Vampire: The Requiem Lexicon (public)
ABCD
1
AcolytesA common nickname for members of the Circle of the Crone.
2
All Night Society, theThe society of Kindred.
3
AmaranthDiablerie; the act of consuming another Kindred’s blood and soul.
4
anchorsThe umbrella mechanical term for a vampire's Mask, Dirge, and Touchstone traits.
5
ancientThe rare vampire who has existed for over a millennium.
6
ancillaKindred too old to be considered neonates, but not yet elders, whose Requiem has lasted roughly 50 to 150 years. (The plural is ancillae.)
7
AnimalismA Discipline allowing vampires to bond with the beasts -- and the Beasts -- around them.
8
AuspexA Discipline that heightens the senses, both mundane and supernatural.
9
Avus A character’s “grandfather” or patron in a bloodline from which she is not truly descended.
10
banesSupernatural weaknesses developed by the Kindred, Strix, or spirits.
11
barrensPortions of the city unfit even for hunting.
12
Beast, theThe inchoate urges that drive vampires away from the Man.
13
Belial’s BroodA raucous, reckless covenant of vampiric demon worshippers.
14
blood doll A mortal who freely gives blood to a vampire, gaining a perverse satisfaction from the Kiss and actively seeking out vampires to give it to them.
15
blood hunt A citywide hunt for a particular Kindred fugitive, in which most if not all local Kindred are expected to participate.
16
bloodlineA group of vampires that splits off from a parent clan to form a distinct lineage of its own. Some bloodlines do not differ from the parent clan in significant ways, while others claim different powers or weaknesses.
17
blood bondThe Vinculum.
18
blood sympathyThe mystic link between "related" vampires.
19
Cacophony, theThe underground art, literature, and communication of the Kindred.
20
Camarilla, theThe earliest commonly believed-in Kindred state to stretch across vast areas of the world. The Camarilla governed during approximately the same span of time, and over approximately the same parts of the world, as the mortal Roman republic and empire.
21
Carthian Movement, theThe Carthians, as a group.
22
Carthian LawThe strange ability of the Carthian Movement to back up Kindred law with mystic force.
23
Carthian A vampiric idealist, one who believes in reconciling the Requiem with the politics and society of modern mortals.
24
CelerityA Discipline that grants inhuman speed.
25
ChangeThe moment a person ceases to be mortal and becomes a Kindred.
26
childeKindred “offspring”; also used to refer to particularly young neonates, or as a minor insult (like calling someone a “child” in mortal circles). The plural is childer.
27
Circle of the Crone, theA covenant of ritualistic Kindred that reveres pagan gods, spirits, pantheons and/or progenitors.
28
clanOne of five families of Kindred whose lineage links back to times beyond Kindred memory.
29
cloisterA city or other large domain that’s “gone dark,” where Kindred can’t (or won’t) communicate in or out.
30
Coils of the DragonA mystic way of learning that allows vampires to change certain aspects of their curse, as practiced by the Ordo Dracul.
31
conclaveAn organization of vampires that stretches across multiple cities, but which is not a government in and of itself. Sometimes, conclaves are groups of individual, like-minded Kindred. Other times, they are made up of official representatives of multiple domains.
32
consanguineousLiterally, “of the same blood,” especially regarding lineage.
33
coterieA group of allied Kindred.
34
covenantA faction of Kindred who share certain political or theological beliefs. Five covenants exist worldwide, though details often differ from domain to domain. Other covenants exist locally or regionally.
35
Crúac The bloody, witchcraft-like magic practiced by the Circle of the Crone.
36
Daeva A clan of vampires known for being emotional, sensual and desirable.
37
Damned, theThe race of Kindred; vampires.
38
Danse Macabre, theThe intertwined Requiems ("unlives") that make up vampire society.
39
detachmentThe mechanical loss of a point of Humanity. A player "rolls to avoid detachment."
40
DevotionsDiscipline techniques formed from the combination of two or more standard powers.
41
diablerieKindred “cannibalism”; draining another vampire of not only his blood but his soul.
42
DirgeA mechanical trait representing a vampire's secret, inner identity.
43
DisciplinesThe preternatural abilities and edges the Kindred possess, allowing them to vanish, turn into bats and perform myriad other inhuman feats.
44
domainA region ruled (ostensibly) by a single Kindred authority. The largest domains correspond to cities and often contain smaller domains within them.
45
DominateA Discipline allowing a vampire to overwhelm the minds of others with their own force of will.
46
DragonsA common nickname for members of the Ordo Dracul.
47
draugrA vampire who has lost touch with humanity, becoming either a mindless beast or a completely uncaring predator.
48
elderA vampire who has survived for over 150 years; also a term of respect.
49
ElysiumA location used for Kindred gatherings and declared a neutral, “no violence” sanctuary by the local vampire society.
50
EmbraceThe act of turning a mortal into a vampire.
51
Final DeathA Kindred’s real, true, ultimate death; when her unlife ceases and she never again rises as a vampire.
52
First EstateA common nickname for the Invictus.
53
fledglingA neonate; a newly created vampire under his sire’s protection.
54
frenzyA berserk state in which the Beast takes total control over a vampire. Rage, fear and hunger can induce frenzies; when precision is needed, the term is qualified by cause (rage frenzy, fear frenzy or hunger frenzy) or by a special term (Rötschreck or Wassail). Unqualified, the term generally indicates rage frenzy.
55
gallantA vampire who feeds from other vampires out of necessity or perversion.
56
Gangrel A clan of vampires known for being primal, hardy and savage.
57
ghoulA mortal fed Kindred Vitae and possessed of various supernatural abilities, though far weaker than most vampires.
58
GolcondaA fabled state of complete oneness with the vampiric condition; the true comprehension of both Beast and Man within a vampire’s soul, wherein balance can be found. Rumored to be similar to mortal Nirvana, Golconda is only very rarely achieved.
59
HarpyA vampire tasked with making sure that other Kindred uphold the Masquerade in personal ways, such as by staying on top of changes in mortal dress and culture. Can often raise or destroy the reputations of other vampires.
60
havenA vampire’s residence; where one finds sanctuary from the sun.
61
HeraldA spokesman for a Prince.
62
herdA collection of mortals from whom a vampire feeds regularly.
63
HoundA personal agent of the Prince; assassin, leg-breaker, capo.
64
HumanityA mechanical trait representing a vampire's remaining connection to her former human nature.
65
Invictus One of the largest of the Kindred covenants, which believes in rule by a vampiric “elite” made up mostly of elders.
66
KindredThe modern (and most frequent) term by which vampires refer to themselves and their race.
67
kineA term for mortals; the phrase “Kindred and kine” refers to everyone.
68
KissBoth the act of biting and taking blood from a mortal, as well as the pleasure it provides both participants.
69
Lancea et Sanctum A covenant of vampires, made up of vampiric religious zealots who honor the Roman centurion Longinus, whom they have adopted as a form of “patron saint” for the act of testing Christ’s divinity.
70
LickA mortal, especially one from whom a vampire feeds.
71
lineageA vampire’s bloodline; one’s sire and the line of sires before him.
72
MajestyA Discipline that allows a vampire to alter, sway, and control the emotions of others.
73
Malkavia, MalkaviansMalkavia is a blood disease which causes mental illness in vampires. Malkavians are vampires infected with it.
74
Man, theThe humanity a vampire maintains (or tries to); the spark of mortality that distinguishes him from the Beast.
75
MaskA mechanical trait representing the false identity a vampire wears to interact with mortals.
76
MasqueradeThe efforts required to hide Kindred from the mortal world.
77
MekhetA clan of vampires known for being quick, discreet and wise.
78
Mysteries of the DragonThe umbrella term for Coils and Scales of the Dragon. For example, the Mystery of the Ascendant is the study of Coils of the Ascendant, and in the process of studying, a vampire might learn Scales of the Ascendant.
79
neonate A young vampire, engaged in his Requiem for less than 50 years.
80
NightmareA Discipline based upon fear and terror.
81
Nosferatu A vampire clan known for being stealthy, strong and terrifying.
82
ObfuscateA Discipline that grants a Kindred uncanny powers of concealment, stealth and deception.
83
Ordo Dracul A covenant of vampires known for its mystic studies and desire to transcend the vampiric condition.
84
perversionThe act of two Kindred drinking each other’s blood.
85
poacherOne who feeds in another Kindred’s domain without permission.
86
PrinceIn some domains, the ruler or most powerful vampire.
87
ProteanA Discipline based on the study of transformation and physical metamorphosis.
88
Rack, theThe best parts of the city in which to feed, including nightclubs and other loud, crowded areas.
89
regnantThe Kindred who holds regency over a thrall; the dominant member of a Vinculum. Also “domitor.”
90
RequiemThe Kindred condition; the whole miserable, cursed song of a vampire’s unlife, whether singularly or metaphorically.
91
ResilienceA Discipline that grants increased Stamina and fortitude to a vampire.
92
revenantA vampire “born” from a spontaneous Embrace. Usually a victim of a vampire who, for unknown reasons, rises after death.
93
RötschreckThe “Red Fear”; a fear frenzy, usually instigated by the presence of fire.
94
SanctifiedA common nickname for members of the Lancea Sanctum, singular and plural.
95
Scales of the DragonExperimental procedures based on the Coils of the Dragon.
96
SeneschalA Prince’s right hand and assistant.
97
Seven (VII)A clan, covenant or other group of vampires that detests the Kindred race and seeks to destroy it, its own members excepted.
98
SheriffThe Kindred responsible for enforcing a Prince’s laws and dictates.
99
sireA vampiric “parent,” one who has Embraced a childe; alternatively, a verb, meaning “to Embrace.”
100
Theban SorceryA mysterious form of blood magic practiced primarily by members of the Lancea et Sanctum.
101
thrallOne who is bound to a regnant; the enslaved member of a Vinculum.
102
torporA death-like sleep into which Kindred fall if they are injured severely or starved for too long. Kindred can also enter torpor willingly to escape the world for a time.
103
TouchstoneA mechanical trait identifying a person, place, or object that helps a vampire retain Humanity.
104
TraditionsThe three primary Kindred laws, passed down through the ages and observed inviolate due to the Kindred condition.
105
unalignedA vampire who claims membership in no covenant. Also known as an unbound or independent Kindred.
106
Ventrue A clan of vampires known for being regal, commanding and aristocratic.
107
vesselAny source of blood for the Kindred to feed on; usually but not always used to refer to a mortal.
108
VigorA Discipline granting preternatural strength.
109
Vinculum The artificial love and loyalty spawned by feeding from the same vampire three times. Also known less formally as a blood bond.
110
Vitae The blood of a vampire.
111
WassailHunger frenzy, during which a vampire seeks to feed until sated.