ABCDEFGHIJKLMNOPQRSTUVWXYZ
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Hitmark323232
swirl, no hitlag, 1x Initial Storm DMG
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CD Start272727
taken from "Tap E - hitmark"
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CancelsN1747475- Frames it takes to go from "Start of Animation of the action" to "Start of Animation of the next action"
- Tested without hitlag
- Entries marked with an "x" will cancel the animation at any point, therefore we can use the hitmark frames for those
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Burst757676
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Dash303031
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Jump313031
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Swap666665
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video by Kolibri#7675 here:
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https://youtu.be/yncU7InE99E
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counted by Kolibri#7675
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A1 Hitmark192019
swirl, counting from N5 start, comes out pre-hitlag start so not delayed by hitlag
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