darklands colonists
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Combat Rules
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by using the @ rolld20 a @ rollthedice
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Turns in every round you have 3 actions
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Attacks using @ rolld20 D20 dice you most hit under your number
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how to calculate your hit chance. in the quest post, your player will be mentions whit your equipment.
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by adding your base stat of 5 and weapons ale etc u get a number to get a successful attack you need to Hit under the number
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if a successful hit add in your wepond damage or the Spell you where doing.
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to a pre selektive enemy/frendly before the Roll. add the result to you comment.
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Example:
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blockurator 5 (+5 iron long sword)(+3 crossbow "4 dam")
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4 hit points (+3 armor)
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using the (+5 iron long sword)
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rolld20 (31) · 18 hours ago
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Shake shake shake, you roll the 20-sided die.
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You rolled a 8.
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Replay: it's a hit a did 2 damage attacking one more time
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rolld20 (31) · 18 hours ago
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Shake shake shake, you roll the 20-sided die.
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You rolled a 11.
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Replay: it a miss.
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If u have a question it's helpful to make a separate comments marking it with OOC (out if character)
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Movement The player has a max movement distance of 6 squares per action. you can go any direction.
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Example: green line waking 5 squares and shooting your bow.
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Example : Black arrows waking 6 squares then 6 more then shoot it. this is 3 turns.
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Example : Grenn arrow moving under the max 6 squars still counts as one turn
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if and player is unconscious you can drag him out of harms way your max movment distanse only working if the player is down with 0 hp or in the same turn you gave him a heal or a potion
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Attack types
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Charge attack: you can Charge up to 3 square and do a melee attack. You get a +2 on the attack
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Example: Red arrow. Charge the goblind you will get the +2 on your hit. the Blue arrow you are 4 squars away from the enemy
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Example: Black arrow moving to a better location then you are in charge distanse.
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Sneak attack. by performing and Sneak attack u can do this attack only one Time in a quest.
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if not specified the condition on the sneak attack is always under the map picure in the quest post
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To do a Sneak Attack roll. using the @ rollthedice. and success roll is set to 1-3.4-6 is a miss. if success u get a +10 to hit on your first Attack.
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Example: you are sinking on to and enemy u roll the d6 u get a 2 now you can add +10 on your first attack
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working with all weapons but Only working on your first turn special condition may apply its always going informed to you in the quest post.
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Hide you can move to a location out of sight of the enemy's one movment or more turn (forest,darkness, behind house, mountains etc.)
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use the @rollthedice if you get same value as and Sneak attack 1-3 (or special number depend it on the quest)
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Then you are hidden the enemys can not attack you and your next attack has and +5 to hit.
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Range
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Range attack working exactly the same as and normal attack using the D20
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throwing Range weapons has a max range of 3 square. like the spear, heavy spear.
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to recower the spear it take one action and it will move you to where the spear is. normaly you are now in melee distanse to and enemy.
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the spear can be used as a normal melee wepon
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bow / crossbow and magic attacks has no max range just the "line of sight" Rule
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Tim is in a fort he is standing on the wall he can see over the wall whit a 2 square radius.
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The red arrows he can see the enemy next to the wall and the enemy farther away
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black arrow its a bulding in the way Tim can not shoot the goblind from the wall.
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The goblind on the opside side of the fort ist blocket by the wall. he need to move to see him
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HA can not see anybody from his posision he need to move to the same or next to the wall to see.
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The blue markings Indicating where he need to go the see the goblings
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