ABCDEFGHIJKLMNOPQRSTUVWXYZAA
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El Pueblo de la Energia
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ABCDEFGHIJStarting Population: 120
Current Power Generated:
0.00
Starting Happiness:
7
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1TreesRiverRiverTreesCleared LandTreesTreesTreesTreesTreesCurrent Population: 100.00Power Needs Met?NoEnvironmental + Power Impact: -1Power GeneratedDamaged Land Produced/turn
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2TreesRiverRiverTreesTreesCleared LandTreesTreesTreesTreesMax Population: 240
Population Happiness Impact:
-4
Current Happiness:
6Wind Farm Potential: 0.000
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3TreesRiverRiverTreesCleared LandTreesTreesTreesTreesTrees
Taxes Gathered this Turn:
$5Surplus Power Sold: 0Impact on Population:-20Photovoltaic Solar Potential:0.000
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4TreesRiverRiverTreesPueblaPueblaTreesTreesTreesTreesPower Profit: $0.00Stored Battery Power:0.000
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5TreesRiverRiverPueblaPueblaPueblaPueblaTreesCleared LandTreesStarting Treasury: $35.00Batteries Present?No00
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6RiverRiverRiverPueblaPueblaPueblaPueblaTreesTreesTreesCurrent Treasury: $35.00
Trees/Cleared Land Squares:
73Natural Gas:00
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7RiverRiverTreesTreesPueblaPueblaTreesTreesTreesTrees
Treasury Income this Turn:
$5.00Impact of Healthy Land on Happiness: +3Geothermal: 00
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8TreesTreesCleared LandCleared LandTreesTreesCleared LandTreesTreesCleared LandCurrent Treasury at end of Round: $40.00Damaged Land:0Hydroelectric:00
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9TreesTreesTreesTreesTreesTreesTreesCleared LandTreesCleared LandImpact of Damage on Happiness: 0Coal: 00
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10TreesCleared LandTreesCleared LandTreesTreesCleared LandTreesCleared LandTrees
Total Impact on Happiness:
3Concentrated Solar Power: 00
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Nuclear:00
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Current Turn: 0
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TurnPower GeneratedHappinessPopulationCurrent TreasuryMoney SpentFacilities builtTurn Structure:
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007120.00$35.00$0.00NoneFirst Phase (Skip for Turn 0):
1) Advance the "Current Turn" Tracker (J14) by 1.
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2) If a facility produces Damaged Land (Coal, Natural Gas, Hydroelectric Dam, Nuclear), change a number of tiles on the map equal to their respective cells in the Damaged Land Produced/turn column (X4 through X13). Take note of what changes.
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2Second Phase:
1) (SKIP THIS STEP IF ON TURN 0) Players vote on whether or not to continue with the current power facilities. If yes, move on to step three of Phase 2. Debate is welcomed and encouraged, but must be ceased when the GM calls for a vote.
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2) Players vote on what power facilities to construct to supply Puebla de la Energia with power. They may debate on where to place those power facilities and discuss pros and cons, but if the GM calls for a vote, debate MUST cease and they must vote.
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3) Players vote on any remaining issues--cleaning up Damaged Land, tearing down earlier Power Facilities, regrowing Trees, etc.
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5Third Phase:
1) Players spend Money from the Treasury to enact any of the plans they approved in the Second Phase. If they run out of Money, those plans do not happen. Adjust the map accordingly (change dropdown menu options on various tiles to different dropdown menu options, reflecting the player's choices. Record the Money they spent in the "Money Spent" column (Cells H17 to H26). Add Facilities Built if you so choose (I17 to I26).
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2) The Round ends. Record any changes in the Happiness (E17 to E26), Population (F17 to F26), and Current Treasury (G17 to G26) tracks. Add Power Generated (Q2) into the Power Generated Track (D17 to D26) (Optional).
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9Name of ConstructionCost: Build time: Power Generated
Description:
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10Trees$1.00Instant0
This is what it costs to reseed a given tile of land and turn Cleared Land back into Trees. This can only be done on Cleared Land.
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Cleared Land$1.00Instant0
This is what it costs to clear Trees from a given tile and turn it into Cleared Land.
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SizesDamaged Land$1.00Takes 1 turn to Clear0
May replace either Trees or Cleared Land. You may spend $1 to clean up Damaged Land and convert it into Cleared Land.
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UNDER CONSTRUCTION$0.00Instant0
Some facilities take time to build. Change the Tile to this to reflect the ongoing construction.
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Wind Turbine: 1x1Wind Turbine$1.00Instant1
Must be built on Cleared Land. Non-dispatchable, so it must be paired with a Large Battery in order to provide power.
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PV Solar Panel: 1x1Photovoltaic (PV) Solar$2.00Instant2
Must be built on Cleared Land. Non-dispatchable, so it must be paired with a Large Battery in order to provide power.
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Large Battery: 2x2Large Battery$3.00Instant
(See Wind Turbine and PV Solar)
Must be built on Cleared Land. Provides electricity storage for Wind Turbines and Photovoltaic Solar cells. Only provides 10 Electricity Storage per Battery.
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Geothermal$18.00Instant12
Must be built on Cleared Land. Slightly more expensive than Natural Gas facilities, but environmentally cleaner.
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Geothermal: 2x2Natural Gas$15.00Instant12
Must be built on Cleared Land. Provides a comparable amount of electricity to Geothermal Energy, but is cheaper. Also is more harmful to the environment. Adds 4 Damaged Land per turn around the facility.
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Hydroelectric Dam$40.001 Turn of Under Construction30
Must be built on Cleared Land, and must be built straddling a River (four center squares must be over a River, four outside squares must be over Cleared Land). Provides a large amount of energy, though has an impact on farming soil downstream. Produces 2 Damaged Land per turn, spreading from around the Dam.
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Natural Gas: 2x2Coal$35.001 Turn of Under Construction36
Must be built on Cleared Land. Provides significant power, but is not environmentally friendly. Adds 6 Damaged Land per turn around the facility.
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Concentrated Solar Power (CSP)$60.001 Turn of Under Construction45
Must be built on Cleared Land. Provides incredible amounts of Power, but is pricey. Environmentally clean, though.
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Hydroelectric Dam: 2x4Nuclear Power$60.001 Turn of Under Construction60
Must be built on Cleared Land. Provides INCREDIBLE amounts of Power, but is pricey, and environmentally damaging. Adds 12 Damaged Land per turn around the facility.
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Coal: 3x3
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Nuclear Power: 4x4
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Concentrated Solar Power: 4x4
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