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Welcome To Grimro's Simulation Sheet
Follow Grim's Youtube For Character Builds And Reviews: https://www.youtube.com/@GrimroGacha
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Join The Theory Crafting Discord Server: https://discord.gg/aBg8n3c8qR
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Simulation Rules
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- Combat Is Simulated At 8 Turns Of In Game Time Or 850 Action Points (1 Side Of Forgotten Hall On Average)
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- Enemies Are Considered To Always Have A Break Bar Resulting In units all doing 90% of real damage
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- Due To Some Units Having Mechanics Around Break Enemies Are Simulated To Be Broken For The Purpose Of These Characters Abilities At
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- 75% HP
Duration 100 Action Points
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- 50% HP
Duration 100 Action Points
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- 25% HP
Duration 100 Action Points
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- Enemies Are Assumed To Move Every 1 full cycle 150, 250, 350, 450
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- Enemies Are Assumed To Be At 100% of HP at Start Of Battle And To Die At Exactly The End Of Combat Meaning Half Way Through The Fight They Are At 50% HP
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- Enemies Are Assumed To Be Neutral To All Elements
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- Enemies Are Assumed To Have 0 Resistance
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- For This Simulation Enemies Are Simulated With defence
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- All Units Have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54
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- Sub stats are capped at 10 of any 1 sub stat as it is assumed you will not realistically get desired stats on a planar sphere
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- Sub stats use average rolls
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- All Units Use Their Best In Slot 2 and 4 Piece Sets
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- Multiple Light Cones Are Displayed For This Calculation
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- All Units Are Level 80
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- Traces Are All Unlocked Skills at Level 10 and Basic at Level 6
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- Units use maximum damage gear sets which may result in less consistency in game please observe the optimizations made for E1/2 for seele to ensure an accurate representation
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CHANGE LOG
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