Star Realms Card Gallery - Public
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1
SetQtyNameFactionTypeCostTextDefense
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Core Set1Battle BlobBlobShip6Add 8 Combat
Ally: Draw a card.
Scrap: Add 4 Combat
3
Core Set2Battle PodBlobShip2Add 4 Combat
You may scrap a card in the trade row.
Ally: Add 2 Combat
4
Core Set1Blob CarrierBlobShip6Add 7 Combat
Ally: Acquire any ship without paying its cost and put it on top of your deck.
<i>"Is that... a whale?"<br><b>- HMS Defender</b>, final transmission.</i>
5
Core Set2Blob DestroyerBlobShip4Add 6 Combat
Ally: Destroy target base and/or scrap a card in the trade row.
<i>When this monstrous ship shows up on a colony's sensors, they know the end is near...</i>
6
Core Set3Blob FighterBlobShip1Add 3 Combat
Ally: Draw a card.
<i>Either kill it before it signals the hive or run. There are other choices, but none you'll live through.</i>
7
Core Set3Blob WheelBlobBase3Add 1 Combat
Scrap: Add 3 Trade
5
8
Core Set1Blob WorldBlobBase8Add 5 Combat
OR
Draw a card for each Blob card that you've played this turn.
9
Core Set1MothershipBlobShip7Add 6 Combat
Draw a card.
Ally: Draw a card.
10
Core Set2RamBlobShip3Add 5 Combat
Ally: Add 2 Combat
Scrap: Add 3 Trade
11
Core Set1The HiveBlobBase5Add 3 Combat
Ally: Draw a card
5
12
Core Set3Trade PodBlobShip2Add 3 Trade
Ally: Add 2 Combat
<i>The loading and offloading process is efficient, but disgusting.</i>
13
Core Set1Battle MechMachine CultShip5Add 4 Combat
You may scrap a card in your hand or discard pile.
Ally: Draw a card.
14
Core Set2Battle StationMachine CultBase3Scrap: Add 5 Combat5 Outpost
15
Core Set1Brain WorldMachine CultBase8Scrap up to two cards from your hand and/or discard pile. Draw a card for each card scrapped this way.
<i>The Machine Cult built these supercomputing space stations to run every aspect of their society. Now they worship them as gods.</i>
6 Outpost
16
Core Set1JunkyardMachine CultBase6Scrap a card in your hand or discard pile.
<i>The machine Cult's first commandment: "Thou shalt not waste tech."</i>
5 Outpost
17
Core Set1Machine BaseMachine CultBase7Draw a card, then scrap a card from your hand.
<i>This high-tech city is like a beehive: it looks chaotic but vital work is being done efficiently at a frenetic pace.</i>
6 Outpost
18
Core Set1Mech WorldMachine CultBase5Mech World counts as an ally for all factions.
<i>The man-made planet is a galactic center for open source tech.</i>
6 Outpost
19
Core Set3Missile BotMachine CultShip2Add 2 Combat
You may scrap a card in your hand or discard pile.
Ally: Add 2 Combat
20
Core Set1Missile MechMachine CultShip6Add 6 Combat
You may destroy target base.
Ally: Draw a card
21
Core Set2Patrol MechMachine CultShip4Add 3 Trade
OR
Add 5 Combat
Ally: You may scrap a card in your hand or discard pile.
<i>With the Blobs an ever present danger, even the cult's cargo carrying mechs bristle with firepower.</i>
22
Core Set1Stealth NeedleMachine CultShip4Copy another ship you've played this turn. Stealth Needle has that ship's faction in addition to Machine Cult.
<i>The Needle's ability to mimic other ships represents the pinnacle of Cult technology.</i>
23
Core Set3Supply BotMachine CultShip3Add 2 Trade
You may scrap a card in your hand or discard pile.
Ally: Add 2 Combat
24
Core Set3Trade BotMachine CultShip1Add 1 Trade
You may scrap a card in your hand or discard pile.
Ally: Add 2 Combat
25
Core Set1BattlecruiserStar EmpireShip6Add 5 Combat
Draw a card.
Ally: Target opponent discards a card.
Scrap: Draw a card.
You may destroy target base.
26
Core Set2CorvetteStar EmpireShip2Add 1 Combat
Draw a card.
Ally: Add 2 Combat
27
Core Set1DreadnaughtStar EmpireShip7Add 7 Combat
Draw a card.
Scrap: Add 5 Combat
28
Core Set1Fleet HQStar EmpireBase8All of your ships get "Add 1 Combat"
<i>When an imperial fleet goes into battle, it's usually coordinated from afar by one of these mobile command centers.</i>
8
29
Core Set3Imperial FighterStar EmpireShip1Add 2 Combat
Target opponent discards a card.
Ally: Add 2 Combat
30
Core Set3Imperial FrigateStar EmpireShip3Add 4 Combat
Target opponent discards a card.
Ally: Add 2 Combat
Scrap: Draw a card
31
Core Set2Recycling StationStar EmpireBase4Add 1 Trade
OR
Discard up to two cards, then draw that many cards.
4 Outpost
32
Core Set1Royal RedoubtStar EmpireBase6Add 3 Combat
Ally: Target opponent discards a card.
6 Outpost
33
Core Set2Space StationStar EmpireBase4Add 2 Combat
Ally: Add 2 Combat
Scrap: Add 4 Trade
4 Outpost
34
Core Set3Survey ShipStar EmpireShip3Add 1 Trade
Draw a card.
Scrap: Target opponent discards a card.
35
Core Set1War WorldStar EmpireBase5Add 3 Combat
Ally: Add 4 Combat
4 Outpost
36
Core Set2Barter WorldTrade FederationBase4Add 2 Authority
OR
Add 2 Trade
Scrap: Add 5 Combat
4
37
Core Set1Central OfficeTrade FederationBase7Add 2 Trade
You may put the next ship you acquire this turn on top of your deck.
Ally: Draw a card.
6
38
Core Set1Command ShipTrade FederationShip8Add 4 Authority
Add 5 Combat
Draw two cards.
Ally: You may destroy target base.
39
Core Set3CutterTrade FederationShip2Add 4 Authority
Add 2 Trade
Ally: Add 4 Combat
<i>"Built for cargo, armed for conflict. Versatility for an unpredictable universe."<br><b>- Premier Aerospace Cargo Enterprises</b></i>
40
Core Set1Defense CenterTrade FederationBase5Add 3 Authority
OR
Add 2 Combat
Ally: Add 2 Combat
5 Outpost
41
Core Set2Embassy YachtTrade FederationShip3Add 3 Authority
Add 2 Trade
If you have two or more bases in play, draw two cards
<i>War should always be a last resort, it's bad for the bottom line.</i>
42
Core Set3Federation ShuttleTrade FederationShip1Add 2 Trade
Ally: Add 4 Authority
<i>"Fast? This baby doesn't just haul cargo. She hauls..."</i>
43
Core Set1FlagshipTrade FederationShip6Add 5 Combat
Draw a card.
Ally: Add 5 Authority
44
Core Set2FreighterTrade FederationShip4Add 4 Trade
Ally: You may put the next ship you acquire this turn on top of your deck.
<i>This class of mammoth cargo ships is one of the keys to the federation's vast trade-based wealth.</i>
45
Core Set1Port of CallTrade FederationBase6Add 3 Trade
Scrap: Draw a card. You may destroy target base.
6 Outpost
46
Core Set1Trade EscortTrade FederationShip5Add 4 Authority
Add 4 Combat
Ally: Draw a card.
<i>The heavily-armored Escort class was the Federation's first response to the Blob threat.</i>
47
Core Set2Trading PostTrade FederationBase3Add 1 Authority
OR
Add 1 Trade
Scrap: Add 3 Combat
4 Outpost
48
Core Set10ExplorerUnalignedShip2Add 2 Trade
Scrap: Add 2 Combat
49
Core Set16ScoutUnalignedShipAdd 1 Trade
50
Core Set4ViperUnalignedShipAdd 1 Combat
51
Core Set121 Authority | 5 AuthorityScore Card1 Authority | 5 Authority
52
Core Set610 Authority | 20 AuthorityScore Card10 Authority | 20 Authority
53
Year 1 Promos2Battle BargeStar EmpireShip4Add 5 Combat
Target opponent discards a card.
If you have two or more bases in play, gain 3 Combat and you may return target base from play to its owner's hand.
54
Year 1 Promos2Battle ScreecherBlobShip4Add 5 Combat
You may scrap up to five cards currently in the trade row.
Ally: Add 2 Trade
55
Year 1 Promos1Breeding SiteBlobBase4If you played a base this turn (including this one), gain 5 Combat
<i>Blob ships are born, not Built.</i>
7
56
Year 1 Promos2Fortress OblivionMachine CultBase3If you played a base this turn (including this one), you may scrap a card in your hand or discard pile.
<i>Only the true believer may enter with hope of ever leaving.</i>
4 Outpost
57
Year 1 Promos1MegahaulerTrade FederationShip7Add 5 Authority
Acquire any ship without paying its cost and put it on top of your deck.
Ally: Draw a card.
58
Year 1 Promos1Starbase OmegaStar EmpireBase4If you played a base this turn (including this one), draw a card.
<i>A vast empire requires many way stations.</i>
6
59
Year 1 Promos2StarmarketTrade FederationBase4If you played a base this turn (including this one), gain 5 Authority OR 3 Trade
<i>Anything can be acquired here... for a price.</i>
6
60
Year 1 Promos1The ArkMachine CultShip7Add 5 Combat
Scrap up to two cards in your hand and/or discard pile. Draw a card for each card scrapped this way.
Scrap: Destroy target base.
61
Promo Pack 12Battle BargeStar EmpireShip4Add 5 Combat
Target opponent discards a card.
If you have two or more bases in play, gain 3 Combat and you may return target base from play to its owner's hand.
62
Promo Pack 12Battle ScreecherBlobShip4Add 5 Combat
You may scrap up to five cards currently in the trade row.
Ally: Add 2 Trade
63
Promo Pack 11Breeding SiteBlobBase4If you played a base this turn (including this one), gain 5 Combat
<i>Blob ships are born, not Built.</i>
7
64
Promo Pack 12Fortress OblivionMachine CultBase3If you played a base this turn (including this one), you may scrap a card in your hand or discard pile.
<i>Only the true believer may enter with hope of ever leaving.</i>
4 Outpost
65
Promo Pack 11MegahaulerTrade FederationShip7Add 5 Authority
Acquire any ship without paying its cost and put it on top of your deck.
Ally: Draw a card.
66
Promo Pack 11Mercenary GarrisonUnalignedBase4Star Empire: 2 Combat
Machine Cult: Scrap a card from your hand or discard pile.
Trade Federation: 3 Authority
The Blobs: Scrap up to two cards currently in the trade row.
5 Outpost
67
Promo Pack 12Security CraftTrade FederationShip4Add 4 Combat and 3 Authority
Ally: Add 3 Trade.
<i>"Set coordinates for the Tower."</i>
68
Promo Pack 11Starbase OmegaStar EmpireBase4If you played a base this turn (including this one), draw a card.
<i>A vast empire requires many way stations.</i>
6
69
Promo Pack 12StarmarketTrade FederationBase4If you played a base this turn (including this one), gain 5 Authority OR 3 Trade
<i>Anything can be acquired here... for a price.</i>
6
70
Promo Pack 11The ArkMachine CultShip7Add 5 Combat
Scrap up to two cards in your hand and/or discard pile. Draw a card for each card scrapped this way.
Scrap: Destroy target base.
71
Gambit3Merc CruiserUnalignedShip3Add 5 Combat
Choose a faction as you play Merc Cruiser. Merc Cruiser has that faction.
<i>They have as much courage as you have coin.</i>
72
Gambit1Bold RaidUnalignedGambitScrap: Destroy target Base. Draw a card.
<i>When playing with Gambit cards, choose a number of them to be dealt face down to each player. You may reveal any Gambits at the star of the game or during your main phase.</i>
73
Gambit1Energy ShieldUnalignedGambitWhenever you (not your bases) are attacked, reduce the damage by 1.
<i>When playing with Gambit cards, choose a number of them to be dealt face down to each player. You may reveal any Gambits at the star of the game or during your main phase.</i>
74
Gambit1Frontier FleetUnalignedGambitEach turn gain 1 Combat
<i>When playing with Gambit cards, choose a number of them to be dealt face down to each player. You may reveal any Gambits at the star of the game or during your main phase.</i>
75
Gambit1Political ManeuverUnalignedGambitScrap: Add 2 Trade
<i>When playing with Gambit cards, choose a number of them to be dealt face down to each player. You may reveal any Gambits at the star of the game or during your main phase.</i>
76
Gambit1Rise to PowerUnalignedGambitScrap: Add 8 Authority. Draw a card.
<i>When playing with Gambit cards, choose a number of them to be dealt face down to each player. You may reveal any Gambits at the star of the game or during your main phase.</i>
77
Gambit1Salvage OperationUnalignedGambitScrap: Put target card from your discard pile on top of your deck.
<i>When playing with Gambit cards, choose a number of them to be dealt face down to each player. You may reveal any Gambits at the star of the game or during your main phase.</i>
78
Gambit1Smuggling RunUnalignedGambitScrap: Acquire a card of cost four or less without paying its cost.
<i>When playing with Gambit cards, choose a number of them to be dealt face down to each player. You may reveal any Gambits at the star of the game or during your main phase.</i>
79
Gambit1Surprise AssaultUnalignedGambitScrap: Add 8 Combat
<i>When playing with Gambit cards, choose a number of them to be dealt face down to each player. You may reveal any Gambits at the star of the game or during your main phase.</i>
80
Gambit1Unlikely AllianceUnalignedGambitScrap: Draw 2 cards.
<i>When playing with Gambit cards, choose a number of them to be dealt face down to each player. You may reveal any Gambits at the star of the game or during your main phase.</i>
81
Gambit1Wild GambitUnalignedGambitScrap: Pay X Trade: Shuffle the unclaimed Gambit cards and deal yourself X face down. Keep one and return the rest.
<i>When playing with Gambit cards, choose a number of them to be dealt face down to each player. You may reveal any Gambits at the star of the game or during your main phase.</i>
82
Gambit1Nemesis BeastSolo ChallengeStar Empire: You discard two cards.
The Blobs: Nemesis Beast destroys target base. If you have none, it gains 3 Combat
Machine Cult: Put a random card in your hand on top of your deck.
Trade Federation: Nemesis Beast gains 5 Authority
83
Gambit1Nemesis BeastCo-op ChallengeStar Empire: Each player discards two cards.
The Blobs: For each player, Nemesis Beast destroys target base or gains 3 Combat
Machine Cult: Each player puts a random card in your hand on top of your deck.
Trade Federation: For each player, Nemesis Beast gains 5 Authority
84
Gambit1Pirates of the Dark StarSolo ChallengeStar Empire: Pirates attack with Combat equal to 2x the cost. You discard two cards.
Machine Cult: Scrap the trade row. Pirates attack with Combat equal to 2x the cost of new highest-cost card.
The Blobs: Pirates attack with Combat equal to 3x the cost.
Trade Federation: Pirates attack with Combat and gain Authority equal to 2x the cost.
85
Gambit1Pirates of the Dark StarCo-op ChallengeStar Empire: Pirates attack with Combat equal to 2x the cost. That player discards two cards.
Machine Cult: Pirates attack with Combat equal to 2x the cost of highest cost card in trade row.
The Blobs: Pirates attack with Combat equal to 3x the cost.
Trade Federation: Pirates attack with Combat and gain Authority equal to 2x the cost.
86
Crisis: Bases & Battleships1Construction HaulerTrade FederationShip6Add 3 Authority
Add 2 Trade
Draw a card.
Ally: You may put the next base you acquire this turn directly into play.
87
Crisis: Bases & Battleships2Defense BotMachine CultShip2Add 1 Combat
You may scrap a card in your hand or discard pile. If you control two or more bases, gain 8 Combat
88
Crisis: Bases & Battleships2Fighter BaseStar EmpireBase3Ally: Target opponent discards a card.5 Outpost
89
Crisis: Bases & Battleships1Imperial TraderStar EmpireShip5Add 3 Trade
Draw a card.
Ally: Add 4 Combat
90
Crisis: Bases & Battleships1Mega MechMachine CultShip5Add 6 Combat
You may return target base from play to its owner's hand
Ally: Draw a card.
91
Crisis: Bases & Battleships1ObliteratorBlobShip6Add 7 Combat
If your opponent has two or more bases in play, gain 6 Combat
Ally: Draw a card.
92
Crisis: Bases & Battleships2Trade RaftTrade FederationShip1Add 1 Trade
Ally: Draw a card.
Scrap: Add 1 Trade
93
Crisis: Bases & Battleships2Trade WheelBlobBase3Add 1 Trade
Ally: Add 2 Combat
5
94
Crisis: Events1Black HoleUnalignedEventEach player may discard up to two cards. For each card less than two that a player discards, that player loses 4 Authority
95
Crisis: Events1BombardmentUnalignedEventEach player either destroys a base they control or loses 6 Authority
96
Crisis: Events2CometUnalignedEventEach player may scrap up to two cards in their hand or discard pile.
97
Crisis: Events1Galactic SummitUnalignedEventEach player gains 7 Authority
98
Crisis: Events2QuasarUnalignedEventEach player draws two cards.
99
Crisis: Events1SupernovaUnalignedEventEach player loses 5 Authority
Scrap all cards in the trade row.
100
Crisis: Events2Trade MissionUnalignedEventThe player currently taking their turn gains 4 Trade and may put the next ship they acquire this turn on top of their deck. Each other player draws two cards.
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