CDEFGHIJK
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Hand (Size 5):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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15
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Random from Discarded:Total Deck:
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15
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Random from Hand:Random Card of Type:
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Any
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Reloaded:
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Push cards up to fill empty space.
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Heal X cards.
Enter X Below.
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Set Aside:2
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Recovery:
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 0
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1d10+4+1d4
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(Optional) Current Location:
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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Blessings are available for use.[quote=Merisiel] [b]Hand: [/b]
[b]Displayed:[/b]
[b]Deck:[/b] 15 [b]Discard:[/b] 0 [b]Buried:[/b] 0
[b]Hero Points:[/b] 0
[b]NOTES:[/b]
[b]Available Support: [/b]Blessings are available for use.
[b]Movement: [/b]Move me to the Academy if my location closes.
[b]Other: [/b]Hi I'm Merisiel! Please bot me if I need to Guard my location!
[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Blessing of the Spy 2, Blessing of the Spy 1, Rapier (Core) 2, Lookout, Thieves' Tools (Core), Blessing of Abadar, Rapier (Core) 1, Emerald of Dexterity, Flawless Monocle, Troubadour (Core), Sword Cane (Core), Masterwork Tools, Sage's Journal, Magic Leather Armor (Core), Blessing of Erastil
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Dexterity d12[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
[b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Wisdom d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Charisma d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]

Acrobatics Dexterity +2
Disable Dexterity +2
Stealth Dexterity +2
Craft Intelligence +2


Favored Card: [b]Item[/b]
[b]Hand Size: [/b]5 [ooc]☐ 6[/ooc] [ooc]☐ 7[/ooc] [ooc]☐ 8[/ooc]
[b]Proficiencies:[/b]
[i][/i]
[b]POWERS:[/b]
You may evade your encounter.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

[/spoiler]
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Move me to the Academy if my location closes.
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Hi I'm Merisiel! Please bot me if I need to Guard my location!
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[quote=Merisiel] [b]Hand: [/b]Character Name:Pronoun:Marked Scourges:
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[b]Displayed:[/b] MerisielShe/HerDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may not examine locations.

If you explored this turn, you may not explore again.

If you didn't suffer this scourge on this turn, at the end of your turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 15 [b]Discard:[/b] 0 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Hero Points:[/b] 05DisableENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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[b]NOTES:[/b]
[b]Available Support: [/b]Blessings are available for use.
[b]Movement: [/b]Move me to the Academy if my location closes.
[b]Other: [/b]Hi I'm Merisiel! Please bot me if I need to Guard my location!
Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Blessing of the Spy 2, Blessing of the Spy 1, Rapier (Core) 2, Lookout, Thieves' Tools (Core), Blessing of Abadar, Rapier (Core) 1, Emerald of Dexterity, Flawless Monocle, Troubadour (Core), Sword Cane (Core), Masterwork Tools, Sage's Journal, Magic Leather Armor (Core), Blessing of Erastil
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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[b]Dexterity d12[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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[b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Wisdom d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Charisma d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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Acrobatics Dexterity +2
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Disable Dexterity +2
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Stealth Dexterity +2
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Craft Intelligence +2
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Favored Card: [b]Item[/b]
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[b]Hand Size: [/b]5 [ooc]☐ 6[/ooc] [ooc]☐ 7[/ooc] [ooc]☐ 8[/ooc]
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[b]Proficiencies:[/b]
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[i][/i]
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[b]POWERS:[/b]
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You may evade your encounter.
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If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check.
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For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
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[/spoiler]
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