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2 | Role | Description | Rules | |||||||||||||||||||||||
3 | Villagers | Number | Rule | |||||||||||||||||||||||
4 | Villager | Regular vilager. Votes each day for who to lynch. No special powers | 1 | I (VikeStep) must be invited to every conversation. | ||||||||||||||||||||||
5 | Bodyguard | Chooses to guard a person each night. Once he has guarded a person he can no longer guard that person for the rest of the game. Bodyguard does not die if he successfully guards an attack however the bodyguard will die if the wolf attacks them. The bodyguard can't guard himself | 2 | If you have a conversation outside of the FTB Forums I must receive a log of your conversation. | ||||||||||||||||||||||
6 | Magician | Will teleport two individuals at night swapping them. Any powers used on one of these individuals will be instead used on another. | 3 | Strictly no posting if you are dead. Doing so will make you instantly lose and kicked out of the dead conversation. | ||||||||||||||||||||||
7 | Vigilante | Once per game can choose someone to kill overnight. If that person is part of the villagers the vigilante dies. | 4 | Day ends at 10AM GMT. | ||||||||||||||||||||||
8 | Medium | Can ask a yes/no/unsure question to the dead (in tier 1) each night. Will recieve a poll of the results (yes/no/unsure) each night (names hidden, but tallies for each answer shown). | 5 | Each night I will ask you a question about the previous day. You must answer this question or you will be smitten. Everyone receives the same question so do not post the answer. The question will be very easy and is meant to make you read the previous day's events. | ||||||||||||||||||||||
9 | Judge | Can once per game decide that the person with the most lynch votes will live and the person with the second most votes will be lynched OR the judge can decide who dies in the result of a lynch vote tie. (ONLY ONCE) | 6 | Do not take screen shots of conversations. Do not quote any conversations between me and you. You are able to quote conversations you have with other players. | ||||||||||||||||||||||
10 | Hunter | Each night can choose a target. If the hunter dies then the target dies with him. | 7 | You can't vote for yourself. | ||||||||||||||||||||||
11 | Wolves | 8 | You must vote every day. | |||||||||||||||||||||||
12 | Werewolf | Joins the wolf conversation and votes for who is wolf killed | 9 | Nobody exists and he will die at the end of the first night but can be used as your first lynch target. | ||||||||||||||||||||||
13 | Shaman Wolf | Can summon a dog bone in the game every 3 nights. Will be given to a player of his choosing (can be himself) | ||||||||||||||||||||||||
14 | Animagus Wolf | This wolf is like a regular werewolf except that it can choose to look like a villager once every 2 nights (This means that if you use it one night you can't use it the next however it doesn't mean you have to use it every two nights) | Win Conditions | |||||||||||||||||||||||
15 | Curable Wolf | This wolf has the ability to have himself cured if he successfully fulfils some requirements. If he meets these requirements he can be turned into a villager and win with the villagers (wins with the wolves if he doesn't turn into a villager). The catch is, that the other wolves will know and will kill him that night instead of who they originally targeted. The cured wolf however goes to the second death convo (where people can not be brought back to life) | Villagers | Wins when all wolves are dead. | ||||||||||||||||||||||
16 | Others | Wolves | Wins when everyone else (including others) is dead | |||||||||||||||||||||||
17 | Jester | Wins if he is lynched. When he is lynched he has the choice to kill someone who voted for him the previous day. If the jester is wolf killed he goes to Tier 2 dead convo. | Others | Have their own win conditions | ||||||||||||||||||||||
18 | Executioner | Wins the game by having his target lynched. The executioner must be part of the vote that got his target lynched. | ||||||||||||||||||||||||
19 | New Game Mechanics | |||||||||||||||||||||||||
20 | Item | Description | If a tie is reached, no one will be lynched. However the wolf kill will still be carried out. | |||||||||||||||||||||||
21 | Crystal Ball | This item will allow you to see the alliance of a chosen person. However this crystal ball changes user each night. | As stated in the rules you must answer a question each day or be smitten. Some example questions are "Who did Pyure vote for?", "Who claimed they were a seer yesterday?", or "How many times did GideonSeymour change his vote?". | |||||||||||||||||||||||
22 | Shield | Protects them from death (except for lynching). Shield breaks after one use. | There is no seer role, instead each night a random player (any team) will be given the ability to see someone's alignment (not role). After that it moves on to another random player (random player can be chosen twice in a row). | |||||||||||||||||||||||
23 | Evil Sorcerer's Staff | Only villagers/others can hold this. The holder may activate the powers of this staff to turn into a werewolf. Or they can destroy the staff and revive a player of choosing from the dead. | There are two tiers to the dead. The first tier is a place you can be revived from. The second tier is a place you can not be revived from (there is no way to go back to the first tier from the second tier) | |||||||||||||||||||||||
24 | Sword | Kills a person of your choosing. Sword breaks after one use. | Bodyguard is now not a suicide role. Read the updated roles description for bodyguard to see what happens instead. | |||||||||||||||||||||||
25 | Dog Bone | Makes the wearer seem to be part of the wolves. You can choose to give it to another person at night. A user may hold more than one of these at a time if they wish *winks* | All items (excluding crystal ball) can be given to a different person if the holder wishes. | |||||||||||||||||||||||
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