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2 | The Canadian Game Studies Association l’Association canadienne d’études des jeux | |||||||||||||||||||||||||
3 | 2023 Annual Conference Conférence annuelle de 2023 | |||||||||||||||||||||||||
4 | All times in EDT (UTC -04:00) - les heures indiquées sont en HNE (TUC -04:00) | |||||||||||||||||||||||||
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6 | DAY 1: Tuesday, June 6 JOUR 1: Mardi le 6 juin | |||||||||||||||||||||||||
7 | TIME (EDT/UTC-4 ) HEURE (HAE/TUC-4) | ROOM A SALLE A | ROOM B SALLE B | ROOM C SALLE C | ||||||||||||||||||||||
8 | 10:30-11am | Conference Welcome + Announcements Mot de bienvenue + annonces | ||||||||||||||||||||||||
9 | Break // Pause | |||||||||||||||||||||||||
10 | 11am-12pm | Opening Keynote: What Ecofeminism and Decolonial Studies Have to Teach Us About Raising Ecological Awareness Though Games // Discours liminaire d'ouverture: Ce que l'écoféminisme et les études décoloniales ont à nous apprendre sur le développement d’une conscience écologique par le jeu Gabrielle Trépanier-Jobin (Université du Québec à Montréal) | ||||||||||||||||||||||||
11 | Break // Pause | |||||||||||||||||||||||||
12 | 12:15-1:15pm | Video Game Flora and Fauna // Flore et faune des jeux vidéo | Political Philosophies in Games // Philosophies politiques dans les jeux | Seminar/Workshop: Teaching Game Development - An Industry Professional’s Perspective // Séminaire/atelier : Enseigner le développement de jeux - Le point de vue d'une professionnellle de l'industrie Ericka Evans (Phantom Compass Studios) | ||||||||||||||||||||||
13 | Playful Cats, Chaotic Geese, and Man-Eating Sharks: Nonhuman Animal Protagonists in Video Games Sarah Stang (Brock University) | Playing the Demos: Agential Limitations and Democratic Game Design Caighlan Smith (Memorial University of Newfoundland) | ||||||||||||||||||||||||
14 | Factorio -- Environment as Character Stuart Gritter (Brock University) | Interpreting Gameplay Experience through Narrative Design Aleksander Franiczek (University of Waterloo) | ||||||||||||||||||||||||
15 | Beasts and Sovereigns: The Zoopolitical Imagination of FromSoftware's Demon's Souls, Bloodborne, and Elden Ring Eric Stein (Trinity Western University) | Spectres of the Civilian: Hauntology Versus Militainment Matthew Horrigan and Carina Xu (Simon Fraser University) | ||||||||||||||||||||||||
16 | Break // Pause | |||||||||||||||||||||||||
17 | 1:30-2:30pm | Industry Rules and Regulations // Règles et réglementations de l'industrie | On How Time Passes // Sur le temps qui passe | Seminar/Workshop: Assigning Games in the Game Studies Classroom // Séminaire/atelier: Assigner les Jeux dans la Classe d'Études des Jeux Cody Mejeur (University of Buffalo) | ||||||||||||||||||||||
18 | This Paper Is Not Yet Rated: Comparing Film and Game Rating Systems Across Canada, the US, and the EU Alan Bui (University of Toronto) | On Zugzwang: Games and Exhaustion Rainforest Scully-Blaker (Uppsala University) | ||||||||||||||||||||||||
19 | Time and Temporality in Game Streaming on Twitch Mark Johnson (University of Sydney) | |||||||||||||||||||||||||
20 | Culture, Sociality, and Play: Studying Brick and Mortar Game Store Employees Jess Wind (University of the Fraser Valley), Danielle Burrell-Kim (University of British Columbia), Nora Perry (University of British Columbia), and Dr. Jennifer Jenson (University of British Columbia) | Slow and Fragmented: Spatiotemporal Play and Subjectivity in Serial Experiments Lain Art Zhuoer Xia (Freelance Game Developer) and Alexandre Paquet (University of Toronto) | ||||||||||||||||||||||||
21 | Break // Pause | |||||||||||||||||||||||||
22 | 2:45-3:45pm | Games and Media Cultures // Jeux et cultures médiatiques | *A Space for Games? Sustaining Game Studies in Non-Ludic Learning Environments // *Un espace pour les jeux ? Soutenir les études des jeux dans les environnements d'apprentissage non ludiques | "Seminar/Workshop: Teaching Feminist Game Studies // Séminaire/atelier : Enseigner les études féministes des jeux Sarah Stang (Brock University)" | ||||||||||||||||||||||
23 | The Dialectical Stream: A New Media Theory of Live Streaming and its Political and Social Potentials Gerrit Krueper (The University of British Columbia) | “Adaptions and Analogues: The Playable Stories Archive and Games in Literature Courses” Jason Boyd (Toronto Metropolitan University) | ||||||||||||||||||||||||
24 | Fascists and Fandoms: In Defense of NPCs Alexander Hurezeanu (George Brown College) and iowyth ulthiin (Toronto Metropolitan University). | “‘I Don't Do Games’: Overcoming Gendered Barriers in Games-Based Instruction” Tanya Pobuda (Toronto Metropolitan University) | ||||||||||||||||||||||||
25 | “We’re a sports team, not a family”: The Riot Manifesto’s lingering effect on a workplace culture Kelly Bergstrom and Shelbey Walker (York University) | “Teaching Games in the English Classroom: Developing an Open Educational Resource for Procedural Creativity” Jeremy Andriano (Toronto Metropolitan University) | ||||||||||||||||||||||||
26 | Rethinking Positionality in Literary Scholarship Through the Experience of Games Kevin Ghouchandra and Jason Boyd (Toronto Metropolitan University) | |||||||||||||||||||||||||
27 | Break // Pause | |||||||||||||||||||||||||
28 | 4:00pm | Trivia Night // Soirée quiz (SIGN UP HERE//INSCRIVEZ-VOUS ICI) | ||||||||||||||||||||||||
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30 | DAY 2: Wednesday, June 7 JOUR 2: Mercredi le 7 juin | |||||||||||||||||||||||||
31 | TIME (EDT/UTC-4 ) HEURE (HAE/TUC-4) | ROOM A SALLE A | ROOM B SALLE B | ROOM C SALLE C | ||||||||||||||||||||||
32 | 11am-1pm | Action that endures: A plenary panel on the sustainability of making change in games // Durabilité de l’action: Un panel plénier bilingue au sujet de la durabilité des actions pour le changement Maude Bonenfant (Université du Québec à Montréal), Jess Marcotte (Soft Chaos), and Jennifer Sunahara (Pixelles) | ||||||||||||||||||||||||
33 | Break // Pause | |||||||||||||||||||||||||
34 | 1:30-2:30pm | Queering Games // Queerer les jeux | Streaming Practices and Politics // Pratiques et politiques de diffusion en continu | Confronting Toxicity in Gaming Cultures // Confronter la toxicité dans les cultures des jeux | ||||||||||||||||||||||
35 | Queer Dialogics: A Method for the Study of Video Game Narrative Betsy Brey (University of Waterloo) | "Welcome to My Channel": A Methodological Reflection of Ethnography with Streamers Jackson McLaren (Temple University) | "Diablo Immortal": Perceived Toxicity in Players High in Achievement Need Angela Petrone (Illinois Institute of Technology) | |||||||||||||||||||||||
36 | A digital enclothed cognition: Fashion's impact on the experiences of queer gamers Daniel Drak (Parsons School of Design) | Play-at-Home Partnership: Intimacy, Invisibility & the Industrial Legacy of Spousal Labour in (Streaming) Games Christine H. Tran (University of Toronto) | From Toxicity to the Extreme: Three Categories of Extremism in Defense of the Ancients 2 Marc Lajeunesse (Concordia University) | |||||||||||||||||||||||
37 | Hate Raiders of the Lost Ark: Historically Informed Critical Analysis of Hate Raids on Twitch Ben Scholl (Simon Fraser University) | The fun that you have is the fun they don't have": Towards a performative conception of toxicity Maria Sommers (Digital Democracies Institute at Simon Fraser University) | ||||||||||||||||||||||||
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39 | Break // Pause | |||||||||||||||||||||||||
40 | 2:45-3:45pm | Games and Genres // Jeux et genres | (Re)Imagining the Past // (Ré)imaginer le passé | Theorizing Representation in Games // Théoriser la représentation dans les jeux | ||||||||||||||||||||||
41 | An Interpretation of Total Annihilation David Ogborn (McMaster University) | The Diplomacy Patch: Diplomacy and Neo-Colonialism in Civilization 6 and Victoria 3 Sarah Christina Ganzon (Concordia University) | Virtual Embodiment, Virtual Bodies Egan Henderson (Trent University) | |||||||||||||||||||||||
42 | Retelling and Replaying: The Time Loop in Videogame Adaptations of Myths Michael Hancock (University of Waterloo) | The God of a thousand faces: ecology and enchantment in Greedfall Leonid Moyzhes (Institute of Business and Design (B&D)) | ||||||||||||||||||||||||
43 | Timer Scams and Training Modes: The Temporalities of Player Engagement in the Fighting Game Genre Oscar Moralde (Pomona College) | Imagining Anglo-Saxon Britain through Video Games Tony Payment (Brock University) | Meaning in Motion: A Kinesemiotic Approach to Videogame Analysis Jason Hawreliak (Brock University), Arianna Maiorani (Loughborough University) | |||||||||||||||||||||||
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45 | Break // Pause | |||||||||||||||||||||||||
46 | 4:00pm | Table Top RPG and Map Making Games (SIGN UP HERE//INSCRIVEZ-VOUS ICI) | ||||||||||||||||||||||||
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48 | DAY 3: Thursday, June 8 JOUR 3: Jeudi le 8 juin | |||||||||||||||||||||||||
49 | TIME (EDT/UTC-4 ) HEURE (HAE/TUC-4) | ROOM A SALLE A | ROOM B SALLE B | ROOM C SALLE C | ||||||||||||||||||||||
50 | 11:30-12:30pm | Economic Imperatives of the Game Industry // Impératifs économiques de l'industrie du jeu | (Re)Thinking Agency // (Re)penser l'agentivité | |||||||||||||||||||||||
51 | Exploring Alternative Digital Approaches to Magic and the Pokémon Trading Card Game Lee Cadwallader (Independent Scholar) | Playing With Agency: The Problem of Action Roxanne Chartrand (Université de Montréal) | ||||||||||||||||||||||||
52 | Interpretive Agency: Strategies and Tactics for Developing Moral Agency Steve Wilcox (Wilfrid Laurier University) | |||||||||||||||||||||||||
53 | "Baling the Big Bucks: The sponsors of the Farming Simulator eSports League Shelbey Walker and Kelly Bergstrom (York University) | “She who has the information, has the power...”: Exploring Transmedial Play and Agency through Overwatch’s Sombra ARG Gregory Blomquist (University of Alberta) | ||||||||||||||||||||||||
54 | Rethinking video game design practices thanks to sustainable agricultural principles Hélène Sellier (The Seed Crew) | |||||||||||||||||||||||||
55 | Break // Pause | |||||||||||||||||||||||||
56 | 12:45-1:45pm | Feminist Games Studies // Études féministes des jeux | Ethnographies of Gaming // Ethnographies des jeux | Seminar/Workshop: Collaborative Co-authorship. // Séminaire/atelier : Collaboration entre Auteurs Christine Tran (University of Toronto) Jennifer Whitson (University of Waterloo) | ||||||||||||||||||||||
57 | “OMG, a GURL!”: Sexism and Toxicity in First Person Shooters Brigitta Abboud (Indepdendent Scholar) | Time & Player Experience in Online & Paper Magic: The Gathering Michael Nixon and TongYe Zhang (University of Toronto Mississauga) | ||||||||||||||||||||||||
58 | “Sophia, light us the path!” A Content Analysis of Female Mentorship in A Plague Tale Requiem Burçak Aydinlik (Memorial University of Newfoundland) | |||||||||||||||||||||||||
59 | “My family, my choice of games”: Lived experiences of Ghanaian female digital gamers Rabiu Asante (University of Ghana) | Any% Unique Adequacy: Using Ethnomethodological Approaches to Investigate Speedrun Practices Jordan Ashworson (University of Alberta) | ||||||||||||||||||||||||
60 | Break // Pause | |||||||||||||||||||||||||
61 | 2-3:45pm | AGM // AGA | ||||||||||||||||||||||||
62 | Break // Pause | |||||||||||||||||||||||||
63 | 4:00pm | Fun times! // Social! | ||||||||||||||||||||||||
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65 | DAY 4: Friday, June 9 JOUR 4: Vendredi le 9 juin | |||||||||||||||||||||||||
66 | TIME (EDT/UTC-4 ) HEURE (HAE/TUC-4) | ROOM A SALLE A | ROOM B SALLE B | ROOM C SALLE C | ||||||||||||||||||||||
67 | 11:00am-12:pm | Closing keynote: Animal, Digital, Vegetable, Mineral: An Unsustainable Guessing Game // Discours liminaire de fermeture: Animal, numérique, végétal, minéral : Un jeu de devinettes insoutenable Alenda Chang (University of California, Santa Barbara) | ||||||||||||||||||||||||
68 | Break // Pause | |||||||||||||||||||||||||
69 | 12:15-1:15pm | Games and Pedagogy // Jeux et pédagogie | Promotional By Design // Promotionnel par conception | Solarity and Sustainability // Solarité et durabilité | ||||||||||||||||||||||
70 | Improving Educational Game Design: Agency and possibility through serious game design retrospectives. Scott DeJong (Concordia University) and Ryan Scheiding (Georgia Institute of Technology) | Thematic Cardboard: A Card Game Thematic Analysis Toolkit Andrei Zanescu (Concordia University) | Solar Server: Low-Carbon Game Design Kara Stone (Alberta University of the Arts) | |||||||||||||||||||||||
71 | Imagining the Pedagogical Potential of Remixed, Student-Created Board Games to Teach Critical Media Literacy: An Examination of Toronto Pre-service Teachers’ Viewpoints Juliana Kowlessar (York and Toronto Metropolitan University) | Ghastly Graphics: Tool Fandom, Paracinema, and the Haunted PS1 Game Development Community Patrick R. Dolan (York University) | Now You’re Playing With Solar Power Alex Custodio and Michael Iantorno (Concordia University) | |||||||||||||||||||||||
72 | Escaping Moloch’s Gauntlet: Undergraduate Pedagogical Perspectives in Minecraft Nat Torre, Andrew Rochon, Theodore Fox, and Angelica Calcagnile (Concordia University) | Rated C for Child-informed: Children's and developers' insights on bias and discrimination in gaming Bronwyn Swerdfager (University of Toronto), Sara Grimes (University of Toronto), Darshana Jayemanne (Abertay University), Seth Giddings (University of Southampton) | ||||||||||||||||||||||||
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75 | Break // Pause | |||||||||||||||||||||||||
76 | 1:30-2:30pm | Fan Labour // Le travail des fans | Games and Nostalgia // Jeux et nostalgie | *Disability Game Studies: Narratives and Representation over Rehabilitation // *Disability Game Studies : Récits et représentations sur la réadaptation | ||||||||||||||||||||||
77 | Returning to the Force (Engine): Dark Forces, the Force Engine, and the Death Star of Modding as Intellectual Property Navigation Kyle Moody (Fitchberg State University) | Raptor Boyfriend and 90s Teen Drama Nostalgia Andrea Braithwaite (Ontario Tech University) | A Crip Reimagining of Safety Tools and Frameworks Bea Livesey-Stephens (Abertay University) | |||||||||||||||||||||||
78 | Demade by the blood: Bloodborne PSX at a crossroads of horror fandoms Andrew Bailey (York University) | Lost Again to be Found: Refractive Nostalgia and Video Games Richy Srirachanikorn (Concordia University) | Reparative Play as Disability Narrative Methodology Giuseppe Femia (University of Waterloo) | |||||||||||||||||||||||
79 | From Hobby to Hustle: The [Professionalization] Platformization? of Dungeons & Dragons Nicole Winchester (York University) | “Be loyal to what matters”: The Nostalgic Play of the Laius Complex in Bioshock Infinite & Red Dead Redemption Marc Ouellette (Old Dominion University) | Challenging the Medical Model of Disability in Applied & Therapeutic D&D Groups Peter Jung (Roll for Kindness) | |||||||||||||||||||||||
80 | Disability Representation in Games Lobna Hassan (Lappeenranta-Lahti University of Technology) | |||||||||||||||||||||||||
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82 | Break // Pause | |||||||||||||||||||||||||
83 | 2:30-3:45pm | Player Cultures // Cultures des joueurs·euse·s | Expanding Game Studies // Élargir les études des jeux | Art as Collaboration // L'art comme collaboration | ||||||||||||||||||||||
84 | Merging Materiality and Memory: An Oral History Approach to Videogame History Dany Guay-Bélanger (Université de Montréal) | Literary Hypertext as Illness Narrative for Women and Nonbinary Individuals with Hyperandrogenism Megan Perram (University of Alberta) | Bunce Island: Collaborative Creation in the Rainy Season Katrina Keefer (Trent University) | |||||||||||||||||||||||
85 | ‘Seeing Oneself Reflected’- Representation’s Impact on Play: A Qualitative Research Study on Board Games and Gamers Tanya Pobuda (Toronto Metropolitan Unviersity) | Mario's Rag-inflected Score: Scott Joplin in the "Overworld" of Super Mario Bros. James Heazlewood-Dale (Brandeis University) | Reflecting on GamePyg's Face and Body Overhaul Chris Kerich (University of California, Santa Cruz) | |||||||||||||||||||||||
86 | Digital Scribbling: Asynchronous Multiplayer Game Elements Compared to Analog Marginalia Alex Wedler (Brock University) | ‘The Full Kinzie’: Sex and (Potty) Humor in Saints Row Matthew Wysocki (Flagler College) | lost in an empty place: Weirdcore, the Anthropocene Uncanny, and Collaborative Intermedia Production Rowena Chodkowski (Concordia University) | |||||||||||||||||||||||
87 | Break // Pause | |||||||||||||||||||||||||
88 | 4:00pm | Fun Times! // Social!: CGSA's Next Top Model (SIGN UP HERE//INSCRIVEZ-VOUS ICI) | ||||||||||||||||||||||||
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