A | B | C | D | E | F | |
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1 | Date | Special | Topics | Details | Presenters | Reviewers |
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3 | Th 1/11 | Intro | Roni | |||
4 | Tu 1/16 | |||||
5 | Th 1/18 | |||||
6 | Tu 1/23 | Generative Models | Intro to GAN & Diffusion model | Roni | x | |
7 | Th 1/25 | Diffusion models (cont.) | ControlNet and Video Diffusion models | Akshay (guest) | x | |
8 | Tu 1/30 | 5mins Project Pitch | ||||
9 | Th 2/1 | Overview of 3D representations | Extrinsic 3D Representations, NeRF, Hybrid representation | Roni | x | |
10 | Tu 2/6 | Text-to-3D with NeRF (objects) | (1) DreamFusion: Text-to-3D using 2D Diffusion (2) RichDreamer: A Generalizable Normal-Depth Diffusion Model for Detail Richness in Text-to-3D | (1) Annie (2) Sam | (1) Andrea, Noah, (2) Connor, Jun | |
11 | Th 2/8 | Text-to-3D with NeRF (scenes) | SceneScape: Text-Driven Consistent Scene Generation | (1) Jun | (1) Patrick, Johnathan | |
12 | Tu 2/13 | well-being day (no class) | xxxxxx | xxxxxx | ||
13 | Th 2/15 | Introdution to Gaussian Splatting | 3D Gaussian Splatting for Real-Time Radiance Field Rendering | Roni | x | |
14 | Tu 2/20 | Text-to-3D with Gaussian Splatting | (1) Text-to-3D using Gaussian Splatting (2) GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models | (1) Yu (2) Connor | (1) Andrea, Luchao (2) Liujie, Annie | |
15 | Th 2/22 | out of office (no class) | xxxxxx | xxxxxx | ||
16 | Tu 2/27 | Project Update - 1 | 10mins project update presentation by students | x | x | |
17 | Th 2/29 | Project Update - 1 | 10mins project update presentation by students | x | x | |
18 | Tu 3/5 | Image-to-3D | (1) Zero-1-to-3: Zero-shot One Image to 3D Object (2) RealFusion: 360° Reconstruction of Any Object from a Single Image | (1) Luchao (2) Liujie | (1) Sam, Annie (2) Yu, Jun | |
19 | Th 3/7 | |||||
20 | Tu 3/12 | spring break (no class) | xxxxx | xxxxx | ||
21 | Th 3/14 | spring break (no class) | xxxxx | xxxxx | ||
22 | Tu 3/19 | Large 3D scene generation | (1) LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes (2) DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model | (1) Patrick (2) Liujie | (1) Sam, Luchao (2) Jun, Andrea | |
23 | Th 3/21 | 4D Generation with NeRF | (1) Text-to-4D Generation Using Hybrid Score Distillation Sampling (2) DreaMo: Articulated 3D Reconstruction From A Single Casual Video | (1) Noah (2) Johnathan | (1) Connor, Liujie (2) Yu, Andrea | |
24 | Tu 3/26 | 4D Generation with Gaussian Splatting | (1) Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis (2) 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering | (1) Yu (2) Andrea | (1) Noah, Liujie (2) Sam, Patrick | |
25 | Th 3/28 | well being day (no class) | xxxxx | xxxxx | ||
26 | Tu 4/2 | Image-to-3D | (1) HyperDreamer: Hyper-Realistic 3D Content Generation and Editing from a Single Image (2) DreamBooth3D: Subject-Driven Text-to-3D Generation | (1) Noah (2) Andrea | (1) Patrick, Johnathan (2) Liujie, Connor | |
27 | Th 4/4 | 2-5pm class (3 hours) | Project Update - 2 | 10mins project update presentation by students | x | x |
28 | Tu 4/9 | Editing with Gaussian Splatting | (1) GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting (2) upercharging 3D Gaussian Splatting to Enable Distilled Feature Fields | (1) Jun (2) Sam | (1) Annie, Yu (2) Johnathan, Patrick, Liujie | |
29 | Th 4/11 | Gaussian Splatting & SLAM | (1) SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM (2) COLMAP-Free 3D Gaussian Splatting | Roni | (1) Yu, Annie (2) Liujie, Connor | |
30 | Tu 4/16 | 3D Faces | (1) EG3D: Efficient Geometry-aware 3D Generative Adversarial Networks (2) Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion | (1) Roni (2) Patrick | (2) Noah, Luchao | |
31 | Th 4/18 | 3D Faces | (1) Relightable Gaussian Codec Avatars (2) GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians | (1) Luchao (2) Annie | (1) Sam, Jun (2) Connor, Andrea | |
32 | Tu 4/23 | 3D Humans | (1) AvatarBooth: High-Quality and Customizable 3D Human Avatar Generation (2) TECA: Text-Guided Generation and Editing of Compositional 3D Avatars | Roni | (1) Noah, Patrick (2) Luchao | |
33 | Th 4/25 | 3D Humans | (1) Gaussian Shell Maps for Efficient 3D Human Generation (2) Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling | (1) Connor (2) Johnathan | (1) Yu, Noah (2) Annie, Luchao | |
34 | Tu 4/30 | Inverse Rendering | (1) GS-IR: 3D Gaussian Splatting for Inverse Rendering (2) SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimation | Roni | (1) Jun, Johnathan (2) Sam, Andrea | |
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36 | Fri 5/3 12 noon | Final Project Presentation | 15min project presentation by students | x | x | |
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