ABCDEFGHIJKL
1
Mzali FigureBackgroundPersonalityContactDiscoveryInfluence SkillsPerceptionWillDelegation BiasResistancesWeaknessesPenalty
2
Nkiruka, Speaker of Walkena. Comes for a line of diplomats, strove to be thes best in her family and came to Mzali to prove her skills. Cunning, methodical, sternNoneNoneNone - earn influence by gaining trust of others+25, discern lies, true seeing+27NoneAttempts to use intimidation or other aggressive negotiation tactics draw her ire. Increase all DCs of checks with other figures by 2 for 1 weekNoneNone
3
Council of Mwanyisa, Walkena's Inner Circle.

Must meet with all four high priests (2 influence points each)
Ougan-Priest Dzonzi: religious services and the city's leader against "spirit intrustions" (non-Walkena faiths)

Sangoma-Priest Gondwi: Plague-ward and master physician

Suikiro-Priest Onami: uses divine powers to reach spirits of the past (only channels those that are tied to historic events Walkena wishes to perpetuate)

N'ganga-Priestess Simbwala: city's seer and prophetess, using magic to keep an eye on Mzali's future and help guide council actions
Dzonzi - curt, tolerating no nonsense from others, but speaks with wisdom and gravity afforded to him by age and experience

Gondwi - laid-back and prone to fits on spontaneous song and dance. Sees delegation offers to provide medical support as an opportunity to charge more for his "exclusive" healing services

Onami - quiet and reserved, though clear that she's constantly assessing others and keeping mental notes of all events

Simbwala - patient woman who loves to tell long-winded stories that only sometmes circle around to the point she's attempting to make. Sees the delegation as harbingers of the inevitable change for Mzali but wishes to put them through their paces
cannot be contacted until Nkiruka opens up meeting.

DC 27 Diplomacy
DC 25 Religion
DC 30 Society
DC 27 Mzali Lore
DC 32 Perception
DC 30 Society
DC 27 Mzali Lore
DC 30 Walkena Lore
DC 32 Diplomacy
DC 34 Deception
DC 34 Intimidation
DC 30 Arcana (Simbwala only)
DC 30 Medicine (Gondwi only)
DC 30 Religion (Dzonzi only)
DC 30 Soceity (Onami only)
+25+22Koride assumes the council are sent here by the celestials to spy on him and isn't shy about sharing this opinion. While Zuma is present in social encounters, critical successes to Influence or Discover the Council of Mwanyisa are successes insteadNoneNoneNone
4
M'bele Numbe, Head of the Anthusis Traveling Merchant Guild. M'bele was the middle child of a merchant family. After his father passed when he was a een, he took it upon himself to serve as the family's representative with a Sargavan trade company. After Vidrian's rise, M'bele joined the Traveling Merchant Guild in hopes of helping his family rise to a greater economic standing. The desire to do well by his family compelled him to take on the role of the guild's leaderAmbitious, irritable, outspokenFirst attempt to Contact a Mzali Figure, M'bele catches wind of their attempt and reaches out.

After, no check: takes 1 day to arrange
DC 23 Mercantile Lore
DC 28 Perception
DC 33 Religion
DC 26 Society
DC 26 Mercantile Lore
DC 29 Society
DC 31 Deception
DC 31 Diplomacy
DC 36 Intimidation
+18+21Ahassunu is eager to hear about recent Vidric history; although she heard much of it before, her memory of recent history is poor, and this makes her an eager listener. If Ahassunu is present in a social encounter, the heros' checks that would crit fail to Influence him fail insteadNoneAssuring him that the heroes will work to aid the economic stability of Vidrian reduces the Mercantile Lore or Society DC by 2None
5
Sihar, Leader of the Bright Lions.Sihar lived under the subjugating rule of Walkena until she learned of the Old Sun Gods. She then look their teachings, learned to fight, and formed the Bright Lions in hopes of liberating the city from Walkena's tyrannyCaring, inspiring, patientFirst contact is the night after they meet with Nkiruka

After:
DC 30 Mzali Lore
DC 35 Perception
DC 33 Religion
DC 33 Society
DC 30 Religion
DC 27 Society
DC 28 Perception
DC 23 Mzali Lore (to remind Sihar of innocents in the city)
DC 31 Religion (to discuss the Old Sun Gods)
DC 31 Warfare Lore (to discuss imporvements of Bright Lion tactics)
DC 33 Diplomacy
DC 35 Intimidation
+26+23None: all professors refuse to involve themselves for various reasons:
Ahassunu, Takulu: following rules
Izem: playing it safe
Mafika: doesn't want to be seen as freedom fighter because bad optics for school
Nhyira: very far out of her wheelhouse
Koride: not her problem
NoneAny hero who worships one of the Old Sun Gods or makes a promise to spread word of their faith reduces the Religion DC by 2None
6
Themba Sufu, Leader of Walkena's Secret Police.Themba grew up as a cruel child subservient to Walkena. Once he reached adulthood, his violent heart earned him a place at Walkena's side.Calculating, manipulative, wrathfulOchieng may be contacted or suggested first. She commands the guards by the Temple

DC 35 Diplomacy
DC 33 Mzali Lore
DC 35 Society
DC 30 Diplomacy
DC 25 Mzali Lore
DC 38 Perception
DC 27 Society
DC 25 Underworld Lore
DC 31 Mzali Lore (to discuss the loyal state of Mzali's citizenry)
DC 31 Underworld Lore (to hint at Themba's sttus as a master of secrecy)
DC 34 Stealth (to appreciate the secret movements of Walkena's Hand)
DC 36 Diplomacy
DC 38 Athletics (to discuss combat)
DC 38 Deception
DC 41 Performance (to flatter Themba without coming across as patronizing)
+29+26Themba knows that Izem fled Mzali and belives him to be working to undermine the city, not repair his reputation. While Izem is present in a society encounter with Themba, critical successes to Influence him are successes instead. Themba is upset at Worknesh's current position. Any attempts to suggest the secret police and Worknesh's forces should work together increases the check's DC by 4. Themba is bloodthirsty, so any anecdotes that feature brutality or the slaying of others cause him to perk up. Weaving these into a story with Athletics, Deception, or Performance reduces the DC by 2.Bringing up the Bright Lions in any capacity causes Themba to fly into a rage. Immediatly ends the meeting, checks to Discover or Influence automatically fail. If heros attempted some of these checks, they retroactively fail and lose any Influence Points they, but retain the knowledge they Disocvered. Themba becomes unwilling to meet for 2 weeks and the heroes must Contact a Mzali Figure again to arrange a new meeting.
7
Wekesa, Voice of Mzali. Zenj refugee who was welcomed into Mzali as a child following a flood, Wekesa grew up believing Walkena to be a benevolent figure and followed the god-king's teachings to the best he was able. He therefore fell deep into the propaganda and is wholly immersed within it. This propaganda has turned him into a selfish man loyal only to an idealized vision of Walkena.Friendly, reserved, observantDC 35 Diplomacy
Dc 33 Mzali Lore
DC 30 Perception
DC 30 Religion
DC 35 Society
DC 35 Diplomacy
DC 33 Mzali Lore
DC 30 Perception
DC 35 Society
DC 31 Mzali Lore (to talk about all Walkena has done for the city)
DC 34 Deception
DC 34 Walkena Lore
DC 36 Diplomacy
DC 36 Society
DC 41 Intimidation
+23+26Nhyira is eager to talk about culture and art with Wekesa and how it can lift public sentiment. While Nhyira is present in a social encounter, checks that would succeed to Influence him are crit successes instead. Suggesting that Wekesa is bad at his job by noting that he doesn't follow up on the citizenry's requests or that little has changed for the people of Mzali infuriates Wekesa, increasing the DC of the check by 4. NoneNone
8
Worknesh, Master of Spears, head of Mzali's military. Worknesh grew up knowing constant violence in her life. After losing much of her family to an attack on the city, she joined with the city guard, slowly moving up the ranks until reaching the position of Master of Spears. Determined, proud, stoicMust work through the chain of command first. First standard guards --> guard captains --> chief guard --> Jackal Guard --> Worknesh

DC 30 Mzali Lore
DC 37 Diplomacy
DC 35 Warfare Lore
DC 32 Mzali Lore
DC 37 Perception
DC 35 Society
DC 32 Warfare Lore (to discuss offensive combat techniques)
DC 35 Acrobatics (to discuss defensive combat techniques)
DC 35 Athletics (to discuss training techniques)
DC 35 Intimidation
DC 35 Mzali Lore
DC 37 Deception
DC 39 Diplomacy
DC 39 Performance (to discuss performative aspects of combat)
DC 39 Society
+28+28Even Worknesh has heard of Mafika's combat prowess in the Ruby Phoenix Tournament and she's wary of his martial abilities. If Mafika is present during a social encounter, checks that would fail to Influence her are crit failures instead. Worknes is intent o proving the might of Mzali and, by extent, herself. Any attempts to questoin the techniques of Mzali's military, compare Mzali's fighting style to other's, or something else in a similar vein causes Worknesh to go on the Defensive increasing the DC of the check by 2. Leaning into Worknesh's pride in her work and that of Mzali pays dividends. Expressing praise for Mzali's forces or intentionally disucssing clearly inferior combat techniques causes Worknesh to see the heroes as unskilled in stategic analyss which endears them to her and lowers the DC of the check by 4. None
9
Zubari, Head Priest of Walkena. Zubari is a Mzali-born man who joined the priesthood of Walkena as a way of improving his own status in life. He moved up the ranks in the priesthood voer several years, eventually earning his current position after uncovering the previous head priest's connection to the Bright LionsDistracted, quiet, tenseMeetings are short as he's called away to other issues

DC 35 Mzali Lore
DC 35 Walkena Lore
DC 37 Diplomacy
DC 32 Religion
DC 39 Society
DC 35 Mzali Lore
DC 37 Perceptoin
DC 30 Religion
DC 32 Administration Lore (to discuss administrative shortcuts to getting tasks done)
DC 32 Legal Lore (to suggest improvements to city regulations)
DC 35 Mzali Lore
DC 35 Religion Lore
DC 37 Diplomacy Lore
DC 39 Intimidation
DC 39 Society
DC 42 Deception
+27+27Takulu realizes that many of Zubari's administrative problems are due to a failure to teach his underlings properly. Takulu offers Zubari some advice in this regard, and the priest considers this valuable. If the hero fails (but doesn't crit fail) a check to Influence Zubari while Takulu is present, that hero can rerol the check and take the new result. This is a fortune effect. Non-Walkena faiths make Zubari uneasy. Bringing up other faiths, or openly wearing a religious symbol of another faith, increases the DC for the check by 1Zubari has a lot to manage and the heroes can make his life easier by encouraging the high priests to cooperate. The heroes gain a cumulative +1 circumstance bonus to checks with Zubari for every high priest whose support theyv'e earned.