|How To Use This Sheet|
|Do NOT directly edit the Dolls page!|
Instead, edit the page labeled "Doll Sorting". The dolls you enter in
that sheet will be autosorted by level into the "Dolls" sheet.
Changing/deleting cell B1 will break the sort function, so be careful
if you ever need to edit it.
If you don't have echelons picked out for dolls yet, leave the E#
column blank. Entering a number will color the box next to a doll
to the color matching the one on the front "Squad Planning" page.
This is optional, but can help visually if you have dupes of a doll.
The Planning page is for building your teams. Place them as if you're
building them in-game. To the right of each team, enter which types
of equipment you plan to equip. For example, an echelon with 3 ARs
might have 3 VFLs, and 3 HV ammo.
After you enter the equips for each echelon, scroll down to see the
Questions, Comments, Suggestions?
total number of each type you will need to follow your planned equip
Feel free to contact me on Discord, ID
distribution. Enter the number of each gold (or green, whatever you
eTern#4708. I frequent the EN Official
will be using) piece of equipment you have in the "HAVE" row. Under
server. If you want a feature added,
that is the "ENH+CAL" row. Here, you will enter how many of each
let me know! Stylistic changes will be
type you have fully enhanced. The final row, "TO ENH", is how many
left to your own discretion, however.
of each type you plan to enhance. The resource costs are calculated
below. This does not account for levels equips already have. It is just
the amount of resources to take all the equips you entered from +0
all the way to +10.
For convenience, I added a "NO SUPP" column, which ignores
suppressors, because upgrading those is the last thing you will likely
do. They have terrible scaling for evasion.
The cells that should not be edited are LOCKED. If Google tells you
not to edit the cell, double check the cell you are editing. Feel free to
modify the sheet as you see fit, but be mindful of functions and how
editing the sheet may affect their performance.
|SL||Skill Level, 1-10|
|RR||Rarity, 1-5 (S for Extra)|
|BOX||MG Ammo Box|