ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
2
AlignmentNameAbility
3
AmnesiacCan take a corpse's role at any time. It is not announced to other players what role the Amnesiac took.
4
AlignmentNameAbility
5
Randomized (Either Town Support or Mafia Support)
AccuserCan choose someone to accuse overnight. Target’s voting power will be rendered useless the next day. Who’s been accused will be announced publicly.
6
Independent NeutralAmnesiacCan take a corpse's role at any time. It is not announced to other players what role the Amnesiac took.
7
TownBackupCan take a Town corpse's role at any time. It is not announced to other players what role the Backup took.
8
Mafia SupportBlackmailer(Experimental) Chooses a player at night to mute the next trial only. That mute will wear off after that.
9
Town SupportConfidantHas a groupchat. Can add one member every night until there are four members. If a member dies, that slot will open up.
10
Mafia DeceptionDisguiserChoose a target to disguise yourself as. If your target dies you will appear to be them and their corpse will appear to be yours. You can only disguise 3 times.
11
Town InvestigativeCopCan extract additional information from non-cleaned corpses (murder weapon, time of death).
12
Independent NeutralExecutionerHas a target of any alignment that they must get lynched in order to win. If target dies, they become a Jester.
13
Mafia SupportGodfatherIs labeled as Godfather on the mafia team chat. If only mafia member left, gets a 3-shot revolver like Mafioso.
14
Town InvestigativeDetectiveCan investigate a player every night for clues on what their role is.
15
Town KillingJailorPicks a player to take to jail every night. Jailed player is taken to a special “prison” location on the map, to which only jailor has access. Once in the prison, jailor will be able to EXECUTE the prisoner. If the prisoner survives, he will suffer drowsy effects the next day.
16
Mafia DeceptionJanitorCan clean corpses up to 3 times. A cleaned corpse loses almost all its information.
17
Independent DelinquentJester
Has to be lynched in order to win. Once they’ve been lynched, they can choose one of their lynchers to possess the following night and cause chaos. The possessed player dies at dawn. Jester while possessing has a teleportation device to randomly appear in front of people’s faces. He is immune to gunshots, but not to knifes. His presence is followed with creepy circus music.
18
Town InvestigativeJournalistPicks two people to investigate. Investigation results tell him whether or not those guys are part of the same team.
Example:
Town + Town = positive,
Mafia + Mafia = positive,
Mafia + Town = negative
19
Mafia KillingMafiosoHas a revolver with 3 shots every night. Does Godfather’s bidding. If Godfather dies he becomes the next one.
20
Town SupportNightwatchCan roam around freely at night without suffering any drowsy effects.
21
Independent PsychoSerial KillerHas a knife and can unlock people’s doors at night. Wins by being the last player alive.
22
Mafia KillingSniperEquipped with a long range raycast sniper (as opposed to projectile-based revolvers) that can fire 3 shots every night. Despite being a killing role, the Sniper is unable to break down doors.
23
Town InvestigativeSpyCan listen and chat in the mafia team chat. Can also hear whispers.
24
Town KillingVeteranIf killed, the player who killed the Veteran dies as well. Only works if the Veteran goes on alert that night, which can only be done 3 times.
25
VigilanteCan take justice into their own hands and shoot someone. Killing a fellow innocent makes the Vigilante suicide at dawn. Only has one shot every night.
26
TinkererCan disable the target’s gun for the night by ridding it of any ammo, even if the target doesn’t have a gun.
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100