A | B | C | D | E | F | G | H | |
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1 | Item Name | Description | Type | Ability | # | Total Value of Belongings: 167.66gp | Weight: 97lbs /100 (Light Load) | Total Gold: 12.34gp |
2 | Weapon Cord | Keep your friends close, but your weapon closest. | Combat | 1 | 0.1 | 0 | ||
3 | Dice (d6) | For when you are feeling lucky. | Flavor | 2 | 0.1 | 0 | ||
4 | Symbol of Sarenrae, Wooden | Engraved in Kelesh: "Don't forget where you come from, Haidar." | Flavor | 1 | 1 | 0 | ||
5 | Tattoo | Two black bands on right bicep. Symbol of Sarenrae on left shoulder. | Flavor | 1 | 1 | 0 | ||
6 | Bandolier | Capable of holding eight small items for quick Access. Also looks pretty cool. | Utility | 4 darts, dagger, rations, chalk, ink well, inkpen | 1 | 0.5 | 0 | |
7 | Candles | Who's afraid of the dark? | Utility | Basic Light | 20 | 0.01 | 0 | |
8 | Chalk | Pure white chalk. | Utility | 10 | 0.01 | 0 | ||
9 | Ink and Inkpen | As all writers need. | Utility | 1 | 8.1 | 0 | ||
10 | Singal Whistle | A bit too loud. One for everyone. | Utility | 6 | 0.8 | 0 | ||
11 | Throwing Darts | Bullseye! | Combat | 1d4, 20ft Increment | 20 | 0.5 | 0.5 | |
12 | Red Scarf | Made from a surprisingly nice silk. A gift from someone kind somewhere far away. | Flavor | 1 | 5 | 0.5 | ||
13 | Compass | Presumably points north. Gods, please point north. | Utility | Avoid being lost with Survival +2 | 1 | 10 | 0.5 | |
14 | Map Case | For preserving maps and scrolls. Empty, but when maps are obtained, they will be safe. | Utility | 2 | 1 | 0.5 | ||
15 | Mirror (Hand) | For reflecting light, seeing around corners, making bad luck. | Utility | 1 | 10 | 0.5 | ||
16 | Soap | Rub-a-dub-dub. | Utility | Be clean. | 1 | 0.01 | 0.5 | |
17 | Dagger | Just in Case. | Combat | 1 | 2 | 1 | ||
18 | Deck of Cards | 54 playing card including two jokers. | Flavor | 1 | 1 | 1 | ||
19 | Candle Lamp | For all your candle-holding-needs! | Utility | 1 | 5 | 1 | ||
20 | Journal | Astute observations of each recent battle. Formations are planned and ready for common enemy formations. | Utility | 1 | 10 | 1 | ||
21 | Torch | Let there be Light! | Utility | Light 20ft | 5 | 0.01 | 1 | |
22 | Trail Ration | To be shared to make friends. | Utility | Stored in Bandolier | 15 | 0.5 | 1 | |
23 | Caltrops | For crippling foes close in pursuit. Haidar is a good guy, right? | Combat | See Caltrop | 1 | 1 | 2 | |
24 | Chalkboard | Well worn. For quick tactics and battlemaps to visualize an attack. | Utility | 1 | 1 | 2 | ||
25 | Poncho | Stylish leather rain garb. Don't die, stay dry! | Utility | 1 | 0.5 | 2 | ||
26 | Masterwork Backpack | A well made backpack capable of storing most of Haidar's gear. Has seen use throughout the years, belonged to his Grandmother. | Utility | Strength +1 for Carrying | 1 | 50 | 4 | |
27 | Waterskin (Full) | Holds water, 1/2 gallon. | Utility | 1 | 1 | 4 | ||
28 | Scholar's Outfit | To change is to learn, to learn is to change (into these clothes). | Utility | 1 | 0 | 6 | ||
29 | Bedroll and Blanket | Comfortable sleeping. Sweet dreams, young tactician. May your sleepy-time battles be filled with victory | Utility | 1 | 0.6 | 8 | ||
30 | Guisarme | Hooked for their pleasure. Seems to have a lot of notches scratched into the haft... Oh dear... | Combat | 2d4, Reach+Trip | 1 | 9 | 12 | |
31 | Studded Leather Armor | Patched with makeshift chainmail and plates where it is damaged. Some of the stains refuse to completely leave. It is unclear whose blood it is. | Armor | Armor +3, ACP - 1 | 1 | 25 | 20 | |
32 | Flint and Steel | For the pyromaniac in all of us. | Utility | 1 | 1 | |||
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