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Top 5 Creatures Across All Warbands (for their point cost):
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WarbandDescribe the strategy for playing this warband.
Any key creatures? Champion powers? Combos? etc.
Would this warband prefer to play on Pillars of Heaven, Pirate Cove, or no preference, and why?Assuming equally skilled players with warband A vs B (of the same number), which is more likely to win, and by how much?
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A1 DwarvesRush forward and tank. The Thundertusk Boar helps the dwarves to get in faster as they can use it as a mount.Pillars of Heaven - Rush in and hold a choke point with a buff aura on your team.
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B1 Azurion_Wizards
Have a frontliner charge in and deal area damage, other characters attack from range. Pillars of Heaven - Flying, range, chokepoint control.This one because of all of the control over the battlefield
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A2 Clawborn_Scorrow_Deep_Dragon
Charge in and use multiple attacks to kill quickly and apply ongoing damage.Pirate Cove - Fast creatures and a lot of room to rush in.
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B2 DevilsRush in and out group up to deal maximum damage. Movement control.Pirate Cove - A lot of open space for moving around.
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A3 GiantsCharge in and keep close together for auras.Pirate Cove - Easier to get all of the auras to more of your teamDepends on the map, but this group is favored
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B3 Lord_of_Blades_Shardsoul
Damage control, movement. Frost Giant Huskarl can tank for the team. Astral Giants can shift away as an escape.
Pillars of Heaven - It has healing, a lot of pits for flying over, and big open spaces for ranged attacks
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A4 Pseudodragon
Taking down high level enemies, make enemies helpless. Snig, Worg Rider allows the group to have 2 more creatures.
Pillars of Heaven - The flying is nice to have on a map with lots of pits.
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B4 Aspect_of_Nerull
Hit hard and kill fast.Pirate Cove - Fast movement for rough terrain.
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A5 Stormrage_Skullcleave
Use both dragon's abilities to gain victory points fast and control the victory area.Pirate Cove - Grouped up allies and enemies plus victory area control.
This one mostly because the other group doesn't have much synergy
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B5 Trihorn_Eye_of_Frost
Has a bit of everything, but doesn't excel at anything in particular. Pillars of Heaven - Decent range and doesn't need all of the open space of Pirate Cove
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A6 Vampire_Wolves
Have Dire Wolves run in as a group to immobilize target, Arachnomancer does heavy hits on targetted enemy.Pirate Cove - Open space to be mobile in a group.
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B6 Cadaver_Collector
Cadaver Collector runs in and uses ability, 1 Ravenous Ghoul runs in at a time to recharge Cadaver Collector's ability.Pillars of Heaven - Choke points will be useful for this warband.
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A7 GreenDragonRaider_Hemlock
Poison damage and reset special attacks.Pillars of Heaven - Lots of flying and fast movement.This one because they can use lots of control over the other team
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B7 OrcsRush in and deal a lot of damage while having Eye of Gruumsh tank.Pirate Cove - Open space for grouping up.
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