Manifold Garden - Programmer Tasks
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CategoryTaskDescriptionPriority
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GameplayReticle improvement and polishThe reticle currently in the game is very placeholder at the moment. Improvements include: option where reticle is not visible all the time, but instead fades in as player gets closer to an object. The white circle could fade in and decrease in size as it becomes more focused. Important
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running down stairsWhen runing down the stairs, the player speed exceeds the descent of the stairs, resulting in player "flying" off and landing again. Feels very unnatural and needs to be improved. Critical
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walking up stairsWalking up stairs is really bumpyImportant
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getting caught on ledgeSometimes player gets caught on the ledge of geometry when falling. When this happens the landing SFX does not play and it doens't feel good. I believe this has to do with code that allows player to look down when standing near an edge. This needs to be improved. Critical
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player slowing down when up against wallWhen the player pushes against a wall surface, the speed decrease dramatically. Needs to be fixed. Critical
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carrying cube feel improvementCube carrying right now does not feel great. Cube feels very "floaty" when being carried, and the effect is even more dramatic when the player is running. When running, the cube kind of pushes back against the player, and takes up greater screen space. Possible improvements: shadow beneath cube to help player align object, slight transparency when cube is carried. Some of the visual effects on the cube also need to be toned down while the game is being carried. Right now the transition for the effects is very sudden and doesn't look good. Important
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Portal movement secureMoving through portals is pretty good, but occasionally it can be buggy if players try to walk back and forth through portals repeatedly. Need to make sure that it is stable even with cubes and water. Critical
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Chainable object logic has some bugs. There are some bugs in the chainable objects' code. You can break sequence if you remove the cube before an animation has completed. This happens mostly with dark mode laser controllerCritical
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Sphere falls out off pipeSometimes sphere falls out of pipe. Normal
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Cube receiver magnet align When cube is placed inside the Receiver, it should move it towards the center and align it automaticallyNormal
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AudioFalling past building soundWhen player is falling, there is wind sound that plays. As player moves closer to a building, a sound should play. Right now, the transition is very sudden. There should be different sounds to account for variations in geometry as well. Low
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indoor outdoor soundA way to distinguish between indoor and outdoor areas and to enable snapshots accordingly. Critical
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sound occlusion / sound obstructionA way to do sound occlusion and sound obstruction effectivelyCritical
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heightend wind sound near edgeWhen standing near the edge of geometry, the wind sound should be much louderLow
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Interlockable SFXInterlockables are a type of object in the game. The SFX for when they start to fall, are falling, and land need to be implemented and tweaked. Critical
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running wind sound tweak After the player starts running for a bit, additional wind sound is heard. However, once the player has been running for a while, the wind sound should start to die down. The emphasis should be in the state transitions. Normal
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Portal SFXWhen walking through portals, there is a slight break in the continuity of the sound effects. Important
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Sphere in pipe collision and rolling sounds
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Cube impact soundsWhen carrying a cube, and it bumps into the wall, or when it is dropped, it is all playing the same sound right now and it sounds terribleCritical
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UIUI resize depending on languageUI elements need to be resized for different languagesCritical
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Button Prompts for runningNeed to display button prompt to let player know which button is for runningCritical
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Pop up window resizing depending on controller / platformPop up window sizes and buttons shown need to be adjusted and re-aligned depending on the platform or which controller the player is using. Important
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Credits sceneNormal
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Button prompts for movementButton prompt display for movementCritical
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Mouse cursor bugMouse cursor not visible in main menu if player exits to main menu from pause menu Normal
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UI optimization. Some panels are a little slow to open and close. Low
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TechGeneral performance improvement (no major architectural changes)Important
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GUID system does not allow one to duplicate an object at the momentNormal
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Tool to make sure there are no duplicate IDs in the gameNormal
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Steam AchievementsLow
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Save System Double CheckThe save system is pretty solid, but it could do with another look over. It's a really important system so important to make sure that it is very stable. Normal
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Editor tool for CSGNeed a tool to do Critical
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Editor tool for animated object placement
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World wrap boundary is buggyThe colliders at the boundary of world wrap is kind of broken and sometimes players slip throughImportant
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Level streaming system double checkThe run time level streaming system is pretty good, but could do with another look over to eliminate bugs. Normal
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VisualGod cube receiver visualThe receiver for the God Cube needs work so that players can see that it is associated with the God CubeCritical
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God cube improvementGod cube visual needs tweaking between the carried state and the dropped stateImportant
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Laser visual improvementImprove the visuals of the ends of lasers. Right now it looks like the end of a cylinder. Important
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World wrapping visual improvementsThe world wrapping system is actually really solid right now, but there are a few things that need to be improved. In some levels, the system is a bit too aggressive in terms of culling, and it can break the illusionLow
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Laser mirror controller shader to indicate directionCurrently, the laser mirror controller doesn't really indicate direction and some player get confused. I think parts of it need to Critical
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