Temporary Health decay rate increased by 200%. Dense Fog and Kills restore some Temporary Health. | Ridden deal 25% extra damage. 3 Temporary Health granted by kills. 100% Team Bolstered Health. Temporary Health decay rate increased by 200%. Fog; Kills restore some Temporary Health. | Ridden deal 25% extra damage. 3 Temporary Health granted by kills. 100% Team Bolstered Health. Temporary Health decay rate increased by 200%. Fog; Kills restore some Temporary Health. | Ridden deal 25% extra damage. 3 Temporary Health granted by kills. 100% Team Bolstered Health. Temporary Health decay rate increased by 200%. Fog; Kills restore some Temporary Health. | ||
28 | Blighted Ridden | Corruption | A Mutation has turned the Ridden blood into acid, they leave behind pools of caustic acid on death. (Pool Duration: 8 Seconds) | A Mutation has turned the Ridden blood into acid, they leave behind pools of caustic acid on death. (Pool Duration: 8 Seconds) | A Mutation has turned the Ridden blood into acid, they leave behind pools of caustic acid on death. (Pool Duration: 8 Seconds) | A Mutation has turned the Ridden blood into acid, they leave behind pools of caustic acid on death. (Pool Duration: 8 Seconds) | A Mutation has turned the Ridden blood into acid, they leave behind pools of caustic acid on death. (Pool Duration: 8 Seconds) | A Mutation has turned the Ridden blood into acid, they leave behind pools of caustic acid on death. (Pool Duration: 8 Seconds) | A Mutation has turned the Ridden blood into acid, they leave behind pools of caustic acid on death. (Pool Duration: 6 Seconds) | A Mutation has turned the Ridden blood into acid, they leave behind pools of caustic acid on death. (Pool Duration: 6 Seconds) | A Mutation has turned the Ridden blood into acid, they leave behind pools of caustic acid on death. (Pool Duration: 6 Seconds) | A Mutation has turned the Ridden blood into acid, they leave behind pools of caustic acid on death. (Pool Duration: 6 Seconds) | A Mutation has turned the Ridden blood into acid, they leave behind pools of caustic acid on death. (Pool Duration: 6 Seconds) | ||
29 | Blitzing | Corruption | This is what remains of the living. Aim for the head to put them down quickly. | This is what remains of the living. Aim for the head to put them down quickly. | This is what remains of the living. Aim for the head to put them down quickly. | This is what remains of the living. Aim for the head to put them down quickly. | This is what remains of the living. Aim for the head to put them down quickly. | ||||||||
30 | Blood Samples | Corruption | Find and bring the Specimen Container to the end of the level to earn +500 Copper | Find and bring the Specimen Container to the end of the level to earn +500 Copper | Find and bring the Specimen Container to the end of the level to earn +500 Copper | Find and bring the Specimen Container to the end of the level to earn +500 Copper | Find and bring the Specimen Container to the end of the level to earn +500 Copper | Find and bring the Specimen Container to the end of the level to earn +500 Copper | Find and bring the Specimen Container to the end of the level to earn +500 Copper | Find and bring the Specimen Container to the end of the level to earn +500 Copper | Find and bring the Specimen Container to the end of the level to earn +500 Copper | Find and bring the Specimen Container to the end of the level to earn +500 Copper | Find and bring the Specimen Container to the end of the level to earn +500 Copper | ||
31 | Blood Samples - Elite | Corruption | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper | ||
32 | Blood Samples - Elite (+) | Corruption | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper, +Bonus Supply Points | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper, +Bonus Supply Points | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper, +Bonus Supply Points | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn: +500 Copper, +Bonus Supply Points | ||
33 | Blood Samples - Survival | Corruption | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper | ||
34 | Blood Samples - Survival (+) | Corruption | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper, +Bonus Supply Points | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper, +Bonus Supply Points | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper, +Bonus Supply Points | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: +500 Copper, +Bonus Supply Points | ||
35 | Blood Samples - Timed | Corruption | Find and bring the Specimen Container to the end of the level within the time limit to earn 500 Copper and 10 Supply Points. | Find and bring the Specimen Container to the end of the level within the time limit to earn 500 Copper and 10 Supply Points. | Find and bring the Specimen Container to the end of the level within the time limit to earn 500 Copper and 10 Supply Points. | Find and bring the Specimen Container to the end of the level within the time limit to earn 500 Copper and 10 Supply Points. | Card Removed | ||||||||
36 | Blood Samples - Timed (+) | Corruption | Find and bring the Specimen Container to the end of the level within the time limit to earn +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level within the time limit to earn +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level within the time limit to earn +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level within the time limit to earn +500 Copper, +10 Supply Points | Card Removed | ||||||||
37 | Blood Samples (+) | Corruption | Find and bring the Specimen Container to the end of the level to earn +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level to earn +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level to earn +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level to earn +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level to earn +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level to earn +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level to earn +500 Copper, +10 Supply Points | Find and bring the Specimen Container to the end of the level to earn +500 Copper, +Bonus Supply Points | Find and bring the Specimen Container to the end of the level to earn +500 Copper, +Bonus Supply Points | Find and bring the Specimen Container to the end of the level to earn +500 Copper, +Bonus Supply Points | Find and bring the Specimen Container to the end of the level to earn +500 Copper, +Bonus Supply Points | ||
38 | Blue Dog Hollow | Corruption | Collapse the mine to cutoff the source of the Ridden. Act 1 Finale | Collapse the mine to cutoff the source of the Ridden. Act 1 Finale | Collapse the mine to cutoff the source of the Ridden. Act 1 Finale | Collapse the mine to cutoff the source of the Ridden. Act 1 Finale | Collapse the mine to cutoff the source of the Ridden. Act 1 Finale | Collapse the mine to cutoff the source of the Ridden. Act 1 Finale | Collapse the mine to cutoff the source of the Ridden. Act 1 Finale | Collapse the mine to cutoff the source of the Ridden. Act 1 Finale | Collapse the mine to cutoff the source of the Ridden. Act 1 Finale | Collapse the mine to cutoff the source of the Ridden. Act 1 Finale | Collapse the mine to cutoff the source of the Ridden. Act 1 Finale | ||
39 | Bonus Agility | Boon | Swap Speed, ADS Speed, and Reload Speed are increased by (25%) | ||||||||||||
40 | Bonus Currency | Boon | Additional Copper spawns in the environment | ||||||||||||
41 | Bonus Damage | Boon | Damage dealt to Ridden is increased by 25% | ||||||||||||
42 | Bonus Intel | Boon | More Intel spawns in the environment. | ||||||||||||
43 | Bonus Life and Revive Speed | Boon | All Cleaners receive 1 Extra Life and have 100% faster Revive Speed | ||||||||||||
44 | Bonus Max Ammo | Boon | Max Ammo is increased by (25%) | ||||||||||||
45 | Bonus Trauma Resistance | Boon | Trauma Resistance is increased by (25%) | ||||||||||||
46 | Boss Mutation | Corruption | Defeat the Boss and complete the level to earn +500 Copper. | Defeat the Boss and complete the level to earn +500 Copper. | Defeat the Boss and complete the level to earn +500 Copper. | Defeat the Boss and complete the level to earn +500 Copper. | Defeat the Boss and complete the level to earn +500 Copper. | Defeat the Boss and complete the level to earn +500 Copper. | Defeat the Boss and complete the level to earn +500 Copper. | Defeat the Boss and complete the level to earn +500 Copper. | Defeat the Boss and complete the level to earn +500 Copper. | Defeat the Boss and complete the level to earn +500 Copper. | Defeat the Boss and complete the level to earn +500 Copper. | ||
47 | Boss Mutation (+) | Corruption | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level to earn +500 Copper. +Bonus Supply Points. | Defeat the Boss and complete the level to earn +500 Copper. +Bonus Supply Points. | Defeat the Boss and complete the level to earn +500 Copper. +Bonus Supply Points. | Defeat the Boss and complete the level to earn +500 Copper. +Bonus Supply Points. | ||
48 | Boss Mutation (Elite) | Corruption | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. | ||
49 | Boss Mutation (Elite+) | Corruption | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +Bonus Supply Points. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +Bonus Supply Points. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +Bonus Supply Points. | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +Bonus Supply Points. | ||
50 | Boss Mutation (No Hope) | Corruption | Beware, a dangerous Boss Mutation lurks nearby. Roaming Boss Card in No Hope Difficulty. | Beware, a dangerous Boss Mutation lurks nearby. Roaming Boss Card in No Hope Difficulty. | Beware, a dangerous Boss Mutation lurks nearby. Roaming Boss Card in No Hope Difficulty. | Beware, a dangerous Boss Mutation lurks nearby. Roaming Boss Card in No Hope Difficulty. | Beware, a dangerous Boss Mutation lurks nearby. Roaming Boss Card in No Hope Difficulty. | ||||||||
51 | Boss Mutation (Survival) | Corruption | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. | ||
52 | Boss Mutation (Survival+) | Corruption | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +Bonus Supply Points. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +Bonus Supply Points. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +Bonus Supply Points. | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +Bonus Supply Points. | ||
53 | Boss Mutation (Timed) | Corruption | Defeat the Boss and complete the level within the time limit to earn: +500 Copper | Defeat the Boss and complete the level within the time limit to earn: +500 Copper | Defeat the Boss and complete the level within the time limit to earn: +500 Copper | Defeat the Boss and complete the level within the time limit to earn: +500 Copper | Card Removed | ||||||||
54 | Boss Mutation (Timed+) | Corruption | Defeat the Boss and complete the level within the time limit to earn: +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level within the time limit to earn: +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level within the time limit to earn: +500 Copper. +10 Supply Points. | Defeat the Boss and complete the level within the time limit to earn: +500 Copper. +10 Supply Points. | Card Removed | ||||||||
55 | Break Time | Corruption | Health set to 60. Regenerate 10 Health per second. +100% Trauma Resistance, +2 Lives, -150% Incap Bleed Damage | Health set to 60. Regenerate 10 Health per second. +100% Trauma Resistance, +2 Lives, -150% Incap Bleed Damage | Health set to 60. Regenerate 10 Health per second. +100% Trauma Resistance, +2 Lives, -150% Incap Bleed Damage | ||||||||||
56 | Breaker | Corruption | Rumor is, some Cleaners beat up a Breaker, but didn't finish it. | Rumor is, some Cleaners beat up a Breaker, but didn't finish it. | Rumor is, some Cleaners beat up a Breaker, but didn't finish it. | ||||||||||
57 | Bruisers | Corruption | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. | ||
58 | Cave In | Corruption | Rocks line the ceiling. Watch out when the ground starts shaking! | Rocks line the ceiling. Watch out when the ground starts shaking! | Rocks line the ceiling. Watch out when the ground starts shaking! | Rocks line the ceiling. Watch out when the ground starts shaking! | Rocks line the ceiling. Watch out when the ground starts shaking! | ||||||||
59 | Charred Ridden | Corruption | These burning Ridden ignore the flames entirely. Keep your distance or burn alive. (Fire Effect Radius: 2.65m) | These burning Ridden ignore the flames entirely. Keep your distance or burn alive. (Fire Effect Radius: 2.65m) | These burning Ridden ignore the flames entirely. Keep your distance or burn alive. (Fire Effect Radius: 2.65m) | These burning Ridden ignore the flames entirely. Keep your distance or burn alive. (Fire Effect Radius: 2.65m) | These burning Ridden ignore the flames entirely. Keep your distance or burn alive. (Fire Effect Radius: 2.65m) | These burning Ridden ignore the flames entirely. Keep your distance or burn alive. (Fire Effect Radius: 2.65m) | These burning Ridden ignore the flames entirely. Keep your distance or burn alive. (Fire Effect Radius: 1.75m) | These burning Ridden ignore the flames entirely. Keep your distance or burn alive. (Fire Effect Radius: 1.75m) | These burning Ridden ignore the flames entirely. Keep your distance or burn alive. (Fire Effect Radius: 1.75m) | These burning Ridden ignore the flames entirely. Keep your distance or burn alive. (Fire Effect Radius: 1.75m) | These burning Ridden ignore the flames entirely. Keep your distance or burn alive. (Fire Effect Radius: 1.75m) | ||
60 | Chronic Injuries | Corruption | Trauma Resistance is reduced by 20%, Damage Resistance is reduced by 5%. Warped Chest Team Debuff | Trauma Resistance is reduced by 20%, Damage Resistance is reduced by 5%. Warped Chest Team Debuff | Trauma Resistance is reduced by 20%, Damage Resistance is reduced by 5%. Warped Chest Team Debuff | Trauma Resistance is reduced by 20%, Damage Resistance is reduced by 5%. Warped Chest Team Debuff | |||||||||
61 | Cost of Avarice | Corruption | For every 100 Copper you carry, Move Speed, Sprint Speed, Sprint Efficiency are reduced by 2% and Damage Resistance is reduced by 3.5% (to a maximum of 30 stacks). | Copper Piles are replaced by Warped Copper. For each pile picked up, that player's Damage Resistance is reduced by 5%. For every 100 Copper carried by any player. Move Speed, Sprint Speed, and Sprint Efficiency are reduced by 2%. | Copper Piles are replaced by Warped Copper. For each pile picked up, that player's Damage Resistance is reduced by 5%. For every 100 Copper carried by any player. Move Speed, Sprint Speed, and Sprint Efficiency are reduced by 2%. | Copper Piles are replaced by Warped Copper. For each pile picked up, that player's Damage Resistance is reduced by 5%. For every 100 Copper carried by any player. Move Speed, Sprint Speed, and Sprint Efficiency are reduced by 2%. | Copper Piles are replaced by Warped Copper. For each pile picked up, that player's Damage Resistance is reduced by 5%. For every 100 Copper carried by any player. Move Speed, Sprint Speed, and Sprint Efficiency are reduced by 2%. | ||||||||
62 | Crone | Corruption | Fires superheated arrows that can cause the target to start burning. Smoldering (Will light a target on fire after several hits. Burning targets take damage over time but can extinguish the flames to reduce severity) | Fires superheated arrows that can cause the target to start burning. Smoldering (Will light a target on fire after several hits. Burning targets take damage over time but can extinguish the flames to reduce severity) | Fires superheated arrows that can cause the target to start burning. Smoldering (Will light a target on fire after several hits. Burning targets take damage over time but can extinguish the flames to reduce severity) | ||||||||||
63 | Crushers | Corruption | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. | ||
64 | Culist Hordes | Corruption | Waves of Cultists attack on a timer and additional Bear Traps are spawned. | Waves of Cultists attack on a timer and additional Bear Traps are spawned. | Waves of Cultists attack on a timer and additional Bear Traps are spawned. | ||||||||||
65 | Cut the Red Wire | Corruption | Complete the level within the time limit without triggering any birds, Snitches, Car Alarms, or Alarmed doors to earn 500 Copper. | Complete the level within the time limit without triggering any birds, Snitches, Car Alarms, or Alarmed doors to earn 500 Copper. | Complete the level within the time limit without triggering any birds, Snitches, Car Alarms, or Alarmed doors to earn 500 Copper. | Complete the level within the time limit without triggering any birds, Snitches, Car Alarms, or Alarmed doors to earn 500 Copper. | Card Removed | ||||||||
66 | Cut the Red Wire (+) | Corruption | Complete the level within the time limit without triggering any birds, Snitches, Car Alarms, or Alarmed doors to earn 500 Copper. +10 Supply Points. | Complete the level within the time limit without triggering any birds, Snitches, Car Alarms, or Alarmed doors to earn 500 Copper. +10 Supply Points. | Complete the level within the time limit without triggering any birds, Snitches, Car Alarms, or Alarmed doors to earn 500 Copper. +10 Supply Points. | Complete the level within the time limit without triggering any birds, Snitches, Car Alarms, or Alarmed doors to earn 500 Copper. +10 Supply Points. | Card Removed | ||||||||
67 | Deep Wounds | Corruption | Team Effects: Instantly recieve 20 Trauma Damage. Warped Chest Team Debuff | Team Effects: Instantly recieve 20 Trauma Damage. Warped Chest Team Debuff | Team Effects: Instantly recieve 20 Trauma Damage. Warped Chest Team Debuff | Team Effects: Instantly recieve 20 Trauma Damage. Warped Chest Team Debuff | Team Effects: Instantly recieve 20 Trauma Damage. Warped Chest Team Debuff | ||||||||
68 | Dr. Rogers' Neighborhood | Corruption | Hold back the horde to buy time to secure Roger's Research. Act 3 Finale | Hold back the horde to buy time to secure Roger's Research. Act 3 Finale | Hold back the horde to buy time to secure Roger's Research. Act 3 Finale | Hold back the horde to buy time to secure Roger's Research. Act 3 Finale | Hold back the horde to buy time to secure Roger's Research. Act 3 Finale | Hold back the horde to buy time to secure Roger's Research. Act 3 Finale | Hold back the horde to buy time to secure Roger's Research. Act 3 Finale | Hold back the horde to buy time to secure Roger's Research. Act 3 Finale | Hold back the horde to buy time to secure Roger's Research. Act 3 Finale | Hold back the horde to buy time to secure Roger's Research. Act 3 Finale | Hold back the horde to buy time to secure Roger's Research. Act 3 Finale | ||
69 | Exploders | Corruption | Stay away from these two-legged death bombs. | Stay away from these two-legged death bombs. | Stay away from these two-legged death bombs. | Stay away from these two-legged death bombs. | Stay away from these two-legged death bombs. | Stay away from these two-legged death bombs. | Stay away from these two-legged death bombs. | Stay away from these two-legged death bombs. | Stay away from these two-legged death bombs. | Stay away from these two-legged death bombs. | Stay away from these two-legged death bombs. | ||
70 | Extra Lives Reduced | Curse | Cleaners permanently lose an Extra Life | ||||||||||||
71 | Fast Bleed Out | Curse | Incap Bleed out Speed is increased by (25%) (50%) (100%) | ||||||||||||
72 | Ferocious Armored Bruisers | Corruption | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Tenacious (Bruiser's regenerate while in a Frenzy.) | ||
73 | Ferocious Armored Crushers | Corruption | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Traumatic (Crushers deal 100% Trauma damage.) | ||
74 | Ferocious Armored Exploders | Corruption | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Shockwave (Explosion knockback increased by 100%) | ||
75 | Ferocious Armored Hockers | Corruption | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | ||
76 | Ferocious Armored Lobbers | Corruption | The Lobber hurls sticky bombs that damage and burn any Cleaners caught in its large blast radius. Mind your ammo and give these explosives a wide berth! Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage) Sear (Ammo on Cleaners caught in the blast radius catches fire and becomes useless. Cleaners lose 10% of their total ammo.), Bombardment (Burning Ammo Piles dropped by Cleaners explode after a delay.) | ||||||||||||
77 | Ferocious Armored Retches | Corruption | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | ||
78 | Ferocious Armored Stalkers | Corruption | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Blooddrinker (Stalkers heal whenever they deal damage.) | ||
79 | Ferocious Armored Stingers | Corruption | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | ||
80 | Ferocious Armored Swarmers | Corruption | Lurking Swarmers send out Clouds of insects from behind cover to track down Cleaners. Burn these pests and hunt down the Swarmer before you're consumed. Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage) Pesky (The Swarm Cloud applies a stacking 10% Use Speed Debuff) Culling (Swarm Clouds seek out Cleaners with the lowest amount of Health) Persistence (An additional Swarm Cloud spawns) | ||||||||||||
81 | Ferocious Armored Tallboys | Corruption | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.), Hardened (Tallboys take 75% reduced damage from Explosions) | ||
82 | Ferocious Armored Wailers | Corruption | This minelayer births Gas Sacs that track any enemies foolish enough to get close. Destory the Gas Sacs before you're overwhelmed. Armored (Weakspots are covered by durable Armor.) Ferocious (+25% Health, +50% Damage) Prolific (Wailer generates 3 Sacs at a time.) | ||||||||||||
83 | Ferocious Blitzing | Corruption | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | ||||||||
84 | Ferocious Boss (+) | Corruption | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level to earn +500 Copper. +Bonus Supply Points Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level to earn +500 Copper. +Bonus Supply Points Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level to earn +500 Copper. +Bonus Supply Points Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level to earn +500 Copper. +Bonus Supply Points Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | ||
85 | Ferocious Boss (Elite+) | Corruption | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +10 Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +10 Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +10 Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +10 Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +10 Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +10 Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +10 Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +Bonus Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +Bonus Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +Bonus Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level without any cleaners being incapacitated to earn +500 Copper. +Bonus Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | ||
86 | Ferocious Boss (No Hope) | Corruption | Beware, a dangerous Boss Mutation lurks nearby. Roaming Boss Card in No Hope Difficulty. | Beware, a dangerous Boss Mutation lurks nearby. Roaming Boss Card in No Hope Difficulty. | Beware, a dangerous Boss Mutation lurks nearby. Roaming Boss Card in No Hope Difficulty. | Beware, a dangerous Boss Mutation lurks nearby. Roaming Boss Card in No Hope Difficulty. | Beware, a dangerous Boss Mutation lurks nearby. Roaming Boss Card in No Hope Difficulty. | ||||||||
87 | Ferocious Boss (Survival+) | Corruption | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +10 Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +10 Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +10 Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +10 Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +10 Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +10 Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +10 Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +Bonus Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +Bonus Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +Bonus Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | Defeat the Boss and complete the level with all cleaners alive to earn +500 Copper. +Bonus Supply Points. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | ||
88 | Ferocious Bruisers | Corruption | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Ferocious (+25% Health, +50% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.) | ||
89 | Ferocious Crone | Corruption | You have a target on your back! Sidestep these crones' flaming arrows lest you get reduced to cinders. Ferocious (+25% Health, +50% Damage), Smoldering (Will light a target on fire after several hits. Burning targets take damage over time but can extinguish the flames to reduce severity) | You have a target on your back! Sidestep these crones' flaming arrows lest you get reduced to cinders. Ferocious (+25% Health, +50% Damage), Smoldering (Will light a target on fire after several hits. Burning targets take damage over time but can extinguish the flames to reduce severity) | You have a target on your back! Sidestep these crones' flaming arrows lest you get reduced to cinders. Ferocious (+25% Health, +50% Damage), Smoldering (Will light a target on fire after several hits. Burning targets take damage over time but can extinguish the flames to reduce severity) | ||||||||||
90 | Ferocious Crushers | Corruption | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Traumatic (Crushers deal 100% Trauma damage.) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious (+25% Health, +50% Damage), Traumatic (Crushers deal 100% Trauma damage.) | ||
91 | Ferocious Exploders | Corruption | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Shockwave (Explosion knockback increased by 100%) | Stay away from these two-legged death bombs. Ferocious (+25% Health, +50% Damage), Shockwave (Explosion knockback increased by 100%) | ||
92 | Ferocious Hockers | Corruption | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | Melee teammates to free them from Hocker Pins. Ferocious (+25% Health, +50% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.) | ||
93 | Ferocious Jogging Ridden | Corruption | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | ||
94 | Ferocious Lobbers | Corruption | The Lobber hurls sticky bombs that damage and burn any Cleaners caught in its large blast radius. Mind your ammo and give these explosives a wide berth! Sear (Ammo on Cleaners caught in the blast radius catches fire and becomes useless. Cleaners lose 10% of their total ammo.) | ||||||||||||
95 | Ferocious Ogre | Corruption | You've drawn the attention of the Ogre. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | You've drawn the attention of the Ogre. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | You've drawn the attention of the Ogre. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | You've drawn the attention of the Ogre. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | You've drawn the attention of the Ogre. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | You've drawn the attention of the Ogre. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | You've drawn the attention of the Ogre. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | You've drawn the attention of the Ogre. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | You've drawn the attention of the Ogre. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | You've drawn the attention of the Ogre. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | You've drawn the attention of the Ogre. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) | ||
96 | Ferocious Pusflinger | Corruption | Lobs jars full of a Cultist Concoction that attract Ridden to the target at a greater distance and drain a Cleaner's Stamina. Ferocious (+25% Health, +50% Damage), | Lobs jars full of a Cultist Concoction that attract Ridden to the target at a greater distance and drain a Cleaner's Stamina. Ferocious (+25% Health, +50% Damage), | Lobs jars full of a Cultist Concoction that attract Ridden to the target at a greater distance and drain a Cleaner's Stamina. Ferocious (+25% Health, +50% Damage), | ||||||||||
97 | Ferocious Reekers | Corruption | Reeker guts can call the horde if they explode on you. Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.) | Reeker guts can call the horde if they explode on you. Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.) | Reeker guts can call the horde if they explode on you. Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.) | Reeker guts can call the horde if they explode on you. Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.) | Reeker guts can call the horde if they explode on you. Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.) | Reeker guts can call the horde if they explode on you. Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.) | Reeker guts can call the horde if they explode on you. Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.) | Reeker guts can call the horde if they explode on you. Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.) | Reeker guts can call the horde if they explode on you. Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.) | Reeker guts can call the horde if they explode on you. Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.) | Reeker guts can call the horde if they explode on you. Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.) | ||
98 | Ferocious Retches | Corruption | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | Acid spew leaves Dangerous Bile Pools. Ferocious (+25% Health, +50% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.) | ||
99 | Ferocious Rippers | Corruption | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Ferocious (+25% Health, +50% Damage), Destruction (Hurls spiked balls in 3 wide lines. Find the gap between lines.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Ferocious (+25% Health, +50% Damage), Destruction (Hurls spiked balls in 3 wide lines. Find the gap between lines.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Ferocious (+25% Health, +50% Damage), Destruction (Hurls spiked balls in 3 wide lines. Find the gap between lines.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Ferocious (+25% Health, +50% Damage), Destruction (Hurls spiked balls in 3 wide lines. Find the gap between lines.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Ferocious (+25% Health, +50% Damage), Destruction (Hurls spiked balls in 3 wide lines. Find the gap between lines.) | ||||||||
100 | Ferocious Running Ridden | Corruption | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | ||
101 | Ferocious Shambling Ridden | Corruption | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | ||
102 | Ferocious Shredders | Corruption | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.) | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.) | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.) | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.) | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Ferocious (+25% Health, +50% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.) | ||||||||
103 | Ferocious Slasher | Corruption | Fast moving and heavily armored. These Slashers Leap at their targets and attack with claws that cause extra stacks of Bleed to its victims. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) Leap (Slashers can perform a leaping slash attack, crossing a long distance very quickly.), Bleed (Bleed causes damage over time that increases in severity with each additional attack.) | Fast moving and heavily armored. These Slashers Leap at their targets and attack with claws that cause extra stacks of Bleed to its victims. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) Leap (Slashers can perform a leaping slash attack, crossing a long distance very quickly.), Bleed (Bleed causes damage over time that increases in severity with each additional attack.) | Fast moving and heavily armored. These Slashers Leap at their targets and attack with claws that cause extra stacks of Bleed to its victims. Ferocious (+25% Health, +50% Damage), Armored (Weakspots are covered by durable Armor.) Leap (Slashers can perform a leaping slash attack, crossing a long distance very quickly.), Bleed (Bleed causes damage over time that increases in severity with each additional attack.) | ||||||||||
104 | Ferocious Sniper | Corruption | Uses a heavily modified Hunting Rifle with a High Visibility Laser for quick acquisition and elimination. Ferocious (+25% Health, +50% Damage) | Uses a heavily modified Hunting Rifle with a High Visibility Laser for quick acquisition and elimination. Ferocious (+25% Health, +50% Damage) | |||||||||||
105 | Ferocious Sprinting Ridden | Corruption | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per hit) | ||
106 | Ferocious Stalkers | Corruption | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Blooddrinker (Stalkers heal whenever they deal damage.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Ferocious (+25% Health, +50% Damage), Blooddrinker (Stalkers heal whenever they deal damage.) | ||
107 | Ferocious Stingers | Corruption | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | Stinger spit toxic spittle from long distancs or high vantage points. Ferocious (+25% Health, +50% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.) | ||
108 | Ferocious Swarmers | Corruption | Lurking Swarmers send out Clouds of insects from behind cover to track down Cleaners. Burn these pests and hunt down the Swarmer before you're consumed. Ferocious (+25% Health, +50% Damage) Pesky (The Swarm Cloud applies a stacking 10% Use Speed Debuff) Culling (Swarm Clouds seek out Cleaners with the lowest amount of Health) Persistence (An additional Swarm Cloud spawns) | ||||||||||||
109 | Ferocious Tallboys | Corruption | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Hardened (Tallboys take 75% reduced damage from Explosions) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Ferocious (+25% Health, +50% Damage), Hardened (Tallboys take 75% reduced damage from Explosions) | ||
110 | Ferocious Urchin | Corruption | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Ferocious (+25% Health, +50% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Ferocious (+25% Health, +50% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Ferocious (+25% Health, +50% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Ferocious (+25% Health, +50% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Ferocious (+25% Health, +50% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) | ||||||||
111 | Ferocious Wailers | Corruption | This minelayer births Gas Sacs that track any enemies foolish enough to get close. Destory the Gas Sacs before you're overwhelmed. Ferocious (+25% Health, +50% Damage) Prolific (Wailer generates 3 Sacs at a time.) | ||||||||||||
112 | Festering Ridden | Corruption | Festering Common attacks cause a stacking loss of Stamina and Healing Efficiency. Medkits, First Aid Cabinets, and Doc's healing ability can remove the effects. | Festering Common attacks cause a stacking loss of Stamina and Healing Efficiency. Medkits, First Aid Cabinets, and Doc's healing ability can remove the effects. | Festering Common attacks cause a stacking loss of Stamina and Healing Efficiency. Medkits, First Aid Cabinets, and Doc's healing ability can remove the effects. | Festering Common attacks cause a stacking loss of Stamina and Healing Efficiency. Medkits, First Aid Cabinets, and Doc's healing ability can remove the effects. | Festering Common attacks cause a stacking loss of Stamina and Healing Efficiency. Medkits, First Aid Cabinets, and Doc's healing ability can remove the effects. | ||||||||
113 | Flamethrower | Boon | A Flamethrower spawns in the Safe Room and additional Gas Cans are added to the environment | ||||||||||||
114 | Gloom | Corruption | Power is out in most of the area. Only emergency door alarms remain active. Dark Level and more alarmed doors | Power is out in most of the area. Only emergency door alarms remain active. Dark Level and more alarmed doors | Power is out in most of the area. Only emergency door alarms remain active. Dark Level and more alarmed doors | Power is out in most of the area. Only emergency door alarms remain active. Dark Level and more alarmed doors | Power is out in most of the area. Only emergency door alarms remain active. Dark Level and more alarmed doors | Power is out in most of the area. Only emergency door alarms remain active. Dark Level and more alarmed doors | Power is out in most of the area. Only emergency door alarms remain active. Dark Level and more alarmed doors | Power is out in most of the area. Only emergency door alarms remain active. Dark Level and more alarmed doors | Power is out in most of the area. Only emergency door alarms remain active. Dark Level and more alarmed doors | Power is out in most of the area. Only emergency door alarms remain active. Dark Level and more alarmed doors | Power is out in most of the area. Only emergency door alarms remain active. Dark Level and more alarmed doors | ||
115 | Hag | Corruption | A Hag is stalking you. | A Hag is stalking you. | A Hag is stalking you. | A Hag is stalking you. | A Hag is stalking you. | A Hag is stalking you. | A Hag is stalking you. | A Hag is stalking you. | A Hag is stalking you. | A Hag is stalking you. | A Hag is stalking you. | ||
116 | Hasty Exit | Corruption | Complete the level within the time limit with all cleaners alive to earn: +500 Copper, +10 Supply Points | Complete the level within the time limit with all cleaners alive to earn: +500 Copper, +10 Supply Points | Complete the level within the time limit with all cleaners alive to earn: +500 Copper, +10 Supply Points | Complete the level within the time limit with all cleaners alive to earn: +500 Copper, +10 Supply Points | Card Removed | ||||||||
117 | Hasty Exit (+) | Corruption | Complete the level within the time limit with all cleaners alive to earn: +500 Copper, +10 Supply Points | Complete the level within the time limit with all cleaners alive to earn: +500 Copper, +10 Supply Points | Complete the level within the time limit with all cleaners alive to earn: +500 Copper, +10 Supply Points | Complete the level within the time limit with all cleaners alive to earn: +500 Copper, +10 Supply Points | Card Removed | ||||||||
118 | Healing Reduced | Curse | Healing Efficiency is reduced by (12.5%) (25%) (50%) | ||||||||||||
119 | Hockers | Corruption | Melee teammates to free them from Hocker Pins. | Melee teammates to free them from Hocker Pins. | Melee teammates to free them from Hocker Pins. | Melee teammates to free them from Hocker Pins. | Melee teammates to free them from Hocker Pins. | Melee teammates to free them from Hocker Pins. | Melee teammates to free them from Hocker Pins. | Melee teammates to free them from Hocker Pins. | Melee teammates to free them from Hocker Pins. | Melee teammates to free them from Hocker Pins. | Melee teammates to free them from Hocker Pins. | ||
120 | Hunted | Corruption | There are rampaging hordes in this area. It's only a matter of time before they find us. | There are rampaging hordes in this area. It's only a matter of time before they find us. | There are rampaging hordes in this area. It's only a matter of time before they find us. | There are rampaging hordes in this area. It's only a matter of time before they find us. | There are rampaging hordes in this area. It's only a matter of time before they find us. | There are rampaging hordes in this area. It's only a matter of time before they find us. | There are rampaging hordes in this area. It's only a matter of time before they find us. | There are rampaging hordes in this area. It's only a matter of time before they find us. | There are rampaging hordes in this area. It's only a matter of time before they find us. | There are rampaging hordes in this area. It's only a matter of time before they find us. | There are rampaging hordes in this area. It's only a matter of time before they find us. | ||
121 | Increased Incoming Damage | Curse | Incoming Damage is increased by (12.5%) (25%) (50%) | ||||||||||||
122 | Infected Troops | Corruption | Military Ridden are Heavily fortified from head to toe. Resistant to Razor Wire and sporting heavy duty helmets, be sure to focus them down before they get too close. | ||||||||||||
123 | Instant Trauma | Curse | Cleaners receive Trauma Damage upon opening the Saferoom Door | ||||||||||||
124 | Job 10:22 | Corruption | Meet with Phillips' operative at the Church. Stay alert, there's a new Snitch mutation in the area that will always call the horde when alerted or killed. Act 2 Finale | Meet with Phillips' operative at the Church. Stay alert, there's a new Snitch mutation in the area that will always call the horde when alerted or killed. Act 2 Finale | Meet with Phillips' operative at the Church. Stay alert, there's a new Snitch mutation in the area that will always call the horde when alerted or killed. Act 2 Finale | Meet with Phillips' operative at the Church. Stay alert, there's a new Snitch mutation in the area that will always call the horde when alerted or killed. Act 2 Finale | Meet with Phillips' operative at the Church. Stay alert, there's a new Snitch mutation in the area that will always call the horde when alerted or killed. Act 2 Finale | Meet with Phillips' operative at the Church. Stay alert, there's a new Snitch mutation in the area that will always call the horde when alerted or killed. Act 2 Finale | Meet with Phillips' operative at the Church. Stay alert, there's a new Snitch mutation in the area that will always call the horde when alerted or killed. Act 2 Finale | Meet with Phillips' operative at the Church. Stay alert, there's a new Snitch mutation in the area that will always call the horde when alerted or killed. Act 2 Finale | Meet with Phillips' operative at the Church. Stay alert, there's a new Snitch mutation in the area that will always call the horde when alerted or killed. Act 2 Finale | Meet with Phillips' operative at the Church. Stay alert, there's a new Snitch mutation in the area that will always call the horde when alerted or killed. Act 2 Finale | Meet with Phillips' operative at the Church. Stay alert, there's a new Snitch mutation in the area that will always call the horde when alerted or killed. Act 2 Finale | ||
125 | Jogger Swarm | Corruption | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | ||
126 | Legendary Attachments | Boon | Legendary Attachments can be found in a Prepper Stash | ||||||||||||
127 | Legendary Weapon | Boon | A Legendary Weapon can be found in a Prepper Stash | ||||||||||||
128 | Lobbers | Corruption | The Lobber hurls sticky bombs that damage and burn any Cleaners caught in its large blast radius. Mind your ammo and give these explosives a wide berth! Sear (Ammo on Cleaners caught in the blast radius catches fire and becomes useless. Cleaners lose 10% of their total ammo.) | ||||||||||||
129 | Loss of Offensive Slot | Curse | Offensive Slots are reduced by 1. | ||||||||||||
130 | Loss of Offensive Slots | Curse | Offensive Slots are reduced by 2. | ||||||||||||
131 | Loss of Quick Slot | Curse | Quick Slots are reduced by 1. | ||||||||||||
132 | Loss of Quick Slots | Curse | Quick Slots are reduced by 2. | ||||||||||||
133 | Loss of Support Slot | Curse | Support Slots are reduced by 1. | ||||||||||||
134 | Loss of Support Slots | Curse | Support Slots are reduced by 2. | ||||||||||||
135 | Max Ammo Reduced | Curse | Max Ammo is reduced by 12.5% | ||||||||||||
136 | Max Health Reduced | Curse | Max Health is reduced by (12.5%) | ||||||||||||
137 | Mist | Corruption | An Unnatural fog has settled on this area. Dense Fog and More Sleeper Spawns | An Unnatural fog has settled on this area. Dense Fog and More Sleeper Spawns | An Unnatural fog has settled on this area. Dense Fog and More Sleeper Spawns | An Unnatural fog has settled on this area. Dense Fog and More Sleeper Spawns | An Unnatural fog has settled on this area. Dense Fog and More Sleeper Spawns | An Unnatural fog has settled on this area. Dense Fog and More Sleeper Spawns | An Unnatural fog has settled on this area. Dense Fog and More Sleeper Spawns | An Unnatural fog has settled on this area. Dense Fog and More Sleeper Spawns | An Unnatural fog has settled on this area. Dense Fog and More Sleeper Spawns | An Unnatural fog has settled on this area. Dense Fog and More Sleeper Spawns | An Unnatural fog has settled on this area. Dense Fog and More Sleeper Spawns | ||
138 | Monstrous Armored Bruisers | Corruption | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | ||
139 | Monstrous Armored Crushers | Corruption | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | ||
140 | Monstrous Armored Exploders | Corruption | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | ||
141 | Monstrous Armored Hockers | Corruption | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | ||
142 | Monstrous Armored Lobbers | Corruption | The Lobber hurls sticky bombs that damage and burn any Cleaners caught in its large blast radius. Mind your ammo and give these explosives a wide berth! Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage) Sear (Ammo on Cleaners caught in the blast radius catches fire and becomes useless. Cleaners lose 10% of their total ammo.), Bombardment (Burning Ammo Piles dropped by Cleaners explode after a delay.), Firestorm (Cleaners drop an additional set of Burning Ammo with a shorter fuse that explodes more quickly.) | ||||||||||||
143 | Monstrous Armored Retches | Corruption | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | ||
144 | Monstrous Armored Rippers | Corruption | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage), Annihilation (Spiked Balls are flung in a solid arc in front of the Ripper.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage), Annihilation (Spiked Balls are flung in a solid arc in front of the Ripper.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage), Annihilation (Spiked Balls are flung in a solid arc in front of the Ripper.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage), Annihilation (Spiked Balls are flung in a solid arc in front of the Ripper.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage), Annihilation (Spiked Balls are flung in a solid arc in front of the Ripper.) | ||||||||
145 | Monstrous Armored Shredders | Corruption | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.), Impact (Cleaners hit by Shredder Implosions will take damage.) | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.), Impact (Cleaners hit by Shredder Implosions will take damage.) | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.), Impact (Cleaners hit by Shredder Implosions will take damage.) | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.), Impact (Cleaners hit by Shredder Implosions will take damage.) | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.), Impact (Cleaners hit by Shredder Implosions will take damage.) | ||||||||
146 | Monstrous Armored Stalkers | Corruption | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | ||
147 | Monstrous Armored Stingers | Corruption | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | ||
148 | Monstrous Armored Swarmers | Corruption | Lurking Swarmers send out Clouds of insects from behind cover to track down Cleaners. Burn these pests and hunt down the Swarmer before you're consumed. Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage) Pesky (The Swarm Cloud applies a stacking 10% Use Speed Debuff) Culling (Swarm Clouds seek out Cleaners with the lowest amount of Health) Persistence (An additional Swarm Cloud spawns) Voracious (Swarm Clouds move faster. Pesky lasts until the end of the map or until a Bandage, First Aid, or First Aid Cabinet is used) | ||||||||||||
149 | Monstrous Armored Tallboys | Corruption | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | ||
150 | Monstrous Armored Urchins | Corruption | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) Secretion (The Urchin Mine's acidic goo radius is increased.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) Secretion (The Urchin Mine's acidic goo radius is increased.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) Secretion (The Urchin Mine's acidic goo radius is increased.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) Secretion (The Urchin Mine's acidic goo radius is increased.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) Secretion (The Urchin Mine's acidic goo radius is increased.) | ||||||||
151 | Monstrous Armored Wailers | Corruption | This minelayer births Gas Sacs that track any enemies foolish enough to get close. Destory the Gas Sacs before you're overwhelmed. Armored (Weakspots are covered by durable Armor.) Monstrous (+50% Health, +100% Damage) Prolific (Wailer generates 3 Sacs at a time.) Scorch (Gas Sacs set players on fire) Burning (Instantly lights a damaged target on fire. Burning targets take damage over time but can extinguish the flames to reduce severity) | ||||||||||||
152 | Monstrous Blitzing | Corruption | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | ||||||||
153 | Monstrous Boss (+) | Corruption | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points Monstrous (+50% Health, +100% Damage) | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points Monstrous (+50% Health, +100% Damage) | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points Monstrous (+50% Health, +100% Damage) | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points Monstrous (+50% Health, +100% Damage) | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points Monstrous (+50% Health, +100% Damage) | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points Monstrous (+50% Health, +100% Damage) | Defeat the Boss and complete the level to earn +500 Copper. +10 Supply Points Monstrous (+50% Health, +100% Damage) | Defeat the Boss and complete the level to earn +500 Copper. +Bonus Supply Points Monstrous (+50% Health, +100% Damage) | Defeat the Boss and complete the level to earn +500 Copper. +Bonus Supply Points Monstrous (+50% Health, +100% Damage) | Defeat the Boss and complete the level to earn +500 Copper. +Bonus Supply Points Monstrous (+50% Health, +100% Damage) | Defeat the Boss and complete the level to earn +500 Copper. +Bonus Supply Points Monstrous (+50% Health, +100% Damage) | ||
154 | Monstrous Boss (No Hope) | Corruption | Beware, a dangerous Boss Mutation lurks nearby. Roaming Boss Card in No Hope Difficulty. | Beware, a dangerous Boss Mutation lurks nearby. Roaming Boss Card in No Hope Difficulty. | Beware, a dangerous Boss Mutation lurks nearby. Roaming Boss Card in No Hope Difficulty. | Beware, a dangerous Boss Mutation lurks nearby. Roaming Boss Card in No Hope Difficulty. | Beware, a dangerous Boss Mutation lurks nearby. Roaming Boss Card in No Hope Difficulty. | ||||||||
155 | Monstrous Bruisers | Corruption | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | Bruiser's can take a lot of punishment. Keep moving and don't let them get close. Monstrous (+50% Health, +100% Damage), Tenacious (Bruiser's regenerate while in a Frenzy.), Fearsome (Bruisers reduce the damage of nearby Cleaners.) | ||
156 | Monstrous Crone | Corruption | These vicious crones shoot volleys of white-hot arrows, instantly igniting anyone they strike. Take them out before your plans -- and team -- go up in flames Monstrous (+50% Health, +100% Damage), Burning (Instantly lights a damage target on fire. Burning targets take damage over time but can extinguish the flames to reduce severity.) | These vicious crones shoot volleys of white-hot arrows, instantly igniting anyone they strike. Take them out before your plans -- and team -- go up in flames Monstrous (+50% Health, +100% Damage), Burning (Instantly lights a damage target on fire. Burning targets take damage over time but can extinguish the flames to reduce severity.) | These vicious crones shoot volleys of white-hot arrows, instantly igniting anyone they strike. Take them out before your plans -- and team -- go up in flames Monstrous (+50% Health, +100% Damage), Burning (Instantly lights a damage target on fire. Burning targets take damage over time but can extinguish the flames to reduce severity.) | ||||||||||
157 | Monstrous Crushers | Corruption | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Monstrous (+50% Health, +100% Damage), Traumatic (Crushers deal 100% Trauma damage.), Stubborn (Crushers no longer release a grabbed Cleaner from bullet stumble) | ||
158 | Monstrous Exploders | Corruption | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | Stay away from these two-legged death bombs. Monstrous (+50% Health, +100% Damage), Shockwave (Explosion knockback increased by 100%), Concussive (Cleaners hit by explosion are briefly blinded.) | ||
159 | Monstrous Hockers | Corruption | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | Melee teammates to free them from Hocker Pins. Monstrous (+50% Health, +100% Damage), Heartpiercer (Hocker Pin deals an additional 10 damage on impact.), Toxin (Hocker Pin leaves a toxin that reduces healing recieved by 50% for 30 seconds.) | ||
160 | Monstrous Jogging Ridden | Corruption | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | ||
161 | Monstrous Lobbers | Corruption | The Lobber hurls sticky bombs that damage and burn any Cleaners caught in its large blast radius. Mind your ammo and give these explosives a wide berth! Monstrous (+50% Health, +100% Damage) Sear (Ammo on Cleaners caught in the blast radius catches fire and becomes useless. Cleaners lose 10% of their total ammo.), Bombardment (Burning Ammo Piles dropped by Cleaners explode after a delay.), Firestorm (Cleaners drop an additional set of Burning Ammo with a shorter fuse that explodes more quickly.) | ||||||||||||
162 | Monstrous Ogre | Corruption | You've drawn the attention of the Ogre. Monstrous (+50% Health, +100% Damage) | You've drawn the attention of the Ogre. Monstrous (+50% Health, +100% Damage) | You've drawn the attention of the Ogre. Monstrous (+50% Health, +100% Damage) | You've drawn the attention of the Ogre. Monstrous (+50% Health, +100% Damage) | You've drawn the attention of the Ogre. Monstrous (+50% Health, +100% Damage) | You've drawn the attention of the Ogre. Monstrous (+50% Health, +100% Damage) | You've drawn the attention of the Ogre. Monstrous (+50% Health, +100% Damage) | You've drawn the attention of the Ogre. Monstrous (+50% Health, +100% Damage) | You've drawn the attention of the Ogre. Monstrous (+50% Health, +100% Damage) | You've drawn the attention of the Ogre. Monstrous (+50% Health, +100% Damage) | You've drawn the attention of the Ogre. Monstrous (+50% Health, +100% Damage) | ||
163 | Monstrous Pusflinger | Corruption | Lobs jars full of a Cultist Concoction that attract Ridden to the target and drain a Cleaner's Stamina. Monstrous (+50% Health, +100% Damage), | Lobs jars full of a Cultist Concoction that attract Ridden to the target and drain a Cleaner's Stamina. Monstrous (+50% Health, +100% Damage), | Lobs jars full of a Cultist Concoction that attract Ridden to the target and drain a Cleaner's Stamina. Monstrous (+50% Health, +100% Damage), | ||||||||||
164 | Monstrous Reekers | Corruption | Reeker guts can call the horde if they explode on you. Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.), Irritant (Cleaners hit by Reeker explosions also take 25% increased damage for 1 minute.) | Reeker guts can call the horde if they explode on you. Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.), Irritant (Cleaners hit by Reeker explosions also take 25% increased damage for 1 minute.) | Reeker guts can call the horde if they explode on you. Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.), Irritant (Cleaners hit by Reeker explosions also take 25% increased damage for 1 minute.) | Reeker guts can call the horde if they explode on you. Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.), Irritant (Cleaners hit by Reeker explosions also take 25% increased damage for 1 minute.) | Reeker guts can call the horde if they explode on you. Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.), Irritant (Cleaners hit by Reeker explosions also take 25% increased damage for 1 minute.) | Reeker guts can call the horde if they explode on you. Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.), Irritant (Cleaners hit by Reeker explosions also take 25% increased damage for 1 minute.) | Reeker guts can call the horde if they explode on you. Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.), Irritant (Cleaners hit by Reeker explosions also take 25% increased damage for 1 minute.) | Reeker guts can call the horde if they explode on you. Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.), Irritant (Cleaners hit by Reeker explosions also take 25% increased damage for 1 minute.) | Reeker guts can call the horde if they explode on you. Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.), Irritant (Cleaners hit by Reeker explosions also take 25% increased damage for 1 minute.) | Reeker guts can call the horde if they explode on you. Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.), Irritant (Cleaners hit by Reeker explosions also take 25% increased damage for 1 minute.) | Reeker guts can call the horde if they explode on you. Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Reeker explosions are slower by an additional 30%.), Irritant (Cleaners hit by Reeker explosions also take 25% increased damage for 1 minute.) | ||
165 | Monstrous Retches | Corruption | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | Acid spew leaves Dangerous Bile Pools. Monstrous (+50% Health, +100% Damage), Gunk (Direct hits with vomit also reduce Reload, Swap, and Use speed by 35%.), Adhesive (Acid pools also reduce move speed by 75%) | ||
166 | Monstrous Rippers | Corruption | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Monstrous (+50% Health, +100% Damage), Annihilation (Spiked Balls are flung in a solid arc in front of the Ripper.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Monstrous (+50% Health, +100% Damage), Annihilation (Spiked Balls are flung in a solid arc in front of the Ripper.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Monstrous (+50% Health, +100% Damage), Annihilation (Spiked Balls are flung in a solid arc in front of the Ripper.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Monstrous (+50% Health, +100% Damage), Annihilation (Spiked Balls are flung in a solid arc in front of the Ripper.) | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. Monstrous (+50% Health, +100% Damage), Annihilation (Spiked Balls are flung in a solid arc in front of the Ripper.) | ||||||||
167 | Monstrous Running Ridden | Corruption | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | ||
168 | Monstrous Shambling Ridden | Corruption | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | ||
169 | Monstrous Shredders | Corruption | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.) Impact (Cleaners hit by Shredder Implosions will take damage. | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.) Impact (Cleaners hit by Shredder Implosions will take damage. | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.) Impact (Cleaners hit by Shredder Implosions will take damage. | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.) Impact (Cleaners hit by Shredder Implosions will take damage. | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. Monstrous (+50% Health, +100% Damage), Viscous (Cleaners hit by Shredder Implosions are slower by 30%.) Impact (Cleaners hit by Shredder Implosions will take damage. | ||||||||
170 | Monstrous Slasher | Corruption | Fast moving and heavily armored. These Slashers Leap at their targets and attack with claws that cause extra stacks of Bleed to its victims. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Leap (Slashers can perform a leaping slash attack, crossing a long distance very quickly.), Bleed (Bleed causes damage over time that increases in severity with each additional attack.) | Fast moving and heavily armored. These Slashers Leap at their targets and attack with claws that cause extra stacks of Bleed to its victims. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Leap (Slashers can perform a leaping slash attack, crossing a long distance very quickly.), Bleed (Bleed causes damage over time that increases in severity with each additional attack.) | Fast moving and heavily armored. These Slashers Leap at their targets and attack with claws that cause extra stacks of Bleed to its victims. Monstrous (+50% Health, +100% Damage), Armored (Weakspots are covered by durable Armor.) Leap (Slashers can perform a leaping slash attack, crossing a long distance very quickly.), Bleed (Bleed causes damage over time that increases in severity with each additional attack.) | ||||||||||
171 | Monstrous Sniper | Corruption | Uses a heavily modified Hunting Rifle with a High Visibility Laser for quick acquisition and elimination. Monstrous (+50% Health, +100% Damage) | Uses a heavily modified Hunting Rifle with a High Visibility Laser for quick acquisition and elimination. Monstrous (+50% Health, +100% Damage) | |||||||||||
172 | Monstrous Sprinting Ridden | Corruption | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per hit) | ||
173 | Monstrous Stalkers | Corruption | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. Monstrous (+50% Health, +100% Damage), Blooddrinker (Stalkers heal whenever they deal damage.), Meat Shield (Stalkers take less damage while grabbing a Cleaner.) | ||
174 | Monstrous Stingers | Corruption | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 50% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 30% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 30% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 30% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 30% faster.) | Stinger spit toxic spittle from long distancs or high vantage points. Monstrous (+50% Health, +100% Damage), Congeal (Stinger Spittle blinds and has an increased slowing effect.), Predator (Stingers attack 30% faster.) | ||
175 | Monstrous Swarmers | Corruption | Lurking Swarmers send out Clouds of insects from behind cover to track down Cleaners. Burn these pests and hunt down the Swarmer before you're consumed. Monstrous (+50% Health, +100% Damage) Pesky (The Swarm Cloud applies a stacking 10% Use Speed Debuff) Culling (Swarm Clouds seek out Cleaners with the lowest amount of Health) Persistence (An additional Swarm Cloud spawns) Voracious (Swarm Clouds move faster. Pesky lasts until the end of the map or until a Bandage, First Aid, or First Aid Cabinet is used) | ||||||||||||
176 | Monstrous Tallboys | Corruption | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. Monstrous (+50% Health, +100% Damage), Hardened (Tallboys take 75% reduced damage from Explosions), Quick (Tallboys attack 50% faster.) | ||
177 | Monstrous Urchin | Corruption | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Monstrous (+50% Health, +100% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) Secretion (The Urchin Mine's acidic goo radius is increased.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Monstrous (+50% Health, +100% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) Secretion (The Urchin Mine's acidic goo radius is increased.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Monstrous (+50% Health, +100% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) Secretion (The Urchin Mine's acidic goo radius is increased.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Monstrous (+50% Health, +100% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) Secretion (The Urchin Mine's acidic goo radius is increased.) | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! Monstrous (+50% Health, +100% Damage), Paralytic (Cleaners hit by the Urchin Mine are slowed even further.) Secretion (The Urchin Mine's acidic goo radius is increased.) | ||||||||
178 | Monstrous Wailers | Corruption | This minelayer births Gas Sacs that track any enemies foolish enough to get close. Destory the Gas Sacs before you're overwhelmed. Monstrous (+50% Health, +100% Damage) Prolific (Wailer generates 3 Sacs at a time.) Scorch (Gas Sacs set players on fire) Burning (Instantly lights a damaged target on fire. Burning targets take damage over time but can extinguish the flames to reduce severity) | ||||||||||||
179 | No Copper | Curse | No Copper spawns in this Chapter. | ||||||||||||
180 | No Extra Lives | Curse | Cleaners start with No Extra Lives | ||||||||||||
181 | No One Left Behind | Corruption | Complete the level with all four Cleaners alive to earn 500 Copper. | Complete the level with all four Cleaners alive to earn 500 Copper. | Complete the level with all four Cleaners alive to earn 500 Copper. | Complete the level with all four Cleaners alive to earn 500 Copper. | Complete the level with all four Cleaners alive to earn 500 Copper. | Complete the level with all four Cleaners alive to earn 500 Copper. | Complete the level with all four Cleaners alive to earn 500 Copper. | Complete the level with all four Cleaners alive to earn 500 Copper. | Complete the level with all four Cleaners alive to earn 500 Copper. | Complete the level with all four Cleaners alive to earn 500 Copper. | Complete the level with all four Cleaners alive to earn 500 Copper. | ||
182 | No One Left Behind (+) | Corruption | Complete the level with all four Cleaners alive to earn 500 Copper. +10 Supply Points | Complete the level with all four Cleaners alive to earn 500 Copper. +10 Supply Points | Complete the level with all four Cleaners alive to earn 500 Copper. +10 Supply Points | Complete the level with all four Cleaners alive to earn 500 Copper. +10 Supply Points | Complete the level with all four Cleaners alive to earn 500 Copper. +10 Supply Points | Complete the level with all four Cleaners alive to earn 500 Copper. +10 Supply Points | Complete the level with all four Cleaners alive to earn 500 Copper. +10 Supply Points | Complete the level with all four Cleaners alive to earn 500 Copper. +Bonus Supply Points | Complete the level with all four Cleaners alive to earn 500 Copper. +Bonus Supply Points | Complete the level with all four Cleaners alive to earn 500 Copper. +Bonus Supply Points | Complete the level with all four Cleaners alive to earn 500 Copper. +Bonus Supply Points | ||
183 | Noxious Fumes | Corruption | Noxious gas fills the air. Fill up on oxygen at generators found throughout the map before moving forward. Breathing the fumes without oxygen will have increasingly negative effects. | Noxious gas fills the air. Fill up on oxygen at generators found throughout the map before moving forward. Breathing the fumes without oxygen will have increasingly negative effects. | Noxious gas fills the air. Fill up on oxygen at generators found throughout the map before moving forward. Breathing the fumes without oxygen will have increasingly negative effects. | Noxious gas fills the air. Fill up on oxygen at generators found throughout the map before moving forward. Breathing the fumes without oxygen will have increasingly negative effects. | Noxious gas fills the air. Fill up on oxygen at generators found throughout the map before moving forward. Breathing the fumes without oxygen will have increasingly negative effects. | ||||||||
184 | Ogre | Corruption | You've drawn the attention of the Ogre. | You've drawn the attention of the Ogre. | You've drawn the attention of the Ogre. | You've drawn the attention of the Ogre. | You've drawn the attention of the Ogre. | You've drawn the attention of the Ogre. | You've drawn the attention of the Ogre. | You've drawn the attention of the Ogre. | You've drawn the attention of the Ogre. | You've drawn the attention of the Ogre. | You've drawn the attention of the Ogre. | ||
185 | Onslaught | Corruption | The horde is right on our heels, move fast or be overrun. | The horde is right on our heels, move fast or be overrun. | The horde is right on our heels, move fast or be overrun. | The horde is right on our heels, move fast or be overrun. | The horde is right on our heels, move fast or be overrun. | The horde is right on our heels, move fast or be overrun. | The horde is right on our heels, move fast or be overrun. | The horde is right on our heels, move fast or be overrun. | The horde is right on our heels, move fast or be overrun. | The horde is right on our heels, move fast or be overrun. | The horde is right on our heels, move fast or be overrun. | ||
186 | Plan B | Corruption | Secure the weapons cache and send it back to Fort Hope. Act 2 Finale | Secure the weapons cache and send it back to Fort Hope. Act 2 Finale | Secure the weapons cache and send it back to Fort Hope. Act 2 Finale | Secure the weapons cache and send it back to Fort Hope. Act 2 Finale | Secure the weapons cache and send it back to Fort Hope. Act 2 Finale | Secure the weapons cache and send it back to Fort Hope. Act 2 Finale | Secure the weapons cache and send it back to Fort Hope. Act 2 Finale | Secure the weapons cache and send it back to Fort Hope. Act 2 Finale | Secure the weapons cache and send it back to Fort Hope. Act 2 Finale | Secure the weapons cache and send it back to Fort Hope. Act 2 Finale | Secure the weapons cache and send it back to Fort Hope. Act 2 Finale | ||
187 | Pure Chaos | Corruption | Timed Hordes. Healing efficiency reduced by 75%. Large Quantities of Frags and Molotovs appear in the map. | Timed Hordes. Healing efficiency reduced by 50%. Large Quantities of Frags and Molotovs appear in the map. | Timed Hordes. Healing efficiency reduced by 50%. Large Quantities of Frags and Molotovs appear in the map. | Timed Hordes. Healing efficiency reduced by 50%. Large Quantities of Frags and Molotovs appear in the map. | Timed Hordes. Healing efficiency reduced by 50%. Large Quantities of Frags and Molotovs appear in the map. | ||||||||
188 | Pusflinger | Corruption | Lobs jars full of a Cultist Concoction that attract Ridden to the target and drain a Cleaner's Stamina. | Lobs jars full of a Cultist Concoction that attract Ridden to the target and drain a Cleaner's Stamina. | Lobs jars full of a Cultist Concoction that attract Ridden to the target and drain a Cleaner's Stamina. | ||||||||||
189 | Ravenous | Corruption | Every 30 seconds you become more hungry, eating food reverses this. You take 1 Trauma Damage every 15 seconds for each stack of Hunger, but recover 1 Trauma Damage for each stack of Well Fed. More Food Spawns | Every 30 seconds you become more hungry, eating food reverses this. You take 3 Damage and 1.25 Trauma Damage every 15 seconds for each stack of Hunger, but recover 1 Trauma Damage for each stack of Full. More Food Spawns | Every 30 seconds you become more hungry, eating food reverses this. You take 3 Damage and 1.25 Trauma Damage every 15 seconds for each stack of Hunger, but recover 1 Trauma Damage for each stack of Full. More Food Spawns | ||||||||||
190 | Razor Worms | Corruption | Clusters of Razor Worms grow and spread throughout the area. Crouch through them to avoid their effects. | ||||||||||||
191 | Reduced Agility | Curse | Weapon Swap Speed, ADS Speed, and Reload Speed are reduced by (12.5%) (25%) (40%) | ||||||||||||
192 | Reeker Hordes | Corruption | Huge hordes of Reekers, Retches, and Exploders will attack on a timer. | Huge hordes of Reekers, Retches, and Exploders will attack on a timer. | Huge hordes of Reekers, Retches, and Exploders will attack on a timer. | Huge hordes of Reekers, Retches, and Exploders will attack on a timer. | Huge hordes of Reekers, Retches, and Exploders will attack on a timer. | Huge hordes of Reekers, Retches, and Exploders will attack on a timer. | Huge hordes of Reekers, Retches, and Exploders will attack on a timer. | Huge hordes of Reekers, Retches, and Exploders will attack on a timer. | Huge hordes of Reekers, Retches, and Exploders will attack on a timer. | Huge hordes of Reekers, Retches, and Exploders will attack on a timer. | Huge hordes of Reekers, Retches, and Exploders will attack on a timer. | ||
193 | Reekers | Corruption | Reeker guts can call the horde if they explode on you. | Reeker guts can call the horde if they explode on you. | Reeker guts can call the horde if they explode on you. | Reeker guts can call the horde if they explode on you. | Reeker guts can call the horde if they explode on you. | Reeker guts can call the horde if they explode on you. | Reeker guts can call the horde if they explode on you. | Reeker guts can call the horde if they explode on you. | Reeker guts can call the horde if they explode on you. | Reeker guts can call the horde if they explode on you. | Reeker guts can call the horde if they explode on you. | ||
194 | Remnants | Corruption | Take the weapon to the heart of the Ridden Infestation. Act 3 Finale | Take the weapon to the heart of the Ridden Infestation. Act 3 Finale | Take the weapon to the heart of the Ridden Infestation. Act 3 Finale | Take the weapon to the heart of the Ridden Infestation. Act 3 Finale | Take the weapon to the heart of the Ridden Infestation. Act 3 Finale | Take the weapon to the heart of the Ridden Infestation. Act 3 Finale | Take the weapon to the heart of the Ridden Infestation. Act 3 Finale | Take the weapon to the heart of the Ridden Infestation. Act 3 Finale | Take the weapon to the heart of the Ridden Infestation. Act 3 Finale | Take the weapon to the heart of the Ridden Infestation. Act 3 Finale | Take the weapon to the heart of the Ridden Infestation. Act 3 Finale | ||
195 | Retches | Corruption | Acid spew leaves Dangerous Bile Pools. | Acid spew leaves Dangerous Bile Pools. | Acid spew leaves Dangerous Bile Pools. | Acid spew leaves Dangerous Bile Pools. | Acid spew leaves Dangerous Bile Pools. | Acid spew leaves Dangerous Bile Pools. | Acid spew leaves Dangerous Bile Pools. | Acid spew leaves Dangerous Bile Pools. | Acid spew leaves Dangerous Bile Pools. | Acid spew leaves Dangerous Bile Pools. | Acid spew leaves Dangerous Bile Pools. | ||
196 | Ridden | Corruption | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | ||
197 | Ridden Stumble Resistance | Curse | Ridden Stumble Resistance is increased by (12.5%) (25%) | ||||||||||||
198 | Rippers | Corruption | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. | This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar. | ||||||||
199 | Runners | Corruption | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | ||
200 | Safety First | Corruption | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. | ||
201 | Safety First - Elite | Corruption | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. | ||
202 | Safety First - Elite (+) | Corruption | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. +Bonus Supply Points | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. +Bonus Supply Points | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. +Bonus Supply Points | Complete the level without the cleaners being incapacitated 2 times to earn: +500 Copper. +Bonus Supply Points | ||
203 | Safety First - Flawless | Corruption | Complete the level without the cleaners being incapacitated to earn: +500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated to earn: +500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated to earn: +500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated to earn: +500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated to earn: +500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated to earn: +500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated to earn: +500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated to earn: +500 Copper. +Bonus Supply Points | Complete the level without the cleaners being incapacitated to earn: +500 Copper. +Bonus Supply Points | Complete the level without the cleaners being incapacitated to earn: +500 Copper. +Bonus Supply Points | Complete the level without the cleaners being incapacitated to earn: +500 Copper. +Bonus Supply Points | ||
204 | Safety First - Veteran | Corruption | Complete the level without the cleaners being incapacitated more than once to earn 500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated more than once to earn 500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated more than once to earn 500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated more than once to earn 500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated more than once to earn 500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated more than once to earn 500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated more than once to earn 500 Copper. +10 Supply Points | Complete the level without the cleaners being incapacitated more than once to earn 500 Copper. +Bonus Supply Points | Complete the level without the cleaners being incapacitated more than once to earn 500 Copper. +Bonus Supply Points | Complete the level without the cleaners being incapacitated more than once to earn 500 Copper. +Bonus Supply Points | Complete the level without the cleaners being incapacitated more than once to earn 500 Copper. +Bonus Supply Points | ||
205 | Safety First (+) | Corruption | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. +10 Supply Points. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. +10 Supply Points. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. +10 Supply Points. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. +10 Supply Points. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. +10 Supply Points. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. +10 Supply Points. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. +10 Supply Points. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. +Bonus Supply Points. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. +Bonus Supply Points. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. +Bonus Supply Points. | Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper. +Bonus Supply Points. | ||
206 | Safety First (Expert) | Corruption | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. | ||
207 | Safety First (Expert+) | Corruption | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. +10 Supply Points. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. +10 Supply Points. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. +10 Supply Points. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. +10 Supply Points. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. +10 Supply Points. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. +10 Supply Points. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. +10 Supply Points. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. +Bonus Supply Points. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. +Bonus Supply Points. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. +Bonus Supply Points. | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. +Bonus Supply Points. | ||
208 | Search and Rescue | Corruption | Create a distraction in the Bar so the survivors can escape to Fort Hope. Act 1 Finale | Create a distraction in the Bar so the survivors can escape to Fort Hope. Act 1 Finale | Create a distraction in the Bar so the survivors can escape to Fort Hope. Act 1 Finale | Create a distraction in the Bar so the survivors can escape to Fort Hope. Act 1 Finale | Create a distraction in the Bar so the survivors can escape to Fort Hope. Act 1 Finale | Create a distraction in the Bar so the survivors can escape to Fort Hope. Act 1 Finale | Create a distraction in the Bar so the survivors can escape to Fort Hope. Act 1 Finale | Create a distraction in the Bar so the survivors can escape to Fort Hope. Act 1 Finale | Create a distraction in the Bar so the survivors can escape to Fort Hope. Act 1 Finale | Create a distraction in the Bar so the survivors can escape to Fort Hope. Act 1 Finale | Create a distraction in the Bar so the survivors can escape to Fort Hope. Act 1 Finale | ||
209 | Shambling Ridden Swarm | Corruption | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | ||
210 | Shredders | Corruption | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. | This subterranean Warped Ridden launches adhesive tendrils that pull Cleaners toward it, applying the Pus Covered status. | ||||||||
211 | Silence is Golden | Corruption | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | ||
212 | Silence is Golden - Survival | Corruption | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. | ||
213 | Silence is Golden - Survival (+) | Corruption | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +10 Supply Points | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +10 Supply Points | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +10 Supply Points | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +10 Supply Points | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +10 Supply Points | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +10 Supply Points | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +10 Supply Points | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +Bonus Supply Points | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +Bonus Supply Points | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +Bonus Supply Points | Complete the level with all cleaners alive and without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +Bonus Supply Points | ||
214 | Silence is Golden (+) | Corruption | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +10 Supply Points | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +10 Supply Points | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +10 Supply Points | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +10 Supply Points | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +10 Supply Points | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +10 Supply Points | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +10 Supply Points | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +Bonus Supply Points | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +Bonus Supply Points | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +Bonus Supply Points | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. +Bonus Supply Points | ||
215 | Skull Totems | Corruption | Find Skull Totems and cash them in at any exit. | Find Skull Totems and cash them in at any exit. | Find Skull Totems and cash them in at any exit. | Find Skull Totems and cash them in at any exit. | Find Skull Totems and cash them in at any exit. | ||||||||
216 | Slashers | Corruption | Fast moving and armored. Slashers claws will apply a stacking Bleed effect to its victims. Bleed (Bleed causes damage over time that increases in severity with each additional attack.) | Fast moving and armored. Slashers claws will apply a stacking Bleed effect to its victims. Bleed (Bleed causes damage over time that increases in severity with each additional attack.) | Fast moving and armored. Slashers claws will apply a stacking Bleed effect to its victims. Bleed (Bleed causes damage over time that increases in severity with each additional attack.) | ||||||||||
217 | Sluggish | Corruption | Max Stamina is reduced by 20%, Stamina Regeneration is reduced by 20%, Move Speed is reduced by 5%. Warped Chest Team Debuff | Max Stamina is reduced by 20%, Stamina Regeneration is reduced by 20%, Move Speed is reduced by 5%. Warped Chest Team Debuff | Max Stamina is reduced by 20%, Stamina Regeneration is reduced by 20%, Move Speed is reduced by 5%. Warped Chest Team Debuff | Max Stamina is reduced by 20%, Stamina Regeneration is reduced by 20%, Move Speed is reduced by 5%. Warped Chest Team Debuff | |||||||||
218 | Slumber Party | Corruption | The area is infested with Sleepers, stay together and keep your eyes open. More Sleepers Spawn | The area is infested with Sleepers, stay together and keep your eyes open. More Sleepers Spawn | The area is infested with Sleepers, stay together and keep your eyes open. More Sleepers Spawn | The area is infested with Sleepers, stay together and keep your eyes open. More Sleepers Spawn | The area is infested with Sleepers, stay together and keep your eyes open. More Sleepers Spawn | The area is infested with Sleepers, stay together and keep your eyes open. More Sleepers Spawn | The area is infested with Sleepers, stay together and keep your eyes open. More Sleepers Spawn | The area is infested with Sleepers, stay together and keep your eyes open. More Sleepers Spawn | The area is infested with Sleepers, stay together and keep your eyes open. More Sleepers Spawn | The area is infested with Sleepers, stay together and keep your eyes open. More Sleepers Spawn | The area is infested with Sleepers, stay together and keep your eyes open. More Sleepers Spawn | ||
219 | Snipers | Corruption | Eliminates targets using a Hunting Rifle with a Laser pointer from the relative safety of their hunting blinds. | Eliminates targets using a Hunting Rifle with a Laser pointer from the relative safety of their hunting blinds. | |||||||||||
220 | Speed run | Corruption | Complete the level within the time limit to earn 500 Copper. +10 Supply Points | Complete the level within the time limit to earn 500 Copper. +10 Supply Points | Complete the level within the time limit to earn 500 Copper. +10 Supply Points | Complete the level within the time limit to earn 500 Copper. +10 Supply Points | Card Removed | ||||||||
221 | Speed run (+) | Corruption | Complete the level within the time limit to earn 500 Copper. +10 Supply Points | Complete the level within the time limit to earn 500 Copper. +10 Supply Points | Complete the level within the time limit to earn 500 Copper. +10 Supply Points | Complete the level within the time limit to earn 500 Copper. +10 Supply Points | Card Removed | ||||||||
222 | Sprinting Ridden | Corruption | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | What remains of the Living, aim for the head to put them down quickly. | ||
223 | Stalkers | Corruption | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates. | ||
224 | Stamina Reduced | Curse | Max Stamina and Stamina Regen are reduced by (12.5%) (50%) | ||||||||||||
225 | Sticky | Corruption | Reload speed is reduced by 20%, Weapon swap speed is reduced by 20%. Warped Chest Team Debuff | Reload speed is reduced by 20%, Weapon swap speed is reduced by 20%. Warped Chest Team Debuff | Reload speed is reduced by 20%, Weapon swap speed is reduced by 20%. Warped Chest Team Debuff | Reload speed is reduced by 20%, Weapon swap speed is reduced by 20%. Warped Chest Team Debuff | |||||||||
226 | Stinger Hordes | Corruption | Huge hordes of Stingers, Stalkers, and Hockers will attack on a timer. | Huge hordes of Stingers, Stalkers, and Hockers will attack on a timer. | Huge hordes of Stingers, Stalkers, and Hockers will attack on a timer. | Huge hordes of Stingers, Stalkers, and Hockers will attack on a timer. | Huge hordes of Stingers, Stalkers, and Hockers will attack on a timer. | Huge hordes of Stingers, Stalkers, and Hockers will attack on a timer. | Huge hordes of Stingers, Stalkers, and Hockers will attack on a timer. | Huge hordes of Stingers, Stalkers, and Hockers will attack on a timer. | Huge hordes of Stingers, Stalkers, and Hockers will attack on a timer. | Huge hordes of Stingers, Stalkers, and Hockers will attack on a timer. | Huge hordes of Stingers, Stalkers, and Hockers will attack on a timer. | ||
227 | Stingers | Corruption | Stinger spit toxic spittle from long distancs or high vantage points. | Stinger spit toxic spittle from long distancs or high vantage points. | Stinger spit toxic spittle from long distancs or high vantage points. | Stinger spit toxic spittle from long distancs or high vantage points. | Stinger spit toxic spittle from long distancs or high vantage points. | Stinger spit toxic spittle from long distancs or high vantage points. | Stinger spit toxic spittle from long distancs or high vantage points. | Stinger spit toxic spittle from long distancs or high vantage points. | Stinger spit toxic spittle from long distancs or high vantage points. | Stinger spit toxic spittle from long distancs or high vantage points. | Stinger spit toxic spittle from long distancs or high vantage points. | ||
228 | Strong Locked Doors | Curse | Locked Doors are much harder to destroy | ||||||||||||
229 | Swarmers | Corruption | Lurking Swarmers send out Clouds of insects from behind cover to track down Cleaners. Burn these pests and hunt down the Swarmer before you're consumed. Pesky (The Swarm Cloud applies a stacking 10% Use Speed Debuff) Culling (Swarm Clouds seek out Cleaners with the lowest amount of Health) | ||||||||||||
230 | Tallboy Hordes | Corruption | Huge hordes of Tallboys, Crushers, and Bruisers will attack on a timer. | Huge hordes of Tallboys, Crushers, and Bruisers will attack on a timer. | Huge hordes of Tallboys, Crushers, and Bruisers will attack on a timer. | Huge hordes of Tallboys, Crushers, and Bruisers will attack on a timer. | Huge hordes of Tallboys, Crushers, and Bruisers will attack on a timer. | Huge hordes of Tallboys, Crushers, and Bruisers will attack on a timer. | Huge hordes of Tallboys, Crushers, and Bruisers will attack on a timer. | Huge hordes of Tallboys, Crushers, and Bruisers will attack on a timer. | Huge hordes of Tallboys, Crushers, and Bruisers will attack on a timer. | Huge hordes of Tallboys, Crushers, and Bruisers will attack on a timer. | Huge hordes of Tallboys, Crushers, and Bruisers will attack on a timer. | ||
231 | Tallboys | Corruption | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. | These towering mutations can surge into powerful slam attacks. Aim for the weakspot or use fire to take them out. | ||
232 | Tattlers | Corruption | The mindless babbling of Snitches can be heard constantly here. Work together to avoid notice. More Snitchers Spawn | The mindless babbling of Snitches can be heard constantly here. Work together to avoid notice. More Snitchers Spawn | The mindless babbling of Snitches can be heard constantly here. Work together to avoid notice. More Snitchers Spawn | The mindless babbling of Snitches can be heard constantly here. Work together to avoid notice. More Snitchers Spawn | The mindless babbling of Snitches can be heard constantly here. Work together to avoid notice. More Snitchers Spawn | The mindless babbling of Snitches can be heard constantly here. Work together to avoid notice. More Snitchers Spawn | The mindless babbling of Snitches can be heard constantly here. Work together to avoid notice. More Snitchers Spawn | The mindless babbling of Snitches can be heard constantly here. Work together to avoid notice. More Snitchers Spawn | The mindless babbling of Snitches can be heard constantly here. Work together to avoid notice. More Snitchers Spawn | The mindless babbling of Snitches can be heard constantly here. Work together to avoid notice. More Snitchers Spawn | The mindless babbling of Snitches can be heard constantly here. Work together to avoid notice. More Snitchers Spawn | ||
233 | Terrifying Hordes | Corruption | Terrifying Hordes have been roaming the area. If a Horde is called, your team accumulates Trauma over time and suffers from negative combat effects. However, Cleaners receive powerful buffs by staying close to each other. | ||||||||||||
234 | The Abomination | Corruption | Defeat the Ridden Abomination to save Fort Hope. Act 4 Finale | Defeat the Ridden Abomination to save Fort Hope. Act 4 Finale | Defeat the Ridden Abomination to save Fort Hope. Act 4 Finale | Defeat the Ridden Abomination to save Fort Hope. Act 4 Finale | Defeat the Ridden Abomination to save Fort Hope. Act 4 Finale | Defeat the Ridden Abomination to save Fort Hope. Act 4 Finale | Defeat the Ridden Abomination to save Fort Hope. Act 4 Finale | Defeat the Ridden Abomination to save Fort Hope. Act 4 Finale | Defeat the Ridden Abomination to save Fort Hope. Act 4 Finale | Defeat the Ridden Abomination to save Fort Hope. Act 4 Finale | Defeat the Ridden Abomination to save Fort Hope. Act 4 Finale | ||
235 | The Armory | Corruption | Gain access to the armory in the Police Station. The hordes are increasingly aggressive here. Act 2 Finale | Gain access to the armory in the Police Station. The hordes are increasingly aggressive here. Act 2 Finale | Gain access to the armory in the Police Station. The hordes are increasingly aggressive here. Act 2 Finale | Gain access to the armory in the Police Station. The hordes are increasingly aggressive here. Act 2 Finale | Gain access to the armory in the Police Station. The hordes are increasingly aggressive here. Act 2 Finale | Gain access to the armory in the Police Station. The hordes are increasingly aggressive here. Act 2 Finale | Gain access to the armory in the Police Station. The hordes are increasingly aggressive here. Act 2 Finale | Gain access to the armory in the Police Station. The hordes are increasingly aggressive here. Act 2 Finale | Gain access to the armory in the Police Station. The hordes are increasingly aggressive here. Act 2 Finale | Gain access to the armory in the Police Station. The hordes are increasingly aggressive here. Act 2 Finale | Gain access to the armory in the Police Station. The hordes are increasingly aggressive here. Act 2 Finale | ||
236 | The Birds | Corruption | Large flocks of crows have gathered in this area to feast on the dead. Startling them could call the horde down on you. More Birds Spawn | Large flocks of crows have gathered in this area to feast on the dead. Startling them could call the horde down on you. More Birds Spawn | Large flocks of crows have gathered in this area to feast on the dead. Startling them could call the horde down on you. More Birds Spawn | Large flocks of crows have gathered in this area to feast on the dead. Startling them could call the horde down on you. More Birds Spawn | Large flocks of crows have gathered in this area to feast on the dead. Startling them could call the horde down on you. More Birds Spawn | Large flocks of crows have gathered in this area to feast on the dead. Startling them could call the horde down on you. More Birds Spawn | Large flocks of crows have gathered in this area to feast on the dead. Startling them could call the horde down on you. More Birds Spawn | Large flocks of crows have gathered in this area to feast on the dead. Startling them could call the horde down on you. More Birds Spawn | Large flocks of crows have gathered in this area to feast on the dead. Startling them could call the horde down on you. More Birds Spawn | Large flocks of crows have gathered in this area to feast on the dead. Startling them could call the horde down on you. More Birds Spawn | Large flocks of crows have gathered in this area to feast on the dead. Startling them could call the horde down on you. More Birds Spawn | ||
237 | The Dark | Corruption | The Power is out and a new Snitch mutation has emerged that will instantly call a horde when alerted. Stay quiet and you may make it through. Mutated Snitchers | The Power is out and a new Snitch mutation has emerged that will instantly call a horde when alerted. Stay quiet and you may make it through. Mutated Snitchers | The Power is out and a new Snitch mutation has emerged that will instantly call a horde when alerted. Stay quiet and you may make it through. Mutated Snitchers | The Power is out and a new Snitch mutation has emerged that will instantly call a horde when alerted. Stay quiet and you may make it through. Mutated Snitchers | The Power is out and a new Snitch mutation has emerged that will instantly call a horde when alerted. Stay quiet and you may make it through. Mutated Snitchers | The Power is out and a new Snitch mutation has emerged that will instantly call a horde when alerted. Stay quiet and you may make it through. Mutated Snitchers | The Power is out and a new Snitch mutation has emerged that will instantly call a horde when alerted. Stay quiet and you may make it through. Mutated Snitchers | The Power is out and a new Snitch mutation has emerged that will instantly call a horde when alerted. Stay quiet and you may make it through. Mutated Snitchers | The Power is out and a new Snitch mutation has emerged that will instantly call a horde when alerted. Stay quiet and you may make it through. Mutated Snitchers | The Power is out and a new Snitch mutation has emerged that will instantly call a horde when alerted. Stay quiet and you may make it through. Mutated Snitchers | The Power is out and a new Snitch mutation has emerged that will instantly call a horde when alerted. Stay quiet and you may make it through. Mutated Snitchers | ||
238 | The Dark Before The Dawn | Corruption | Reestablish supply lines to the Diner. Act 1 Finale | Reestablish supply lines to the Diner. Act 1 Finale | Reestablish supply lines to the Diner. Act 1 Finale | Reestablish supply lines to the Diner. Act 1 Finale | Reestablish supply lines to the Diner. Act 1 Finale | Reestablish supply lines to the Diner. Act 1 Finale | Reestablish supply lines to the Diner. Act 1 Finale | Reestablish supply lines to the Diner. Act 1 Finale | Reestablish supply lines to the Diner. Act 1 Finale | Reestablish supply lines to the Diner. Act 1 Finale | Reestablish supply lines to the Diner. Act 1 Finale | ||
239 | The Devil's Return | Corruption | Escape across the Evansburgh Bridge toward Finleyville with a horde on your heels. Act 1 Finale | Escape across the Evansburgh Bridge toward Finleyville with a horde on your heels. Act 1 Finale | Escape across the Evansburgh Bridge toward Finleyville with a horde on your heels. Act 1 Finale | Escape across the Evansburgh Bridge toward Finleyville with a horde on your heels. Act 1 Finale | Escape across the Evansburgh Bridge toward Finleyville with a horde on your heels. Act 1 Finale | Escape across the Evansburgh Bridge toward Finleyville with a horde on your heels. Act 1 Finale | Escape across the Evansburgh Bridge toward Finleyville with a horde on your heels. Act 1 Finale | Escape across the Evansburgh Bridge toward Finleyville with a horde on your heels. Act 1 Finale | Escape across the Evansburgh Bridge toward Finleyville with a horde on your heels. Act 1 Finale | Escape across the Evansburgh Bridge toward Finleyville with a horde on your heels. Act 1 Finale | Escape across the Evansburgh Bridge toward Finleyville with a horde on your heels. Act 1 Finale | ||
240 | The Fog | Corruption | Beware of what awaits you in The Fog. Dense Fog & Hag Spawn | Beware of what awaits you in The Fog. Dense Fog & Hag Spawn | Beware of what awaits you in The Fog. Dense Fog & Hag Spawn | Beware of what awaits you in The Fog. Dense Fog & Hag Spawn | Beware of what awaits you in The Fog. Dense Fog | Beware of what awaits you in The Fog. Dense Fog | Beware of what awaits you in The Fog. Dense Fog | Beware of what awaits you in The Fog. Dense Fog | Beware of what awaits you in The Fog. Dense Fog | Beware of what awaits you in The Fog. Dense Fog | Beware of what awaits you in The Fog. Dense Fog | ||
241 | The Lockdown | Corruption | Entering a High Security Area. Many of the Alarmed doors are still intact. Proceed with Caution. More Alarmed Doors | Entering a High Security Area. Many of the Alarmed doors are still intact. Proceed with Caution. More Alarmed Doors | Entering a High Security Area. Many of the Alarmed doors are still intact. Proceed with Caution. More Alarmed Doors | Entering a High Security Area. Many of the Alarmed doors are still intact. Proceed with Caution. More Alarmed Doors | Entering a High Security Area. Many of the Alarmed doors are still intact. Proceed with Caution. More Alarmed Doors | Entering a High Security Area. Many of the Alarmed doors are still intact. Proceed with Caution. More Alarmed Doors | Entering a High Security Area. Many of the Alarmed doors are still intact. Proceed with Caution. More Alarmed Doors | Entering a High Security Area. Many of the Alarmed doors are still intact. Proceed with Caution. More Alarmed Doors | Entering a High Security Area. Many of the Alarmed doors are still intact. Proceed with Caution. More Alarmed Doors | Entering a High Security Area. Many of the Alarmed doors are still intact. Proceed with Caution. More Alarmed Doors | Entering a High Security Area. Many of the Alarmed doors are still intact. Proceed with Caution. More Alarmed Doors | ||
242 | Timed Reeker Horde | Corruption | Reekers horde this area. Act 3, Chapter 3 Event - Constant waves of Reeker Family Spawns | Reekers horde this area. Act 3, Chapter 3 Event - Constant waves of Reeker Family Spawns | Reekers horde this area. Act 3, Chapter 3 Event - Constant waves of Reeker Family Spawns | Reekers horde this area. Act 3, Chapter 3 Event - Constant waves of Reeker Family Spawns | Reekers horde this area. Act 3, Chapter 3 Event - Constant waves of Reeker Family Spawns | Reekers horde this area. Act 3, Chapter 3 Event - Constant waves of Reeker Family Spawns | Reekers horde this area. Act 3, Chapter 3 Event - Constant waves of Reeker Family Spawns | Reekers horde this area. Act 3, Chapter 3 Event - Constant waves of Reeker Family Spawns | Reekers horde this area. Act 3, Chapter 3 Event - Constant waves of Reeker Family Spawns | Reekers horde this area. Act 3, Chapter 3 Event - Constant waves of Reeker Family Spawns | Reekers horde this area. Act 3, Chapter 3 Event - Constant waves of Reeker Family Spawns | ||
243 | Toxic Spill | Corruption | Your health slowly rots away, but kills grant a small reprieve. Dense Fog and Kills restore some Health and Temporary Health. | Your health slowly rots away, but kills grant a small reprieve. Dense Fog and Kills restore some Health and Temporary Health. | Your health slowly rots away, but kills grant a small reprieve. Dense Fog and Kills restore some Health and Temporary Health. | Your health slowly rots away, but kills grant a small reprieve. Dense Fog and Kills restore some Health and Temporary Health. | Your health slowly rots away, but kills grant a small reprieve. Dense Fog and Kills restore some Health and Temporary Health. | Your health slowly rots away, but kills grant a small reprieve. Dense Fog and Kills restore some Health and Temporary Health. | Your health slowly rots away, but kills grant a small reprieve. Dense Fog and Kills restore some Health and Temporary Health. | Your health slowly rots away, but kills grant a small reprieve. Dense Fog and Kills restore some Health and Temporary Health. | Your health slowly rots away, but kills grant a small reprieve. Fog; Kills restore some Health and Temporary Health. | Your health slowly rots away, but kills grant a small reprieve. Fog; Kills restore some Health and Temporary Health. | Your health slowly rots away, but kills grant a small reprieve. Fog; Kills restore some Health and Temporary Health. | ||
244 | Trauma Recovery | Boon | Instantly Recover 25 Trauma | ||||||||||||
245 | Urchins | Corruption | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! | This subterranean Warped Ridden hurls Urchin Mines that damage and slow Cleaners. Damage the Mines to clear them! | ||||||||
246 | Vendor Disabled | Curse | The Vendor is disabled | ||||||||||||
247 | Volatile Ridden | Corruption | These Ridden have developed an Unstable Cyst on their Skull Cavity. Head Trauma will cause them to Explode Violently. | These Ridden have developed an Unstable Cyst on their Skull Cavity. Head Trauma will cause them to Explode Violently. | These Ridden have developed an Unstable Cyst on their Skull Cavity. Head Trauma will cause them to Explode Violently. | These Ridden have developed an Unstable Cyst on their Skull Cavity. Head Trauma will cause them to Explode Violently. | These Ridden have developed an Unstable Cyst on their Skull Cavity. Head Trauma will cause them to Explode Violently. | These Ridden have developed an Unstable Cyst on their Skull Cavity. Head Trauma will cause them to Explode Violently. | These Ridden have developed an Unstable Cyst on their Skull Cavity. Head Trauma will cause them to Explode Violently. | These Ridden have developed an Unstable Cyst on their Skull Cavity. Head Trauma will cause them to Explode Violently. | These Ridden have developed an Unstable Cyst on their Skull Cavity. Head Trauma will cause them to Explode Violently. | These Ridden have developed an Unstable Cyst on their Skull Cavity. Head Trauma will cause them to Explode Violently. | These Ridden have developed an Unstable Cyst on their Skull Cavity. Head Trauma will cause them to Explode Violently. | ||
248 | Wailers | Corruption | This minelayer births Gas Sacs that track any enemies foolish enough to get close. Destory the Gas Sacs before you're overwhelmed. | ||||||||||||
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A | B | C | D | E | F | ||
---|---|---|---|---|---|---|---|
1 | Compendium Ver: | Card History: | |||||
2 | 3-7-23 | Campaign and Swarm Mode | Note: No Changes in Ver 1.000.001/002/005 As these were Hotfixes only | ||||
3 | Name | Version | Campaign Version Description | Campaign Effect Description | Swarm Version Description | Swarm Effect Description | |
4 | Admin Reload | Alpha (17th Dec 2020) | "Gunslinger" added | When you stow your weapon, it reloads. | Not in Alpha Version | - | |
5 | Admin Reload | Beta (05th Aug 2021) | Renamed to "Admin Reload" + Effect updated | When you stow your weapon, it reloads. -20% Ammo Capacity | "Admin Reload" added | When you stow your weapon, it reloads. -20% Ammo Capacity | |
6 | Admin Reload | Release (08th Oct 2021) | Effect Updated | When you stow your weapon, it reloads. -15% Ammo Capacity | Effect Updated | When you stow your weapon, it reloads. -15% Ammo Capacity | |
7 | Admin Reload | Ver 1.000.003 (09th Nov 2021) | No Changes | When you stow your weapon, it reloads. -15% Ammo Capacity | No Changes | When you stow your weapon, it reloads. -15% Ammo Capacity | |
8 | Admin Reload | Ver 1.000.004 (16th Dec 2021) | No Changes | When you stow your weapon, it reloads. -15% Ammo Capacity | No Changes | When you stow your weapon, it reloads. -15% Ammo Capacity | |
9 | Admin Reload | Ver 1.000.006 (08th Feb 2022) | Effect Updated | When you stow your weapon, it reloads. | Effect Updated | When you stow your weapon, it reloads. | |
10 | Admin Reload | Ver 1.000.007 (12th Apr 2022) | No Changes | When you stow your weapon, it reloads. | No Changes | When you stow your weapon, it reloads. | |
11 | Admin Reload | Ver 1.000.008 (07th Jun 2022) | No Changes | When you stow your weapon, it reloads. | No Changes | When you stow your weapon, it reloads. | |
12 | Admin Reload | Ver 1.000.009 (30th Aug 2022) | No Changes | When you stow your weapon, it reloads. | No Changes | When you stow your weapon, it reloads. | |
13 | Admin Reload | Ver 1.000.010 (11th Oct 2022) | No Changes | When you stow your weapon, it reloads. | No Changes | When you stow your weapon, it reloads. | |
14 | Admin Reload | Ver 1.000.011 (06th Dec 2022) | No Changes | When you stow your weapon, it reloads. | No Changes | When you stow your weapon, it reloads. | |
15 | Admin Reload | ||||||
16 | Admin Reload | ||||||
17 | Admin Reload | ||||||
18 | Admin Reload | ||||||
19 | Adrenaline Fueled | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
20 | Adrenaline Fueled | Beta (05th Aug 2021) | "Adrenaline Fueled" added | +100% Stamina, -75% Stamina Regeneration. When you kill an enemy, gain 10 Stamina instantly and an additional 10 Stamina over 5 seconds. | Not in Beta Version | - | |
21 | Adrenaline Fueled | Release (08th Oct 2021) | No Changes | +100% Stamina, -75% Stamina Regeneration. When you kill an enemy, gain 10 Stamina instantly and an additional 10 Stamina over 5 seconds. | Not in Release Version | - | |
22 | Adrenaline Fueled | Ver 1.000.003 (09th Nov 2021) | No Changes | +100% Stamina, -75% Stamina Regeneration. When you kill an enemy, gain 10 Stamina instantly and an additional 10 Stamina over 5 seconds. | "Adrenaline Fueled" added | +100% Stamina, -75% Stamina Regeneration. When you kill an enemy, gain 10 Stamina instantly and an additional 10 Stamina over 5 seconds. | |
23 | Adrenaline Fueled | Ver 1.000.004 (16th Dec 2021) | Effect Updated | When you kill an enemy, Gain 7 Stamina over 7 seconds, stacking up to 5 times. | Effect Updated | When you kill an enemy, Gain 7 Stamina over 7 seconds, stacking up to 5 times. | |
24 | Adrenaline Fueled | Ver 1.000.006 (08th Feb 2022) | Buff Icon added | When you kill an enemy, Gain 7 Stamina over 7 seconds, stacking up to 5 times. | Icon added | When you kill an enemy, Gain 7 Stamina over 7 seconds, stacking up to 5 times. | |
25 | Adrenaline Fueled | Ver 1.000.007 (12th Apr 2022) | Buff Icon updated | When you kill an enemy, Gain 7 Stamina over 7 seconds, stacking up to 5 times. | Icon Updated | When you kill an enemy, Gain 7 Stamina over 7 seconds, stacking up to 5 times. | |
26 | Adrenaline Fueled | Ver 1.000.008 (07th Jun 2022) | Effect Updated | When you kill an enemy, Gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times. | Effect Updated | When you kill an enemy, Gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times. | |
27 | Adrenaline Fueled | Ver 1.000.009 (30th Aug 2022) | No Changes | When you kill an enemy, Gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times. | No Changes | When you kill an enemy, Gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times. | |
28 | Adrenaline Fueled | Ver 1.000.010 (11th Oct 2022) | No Changes | When you kill an enemy, Gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times. | No Changes | When you kill an enemy, Gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times. | |
29 | Adrenaline Fueled | Ver 1.000.011 (06th Dec 2022) | No Changes | When you kill an enemy, Gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times. | No Changes | When you kill an enemy, Gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times. | |
30 | Adrenaline Fueled | ||||||
31 | Adrenaline Fueled | ||||||
32 | Adrenaline Fueled | ||||||
33 | Adrenaline Fueled | ||||||
34 | AI Assistant Module | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
35 | AI Assistant Module | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
36 | AI Assistant Module | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
37 | AI Assistant Module | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
38 | AI Assistant Module | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
39 | AI Assistant Module | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
40 | AI Assistant Module | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
41 | AI Assistant Module | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
42 | AI Assistant Module | Ver 1.000.009 (30th Aug 2022) | "AI Assistant Module" added | 5% Item Reuse Chance that increases by 10% after every item used. Resets on Reuse. Gadget Cost: 20 Sniper Rifle Ammo. REPLACES: Quick Slot, FRAGILE | Not in Version 1.000.009 | - | |
43 | AI Assistant Module | Ver 1.000.010 (11th Oct 2022) | No Changes | 5% Item Reuse Chance that increases by 10% after every item used. Resets on Reuse. Gadget Cost: 20 Sniper Rifle Ammo. REPLACES: Quick Slot, FRAGILE | Not in Version 1.000.010 | - | |
44 | AI Assistant Module | Ver 1.000.011 (06th Dec 2022) | No Changes | 5% Item Reuse Chance that increases by 10% after every item used. Resets on Reuse. Gadget Cost: 20 Sniper Rifle Ammo. REPLACES: Quick Slot, FRAGILE | Not in Version 1.000.011 | - | |
45 | AI Assistant Module | ||||||
46 | AI Assistant Module | ||||||
47 | AI Assistant Module | ||||||
48 | AI Assistant Module | ||||||
49 | Ammo | Alpha (17th Dec 2020) | ??? | ??? | ??? | ??? | |
50 | Ammo | Beta (05th Aug 2021) | "Ammo" added | +10% Ammo | "Ammo" added | +10% Ammo | |
51 | Ammo | Release (08th Oct 2021) | No Changes | +10% Ammo | No Changes | +10% Ammo | |
52 | Ammo | Ver 1.000.003 (09th Nov 2021) | No Changes | +10% Ammo | No Changes | +10% Ammo | |
53 | Ammo | Ver 1.000.004 (16th Dec 2021) | No Changes | +10% Ammo | No Changes | +10% Ammo | |
54 | Ammo | Ver 1.000.006 (08th Feb 2022) | No Changes | +10% Ammo | No Changes | +10% Ammo | |
55 | Ammo | Ver 1.000.007 (12th Apr 2022) | Effect Updated | +5% Ammo Capacity, +1% Damage | Effect Updated | +5% Ammo Capacity, +1% Damage | |
56 | Ammo | Ver 1.000.008 (07th Jun 2022) | No Changes | +5% Ammo Capacity, +1% Damage | No Changes | +5% Ammo Capacity, +1% Damage | |
57 | Ammo | Ver 1.000.009 (30th Aug 2022) | No Changes | +5% Ammo Capacity, +1% Damage | No Changes | +5% Ammo Capacity, +1% Damage | |
58 | Ammo | Ver 1.000.010 (11th Oct 2022) | No Changes | +5% Ammo Capacity, +1% Damage | No Changes | +5% Ammo Capacity, +1% Damage | |
59 | Ammo | Ver 1.000.011 (06th Dec 2022) | No Changes | +5% Ammo Capacity, +1% Damage | No Changes | +5% Ammo Capacity, +1% Damage | |
60 | Ammo | ||||||
61 | Ammo | ||||||
62 | Ammo | ||||||
63 | Ammo | ||||||
64 | Ammo Belt | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
65 | Ammo Belt | Beta (05th Aug 2021) | "Ammo Belt" added | +50% Ammo Capacity, -20% Stamina Efficiency | Not in Beta Version | - | |
66 | Ammo Belt | Release (08th Oct 2021) | No Changes | +50% Ammo Capacity, -20% Stamina Efficiency | Not in Release Version | - | |
67 | Ammo Belt | Ver 1.000.003 (09th Nov 2021) | No Changes | +50% Ammo Capacity, -20% Stamina Efficiency | Not in Version 1.000.003 | - | |
68 | Ammo Belt | Ver 1.000.004 (16th Dec 2021) | No Changes | +50% Ammo Capacity, -20% Stamina Efficiency | Not in Version 1.000.004 | - | |
69 | Ammo Belt | Ver 1.000.006 (08th Feb 2022) | Effect Updated | +50% Ammo Capacity, +15% Reload Speed | Not in Version 1.000.006 | - | |
70 | Ammo Belt | Ver 1.000.007 (12th Apr 2022) | No Changes | +50% Ammo Capacity, +15% Reload Speed | Not in Version 1.000.007 | - | |
71 | Ammo Belt | Ver 1.000.008 (07th Jun 2022) | No Changes | +50% Ammo Capacity, +15% Reload Speed | Not in Version 1.000.008 | - | |
72 | Ammo Belt | Ver 1.000.009 (30th Aug 2022) | No Changes | +50% Ammo Capacity, +15% Reload Speed | Not in Version 1.000.009 | - | |
73 | Ammo Belt | Ver 1.000.010 (11th Oct 2022) | No Changes | +50% Ammo Capacity, +15% Reload Speed | Not in Version 1.000.010 | - | |
74 | Ammo Belt | Ver 1.000.011 (06th Dec 2022) | No Changes | +50% Ammo Capacity, +15% Reload Speed | Not in Version 1.000.011 | - | |
75 | Ammo Belt | ||||||
76 | Ammo Belt | ||||||
77 | Ammo Belt | ||||||
78 | Ammo Belt | ||||||
79 | Ammo For All | Alpha (17th Dec 2020) | "Team Ammo" added | +10% Team Ammo Capacity, This card applies to you and your teammates | Not in Alpha Version | - | |
80 | Ammo For All | Beta (05th Aug 2021) | Renamed to "Ammo for All" + Description Updated | Team Effects: +10% Team Ammo Capacity | "Ammo for All" added | Team Effects: +10% Team Ammo Capacity | |
81 | Ammo For All | Release (08th Oct 2021) | No Changes | Team Effects: +10% Team Ammo Capacity | No Changes | Team Effects: +10% Team Ammo Capacity | |
82 | Ammo For All | Ver 1.000.003 (09th Nov 2021) | No Changes | Team Effects: +10% Team Ammo Capacity | No Changes | Team Effects: +10% Team Ammo Capacity | |
83 | Ammo For All | Ver 1.000.004 (16th Dec 2021) | No Changes | Team Effects: +10% Team Ammo Capacity | No Changes | Team Effects: +10% Team Ammo Capacity | |
84 | Ammo For All | Ver 1.000.006 (08th Feb 2022) | Effect Updated | Team Effects: +10% Team Ammo Capacity, +1% Team Damage | Effect Updated | Team Effects: +10% Team Ammo Capacity, +1% Team Damage | |
85 | Ammo For All | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: +10% Team Ammo Capacity, +1% Team Damage | No Changes | Team Effects: +10% Team Ammo Capacity, +1% Team Damage | |
86 | Ammo For All | Ver 1.000.008 (07th Jun 2022) | Effect Updated | Team Effects: +10% Team Ammo Capacity, +2.5% Team Damage | Effect Updated | Team Effects: +10% Team Ammo Capacity, +2.5% Team Damage | |
87 | Ammo For All | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: +10% Team Ammo Capacity, +2.5% Team Damage | No Changes | Team Effects: +10% Team Ammo Capacity, +2.5% Team Damage | |
88 | Ammo For All | Ver 1.000.010 (11th Oct 2022) | Effect Updated | Team Effects: +10% Team Ammo Capacity, +3.5% Team Damage | Effect Updated | Team Effects: +10% Team Ammo Capacity, +3.5% Team Damage | |
89 | Ammo For All | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: +10% Team Ammo Capacity, +3.5% Team Damage | No Changes | Team Effects: +10% Team Ammo Capacity, +3.5% Team Damage | |
90 | Ammo For All | ||||||
91 | Ammo For All | ||||||
92 | Ammo For All | ||||||
93 | Ammo For All | ||||||
94 | Ammo Mule | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
95 | Ammo Mule | Beta (05th Aug 2021) | "Ammo Mule" added | +75% Ammo Capacity. DISABLES: Support Accessories | Not in Beta Version | - | |
96 | Ammo Mule | Release (08th Oct 2021) | No Changes | +75% Ammo Capacity. DISABLES: Support Accessories | Not in Release Version | - | |
97 | Ammo Mule | Ver 1.000.003 (09th Nov 2021) | No Changes | +75% Ammo Capacity. DISABLES: Support Accessories | Not in Version 1.000.003 | - | |
98 | Ammo Mule | Ver 1.000.004 (16th Dec 2021) | Effect Updated | +75% Ammo Capacity, -5% Move Speed | Not in Version 1.000.004 | - | |
99 | Ammo Mule | Ver 1.000.006 (08th Feb 2022) | No Changes | +75% Ammo Capacity, -5% Move Speed | Not in Version 1.000.006 | - | |
100 | Ammo Mule | Ver 1.000.007 (12th Apr 2022) | No Changes | +75% Ammo Capacity, -5% Move Speed | Not in Version 1.000.007 | - | |
101 | Ammo Mule | Ver 1.000.008 (07th Jun 2022) | No Changes | +75% Ammo Capacity, -5% Move Speed | Not in Version 1.000.008 | - | |
102 | Ammo Mule | Ver 1.000.009 (30th Aug 2022) | No Changes | +75% Ammo Capacity, -5% Move Speed | "Ammo Mule" added | +75% Ammo Capacity, -5% Move Speed | |
103 | Ammo Mule | Ver 1.000.010 (11th Oct 2022) | No Changes | +75% Ammo Capacity, -5% Move Speed | No Changes | +75% Ammo Capacity, -5% Move Speed | |
104 | Ammo Mule | Ver 1.000.011 (06th Dec 2022) | No Changes | +75% Ammo Capacity, -5% Move Speed | No Changes | +75% Ammo Capacity, -5% Move Speed | |
105 | Ammo Mule | ||||||
106 | Ammo Mule | ||||||
107 | Ammo Mule | ||||||
108 | Ammo Mule | ||||||
109 | Ammo Pouch | Alpha (17th Dec 2020) | "Ammo Pouch" added | +10% Ammo Capacity | Not in Alpha Version | - | |
110 | Ammo Pouch | Beta (05th Aug 2021) | Effect Updated | +25% Ammo Capacity | "Ammo Pouch" added | +25% Ammo Capacity | |
111 | Ammo Pouch | Release (08th Oct 2021) | No Changes | +25% Ammo Capacity | No Changes | +25% Ammo Capacity | |
112 | Ammo Pouch | Ver 1.000.003 (09th Nov 2021) | No Changes | +25% Ammo Capacity | No Changes | +25% Ammo Capacity | |
113 | Ammo Pouch | Ver 1.000.004 (16th Dec 2021) | No Changes | +25% Ammo Capacity | No Changes | +25% Ammo Capacity | |
114 | Ammo Pouch | Ver 1.000.006 (08th Feb 2022) | Effect Updated | +25% Ammo Capacity, +2.5% Bullet Damage | Effect Updated | +25% Ammo Capacity, +2.5% Bullet Damage | |
115 | Ammo Pouch | Ver 1.000.007 (12th Apr 2022) | No Changes | +25% Ammo Capacity, +2.5% Bullet Damage | No Changes | +25% Ammo Capacity, +2.5% Bullet Damage | |
116 | Ammo Pouch | Ver 1.000.008 (07th Jun 2022) | No Changes | +25% Ammo Capacity, +2.5% Bullet Damage | No Changes | +25% Ammo Capacity, +2.5% Bullet Damage | |
117 | Ammo Pouch | Ver 1.000.009 (30th Aug 2022) | No Changes | +25% Ammo Capacity, +2.5% Bullet Damage | No Changes | +25% Ammo Capacity, +2.5% Bullet Damage | |
118 | Ammo Pouch | Ver 1.000.010 (11th Oct 2022) | No Changes | +25% Ammo Capacity, +2.5% Bullet Damage | No Changes | +25% Ammo Capacity, +2.5% Bullet Damage | |
119 | Ammo Pouch | Ver 1.000.011 (06th Dec 2022) | No Changes | +25% Ammo Capacity, +2.5% Bullet Damage | No Changes | +25% Ammo Capacity, +2.5% Bullet Damage | |
120 | Ammo Pouch | ||||||
121 | Ammo Pouch | ||||||
122 | Ammo Pouch | ||||||
123 | Ammo Pouch | ||||||
124 | Ammo Scavenger | Alpha (17th Dec 2020) | "Ammo Scavenger" added | You can sense nearby Ammo. More Ammo spawns. | Not in Alpha Version | - | |
125 | Ammo Scavenger | Beta (05th Aug 2021) | No Changes | You can sense nearby Ammo. More Ammo spawns. | Not in Beta Version | - | |
126 | Ammo Scavenger | Release (08th Oct 2021) | No Changes | You can sense nearby Ammo. More Ammo spawns. | Not in Release Version | - | |
127 | Ammo Scavenger | Ver 1.000.003 (09th Nov 2021) | No Changes | You can sense nearby Ammo. More Ammo spawns. | Not in Version 1.000.003 | - | |
128 | Ammo Scavenger | Ver 1.000.004 (16th Dec 2021) | No Changes | You can sense nearby Ammo. More Ammo spawns. | Not in Version 1.000.004 | - | |
129 | Ammo Scavenger | Ver 1.000.006 (08th Feb 2022) | No Changes | You can sense nearby Ammo. More Ammo spawns. | Not in Version 1.000.006 | - | |
130 | Ammo Scavenger | Ver 1.000.007 (12th Apr 2022) | No Changes | You can sense nearby Ammo. More Ammo spawns. | Not in Version 1.000.007 | - | |
131 | Ammo Scavenger | Ver 1.000.008 (07th Jun 2022) | No Changes | You can sense nearby Ammo. More Ammo spawns. | Not in Version 1.000.008 | - | |
132 | Ammo Scavenger | Ver 1.000.009 (30th Aug 2022) | Effect Updated | You can sense nearby Ammo. 1 Additional Ammo crate spawn. | Not in Version 1.000.009 | - | |
133 | Ammo Scavenger | Ver 1.000.010 (11th Oct 2022) | No Changes | You can sense nearby Ammo. 1 Additional Ammo crate spawn. | Not in Version 1.000.010 | - | |
134 | Ammo Scavenger | Ver 1.000.011 (06th Dec 2022) | No Changes | You can sense nearby Ammo. 1 Additional Ammo crate spawn. | Not in Version 1.000.011 | - | |
135 | Ammo Scavenger | ||||||
136 | Ammo Scavenger | ||||||
137 | Ammo Scavenger | ||||||
138 | Ammo Scavenger | ||||||
139 | Ammo Stash | Alpha (17th Dec 2020) | "Resourceful" added | Your secondary weapons have unlimited ammo. | Not in Alpha Version | - | |
140 | Ammo Stash | Beta (05th Aug 2021) | Renamed to "Ammo Stash" + Effect Updated | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | "Ammo Stash" added | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | |
141 | Ammo Stash | Release (08th Oct 2021) | No Changes | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | No Changes | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | |
142 | Ammo Stash | Ver 1.000.003 (09th Nov 2021) | No Changes | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | No Changes | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | |
143 | Ammo Stash | Ver 1.000.004 (16th Dec 2021) | No Changes | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | No Changes | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | |
144 | Ammo Stash | Ver 1.000.006 (08th Feb 2022) | No Changes | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | No Changes | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | |
145 | Ammo Stash | Ver 1.000.007 (12th Apr 2022) | No Changes | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | No Changes | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | |
146 | Ammo Stash | Ver 1.000.008 (07th Jun 2022) | No Changes | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | No Changes | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | |
147 | Ammo Stash | Ver 1.000.009 (30th Aug 2022) | No Changes | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | No Changes | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | |
148 | Ammo Stash | Ver 1.000.010 (11th Oct 2022) | No Changes | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | No Changes | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | |
149 | Ammo Stash | Ver 1.000.011 (06th Dec 2022) | No Changes | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | No Changes | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% Slower | |
150 | Ammo Stash | ||||||
151 | Ammo Stash | ||||||
152 | Ammo Stash | ||||||
153 | Ammo Stash | ||||||
154 | Amped Up | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
155 | Amped Up | Beta (05th Aug 2021) | "Amped Up" added | When you exit a starting saferoom, your team gains 50 Temporary Health | Not in Beta Version | - | |
156 | Amped Up | Release (08th Oct 2021) | No Changes | When you exit a starting saferoom, your team gains 50 Temporary Health | Not in Release Version | - | |
157 | Amped Up | Ver 1.000.003 (09th Nov 2021) | No Changes | When you exit a starting saferoom, your team gains 50 Temporary Health | Not in Version 1.000.003 | - | |
158 | Amped Up | Ver 1.000.004 (16th Dec 2021) | No Changes | When you exit a starting saferoom, your team gains 50 Temporary Health | Not in Version 1.000.004 | - | |
159 | Amped Up | Ver 1.000.006 (08th Feb 2022) | Effect Updated | Team Effects: When a horde is triggered, your team gains 25 Temporary Health | Not in Version 1.000.006 | - | |
160 | Amped Up | Ver 1.000.007 (12th Apr 2022) | Effect Updated | Team Effects: When a horde is triggered, your team gains 20 Health | Not in Version 1.000.007 | - | |
161 | Amped Up | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: When a horde is triggered, your team gains 20 Health | Not in Version 1.000.008 | - | |
162 | Amped Up | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: When a horde is triggered, your team gains 20 Health | Not in Version 1.000.009 | - | |
163 | Amped Up | Ver 1.000.010 (11th Oct 2022) | Description Updated | Team Effects: When a horde is triggered, your team recovers 20 Health | Not in Version 1.000.010 | - | |
164 | Amped Up | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: When a horde is triggered, your team recovers 20 Health | Not in Version 1.000.011 | - | |
165 | Amped Up | ||||||
166 | Amped Up | ||||||
167 | Amped Up | ||||||
168 | Amped Up | ||||||
169 | Antibiotic Ointment | Alpha (17th Dec 2020) | "Antibiotic Ointment" added | +15% Healing Efficiency | Not in Alpha Version | - | |
170 | Antibiotic Ointment | Beta (05th Aug 2021) | Effect Updated | +30% Healing Efficiency | "Antibiotic Ointment" added | +45% Healing Efficiency, +5 Health | |
171 | Antibiotic Ointment | Release (08th Oct 2021) | Effect Updated | +20% Healing Efficiency | Effect Updated | +40% Healing Efficiency, +5 Health | |
172 | Antibiotic Ointment | Ver 1.000.003 (09th Nov 2021) | No Changes | +20% Healing Efficiency | No Changes | +45% Healing Efficiency, +5 Health | |
173 | Antibiotic Ointment | Ver 1.000.004 (16th Dec 2021) | No Changes | +20% Healing Efficiency | No Changes | +45% Healing Efficiency, +5 Health | |
174 | Antibiotic Ointment | Ver 1.000.006 (08th Feb 2022) | Effect Updated | +25% Healing Efficiency, When you use a medical Accessory, the target gains 10 Temporary Health. | Effect Updated | +25% Healing Efficiency, When you use a medical Accessory, the target gains 10 Temporary Health. | |
175 | Antibiotic Ointment | Ver 1.000.007 (12th Apr 2022) | Bug Fixed | +25% Healing Efficiency, When you use a medical Accessory, the target gains 10 Temporary Health. | Bug Fixed | +25% Healing Efficiency, When you use a medical Accessory, the target gains 10 Temporary Health. | |
176 | Antibiotic Ointment | Ver 1.000.008 (07th Jun 2022) | No Changes | +25% Healing Efficiency, When you use a medical Accessory, the target gains 10 Temporary Health. | No Changes | +25% Healing Efficiency, When you use a medical Accessory, the target gains 10 Temporary Health. | |
177 | Antibiotic Ointment | Ver 1.000.009 (30th Aug 2022) | No Changes | +25% Healing Efficiency, When you use a medical Accessory, the target gains 10 Temporary Health. | No Changes | +25% Healing Efficiency, When you use a medical Accessory, the target gains 10 Temporary Health. | |
178 | Antibiotic Ointment | Ver 1.000.010 (11th Oct 2022) | Effect Updated | +25% Healing Efficiency, When you use a medical Accessory, the target heals 20 Temporary Health. | Effect Updated | +25% Healing Efficiency, When you use a medical Accessory, the target heals 20 Temporary Health. | |
179 | Antibiotic Ointment | Ver 1.000.011 (06th Dec 2022) | No Changes | +25% Healing Efficiency, When you use a medical Accessory, the target heals 20 Temporary Health. | No Changes | +25% Healing Efficiency, When you use a medical Accessory, the target heals 20 Temporary Health. | |
180 | Antibiotic Ointment | ||||||
181 | Antibiotic Ointment | ||||||
182 | Antibiotic Ointment | ||||||
183 | Antibiotic Ointment | ||||||
184 | Avenge the Fallen | Alpha (17th Dec 2020) | "Martyr" added | When you or a teammate becomes incapacitated, all teammates gain 100% Damage, 20% Reload Speed, and Unlimited Ammo for 10 Seconds. This Card applies to you and your teammates | Not in Alpha Version | - | |
185 | Avenge the Fallen | Beta (05th Aug 2021) | Renamed to "Avenge the Fallen" + Effect Updated | Team Effects: When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 Seconds. | Not in Beta Version | - | |
186 | Avenge the Fallen | Release (08th Oct 2021) | No Changes | Team Effects: When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 Seconds. | Not in Release Version | - | |
187 | Avenge the Fallen | Ver 1.000.003 (09th Nov 2021) | No Changes | Team Effects: When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 Seconds. | Not in Version 1.000.003 | - | |
188 | Avenge the Fallen | Ver 1.000.004 (16th Dec 2021) | No Changes | Team Effects: When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 Seconds. | Not in Version 1.000.004 | - | |
189 | Avenge the Fallen | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 Seconds. | Not in Version 1.000.006 | - | |
190 | Avenge the Fallen | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 Seconds. | Not in Version 1.000.007 | - | |
191 | Avenge the Fallen | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 Seconds. | Not in Version 1.000.008 | - | |
192 | Avenge the Fallen | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 Seconds. | Not in Version 1.000.009 | - | |
193 | Avenge the Fallen | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 Seconds. | Not in Version 1.000.010 | - | |
194 | Avenge the Fallen | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 Seconds. | Not in Version 1.000.011 | - | |
195 | Avenge the Fallen | ||||||
196 | Avenge the Fallen | ||||||
197 | Avenge the Fallen | ||||||
198 | Avenge the Fallen | ||||||
199 | Battle Lust | Alpha (17th Dec 2020) | "Triumph" added | Kills with a melee weapons heal 2 Health. | Not in Alpha Version | - | |
200 | Battle Lust | Beta (05th Aug 2021) | Renamed to "Battle Lust" + Description Updated | Melee kills heal 2 Health. | Not in Beta Version | - | |
201 | Battle Lust | Release (08th Oct 2021) | No Changes | Melee kills heal 2 Health. | "Battle Lust" added | Melee Kills heal 2 health | |
202 | Battle Lust | Ver 1.000.003 (09th Nov 2021) | No Changes | Melee kills heal 2 Health. | No Changes | Melee kills heal 2 Health. | |
203 | Battle Lust | Ver 1.000.004 (16th Dec 2021) | No Changes | Melee kills heal 2 Health. | No Changes | Melee kills heal 2 Health. | |
204 | Battle Lust | Ver 1.000.006 (08th Feb 2022) | Bug Fixed | Melee kills heal 2 Health. | Bug Fixed | Melee kills heal 2 Health. | |
205 | Battle Lust | Ver 1.000.007 (12th Apr 2022) | No Changes | Melee kills heal 2 Health. | No Changes | Melee kills heal 2 Health. | |
206 | Battle Lust | Ver 1.000.008 (07th Jun 2022) | Effect Updated | Melee kills heal 1 Health and 0.1 Trauma. | Effect Updated | Melee kills heal 1 Health and 0.1 Trauma. | |
207 | Battle Lust | Ver 1.000.009 (30th Aug 2022) | Effect Updated | Melee Kills heal 1 Health and 0.125 Trauma. | Effect Updated | Melee Kills heal 1 Health and 0.125 Trauma. | |
208 | Battle Lust | Ver 1.000.010 (11th Oct 2022) | No Changes | Melee Kills heal 1 Health and 0.125 Trauma. | No Changes | Melee Kills heal 1 Health and 0.125 Trauma. | |
209 | Battle Lust | Ver 1.000.011 (06th Dec 2022) | No Changes | Melee Kills heal 1 Health and 0.125 Trauma. | No Changes | Melee Kills heal 1 Health and 0.125 Trauma. | |
210 | Battle Lust | ||||||
211 | Battle Lust | ||||||
212 | Battle Lust | ||||||
213 | Battle Lust | ||||||
214 | Belligerent | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
215 | Belligerent | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
216 | Belligerent | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
217 | Belligerent | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
218 | Belligerent | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
219 | Belligerent | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
220 | Belligerent | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
221 | Belligerent | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
222 | Belligerent | Ver 1.000.009 (30th Aug 2022) | "Belligerant" added | Gain a stacking 5% increase to Damage each time a horde is called (up to 5 stacks). All stacks are removed upon recieving damage from the Ridden. | Not in Version 1.000.009 | - | |
223 | Belligerent | Ver 1.000.010 (11th Oct 2022) | Effect Updated | Gain a stacking 4% increase to Damage each time a horde is called up to 6 stacks (30 second cooldown between Hordes). Stacks are reset when a Cleaner is incapped or killed. | Not in Version 1.000.010 | - | |
224 | Belligerent | Ver 1.000.011 (06th Dec 2022) | No Changes | Gain a stacking 4% increase to Damage each time a horde is called up to 6 stacks (30 second cooldown between Hordes). Stacks are reset when a Cleaner is incapped or killed. | Not in Version 1.000.011 | - | |
225 | Belligerent | ||||||
226 | Belligerent | ||||||
227 | Belligerent | ||||||
228 | Belligerent | ||||||
229 | Belt Clip | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
230 | Belt Clip | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
231 | Belt Clip | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
232 | Belt Clip | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
233 | Belt Clip | Ver 1.000.004 (16th Dec 2021) | "Belt Clip" added | +1 Quick Item Inventory | Not in Version 1.000.004 | - | |
234 | Belt Clip | Ver 1.000.006 (08th Feb 2022) | Effect Updated | +1 Quick Item Inventory, +10% Use Speed | Not in Version 1.000.006 | - | |
235 | Belt Clip | Ver 1.000.007 (12th Apr 2022) | No Changes | +1 Quick Item Inventory, +10% Use Speed | Not in Version 1.000.007 | - | |
236 | Belt Clip | Ver 1.000.008 (07th Jun 2022) | No Changes | +1 Quick Item Inventory, +10% Use Speed | Not in Version 1.000.008 | - | |
237 | Belt Clip | Ver 1.000.009 (30th Aug 2022) | No Changes | +1 Quick Item Inventory, +10% Use Speed | "Belt Clip" added | +1 Quick Item Inventory, +10% Use Speed | |
238 | Belt Clip | Ver 1.000.010 (11th Oct 2022) | No Changes | +1 Quick Item Inventory, +10% Use Speed | No Changes | +1 Quick Item Inventory, +10% Use Speed | |
239 | Belt Clip | Ver 1.000.011 (06th Dec 2022) | No Changes | +1 Quick Item Inventory, +10% Use Speed | No Changes | +1 Quick Item Inventory, +10% Use Speed | |
240 | Belt Clip | ||||||
241 | Belt Clip | ||||||
242 | Belt Clip | ||||||
243 | Belt Clip | ||||||
244 | Berserker | Alpha (17th Dec 2020) | "Berserker" added | Gain 10% Melee Damage, 10% Melee Speed, and 5% Movement Speed for each Melee kill in the last 4 seconds. | Not in Alpha Version | - | |
245 | Berserker | Beta (05th Aug 2021) | No Changes | Gain 10% Melee Damage, 10% Melee Speed, and 5% Movement Speed for each Melee kill in the last 4 seconds. | Not in Beta Version | - | |
246 | Berserker | Release (08th Oct 2021) | No Changes | Gain 10% Melee Damage, 10% Melee Speed, and 5% Movement Speed for each Melee kill in the last 4 seconds. | "Berserker" added | Gain 10% Melee Damage, 10% Melee Speed, and 5% Movement Speed for each Melee kill in the last 4 seconds. | |
247 | Berserker | Ver 1.000.003 (09th Nov 2021) | No Changes | Gain 10% Melee Damage, 10% Melee Speed, and 5% Movement Speed for each Melee kill in the last 4 seconds. | No Changes | Gain 10% Melee Damage, 10% Melee Speed, and 5% Movement Speed for each Melee kill in the last 4 seconds. | |
248 | Berserker | Ver 1.000.004 (16th Dec 2021) | No Changes | Gain 10% Melee Damage, 10% Melee Speed, and 5% Movement Speed for each Melee kill in the last 4 seconds. | No Changes | Gain 10% Melee Damage, 10% Melee Speed, and 5% Movement Speed for each Melee kill in the last 4 seconds. | |
249 | Berserker | Ver 1.000.006 (08th Feb 2022) | Description Updated + Icon Added | Gain 10% Melee Damage, 10% Melee Speed, and 5% Move Speed for each Melee kill in the last 4 seconds. | Description Updated + Icon Added | Gain 10% Melee Damage, 10% Melee Speed, and 5% Move Speed for each Melee kill in the last 4 seconds. | |
250 | Berserker | Ver 1.000.007 (12th Apr 2022) | Effect Updated | Gain 10% Melee Damage, 10% Melee Speed, 5% Sprint Speed and 5% Move Speed for each Melee kill in the last 4 seconds. | Effect Updated | Gain 10% Melee Damage, 10% Melee Speed, 5% Sprint Speed and 5% Move Speed for each Melee kill in the last 4 seconds. | |
251 | Berserker | Ver 1.000.008 (07th Jun 2022) | Effect Updated | Each Melee kill grants 5% Melee Damage, 5% Melee Speed, and 5% Move Speed for 3 seconds. | Effect Updated | Each Melee kill grants 5% Melee Damage, 5% Melee Speed, and 5% Move Speed for 3 seconds. | |
252 | Berserker | Ver 1.000.009 (30th Aug 2022) | No Changes | Each Melee kill grants 5% Melee Damage, 5% Melee Speed, and 5% Move Speed for 3 seconds. | No Changes | Each Melee kill grants 5% Melee Damage, 5% Melee Speed, and 5% Move Speed for 3 seconds. | |
253 | Berserker | Ver 1.000.010 (11th Oct 2022) | Effect Updated | Each Melee kill grants 5% Melee Damage, 5% Melee Speed, and 5% Move Speed for 4 seconds. | Effect Updated | Each Melee kill grants 5% Melee Damage, 5% Melee Speed, and 5% Move Speed for 4 seconds. | |
254 | Berserker | Ver 1.000.011 (06th Dec 2022) | No Changes | Each Melee kill grants 5% Melee Damage, 5% Melee Speed, and 5% Move Speed for 4 seconds. | No Changes | Each Melee kill grants 5% Melee Damage, 5% Melee Speed, and 5% Move Speed for 4 seconds. | |
255 | Berserker | ||||||
256 | Berserker | ||||||
257 | Berserker | ||||||
258 | Berserker | ||||||
259 | Body Armor | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
260 | Body Armor | Beta (05th Aug 2021) | "Body Armor" added | +25% Trauma Resistance, -20% Ammo Capacity | Not in Beta Version | - | |
261 | Body Armor | Release (08th Oct 2021) | Effect Updated | +25% Trauma Resistance, -15% Ammo Capacity | Not in Release Version | - | |
262 | Body Armor | Ver 1.000.003 (09th Nov 2021) | No Changes | +25% Trauma Resistance, -15% Ammo Capacity | Not in Version 1.000.003 | - | |
263 | Body Armor | Ver 1.000.004 (16th Dec 2021) | No Changes | +25% Trauma Resistance, -15% Ammo Capacity | Not in Version 1.000.004 | - | |
264 | Body Armor | Ver 1.000.006 (08th Feb 2022) | Effect Updated | +20% Trauma Resistance | Not in Version 1.000.006 | - | |
265 | Body Armor | Ver 1.000.007 (12th Apr 2022) | No Changes | +20% Trauma Resistance | Not in Version 1.000.007 | - | |
266 | Body Armor | Ver 1.000.008 (07th Jun 2022) | No Changes | +20% Trauma Resistance | Not in Version 1.000.008 | - | |
267 | Body Armor | Ver 1.000.009 (30th Aug 2022) | No Changes | +20% Trauma Resistance | "Body Armor" added | +20% Trauma Resistance | |
268 | Body Armor | Ver 1.000.010 (11th Oct 2022) | No Changes | +20% Trauma Resistance | No Changes | +20% Trauma Resistance | |
269 | Body Armor | Ver 1.000.011 (06th Dec 2022) | No Changes | +20% Trauma Resistance | No Changes | +20% Trauma Resistance | |
270 | Body Armor | ||||||
271 | Body Armor | ||||||
272 | Body Armor | ||||||
273 | Body Armor | ||||||
274 | Bodyguard | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
275 | Bodyguard | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
276 | Bodyguard | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
277 | Bodyguard | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
278 | Bodyguard | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
279 | Bodyguard | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
280 | Bodyguard | Ver 1.000.007 (12th Apr 2022) | "Bodyguard" added | When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 3 seconds. | Not in Version 1.000.007 | - | |
281 | Bodyguard | Ver 1.000.008 (07th Jun 2022) | No Changes | When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 3 seconds. | Not in Version 1.000.008 | - | |
282 | Bodyguard | Ver 1.000.009 (30th Aug 2022) | No Changes | When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 3 seconds. | Not in Version 1.000.009 | - | |
283 | Bodyguard | Ver 1.000.010 (11th Oct 2022) | Effect Updated | When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds. | Not in Version 1.000.010 | - | |
284 | Bodyguard | Ver 1.000.011 (06th Dec 2022) | No Changes | When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds. | Not in Version 1.000.011 | - | |
285 | Bodyguard | ||||||
286 | Bodyguard | ||||||
287 | Bodyguard | ||||||
288 | Bodyguard | ||||||
289 | Bomb Squad | Alpha (17th Dec 2020) | "Sapper" added | +100% Explosive Damage, +50% Explosive Resistance | Not in Alpha Version | - | |
290 | Bomb Squad | Beta (05th Aug 2021) | Renamed to "Bomb Squad" + Effect updated | +100% Explosive Damage, +35% Explosive Resistance | "Bomb Squad" added | +100% Explosive Damage, +35% Explosive Resistance | |
291 | Bomb Squad | Release (08th Oct 2021) | No Changes | +100% Explosive Damage, +35% Explosive Resistance | No Changes | +100% Explosive Damage, +35% Explosive Resistance | |
292 | Bomb Squad | Ver 1.000.003 (09th Nov 2021) | No Changes | +100% Explosive Damage, +35% Explosive Resistance | No Changes | +100% Explosive Damage, +35% Explosive Resistance | |
293 | Bomb Squad | Ver 1.000.004 (16th Dec 2021) | No Changes | +100% Explosive Damage, +35% Explosive Resistance | No Changes | +100% Explosive Damage, +35% Explosive Resistance | |
294 | Bomb Squad | Ver 1.000.006 (08th Feb 2022) | No Changes | +100% Explosive Damage, +35% Explosive Resistance | No Changes | +100% Explosive Damage, +35% Explosive Resistance | |
295 | Bomb Squad | Ver 1.000.007 (12th Apr 2022) | Effect Updated | 1 Additional Frag Grenade spawns per map. Team Effects: +25% Explosive Damage, +20% Explosive Resistance | "Bomb Squad" Removed | - | |
296 | Bomb Squad | Ver 1.000.008 (07th Jun 2022) | No Changes | 1 Additional Frag Grenade spawns per map. Team Effects: +25% Explosive Damage, +20% Explosive Resistance | Not in Version 1.000.008 | - | |
297 | Bomb Squad | Ver 1.000.009 (30th Aug 2022) | No Changes | 1 Additional Frag Grenade spawns per map. Team Effects: +25% Explosive Damage, +20% Explosive Resistance | Not in Version 1.000.009 | - | |
298 | Bomb Squad | Ver 1.000.010 (11th Oct 2022) | Description Updated | 1 Additional Frag Grenade spawns in each map. Team Effects: +25% Explosive Damage, +20% Explosive Resistance | Not in Version 1.000.010 | - | |
299 | Bomb Squad | Ver 1.000.011 (06th Dec 2022) | No Changes | 1 Additional Frag Grenade spawns in each map. Team Effects: +25% Explosive Damage, +20% Explosive Resistance | Not in Version 1.000.011 | - | |
300 | Bomb Squad | ||||||
301 | Bomb Squad | ||||||
302 | Bomb Squad | ||||||
303 | Bomb Squad | ||||||
304 | Bounty Hunter | Alpha (17th Dec 2020) | "Trophy Hunter" added | When you kill a Mutation, gain 10 Copper (Up to 300 per Level). This Card applies to you and your teammates. | Not in Alpha Version | - | |
305 | Bounty Hunter | Beta (05th Aug 2021) | Renamed to "Bounty Hunter" + Effect Updated | When you kill a Mutation, gain 10 Copper (Up to 300 per Level). | Not in Beta Version | - | |
306 | Bounty Hunter | Release (08th Oct 2021) | No Changes | When you kill a Mutation, gain 10 Copper (Up to 300 per Level). | Not in Release Version | - | |
307 | Bounty Hunter | Ver 1.000.003 (09th Nov 2021) | No Changes | When you kill a Mutation, gain 10 Copper (Up to 300 per Level). | Not in Version 1.000.003 | - | |
308 | Bounty Hunter | Ver 1.000.004 (16th Dec 2021) | Effect Updated | When you or your team kills a Mutation, gain 10 Copper (Up to 300 per Level). | Not in Version 1.000.004 | - | |
309 | Bounty Hunter | Ver 1.000.006 (08th Feb 2022) | No Changes | When you or your team kills a Mutation, gain 10 Copper (Up to 300 per Level). | Not in Version 1.000.006 | - | |
310 | Bounty Hunter | Ver 1.000.007 (12th Apr 2022) | No Changes | When you or your team kills a Mutation, gain 10 Copper (Up to 300 per Level). | Not in Version 1.000.007 | - | |
311 | Bounty Hunter | Ver 1.000.008 (07th Jun 2022) | No Changes | When you or your team kills a Mutation, gain 10 Copper (Up to 300 per Level). | Not in Version 1.000.008 | - | |
312 | Bounty Hunter | Ver 1.000.009 (30th Aug 2022) | No Changes | When you or your team kills a Mutation, gain 10 Copper (Up to 300 per Level). | Not in Version 1.000.009 | - | |
313 | Bounty Hunter | Ver 1.000.010 (11th Oct 2022) | No Changes | When you or your team kills a Mutation, gain 10 Copper (Up to 300 per Level). | Not in Version 1.000.010 | - | |
314 | Bounty Hunter | Ver 1.000.011 (06th Dec 2022) | No Changes | When you or your team kills a Mutation, gain 10 Copper (Up to 300 per Level). | Not in Version 1.000.011 | - | |
315 | Bounty Hunter | ||||||
316 | Bounty Hunter | ||||||
317 | Bounty Hunter | ||||||
318 | Bounty Hunter | ||||||
319 | Box O' Bags | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
320 | Box O' Bags | Beta (05th Aug 2021) | "Box O' Bags" Added | -10% Health. Team Effects: +1 Team Support Inventory | Not in Beta Version | - | |
321 | Box O' Bags | Release (08th Oct 2021) | No Changes | -10% Health. Team Effects: +1 Team Support Inventory | Not in Release Version | - | |
322 | Box O' Bags | Ver 1.000.003 (09th Nov 2021) | No Changes | -10% Health. Team Effects: +1 Team Support Inventory | Not in Version 1.000.003 | - | |
323 | Box O' Bags | Ver 1.000.004 (16th Dec 2021) | No Changes | -10% Health. Team Effects: +1 Team Support Inventory | Not in Version 1.000.004 | - | |
324 | Box O' Bags | Ver 1.000.006 (08th Feb 2022) | No Changes | -10% Health. Team Effects: +1 Team Support Inventory | Not in Version 1.000.006 | - | |
325 | Box O' Bags | Ver 1.000.007 (12th Apr 2022) | No Changes | -10% Health. Team Effects: +1 Team Support Inventory | Not in Version 1.000.007 | - | |
326 | Box O' Bags | Ver 1.000.008 (07th Jun 2022) | No Changes | -10% Health. Team Effects: +1 Team Support Inventory | Not in Version 1.000.008 | - | |
327 | Box O' Bags | Ver 1.000.009 (30th Aug 2022) | No Changes | -10% Health. Team Effects: +1 Team Support Inventory | Not in Version 1.000.009 | - | |
328 | Box O' Bags | Ver 1.000.010 (11th Oct 2022) | No Changes | -10% Health. Team Effects: +1 Team Support Inventory | Not in Version 1.000.010 | - | |
329 | Box O' Bags | Ver 1.000.011 (06th Dec 2022) | No Changes | -10% Health. Team Effects: +1 Team Support Inventory | Not in Version 1.000.011 | - | |
330 | Box O' Bags | ||||||
331 | Box O' Bags | ||||||
332 | Box O' Bags | ||||||
333 | Box O' Bags | ||||||
334 | Bravado | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
335 | Bravado | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
336 | Bravado | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
337 | Bravado | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
338 | Bravado | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
339 | Bravado | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
340 | Bravado | Ver 1.000.007 (12th Apr 2022) | "Bravado" added | When a teammate within 15 meters recieves trauma damage, gain 10% of that amount as Trauma Health. | Not in Version 1.000.007 | - | |
341 | Bravado | Ver 1.000.008 (07th Jun 2022) | No Changes | When a teammate within 15 meters recieves trauma damage, gain 10% of that amount as Trauma Health. | Not in Version 1.000.008 | - | |
342 | Bravado | Ver 1.000.009 (30th Aug 2022) | Effect Updated | When a teammate within 15 meters recieves trauma damage, gain 15% of that amount as Trauma Health. | Not in Version 1.000.009 | - | |
343 | Bravado | Ver 1.000.010 (11th Oct 2022) | No Changes | When a teammate within 15 meters recieves trauma damage, gain 15% of that amount as Trauma Health. | Not in Version 1.000.010 | - | |
344 | Bravado | Ver 1.000.011 (06th Dec 2022) | No Changes | When a teammate within 15 meters recieves trauma damage, gain 15% of that amount as Trauma Health. | Not in Version 1.000.011 | - | |
345 | Bravado | ||||||
346 | Bravado | ||||||
347 | Bravado | ||||||
348 | Bravado | ||||||
349 | Brazen | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
350 | Brazen | Beta (05th Aug 2021) | "Brazen" added | +30% Melee Stamina Efficiency, +30% Melee Attack speed, -5% Damage Resistance | Not in Beta Version | - | |
351 | Brazen | Release (08th Oct 2021) | No Changes | +30% Melee Stamina Efficiency, +30% Melee Attack speed, -5% Damage Resistance | Not in Release Version | - | |
352 | Brazen | Ver 1.000.003 (09th Nov 2021) | Effect Updated | +20% Melee Stamina Efficiency, +30% Melee Attack speed, -5% Damage Resistance | Not in Version 1.000.003 | - | |
353 | Brazen | Ver 1.000.004 (16th Dec 2021) | No Changes | +20% Melee Stamina Efficiency, +30% Melee Attack speed, -5% Damage Resistance | Not in Version 1.000.004 | - | |
354 | Brazen | Ver 1.000.006 (08th Feb 2022) | No Changes | +20% Melee Stamina Efficiency, +30% Melee Attack speed, -5% Damage Resistance | Not in Version 1.000.006 | - | |
355 | Brazen | Ver 1.000.007 (12th Apr 2022) | No Changes | +20% Melee Stamina Efficiency, +30% Melee Attack speed, -5% Damage Resistance | Not in Version 1.000.007 | - | |
356 | Brazen | Ver 1.000.008 (07th Jun 2022) | Effect Updated | +15% Melee Stamina Efficiency, +20% Melee Attack speed | Not in Version 1.000.008 | - | |
357 | Brazen | Ver 1.000.009 (30th Aug 2022) | No Changes | +15% Melee Stamina Efficiency, +20% Melee Attack speed | "Brazen" added | +15% Melee Stamina Efficiency, +20% Melee Attack speed | |
358 | Brazen | Ver 1.000.010 (11th Oct 2022) | No Changes | +15% Melee Stamina Efficiency, +20% Melee Attack speed | No Changes | +15% Melee Stamina Efficiency, +20% Melee Attack speed | |
359 | Brazen | Ver 1.000.011 (06th Dec 2022) | Effect Updated | +15% Melee Stamina Efficiency, +20% Melee Attack speed, +15% Bow Stamina Efficiency, +20% Bow Attack Speed | Effect Updated | +15% Melee Stamina Efficiency, +20% Melee Attack speed, +15% Bow Stamina Efficiency, +20% Bow Attack Speed | |
360 | Brazen | ||||||
361 | Brazen | ||||||
362 | Brazen | ||||||
363 | Brazen | ||||||
364 | Breakout | Alpha (17th Dec 2020) | "Breakout" added | Automatically break out of a grab 1 time per level. | Not in Alpha Version | - | |
365 | Breakout | Beta (05th Aug 2021) | No Changes | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +50% Breakout Cooldown Reduction (Base 60 seconds). | No Changes | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +50% Breakout Cooldown Reduction (Base 60 seconds). | |
366 | Breakout | Release (08th Oct 2021) | No Changes | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +50% Breakout Cooldown Reduction (Base 60 seconds). | Effect Updated | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +66% Breakout Cooldown Reduction (Base 60 seconds). | |
367 | Breakout | Ver 1.000.003 (09th Nov 2021) | Speed quickened from 4 Seconds to 3 Seconds | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +50% Breakout Cooldown Reduction (Base 60 seconds). | Speed quickened from 4 Seconds to 3 Seconds | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +66% Breakout Cooldown Reduction (Base 60 seconds). | |
368 | Breakout | Ver 1.000.004 (16th Dec 2021) | No Changes | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +50% Breakout Cooldown Reduction (Base 60 seconds). | No Changes | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +66% Breakout Cooldown Reduction (Base 60 seconds). | |
369 | Breakout | Ver 1.000.006 (08th Feb 2022) | No Changes | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +50% Breakout Cooldown Reduction (Base 60 seconds). | No Changes | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +66% Breakout Cooldown Reduction (Base 60 seconds). | |
370 | Breakout | Ver 1.000.007 (12th Apr 2022) | No Changes | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +50% Breakout Cooldown Reduction (Base 60 seconds). | No Changes | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +66% Breakout Cooldown Reduction (Base 60 seconds). | |
371 | Breakout | Ver 1.000.008 (07th Jun 2022) | Speed quickened from 3 Seconds to 2 Seconds | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +50% Breakout Cooldown Reduction (Base 60 seconds). | Speed quickened from 3 Seconds to 2 Seconds | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +66% Breakout Cooldown Reduction (Base 60 seconds). | |
372 | Breakout | Ver 1.000.009 (30th Aug 2022) | Speed quickened from 2 Seconds to 1 Second | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +50% Breakout Cooldown Reduction (Base 60 seconds). | Speed quickened from 2 Seconds to 1 Second | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +66% Breakout Cooldown Reduction (Base 60 seconds). | |
373 | Breakout | Ver 1.000.010 (11th Oct 2022) | No Changes | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +50% Breakout Cooldown Reduction (Base 60 seconds). | No Changes | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +50% Breakout Cooldown Reduction (Base 60 seconds). | |
374 | Breakout | Ver 1.000.011 (06th Dec 2022) | No Changes | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +50% Breakout Cooldown Reduction (Base 60 seconds). | No Changes | Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +50% Breakout Cooldown Reduction (Base 60 seconds). | |
375 | Breakout | ||||||
376 | Breakout | ||||||
377 | Breakout | ||||||
378 | Breakout | ||||||
379 | Broadside | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
380 | Broadside | Beta (05th Aug 2021) | "Broadside" added | Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden with 4 meters. | Not in Beta Version | - | |
381 | Broadside | Release (08th Oct 2021) | No Changes | Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden with 4 meters. | Not in Release Version | - | |
382 | Broadside | Ver 1.000.003 (09th Nov 2021) | No Changes | Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden with 4 meters. | Not in Version 1.000.003 | - | |
383 | Broadside | Ver 1.000.004 (16th Dec 2021) | No Changes | Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden with 4 meters. | Not in Version 1.000.004 | - | |
384 | Broadside | Ver 1.000.006 (08th Feb 2022) | No Changes | Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden with 4 meters. | Not in Version 1.000.006 | - | |
385 | Broadside | Ver 1.000.007 (12th Apr 2022) | No Changes | Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden with 4 meters. | Not in Version 1.000.007 | - | |
386 | Broadside | Ver 1.000.008 (07th Jun 2022) | No Changes | Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden with 4 meters. | Not in Version 1.000.008 | - | |
387 | Broadside | Ver 1.000.009 (30th Aug 2022) | No Changes | Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden with 4 meters. | Not in Version 1.000.009 | - | |
388 | Broadside | Ver 1.000.010 (11th Oct 2022) | No Changes | Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden with 4 meters. | Not in Version 1.000.010 | - | |
389 | Broadside | Ver 1.000.011 (06th Dec 2022) | No Changes | Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden with 4 meters. | Not in Version 1.000.011 | - | |
390 | Broadside | ||||||
391 | Broadside | ||||||
392 | Broadside | ||||||
393 | Broadside | ||||||
394 | Buckshot Bruiser | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
395 | Buckshot Bruiser | Beta (05th Aug 2021) | "Buckshot Bruiser" added | +15% Damage Resistance while using a Shotgun | Not in Beta Version | - | |
396 | Buckshot Bruiser | Release (08th Oct 2021) | Effect Updated | When using Shotguns, gain Temporary Health for each pellet that hits. | "Buckshot Bruiser" added | When using Shotguns, gain Temporary Health for each pellet that hits. | |
397 | Buckshot Bruiser | Ver 1.000.003 (09th Nov 2021) | Description Updated | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | Description Updated | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | |
398 | Buckshot Bruiser | Ver 1.000.004 (16th Dec 2021) | Bug Fixed | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | Bug Fixed | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | |
399 | Buckshot Bruiser | Ver 1.000.006 (08th Feb 2022) | No Changes | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | No Changes | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | |
400 | Buckshot Bruiser | Ver 1.000.007 (12th Apr 2022) | No Changes | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | No Changes | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | |
401 | Buckshot Bruiser | Ver 1.000.008 (07th Jun 2022) | No Changes | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | No Changes | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | |
402 | Buckshot Bruiser | Ver 1.000.009 (30th Aug 2022) | No Changes | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | No Changes | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | |
403 | Buckshot Bruiser | Ver 1.000.010 (11th Oct 2022) | No Changes | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | No Changes | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | |
404 | Buckshot Bruiser | Ver 1.000.011 (06th Dec 2022) | No Changes | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | No Changes | When using Shotguns, gain 0.25 Temporary Health for each pellet that hits. | |
405 | Buckshot Bruiser | ||||||
406 | Buckshot Bruiser | ||||||
407 | Buckshot Bruiser | ||||||
408 | Buckshot Bruiser | ||||||
409 | Canned Goods | Alpha (17th Dec 2020) | "Canned Goods" added | +30% Health, -10% Stamina | Not in Alpha Version | - | |
410 | Canned Goods | Beta (05th Aug 2021) | Effect Updated | +40 Health, -30% Stamina | Not in Beta Version | - | |
411 | Canned Goods | Release (08th Oct 2021) | No Changes | +40 Health, -30% Stamina | Not in Release Version | - | |
412 | Canned Goods | Ver 1.000.003 (09th Nov 2021) | No Changes | +40 Health, -30% Stamina | Not in Version 1.000.003 | - | |
413 | Canned Goods | Ver 1.000.004 (16th Dec 2021) | No Changes | +40 Health, -30% Stamina | Not in Version 1.000.004 | - | |
414 | Canned Goods | Ver 1.000.006 (08th Feb 2022) | No Changes | +40 Health, -30% Stamina | Not in Version 1.000.006 | - | |
415 | Canned Goods | Ver 1.000.007 (12th Apr 2022) | No Changes | +40 Health, -30% Stamina | Not in Version 1.000.007 | - | |
416 | Canned Goods | Ver 1.000.008 (07th Jun 2022) | No Changes | +40 Health, -30% Stamina | Not in Version 1.000.008 | - | |
417 | Canned Goods | Ver 1.000.009 (30th Aug 2022) | No Changes | +40 Health, -30% Stamina | Not in Version 1.000.009 | - | |
418 | Canned Goods | Ver 1.000.010 (11th Oct 2022) | Effect Updated | +45 Health, -25% Stamina | Not in Version 1.000.010 | - | |
419 | Canned Goods | Ver 1.000.011 (06th Dec 2022) | Effect Updated | +45 Health, -25% Stamina | Not in Version 1.000.011 | - | |
420 | Canned Goods | ||||||
421 | Canned Goods | ||||||
422 | Canned Goods | ||||||
423 | Canned Goods | ||||||
424 | Charitable Soul | Alpha (17th Dec 2020) | "Caretake" added | Healing a teammate also heals you for 100% of the amount healed. | Not in Alpha Version | - | |
425 | Charitable Soul | Beta (05th Aug 2021) | Renamed to "Charitable Soul" | Healing a teammate also heals you for 100% of the amount healed. | "Charitable Soul" added | Healing a teammate also heals you for 100% of the amount healed. | |
426 | Charitable Soul | Release (08th Oct 2021) | Effect Updated | Healing a teammate also applies 50% of the effect to you. | Effect Updated | Healing a teammate also applies 50% of the effect to you. | |
427 | Charitable Soul | Ver 1.000.003 (09th Nov 2021) | No Changes | Healing a teammate also applies 50% of the effect to you. | No Changes | Healing a teammate also applies 50% of the effect to you. | |
428 | Charitable Soul | Ver 1.000.004 (16th Dec 2021) | No Changes | Healing a teammate also applies 50% of the effect to you. | No Changes | Healing a teammate also applies 50% of the effect to you. | |
429 | Charitable Soul | Ver 1.000.006 (08th Feb 2022) | No Changes | Healing a teammate also applies 50% of the effect to you. | No Changes | Healing a teammate also applies 50% of the effect to you. | |
430 | Charitable Soul | Ver 1.000.007 (12th Apr 2022) | No Changes | Healing a teammate also applies 50% of the effect to you. | No Changes | Healing a teammate also applies 50% of the effect to you. | |
431 | Charitable Soul | Ver 1.000.008 (07th Jun 2022) | No Changes | Healing a teammate also applies 50% of the effect to you. | No Changes | Healing a teammate also applies 50% of the effect to you. | |
432 | Charitable Soul | Ver 1.000.009 (30th Aug 2022) | No Changes | Healing a teammate also applies 50% of the effect to you. | No Changes | Healing a teammate also applies 50% of the effect to you. | |
433 | Charitable Soul | Ver 1.000.010 (11th Oct 2022) | No Changes | Healing a teammate also applies 50% of the effect to you. | No Changes | Healing a teammate also applies 50% of the effect to you. | |
434 | Charitable Soul | Ver 1.000.011 (06th Dec 2022) | No Changes | Healing a teammate also applies 50% of the effect to you. | No Changes | Healing a teammate also applies 50% of the effect to you. | |
435 | Charitable Soul | ||||||
436 | Charitable Soul | ||||||
437 | Charitable Soul | ||||||
438 | Charitable Soul | ||||||
439 | Chemical Courage | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
440 | Chemical Courage | Beta (05th Aug 2021) | "Chemical Courage" added | Pain meds you apply also grant +25% Damage for 60 Seconds. | "Chemical Courage" added | Pain meds you apply also grant +25% Damage for 60 Seconds. | |
441 | Chemical Courage | Release (08th Oct 2021) | No Changes | Pain meds you apply also grant +25% Damage for 60 Seconds. | No Changes | Pain meds you apply also grant +25% Damage for 60 Seconds. | |
442 | Chemical Courage | Ver 1.000.003 (09th Nov 2021) | No Changes | Pain meds you apply also grant +25% Damage for 60 Seconds. | No Changes | Pain meds you apply also grant +25% Damage for 60 Seconds. | |
443 | Chemical Courage | Ver 1.000.004 (16th Dec 2021) | No Changes | Pain meds you apply also grant +25% Damage for 60 Seconds. | No Changes | Pain meds you apply also grant +25% Damage for 60 Seconds. | |
444 | Chemical Courage | Ver 1.000.006 (08th Feb 2022) | No Changes | Pain meds you apply also grant +25% Damage for 60 Seconds. | No Changes | Pain meds you apply also grant +25% Damage for 60 Seconds. | |
445 | Chemical Courage | Ver 1.000.007 (12th Apr 2022) | No Changes | Pain meds you apply also grant +25% Damage for 60 Seconds. | No Changes | Pain meds you apply also grant +25% Damage for 60 Seconds. | |
446 | Chemical Courage | Ver 1.000.008 (07th Jun 2022) | No Changes | Pain meds you apply also grant +25% Damage for 60 Seconds. | No Changes | Pain meds you apply also grant +25% Damage for 60 Seconds. | |
447 | Chemical Courage | Ver 1.000.009 (30th Aug 2022) | No Changes | Pain meds you apply also grant +25% Damage for 60 Seconds. | No Changes | Pain meds you apply also grant +25% Damage for 60 Seconds. | |
448 | Chemical Courage | Ver 1.000.010 (11th Oct 2022) | No Changes | Pain meds you apply also grant +25% Damage for 60 Seconds. | No Changes | Pain meds you apply also grant +25% Damage for 60 Seconds. | |
449 | Chemical Courage | Ver 1.000.011 (06th Dec 2022) | No Changes | Pain meds you apply also grant +25% Damage for 60 Seconds. | No Changes | Pain meds you apply also grant +25% Damage for 60 Seconds. | |
450 | Chemical Courage | ||||||
451 | Chemical Courage | ||||||
452 | Chemical Courage | ||||||
453 | Chemical Courage | ||||||
454 | Cleansing Fire | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
455 | Cleansing Fire | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
456 | Cleansing Fire | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
457 | Cleansing Fire | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
458 | Cleansing Fire | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
459 | Cleansing Fire | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
460 | Cleansing Fire | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
461 | Cleansing Fire | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
462 | Cleansing Fire | Ver 1.000.009 (30th Aug 2022) | Not in Version 1.000.009 | - | Not in Version 1.000.009 | - | |
463 | Cleansing Fire | Ver 1.000.010 (11th Oct 2022) | Not in Version 1.000.010 | - | Not in Version 1.000.010 | - | |
464 | Cleansing Fire | Ver 1.000.011 (06th Dec 2022) | "Cleansing Fire" added | Gain a stacking +5% Damage Resistance every second you're on fire, for a maximum 5 stacks lasting for 15 seconds. Fire removes most negative status effects. +40% Fire Resistance | Not in Version 1.000.011 | - | |
465 | Cleansing Fire | ||||||
466 | Cleansing Fire | ||||||
467 | Cleansing Fire | ||||||
468 | Cleansing Fire | ||||||
469 | Cocky | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
470 | Cocky | Beta (05th Aug 2021) | "Cocky" added | +75% Weapon Swap Speed, When you take Damage your Accuracy is reduced by 20% for 3 Seconds. | Not in Beta Version | - | |
471 | Cocky | Release (08th Oct 2021) | No Changes | +75% Weapon Swap Speed, When you take Damage your Accuracy is reduced by 20% for 3 Seconds. | Not in Release Version | - | |
472 | Cocky | Ver 1.000.003 (09th Nov 2021) | No Changes | +75% Weapon Swap Speed, When you take Damage your Accuracy is reduced by 20% for 3 Seconds. | Not in Version 1.000.003 | - | |
473 | Cocky | Ver 1.000.004 (16th Dec 2021) | No Changes | +75% Weapon Swap Speed, When you take Damage your Accuracy is reduced by 20% for 3 Seconds. | Not in Version 1.000.004 | - | |
474 | Cocky | Ver 1.000.006 (08th Feb 2022) | No Changes | +75% Weapon Swap Speed, When you take Damage your Accuracy is reduced by 20% for 3 Seconds. | Not in Version 1.000.006 | - | |
475 | Cocky | Ver 1.000.007 (12th Apr 2022) | Description Updated | +75% Weapon Swap Speed, When you take Damage your Accuracy is reduced for 3 Seconds. | Not in Version 1.000.007 | - | |
476 | Cocky | Ver 1.000.008 (07th Jun 2022) | No Changes | +75% Weapon Swap Speed, When you take Damage your Accuracy is reduced for 3 Seconds. | Not in Version 1.000.008 | - | |
477 | Cocky | Ver 1.000.009 (30th Aug 2022) | No Changes | +75% Weapon Swap Speed, When you take Damage your Accuracy is reduced for 3 Seconds. | Not in Version 1.000.009 | - | |
478 | Cocky | Ver 1.000.010 (11th Oct 2022) | Icon added | +75% Weapon Swap Speed, When you take Damage your Accuracy is reduced for 3 Seconds. | Not in Version 1.000.010 | - | |
479 | Cocky | Ver 1.000.011 (06th Dec 2022) | No Changes | +75% Weapon Swap Speed, When you take Damage your Accuracy is reduced for 3 Seconds. | Not in Version 1.000.011 | - | |
480 | Cocky | ||||||
481 | Cocky | ||||||
482 | Cocky | ||||||
483 | Cocky | ||||||
484 | Cold Brew Coffee | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
485 | Cold Brew Coffee | Beta (05th Aug 2021) | "Cold Brew Coffee" added | +40% Stamina Regeneration, -10% Stamina Efficiency | Not in Beta Version | - | |
486 | Cold Brew Coffee | Release (08th Oct 2021) | No Changes | +40% Stamina Regeneration, -10% Stamina Efficiency | Not in Release Version | - | |
487 | Cold Brew Coffee | Ver 1.000.003 (09th Nov 2021) | No Changes | +40% Stamina Regeneration, -10% Stamina Efficiency | Not in Version 1.000.003 | - | |
488 | Cold Brew Coffee | Ver 1.000.004 (16th Dec 2021) | Effect Updated | +15% Reload Speed, +25% Aim Speed, +25% Weapon Swap Speed, +25% Use Speed | Not in Version 1.000.004 | - | |
489 | Cold Brew Coffee | Ver 1.000.006 (08th Feb 2022) | No Changes | +15% Reload Speed, +25% Aim Speed, +25% Weapon Swap Speed, +25% Use Speed | Not in Version 1.000.006 | - | |
490 | Cold Brew Coffee | Ver 1.000.007 (12th Apr 2022) | No Changes | +15% Reload Speed, +25% Aim Speed, +25% Weapon Swap Speed, +25% Use Speed | "Cold Brew Coffee" added | +15% Reload Speed, +25% Aim Speed, +25% Weapon Swap Speed, +25% Use Speed | |
491 | Cold Brew Coffee | Ver 1.000.008 (07th Jun 2022) | No Changes | +15% Reload Speed, +25% Aim Speed, +25% Weapon Swap Speed, +25% Use Speed | No Changes | +15% Reload Speed, +25% Aim Speed, +25% Weapon Swap Speed, +25% Use Speed | |
492 | Cold Brew Coffee | Ver 1.000.009 (30th Aug 2022) | No Changes | +15% Reload Speed, +25% Aim Speed, +25% Weapon Swap Speed, +25% Use Speed | No Changes | +15% Reload Speed, +25% Aim Speed, +25% Weapon Swap Speed, +25% Use Speed | |
493 | Cold Brew Coffee | Ver 1.000.010 (11th Oct 2022) | No Changes | +15% Reload Speed, +25% Aim Speed, +25% Weapon Swap Speed, +25% Use Speed | No Changes | +15% Reload Speed, +25% Aim Speed, +25% Weapon Swap Speed, +25% Use Speed | |
494 | Cold Brew Coffee | Ver 1.000.011 (06th Dec 2022) | No Changes | +15% Reload Speed, +25% Aim Speed, +25% Weapon Swap Speed, +25% Use Speed | No Changes | +15% Reload Speed, +25% Aim Speed, +25% Weapon Swap Speed, +25% Use Speed | |
495 | Cold Brew Coffee | ||||||
496 | Cold Brew Coffee | ||||||
497 | Cold Brew Coffee | ||||||
498 | Cold Brew Coffee | ||||||
499 | Combat Knife | Alpha (17th Dec 2020) | "Combat Knife" added | Turns your Bash into a Knife that counts as a Melee weapon. | Not in Alpha Version | - | |
500 | Combat Knife | Beta (05th Aug 2021) | No Changes | Turns your Bash into a Knife that counts as a Melee weapon. | Not in Beta Version | - | |
501 | Combat Knife | Release (08th Oct 2021) | No Changes | Turns your Bash into a Knife that counts as a Melee weapon. | "Combat Knife" added | Turns your Bash into a Knife that counts as a Melee weapon. | |
502 | Combat Knife | Ver 1.000.003 (09th Nov 2021) | No Changes | Turns your Bash into a Knife that counts as a Melee weapon. | No Changes | Turns your Bash into a Knife that counts as a Melee weapon. | |
503 | Combat Knife | Ver 1.000.004 (16th Dec 2021) | Range Increased | Turns your Bash into a Knife that counts as a Melee weapon. | Range Increased | Turns your Bash into a Knife that counts as a Melee weapon. | |
504 | Combat Knife | Ver 1.000.006 (08th Feb 2022) | No Changes | Turns your Bash into a Knife that counts as a Melee weapon. | No Changes | Turns your Bash into a Knife that counts as a Melee weapon. | |
505 | Combat Knife | Ver 1.000.007 (12th Apr 2022) | No Changes | Turns your Bash into a Knife that counts as a Melee weapon. | No Changes | Turns your Bash into a Knife that counts as a Melee weapon. | |
506 | Combat Knife | Ver 1.000.008 (07th Jun 2022) | Knife Mechanics Updated (Single Target Only) | Turns your Bash into a Knife that counts as a Melee weapon. | Knife Mechanics Updated (Single Target Only) | Turns your Bash into a Knife that counts as a Melee weapon. | |
507 | Combat Knife | Ver 1.000.009 (30th Aug 2022) | No Changes | Turns your Bash into a Knife that counts as a Melee weapon. | No Changes | Turns your Bash into a Knife that counts as a Melee weapon. | |
508 | Combat Knife | Ver 1.000.010 (11th Oct 2022) | Knife Mechanics Updated (Multi Target) | Turns your Bash into a Knife that counts as a Melee weapon. | Knife Mechanics Updated (Multi Target) | Turns your Bash into a Knife that counts as a Melee weapon. | |
509 | Combat Knife | Ver 1.000.011 (06th Dec 2022) | No Changes | Turns your Bash into a Knife that counts as a Melee weapon. | No Changes | Turns your Bash into a Knife that counts as a Melee weapon. | |
510 | Combat Knife | ||||||
511 | Combat Knife | ||||||
512 | Combat Knife | ||||||
513 | Combat Knife | ||||||
514 | Combat Medic | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
515 | Combat Medic | Beta (05th Aug 2021) | "Combat Medic" added | +25% Use Speed, Heals teammates for an additional 20 when you revive them. | "Combat Medic" added | +25% Use Speed, Heals teammates for an additional 20 when you revive them. | |
516 | Combat Medic | Release (08th Oct 2021) | Effect Updated | +50% Use Speed, Heals teammates for an additional 20 when you revive them. | Effect Updated | +50% Use Speed, Heals teammates for an additional 20 when you revive them. | |
517 | Combat Medic | Ver 1.000.003 (09th Nov 2021) | No Changes | +50% Use Speed, Heals teammates for an additional 20 when you revive them. | No Changes | +50% Use Speed, Heals teammates for an additional 20 when you revive them. | |
518 | Combat Medic | Ver 1.000.004 (16th Dec 2021) | No Changes | +50% Use Speed, Heals teammates for an additional 20 when you revive them. | No Changes | +50% Use Speed, Heals teammates for an additional 20 when you revive them. | |
519 | Combat Medic | Ver 1.000.006 (08th Feb 2022) | No Changes | +50% Use Speed, Heals teammates for an additional 20 when you revive them. | No Changes | +50% Use Speed, Heals teammates for an additional 20 when you revive them. | |
520 | Combat Medic | Ver 1.000.007 (12th Apr 2022) | No Changes | +50% Use Speed, Heals teammates for an additional 20 when you revive them. | No Changes | +50% Use Speed, Heals teammates for an additional 20 when you revive them. | |
521 | Combat Medic | Ver 1.000.008 (07th Jun 2022) | No Changes | +50% Use Speed, Heals teammates for an additional 20 when you revive them. | No Changes | +50% Use Speed, Heals teammates for an additional 20 when you revive them. | |
522 | Combat Medic | Ver 1.000.009 (30th Aug 2022) | No Changes | +50% Use Speed, Heals teammates for an additional 20 when you revive them. | No Changes | +50% Use Speed, Heals teammates for an additional 20 when you revive them. | |
523 | Combat Medic | Ver 1.000.010 (11th Oct 2022) | Description Updated | +50% Use Speed. Teammates recover an additional 20 Health when you revive them. | Description Updated | +50% Use Speed. Teammates recover an additional 20 Health when you revive them. | |
524 | Combat Medic | Ver 1.000.011 (06th Dec 2022) | No Changes | +50% Use Speed. Teammates recover an additional 20 Health when you revive them. | No Changes | +50% Use Speed. Teammates recover an additional 20 Health when you revive them. | |
525 | Combat Medic | ||||||
526 | Combat Medic | ||||||
527 | Combat Medic | ||||||
528 | Combat Medic | ||||||
529 | Combat Training | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
530 | Combat Training | Beta (05th Aug 2021) | "Combat Training" added | +5% Damage Dealt, +50% Bullet Penetration | "Combat Training" added | +5% Damage Dealt, +50% Bullet Penetration | |
531 | Combat Training | Release (08th Oct 2021) | Effect Updated | +5% Bullet Damage, +50% Bullet Penetration | Effect Updated | +5% Bullet Damage, +50% Bullet Penetration | |
532 | Combat Training | Ver 1.000.003 (09th Nov 2021) | No Changes | +5% Bullet Damage, +50% Bullet Penetration | No Changes | +5% Bullet Damage, +50% Bullet Penetration | |
533 | Combat Training | Ver 1.000.004 (16th Dec 2021) | Effect Updated | +5% Bullet Damage, +1 Bullet Stumble Damage, +5 Melee Stumble Damage | Effect Updated | +5% Bullet Damage, +1 Bullet Stumble Damage, +5 Melee Stumble Damage | |
534 | Combat Training | Ver 1.000.006 (08th Feb 2022) | No Changes | +5% Bullet Damage, +1 Bullet Stumble Damage, +5 Melee Stumble Damage | No Changes | +5% Bullet Damage, +1 Bullet Stumble Damage, +5 Melee Stumble Damage | |
535 | Combat Training | Ver 1.000.007 (12th Apr 2022) | No Changes | +5% Bullet Damage, +1 Bullet Stumble Damage, +5 Melee Stumble Damage | "Combat Training" Removed | - | |
536 | Combat Training | Ver 1.000.008 (07th Jun 2022) | No Changes | +5% Bullet Damage, +1 Bullet Stumble Damage, +5 Melee Stumble Damage | Not in Version 1.000.008 | - | |
537 | Combat Training | Ver 1.000.009 (30th Aug 2022) | No Changes | +5% Bullet Damage, +1 Bullet Stumble Damage, +5 Melee Stumble Damage | Not in Version 1.000.009 | - | |
538 | Combat Training | Ver 1.000.010 (11th Oct 2022) | Effect Updated | +5% Bullet Damage, +1.5 Bullet Stumble Damage, +7.5 Melee Stumble Damage | Not in Version 1.000.010 | - | |
539 | Combat Training | Ver 1.000.011 (06th Dec 2022) | No Changes | +5% Bullet Damage, +1.5 Bullet Stumble Damage, +7.5 Melee Stumble Damage | Not in Version 1.000.011 | - | |
540 | Combat Training | ||||||
541 | Combat Training | ||||||
542 | Combat Training | ||||||
543 | Combat Training | ||||||
544 | Compound Interest | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
545 | Compound Interest | Beta (05th Aug 2021) | "Compound Interest" added | Gain 10% of your total Copper in each Saferoom. | Not in Beta Version | - | |
546 | Compound Interest | Release (08th Oct 2021) | No Changes | Gain 10% of your total Copper in each Saferoom. | Not in Release Version | - | |
547 | Compound Interest | Ver 1.000.003 (09th Nov 2021) | No Changes | Gain 10% of your total Copper in each Saferoom. | Not in Version 1.000.003 | - | |
548 | Compound Interest | Ver 1.000.004 (16th Dec 2021) | No Changes | Gain 10% of your total Copper in each Saferoom. | Not in Version 1.000.004 | - | |
549 | Compound Interest | Ver 1.000.006 (08th Feb 2022) | Effect Updated | Team Effects: Each Cleaner gains 5% of thier total Copper in each Saferoom. | Not in Version 1.000.006 | - | |
550 | Compound Interest | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: Each Cleaner gains 5% of thier total Copper in each Saferoom. | Not in Version 1.000.007 | - | |
551 | Compound Interest | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: Each Cleaner gains 5% of thier total Copper in each Saferoom. | Not in Version 1.000.008 | - | |
552 | Compound Interest | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: Each Cleaner gains 5% of thier total Copper in each Saferoom. | Not in Version 1.000.009 | - | |
553 | Compound Interest | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Each Cleaner gains 5% of thier total Copper in each Saferoom. | Not in Version 1.000.010 | - | |
554 | Compound Interest | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: Each Cleaner gains 5% of thier total Copper in each Saferoom. | Not in Version 1.000.011 | - | |
555 | Compound Interest | ||||||
556 | Compound Interest | ||||||
557 | Compound Interest | ||||||
558 | Compound Interest | ||||||
559 | Confident Killer | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
560 | Confident Killer | Beta (05th Aug 2021) | "Confident Killer" added | When you or your team kills a mutation gain 2% damage (up to 100%) until the end of the level. | "Confident Killer" added | When you or your team kills a mutation gain 2% damage (up to 100%) until the end of the level. | |
561 | Confident Killer | Release (08th Oct 2021) | Effect Updated | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. | Effect Updated | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. | |
562 | Confident Killer | Ver 1.000.003 (09th Nov 2021) | No Changes | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. | No Changes | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. | |
563 | Confident Killer | Ver 1.000.004 (16th Dec 2021) | No Changes | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. | No Changes | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. | |
564 | Confident Killer | Ver 1.000.006 (08th Feb 2022) | No Changes | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. | No Changes | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. | |
565 | Confident Killer | Ver 1.000.007 (12th Apr 2022) | Icon added | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. | Icon added | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. | |
566 | Confident Killer | Ver 1.000.008 (07th Jun 2022) | No Changes | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. | No Changes | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. | |
567 | Confident Killer | Ver 1.000.009 (30th Aug 2022) | No Changes | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. | No Changes | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. | |
568 | Confident Killer | Ver 1.000.010 (11th Oct 2022) | No Changes | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. | No Changes | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. | |
569 | Confident Killer | Ver 1.000.011 (06th Dec 2022) | No Changes | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. | No Changes | When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. | |
570 | Confident Killer | ||||||
571 | Confident Killer | ||||||
572 | Confident Killer | ||||||
573 | Confident Killer | ||||||
574 | Controlled Movement | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
575 | Controlled Movement | Beta (05th Aug 2021) | "Controlled Movement" added | +40% Movement Speed while aiming down sights with Sniper Rifles. | Not in Beta Version | - | |
576 | Controlled Movement | Release (08th Oct 2021) | No Changes | +40% Movement Speed while aiming down sights with Sniper Rifles. | Not in Release Version | - | |
577 | Controlled Movement | Ver 1.000.003 (09th Nov 2021) | No Changes | +40% Movement Speed while aiming down sights with Sniper Rifles. | Not in Version 1.000.003 | - | |
578 | Controlled Movement | Ver 1.000.004 (16th Dec 2021) | No Changes | +40% Movement Speed while aiming down sights with Sniper Rifles. | Not in Version 1.000.004 | - | |
579 | Controlled Movement | Ver 1.000.006 (08th Feb 2022) | No Changes | +40% Movement Speed while aiming down sights with Sniper Rifles. | Not in Version 1.000.006 | - | |
580 | Controlled Movement | Ver 1.000.007 (12th Apr 2022) | No Changes | +40% Movement Speed while aiming down sights with Sniper Rifles. | "Controlled Movement" added | +40% Movement Speed while aiming down sights with Sniper Rifles. | |
581 | Controlled Movement | Ver 1.000.008 (07th Jun 2022) | No Changes | +40% Movement Speed while aiming down sights with Sniper Rifles. | No Changes | +40% Movement Speed while aiming down sights with Sniper Rifles. | |
582 | Controlled Movement | Ver 1.000.009 (30th Aug 2022) | No Changes | +40% Movement Speed while aiming down sights with Sniper Rifles. | No Changes | +40% Movement Speed while aiming down sights with Sniper Rifles. | |
583 | Controlled Movement | Ver 1.000.010 (11th Oct 2022) | No Changes | +40% Movement Speed while aiming down sights with Sniper Rifles. | No Changes | +40% Movement Speed while aiming down sights with Sniper Rifles. | |
584 | Controlled Movement | Ver 1.000.011 (06th Dec 2022) | No Changes | +40% Movement Speed while aiming down sights with Sniper Rifles. | No Changes | +40% Movement Speed while aiming down sights with Sniper Rifles. | |
585 | Controlled Movement | ||||||
586 | Controlled Movement | ||||||
587 | Controlled Movement | ||||||
588 | Controlled Movement | ||||||
589 | Copper Scavenger | Alpha (17th Dec 2020) | "Copper Scavenger" added | You can sense Nearby Copper, More copper piles spawn | Not in Alpha Version | - | |
590 | Copper Scavenger | Beta (05th Aug 2021) | No Changes | You can sense Nearby Copper, More copper piles spawn | Not in Beta Version | - | |
591 | Copper Scavenger | Release (08th Oct 2021) | No Changes | You can sense Nearby Copper, More copper piles spawn | Not in Release Version | - | |
592 | Copper Scavenger | Ver 1.000.003 (09th Nov 2021) | No Changes | You can sense Nearby Copper, More copper piles spawn | Not in Version 1.000.003 | - | |
593 | Copper Scavenger | Ver 1.000.004 (16th Dec 2021) | No Changes | You can sense Nearby Copper, More copper piles spawn | Not in Version 1.000.004 | - | |
594 | Copper Scavenger | Ver 1.000.006 (08th Feb 2022) | No Changes | You can sense Nearby Copper, More copper piles spawn | Not in Version 1.000.006 | - | |
595 | Copper Scavenger | Ver 1.000.007 (12th Apr 2022) | No Changes | You can sense Nearby Copper, More copper piles spawn | Not in Version 1.000.007 | - | |
596 | Copper Scavenger | Ver 1.000.008 (07th Jun 2022) | No Changes | You can sense Nearby Copper, More copper piles spawn | Not in Version 1.000.008 | - | |
597 | Copper Scavenger | Ver 1.000.009 (30th Aug 2022) | No Changes | You can sense Nearby Copper, More copper piles spawn | Not in Version 1.000.009 | - | |
598 | Copper Scavenger | Ver 1.000.010 (11th Oct 2022) | No Changes | You can sense Nearby Copper, More copper piles spawn | Not in Version 1.000.010 | - | |
599 | Copper Scavenger | Ver 1.000.011 (06th Dec 2022) | No Changes | You can sense Nearby Copper, More copper piles spawn | Not in Version 1.000.011 | - | |
600 | Copper Scavenger | ||||||
601 | Copper Scavenger | ||||||
602 | Copper Scavenger | ||||||
603 | Copper Scavenger | ||||||
604 | Crippling Frequency | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
605 | Crippling Frequency | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
606 | Crippling Frequency | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
607 | Crippling Frequency | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
608 | Crippling Frequency | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
609 | Crippling Frequency | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
610 | Crippling Frequency | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
611 | Crippling Frequency | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
612 | Crippling Frequency | Ver 1.000.009 (30th Aug 2022) | "Crippling Frequency" added | Reduce incoming Damage by 2 for nearby teammates for 7 seconds. Gadget Cost: 30 SMG/Pistol Ammo. REPLACES: Offensive Slot | Not in Version 1.000.009 | - | |
613 | Crippling Frequency | Ver 1.000.010 (11th Oct 2022) | Effect Updated | Reduce incoming Damage by 1 for nearby teammates for 7 seconds. Gadget Cost: 30 SMG/Pistol Ammo. REPLACES: Offensive Slot | Not in Version 1.000.010 | - | |
614 | Crippling Frequency | Ver 1.000.011 (06th Dec 2022) | No Changes | Reduce incoming Damage by 1 for nearby teammates for 7 seconds. Gadget Cost: 30 SMG/Pistol Ammo. REPLACES: Offensive Slot | Not in Version 1.000.011 | - | |
615 | Crippling Frequency | ||||||
616 | Crippling Frequency | ||||||
617 | Crippling Frequency | ||||||
618 | Crippling Frequency | ||||||
619 | Cross Trainers | Alpha (17th Dec 2020) | "Cross Trainers" added | +10% Stamina | Not in Alpha Version | - | |
620 | Cross Trainers | Beta (05th Aug 2021) | Effect Updated | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | "Cross Trainers" added | +40% Stamina, +10 Health | |
621 | Cross Trainers | Release (08th Oct 2021) | No Changes | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | No Changes | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | |
622 | Cross Trainers | Ver 1.000.003 (09th Nov 2021) | No Changes | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | No Changes | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | |
623 | Cross Trainers | Ver 1.000.004 (16th Dec 2021) | No Changes | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | No Changes | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | |
624 | Cross Trainers | Ver 1.000.006 (08th Feb 2022) | No Changes | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | No Changes | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | |
625 | Cross Trainers | Ver 1.000.007 (12th Apr 2022) | No Changes | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | No Changes | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | |
626 | Cross Trainers | Ver 1.000.008 (07th Jun 2022) | No Changes | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | No Changes | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | |
627 | Cross Trainers | Ver 1.000.009 (30th Aug 2022) | No Changes | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | No Changes | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | |
628 | Cross Trainers | Ver 1.000.010 (11th Oct 2022) | No Changes | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | No Changes | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | |
629 | Cross Trainers | Ver 1.000.011 (06th Dec 2022) | No Changes | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | No Changes | +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health | |
630 | Cross Trainers | ||||||
631 | Cross Trainers | ||||||
632 | Cross Trainers | ||||||
633 | Cross Trainers | ||||||
634 | Dan | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
635 | Dan | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
636 | Dan | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Official Release Version | - | |
637 | Dan | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
638 | Dan | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
639 | Dan | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
640 | Dan | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
641 | Dan | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
642 | Dan | Ver 1.000.009 (30th Aug 2022) | "Prophet Dan" added | "Prophet" Dan is Enhanced for a short duration after Cleaners are incapacitated. Strange things happen after reviving Cleaners. Team Effects: +3 Team Damage Resistance and Knockback immunity while reviving Cleaners. | "Prophet Dan" added | "Prophet" Dan is Enhanced for a short duration after Cleaners are incapacitated. Strange things happen after reviving Cleaners. Team Effects: +3 Team Damage Resistance and Knockback immunity while reviving Cleaners. | |
643 | Dan | Ver 1.000.010 (11th Oct 2022) | Skill affected by Defibs | "Prophet" Dan is Enhanced for a short duration after Cleaners are incapacitated. Strange things happen after reviving Cleaners. Team Effects: +3 Team Damage Resistance and Knockback immunity while reviving Cleaners. | Skill affected by Defibs | "Prophet" Dan is Enhanced for a short duration after Cleaners are incapacitated. Strange things happen after reviving Cleaners. Team Effects: +3 Team Damage Resistance and Knockback immunity while reviving Cleaners. | |
644 | Dan | Ver 1.000.011 (06th Dec 2022) | No Changes | "Prophet" Dan is Enhanced for a short duration after Cleaners are incapacitated. Strange things happen after reviving Cleaners. Team Effects: +3 Team Damage Resistance and Knockback immunity while reviving Cleaners. | No Changes | "Prophet" Dan is Enhanced for a short duration after Cleaners are incapacitated. Strange things happen after reviving Cleaners. Team Effects: +3 Team Damage Resistance and Knockback immunity while reviving Cleaners. | |
645 | Dan | ||||||
646 | Dan | ||||||
647 | Dan | ||||||
648 | Dan | ||||||
649 | Dash | Alpha (17th Dec 2020) | "Dash" added | +5% Move Speed | Not in Alpha Version | - | |
650 | Dash | Beta (05th Aug 2021) | No Changes | +5% Move Speed | Not in Beta Version | - | |
651 | Dash | Release (08th Oct 2021) | No Changes | +5% Move Speed | Not in Release Version | - | |
652 | Dash | Ver 1.000.003 (09th Nov 2021) | No Changes | +5% Move Speed | Not in Version 1.000.003 | - | |
653 | Dash | Ver 1.000.004 (16th Dec 2021) | No Changes | +5% Move Speed | Not in Version 1.000.004 | - | |
654 | Dash | Ver 1.000.006 (08th Feb 2022) | No Changes | +5% Move Speed | Not in Version 1.000.006 | - | |
655 | Dash | Ver 1.000.007 (12th Apr 2022) | Effect Updated | +5% Move Speed, +5% Sprint Speed | "Dash" added | +5% Move Speed, +5% Sprint Speed | |
656 | Dash | Ver 1.000.008 (07th Jun 2022) | No Changes | +5% Move Speed, +5% Sprint Speed | No Changes | +5% Move Speed, +5% Sprint Speed | |
657 | Dash | Ver 1.000.009 (30th Aug 2022) | No Changes | +5% Move Speed, +5% Sprint Speed | No Changes | +5% Move Speed, +5% Sprint Speed | |
658 | Dash | Ver 1.000.010 (11th Oct 2022) | No Changes | +5% Move Speed, +5% Sprint Speed | No Changes | +5% Move Speed, +5% Sprint Speed | |
659 | Dash | Ver 1.000.011 (06th Dec 2022) | No Changes | +5% Move Speed, +5% Sprint Speed | No Changes | +5% Move Speed, +5% Sprint Speed | |
660 | Dash | ||||||
661 | Dash | ||||||
662 | Dash | ||||||
663 | Dash | ||||||
664 | Defensive Maneuver | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
665 | Defensive Maneuver | Beta (05th Aug 2021) | "Evasive Action" added | When you take a hit for 10 or more damage. Gain 20% Movement Speed for 3 seconds. | "Evasive Action" added | When you take a hit for 10 or more damage. Gain 20% Movement Speed for 3 seconds. | |
666 | Defensive Maneuver | Release (08th Oct 2021) | No Changes | When you take a hit for 10 or more damage. Gain 20% Movement Speed for 3 seconds. | No Changes | When you take a hit for 10 or more damage. Gain 20% Movement Speed for 3 seconds. | |
667 | Defensive Maneuver | Ver 1.000.003 (09th Nov 2021) | No Changes | When you take a hit for 10 or more damage. Gain 20% Movement Speed for 3 seconds. | No Changes | When you take a hit for 10 or more damage. Gain 20% Movement Speed for 3 seconds. | |
668 | Defensive Maneuver | Ver 1.000.004 (16th Dec 2021) | Effect Updated | When you take a hit for 10 or more damage. Gain 15% Movement Speed for 3 seconds. | Effect Updated | When you take a hit for 10 or more damage. Gain 15% Movement Speed for 3 seconds. | |
669 | Defensive Maneuver | Ver 1.000.006 (08th Feb 2022) | Renamed to "Defensive Manuever" + Effect Updated | When you take a hit for 15 or more damage. Gain 25% Damage Resistance for 3 seconds. | Renamed to "Defensive Manuever" + Effect Updated | When you take a hit for 15 or more damage. Gain 25% Damage Resistance for 3 seconds. | |
670 | Defensive Maneuver | Ver 1.000.007 (12th Apr 2022) | No Changes | When you take a hit for 15 or more damage. Gain 25% Damage Resistance for 3 seconds. | No Changes | When you take a hit for 15 or more damage. Gain 25% Damage Resistance for 3 seconds. | |
671 | Defensive Maneuver | Ver 1.000.008 (07th Jun 2022) | No Changes | When you take a hit for 15 or more damage. Gain 25% Damage Resistance for 3 seconds. | No Changes | When you take a hit for 15 or more damage. Gain 25% Damage Resistance for 3 seconds. | |
672 | Defensive Maneuver | Ver 1.000.009 (30th Aug 2022) | Icon added | When you take a hit for 15 or more damage. Gain 25% Damage Resistance for 3 seconds. | Icon added | When you take a hit for 15 or more damage. Gain 25% Damage Resistance for 3 seconds. | |
673 | Defensive Maneuver | Ver 1.000.010 (11th Oct 2022) | No Changes | When you take a hit for 15 or more damage. Gain 25% Damage Resistance for 3 seconds. | No Changes | When you take a hit for 15 or more damage. Gain 25% Damage Resistance for 3 seconds. | |
674 | Defensive Maneuver | Ver 1.000.011 (06th Dec 2022) | No Changes | When you take a hit for 15 or more damage. Gain 25% Damage Resistance for 3 seconds. | No Changes | When you take a hit for 15 or more damage. Gain 25% Damage Resistance for 3 seconds. | |
675 | Defensive Maneuver | ||||||
676 | Defensive Maneuver | ||||||
677 | Defensive Maneuver | ||||||
678 | Defensive Maneuver | ||||||
679 | Demolitions Expert | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
680 | Demolitions Expert | Beta (05th Aug 2021) | "Demolitions Expert" added | +50% Accessory Damage, -20% Ammo Capacity | Not in Beta Version | - | |
681 | Demolitions Expert | Release (08th Oct 2021) | Effect Updated | +50% Accessory Damage, -15% Ammo Capacity | Not in Release Version | - | |
682 | Demolitions Expert | Ver 1.000.003 (09th Nov 2021) | No Changes | +50% Accessory Damage, -15% Ammo Capacity | Not in Version 1.000.003 | - | |
683 | Demolitions Expert | Ver 1.000.004 (16th Dec 2021) | No Changes | +50% Accessory Damage, -15% Ammo Capacity | Not in Version 1.000.004 | - | |
684 | Demolitions Expert | Ver 1.000.006 (08th Feb 2022) | No Changes | +50% Accessory Damage, -15% Ammo Capacity | Not in Version 1.000.006 | - | |
685 | Demolitions Expert | Ver 1.000.007 (12th Apr 2022) | No Changes | +50% Accessory Damage, -15% Ammo Capacity | Not in Version 1.000.007 | - | |
686 | Demolitions Expert | Ver 1.000.008 (07th Jun 2022) | No Changes | +50% Accessory Damage, -15% Ammo Capacity | Not in Version 1.000.008 | - | |
687 | Demolitions Expert | Ver 1.000.009 (30th Aug 2022) | No Changes | +50% Accessory Damage, -15% Ammo Capacity | Not in Version 1.000.009 | - | |
688 | Demolitions Expert | Ver 1.000.010 (11th Oct 2022) | No Changes | +50% Accessory Damage, -15% Ammo Capacity | Not in Version 1.000.010 | - | |
689 | Demolitions Expert | Ver 1.000.011 (06th Dec 2022) | No Changes | +50% Accessory Damage, -15% Ammo Capacity | Not in Version 1.000.011 | - | |
690 | Demolitions Expert | ||||||
691 | Demolitions Expert | ||||||
692 | Demolitions Expert | ||||||
693 | Demolitions Expert | ||||||
694 | Doc | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
695 | Doc | Beta (05th Aug 2021) | "Doc" added | Doc can apply field dressing to each teammate once per level, healing them for 25 Health. +20% Healing Efficiency, +25% Team Trauma Resistance | "Doc" added | Doc can apply field dressing to each teammate once per level, healing them for 25 Health. +20% Healing Efficiency, +25% Team Trauma Resistance | |
696 | Doc | Release (08th Oct 2021) | Description Updated | Doc can heal each teammate for 25 Health once per level. +20% Healing Efficiency, +25% Team Trauma Resistance. | Description Updated | Doc can heal each teammate for 25 Health once per level. +20% Healing Efficiency, +25% Team Trauma Resistance. | |
697 | Doc | Ver 1.000.003 (09th Nov 2021) | No Changes | Doc can heal each teammate for 25 Health once per level. +20% Healing Efficiency, +25% Team Trauma Resistance. | No Changes | Doc can heal each teammate for 25 Health once per level. +20% Healing Efficiency, +25% Team Trauma Resistance. | |
698 | Doc | Ver 1.000.004 (16th Dec 2021) | No Changes | Doc can heal each teammate for 25 Health once per level. +20% Healing Efficiency, +25% Team Trauma Resistance. | No Changes | Doc can heal each teammate for 25 Health once per level. +20% Healing Efficiency, +25% Team Trauma Resistance. | |
699 | Doc | Ver 1.000.006 (08th Feb 2022) | No Changes | Doc can heal each teammate for 25 Health once per level. +20% Healing Efficiency, +25% Team Trauma Resistance. | No Changes | Doc can heal each teammate for 25 Health once per level. +20% Healing Efficiency, +25% Team Trauma Resistance. | |
700 | Doc | Ver 1.000.007 (12th Apr 2022) | Effect Updated | Doc can heal each teammate for 25 Health once per level. +15% Healing Efficiency. Team Effects: +20% Team Trauma Resistance. | Effect Updated | Doc can heal each teammate for 25 Health once per level. +15% Healing Efficiency. Team Effects: +20% Team Trauma Resistance. | |
701 | Doc | Ver 1.000.008 (07th Jun 2022) | No Changes | Doc can heal each teammate for 25 Health once per level. +15% Healing Efficiency. Team Effects: +20% Team Trauma Resistance. | No Changes | Doc can heal each teammate for 25 Health once per level. +15% Healing Efficiency. Team Effects: +20% Team Trauma Resistance. | |
702 | Doc | Ver 1.000.009 (30th Aug 2022) | No Changes | Doc can heal each teammate for 25 Health once per level. +15% Healing Efficiency. Team Effects: +20% Team Trauma Resistance. | No Changes | Doc can heal each teammate for 25 Health once per level. +15% Healing Efficiency. Team Effects: +20% Team Trauma Resistance. | |
703 | Doc | Ver 1.000.010 (11th Oct 2022) | No Changes | Doc can heal each teammate for 25 Health once per level. +15% Healing Efficiency. Team Effects: +20% Team Trauma Resistance. | No Changes | Doc can heal each teammate for 25 Health once per level. +15% Healing Efficiency. Team Effects: +20% Team Trauma Resistance. | |
704 | Doc | Ver 1.000.011 (06th Dec 2022) | No Changes | Doc can heal each teammate for 25 Health once per level. +15% Healing Efficiency. Team Effects: +20% Team Trauma Resistance. | No Changes | Doc can heal each teammate for 25 Health once per level. +15% Healing Efficiency. Team Effects: +20% Team Trauma Resistance. | |
705 | Doc | ||||||
706 | Doc | ||||||
707 | Doc | ||||||
708 | Doc | ||||||
709 | Double Grenade Pouch | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
710 | Double Grenade Pouch | Beta (05th Aug 2021) | "Double Grenade Pouch" added | +2 Offensive Inventory, -10% Damage Dealt | Not in Beta Version | - | |
711 | Double Grenade Pouch | Release (08th Oct 2021) | No Changes | +2 Offensive Inventory, -10% Damage Dealt | Not in Release Version | - | |
712 | Double Grenade Pouch | Ver 1.000.003 (09th Nov 2021) | No Changes | +2 Offensive Inventory, -10% Damage Dealt | Not in Version 1.000.003 | - | |
713 | Double Grenade Pouch | Ver 1.000.004 (16th Dec 2021) | No Changes | +2 Offensive Inventory, -10% Damage Dealt | Not in Version 1.000.004 | - | |
714 | Double Grenade Pouch | Ver 1.000.006 (08th Feb 2022) | Effect Updated | +2 Offensive Inventory, -5% Move Speed | Not in Version 1.000.006 | - | |
715 | Double Grenade Pouch | Ver 1.000.007 (12th Apr 2022) | No Changes | +2 Offensive Inventory, -5% Move Speed | Not in Version 1.000.007 | - | |
716 | Double Grenade Pouch | Ver 1.000.008 (07th Jun 2022) | Effect Updated | +2 Offensive Inventory, -5% Move Speed, -5% Sprint Speed | Not in Version 1.000.008 | - | |
717 | Double Grenade Pouch | Ver 1.000.009 (30th Aug 2022) | No Changes | +2 Offensive Inventory, -5% Move Speed, -5% Sprint Speed | "Double Grenade Pouch" added | +2 Offensive Inventory, -5% Move Speed, -5% Sprint Speed | |
718 | Double Grenade Pouch | Ver 1.000.010 (11th Oct 2022) | Effect Updated | +2 Offensive Inventory | Effect Updated | +2 Offensive Inventory | |
719 | Double Grenade Pouch | Ver 1.000.011 (06th Dec 2022) | No Changes | +2 Offensive Inventory | No Changes | +2 Offensive Inventory | |
720 | Double Grenade Pouch | ||||||
721 | Double Grenade Pouch | ||||||
722 | Double Grenade Pouch | ||||||
723 | Double Grenade Pouch | ||||||
724 | Down in Front! | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
725 | Down in Front! | Beta (05th Aug 2021) | "Down in Front!" added | While Crouching, gain 10% Damage Resistance and you neither take nor deal Friendly Fire damage. | Not in Beta Version | - | |
726 | Down in Front! | Release (08th Oct 2021) | Effect Updated | While Crouching you neither take nor deal Friendly Fire damage. +10 Health | Not in Release Version | - | |
727 | Down in Front! | Ver 1.000.003 (09th Nov 2021) | No Changes | While Crouching you neither take nor deal Friendly Fire damage. +10 Health | Not in Version 1.000.003 | - | |
728 | Down in Front! | Ver 1.000.004 (16th Dec 2021) | No Changes | While Crouching you neither take nor deal Friendly Fire damage. +10 Health | Not in Version 1.000.004 | - | |
729 | Down in Front! | Ver 1.000.006 (08th Feb 2022) | No Changes | While Crouching you neither take nor deal Friendly Fire damage. +10 Health | Not in Version 1.000.006 | - | |
730 | Down in Front! | Ver 1.000.007 (12th Apr 2022) | No Changes | While Crouching you neither take nor deal Friendly Fire damage. +10 Health | Not in Version 1.000.007 | - | |
731 | Down in Front! | Ver 1.000.008 (07th Jun 2022) | No Changes | While Crouching you neither take nor deal Friendly Fire damage. +10 Health | Not in Version 1.000.008 | - | |
732 | Down in Front! | Ver 1.000.009 (30th Aug 2022) | No Changes | While Crouching you neither take nor deal Friendly Fire damage. +10 Health | Not in Version 1.000.009 | - | |
733 | Down in Front! | Ver 1.000.010 (11th Oct 2022) | No Changes | While Crouching you neither take nor deal Friendly Fire damage. +10 Health | Not in Version 1.000.010 | - | |
734 | Down in Front! | Ver 1.000.011 (06th Dec 2022) | No Changes | While Crouching you neither take nor deal Friendly Fire damage. +10 Health | Not in Version 1.000.011 | - | |
735 | Down in Front! | ||||||
736 | Down in Front! | ||||||
737 | Down in Front! | ||||||
738 | Down in Front! | ||||||
739 | Drone Spotter | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
740 | Drone Spotter | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
741 | Drone Spotter | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
742 | Drone Spotter | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
743 | Drone Spotter | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
744 | Drone Spotter | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
745 | Drone Spotter | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
746 | Drone Spotter | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
747 | Drone Spotter | Ver 1.000.009 (30th Aug 2022) | Not in Version 1.000.009 | - | Not in Version 1.000.009 | - | |
748 | Drone Spotter | Ver 1.000.010 (11th Oct 2022) | Not in Version 1.000.010 | - | Not in Version 1.000.010 | - | |
749 | Drone Spotter | Ver 1.000.011 (06th Dec 2022) | "Drone Spotter" added | Begin marking nearby Mutations every 7 seconds. Gain 20% chance to negate damage while active. Gadget Cost: 20 Sniper Rifle Ammo. REPLACES: Quick Slot, FRAGILE | Not in Version 1.000.011 | - | |
750 | Drone Spotter | ||||||
751 | Drone Spotter | ||||||
752 | Drone Spotter | ||||||
753 | Drone Spotter | ||||||
754 | Durable | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
755 | Durable | Beta (05th Aug 2021) | "Durable" added | +15% Trauma Resistance, +5 Health | "Durable" added | +50% Trauma Resistance +5 Health | |
756 | Durable | Release (08th Oct 2021) | No Changes | +15% Trauma Resistance, +5 Health | No Changes | +50% Trauma Resistance +5 Health | |
757 | Durable | Ver 1.000.003 (09th Nov 2021) | No Changes | +15% Trauma Resistance, +5 Health | No Changes | +50% Trauma Resistance +5 Health | |
758 | Durable | Ver 1.000.004 (16th Dec 2021) | No Changes | +15% Trauma Resistance, +5 Health | No Changes | +50% Trauma Resistance +5 Health | |
759 | Durable | Ver 1.000.006 (08th Feb 2022) | No Changes | +15% Trauma Resistance, +5 Health | No Changes | +50% Trauma Resistance +5 Health | |
760 | Durable | Ver 1.000.007 (12th Apr 2022) | No Changes | +15% Trauma Resistance, +5 Health | No Changes | +50% Trauma Resistance +5 Health | |
761 | Durable | Ver 1.000.008 (07th Jun 2022) | No Changes | +15% Trauma Resistance, +5 Health | No Changes | +50% Trauma Resistance +5 Health | |
762 | Durable | Ver 1.000.009 (30th Aug 2022) | No Changes | +15% Trauma Resistance, +5 Health | No Changes | +50% Trauma Resistance +5 Health | |
763 | Durable | Ver 1.000.010 (11th Oct 2022) | Effect Updated | +15% Trauma Resistance, +10 Health, +20% Fire Resistance | No Changes | +50% Trauma Resistance +5 Health | |
764 | Durable | Ver 1.000.011 (06th Dec 2022) | No Changes | +15% Trauma Resistance, +10 Health, +20% Fire Resistance | No Changes | +50% Trauma Resistance +5 Health | |
765 | Durable | ||||||
766 | Durable | ||||||
767 | Durable | ||||||
768 | Durable | ||||||
769 | Emergency Transfusion | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
770 | Emergency Transfusion | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
771 | Emergency Transfusion | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Official Release Version | - | |
772 | Emergency Transfusion | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
773 | Emergency Transfusion | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
774 | Emergency Transfusion | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
775 | Emergency Transfusion | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
776 | Emergency Transfusion | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
777 | Emergency Transfusion | Ver 1.000.009 (30th Aug 2022) | Not in Version 1.000.009 | - | Not in Version 1.000.009 | - | |
778 | Emergency Transfusion | Ver 1.000.010 (11th Oct 2022) | "Emergency Transfusion" added | +1 Extra Life. Receive the ability to revive a dead teammate by consuming one of your lives. If you do not have any lives available, give your life for theirs. | Not in Version 1.000.010 | - | |
779 | Emergency Transfusion | Ver 1.000.011 (06th Dec 2022) | Effect Updated | Team Effects: +1 Extra Life. Receive the ability to revive a dead teammate by consuming one of your lives. If you do not have any lives available, give your life for theirs. | Not in Version 1.000.011 | - | |
780 | Emergency Transfusion | ||||||
781 | Emergency Transfusion | ||||||
782 | Emergency Transfusion | ||||||
783 | Emergency Transfusion | ||||||
784 | Empowered Assault | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
785 | Empowered Assault | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
786 | Empowered Assault | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
787 | Empowered Assault | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
788 | Empowered Assault | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
789 | Empowered Assault | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
790 | Empowered Assault | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
791 | Empowered Assault | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
792 | Empowered Assault | Ver 1.000.009 (30th Aug 2022) | Not in Version 1.000.009 | - | Not in Version 1.000.009 | - | |
793 | Empowered Assault | Ver 1.000.010 (11th Oct 2022) | Not in Version 1.000.010 | - | Not in Version 1.000.010 | - | |
794 | Empowered Assault | Ver 1.000.011 (06th Dec 2022) | "Empowered Assault" added | After you kill a Mutation, your next shot on a Mutation is guranteed to cause them to Stumble. Team Effects: +5% Team Stumble Damage. | Not in Version 1.000.011 | - | |
795 | Empowered Assault | ||||||
796 | Empowered Assault | ||||||
797 | Empowered Assault | ||||||
798 | Empowered Assault | ||||||
799 | EMT Bag | Alpha (17th Dec 2020) | "EMT Bag" added | +30% Healing Efficiency, -10% Stamina Efficiency | Not in Alpha Version | - | |
800 | EMT Bag | Beta (05th Aug 2021) | Effect Updated | +45% Healing Efficiency, -20% Stamina Efficiency | Not in Beta Version | - | |
801 | EMT Bag | Release (08th Oct 2021) | No Changes | +45% Healing Efficiency, -20% Stamina Efficiency | Not in Release Version | - | |
802 | EMT Bag | Ver 1.000.003 (09th Nov 2021) | No Changes | +45% Healing Efficiency, -20% Stamina Efficiency | Not in Version 1.000.003 | - | |
803 | EMT Bag | Ver 1.000.004 (16th Dec 2021) | No Changes | +45% Healing Efficiency, -20% Stamina Efficiency | Not in Version 1.000.004 | - | |
804 | EMT Bag | Ver 1.000.006 (08th Feb 2022) | Effect Updated | +50% Healing Efficiency | Not in Version 1.000.006 | - | |
805 | EMT Bag | Ver 1.000.007 (12th Apr 2022) | No Changes | +50% Healing Efficiency | Not in Version 1.000.007 | - | |
806 | EMT Bag | Ver 1.000.008 (07th Jun 2022) | No Changes | +50% Healing Efficiency | Not in Version 1.000.008 | - | |
807 | EMT Bag | Ver 1.000.009 (30th Aug 2022) | No Changes | +50% Healing Efficiency | Not in Version 1.000.009 | - | |
808 | EMT Bag | Ver 1.000.010 (11th Oct 2022) | No Changes | +50% Healing Efficiency | Not in Version 1.000.010 | - | |
809 | EMT Bag | Ver 1.000.011 (06th Dec 2022) | No Changes | +50% Healing Efficiency | Not in Version 1.000.011 | - | |
810 | EMT Bag | ||||||
811 | EMT Bag | ||||||
812 | EMT Bag | ||||||
813 | EMT Bag | ||||||
814 | Energy Bar | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
815 | Energy Bar | Beta (05th Aug 2021) | "Energy Bar" added | +20% Stamina Regeneration, +5 Health | "Energy Bar" added | +60% Stamina Regeneration, +5 Health | |
816 | Energy Bar | Release (08th Oct 2021) | No Changes | +20% Stamina Regeneration, +5 Health | No Changes | +60% Stamina Regeneration, +5 Health | |
817 | Energy Bar | Ver 1.000.003 (09th Nov 2021) | No Changes | +20% Stamina Regeneration, +5 Health | No Changes | +60% Stamina Regeneration, +5 Health | |
818 | Energy Bar | Ver 1.000.004 (16th Dec 2021) | Effect Updated | +30% Stamina Regeneration, +5 Health | No Changes | +60% Stamina Regeneration, +5 Health | |
819 | Energy Bar | Ver 1.000.006 (08th Feb 2022) | No Changes | +30% Stamina Regeneration, +5 Health | No Changes | +60% Stamina Regeneration, +5 Health | |
820 | Energy Bar | Ver 1.000.007 (12th Apr 2022) | No Changes | +30% Stamina Regeneration, +5 Health | No Changes | +60% Stamina Regeneration, +5 Health | |
821 | Energy Bar | Ver 1.000.008 (07th Jun 2022) | No Changes | +30% Stamina Regeneration, +5 Health | No Changes | +60% Stamina Regeneration, +5 Health | |
822 | Energy Bar | Ver 1.000.009 (30th Aug 2022) | No Changes | +30% Stamina Regeneration, +5 Health | No Changes | +60% Stamina Regeneration, +5 Health | |
823 | Energy Bar | Ver 1.000.010 (11th Oct 2022) | No Changes | +30% Stamina Regeneration, +5 Health | No Changes | +60% Stamina Regeneration, +5 Health | |
824 | Energy Bar | Ver 1.000.011 (06th Dec 2022) | No Changes | +30% Stamina Regeneration, +5 Health | No Changes | +60% Stamina Regeneration, +5 Health | |
825 | Energy Bar | ||||||
826 | Energy Bar | ||||||
827 | Energy Bar | ||||||
828 | Energy Bar | ||||||
829 | Energy Drink | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
830 | Energy Drink | Beta (05th Aug 2021) | "Energy Drink" added | +40% Stamina, -5% Damage Resistance | Not in Beta Version | - | |
831 | Energy Drink | Release (08th Oct 2021) | No Changes | +40% Stamina, -5% Damage Resistance | Not in Release Version | - | |
832 | Energy Drink | Ver 1.000.003 (09th Nov 2021) | No Changes | +40% Stamina, -5% Damage Resistance | Not in Version 1.000.003 | - | |
833 | Energy Drink | Ver 1.000.004 (16th Dec 2021) | Effect Updated | +15% Stamina, +25% Weapon Swap Speed, +15% Move Speed while firing, +10% Slow Resistance | Not in Version 1.000.004 | - | |
834 | Energy Drink | Ver 1.000.006 (08th Feb 2022) | No Changes | +15% Stamina, +25% Weapon Swap Speed, +15% Move Speed while firing, +10% Slow Resistance | Not in Version 1.000.006 | - | |
835 | Energy Drink | Ver 1.000.007 (12th Apr 2022) | No Changes | +15% Stamina, +25% Weapon Swap Speed, +15% Move Speed while firing, +10% Slow Resistance | "Energy Drink" added | +15% Stamina, +25% Weapon Swap Speed, +15% Move Speed while firing, +10% Slow Resistance | |
836 | Energy Drink | Ver 1.000.008 (07th Jun 2022) | No Changes | +15% Stamina, +25% Weapon Swap Speed, +15% Move Speed while firing, +10% Slow Resistance | No Changes | +15% Stamina, +25% Weapon Swap Speed, +15% Move Speed while firing, +10% Slow Resistance | |
837 | Energy Drink | Ver 1.000.009 (30th Aug 2022) | No Changes | +15% Stamina, +25% Weapon Swap Speed, +15% Move Speed while firing, +10% Slow Resistance | No Changes | +15% Stamina, +25% Weapon Swap Speed, +15% Move Speed while firing, +10% Slow Resistance | |
838 | Energy Drink | Ver 1.000.010 (11th Oct 2022) | No Changes | +15% Stamina, +25% Weapon Swap Speed, +15% Move Speed while firing, +10% Slow Resistance | No Changes | +15% Stamina, +25% Weapon Swap Speed, +15% Move Speed while firing, +10% Slow Resistance | |
839 | Energy Drink | Ver 1.000.011 (06th Dec 2022) | No Changes | +15% Stamina, +25% Weapon Swap Speed, +15% Move Speed while firing, +10% Slow Resistance | No Changes | +15% Stamina, +25% Weapon Swap Speed, +15% Move Speed while firing, +10% Slow Resistance | |
840 | Energy Drink | ||||||
841 | Energy Drink | ||||||
842 | Energy Drink | ||||||
843 | Energy Drink | ||||||
844 | Ether Bomb | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
845 | Ether Bomb | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
846 | Ether Bomb | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
847 | Ether Bomb | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
848 | Ether Bomb | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
849 | Ether Bomb | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
850 | Ether Bomb | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
851 | Ether Bomb | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
852 | Ether Bomb | Ver 1.000.009 (30th Aug 2022) | Not in Version 1.000.009 | - | Not in Version 1.000.009 | - | |
853 | Ether Bomb | Ver 1.000.010 (11th Oct 2022) | Not in Version 1.000.010 | - | Not in Version 1.000.010 | - | |
854 | Ether Bomb | Ver 1.000.011 (06th Dec 2022) | "Ether Bomb" added | Emit a gas that attracts Ridden to your for 7 seconds, but also slow your movement speed by 50%. Gadget Cost: 50 Rifle Ammo. REPLACES: Support Slot | Not in Version 1.000.011 | - | |
855 | Ether Bomb | ||||||
856 | Ether Bomb | ||||||
857 | Ether Bomb | ||||||
858 | Ether Bomb | ||||||
859 | Evangelo | Alpha (17th Dec 2020) | "Evangelo" added | Born Slippy: Instantly break out of a grab once every 5 minutes. Stamina Regen: Stamina regen increased. Move Speed x2: Move speed increased. | Not in Alpha Version | - | |
860 | Evangelo | Beta (05th Aug 2021) | No Changes | Evangelo can break out of grabs once every 60 Seconds. + 75% Breakout Speed, +25% Stamina Regen, +5% Team Movement Speed. | "Evangelo" added | Evangelo can break out of grabs once every 60 Seconds. + 75% Breakout Speed, +25% Stamina Regen, +5% Team Movement Speed. | |
861 | Evangelo | Release (08th Oct 2021) | Description Updated | Evangelo can quickly break out of grabs once every 60 Seconds. +75% Breakout Speed, +25% Stamina Regen, +5% Team Movement Speed. | Description Updated | Evangelo can quickly break out of grabs once every 60 Seconds. +75% Breakout Speed, +25% Stamina Regen, +5% Team Movement Speed. | |
862 | Evangelo | Ver 1.000.003 (09th Nov 2021) | Description Updated | Evangelo can quickly break out of grabs once every 60 Seconds. +25% Stamina Regen, Team Effects: +5% Team Movement Speed. | Description Updated | Evangelo can quickly break out of grabs once every 60 Seconds. +25% Stamina Regen, Team Effects: +5% Team Movement Speed. | |
863 | Evangelo | Ver 1.000.004 (16th Dec 2021) | No Changes | Evangelo can quickly break out of grabs once every 60 Seconds. +25% Stamina Regen, Team Effects: +5% Team Movement Speed. | No Changes | Evangelo can quickly break out of grabs once every 60 Seconds. +25% Stamina Regen, Team Effects: +5% Team Movement Speed. | |
864 | Evangelo | Ver 1.000.006 (08th Feb 2022) | No Changes | Evangelo can quickly break out of grabs once every 60 Seconds. +25% Stamina Regen, Team Effects: +5% Team Movement Speed. | No Changes | Evangelo can quickly break out of grabs once every 60 Seconds. +25% Stamina Regen, Team Effects: +5% Team Movement Speed. | |
865 | Evangelo | Ver 1.000.007 (12th Apr 2022) | No Changes | Evangelo can quickly break out of grabs once every 60 Seconds. +25% Stamina Regen, Team Effects: +5% Team Movement Speed. | No Changes | Evangelo can quickly break out of grabs once every 60 Seconds. +25% Stamina Regen, Team Effects: +5% Team Movement Speed. | |
866 | Evangelo | Ver 1.000.008 (07th Jun 2022) | No Changes | Evangelo can quickly break out of grabs once every 60 Seconds. +25% Stamina Regen, Team Effects: +5% Team Movement Speed. | No Changes | Evangelo can quickly break out of grabs once every 60 Seconds. +25% Stamina Regen, Team Effects: +5% Team Movement Speed. | |
867 | Evangelo | Ver 1.000.009 (30th Aug 2022) | No Changes | Evangelo can quickly break out of grabs once every 60 Seconds. +25% Stamina Regen, Team Effects: +5% Team Movement Speed. | No Changes | Evangelo can quickly break out of grabs once every 60 Seconds. +25% Stamina Regen, Team Effects: +5% Team Movement Speed. | |
868 | Evangelo | Ver 1.000.010 (11th Oct 2022) | No Changes | Evangelo can quickly break out of grabs once every 60 Seconds. +25% Stamina Regen, Team Effects: +5% Team Movement Speed. | No Changes | Evangelo can quickly break out of grabs once every 60 Seconds. +25% Stamina Regen, Team Effects: +5% Team Movement Speed. | |
869 | Evangelo | Ver 1.000.011 (06th Dec 2022) | No Changes | Evangelo can quickly break out of grabs once every 60 Seconds. +25% Stamina Regen, Team Effects: +5% Team Movement Speed. | No Changes | Evangelo can quickly break out of grabs once every 60 Seconds. +25% Stamina Regen, Team Effects: +5% Team Movement Speed. | |
870 | Evangelo | ||||||
871 | Evangelo | ||||||
872 | Evangelo | ||||||
873 | Evangelo | ||||||
874 | Experienced EMT | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
875 | Experienced EMT | Beta (05th Aug 2021) | "Experienced EMT" added | When you use a Medical Accessory, the target gains +20% Maximum Health until the end of the level. | "Experienced EMT" added | When you use a Medical Accessory, the target gains +20% Maximum Health until the end of the level. | |
876 | Experienced EMT | Release (08th Oct 2021) | No Changes | When you use a Medical Accessory, the target gains +20% Maximum Health until the end of the level. | No Changes | When you use a Medical Accessory, the target gains +20% Maximum Health until the end of the level. | |
877 | Experienced EMT | Ver 1.000.003 (09th Nov 2021) | No Changes | When you use a Medical Accessory, the target gains +20% Maximum Health until the end of the level. | No Changes | When you use a Medical Accessory, the target gains +20% Maximum Health until the end of the level. | |
878 | Experienced EMT | Ver 1.000.004 (16th Dec 2021) | Effect Updated | When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level. | Effect Updated | When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level. | |
879 | Experienced EMT | Ver 1.000.006 (08th Feb 2022) | No Changes | When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level. | No Changes | When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level. | |
880 | Experienced EMT | Ver 1.000.007 (12th Apr 2022) | Icon added | When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level. | Icon added | When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level. | |
881 | Experienced EMT | Ver 1.000.008 (07th Jun 2022) | No Changes | When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level. | No Changes | When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level. | |
882 | Experienced EMT | Ver 1.000.009 (30th Aug 2022) | No Changes | When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level. | No Changes | When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level. | |
883 | Experienced EMT | Ver 1.000.010 (11th Oct 2022) | No Changes | When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level. | No Changes | When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level. | |
884 | Experienced EMT | Ver 1.000.011 (06th Dec 2022) | No Changes | When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level. | No Changes | When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level. | |
885 | Experienced EMT | ||||||
886 | Experienced EMT | ||||||
887 | Experienced EMT | ||||||
888 | Experienced EMT | ||||||
889 | Experimental Stimulants | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
890 | Experimental Stimulants | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
891 | Experimental Stimulants | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
892 | Experimental Stimulants | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
893 | Experimental Stimulants | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
894 | Experimental Stimulants | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
895 | Experimental Stimulants | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
896 | Experimental Stimulants | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
897 | Experimental Stimulants | Ver 1.000.009 (30th Aug 2022) | "Experimental Stimulants" added | Create a cloud that grants 15% Damage and 25% Reload Speed. Gadget Cost: 40 Rifle Ammo. REPLACES: Support Slot | Not in Version 1.000.009 | - | |
898 | Experimental Stimulants | Ver 1.000.010 (11th Oct 2022) | Effect Updated | Create a cloud that grants 20% Damage and 30% Reload Speed. Gadget Cost: 40 Rifle Ammo. REPLACES: Support Slot | Not in Version 1.000.010 | - | |
899 | Experimental Stimulants | Ver 1.000.011 (06th Dec 2022) | No Changes | Create a cloud that grants 20% Damage and 30% Reload Speed. Gadget Cost: 40 Rifle Ammo. REPLACES: Support Slot | Not in Version 1.000.011 | - | |
900 | Experimental Stimulants | ||||||
901 | Experimental Stimulants | ||||||
902 | Experimental Stimulants | ||||||
903 | Experimental Stimulants | ||||||
904 | Experimental Stun gun | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
905 | Experimental Stun gun | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
906 | Experimental Stun gun | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
907 | Experimental Stun gun | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
908 | Experimental Stun gun | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
909 | Experimental Stun gun | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
910 | Experimental Stun gun | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
911 | Experimental Stun gun | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
912 | Experimental Stun gun | Ver 1.000.009 (30th Aug 2022) | "Experimental Stun Gun" added | Enhances Bash to stun nearby enemies. Refreshes after 10 seconds. Gadget Cost: 20 Sniper Rifle Ammo. REPLACES: Quick Slot, FRAGILE | Not in Version 1.000.009 | - | |
913 | Experimental Stun gun | Ver 1.000.010 (11th Oct 2022) | Effect Updated | Enhances Bash to stun nearby enemies. Refreshes after 10 seconds. Gadget Cost: 30 Sniper Rifle Ammo. REPLACES: Quick Slot, FRAGILE | Not in Version 1.000.010 | - | |
914 | Experimental Stun gun | Ver 1.000.011 (06th Dec 2022) | No Changes | Enhances Bash to stun nearby enemies. Refreshes after 10 seconds. Gadget Cost: 30 Sniper Rifle Ammo. REPLACES: Quick Slot, FRAGILE | Not in Version 1.000.011 | - | |
915 | Experimental Stun gun | ||||||
916 | Experimental Stun gun | ||||||
917 | Experimental Stun gun | ||||||
918 | Experimental Stun gun | ||||||
919 | Expired T5 | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
920 | Expired T5 | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
921 | Expired T5 | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
922 | Expired T5 | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
923 | Expired T5 | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
924 | Expired T5 | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
925 | Expired T5 | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
926 | Expired T5 | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
927 | Expired T5 | Ver 1.000.009 (30th Aug 2022) | "Expired T5" added | Create a cloud that deals 8 Fire damage to Weakspots every second. Gadget Cost: 50 Rifle Ammo. REPLACES: Support Slot | Not in Version 1.000.009 | - | |
928 | Expired T5 | Ver 1.000.010 (11th Oct 2022) | Effect Updated | Create a powerful blast that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds. Gadget Cost: 75 Rifle Ammo. REPLACES: Support Slot | Not in Version 1.000.010 | - | |
929 | Expired T5 | Ver 1.000.011 (06th Dec 2022) | No Changes | Create a powerful blast that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds. Gadget Cost: 75 Rifle Ammo. REPLACES: Support Slot | Not in Version 1.000.011 | - | |
930 | Expired T5 | ||||||
931 | Expired T5 | ||||||
932 | Expired T5 | ||||||
933 | Expired T5 | ||||||
934 | Explosive Boils | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
935 | Explosive Boils | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
936 | Explosive Boils | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Official Release Version | - | |
937 | Explosive Boils | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
938 | Explosive Boils | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
939 | Explosive Boils | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
940 | Explosive Boils | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
941 | Explosive Boils | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
942 | Explosive Boils | Ver 1.000.009 (30th Aug 2022) | Not in Version 1.000.009 | - | Not in Version 1.000.009 | - | |
943 | Explosive Boils | Ver 1.000.010 (11th Oct 2022) | "Explosive Boils" added | Team Effects: When your team gets a Precision Kill against a Mutation, a powerful explosion is created that damages nearby Ridden. | Not in Version 1.000.010 | - | |
944 | Explosive Boils | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: When your team gets a Precision Kill against a Mutation, a powerful explosion is created that damages nearby Ridden. | Not in Version 1.000.011 | - | |
945 | Explosive Boils | ||||||
946 | Explosive Boils | ||||||
947 | Explosive Boils | ||||||
948 | Explosive Boils | ||||||
949 | Face Your Fears | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
950 | Face Your Fears | Beta (05th Aug 2021) | "Face Your Fears" added | Gain 3 Temporary Health whenever you kill a Ridden within 2 meters. | "Face Your Fears" added | Gain 3 Temporary Health whenever you kill a Ridden within 2 meters. | |
951 | Face Your Fears | Release (08th Oct 2021) | No Changes | Gain 3 Temporary Health whenever you kill a Ridden within 2 meters. | No Changes | Gain 3 Temporary Health whenever you kill a Ridden within 2 meters. | |
952 | Face Your Fears | Ver 1.000.003 (09th Nov 2021) | Effect Updated | Gain 2 Temporary Health whenever you kill a Ridden within 2 meters. | Effect Updated | Gain 2 Temporary Health whenever you kill a Ridden within 2 meters. | |
953 | Face Your Fears | Ver 1.000.004 (16th Dec 2021) | No Changes | Gain 2 Temporary Health whenever you kill a Ridden within 2 meters. | No Changes | Gain 2 Temporary Health whenever you kill a Ridden within 2 meters. | |
954 | Face Your Fears | Ver 1.000.006 (08th Feb 2022) | Effect Updated | Gain 2 Temporary Health whenever you kill a Ridden within 2.5 meters. | Effect Updated | Gain 2 Temporary Health whenever you kill a Ridden within 2.5 meters. | |
955 | Face Your Fears | Ver 1.000.007 (12th Apr 2022) | No Changes | Gain 2 Temporary Health whenever you kill a Ridden within 2.5 meters. | No Changes | Gain 2 Temporary Health whenever you kill a Ridden within 2.5 meters. | |
956 | Face Your Fears | Ver 1.000.008 (07th Jun 2022) | Effect Updated | Gain 1 Temporary Health whenever you kill a Ridden within 2.5 meters. | Effect Updated | Gain 1 Temporary Health whenever you kill a Ridden within 2.5 meters. | |
957 | Face Your Fears | Ver 1.000.009 (30th Aug 2022) | No Changes | Gain 1 Temporary Health whenever you kill a Ridden within 2.5 meters. | No Changes | Gain 1 Temporary Health whenever you kill a Ridden within 2.5 meters. | |
958 | Face Your Fears | Ver 1.000.010 (11th Oct 2022) | Description Updated | Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters. | Description Updated | Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters. | |
959 | Face Your Fears | Ver 1.000.011 (06th Dec 2022) | No Changes | Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters. | No Changes | Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters. | |
960 | Face Your Fears | ||||||
961 | Face Your Fears | ||||||
962 | Face Your Fears | ||||||
963 | Face Your Fears | ||||||
964 | Fanny Pack | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
965 | Fanny Pack | Beta (05th Aug 2021) | "Fanny Pack" added | +1 Support Inventory | "Fanny Pack" added | +1 Support Inventory | |
966 | Fanny Pack | Release (08th Oct 2021) | No Changes | +1 Support Inventory | No Changes | +1 Support Inventory | |
967 | Fanny Pack | Ver 1.000.003 (09th Nov 2021) | No Changes | +1 Support Inventory | No Changes | +1 Support Inventory | |
968 | Fanny Pack | Ver 1.000.004 (16th Dec 2021) | No Changes | +1 Support Inventory | No Changes | +1 Support Inventory | |
969 | Fanny Pack | Ver 1.000.006 (08th Feb 2022) | Effect Updated | +1 Support Inventory, +15% Trauma Resistance | Effect Updated | +1 Support Inventory, +15% Trauma Resistance | |
970 | Fanny Pack | Ver 1.000.007 (12th Apr 2022) | No Changes | +1 Support Inventory, +15% Trauma Resistance | No Changes | +1 Support Inventory, +15% Trauma Resistance | |
971 | Fanny Pack | Ver 1.000.008 (07th Jun 2022) | No Changes | +1 Support Inventory, +15% Trauma Resistance | No Changes | +1 Support Inventory, +15% Trauma Resistance | |
972 | Fanny Pack | Ver 1.000.009 (30th Aug 2022) | No Changes | +1 Support Inventory, +15% Trauma Resistance | No Changes | +1 Support Inventory, +15% Trauma Resistance | |
973 | Fanny Pack | Ver 1.000.010 (11th Oct 2022) | No Changes | +1 Support Inventory, +15% Trauma Resistance | No Changes | +1 Support Inventory, +15% Trauma Resistance | |
974 | Fanny Pack | Ver 1.000.011 (06th Dec 2022) | No Changes | +1 Support Inventory, +15% Trauma Resistance | No Changes | +1 Support Inventory, +15% Trauma Resistance | |
975 | Fanny Pack | ||||||
976 | Fanny Pack | ||||||
977 | Fanny Pack | ||||||
978 | Fanny Pack | ||||||
979 | Field Surgeon | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
980 | Field Surgeon | Beta (05th Aug 2021) | "Field Surgeon" added | +75% Healing Efficiency, -25% Use Speed | Not in Beta Version | - | |
981 | Field Surgeon | Release (08th Oct 2021) | Effect Updated | +60% Healing Efficiency, -50% Use Speed | Not in Release Version | - | |
982 | Field Surgeon | Ver 1.000.003 (09th Nov 2021) | No Changes | +60% Healing Efficiency, -50% Use Speed | Not in Version 1.000.003 | - | |
983 | Field Surgeon | Ver 1.000.004 (16th Dec 2021) | No Changes | +60% Healing Efficiency, -50% Use Speed | Not in Version 1.000.004 | - | |
984 | Field Surgeon | Ver 1.000.006 (08th Feb 2022) | Effect Updated | When you use a Medical Accessory, it also restores 3 Trauma to the target. | Not in Version 1.000.006 | - | |
985 | Field Surgeon | Ver 1.000.007 (12th Apr 2022) | No Changes | When you use a Medical Accessory, it also restores 3 Trauma to the target. | Not in Version 1.000.007 | - | |
986 | Field Surgeon | Ver 1.000.008 (07th Jun 2022) | No Changes | When you use a Medical Accessory, it also restores 3 Trauma to the target. | Not in Version 1.000.008 | - | |
987 | Field Surgeon | Ver 1.000.009 (30th Aug 2022) | No Changes | When you use a Medical Accessory, it also restores 3 Trauma to the target. | Not in Version 1.000.009 | - | |
988 | Field Surgeon | Ver 1.000.010 (11th Oct 2022) | Description Updated | When you use a Medical Accessory, it also heals 3 Trauma to the target. | Not in Version 1.000.010 | - | |
989 | Field Surgeon | Ver 1.000.011 (06th Dec 2022) | No Changes | When you use a Medical Accessory, it also heals 3 Trauma to the target. | Not in Version 1.000.011 | - | |
990 | Field Surgeon | ||||||
991 | Field Surgeon | ||||||
992 | Field Surgeon | ||||||
993 | Field Surgeon | ||||||
994 | Fill 'Em Full of Lead | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
995 | Fill 'Em Full of Lead | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
996 | Fill 'Em Full of Lead | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
997 | Fill 'Em Full of Lead | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
998 | Fill 'Em Full of Lead | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
999 | Fill 'Em Full of Lead | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
1000 | Fill 'Em Full of Lead | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
1001 | Fill 'Em Full of Lead | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
1002 | Fill 'Em Full of Lead | Ver 1.000.009 (30th Aug 2022) | "Fill 'Em Full of Lead" added | While shooting, gain 1% Damage, 1% Fire Rate, and 5% swap speed every 0.25 seconds. Max count of buffs is 20. | Not in Version 1.000.009 | - | |
1003 | Fill 'Em Full of Lead | Ver 1.000.010 (11th Oct 2022) | No Changes | While shooting, gain 1% Damage, 1% Fire Rate, and 5% swap speed every 0.25 seconds. Max count of buffs is 20. | Not in Version 1.000.010 | - | |
1004 | Fill 'Em Full of Lead | Ver 1.000.011 (06th Dec 2022) | No Changes | While shooting, gain 1% Damage, 1% Fire Rate, and 5% swap speed every 0.25 seconds. Max count of buffs is 20. | Not in Version 1.000.011 | - | |
1005 | Fill 'Em Full of Lead | ||||||
1006 | Fill 'Em Full of Lead | ||||||
1007 | Fill 'Em Full of Lead | ||||||
1008 | Fill 'Em Full of Lead | ||||||
1009 | Fire in the Hole! | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1010 | Fire in the Hole! | Beta (05th Aug 2021) | "Fire in the Hole!" added | When you throw an Offensive Accessory, Gain 20 Temporary Health and 20% Move speed for 10 Seconds. | "Fire in the Hole!" added | When you throw an Offensive Accessory, Gain 20 Temporary Health and 20% Move speed for 10 Seconds. | |
1011 | Fire in the Hole! | Release (08th Oct 2021) | Effect Updated | When you throw an Offensive Accessory, Gain 20 Temporary Health and 20% Move speed for 5 Seconds. | Effect Updated | When you throw an Offensive Accessory, Gain 20 Temporary Health and 20% Move speed for 5 Seconds. | |
1012 | Fire in the Hole! | Ver 1.000.003 (09th Nov 2021) | No Changes | When you throw an Offensive Accessory, Gain 20 Temporary Health and 20% Move speed for 5 Seconds. | No Changes | When you throw an Offensive Accessory, Gain 20 Temporary Health and 20% Move speed for 5 Seconds. | |
1013 | Fire in the Hole! | Ver 1.000.004 (16th Dec 2021) | No Changes | When you throw an Offensive Accessory, Gain 20 Temporary Health and 20% Move speed for 5 Seconds. | No Changes | When you throw an Offensive Accessory, Gain 20 Temporary Health and 20% Move speed for 5 Seconds. | |
1014 | Fire in the Hole! | Ver 1.000.006 (08th Feb 2022) | No Changes | When you throw an Offensive Accessory, Gain 20 Temporary Health and 20% Move speed for 5 Seconds. | No Changes | When you throw an Offensive Accessory, Gain 20 Temporary Health and 20% Move speed for 5 Seconds. | |
1015 | Fire in the Hole! | Ver 1.000.007 (12th Apr 2022) | Effect Updated | When you throw an Offensive Accessory, Gain 20 Temporary Health and 25% Sprint speed for 5 Seconds. | Effect Updated | When you throw an Offensive Accessory, Gain 20 Temporary Health and 25% Sprint speed for 5 Seconds. | |
1016 | Fire in the Hole! | Ver 1.000.008 (07th Jun 2022) | No Changes | When you throw an Offensive Accessory, Gain 20 Temporary Health and 25% Sprint speed for 5 Seconds. | No Changes | When you throw an Offensive Accessory, Gain 20 Temporary Health and 25% Sprint speed for 5 Seconds. | |
1017 | Fire in the Hole! | Ver 1.000.009 (30th Aug 2022) | No Changes | When you throw an Offensive Accessory, Gain 20 Temporary Health and 25% Sprint speed for 5 Seconds. | No Changes | When you throw an Offensive Accessory, Gain 20 Temporary Health and 25% Sprint speed for 5 Seconds. | |
1018 | Fire in the Hole! | Ver 1.000.010 (11th Oct 2022) | No Changes | When you throw an Offensive Accessory, Gain 20 Temporary Health and 25% Sprint speed for 5 Seconds. | No Changes | When you throw an Offensive Accessory, Gain 20 Temporary Health and 25% Sprint speed for 5 Seconds. | |
1019 | Fire in the Hole! | Ver 1.000.011 (06th Dec 2022) | No Changes | When you throw an Offensive Accessory, Gain 20 Temporary Health and 25% Sprint speed for 5 Seconds. | No Changes | When you throw an Offensive Accessory, Gain 20 Temporary Health and 25% Sprint speed for 5 Seconds. | |
1020 | Fire in the Hole! | ||||||
1021 | Fire in the Hole! | ||||||
1022 | Fire in the Hole! | ||||||
1023 | Fire in the Hole! | ||||||
1024 | Fit as a Fiddle | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1025 | Fit as a Fiddle | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
1026 | Fit as a Fiddle | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
1027 | Fit as a Fiddle | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
1028 | Fit as a Fiddle | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
1029 | Fit as a Fiddle | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
1030 | Fit as a Fiddle | Ver 1.000.007 (12th Apr 2022) | "Fit as a Fiddle" added | Team Effects: +20% Team Bolstered Health. +5 Team Health | Not in Version 1.000.007 | - | |
1031 | Fit as a Fiddle | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: +20% Team Bolstered Health. +5 Team Health | Not in Version 1.000.008 | - | |
1032 | Fit as a Fiddle | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: +20% Team Bolstered Health. +5 Team Health | Not in Version 1.000.009 | - | |
1033 | Fit as a Fiddle | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: +20% Team Bolstered Health. +5 Team Health | Not in Version 1.000.010 | - | |
1034 | Fit as a Fiddle | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: +20% Team Bolstered Health. +5 Team Health | Not in Version 1.000.011 | - | |
1035 | Fit as a Fiddle | ||||||
1036 | Fit as a Fiddle | ||||||
1037 | Fit as a Fiddle | ||||||
1038 | Fit as a Fiddle | ||||||
1039 | Fleet of Foot | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1040 | Fleet of Foot | Beta (05th Aug 2021) | "Fleet of Foot" added | +10% Move Speed, -5% Damage Resistance | Not in Beta Version | - | |
1041 | Fleet of Foot | Release (08th Oct 2021) | No Changes | +10% Move Speed, -5% Damage Resistance | Not in Release Version | - | |
1042 | Fleet of Foot | Ver 1.000.003 (09th Nov 2021) | No Changes | +10% Move Speed, -5% Damage Resistance | Not in Version 1.000.003 | - | |
1043 | Fleet of Foot | Ver 1.000.004 (16th Dec 2021) | Effect Updated | +8% Move Speed, -7% Damage Resistance | Not in Version 1.000.004 | - | |
1044 | Fleet of Foot | Ver 1.000.006 (08th Feb 2022) | No Changes | +8% Move Speed, -7% Damage Resistance | Not in Version 1.000.006 | - | |
1045 | Fleet of Foot | Ver 1.000.007 (12th Apr 2022) | Effect Updated | +8% Move Speed | "Fleet of Foot" added | +8% Move Speed | |
1046 | Fleet of Foot | Ver 1.000.008 (07th Jun 2022) | No Changes | +8% Move Speed | No Changes | +8% Move Speed | |
1047 | Fleet of Foot | Ver 1.000.009 (30th Aug 2022) | No Changes | +8% Move Speed | No Changes | +8% Move Speed | |
1048 | Fleet of Foot | Ver 1.000.010 (11th Oct 2022) | No Changes | +8% Move Speed | No Changes | +8% Move Speed | |
1049 | Fleet of Foot | Ver 1.000.011 (06th Dec 2022) | No Changes | +8% Move Speed | No Changes | +8% Move Speed | |
1050 | Fleet of Foot | ||||||
1051 | Fleet of Foot | ||||||
1052 | Fleet of Foot | ||||||
1053 | Fleet of Foot | ||||||
1054 | Food Scavenger | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1055 | Food Scavenger | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
1056 | Food Scavenger | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
1057 | Food Scavenger | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
1058 | Food Scavenger | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
1059 | Food Scavenger | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
1060 | Food Scavenger | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
1061 | Food Scavenger | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
1062 | Food Scavenger | Ver 1.000.009 (30th Aug 2022) | "Food Scavenger" added | Adds a moderate amount of Food Items to the world. Food items restore an additional 3 Health. | Not in Version 1.000.009 | - | |
1063 | Food Scavenger | Ver 1.000.010 (11th Oct 2022) | Effect Updated, Food spawns reduced to 7 from 10. | You can sense nearby Food Items. Adds a moderate amount of Food Items to the world. Food items restore an additional 3 Health. | Not in Version 1.000.010 | - | |
1064 | Food Scavenger | Ver 1.000.011 (06th Dec 2022) | No Changes | You can sense nearby Food Items. Adds a moderate amount of Food Items to the world. Food items restore an additional 3 Health. | "Food Scavenger" added | You can sense nearby Food Items. Adds a moderate amount of Food Items to the world. Food items restore an additional 3 Health. | |
1065 | Food Scavenger | ||||||
1066 | Food Scavenger | ||||||
1067 | Food Scavenger | ||||||
1068 | Food Scavenger | ||||||
1069 | Fortune | Alpha (17th Dec 2020) | ??? | ??? | Not in Alpha Version | - | |
1070 | Fortune | Beta (05th Aug 2021) | "Fortune" added | Gain 25 to 50 Copper at the start of each level. | Not in Beta Version | - | |
1071 | Fortune | Release (08th Oct 2021) | No Changes | Gain 25 to 50 Copper at the start of each level. | Not in Release Version | - | |
1072 | Fortune | Ver 1.000.003 (09th Nov 2021) | No Changes | Gain 25 to 50 Copper at the start of each level. | Not in Version 1.000.003 | - | |
1073 | Fortune | Ver 1.000.004 (16th Dec 2021) | No Changes | Gain 25 to 50 Copper at the start of each level. | Not in Version 1.000.004 | - | |
1074 | Fortune | Ver 1.000.006 (08th Feb 2022) | No Changes | Gain 25 to 50 Copper at the start of each level. | Not in Version 1.000.006 | - | |
1075 | Fortune | Ver 1.000.007 (12th Apr 2022) | Effect Updated | Gain 50 Copper at the start of each level. | Not in Version 1.000.007 | - | |
1076 | Fortune | Ver 1.000.008 (07th Jun 2022) | No Changes | Gain 50 Copper at the start of each level. | Not in Version 1.000.008 | - | |
1077 | Fortune | Ver 1.000.009 (30th Aug 2022) | No Changes | Gain 50 Copper at the start of each level. | Not in Version 1.000.009 | - | |
1078 | Fortune | Ver 1.000.010 (11th Oct 2022) | No Changes | Gain 50 Copper at the start of each level. | Not in Version 1.000.010 | - | |
1079 | Fortune | Ver 1.000.011 (06th Dec 2022) | No Changes | Gain 50 Copper at the start of each level. | Not in Version 1.000.011 | - | |
1080 | Fortune | ||||||
1081 | Fortune | ||||||
1082 | Fortune | ||||||
1083 | Fortune | ||||||
1084 | Fresh Bandage | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1085 | Fresh Bandage | Beta (05th Aug 2021) | "Fresh Bandage" added | Heal 10 Trauma Damage at the start of each level. | Not in Beta Version | - | |
1086 | Fresh Bandage | Release (08th Oct 2021) | No Changes | Heal 10 Trauma Damage at the start of each level. | Not in Release Version | - | |
1087 | Fresh Bandage | Ver 1.000.003 (09th Nov 2021) | No Changes | Heal 10 Trauma Damage at the start of each level. | Not in Version 1.000.003 | - | |
1088 | Fresh Bandage | Ver 1.000.004 (16th Dec 2021) | Effect Updated | Heal 15 Trauma Damage at the start of each level. | Not in Version 1.000.004 | - | |
1089 | Fresh Bandage | Ver 1.000.006 (08th Feb 2022) | Effect Updated | At the start of each level, heal 15 Trauma Damage, then restore any missing Health. | Not in Version 1.000.006 | - | |
1090 | Fresh Bandage | Ver 1.000.007 (12th Apr 2022) | No Changes | At the start of each level, heal 15 Trauma Damage, then restore any missing Health. | Not in Version 1.000.007 | - | |
1091 | Fresh Bandage | Ver 1.000.008 (07th Jun 2022) | No Changes | At the start of each level, heal 15 Trauma Damage, then restore any missing Health. | Not in Version 1.000.008 | - | |
1092 | Fresh Bandage | Ver 1.000.009 (30th Aug 2022) | No Changes | At the start of each level, heal 15 Trauma Damage, then restore any missing Health. | Not in Version 1.000.009 | - | |
1093 | Fresh Bandage | Ver 1.000.010 (11th Oct 2022) | Description Updated | At the start of each level, recover 15 Trauma Damage, then restore any missing Health. | Not in Version 1.000.010 | - | |
1094 | Fresh Bandage | Ver 1.000.011 (06th Dec 2022) | No Changes | At the start of each level, recover 15 Trauma Damage, then restore any missing Health. | Not in Version 1.000.011 | - | |
1095 | Fresh Bandage | ||||||
1096 | Fresh Bandage | ||||||
1097 | Fresh Bandage | ||||||
1098 | Fresh Bandage | ||||||
1099 | Front Sight Focus | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1100 | Front Sight Focus | Beta (05th Aug 2021) | "Front Sight Focus" added | +20% Accuracy | "Front Sight Focus" added | +30% Accuracy | |
1101 | Front Sight Focus | Release (08th Oct 2021) | No Changes | +20% Accuracy | No Changes | +30% Accuracy | |
1102 | Front Sight Focus | Ver 1.000.003 (09th Nov 2021) | No Changes | +20% Accuracy | No Changes | +30% Accuracy | |
1103 | Front Sight Focus | Ver 1.000.004 (16th Dec 2021) | No Changes | +20% Accuracy | No Changes | +30% Accuracy | |
1104 | Front Sight Focus | Ver 1.000.006 (08th Feb 2022) | Effect Updated | +20% Accuracy, +10% Weakspot Damage, +15% Aim Speed | Effect Updated | +20% Accuracy, +10% Weakspot Damage, +15% Aim Speed | |
1105 | Front Sight Focus | Ver 1.000.007 (12th Apr 2022) | No Changes | +20% Accuracy, +10% Weakspot Damage, +15% Aim Speed | No Changes | +20% Accuracy, +10% Weakspot Damage, +15% Aim Speed | |
1106 | Front Sight Focus | Ver 1.000.008 (07th Jun 2022) | No Changes | +20% Accuracy, +10% Weakspot Damage, +15% Aim Speed | No Changes | +20% Accuracy, +10% Weakspot Damage, +15% Aim Speed | |
1107 | Front Sight Focus | Ver 1.000.009 (30th Aug 2022) | No Changes | +20% Accuracy, +10% Weakspot Damage, +15% Aim Speed | No Changes | +20% Accuracy, +10% Weakspot Damage, +15% Aim Speed | |
1108 | Front Sight Focus | Ver 1.000.010 (11th Oct 2022) | Effect Updated | +20% Accuracy, +10% Weakspot Damage, +15% Aim Speed, +15% Recoil Control | Effect Updated | +20% Accuracy, +10% Weakspot Damage, +15% Aim Speed, +15% Recoil Control | |
1109 | Front Sight Focus | Ver 1.000.011 (06th Dec 2022) | No Changes | +20% Accuracy, +10% Weakspot Damage, +15% Aim Speed, +15% Recoil Control | No Changes | +20% Accuracy, +10% Weakspot Damage, +15% Aim Speed, +15% Recoil Control | |
1110 | Front Sight Focus | ||||||
1111 | Front Sight Focus | ||||||
1112 | Front Sight Focus | ||||||
1113 | Front Sight Focus | ||||||
1114 | Glass Cannon | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1115 | Glass Cannon | Beta (05th Aug 2021) | Effect Updated | +50% Weakspot Damage, -30 Health | Not in Beta Version | - | |
1116 | Glass Cannon | Release (08th Oct 2021) | No Changes | +25% Damage, -30% Health | Not in Release Version | - | |
1117 | Glass Cannon | Ver 1.000.003 (09th Nov 2021) | No Changes | +25% Damage, -30% Health | Not in Version 1.000.003 | - | |
1118 | Glass Cannon | Ver 1.000.004 (16th Dec 2021) | No Changes | +25% Damage, -30% Health | Not in Version 1.000.004 | - | |
1119 | Glass Cannon | Ver 1.000.006 (08th Feb 2022) | Bug Fixed | +25% Damage, -30% Health | Not in Version 1.000.006 | - | |
1120 | Glass Cannon | Ver 1.000.007 (12th Apr 2022) | No Changes | +25% Damage, -30% Health | Not in Version 1.000.007 | - | |
1121 | Glass Cannon | Ver 1.000.008 (07th Jun 2022) | No Changes | +25% Damage, -30% Health | Not in Version 1.000.008 | - | |
1122 | Glass Cannon | Ver 1.000.009 (30th Aug 2022) | No Changes | +25% Damage, -30% Health | Not in Version 1.000.009 | - | |
1123 | Glass Cannon | Ver 1.000.010 (11th Oct 2022) | No Changes | +25% Damage, -30% Health | Not in Version 1.000.010 | - | |
1124 | Glass Cannon | Ver 1.000.011 (06th Dec 2022) | No Changes | +25% Damage, -30% Health | Not in Version 1.000.011 | - | |
1125 | Glass Cannon | ||||||
1126 | Glass Cannon | ||||||
1127 | Glass Cannon | ||||||
1128 | Glass Cannon | ||||||
1129 | Grenade Pouch | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1130 | Grenade Pouch | Beta (05th Aug 2021) | "Grenade Pouch" added | +1 Offensive Inventory | "Grenade Pouch" added | +1 Offensive Inventory | |
1131 | Grenade Pouch | Release (08th Oct 2021) | No Changes | +1 Offensive Inventory | No Changes | +1 Offensive Inventory | |
1132 | Grenade Pouch | Ver 1.000.003 (09th Nov 2021) | No Changes | +1 Offensive Inventory | No Changes | +1 Offensive Inventory | |
1133 | Grenade Pouch | Ver 1.000.004 (16th Dec 2021) | No Changes | +1 Offensive Inventory | No Changes | +1 Offensive Inventory | |
1134 | Grenade Pouch | Ver 1.000.006 (08th Feb 2022) | Effect Updated | +1 Offensive Inventory, +25% Swap Speed | Effect Updated | +1 Offensive Inventory, +25% Swap Speed | |
1135 | Grenade Pouch | Ver 1.000.007 (12th Apr 2022) | No Changes | +1 Offensive Inventory, +25% Swap Speed | No Changes | +1 Offensive Inventory, +25% Swap Speed | |
1136 | Grenade Pouch | Ver 1.000.008 (07th Jun 2022) | No Changes | +1 Offensive Inventory, +25% Swap Speed | No Changes | +1 Offensive Inventory, +25% Swap Speed | |
1137 | Grenade Pouch | Ver 1.000.009 (30th Aug 2022) | No Changes | +1 Offensive Inventory, +25% Swap Speed | No Changes | +1 Offensive Inventory, +25% Swap Speed | |
1138 | Grenade Pouch | Ver 1.000.010 (11th Oct 2022) | Effect Updated | +1 Offensive Inventory, +25% Swap Speed, -5% Offensive Accessory Cost | Effect Updated | +1 Offensive Inventory, +25% Swap Speed, -5% Offensive Accessory Cost | |
1139 | Grenade Pouch | Ver 1.000.011 (06th Dec 2022) | No Changes | +1 Offensive Inventory, +25% Swap Speed, -5% Offensive Accessory Cost | No Changes | +1 Offensive Inventory, +25% Swap Speed, -5% Offensive Accessory Cost | |
1140 | Grenade Pouch | ||||||
1141 | Grenade Pouch | ||||||
1142 | Grenade Pouch | ||||||
1143 | Grenade Pouch | ||||||
1144 | Grenade Training | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1145 | Grenade Training | Beta (05th Aug 2021) | "Grenade Training" added | +25% Accessory Damage | Not in Beta Version | - | |
1146 | Grenade Training | Release (08th Oct 2021) | No Changes | +25% Accessory Damage | Not in Release Version | - | |
1147 | Grenade Training | Ver 1.000.003 (09th Nov 2021) | No Changes | +25% Accessory Damage | Not in Version 1.000.003 | - | |
1148 | Grenade Training | Ver 1.000.004 (16th Dec 2021) | No Changes | +25% Accessory Damage | Not in Version 1.000.004 | - | |
1149 | Grenade Training | Ver 1.000.006 (08th Feb 2022) | No Changes | +25% Accessory Damage | Not in Version 1.000.006 | - | |
1150 | Grenade Training | Ver 1.000.007 (12th Apr 2022) | No Changes | +25% Accessory Damage | Not in Version 1.000.007 | - | |
1151 | Grenade Training | Ver 1.000.008 (07th Jun 2022) | No Changes | +25% Accessory Damage | Not in Version 1.000.008 | - | |
1152 | Grenade Training | Ver 1.000.009 (30th Aug 2022) | No Changes | +25% Accessory Damage | Not in Version 1.000.009 | - | |
1153 | Grenade Training | Ver 1.000.010 (11th Oct 2022) | No Changes | +25% Accessory Damage | Not in Version 1.000.010 | - | |
1154 | Grenade Training | Ver 1.000.011 (06th Dec 2022) | No Changes | +25% Accessory Damage | Not in Version 1.000.011 | - | |
1155 | Grenade Training | ||||||
1156 | Grenade Training | ||||||
1157 | Grenade Training | ||||||
1158 | Grenade Training | ||||||
1159 | Group Therapy | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1160 | Group Therapy | Beta (05th Aug 2021) | "Group Therapy" added | When you use a Medical Accessory, all teammates heal for 10 Health. | "Group Therapy" added | When you use a Medical Accessory, all teammates heal for 10 Health. | |
1161 | Group Therapy | Release (08th Oct 2021) | Effect Updated | When you use a Medical Accessory, all teammates heal for 5 Health. | Effect Updated | When you use a Medical Accessory, all teammates heal for 8 Health. | |
1162 | Group Therapy | Ver 1.000.003 (09th Nov 2021) | No Changes | When you use a Medical Accessory, all teammates heal for 5 Health. | No Changes | When you use a Medical Accessory, all teammates heal for 8 Health. | |
1163 | Group Therapy | Ver 1.000.004 (16th Dec 2021) | Effect Updated | When you use a Medical Accessory, all teammates heal for 8 Health. | No Changes | When you use a Medical Accessory, all teammates heal for 8 Health. | |
1164 | Group Therapy | Ver 1.000.006 (08th Feb 2022) | No Changes | When you use a Medical Accessory, all teammates heal for 8 Health. | No Changes | When you use a Medical Accessory, all teammates heal for 8 Health. | |
1165 | Group Therapy | Ver 1.000.007 (12th Apr 2022) | No Changes | When you use a Medical Accessory, all teammates heal for 8 Health. | No Changes | When you use a Medical Accessory, all teammates heal for 8 Health. | |
1166 | Group Therapy | Ver 1.000.008 (07th Jun 2022) | No Changes | When you use a Medical Accessory, all teammates heal for 8 Health. | No Changes | When you use a Medical Accessory, all teammates heal for 8 Health. | |
1167 | Group Therapy | Ver 1.000.009 (30th Aug 2022) | No Changes | When you use a Medical Accessory, all teammates heal for 8 Health. | No Changes | When you use a Medical Accessory, all teammates heal for 8 Health. | |
1168 | Group Therapy | Ver 1.000.010 (11th Oct 2022) | No Changes | When you use a Medical Accessory, all teammates heal for 8 Health. | No Changes | When you use a Medical Accessory, all teammates heal for 8 Health. | |
1169 | Group Therapy | Ver 1.000.011 (06th Dec 2022) | No Changes | When you use a Medical Accessory, all teammates heal for 8 Health. | No Changes | When you use a Medical Accessory, all teammates heal for 8 Health. | |
1170 | Group Therapy | ||||||
1171 | Group Therapy | ||||||
1172 | Group Therapy | ||||||
1173 | Group Therapy | ||||||
1174 | Guns Out | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1175 | Guns Out | Beta (05th Aug 2021) | "Guns Out" added | +50% Weapon Swap Speed, -5% Damage Resistance | Not in Beta Version | - | |
1176 | Guns Out | Release (08th Oct 2021) | No Changes | +50% Weapon Swap Speed, -5% Damage Resistance | Not in Release Version | - | |
1177 | Guns Out | Ver 1.000.003 (09th Nov 2021) | No Changes | +50% Weapon Swap Speed, -5% Damage Resistance | Not in Version 1.000.003 | - | |
1178 | Guns Out | Ver 1.000.004 (16th Dec 2021) | No Changes | +50% Weapon Swap Speed, -5% Damage Resistance | Not in Version 1.000.004 | - | |
1179 | Guns Out | Ver 1.000.006 (08th Feb 2022) | No Changes | +50% Weapon Swap Speed, -5% Damage Resistance | Not in Version 1.000.006 | - | |
1180 | Guns Out | Ver 1.000.007 (12th Apr 2022) | No Changes | +50% Weapon Swap Speed, -5% Damage Resistance | Not in Version 1.000.007 | - | |
1181 | Guns Out | Ver 1.000.008 (07th Jun 2022) | No Changes | +50% Weapon Swap Speed, -5% Damage Resistance | Not in Version 1.000.008 | - | |
1182 | Guns Out | Ver 1.000.009 (30th Aug 2022) | No Changes | +50% Weapon Swap Speed, -5% Damage Resistance | "Guns Out" added | +50% Weapon Swap Speed, -5% Damage Resistance | |
1183 | Guns Out | Ver 1.000.010 (11th Oct 2022) | No Changes | +50% Weapon Swap Speed, -5% Damage Resistance | No Changes | +50% Weapon Swap Speed, -5% Damage Resistance | |
1184 | Guns Out | Ver 1.000.011 (06th Dec 2022) | No Changes | +50% Weapon Swap Speed, -5% Damage Resistance | No Changes | +50% Weapon Swap Speed, -5% Damage Resistance | |
1185 | Guns Out | ||||||
1186 | Guns Out | ||||||
1187 | Guns Out | ||||||
1188 | Guns Out | ||||||
1189 | Hazard Pay | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1190 | Hazard Pay | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
1191 | Hazard Pay | Release (08th Oct 2021) | "Hazard Pay" added | Gain 250 Bonus Copper at the start of Each level. | Not in Release Version | - | |
1192 | Hazard Pay | Ver 1.000.003 (09th Nov 2021) | No Changes | Gain 250 Bonus Copper at the start of Each level. | Not in Version 1.000.003 | - | |
1193 | Hazard Pay | Ver 1.000.004 (16th Dec 2021) | No Changes | Gain 250 Bonus Copper at the start of Each level. | Not in Version 1.000.004 | - | |
1194 | Hazard Pay | Ver 1.000.006 (08th Feb 2022) | No Changes | Gain 250 Bonus Copper at the start of Each level. | Not in Version 1.000.006 | - | |
1195 | Hazard Pay | Ver 1.000.007 (12th Apr 2022) | No Changes | Gain 250 Bonus Copper at the start of Each level. | Not in Version 1.000.007 | - | |
1196 | Hazard Pay | Ver 1.000.008 (07th Jun 2022) | No Changes | Gain 250 Bonus Copper at the start of Each level. | Not in Version 1.000.008 | - | |
1197 | Hazard Pay | Ver 1.000.009 (30th Aug 2022) | No Changes | Gain 250 Bonus Copper at the start of Each level. | Not in Version 1.000.009 | - | |
1198 | Hazard Pay | Ver 1.000.010 (11th Oct 2022) | No Changes | Gain 250 Bonus Copper at the start of Each level. | Not in Version 1.000.010 | - | |
1199 | Hazard Pay | Ver 1.000.011 (06th Dec 2022) | No Changes | Gain 250 Bonus Copper at the start of Each level. | Not in Version 1.000.011 | - | |
1200 | Hazard Pay | ||||||
1201 | Hazard Pay | ||||||
1202 | Hazard Pay | ||||||
1203 | Hazard Pay | ||||||
1204 | Hazard Specialist | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1205 | Hazard Specialist | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
1206 | Hazard Specialist | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
1207 | Hazard Specialist | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
1208 | Hazard Specialist | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
1209 | Hazard Specialist | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
1210 | Hazard Specialist | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
1211 | Hazard Specialist | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
1212 | Hazard Specialist | Ver 1.000.009 (30th Aug 2022) | Not in Version 1.000.009 | - | Not in Version 1.000.009 | - | |
1213 | Hazard Specialist | Ver 1.000.010 (11th Oct 2022) | Not in Version 1.000.010 | - | Not in Version 1.000.010 | - | |
1214 | Hazard Specialist | Ver 1.000.011 (06th Dec 2022) | "Hazard Specialist" added | +35% Acid Resistance. Your Bait Jars do direct damage to targets and can hit Weakspots. Team Effects: Killing Specials that are covered with Bait creates another Bair Jar. | Not in Version 1.000.011 | - | |
1215 | Hazard Specialist | ||||||
1216 | Hazard Specialist | ||||||
1217 | Hazard Specialist | ||||||
1218 | Hazard Specialist | ||||||
1219 | Headband Magnifier | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1220 | Headband Magnifier | Beta (05th Aug 2021) | "Headband Magnifier" added | +75% Use Speed. When you take Damage, you have a chance to be Blinded for 1 Second. | Not in Beta Version | - | |
1221 | Headband Magnifier | Release (08th Oct 2021) | Effect Updated | +125% Use Speed. When you take Damage, you have a chance to be Blinded for 1 Second. | Not in Release Version | - | |
1222 | Headband Magnifier | Ver 1.000.003 (09th Nov 2021) | No Changes | +125% Use Speed. When you take Damage, you have a chance to be Blinded for 1 Second. | Not in Version 1.000.003 | - | |
1223 | Headband Magnifier | Ver 1.000.004 (16th Dec 2021) | No Changes | +125% Use Speed. When you take Damage, you have a chance to be Blinded for 1 Second. | Not in Version 1.000.004 | - | |
1224 | Headband Magnifier | Ver 1.000.006 (08th Feb 2022) | No Changes | +125% Use Speed. When you take Damage, you have a chance to be Blinded for 1 Second. | Not in Version 1.000.006 | - | |
1225 | Headband Magnifier | Ver 1.000.007 (12th Apr 2022) | No Changes | +125% Use Speed. When you take Damage, you have a chance to be Blinded for 1 Second. | Not in Version 1.000.007 | - | |
1226 | Headband Magnifier | Ver 1.000.008 (07th Jun 2022) | No Changes | +125% Use Speed. When you take Damage, you have a chance to be Blinded for 1 Second. | Not in Version 1.000.008 | - | |
1227 | Headband Magnifier | Ver 1.000.009 (30th Aug 2022) | No Changes | +125% Use Speed. When you take Damage, you have a chance to be Blinded for 1 Second. | "Headband Magnifier" added | +125% Use Speed. When you take Damage, you have a chance to be Blinded for 1 Second. | |
1228 | Headband Magnifier | Ver 1.000.010 (11th Oct 2022) | Icon added | +125% Use Speed. When you take Damage, you have a chance to be Blinded for 1 Second. | Icon added | +125% Use Speed. When you take Damage, you have a chance to be Blinded for 1 Second. | |
1229 | Headband Magnifier | Ver 1.000.011 (06th Dec 2022) | No Changes | +125% Use Speed. When you take Damage, you have a chance to be Blinded for 1 Second. | No Changes | +125% Use Speed. When you take Damage, you have a chance to be Blinded for 1 Second. | |
1230 | Headband Magnifier | ||||||
1231 | Headband Magnifier | ||||||
1232 | Headband Magnifier | ||||||
1233 | Headband Magnifier | ||||||
1234 | Heads, You Lose | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1235 | Heads, You Lose | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
1236 | Heads, You Lose | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Official Release Version | - | |
1237 | Heads, You Lose | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
1238 | Heads, You Lose | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
1239 | Heads, You Lose | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
1240 | Heads, You Lose | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
1241 | Heads, You Lose | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
1242 | Heads, You Lose | Ver 1.000.009 (30th Aug 2022) | Not in Version 1.000.009 | - | Not in Version 1.000.009 | - | |
1243 | Heads, You Lose | Ver 1.000.010 (11th Oct 2022) | "Heads, You Lose" added | Each time you pick up copper, a coin flips. If you win, gain a stack of 5% extra damage. If you lose, all stacks are reset. | Not in Version 1.000.010 | - | |
1244 | Heads, You Lose | Ver 1.000.011 (06th Dec 2022) | Effect Updated | Team Effects: Each time you pick up copper, a coin flips. If you win, gain a stack of 5% extra damage. If you lose, all stacks are reset. | Not in Version 1.000.011 | - | |
1245 | Heads, You Lose | ||||||
1246 | Heads, You Lose | ||||||
1247 | Heads, You Lose | ||||||
1248 | Heads, You Lose | ||||||
1249 | Health | Alpha (17th Dec 2020) | ??? | ??? | ??? | ??? | |
1250 | Health | Beta (05th Aug 2021) | "Health" added | +5 Health | "Health" added | +5 Health | |
1251 | Health | Release (08th Oct 2021) | No Changes | +5 Health | No Changes | +5 Health | |
1252 | Health | Ver 1.000.003 (09th Nov 2021) | No Changes | +5 Health | No Changes | +5 Health | |
1253 | Health | Ver 1.000.004 (16th Dec 2021) | No Changes | +5 Health | No Changes | +5 Health | |
1254 | Health | Ver 1.000.006 (08th Feb 2022) | No Changes | +5 Health | No Changes | +5 Health | |
1255 | Health | Ver 1.000.007 (12th Apr 2022) | No Changes | +5 Health | No Changes | +5 Health | |
1256 | Health | Ver 1.000.008 (07th Jun 2022) | No Changes | +5 Health | No Changes | +5 Health | |
1257 | Health | Ver 1.000.009 (30th Aug 2022) | No Changes | +5 Health | No Changes | +5 Health | |
1258 | Health | Ver 1.000.010 (11th Oct 2022) | No Changes | +5 Health | No Changes | +5 Health | |
1259 | Health | Ver 1.000.011 (06th Dec 2022) | No Changes | +5 Health | No Changes | +5 Health | |
1260 | Health | ||||||
1261 | Health | ||||||
1262 | Health | ||||||
1263 | Health | ||||||
1264 | Heavy Attack | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1265 | Heavy Attack | Beta (05th Aug 2021) | "Heavy Attack" added | Hold [LEFTCLICK/R2/RT] with Melee weapons to Burst Forward. Charge Attacks deal 100% increased damage. | Not in Beta Version | - | |
1266 | Heavy Attack | Release (08th Oct 2021) | No Changes | Hold [LEFTCLICK/R2/RT] with Melee weapons to Burst Forward. Charge Attacks deal 100% increased damage. | Not in Release Version | - | |
1267 | Heavy Attack | Ver 1.000.003 (09th Nov 2021) | No Changes | Hold [LEFTCLICK/R2/RT] with Melee weapons to Burst Forward. Charge Attacks deal 100% increased damage. | Not in Version 1.000.003 | - | |
1268 | Heavy Attack | Ver 1.000.004 (16th Dec 2021) | No Changes | Hold [LEFTCLICK/R2/RT] with Melee weapons to Burst Forward. Charge Attacks deal 100% increased damage. | Not in Version 1.000.004 | - | |
1269 | Heavy Attack | Ver 1.000.006 (08th Feb 2022) | No Changes | Hold [LEFTCLICK/R2/RT] with Melee weapons to Burst Forward. Charge Attacks deal 100% increased damage. | Not in Version 1.000.006 | - | |
1270 | Heavy Attack | Ver 1.000.007 (12th Apr 2022) | No Changes | Hold [LEFTCLICK/R2/RT] with Melee weapons to Burst Forward. Charge Attacks deal 100% increased damage. | Not in Version 1.000.007 | - | |
1271 | Heavy Attack | Ver 1.000.008 (07th Jun 2022) | Effect Updated | Hold [LEFTCLICK/R2/RT] with Melee weapons to perform a Heavy Attack. Heavy Attacks deal 100% increased damage and expend 50% more Stamina. | Not in Version 1.000.008 | - | |
1272 | Heavy Attack | Ver 1.000.009 (30th Aug 2022) | No Changes | Hold [LEFTCLICK/R2/RT] with Melee weapons to perform a Heavy Attack. Heavy Attacks deal 100% increased damage and expend 50% more Stamina. | Not in Version 1.000.009 | - | |
1273 | Heavy Attack | Ver 1.000.010 (11th Oct 2022) | No Changes | Hold [LEFTCLICK/R2/RT] with Melee weapons to perform a Heavy Attack. Heavy Attacks deal 100% increased damage and expend 50% more Stamina. | Not in Version 1.000.010 | - | |
1274 | Heavy Attack | Ver 1.000.011 (06th Dec 2022) | Effect Updated | Press [RIGHTCLICK/L2/LT] with Melee weapons to perform a Heavy Attack. Heavy Attacks deal 100% increased damage and expend 50% more Stamina. | Not in Version 1.000.011 | - | |
1275 | Heavy Attack | ||||||
1276 | Heavy Attack | ||||||
1277 | Heavy Attack | ||||||
1278 | Heavy Attack | ||||||
1279 | Heavy Hitter | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1280 | Heavy Hitter | Beta (05th Aug 2021) | "Heavy Hitter" added | Melee hits against Weakspots deal +20 additional Stumble Damage. | Not in Beta Version | - | |
1281 | Heavy Hitter | Release (08th Oct 2021) | No Changes | Melee hits against Weakspots deal +20 additional Stumble Damage. | Not in Release Version | - | |
1282 | Heavy Hitter | Ver 1.000.003 (09th Nov 2021) | No Changes | Melee hits against Weakspots deal +20 additional Stumble Damage. | Not in Version 1.000.003 | - | |
1283 | Heavy Hitter | Ver 1.000.004 (16th Dec 2021) | No Changes | Melee hits against Weakspots deal +20 additional Stumble Damage. | Not in Version 1.000.004 | - | |
1284 | Heavy Hitter | Ver 1.000.006 (08th Feb 2022) | No Changes | Melee hits against Weakspots deal +20 additional Stumble Damage. | Not in Version 1.000.006 | - | |
1285 | Heavy Hitter | Ver 1.000.007 (12th Apr 2022) | No Changes | Melee hits against Weakspots deal +20 additional Stumble Damage. | Not in Version 1.000.007 | - | |
1286 | Heavy Hitter | Ver 1.000.008 (07th Jun 2022) | Effect Updated | Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target. | Not in Version 1.000.008 | - | |
1287 | Heavy Hitter | Ver 1.000.009 (30th Aug 2022) | No Changes | Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target. | Not in Version 1.000.009 | - | |
1288 | Heavy Hitter | Ver 1.000.010 (11th Oct 2022) | No Changes | Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target. | Not in Version 1.000.010 | - | |
1289 | Heavy Hitter | Ver 1.000.011 (06th Dec 2022) | No Changes | Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target. | Not in Version 1.000.011 | - | |
1290 | Heavy Hitter | ||||||
1291 | Heavy Hitter | ||||||
1292 | Heavy Hitter | ||||||
1293 | Heavy Hitter | ||||||
1294 | Hellfire | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1295 | Hellfire | Beta (05th Aug 2021) | "Hellfire" added | +50% Movement Speed while firing with SMGs. +10% Damage with SMGs. | Not in Beta Version | - | |
1296 | Hellfire | Release (08th Oct 2021) | Effect Updated | +45% Movement Speed while firing. +5% Move Speed while not firing. | "Hellfire" added | +45% Movement Speed while firing. +5% Move Speed while not firing. | |
1297 | Hellfire | Ver 1.000.003 (09th Nov 2021) | No Changes | +45% Movement Speed while firing. +5% Move Speed while not firing. | No Changes | +45% Movement Speed while firing. +5% Move Speed while not firing. | |
1298 | Hellfire | Ver 1.000.004 (16th Dec 2021) | No Changes | +45% Movement Speed while firing. +5% Move Speed while not firing. | No Changes | +45% Movement Speed while firing. +5% Move Speed while not firing. | |
1299 | Hellfire | Ver 1.000.006 (08th Feb 2022) | Effect Updated | +45% Movement Speed while firing. +3% Move Speed while not firing. | Effect Updated | +45% Movement Speed while firing. +3% Move Speed while not firing. | |
1300 | Hellfire | Ver 1.000.007 (12th Apr 2022) | No Changes | +45% Movement Speed while firing. +3% Move Speed while not firing. | No Changes | +45% Movement Speed while firing. +3% Move Speed while not firing. | |
1301 | Hellfire | Ver 1.000.008 (07th Jun 2022) | No Changes | +45% Movement Speed while firing. +3% Move Speed while not firing. | No Changes | +45% Movement Speed while firing. +3% Move Speed while not firing. | |
1302 | Hellfire | Ver 1.000.009 (30th Aug 2022) | No Changes | +45% Movement Speed while firing. +3% Move Speed while not firing. | No Changes | +45% Movement Speed while firing. +3% Move Speed while not firing. | |
1303 | Hellfire | Ver 1.000.010 (11th Oct 2022) | No Changes | +45% Movement Speed while firing. +3% Move Speed while not firing. | No Changes | +45% Movement Speed while firing. +3% Move Speed while not firing. | |
1304 | Hellfire | Ver 1.000.011 (06th Dec 2022) | No Changes | +45% Movement Speed while firing. +3% Move Speed while not firing. | No Changes | +45% Movement Speed while firing. +3% Move Speed while not firing. | |
1305 | Hellfire | ||||||
1306 | Hellfire | ||||||
1307 | Hellfire | ||||||
1308 | Hellfire | ||||||
1309 | Heng | Alpha (17th Dec 2020) | Not in Alpha Version | Not in Alpha Version | - | ||
1310 | Heng | Beta (05th Aug 2021) | Not in Beta Version | Not in Beta Version | - | ||
1311 | Heng | Release (08th Oct 2021) | Not in Release Version | Not in Release Version | - | ||
1312 | Heng | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | Not in Version 1.000.003 | - | ||
1313 | Heng | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | Not in Version 1.000.004 | - | ||
1314 | Heng | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | Not in Version 1.000.006 | - | ||
1315 | Heng | Ver 1.000.007 (12th Apr 2022) | "Heng" added | Heng can sense and ping nearby Hive Entrances, Prepper Stash doors and Attachments. When hit by a Mutation, there is a chance that Heng will create an Accessory. Team Effects: +5% Team Accessory Reuse Chance. | "Heng" added | Heng can sense and ping nearby Hive Entrances, Prepper Stash doors and Attachments. When hit by a Mutation, there is a chance that Heng will create an Accessory. Team Effects: +5% Team Accessory Reuse Chance. | |
1316 | Heng | Ver 1.000.008 (07th Jun 2022) | Effect Updated | Heng can sense and ping nearby Hive Entrances, Prepper Stash doors and Attachments. When hit by a Ridden, there is a chance that Heng will create an Accessory. This chance increases with damage amount. Team Effects: +5% Team Accessory Reuse Chance | Effect Updated | Heng can sense and ping nearby Hive Entrances, Prepper Stash doors and Attachments. When hit by a Ridden, there is a chance that Heng will create an Accessory. This chance increases with damage amount. Team Effects: +5% Team Accessory Reuse Chance | |
1317 | Heng | Ver 1.000.009 (30th Aug 2022) | No Changes | Heng can sense and ping nearby Hive Entrances, Prepper Stash doors and Attachments. When hit by a Ridden, there is a chance that Heng will create an Accessory. This chance increases with damage amount. Team Effects: +5% Team Accessory Reuse Chance | No Changes | Heng can sense and ping nearby Hive Entrances, Prepper Stash doors and Attachments. When hit by a Ridden, there is a chance that Heng will create an Accessory. This chance increases with damage amount. Team Effects: +5% Team Accessory Reuse Chance | |
1318 | Heng | Ver 1.000.010 (11th Oct 2022) | Effect Updated | Heng restores an additional 1 Trauma when consuming Food and gains the effects of food consumed by other Cleaners. +Food Spawns. Team Effects: +1 Health and Stamina for each Food consumed. | Effect Updated | Heng restores an additional 1 Trauma when consuming Food and gains the effects of food consumed by other Cleaners. +Food Spawns. Team Effects: +1 Health and Stamina for each Food consumed. | |
1319 | Heng | Ver 1.000.011 (06th Dec 2022) | No Changes | Heng restores an additional 1 Trauma when consuming Food and gains the effects of food consumed by other Cleaners. +Food Spawns. Team Effects: +1 Health and Stamina for each Food consumed. | No Changes | Heng restores an additional 1 Trauma when consuming Food and gains the effects of food consumed by other Cleaners. +Food Spawns. Team Effects: +1 Health and Stamina for each Food consumed. | |
1320 | Heng | ||||||
1321 | Heng | ||||||
1322 | Heng | ||||||
1323 | Heng | ||||||
1324 | Hi Vis Sights | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1325 | Hi Vis Sights | Beta (05th Aug 2021) | "Hi Vis Sights" added | +30% Aim Speed | "Hi Vis Sights" added | +40% Aim Speed | |
1326 | Hi Vis Sights | Release (08th Oct 2021) | No Changes | +30% Aim Speed | No Changes | +40% Aim Speed | |
1327 | Hi Vis Sights | Ver 1.000.003 (09th Nov 2021) | No Changes | +30% Aim Speed | No Changes | +40% Aim Speed | |
1328 | Hi Vis Sights | Ver 1.000.004 (16th Dec 2021) | No Changes | +30% Aim Speed | No Changes | +40% Aim Speed | |
1329 | Hi Vis Sights | Ver 1.000.006 (08th Feb 2022) | No Changes | +30% Aim Speed | No Changes | +40% Aim Speed | |
1330 | Hi Vis Sights | Ver 1.000.007 (12th Apr 2022) | No Changes | +30% Aim Speed | No Changes | +40% Aim Speed | |
1331 | Hi Vis Sights | Ver 1.000.008 (07th Jun 2022) | No Changes | +30% Aim Speed | No Changes | +40% Aim Speed | |
1332 | Hi Vis Sights | Ver 1.000.009 (30th Aug 2022) | No Changes | +30% Aim Speed | No Changes | +40% Aim Speed | |
1333 | Hi Vis Sights | Ver 1.000.010 (11th Oct 2022) | Effect Updated | +30% Aim Speed, +15% Move Speed while ADS, +15% Move Speed while firing | No Changes | +40% Aim Speed | |
1334 | Hi Vis Sights | Ver 1.000.011 (06th Dec 2022) | No Changes | +30% Aim Speed, +15% Move Speed while ADS, +15% Move Speed while firing | No Changes | +40% Aim Speed | |
1335 | Hi Vis Sights | ||||||
1336 | Hi Vis Sights | ||||||
1337 | Hi Vis Sights | ||||||
1338 | Hi Vis Sights | ||||||
1339 | Highwayman | Alpha (17th Dec 2020) | "Finders Keepers" added | Pistol kills have a 2& chance to spawn ammo. | Not in Alpha Version | - | |
1340 | Highwayman | Beta (05th Aug 2021) | Renamed to "Highwayman" | Pistol kills have a 2& chance to spawn ammo. | Not in Beta Version | - | |
1341 | Highwayman | Release (08th Oct 2021) | No Changes | Pistol kills have a 2& chance to spawn ammo. | Not in Release Version | - | |
1342 | Highwayman | Ver 1.000.003 (09th Nov 2021) | No Changes | Pistol kills have a 2& chance to spawn ammo. | Not in Version 1.000.003 | - | |
1343 | Highwayman | Ver 1.000.004 (16th Dec 2021) | Effect Updated | Kills with Secondary guns have a 3% chance to spawn ammo or a Molotov. | Not in Version 1.000.004 | - | |
1344 | Highwayman | Ver 1.000.006 (08th Feb 2022) | No Changes | Kills with Secondary guns have a 3% chance to spawn ammo or a Molotov. | Not in Version 1.000.006 | - | |
1345 | Highwayman | Ver 1.000.007 (12th Apr 2022) | No Changes | Kills with Secondary guns have a 3% chance to spawn ammo or a Molotov. | Not in Version 1.000.007 | - | |
1346 | Highwayman | Ver 1.000.008 (07th Jun 2022) | Effect Updated | Kills with Secondary guns have a 5% chance to spawn ammo or a Molotov. | Not in Version 1.000.008 | - | |
1347 | Highwayman | Ver 1.000.009 (30th Aug 2022) | Effect Updated | Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bair Jar. | "Highwayman" added | Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bair Jar. | |
1348 | Highwayman | Ver 1.000.010 (11th Oct 2022) | No Changes | Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bair Jar. | No Changes | Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bair Jar. | |
1349 | Highwayman | Ver 1.000.011 (06th Dec 2022) | No Changes | Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bair Jar. | No Changes | Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bair Jar. | |
1350 | Highwayman | ||||||
1351 | Highwayman | ||||||
1352 | Highwayman | ||||||
1353 | Highwayman | ||||||
1354 | Hoffman | Alpha (17th Dec 2020) | "Hoffman" added | Always prepared, never without: Hoffman has a chance to find ammo when killing a Ridden. Offensice Accessory Capacity: Increases your Offensice Accessory capacity by 1. Support Accessory Capacity: Increases your Support Accessory Capacity by 1. | Not in Alpha Version | - | |
1355 | Hoffman | Beta (05th Aug 2021) | Effect Updated | Hoffman has a chance to find Ammo whenever he kills a Ridden, +1 Offensive Inventory, +10% Max Team Ammo Capacity | "Hoffman" added | Hoffman has a chance to find Ammo whenever he kills a Ridden, +1 Offensive Inventory, +10% Max Team Ammo Capacity | |
1356 | Hoffman | Release (08th Oct 2021) | No Changes | Hoffman has a chance to find Ammo whenever he kills a Ridden, +1 Offensive Inventory, +10% Max Team Ammo Capacity | No Changes | Hoffman has a chance to find Ammo whenever he kills a Ridden, +1 Offensive Inventory, +10% Max Team Ammo Capacity | |
1357 | Hoffman | Ver 1.000.003 (09th Nov 2021) | No Changes | Hoffman has a chance to find Ammo whenever he kills a Ridden, +1 Offensive Inventory, +10% Max Team Ammo Capacity | No Changes | Hoffman has a chance to find Ammo whenever he kills a Ridden, +1 Offensive Inventory, +10% Max Team Ammo Capacity | |
1358 | Hoffman | Ver 1.000.004 (16th Dec 2021) | No Changes | Hoffman has a chance to find Ammo whenever he kills a Ridden, +1 Offensive Inventory, +10% Max Team Ammo Capacity | No Changes | Hoffman has a chance to find Ammo whenever he kills a Ridden, +1 Offensive Inventory, +10% Max Team Ammo Capacity | |
1359 | Hoffman | Ver 1.000.006 (08th Feb 2022) | Effect Updated | Hoffman has a chance to find Ammo or an Offensive Accessory whenever he kills a Ridden, +1 Offensive Inventory. Team Effects: +15% Max Team Ammo Capacity. | Effect Updated | Hoffman has a chance to find Ammo or an Offensive Accessory whenever he kills a Ridden, +1 Offensive Inventory. Team Effects: +15% Max Team Ammo Capacity. | |
1360 | Hoffman | Ver 1.000.007 (12th Apr 2022) | No Changes | Hoffman has a chance to find Ammo or an Offensive Accessory whenever he kills a Ridden, +1 Offensive Inventory. Team Effects: +15% Max Team Ammo Capacity. | No Changes | Hoffman has a chance to find Ammo or an Offensive Accessory whenever he kills a Ridden, +1 Offensive Inventory. Team Effects: +15% Max Team Ammo Capacity. | |
1361 | Hoffman | Ver 1.000.008 (07th Jun 2022) | No Changes | Hoffman has a chance to find Ammo or an Offensive Accessory whenever he kills a Ridden, +1 Offensive Inventory. Team Effects: +15% Max Team Ammo Capacity. | No Changes | Hoffman has a chance to find Ammo or an Offensive Accessory whenever he kills a Ridden, +1 Offensive Inventory. Team Effects: +15% Max Team Ammo Capacity. | |
1362 | Hoffman | Ver 1.000.009 (30th Aug 2022) | No Changes | Hoffman has a chance to find Ammo or an Offensive Accessory whenever he kills a Ridden, +1 Offensive Inventory. Team Effects: +15% Max Team Ammo Capacity. | No Changes | Hoffman has a chance to find Ammo or an Offensive Accessory whenever he kills a Ridden, +1 Offensive Inventory. Team Effects: +15% Max Team Ammo Capacity. | |
1363 | Hoffman | Ver 1.000.010 (11th Oct 2022) | No Changes | Hoffman has a chance to find Ammo or an Offensive Accessory whenever he kills a Ridden, +1 Offensive Inventory. Team Effects: +15% Max Team Ammo Capacity. | No Changes | Hoffman has a chance to find Ammo or an Offensive Accessory whenever he kills a Ridden, +1 Offensive Inventory. Team Effects: +15% Max Team Ammo Capacity. | |
1364 | Hoffman | Ver 1.000.011 (06th Dec 2022) | No Changes | Hoffman has a chance to find Ammo or an Offensive Accessory whenever he kills a Ridden, +1 Offensive Inventory. Team Effects: +15% Max Team Ammo Capacity. | No Changes | Hoffman has a chance to find Ammo or an Offensive Accessory whenever he kills a Ridden, +1 Offensive Inventory. Team Effects: +15% Max Team Ammo Capacity. | |
1365 | Hoffman | ||||||
1366 | Hoffman | ||||||
1367 | Hoffman | ||||||
1368 | Hoffman | ||||||
1369 | Holly | Alpha (17th Dec 2020) | "Holly" added | Best Life: Gain a burst of Stamina on kill. Athlete x2: Increase max Stamina and all future Stamina gains by 10%. Melee Damage: Increase Melee Damage by 25% | Not in Alpha Version | - | |
1370 | Holly | Beta (05th Aug 2021) | Effect Updated | Holly recovers 10 Stamina when she kills a Ridden. +10% Damage Resistance, +25 Team Stamina. | "Holly" added | Holly recovers 10 Stamina when she kills a Ridden. +10% Damage Resistance, +25 Team Stamina. | |
1371 | Holly | Release (08th Oct 2021) | No Changes | Holly recovers 10 Stamina when she kills a Ridden. +10% Damage Resistance, +25 Team Stamina. | No Changes | Holly recovers 10 Stamina when she kills a Ridden. +10% Damage Resistance, +25 Team Stamina. | |
1372 | Holly | Ver 1.000.003 (09th Nov 2021) | No Changes | Holly recovers 10 Stamina when she kills a Ridden. +10% Damage Resistance, +25 Team Stamina. | No Changes | Holly recovers 10 Stamina when she kills a Ridden. +10% Damage Resistance, +25 Team Stamina. | |
1373 | Holly | Ver 1.000.004 (16th Dec 2021) | No Changes | Holly recovers 10 Stamina when she kills a Ridden. +10% Damage Resistance, +25 Team Stamina. | No Changes | Holly recovers 10 Stamina when she kills a Ridden. +10% Damage Resistance, +25 Team Stamina. | |
1374 | Holly | Ver 1.000.006 (08th Feb 2022) | No Changes | Holly recovers 10 Stamina when she kills a Ridden. +10% Damage Resistance, +25 Team Stamina. | No Changes | Holly recovers 10 Stamina when she kills a Ridden. +10% Damage Resistance, +25 Team Stamina. | |
1375 | Holly | Ver 1.000.007 (12th Apr 2022) | No Changes | Holly recovers 10 Stamina when she kills a Ridden. +10% Damage Resistance, +25 Team Stamina. | No Changes | Holly recovers 10 Stamina when she kills a Ridden. +10% Damage Resistance, +25 Team Stamina. | |
1376 | Holly | Ver 1.000.008 (07th Jun 2022) | Effect Updated | Holly recovers 1 Health when she kills a Ridden. +25 Stamina. Team Effects: +5% Team Damage Resistance. | Effect Updated | Holly recovers 1 Health when she kills a Ridden. +25 Stamina. Team Effects: +5% Team Damage Resistance. | |
1377 | Holly | Ver 1.000.009 (30th Aug 2022) | No Changes | Holly recovers 1 Health when she kills a Ridden. +25 Stamina. Team Effects: +5% Team Damage Resistance. | No Changes | Holly recovers 1 Health when she kills a Ridden. +25 Stamina. Team Effects: +5% Team Damage Resistance. | |
1378 | Holly | Ver 1.000.010 (11th Oct 2022) | Description Updated | Holly heals 1 Health when she kills a Ridden. +25 Stamina. Team Effects: +5% Team Damage Resistance. | Description Updated | Holly heals 1 Health when she kills a Ridden. +25 Stamina. Team Effects: +5% Team Damage Resistance. | |
1379 | Holly | Ver 1.000.011 (06th Dec 2022) | No Changes | Holly heals 1 Health when she kills a Ridden. +25 Stamina. Team Effects: +5% Team Damage Resistance. | No Changes | Holly heals 1 Health when she kills a Ridden. +25 Stamina. Team Effects: +5% Team Damage Resistance. | |
1380 | Holly | ||||||
1381 | Holly | ||||||
1382 | Holly | ||||||
1383 | Holly | ||||||
1384 | Hunker Down | Alpha (17th Dec 2020) | "Hunker Down" added | While Crouching, gain 20% Damage Resistance and 12.5% Accuracy | Not in Alpha Version | - | |
1385 | Hunker Down | Beta (05th Aug 2021) | No Changes | While Crouching, gain 20% Damage Resistance and 12.5% Accuracy | "Hunker Down" added | While Crouching, gain 20% Damage Resistance and 12.5% Accuracy | |
1386 | Hunker Down | Release (08th Oct 2021) | Effect Updated | While Crouching, gain 10% Damage Resistance and 40% Accuracy | Effect Updated | While Crouching, gain 10% Damage Resistance and 40% Accuracy | |
1387 | Hunker Down | Ver 1.000.003 (09th Nov 2021) | No Changes | While Crouching, gain 10% Damage Resistance and 40% Accuracy | No Changes | While Crouching, gain 10% Damage Resistance and 40% Accuracy | |
1388 | Hunker Down | Ver 1.000.004 (16th Dec 2021) | No Changes | While Crouching, gain 10% Damage Resistance and 40% Accuracy | No Changes | While Crouching, gain 10% Damage Resistance and 40% Accuracy | |
1389 | Hunker Down | Ver 1.000.006 (08th Feb 2022) | No Changes | While Crouching, gain 10% Damage Resistance and 40% Accuracy | No Changes | While Crouching, gain 10% Damage Resistance and 40% Accuracy | |
1390 | Hunker Down | Ver 1.000.007 (12th Apr 2022) | No Changes | While Crouching, gain 10% Damage Resistance and 40% Accuracy | No Changes | While Crouching, gain 10% Damage Resistance and 40% Accuracy | |
1391 | Hunker Down | Ver 1.000.008 (07th Jun 2022) | No Changes | While Crouching, gain 10% Damage Resistance and 40% Accuracy | No Changes | While Crouching, gain 10% Damage Resistance and 40% Accuracy | |
1392 | Hunker Down | Ver 1.000.009 (30th Aug 2022) | No Changes | While Crouching, gain 10% Damage Resistance and 40% Accuracy | No Changes | While Crouching, gain 10% Damage Resistance and 40% Accuracy | |
1393 | Hunker Down | Ver 1.000.010 (11th Oct 2022) | No Changes | While Crouching, gain 10% Damage Resistance and 40% Accuracy | No Changes | While Crouching, gain 10% Damage Resistance and 40% Accuracy | |
1394 | Hunker Down | Ver 1.000.011 (06th Dec 2022) | No Changes | While Crouching, gain 10% Damage Resistance and 40% Accuracy | No Changes | While Crouching, gain 10% Damage Resistance and 40% Accuracy | |
1395 | Hunker Down | ||||||
1396 | Hunker Down | ||||||
1397 | Hunker Down | ||||||
1398 | Hunker Down | ||||||
1399 | Hydration Pack | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1400 | Hydration Pack | Beta (05th Aug 2021) | "Hydration Pack" added | +25 Health, -20% Ammo Capacity | Not in Beta Version | - | |
1401 | Hydration Pack | Release (08th Oct 2021) | Effect Updated | +25 Health, -15% Ammo Capacity | Not in Release Version | - | |
1402 | Hydration Pack | Ver 1.000.003 (09th Nov 2021) | No Changes | +25 Health, -15% Ammo Capacity | Not in Version 1.000.003 | - | |
1403 | Hydration Pack | Ver 1.000.004 (16th Dec 2021) | No Changes | +25 Health, -15% Ammo Capacity | Not in Version 1.000.004 | - | |
1404 | Hydration Pack | Ver 1.000.006 (08th Feb 2022) | No Changes | +25 Health, -15% Ammo Capacity | Not in Version 1.000.006 | - | |
1405 | Hydration Pack | Ver 1.000.007 (12th Apr 2022) | No Changes | +25 Health, -15% Ammo Capacity | Not in Version 1.000.007 | - | |
1406 | Hydration Pack | Ver 1.000.008 (07th Jun 2022) | No Changes | +25 Health, -15% Ammo Capacity | Not in Version 1.000.008 | - | |
1407 | Hydration Pack | Ver 1.000.009 (30th Aug 2022) | No Changes | +25 Health, -15% Ammo Capacity | Not in Version 1.000.009 | - | |
1408 | Hydration Pack | Ver 1.000.010 (11th Oct 2022) | Effect Updated | +35 Health, -15% Ammo Capacity | Not in Version 1.000.010 | - | |
1409 | Hydration Pack | Ver 1.000.011 (06th Dec 2022) | No Changes | +35 Health, -15% Ammo Capacity | Not in Version 1.000.011 | - | |
1410 | Hydration Pack | ||||||
1411 | Hydration Pack | ||||||
1412 | Hydration Pack | ||||||
1413 | Hydration Pack | ||||||
1414 | Hyper-Focused | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1415 | Hyper-Focused | Beta (05th Aug 2021) | "Hyper-Focused" added | +50% Weakspot Damage, -20% Damage. | Not in Beta Version | - | |
1416 | Hyper-Focused | Release (08th Oct 2021) | Effect Updated | +50% Weakspot Damage, -75% ADS Move Speed. | Not in Release Version | - | |
1417 | Hyper-Focused | Ver 1.000.003 (09th Nov 2021) | No Changes | +50% Weakspot Damage, -75% ADS Move Speed. | Not in Version 1.000.003 | - | |
1418 | Hyper-Focused | Ver 1.000.004 (16th Dec 2021) | Effect Updated | +50% Weakspot Damage, -40% Move Speed while shooting or melee attacking. | Not in Version 1.000.004 | - | |
1419 | Hyper-Focused | Ver 1.000.006 (08th Feb 2022) | No Changes | +50% Weakspot Damage, -40% Move Speed while shooting or melee attacking. | Not in Version 1.000.006 | - | |
1420 | Hyper-Focused | Ver 1.000.007 (12th Apr 2022) | No Changes | +50% Weakspot Damage, -40% Move Speed while shooting or melee attacking. | Not in Version 1.000.007 | - | |
1421 | Hyper-Focused | Ver 1.000.008 (07th Jun 2022) | No Changes | +50% Weakspot Damage, -40% Move Speed while shooting or melee attacking. | Not in Version 1.000.008 | - | |
1422 | Hyper-Focused | Ver 1.000.009 (30th Aug 2022) | No Changes | +50% Weakspot Damage, -40% Move Speed while shooting or melee attacking. | Not in Version 1.000.009 | - | |
1423 | Hyper-Focused | Ver 1.000.010 (11th Oct 2022) | No Changes | +50% Weakspot Damage, -40% Move Speed while shooting or melee attacking. | Not in Version 1.000.010 | - | |
1424 | Hyper-Focused | Ver 1.000.011 (06th Dec 2022) | No Changes | +50% Weakspot Damage, -40% Move Speed while shooting or melee attacking. | Not in Version 1.000.011 | - | |
1425 | Hyper-Focused | ||||||
1426 | Hyper-Focused | ||||||
1427 | Hyper-Focused | ||||||
1428 | Hyper-Focused | ||||||
1429 | Ignore the Pain | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1430 | Ignore the Pain | Beta (05th Aug 2021) | "Ignore the Pain" added | Gain 20% Damage Resistance against Mutations while using a Melee Weapon. | Not in Beta Version | - | |
1431 | Ignore the Pain | Release (08th Oct 2021) | Effect Updated | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 1 Temporary Health and recover 3 Stamina. | "Ignore the Pain" added | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 1 Temporary Health and recover 3 Stamina. | |
1432 | Ignore the Pain | Ver 1.000.003 (09th Nov 2021) | Effect Updated | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 1 Health and recover 3 Stamina. | Effect Updated | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 1 Health and recover 3 Stamina. | |
1433 | Ignore the Pain | Ver 1.000.004 (16th Dec 2021) | No Changes | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 1 Health and recover 3 Stamina. | No Changes | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 1 Health and recover 3 Stamina. | |
1434 | Ignore the Pain | Ver 1.000.006 (08th Feb 2022) | No Changes | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 1 Health and recover 3 Stamina. | No Changes | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 1 Health and recover 3 Stamina. | |
1435 | Ignore the Pain | Ver 1.000.007 (12th Apr 2022) | No Changes | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 1 Health and recover 3 Stamina. | No Changes | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 1 Health and recover 3 Stamina. | |
1436 | Ignore the Pain | Ver 1.000.008 (07th Jun 2022) | No Changes | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 1 Health and recover 3 Stamina. | No Changes | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 1 Health and recover 3 Stamina. | |
1437 | Ignore the Pain | Ver 1.000.009 (30th Aug 2022) | No Changes | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 1 Health and recover 3 Stamina. | No Changes | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 1 Health and recover 3 Stamina. | |
1438 | Ignore the Pain | Ver 1.000.010 (11th Oct 2022) | Effect Updated | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina. | Effect Updated | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina. | |
1439 | Ignore the Pain | Ver 1.000.011 (06th Dec 2022) | No Changes | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina. | No Changes | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina. | |
1440 | Ignore the Pain | ||||||
1441 | Ignore the Pain | ||||||
1442 | Ignore the Pain | ||||||
1443 | Ignore the Pain | ||||||
1444 | Improvised Explosives | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1445 | Improvised Explosives | Beta (05th Aug 2021) | "Improvised Explosives" added | +75% Accessory Damage, -25% Swap Speed | Not in Beta Version | - | |
1446 | Improvised Explosives | Release (08th Oct 2021) | No Changes | +75% Accessory Damage, -25% Swap Speed | Not in Release Version | - | |
1447 | Improvised Explosives | Ver 1.000.003 (09th Nov 2021) | No Changes | +75% Accessory Damage, -25% Swap Speed | Not in Version 1.000.003 | - | |
1448 | Improvised Explosives | Ver 1.000.004 (16th Dec 2021) | No Changes | +75% Accessory Damage, -25% Swap Speed | Not in Version 1.000.004 | - | |
1449 | Improvised Explosives | Ver 1.000.006 (08th Feb 2022) | No Changes | +75% Accessory Damage, -25% Swap Speed | Not in Version 1.000.006 | - | |
1450 | Improvised Explosives | Ver 1.000.007 (12th Apr 2022) | No Changes | +75% Accessory Damage, -25% Swap Speed | Not in Version 1.000.007 | - | |
1451 | Improvised Explosives | Ver 1.000.008 (07th Jun 2022) | No Changes | +75% Accessory Damage, -25% Swap Speed | Not in Version 1.000.008 | - | |
1452 | Improvised Explosives | Ver 1.000.009 (30th Aug 2022) | No Changes | +75% Accessory Damage, -25% Swap Speed | Not in Version 1.000.009 | - | |
1453 | Improvised Explosives | Ver 1.000.010 (11th Oct 2022) | No Changes | +75% Accessory Damage, -25% Swap Speed | Not in Version 1.000.010 | - | |
1454 | Improvised Explosives | Ver 1.000.011 (06th Dec 2022) | No Changes | +75% Accessory Damage, -25% Swap Speed | Not in Version 1.000.011 | - | |
1455 | Improvised Explosives | ||||||
1456 | Improvised Explosives | ||||||
1457 | Improvised Explosives | ||||||
1458 | Improvised Explosives | ||||||
1459 | In the Zone | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1460 | In the Zone | Beta (05th Aug 2021) | "In the Zone" added | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | "In the Zone" added | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | |
1461 | In the Zone | Release (08th Oct 2021) | No Changes | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | No Changes | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | |
1462 | In the Zone | Ver 1.000.003 (09th Nov 2021) | No Changes | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | No Changes | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | |
1463 | In the Zone | Ver 1.000.004 (16th Dec 2021) | No Changes | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | No Changes | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | |
1464 | In the Zone | Ver 1.000.006 (08th Feb 2022) | Icon added | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | Icon added | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | |
1465 | In the Zone | Ver 1.000.007 (12th Apr 2022) | No Changes | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | No Changes | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | |
1466 | In the Zone | Ver 1.000.008 (07th Jun 2022) | No Changes | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | No Changes | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | |
1467 | In the Zone | Ver 1.000.009 (30th Aug 2022) | No Changes | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | No Changes | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | |
1468 | In the Zone | Ver 1.000.010 (11th Oct 2022) | No Changes | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | No Changes | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | |
1469 | In the Zone | Ver 1.000.011 (06th Dec 2022) | No Changes | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | No Changes | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). | |
1470 | In the Zone | ||||||
1471 | In the Zone | ||||||
1472 | In the Zone | ||||||
1473 | In the Zone | ||||||
1474 | Inspiring Sacrifice | Alpha (17th Dec 2020) | "Blood Donor" added | When you or a teammate becomes incapacitated, All teammates heal for 45 Health over 10 Seconds. This card applies to you and your teammates. | Not in Alpha Version | - | |
1475 | Inspiring Sacrifice | Beta (05th Aug 2021) | Renamed to "Inspiring Sacrifice" | Team Effects: When you or a teammate becomes incapacitated, All teammates heal for 25 Health over 10 Seconds. | "Inspiring Sacrifice" added | Team Effects: When you or a teammate becomes incapacitated, All teammates heal for 25 Health over 10 Seconds. | |
1476 | Inspiring Sacrifice | Release (08th Oct 2021) | Effect Updated | Team Effects: When you or a teammate becomes incapacitated, All teammates heal for 25 Health over 20 Seconds. | Effect Updated | Team Effects: When you or a teammate becomes incapacitated, All teammates heal for 25 Health over 20 Seconds. | |
1477 | Inspiring Sacrifice | Ver 1.000.003 (09th Nov 2021) | Effect Updated | Team Effects: When you or a teammate becomes incapacitated, All teammates heal for 20 Health over 15 Seconds. | Effect Updated | Team Effects: When you or a teammate becomes incapacitated, All teammates heal for 20 Health over 15 Seconds. | |
1478 | Inspiring Sacrifice | Ver 1.000.004 (16th Dec 2021) | Sound Effect Updated | Team Effects: When you or a teammate becomes incapacitated, All teammates heal for 20 Health over 15 Seconds. | Sound Effect Updated | Team Effects: When you or a teammate becomes incapacitated, All teammates heal for 20 Health over 15 Seconds. | |
1479 | Inspiring Sacrifice | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: When you or a teammate becomes incapacitated, All teammates heal for 20 Health over 15 Seconds. | No Changes | Team Effects: When you or a teammate becomes incapacitated, All teammates heal for 20 Health over 15 Seconds. | |
1480 | Inspiring Sacrifice | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: When you or a teammate becomes incapacitated, All teammates heal for 20 Health over 15 Seconds. | No Changes | Team Effects: When you or a teammate becomes incapacitated, All teammates heal for 20 Health over 15 Seconds. | |
1481 | Inspiring Sacrifice | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: When you or a teammate becomes incapacitated, All teammates heal for 20 Health over 15 Seconds. | No Changes | Team Effects: When you or a teammate becomes incapacitated, All teammates heal for 20 Health over 15 Seconds. | |
1482 | Inspiring Sacrifice | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: When you or a teammate becomes incapacitated, All teammates heal for 20 Health over 15 Seconds. | No Changes | Team Effects: When you or a teammate becomes incapacitated, All teammates heal for 20 Health over 15 Seconds. | |
1483 | Inspiring Sacrifice | Ver 1.000.010 (11th Oct 2022) | Effect Updated | Team Effects: When you or a teammate becomes incapacitated, All teammates recover 20 Health over 10 Seconds. | Description Updated | Team Effects: When you or a teammate becomes incapacitated. All teammates recover 20 Health over 15 Seconds. | |
1484 | Inspiring Sacrifice | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: When you or a teammate becomes incapacitated, All teammates recover 20 Health over 10 Seconds. | No Changes | Team Effects: When you or a teammate becomes incapacitated. All teammates recover 20 Health over 15 Seconds. | |
1485 | Inspiring Sacrifice | ||||||
1486 | Inspiring Sacrifice | ||||||
1487 | Inspiring Sacrifice | ||||||
1488 | Inspiring Sacrifice | ||||||
1489 | Jim | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1490 | Jim | Beta (05th Aug 2021) | "Jim" added | Precision kills grant Jim 5% damage up to 50%. Lose all stacks on taking damage. +25% Aim Down Sights speed, +10% Team weakspot damage | "Jim" added | Precision kills grant Jim 5% damage up to 50%. Lose all stacks on taking damage. +25% Aim Down Sights speed, +10% Team weakspot damage | |
1491 | Jim | Release (08th Oct 2021) | Effect Updated | Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Aim Down Sights speed, +10% Team weakspot damage. | Effect Updated | Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Aim Down Sights speed, +10% Team weakspot damage. | |
1492 | Jim | Ver 1.000.003 (09th Nov 2021) | No Changes | Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Aim Down Sights speed, +10% Team weakspot damage. | No Changes | Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Aim Down Sights speed, +10% Team weakspot damage. | |
1493 | Jim | Ver 1.000.004 (16th Dec 2021) | Description Updated | Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Aim Down Sights speed. Team Effects: +10% Team weakspot damage. | Description Updated | Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Aim Down Sights speed. Team Effects: +10% Team weakspot damage. | |
1494 | Jim | Ver 1.000.006 (08th Feb 2022) | No Changes | Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Aim Down Sights speed. Team Effects: +10% Team weakspot damage. | No Changes | Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Aim Down Sights speed. Team Effects: +10% Team weakspot damage. | |
1495 | Jim | Ver 1.000.007 (12th Apr 2022) | No Changes | Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Aim Down Sights speed. Team Effects: +10% Team weakspot damage. | No Changes | Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Aim Down Sights speed. Team Effects: +10% Team weakspot damage. | |
1496 | Jim | Ver 1.000.008 (07th Jun 2022) | No Changes | Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Aim Down Sights speed. Team Effects: +10% Team weakspot damage. | No Changes | Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Aim Down Sights speed. Team Effects: +10% Team weakspot damage. | |
1497 | Jim | Ver 1.000.009 (30th Aug 2022) | No Changes | Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Aim Down Sights speed. Team Effects: +10% Team weakspot damage. | No Changes | Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Aim Down Sights speed. Team Effects: +10% Team weakspot damage. | |
1498 | Jim | Ver 1.000.010 (11th Oct 2022) | Effect Updated | Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Reload speed. Team Effects: +10% Team weakspot damage. | Effect Updated | Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Reload speed. Team Effects: +10% Team weakspot damage. | |
1499 | Jim | Ver 1.000.011 (06th Dec 2022) | No Changes | Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Reload speed. Team Effects: +10% Team weakspot damage. | No Changes | Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Reload speed. Team Effects: +10% Team weakspot damage. | |
1500 | Jim | ||||||
1501 | Jim | ||||||
1502 | Jim | ||||||
1503 | Jim | ||||||
1504 | Karlee | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1505 | Karlee | Beta (05th Aug 2021) | "Karlee" added | Karlee can sense nearby hazards, +1 Quick Inventory, +25% Team Use Speed | "Karlee" added | Karlee can sense nearby hazards, +1 Quick Inventory, +25% Team Use Speed | |
1506 | Karlee | Release (08th Oct 2021) | Effect Updated | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory, +50% Team Use Speed. | Effect Updated | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory, +50% Team Use Speed. | |
1507 | Karlee | Ver 1.000.003 (09th Nov 2021) | No Changes | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory, +50% Team Use Speed. | No Changes | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory, +50% Team Use Speed. | |
1508 | Karlee | Ver 1.000.004 (16th Dec 2021) | Description Updated | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory. Team Effects: +50% Team Use Speed. | Description Updated | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory. Team Effects: +50% Team Use Speed. | |
1509 | Karlee | Ver 1.000.006 (08th Feb 2022) | No Changes | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory. Team Effects: +50% Team Use Speed. | No Changes | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory. Team Effects: +50% Team Use Speed. | |
1510 | Karlee | Ver 1.000.007 (12th Apr 2022) | No Changes | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory. Team Effects: +50% Team Use Speed. | No Changes | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory. Team Effects: +50% Team Use Speed. | |
1511 | Karlee | Ver 1.000.008 (07th Jun 2022) | No Changes | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory. Team Effects: +50% Team Use Speed. | No Changes | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory. Team Effects: +50% Team Use Speed. | |
1512 | Karlee | Ver 1.000.009 (30th Aug 2022) | No Changes | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory. Team Effects: +50% Team Use Speed. | No Changes | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory. Team Effects: +50% Team Use Speed. | |
1513 | Karlee | Ver 1.000.010 (11th Oct 2022) | No Changes | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory. Team Effects: +50% Team Use Speed. | No Changes | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory. Team Effects: +50% Team Use Speed. | |
1514 | Karlee | Ver 1.000.011 (06th Dec 2022) | No Changes | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory. Team Effects: +50% Team Use Speed. | No Changes | Karlee can sense nearby hazards and Mutations. +1 Quick Inventory. Team Effects: +50% Team Use Speed. | |
1515 | Karlee | ||||||
1516 | Karlee | ||||||
1517 | Karlee | ||||||
1518 | Karlee | ||||||
1519 | Killer's Instinct | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1520 | Killer's Instinct | Beta (05th Aug 2021) | "Killer's Instinct" added | +30% Weakspot Damage. DISABLES: Aim Down Sights | Not in Beta Version | - | |
1521 | Killer's Instinct | Release (08th Oct 2021) | No Changes | +30% Weakspot Damage. DISABLES: Aim Down Sights | Not in Release Version | - | |
1522 | Killer's Instinct | Ver 1.000.003 (09th Nov 2021) | No Changes | +30% Weakspot Damage. DISABLES: Aim Down Sights | Not in Version 1.000.003 | - | |
1523 | Killer's Instinct | Ver 1.000.004 (16th Dec 2021) | No Changes | +30% Weakspot Damage. DISABLES: Aim Down Sights | Not in Version 1.000.004 | - | |
1524 | Killer's Instinct | Ver 1.000.006 (08th Feb 2022) | No Changes | +30% Weakspot Damage. DISABLES: Aim Down Sights | Not in Version 1.000.006 | - | |
1525 | Killer's Instinct | Ver 1.000.007 (12th Apr 2022) | No Changes | +30% Weakspot Damage. DISABLES: Aim Down Sights | Not in Version 1.000.007 | - | |
1526 | Killer's Instinct | Ver 1.000.008 (07th Jun 2022) | No Changes | +30% Weakspot Damage. DISABLES: Aim Down Sights | Not in Version 1.000.008 | - | |
1527 | Killer's Instinct | Ver 1.000.009 (30th Aug 2022) | No Changes | +30% Weakspot Damage. DISABLES: Aim Down Sights | Not in Version 1.000.009 | - | |
1528 | Killer's Instinct | Ver 1.000.010 (11th Oct 2022) | No Changes | +30% Weakspot Damage. DISABLES: Aim Down Sights | Not in Version 1.000.010 | - | |
1529 | Killer's Instinct | Ver 1.000.011 (06th Dec 2022) | No Changes | +30% Weakspot Damage. DISABLES: Aim Down Sights | Not in Version 1.000.011 | - | |
1530 | Killer's Instinct | ||||||
1531 | Killer's Instinct | ||||||
1532 | Killer's Instinct | ||||||
1533 | Killer's Instinct | ||||||
1534 | Knowledge is Power | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1535 | Knowledge is Power | Beta (05th Aug 2021) | "Knowledge is Power" added | +10% Weakspot Damage, Allows Player to see values for damage they deal and enemy health bars. | Not in Beta Version | - | |
1536 | Knowledge is Power | Release (08th Oct 2021) | No Changes | +10% Weakspot Damage, Allows Player to see values for damage they deal and enemy health bars. | Not in Release Version | - | |
1537 | Knowledge is Power | Ver 1.000.003 (09th Nov 2021) | No Changes | +10% Weakspot Damage, Allows Player to see values for damage they deal and enemy health bars. | Not in Version 1.000.003 | - | |
1538 | Knowledge is Power | Ver 1.000.004 (16th Dec 2021) | No Changes | +10% Weakspot Damage, Allows Player to see values for damage they deal and enemy health bars. | Not in Version 1.000.004 | - | |
1539 | Knowledge is Power | Ver 1.000.006 (08th Feb 2022) | No Changes | +10% Weakspot Damage, Allows Player to see values for damage they deal and enemy health bars. | Not in Version 1.000.006 | - | |
1540 | Knowledge is Power | Ver 1.000.007 (12th Apr 2022) | No Changes | +10% Weakspot Damage, Allows Player to see values for damage they deal and enemy health bars. | Not in Version 1.000.007 | - | |
1541 | Knowledge is Power | Ver 1.000.008 (07th Jun 2022) | No Changes | +10% Weakspot Damage, Allows Player to see values for damage they deal and enemy health bars. | Not in Version 1.000.008 | - | |
1542 | Knowledge is Power | Ver 1.000.009 (30th Aug 2022) | No Changes | +10% Weakspot Damage, Allows Player to see values for damage they deal and enemy health bars. | Not in Version 1.000.009 | - | |
1543 | Knowledge is Power | Ver 1.000.010 (11th Oct 2022) | No Changes | +10% Weakspot Damage, Allows Player to see values for damage they deal and enemy health bars. | Not in Version 1.000.010 | - | |
1544 | Knowledge is Power | Ver 1.000.011 (06th Dec 2022) | No Changes | +10% Weakspot Damage, Allows Player to see values for damage they deal and enemy health bars. | Not in Version 1.000.011 | - | |
1545 | Knowledge is Power | ||||||
1546 | Knowledge is Power | ||||||
1547 | Knowledge is Power | ||||||
1548 | Knowledge is Power | ||||||
1549 | Large Caliber Rounds | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1550 | Large Caliber Rounds | Beta (05th Aug 2021) | "Large Caliber Rounds" added | +10% Damage Dealt, +100% Bullet Penetration, -20% Stamina Efficiency | Not in Beta Version | - | |
1551 | Large Caliber Rounds | Release (08th Oct 2021) | Effect Updated | +7.5% Bullet Damage, +100% Bullet Penetration, -20% Stamina Efficiency | Not in Release Version | - | |
1552 | Large Caliber Rounds | Ver 1.000.003 (09th Nov 2021) | No Changes | +7.5% Bullet Damage, +100% Bullet Penetration, -20% Stamina Efficiency | Not in Version 1.000.003 | - | |
1553 | Large Caliber Rounds | Ver 1.000.004 (16th Dec 2021) | Effect Updated | +7.5% Bullet Damage, +200% Bullet Penetration | Not in Version 1.000.004 | - | |
1554 | Large Caliber Rounds | Ver 1.000.006 (08th Feb 2022) | No Changes | +7.5% Bullet Damage, +200% Bullet Penetration | Not in Version 1.000.006 | - | |
1555 | Large Caliber Rounds | Ver 1.000.007 (12th Apr 2022) | No Changes | +7.5% Bullet Damage, +200% Bullet Penetration | "Large Caliber Rounds" added | +7.5% Bullet Damage, +200% Bullet Penetration | |
1556 | Large Caliber Rounds | Ver 1.000.008 (07th Jun 2022) | No Changes | +7.5% Bullet Damage, +200% Bullet Penetration | No Changes | +7.5% Bullet Damage, +200% Bullet Penetration | |
1557 | Large Caliber Rounds | Ver 1.000.009 (30th Aug 2022) | No Changes | +7.5% Bullet Damage, +200% Bullet Penetration | No Changes | +7.5% Bullet Damage, +200% Bullet Penetration | |
1558 | Large Caliber Rounds | Ver 1.000.010 (11th Oct 2022) | No Changes | +7.5% Bullet Damage, +200% Bullet Penetration | No Changes | +7.5% Bullet Damage, +200% Bullet Penetration | |
1559 | Large Caliber Rounds | Ver 1.000.011 (06th Dec 2022) | No Changes | +7.5% Bullet Damage, +200% Bullet Penetration | No Changes | +7.5% Bullet Damage, +200% Bullet Penetration | |
1560 | Large Caliber Rounds | ||||||
1561 | Large Caliber Rounds | ||||||
1562 | Large Caliber Rounds | ||||||
1563 | Large Caliber Rounds | ||||||
1564 | Life Insurance | Alpha (17th Dec 2020) | "Insurance Policy" added | +1 Extra Life, Lose 50 Copper at each Saferoom. | Not in Alpha Version | - | |
1565 | Life Insurance | Beta (05th Aug 2021) | Renamed to "Life Insurance" + Effect Updated | +2 Extra Life, Lose 50 Copper at the start of each level. | Not in Beta Version | - | |
1566 | Life Insurance | Release (08th Oct 2021) | No Changes | +2 Extra Life, Lose 50 Copper at the start of each level. | Not in Release Version | - | |
1567 | Life Insurance | Ver 1.000.003 (09th Nov 2021) | No Changes | +2 Extra Life, Lose 50 Copper at the start of each level. | Not in Version 1.000.003 | - | |
1568 | Life Insurance | Ver 1.000.004 (16th Dec 2021) | Effect Updated | +1 Extra Life. Team Effects: +15% Reduced Incap Trauma | Not in Version 1.000.004 | - | |
1569 | Life Insurance | Ver 1.000.006 (08th Feb 2022) | No Changes | +1 Extra Life. Team Effects: +15% Reduced Incap Trauma | Not in Version 1.000.006 | - | |
1570 | Life Insurance | Ver 1.000.007 (12th Apr 2022) | No Changes | +1 Extra Life. Team Effects: +15% Reduced Incap Trauma | Not in Version 1.000.007 | - | |
1571 | Life Insurance | Ver 1.000.008 (07th Jun 2022) | No Changes | +1 Extra Life. Team Effects: +15% Reduced Incap Trauma | Not in Version 1.000.008 | - | |
1572 | Life Insurance | Ver 1.000.009 (30th Aug 2022) | No Changes | +1 Extra Life. Team Effects: +15% Reduced Incap Trauma | "Life Insurance" added | +1 Extra Life. Team Effects: +15% Reduced Incap Trauma | |
1573 | Life Insurance | Ver 1.000.010 (11th Oct 2022) | Effect Updated | +2 Extra Life. Team Effects: +10% Reduced Incap Trauma | Effect Updated | +2 Extra Life. Team Effects: +10% Reduced Incap Trauma | |
1574 | Life Insurance | Ver 1.000.011 (06th Dec 2022) | No Changes | +2 Extra Life. Team Effects: +10% Reduced Incap Trauma | No Changes | +2 Extra Life. Team Effects: +10% Reduced Incap Trauma | |
1575 | Life Insurance | ||||||
1576 | Life Insurance | ||||||
1577 | Life Insurance | ||||||
1578 | Life Insurance | ||||||
1579 | Line 'em Up | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1580 | Line 'em Up | Beta (05th Aug 2021) | "Line 'em Up" added | +100% Bullet Penetration with Assault Rifles. | Not in Beta Version | - | |
1581 | Line 'em Up | Release (08th Oct 2021) | No Changes | +100% Bullet Penetration with Assault Rifles. | Not in Release Version | - | |
1582 | Line 'em Up | Ver 1.000.003 (09th Nov 2021) | No Changes | +100% Bullet Penetration with Assault Rifles. | Not in Version 1.000.003 | - | |
1583 | Line 'em Up | Ver 1.000.004 (16th Dec 2021) | Effect Updated | +10% Effective Bullet Range, +15% Recoil Control, +25% Bullet Penetration, +25% Aim Speed | Not in Version 1.000.004 | - | |
1584 | Line 'em Up | Ver 1.000.006 (08th Feb 2022) | No Changes | +10% Effective Bullet Range, +15% Recoil Control, +25% Bullet Penetration, +25% Aim Speed | Not in Version 1.000.006 | - | |
1585 | Line 'em Up | Ver 1.000.007 (12th Apr 2022) | No Changes | +10% Effective Bullet Range, +15% Recoil Control, +25% Bullet Penetration, +25% Aim Speed | "Line 'em Up" added | +10% Effective Bullet Range, +15% Recoil Control, +25% Bullet Penetration, +25% Aim Speed | |
1586 | Line 'em Up | Ver 1.000.008 (07th Jun 2022) | No Changes | +10% Effective Bullet Range, +15% Recoil Control, +25% Bullet Penetration, +25% Aim Speed | No Changes | +10% Effective Bullet Range, +15% Recoil Control, +25% Bullet Penetration, +25% Aim Speed | |
1587 | Line 'em Up | Ver 1.000.009 (30th Aug 2022) | No Changes | +10% Effective Bullet Range, +15% Recoil Control, +25% Bullet Penetration, +25% Aim Speed | No Changes | +10% Effective Bullet Range, +15% Recoil Control, +25% Bullet Penetration, +25% Aim Speed | |
1588 | Line 'em Up | Ver 1.000.010 (11th Oct 2022) | No Changes | +10% Effective Bullet Range, +15% Recoil Control, +25% Bullet Penetration, +25% Aim Speed | No Changes | +10% Effective Bullet Range, +15% Recoil Control, +25% Bullet Penetration, +25% Aim Speed | |
1589 | Line 'em Up | Ver 1.000.011 (06th Dec 2022) | No Changes | +10% Effective Bullet Range, +15% Recoil Control, +25% Bullet Penetration, +25% Aim Speed | No Changes | +10% Effective Bullet Range, +15% Recoil Control, +25% Bullet Penetration, +25% Aim Speed | |
1590 | Line 'em Up | ||||||
1591 | Line 'em Up | ||||||
1592 | Line 'em Up | ||||||
1593 | Line 'em Up | ||||||
1594 | Lucky Pennies | Alpha (17th Dec 2020) | "Lucky Duck" added | Whenever your team loots Copper, you have a 35% chance to find 35% additional Copper | Not in Alpha Version | - | |
1595 | Lucky Pennies | Beta (05th Aug 2021) | Renamed to "Lucky Pennies" | Whenever your team loots Copper, you have a 35% chance to find 35% additional Copper | Not in Beta Version | - | |
1596 | Lucky Pennies | Release (08th Oct 2021) | No Changes | Whenever your team loots Copper, you have a 35% chance to find 35% additional Copper | Not in Release Version | - | |
1597 | Lucky Pennies | Ver 1.000.003 (09th Nov 2021) | No Changes | Whenever your team loots Copper, you have a 35% chance to find 35% additional Copper | Not in Version 1.000.003 | - | |
1598 | Lucky Pennies | Ver 1.000.004 (16th Dec 2021) | No Changes | Whenever your team loots Copper, you have a 35% chance to find 35% additional Copper | Not in Version 1.000.004 | - | |
1599 | Lucky Pennies | Ver 1.000.006 (08th Feb 2022) | No Changes | Whenever your team loots Copper, you have a 35% chance to find 35% additional Copper | Not in Version 1.000.006 | - | |
1600 | Lucky Pennies | Ver 1.000.007 (12th Apr 2022) | No Changes | Whenever your team loots Copper, you have a 35% chance to find 35% additional Copper | Not in Version 1.000.007 | - | |
1601 | Lucky Pennies | Ver 1.000.008 (07th Jun 2022) | No Changes | Whenever your team loots Copper, you have a 35% chance to find 35% additional Copper | Not in Version 1.000.008 | - | |
1602 | Lucky Pennies | Ver 1.000.009 (30th Aug 2022) | Effect Updated | Whenever your team loots Copper, you have a 35% chance to find 100% additional Copper | Not in Version 1.000.009 | - | |
1603 | Lucky Pennies | Ver 1.000.010 (11th Oct 2022) | No Changes | Whenever your team loots Copper, you have a 35% chance to find 100% additional Copper | Not in Version 1.000.010 | - | |
1604 | Lucky Pennies | Ver 1.000.011 (06th Dec 2022) | No Changes | Whenever your team loots Copper, you have a 35% chance to find 100% additional Copper | Not in Version 1.000.011 | - | |
1605 | Lucky Pennies | ||||||
1606 | Lucky Pennies | ||||||
1607 | Lucky Pennies | ||||||
1608 | Lucky Pennies | ||||||
1609 | Mad Dash | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1610 | Mad Dash | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
1611 | Mad Dash | Release (08th Oct 2021) | "Mad Dash" added | +20% Sprint Speed, -30% Sprint Stamina Efficiency | Not in Release Version | - | |
1612 | Mad Dash | Ver 1.000.003 (09th Nov 2021) | No Changes | +20% Sprint Speed, -30% Sprint Stamina Efficiency | Not in Version 1.000.003 | - | |
1613 | Mad Dash | Ver 1.000.004 (16th Dec 2021) | Effect Updated | +20% Sprint Speed, -40% Sprint Stamina Efficiency | Not in Version 1.000.004 | - | |
1614 | Mad Dash | Ver 1.000.006 (08th Feb 2022) | No Changes | +20% Sprint Speed, -40% Sprint Stamina Efficiency | Not in Version 1.000.006 | - | |
1615 | Mad Dash | Ver 1.000.007 (12th Apr 2022) | No Changes | +20% Sprint Speed, -40% Sprint Stamina Efficiency | "Mad Dash" added | +20% Sprint Speed, -40% Sprint Stamina Efficiency | |
1616 | Mad Dash | Ver 1.000.008 (07th Jun 2022) | No Changes | +20% Sprint Speed, -40% Sprint Stamina Efficiency | No Changes | +20% Sprint Speed, -40% Sprint Stamina Efficiency | |
1617 | Mad Dash | Ver 1.000.009 (30th Aug 2022) | No Changes | +20% Sprint Speed, -40% Sprint Stamina Efficiency | No Changes | +20% Sprint Speed, -40% Sprint Stamina Efficiency | |
1618 | Mad Dash | Ver 1.000.010 (11th Oct 2022) | No Changes | +20% Sprint Speed, -40% Sprint Stamina Efficiency | No Changes | +20% Sprint Speed, -40% Sprint Stamina Efficiency | |
1619 | Mad Dash | Ver 1.000.011 (06th Dec 2022) | No Changes | +20% Sprint Speed, -40% Sprint Stamina Efficiency | No Changes | +20% Sprint Speed, -40% Sprint Stamina Efficiency | |
1620 | Mad Dash | ||||||
1621 | Mad Dash | ||||||
1622 | Mad Dash | ||||||
1623 | Mad Dash | ||||||
1624 | Mag Carrier | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1625 | Mag Carrier | Beta (05th Aug 2021) | "Mag Carrier" added | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | Not in Beta Version | - | |
1626 | Mag Carrier | Release (08th Oct 2021) | No Changes | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | Not in Release Version | - | |
1627 | Mag Carrier | Ver 1.000.003 (09th Nov 2021) | No Changes | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | Not in Version 1.000.003 | - | |
1628 | Mag Carrier | Ver 1.000.004 (16th Dec 2021) | No Changes | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | Not in Version 1.000.004 | - | |
1629 | Mag Carrier | Ver 1.000.006 (08th Feb 2022) | No Changes | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | Not in Version 1.000.006 | - | |
1630 | Mag Carrier | Ver 1.000.007 (12th Apr 2022) | No Changes | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | "Mag Carrier" added | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | |
1631 | Mag Carrier | Ver 1.000.008 (07th Jun 2022) | No Changes | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | No Changes | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | |
1632 | Mag Carrier | Ver 1.000.009 (30th Aug 2022) | No Changes | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | No Changes | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | |
1633 | Mag Carrier | Ver 1.000.010 (11th Oct 2022) | No Changes | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | No Changes | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | |
1634 | Mag Carrier | Ver 1.000.011 (06th Dec 2022) | No Changes | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | No Changes | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs | |
1635 | Mag Carrier | ||||||
1636 | Mag Carrier | ||||||
1637 | Mag Carrier | ||||||
1638 | Mag Carrier | ||||||
1639 | Mag Coupler | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1640 | Mag Coupler | Beta (05th Aug 2021) | "Mag Coupler" added | +50% Reload Speed, DISABLES: Aim Down Sights | Not in Beta Version | - | |
1641 | Mag Coupler | Release (08th Oct 2021) | No Changes | +50% Reload Speed, DISABLES: Aim Down Sights | Not in Release Version | - | |
1642 | Mag Coupler | Ver 1.000.003 (09th Nov 2021) | No Changes | +50% Reload Speed, DISABLES: Aim Down Sights | Not in Version 1.000.003 | - | |
1643 | Mag Coupler | Ver 1.000.004 (16th Dec 2021) | No Changes | +50% Reload Speed, DISABLES: Aim Down Sights | Not in Version 1.000.004 | - | |
1644 | Mag Coupler | Ver 1.000.006 (08th Feb 2022) | No Changes | +50% Reload Speed, DISABLES: Aim Down Sights | Not in Version 1.000.006 | - | |
1645 | Mag Coupler | Ver 1.000.007 (12th Apr 2022) | No Changes | +50% Reload Speed, DISABLES: Aim Down Sights | Not in Version 1.000.007 | - | |
1646 | Mag Coupler | Ver 1.000.008 (07th Jun 2022) | No Changes | +50% Reload Speed, DISABLES: Aim Down Sights | Not in Version 1.000.008 | - | |
1647 | Mag Coupler | Ver 1.000.009 (30th Aug 2022) | No Changes | +50% Reload Speed, DISABLES: Aim Down Sights | Not in Version 1.000.009 | - | |
1648 | Mag Coupler | Ver 1.000.010 (11th Oct 2022) | No Changes | +50% Reload Speed, DISABLES: Aim Down Sights | Not in Version 1.000.010 | - | |
1649 | Mag Coupler | Ver 1.000.011 (06th Dec 2022) | No Changes | +50% Reload Speed, DISABLES: Aim Down Sights | Not in Version 1.000.011 | - | |
1650 | Mag Coupler | ||||||
1651 | Mag Coupler | ||||||
1652 | Mag Coupler | ||||||
1653 | Mag Coupler | ||||||
1654 | Magician's Apprentice | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1655 | Magician's Apprentice | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
1656 | Magician's Apprentice | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
1657 | Magician's Apprentice | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
1658 | Magician's Apprentice | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
1659 | Magician's Apprentice | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
1660 | Magician's Apprentice | Ver 1.000.007 (12th Apr 2022) | "Magician's Apprentice" added | You have an additional 10% chance to not consume Accessories when used. | Not in Version 1.000.007 | - | |
1661 | Magician's Apprentice | Ver 1.000.008 (07th Jun 2022) | No Changes | You have an additional 10% chance to not consume Accessories when used. | Not in Version 1.000.008 | - | |
1662 | Magician's Apprentice | Ver 1.000.009 (30th Aug 2022) | No Changes | You have an additional 10% chance to not consume Accessories when used. | Not in Version 1.000.009 | - | |
1663 | Magician's Apprentice | Ver 1.000.010 (11th Oct 2022) | No Changes | You have an additional 10% chance to not consume Accessories when used. | Not in Version 1.000.010 | - | |
1664 | Magician's Apprentice | Ver 1.000.011 (06th Dec 2022) | No Changes | You have an additional 10% chance to not consume Accessories when used. | Not in Version 1.000.011 | - | |
1665 | Magician's Apprentice | ||||||
1666 | Magician's Apprentice | ||||||
1667 | Magician's Apprentice | ||||||
1668 | Magician's Apprentice | ||||||
1669 | Mandatory PT | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1670 | Mandatory PT | Beta (05th Aug 2021) | "Mandatory PT" added | Team Effects: +10% Team Stamina | "Mandatory PT" added | Team Effects: +10% Team Stamina | |
1671 | Mandatory PT | Release (08th Oct 2021) | Effect Updated | Team Effects: +15% Team Stamina | "Mandatory PT" removed | - | |
1672 | Mandatory PT | Ver 1.000.003 (09th Nov 2021) | No Changes | Team Effects: +15% Team Stamina | Not in Version 1.000.003 | - | |
1673 | Mandatory PT | Ver 1.000.004 (16th Dec 2021) | Effect Updated | Team Effects: +10% Team Stamina, +10% Team Stamina Regen | Not in Version 1.000.004 | - | |
1674 | Mandatory PT | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: +10% Team Stamina, +10% Team Stamina Regen | Not in Version 1.000.006 | - | |
1675 | Mandatory PT | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: +10% Team Stamina, +10% Team Stamina Regen | Not in Version 1.000.007 | - | |
1676 | Mandatory PT | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: +10% Team Stamina, +10% Team Stamina Regen | Not in Version 1.000.008 | - | |
1677 | Mandatory PT | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: +10% Team Stamina, +10% Team Stamina Regen | Not in Version 1.000.009 | - | |
1678 | Mandatory PT | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: +10% Team Stamina, +10% Team Stamina Regen | Not in Version 1.000.010 | - | |
1679 | Mandatory PT | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: +10% Team Stamina, +10% Team Stamina Regen | Not in Version 1.000.011 | - | |
1680 | Mandatory PT | ||||||
1681 | Mandatory PT | ||||||
1682 | Mandatory PT | ||||||
1683 | Mandatory PT | ||||||
1684 | Marathon Runner | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1685 | Marathon Runner | Beta (05th Aug 2021) | "Marathon Runner" added | No Movement Penalty for Strafe or Backpedal. DISABLES: Sprint | "Marathon Runner" added | +5% Movement Speed. No Movement Penalty for strafe and backpedal. | |
1686 | Marathon Runner | Release (08th Oct 2021) | No Changes | No Movement Penalty for Strafe or Backpedal. DISABLES: Sprint | Effect Updated | No Movement Penalty for Strafe or Backpedal, DISABLES: Sprint | |
1687 | Marathon Runner | Ver 1.000.003 (09th Nov 2021) | No Changes | No Movement Penalty for Strafe or Backpedal. DISABLES: Sprint | No Changes | No Movement Penalty for Strafe or Backpedal, DISABLES: Sprint | |
1688 | Marathon Runner | Ver 1.000.004 (16th Dec 2021) | Effect Updated | No Movement Penalty for Strafe or Backpedal. | No Changes | +5% Move Speed. No Movement Penalty for Strafe or Backpedal. | |
1689 | Marathon Runner | Ver 1.000.006 (08th Feb 2022) | No Changes | No Movement Penalty for Strafe or Backpedal. | No Changes | +5% Move Speed. No Movement Penalty for Strafe or Backpedal. | |
1690 | Marathon Runner | Ver 1.000.007 (12th Apr 2022) | No Changes | No Movement Penalty for Strafe or Backpedal. | Effect Updated | +5% Move Speed. No Movement Penalty for Strafe or Backpedal. | |
1691 | Marathon Runner | Ver 1.000.008 (07th Jun 2022) | No Changes | No Movement Penalty for Strafe or Backpedal. | No Changes | +5% Move Speed. No Movement Penalty for Strafe or Backpedal. | |
1692 | Marathon Runner | Ver 1.000.009 (30th Aug 2022) | No Changes | No Movement Penalty for Strafe or Backpedal. | No Changes | +5% Move Speed. No Movement Penalty for Strafe or Backpedal. | |
1693 | Marathon Runner | Ver 1.000.010 (11th Oct 2022) | No Changes | No Movement Penalty for Strafe or Backpedal. | No Changes | +5% Move Speed. No Movement Penalty for Strafe or Backpedal. | |
1694 | Marathon Runner | Ver 1.000.011 (06th Dec 2022) | No Changes | No Movement Penalty for Strafe or Backpedal. | No Changes | +5% Move Speed. No Movement Penalty for Strafe or Backpedal. | |
1695 | Marathon Runner | ||||||
1696 | Marathon Runner | ||||||
1697 | Marathon Runner | ||||||
1698 | Marathon Runner | ||||||
1699 | Marked for Death | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1700 | Marked for Death | Beta (05th Aug 2021) | "Marked for Death" added | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | "Marked for Death" added | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | |
1701 | Marked for Death | Release (08th Oct 2021) | No Changes | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | No Changes | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | |
1702 | Marked for Death | Ver 1.000.003 (09th Nov 2021) | No Changes | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | No Changes | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | |
1703 | Marked for Death | Ver 1.000.004 (16th Dec 2021) | No Changes | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | No Changes | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | |
1704 | Marked for Death | Ver 1.000.006 (08th Feb 2022) | No Changes | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | No Changes | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | |
1705 | Marked for Death | Ver 1.000.007 (12th Apr 2022) | No Changes | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | No Changes | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | |
1706 | Marked for Death | Ver 1.000.008 (07th Jun 2022) | No Changes | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | No Changes | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | |
1707 | Marked for Death | Ver 1.000.009 (30th Aug 2022) | No Changes | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | No Changes | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | |
1708 | Marked for Death | Ver 1.000.010 (11th Oct 2022) | No Changes | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | No Changes | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | |
1709 | Marked for Death | Ver 1.000.011 (06th Dec 2022) | No Changes | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | No Changes | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. | |
1710 | Marked for Death | ||||||
1711 | Marked for Death | ||||||
1712 | Marked for Death | ||||||
1713 | Marked for Death | ||||||
1714 | Mean Drunk | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1715 | Mean Drunk | Beta (05th Aug 2021) | "Mean Drunk" added | +75% Melee Damage. Your Melee Attacks cause cleave through enemies dealing damage in a large area. DISABLES: Sprint | Not in Beta Version | - | |
1716 | Mean Drunk | Release (08th Oct 2021) | No Changes | +75% Melee Damage. Your Melee Attacks cause cleave through enemies dealing damage in a large area. DISABLES: Sprint | Not in Release Version | - | |
1717 | Mean Drunk | Ver 1.000.003 (09th Nov 2021) | Effect Updated | +60% Melee Damage. Your Melee Attacks cause cleave through enemies dealing damage in a large area. DISABLES: Sprint | Not in Version 1.000.003 | - | |
1718 | Mean Drunk | Ver 1.000.004 (16th Dec 2021) | No Changes | +60% Melee Damage. Your Melee Attacks cause cleave through enemies dealing damage in a large area. DISABLES: Sprint | Not in Version 1.000.004 | - | |
1719 | Mean Drunk | Ver 1.000.006 (08th Feb 2022) | No Changes | +60% Melee Damage. Your Melee Attacks cause cleave through enemies dealing damage in a large area. DISABLES: Sprint | Not in Version 1.000.006 | - | |
1720 | Mean Drunk | Ver 1.000.007 (12th Apr 2022) | No Changes | +60% Melee Damage. Your Melee Attacks cause cleave through enemies dealing damage in a large area. DISABLES: Sprint | Not in Version 1.000.007 | - | |
1721 | Mean Drunk | Ver 1.000.008 (07th Jun 2022) | Effect Updated | +40% Melee Damage. Your Melee Attacks cause cleave through enemies dealing damage in a large area. | Not in Version 1.000.008 | - | |
1722 | Mean Drunk | Ver 1.000.009 (30th Aug 2022) | No Changes | +40% Melee Damage. Your Melee Attacks cause cleave through enemies dealing damage in a large area. | Not in Version 1.000.009 | - | |
1723 | Mean Drunk | Ver 1.000.010 (11th Oct 2022) | No Changes | +40% Melee Damage. Your Melee Attacks cause cleave through enemies dealing damage in a large area. | Not in Version 1.000.010 | - | |
1724 | Mean Drunk | Ver 1.000.011 (06th Dec 2022) | No Changes | +40% Melee Damage. Your Melee Attacks cause cleave through enemies dealing damage in a large area. | Not in Version 1.000.011 | - | |
1725 | Mean Drunk | ||||||
1726 | Mean Drunk | ||||||
1727 | Mean Drunk | ||||||
1728 | Mean Drunk | ||||||
1729 | Meatgrinder | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1730 | Meatgrinder | Beta (05th Aug 2021) | "Meatgrinder" added | Gain 30% Move Speed and Accuracy while crouched and using an LMG. | Not in Beta Version | - | |
1731 | Meatgrinder | Release (08th Oct 2021) | No Changes | Gain 30% Move Speed and Accuracy while crouched and using an LMG. | Not in Release Version | - | |
1732 | Meatgrinder | Ver 1.000.003 (09th Nov 2021) | No Changes | Gain 30% Move Speed and Accuracy while crouched and using an LMG. | Not in Version 1.000.003 | - | |
1733 | Meatgrinder | Ver 1.000.004 (16th Dec 2021) | No Changes | Gain 30% Move Speed and Accuracy while crouched and using an LMG. | Not in Version 1.000.004 | - | |
1734 | Meatgrinder | Ver 1.000.006 (08th Feb 2022) | No Changes | Gain 30% Move Speed and Accuracy while crouched and using an LMG. | Not in Version 1.000.006 | - | |
1735 | Meatgrinder | Ver 1.000.007 (12th Apr 2022) | No Changes | Gain 30% Move Speed and Accuracy while crouched and using an LMG. | Not in Version 1.000.007 | - | |
1736 | Meatgrinder | Ver 1.000.008 (07th Jun 2022) | No Changes | Gain 30% Move Speed and Accuracy while crouched and using an LMG. | Not in Version 1.000.008 | - | |
1737 | Meatgrinder | Ver 1.000.009 (30th Aug 2022) | No Changes | Gain 30% Move Speed and Accuracy while crouched and using an LMG. | "Meatgrinder" added | Gain 30% Move Speed and Accuracy while crouched and using an LMG. | |
1738 | Meatgrinder | Ver 1.000.010 (11th Oct 2022) | No Changes | Gain 30% Move Speed and Accuracy while crouched and using an LMG. | No Changes | Gain 30% Move Speed and Accuracy while crouched and using an LMG. | |
1739 | Meatgrinder | Ver 1.000.011 (06th Dec 2022) | No Changes | Gain 30% Move Speed and Accuracy while crouched and using an LMG. | No Changes | Gain 30% Move Speed and Accuracy while crouched and using an LMG. | |
1740 | Meatgrinder | ||||||
1741 | Meatgrinder | ||||||
1742 | Meatgrinder | ||||||
1743 | Meatgrinder | ||||||
1744 | Medical Expert | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1745 | Medical Expert | Beta (05th Aug 2021) | "Medical Expert" added | +15% Healing Efficiency. When you use a Medical Accessory, you gain 15% Movement Speed for 15 seconds. | "Medical Expert" added | +15 Healing Efficiency. When you use a Medical Accessory, you gain 15% Movement Speed for 15 Seconds. | |
1746 | Medical Expert | Release (08th Oct 2021) | No Changes | +15% Healing Efficiency. When you use a Medical Accessory, you gain 15% Movement Speed for 15 seconds. | "Medical Expert" removed | - | |
1747 | Medical Expert | Ver 1.000.003 (09th Nov 2021) | No Changes | +15% Healing Efficiency. When you use a Medical Accessory, you gain 15% Movement Speed for 15 seconds. | Not in Version 1.000.003 | - | |
1748 | Medical Expert | Ver 1.000.004 (16th Dec 2021) | No Changes | +15% Healing Efficiency. When you use a Medical Accessory, you gain 15% Movement Speed for 15 seconds. | Not in Version 1.000.004 | - | |
1749 | Medical Expert | Ver 1.000.006 (08th Feb 2022) | Effect Updated | +50% Revive Speed. When you use a Medical Accessory, it also restores 1 Trauma to the target. Team Effects: +15% Healing Efficiency. | Not in Version 1.000.006 | - | |
1750 | Medical Expert | Ver 1.000.007 (12th Apr 2022) | Icon added + Description Updated | +50% Revive Speed. When you use a Medical Accessory, it also heals 1 Trauma to the target. Team Effects: +15% Healing Efficiency. | Not in Version 1.000.007 | - | |
1751 | Medical Expert | Ver 1.000.008 (07th Jun 2022) | No Changes | +50% Revive Speed. When you use a Medical Accessory, it also heals 1 Trauma to the target. Team Effects: +15% Healing Efficiency. | Not in Version 1.000.008 | - | |
1752 | Medical Expert | Ver 1.000.009 (30th Aug 2022) | No Changes | +50% Revive Speed. When you use a Medical Accessory, it also heals 1 Trauma to the target. Team Effects: +15% Healing Efficiency. | Not in Version 1.000.009 | - | |
1753 | Medical Expert | Ver 1.000.010 (11th Oct 2022) | No Changes | +50% Revive Speed. When you use a Medical Accessory, it also heals 1 Trauma to the target. Team Effects: +15% Healing Efficiency. | Not in Version 1.000.010 | - | |
1754 | Medical Expert | Ver 1.000.011 (06th Dec 2022) | No Changes | +50% Revive Speed. When you use a Medical Accessory, it also heals 1 Trauma to the target. Team Effects: +15% Healing Efficiency. | Not in Version 1.000.011 | - | |
1755 | Medical Expert | ||||||
1756 | Medical Expert | ||||||
1757 | Medical Expert | ||||||
1758 | Medical Expert | ||||||
1759 | Medical Professional | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1760 | Medical Professional | Beta (05th Aug 2021) | "Medical Professional" added | First Aids and Defibrillators also recover 10 Trauma Damage and 1 Extra Life. | "Medical Professional" added | First Aid and Defibrillators also recover 10 Trauma Damage and 1 Extra Life. | |
1761 | Medical Professional | Release (08th Oct 2021) | Effect Updated | First Aids and Defibrillators also recover 15 Trauma Damage and 1 Extra Life. | "Medical Professional" removed | - | |
1762 | Medical Professional | Ver 1.000.003 (09th Nov 2021) | No Changes | First Aids and Defibrillators also recover 15 Trauma Damage and 1 Extra Life. | Not in Version 1.000.003 | - | |
1763 | Medical Professional | Ver 1.000.004 (16th Dec 2021) | No Changes | First Aids and Defibrillators also recover 15 Trauma Damage and 1 Extra Life. | Not in Version 1.000.004 | - | |
1764 | Medical Professional | Ver 1.000.006 (08th Feb 2022) | No Changes | First Aids and Defibrillators also recover 15 Trauma Damage and 1 Extra Life. | Not in Version 1.000.006 | - | |
1765 | Medical Professional | Ver 1.000.007 (12th Apr 2022) | No Changes | First Aids and Defibrillators also recover 15 Trauma Damage and 1 Extra Life. | Not in Version 1.000.007 | - | |
1766 | Medical Professional | Ver 1.000.008 (07th Jun 2022) | Description Updated | Defibrillators and First Aid recover 15 additional Trauma Damage and 1 Extra Life, if able. | Not in Version 1.000.008 | - | |
1767 | Medical Professional | Ver 1.000.009 (30th Aug 2022) | No Changes | Defibrillators and First Aid recover 15 additional Trauma Damage and 1 Extra Life, if able. | Not in Version 1.000.009 | - | |
1768 | Medical Professional | Ver 1.000.010 (11th Oct 2022) | Effect Updated | Defibrillators and First Aid heal 10 additional Trauma Damage and 1 Extra Life, if able. | Not in Version 1.000.010 | - | |
1769 | Medical Professional | Ver 1.000.011 (06th Dec 2022) | Effect Updated | Defibrillators and First Aid heal 10 additional Trauma Damage and 1 Extra Life, if able. | Not in Version 1.000.011 | - | |
1770 | Medical Professional | ||||||
1771 | Medical Professional | ||||||
1772 | Medical Professional | ||||||
1773 | Medical Professional | ||||||
1774 | Meth Head | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1775 | Meth Head | Beta (05th Aug 2021) | "Meth Head" added | +40% Melee Attack Speed, +40% Melee Stamina Efficiency. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | Not in Beta Version | - | |
1776 | Meth Head | Release (08th Oct 2021) | No Changes | +40% Melee Attack Speed, +40% Melee Stamina Efficiency. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | Not in Release Version | - | |
1777 | Meth Head | Ver 1.000.003 (09th Nov 2021) | Effect Updated | +40% Melee Attack Speed, +30% Melee Stamina Efficiency. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | "Meth Head" added | +40% Melee Attack Speed, +30% Melee Stamina Efficiency. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | |
1778 | Meth Head | Ver 1.000.004 (16th Dec 2021) | No Changes | +40% Melee Attack Speed, +30% Melee Stamina Efficiency. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | No Changes | +40% Melee Attack Speed, +30% Melee Stamina Efficiency. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | |
1779 | Meth Head | Ver 1.000.006 (08th Feb 2022) | No Changes | +40% Melee Attack Speed, +30% Melee Stamina Efficiency. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | No Changes | +40% Melee Attack Speed, +30% Melee Stamina Efficiency. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | |
1780 | Meth Head | Ver 1.000.007 (12th Apr 2022) | No Changes | +40% Melee Attack Speed, +30% Melee Stamina Efficiency. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | No Changes | +40% Melee Attack Speed, +30% Melee Stamina Efficiency. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | |
1781 | Meth Head | Ver 1.000.008 (07th Jun 2022) | Icon added + Effect Updated | Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 Seconds. Stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | Icon added + Effect Updated | Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 Seconds. Stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | |
1782 | Meth Head | Ver 1.000.009 (30th Aug 2022) | No Changes | Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 Seconds. Stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | No Changes | Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 Seconds. Stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | |
1783 | Meth Head | Ver 1.000.010 (11th Oct 2022) | No Changes | Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 Seconds. Stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | No Changes | Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 Seconds. Stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | |
1784 | Meth Head | Ver 1.000.011 (06th Dec 2022) | No Changes | Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 Seconds. Stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | No Changes | Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 Seconds. Stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights | |
1785 | Meth Head | ||||||
1786 | Meth Head | ||||||
1787 | Meth Head | ||||||
1788 | Meth Head | ||||||
1789 | Miraculous Recovery | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1790 | Miraculous Recovery | Beta (05th Aug 2021) | "Miraculous Recovery" added | When you use a Medical Accessory, it has a 25% chance to have 100% increased effect. | "Miraculous Recovery" added | When you use a Medical Accessory, it has a 25% chance to have 100% increased effect. | |
1791 | Miraculous Recovery | Release (08th Oct 2021) | No Changes | When you use a Medical Accessory, it has a 25% chance to have 100% increased effect. | "Miraculous Recovery" removed | - | |
1792 | Miraculous Recovery | Ver 1.000.003 (09th Nov 2021) | No Changes | When you use a Medical Accessory, it has a 25% chance to have 100% increased effect. | Not in Version 1.000.003 | - | |
1793 | Miraculous Recovery | Ver 1.000.004 (16th Dec 2021) | No Changes | When you use a Medical Accessory, it has a 25% chance to have 100% increased effect. | Not in Version 1.000.004 | - | |
1794 | Miraculous Recovery | Ver 1.000.006 (08th Feb 2022) | No Changes | When you use a Medical Accessory, it has a 25% chance to have 100% increased effect. | Not in Version 1.000.006 | - | |
1795 | Miraculous Recovery | Ver 1.000.007 (12th Apr 2022) | No Changes | When you use a Medical Accessory, it has a 25% chance to have 100% increased effect. | Not in Version 1.000.007 | - | |
1796 | Miraculous Recovery | Ver 1.000.008 (07th Jun 2022) | No Changes | When you use a Medical Accessory, it has a 25% chance to have 100% increased effect. | Not in Version 1.000.008 | - | |
1797 | Miraculous Recovery | Ver 1.000.009 (30th Aug 2022) | No Changes | When you use a Medical Accessory, it has a 25% chance to have 100% increased effect. | Not in Version 1.000.009 | - | |
1798 | Miraculous Recovery | Ver 1.000.010 (11th Oct 2022) | No Changes | When you use a Medical Accessory, it has a 25% chance to have 100% increased effect. | Not in Version 1.000.010 | - | |
1799 | Miraculous Recovery | Ver 1.000.011 (06th Dec 2022) | No Changes | When you use a Medical Accessory, it has a 25% chance to have 100% increased effect. | Not in Version 1.000.011 | - | |
1800 | Miraculous Recovery | ||||||
1801 | Miraculous Recovery | ||||||
1802 | Miraculous Recovery | ||||||
1803 | Miraculous Recovery | ||||||
1804 | Mom | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1805 | Mom | Beta (05th Aug 2021) | "Mom" added | Mom can instantly Revive an incapacitated teammate once per level. +1 Support Inventory, +1 Team Extra Life. | "Mom" added | Mom can instantly Revive an incapacitated teammate once per level. +1 Support Inventory, +1 Team Extra Life. | |
1806 | Mom | Release (08th Oct 2021) | Description Updated | Mom can instantly Revive a teammate once per level. +1 Support Inventory, +1 Team Extra Life. | Description Updated | Mom can instantly Revive a teammate once per level. +1 Support Inventory, +1 Team Extra Life. | |
1807 | Mom | Ver 1.000.003 (09th Nov 2021) | No Changes | Mom can instantly Revive a teammate once per level. +1 Support Inventory, +1 Team Extra Life. | No Changes | Mom can instantly Revive a teammate once per level. +1 Support Inventory, +1 Team Extra Life. | |
1808 | Mom | Ver 1.000.004 (16th Dec 2021) | No Changes | Mom can instantly Revive a teammate once per level. +1 Support Inventory, +1 Team Extra Life. | No Changes | Mom can instantly Revive a teammate once per level. +1 Support Inventory, +1 Team Extra Life. | |
1809 | Mom | Ver 1.000.006 (08th Feb 2022) | Effect Boosted | Mom can instantly Revive a teammate once per level. +1 Support Inventory, +1 Team Extra Life. | Effect Boosted | Mom can instantly Revive a teammate once per level. +1 Support Inventory, +1 Team Extra Life. | |
1810 | Mom | Ver 1.000.007 (12th Apr 2022) | Effect Updated | Mom grants her team 25 Temporary Health when a teammate is Incapped. +1 Support Inventory. Team Effects: +100% Team Revive Speed, 20% Slower Team Temp Health Decay. | Effect Updated | Mom grants her team 25 Temporary Health when a teammate is Incapped. +1 Support Inventory. Team Effects: +100% Team Revive Speed, 20% Slower Team Temp Health Decay. | |
1811 | Mom | Ver 1.000.008 (07th Jun 2022) | Bug Fixed | Mom grants her team 25 Temporary Health when a teammate is Incapped. +1 Support Inventory. Team Effects: +100% Team Revive Speed, 20% Slower Team Temp Health Decay. | Bug Fixed | Mom grants her team 25 Temporary Health when a teammate is Incapped. +1 Support Inventory. Team Effects: +100% Team Revive Speed, 20% Slower Team Temp Health Decay. | |
1812 | Mom | Ver 1.000.009 (30th Aug 2022) | No Changes | Mom grants her team 25 Temporary Health when a teammate is Incapped. +1 Support Inventory. Team Effects: +100% Team Revive Speed, 20% Slower Team Temp Health Decay. | No Changes | Mom grants her team 25 Temporary Health when a teammate is Incapped. +1 Support Inventory. Team Effects: +100% Team Revive Speed, 20% Slower Team Temp Health Decay. | |
1813 | Mom | Ver 1.000.010 (11th Oct 2022) | No Changes | Mom grants her team 25 Temporary Health when a teammate is Incapped. +1 Support Inventory. Team Effects: +100% Team Revive Speed, 20% Slower Team Temp Health Decay. | No Changes | Mom grants her team 25 Temporary Health when a teammate is Incapped. +1 Support Inventory. Team Effects: +100% Team Revive Speed, 20% Slower Team Temp Health Decay. | |
1814 | Mom | Ver 1.000.011 (06th Dec 2022) | No Changes | Mom grants her team 25 Temporary Health when a teammate is Incapped. +1 Support Inventory. Team Effects: +100% Team Revive Speed, 20% Slower Team Temp Health Decay. | No Changes | Mom grants her team 25 Temporary Health when a teammate is Incapped. +1 Support Inventory. Team Effects: +100% Team Revive Speed, 20% Slower Team Temp Health Decay. | |
1815 | Mom | ||||||
1816 | Mom | ||||||
1817 | Mom | ||||||
1818 | Mom | ||||||
1819 | Money Grubbers | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1820 | Money Grubbers | Beta (05th Aug 2021) | "Money Grubbers" added | Each time your team loots Copper, you gain 5 additional Copper, stacking up to 100 additional Copper. | Not in Beta Version | - | |
1821 | Money Grubbers | Release (08th Oct 2021) | No Changes | Each time your team loots Copper, you gain 5 additional Copper, stacking up to 100 additional Copper. | Not in Release Version | - | |
1822 | Money Grubbers | Ver 1.000.003 (09th Nov 2021) | Effect Updated | Each time your team loots Copper, you gain 3 additional Copper, stacking up to 75 additional Copper. | Not in Version 1.000.003 | - | |
1823 | Money Grubbers | Ver 1.000.004 (16th Dec 2021) | No Changes | Each time your team loots Copper, you gain 3 additional Copper, stacking up to 75 additional Copper. | Not in Version 1.000.004 | - | |
1824 | Money Grubbers | Ver 1.000.006 (08th Feb 2022) | No Changes | Each time your team loots Copper, you gain 3 additional Copper, stacking up to 75 additional Copper. | Not in Version 1.000.006 | - | |
1825 | Money Grubbers | Ver 1.000.007 (12th Apr 2022) | Description Updated | Each time your team loots Copper, you gain 3 additional Copper, up to 25 times. | Not in Version 1.000.007 | - | |
1826 | Money Grubbers | Ver 1.000.008 (07th Jun 2022) | No Changes | Each time your team loots Copper, you gain 3 additional Copper, up to 25 times. | Not in Version 1.000.008 | - | |
1827 | Money Grubbers | Ver 1.000.009 (30th Aug 2022) | No Changes | Each time your team loots Copper, you gain 3 additional Copper, up to 25 times. | Not in Version 1.000.009 | - | |
1828 | Money Grubbers | Ver 1.000.010 (11th Oct 2022) | No Changes | Each time your team loots Copper, you gain 3 additional Copper, up to 25 times. | Not in Version 1.000.010 | - | |
1829 | Money Grubbers | Ver 1.000.011 (06th Dec 2022) | No Changes | Each time your team loots Copper, you gain 3 additional Copper, up to 25 times. | Not in Version 1.000.011 | - | |
1830 | Money Grubbers | ||||||
1831 | Money Grubbers | ||||||
1832 | Money Grubbers | ||||||
1833 | Money Grubbers | ||||||
1834 | Motorcycle Helmet | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1835 | Motorcycle Helmet | Beta (05th Aug 2021) | "Motorcycle Helmet" added | +25% Damage Resistance, DISABLES: Aim Down Sights | Not in Beta Version | - | |
1836 | Motorcycle Helmet | Release (08th Oct 2021) | Effect Updated | +15% Damage Resistance, +10 Health, DISABLES: Aim Down Sights | Not in Release Version | - | |
1837 | Motorcycle Helmet | Ver 1.000.003 (09th Nov 2021) | No Changes | +15% Damage Resistance, +10 Health, DISABLES: Aim Down Sights | Not in Version 1.000.003 | - | |
1838 | Motorcycle Helmet | Ver 1.000.004 (16th Dec 2021) | No Changes | +15% Damage Resistance, +10 Health, DISABLES: Aim Down Sights | Not in Version 1.000.004 | - | |
1839 | Motorcycle Helmet | Ver 1.000.006 (08th Feb 2022) | No Changes | +15% Damage Resistance, +10 Health, DISABLES: Aim Down Sights | Not in Version 1.000.006 | - | |
1840 | Motorcycle Helmet | Ver 1.000.007 (12th Apr 2022) | No Changes | +15% Damage Resistance, +10 Health, DISABLES: Aim Down Sights | Not in Version 1.000.007 | - | |
1841 | Motorcycle Helmet | Ver 1.000.008 (07th Jun 2022) | No Changes | +15% Damage Resistance, +10 Health, DISABLES: Aim Down Sights | Not in Version 1.000.008 | - | |
1842 | Motorcycle Helmet | Ver 1.000.009 (30th Aug 2022) | No Changes | +15% Damage Resistance, +10 Health, DISABLES: Aim Down Sights | Not in Version 1.000.009 | - | |
1843 | Motorcycle Helmet | Ver 1.000.010 (11th Oct 2022) | No Changes | +15% Damage Resistance, +10 Health, DISABLES: Aim Down Sights | Not in Version 1.000.010 | - | |
1844 | Motorcycle Helmet | Ver 1.000.011 (06th Dec 2022) | No Changes | +15% Damage Resistance, +10 Health, DISABLES: Aim Down Sights | Not in Version 1.000.011 | - | |
1845 | Motorcycle Helmet | ||||||
1846 | Motorcycle Helmet | ||||||
1847 | Motorcycle Helmet | ||||||
1848 | Motorcycle Helmet | ||||||
1849 | Motorcycle Jacket | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1850 | Motorcycle Jacket | Beta (05th Aug 2021) | "Motorcycle Jacket" added | +10% Damage Resistance. | Not in Beta Version | - | |
1851 | Motorcycle Jacket | Release (08th Oct 2021) | Effect Updated | +5% Damage Resistance, +5 Health | Not in Release Version | - | |
1852 | Motorcycle Jacket | Ver 1.000.003 (09th Nov 2021) | No Changes | +5% Damage Resistance, +5 Health | Not in Version 1.000.003 | - | |
1853 | Motorcycle Jacket | Ver 1.000.004 (16th Dec 2021) | No Changes | +5% Damage Resistance, +5 Health | Not in Version 1.000.004 | - | |
1854 | Motorcycle Jacket | Ver 1.000.006 (08th Feb 2022) | No Changes | +5% Damage Resistance, +5 Health | Not in Version 1.000.006 | - | |
1855 | Motorcycle Jacket | Ver 1.000.007 (12th Apr 2022) | No Changes | +5% Damage Resistance, +5 Health | Not in Version 1.000.007 | - | |
1856 | Motorcycle Jacket | Ver 1.000.008 (07th Jun 2022) | No Changes | +5% Damage Resistance, +5 Health | Not in Version 1.000.008 | - | |
1857 | Motorcycle Jacket | Ver 1.000.009 (30th Aug 2022) | No Changes | +5% Damage Resistance, +5 Health | Not in Version 1.000.009 | - | |
1858 | Motorcycle Jacket | Ver 1.000.010 (11th Oct 2022) | No Changes | +5% Damage Resistance, +5 Health | Not in Version 1.000.010 | - | |
1859 | Motorcycle Jacket | Ver 1.000.011 (06th Dec 2022) | No Changes | +5% Damage Resistance, +5 Health | Not in Version 1.000.011 | - | |
1860 | Motorcycle Jacket | ||||||
1861 | Motorcycle Jacket | ||||||
1862 | Motorcycle Jacket | ||||||
1863 | Motorcycle Jacket | ||||||
1864 | Mugger | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1865 | Mugger | Beta (05th Aug 2021) | "Mugger" added | Melee Kills have a 2% chance to spawn ammo. | Not in Beta Version | - | |
1866 | Mugger | Release (08th Oct 2021) | No Changes | Melee Kills have a 2% chance to spawn ammo. | Not in Release Version | - | |
1867 | Mugger | Ver 1.000.003 (09th Nov 2021) | No Changes | Melee Kills have a 2% chance to spawn ammo. | Not in Version 1.000.003 | - | |
1868 | Mugger | Ver 1.000.004 (16th Dec 2021) | Effect Updated | Kills with Melee weapons have a 3% chance to spawn ammo or Razor Wire. | Not in Version 1.000.004 | - | |
1869 | Mugger | Ver 1.000.006 (08th Feb 2022) | No Changes | Kills with Melee weapons have a 3% chance to spawn ammo or Razor Wire. | Not in Version 1.000.006 | - | |
1870 | Mugger | Ver 1.000.007 (12th Apr 2022) | No Changes | Kills with Melee weapons have a 3% chance to spawn ammo or Razor Wire. | "Mugger" added | Kills with Melee weapons have a 3% chance to spawn ammo or Razor Wire. | |
1871 | Mugger | Ver 1.000.008 (07th Jun 2022) | Effect Updated | Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire. | Effect Updated | Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire. | |
1872 | Mugger | Ver 1.000.009 (30th Aug 2022) | Effect Updated | Kills with Melee weapons have a 5% chance to spawn ammo, Razor Wire or a Bear Trap. | Effect Updated | Kills with Melee weapons have a 5% chance to spawn ammo, Razor Wire or a Bear Trap. | |
1873 | Mugger | Ver 1.000.010 (11th Oct 2022) | No Changes | Kills with Melee weapons have a 5% chance to spawn ammo, Razor Wire or a Bear Trap. | No Changes | Kills with Melee weapons have a 5% chance to spawn ammo, Razor Wire or a Bear Trap. | |
1874 | Mugger | Ver 1.000.011 (06th Dec 2022) | No Changes | Kills with Melee weapons have a 5% chance to spawn ammo, Razor Wire or a Bear Trap. | No Changes | Kills with Melee weapons have a 5% chance to spawn ammo, Razor Wire or a Bear Trap. | |
1875 | Mugger | ||||||
1876 | Mugger | ||||||
1877 | Mugger | ||||||
1878 | Mugger | ||||||
1879 | Multitool | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1880 | Multitool | Beta (05th Aug 2021) | "Multitool" added | +50% Use Speed, -5% Damage Resistance | Not in Beta Version | - | |
1881 | Multitool | Release (08th Oct 2021) | Effect Updated | +75% Use Speed, -5% Damage Resistance | Not in Release Version | - | |
1882 | Multitool | Ver 1.000.003 (09th Nov 2021) | No Changes | +75% Use Speed, -5% Damage Resistance | Not in Version 1.000.003 | - | |
1883 | Multitool | Ver 1.000.004 (16th Dec 2021) | No Changes | +75% Use Speed, -5% Damage Resistance | Not in Version 1.000.004 | - | |
1884 | Multitool | Ver 1.000.006 (08th Feb 2022) | No Changes | +75% Use Speed, -5% Damage Resistance | Not in Version 1.000.006 | - | |
1885 | Multitool | Ver 1.000.007 (12th Apr 2022) | No Changes | +75% Use Speed, -5% Damage Resistance | Not in Version 1.000.007 | - | |
1886 | Multitool | Ver 1.000.008 (07th Jun 2022) | No Changes | +75% Use Speed, -5% Damage Resistance | Not in Version 1.000.008 | - | |
1887 | Multitool | Ver 1.000.009 (30th Aug 2022) | No Changes | +75% Use Speed, -5% Damage Resistance | Not in Version 1.000.009 | - | |
1888 | Multitool | Ver 1.000.010 (11th Oct 2022) | No Changes | +75% Use Speed, -5% Damage Resistance | Not in Version 1.000.010 | - | |
1889 | Multitool | Ver 1.000.011 (06th Dec 2022) | No Changes | +75% Use Speed, -5% Damage Resistance | Not in Version 1.000.011 | - | |
1890 | Multitool | ||||||
1891 | Multitool | ||||||
1892 | Multitool | ||||||
1893 | Multitool | ||||||
1894 | Natural Sprinter | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1895 | Natural Sprinter | Beta (05th Aug 2021) | "Natural Sprinter" added | +100% Stamina Regeneration, -50% Maximum Stamina | Not in Beta Version | - | |
1896 | Natural Sprinter | Release (08th Oct 2021) | No Changes | +100% Stamina Regeneration, -50% Maximum Stamina | Not in Release Version | - | |
1897 | Natural Sprinter | Ver 1.000.003 (09th Nov 2021) | No Changes | +100% Stamina Regeneration, -50% Maximum Stamina | Not in Version 1.000.003 | - | |
1898 | Natural Sprinter | Ver 1.000.004 (16th Dec 2021) | No Changes | +100% Stamina Regeneration, -50% Maximum Stamina | Not in Version 1.000.004 | - | |
1899 | Natural Sprinter | Ver 1.000.006 (08th Feb 2022) | No Changes | +100% Stamina Regeneration, -50% Maximum Stamina | Not in Version 1.000.006 | - | |
1900 | Natural Sprinter | Ver 1.000.007 (12th Apr 2022) | No Changes | +100% Stamina Regeneration, -50% Maximum Stamina | "Natural Sprinter" added | +100% Stamina Regeneration, -50% Maximum Stamina | |
1901 | Natural Sprinter | Ver 1.000.008 (07th Jun 2022) | No Changes | +100% Stamina Regeneration, -50% Maximum Stamina | No Changes | +100% Stamina Regeneration, -50% Maximum Stamina | |
1902 | Natural Sprinter | Ver 1.000.009 (30th Aug 2022) | No Changes | +100% Stamina Regeneration, -50% Maximum Stamina | No Changes | +100% Stamina Regeneration, -50% Maximum Stamina | |
1903 | Natural Sprinter | Ver 1.000.010 (11th Oct 2022) | No Changes | +100% Stamina Regeneration, -50% Maximum Stamina | No Changes | +100% Stamina Regeneration, -50% Maximum Stamina | |
1904 | Natural Sprinter | Ver 1.000.011 (06th Dec 2022) | No Changes | +100% Stamina Regeneration, -50% Maximum Stamina | No Changes | +100% Stamina Regeneration, -50% Maximum Stamina | |
1905 | Natural Sprinter | ||||||
1906 | Natural Sprinter | ||||||
1907 | Natural Sprinter | ||||||
1908 | Natural Sprinter | ||||||
1909 | Needs of the Many | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1910 | Needs of the Many | Beta (05th Aug 2021) | "Needs of the Many" added | -20% Health. Team Effects: +1 Team Extra Life | Not in Beta Version | - | |
1911 | Needs of the Many | Release (08th Oct 2021) | No Changes | -20% Health. Team Effects: +1 Team Extra Life | Not in Release Version | - | |
1912 | Needs of the Many | Ver 1.000.003 (09th Nov 2021) | No Changes | -20% Health. Team Effects: +1 Team Extra Life | Not in Version 1.000.003 | - | |
1913 | Needs of the Many | Ver 1.000.004 (16th Dec 2021) | Effect Updated | -10% Health. Team Effects: +1 Team Extra Life | Not in Version 1.000.004 | - | |
1914 | Needs of the Many | Ver 1.000.006 (08th Feb 2022) | No Changes | -10% Health. Team Effects: +1 Team Extra Life | Not in Version 1.000.006 | - | |
1915 | Needs of the Many | Ver 1.000.007 (12th Apr 2022) | No Changes | -10% Health. Team Effects: +1 Team Extra Life | Not in Version 1.000.007 | - | |
1916 | Needs of the Many | Ver 1.000.008 (07th Jun 2022) | No Changes | -10% Health. Team Effects: +1 Team Extra Life | Not in Version 1.000.008 | - | |
1917 | Needs of the Many | Ver 1.000.009 (30th Aug 2022) | No Changes | -10% Health. Team Effects: +1 Team Extra Life | Not in Version 1.000.009 | - | |
1918 | Needs of the Many | Ver 1.000.010 (11th Oct 2022) | No Changes | -10% Health. Team Effects: +1 Team Extra Life | Not in Version 1.000.010 | - | |
1919 | Needs of the Many | Ver 1.000.011 (06th Dec 2022) | No Changes | -10% Health. Team Effects: +1 Team Extra Life | Not in Version 1.000.011 | - | |
1920 | Needs of the Many | ||||||
1921 | Needs of the Many | ||||||
1922 | Needs of the Many | ||||||
1923 | Needs of the Many | ||||||
1924 | Numb | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1925 | Numb | Beta (05th Aug 2021) | "Numb" added | Gain +15% Damage Resistance while you have Temporary Health | "Numb" added | Gain +15% Damage Resistance while you have Temporary Health | |
1926 | Numb | Release (08th Oct 2021) | No Changes | Gain +15% Damage Resistance while you have Temporary Health | No Changes | Gain +15% Damage Resistance while you have Temporary Health | |
1927 | Numb | Ver 1.000.003 (09th Nov 2021) | No Changes | Gain +15% Damage Resistance while you have Temporary Health | No Changes | Gain +15% Damage Resistance while you have Temporary Health | |
1928 | Numb | Ver 1.000.004 (16th Dec 2021) | No Changes | Gain +15% Damage Resistance while you have Temporary Health | No Changes | Gain +15% Damage Resistance while you have Temporary Health | |
1929 | Numb | Ver 1.000.006 (08th Feb 2022) | No Changes | Gain +15% Damage Resistance while you have Temporary Health | No Changes | Gain +15% Damage Resistance while you have Temporary Health | |
1930 | Numb | Ver 1.000.007 (12th Apr 2022) | Icon added + Effect Updated | Gain +10% Damage Resistance while you have Temporary Health | Icon added + Effect Updated | Gain +10% Damage Resistance while you have Temporary Health | |
1931 | Numb | Ver 1.000.008 (07th Jun 2022) | No Changes | Gain +10% Damage Resistance while you have Temporary Health | No Changes | Gain +10% Damage Resistance while you have Temporary Health | |
1932 | Numb | Ver 1.000.009 (30th Aug 2022) | No Changes | Gain +10% Damage Resistance while you have Temporary Health | No Changes | Gain +10% Damage Resistance while you have Temporary Health | |
1933 | Numb | Ver 1.000.010 (11th Oct 2022) | No Changes | Gain +10% Damage Resistance while you have Temporary Health | No Changes | Gain +10% Damage Resistance while you have Temporary Health | |
1934 | Numb | Ver 1.000.011 (06th Dec 2022) | No Changes | Gain +10% Damage Resistance while you have Temporary Health | No Changes | Gain +10% Damage Resistance while you have Temporary Health | |
1935 | Numb | ||||||
1936 | Numb | ||||||
1937 | Numb | ||||||
1938 | Numb | ||||||
1939 | Offensive Scavenger | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1940 | Offensive Scavenger | Beta (05th Aug 2021) | "Offensive Scavenger" added | You can sense nearby Offensive Accessories. More Offensive Accessories spawn. | Not in Beta Version | - | |
1941 | Offensive Scavenger | Release (08th Oct 2021) | No Changes | You can sense nearby Offensive Accessories. More Offensive Accessories spawn. | Not in Release Version | - | |
1942 | Offensive Scavenger | Ver 1.000.003 (09th Nov 2021) | No Changes | You can sense nearby Offensive Accessories. More Offensive Accessories spawn. | Not in Version 1.000.003 | - | |
1943 | Offensive Scavenger | Ver 1.000.004 (16th Dec 2021) | No Changes | You can sense nearby Offensive Accessories. More Offensive Accessories spawn. | Not in Version 1.000.004 | - | |
1944 | Offensive Scavenger | Ver 1.000.006 (08th Feb 2022) | No Changes | You can sense nearby Offensive Accessories. More Offensive Accessories spawn. | Not in Version 1.000.006 | - | |
1945 | Offensive Scavenger | Ver 1.000.007 (12th Apr 2022) | No Changes | You can sense nearby Offensive Accessories. More Offensive Accessories spawn. | Not in Version 1.000.007 | - | |
1946 | Offensive Scavenger | Ver 1.000.008 (07th Jun 2022) | No Changes | You can sense nearby Offensive Accessories. More Offensive Accessories spawn. | Not in Version 1.000.008 | - | |
1947 | Offensive Scavenger | Ver 1.000.009 (30th Aug 2022) | No Changes | You can sense nearby Offensive Accessories. More Offensive Accessories spawn. | Not in Version 1.000.009 | - | |
1948 | Offensive Scavenger | Ver 1.000.010 (11th Oct 2022) | Spawns increased to 5 from 4. | You can sense nearby Offensive Accessories. More Offensive Accessories spawn. | Not in Version 1.000.010 | - | |
1949 | Offensive Scavenger | Ver 1.000.011 (06th Dec 2022) | No Changes | You can sense nearby Offensive Accessories. More Offensive Accessories spawn. | Not in Version 1.000.011 | - | |
1950 | Offensive Scavenger | ||||||
1951 | Offensive Scavenger | ||||||
1952 | Offensive Scavenger | ||||||
1953 | Offensive Scavenger | ||||||
1954 | Olympic Sprinter | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1955 | Olympic Sprinter | Beta (05th Aug 2021) | "Olympic Sprinter" added | +30% Sprint Efficiency, -5% Damage Resistance | Not in Beta Version | - | |
1956 | Olympic Sprinter | Release (08th Oct 2021) | No Changes | +30% Sprint Efficiency, -5% Damage Resistance | Not in Release Version | - | |
1957 | Olympic Sprinter | Ver 1.000.003 (09th Nov 2021) | No Changes | +30% Sprint Efficiency, -5% Damage Resistance | Not in Version 1.000.003 | - | |
1958 | Olympic Sprinter | Ver 1.000.004 (16th Dec 2021) | Effect Updated | +30% Sprint Efficiency, -7% Damage Resistance | Not in Version 1.000.004 | - | |
1959 | Olympic Sprinter | Ver 1.000.006 (08th Feb 2022) | No Changes | +30% Sprint Efficiency, -7% Damage Resistance | Not in Version 1.000.006 | - | |
1960 | Olympic Sprinter | Ver 1.000.007 (12th Apr 2022) | No Changes | +30% Sprint Efficiency, -7% Damage Resistance | "Olympic Sprinter" added | +30% Sprint Efficiency, -7% Damage Resistance | |
1961 | Olympic Sprinter | Ver 1.000.008 (07th Jun 2022) | No Changes | +30% Sprint Efficiency, -7% Damage Resistance | No Changes | +30% Sprint Efficiency, -7% Damage Resistance | |
1962 | Olympic Sprinter | Ver 1.000.009 (30th Aug 2022) | No Changes | +30% Sprint Efficiency, -7% Damage Resistance | No Changes | +30% Sprint Efficiency, -7% Damage Resistance | |
1963 | Olympic Sprinter | Ver 1.000.010 (11th Oct 2022) | No Changes | +30% Sprint Efficiency, -7% Damage Resistance | No Changes | +30% Sprint Efficiency, -7% Damage Resistance | |
1964 | Olympic Sprinter | Ver 1.000.011 (06th Dec 2022) | No Changes | +30% Sprint Efficiency, -7% Damage Resistance | No Changes | +30% Sprint Efficiency, -7% Damage Resistance | |
1965 | Olympic Sprinter | ||||||
1966 | Olympic Sprinter | ||||||
1967 | Olympic Sprinter | ||||||
1968 | Olympic Sprinter | ||||||
1969 | On your Mark... | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1970 | On your Mark... | Beta (05th Aug 2021) | "On Your Mark..." added | When you exit a Saferoom your team gains +15% Movement Speed for 30 seconds. | Not in Beta Version | - | |
1971 | On your Mark... | Release (08th Oct 2021) | No Changes | When you exit a Saferoom your team gains +15% Movement Speed for 30 seconds. | Not in Release Version | - | |
1972 | On your Mark... | Ver 1.000.003 (09th Nov 2021) | No Changes | When you exit a Saferoom your team gains +15% Movement Speed for 30 seconds. | Not in Version 1.000.003 | - | |
1973 | On your Mark... | Ver 1.000.004 (16th Dec 2021) | No Changes | When you exit a Saferoom your team gains +15% Movement Speed for 30 seconds. | Not in Version 1.000.004 | - | |
1974 | On your Mark... | Ver 1.000.006 (08th Feb 2022) | Effect Updated | Team Effects: When a horde is triggered, your team restores 15% Ammo and gains 10% Move Speed while firing, 25% Reload Speed, and 25% Swap Speed for 30 seconds. | Not in Version 1.000.006 | - | |
1975 | On your Mark... | Ver 1.000.007 (12th Apr 2022) | Effect Updated | Team Effects: When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds. | "On Your Mark..." added | Team Effects: When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds. | |
1976 | On your Mark... | Ver 1.000.008 (07th Jun 2022) | No Changes (Bug - only grants 5% ammo) | Team Effects: When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds. | No Changes (Bug - only grants 5% ammo) | Team Effects: When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds. | |
1977 | On your Mark... | Ver 1.000.009 (30th Aug 2022) | Effect Updated | Team Effects: When a horde is triggered, your team restores 7.5% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds. | Effect Updated | Team Effects: When a horde is triggered, your team restores 7.5% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds. | |
1978 | On your Mark... | Ver 1.000.010 (11th Oct 2022) | Effect Updated | Team Effects: When a horde is triggered, your team restores 7.5% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds. | Effect Updated | Team Effects: When a horde is triggered, your team restores 7.5% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds. | |
1979 | On your Mark... | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: When a horde is triggered, your team restores 7.5% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds. | No Changes | Team Effects: When a horde is triggered, your team restores 7.5% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds. | |
1980 | On your Mark... | ||||||
1981 | On your Mark... | ||||||
1982 | On your Mark... | ||||||
1983 | On your Mark... | ||||||
1984 | Optics Enthusiast | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
1985 | Optics Enthusiast | Beta (05th Aug 2021) | "Optics Enthusiast" added | +30% Accuracy, -20% Stamina Efficiency | Not in Beta Version | - | |
1986 | Optics Enthusiast | Release (08th Oct 2021) | No Changes | +30% Accuracy, -20% Stamina Efficiency | Not in Release Version | - | |
1987 | Optics Enthusiast | Ver 1.000.003 (09th Nov 2021) | No Changes | +30% Accuracy, -20% Stamina Efficiency | Not in Version 1.000.003 | - | |
1988 | Optics Enthusiast | Ver 1.000.004 (16th Dec 2021) | No Changes | +30% Accuracy, -20% Stamina Efficiency | Not in Version 1.000.004 | - | |
1989 | Optics Enthusiast | Ver 1.000.006 (08th Feb 2022) | Effect Updated | +30% Accuracy | Not in Version 1.000.006 | - | |
1990 | Optics Enthusiast | Ver 1.000.007 (12th Apr 2022) | No Changes | +30% Accuracy | Not in Version 1.000.007 | - | |
1991 | Optics Enthusiast | Ver 1.000.008 (07th Jun 2022) | No Changes | +30% Accuracy | Not in Version 1.000.008 | - | |
1992 | Optics Enthusiast | Ver 1.000.009 (30th Aug 2022) | No Changes | +30% Accuracy | "Optics Enthusiast" added | +30% Accuracy | |
1993 | Optics Enthusiast | Ver 1.000.010 (11th Oct 2022) | No Changes | +30% Accuracy | No Changes | +30% Accuracy | |
1994 | Optics Enthusiast | Ver 1.000.011 (06th Dec 2022) | No Changes | +30% Accuracy | No Changes | +30% Accuracy | |
1995 | Optics Enthusiast | ||||||
1996 | Optics Enthusiast | ||||||
1997 | Optics Enthusiast | ||||||
1998 | Optics Enthusiast | ||||||
1999 | Out with a Bang | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2000 | Out with a Bang | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
2001 | Out with a Bang | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Official Release Version | - | |
2002 | Out with a Bang | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
2003 | Out with a Bang | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
2004 | Out with a Bang | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
2005 | Out with a Bang | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
2006 | Out with a Bang | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
2007 | Out with a Bang | Ver 1.000.009 (30th Aug 2022) | "Out with a Bang" added | +1 Extra Life. Team Effects: when a teammate is incapacitated or dies, they drop an active Pipe Bomb. | Not in Version 1.000.009 | - | |
2008 | Out with a Bang | Ver 1.000.010 (11th Oct 2022) | Effect Updated | Team Effects: when a teammate is incapacitated or dies, they drop an active Pipe Bomb. | Not in Version 1.000.010 | - | |
2009 | Out with a Bang | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: when a teammate is incapacitated or dies, they drop an active Pipe Bomb. | Not in Version 1.000.011 | - | |
2010 | Out with a Bang | ||||||
2011 | Out with a Bang | ||||||
2012 | Out with a Bang | ||||||
2013 | Out with a Bang | ||||||
2014 | Over-Protective | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2015 | Over-Protective | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
2016 | Over-Protective | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Official Release Version | - | |
2017 | Over-Protective | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
2018 | Over-Protective | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
2019 | Over-Protective | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
2020 | Over-Protective | Ver 1.000.007 (12th Apr 2022) | "Over-Protective" added | When a teammate within 15 meters recieves 5 or more damage, gain 20% increased damage for 5 seconds. | Not in Version 1.000.007 | - | |
2021 | Over-Protective | Ver 1.000.008 (07th Jun 2022) | No Changes | When a teammate within 15 meters recieves 5 or more damage, gain 20% increased damage for 5 seconds. | Not in Version 1.000.008 | - | |
2022 | Over-Protective | Ver 1.000.009 (30th Aug 2022) | No Changes | When a teammate within 15 meters recieves 5 or more damage, gain 20% increased damage for 5 seconds. | Not in Version 1.000.009 | - | |
2023 | Over-Protective | Ver 1.000.010 (11th Oct 2022) | No Changes | When a teammate within 15 meters recieves 5 or more damage, gain 20% increased damage for 5 seconds. | Not in Version 1.000.010 | - | |
2024 | Over-Protective | Ver 1.000.011 (06th Dec 2022) | No Changes | When a teammate within 15 meters recieves 5 or more damage, gain 20% increased damage for 5 seconds. | Not in Version 1.000.011 | - | |
2025 | Over-Protective | ||||||
2026 | Over-Protective | ||||||
2027 | Over-Protective | ||||||
2028 | Over-Protective | ||||||
2029 | Overwatch | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2030 | Overwatch | Beta (05th Aug 2021) | "Overwatch" added | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 10 meters of the target. | "Overwatch" added | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 10 meters of the target. | |
2031 | Overwatch | Release (08th Oct 2021) | No Changes | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 10 meters of the target. | "Overwatch" removed | - | |
2032 | Overwatch | Ver 1.000.003 (09th Nov 2021) | No Changes | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 10 meters of the target. | Not in Version 1.000.003 | - | |
2033 | Overwatch | Ver 1.000.004 (16th Dec 2021) | No Changes | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 10 meters of the target. | Not in Version 1.000.004 | - | |
2034 | Overwatch | Ver 1.000.006 (08th Feb 2022) | Effect Updated | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target. | Not in Version 1.000.006 | - | |
2035 | Overwatch | Ver 1.000.007 (12th Apr 2022) | No Changes | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target. | "Overwatch" added | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target. | |
2036 | Overwatch | Ver 1.000.008 (07th Jun 2022) | No Changes | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target. | No Changes | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target. | |
2037 | Overwatch | Ver 1.000.009 (30th Aug 2022) | No Changes | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target. | No Changes | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target. | |
2038 | Overwatch | Ver 1.000.010 (11th Oct 2022) | No Changes | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target. | No Changes | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target. | |
2039 | Overwatch | Ver 1.000.011 (06th Dec 2022) | No Changes | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target. | No Changes | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target. | |
2040 | Overwatch | ||||||
2041 | Overwatch | ||||||
2042 | Overwatch | ||||||
2043 | Overwatch | ||||||
2044 | Padded Suit | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2045 | Padded Suit | Beta (05th Aug 2021) | "Padded Suit" added | +15% Damage Resistance, -20% Stamina Efficiency | Not in Beta Version | - | |
2046 | Padded Suit | Release (08th Oct 2021) | Effect Updated | +10% Damage Resistance, +5 Health, -20% Stamina Efficiency | Not in Release Version | - | |
2047 | Padded Suit | Ver 1.000.003 (09th Nov 2021) | No Changes | +10% Damage Resistance, +5 Health, -20% Stamina Efficiency | Not in Version 1.000.003 | - | |
2048 | Padded Suit | Ver 1.000.004 (16th Dec 2021) | No Changes | +10% Damage Resistance, +5 Health, -20% Stamina Efficiency | Not in Version 1.000.004 | - | |
2049 | Padded Suit | Ver 1.000.006 (08th Feb 2022) | No Changes | +10% Damage Resistance, +5 Health, -20% Stamina Efficiency | Not in Version 1.000.006 | - | |
2050 | Padded Suit | Ver 1.000.007 (12th Apr 2022) | No Changes | +10% Damage Resistance, +5 Health, -20% Stamina Efficiency | Not in Version 1.000.007 | - | |
2051 | Padded Suit | Ver 1.000.008 (07th Jun 2022) | No Changes | +10% Damage Resistance, +5 Health, -20% Stamina Efficiency | Not in Version 1.000.008 | - | |
2052 | Padded Suit | Ver 1.000.009 (30th Aug 2022) | No Changes | +10% Damage Resistance, +5 Health, -20% Stamina Efficiency | "Padded Suit" added | +10% Damage Resistance, +5 Health, -20% Stamina Efficiency | |
2053 | Padded Suit | Ver 1.000.010 (11th Oct 2022) | No Changes | +10% Damage Resistance, +5 Health, -20% Stamina Efficiency | No Changes | +10% Damage Resistance, +5 Health, -20% Stamina Efficiency | |
2054 | Padded Suit | Ver 1.000.011 (06th Dec 2022) | No Changes | +10% Damage Resistance, +5 Health, -20% Stamina Efficiency | No Changes | +10% Damage Resistance, +5 Health, -20% Stamina Efficiency | |
2055 | Padded Suit | ||||||
2056 | Padded Suit | ||||||
2057 | Padded Suit | ||||||
2058 | Padded Suit | ||||||
2059 | Patient Hunter | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2060 | Patient Hunter | Beta (05th Aug 2021) | "Patient Hunter" added | Each second you Aim Down Sights increases your Damage by 10% (up to 3 stacks). | "Patient Hunter" added | Each second you Aim Down Sights increases your Damage by 10% (up to 3 stacks). | |
2061 | Patient Hunter | Release (08th Oct 2021) | No Changes | Each second you Aim Down Sights increases your Damage by 10% (up to 3 stacks). | No Changes | Each second you Aim Down Sights increases your Damage by 10% (up to 3 stacks). | |
2062 | Patient Hunter | Ver 1.000.003 (09th Nov 2021) | No Changes | Each second you Aim Down Sights increases your Damage by 10% (up to 3 stacks). | No Changes | Each second you Aim Down Sights increases your Damage by 10% (up to 3 stacks). | |
2063 | Patient Hunter | Ver 1.000.004 (16th Dec 2021) | Effect Updated | Every 0.75 seconds you Aim Down Sights increases your Damage by 10% (up to 3 stacks). | Effect Updated | Every 0.75 seconds you Aim Down Sights increases your Damage by 10% (up to 3 stacks). | |
2064 | Patient Hunter | Ver 1.000.006 (08th Feb 2022) | Icon added | Every 0.75 seconds you Aim Down Sights increases your Damage by 10% (up to 3 stacks). | Icon added | Every 0.75 seconds you Aim Down Sights increases your Damage by 10% (up to 3 stacks). | |
2065 | Patient Hunter | Ver 1.000.007 (12th Apr 2022) | Icon changed + Effect Updated | Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks). | Icon changed + Effect Updated | Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks). | |
2066 | Patient Hunter | Ver 1.000.008 (07th Jun 2022) | No Changes | Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks). | No Changes | Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks). | |
2067 | Patient Hunter | Ver 1.000.009 (30th Aug 2022) | No Changes | Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks). | No Changes | Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks). | |
2068 | Patient Hunter | Ver 1.000.010 (11th Oct 2022) | No Changes | Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks). | No Changes | Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks). | |
2069 | Patient Hunter | Ver 1.000.011 (06th Dec 2022) | No Changes | Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks). | No Changes | Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks). | |
2070 | Patient Hunter | ||||||
2071 | Patient Hunter | ||||||
2072 | Patient Hunter | ||||||
2073 | Patient Hunter | ||||||
2074 | Pep in your Step | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2075 | Pep in your Step | Beta (05th Aug 2021) | "Pep in your Step" added | Precision Kills grant you 10% Movement Speed for 5 Seconds. | "Pep in your Step" added | Precision Kills grant you 10% Movement Speed for 5 Seconds. | |
2076 | Pep in your Step | Release (08th Oct 2021) | No Changes | Precision Kills grant you 10% Movement Speed for 5 Seconds. | No Changes | Precision Kills grant you 10% Movement Speed for 5 Seconds. | |
2077 | Pep in your Step | Ver 1.000.003 (09th Nov 2021) | No Changes | Precision Kills grant you 10% Movement Speed for 5 Seconds. | No Changes | Precision Kills grant you 10% Movement Speed for 5 Seconds. | |
2078 | Pep in your Step | Ver 1.000.004 (16th Dec 2021) | Effect Updated | Precision Kills grant you 8% Movement Speed for 5 Seconds. | Effect Updated | Precision Kills grant you 8% Movement Speed for 5 Seconds. | |
2079 | Pep in your Step | Ver 1.000.006 (08th Feb 2022) | No Changes | Precision Kills grant you 8% Movement Speed for 5 Seconds. | No Changes | Precision Kills grant you 8% Movement Speed for 5 Seconds. | |
2080 | Pep in your Step | Ver 1.000.007 (12th Apr 2022) | No Changes | Precision Kills grant you 8% Movement Speed for 5 Seconds. | No Changes | Precision Kills grant you 8% Movement Speed for 5 Seconds. | |
2081 | Pep in your Step | Ver 1.000.008 (07th Jun 2022) | No Changes | Precision Kills grant you 8% Movement Speed for 5 Seconds. | No Changes | Precision Kills grant you 8% Movement Speed for 5 Seconds. | |
2082 | Pep in your Step | Ver 1.000.009 (30th Aug 2022) | No Changes | Precision Kills grant you 8% Movement Speed for 5 Seconds. | No Changes | Precision Kills grant you 8% Movement Speed for 5 Seconds. | |
2083 | Pep in your Step | Ver 1.000.010 (11th Oct 2022) | Description Updated | Precision Kills grant you 8% Move Speed for 5 Seconds. | Description Updated | Precision Kills grant you 8% Move Speed for 5 Seconds. | |
2084 | Pep in your Step | Ver 1.000.011 (06th Dec 2022) | No Changes | Precision Kills grant you 8% Move Speed for 5 Seconds. | No Changes | Precision Kills grant you 8% Move Speed for 5 Seconds. | |
2085 | Pep in your Step | ||||||
2086 | Pep in your Step | ||||||
2087 | Pep in your Step | ||||||
2088 | Pep in your Step | ||||||
2089 | Pep Talk | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2090 | Pep Talk | Beta (05th Aug 2021) | "Pep Talk" added | +100% Revive Speed, -5% Damage Resistance | Not in Beta Version | - | |
2091 | Pep Talk | Release (08th Oct 2021) | Effect Updated | +150% Revive Speed, -5% Damage Resistance | Not in Release Version | - | |
2092 | Pep Talk | Ver 1.000.003 (09th Nov 2021) | No Changes | +150% Revive Speed, -5% Damage Resistance | Not in Version 1.000.003 | - | |
2093 | Pep Talk | Ver 1.000.004 (16th Dec 2021) | Effect Updated | While reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them. | Not in Version 1.000.004 | - | |
2094 | Pep Talk | Ver 1.000.006 (08th Feb 2022) | No Changes | While reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them. | Not in Version 1.000.006 | - | |
2095 | Pep Talk | Ver 1.000.007 (12th Apr 2022) | No Changes | While reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them. | "Pep Talk" added | While reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them. | |
2096 | Pep Talk | Ver 1.000.008 (07th Jun 2022) | No Changes | While reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them. | No Changes | While reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them. | |
2097 | Pep Talk | Ver 1.000.009 (30th Aug 2022) | No Changes | While reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them. | No Changes | While reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them. | |
2098 | Pep Talk | Ver 1.000.010 (11th Oct 2022) | Description Updated | While reviving teammates, take 3 less damage from all Ridden. Teammates recover an additional 10 Health when you revive them. | Description Updated | While reviving teammates, take 3 less damage from all Ridden. Teammates recover an additional 10 Health when you revive them. | |
2099 | Pep Talk | Ver 1.000.011 (06th Dec 2022) | No Changes | While reviving teammates, take 3 less damage from all Ridden. Teammates recover an additional 10 Health when you revive them. | No Changes | While reviving teammates, take 3 less damage from all Ridden. Teammates recover an additional 10 Health when you revive them. | |
2100 | Pep Talk | ||||||
2101 | Pep Talk | ||||||
2102 | Pep Talk | ||||||
2103 | Pep Talk | ||||||
2104 | Phosphorus Tipped | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2105 | Phosphorus Tipped | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
2106 | Phosphorus Tipped | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
2107 | Phosphorus Tipped | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
2108 | Phosphorus Tipped | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
2109 | Phosphorus Tipped | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
2110 | Phosphorus Tipped | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
2111 | Phosphorus Tipped | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
2112 | Phosphorus Tipped | Ver 1.000.009 (30th Aug 2022) | Not in Version 1.000.009 | - | Not in Version 1.000.009 | - | |
2113 | Phosphorus Tipped | Ver 1.000.010 (11th Oct 2022) | Not in Version 1.000.010 | - | Not in Version 1.000.010 | - | |
2114 | Phosphorus Tipped | Ver 1.000.011 (06th Dec 2022) | "Phosphorus Tipped" added | Continuous gunfire gives an escalating chance to set targets on fire. | Not in Version 1.000.011 | - | |
2115 | Phosphorus Tipped | ||||||
2116 | Phosphorus Tipped | ||||||
2117 | Phosphorus Tipped | ||||||
2118 | Phosphorus Tipped | ||||||
2119 | Pinata | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2120 | Pinata | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
2121 | Pinata | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
2122 | Pinata | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
2123 | Pinata | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
2124 | Pinata | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
2125 | Pinata | Ver 1.000.007 (12th Apr 2022) | "Pinata" added | Killing Ridden with an Accessory has 15% chance to drop an Accessory. | Not in Version 1.000.007 | - | |
2126 | Pinata | Ver 1.000.008 (07th Jun 2022) | No Changes | Killing Ridden with an Accessory has 15% chance to drop an Accessory. | Not in Version 1.000.008 | - | |
2127 | Pinata | Ver 1.000.009 (30th Aug 2022) | Effect Updated | Killing Ridden with an Accessory has 10% chance to drop an Accessory. | Not in Version 1.000.009 | - | |
2128 | Pinata | Ver 1.000.010 (11th Oct 2022) | No Changes | Killing Ridden with an Accessory has 10% chance to drop an Accessory. | Not in Version 1.000.010 | - | |
2129 | Pinata | Ver 1.000.011 (06th Dec 2022) | No Changes | Killing Ridden with an Accessory has 10% chance to drop an Accessory. | Not in Version 1.000.011 | - | |
2130 | Pinata | ||||||
2131 | Pinata | ||||||
2132 | Pinata | ||||||
2133 | Pinata | ||||||
2134 | Poultice | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2135 | Poultice | Beta (05th Aug 2021) | "Poultice" added | When you heal a teammate, they heal for an additional 15 Health over 30 seconds. | "Poultice" added | When you heal a teammate, they heal for an additional 15 Health over 30 Seconds. | |
2136 | Poultice | Release (08th Oct 2021) | Effect Updated | When you use a medical accessory, the target heals for an additional 20 Health over 30 Seconds. | Effect Updated | When you use a medical accessory, the target heals for an additional 20 Health and 20 Trauma over 30 Seconds. | |
2137 | Poultice | Ver 1.000.003 (09th Nov 2021) | No Changes | When you use a medical accessory, the target heals for an additional 20 Health over 30 Seconds. | No Changes | When you use a medical accessory, the target heals for an additional 20 Health and 20 Trauma over 30 Seconds. | |
2138 | Poultice | Ver 1.000.004 (16th Dec 2021) | No Changes | When you use a medical accessory, the target heals for an additional 20 Health over 30 Seconds. | No Changes | When you use a medical accessory, the target heals for an additional 20 Health and 20 Trauma over 30 Seconds. | |
2139 | Poultice | Ver 1.000.006 (08th Feb 2022) | No Changes | When you use a medical accessory, the target heals for an additional 20 Health over 30 Seconds. | No Changes | When you use a medical accessory, the target heals for an additional 20 Health and 20 Trauma over 30 Seconds. | |
2140 | Poultice | Ver 1.000.007 (12th Apr 2022) | Icon added | When you use a medical accessory, the target heals for an additional 20 Health over 30 Seconds. | Icon added | When you use a medical accessory, the target heals for an additional 20 Health and 20 Trauma over 30 Seconds. | |
2141 | Poultice | Ver 1.000.008 (07th Jun 2022) | No Changes | When you use a medical accessory, the target heals for an additional 20 Health over 30 Seconds. | No Changes | When you use a medical accessory, the target heals for an additional 20 Health and 20 Trauma over 30 Seconds. | |
2142 | Poultice | Ver 1.000.009 (30th Aug 2022) | No Changes | When you use a medical accessory, the target heals for an additional 20 Health over 30 Seconds. | No Changes | When you use a medical accessory, the target heals for an additional 20 Health and 20 Trauma over 30 Seconds. | |
2143 | Poultice | Ver 1.000.010 (11th Oct 2022) | Description Updated | When you use a medical accessory, the target recovers an additional 20 Health over 30 Seconds. | Description Updated | When you use a medical accessory, the target recovers an additional 20 Health and 20 Trauma over 30 Seconds. | |
2144 | Poultice | Ver 1.000.011 (06th Dec 2022) | No Changes | When you use a medical accessory, the target recovers an additional 20 Health over 30 Seconds. | No Changes | When you use a medical accessory, the target recovers an additional 20 Health and 20 Trauma over 30 Seconds. | |
2145 | Poultice | ||||||
2146 | Poultice | ||||||
2147 | Poultice | ||||||
2148 | Poultice | ||||||
2149 | Power Reload | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2150 | Power Reload | Beta (05th Aug 2021) | "Power Reload" added | Reloading a gun within 0.75 Seconds of reaching low ammo will increase its magazine size by 30% until the next reload. | "Power Reload" added | Reloading a gun within 0.75% seconds of reaching low ammo will increase the magazine size by 30% until the next reload. | |
2151 | Power Reload | Release (08th Oct 2021) | No Changes | Reloading a gun within 0.75 Seconds of reaching low ammo will increase its magazine size by 30% until the next reload. | "Power Reload" removed | - | |
2152 | Power Reload | Ver 1.000.003 (09th Nov 2021) | No Changes | Reloading a gun within 0.75 Seconds of reaching low ammo will increase its magazine size by 30% until the next reload. | Not in Version 1.000.003 | - | |
2153 | Power Reload | Ver 1.000.004 (16th Dec 2021) | Effect Updated | Reloading a gun within 1 Second of reaching low ammo will increase its magazine size by 30% until the next reload. | Not in Version 1.000.004 | - | |
2154 | Power Reload | Ver 1.000.006 (08th Feb 2022) | No Changes | Reloading a gun within 1 Second of reaching low ammo will increase its magazine size by 30% until the next reload. | Not in Version 1.000.006 | - | |
2155 | Power Reload | Ver 1.000.007 (12th Apr 2022) | No Changes | Reloading a gun within 1 Second of reaching low ammo will increase its magazine size by 30% until the next reload. | Not in Version 1.000.007 | - | |
2156 | Power Reload | Ver 1.000.008 (07th Jun 2022) | No Changes | Reloading a gun within 1 Second of reaching low ammo will increase its magazine size by 30% until the next reload. | Not in Version 1.000.008 | - | |
2157 | Power Reload | Ver 1.000.009 (30th Aug 2022) | No Changes | Reloading a gun within 1 Second of reaching low ammo will increase its magazine size by 30% until the next reload. | "Power Reload" added | Reloading a gun within 1 Second of reaching low ammo will increase its magazine size by 30% until the next reload. | |
2158 | Power Reload | Ver 1.000.010 (11th Oct 2022) | No Changes | Reloading a gun within 1 Second of reaching low ammo will increase its magazine size by 30% until the next reload. | No Changes | Reloading a gun within 1 Second of reaching low ammo will increase its magazine size by 30% until the next reload. | |
2159 | Power Reload | Ver 1.000.011 (06th Dec 2022) | No Changes | Reloading a gun within 1 Second of reaching low ammo will increase its magazine size by 30% until the next reload. | No Changes | Reloading a gun within 1 Second of reaching low ammo will increase its magazine size by 30% until the next reload. | |
2160 | Power Reload | ||||||
2161 | Power Reload | ||||||
2162 | Power Reload | ||||||
2163 | Power Reload | ||||||
2164 | Power Strike | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2165 | Power Strike | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
2166 | Power Strike | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
2167 | Power Strike | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
2168 | Power Strike | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
2169 | Power Strike | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
2170 | Power Strike | Ver 1.000.007 (12th Apr 2022) | "Power Strike" added | Every 3 Seconds, gain +10 Bash Damage. Stacking up to 10 times. All charges are consumed on use. | Not in Version 1.000.007 | - | |
2171 | Power Strike | Ver 1.000.008 (07th Jun 2022) | No Changes | Every 3 Seconds, gain +10 Bash Damage. Stacking up to 10 times. All charges are consumed on use. | Not in Version 1.000.008 | - | |
2172 | Power Strike | Ver 1.000.009 (30th Aug 2022) | No Changes | Every 3 Seconds, gain +10 Bash Damage. Stacking up to 10 times. All charges are consumed on use. | Not in Version 1.000.009 | - | |
2173 | Power Strike | Ver 1.000.010 (11th Oct 2022) | No Changes | Every 3 Seconds, gain +10 Bash Damage. Stacking up to 10 times. All charges are consumed on use. | Not in Version 1.000.010 | - | |
2174 | Power Strike | Ver 1.000.011 (06th Dec 2022) | No Changes | Every 3 Seconds, gain +10 Bash Damage. Stacking up to 10 times. All charges are consumed on use. | Not in Version 1.000.011 | - | |
2175 | Power Strike | ||||||
2176 | Power Strike | ||||||
2177 | Power Strike | ||||||
2178 | Power Strike | ||||||
2179 | Power Swap | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2180 | Power Swap | Beta (05th Aug 2021) | "Power Swap" added | Changing Weapons within 0.75 Seconds of reaching low ammo grants +20% Damage for 5 Seconds. | "Power Swap" added | Changing Weapons within 0.75 Seconds of reaching low ammo grants +20% Damage for 5 Seconds. | |
2181 | Power Swap | Release (08th Oct 2021) | No Changes | Changing Weapons within 0.75 Seconds of reaching low ammo grants +20% Damage for 5 Seconds. | No Changes | Changing Weapons within 0.75 Seconds of reaching low ammo grants +20% Damage for 5 Seconds. | |
2182 | Power Swap | Ver 1.000.003 (09th Nov 2021) | No Changes | Changing Weapons within 0.75 Seconds of reaching low ammo grants +20% Damage for 5 Seconds. | No Changes | Changing Weapons within 0.75 Seconds of reaching low ammo grants +20% Damage for 5 Seconds. | |
2183 | Power Swap | Ver 1.000.004 (16th Dec 2021) | Effect Updated | Changing Weapons within 1 Second of reaching low ammo grants +20% Damage for 5 Seconds. | Effect Updated | Changing Weapons within 1 Second of reaching low ammo grants +20% Damage for 5 Seconds. | |
2184 | Power Swap | Ver 1.000.006 (08th Feb 2022) | No Changes | Changing Weapons within 1 Second of reaching low ammo grants +20% Damage for 5 Seconds. | No Changes | Changing Weapons within 1 Second of reaching low ammo grants +20% Damage for 5 Seconds. | |
2185 | Power Swap | Ver 1.000.007 (12th Apr 2022) | No Changes | Changing Weapons within 1 Second of reaching low ammo grants +20% Damage for 5 Seconds. | No Changes | Changing Weapons within 1 Second of reaching low ammo grants +20% Damage for 5 Seconds. | |
2186 | Power Swap | Ver 1.000.008 (07th Jun 2022) | Effect Updated | Changing Weapons within 1 Second of reaching low ammo grants +20% Bullet and Melee Damage for 5 Seconds. | Effect Updated | Changing Weapons within 1 Second of reaching low ammo grants +20% Bullet and Melee Damage for 5 Seconds. | |
2187 | Power Swap | Ver 1.000.009 (30th Aug 2022) | No Changes | Changing Weapons within 1 Second of reaching low ammo grants +20% Bullet and Melee Damage for 5 Seconds. | No Changes | Changing Weapons within 1 Second of reaching low ammo grants +20% Bullet and Melee Damage for 5 Seconds. | |
2188 | Power Swap | Ver 1.000.010 (11th Oct 2022) | No Changes | Changing Weapons within 1 Second of reaching low ammo grants +20% Bullet and Melee Damage for 5 Seconds. | No Changes | Changing Weapons within 1 Second of reaching low ammo grants +20% Bullet and Melee Damage for 5 Seconds. | |
2189 | Power Swap | Ver 1.000.011 (06th Dec 2022) | No Changes | Changing Weapons within 1 Second of reaching low ammo grants +20% Bullet and Melee Damage for 5 Seconds. | No Changes | Changing Weapons within 1 Second of reaching low ammo grants +20% Bullet and Melee Damage for 5 Seconds. | |
2190 | Power Swap | ||||||
2191 | Power Swap | ||||||
2192 | Power Swap | ||||||
2193 | Power Swap | ||||||
2194 | Pumped Up | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2195 | Pumped Up | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
2196 | Pumped Up | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
2197 | Pumped Up | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
2198 | Pumped Up | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
2199 | Pumped Up | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
2200 | Pumped Up | Ver 1.000.007 (12th Apr 2022) | "Pumped Up" added | Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. +5% Health | Not in Version 1.000.007 | - | |
2201 | Pumped Up | Ver 1.000.008 (07th Jun 2022) | No Changes | Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. +5% Health | Not in Version 1.000.008 | - | |
2202 | Pumped Up | Ver 1.000.009 (30th Aug 2022) | No Changes | Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. +5% Health | Not in Version 1.000.009 | - | |
2203 | Pumped Up | Ver 1.000.010 (11th Oct 2022) | No Changes | Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. +5% Health | Not in Version 1.000.010 | - | |
2204 | Pumped Up | Ver 1.000.011 (06th Dec 2022) | No Changes | Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. +5% Health | Not in Version 1.000.011 | - | |
2205 | Pumped Up | ||||||
2206 | Pumped Up | ||||||
2207 | Pumped Up | ||||||
2208 | Pumped Up | ||||||
2209 | Pyro | Alpha (17th Dec 2020) | "Pyro" added | +75% Fire Resistance, Kills with fire grant you 3 Temporary Health. | Not in Alpha Version | - | |
2210 | Pyro | Beta (05th Aug 2021) | Effect Updated | +100% Fire Damage, +75% Fire Resistance, Kills with fire grant you 3 Temporary Health. | "Pyro" added | +100% Fire Damage, +75% Fire Resistance, Kills with fire grant you 3 Temporary Health. | |
2211 | Pyro | Release (08th Oct 2021) | Effect Updated | +100% Fire Damage, Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby. | Effect Updated | +100% Fire Damage, Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby. | |
2212 | Pyro | Ver 1.000.003 (09th Nov 2021) | No Changes | +100% Fire Damage, Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby. | No Changes | +100% Fire Damage, Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby. | |
2213 | Pyro | Ver 1.000.004 (16th Dec 2021) | No Changes | +100% Fire Damage, Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby. | No Changes | +100% Fire Damage, Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby. | |
2214 | Pyro | Ver 1.000.006 (08th Feb 2022) | No Changes | +100% Fire Damage, Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby. | No Changes | +100% Fire Damage, Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby. | |
2215 | Pyro | Ver 1.000.007 (12th Apr 2022) | No Changes | +100% Fire Damage, Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby. | No Changes | +100% Fire Damage, Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby. | |
2216 | Pyro | Ver 1.000.008 (07th Jun 2022) | No Changes | +100% Fire Damage, Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby. | No Changes | +100% Fire Damage, Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby. | |
2217 | Pyro | Ver 1.000.009 (30th Aug 2022) | No Changes | +100% Fire Damage, Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby. | No Changes | +100% Fire Damage, Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby. | |
2218 | Pyro | Ver 1.000.010 (11th Oct 2022) | Description Updated | +100% Fire Damage, Gain 3 Temporary Health for each kill with fire. You can sense flammable objects nearby. | Description Updated | +100% Fire Damage, Gain 3 Temporary Health for each kill with fire. You can sense flammable objects nearby. | |
2219 | Pyro | Ver 1.000.011 (06th Dec 2022) | No Changes | +100% Fire Damage, Gain 3 Temporary Health for each kill with fire. You can sense flammable objects nearby. | No Changes | +100% Fire Damage, Gain 3 Temporary Health for each kill with fire. You can sense flammable objects nearby. | |
2220 | Pyro | ||||||
2221 | Pyro | ||||||
2222 | Pyro | ||||||
2223 | Pyro | ||||||
2224 | Quick Kill | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2225 | Quick Kill | Beta (05th Aug 2021) | "Quick Kill" added | +50% Accuracy, DISABLES: Aim Down Sights | Not in Beta Version | - | |
2226 | Quick Kill | Release (08th Oct 2021) | No Changes | +50% Accuracy, DISABLES: Aim Down Sights | Not in Release Version | - | |
2227 | Quick Kill | Ver 1.000.003 (09th Nov 2021) | No Changes | +50% Accuracy, DISABLES: Aim Down Sights | Not in Version 1.000.003 | - | |
2228 | Quick Kill | Ver 1.000.004 (16th Dec 2021) | No Changes | +50% Accuracy, DISABLES: Aim Down Sights | Not in Version 1.000.004 | - | |
2229 | Quick Kill | Ver 1.000.006 (08th Feb 2022) | No Changes | +50% Accuracy, DISABLES: Aim Down Sights | Not in Version 1.000.006 | - | |
2230 | Quick Kill | Ver 1.000.007 (12th Apr 2022) | No Changes | +50% Accuracy, DISABLES: Aim Down Sights | Not in Version 1.000.007 | - | |
2231 | Quick Kill | Ver 1.000.008 (07th Jun 2022) | No Changes | +50% Accuracy, DISABLES: Aim Down Sights | Not in Version 1.000.008 | - | |
2232 | Quick Kill | Ver 1.000.009 (30th Aug 2022) | No Changes | +50% Accuracy, DISABLES: Aim Down Sights | Not in Version 1.000.009 | - | |
2233 | Quick Kill | Ver 1.000.010 (11th Oct 2022) | No Changes | +50% Accuracy, DISABLES: Aim Down Sights | Not in Version 1.000.010 | - | |
2234 | Quick Kill | Ver 1.000.011 (06th Dec 2022) | No Changes | +50% Accuracy, DISABLES: Aim Down Sights | Not in Version 1.000.011 | - | |
2235 | Quick Kill | ||||||
2236 | Quick Kill | ||||||
2237 | Quick Kill | ||||||
2238 | Quick Kill | ||||||
2239 | Reckless | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2240 | Reckless | Beta (05th Aug 2021) | "Reckless" added | +40% Sprint Efficiency, When you take Damage while Sprinting you lose all Stamina. | Not in Beta Version | - | |
2241 | Reckless | Release (08th Oct 2021) | No Changes | +40% Sprint Efficiency, When you take Damage while Sprinting you lose all Stamina. | Not in Release Version | - | |
2242 | Reckless | Ver 1.000.003 (09th Nov 2021) | No Changes | +40% Sprint Efficiency, When you take Damage while Sprinting you lose all Stamina. | Not in Version 1.000.003 | - | |
2243 | Reckless | Ver 1.000.004 (16th Dec 2021) | No Changes | +40% Sprint Efficiency, When you take Damage while Sprinting you lose all Stamina. | Not in Version 1.000.004 | - | |
2244 | Reckless | Ver 1.000.006 (08th Feb 2022) | No Changes | +40% Sprint Efficiency, When you take Damage while Sprinting you lose all Stamina. | Not in Version 1.000.006 | - | |
2245 | Reckless | Ver 1.000.007 (12th Apr 2022) | No Changes | +40% Sprint Efficiency, When you take Damage while Sprinting you lose all Stamina. | Not in Version 1.000.007 | - | |
2246 | Reckless | Ver 1.000.008 (07th Jun 2022) | No Changes | +40% Sprint Efficiency, When you take Damage while Sprinting you lose all Stamina. | Not in Version 1.000.008 | - | |
2247 | Reckless | Ver 1.000.009 (30th Aug 2022) | No Changes | +40% Sprint Efficiency, When you take Damage while Sprinting you lose all Stamina. | Not in Version 1.000.009 | - | |
2248 | Reckless | Ver 1.000.010 (11th Oct 2022) | No Changes | +40% Sprint Efficiency, When you take Damage while Sprinting you lose all Stamina. | Not in Version 1.000.010 | - | |
2249 | Reckless | Ver 1.000.011 (06th Dec 2022) | No Changes | +40% Sprint Efficiency, When you take Damage while Sprinting you lose all Stamina. | Not in Version 1.000.011 | - | |
2250 | Reckless | ||||||
2251 | Reckless | ||||||
2252 | Reckless | ||||||
2253 | Reckless | ||||||
2254 | Reckless Strategy | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2255 | Reckless Strategy | Beta (05th Aug 2021) | "Reckless Strategy" added | +30% Weakspot Damage, -5% Damage Resistance | Not in Beta Version | - | |
2256 | Reckless Strategy | Release (08th Oct 2021) | No Changes | +30% Weakspot Damage, -5% Damage Resistance | Not in Release Version | - | |
2257 | Reckless Strategy | Ver 1.000.003 (09th Nov 2021) | No Changes | +30% Weakspot Damage, -5% Damage Resistance | Not in Version 1.000.003 | - | |
2258 | Reckless Strategy | Ver 1.000.004 (16th Dec 2021) | No Changes | +30% Weakspot Damage, -5% Damage Resistance | Not in Version 1.000.004 | - | |
2259 | Reckless Strategy | Ver 1.000.006 (08th Feb 2022) | No Changes | +30% Weakspot Damage, -5% Damage Resistance | Not in Version 1.000.006 | - | |
2260 | Reckless Strategy | Ver 1.000.007 (12th Apr 2022) | No Changes | +30% Weakspot Damage, -5% Damage Resistance | Not in Version 1.000.007 | - | |
2261 | Reckless Strategy | Ver 1.000.008 (07th Jun 2022) | No Changes | +30% Weakspot Damage, -5% Damage Resistance | Not in Version 1.000.008 | - | |
2262 | Reckless Strategy | Ver 1.000.009 (30th Aug 2022) | No Changes | +30% Weakspot Damage, -5% Damage Resistance | Not in Version 1.000.009 | - | |
2263 | Reckless Strategy | Ver 1.000.010 (11th Oct 2022) | No Changes | +30% Weakspot Damage, -5% Damage Resistance | Not in Version 1.000.010 | - | |
2264 | Reckless Strategy | Ver 1.000.011 (06th Dec 2022) | No Changes | +30% Weakspot Damage, -5% Damage Resistance | Not in Version 1.000.011 | - | |
2265 | Reckless Strategy | ||||||
2266 | Reckless Strategy | ||||||
2267 | Reckless Strategy | ||||||
2268 | Reckless Strategy | ||||||
2269 | Reload Drills | Alpha (17th Dec 2020) | "Reload Drills" added | +10% Reload Speed | Not in Alpha Version | - | |
2270 | Reload Drills | Beta (05th Aug 2021) | Effect Updated | +20% Reload Speed | "Reload Drills" added | +30% Reload Speed | |
2271 | Reload Drills | Release (08th Oct 2021) | No Changes | +20% Reload Speed | No Changes | +30% Reload Speed | |
2272 | Reload Drills | Ver 1.000.003 (09th Nov 2021) | No Changes | +20% Reload Speed | No Changes | +30% Reload Speed | |
2273 | Reload Drills | Ver 1.000.004 (16th Dec 2021) | No Changes | +20% Reload Speed | No Changes | +30% Reload Speed | |
2274 | Reload Drills | Ver 1.000.006 (08th Feb 2022) | No Changes | +20% Reload Speed | No Changes | +30% Reload Speed | |
2275 | Reload Drills | Ver 1.000.007 (12th Apr 2022) | No Changes | +20% Reload Speed | No Changes | +30% Reload Speed | |
2276 | Reload Drills | Ver 1.000.008 (07th Jun 2022) | No Changes | +20% Reload Speed | No Changes | +30% Reload Speed | |
2277 | Reload Drills | Ver 1.000.009 (30th Aug 2022) | No Changes | +20% Reload Speed | No Changes | +30% Reload Speed | |
2278 | Reload Drills | Ver 1.000.010 (11th Oct 2022) | Effect Updated | +20% Reload Speed, +25% Weapon Swap Speed | No Changes | +30% Reload Speed | |
2279 | Reload Drills | Ver 1.000.011 (06th Dec 2022) | No Changes | +20% Reload Speed, +25% Weapon Swap Speed | No Changes | +30% Reload Speed | |
2280 | Reload Drills | ||||||
2281 | Reload Drills | ||||||
2282 | Reload Drills | ||||||
2283 | Reload Drills | ||||||
2284 | Rhythmic Breathing | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2285 | Rhythmic Breathing | Beta (05th Aug 2021) | "Rhythmic Breathing" added | +60% Stamina, -20% Slow Resistance | Not in Beta Version | - | |
2286 | Rhythmic Breathing | Release (08th Oct 2021) | No Changes | +60% Stamina, -20% Slow Resistance | Not in Release Version | - | |
2287 | Rhythmic Breathing | Ver 1.000.003 (09th Nov 2021) | No Changes | +60% Stamina, -20% Slow Resistance | Not in Version 1.000.003 | - | |
2288 | Rhythmic Breathing | Ver 1.000.004 (16th Dec 2021) | Effect Updated | +40% Stamina | Not in Version 1.000.004 | - | |
2289 | Rhythmic Breathing | Ver 1.000.006 (08th Feb 2022) | No Changes | +40% Stamina | Not in Version 1.000.006 | - | |
2290 | Rhythmic Breathing | Ver 1.000.007 (12th Apr 2022) | No Changes | +40% Stamina | Not in Version 1.000.007 | - | |
2291 | Rhythmic Breathing | Ver 1.000.008 (07th Jun 2022) | No Changes | +40% Stamina | Not in Version 1.000.008 | - | |
2292 | Rhythmic Breathing | Ver 1.000.009 (30th Aug 2022) | No Changes | +40% Stamina | "Rhythmic Breathing" added | +40% Stamina | |
2293 | Rhythmic Breathing | Ver 1.000.010 (11th Oct 2022) | No Changes | +40% Stamina | No Changes | +40% Stamina | |
2294 | Rhythmic Breathing | Ver 1.000.011 (06th Dec 2022) | No Changes | +40% Stamina | No Changes | +40% Stamina | |
2295 | Rhythmic Breathing | ||||||
2296 | Rhythmic Breathing | ||||||
2297 | Rhythmic Breathing | ||||||
2298 | Rhythmic Breathing | ||||||
2299 | Ridden Slayer | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2300 | Ridden Slayer | Beta (05th Aug 2021) | "Ridden Slayer" added | +20% Weakspot Damage | "Ridden Slayer" added | +35% Weakspot Damage | |
2301 | Ridden Slayer | Release (08th Oct 2021) | No Changes | +20% Weakspot Damage | No Changes | +35% Weakspot Damage | |
2302 | Ridden Slayer | Ver 1.000.003 (09th Nov 2021) | No Changes | +20% Weakspot Damage | No Changes | +35% Weakspot Damage | |
2303 | Ridden Slayer | Ver 1.000.004 (16th Dec 2021) | No Changes | +20% Weakspot Damage | No Changes | +35% Weakspot Damage | |
2304 | Ridden Slayer | Ver 1.000.006 (08th Feb 2022) | No Changes | +20% Weakspot Damage | No Changes | +35% Weakspot Damage | |
2305 | Ridden Slayer | Ver 1.000.007 (12th Apr 2022) | No Changes | +20% Weakspot Damage | No Changes | +35% Weakspot Damage | |
2306 | Ridden Slayer | Ver 1.000.008 (07th Jun 2022) | No Changes | +20% Weakspot Damage | No Changes | +35% Weakspot Damage | |
2307 | Ridden Slayer | Ver 1.000.009 (30th Aug 2022) | No Changes | +20% Weakspot Damage | No Changes | +35% Weakspot Damage | |
2308 | Ridden Slayer | Ver 1.000.010 (11th Oct 2022) | No Changes | +20% Weakspot Damage | No Changes | +35% Weakspot Damage | |
2309 | Ridden Slayer | Ver 1.000.011 (06th Dec 2022) | No Changes | +20% Weakspot Damage | No Changes | +35% Weakspot Damage | |
2310 | Ridden Slayer | ||||||
2311 | Ridden Slayer | ||||||
2312 | Ridden Slayer | ||||||
2313 | Ridden Slayer | ||||||
2314 | Rolling Thunder | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2315 | Rolling Thunder | Beta (05th Aug 2021) | "Rolling Thunder" added | +50% Movement Speed while firing with Shotguns, +10% Damage with shotguns. | Not in Beta Version | - | |
2316 | Rolling Thunder | Release (08th Oct 2021) | Effect Updated | +35% Move Speed while firing with Shotguns, +10% Damage with shotguns. | Not in Release Version | - | |
2317 | Rolling Thunder | Ver 1.000.003 (09th Nov 2021) | No Changes | +35% Move Speed while firing with Shotguns, +10% Damage with shotguns. | Not in Version 1.000.003 | - | |
2318 | Rolling Thunder | Ver 1.000.004 (16th Dec 2021) | No Changes | +35% Move Speed while firing with Shotguns, +10% Damage with shotguns. | Not in Version 1.000.004 | - | |
2319 | Rolling Thunder | Ver 1.000.006 (08th Feb 2022) | No Changes | +35% Move Speed while firing with Shotguns, +10% Damage with shotguns. | Not in Version 1.000.006 | - | |
2320 | Rolling Thunder | Ver 1.000.007 (12th Apr 2022) | No Changes | +35% Move Speed while firing with Shotguns, +10% Damage with shotguns. | Not in Version 1.000.007 | - | |
2321 | Rolling Thunder | Ver 1.000.008 (07th Jun 2022) | No Changes | +35% Move Speed while firing with Shotguns, +10% Damage with shotguns. | Not in Version 1.000.008 | - | |
2322 | Rolling Thunder | Ver 1.000.009 (30th Aug 2022) | No Changes | +35% Move Speed while firing with Shotguns, +10% Damage with shotguns. | Not in Version 1.000.009 | - | |
2323 | Rolling Thunder | Ver 1.000.010 (11th Oct 2022) | No Changes | +35% Move Speed while firing with Shotguns, +10% Damage with shotguns. | Not in Version 1.000.010 | - | |
2324 | Rolling Thunder | Ver 1.000.011 (06th Dec 2022) | No Changes | +35% Move Speed while firing with Shotguns, +10% Damage with shotguns. | Not in Version 1.000.011 | - | |
2325 | Rolling Thunder | ||||||
2326 | Rolling Thunder | ||||||
2327 | Rolling Thunder | ||||||
2328 | Rolling Thunder | ||||||
2329 | Rousing Speech | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2330 | Rousing Speech | Beta (05th Aug 2021) | "Rousing Speech" added | +150% Revive Speed, +50% Reduced Revive Trauma, DISABLES: Offensive Accessories | Not in Beta Version | - | |
2331 | Rousing Speech | Release (08th Oct 2021) | Effect Updated | +225% Revive Speed, DISABLES: Offensive Accessories, Team Effects: +20% Reduced Incap Trauma | Not in Release Version | - | |
2332 | Rousing Speech | Ver 1.000.003 (09th Nov 2021) | No Changes | +225% Revive Speed, DISABLES: Offensive Accessories, Team Effects: +20% Reduced Incap Trauma | Not in Version 1.000.003 | - | |
2333 | Rousing Speech | Ver 1.000.004 (16th Dec 2021) | No Changes | +225% Revive Speed, DISABLES: Offensive Accessories, Team Effects: +20% Reduced Incap Trauma | Not in Version 1.000.004 | - | |
2334 | Rousing Speech | Ver 1.000.006 (08th Feb 2022) | No Changes | +225% Revive Speed, DISABLES: Offensive Accessories, Team Effects: +20% Reduced Incap Trauma | Not in Version 1.000.006 | - | |
2335 | Rousing Speech | Ver 1.000.007 (12th Apr 2022) | No Changes | +225% Revive Speed, DISABLES: Offensive Accessories, Team Effects: +20% Reduced Incap Trauma | Not in Version 1.000.007 | - | |
2336 | Rousing Speech | Ver 1.000.008 (07th Jun 2022) | Effect Updated | Team Effects: Teammates are healed for an additional 10 Health when revived. +50% Team Revive Speed, +10% Team Reduced Incap Trauma. | Not in Version 1.000.008 | - | |
2337 | Rousing Speech | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: Teammates are healed for an additional 10 Health when revived. +50% Team Revive Speed, +10% Team Reduced Incap Trauma. | Not in Version 1.000.009 | - | |
2338 | Rousing Speech | Ver 1.000.010 (11th Oct 2022) | Description Updated | Team Effects: Teammates recover an additional 10 Health when revived. +50% Team Revive Speed, +10% Team Reduced Incap Trauma. | Not in Version 1.000.010 | - | |
2339 | Rousing Speech | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: Teammates recover an additional 10 Health when revived. +50% Team Revive Speed, +10% Team Reduced Incap Trauma. | Not in Version 1.000.011 | - | |
2340 | Rousing Speech | ||||||
2341 | Rousing Speech | ||||||
2342 | Rousing Speech | ||||||
2343 | Rousing Speech | ||||||
2344 | Run and Gun | Alpha (17th Dec 2020) | "Wake of Death" added | You can shoot while Sprinting. | Not in Alpha Version | - | |
2345 | Run and Gun | Beta (05th Aug 2021) | Renamed to "Run and Gun" | You can shoot while Sprinting. | "Run and Gun" added | You can shoot while Sprinting. | |
2346 | Run and Gun | Release (08th Oct 2021) | No Changes | You can shoot while Sprinting. | "Run and Gun" removed | - | |
2347 | Run and Gun | Ver 1.000.003 (09th Nov 2021) | No Changes | You can shoot while Sprinting. | Not in Version 1.000.003 | - | |
2348 | Run and Gun | Ver 1.000.004 (16th Dec 2021) | No Changes | You can shoot while Sprinting. | Not in Version 1.000.004 | - | |
2349 | Run and Gun | Ver 1.000.006 (08th Feb 2022) | No Changes | You can shoot while Sprinting. | Not in Version 1.000.006 | - | |
2350 | Run and Gun | Ver 1.000.007 (12th Apr 2022) | No Changes | You can shoot while Sprinting. | Not in Version 1.000.007 | - | |
2351 | Run and Gun | Ver 1.000.008 (07th Jun 2022) | No Changes | You can shoot while Sprinting. | Not in Version 1.000.008 | - | |
2352 | Run and Gun | Ver 1.000.009 (30th Aug 2022) | No Changes | You can shoot while Sprinting. | Not in Version 1.000.009 | - | |
2353 | Run and Gun | Ver 1.000.010 (11th Oct 2022) | No Changes | You can shoot while Sprinting. | Not in Version 1.000.010 | - | |
2354 | Run and Gun | Ver 1.000.011 (06th Dec 2022) | No Changes | You can shoot while Sprinting. | Not in Version 1.000.011 | - | |
2355 | Run and Gun | ||||||
2356 | Run and Gun | ||||||
2357 | Run and Gun | ||||||
2358 | Run and Gun | ||||||
2359 | Run like Hell | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2360 | Run like Hell | Beta (05th Aug 2021) | "Run like Hell" added | +15% Move Speed, When you take Damage, your Accuracy is reduced by 20% for 3 Seconds. | Not in Beta Version | - | |
2361 | Run like Hell | Release (08th Oct 2021) | No Changes | +15% Move Speed, When you take Damage, your Accuracy is reduced by 20% for 3 Seconds. | Not in Release Version | - | |
2362 | Run like Hell | Ver 1.000.003 (09th Nov 2021) | No Changes | +15% Move Speed, When you take Damage, your Accuracy is reduced by 20% for 3 Seconds. | Not in Version 1.000.003 | - | |
2363 | Run like Hell | Ver 1.000.004 (16th Dec 2021) | Effect Updated | +12% Move Speed, When you take Damage, your Move Speed is reduced by 12% for 3 Seconds. | Not in Version 1.000.004 | - | |
2364 | Run like Hell | Ver 1.000.006 (08th Feb 2022) | No Changes | +12% Move Speed, When you take Damage, your Move Speed is reduced by 12% for 3 Seconds. | Not in Version 1.000.006 | - | |
2365 | Run like Hell | Ver 1.000.007 (12th Apr 2022) | Effect Updated | +12% Move Speed, +15% Sprint Speed. When you take Damage, your lose the benefits of Run like Hell for 3 Seconds. | "Run like Hell" added | +12% Move Speed, +15% Sprint Speed. When you take Damage, your lose the benefits of Run like Hell for 3 Seconds. | |
2366 | Run like Hell | Ver 1.000.008 (07th Jun 2022) | No Changes | +12% Move Speed, +15% Sprint Speed. When you take Damage, your lose the benefits of Run like Hell for 3 Seconds. | No Changes | +12% Move Speed, +15% Sprint Speed. When you take Damage, your lose the benefits of Run like Hell for 3 Seconds. | |
2367 | Run like Hell | Ver 1.000.009 (30th Aug 2022) | No Changes | +12% Move Speed, +15% Sprint Speed. When you take Damage, your lose the benefits of Run like Hell for 3 Seconds. | No Changes | +12% Move Speed, +15% Sprint Speed. When you take Damage, your lose the benefits of Run like Hell for 3 Seconds. | |
2368 | Run like Hell | Ver 1.000.010 (11th Oct 2022) | No Changes | +12% Move Speed, +15% Sprint Speed. When you take Damage, your lose the benefits of Run like Hell for 3 Seconds. | No Changes | +12% Move Speed, +15% Sprint Speed. When you take Damage, your lose the benefits of Run like Hell for 3 Seconds. | |
2369 | Run like Hell | Ver 1.000.011 (06th Dec 2022) | No Changes | +12% Move Speed, +15% Sprint Speed. When you take Damage, your lose the benefits of Run like Hell for 3 Seconds. | No Changes | +12% Move Speed, +15% Sprint Speed. When you take Damage, your lose the benefits of Run like Hell for 3 Seconds. | |
2370 | Run like Hell | ||||||
2371 | Run like Hell | ||||||
2372 | Run like Hell | ||||||
2373 | Run like Hell | ||||||
2374 | Sadist | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2375 | Sadist | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
2376 | Sadist | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Official Release Version | - | |
2377 | Sadist | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
2378 | Sadist | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
2379 | Sadist | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
2380 | Sadist | Ver 1.000.007 (12th Apr 2022) | "Sadist" added | When a teammate within 15 meters recieves 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second. | Not in Version 1.000.007 | - | |
2381 | Sadist | Ver 1.000.008 (07th Jun 2022) | No Changes | When a teammate within 15 meters recieves 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second. | Not in Version 1.000.008 | - | |
2382 | Sadist | Ver 1.000.009 (30th Aug 2022) | No Changes | When a teammate within 15 meters recieves 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second. | Not in Version 1.000.009 | - | |
2383 | Sadist | Ver 1.000.010 (11th Oct 2022) | No Changes | When a teammate within 15 meters recieves 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second. | Not in Version 1.000.010 | - | |
2384 | Sadist | Ver 1.000.011 (06th Dec 2022) | No Changes | When a teammate within 15 meters recieves 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second. | Not in Version 1.000.011 | - | |
2385 | Sadist | ||||||
2386 | Sadist | ||||||
2387 | Sadist | ||||||
2388 | Sadist | ||||||
2389 | Sadistic | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2390 | Sadistic | Beta (05th Aug 2021) | "Sadistic" added | +40% Weakspot Damage, -10% Damage | Not in Beta Version | - | |
2391 | Sadistic | Release (08th Oct 2021) | Effect Updated | Gain 5% Weakspot Damage for Each Precision Kill in the last 10 Seconds. | Not in Release Version | - | |
2392 | Sadistic | Ver 1.000.003 (09th Nov 2021) | No Changes | Gain 5% Weakspot Damage for Each Precision Kill in the last 10 Seconds. | Not in Version 1.000.003 | - | |
2393 | Sadistic | Ver 1.000.004 (16th Dec 2021) | No Changes | Gain 5% Weakspot Damage for Each Precision Kill in the last 10 Seconds. | Not in Version 1.000.004 | - | |
2394 | Sadistic | Ver 1.000.006 (08th Feb 2022) | Icon added | Gain 5% Weakspot Damage for Each Precision Kill in the last 10 Seconds. | Not in Version 1.000.006 | - | |
2395 | Sadistic | Ver 1.000.007 (12th Apr 2022) | Icon Updated | Gain 5% Weakspot Damage for Each Precision Kill in the last 10 Seconds. | Not in Version 1.000.007 | - | |
2396 | Sadistic | Ver 1.000.008 (07th Jun 2022) | Desciption Updated | Each Precision Kill gives 5% increased Weakspot Damage for 10 Seconds. | Not in Version 1.000.008 | - | |
2397 | Sadistic | Ver 1.000.009 (30th Aug 2022) | No Changes | Each Precision Kill gives 5% increased Weakspot Damage for 10 Seconds. | "Sadistic" added | Each Precision Kill gives 5% increased Weakspot Damage for 10 Seconds. | |
2398 | Sadistic | Ver 1.000.010 (11th Oct 2022) | No Changes | Each Precision Kill gives 5% increased Weakspot Damage for 10 Seconds. | No Changes | Each Precision Kill gives 5% increased Weakspot Damage for 10 Seconds. | |
2399 | Sadistic | Ver 1.000.011 (06th Dec 2022) | No Changes | Each Precision Kill gives 5% increased Weakspot Damage for 10 Seconds. | No Changes | Each Precision Kill gives 5% increased Weakspot Damage for 10 Seconds. | |
2400 | Sadistic | ||||||
2401 | Sadistic | ||||||
2402 | Sadistic | ||||||
2403 | Sadistic | ||||||
2404 | Saferoom Recovery | Alpha (17th Dec 2020) | "Saferoom Recovery" added | Your team heals 5 Trauma Damage and refills 10% Ammo in each Saferoom. This card applies to you and your teammates. | Not in Alpha Version | - | |
2405 | Saferoom Recovery | Beta (05th Aug 2021) | Description Updated | Your team heals 5 Trauma Damage and refills 10% Ammo in each Saferoom. | Not in Beta Version | - | |
2406 | Saferoom Recovery | Release (08th Oct 2021) | No Changes | Your team heals 5 Trauma Damage and refills 10% Ammo in each Saferoom. | Not in Release Version | - | |
2407 | Saferoom Recovery | Ver 1.000.003 (09th Nov 2021) | No Changes | Your team heals 5 Trauma Damage and refills 10% Ammo in each Saferoom. | Not in Version 1.000.003 | - | |
2408 | Saferoom Recovery | Ver 1.000.004 (16th Dec 2021) | Effect Updated | Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level. | Not in Version 1.000.004 | - | |
2409 | Saferoom Recovery | Ver 1.000.006 (08th Feb 2022) | No Changes | Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level. | Not in Version 1.000.006 | - | |
2410 | Saferoom Recovery | Ver 1.000.007 (12th Apr 2022) | No Changes | Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level. | Not in Version 1.000.007 | - | |
2411 | Saferoom Recovery | Ver 1.000.008 (07th Jun 2022) | Bug Fixed | Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level. | Not in Version 1.000.008 | - | |
2412 | Saferoom Recovery | Ver 1.000.009 (30th Aug 2022) | No Changes | Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level. | Not in Version 1.000.009 | - | |
2413 | Saferoom Recovery | Ver 1.000.010 (11th Oct 2022) | No Changes | Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level. | Not in Version 1.000.010 | - | |
2414 | Saferoom Recovery | Ver 1.000.011 (06th Dec 2022) | No Changes | Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level. | Not in Version 1.000.011 | - | |
2415 | Saferoom Recovery | ||||||
2416 | Saferoom Recovery | ||||||
2417 | Saferoom Recovery | ||||||
2418 | Saferoom Recovery | ||||||
2419 | Scar Tissue | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2420 | Scar Tissue | Beta (05th Aug 2021) | "Scar Tissue" added | Take 1 less damage from all Ridden. | "Scar Tissue" added | Take 1 less damage from all Ridden. | |
2421 | Scar Tissue | Release (08th Oct 2021) | No Changes | Take 1 less damage from all Ridden. | No Changes | Take 1 less damage from all Ridden. | |
2422 | Scar Tissue | Ver 1.000.003 (09th Nov 2021) | No Changes | Take 1 less damage from all Ridden. | No Changes | Take 1 less damage from all Ridden. | |
2423 | Scar Tissue | Ver 1.000.004 (16th Dec 2021) | No Changes | Take 1 less damage from all Ridden. | No Changes | Take 1 less damage from all Ridden. | |
2424 | Scar Tissue | Ver 1.000.006 (08th Feb 2022) | No Changes | Take 1 less damage from all Ridden. | No Changes | Take 1 less damage from all Ridden. | |
2425 | Scar Tissue | Ver 1.000.007 (12th Apr 2022) | No Changes | Take 1 less damage from all Ridden. | No Changes | Take 1 less damage from all Ridden. | |
2426 | Scar Tissue | Ver 1.000.008 (07th Jun 2022) | No Changes | Take 1 less damage from all Ridden. | No Changes | Take 1 less damage from all Ridden. | |
2427 | Scar Tissue | Ver 1.000.009 (30th Aug 2022) | Description Updated | Take 1 less damage from all Ridden. +50% Acid Resistance. | Description Updated | Take 1 less damage from all Ridden. +50% Acid Resistance. | |
2428 | Scar Tissue | Ver 1.000.010 (11th Oct 2022) | No Changes | Take 1 less damage from all Ridden. +50% Acid Resistance. | No Changes | Take 1 less damage from all Ridden. +50% Acid Resistance. | |
2429 | Scar Tissue | Ver 1.000.011 (06th Dec 2022) | No Changes | Take 1 less damage from all Ridden. +50% Acid Resistance. | No Changes | Take 1 less damage from all Ridden. +50% Acid Resistance. | |
2430 | Scar Tissue | ||||||
2431 | Scar Tissue | ||||||
2432 | Scar Tissue | ||||||
2433 | Scar Tissue | ||||||
2434 | Scattergun Skills | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2435 | Scattergun Skills | Beta (05th Aug 2021) | "Scattergun Skills" added | +40% Reload Speed with Shotguns. | Not in Beta Version | - | |
2436 | Scattergun Skills | Release (08th Oct 2021) | No Changes | +40% Reload Speed with Shotguns. | Not in Release Version | - | |
2437 | Scattergun Skills | Ver 1.000.003 (09th Nov 2021) | No Changes | +40% Reload Speed with Shotguns. | Not in Version 1.000.003 | - | |
2438 | Scattergun Skills | Ver 1.000.004 (16th Dec 2021) | No Changes | +40% Reload Speed with Shotguns. | Not in Version 1.000.004 | - | |
2439 | Scattergun Skills | Ver 1.000.006 (08th Feb 2022) | No Changes | +40% Reload Speed with Shotguns. | Not in Version 1.000.006 | - | |
2440 | Scattergun Skills | Ver 1.000.007 (12th Apr 2022) | No Changes | +40% Reload Speed with Shotguns. | Not in Version 1.000.007 | - | |
2441 | Scattergun Skills | Ver 1.000.008 (07th Jun 2022) | No Changes | +40% Reload Speed with Shotguns. | Not in Version 1.000.008 | - | |
2442 | Scattergun Skills | Ver 1.000.009 (30th Aug 2022) | No Changes | +40% Reload Speed with Shotguns. | Not in Version 1.000.009 | - | |
2443 | Scattergun Skills | Ver 1.000.010 (11th Oct 2022) | No Changes | +40% Reload Speed with Shotguns. | Not in Version 1.000.010 | - | |
2444 | Scattergun Skills | Ver 1.000.011 (06th Dec 2022) | No Changes | +40% Reload Speed with Shotguns. | Not in Version 1.000.011 | - | |
2445 | Scattergun Skills | ||||||
2446 | Scattergun Skills | ||||||
2447 | Scattergun Skills | ||||||
2448 | Scattergun Skills | ||||||
2449 | Screwdriver | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2450 | Screwdriver | Beta (05th Aug 2021) | "Screwdriver" added | +25% Use Speed | "Screwdriver" added | +50% Use Speed | |
2451 | Screwdriver | Release (08th Oct 2021) | No Changes | +50% Use Speed, +10% Stamina | Effect Updated | +100% Use Speed | |
2452 | Screwdriver | Ver 1.000.003 (09th Nov 2021) | No Changes | +50% Use Speed, +10% Stamina | No Changes | +100% Use Speed | |
2453 | Screwdriver | Ver 1.000.004 (16th Dec 2021) | No Changes | +50% Use Speed, +10% Stamina | No Changes | +100% Use Speed | |
2454 | Screwdriver | Ver 1.000.006 (08th Feb 2022) | No Changes | +50% Use Speed, +10% Stamina | No Changes | +100% Use Speed | |
2455 | Screwdriver | Ver 1.000.007 (12th Apr 2022) | No Changes | +50% Use Speed, +10% Stamina | No Changes | +100% Use Speed | |
2456 | Screwdriver | Ver 1.000.008 (07th Jun 2022) | No Changes | +50% Use Speed, +10% Stamina | No Changes | +100% Use Speed | |
2457 | Screwdriver | Ver 1.000.009 (30th Aug 2022) | No Changes | +50% Use Speed, +10% Stamina | No Changes | +100% Use Speed | |
2458 | Screwdriver | Ver 1.000.010 (11th Oct 2022) | No Changes | +50% Use Speed, +10% Stamina | No Changes | +100% Use Speed | |
2459 | Screwdriver | Ver 1.000.011 (06th Dec 2022) | No Changes | +50% Use Speed, +10% Stamina | No Changes | +100% Use Speed | |
2460 | Screwdriver | ||||||
2461 | Screwdriver | ||||||
2462 | Screwdriver | ||||||
2463 | Screwdriver | ||||||
2464 | Second Chance | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2465 | Second Chance | Beta (05th Aug 2021) | "Second Chance" added | +1 Extra Life, +5 Health | "Second Chance" added | +1 Extra Life, +10 Health | |
2466 | Second Chance | Release (08th Oct 2021) | No Changes | +1 Extra Life, +5 Health | No Changes | +1 Extra Life, +10 Health | |
2467 | Second Chance | Ver 1.000.003 (09th Nov 2021) | No Changes | +1 Extra Life, +5 Health | No Changes | +1 Extra Life, +10 Health | |
2468 | Second Chance | Ver 1.000.004 (16th Dec 2021) | No Changes | +1 Extra Life, +5 Health | No Changes | +1 Extra Life, +10 Health | |
2469 | Second Chance | Ver 1.000.006 (08th Feb 2022) | No Changes | +1 Extra Life, +5 Health | No Changes | +1 Extra Life, +10 Health | |
2470 | Second Chance | Ver 1.000.007 (12th Apr 2022) | No Changes | +1 Extra Life, +5 Health | No Changes | +1 Extra Life, +10 Health | |
2471 | Second Chance | Ver 1.000.008 (07th Jun 2022) | No Changes | +1 Extra Life, +5 Health | No Changes | +1 Extra Life, +10 Health | |
2472 | Second Chance | Ver 1.000.009 (30th Aug 2022) | No Changes | +1 Extra Life, +5 Health | No Changes | +1 Extra Life, +10 Health | |
2473 | Second Chance | Ver 1.000.010 (11th Oct 2022) | Effect Updated | +1 Extra Life, +15 Health, +25% Bleed out Resistance | No Changes | +1 Extra Life, +10 Health | |
2474 | Second Chance | Ver 1.000.011 (06th Dec 2022) | No Changes | +1 Extra Life, +15 Health, +25% Bleed out Resistance | No Changes | +1 Extra Life, +10 Health | |
2475 | Second Chance | ||||||
2476 | Second Chance | ||||||
2477 | Second Chance | ||||||
2478 | Second Chance | ||||||
2479 | Share the Wealth | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2480 | Share the Wealth | Beta (05th Aug 2021) | "Share the Wealth" added | Team Effects: Each teammate gets 100 Bonus Copper at the start of each level. | Not in Beta Version | - | |
2481 | Share the Wealth | Release (08th Oct 2021) | No Changes | Team Effects: Each teammate gets 100 Bonus Copper at the start of each level. | Not in Release Version | - | |
2482 | Share the Wealth | Ver 1.000.003 (09th Nov 2021) | No Changes | Team Effects: Each teammate gets 100 Bonus Copper at the start of each level. | Not in Version 1.000.003 | - | |
2483 | Share the Wealth | Ver 1.000.004 (16th Dec 2021) | No Changes | Team Effects: Each teammate gets 100 Bonus Copper at the start of each level. | Not in Version 1.000.004 | - | |
2484 | Share the Wealth | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: Each teammate gets 100 Bonus Copper at the start of each level. | Not in Version 1.000.006 | - | |
2485 | Share the Wealth | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: Each teammate gets 100 Bonus Copper at the start of each level. | Not in Version 1.000.007 | - | |
2486 | Share the Wealth | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: Each teammate gets 100 Bonus Copper at the start of each level. | Not in Version 1.000.008 | - | |
2487 | Share the Wealth | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: Each teammate gets 100 Bonus Copper at the start of each level. | Not in Version 1.000.009 | - | |
2488 | Share the Wealth | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Each teammate gets 100 Bonus Copper at the start of each level. | Not in Version 1.000.010 | - | |
2489 | Share the Wealth | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: Each teammate gets 100 Bonus Copper at the start of each level. | Not in Version 1.000.011 | - | |
2490 | Share the Wealth | ||||||
2491 | Share the Wealth | ||||||
2492 | Share the Wealth | ||||||
2493 | Share the Wealth | ||||||
2494 | Sharice | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2495 | Sharice | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
2496 | Sharice | Release (08th Oct 2021) | Not in Release Version | - | Not in Release Version | - | |
2497 | Sharice | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
2498 | Sharice | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
2499 | Sharice | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | ||
2500 | Sharice | Ver 1.000.007 (12th Apr 2022) | "Sharice" added | Armor pieces shot off Ridden have a chance to become Makeshift Armor. +25% Trauma Resistance. Team Effects: +25% Team Bolstered Health. | "Sharice" added | Armor pieces shot off Ridden have a chance to become Makeshift Armor. +25% Trauma Resistance. Team Effects: +25% Team Bolstered Health. | |
2501 | Sharice | Ver 1.000.008 (07th Jun 2022) | No Changes | Armor pieces shot off Ridden have a chance to become Makeshift Armor. +25% Trauma Resistance. Team Effects: +25% Team Bolstered Health. | No Changes | Armor pieces shot off Ridden have a chance to become Makeshift Armor. +25% Trauma Resistance. Team Effects: +25% Team Bolstered Health. | |
2502 | Sharice | Ver 1.000.009 (30th Aug 2022) | No Changes | Armor pieces shot off Ridden have a chance to become Makeshift Armor. +25% Trauma Resistance. Team Effects: +25% Team Bolstered Health. | No Changes | Armor pieces shot off Ridden have a chance to become Makeshift Armor. +25% Trauma Resistance. Team Effects: +25% Team Bolstered Health. | |
2503 | Sharice | Ver 1.000.010 (11th Oct 2022) | No Changes | Armor pieces shot off Ridden have a chance to become Makeshift Armor. +25% Trauma Resistance. Team Effects: +25% Team Bolstered Health. | No Changes | Armor pieces shot off Ridden have a chance to become Makeshift Armor. +25% Trauma Resistance. Team Effects: +25% Team Bolstered Health. | |
2504 | Sharice | Ver 1.000.011 (06th Dec 2022) | No Changes | Armor pieces shot off Ridden have a chance to become Makeshift Armor. +25% Trauma Resistance. Team Effects: +25% Team Bolstered Health. | No Changes | Armor pieces shot off Ridden have a chance to become Makeshift Armor. +25% Trauma Resistance. Team Effects: +25% Team Bolstered Health. | |
2505 | Sharice | ||||||
2506 | Sharice | ||||||
2507 | Sharice | ||||||
2508 | Sharice | ||||||
2509 | Shell Carrier | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2510 | Shell Carrier | Beta (05th Aug 2021) | "Shell Carrier" added | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns. | Not in Beta Version | - | |
2511 | Shell Carrier | Release (08th Oct 2021) | No Changes | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns. | Not in Release Version | - | |
2512 | Shell Carrier | Ver 1.000.003 (09th Nov 2021) | No Changes | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns. | Not in Version 1.000.003 | - | |
2513 | Shell Carrier | Ver 1.000.004 (16th Dec 2021) | No Changes | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns. | Not in Version 1.000.004 | - | |
2514 | Shell Carrier | Ver 1.000.006 (08th Feb 2022) | No Changes | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns. | Not in Version 1.000.006 | - | |
2515 | Shell Carrier | Ver 1.000.007 (12th Apr 2022) | No Changes | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns. | "Shell Carrier" added | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns. | |
2516 | Shell Carrier | Ver 1.000.008 (07th Jun 2022) | No Changes | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns. | No Changes | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns. | |
2517 | Shell Carrier | Ver 1.000.009 (30th Aug 2022) | No Changes | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns. | No Changes | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns. | |
2518 | Shell Carrier | Ver 1.000.010 (11th Oct 2022) | No Changes | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns. | No Changes | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns. | |
2519 | Shell Carrier | Ver 1.000.011 (06th Dec 2022) | No Changes | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns. | No Changes | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns. | |
2520 | Shell Carrier | ||||||
2521 | Shell Carrier | ||||||
2522 | Shell Carrier | ||||||
2523 | Shell Carrier | ||||||
2524 | Shooting Gloves | Alpha (17th Dec 2020) | "Shooting Gloves" added | +10% Weapon Swap Speed | Not in Alpha Version | - | |
2525 | Shooting Gloves | Beta (05th Aug 2021) | Effect Updated | +25% Weapon Swap Speed | "Shooting Gloves" added | +50% Weapon Swap Speed | |
2526 | Shooting Gloves | Release (08th Oct 2021) | No Changes | +25% Weapon Swap Speed | No Changes | +50% Weapon Swap Speed | |
2527 | Shooting Gloves | Ver 1.000.003 (09th Nov 2021) | No Changes | +25% Weapon Swap Speed | No Changes | +50% Weapon Swap Speed | |
2528 | Shooting Gloves | Ver 1.000.004 (16th Dec 2021) | No Changes | +25% Weapon Swap Speed | No Changes | +50% Weapon Swap Speed | |
2529 | Shooting Gloves | Ver 1.000.006 (08th Feb 2022) | Effect Updated | +25% Weapon Swap Speed, +15% Recoil Control, +15% Accuracy | Effect Updated | +25% Weapon Swap Speed, +15% Recoil Control, +15% Accuracy | |
2530 | Shooting Gloves | Ver 1.000.007 (12th Apr 2022) | No Changes | +25% Weapon Swap Speed, +15% Recoil Control, +15% Accuracy | No Changes | +25% Weapon Swap Speed, +15% Recoil Control, +15% Accuracy | |
2531 | Shooting Gloves | Ver 1.000.008 (07th Jun 2022) | No Changes | +25% Weapon Swap Speed, +15% Recoil Control, +15% Accuracy | No Changes | +25% Weapon Swap Speed, +15% Recoil Control, +15% Accuracy | |
2532 | Shooting Gloves | Ver 1.000.009 (30th Aug 2022) | No Changes | +25% Weapon Swap Speed, +15% Recoil Control, +15% Accuracy | No Changes | +25% Weapon Swap Speed, +15% Recoil Control, +15% Accuracy | |
2533 | Shooting Gloves | Ver 1.000.010 (11th Oct 2022) | No Changes | +25% Weapon Swap Speed, +15% Recoil Control, +15% Accuracy | No Changes | +25% Weapon Swap Speed, +15% Recoil Control, +15% Accuracy | |
2534 | Shooting Gloves | Ver 1.000.011 (06th Dec 2022) | No Changes | +25% Weapon Swap Speed, +15% Recoil Control, +15% Accuracy | No Changes | +25% Weapon Swap Speed, +15% Recoil Control, +15% Accuracy | |
2535 | Shooting Gloves | ||||||
2536 | Shooting Gloves | ||||||
2537 | Shooting Gloves | ||||||
2538 | Shooting Gloves | ||||||
2539 | Shoulder Bag | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2540 | Shoulder Bag | Beta (05th Aug 2021) | "Shoulder Bag" added | +2 Support Inventory, -10% Damage Dealt | Not in Beta Version | - | |
2541 | Shoulder Bag | Release (08th Oct 2021) | No Changes | +2 Support Inventory, -10% Damage Dealt | Not in Release Version | - | |
2542 | Shoulder Bag | Ver 1.000.003 (09th Nov 2021) | No Changes | +2 Support Inventory, -10% Damage Dealt | Not in Version 1.000.003 | - | |
2543 | Shoulder Bag | Ver 1.000.004 (16th Dec 2021) | No Changes | +2 Support Inventory, -10% Damage Dealt | Not in Version 1.000.004 | - | |
2544 | Shoulder Bag | Ver 1.000.006 (08th Feb 2022) | Effect Updated | +2 Support Inventory, -5% Move Speed | Not in Version 1.000.006 | - | |
2545 | Shoulder Bag | Ver 1.000.007 (12th Apr 2022) | No Changes | +2 Support Inventory, -5% Move Speed | Not in Version 1.000.007 | - | |
2546 | Shoulder Bag | Ver 1.000.008 (07th Jun 2022) | No Changes | +2 Support Inventory, -5% Move Speed | Not in Version 1.000.008 | - | |
2547 | Shoulder Bag | Ver 1.000.009 (30th Aug 2022) | No Changes | +2 Support Inventory, -5% Move Speed | "Shoulder Bag" added | +2 Support Inventory, -5% Move Speed | |
2548 | Shoulder Bag | Ver 1.000.010 (11th Oct 2022) | Effect Updated | +2 Support Inventory | Effect Updated | +2 Support Inventory | |
2549 | Shoulder Bag | Ver 1.000.011 (06th Dec 2022) | No Changes | +2 Support Inventory | No Changes | +2 Support Inventory | |
2550 | Shoulder Bag | ||||||
2551 | Shoulder Bag | ||||||
2552 | Shoulder Bag | ||||||
2553 | Shoulder Bag | ||||||
2554 | Shredder | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2555 | Shredder | Beta (05th Aug 2021) | "Shredder" added | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 50%). | Not in Beta Version | - | |
2556 | Shredder | Release (08th Oct 2021) | Effect Updated | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | "Shredder" added | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | |
2557 | Shredder | Ver 1.000.003 (09th Nov 2021) | No Changes | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | No Changes | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | |
2558 | Shredder | Ver 1.000.004 (16th Dec 2021) | No Changes | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | No Changes | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | |
2559 | Shredder | Ver 1.000.006 (08th Feb 2022) | No Changes | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | No Changes | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | |
2560 | Shredder | Ver 1.000.007 (12th Apr 2022) | No Changes | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | No Changes | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | |
2561 | Shredder | Ver 1.000.008 (07th Jun 2022) | No Changes | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | No Changes | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | |
2562 | Shredder | Ver 1.000.009 (30th Aug 2022) | No Changes | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | No Changes | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | |
2563 | Shredder | Ver 1.000.010 (11th Oct 2022) | No Changes | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | No Changes | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | |
2564 | Shredder | Ver 1.000.011 (06th Dec 2022) | No Changes | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | No Changes | Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). | |
2565 | Shredder | ||||||
2566 | Shredder | ||||||
2567 | Shredder | ||||||
2568 | Shredder | ||||||
2569 | Silver Bullets | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2570 | Silver Bullets | Beta (05th Aug 2021) | "Silver Bullets" added | +15% Bullet Damage, +150% Bullet Penetration. When you kill a Mutation, you lose 5 Copper. | Not in Beta Version | - | |
2571 | Silver Bullets | Release (08th Oct 2021) | Effect Updated | +10% Bullet Damage, +150% Bullet Penetration. When you kill a Mutation, you lose 5 Copper. | Not in Release Version | - | |
2572 | Silver Bullets | Ver 1.000.003 (09th Nov 2021) | No Changes | +10% Bullet Damage, +150% Bullet Penetration. When you kill a Mutation, you lose 5 Copper. | Not in Ver 1.000.003 | - | |
2573 | Silver Bullets | Ver 1.000.004 (16th Dec 2021) | Effect Updated | +10% Bullet Damage, +15% Effective Range | Not in Ver 1.000.004 | - | |
2574 | Silver Bullets | Ver 1.000.006 (08th Feb 2022) | Effect Updated | +7.5% Bullet Damage, +15% Effective Range | Not in Ver 1.000.006 | - | |
2575 | Silver Bullets | Ver 1.000.007 (12th Apr 2022) | Effect Updated | +10% Bullet Damage, +15% Effective Range | "Silver Bullets" added | +10% Bullet Damage, +15% Effective Range | |
2576 | Silver Bullets | Ver 1.000.008 (07th Jun 2022) | No Changes | +10% Bullet Damage, +15% Effective Range | No Changes | +10% Bullet Damage, +15% Effective Range | |
2577 | Silver Bullets | Ver 1.000.009 (30th Aug 2022) | No Changes | +10% Bullet Damage, +15% Effective Range | No Changes | +10% Bullet Damage, +15% Effective Range | |
2578 | Silver Bullets | Ver 1.000.010 (11th Oct 2022) | No Changes | +10% Bullet Damage, +15% Effective Range | No Changes | +10% Bullet Damage, +15% Effective Range | |
2579 | Silver Bullets | Ver 1.000.011 (06th Dec 2022) | No Changes | +10% Bullet Damage, +15% Effective Range | No Changes | +10% Bullet Damage, +15% Effective Range | |
2580 | Silver Bullets | ||||||
2581 | Silver Bullets | ||||||
2582 | Silver Bullets | ||||||
2583 | Silver Bullets | ||||||
2584 | Slugger | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2585 | Slugger | Beta (05th Aug 2021) | "Slugger" added | +5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed | Not in Beta Version | - | |
2586 | Slugger | Release (08th Oct 2021) | No Changes | +5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed | Not in Release Version | - | |
2587 | Slugger | Ver 1.000.003 (09th Nov 2021) | No Changes | +5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed | Not in Ver 1.000.003 | - | |
2588 | Slugger | Ver 1.000.004 (16th Dec 2021) | No Changes | +5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed | Not in Ver 1.000.004 | - | |
2589 | Slugger | Ver 1.000.006 (08th Feb 2022) | No Changes | +5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed | Not in Ver 1.000.006 | - | |
2590 | Slugger | Ver 1.000.007 (12th Apr 2022) | No Changes | +5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed | Not in Ver 1.000.007 | - | |
2591 | Slugger | Ver 1.000.008 (07th Jun 2022) | No Changes | +5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed | Not in Ver 1.000.008 | - | |
2592 | Slugger | Ver 1.000.009 (30th Aug 2022) | No Changes | +5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed | "Slugger" added | +5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed | |
2593 | Slugger | Ver 1.000.010 (11th Oct 2022) | No Changes | +5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed | No Changes | +5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed | |
2594 | Slugger | Ver 1.000.011 (06th Dec 2022) | Effect Updated | +5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed, +10% Bow Stamina Efficiency, +20% Bow Attack Speed | Effect Updated | +5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed, +10% Bow Stamina Efficiency, +20% Bow Attack Speed | |
2595 | Slugger | ||||||
2596 | Slugger | ||||||
2597 | Slugger | ||||||
2598 | Slugger | ||||||
2599 | Smelling Salts | Alpha (17th Dec 2020) | "Smelling Salts" added | +25% Revive Speed | Not in Alpha Version | - | |
2600 | Smelling Salts | Beta (05th Aug 2021) | Effect Updated | +50% Revive Speed | Not in Beta Version | - | |
2601 | Smelling Salts | Release (08th Oct 2021) | Effect Updated | +100% Revive Speed | "Smelling Salts" added | +150% Revive Speed | |
2602 | Smelling Salts | Ver 1.000.003 (09th Nov 2021) | No Changes | +100% Revive Speed | No Changes | +150% Revive Speed | |
2603 | Smelling Salts | Ver 1.000.004 (16th Dec 2021) | Effect Updated | +200% Revive Speed | Effect Updated | +200% Revive Speed | |
2604 | Smelling Salts | Ver 1.000.006 (08th Feb 2022) | No Changes | +200% Revive Speed | No Changes | +200% Revive Speed | |
2605 | Smelling Salts | Ver 1.000.007 (12th Apr 2022) | No Changes | +200% Revive Speed | No Changes | +200% Revive Speed | |
2606 | Smelling Salts | Ver 1.000.008 (07th Jun 2022) | No Changes | +200% Revive Speed | No Changes | +200% Revive Speed | |
2607 | Smelling Salts | Ver 1.000.009 (30th Aug 2022) | No Changes | +200% Revive Speed | No Changes | +200% Revive Speed | |
2608 | Smelling Salts | Ver 1.000.010 (11th Oct 2022) | No Changes | +200% Revive Speed | No Changes | +200% Revive Speed | |
2609 | Smelling Salts | Ver 1.000.011 (06th Dec 2022) | No Changes | +200% Revive Speed | No Changes | +200% Revive Speed | |
2610 | Smelling Salts | ||||||
2611 | Smelling Salts | ||||||
2612 | Smelling Salts | ||||||
2613 | Smelling Salts | ||||||
2614 | Smells Like Victory | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2615 | Smells Like Victory | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
2616 | Smells Like Victory | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Official Release Version | - | |
2617 | Smells Like Victory | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
2618 | Smells Like Victory | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
2619 | Smells Like Victory | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
2620 | Smells Like Victory | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
2621 | Smells Like Victory | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
2622 | Smells Like Victory | Ver 1.000.009 (30th Aug 2022) | Not in Version 1.000.009 | - | Not in Version 1.000.009 | - | |
2623 | Smells Like Victory | Ver 1.000.010 (11th Oct 2022) | "Smells Like Victory" added | Mutations that you kill have a 50% chance to spawn a healing cloud for the team that lasts for 5 seconds. | Not in Version 1.000.010 | - | |
2624 | Smells Like Victory | Ver 1.000.011 (06th Dec 2022) | Effect Updated | Team Effects: Mutations that you kill have a 50% chance to spawn a healing cloud for the team that lasts for 10 seconds. | Not in Version 1.000.011 | - | |
2625 | Smells Like Victory | ||||||
2626 | Smells Like Victory | ||||||
2627 | Smells Like Victory | ||||||
2628 | Smells Like Victory | ||||||
2629 | Soften Up | Alpha (17th Dec 2020) | "Batter Up" added | +25% Melee Damage, +25% Melee Cleave Power | Not in Alpha Version | - | |
2630 | Soften Up | Beta (05th Aug 2021) | Effect Updated | +50% Melee Damage, +5 Health | Not in Beta Version | - | |
2631 | Soften Up | Release (08th Oct 2021) | No Changes | +50% Melee Damage, +5 Health | Not in Release Version | - | |
2632 | Soften Up | Ver 1.000.003 (09th Nov 2021) | Effect Updated | +40% Melee Damage, +5 Health | Not in Ver 1.000.003 | - | |
2633 | Soften Up | Ver 1.000.004 (16th Dec 2021) | No Changes | +40% Melee Damage, +5 Health | Not in Ver 1.000.004 | - | |
2634 | Soften Up | Ver 1.000.006 (08th Feb 2022) | No Changes | +40% Melee Damage, +5 Health | Not in Ver 1.000.006 | - | |
2635 | Soften Up | Ver 1.000.007 (12th Apr 2022) | No Changes | +40% Melee Damage, +5 Health | Not in Ver 1.000.007 | - | |
2636 | Soften Up | Ver 1.000.008 (07th Jun 2022) | Renamed to "Soften Up" + Effect Updated | Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage. | Not in Ver 1.000.008 | - | |
2637 | Soften Up | Ver 1.000.009 (30th Aug 2022) | No Changes | Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage. | "Soften Up" added | Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage. | |
2638 | Soften Up | Ver 1.000.010 (11th Oct 2022) | No Changes | Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage. | No Changes | Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage. | |
2639 | Soften Up | Ver 1.000.011 (06th Dec 2022) | No Changes | Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage. | No Changes | Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage. | |
2640 | Soften Up | ||||||
2641 | Soften Up | ||||||
2642 | Soften Up | ||||||
2643 | Soften Up | ||||||
2644 | Sonic Disruptor | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2645 | Sonic Disruptor | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
2646 | Sonic Disruptor | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
2647 | Sonic Disruptor | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
2648 | Sonic Disruptor | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
2649 | Sonic Disruptor | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
2650 | Sonic Disruptor | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
2651 | Sonic Disruptor | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
2652 | Sonic Disruptor | Ver 1.000.009 (30th Aug 2022) | Not in Version 1.000.009 | - | Not in Version 1.000.009 | - | |
2653 | Sonic Disruptor | Ver 1.000.010 (11th Oct 2022) | Not in Version 1.000.010 | - | Not in Version 1.000.010 | - | |
2654 | Sonic Disruptor | Ver 1.000.011 (06th Dec 2022) | "Sonic Disruptor" added | Emit a Pulse that deals heavy Stumble damage to nearby enemies and has a chance to knock off armor. Gadget Cost: 75 SMG/Pistol Ammo. REPLACES: Offensive Slot | Not in Version 1.000.011 | - | |
2655 | Sonic Disruptor | ||||||
2656 | Sonic Disruptor | ||||||
2657 | Sonic Disruptor | ||||||
2658 | Sonic Disruptor | ||||||
2659 | Speed Demon | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2660 | Speed Demon | Beta (05th Aug 2021) | "Speed Demon" added | +12% Movement Speed while using an SMG. | Not in Beta Version | - | |
2661 | Speed Demon | Release (08th Oct 2021) | Effect Updated | +6% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | "Speed Demon" added | +6% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | |
2662 | Speed Demon | Ver 1.000.003 (09th Nov 2021) | No Changes | +6% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | No Changes | +6% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | |
2663 | Speed Demon | Ver 1.000.004 (16th Dec 2021) | Effect Updated | +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | Effect Updated | +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | |
2664 | Speed Demon | Ver 1.000.006 (08th Feb 2022) | No Changes | +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | No Changes | +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | |
2665 | Speed Demon | Ver 1.000.007 (12th Apr 2022) | No Changes | +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | No Changes | +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | |
2666 | Speed Demon | Ver 1.000.008 (07th Jun 2022) | No Changes | +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | No Changes | +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | |
2667 | Speed Demon | Ver 1.000.009 (30th Aug 2022) | No Changes | +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | No Changes | +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | |
2668 | Speed Demon | Ver 1.000.010 (11th Oct 2022) | No Changes | +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | No Changes | +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | |
2669 | Speed Demon | Ver 1.000.011 (06th Dec 2022) | No Changes | +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | No Changes | +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG. | |
2670 | Speed Demon | ||||||
2671 | Speed Demon | ||||||
2672 | Speed Demon | ||||||
2673 | Speed Demon | ||||||
2674 | Spiky Bits | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2675 | Spiky Bits | Beta (05th Aug 2021) | "Spiky Bits" added | +25% Melee Damage, +10% Damage Resistance while using a Melee weapon, -20% Ammo Capacity | Not in Beta Version | - | |
2676 | Spiky Bits | Release (08th Oct 2021) | Effect Updated | +25% Melee Damage, +10% Damage Resistance while using a Melee weapon, -15% Ammo Capacity | Not in Release Version | - | |
2677 | Spiky Bits | Ver 1.000.003 (09th Nov 2021) | Effect Updated | +20% Melee Damage, +10% Damage Resistance while using a Melee weapon, -15% Ammo Capacity | Not in Ver 1.000.003 | - | |
2678 | Spiky Bits | Ver 1.000.004 (16th Dec 2021) | No Changes | +20% Melee Damage, +10% Damage Resistance while using a Melee weapon, -15% Ammo Capacity | Not in Ver 1.000.004 | - | |
2679 | Spiky Bits | Ver 1.000.006 (08th Feb 2022) | No Changes | +20% Melee Damage, +10% Damage Resistance while using a Melee weapon, -15% Ammo Capacity | Not in Ver 1.000.006 | - | |
2680 | Spiky Bits | Ver 1.000.007 (12th Apr 2022) | Effect Updated | +20% Melee Damage, +20% Damage Resistance while using a Melee weapon, -15% Ammo Capacity | "Spiky Bits" added | +20% Melee Damage, +20% Damage Resistance while using a Melee weapon, -15% Ammo Capacity | |
2681 | Spiky Bits | Ver 1.000.008 (07th Jun 2022) | Effect Updated | +20 Melee Damage, +20% Damage Resistance while using a Melee weapon, -15% Ammo Capacity | Effect Updated | +20 Melee Damage, +20% Damage Resistance while using a Melee weapon, -15% Ammo Capacity | |
2682 | Spiky Bits | Ver 1.000.009 (30th Aug 2022) | Effect Updated | +15 Melee Damage, +20% Damage Resistance while using a Melee weapon, -15% Ammo Capacity | Effect Updated | +15 Melee Damage, +20% Damage Resistance while using a Melee weapon, -15% Ammo Capacity | |
2683 | Spiky Bits | Ver 1.000.010 (11th Oct 2022) | No Changes | +15 Melee Damage, +20% Damage Resistance while using a Melee weapon, -15% Ammo Capacity | No Changes | +15 Melee Damage, +20% Damage Resistance while using a Melee weapon, -15% Ammo Capacity | |
2684 | Spiky Bits | Ver 1.000.011 (06th Dec 2022) | No Changes | +15 Melee Damage, +20% Damage Resistance while using a Melee weapon, -15% Ammo Capacity | No Changes | +15 Melee Damage, +20% Damage Resistance while using a Melee weapon, -15% Ammo Capacity | |
2685 | Spiky Bits | ||||||
2686 | Spiky Bits | ||||||
2687 | Spiky Bits | ||||||
2688 | Spiky Bits | ||||||
2689 | Stamina | Alpha (17th Dec 2020) | ??? | ??? | ??? | ??? | |
2690 | Stamina | Beta (05th Aug 2021) | "Stamina" added | +10% Stamina | "Stamina" added | +10% Stamina | |
2691 | Stamina | Release (08th Oct 2021) | No Changes | +10% Stamina | No Changes | +10% Stamina | |
2692 | Stamina | Ver 1.000.003 (09th Nov 2021) | No Changes | +10% Stamina | No Changes | +10% Stamina | |
2693 | Stamina | Ver 1.000.004 (16th Dec 2021) | No Changes | +10% Stamina | No Changes | +10% Stamina | |
2694 | Stamina | Ver 1.000.006 (08th Feb 2022) | No Changes | +10% Stamina | No Changes | +10% Stamina | |
2695 | Stamina | Ver 1.000.007 (12th Apr 2022) | Effect Updated | +10 Stamina, +2.5% Stamina Regen | No Changes | +10 Stamina, +2.5% Stamina Regen | |
2696 | Stamina | Ver 1.000.008 (07th Jun 2022) | No Changes | +10 Stamina, +2.5% Stamina Regen | No Changes | +10 Stamina, +2.5% Stamina Regen | |
2697 | Stamina | Ver 1.000.009 (30th Aug 2022) | No Changes | +10 Stamina, +2.5% Stamina Regen | No Changes | +10 Stamina, +2.5% Stamina Regen | |
2698 | Stamina | Ver 1.000.010 (11th Oct 2022) | No Changes | +10 Stamina, +2.5% Stamina Regen | No Changes | +10 Stamina, +2.5% Stamina Regen | |
2699 | Stamina | Ver 1.000.011 (06th Dec 2022) | No Changes | +10 Stamina, +2.5% Stamina Regen | No Changes | +10 Stamina, +2.5% Stamina Regen | |
2700 | Stamina | ||||||
2701 | Stamina | ||||||
2702 | Stamina | ||||||
2703 | Stamina | ||||||
2704 | Steady Aim | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2705 | Steady Aim | Beta (05th Aug 2021) | "Steady Aim" added | +80% Aim Speed, -50% ADS Move Speed | Not in Beta Version | - | |
2706 | Steady Aim | Release (08th Oct 2021) | No Changes | +80% Aim Speed, -50% ADS Move Speed | Not in Release Version | - | |
2707 | Steady Aim | Ver 1.000.003 (09th Nov 2021) | No Changes | +80% Aim Speed, -50% ADS Move Speed | Not in Ver 1.000.003 | - | |
2708 | Steady Aim | Ver 1.000.004 (16th Dec 2021) | Effect Updated | Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks) +80% Aim Speed, -50% ADS Move Speed | Not in Ver 1.000.004 | - | |
2709 | Steady Aim | Ver 1.000.006 (08th Feb 2022) | Icon Added | Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks) +80% Aim Speed, -50% ADS Move Speed | Not in Ver 1.000.006 | - | |
2710 | Steady Aim | Ver 1.000.007 (12th Apr 2022) | No Changes | Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks) +80% Aim Speed, -50% ADS Move Speed | "Steady Aim" added | Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks) +80% Aim Speed, -50% ADS Move Speed | |
2711 | Steady Aim | Ver 1.000.008 (07th Jun 2022) | No Changes | Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks) +80% Aim Speed, -50% ADS Move Speed | No Changes | Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks) +80% Aim Speed, -50% ADS Move Speed | |
2712 | Steady Aim | Ver 1.000.009 (30th Aug 2022) | No Changes | Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks) +80% Aim Speed, -50% ADS Move Speed | No Changes | Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks) +80% Aim Speed, -50% ADS Move Speed | |
2713 | Steady Aim | Ver 1.000.010 (11th Oct 2022) | No Changes | Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks) +80% Aim Speed, -50% ADS Move Speed | No Changes | Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks) +80% Aim Speed, -50% ADS Move Speed | |
2714 | Steady Aim | Ver 1.000.011 (06th Dec 2022) | No Changes | Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks) +80% Aim Speed, -50% ADS Move Speed | No Changes | Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks) +80% Aim Speed, -50% ADS Move Speed | |
2715 | Steady Aim | ||||||
2716 | Steady Aim | ||||||
2717 | Steady Aim | ||||||
2718 | Steady Aim | ||||||
2719 | Stealthy Passage | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2720 | Stealthy Passage | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
2721 | Stealthy Passage | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
2722 | Stealthy Passage | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
2723 | Stealthy Passage | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
2724 | Stealthy Passage | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
2725 | Stealthy Passage | Ver 1.000.007 (12th Apr 2022) | "Stealthy Passage" added | Allows disarming of door alarms, car alarms, and birds. The target will trigger if you are interupted. DISABLES: Quick Slot. Team Effects: Gain 25 Copper per Success | Not in Version 1.000.007 | - | |
2726 | Stealthy Passage | Ver 1.000.008 (07th Jun 2022) | No Changes | Allows disarming of door alarms, car alarms, and birds. The target will trigger if you are interupted. DISABLES: Quick Slot. Team Effects: Gain 25 Copper per Success | Not in Version 1.000.008 | - | |
2727 | Stealthy Passage | Ver 1.000.009 (30th Aug 2022) | No Changes | Allows disarming of door alarms, car alarms, and birds. The target will trigger if you are interupted. DISABLES: Quick Slot. Team Effects: Gain 25 Copper per Success | Not in Version 1.000.009 | - | |
2728 | Stealthy Passage | Ver 1.000.010 (11th Oct 2022) | Also effects SUV's, Bear Traps & Cultist Traps | Allows disarming of door alarms, car alarms, and birds. The target will trigger if you are interupted. DISABLES: Quick Slot. Team Effects: Gain 25 Copper per Success | Not in Version 1.000.010 | - | |
2729 | Stealthy Passage | Ver 1.000.011 (06th Dec 2022) | No Changes | Allows disarming of door alarms, car alarms, and birds. The target will trigger if you are interupted. DISABLES: Quick Slot. Team Effects: Gain 25 Copper per Success | Not in Version 1.000.011 | - | |
2730 | Stealthy Passage | ||||||
2731 | Stealthy Passage | ||||||
2732 | Stealthy Passage | ||||||
2733 | Stealthy Passage | ||||||
2734 | Stimulants | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2735 | Stimulants | Beta (05th Aug 2021) | "Stimulants" added | Pain Meds you apply also grant +10% Movement Speed, +10% Reload Speed, and +10% Weapon Swap Speed for 30 Seconds. | "Stimulants" added | Pain Meds you apply also grant +10% Movement Speed, +10% Reload Speed, and +10% Weapon Swap Speed for 30 Seconds. | |
2736 | Stimulants | Release (08th Oct 2021) | No Changes | Pain Meds you apply also grant +10% Movement Speed, +10% Reload Speed, and +10% Weapon Swap Speed for 30 Seconds. | No Changes | Pain Meds you apply also grant +10% Movement Speed, +10% Reload Speed, and +10% Weapon Swap Speed for 30 Seconds. | |
2737 | Stimulants | Ver 1.000.003 (09th Nov 2021) | No Changes | Pain Meds you apply also grant +10% Movement Speed, +10% Reload Speed, and +10% Weapon Swap Speed for 30 Seconds. | No Changes | Pain Meds you apply also grant +10% Movement Speed, +10% Reload Speed, and +10% Weapon Swap Speed for 30 Seconds. | |
2738 | Stimulants | Ver 1.000.004 (16th Dec 2021) | Effect Updated | Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 30 Seconds. | Effect Updated | Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 30 Seconds. | |
2739 | Stimulants | Ver 1.000.006 (08th Feb 2022) | Effect Updated | Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 60 Seconds. | Effect Updated | Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 60 Seconds. | |
2740 | Stimulants | Ver 1.000.007 (12th Apr 2022) | No Changes | Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 60 Seconds. | No Changes | Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 60 Seconds. | |
2741 | Stimulants | Ver 1.000.008 (07th Jun 2022) | No Changes | Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 60 Seconds. | No Changes | Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 60 Seconds. | |
2742 | Stimulants | Ver 1.000.009 (30th Aug 2022) | No Changes | Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 60 Seconds. | No Changes | Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 60 Seconds. | |
2743 | Stimulants | Ver 1.000.010 (11th Oct 2022) | No Changes | Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 60 Seconds. | No Changes | Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 60 Seconds. | |
2744 | Stimulants | Ver 1.000.011 (06th Dec 2022) | No Changes | Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 60 Seconds. | No Changes | Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 60 Seconds. | |
2745 | Stimulants | ||||||
2746 | Stimulants | ||||||
2747 | Stimulants | ||||||
2748 | Stimulants | ||||||
2749 | Stock Pouch | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2750 | Stock Pouch | Beta (05th Aug 2021) | "Stock Pouch" added | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | Not in Beta Version | - | |
2751 | Stock Pouch | Release (08th Oct 2021) | No Changes | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | Not in Release Version | - | |
2752 | Stock Pouch | Ver 1.000.003 (09th Nov 2021) | No Changes | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | Not in Ver 1.000.003 | - | |
2753 | Stock Pouch | Ver 1.000.004 (16th Dec 2021) | No Changes | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | Not in Ver 1.000.004 | - | |
2754 | Stock Pouch | Ver 1.000.006 (08th Feb 2022) | No Changes | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | Not in Ver 1.000.006 | - | |
2755 | Stock Pouch | Ver 1.000.007 (12th Apr 2022) | No Changes | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | "Stock Pouch" added | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | |
2756 | Stock Pouch | Ver 1.000.008 (07th Jun 2022) | No Changes | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | No Changes | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | |
2757 | Stock Pouch | Ver 1.000.009 (30th Aug 2022) | No Changes | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | No Changes | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | |
2758 | Stock Pouch | Ver 1.000.010 (11th Oct 2022) | No Changes | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | No Changes | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | |
2759 | Stock Pouch | Ver 1.000.011 (06th Dec 2022) | No Changes | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | No Changes | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles. | |
2760 | Stock Pouch | ||||||
2761 | Stock Pouch | ||||||
2762 | Stock Pouch | ||||||
2763 | Stock Pouch | ||||||
2764 | Sunder | Alpha (17th Dec 2020) | "Sunder" added | Melee hits cause the target to take 20% increased damage for 5 seconds. | Not in Alpha Version | - | |
2765 | Sunder | Beta (05th Aug 2021) | No Changes | Melee hits cause the target to take 20% increased damage for 5 seconds. | Not in Beta Version | - | |
2766 | Sunder | Release (08th Oct 2021) | No Changes | Melee hits cause the target to take 20% increased damage for 5 seconds. | Not in Release Version | - | |
2767 | Sunder | Ver 1.000.003 (09th Nov 2021) | No Changes | Melee hits cause the target to take 20% increased damage for 5 seconds. | Not in Ver 1.000.003 | - | |
2768 | Sunder | Ver 1.000.004 (16th Dec 2021) | No Changes | Melee hits cause the target to take 20% increased damage for 5 seconds. | Not in Ver 1.000.004 | - | |
2769 | Sunder | Ver 1.000.006 (08th Feb 2022) | No Changes | Melee hits cause the target to take 20% increased damage for 5 seconds. | Not in Ver 1.000.006 | - | |
2770 | Sunder | Ver 1.000.007 (12th Apr 2022) | No Changes | Melee hits cause the target to take 20% increased damage for 5 seconds. | "Sunder" added | Melee hits cause the target to take 20% increased damage for 5 seconds. | |
2771 | Sunder | Ver 1.000.008 (07th Jun 2022) | Effect Updated | Melee hits cause the target to take 3% increased damage, up to a maximum of 15% increased damage. Melee hits that destroy Armor have a chance to create usable Makeshift Armor. | Effect Updated | Melee hits cause the target to take 3% increased damage, up to a maximum of 15% increased damage. Melee hits that destroy Armor have a chance to create usable Makeshift Armor. | |
2772 | Sunder | Ver 1.000.009 (30th Aug 2022) | No Changes | Melee hits cause the target to take 3% increased damage, up to a maximum of 15% increased damage. Melee hits that destroy Armor have a chance to create usable Makeshift Armor. | No Changes | Melee hits cause the target to take 3% increased damage, up to a maximum of 15% increased damage. Melee hits that destroy Armor have a chance to create usable Makeshift Armor. | |
2773 | Sunder | Ver 1.000.010 (11th Oct 2022) | No Changes | Melee hits cause the target to take 3% increased damage, up to a maximum of 15% increased damage. Melee hits that destroy Armor have a chance to create usable Makeshift Armor. | No Changes | Melee hits cause the target to take 3% increased damage, up to a maximum of 15% increased damage. Melee hits that destroy Armor have a chance to create usable Makeshift Armor. | |
2774 | Sunder | Ver 1.000.011 (06th Dec 2022) | No Changes | Melee hits cause the target to take 3% increased damage, up to a maximum of 15% increased damage. Melee hits that destroy Armor have a chance to create usable Makeshift Armor. | No Changes | Melee hits cause the target to take 3% increased damage, up to a maximum of 15% increased damage. Melee hits that destroy Armor have a chance to create usable Makeshift Armor. | |
2775 | Sunder | ||||||
2776 | Sunder | ||||||
2777 | Sunder | ||||||
2778 | Sunder | ||||||
2779 | Superior Cardio | Alpha (17th Dec 2020) | "Superior Cardio" added | +15% Sprint Efficiency | Not in Alpha Version | - | |
2780 | Superior Cardio | Beta (05th Aug 2021) | Effect Updated | +20% Stamina, +20% Sprint Efficiency +5 Health | "Superior Cardio" added | +50% Sprint Efficiency +5 Health | |
2781 | Superior Cardio | Release (08th Oct 2021) | No Changes | +20% Stamina, +20% Sprint Efficiency +5 Health | No Changes | +50% Sprint Efficiency +5 Health | |
2782 | Superior Cardio | Ver 1.000.003 (09th Nov 2021) | No Changes | +20% Stamina, +20% Sprint Efficiency +5 Health | No Changes | +50% Sprint Efficiency +5 Health | |
2783 | Superior Cardio | Ver 1.000.004 (16th Dec 2021) | No Changes | +20% Stamina, +20% Sprint Efficiency +5 Health | No Changes | +50% Sprint Efficiency +5 Health | |
2784 | Superior Cardio | Ver 1.000.006 (08th Feb 2022) | No Changes | +20% Stamina, +20% Sprint Efficiency +5 Health | No Changes | +50% Sprint Efficiency +5 Health | |
2785 | Superior Cardio | Ver 1.000.007 (12th Apr 2022) | No Changes | +20% Stamina, +20% Sprint Efficiency +5 Health | No Changes | +50% Sprint Efficiency +5 Health | |
2786 | Superior Cardio | Ver 1.000.008 (07th Jun 2022) | No Changes | +20% Stamina, +20% Sprint Efficiency +5 Health | No Changes | +50% Sprint Efficiency +5 Health | |
2787 | Superior Cardio | Ver 1.000.009 (30th Aug 2022) | No Changes | +20% Stamina, +20% Sprint Efficiency +5 Health | No Changes | +50% Sprint Efficiency +5 Health | |
2788 | Superior Cardio | Ver 1.000.010 (11th Oct 2022) | No Changes | +20% Stamina, +20% Sprint Efficiency +5 Health | No Changes | +50% Sprint Efficiency +5 Health | |
2789 | Superior Cardio | Ver 1.000.011 (06th Dec 2022) | No Changes | +20% Stamina, +20% Sprint Efficiency +5 Health | No Changes | +50% Sprint Efficiency +5 Health | |
2790 | Superior Cardio | ||||||
2791 | Superior Cardio | ||||||
2792 | Superior Cardio | ||||||
2793 | Superior Cardio | ||||||
2794 | Support Scavenger | Alpha (17th Dec 2020) | "Support Scavenger" added | You can sense nearby Support Accessories. More Support Accessories Spawn | Not in Alpha Version | - | |
2795 | Support Scavenger | Beta (05th Aug 2021) | No Changes | You can sense nearby Support Accessories. More Support Accessories Spawn | Not in Beta Version | - | |
2796 | Support Scavenger | Release (08th Oct 2021) | No Changes | You can sense nearby Support Accessories. More Support Accessories Spawn | Not in Release Version | - | |
2797 | Support Scavenger | Ver 1.000.003 (09th Nov 2021) | No Changes | You can sense nearby Support Accessories. More Support Accessories Spawn | Not in Version 1.000.003 | - | |
2798 | Support Scavenger | Ver 1.000.004 (16th Dec 2021) | No Changes | You can sense nearby Support Accessories. More Support Accessories Spawn | Not in Version 1.000.004 | - | |
2799 | Support Scavenger | Ver 1.000.006 (08th Feb 2022) | No Changes | You can sense nearby Support Accessories. More Support Accessories Spawn | Not in Version 1.000.006 | - | |
2800 | Support Scavenger | Ver 1.000.007 (12th Apr 2022) | No Changes | You can sense nearby Support Accessories. More Support Accessories Spawn | Not in Version 1.000.007 | - | |
2801 | Support Scavenger | Ver 1.000.008 (07th Jun 2022) | No Changes | You can sense nearby Support Accessories. More Support Accessories Spawn | Not in Version 1.000.008 | - | |
2802 | Support Scavenger | Ver 1.000.009 (30th Aug 2022) | No Changes | You can sense nearby Support Accessories. More Support Accessories Spawn | Not in Version 1.000.009 | - | |
2803 | Support Scavenger | Ver 1.000.010 (11th Oct 2022) | No Changes | You can sense nearby Support Accessories. More Support Accessories Spawn | Not in Version 1.000.010 | - | |
2804 | Support Scavenger | Ver 1.000.011 (06th Dec 2022) | No Changes | You can sense nearby Support Accessories. More Support Accessories Spawn | Not in Version 1.000.011 | - | |
2805 | Support Scavenger | ||||||
2806 | Support Scavenger | ||||||
2807 | Support Scavenger | ||||||
2808 | Support Scavenger | ||||||
2809 | Suppressing Fire | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2810 | Suppressing Fire | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
2811 | Suppressing Fire | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
2812 | Suppressing Fire | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
2813 | Suppressing Fire | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
2814 | Suppressing Fire | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
2815 | Suppressing Fire | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
2816 | Suppressing Fire | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
2817 | Suppressing Fire | Ver 1.000.009 (30th Aug 2022) | "Suppressing Fire" added | Damaging Ridden with LMG's or Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds. | Not in Version 1.000.009 | - | |
2818 | Suppressing Fire | Ver 1.000.010 (11th Oct 2022) | No Changes | Damaging Ridden with LMG's or Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds. | Not in Version 1.000.010 | - | |
2819 | Suppressing Fire | Ver 1.000.011 (06th Dec 2022) | No Changes | Damaging Ridden with LMG's or Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds. | Not in Version 1.000.011 | - | |
2820 | Suppressing Fire | ||||||
2821 | Suppressing Fire | ||||||
2822 | Suppressing Fire | ||||||
2823 | Suppressing Fire | ||||||
2824 | Surplus Pouches | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2825 | Surplus Pouches | Beta (05th Aug 2021) | "Surplus Pouches" added | -10% Health. Team Effects: +1 Team Offensive Inventory | Not in Beta Version | - | |
2826 | Surplus Pouches | Release (08th Oct 2021) | No Changes | -10% Health. Team Effects: +1 Team Offensive Inventory | Not in Release Version | - | |
2827 | Surplus Pouches | Ver 1.000.003 (09th Nov 2021) | No Changes | -10% Health. Team Effects: +1 Team Offensive Inventory | Not in Version 1.000.003 | - | |
2828 | Surplus Pouches | Ver 1.000.004 (16th Dec 2021) | No Changes | -10% Health. Team Effects: +1 Team Offensive Inventory | Not in Version 1.000.004 | - | |
2829 | Surplus Pouches | Ver 1.000.006 (08th Feb 2022) | No Changes | -10% Health. Team Effects: +1 Team Offensive Inventory | Not in Version 1.000.006 | - | |
2830 | Surplus Pouches | Ver 1.000.007 (12th Apr 2022) | No Changes | -10% Health. Team Effects: +1 Team Offensive Inventory | Not in Version 1.000.007 | - | |
2831 | Surplus Pouches | Ver 1.000.008 (07th Jun 2022) | No Changes | -10% Health. Team Effects: +1 Team Offensive Inventory | Not in Version 1.000.008 | - | |
2832 | Surplus Pouches | Ver 1.000.009 (30th Aug 2022) | No Changes | -10% Health. Team Effects: +1 Team Offensive Inventory | Not in Version 1.000.009 | - | |
2833 | Surplus Pouches | Ver 1.000.010 (11th Oct 2022) | Effect Updated | -5% Health. Team Effects: +1 Team Offensive Inventory | Not in Version 1.000.010 | - | |
2834 | Surplus Pouches | Ver 1.000.011 (06th Dec 2022) | No Changes | -5% Health. Team Effects: +1 Team Offensive Inventory | Not in Version 1.000.011 | - | |
2835 | Surplus Pouches | ||||||
2836 | Surplus Pouches | ||||||
2837 | Surplus Pouches | ||||||
2838 | Surplus Pouches | ||||||
2839 | Tactical Vest | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2840 | Tactical Vest | Beta (05th Aug 2021) | "Tactical Vest" added | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs. | Not in Beta Version | - | |
2841 | Tactical Vest | Release (08th Oct 2021) | No Changes | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs. | Not in Release Version | - | |
2842 | Tactical Vest | Ver 1.000.003 (09th Nov 2021) | No Changes | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs. | Not in Version 1.000.003 | - | |
2843 | Tactical Vest | Ver 1.000.004 (16th Dec 2021) | No Changes | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs. | Not in Version 1.000.004 | - | |
2844 | Tactical Vest | Ver 1.000.006 (08th Feb 2022) | No Changes | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs. | Not in Version 1.000.006 | - | |
2845 | Tactical Vest | Ver 1.000.007 (12th Apr 2022) | No Changes | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs. | "Tactical Vest" added | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs. | |
2846 | Tactical Vest | Ver 1.000.008 (07th Jun 2022) | No Changes | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs. | No Changes | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs. | |
2847 | Tactical Vest | Ver 1.000.009 (30th Aug 2022) | No Changes | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs. | No Changes | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs. | |
2848 | Tactical Vest | Ver 1.000.010 (11th Oct 2022) | No Changes | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs. | No Changes | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs. | |
2849 | Tactical Vest | Ver 1.000.011 (06th Dec 2022) | No Changes | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs. | No Changes | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs. | |
2850 | Tactical Vest | ||||||
2851 | Tactical Vest | ||||||
2852 | Tactical Vest | ||||||
2853 | Tactical Vest | ||||||
2854 | Tala | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
2855 | Tala | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
2856 | Tala | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
2857 | Tala | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
2858 | Tala | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
2859 | Tala | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
2860 | Tala | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
2861 | Tala | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
2862 | Tala | Ver 1.000.009 (30th Aug 2022) | Not in Version 1.000.009 | - | Not in Version 1.000.009 | - | |
2863 | Tala | Ver 1.000.010 (11th Oct 2022) | Not in Version 1.000.010 | - | Not in Version 1.000.010 | - | |
2864 | Tala | Ver 1.000.011 (06th Dec 2022) | "Tala" added | Tala's attacks cause targets to bleed. Jeff the 'friendly' Tallboy can be called by anyone with his Whistle. Team Effects: +1 Warped Chest and Whistle spawn in each map. Starts with a Vector, Bow, and a Bait Jar | Not in Version 1.000.011 | - | |
2865 | Tala | ||||||
2866 | Tala | ||||||
2867 | Tala | ||||||
2868 | Tala | ||||||
2869 | Team Ammo | Alpha (17th Dec 2020) | ??? | ??? | Not in Alpha Version | - | |
2870 | Team Ammo | Beta (05th Aug 2021) | "Team Ammo" added | Team Effects: +10% Team Ammo | Not in Beta Version | - | |
2871 | Team Ammo | Release (08th Oct 2021) | No Changes | Team Effects: +10% Team Ammo | Not in Release Version | - | |
2872 | Team Ammo | Ver 1.000.003 (09th Nov 2021) | No Changes | Team Effects: +10% Team Ammo | Not in Version 1.000.003 | - | |
2873 | Team Ammo | Ver 1.000.004 (16th Dec 2021) | No Changes | Team Effects: +10% Team Ammo | Not in Version 1.000.004 | - | |
2874 | Team Ammo | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: +10% Team Ammo | Not in Version 1.000.006 | - | |
2875 | Team Ammo | Ver 1.000.007 (12th Apr 2022) | Effect Updated | Team Effects: +10% Team Ammo, +1% Damage | Not in Version 1.000.007 | - | |
2876 | Team Ammo | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: +10% Team Ammo, +1% Damage | Not in Version 1.000.008 | - | |
2877 | Team Ammo | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: +10% Team Ammo, +1% Damage | Not in Version 1.000.009 | - | |
2878 | Team Ammo | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: +10% Team Ammo, +1% Damage | Not in Version 1.000.010 | - | |
2879 | Team Ammo | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: +10% Team Ammo, +1% Damage | Not in Version 1.000.011 | - | |
2880 | Team Ammo | ||||||
2881 | Team Ammo | ||||||
2882 | Team Ammo | ||||||
2883 | Team Ammo | ||||||
2884 | Team Health | Alpha (17th Dec 2020) | ??? | ??? | Not in Alpha Version | - | |
2885 | Team Health | Beta (05th Aug 2021) | "Team Health" added | Team Effects: +10 Team Health | Not in Beta Version | - | |
2886 | Team Health | Release (08th Oct 2021) | No Changes | Team Effects: +10 Team Health | Not in Release Version | - | |
2887 | Team Health | Ver 1.000.003 (09th Nov 2021) | No Changes | Team Effects: +10 Team Health | Not in Version 1.000.003 | - | |
2888 | Team Health | Ver 1.000.004 (16th Dec 2021) | No Changes | Team Effects: +10 Team Health | Not in Version 1.000.004 | - | |
2889 | Team Health | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: +10 Team Health | Not in Version 1.000.006 | - | |
2890 | Team Health | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: +10 Team Health | Not in Version 1.000.007 | - | |
2891 | Team Health | Ver 1.000.008 (07th Jun 2022) | Effect Updated | Team Effects: +7 Team Health | Not in Version 1.000.008 | - | |
2892 | Team Health | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: +7 Team Health | Not in Version 1.000.009 | - | |
2893 | Team Health | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: +7 Team Health | Not in Version 1.000.010 | - | |
2894 | Team Health | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: +7 Team Health | Not in Version 1.000.011 | - | |
2895 | Team Health | ||||||
2896 | Team Health | ||||||
2897 | Team Health | ||||||
2898 | Team Health | ||||||
2899 | Team Offensive Item Upgrade | Alpha (17th Dec 2020) | ??? | ??? | Not in Alpha Version | - | |
2900 | Team Offensive Item Upgrade | Beta (05th Aug 2021) | "Team Offensive Item Upgrade" added | Improves the quality of all Frag, Molotov, Pipe Bomb, Firecracker, and Flashbang accessories. | Not in Beta Version | - | |
2901 | Team Offensive Item Upgrade | Release (08th Oct 2021) | No Changes | Improves the quality of all Frag, Molotov, Razor Wire, Pipe Bomb, Firecracker, and Flashbang accessories. | Not in Release Version | - | |
2902 | Team Offensive Item Upgrade | Ver 1.000.003 (09th Nov 2021) | No Changes | Improves the quality of all Frag, Molotov, Razor Wire, Pipe Bomb, Firecracker, and Flashbang accessories. | Not in Version 1.000.003 | - | |
2903 | Team Offensive Item Upgrade | Ver 1.000.004 (16th Dec 2021) | Effect Updated | Team Effects: Improves the quality of all Frag, Molotov, Pipe Bomb, Firecracker, and Flashbang accessories. | Not in Version 1.000.004 | - | |
2904 | Team Offensive Item Upgrade | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: Improves the quality of all Frag, Molotov, Pipe Bomb, Firecracker, and Flashbang accessories. | Not in Version 1.000.006 | - | |
2905 | Team Offensive Item Upgrade | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: Improves the quality of all Frag, Molotov, Pipe Bomb, Firecracker, and Flashbang accessories. | Not in Version 1.000.007 | - | |
2906 | Team Offensive Item Upgrade | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: Improves the quality of all Frag, Molotov, Pipe Bomb, Firecracker, and Flashbang accessories. | Not in Version 1.000.008 | - | |
2907 | Team Offensive Item Upgrade | Ver 1.000.009 (30th Aug 2022) | Effect Updated | Team Effects: Improves the quality of all Frag, Molotov, Pipe Bomb, Firecracker, Bait Jar, Smoke Grenade and Flashbang accessories. | Not in Version 1.000.009 | - | |
2908 | Team Offensive Item Upgrade | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Improves the quality of all Frag, Molotov, Pipe Bomb, Firecracker, Bait Jar, Smoke Grenade and Flashbang accessories. | Not in Version 1.000.010 | - | |
2909 | Team Offensive Item Upgrade | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: Improves the quality of all Frag, Molotov, Pipe Bomb, Firecracker, Bait Jar, Smoke Grenade and Flashbang accessories. | Not in Version 1.000.011 | - | |
2910 | Team Offensive Item Upgrade | ||||||
2911 | Team Offensive Item Upgrade | ||||||
2912 | Team Offensive Item Upgrade | ||||||
2913 | Team Offensive Item Upgrade | ||||||
2914 | Team Offensive Slot | Alpha (17th Dec 2020) | ??? | ??? | Not in Alpha Version | - | |
2915 | Team Offensive Slot | Beta (05th Aug 2021) | "Team Offensive Slot" added | Team Effects: +1 Team Offensive Inventory | Not in Beta Version | - | |
2916 | Team Offensive Slot | Release (08th Oct 2021) | No Changes | Team Effects: +1 Team Offensive Inventory | Not in Release Version | - | |
2917 | Team Offensive Slot | Ver 1.000.003 (09th Nov 2021) | No Changes | Team Effects: +1 Team Offensive Inventory | Not in Version 1.000.003 | - | |
2918 | Team Offensive Slot | Ver 1.000.004 (16th Dec 2021) | No Changes | Team Effects: +1 Team Offensive Inventory | Not in Version 1.000.004 | - | |
2919 | Team Offensive Slot | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: +1 Team Offensive Inventory | Not in Version 1.000.006 | - | |
2920 | Team Offensive Slot | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: +1 Team Offensive Inventory | Not in Version 1.000.007 | - | |
2921 | Team Offensive Slot | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: +1 Team Offensive Inventory | Not in Version 1.000.008 | - | |
2922 | Team Offensive Slot | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: +1 Team Offensive Inventory | Not in Version 1.000.009 | - | |
2923 | Team Offensive Slot | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: +1 Team Offensive Inventory | Not in Version 1.000.010 | - | |
2924 | Team Offensive Slot | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: +1 Team Offensive Inventory | Not in Version 1.000.011 | - | |
2925 | Team Offensive Slot | ||||||
2926 | Team Offensive Slot | ||||||
2927 | Team Offensive Slot | ||||||
2928 | Team Offensive Slot | ||||||
2929 | Team Quick Item Upgrade | Alpha (17th Dec 2020) | ??? | ??? | Not in Alpha Version | - | |
2930 | Team Quick Item Upgrade | Beta (05th Aug 2021) | "Team Quick Item Upgrade" added | Improves the quality of all Defibrillators, Stun Guns and Ammo Pouches. | Not in Beta Version | - | |
2931 | Team Quick Item Upgrade | Release (08th Oct 2021) | No Changes | Improves the quality of all Defibrillators, Stun Guns and Ammo Pouches. | Not in Release Version | - | |
2932 | Team Quick Item Upgrade | Ver 1.000.003 (09th Nov 2021) | No Changes | Improves the quality of all Defibrillators, Stun Guns and Ammo Pouches. | Not in Version 1.000.003 | - | |
2933 | Team Quick Item Upgrade | Ver 1.000.004 (16th Dec 2021) | Effect Updated | Team Effects: Improves the quality of all Defibrillators, Stun Guns, Razorwire and Ammo Pouches. | Not in Version 1.000.004 | - | |
2934 | Team Quick Item Upgrade | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: Improves the quality of all Defibrillators, Stun Guns, Razorwire and Ammo Pouches. | Not in Version 1.000.006 | - | |
2935 | Team Quick Item Upgrade | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: Improves the quality of all Defibrillators, Stun Guns, Razorwire and Ammo Pouches. | Not in Version 1.000.007 | - | |
2936 | Team Quick Item Upgrade | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: Improves the quality of all Defibrillators, Stun Guns, Razorwire and Ammo Pouches. | Not in Version 1.000.008 | - | |
2937 | Team Quick Item Upgrade | Ver 1.000.009 (30th Aug 2022) | Effect Updated | Team Effects: Improves the quality of all Defibrillators, Stun Guns, Razorwire, Bear Traps and Ammo Pouches. | Not in Version 1.000.009 | - | |
2938 | Team Quick Item Upgrade | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Improves the quality of all Defibrillators, Stun Guns, Razorwire, Bear Traps and Ammo Pouches. | Not in Version 1.000.010 | - | |
2939 | Team Quick Item Upgrade | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: Improves the quality of all Defibrillators, Stun Guns, Razorwire, Bear Traps and Ammo Pouches. | Not in Version 1.000.011 | - | |
2940 | Team Quick Item Upgrade | ||||||
2941 | Team Quick Item Upgrade | ||||||
2942 | Team Quick Item Upgrade | ||||||
2943 | Team Quick Item Upgrade | ||||||
2944 | Team Quick Slot | Alpha (17th Dec 2020) | ??? | ??? | Not in Alpha Version | - | |
2945 | Team Quick Slot | Beta (05th Aug 2021) | "Team Quick Slot" added | Team Effects: +1 Team Quick Slot Inventory | Not in Beta Version | - | |
2946 | Team Quick Slot | Release (08th Oct 2021) | No Changes | Team Effects: +1 Team Quick Slot Inventory | Not in Release Version | - | |
2947 | Team Quick Slot | Ver 1.000.003 (09th Nov 2021) | No Changes | Team Effects: +1 Team Quick Slot Inventory | Not in Version 1.000.003 | - | |
2948 | Team Quick Slot | Ver 1.000.004 (16th Dec 2021) | No Changes | Team Effects: +1 Team Quick Slot Inventory | Not in Version 1.000.004 | - | |
2949 | Team Quick Slot | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: +1 Team Quick Slot Inventory | Not in Version 1.000.006 | - | |
2950 | Team Quick Slot | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: +1 Team Quick Slot Inventory | Not in Version 1.000.007 | - | |
2951 | Team Quick Slot | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: +1 Team Quick Slot Inventory | Not in Version 1.000.008 | - | |
2952 | Team Quick Slot | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: +1 Team Quick Slot Inventory | Not in Version 1.000.009 | - | |
2953 | Team Quick Slot | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: +1 Team Quick Slot Inventory | Not in Version 1.000.010 | - | |
2954 | Team Quick Slot | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: +1 Team Quick Slot Inventory | Not in Version 1.000.011 | - | |
2955 | Team Quick Slot | ||||||
2956 | Team Quick Slot | ||||||
2957 | Team Quick Slot | ||||||
2958 | Team Quick Slot | ||||||
2959 | Team Stamina | Alpha (17th Dec 2020) | ??? | ??? | Not in Alpha Version | - | |
2960 | Team Stamina | Beta (05th Aug 2021) | "Team Stamina" added | Team Effects: +10% Team Stamina | Not in Beta Version | - | |
2961 | Team Stamina | Release (08th Oct 2021) | No Changes | Team Effects: +10% Team Stamina | Not in Release Version | - | |
2962 | Team Stamina | Ver 1.000.003 (09th Nov 2021) | No Changes | Team Effects: +10% Team Stamina | Not in Version 1.000.003 | - | |
2963 | Team Stamina | Ver 1.000.004 (16th Dec 2021) | No Changes | Team Effects: +10% Team Stamina | Not in Version 1.000.004 | - | |
2964 | Team Stamina | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: +10% Team Stamina | Not in Version 1.000.006 | - | |
2965 | Team Stamina | Ver 1.000.007 (12th Apr 2022) | Effect Updated | Team Effects: +10% Team Stamina, +5% Team Stamina Regen | Not in Version 1.000.007 | - | |
2966 | Team Stamina | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: +10% Team Stamina, +5% Team Stamina Regen | Not in Version 1.000.008 | - | |
2967 | Team Stamina | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: +10% Team Stamina, +5% Team Stamina Regen | Not in Version 1.000.009 | - | |
2968 | Team Stamina | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: +10% Team Stamina, +5% Team Stamina Regen | Not in Version 1.000.010 | - | |
2969 | Team Stamina | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: +10% Team Stamina, +5% Team Stamina Regen | Not in Version 1.000.011 | - | |
2970 | Team Stamina | ||||||
2971 | Team Stamina | ||||||
2972 | Team Stamina | ||||||
2973 | Team Stamina | ||||||
2974 | Team Support Item Upgrade | Alpha (17th Dec 2020) | ??? | ??? | Not in Alpha Version | - | |
2975 | Team Support Item Upgrade | Beta (05th Aug 2021) | "Team Support Item Upgrade" added | Team Effects: Improves the quality of all Bandage, First Aid and Painkiller accessories. | Not in Beta Version | - | |
2976 | Team Support Item Upgrade | Release (08th Oct 2021) | No Changes | Team Effects: Improves the quality of all Bandage, First Aid and Painkiller accessories. | Not in Release Version | - | |
2977 | Team Support Item Upgrade | Ver 1.000.003 (09th Nov 2021) | No Changes | Team Effects: Improves the quality of all Bandage, First Aid and Painkiller accessories. | Not in Version 1.000.003 | - | |
2978 | Team Support Item Upgrade | Ver 1.000.004 (16th Dec 2021) | No Changes | Team Effects: Improves the quality of all Bandage, First Aid and Painkiller accessories. | Not in Version 1.000.004 | - | |
2979 | Team Support Item Upgrade | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: Improves the quality of all Bandage, First Aid and Painkiller accessories. | Not in Version 1.000.006 | - | |
2980 | Team Support Item Upgrade | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: Improves the quality of all Bandage, First Aid and Painkiller accessories. | Not in Version 1.000.007 | - | |
2981 | Team Support Item Upgrade | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: Improves the quality of all Bandage, First Aid and Painkiller accessories. | Not in Version 1.000.008 | - | |
2982 | Team Support Item Upgrade | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: Improves the quality of all Bandage, First Aid and Painkiller accessories. | Not in Version 1.000.009 | - | |
2983 | Team Support Item Upgrade | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Improves the quality of all Bandage, First Aid and Painkiller accessories. | Not in Version 1.000.010 | - | |
2984 | Team Support Item Upgrade | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: Improves the quality of all Bandage, First Aid and Painkiller accessories. | Not in Version 1.000.011 | - | |
2985 | Team Support Item Upgrade | ||||||
2986 | Team Support Item Upgrade | ||||||
2987 | Team Support Item Upgrade | ||||||
2988 | Team Support Item Upgrade | ||||||
2989 | Team Support Slot | Alpha (17th Dec 2020) | ??? | ??? | Not in Alpha Version | - | |
2990 | Team Support Slot | Beta (05th Aug 2021) | "Team Quick Slot" added | Team Effects: +1 Team Support Inventory | Not in Beta Version | - | |
2991 | Team Support Slot | Release (08th Oct 2021) | No Changes | Team Effects: +1 Team Support Inventory | Not in Release Version | - | |
2992 | Team Support Slot | Ver 1.000.003 (09th Nov 2021) | No Changes | Team Effects: +1 Team Support Inventory | Not in Version 1.000.003 | - | |
2993 | Team Support Slot | Ver 1.000.004 (16th Dec 2021) | No Changes | Team Effects: +1 Team Support Inventory | Not in Version 1.000.004 | - | |
2994 | Team Support Slot | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: +1 Team Support Inventory | Not in Version 1.000.006 | - | |
2995 | Team Support Slot | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: +1 Team Support Inventory | Not in Version 1.000.007 | - | |
2996 | Team Support Slot | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: +1 Team Support Inventory | Not in Version 1.000.008 | - | |
2997 | Team Support Slot | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: +1 Team Support Inventory | Not in Version 1.000.009 | - | |
2998 | Team Support Slot | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: +1 Team Support Inventory | Not in Version 1.000.010 | - | |
2999 | Team Support Slot | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: +1 Team Support Inventory | Not in Version 1.000.011 | - | |
3000 | Team Support Slot | ||||||
3001 | Team Support Slot | ||||||
3002 | Team Support Slot | ||||||
3003 | Team Support Slot | ||||||
3004 | Tool Belts | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
3005 | Tool Belts | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
3006 | Tool Belts | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
3007 | Tool Belts | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
3008 | Tool Belts | Ver 1.000.004 (16th Dec 2021) | "Tool Belts" added | -10% Health. Team Effects: +1 Team Quick Item Inventory | Not in Version 1.000.004 | - | |
3009 | Tool Belts | Ver 1.000.006 (08th Feb 2022) | No Changes | -10% Health. Team Effects: +1 Team Quick Item Inventory | Not in Version 1.000.006 | - | |
3010 | Tool Belts | Ver 1.000.007 (12th Apr 2022) | No Changes | -10% Health. Team Effects: +1 Team Quick Item Inventory | Not in Version 1.000.007 | - | |
3011 | Tool Belts | Ver 1.000.008 (07th Jun 2022) | No Changes | -10% Health. Team Effects: +1 Team Quick Item Inventory | Not in Version 1.000.008 | - | |
3012 | Tool Belts | Ver 1.000.009 (30th Aug 2022) | No Changes | -10% Health. Team Effects: +1 Team Quick Item Inventory | Not in Version 1.000.009 | - | |
3013 | Tool Belts | Ver 1.000.010 (11th Oct 2022) | No Changes | -10% Health. Team Effects: +1 Team Quick Item Inventory | Not in Version 1.000.010 | - | |
3014 | Tool Belts | Ver 1.000.011 (06th Dec 2022) | No Changes | -10% Health. Team Effects: +1 Team Quick Item Inventory | Not in Version 1.000.011 | - | |
3015 | Tool Belts | ||||||
3016 | Tool Belts | ||||||
3017 | Tool Belts | ||||||
3018 | Tool Belts | ||||||
3019 | Trigger Control | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
3020 | Trigger Control | Beta (05th Aug 2021) | "Trigger Control" added | +25% Accuracy with Assault Rifles and Sniper Rifles. | Not in Beta Version | - | |
3021 | Trigger Control | Release (08th Oct 2021) | No Changes | +25% Accuracy with Assault Rifles and Sniper Rifles. | Not in Release Version | - | |
3022 | Trigger Control | Ver 1.000.003 (09th Nov 2021) | No Changes | +25% Accuracy with Assault Rifles and Sniper Rifles. | Not in Version 1.000.003 | - | |
3023 | Trigger Control | Ver 1.000.004 (16th Dec 2021) | No Changes | +25% Accuracy with Assault Rifles and Sniper Rifles. | Not in Version 1.000.004 | - | |
3024 | Trigger Control | Ver 1.000.006 (08th Feb 2022) | Effect Updated | Precision Kills grant +20% Accuracy for 5 seconds. | Not in Version 1.000.006 | - | |
3025 | Trigger Control | Ver 1.000.007 (12th Apr 2022) | No Changes | Precision Kills grant +20% Accuracy for 5 seconds. | Not in Version 1.000.007 | - | |
3026 | Trigger Control | Ver 1.000.008 (07th Jun 2022) | Effect Updated | Precision Kills with guns grant +0.5% Accuracy until the end of the level. | Not in Version 1.000.008 | - | |
3027 | Trigger Control | Ver 1.000.009 (30th Aug 2022) | No Changes | Precision Kills with guns grant +0.5% Accuracy until the end of the level. | Not in Version 1.000.009 | - | |
3028 | Trigger Control | Ver 1.000.010 (11th Oct 2022) | No Changes | Precision Kills with guns grant +0.5% Accuracy until the end of the level. | Not in Version 1.000.010 | - | |
3029 | Trigger Control | Ver 1.000.011 (06th Dec 2022) | No Changes | Precision Kills with guns grant +0.5% Accuracy until the end of the level. | Not in Version 1.000.011 | - | |
3030 | Trigger Control | ||||||
3031 | Trigger Control | ||||||
3032 | Trigger Control | ||||||
3033 | Trigger Control | ||||||
3034 | True Grit | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
3035 | True Grit | Beta (05th Aug 2021) | "True Grit" added | When you take a single hit for 15 or more damage, heal 8 Health over 5 Seconds. | "True Grit" added | When you take a single hit for 15 or more damage, heal 8 Health over 5 Seconds. | |
3036 | True Grit | Release (08th Oct 2021) | No Changes | When you take a single hit for 15 or more damage, heal 8 Health over 5 Seconds. | No Changes | When you take a single hit for 15 or more damage, heal 8 Health over 5 Seconds. | |
3037 | True Grit | Ver 1.000.003 (09th Nov 2021) | Effect Updated | When you take a single hit for 15 or more damage, heal 10 Health over 5 Seconds. | Effect Updated | When you take a single hit for 15 or more damage, heal 10 Health over 5 Seconds. | |
3038 | True Grit | Ver 1.000.004 (16th Dec 2021) | No Changes | When you take a single hit for 15 or more damage, heal 10 Health over 5 Seconds. | No Changes | When you take a single hit for 15 or more damage, heal 10 Health over 5 Seconds. | |
3039 | True Grit | Ver 1.000.006 (08th Feb 2022) | No Changes | When you take a single hit for 15 or more damage, heal 10 Health over 5 Seconds. | No Changes | When you take a single hit for 15 or more damage, heal 10 Health over 5 Seconds. | |
3040 | True Grit | Ver 1.000.007 (12th Apr 2022) | No Changes | When you take a single hit for 15 or more damage, heal 10 Health over 5 Seconds. | No Changes | When you take a single hit for 15 or more damage, heal 10 Health over 5 Seconds. | |
3041 | True Grit | Ver 1.000.008 (07th Jun 2022) | No Changes | When you take a single hit for 15 or more damage, heal 10 Health over 5 Seconds. | No Changes | When you take a single hit for 15 or more damage, heal 10 Health over 5 Seconds. | |
3042 | True Grit | Ver 1.000.009 (30th Aug 2022) | No Changes | When you take a single hit for 15 or more damage, heal 10 Health over 5 Seconds. | No Changes | When you take a single hit for 15 or more damage, heal 10 Health over 5 Seconds. | |
3043 | True Grit | Ver 1.000.010 (11th Oct 2022) | Description Updated | When you take a single hit for 15 or more damage, recover 10 Health over 5 Seconds. | Description Updated | When you take a single hit for 15 or more damage, recover 10 Health over 5 Seconds. | |
3044 | True Grit | Ver 1.000.011 (06th Dec 2022) | No Changes | When you take a single hit for 15 or more damage, recover 10 Health over 5 Seconds. | No Changes | When you take a single hit for 15 or more damage, recover 10 Health over 5 Seconds. | |
3045 | True Grit | ||||||
3046 | True Grit | ||||||
3047 | True Grit | ||||||
3048 | True Grit | ||||||
3049 | Tunnel Vision | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
3050 | Tunnel Vision | Beta (05th Aug 2021) | "Tunnel Vision" added | +50% Aim Speed, -5% Damage Resistance | Not in Beta Version | - | |
3051 | Tunnel Vision | Release (08th Oct 2021) | No Changes | +50% Aim Speed, -5% Damage Resistance | Not in Release Version | - | |
3052 | Tunnel Vision | Ver 1.000.003 (09th Nov 2021) | No Changes | +50% Aim Speed, -5% Damage Resistance | Not in Version 1.000.003 | - | |
3053 | Tunnel Vision | Ver 1.000.004 (16th Dec 2021) | Effect Updated | Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks) +50% Aim Speed, -5% Damage Resistance | Not in Version 1.000.004 | - | |
3054 | Tunnel Vision | Ver 1.000.006 (08th Feb 2022) | Icon added | Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks) +50% Aim Speed, -5% Damage Resistance | Not in Version 1.000.006 | - | |
3055 | Tunnel Vision | Ver 1.000.007 (12th Apr 2022) | No Changes | Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks) +50% Aim Speed, -5% Damage Resistance | "Tunnel Vision" added | Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks) +50% Aim Speed, -5% Damage Resistance | |
3056 | Tunnel Vision | Ver 1.000.008 (07th Jun 2022) | No Changes | Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks) +50% Aim Speed, -5% Damage Resistance | No Changes | Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks) +50% Aim Speed, -5% Damage Resistance | |
3057 | Tunnel Vision | Ver 1.000.009 (30th Aug 2022) | No Changes | Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks) +50% Aim Speed, -5% Damage Resistance | No Changes | Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks) +50% Aim Speed, -5% Damage Resistance | |
3058 | Tunnel Vision | Ver 1.000.010 (11th Oct 2022) | No Changes | Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks) +50% Aim Speed, -5% Damage Resistance | No Changes | Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks) +50% Aim Speed, -5% Damage Resistance | |
3059 | Tunnel Vision | Ver 1.000.011 (06th Dec 2022) | No Changes | Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks) +50% Aim Speed, -5% Damage Resistance | No Changes | Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks) +50% Aim Speed, -5% Damage Resistance | |
3060 | Tunnel Vision | ||||||
3061 | Tunnel Vision | ||||||
3062 | Tunnel Vision | ||||||
3063 | Tunnel Vision | ||||||
3064 | Two is One and One is None | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
3065 | Two is One and One is None | Beta (05th Aug 2021) | "Two is On and One is None" added | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | "Two is On and One is None" added | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | |
3066 | Two is One and One is None | Release (08th Oct 2021) | No Changes | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | No Changes | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | |
3067 | Two is One and One is None | Ver 1.000.003 (09th Nov 2021) | No Changes | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | No Changes | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | |
3068 | Two is One and One is None | Ver 1.000.004 (16th Dec 2021) | No Changes | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | No Changes | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | |
3069 | Two is One and One is None | Ver 1.000.006 (08th Feb 2022) | No Changes | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | No Changes | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | |
3070 | Two is One and One is None | Ver 1.000.007 (12th Apr 2022) | No Changes | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | No Changes | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | |
3071 | Two is One and One is None | Ver 1.000.008 (07th Jun 2022) | No Changes | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | No Changes | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | |
3072 | Two is One and One is None | Ver 1.000.009 (30th Aug 2022) | No Changes | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | No Changes | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | |
3073 | Two is One and One is None | Ver 1.000.010 (11th Oct 2022) | No Changes | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | No Changes | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | |
3074 | Two is One and One is None | Ver 1.000.011 (06th Dec 2022) | No Changes | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | No Changes | You can equip a Primary weapon in your Secondary slot. -25% Swap speed | |
3075 | Two is One and One is None | ||||||
3076 | Two is One and One is None | ||||||
3077 | Two is One and One is None | ||||||
3078 | Two is One and One is None | ||||||
3079 | Ugly Chachkies | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
3080 | Ugly Chachkies | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
3081 | Ugly Chachkies | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Official Release Version | - | |
3082 | Ugly Chachkies | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
3083 | Ugly Chachkies | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
3084 | Ugly Chachkies | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
3085 | Ugly Chachkies | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
3086 | Ugly Chachkies | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
3087 | Ugly Chachkies | Ver 1.000.009 (30th Aug 2022) | Not in Version 1.000.009 | - | Not in Version 1.000.009 | - | |
3088 | Ugly Chachkies | Ver 1.000.010 (11th Oct 2022) | "Ugly Chachkies" added | Team Effects: Increases the number of Mementos in the world that can be collected for extra Supply Points. | Not in Version 1.000.010 | - | |
3089 | Ugly Chachkies | Ver 1.000.011 (06th Dec 2022) | Memento Bonus increased from 5 to 15% | Team Effects: Increases the number of Mementos in the world that can be collected for extra Supply Points. This Card does not spawn any Mementos in Trial of the Worm | Not in Version 1.000.011 | - | |
3090 | Ugly Chachkies | ||||||
3091 | Ugly Chachkies | ||||||
3092 | Ugly Chachkies | ||||||
3093 | Ugly Chachkies | ||||||
3094 | Ultrasonic Wound Therapy | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
3095 | Ultrasonic Wound Therapy | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
3096 | Ultrasonic Wound Therapy | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
3097 | Ultrasonic Wound Therapy | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
3098 | Ultrasonic Wound Therapy | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
3099 | Ultrasonic Wound Therapy | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
3100 | Ultrasonic Wound Therapy | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
3101 | Ultrasonic Wound Therapy | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
3102 | Ultrasonic Wound Therapy | Ver 1.000.009 (30th Aug 2022) | "Ultrasonic Wound Therapy" added | Heal 1 Health each second over 7 seconds to nearby teammates. Gadget Cost: 40 SMG/Pistol Ammo. REPLACES: Offensive Slot | Not in Version 1.000.009 | - | |
3103 | Ultrasonic Wound Therapy | Ver 1.000.010 (11th Oct 2022) | Effect Updated | Heal 6 Health over 7 seconds to nearby teammates. Gadget Cost: 60 SMG/Pistol Ammo. REPLACES: Offensive Slot | Not in Version 1.000.010 | - | |
3104 | Ultrasonic Wound Therapy | Ver 1.000.011 (06th Dec 2022) | No Changes | Heal 6 Health over 7 seconds to nearby teammates. Gadget Cost: 60 SMG/Pistol Ammo. REPLACES: Offensive Slot | Not in Version 1.000.011 | - | |
3105 | Ultrasonic Wound Therapy | ||||||
3106 | Ultrasonic Wound Therapy | ||||||
3107 | Ultrasonic Wound Therapy | ||||||
3108 | Ultrasonic Wound Therapy | ||||||
3109 | Unnatural Healing | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
3110 | Unnatural Healing | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
3111 | Unnatural Healing | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Official Release Version | - | |
3112 | Unnatural Healing | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
3113 | Unnatural Healing | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
3114 | Unnatural Healing | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
3115 | Unnatural Healing | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
3116 | Unnatural Healing | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
3117 | Unnatural Healing | Ver 1.000.009 (30th Aug 2022) | Not in Version 1.000.009 | - | Not in Version 1.000.009 | - | |
3118 | Unnatural Healing | Ver 1.000.010 (11th Oct 2022) | "Unnatural Healing" added | After not being damaged for 4.5 seconds, Regenerate 5 Health per second. | Not in Version 1.000.010 | - | |
3119 | Unnatural Healing | Ver 1.000.011 (06th Dec 2022) | Effect Updated | Team Effects: After not being damaged for 4.5 seconds, Regenerate 1 Health per second. | Not in Version 1.000.011 | - | |
3120 | Unnatural Healing | ||||||
3121 | Unnatural Healing | ||||||
3122 | Unnatural Healing | ||||||
3123 | Unnatural Healing | ||||||
3124 | Utility Belt | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
3125 | Utility Belt | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
3126 | Utility Belt | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
3127 | Utility Belt | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
3128 | Utility Belt | Ver 1.000.004 (16th Dec 2021) | "Utility Belt" added | +2 Quick Slot Inventory, -10% Damage Dealt | Not in Version 1.000.004 | - | |
3129 | Utility Belt | Ver 1.000.006 (08th Feb 2022) | Effect Updated | +2 Quick Slot Inventory, -5% Move Speed | Not in Version 1.000.006 | - | |
3130 | Utility Belt | Ver 1.000.007 (12th Apr 2022) | No Changes | +2 Quick Slot Inventory, -5% Move Speed | Not in Version 1.000.007 | - | |
3131 | Utility Belt | Ver 1.000.008 (07th Jun 2022) | No Changes | +2 Quick Slot Inventory, -5% Move Speed | Not in Version 1.000.008 | - | |
3132 | Utility Belt | Ver 1.000.009 (30th Aug 2022) | No Changes | +2 Quick Slot Inventory, -5% Move Speed | "Utility Belt" added | +2 Quick Slot Inventory, -5% Move Speed | |
3133 | Utility Belt | Ver 1.000.010 (11th Oct 2022) | Effect Updated | +2 Quick Slot Inventory | Effect Updated | +2 Quick Slot Inventory | |
3134 | Utility Belt | Ver 1.000.011 (06th Dec 2022) | No Changes | +2 Quick Slot Inventory | No Changes | +2 Quick Slot Inventory | |
3135 | Utility Belt | ||||||
3136 | Utility Belt | ||||||
3137 | Utility Belt | ||||||
3138 | Utility Belt | ||||||
3139 | Utility Scavenger | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
3140 | Utility Scavenger | Beta (05th Aug 2021) | "Utility Scavenger" added | You can sense nearby Quick Accessories. More Quick Accessories spawn. | Not in Beta Version | - | |
3141 | Utility Scavenger | Release (08th Oct 2021) | No Changes | You can sense nearby Quick Accessories. More Quick Accessories spawn. | Not in Release Version | - | |
3142 | Utility Scavenger | Ver 1.000.003 (09th Nov 2021) | No Changes | You can sense nearby Quick Accessories. More Quick Accessories spawn. | Not in Version 1.000.003 | - | |
3143 | Utility Scavenger | Ver 1.000.004 (16th Dec 2021) | No Changes | You can sense nearby Quick Accessories. More Quick Accessories spawn. | Not in Version 1.000.004 | - | |
3144 | Utility Scavenger | Ver 1.000.006 (08th Feb 2022) | No Changes | You can sense nearby Quick Accessories. More Quick Accessories spawn. | Not in Version 1.000.006 | - | |
3145 | Utility Scavenger | Ver 1.000.007 (12th Apr 2022) | No Changes | You can sense nearby Quick Accessories. More Quick Accessories spawn. | Not in Version 1.000.007 | - | |
3146 | Utility Scavenger | Ver 1.000.008 (07th Jun 2022) | No Changes | You can sense nearby Quick Accessories. More Quick Accessories spawn. | Not in Version 1.000.008 | - | |
3147 | Utility Scavenger | Ver 1.000.009 (30th Aug 2022) | No Changes | You can sense nearby Quick Accessories. More Quick Accessories spawn. | Not in Version 1.000.009 | - | |
3148 | Utility Scavenger | Ver 1.000.010 (11th Oct 2022) | No Changes | You can sense nearby Quick Accessories. More Quick Accessories spawn. | Not in Version 1.000.010 | - | |
3149 | Utility Scavenger | Ver 1.000.011 (06th Dec 2022) | No Changes | You can sense nearby Quick Accessories. More Quick Accessories spawn. | Not in Version 1.000.011 | - | |
3150 | Utility Scavenger | ||||||
3151 | Utility Scavenger | ||||||
3152 | Utility Scavenger | ||||||
3153 | Utility Scavenger | ||||||
3154 | Vanguard | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
3155 | Vanguard | Beta (05th Aug 2021) | "Vanguard" added | +10% Melee Speed. Melee Kills grant 1 Temporary Health to nearby teammates. | Not in Beta Version | - | |
3156 | Vanguard | Release (08th Oct 2021) | Effect Updated | Melee kills heal 1 Temporary Health to you and nearby teammates. | "Vanguard" added | Melee kills heal 1 Temporary Health to you and nearby teammates. | |
3157 | Vanguard | Ver 1.000.003 (09th Nov 2021) | No Changes | Melee kills heal 1 Temporary Health to you and nearby teammates. | No Changes | Melee kills heal 1 Temporary Health to you and nearby teammates. | |
3158 | Vanguard | Ver 1.000.004 (16th Dec 2021) | No Changes | Melee kills heal 1 Temporary Health to you and nearby teammates. | No Changes | Melee kills heal 1 Temporary Health to you and nearby teammates. | |
3159 | Vanguard | Ver 1.000.006 (08th Feb 2022) | No Changes | Melee kills heal 1 Temporary Health to you and nearby teammates. | No Changes | Melee kills heal 1 Temporary Health to you and nearby teammates. | |
3160 | Vanguard | Ver 1.000.007 (12th Apr 2022) | No Changes | Melee kills heal 1 Temporary Health to you and nearby teammates. | No Changes | Melee kills heal 1 Temporary Health to you and nearby teammates. | |
3161 | Vanguard | Ver 1.000.008 (07th Jun 2022) | Effect Updated | Melee kills heal 1 Health to yourself, and teammates within 10 meters. | Effect Updated | Melee kills heal 1 Health to yourself, and teammates within 10 meters. | |
3162 | Vanguard | Ver 1.000.009 (30th Aug 2022) | No Changes | Melee kills heal 1 Health to yourself, and teammates within 10 meters. | No Changes | Melee kills heal 1 Health to yourself, and teammates within 10 meters. | |
3163 | Vanguard | Ver 1.000.010 (11th Oct 2022) | No Changes | Melee kills heal 1 Health to yourself, and teammates within 10 meters. | No Changes | Melee kills heal 1 Health to yourself, and teammates within 10 meters. | |
3164 | Vanguard | Ver 1.000.011 (06th Dec 2022) | No Changes | Melee kills heal 1 Health to yourself, and teammates within 10 meters. | No Changes | Melee kills heal 1 Health to yourself, and teammates within 10 meters. | |
3165 | Vanguard | ||||||
3166 | Vanguard | ||||||
3167 | Vanguard | ||||||
3168 | Vanguard | ||||||
3169 | Vitamins | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
3170 | Vitamins | Beta (05th Aug 2021) | "Vitamins" added | +15 Health | "Vitamins" added | +25 Health | |
3171 | Vitamins | Release (08th Oct 2021) | No Changes | +15 Health | No Changes | +25 Health | |
3172 | Vitamins | Ver 1.000.003 (09th Nov 2021) | No Changes | +15 Health | No Changes | +25 Health | |
3173 | Vitamins | Ver 1.000.004 (16th Dec 2021) | No Changes | +15 Health | No Changes | +25 Health | |
3174 | Vitamins | Ver 1.000.006 (08th Feb 2022) | No Changes | +15 Health | No Changes | +25 Health | |
3175 | Vitamins | Ver 1.000.007 (12th Apr 2022) | No Changes | +15 Health | No Changes | +25 Health | |
3176 | Vitamins | Ver 1.000.008 (07th Jun 2022) | No Changes | +15 Health | No Changes | +25 Health | |
3177 | Vitamins | Ver 1.000.009 (30th Aug 2022) | No Changes | +15 Health | No Changes | +25 Health | |
3178 | Vitamins | Ver 1.000.010 (11th Oct 2022) | Effect Updated | +25 Health | No Changes | +25 Health | |
3179 | Vitamins | Ver 1.000.011 (06th Dec 2022) | No Changes | +25 Health | No Changes | +25 Health | |
3180 | Vitamins | ||||||
3181 | Vitamins | ||||||
3182 | Vitamins | ||||||
3183 | Vitamins | ||||||
3184 | Walker | Alpha (17th Dec 2020) | "Walker" added | Military Training: Getting a precision kill increases your accuracy for a few seconds. Health: Max Health increased. Increased Ammo Capacity: Increase max Ammo Capacity and all future Ammo Capacity gains by 10%. | Not in Alpha Version | - | |
3185 | Walker | Beta (05th Aug 2021) | Effect Updated | Precision Kills grant Walker +20% Accuracy for 5 Seconds, +10% Damage, +10 Team Health. | "Walker" added | Precision Kills grant Walker +20% Accuracy for 5 Seconds, +10% Damage, +10 Team Health. | |
3186 | Walker | Release (08th Oct 2021) | No Changes | Precision Kills grant Walker +20% Accuracy for 5 Seconds, +10% Damage, +10 Team Health. | No Changes | Precision Kills grant Walker +20% Accuracy for 5 Seconds, +10% Damage, +10 Team Health. | |
3187 | Walker | Ver 1.000.003 (09th Nov 2021) | No Changes | Precision Kills grant Walker +20% Accuracy for 5 Seconds. +10% Damage, +10 Team Health. | No Changes | Precision Kills grant Walker +20% Accuracy for 5 Seconds. +10% Damage, +10 Team Health. | |
3188 | Walker | Ver 1.000.004 (16th Dec 2021) | Description Updated | Precision Kills grant Walker +20% Accuracy for 5 Seconds. +10% Damage. Team Effects: +10 Team Health. | Description Updated | Precision Kills grant Walker +20% Accuracy for 5 Seconds. +10% Damage. Team Effects: +10 Team Health. | |
3189 | Walker | Ver 1.000.006 (08th Feb 2022) | Effect Updated | Mutations that Walker pings are highlighted and deal 10% reduced damage. +10% Damage. Team Effects: +10 Team Health. | Effect Updated | Mutations that Walker pings are highlighted and deal 10% reduced damage. +10% Damage. Team Effects: +10 Team Health. | |
3190 | Walker | Ver 1.000.007 (12th Apr 2022) | No Changes | Mutations that Walker pings are highlighted and deal 10% reduced damage. +10% Damage. Team Effects: +10 Team Health. | No Changes | Mutations that Walker pings are highlighted and deal 10% reduced damage. +10% Damage. Team Effects: +10 Team Health. | |
3191 | Walker | Ver 1.000.008 (07th Jun 2022) | No Changes | Mutations that Walker pings are highlighted and deal 10% reduced damage. +10% Damage. Team Effects: +10 Team Health. | No Changes | Mutations that Walker pings are highlighted and deal 10% reduced damage. +10% Damage. Team Effects: +10 Team Health. | |
3192 | Walker | Ver 1.000.009 (30th Aug 2022) | No Changes | Mutations that Walker pings are highlighted and deal 10% reduced damage. +10% Damage. Team Effects: +10 Team Health. | No Changes | Mutations that Walker pings are highlighted and deal 10% reduced damage. +10% Damage. Team Effects: +10 Team Health. | |
3193 | Walker | Ver 1.000.010 (11th Oct 2022) | No Changes | Mutations that Walker pings are highlighted and deal 10% reduced damage. +10% Damage. Team Effects: +10 Team Health. | No Changes | Mutations that Walker pings are highlighted and deal 10% reduced damage. +10% Damage. Team Effects: +10 Team Health. | |
3194 | Walker | Ver 1.000.011 (06th Dec 2022) | No Changes | Mutations that Walker pings are highlighted and deal 10% reduced damage. +10% Damage. Team Effects: +10 Team Health. | No Changes | Mutations that Walker pings are highlighted and deal 10% reduced damage. +10% Damage. Team Effects: +10 Team Health. | |
3195 | Walker | ||||||
3196 | Walker | ||||||
3197 | Walker | ||||||
3198 | Walker | ||||||
3199 | Wasteland Chef | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
3200 | Wasteland Chef | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
3201 | Wasteland Chef | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
3202 | Wasteland Chef | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
3203 | Wasteland Chef | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
3204 | Wasteland Chef | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
3205 | Wasteland Chef | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | Not in Version 1.000.007 | - | |
3206 | Wasteland Chef | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | Not in Version 1.000.008 | - | |
3207 | Wasteland Chef | Ver 1.000.009 (30th Aug 2022) | Not in Version 1.000.009 | - | Not in Version 1.000.009 | - | |
3208 | Wasteland Chef | Ver 1.000.010 (11th Oct 2022) | Not in Version 1.000.010 | - | Not in Version 1.000.010 | - | |
3209 | Wasteland Chef | Ver 1.000.011 (06th Dec 2022) | "Wasteland Chef" added | Gain the ability to prepare a Gourmet Meal. Melee food items to have a chance to create a Gourmet Dinner or a Mediocre Meal. Using the Combat Knife increases your odds of a Gourmet Dinner. | Not in Version 1.000.011 | - | |
3210 | Wasteland Chef | ||||||
3211 | Wasteland Chef | ||||||
3212 | Wasteland Chef | ||||||
3213 | Wasteland Chef | ||||||
3214 | Weapon Scavenger | Alpha (17th Dec 2020) | "Weapon Scavenger" added | You can sense nearby Weapons. More weapons spawn | Not in Alpha Version | - | |
3215 | Weapon Scavenger | Beta (05th Aug 2021) | No Changes | You can sense nearby Weapons. More weapons spawn | Not in Beta Version | - | |
3216 | Weapon Scavenger | Release (08th Oct 2021) | No Changes | You can sense nearby Weapons. More weapons spawn | Not in Release Version | - | |
3217 | Weapon Scavenger | Ver 1.000.003 (09th Nov 2021) | No Changes | You can sense nearby Weapons. More weapons spawn | Not in Version 1.000.003 | - | |
3218 | Weapon Scavenger | Ver 1.000.004 (16th Dec 2021) | No Changes | You can sense nearby Weapons. More weapons spawn | Not in Version 1.000.004 | - | |
3219 | Weapon Scavenger | Ver 1.000.006 (08th Feb 2022) | No Changes | You can sense nearby Weapons. More weapons spawn | Not in Version 1.000.006 | - | |
3220 | Weapon Scavenger | Ver 1.000.007 (12th Apr 2022) | No Changes | You can sense nearby Weapons. More weapons spawn | Not in Version 1.000.007 | - | |
3221 | Weapon Scavenger | Ver 1.000.008 (07th Jun 2022) | No Changes | You can sense nearby Weapons. More weapons spawn | Not in Version 1.000.008 | - | |
3222 | Weapon Scavenger | Ver 1.000.009 (30th Aug 2022) | No Changes | You can sense nearby Weapons. More weapons spawn | Not in Version 1.000.009 | - | |
3223 | Weapon Scavenger | Ver 1.000.010 (11th Oct 2022) | No Changes | You can sense nearby Weapons. More weapons spawn | Not in Version 1.000.010 | - | |
3224 | Weapon Scavenger | Ver 1.000.011 (06th Dec 2022) | No Changes | You can sense nearby Weapons. More weapons spawn | Not in Version 1.000.011 | - | |
3225 | Weapon Scavenger | ||||||
3226 | Weapon Scavenger | ||||||
3227 | Weapon Scavenger | ||||||
3228 | Weapon Scavenger | ||||||
3229 | Weaponsmith | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
3230 | Weaponsmith | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
3231 | Weaponsmith | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
3232 | Weaponsmith | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
3233 | Weaponsmith | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
3234 | Weaponsmith | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
3235 | Weaponsmith | Ver 1.000.007 (12th Apr 2022) | "Weaponsmith" added | Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments costs 400 Copper. Team Effects: Addtional copies of Weaponsmith played reduce its cost by 100 Copper. | Not in Version 1.000.007 | - | |
3236 | Weaponsmith | Ver 1.000.008 (07th Jun 2022) | No Changes | Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments costs 400 Copper. Team Effects: Addtional copies of Weaponsmith played reduce its cost by 100 Copper. | Not in Version 1.000.008 | - | |
3237 | Weaponsmith | Ver 1.000.009 (30th Aug 2022) | No Changes | Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments costs 400 Copper. Team Effects: Addtional copies of Weaponsmith played reduce its cost by 100 Copper. | Not in Version 1.000.009 | - | |
3238 | Weaponsmith | Ver 1.000.010 (11th Oct 2022) | No Changes | Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments costs 400 Copper. Team Effects: Addtional copies of Weaponsmith played reduce its cost by 100 Copper. | Not in Version 1.000.010 | - | |
3239 | Weaponsmith | Ver 1.000.011 (06th Dec 2022) | No Changes | Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments costs 400 Copper. Team Effects: Addtional copies of Weaponsmith played reduce its cost by 100 Copper. | Not in Version 1.000.011 | - | |
3240 | Weaponsmith | ||||||
3241 | Weaponsmith | ||||||
3242 | Weaponsmith | ||||||
3243 | Weaponsmith | ||||||
3244 | Well Fed | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
3245 | Well Fed | Beta (05th Aug 2021) | "Well Fed" added | -20% Stamina Regen. Team Effects: +10 Team Health | "Well Fed" added | -20% Stamina Regen. Team Effects: +10 Team Health | |
3246 | Well Fed | Release (08th Oct 2021) | No Changes | -20% Stamina Regen. Team Effects: +10 Team Health | No Changes | -20% Stamina Regen. Team Effects: +10 Team Health | |
3247 | Well Fed | Ver 1.000.003 (09th Nov 2021) | No Changes | -20% Stamina Regen. Team Effects: +10 Team Health | No Changes | -20% Stamina Regen. Team Effects: +10 Team Health | |
3248 | Well Fed | Ver 1.000.004 (16th Dec 2021) | Effect Updated | Team Effects: +10 Team Health | Effect Updated | Team Effects: +10 Team Health | |
3249 | Well Fed | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: +10 Team Health | No Changes | Team Effects: +10 Team Health | |
3250 | Well Fed | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: +10 Team Health | No Changes | Team Effects: +10 Team Health | |
3251 | Well Fed | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: +10 Team Health | No Changes | Team Effects: +10 Team Health | |
3252 | Well Fed | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: +10 Team Health | No Changes | Team Effects: +10 Team Health | |
3253 | Well Fed | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: +10 Team Health | No Changes | Team Effects: +10 Team Health | |
3254 | Well Fed | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: +10 Team Health | No Changes | Team Effects: +10 Team Health | |
3255 | Well Fed | ||||||
3256 | Well Fed | ||||||
3257 | Well Fed | ||||||
3258 | Well Fed | ||||||
3259 | Well Rested | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
3260 | Well Rested | Beta (05th Aug 2021) | Not in Beta Version | - | Not in Beta Version | - | |
3261 | Well Rested | Release (08th Oct 2021) | Not in Official Release Version | - | Not in Release Version | - | |
3262 | Well Rested | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | Not in Version 1.000.003 | - | |
3263 | Well Rested | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | Not in Version 1.000.004 | - | |
3264 | Well Rested | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | Not in Version 1.000.006 | - | |
3265 | Well Rested | Ver 1.000.007 (12th Apr 2022) | "Well Rested" added | Team Effects: +20% Team Overheal, +5% Team Healing Efficiency | Not in Version 1.000.007 | - | |
3266 | Well Rested | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: +20% Team Overheal, +5% Team Healing Efficiency | Not in Version 1.000.008 | - | |
3267 | Well Rested | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: +20% Team Overheal, +5% Team Healing Efficiency | Not in Version 1.000.009 | - | |
3268 | Well Rested | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: +20% Team Overheal, +5% Team Healing Efficiency | Not in Version 1.000.010 | - | |
3269 | Well Rested | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: +20% Team Overheal, +5% Team Healing Efficiency | Not in Version 1.000.011 | - | |
3270 | Well Rested | ||||||
3271 | Well Rested | ||||||
3272 | Well Rested | ||||||
3273 | Well Rested | ||||||
3274 | Widemouth Magwell | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
3275 | Widemouth Magwell | Beta (05th Aug 2021) | "Widemouth Magwell" added | +30% Reload Speed, -5% Damage Resistance | Not in Beta Version | - | |
3276 | Widemouth Magwell | Release (08th Oct 2021) | No Changes | +30% Reload Speed, -5% Damage Resistance | Not in Release Version | - | |
3277 | Widemouth Magwell | Ver 1.000.003 (09th Nov 2021) | No Changes | +30% Reload Speed, -5% Damage Resistance | Not in Version 1.000.003 | - | |
3278 | Widemouth Magwell | Ver 1.000.004 (16th Dec 2021) | No Changes | +30% Reload Speed, -5% Damage Resistance | Not in Version 1.000.004 | - | |
3279 | Widemouth Magwell | Ver 1.000.006 (08th Feb 2022) | No Changes | +30% Reload Speed, -5% Damage Resistance | Not in Version 1.000.006 | - | |
3280 | Widemouth Magwell | Ver 1.000.007 (12th Apr 2022) | No Changes | +30% Reload Speed, -5% Damage Resistance | Not in Version 1.000.007 | - | |
3281 | Widemouth Magwell | Ver 1.000.008 (07th Jun 2022) | No Changes | +30% Reload Speed, -5% Damage Resistance | Not in Version 1.000.008 | - | |
3282 | Widemouth Magwell | Ver 1.000.009 (30th Aug 2022) | No Changes | +30% Reload Speed, -5% Damage Resistance | Not in Version 1.000.009 | - | |
3283 | Widemouth Magwell | Ver 1.000.010 (11th Oct 2022) | No Changes | +30% Reload Speed, -5% Damage Resistance | Not in Version 1.000.010 | - | |
3284 | Widemouth Magwell | Ver 1.000.011 (06th Dec 2022) | No Changes | +30% Reload Speed, -5% Damage Resistance | Not in Version 1.000.011 | - | |
3285 | Widemouth Magwell | ||||||
3286 | Widemouth Magwell | ||||||
3287 | Widemouth Magwell | ||||||
3288 | Widemouth Magwell | ||||||
3289 | Wooden Armor | Alpha (17th Dec 2020) | Not in Alpha Version | - | Not in Alpha Version | - | |
3290 | Wooden Armor | Beta (05th Aug 2021) | "Wooden Armor" added | +40% Trauma Resistance, -100% Fire Resistance, -100% Acid Resistance, -100% Explosive Resistance | Not in Beta Version | - | |
3291 | Wooden Armor | Release (08th Oct 2021) | No Changes | +40% Trauma Resistance, -100% Fire Resistance, -100% Acid Resistance, -100% Explosive Resistance | Not in Release Version | - | |
3292 | Wooden Armor | Ver 1.000.003 (09th Nov 2021) | No Changes | +40% Trauma Resistance, -100% Fire Resistance, -100% Acid Resistance, -100% Explosive Resistance | Not in Version 1.000.003 | - | |
3293 | Wooden Armor | Ver 1.000.004 (16th Dec 2021) | Effect Updated | +40% Trauma Resistance, -100% Fire Resistance, -100% Acid Resistance | Not in Version 1.000.004 | - | |
3294 | Wooden Armor | Ver 1.000.006 (08th Feb 2022) | Effect Updated | +30% Trauma Resistance, -100% Fire Resistance | Not in Version 1.000.006 | - | |
3295 | Wooden Armor | Ver 1.000.007 (12th Apr 2022) | No Changes | +30% Trauma Resistance, -100% Fire Resistance | Not in Version 1.000.007 | - | |
3296 | Wooden Armor | Ver 1.000.008 (07th Jun 2022) | No Changes | +30% Trauma Resistance, -100% Fire Resistance | Not in Version 1.000.008 | - | |
3297 | Wooden Armor | Ver 1.000.009 (30th Aug 2022) | No Changes | +30% Trauma Resistance, -100% Fire Resistance | Not in Version 1.000.009 | - | |
3298 | Wooden Armor | Ver 1.000.010 (11th Oct 2022) | No Changes | +30% Trauma Resistance, -100% Fire Resistance | Not in Version 1.000.010 | - | |
3299 | Wooden Armor | Ver 1.000.011 (06th Dec 2022) | No Changes | +30% Trauma Resistance, -100% Fire Resistance | Not in Version 1.000.011 | - | |
3300 | Wooden Armor | ||||||
3301 | Wooden Armor | ||||||
3302 | Wooden Armor | ||||||
3303 | Wooden Armor | ||||||
3304 | Wounded Animal | Alpha (17th Dec 2020) | "Living On a Prayer" added | Kills while at Critical Health recover 1 Health | Not in Alpha Version | - | |
3305 | Wounded Animal | Beta (05th Aug 2021) | Renamed to "Wounded Animal" | Kills while at Critical Health recover 1 Health | Not in Beta Version | - | |
3306 | Wounded Animal | Release (08th Oct 2021) | No Changes | Kills while at Critical Health recover 1 Health | Not in Release Version | - | |
3307 | Wounded Animal | Ver 1.000.003 (09th Nov 2021) | No Changes | Kills while at Critical Health recover 1 Health | Not in Version 1.000.003 | - | |
3308 | Wounded Animal | Ver 1.000.004 (16th Dec 2021) | No Changes | Kills while at Critical Health recover 1 Health | Not in Version 1.000.004 | - | |
3309 | Wounded Animal | Ver 1.000.006 (08th Feb 2022) | No Changes | Kills while at Critical Health recover 1 Health | Not in Version 1.000.006 | - | |
3310 | Wounded Animal | Ver 1.000.007 (12th Apr 2022) | No Changes | Kills while at Critical Health recover 1 Health | Not in Version 1.000.007 | - | |
3311 | Wounded Animal | Ver 1.000.008 (07th Jun 2022) | No Changes | Kills while at Critical Health recover 1 Health | Not in Version 1.000.008 | - | |
3312 | Wounded Animal | Ver 1.000.009 (30th Aug 2022) | No Changes | Kills while at Critical Health recover 1 Health | "Wounded Animal" added | Kills while at Critical Health recover 1 Health | |
3313 | Wounded Animal | Ver 1.000.010 (11th Oct 2022) | No Changes | Kills while at Critical Health recover 1 Health | No Changes | Kills while at Critical Health recover 1 Health | |
3314 | Wounded Animal | Ver 1.000.011 (06th Dec 2022) | No Changes | Kills while at Critical Health recover 1 Health | No Changes | Kills while at Critical Health recover 1 Health | |
3315 | Wounded Animal | ||||||
3316 | Wounded Animal | ||||||
3317 | Wounded Animal | ||||||
3318 | Wounded Animal | ||||||
3319 |
A | B | C | D | ||
---|---|---|---|---|---|
1 | Compendium Ver: | Card History | Burn Cards, Food and Misc Effect Cards | ||
2 | 12-1-23 | Note: No Changes in Ver 1.000.001/002/005 As these were Hotfixes only | |||
3 | Name | Version | Version Description | Card Effect Description | |
4 | Ammo Drop | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
5 | Ammo Drop | Beta (05th Aug 2021) | Not in Beta Version | - | |
6 | Ammo Drop | Release (08th Oct 2021) | Not in Official Release Version | - | |
7 | Ammo Drop | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
8 | Ammo Drop | Ver 1.000.004 (16th Dec 2021) | "Ammo Drop" added | Team Effects: Each Cleaner restores and increases their maximum ammo by 25%. | |
9 | Ammo Drop | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: Each Cleaner restores and increases their maximum ammo by 25%. | |
10 | Ammo Drop | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: Each Cleaner restores and increases their maximum ammo by 25%. | |
11 | Ammo Drop | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: Each Cleaner restores and increases their maximum ammo by 25%. | |
12 | Ammo Drop | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: Each Cleaner restores and increases their maximum ammo by 25%. | |
13 | Ammo Drop | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Each Cleaner restores and increases their maximum ammo by 25%. | |
14 | Ammo Drop | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: Each Cleaner restores and increases their maximum ammo by 25%. | |
15 | Ammo Drop | ||||
16 | Ammo Drop | ||||
17 | Ammo Drop | ||||
18 | Ammo Drop | ||||
19 | Attachment Scavenger | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
20 | Attachment Scavenger | Beta (05th Aug 2021) | Not in Beta Version | - | |
21 | Attachment Scavenger | Release (08th Oct 2021) | Not in Official Release Version | - | |
22 | Attachment Scavenger | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
23 | Attachment Scavenger | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
24 | Attachment Scavenger | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
25 | Attachment Scavenger | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
26 | Attachment Scavenger | Ver 1.000.008 (07th Jun 2022) | "Attachment Scavenger" added | Team Effects: Increase Attachments spawn this level. | |
27 | Attachment Scavenger | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: Increase Attachments spawn this level. | |
28 | Attachment Scavenger | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Increase Attachments spawn this level. | |
29 | Attachment Scavenger | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: Increase Attachments spawn this level. | |
30 | Attachment Scavenger | ||||
31 | Attachment Scavenger | ||||
32 | Attachment Scavenger | ||||
33 | Attachment Scavenger | ||||
34 | CARNAGE! | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
35 | CARNAGE! | Beta (05th Aug 2021) | Not in Beta Version | - | |
36 | CARNAGE! | Release (08th Oct 2021) | Not in Official Release Version | - | |
37 | CARNAGE! | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
38 | CARNAGE! | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
39 | CARNAGE! | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
40 | CARNAGE! | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
41 | CARNAGE! | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | |
42 | CARNAGE! | Ver 1.000.009 (30th Aug 2022) | "RICHES!" added | Several live Frag Grenades Appear. | |
43 | CARNAGE! | Ver 1.000.010 (11th Oct 2022) | No Changes | Several live Frag Grenades Appear. | |
44 | CARNAGE! | Ver 1.000.011 (06th Dec 2022) | No Changes | Several live Frag Grenades Appear. | |
45 | CARNAGE! | ||||
46 | CARNAGE! | ||||
47 | CARNAGE! | ||||
48 | CARNAGE! | ||||
49 | Cereal | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
50 | Cereal | Beta (05th Aug 2021) | Not in Beta Version | - | |
51 | Cereal | Release (08th Oct 2021) | Not in Official Release Version | - | |
52 | Cereal | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
53 | Cereal | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
54 | Cereal | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
55 | Cereal | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
56 | Cereal | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | |
57 | Cereal | Ver 1.000.009 (30th Aug 2022) | "Cereal" added | Gain 5% increased Reload, Melee, and Swap Speed until the end of the map. | |
58 | Cereal | Ver 1.000.010 (11th Oct 2022) | No Changes | Gain 5% increased Reload, Melee, and Swap Speed until the end of the map. | |
59 | Cereal | Ver 1.000.011 (06th Dec 2022) | No Changes | Gain 5% increased Reload, Melee, and Swap Speed until the end of the map. | |
60 | Cereal | ||||
61 | Cereal | ||||
62 | Cereal | ||||
63 | Cereal | ||||
64 | Critical Fail | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
65 | Critical Fail | Beta (05th Aug 2021) | Not in Beta Version | - | |
66 | Critical Fail | Release (08th Oct 2021) | Not in Official Release Version | - | |
67 | Critical Fail | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
68 | Critical Fail | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
69 | Critical Fail | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
70 | Critical Fail | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
71 | Critical Fail | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | |
72 | Critical Fail | Ver 1.000.009 (30th Aug 2022) | Not in Version 1.000.009 | - | |
73 | Critical Fail | Ver 1.000.010 (11th Oct 2022) | "Keyed Up" added | Stacking 10% debuff to ADS Speed, Swap Speed, Reload Speed, and Use Speed each time the Cursed Key is used. Lasts until the end of the level. | |
74 | Critical Fail | Ver 1.000.011 (06th Dec 2022) | Renamed to "Critical Fail" | Better luck next time. (Cursed key failed attempt) | |
75 | Critical Fail | ||||
76 | Critical Fail | ||||
77 | Critical Fail | ||||
78 | Critical Fail | ||||
79 | Defensive Upgrade | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
80 | Defensive Upgrade | Beta (05th Aug 2021) | Not in Beta Version | - | |
81 | Defensive Upgrade | Release (08th Oct 2021) | Not in Official Release Version | - | |
82 | Defensive Upgrade | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
83 | Defensive Upgrade | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
84 | Defensive Upgrade | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
85 | Defensive Upgrade | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
86 | Defensive Upgrade | Ver 1.000.008 (07th Jun 2022) | "Defensive Upgrade" added | Team Effects: Improve the quality of all Bandage, First Aid and Painkiller Accessories. | |
87 | Defensive Upgrade | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: Improve the quality of all Bandage, First Aid and Painkiller Accessories. | |
88 | Defensive Upgrade | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Improve the quality of all Bandage, First Aid and Painkiller Accessories. | |
89 | Defensive Upgrade | Ver 1.000.011 (06th Dec 2022) | Totem Cost Reduced from 4 to 3 | Team Effects: Improve the quality of all Bandage, First Aid and Painkiller Accessories. | |
90 | Defensive Upgrade | ||||
91 | Defensive Upgrade | ||||
92 | Defensive Upgrade | ||||
93 | Defensive Upgrade | ||||
94 | Dusty's Customs: Assault Rifle | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
95 | Dusty's Customs: Assault Rifle | Beta (05th Aug 2021) | Not in Beta Version | - | |
96 | Dusty's Customs: Assault Rifle | Release (08th Oct 2021) | Not in Official Release Version | - | |
97 | Dusty's Customs: Assault Rifle | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
98 | Dusty's Customs: Assault Rifle | Ver 1.000.004 (16th Dec 2021) | "Dusty's Customs: Assault Rifle" added | Grant yourself an Assault Rifle with random attachments. | |
99 | Dusty's Customs: Assault Rifle | Ver 1.000.006 (08th Feb 2022) | No Changes | Grant yourself an Assault Rifle with random attachments. | |
100 | Dusty's Customs: Assault Rifle | Ver 1.000.007 (12th Apr 2022) | No Changes | Grant yourself an Assault Rifle with random attachments. | |
101 | Dusty's Customs: Assault Rifle | Ver 1.000.008 (07th Jun 2022) | Description Updated | Grant yourself a higher quality Assault Rifle with random attachments. | |
102 | Dusty's Customs: Assault Rifle | Ver 1.000.009 (30th Aug 2022) | No Changes | Grant yourself a higher quality Assault Rifle with random attachments. | |
103 | Dusty's Customs: Assault Rifle | Ver 1.000.010 (11th Oct 2022) | No Changes | Grant yourself a higher quality Assault Rifle with random attachments. | |
104 | Dusty's Customs: Assault Rifle | Ver 1.000.011 (06th Dec 2022) | No Changes | Grant yourself a higher quality Assault Rifle with random attachments. | |
105 | Dusty's Customs: Assault Rifle | ||||
106 | Dusty's Customs: Assault Rifle | ||||
107 | Dusty's Customs: Assault Rifle | ||||
108 | Dusty's Customs: Assault Rifle | ||||
109 | Dusty's Customs: Handgun | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
110 | Dusty's Customs: Handgun | Beta (05th Aug 2021) | Not in Beta Version | - | |
111 | Dusty's Customs: Handgun | Release (08th Oct 2021) | Not in Official Release Version | - | |
112 | Dusty's Customs: Handgun | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
113 | Dusty's Customs: Handgun | Ver 1.000.004 (16th Dec 2021) | "Dusty's Customs: Handgun" added | Grant yourself a Handgun with random attachments. | |
114 | Dusty's Customs: Handgun | Ver 1.000.006 (08th Feb 2022) | No Changes | Grant yourself a Handgun with random attachments. | |
115 | Dusty's Customs: Handgun | Ver 1.000.007 (12th Apr 2022) | No Changes | Grant yourself a Handgun with random attachments. | |
116 | Dusty's Customs: Handgun | Ver 1.000.008 (07th Jun 2022) | Description Updated | Grant yourself a higher quality Handgun with random attachments. | |
117 | Dusty's Customs: Handgun | Ver 1.000.009 (30th Aug 2022) | No Changes | Grant yourself a higher quality Handgun with random attachments. | |
118 | Dusty's Customs: Handgun | Ver 1.000.010 (11th Oct 2022) | No Changes | Grant yourself a higher quality Handgun with random attachments. | |
119 | Dusty's Customs: Handgun | Ver 1.000.011 (06th Dec 2022) | No Changes | Grant yourself a higher quality Handgun with random attachments. | |
120 | Dusty's Customs: Handgun | ||||
121 | Dusty's Customs: Handgun | ||||
122 | Dusty's Customs: Handgun | ||||
123 | Dusty's Customs: Handgun | ||||
124 | Dusty's Customs: LMG | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
125 | Dusty's Customs: LMG | Beta (05th Aug 2021) | Not in Beta Version | - | |
126 | Dusty's Customs: LMG | Release (08th Oct 2021) | Not in Official Release Version | - | |
127 | Dusty's Customs: LMG | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
128 | Dusty's Customs: LMG | Ver 1.000.004 (16th Dec 2021) | "Dusty's Customs: LMG" added | Grant yourself an LMG with random attachments. | |
129 | Dusty's Customs: LMG | Ver 1.000.006 (08th Feb 2022) | No Changes | Grant yourself an LMG with random attachments. | |
130 | Dusty's Customs: LMG | Ver 1.000.007 (12th Apr 2022) | No Changes | Grant yourself an LMG with random attachments. | |
131 | Dusty's Customs: LMG | Ver 1.000.008 (07th Jun 2022) | Description Updated | Grant yourself a higher quality LMG with random attachments. | |
132 | Dusty's Customs: LMG | Ver 1.000.009 (30th Aug 2022) | No Changes | Grant yourself a higher quality LMG with random attachments. | |
133 | Dusty's Customs: LMG | Ver 1.000.010 (11th Oct 2022) | No Changes | Grant yourself a higher quality LMG with random attachments. | |
134 | Dusty's Customs: LMG | Ver 1.000.011 (06th Dec 2022) | No Changes | Grant yourself a higher quality LMG with random attachments. | |
135 | Dusty's Customs: LMG | ||||
136 | Dusty's Customs: LMG | ||||
137 | Dusty's Customs: LMG | ||||
138 | Dusty's Customs: LMG | ||||
139 | Dusty's Customs: Melee Weapon | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
140 | Dusty's Customs: Melee Weapon | Beta (05th Aug 2021) | Not in Beta Version | - | |
141 | Dusty's Customs: Melee Weapon | Release (08th Oct 2021) | Not in Official Release Version | - | |
142 | Dusty's Customs: Melee Weapon | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
143 | Dusty's Customs: Melee Weapon | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
144 | Dusty's Customs: Melee Weapon | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
145 | Dusty's Customs: Melee Weapon | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
146 | Dusty's Customs: Melee Weapon | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | |
147 | Dusty's Customs: Melee Weapon | Ver 1.000.009 (30th Aug 2022) | "Dusty's Customs: Melee Weapon" added | Grant yourself a higher quality Melee Weapon. | |
148 | Dusty's Customs: Melee Weapon | Ver 1.000.010 (11th Oct 2022) | No Changes | Grant yourself a higher quality Melee Weapon. | |
149 | Dusty's Customs: Melee Weapon | Ver 1.000.011 (06th Dec 2022) | Description Updated | Grant yourself a higher quality Melee Weapon with random attachments. | |
150 | Dusty's Customs: Melee Weapon | ||||
151 | Dusty's Customs: Melee Weapon | ||||
152 | Dusty's Customs: Melee Weapon | ||||
153 | Dusty's Customs: Melee Weapon | ||||
154 | Dusty's Customs: Shotgun | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
155 | Dusty's Customs: Shotgun | Beta (05th Aug 2021) | Not in Beta Version | - | |
156 | Dusty's Customs: Shotgun | Release (08th Oct 2021) | Not in Official Release Version | - | |
157 | Dusty's Customs: Shotgun | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
158 | Dusty's Customs: Shotgun | Ver 1.000.004 (16th Dec 2021) | "Dusty's Customs: Shotgun" added | Grant yourself a Shotgun with random attachments. | |
159 | Dusty's Customs: Shotgun | Ver 1.000.006 (08th Feb 2022) | No Changes | Grant yourself a Shotgun with random attachments. | |
160 | Dusty's Customs: Shotgun | Ver 1.000.007 (12th Apr 2022) | No Changes | Grant yourself a Shotgun with random attachments. | |
161 | Dusty's Customs: Shotgun | Ver 1.000.008 (07th Jun 2022) | Description Updated | Grant yourself a higher quality Shotgun with random attachments. | |
162 | Dusty's Customs: Shotgun | Ver 1.000.009 (30th Aug 2022) | No Changes | Grant yourself a higher quality Shotgun with random attachments. | |
163 | Dusty's Customs: Shotgun | Ver 1.000.010 (11th Oct 2022) | No Changes | Grant yourself a higher quality Shotgun with random attachments. | |
164 | Dusty's Customs: Shotgun | Ver 1.000.011 (06th Dec 2022) | No Changes | Grant yourself a higher quality Shotgun with random attachments. | |
165 | Dusty's Customs: Shotgun | ||||
166 | Dusty's Customs: Shotgun | ||||
167 | Dusty's Customs: Shotgun | ||||
168 | Dusty's Customs: Shotgun | ||||
169 | Dusty's Customs: SMG | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
170 | Dusty's Customs: SMG | Beta (05th Aug 2021) | Not in Beta Version | - | |
171 | Dusty's Customs: SMG | Release (08th Oct 2021) | Not in Official Release Version | - | |
172 | Dusty's Customs: SMG | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
173 | Dusty's Customs: SMG | Ver 1.000.004 (16th Dec 2021) | "Dusty's Customs: SMG" added | Grant yourself an SMG with random attachments. | |
174 | Dusty's Customs: SMG | Ver 1.000.006 (08th Feb 2022) | No Changes | Grant yourself an SMG with random attachments. | |
175 | Dusty's Customs: SMG | Ver 1.000.007 (12th Apr 2022) | No Changes | Grant yourself an SMG with random attachments. | |
176 | Dusty's Customs: SMG | Ver 1.000.008 (07th Jun 2022) | Description Updated | Grant yourself a higher quality SMG with random attachments. | |
177 | Dusty's Customs: SMG | Ver 1.000.009 (30th Aug 2022) | No Changes | Grant yourself a higher quality SMG with random attachments. | |
178 | Dusty's Customs: SMG | Ver 1.000.010 (11th Oct 2022) | No Changes | Grant yourself a higher quality SMG with random attachments. | |
179 | Dusty's Customs: SMG | Ver 1.000.011 (06th Dec 2022) | No Changes | Grant yourself a higher quality SMG with random attachments. | |
180 | Dusty's Customs: SMG | ||||
181 | Dusty's Customs: SMG | ||||
182 | Dusty's Customs: SMG | ||||
183 | Dusty's Customs: SMG | ||||
184 | Dusty's Customs: Sniper Rifle | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
185 | Dusty's Customs: Sniper Rifle | Beta (05th Aug 2021) | Not in Beta Version | - | |
186 | Dusty's Customs: Sniper Rifle | Release (08th Oct 2021) | Not in Official Release Version | - | |
187 | Dusty's Customs: Sniper Rifle | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
188 | Dusty's Customs: Sniper Rifle | Ver 1.000.004 (16th Dec 2021) | "Dusty's Customs: Sniper Rifle" added | Grant yourself a Sniper Rifle with random attachments. | |
189 | Dusty's Customs: Sniper Rifle | Ver 1.000.006 (08th Feb 2022) | No Changes | Grant yourself a Sniper Rifle with random attachments. | |
190 | Dusty's Customs: Sniper Rifle | Ver 1.000.007 (12th Apr 2022) | No Changes | Grant yourself a Sniper Rifle with random attachments. | |
191 | Dusty's Customs: Sniper Rifle | Ver 1.000.008 (07th Jun 2022) | Description Updated | Grant yourself a higher quality Sniper Rifle with random attachments. | |
192 | Dusty's Customs: Sniper Rifle | Ver 1.000.009 (30th Aug 2022) | No Changes | Grant yourself a higher quality Sniper Rifle with random attachments. | |
193 | Dusty's Customs: Sniper Rifle | Ver 1.000.010 (11th Oct 2022) | No Changes | Grant yourself a higher quality Sniper Rifle with random attachments. | |
194 | Dusty's Customs: Sniper Rifle | Ver 1.000.011 (06th Dec 2022) | No Changes | Grant yourself a higher quality Sniper Rifle with random attachments. | |
195 | Dusty's Customs: Sniper Rifle | ||||
196 | Dusty's Customs: Sniper Rifle | ||||
197 | Dusty's Customs: Sniper Rifle | ||||
198 | Dusty's Customs: Sniper Rifle | ||||
199 | Extra Padding | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
200 | Extra Padding | Beta (05th Aug 2021) | Not in Beta Version | - | |
201 | Extra Padding | Release (08th Oct 2021) | Not in Official Release Version | - | |
202 | Extra Padding | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
203 | Extra Padding | Ver 1.000.004 (16th Dec 2021) | "Extra Padding" added | Team Effects: Each Cleaner gains +20% Trauma Resistance. | |
204 | Extra Padding | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: Each Cleaner gains +20% Trauma Resistance. | |
205 | Extra Padding | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: Each Cleaner gains +20% Trauma Resistance. | |
206 | Extra Padding | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: Each Cleaner gains +20% Trauma Resistance. | |
207 | Extra Padding | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: Each Cleaner gains +20% Trauma Resistance. | |
208 | Extra Padding | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Each Cleaner gains +20% Trauma Resistance. | |
209 | Extra Padding | Ver 1.000.011 (06th Dec 2022) | Supply Point Cost Reduced from 60 to 40 | Team Effects: Each Cleaner gains +20% Trauma Resistance. | |
210 | Extra Padding | ||||
211 | Extra Padding | ||||
212 | Extra Padding | ||||
213 | Extra Padding | ||||
214 | Gourmet Dinner | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
215 | Gourmet Dinner | Beta (05th Aug 2021) | Not in Beta Version | - | |
216 | Gourmet Dinner | Release (08th Oct 2021) | Not in Official Release Version | - | |
217 | Gourmet Dinner | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
218 | Gourmet Dinner | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
219 | Gourmet Dinner | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
220 | Gourmet Dinner | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
221 | Gourmet Dinner | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | |
222 | Gourmet Dinner | Ver 1.000.009 (30th Aug 2022) | Not in Version 1.000.009 | - | |
223 | Gourmet Dinner | Ver 1.000.010 (11th Oct 2022) | Not in Version 1.000.010 | - | |
224 | Gourmet Dinner | Ver 1.000.011 (06th Dec 2022) | "Gourmet Dinner" added | Heal 8 Health and Trauma. Also gain 3 Max Health until the end of the level. | |
225 | Gourmet Dinner | ||||
226 | Gourmet Dinner | ||||
227 | Gourmet Dinner | ||||
228 | Gourmet Dinner | ||||
229 | Green Beans | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
230 | Green Beans | Beta (05th Aug 2021) | Not in Beta Version | - | |
231 | Green Beans | Release (08th Oct 2021) | Not in Official Release Version | - | |
232 | Green Beans | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
233 | Green Beans | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
234 | Green Beans | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
235 | Green Beans | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
236 | Green Beans | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | |
237 | Green Beans | Ver 1.000.009 (30th Aug 2022) | "Green Beans" added | Restore 0.1 Health and 0.5 Stamina every second until the end of the map. | |
238 | Green Beans | Ver 1.000.010 (11th Oct 2022) | No Changes | Restore 0.1 Health and 0.5 Stamina every second until the end of the map. | |
239 | Green Beans | Ver 1.000.011 (06th Dec 2022) | No Changes | Restore 0.1 Health and 0.5 Stamina every second until the end of the map. | |
240 | Green Beans | ||||
241 | Green Beans | ||||
242 | Green Beans | ||||
243 | Green Beans | ||||
244 | Group Hug | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
245 | Group Hug | Beta (05th Aug 2021) | Not in Beta Version | - | |
246 | Group Hug | Release (08th Oct 2021) | Not in Official Release Version | - | |
247 | Group Hug | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
248 | Group Hug | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
249 | Group Hug | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
250 | Group Hug | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
251 | Group Hug | Ver 1.000.008 (07th Jun 2022) | "Group Hug" added | Team Effects: +1 Team Extra Life. | |
252 | Group Hug | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: +1 Team Extra Life. | |
253 | Group Hug | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: +1 Team Extra Life. | |
254 | Group Hug | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: +1 Team Extra Life. | |
255 | Group Hug | ||||
256 | Group Hug | ||||
257 | Group Hug | ||||
258 | Group Hug | ||||
259 | Hazard Suit | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
260 | Hazard Suit | Beta (05th Aug 2021) | Not in Beta Version | - | |
261 | Hazard Suit | Release (08th Oct 2021) | Not in Official Release Version | - | |
262 | Hazard Suit | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
263 | Hazard Suit | Ver 1.000.004 (16th Dec 2021) | "Hazard Suit" added | Team Effects: Each Cleaner gains: +20% Fire Resistance, +20% Acid Resistance, +20% Explosion Resistance | |
264 | Hazard Suit | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: Each Cleaner gains: +20% Fire Resistance, +20% Acid Resistance, +20% Explosion Resistance | |
265 | Hazard Suit | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: Each Cleaner gains: +20% Fire Resistance, +20% Acid Resistance, +20% Explosion Resistance | |
266 | Hazard Suit | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: Each Cleaner gains: +20% Fire Resistance, +20% Acid Resistance, +20% Explosion Resistance | |
267 | Hazard Suit | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: Each Cleaner gains: +20% Fire Resistance, +20% Acid Resistance, +20% Explosion Resistance | |
268 | Hazard Suit | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Each Cleaner gains: +20% Fire Resistance, +20% Acid Resistance, +20% Explosion Resistance | |
269 | Hazard Suit | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: Each Cleaner gains: +20% Fire Resistance, +20% Acid Resistance, +20% Explosion Resistance | |
270 | Hazard Suit | ||||
271 | Hazard Suit | ||||
272 | Hazard Suit | ||||
273 | Hazard Suit | ||||
274 | Hell Can Wait | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
275 | Hell Can Wait | Beta (05th Aug 2021) | Not in Beta Version | - | |
276 | Hell Can Wait | Release (08th Oct 2021) | Not in Official Release Version | - | |
277 | Hell Can Wait | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
278 | Hell Can Wait | Ver 1.000.004 (16th Dec 2021) | "Hell Can Wait" added | Team Effects: Gain 1 additional Continue. | |
279 | Hell Can Wait | Ver 1.000.006 (08th Feb 2022) | Mechanic updated (1 use teamwide) | Team Effects: Gain 1 additional Continue. | |
280 | Hell Can Wait | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: Gain 1 additional Continue. | |
281 | Hell Can Wait | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: Gain 1 additional Continue. | |
282 | Hell Can Wait | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: Gain 1 additional Continue. | |
283 | Hell Can Wait | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Gain 1 additional Continue. | |
284 | Hell Can Wait | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: Gain 1 additional Continue. | |
285 | Hell Can Wait | ||||
286 | Hell Can Wait | ||||
287 | Hell Can Wait | ||||
288 | Hell Can Wait | ||||
289 | Hired Gun | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
290 | Hired Gun | Beta (05th Aug 2021) | Not in Beta Version | - | |
291 | Hired Gun | Release (08th Oct 2021) | Not in Official Release Version | - | |
292 | Hired Gun | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
293 | Hired Gun | Ver 1.000.004 (16th Dec 2021) | "Hired Gun" added | Team Effects: Each kills grants 1 Copper, up to 500 for each Hired Gun Card Played | |
294 | Hired Gun | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: Each kills grants 1 Copper, up to 500 for each Hired Gun Card Played | |
295 | Hired Gun | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: Each kills grants 1 Copper, up to 500 for each Hired Gun Card Played | |
296 | Hired Gun | Ver 1.000.008 (07th Jun 2022) | Effect Updated & Supply line changed | Each kill grants 1 Copper, up to 750 | |
297 | Hired Gun | Ver 1.000.009 (30th Aug 2022) | Effect Updated & Totem cost reduced | Each kills grants 2 Copper, up to 750 | |
298 | Hired Gun | Ver 1.000.010 (11th Oct 2022) | No Changes | Each kills grants 2 Copper, up to 750 | |
299 | Hired Gun | Ver 1.000.011 (06th Dec 2022) | Effect Updated & Totem cost reduced from 3 to 2. | Each kills grants 5 Copper, up to 1,000. | |
300 | Hired Gun | ||||
301 | Hired Gun | ||||
302 | Hired Gun | ||||
303 | Hired Gun | ||||
304 | Legendary Attachment | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
305 | Legendary Attachment | Beta (05th Aug 2021) | Not in Beta Version | - | |
306 | Legendary Attachment | Release (08th Oct 2021) | Not in Official Release Version | - | |
307 | Legendary Attachment | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
308 | Legendary Attachment | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
309 | Legendary Attachment | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
310 | Legendary Attachment | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
311 | Legendary Attachment | Ver 1.000.008 (07th Jun 2022) | "Legendary Attachment" added | Grants a random Legendary attachment bolted to your primary weapon. | |
312 | Legendary Attachment | Ver 1.000.009 (30th Aug 2022) | No Changes | Grants a random Legendary attachment bolted to your primary weapon. | |
313 | Legendary Attachment | Ver 1.000.010 (11th Oct 2022) | No Changes | Grants a random Legendary attachment bolted to your primary weapon. | |
314 | Legendary Attachment | Ver 1.000.011 (06th Dec 2022) | No Changes | Grants a random Legendary attachment bolted to your primary weapon. | |
315 | Legendary Attachment | ||||
316 | Legendary Attachment | ||||
317 | Legendary Attachment | ||||
318 | Legendary Attachment | ||||
319 | Legendary Weapon | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
320 | Legendary Weapon | Beta (05th Aug 2021) | Not in Beta Version | - | |
321 | Legendary Weapon | Release (08th Oct 2021) | Not in Official Release Version | - | |
322 | Legendary Weapon | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
323 | Legendary Weapon | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
324 | Legendary Weapon | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
325 | Legendary Weapon | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
326 | Legendary Weapon | Ver 1.000.008 (07th Jun 2022) | "Legendary Weapon" added | Grants a random Legendary weapon. | |
327 | Legendary Weapon | Ver 1.000.009 (30th Aug 2022) | No Changes | Grants a random Legendary weapon. | |
328 | Legendary Weapon | Ver 1.000.010 (11th Oct 2022) | No Changes | Grants a random Legendary weapon. | |
329 | Legendary Weapon | Ver 1.000.011 (06th Dec 2022) | No Changes | Grants a random Legendary weapon. | |
330 | Legendary Weapon | ||||
331 | Legendary Weapon | ||||
332 | Legendary Weapon | ||||
333 | Legendary Weapon | ||||
334 | Medical Supply Scavenger | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
335 | Medical Supply Scavenger | Beta (05th Aug 2021) | Not in Beta Version | - | |
336 | Medical Supply Scavenger | Release (08th Oct 2021) | Not in Official Release Version | - | |
337 | Medical Supply Scavenger | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
338 | Medical Supply Scavenger | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
339 | Medical Supply Scavenger | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
340 | Medical Supply Scavenger | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
341 | Medical Supply Scavenger | Ver 1.000.008 (07th Jun 2022) | "Medical Supply Scavenger" added | Team Effects: Increased Medical items spawn this level. | |
342 | Medical Supply Scavenger | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: Increased Medical items spawn this level. | |
343 | Medical Supply Scavenger | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Increased Medical items spawn this level. | |
344 | Medical Supply Scavenger | Ver 1.000.011 (06th Dec 2022) | Totem Cost Reduced from 4 to 2 | Team Effects: Increased Medical items spawn this level. | |
345 | Medical Supply Scavenger | ||||
346 | Medical Supply Scavenger | ||||
347 | Medical Supply Scavenger | ||||
348 | Medical Supply Scavenger | ||||
349 | Mediocre Meal | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
350 | Mediocre Meal | Beta (05th Aug 2021) | Not in Beta Version | - | |
351 | Mediocre Meal | Release (08th Oct 2021) | Not in Official Release Version | - | |
352 | Mediocre Meal | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
353 | Mediocre Meal | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
354 | Mediocre Meal | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
355 | Mediocre Meal | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
356 | Mediocre Meal | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | |
357 | Mediocre Meal | Ver 1.000.009 (30th Aug 2022) | Not in Version 1.000.009 | - | |
358 | Mediocre Meal | Ver 1.000.010 (11th Oct 2022) | Not in Version 1.000.010 | - | |
359 | Mediocre Meal | Ver 1.000.011 (06th Dec 2022) | "Mediocre Meal" added | Recover 5 Health | |
360 | Mediocre Meal | ||||
361 | Mediocre Meal | ||||
362 | Mediocre Meal | ||||
363 | Mediocre Meal | ||||
364 | Offensive Supply Scavenger | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
365 | Offensive Supply Scavenger | Beta (05th Aug 2021) | Not in Beta Version | - | |
366 | Offensive Supply Scavenger | Release (08th Oct 2021) | Not in Official Release Version | - | |
367 | Offensive Supply Scavenger | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
368 | Offensive Supply Scavenger | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
369 | Offensive Supply Scavenger | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
370 | Offensive Supply Scavenger | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
371 | Offensive Supply Scavenger | Ver 1.000.008 (07th Jun 2022) | "Offensive Supply Scavenger" added | Team Effects: Increased Offensive items spawn this level. | |
372 | Offensive Supply Scavenger | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: Increased Offensive items spawn this level. | |
373 | Offensive Supply Scavenger | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Increased Offensive items spawn this level. | |
374 | Offensive Supply Scavenger | Ver 1.000.011 (06th Dec 2022) | Totem Cost Reduced from 4 to 2 | Team Effects: Increased Offensive items spawn this level. | |
375 | Offensive Supply Scavenger | ||||
376 | Offensive Supply Scavenger | ||||
377 | Offensive Supply Scavenger | ||||
378 | Offensive Supply Scavenger | ||||
379 | Offensive Upgrade | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
380 | Offensive Upgrade | Beta (05th Aug 2021) | Not in Beta Version | - | |
381 | Offensive Upgrade | Release (08th Oct 2021) | Not in Official Release Version | - | |
382 | Offensive Upgrade | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
383 | Offensive Upgrade | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
384 | Offensive Upgrade | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
385 | Offensive Upgrade | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
386 | Offensive Upgrade | Ver 1.000.008 (07th Jun 2022) | "Offensive Upgrade" added | Team Effects: Improves the quality of all Frag, Molotov, Pipe Bomb, Firecracker, and Flashbang accessories. | |
387 | Offensive Upgrade | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: Improves the quality of all Frag, Molotov, Pipe Bomb, Firecracker, Flashbang, Bait Jar, and Smoke Grenade accessories. | |
388 | Offensive Upgrade | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Improves the quality of all Frag, Molotov, Pipe Bomb, Firecracker, Flashbang, Bait Jar, and Smoke Grenade accessories. | |
389 | Offensive Upgrade | Ver 1.000.011 (06th Dec 2022) | Totem Cost Reduced from 4 to 3 | Team Effects: Improves the quality of all Frag, Molotov, Pipe Bomb, Firecracker, Flashbang, Bait Jar, and Smoke Grenade accessories. | |
390 | Offensive Upgrade | ||||
391 | Offensive Upgrade | ||||
392 | Offensive Upgrade | ||||
393 | Offensive Upgrade | ||||
394 | Peaches | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
395 | Peaches | Beta (05th Aug 2021) | Not in Beta Version | - | |
396 | Peaches | Release (08th Oct 2021) | Not in Official Release Version | - | |
397 | Peaches | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
398 | Peaches | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
399 | Peaches | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
400 | Peaches | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
401 | Peaches | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | |
402 | Peaches | Ver 1.000.009 (30th Aug 2022) | "Peaches" added | Restores 5 Health and 5 Trauma. | |
403 | Peaches | Ver 1.000.010 (11th Oct 2022) | No Changes | Restores 5 Health and 5 Trauma. | |
404 | Peaches | Ver 1.000.011 (06th Dec 2022) | No Changes | Restores 5 Health and 5 Trauma. | |
405 | Peaches | ||||
406 | Peaches | ||||
407 | Peaches | ||||
408 | Peaches | ||||
409 | Peanut Butter | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
410 | Peanut Butter | Beta (05th Aug 2021) | Not in Beta Version | - | |
411 | Peanut Butter | Release (08th Oct 2021) | Not in Official Release Version | - | |
412 | Peanut Butter | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
413 | Peanut Butter | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
414 | Peanut Butter | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
415 | Peanut Butter | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
416 | Peanut Butter | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | |
417 | Peanut Butter | Ver 1.000.009 (30th Aug 2022) | "Peanut Butter" added | Gain 5% increased Accuracy and Melee Stamina Efficiency until the end of the map. | |
418 | Peanut Butter | Ver 1.000.010 (11th Oct 2022) | No Changes | Gain 5% increased Accuracy and Melee Stamina Efficiency until the end of the map. | |
419 | Peanut Butter | Ver 1.000.011 (06th Dec 2022) | No Changes | Gain 5% increased Accuracy and Melee Stamina Efficiency until the end of the map. | |
420 | Peanut Butter | ||||
421 | Peanut Butter | ||||
422 | Peanut Butter | ||||
423 | Peanut Butter | ||||
424 | Power Bars | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
425 | Power Bars | Beta (05th Aug 2021) | Not in Beta Version | - | |
426 | Power Bars | Release (08th Oct 2021) | Not in Official Release Version | - | |
427 | Power Bars | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
428 | Power Bars | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
429 | Power Bars | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
430 | Power Bars | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
431 | Power Bars | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | |
432 | Power Bars | Ver 1.000.009 (30th Aug 2022) | "Power Bars" added | Gain 1% increased Damage until the end of the map. | |
433 | Power Bars | Ver 1.000.010 (11th Oct 2022) | No Changes | Gain 1% increased Damage until the end of the map. | |
434 | Power Bars | Ver 1.000.011 (06th Dec 2022) | No Changes | Gain 1% increased Damage until the end of the map. | |
435 | Power Bars | ||||
436 | Power Bars | ||||
437 | Power Bars | ||||
438 | Power Bars | ||||
439 | Primary Weapon Upgrade | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
440 | Primary Weapon Upgrade | Beta (05th Aug 2021) | Not in Beta Version | - | |
441 | Primary Weapon Upgrade | Release (08th Oct 2021) | Not in Official Release Version | - | |
442 | Primary Weapon Upgrade | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
443 | Primary Weapon Upgrade | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
444 | Primary Weapon Upgrade | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
445 | Primary Weapon Upgrade | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
446 | Primary Weapon Upgrade | Ver 1.000.008 (07th Jun 2022) | "Primary Weapon Upgrade" added | Upgrades the quality of your currently equipped primary weapons by one rarity, up to Epic. | |
447 | Primary Weapon Upgrade | Ver 1.000.009 (30th Aug 2022) | No Changes | Upgrades the quality of your currently equipped primary weapons by one rarity, up to Epic. | |
448 | Primary Weapon Upgrade | Ver 1.000.010 (11th Oct 2022) | No Changes | Upgrades the quality of your currently equipped primary weapons by one rarity, up to Epic. | |
449 | Primary Weapon Upgrade | Ver 1.000.011 (06th Dec 2022) | No Changes | Upgrades the quality of your currently equipped primary weapons by one rarity, up to Epic. | |
450 | Primary Weapon Upgrade | ||||
451 | Primary Weapon Upgrade | ||||
452 | Primary Weapon Upgrade | ||||
453 | Primary Weapon Upgrade | ||||
454 | Quick Item Upgrade | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
455 | Quick Item Upgrade | Beta (05th Aug 2021) | Not in Beta Version | - | |
456 | Quick Item Upgrade | Release (08th Oct 2021) | Not in Official Release Version | - | |
457 | Quick Item Upgrade | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
458 | Quick Item Upgrade | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
459 | Quick Item Upgrade | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
460 | Quick Item Upgrade | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
461 | Quick Item Upgrade | Ver 1.000.008 (07th Jun 2022) | "Quick Item Upgrade" added | Team Effects: Improves the quality of all Tool Kit, Stun Gun, Defibrillator, Razorwire, and Ammo Pouch Accessories. | |
462 | Quick Item Upgrade | Ver 1.000.009 (30th Aug 2022) | Effect Updated | Team Effects: Improves the quality of all Tool Kit, Stun Gun, Defibrillator, Razorwire, Bear Trap, and Ammo Pouch Accessories. | |
463 | Quick Item Upgrade | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Improves the quality of all Tool Kit, Stun Gun, Defibrillator, Razorwire, Bear Trap, and Ammo Pouch Accessories. | |
464 | Quick Item Upgrade | Ver 1.000.011 (06th Dec 2022) | Totem Cost Reduced from 4 to 3 | Team Effects: Improves the quality of all Tool Kit, Stun Gun, Defibrillator, Razorwire, Bear Trap, and Ammo Pouch Accessories. | |
465 | Quick Item Upgrade | ||||
466 | Quick Item Upgrade | ||||
467 | Quick Item Upgrade | ||||
468 | Quick Item Upgrade | ||||
469 | RADIANCE! | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
470 | RADIANCE! | Beta (05th Aug 2021) | Not in Beta Version | - | |
471 | RADIANCE! | Release (08th Oct 2021) | Not in Official Release Version | - | |
472 | RADIANCE! | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
473 | RADIANCE! | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
474 | RADIANCE! | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
475 | RADIANCE! | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
476 | RADIANCE! | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | |
477 | RADIANCE! | Ver 1.000.009 (30th Aug 2022) | "RADIANCE!" added | Several live Flash Grenades Appear. | |
478 | RADIANCE! | Ver 1.000.010 (11th Oct 2022) | No Changes | Several live Flash Grenades Appear. | |
479 | RADIANCE! | Ver 1.000.011 (06th Dec 2022) | No Changes | Several live Flash Grenades Appear. | |
480 | RADIANCE! | ||||
481 | RADIANCE! | ||||
482 | RADIANCE! | ||||
483 | RADIANCE! | ||||
484 | RICHES! | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
485 | RICHES! | Beta (05th Aug 2021) | Not in Beta Version | - | |
486 | RICHES! | Release (08th Oct 2021) | Not in Official Release Version | - | |
487 | RICHES! | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
488 | RICHES! | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
489 | RICHES! | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
490 | RICHES! | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
491 | RICHES! | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | |
492 | RICHES! | Ver 1.000.009 (30th Aug 2022) | "RICHES!" added | Several Copper pickups Appear. | |
493 | RICHES! | Ver 1.000.010 (11th Oct 2022) | No Changes | Several Copper pickups Appear. | |
494 | RICHES! | Ver 1.000.011 (06th Dec 2022) | No Changes | Several Copper pickups Appear. | |
495 | RICHES! | ||||
496 | RICHES! | ||||
497 | RICHES! | ||||
498 | RICHES! | ||||
499 | Secondary Weapon Upgrade | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
500 | Secondary Weapon Upgrade | Beta (05th Aug 2021) | Not in Beta Version | - | |
501 | Secondary Weapon Upgrade | Release (08th Oct 2021) | Not in Official Release Version | - | |
502 | Secondary Weapon Upgrade | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
503 | Secondary Weapon Upgrade | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
504 | Secondary Weapon Upgrade | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
505 | Secondary Weapon Upgrade | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
506 | Secondary Weapon Upgrade | Ver 1.000.008 (07th Jun 2022) | "Secondary Weapon Upgrade" added | Upgrades the quality of your currently equipped sidearm and melee weapons by one rarity, up to Epic. | |
507 | Secondary Weapon Upgrade | Ver 1.000.009 (30th Aug 2022) | No Changes | Upgrades the quality of your currently equipped sidearm and melee weapons by one rarity, up to Epic. | |
508 | Secondary Weapon Upgrade | Ver 1.000.010 (11th Oct 2022) | No Changes | Upgrades the quality of your currently equipped sidearm and melee weapons by one rarity, up to Epic. | |
509 | Secondary Weapon Upgrade | Ver 1.000.011 (06th Dec 2022) | No Changes | Upgrades the quality of your currently equipped sidearm and melee weapons by one rarity, up to Epic. | |
510 | Secondary Weapon Upgrade | ||||
511 | Secondary Weapon Upgrade | ||||
512 | Secondary Weapon Upgrade | ||||
513 | Secondary Weapon Upgrade | ||||
514 | Slippery when Wet | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
515 | Slippery when Wet | Beta (05th Aug 2021) | Not in Beta Version | - | |
516 | Slippery when Wet | Release (08th Oct 2021) | Not in Official Release Version | - | |
517 | Slippery when Wet | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
518 | Slippery when Wet | Ver 1.000.004 (16th Dec 2021) | "Slippery when Wet" added | Team Effects: Each Cleaner gains the Breakout ability and reduces its cooldown by 20%. | |
519 | Slippery when Wet | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: Each Cleaner gains the Breakout ability and reduces its cooldown by 20%. | |
520 | Slippery when Wet | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: Each Cleaner gains the Breakout ability and reduces its cooldown by 20%. | |
521 | Slippery when Wet | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: Each Cleaner gains the Breakout ability and reduces its cooldown by 20%. | |
522 | Slippery when Wet | Ver 1.000.009 (30th Aug 2022) | Effect Updated | Team Effects: Each Cleaner gains the Breakout ability and reduces its cooldown by 50%. | |
523 | Slippery when Wet | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Each Cleaner gains the Breakout ability and reduces its cooldown by 50%. | |
524 | Slippery when Wet | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: Each Cleaner gains the Breakout ability and reduces its cooldown by 50%. | |
525 | Slippery when Wet | ||||
526 | Slippery when Wet | ||||
527 | Slippery when Wet | ||||
528 | Slippery when Wet | ||||
529 | Squad Armor | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
530 | Squad Armor | Beta (05th Aug 2021) | Not in Beta Version | - | |
531 | Squad Armor | Release (08th Oct 2021) | Not in Official Release Version | - | |
532 | Squad Armor | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
533 | Squad Armor | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
534 | Squad Armor | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
535 | Squad Armor | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
536 | Squad Armor | Ver 1.000.008 (07th Jun 2022) | "Squad Armor" added | Team Effects: Grants the team Full Armor Plates. | |
537 | Squad Armor | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: Grants the team Full Armor Plates. | |
538 | Squad Armor | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Grants the team Full Armor Plates. | |
539 | Squad Armor | Ver 1.000.011 (06th Dec 2022) | Totem Cost Increased from 1 to 2 | Team Effects: Grants the team Full Armor Plates. | |
540 | Squad Armor | ||||
541 | Squad Armor | ||||
542 | Squad Armor | ||||
543 | Squad Armor | ||||
544 | THE LIGHT! (1) | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
545 | THE LIGHT! (1) | Beta (05th Aug 2021) | Not in Beta Version | - | |
546 | THE LIGHT! (1) | Release (08th Oct 2021) | Not in Official Release Version | - | |
547 | THE LIGHT! (1) | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
548 | THE LIGHT! (1) | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
549 | THE LIGHT! (1) | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
550 | THE LIGHT! (1) | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
551 | THE LIGHT! (1) | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | |
552 | THE LIGHT! (1) | Ver 1.000.009 (30th Aug 2022) | "THE LIGHT!" added | +5% Damage | |
553 | THE LIGHT! (1) | Ver 1.000.010 (11th Oct 2022) | No Changes | +5% Damage | |
554 | THE LIGHT! (1) | Ver 1.000.011 (06th Dec 2022) | No Changes | +5% Damage | |
555 | THE LIGHT! (1) | ||||
556 | THE LIGHT! (1) | ||||
557 | THE LIGHT! (1) | ||||
558 | THE LIGHT! (1) | ||||
559 | THE LIGHT! (2) | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
560 | THE LIGHT! (2) | Beta (05th Aug 2021) | Not in Beta Version | - | |
561 | THE LIGHT! (2) | Release (08th Oct 2021) | Not in Official Release Version | - | |
562 | THE LIGHT! (2) | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
563 | THE LIGHT! (2) | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
564 | THE LIGHT! (2) | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
565 | THE LIGHT! (2) | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
566 | THE LIGHT! (2) | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | |
567 | THE LIGHT! (2) | Ver 1.000.009 (30th Aug 2022) | "THE LIGHT!" added | +5% Damage Resistance | |
568 | THE LIGHT! (2) | Ver 1.000.010 (11th Oct 2022) | No Changes | +5% Damage Resistance | |
569 | THE LIGHT! (2) | Ver 1.000.011 (06th Dec 2022) | No Changes | +5% Damage Resistance | |
570 | THE LIGHT! (2) | ||||
571 | THE LIGHT! (2) | ||||
572 | THE LIGHT! (2) | ||||
573 | THE LIGHT! (2) | ||||
574 | Urgent Care | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
575 | Urgent Care | Beta (05th Aug 2021) | Not in Beta Version | - | |
576 | Urgent Care | Release (08th Oct 2021) | Not in Official Release Version | - | |
577 | Urgent Care | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
578 | Urgent Care | Ver 1.000.004 (16th Dec 2021) | "Urgent Care" added | Team Effects: Each Cleaner restores 15 Health and Trauma. | |
579 | Urgent Care | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: Each Cleaner restores 15 Health and Trauma. | |
580 | Urgent Care | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: Each Cleaner restores 15 Health and Trauma. | |
581 | Urgent Care | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: Each Cleaner restores 15 Health and Trauma. | |
582 | Urgent Care | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: Each Cleaner restores 15 Health and Trauma. | |
583 | Urgent Care | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Each Cleaner restores 15 Health and Trauma. | |
584 | Urgent Care | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: Each Cleaner restores 15 Health and Trauma. | |
585 | Urgent Care | ||||
586 | Urgent Care | ||||
587 | Urgent Care | ||||
588 | Urgent Care | ||||
589 | VANISH! | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
590 | VANISH! | Beta (05th Aug 2021) | Not in Beta Version | - | |
591 | VANISH! | Release (08th Oct 2021) | Not in Official Release Version | - | |
592 | VANISH! | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
593 | VANISH! | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
594 | VANISH! | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
595 | VANISH! | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
596 | VANISH! | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | |
597 | VANISH! | Ver 1.000.009 (30th Aug 2022) | "VANISH!" added | Several Smoke Grenades Appear. | |
598 | VANISH! | Ver 1.000.010 (11th Oct 2022) | No Changes | Several Smoke Grenades Appear. | |
599 | VANISH! | Ver 1.000.011 (06th Dec 2022) | No Changes | Several Smoke Grenades Appear. | |
600 | VANISH! | ||||
601 | VANISH! | ||||
602 | VANISH! | ||||
603 | VANISH! | ||||
604 | VIGOR! | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
605 | VIGOR! | Beta (05th Aug 2021) | Not in Beta Version | - | |
606 | VIGOR! | Release (08th Oct 2021) | Not in Official Release Version | - | |
607 | VIGOR! | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
608 | VIGOR! | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
609 | VIGOR! | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
610 | VIGOR! | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
611 | VIGOR! | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | |
612 | VIGOR! | Ver 1.000.009 (30th Aug 2022) | "VIGOR!" added | Full Health Restored. | |
613 | VIGOR! | Ver 1.000.010 (11th Oct 2022) | No Changes | Full Health Restored. | |
614 | VIGOR! | Ver 1.000.011 (06th Dec 2022) | No Changes | Full Health Restored. | |
615 | VIGOR! | ||||
616 | VIGOR! | ||||
617 | VIGOR! | ||||
618 | VIGOR! | ||||
619 | VITALITY! | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
620 | VITALITY! | Beta (05th Aug 2021) | Not in Beta Version | - | |
621 | VITALITY! | Release (08th Oct 2021) | Not in Official Release Version | - | |
622 | VITALITY! | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
623 | VITALITY! | Ver 1.000.004 (16th Dec 2021) | Not in Version 1.000.004 | - | |
624 | VITALITY! | Ver 1.000.006 (08th Feb 2022) | Not in Version 1.000.006 | - | |
625 | VITALITY! | Ver 1.000.007 (12th Apr 2022) | Not in Version 1.000.007 | - | |
626 | VITALITY! | Ver 1.000.008 (07th Jun 2022) | Not in Version 1.000.008 | - | |
627 | VITALITY! | Ver 1.000.009 (30th Aug 2022) | "VITALITY!" added | +1 Extra Life | |
628 | VITALITY! | Ver 1.000.010 (11th Oct 2022) | No Changes | +1 Extra Life | |
629 | VITALITY! | Ver 1.000.011 (06th Dec 2022) | No Changes | +1 Extra Life | |
630 | VITALITY! | ||||
631 | VITALITY! | ||||
632 | VITALITY! | ||||
633 | VITALITY! | ||||
634 | Windfall | Alpha (17th Dec 2020) | Not in Alpha Version | - | |
635 | Windfall | Beta (05th Aug 2021) | Not in Beta Version | - | |
636 | Windfall | Release (08th Oct 2021) | Not in Official Release Version | - | |
637 | Windfall | Ver 1.000.003 (09th Nov 2021) | Not in Version 1.000.003 | - | |
638 | Windfall | Ver 1.000.004 (16th Dec 2021) | "Windfall" added | Team Effects: Each Cleaner gains 150 Copper. | |
639 | Windfall | Ver 1.000.006 (08th Feb 2022) | No Changes | Team Effects: Each Cleaner gains 150 Copper. | |
640 | Windfall | Ver 1.000.007 (12th Apr 2022) | No Changes | Team Effects: Each Cleaner gains 150 Copper. | |
641 | Windfall | Ver 1.000.008 (07th Jun 2022) | No Changes | Team Effects: Each Cleaner gains 150 Copper. | |
642 | Windfall | Ver 1.000.009 (30th Aug 2022) | No Changes | Team Effects: Each Cleaner gains 150 Copper. | |
643 | Windfall | Ver 1.000.010 (11th Oct 2022) | No Changes | Team Effects: Each Cleaner gains 150 Copper. | |
644 | Windfall | Ver 1.000.011 (06th Dec 2022) | No Changes | Team Effects: Each Cleaner gains 150 Copper. | |
645 | Windfall | ||||
646 | Windfall | ||||
647 | Windfall | ||||
648 | Windfall |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Title: | Back 4 Blood Card Compendium, Achievements / Trophies | ||||||||||||||||||||||||
2 | PS: | There are 56 Total Trophies, Of these there are 1 Platinum, 3 Gold, 0 Silver and 52 Bronze Grade Trophies | ||||||||||||||||||||||||
3 | PC/XB: | There are 55 Total achievements, Worth a total of: 1000G | ||||||||||||||||||||||||
4 | DLC | As of 06/12/22 there are 38 additional trophies/achievements. (All Bronze, worth a total of 380G) | ||||||||||||||||||||||||
5 | Name | Trophy Grade | Gamer Score (G) | Description | Gamemode | Act | Other Notes | |||||||||||||||||||
6 | All Cleaned Up | Platinum | - | Earn all other Trophies in Back 4 Blood | - | Playstation Only | ||||||||||||||||||||
7 | Welcome to the Apocalypse | Bronze | 10 | Good luck out there, you're gonna need it | Campaign | Act 1-1-1 | Will unlock as you leave the first safe room | |||||||||||||||||||
8 | Paid the Toll | Bronze | 15 | Complete The Devil's Return | Campaign | Act 1-1-4 | Story Progression | |||||||||||||||||||
9 | This Round's On Me | Bronze | 15 | Complete Search and Rescue | Campaign | Act 1-2-3 | Story Progression | |||||||||||||||||||
10 | Breakfast Can Wait | Bronze | 15 | Complete The Dark Before the Dawn | Campaign | Act 1-3-2 | Story Progression | |||||||||||||||||||
11 | Enemy of Mine | Bronze | 15 | Complete Blue Dog Hollow | Campaign | Act 1-4-4 | Story Progression | |||||||||||||||||||
12 | Act 1 Recruit | Bronze | 30 | Complete all Act 1 maps on Recruit difficulty or higher | Campaign | Act 1 | ||||||||||||||||||||
13 | Act 1 Veteran | Bronze | 30 | Complete all Act 1 maps on Veteran difficulty or higher | Campaign | Act 1 | ||||||||||||||||||||
14 | Act 1 Cleaner | Bronze | 30 | Complete all Act 1 maps on Nightmare difficulty | Campaign | Act 1 | ||||||||||||||||||||
15 | Bob's Your Uncle | Bronze | 15 | Complete The Armory | Campaign | 2-1 | Story Progression | |||||||||||||||||||
16 | Down the Drain | Bronze | 15 | Complete Plan B | Campaign | 2-2 | Story Progression | |||||||||||||||||||
17 | Of Biblical Proportions | Bronze | 15 | Complete Job 10:22 | Campaign | 2-3 | Story Progression | |||||||||||||||||||
18 | Act 2 Recruit | Bronze | 30 | Complete all Act 2 maps on Recruit difficulty or higher | Campaign | Act 2 | ||||||||||||||||||||
19 | Act 2 Veteran | Bronze | 30 | Complete all Act 2 maps on Veteran difficulty or higher | Campaign | Act 2 | ||||||||||||||||||||
20 | Act 2 Cleaner | Bronze | 30 | Complete all Act 2 maps on Nightmare difficulty | Campaign | Act 2 | ||||||||||||||||||||
21 | Don't You Eat My Neighbor | Bronze | 15 | Complete Dr. Rogers' Drghborhood | Campaign | 3-1 | Story Progression | |||||||||||||||||||
22 | Paved With Good Intestines | Bronze | 15 | Complete Remnants | Campaign | 3-2 | Story Progression | |||||||||||||||||||
23 | Act 3 Recruit | Bronze | 30 | Complete all Act 3 maps on Recruit difficulty or higher | Campaign | Act 3 | ||||||||||||||||||||
24 | Act 3 Veteran | Bronze | 30 | Complete all Act 3 maps on Veteran difficulty or higher | Campaign | Act 3 | ||||||||||||||||||||
25 | Act 3 Cleaner | Bronze | 30 | Complete all act 3 maps on Nightmare difficulty | Campaign | Act 3 | ||||||||||||||||||||
26 | Act 4 Recruit | Gold | 30 | Complete Act 4 on Recruit difficulty or higher | Campaign | Act 4 | ||||||||||||||||||||
27 | Act 4 Veteran | Gold | 30 | Complete Act 4 on Veteran difficulty or higher | Campaign | Act 4 | ||||||||||||||||||||
28 | Act 4 Cleaner | Gold | 30 | Complete Act 4 on Nightmare difficulty | Campaign | Act 4 | ||||||||||||||||||||
29 | Snitches Get Stitches | Bronze | 15 | Kill a Snitch without it alerting the horde. | Campaign | - | If the Corruption Card "The Dark" is played you cannot kill a Snitch without it alerting a Horde. | |||||||||||||||||||
30 | Good Riddance! | Bronze | 15 | Kill 53,600 Ridden over your career. | Any | - | ||||||||||||||||||||
31 | Breakfest | Bronze | 15 | Kill a Monstrous Breaker after removing all of its armour. | Campaign | - | ||||||||||||||||||||
32 | Jugger-not | Bronze | 15 | Make a Breaker hurt itself. | Campaign | - | ||||||||||||||||||||
33 | Brute Force | Bronze | 15 | Kill an Ogre with the howitzer. | Campaign | Act 1-4-4 | On veteran difficulty an Ogre will spawn after firing the Howitzer a few times. Lure it in front of the gun and fire. | |||||||||||||||||||
34 | No Time for a Nap | Bronze | 15 | Revive a fallen teammate. | Campaign | - | Use Mom to quickly revive a downed teammate. | |||||||||||||||||||
35 | Hippocrates Would be Proud | Bronze | 15 | Heal a teammate. | Campaign | - | Use the aim button with a medical accessory on a damaged teammate to use it on them. | |||||||||||||||||||
36 | Share the Load | Bronze | 15 | Drop some ammo for a teammate. | Campaign | - | Bring up your equipment menu and press drop on any type of Ammo. | |||||||||||||||||||
37 | Don't Ask... | Bronze | 15 | Rescue a teammate from a cocoon. | Campaign | - | When a teammate dies early in the level you can find them as you progress through the level and rescue/revive them. | |||||||||||||||||||
38 | Cleanup Crew | Bronze | 15 | Complete a mission without any players being incapacitated or killed. | Campaign | - | You should easily get this on recruit. | |||||||||||||||||||
39 | Expanding the Arsenal | Bronze | 15 | Spend your first Supply Point. | Campaign | Fort Hope | Visit the Supply Lines in Fort Hope | |||||||||||||||||||
40 | Grateful Eight | Bronze | 15 | Complete a mission with each Cleaner. | Campaign | - | Self Explanitory | |||||||||||||||||||
41 | Squad Up | Bronze | 15 | Form a party in Fort Hope. | Campaign | Fort Hope | Invite a friend in Fort Hope. | |||||||||||||||||||
42 | Apocalypse Pacifist | Bronze | 15 | Complete a map without any players on the team killing a single Ridden. | Campaign | - | ||||||||||||||||||||
43 | Dead Quiet | Bronze | 15 | Complete a map without ever triggering a horde from Reekers, Birds, Snitches, or alarms. | Campaign | - | Self Explanitary | |||||||||||||||||||
44 | Stacked Deck | Bronze | 15 | Have at least 25 cards in play at once. | Campaign | - | Playing through an Act from start to finish should get you this, be on the look out for random cards in the maps too. | |||||||||||||||||||
45 | Jukebox Hero | Bronze | 15 | Defend the jukebox in Bar Room Blitz without it breaking. | Campaign | Act 1-2-3 | ||||||||||||||||||||
46 | Nemesis | Bronze | 15 | Safely descend the ladder in the construction zone in Resurgence. | Campaign | Act 1-1-1 | Grab the ladder from the top and move down it until you touch the floor (works by also jumping and catching the ladder then moving down to the floor) | |||||||||||||||||||
47 | Swarmed | Bronze | 15 | Win a game in Swarm Mode. | Swarm | - | Self Explanitary | |||||||||||||||||||
48 | Brought a Knife to a Gunfight | Bronze | 15 | Complete a level while getting at least 50 kills with melee weapons. | Any | - | Self Explanitary | |||||||||||||||||||
49 | Smörgåsbord | Bronze | 15 | Kill at least one of each non-boss Mutation. | Campaign | - | Stinger / Stalker / Hocker / Retch / Reeker / Exploder / Tallboy / Bruiser / Crusher / Snitch | |||||||||||||||||||
50 | Down, But Not Out | Bronze | 15 | Kill 15 enemies while downed. | Any | - | Self Explanitary | |||||||||||||||||||
51 | A Humerus Weapon | Bronze | 15 | Kill 10 Ridden with Bob's Arm. | Campaign | Act 2-1-2 | Bob's arm is an item required to progress, kill enemies with it before reaching the end. | |||||||||||||||||||
52 | Port Man Toe? | Bronze | 15 | Find the secret in The Devil's Return. | Campaign | Act 1-1-4 | Golden Skull on the Barge to the right when approaching the boat (below the highway) | |||||||||||||||||||
53 | Bell Hop | Bronze | 15 | Find the secret in Search & Rescue. | Campaign | Act 1-2-2 | Golden Skull behind a desk in the apartment building in a corner room | |||||||||||||||||||
54 | Pallet Cleanser | Bronze | 15 | Find the secret in The Dark Before the Dawn. | Campaign | Act 1-3-1 | Golden Skull on some scaffolding nearest to the end safe room | |||||||||||||||||||
55 | Easily Mist | Bronze | 15 | Find the secret in Blue Dog Hollow. | Campaign | Act 1-4-2 | Golden Skull on some rocks in the forest centre after the split pathways | |||||||||||||||||||
56 | Cooped Up | Bronze | 15 | Find the secret in The Armory. | Campaign | Act 2-1-1 | Golden Skull found inside a chicken/rabbit coop in the garden of the 2nd house after parking garage | |||||||||||||||||||
57 | Dangerous To Go Alone | Bronze | 15 | Find the secret in Plan B. | Campaign | Act 2-2-2 | Golden Skull inside the large waterfall before the bridge | |||||||||||||||||||
58 | Cryptozoologist | Bronze | 15 | Find the secret in Job 10:22. | Campaign | Act 2-3-3 | Golden Skull in the right corner crypt found in the graveyard on the right hand side | |||||||||||||||||||
59 | Night of the Living Hedge | Bronze | 15 | Find the secret in Dr. Rogers' Neighborhood. | Campaign | Act 3-1-4 | Golden Skull after the end of the hedge maze, go pass the stairs and into a small opening in the hedge | |||||||||||||||||||
60 | Extra Credit | Bronze | 15 | Find the secret in Remnants. | Campaign | Act 3-2-2 | Golden Skull inside a tent on roof of school after clearing gymnasium | |||||||||||||||||||
61 | Mind Your Step | Bronze | 15 | Find the secret in The Abomination. | Campaign | Act 4 | Golden Skull found while chasing/finishing Abomination, in the second area over the large pit on a tendril by the right side wall. | |||||||||||||||||||
62 | ||||||||||||||||||||||||||
63 | DLC - Tunnels of Terror | |||||||||||||||||||||||||
64 | Master Spelunker | Bronze | 10 | Complete All Ridden Hives. | Campaign/Hive | - | 7 In total although are randomised. The Nursery has to be found within a Hive as another Entrance. | |||||||||||||||||||
65 | Overwhelming Power | Bronze | 10 | Get a kill with a Legendary Weapon. | Campaign/Hive | - | Legendary weapons can be found within the warped chests | |||||||||||||||||||
66 | Totem Power | Bronze | 10 | Earn some Skull Totems. | Campaign/Hive | - | Reach a Hive exit whilst holding a Skull Totem | |||||||||||||||||||
67 | Using your Noggin | Bronze | 10 | Kill 10 Ridden with a Skull Totem. | Campaign/Hive | - | Works like the Bob's Arm Trophy/Achievement | |||||||||||||||||||
68 | Unnatural Selection | Bronze | 10 | Kill each of the Warped Ridden. | Campaign | - | Shredder / Urchin / Ripper | |||||||||||||||||||
69 | Left Ventricle | Bronze | 10 | find the Secret in The Nursery. | Campaign/Hive | - | On a tendril above the small waterfall. | |||||||||||||||||||
70 | Nook, or Cranny? | Bronze | 10 | find the Secret in Sunken Passages. | Campaign/Hive | - | When entering the central area, take the left path. After navigating the first room and going through a small corridor. Turn left. Theres some webbing and a ramp to the side leading to a tricky jump to an alcove above the webbing. Its here. | |||||||||||||||||||
71 | Unholy Grail | Bronze | 10 | find the Secret in The Cut. | Campaign/Hive | - | After passing the large room with a bottomless pit, you will come across a hill which curves upwards leading up to the ogre area. Its hidden on the curved sloped ramp in near the centre off the edge. | |||||||||||||||||||
72 | Precarious Perch | Bronze | 10 | find the Secret in Blood Lair. | Campaign/Hive | - | Viewable from the beginning on top of a mound. You need to platform off one of the "bridges" to reach it. | |||||||||||||||||||
73 | Backtrack | Bronze | 10 | find the Secret in 300 Below. | Campaign/Hive | - | On the bottom level next to a minecar | |||||||||||||||||||
74 | Round the Riverbend | Bronze | 10 | find the Secret in Blood Stream. | Campaign/Hive | - | After sliding down the first water section, go left and climb up. When approaching the hole to the lower left look right. | |||||||||||||||||||
75 | Pipe Dream | Bronze | 10 | find the Secret in Caustic Cesspool. | Campaign/Hive | - | After sliding down the water near the emergency exit. Turn immiedately left and climb back up by destroying some webbing, its at the top of the hill to the left. You can drop off here and go down the water chute again. | |||||||||||||||||||
76 | ||||||||||||||||||||||||||
77 | DLC - Children of the Worm | |||||||||||||||||||||||||
78 | Who Snipes The Snipers? | Bronze | 10 | Kill a Sniper with a Sniper Rifle. | Campaign | Act 5 | Snipers only spawn from the second map of Act 5 onwards. | |||||||||||||||||||
79 | Duffel Brothers | Bronze | 10 | Bring 11 Duffel Bags to Saferooms. | Campaign | Act 5 | Duffel Bags take up the Quick Item slow to carry. They beep when nearby and also are highlighted through walls. Pinging a Bag will also make a Bot carry them (bots sometimes wont pick them up during Cost of Avarice). Bags are dropped on incap/death | |||||||||||||||||||
80 | Barely Made It | Bronze | 10 | Jump over a Cultist Bear Trap without Triggering it. | Campaign | - | This Trophy is bugged online. Fine a random bear trap from the second map of Act 5 onwards and simply jump over it on offline mode. | |||||||||||||||||||
81 | Smoke And Mirrors, But Without The Mirrors | Bronze | 10 | Use a Smoke Pouch to become Hidden at Critical Health. | Campaign | - | Prophet Dan starts with a smoke grenade. Damage yourself in fire until your health is critical (around 25%) and throw a smoke grenade at your feet. | |||||||||||||||||||
82 | Take A Bow | Bronze | 10 | Kill a Crone with a Bow. | Campaign | - | Tala starts with a Bow. Play on Nightmare or higher to find Crones on any mission. The saferoom on the second map of Act 5 also spawns a guranteed Crone. | |||||||||||||||||||
83 | Force Majeure Claws | Bronze | 10 | Kill a Slasher with Iron Claws. | Campaign | - | It is possible to get Iron claws through the dustys customs melee burn card. They are not that rare to find either. Slashers can spawn on any map on nightmare difficulty or higher. The saferoom on the second map of Act 5 also spawns a guranteed Slasher. | |||||||||||||||||||
84 | Jar Jar Bonks | Bronze | 10 | Hit a Pusflinger with a Bait Jar. | Campaign | - | Tala starts with a Bait Jar. Pusflingers can spawn on any map on nightmare difficulty or higher. The saferoom on the second map of Act 5 also spawns a guranteed Pusflinger. | |||||||||||||||||||
85 | Balanced Meal | Bronze | 10 | Have at least 5 Different Food Buffs active at one time. | Campaign | - | Use Heng in conjunction with Food Scavenger to maximise food spawns. All 5 foods need to be found and consumed in a single level. Mediocre and Gourmet meal do not count. | |||||||||||||||||||
86 | Left Fork Dead End | Bronze | 10 | Find the Secret in Act 5 | Campaign | Act 5-1-4 | After blowing up the Minecart to progress to the end of the level. Immidiately turn right to find it by the side of the tunnel. | |||||||||||||||||||
87 | Act 5 Recruit | Bronze | 10 | Complete all Act 5 maps on Recruit Difficulty or Higher | Campaign | Act 5 | ||||||||||||||||||||
88 | Avt 5 Veteran | Bronze | 10 | Complete all Act 5 maps on Veteran Difficulty or Higher | Campaign | Act 5 | ||||||||||||||||||||
89 | Act 5 Cleaner | Bronze | 10 | Complete all Act 5 maps on Nightmare Difficulty or Higher | Campaign | Act 5 | ||||||||||||||||||||
90 | Act 5 Ace | Bronze | 10 | Complete all Act 5 maps on No Hope Difficulty | Campaign | Act 5 | ||||||||||||||||||||
91 | ||||||||||||||||||||||||||
92 | DLC - River of Blood | |||||||||||||||||||||||||
93 | A Can of Worms | Bronze | 10 | Play Trial of the Worm for the first time | Trial of the Worm | - | ||||||||||||||||||||
94 | The Path To Glory | Bronze | 10 | Complete a map in Trial of the Worm with a total modifier of at least x20 | Trial of the Worm | - | ||||||||||||||||||||
95 | Going for Broke | Bronze | 10 | Earn a score of at least 100,000 in Trial of the Worm | Trial of the Worm | - | ||||||||||||||||||||
96 | Constant Vigilance | Bronze | 10 | Kill all variants of the Sentinel | Campaign/Hive/Trials | - | Wailer / Lobber & Swarmer | |||||||||||||||||||
97 | This is Fine | Bronze | 10 | Set an enemy on fire with the Flame Thrower, while also being on fire. | Campaign/Hive/Trials | - | ||||||||||||||||||||
98 | LAW and Hows D'oeuvres | Bronze | 10 | Blow up a Food Item with the LAW. | Campaign/Hive/Trials | - | LAWs are commonly found in warped chests and the final level of Act 6. | |||||||||||||||||||
99 | And The LAW Won | Bronze | 10 | Land a final blow on a Boss Mutation with the LAW | Campaign/Hive/Trials | - | LAWs are commonly found in warped chest. Weaken a boss before shooting the LAW. It deals decent damage but not enough to one shot a boss. (maybe around 20% total HP) | |||||||||||||||||||
100 | Hard-Boiled | Bronze | 10 | Defeat the Harbinger without using the LAW. | Campaign | Act 6 | Don't use any LAW's just to be safe. | |||||||||||||||||||
101 | TR's Secret Stash | Bronze | 10 | Find the Secret in Act 6 | Campaign | Act 6-1-4 | Behind the T-Rex Statue in a small nook. | |||||||||||||||||||
102 | Act 6 Recruit | Bronze | 10 | Complete all Act 6 maps on Recruit Difficulty or higher. | Campaign | Act 6 | ||||||||||||||||||||
103 | Act 6 Veteran | Bronze | 10 | Complete all Act 6 maps on Veteran Difficulty or higher. | Campaign | Act 6 | ||||||||||||||||||||
104 | Act 6 Cleaner | Bronze | 10 | Complete all Act 6 maps on Nightmare Difficulty or higher. | Campaign | Act 6 | ||||||||||||||||||||
105 | Act 6 Ace | Bronze | 10 | Complete all Act 6 maps on No Hope Difficulty | Campaign | Act 6 |
A | |
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1 | Credit and Attribution |
2 | Thanks to everyone for helping with filling in some blanks and providing information. Every piece helps! |
3 | Please feel free to sign this page if you want to credit yourself |
4 | Various members from the B4B Reddit and Discord Pages |
5 | Fellow Editors |
6 | Nixsand |
7 | Bobion |
8 | Hifumi Senpai |
9 | Kaptin |
10 | GheisterHund |
11 | Basaclub648 |
12 | Callum Carmicheal |
13 | ManRay |
14 | xSiena |
15 | Bayometric |
16 | xler |
17 | plfs289 |
18 | HaiteiRayue |
19 | Devynn M |
20 | gargaM0NK |
21 | Nam |
22 | jimmosio |
23 | Darkensed |
24 | BrightBrightness |
25 | Nick - Campaign Card Images (Beta) |
26 | Riftsaw |
27 | Bozak Dragon |
28 | Andrew Jacob |
29 | Hugo Wong |
30 | Nicholas Perry |
31 | Aiden Z |
32 | Keys |
33 | Gosetsu |
34 | Big Enna |
35 | insanity33 |
36 | Statty |
37 | James Bailey |
38 | H D |
39 | ric20007 |
40 | Rookie2171 |
41 | tsothga for the V2 DeckBuilder and Card Helper sheets! |
42 | Rafael7777 (Card Images) |
43 | Swingpoynt (Re his video on Damage type theory) |
44 | Statty (Refined Damage types) |
45 | Brendan (For some info re: copper costs on cards) |
46 | Abram S (Corrections to some team shop cards) |
47 | Jello Drone (Holiday Title correction on supply lines) |
48 | Keith B (More Holiday Title corrections on supply lines) |
49 | KulaRose (typos on main sheet) |
50 | Keithustus (assistance with the collectors unlocks, and swarm card effects) |