A | B | C | D | E | F | |
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1 | RULE SET: We are using Savage Worlds Adventure Edition. Please read #character-creation rules regardless of your experience. | |||||
2 | Attributes: Use only number don't include the "d", formatting will handle. | |||||
3 | Derived Stats: Parry and Toughness are calculated automatically. | |||||
4 | Spent: Use spent column to track how many skill points you have spent; Core Skills are free | |||||
5 | Skills: Only add number, e.g. 4 instead of d4; formating will handle the "d"; Red skills are core skills; Blue skills are spellcasting skills | |||||
6 | Bennies (per session) | 3 | Player | Ricky | ||
7 | Non-Expiring Bennies | Character Name | Jimmy Ford | |||
8 | Power Points | Template | ||||
9 | Experience | 0 | Physical Description | |||
10 | Conviction | |||||
11 | Attributes | Score | ||||
12 | Agility | d6 | ||||
13 | Smarts | d4 | Edges | Description | ||
14 | Spirit | d6 | Knack (Breech Birth) | Spend a benny to auto-heal a wound | ||
15 | Strength | d8 | Brawny | Her Size
increases by +1 (and therefore Toughness by 1) and she treats her Strength as one die type higher when determining Encumbrance (page 67) and Minimum Strength to use armor, weapons, and equipment without a penalty | ||
16 | Vigor | d8 | Spirit d6 | |||
17 | Derived Stats | |||||
18 | Pace (Base of 6) | 6 | ||||
19 | Running Die | d6 | ||||
20 | Parry | 5 | ||||
21 | Toughness | 7 | ||||
22 | Skills (0 pts rem) | Spent | Hindrances | Description | ||
23 | Academics (Sm) | d | Ailin'(Minor) | Your cowpoke suffers from a chronic and at least so far incurable disease of some sort.(Gigantism causing strain on his heart) The Minor version of the Hindrance means you subtract 1 from any roll made to resist Fatigue from any source. A Critical Failure on such a roll means things are getting worse. If your pistolero has the Minor version, she gets worse and her Hindrance becomes Major. If she already has the Major version, the Reaper comes calling. The good news is you gain an immediate point of Conviction. | ||
24 | *Athletics (Ag) | d4 | Pacifist(Minor) | Your hero absolutely despises violence. Minor
pacifism means he only fights when given no other choice and never allows the killing of prisoners or other defenseless victims. | ||
25 | Battle (Sm) | d | Bad Luck (Major) | Bad Luck (Major)
Your hero is a little less lucky than most. He gets one less Benny per game session than normal. A character cannot have both Bad Luck and the Luck Edge. | ||
26 | *Common Kno (Sm) | d4 | Mild-Mannered (Minor) | Your milquetoast just isn’t threatening. Maybe he’s a little doughy around the middle, has a kind face, or a soft voice. Whatever the issue, he has a hard time looking tough. He subtracts 2 when making Intimidation rolls. | ||
27 | Driving (Ag) | d | ||||
28 | Faith (Sp) | d | Rank | Upgrade (Planned Advances) | Lifestyle Cost Paid | |
29 | Fighting (Ag) | d6 | 2 | Novice (0) | Ailin(m)/Pacifist(m) for Knack, Bad Luck(M) for Spirit d6, Brawny | $0.00 |
30 | Focus (Sp) | d | 1 | $0.00 | ||
31 | Gambling (Sm) | d | 2 | $0.00 | ||
32 | Healing (Sm) | d6 | 3 | 3 | $0.00 | |
33 | Intimidation (Sp) | d4 | 1 | Seasoned (4) | $0.00 | |
34 | Language (Sm) | d | 5 | $0.00 | ||
35 | *Notice (Sm) | d6 | 1 | 6 | $0.00 | |
36 | Occult (Sm) | d | 7 | $0.00 | ||
37 | Performance (Sp) | d | Veteran (8) | $0.00 | ||
38 | *Persuasion (Sp) | d6 | 1 | 9 | $0.00 | |
39 | Repair (Sm) | d | 10 | $0.00 | ||
40 | Research (Sm) | d | 11 | $0.00 | ||
41 | Riding (Ag) | d6 | 2 | Heroic (12) | $0.00 | |
42 | Science (Sm) | d | 13 | $0.00 | ||
43 | Shooting (Ag) | d6 | 2 | 14 | $0.00 | |
44 | Spellcasting (Sm) | d | 15 | $0.00 | ||
45 | *Stealth (Ag) | d4 | Legendary (16) | $0.00 | ||
46 | Survival (Sm) | d | 17 | $0.00 | ||
47 | Taunt (Sm) | d | 18 | $0.00 | ||
48 | Thievery (Ag) | d | 19 | $0.00 | ||
49 | Trade (Sm) | d | 20 | $0.00 | ||
50 | Weird Science (Sm) | d | 21 | $0.00 |