A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ||||||||||||||||||||||||
2 | Level: | 1 | Bad (at being a) bish | Jendal Trelis | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Female Troll | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | brazenSovreign | Land of ___ and ___ | Naiad | Girl Getup | Nereid | |||||||||||||||||||
5 | Durpasurus | "Do you like, know who you're tallking to?" | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Bling | |||||||||||||||||||
7 | Athletics | Str | +0 | +1 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +3 | 0 | 0 | 22 / 22 | 1 | 1 | Naiad | Tier 0 2xpistolKind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +4 | Temporary HP | 100% | Hit Die Roll | Acts like a companion | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +3 | 0 | 1d10+3 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +4 | ||||||||||||||||||||
12 | Engineering | Int | +0 | -1 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | -1 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | Sometimes your guns talk to you. | ||||||||||||||
14 | Occult | Int | +0 | -1 | Initiative | +3 | 11 | Nereid | Tier 0 2xpistolKind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +1 | Same as Naiad | |||||||||||||||||||
16 | Insight | Wis | +0 | +1 | Ability Scores | Armor Class | 13 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +1 | Strength | 10 (0) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +1 | Constitution | 14 (2) | Fortitude | 15 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +1 | Dexterity | 16 (3) | +0 | Fade | 0 | More often than not, they're annoying | ||||||||||||||
20 | Survival | Wis | +0 | +1 | Intelligence | 8 (-1) | Reflex | 13 | Cripple | 0 | Girl Getup | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +2 | Wisdom | 12 (1) | +0 | Setback | 0 | Makes you cooler than everyone else | ||||||||||||||
22 | Intimidation | Cha | +0 | +3 | Charisma | 14 (2) | Will | 14 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +2 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +3 | Hit Bonus | +1 | Crit Range | 20 | Defense Bonus | +1 | ||||||||||||||
25 | Slaaaaaaaaaaaaaaaaaaaaaaay | |||||||||||||||||||||||
26 | Resources | Bling | ||||||||||||||||||||||
27 | Ammo | Name | Name | Name | Name | Another coolness bonus | ||||||||||||||||||
28 | 20 | 20 | | | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | 20 | Current | Current | Current | Current | ||||||||||||||||||
31 | Maximum | 20 | Maximum | Maximum | Maximum | Maximum | ||||||||||||||||||
47 | ||||||||||||||||||||||||
48 | The Brothers fin | 2xPistolKind | Tier | 0 | Stat | DEX | Hit | +6 to hit | Tier | 0 | Stat | STR | Hit | +3 to hit | ||||||||||
49 | Type | Ranged Double Reload Weapon | Ammo/Charges | 20/0 | Bonuses to hit: | 0 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | |||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Gun | Qd4+DEX | 1d4+3 | Major action: Make a ranged attack against a single target within range. Decrease rounds by 1. This abilitech has the Combo property. [Base damage: Qd4+DEX, basic] | ||||||||||||||||||||
52 | Faceoff | Qd3+DEX | 1d3+3 | Major action: Make one ranged attack at each target within range. Decrease rounds by 1 per attack made. [Base damage: Qd3+DEX] | ||||||||||||||||||||
53 | Unload | Qd4+DEX | 1d4+3 | Major action: Make four ranged attacks with disadvantage against a single target within range. Decrease rounds by 4. [Base damage: Qd4+DEX] | ||||||||||||||||||||
54 | Lightning Hands | Q | Q | Reaction: Make a ranged attack against a single target within range. Decrease rounds by 1 [Base damage: Q] | ||||||||||||||||||||
55 | Fresh Mag | Major action: Fully restore rounds to one pistol. May be done as a full-round action to fully restore rounds to both pistols. This is a basic abilitech. | ||||||||||||||||||||||
71 | Range: 40 feet, Rounds: 20 (10 per pistol) | |||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
73 | ||||||||||||||||||||||||
125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Iron Will Twice per short rest, when an attack would break your resistance, you treat it as if it failed to break resistance. Additionally, you gain +1 to your AC and resistances. | Sentinel | You are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Keeper, lvl 1, Sentinel | Your Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you. | Remember, you pick one Step every two levels! | Vision: Ruin | You're used to sizing up the weakest link in the room, whether it be a person or a thing or even the room itself. Easily intimidated bottom tier softies, the crack in that tank's armor, which one fuse switch will black out as much of the building as possible. When searching for such things, you add one stakes die. | |||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
138 | ||||||||||||||||||||||||
139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
140 | ||||||||||||||||||||||||
141 | ||||||||||||||||||||||||
142 | ||||||||||||||||||||||||
143 | ||||||||||||||||||||||||
144 | ||||||||||||||||||||||||
145 | ||||||||||||||||||||||||
146 | ||||||||||||||||||||||||
147 | ||||||||||||||||||||||||
148 | Grist and Boondollars | Sylladex (Bubble Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Default | Pyrite Bar | ||||||||||||||||||
150 | T1 | 0 | A set of fake guns | |||||||||||||||||||||
151 | T2 | 0 | You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected. | Tomato | ||||||||||||||||||||
152 | T3 | 0 | Asparagus | |||||||||||||||||||||
153 | T4 | 0 | Heathers Vinyl | |||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | Peanuts | ||||||||||||||||||||
155 | Boondollars | 0 | Epic Shades | |||||||||||||||||||||
156 | (extra space) | 0 | Bubble | Acrobatics | Dummies Guide to Friends | |||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
169 |