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Hex Research Central tries to describe how Chalice Dungeons work mechanically. This is done with the help of param files, but more importantly, a lot of experimental data is collected inside the game to compare the theory with to show the validity of our research.
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The content of this document has been made possible by the hard work of multiple people in the Tomb Prospector community on Discord and Reddit, most notably DrAnger, Trin, Foxy, Altair and KitPes.
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Our thanks go to everyone helping us doing this research and thanks to Kazin and Zullie for starting things off. For questions or remarks, you can reach us at the Tomb Prospector Discord listed below. All content is made by DrAnger unless specified otherwise.
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Content of Hex Research Central
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Hex Guide
Explains how dungeon hexcode is built up and how each building block functions in a dungeon.
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Examples
Some dungeon hexcode examples.
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Gem Pools
Explains how gempools inside dungeons are built up using the gemCategory system. Edited and unedited gem pools are theorized here and comparisons are made between theory and real farms.
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Pri+Sec Combinations
Shows the best chance to get primary and secondary gem effect combinations on non-fixed gems (like Madman). GemCategories are listed as well that has to be used while editing dungeons to result in these values.
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Discovery
Explains how the Discovery stat influences item drops inside dungeons.
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Dungeon Groups
Explains how the Dungeon Generation system works and how it is tied to unique items you can get inside dungeons - like weapons and runes - and how this results in the Isz glitch.
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UniqueItems/Dungeon
Shows every unique item in each dungeon and in which layer they can be found. It visualizes perfectly how the Dungeon Generation system works and why this causes the Isz glitch.
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Bloodtinge Farming
Compares multiple Bloodtinge farming methods with each other by calculating the chance of the gem and time it takes to get the gem in each dungeon.
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Multipliers
Shows how dungeons and enemies inside dungeons receive multipliers due to depth/layers and other effects.
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Bloodborne Param Files version 1.09
Multiple edited param files to show where all this info is coming from. The 4 character hexadecimal code at the end of each row in most param files has been translated to Japanese and then to English to give a description for each row.
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Important resources
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Tomb Prospector Discord
https://discord.com/invite/Ax6YByr
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Trin's Bloodsheets (edited dungeons)
https://docs.google.com/spreadsheets/d/12mBIId1RRGbYiSEGjEUT9fquQrHNgfET9Fc4gDdmccs/edit?ts=5a1a022e#gid=266417879
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Kazin's Top-Tier Gems (unedited dungeons)
https://docs.google.com/spreadsheets/d/1q9enxffA3dyKGu6IVg-P4IVgmKSUYSP9UOOiThHmPIU/edit#gid=0
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Trin's Dungeon Exploration
https://docs.google.com/spreadsheets/d/1psfenhcQJ06EUQgcEHBIQcfLD5Iq-kyKGTZINvy6228/edit#gid=1131786800
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Dungeon Screenshot Database
https://mega.nz/#F!ErIi3ToL!JStdKoZ6Nqx7TF29e3_5Sg
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Bloodborne Wiki
https://www.bloodborne-wiki.com/
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Tomb Prospector Reddit
https://old.reddit.com/r/tombprospectors/
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Publications
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Uppercut - How the TP mapped Bloodborne
https://uppercutcrit.com/how-the-tomb-prospectors-mapped-bloodborne/
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The Verge - Isz Glitch
https://www.theverge.com/2018/6/20/17483630/bloodborne-tomb-prospectors-from-software-isz-dungeon
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Fanbyte - All Dungeons Explored
https://www.fanbyte.com/news/bloodborne-every-root-chalice-dungeon-layout/
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DrAnger - All 2300 Dungeons Explored
https://old.reddit.com/r/tombprospectors/comments/e5kwx2/the_biggest_tomb_prospectors_project_is_finished/?
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DrAnger - Bloodtinge gem farming in 2020
https://old.reddit.com/r/tombprospectors/comments/ifqk57/bloodtinge_gem_farming_in_2020/
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Trin - Isz Glitch
https://old.reddit.com/r/tombprospectors/comments/9zgzlp/isz_glitch_cracked_and_explained/
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Trin - Dungeon Generation System
https://old.reddit.com/r/tombprospectors/comments/amj4a6/dungeon_generation_system_how_it_works/
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DrAnger - Discovery Stat
https://old.reddit.com/r/tombprospectors/comments/do8f2q/the_discovery_stat_explained/
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DrAnger - Editing Dungeons
https://old.reddit.com/r/tombprospectors/comments/b0cby3/tomb_prospector_research_editing_dungeons_and/
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Trin - Rotted Rite and Chest Duplication Glitch
https://old.reddit.com/r/tombprospectors/comments/9o5kna/of_rotted_rite_and_double_chest_duplication_glitch/
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Altair - Basics of Blood Gem Farming
https://old.reddit.com/r/tombprospectors/comments/aphbpl/blood_gems_101_understanding_and_farming/
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DrAnger - Additional Effects in Dungeons
https://old.reddit.com/r/tombprospectors/comments/7zrsdc/additional_effects_to_dungeons/
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