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The Canadian Game Studies Association
l’Association canadienne d’études des jeux
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2023 Annual Conference
Conférence annuelle de 2023
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All times in EDT (UTC -04:00) - les heures indiquées sont en HNE (TUC -04:00)
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DAY 1: Tuesday, June 6
JOUR 1: Mardi le 6 juin
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TIME (EDT/UTC-4 )
HEURE (HAE/TUC-4)
ROOM A
SALLE A
ROOM B
SALLE B
ROOM C
SALLE C
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10:30-11amConference Welcome + Announcements
Mot de bienvenue + annonces
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11am-12pmOpening Keynote: What Ecofeminism and Decolonial Studies Have to Teach Us About Raising Ecological Awareness Though Games // Discours liminaire
d'ouverture: Ce que l'écoféminisme et les études décoloniales ont à nous apprendre sur le développement d’une conscience écologique par le jeu

Gabrielle Trépanier-Jobin (Université du Québec à Montréal)
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12:15-1:15pmVideo Game Flora and Fauna // Flore et faune des jeux vidéo Political Philosophies in Games // Philosophies politiques dans les jeuxSeminar/Workshop: Teaching Game Development - An Industry Professional’s Perspective // Séminaire/atelier : Enseigner le développement de jeux - Le point de vue d'une professionnellle de l'industrie

Ericka Evans (Phantom Compass Studios)
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Playful Cats, Chaotic Geese, and Man-Eating Sharks: Nonhuman Animal Protagonists in Video Games
Sarah Stang (Brock University)
Playing the Demos: Agential Limitations and Democratic Game Design
Caighlan Smith (Memorial University of Newfoundland)
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Factorio -- Environment as Character
Stuart Gritter (Brock University)
Interpreting Gameplay Experience through Narrative Design
Aleksander Franiczek (University of Waterloo)
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Beasts and Sovereigns: The Zoopolitical Imagination of FromSoftware's Demon's Souls, Bloodborne, and Elden Ring
Eric Stein (Trinity Western University)
Spectres of the Civilian: Hauntology Versus Militainment
Matthew Horrigan and Carina Xu (Simon Fraser University)
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1:30-2:30pmIndustry Rules and Regulations // Règles et réglementations de l'industrieOn How Time Passes // Sur le temps qui passeSeminar/Workshop: Assigning Games in the Game Studies Classroom // Séminaire/atelier: Assigner les Jeux dans la Classe d'Études des Jeux

Cody Mejeur (University of Buffalo)
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This Paper Is Not Yet Rated: Comparing Film and Game Rating Systems Across Canada, the US, and the EU
Alan Bui (University of Toronto)
On Zugzwang: Games and Exhaustion
Rainforest Scully-Blaker (Uppsala University)
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Time and Temporality in Game Streaming on Twitch
Mark Johnson (University of Sydney)
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Culture, Sociality, and Play: Studying Brick and Mortar Game Store Employees
Jess Wind (University of the Fraser Valley), Danielle Burrell-Kim (University of British Columbia), Nora Perry (University of British Columbia), and Dr. Jennifer Jenson (University of British Columbia)
Slow and Fragmented: Spatiotemporal Play and Subjectivity in Serial Experiments Lain
Art Zhuoer Xia (Freelance Game Developer) and Alexandre Paquet (University of Toronto)
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2:45-3:45pmGames and Media Cultures // Jeux et cultures médiatiques*A Space for Games? Sustaining Game Studies in Non-Ludic Learning Environments // *Un espace pour les jeux ? Soutenir les études des jeux dans les environnements d'apprentissage non ludiques"Seminar/Workshop: Teaching Feminist Game Studies // Séminaire/atelier : Enseigner les études féministes des jeux

Sarah Stang (Brock University)"


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The Dialectical Stream: A New Media Theory of Live Streaming and its Political and Social Potentials
Gerrit Krueper (The University of British Columbia)
“Adaptions and Analogues: The Playable Stories Archive and Games in Literature Courses”
Jason Boyd (Toronto Metropolitan University)
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Fascists and Fandoms: In Defense of NPCs
Alexander Hurezeanu (George Brown College) and iowyth ulthiin (Toronto Metropolitan University).
“‘I Don't Do Games’: Overcoming Gendered Barriers in Games-Based Instruction”
Tanya Pobuda (Toronto Metropolitan University)
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“We’re a sports team, not a family”: The Riot Manifesto’s lingering effect on a workplace culture
Kelly Bergstrom and Shelbey Walker (York University)
“Teaching Games in the English Classroom: Developing an Open Educational Resource for Procedural Creativity”
Jeremy Andriano (Toronto Metropolitan University)
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Rethinking Positionality in Literary Scholarship Through the Experience of Games
Kevin Ghouchandra and Jason Boyd (Toronto Metropolitan University)
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Break // Pause
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4:00pmTrivia Night // Soirée quiz (SIGN UP HERE//INSCRIVEZ-VOUS ICI)
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DAY 2: Wednesday, June 7
JOUR 2: Mercredi le 7 juin
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TIME (EDT/UTC-4 )
HEURE (HAE/TUC-4)
ROOM A
SALLE A
ROOM B
SALLE B
ROOM C
SALLE C
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11am-1pmAction that endures: A plenary panel on the sustainability of making change in games // Durabilité de l’action: Un panel plénier bilingue au sujet de la durabilité des actions pour le changement

Maude Bonenfant (Université du Québec à Montréal), Jess Marcotte (Soft Chaos), and Jennifer Sunahara (Pixelles)
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1:30-2:30pmQueering Games // Queerer les jeuxStreaming Practices and Politics // Pratiques et politiques de diffusion en continuConfronting Toxicity in Gaming Cultures // Confronter la toxicité dans les cultures des jeux
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Queer Dialogics: A Method for the Study of Video Game Narrative
Betsy Brey (University of Waterloo)
"Welcome to My Channel": A Methodological Reflection of Ethnography with Streamers
Jackson McLaren (Temple University)
"Diablo Immortal": Perceived Toxicity in Players High in Achievement Need
Angela Petrone (Illinois Institute of Technology)
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A digital enclothed cognition: Fashion's impact on the experiences of queer gamers
Daniel Drak (Parsons School of Design)
Play-at-Home Partnership: Intimacy, Invisibility & the Industrial Legacy of Spousal Labour in (Streaming) Games
Christine H. Tran (University of Toronto)
From Toxicity to the Extreme: Three Categories of Extremism in Defense of the Ancients 2
Marc Lajeunesse (Concordia University)
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Hate Raiders of the Lost Ark: Historically Informed Critical Analysis of Hate Raids on Twitch
Ben Scholl (Simon Fraser University)
The fun that you have is the fun they don't have": Towards a performative conception of toxicity
Maria Sommers (Digital Democracies Institute at Simon Fraser University)
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2:45-3:45pmGames and Genres // Jeux et genres(Re)Imagining the Past // (Ré)imaginer le passéTheorizing Representation in Games // Théoriser la représentation dans les jeux
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An Interpretation of Total Annihilation
David Ogborn (McMaster University)
The Diplomacy Patch: Diplomacy and Neo-Colonialism in Civilization 6 and Victoria 3
Sarah Christina Ganzon (Concordia University)
Virtual Embodiment, Virtual Bodies
Egan Henderson (Trent University)
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Retelling and Replaying: The Time Loop in Videogame Adaptations of Myths
Michael Hancock (University of Waterloo)
The God of a thousand faces: ecology and enchantment in Greedfall
Leonid Moyzhes (Institute of Business and Design (B&D))
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Timer Scams and Training Modes: The Temporalities of Player Engagement in the Fighting Game Genre
Oscar Moralde (Pomona College)
Imagining Anglo-Saxon Britain through Video Games
Tony Payment (Brock University)
Meaning in Motion: A Kinesemiotic Approach to Videogame Analysis
Jason Hawreliak (Brock University), Arianna Maiorani (Loughborough University)
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4:00pmTable Top RPG and Map Making Games (SIGN UP HERE//INSCRIVEZ-VOUS ICI)
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DAY 3: Thursday, June 8
JOUR 3: Jeudi le 8 juin
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TIME (EDT/UTC-4 )
HEURE (HAE/TUC-4)
ROOM A
SALLE A
ROOM B
SALLE B
ROOM C
SALLE C
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11:30-12:30pmEconomic Imperatives of the Game Industry // Impératifs économiques de l'industrie du jeu


(Re)Thinking Agency // (Re)penser l'agentivité


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Exploring Alternative Digital Approaches to Magic and the Pokémon Trading Card Game
Lee Cadwallader (Independent Scholar)
Playing With Agency: The Problem of Action
Roxanne Chartrand (Université de Montréal)
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Interpretive Agency: Strategies and Tactics for Developing Moral Agency
Steve Wilcox (Wilfrid Laurier University)
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"Baling the Big Bucks: The sponsors of the Farming Simulator eSports League
Shelbey Walker and Kelly Bergstrom (York University)
“She who has the information, has the power...”: Exploring Transmedial Play and Agency through Overwatch’s Sombra ARG
Gregory Blomquist (University of Alberta)
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Rethinking video game design practices thanks to sustainable agricultural principles
Hélène Sellier (The Seed Crew)
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Break // Pause
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12:45-1:45pmFeminist Games Studies // Études féministes des jeux


Ethnographies of Gaming // Ethnographies des jeux
Seminar/Workshop: Collaborative Co-authorship. // Séminaire/atelier : Collaboration entre Auteurs

Christine Tran (University of Toronto)
Jennifer Whitson (University of Waterloo)
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“OMG, a GURL!”: Sexism and Toxicity in First Person Shooters
Brigitta Abboud (Indepdendent Scholar)
Time & Player Experience in Online & Paper Magic: The Gathering
Michael Nixon and TongYe Zhang (University of Toronto Mississauga)
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“Sophia, light us the path!” A Content Analysis of Female Mentorship in A Plague Tale Requiem
Burçak Aydinlik (Memorial University of Newfoundland)
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“My family, my choice of games”: Lived experiences of Ghanaian female digital gamers
Rabiu Asante (University of Ghana)
Any% Unique Adequacy: Using Ethnomethodological Approaches to Investigate Speedrun Practices
Jordan Ashworson (University of Alberta)
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Break // Pause
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2-3:45pmAGM // AGA
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4:00pmFun times! // Social!
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DAY 4: Friday, June 9
JOUR 4: Vendredi le 9 juin
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TIME (EDT/UTC-4 )
HEURE (HAE/TUC-4)
ROOM A
SALLE A
ROOM B
SALLE B
ROOM C
SALLE C
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11:00am-12:pmClosing keynote: Animal, Digital, Vegetable, Mineral: An Unsustainable Guessing Game // Discours liminaire de fermeture: Animal, numérique, végétal, minéral : Un jeu de devinettes insoutenable

Alenda Chang (University of California, Santa Barbara)
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12:15-1:15pmGames and Pedagogy // Jeux et pédagogiePromotional By Design // Promotionnel par conceptionSolarity and Sustainability // Solarité et durabilité
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Improving Educational Game Design: Agency and possibility through serious game design retrospectives.
Scott DeJong (Concordia University) and Ryan Scheiding (Georgia Institute of Technology)
Thematic Cardboard: A Card Game Thematic Analysis Toolkit
Andrei Zanescu (Concordia University)
Solar Server: Low-Carbon Game Design
Kara Stone (Alberta University of the Arts)
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Imagining the Pedagogical Potential of Remixed, Student-Created Board Games to Teach Critical Media Literacy: An Examination of Toronto Pre-service Teachers’ Viewpoints
Juliana Kowlessar (York and Toronto Metropolitan University)
Ghastly Graphics: Tool Fandom, Paracinema, and the Haunted PS1 Game Development Community
Patrick R. Dolan (York University)
Now You’re Playing With Solar Power
Alex Custodio and Michael Iantorno (Concordia University)
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Escaping Moloch’s Gauntlet: Undergraduate Pedagogical Perspectives in Minecraft
Nat Torre, Andrew Rochon, Theodore Fox, and Angelica Calcagnile (Concordia University)
Rated C for Child-informed: Children's and developers' insights on bias and discrimination in gaming
Bronwyn Swerdfager (University of Toronto), Sara Grimes (University of Toronto), Darshana Jayemanne (Abertay University), Seth Giddings (University of Southampton)
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1:30-2:30pmFan Labour // Le travail des fansGames and Nostalgia // Jeux et nostalgie*Disability Game Studies: Narratives and Representation over Rehabilitation // *Disability Game Studies : Récits et représentations sur la réadaptation
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Returning to the Force (Engine): Dark Forces, the Force Engine, and the Death Star of Modding as Intellectual Property Navigation
Kyle Moody (Fitchberg State University)
Raptor Boyfriend and 90s Teen Drama Nostalgia
Andrea Braithwaite (Ontario Tech University)
A Crip Reimagining of Safety Tools and Frameworks
Bea Livesey-Stephens (Abertay University)
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Demade by the blood: Bloodborne PSX at a crossroads of horror fandoms
Andrew Bailey (York University)
Lost Again to be Found: Refractive Nostalgia and Video Games
Richy Srirachanikorn (Concordia University)
Reparative Play as Disability Narrative Methodology
Giuseppe Femia (University of Waterloo)
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From Hobby to Hustle: The [Professionalization] Platformization? of Dungeons & Dragons
Nicole Winchester (York University)
“Be loyal to what matters”: The Nostalgic Play of the Laius Complex in Bioshock Infinite & Red Dead Redemption
Marc Ouellette (Old Dominion University)
Challenging the Medical Model of Disability in Applied & Therapeutic D&D Groups
Peter Jung (Roll for Kindness)
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Disability Representation in Games
Lobna Hassan (Lappeenranta-Lahti University of Technology)
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Break // Pause
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2:30-3:45pmPlayer Cultures // Cultures des joueurs·euse·sExpanding Game Studies // Élargir les études des jeuxArt as Collaboration // L'art comme collaboration
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Merging Materiality and Memory: An Oral History Approach to Videogame History
Dany Guay-Bélanger (Université de Montréal)
Literary Hypertext as Illness Narrative for Women and Nonbinary Individuals with Hyperandrogenism
Megan Perram (University of Alberta)
Bunce Island: Collaborative Creation in the Rainy Season
Katrina Keefer (Trent University)
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‘Seeing Oneself Reflected’- Representation’s Impact on Play: A Qualitative Research Study on Board Games and Gamers
Tanya Pobuda (Toronto Metropolitan Unviersity)
Mario's Rag-inflected Score: Scott Joplin in the "Overworld" of Super Mario Bros.
James Heazlewood-Dale (Brandeis University)
Reflecting on GamePyg's Face and Body Overhaul
Chris Kerich (University of California, Santa Cruz)
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Digital Scribbling: Asynchronous Multiplayer Game Elements Compared to Analog Marginalia
Alex Wedler (Brock University)
‘The Full Kinzie’: Sex and (Potty) Humor in Saints Row
Matthew Wysocki (Flagler College)
lost in an empty place: Weirdcore, the Anthropocene Uncanny, and Collaborative Intermedia Production
Rowena Chodkowski (Concordia University)
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4:00pmFun Times! // Social!: CGSA's Next Top Model (SIGN UP HERE//INSCRIVEZ-VOUS ICI)
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