Masteroid balance sheet
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Max HP: 999
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Starting HP: 200
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HP Gained per Object20 debris/asteroid30 weird50 ufo
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HP Lost per Obstaclebh: -2.5 per tick-100 for mines-80 small missles-240 big missiles
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Total Game Length: 1minDEEPMIDCLOSETotal
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Length of Zone20s30s10s1min
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Timeslot Length (Rate at which objects spawn)0.25s0.125s1/32s
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Rate of HP Lost per Secondapparently it's loss per tick???
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Total Health Lost***100200200
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Number of Objects Generated**asteroid/debris/ufo
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easy303020
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medium25/525/5/124/5
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hard15/525/5/117/5
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masster20/1030/10/120
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Number of Obstacles Generated
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easy0105 big
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medium4148 and 1big
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hard810 and 10missile5 big
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masster810 and 157 big
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Amount of Health that can be earned
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easy6006004001600
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medium6507006301980
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hard4507004901640
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masster7009504002050
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* difficulty can be roughly gauged by comparing the amount of health the player will lose, vs how much they can gain
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take into account the density of obstacles and collectables
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** things worth 2000/3000/5000 in the config file
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*** health loss in masstermode is roughly double that in the other modes
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