| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | El Pueblo de la Energia | ||||||||||||||||||||||||||
2 | A | B | C | D | E | F | G | H | I | J | Starting Population: | 120 | Current Power Generated: | 0.00 | Starting Happiness: | 7 | |||||||||||
3 | 1 | Trees | River | River | Trees | Cleared Land | Trees | Trees | Trees | Trees | Trees | Current Population: | 100.00 | Power Needs Met? | No | Environmental + Power Impact: | -1 | Power Generated | Damaged Land Produced/turn | ||||||||
4 | 2 | Trees | River | River | Trees | Trees | Cleared Land | Trees | Trees | Trees | Trees | Max Population: | 240 | Population Happiness Impact: | -4 | Current Happiness: | 6 | Wind Farm Potential: | 0.00 | 0 | |||||||
5 | 3 | Trees | River | River | Trees | Cleared Land | Trees | Trees | Trees | Trees | Trees | Taxes Gathered this Turn: | $5 | Surplus Power Sold: | 0 | Impact on Population: | -20 | Photovoltaic Solar Potential: | 0.00 | 0 | |||||||
6 | 4 | Trees | River | River | Trees | Puebla | Puebla | Trees | Trees | Trees | Trees | Power Profit: | $0.00 | Stored Battery Power: | 0.00 | 0 | |||||||||||
7 | 5 | Trees | River | River | Puebla | Puebla | Puebla | Puebla | Trees | Cleared Land | Trees | Starting Treasury: | $35.00 | Batteries Present? | No | 0 | 0 | ||||||||||
8 | 6 | River | River | River | Puebla | Puebla | Puebla | Puebla | Trees | Trees | Trees | Current Treasury: | $35.00 | Trees/Cleared Land Squares: | 73 | Natural Gas: | 0 | 0 | |||||||||
9 | 7 | River | River | Trees | Trees | Puebla | Puebla | Trees | Trees | Trees | Trees | Treasury Income this Turn: | $5.00 | Impact of Healthy Land on Happiness: | +3 | Geothermal: | 0 | 0 | |||||||||
10 | 8 | Trees | Trees | Cleared Land | Cleared Land | Trees | Trees | Cleared Land | Trees | Trees | Cleared Land | Current Treasury at end of Round: | $40.00 | Damaged Land: | 0 | Hydroelectric: | 0 | 0 | |||||||||
11 | 9 | Trees | Trees | Trees | Trees | Trees | Trees | Trees | Cleared Land | Trees | Cleared Land | Impact of Damage on Happiness: | 0 | Coal: | 0 | 0 | |||||||||||
12 | 10 | Trees | Cleared Land | Trees | Cleared Land | Trees | Trees | Cleared Land | Trees | Cleared Land | Trees | Total Impact on Happiness: | 3 | Concentrated Solar Power: | 0 | 0 | |||||||||||
13 | Nuclear: | 0 | 0 | ||||||||||||||||||||||||
14 | Current Turn: | 0 | |||||||||||||||||||||||||
15 | Turn | Power Generated | Happiness | Population | Current Treasury | Money Spent | Facilities built | Turn Structure: | |||||||||||||||||||
16 | 0 | 0 | 7 | 120.00 | $35.00 | $0.00 | None | First Phase (Skip for Turn 0): | 1) Advance the "Current Turn" Tracker (J14) by 1. | ||||||||||||||||||
17 | 1 | 2) If a facility produces Damaged Land (Coal, Natural Gas, Hydroelectric Dam, Nuclear), change a number of tiles on the map equal to their respective cells in the Damaged Land Produced/turn column (X4 through X13). Take note of what changes. | |||||||||||||||||||||||||
18 | 2 | Second Phase: | 1) (SKIP THIS STEP IF ON TURN 0) Players vote on whether or not to continue with the current power facilities. If yes, move on to step three of Phase 2. Debate is welcomed and encouraged, but must be ceased when the GM calls for a vote. | ||||||||||||||||||||||||
19 | 3 | 2) Players vote on what power facilities to construct to supply Puebla de la Energia with power. They may debate on where to place those power facilities and discuss pros and cons, but if the GM calls for a vote, debate MUST cease and they must vote. | |||||||||||||||||||||||||
20 | 4 | 3) Players vote on any remaining issues--cleaning up Damaged Land, tearing down earlier Power Facilities, regrowing Trees, etc. | |||||||||||||||||||||||||
21 | 5 | Third Phase: | 1) Players spend Money from the Treasury to enact any of the plans they approved in the Second Phase. If they run out of Money, those plans do not happen. Adjust the map accordingly (change dropdown menu options on various tiles to different dropdown menu options, reflecting the player's choices. Record the Money they spent in the "Money Spent" column (Cells H17 to H26). Add Facilities Built if you so choose (I17 to I26). | ||||||||||||||||||||||||
22 | 6 | 2) The Round ends. Record any changes in the Happiness (E17 to E26), Population (F17 to F26), and Current Treasury (G17 to G26) tracks. Add Power Generated (Q2) into the Power Generated Track (D17 to D26) (Optional). | |||||||||||||||||||||||||
23 | 7 | ||||||||||||||||||||||||||
24 | 8 | ||||||||||||||||||||||||||
25 | 9 | Name of Construction | Cost: | Build time: | Power Generated | Description: | |||||||||||||||||||||
26 | 10 | Trees | $1.00 | Instant | 0 | This is what it costs to reseed a given tile of land and turn Cleared Land back into Trees. This can only be done on Cleared Land. | |||||||||||||||||||||
27 | Cleared Land | $1.00 | Instant | 0 | This is what it costs to clear Trees from a given tile and turn it into Cleared Land. | ||||||||||||||||||||||
28 | Sizes | Damaged Land | $1.00 | Takes 1 turn to Clear | 0 | May replace either Trees or Cleared Land. You may spend $1 to clean up Damaged Land and convert it into Cleared Land. | |||||||||||||||||||||
29 | UNDER CONSTRUCTION | $0.00 | Instant | 0 | Some facilities take time to build. Change the Tile to this to reflect the ongoing construction. | ||||||||||||||||||||||
30 | Wind Turbine: | 1x1 | Wind Turbine | $1.00 | Instant | 1 | Must be built on Cleared Land. Non-dispatchable, so it must be paired with a Large Battery in order to provide power. | ||||||||||||||||||||
31 | PV Solar Panel: | 1x1 | Photovoltaic (PV) Solar | $2.00 | Instant | 2 | Must be built on Cleared Land. Non-dispatchable, so it must be paired with a Large Battery in order to provide power. | ||||||||||||||||||||
32 | Large Battery: | 2x2 | Large Battery | $3.00 | Instant | (See Wind Turbine and PV Solar) | Must be built on Cleared Land. Provides electricity storage for Wind Turbines and Photovoltaic Solar cells. Only provides 10 Electricity Storage per Battery. | ||||||||||||||||||||
33 | Geothermal | $18.00 | Instant | 12 | Must be built on Cleared Land. Slightly more expensive than Natural Gas facilities, but environmentally cleaner. | ||||||||||||||||||||||
34 | Geothermal: | 2x2 | Natural Gas | $15.00 | Instant | 12 | Must be built on Cleared Land. Provides a comparable amount of electricity to Geothermal Energy, but is cheaper. Also is more harmful to the environment. Adds 4 Damaged Land per turn around the facility. | ||||||||||||||||||||
35 | Hydroelectric Dam | $40.00 | 1 Turn of Under Construction | 30 | Must be built on Cleared Land, and must be built straddling a River (four center squares must be over a River, four outside squares must be over Cleared Land). Provides a large amount of energy, though has an impact on farming soil downstream. Produces 2 Damaged Land per turn, spreading from around the Dam. | ||||||||||||||||||||||
36 | Natural Gas: | 2x2 | Coal | $35.00 | 1 Turn of Under Construction | 36 | Must be built on Cleared Land. Provides significant power, but is not environmentally friendly. Adds 6 Damaged Land per turn around the facility. | ||||||||||||||||||||
37 | Concentrated Solar Power (CSP) | $60.00 | 1 Turn of Under Construction | 45 | Must be built on Cleared Land. Provides incredible amounts of Power, but is pricey. Environmentally clean, though. | ||||||||||||||||||||||
38 | Hydroelectric Dam: | 2x4 | Nuclear Power | $60.00 | 1 Turn of Under Construction | 60 | Must be built on Cleared Land. Provides INCREDIBLE amounts of Power, but is pricey, and environmentally damaging. Adds 12 Damaged Land per turn around the facility. | ||||||||||||||||||||
39 | |||||||||||||||||||||||||||
40 | Coal: | 3x3 | |||||||||||||||||||||||||
41 | |||||||||||||||||||||||||||
42 | |||||||||||||||||||||||||||
43 | Nuclear Power: | 4x4 | |||||||||||||||||||||||||
44 | |||||||||||||||||||||||||||
45 | |||||||||||||||||||||||||||
46 | |||||||||||||||||||||||||||
47 | Concentrated Solar Power: | 4x4 | |||||||||||||||||||||||||
48 | |||||||||||||||||||||||||||
49 | |||||||||||||||||||||||||||
50 | |||||||||||||||||||||||||||
51 | |||||||||||||||||||||||||||
52 | |||||||||||||||||||||||||||
53 | |||||||||||||||||||||||||||
54 | |||||||||||||||||||||||||||
55 | |||||||||||||||||||||||||||
56 | |||||||||||||||||||||||||||
57 | |||||||||||||||||||||||||||
58 | |||||||||||||||||||||||||||
59 | |||||||||||||||||||||||||||
60 | |||||||||||||||||||||||||||
61 | |||||||||||||||||||||||||||
62 | |||||||||||||||||||||||||||
63 | |||||||||||||||||||||||||||
64 | |||||||||||||||||||||||||||
65 | |||||||||||||||||||||||||||
66 | |||||||||||||||||||||||||||
67 | |||||||||||||||||||||||||||
68 | |||||||||||||||||||||||||||
69 | |||||||||||||||||||||||||||
70 | |||||||||||||||||||||||||||
71 | |||||||||||||||||||||||||||
72 | |||||||||||||||||||||||||||
73 | |||||||||||||||||||||||||||
74 | |||||||||||||||||||||||||||
75 | |||||||||||||||||||||||||||
76 | |||||||||||||||||||||||||||
77 | |||||||||||||||||||||||||||
78 | |||||||||||||||||||||||||||
79 | |||||||||||||||||||||||||||
80 | |||||||||||||||||||||||||||
81 | |||||||||||||||||||||||||||
82 | |||||||||||||||||||||||||||
83 | |||||||||||||||||||||||||||
84 | |||||||||||||||||||||||||||
85 | |||||||||||||||||||||||||||
86 | |||||||||||||||||||||||||||
87 | |||||||||||||||||||||||||||
88 | |||||||||||||||||||||||||||
89 | |||||||||||||||||||||||||||
90 | |||||||||||||||||||||||||||
91 | |||||||||||||||||||||||||||
92 | |||||||||||||||||||||||||||
93 | |||||||||||||||||||||||||||
94 | |||||||||||||||||||||||||||
95 | |||||||||||||||||||||||||||
96 | |||||||||||||||||||||||||||
97 | |||||||||||||||||||||||||||
98 | |||||||||||||||||||||||||||
99 | |||||||||||||||||||||||||||
100 | |||||||||||||||||||||||||||