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Ultimate Shader of Darkline series, v 2.1 Parameter list. to use filter: select naming row (row 2) and menu>Data > Filter views to Enable filtering and sorting
note: while editing this table i noticed some missing rows. and some doubles. it was because of converting screenshots to table
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CategoryParameter nameType
in this reason, im leaving here link to orginal screenshots so you can check them direclty if confused:
https://drive.google.com/drive/folders/1WlWkYCr6zOu1eBJ9GXvMQdNNGe6EFnrv?usp=sharing
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1GlobalProcedural random instead of bakedboolean
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2Globalper piece random: seed (Affects all channels that enabled randomization)float
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3GlobalRandom Channel select or mixRGBA selection
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4GlobalRandom by Instance for ISMboolean
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5GlobalRandom by loc for SMboolean
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6Global"Along lines" option is 2 sided.boolean
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7GlobalCycleRandomValuesboolean
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8GlobalShiftRandomValuesfloat
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9GlobalUse SingleSplineWrapModeboolean
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10GlobalSingleLinePiecesfloat
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11GlobalSingleLineShiftfloat
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12GlobalAddSplineIndexToMaterialRandomnessboolean
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13GlobalSplineIndexAsRandom 0-1float
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14GlobalBuild "Tips" and "Roots" mask from UV - see desc tooltipboolean
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15GlobalRoot-limb's mask Narrownessfloat
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16GlobalTip's mask Narrownessfloat
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17Base Color FundamentPrefer Solo color for Base color (Multiply)boolean
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18Base Color FundamentBase Color LerpRGBA selection
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19Base Color FundamentInvert base color lerpboolean
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20Base Color FundamentBase color 1color
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21Base Color FundamentBase color 2color
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22Base Color FundamentBase color mask contrastfloat
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23Base Color FundamentBase color mask contrast centerfloat
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24Base Color FundamentBase color gradient shiftfloat
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25Base Color by FresnelEnable Fresnel Base colorboolean
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26Base Color by FresnelInvert BC fresnelboolean
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27Base Color by FresnelUse second fresnel color as gradient and multiply with BCboolean
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28Base Color by FresnelBC Fresnel Colorcolor
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29Base Color by FresnelBC Fresnel Color 2color
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30Base Color by FresnelBC Fresnel exponentfloat
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31Base Color by FresnelBC fresnel fracfloat
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32Base Color by FresnelBC fresnel contrastfloat
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33Base Color by FresnelBC fresnel contrast centerfloat
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34Base Color by Texture Details 1Use Texture Colorboolean
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35Base Color by Texture Details 1Texture Channel mixer for Base colorRGBA selection
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36Base Color by Texture Details 1Texture Base color 1color
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37Base Color by Texture Details 1Texture Base color 2color
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38Base Color by Texture Details 1Texture color contrastfloat
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39Base Color by Texture Details 1Texture color contrast centerfloat
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40Base Color by Nearest SurfaceUse Texture Colorboolean
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41Base Color by Nearest SurfaceDistance color is additiveboolean
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42Base Color by Nearest SurfaceNearest surface distancefloat
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43Base Color by Nearest SurfaceDistance BC color 1color
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44Base Color by Nearest SurfaceDistance BC color 2color
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45Base Color by Nearest SurfaceDistance mask contrastfloat
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46Base Color by Nearest SurfaceDistance contrast centerfloat
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47Base Color by Limbs or RootsUse Limb color for Base color (Mul)boolean
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48Base Color by Limbs or RootsBase color for Handsboolean
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49Base Color by Limbs or RootsBase color for legboolean
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50Base Color by Limbs or RootsBC Limb mask contrastfloat
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51Base Color by Limbs or RootsBC Limb mask contrast centerfloat
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52Base Color by Line TipsBase color by line tipsboolean
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53Base Color by Line TipsBase color for Tip'sboolean
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54Base Color by Line TipsTip's color powerfloat
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55Base Color by Line TipsUse Both Tips for BCboolean
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56Base Color by Line TipsBase color tips mask contrastfloat
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57Base Color by Line TipsBase color Tip's contrast centerfloat
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58Global HUE change for BCin gameplay Global HUE change for BCboolean
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59Global HUE change for BCUse HUE for BCboolean
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60Global HUE change for BCBase Color HUERGBA selection
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61Global HUE change for BCAlong Line is 2 sided for BC hueboolean
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62Global HUE change for BCBC Base HUEfloat
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63Global HUE change for BCBC HUE mask powerfloat
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64Global HUE change for BCBC Hue with Textureboolean
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65Global HUE change for BCLimb huefloat
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66Global HUE change for BCTexture Channel mixer for BC HUERGBA selection
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67Global HUE change for BCTip's HUEfloat
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68Global HUE change for BCBase color HUE over timefloat
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69Global HUE change for BCHue Over timeboolean
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70Global HUE change for BCTexture Hue Powerfloat
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71Texture SettingsTexture Packtexture selection
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72Texture SettingsReplace Inbetween U and Vboolean
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73Texture SettingsTexture Rotation 2float
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74Texture SettingsTexture_U_tilefloat
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75Texture SettingsTexture_V_tilefloat
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76Texture SettingsTexture_U_tile 2float
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77Texture SettingsTexture_V_tile 2float
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78Texture SettingsMask UV sizeboolean
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79Texture SettingsRamdomize uv positionboolean
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80Texture SettingsTexture Random Maxfloat
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81Texture SettingsTexture Random minfloat
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82Texture SettingsUV size maskRGBA selection
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83Texture SettingsUV size mask contrastfloat
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84Texture SettingsUV size mask contrast centerfloat
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85Texture SettingsRotate Texture (Static)boolean
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86Texture SettingsTexture Rotationfloat
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87Texture SettingsUV Rotation maskRGBA selection
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88Texture SettingsUV Rotation mask contrastfloat
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89Texture SettingsUV Rotation mask contrast centerfloat
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90Texture SettingsTexture Movementboolean
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91Texture SettingsU_Movement_Speedfloat
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92Texture SettingsU_Movement_Speed 2float
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93Texture SettingsMask Speed valuesboolean
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94Texture SettingsV_Movement_Speedfloat
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95Texture SettingsV_Movement_Speed 2float
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96Texture SettingsRandomize UV Speedsboolean
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97Texture SettingsRandomize Movement speedsfloat
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98Texture SettingsMovement SpeedRGBA selection