ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
Name of Spellbook ActionDamage DealtCritMissDescription
# of Spellbook Actions Used
Total Damage#of Crits
#of Misses
Ranked Stats that I found coolDamage AmountPlaytimeWithers End GoldBiggest Dry Streak Between CritsEnd Game LevelSPELLBOOK ACTIONS PER ACTITEMS PER ACTDAMAGE PER ACT
2
Ice Knife4Intellect Devour Beach23033521114Highest Hitting Attacks41 Hours820070 Until 1879ACT 1282222
3
Guiding Bolt16Includes Action, Reaction, Bonus Action, ScrollsDamage Includes OverkillKarmic Dice ON#1 Blood Money565Changed Classes 50+ timesACT2150112365
4
Ray of Sickness15Not including friendly fireThis was pretty much an exploit, but reverse pickpocket 100k gold on Myrkul
playtime was high because I had to control F often + writing script during play
ACT352101104
5
Sacred Flame4VIDEO LINK:#2 Spirit Guardians (Radiant)317
6
Fire Bolt5https://youtu.be/ulQ2of49nJkAlmost all overkill damage, but it hit so many targets + some radiant vuln ones
7
Ray of Frost6This spreadsheet was to track my actions for a challenge run where I beat Baldur's Gate 3 Without Using any Duplicate Actions. Check my Youtube Video Link above for more info#3 Cone of Cold226
8
Disguise Self0Goblin Camp EnterHigh Rank Spell that hit a lot of targets in the end game. Not much to say here.
9
Witch Bolt4Minotaur KillstealExtra Info
10
Acid Splash0Destroyed Mintharas Bridge
Actions of the Same Colour in a Group Means
11
Minor Illusion0Dror RagzlinAll were used in the same encounter/puzzleMost Actions In One Encounter# of Actions+Items
12
Thunderwave5More Info Over there ----->
#1Githyanki Intermission (Final Encounter of Act 2)
28
13
Mage Hand0Save BelinScroll to the RightMainly because of being so underleveled, and can't bring a full team
14
Gust of Wind0Deep Rothe fight grymforgeGame was played on Tactician Difficulty#2 Nether Brain Fight20
15
Inflict Wounds28Will I Ever Do this Again? Maybe?Same issues as number 1. Also didn't have many actions left at this point just arrows tbh
16
Find Familiar: Crab0#3-> Tied Both Fights Just Before Kethric on Roof15
17
Heat Metal14
Weird notes: "Move: Moonbeam" is a spell, but "Cloud Kill" is the exact same even though it moves cloud kill.
Mandatory Encounter that summoned extras. I underestimated the fight thinking just 5 mobs
18
Maiming Pinch0It took me forever to find "Jump" type actionsended up being more mobs + I misplayed a lot in that specific fight
19
Heat Metal: Reapply Damage11
I literally was saving fireball for the perfect moment and never used it....
20
Command: Halt0Gith Monestary EntranceFor once Way of the 4 elements was good lmao
21
Cloud of Daggers67
22
Entangle0
23
Command: Grovel0
24
Flurry of Blows: Push11Most Kills On One Ability# of Kills
25
Hold Person0Spirit Guardians
26
Thorn Whip5I didn't actually track this the, but I didn't ever have as cost effective a spell as
27
Burning Hands19spirit guardians. It was the only spell that solo'd two encounters with several enemies
28
Piercing Strike8I went back and checked my recording out of curiosity alone for this stat
29
Command: Approach0END OF ACT 1
30
Spirit Guardians (Radiant)317Harper Ambush + Ravens
31
Dash0
32
Chromatic Orb: Thunder54Moonrise scrying eye
33
Melf's Acid Arrow7Moonrise Gnollls
34
Flurry of Blows: Stagger21
35
Wildshape: Spider0
36
Venomous Bite10
37
Deflect Missles12
38
Scorching Ray29
39
Flurry of Blows: Topple11
40
Chromatic Orb: Ice19Mig the Ogre + Acoylte
41
Web0
42
Glyph of Warding: Acid10
43
Glyph of Warding: Cold18
44
Produce Flame0
45
Produce Flame: Hurl6
46
Stunning Strike (Melee)11
47
Unarmed Strike10
48
Chromatic Orb: Acid15
49
Stunning Strike (Unarmed)9
50
Chromatic Orb: Fire21
51
Shocking Grasp13
52
Blade of Rime9Zealot Iogar
53
Spiritual Weapon: Greataxe0
54
Chill of the Mountain10
55
Rage: Elkheart0
56
Primal Stampede7
57
Poison Mist (Weapon)14
58
Greataxe Slash0
59
Sphere of Elemental Balance: Acid19
60
Concussive Smash17
61
Charger: Weapon Attack17
62
Sphere of Elemental Balance: Cold19Zealot Brin
63
Spiritual Weapon: Trident0
64
Sphere of Elemental Balance: Fire15
65
Trident Thrust0
66
Topple0
67
Legacy of Avernus: Searing Smite37
68
Weakening Strike0
69
Spiritual Weapon: Halberd0
70
Halberd Slash14
71
Piercing Shot3Goblins moonrise
72
Sphere of Elemental Balance: Thunder26Scrying Eye
73
Shatter64Scrying Eyes in Prison+Acolyte
74
Fangs of the Fire Snake12
75
Call Lightning30
76
Flurry of Blows18
77
True Strike0
78
Concentrated Blast6
79
Phantasmal Force9
80
Charger: Shove0Warden Kill
81
Shove0Prison guard kill
82
Sphere of Elemental Balance: Poison11Z'rell
83
Glyph of Warding:Thunder68
84
Spiritual Weapon: Greatsword0
85
Greatsword Slash8
86
Branding Smite (Ranged)11
87
Corrosive Strike22
88
Feinting Attack17
89
Lacerate10
90
Manoeuvring Attack (Melee)18
91
Gaseous Form0Skip Balthazaar Mobs Dialogues
92
Arcane Lock0Balthazaar locked out
93
Knock0Skip Gauntlet of Shar
94
Repulsor0Yurgir Access
95
Goodberry0Shadowfell Jumping Puzzle
96
Tempestuous Magic: Flight0
97
Jump0
98
Improvised Melee Swing0
99
Misty Step0
100
Spike Growth118
Moonrise Battle 1 (Guards with Harpers at my side)