A | B | C | D | E | F | G | H | I | J | K | L | M | N | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Move | Command | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes | |
2 | Far\Close LP | H | 30 | 5 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | - | ||
3 | Far MP | H | 60 | 9 | 4 | 13 | +4 | 0 | - | 2 | 1 | 1 | - | ||
4 | Far HP | H | 90 | 12 | 3 | 28 | -6 | -11 | - | 3 | 1 | 1 | - | ||
5 | Far LK | L | 30 | 6 | 4 | 11 | +2 | -2 | SM,EX,SA,CA | 1 | 1 | 1 | - | ||
6 | Far MK | H | 60 | 10 | 3 | 17 | +1 | -3 | - | 2 | 1 | 1 | - | ||
7 | Far HK | H | 90 | 14 | 6 | 19 | 0 | -5 | - | 3 | 1 | 1 | - | ||
8 | Close MP | H | 60 | 6 | 4 | 9 | +8 | +4 | SM,EX,SA,CA | 2 | 1 | 1 | - | ||
9 | Close HP | H | 90 | 6 | 3 | 24 | -1 | -7 | SM,EX,SA,CA | 3 | 1 | 1 | Forces standing | ||
10 | Close LK | L | 30 | 5 | 3 | 11 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | 1 | - | ||
11 | Close MK | H | 60 | 6 | 2 | 14 | +5 | +1 | SM,EX,SA,CA | 2 | 1 | 1 | - | ||
12 | Close HK | H | 90 | 11 | 4 | 24 | -2 | -8 | - | 3 | 1 | 1 | - | ||
13 | Crouch LP | H | 30 | 5 | 2 | 10 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | 1 | - | ||
14 | Crouch MP | H | 60 | 7 | 4 | 10 | +7 | +3 | SM,EX,SA,CA | 2 | 1 | 1 | - | ||
15 | Crouch HP | H | 90 | 7 | 8 | 24 | -6 | -12 | SM,EX,SA,CA | 3 | 1 | 1 | Forces standing | ||
16 | Crouch LK | L | 30 | 4 | 3 | 10 | +4 | 0 | SM,EX,SA,CA | 1 | 1 | 1 | - | ||
17 | Crouch MK | L | 60 | 9 | 2 | 19 | 0 | -4 | SM,EX,SA,CA | 2 | 1 | 1 | - | ||
18 | Crouch HK | L | 90 | 7 | 4 | 25 | hard knockdown | -9 | - | 3 | 1 | - | - | ||
19 | Jump LP | M | 40 | 6 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | ||
20 | Jump MP | M | 70 | 8 | 5 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | ||
21 | Jump Up HP | M | 100 | 11 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | Ground bounce on counter hit and airborne | ||
22 | Jump Diagonal HP | M | 100 | 13 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | Ground bounce on counter hit and airborne | ||
23 | Jump LK | M | 40 | 6 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | ||
24 | Jump MK | M | 70 | 7 | 2 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | ||
25 | Jump HK | M | 100 | 8 | 5 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | 1st active frame can only hit right above | ||
26 | Launcher **LC | HP+HK | H | 100 | 13 | 2 | 54 | switch | -34 | - | 3 | - | - | Crushes crouching attacks frames 1-14, Launches opponent while switching characters | |
27 | Cross Cancel | f+HP+HK (while blocking) | H | 120 | 16 | 6 | 39 | hard knockdown | - | - | - | - | - | Invulnerability frames 1-21, Resembles EX Mach Breaker | |
28 | Knee Blast | LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - | |
29 | Anaconda Assasin | b+LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - | |
30 | Chopping Elbow | f+MP | M | 60 | 18 | 3 | 29 | +6 | -1 | - | 3 | 1 | 0 | Forces standing | |
31 | - | f+MK | H | 60 | 10 | 5 | 22 | -2 | -3 | - | 3 | 1 | 0 | - | |
32 | - | f+MK > MP | H | 60 | 8 | 2 | 24 | -1 | -3 | - | 3 | 1 | 0 | - | |
33 | - | f+MK > MP > LP | H | 60 | 14 | 3 | 23 | 0 | -5 | Mach Breaker | 3 | 1 | 0 | - | |
34 | Mid Kick to Rush | f+MK > MP > LP > MP | M | 80 | 15 | 2 | 28 | float | -14 | - | 3 | 1 | 0 | - | |
35 | Gatling Combination | f+MK > MP > LP > MK | L | 100 | 12 | 2 | 29 | hard knockdown | -9 | - | 3 | 1 | 0 | - | |
36 | Double Back Knuckle | (far) HP > LP | H | 50 | 13 | 4 | 17 | +6 | -5 | SM,EX,SA,CA | 3 | 1 | 0 | - | |
37 | - | LP > MP | H | 60 | 11 | 4 | 17 | -1 | -6 | BC | 2 | 1 | 0 | - | |
38 | One Two Body Blow | LP > MP > LP | H | 30 | 10 | 4 | 12 | +1 | -1 | SM,EX,SA,CA | 2 | 1 | 0 | ||
39 | One Two Low Kick | LP > MP > LK | L | 50 | 12 | 2 | 29 | hard knockdown | -9 | - | 2 | 1 | 0 | - | |
40 | One Two High Kick | LP > MP > MK | H | 90 | 11 | 4 | 22 | -2 | -7 | - | 3 | 1 | 1 | - | |
41 | Snake Pit LP | hcf+LP | H | 50,70 | 13 | 2(39)3 | 29 | knockdown | -6 | - | 3,3 | 0,3 | 0 | Upper body projectile invulnerability frames 1-17, Lower body strike invulnerability frames 32-51 | |
42 | Snake Pit MP | hcf+MP | H | 50,80 | 15 | 2(39)3 | 29 | knockdown | -9 | - | 3,3 | 0,3 | 0 | Upper body projectile invulnerability frames 1-19, Lower body strike invulnerability frames 34-53 | |
43 | Snake Pit HP | hcf+HP | H | 50,90 | 18 | 2(39)3 | 29 | knockdown | -10 | - | 3,3 | 1,3 | 0 | Upper body projectile invulnerability frames 1-22, Lower body strike invulnerability frames 37-56 | |
44 | Snake Pit EX | hcf+PP | H | 50,90 | 15 | 2(39)3 | 29 | wall bounce | -10 | - | 3,3 | 0,3 | 0 | Invulnerability frames 1-5, Upper body projectile invulnerability frames 6-19, Lower body strike invulnerability frames 34-53, 1 point of armor during frames 29-55 | |
45 | Mach Breaker | f,f+MP | H | 120 | 8 | 3 | 34 | hard knockdown | -15 | - | 5 | 5 | 0 | - | |
46 | Mach Breaker EX | f,f+PP | H | 120 | 10 | 6 | 37 | wall bounce | -15 | - | 5 | 5 | 0 | 1 point of armor during frames 1-15 | |
47 | Fisherman's Slam LP | f,d,df+LP | H | 120 | 6 | 6 | 34 | knockdown | -18 | - | 2 | 1 | 0 | Crushes airborne attacks frames 1-11 | |
48 | Fisherman's Slam MP | f,d,df+MP | H | 100 | 9 | 6 | 31 | knockdown | -20 | Atomic Throw | 0 | 0 | 0 | Whiffs on airborne opponent | |
49 | Fisherman's Slam HP | f,d,df+HP | H | 100 | 12 | 6 | 31 | knockdown | -22 | Atomic Throw | 0 | 0 | 0 | Whiffs on airborne opponent | |
50 | Fisherman's Slam EX | f,d,df+PP | H | 50 | 10 | 6 | 34 | knockdown | -18 | Atomic Throw EX | 0 | 3 | 0 | Strike and projectile invulnerability frames 1-11 | |
51 | Atomic Throw | PP during MP or HP Fisherman's Slam on hit | - | 50 | - | - | - | ground bounce | - | - | - | - | 1 | - | |
52 | Atomic Throw EX | PP during EX Fisherman's Slam on hit | - | 50 | - | - | - | ground bounce | - | - | - | - | 1 | Resets juggle point | |
53 | Right Left To Spin Kick LP | qcb+LP | H | 50 | 12 | 4 | 27 | +2 | -5 | "Left" | 3 | 1 | 0 | - | |
54 | Right Left to Spin Kick MP | qcb+MP | H | 60 | 17 | 4 | 27 | +2 | -5 | "Left" | 3 | 1 | 0 | - | |
55 | Right Left to Spin Kick HP | qcb+HP | H | 70 | 21 | 4 | 27 | +2 | -5 | "Left" | 3 | 1 | 0 | - | |
56 | Right Left to Spin Kick EX | qcb+PP | H | 70 | 12 | 4 | 22 | +7 | 0 | "Left" EX | 3 | 1 | 0 | 1 point of armor during frames 1-15 | |
57 | "Left" | qcb+P during Right Left to Spin Kick | H | 50 | 18 | 4 | 36 | float | -18 | "Spin Kick" | 3 | 1 | 0 | - | |
58 | "Left" EX | qcb+P during Right Left to Spin Kick | H | 70 | 18 | 4 | 28 | float | -10 | "Spin Kick" EX | 3 | 1 | 0 | - | |
59 | "Spin Kick" | qcb+P during "Left" | H | 90 | 19 | 4 | 40 | knockdown | -16 | - | 3 | 1 | 0 | - | |
60 | "Spin Kick" EX | qcb+P during EX "Left" | H | 100 | 19 | 4 | 35 | wall bounce | -17 | - | 3 | 1 | 0 | - | |
61 | Flying Knee LK | qcb+LK | unblockable | 150 | 15 | 6 | 60 | hard knockdown | - | - | 3 | - | - | Chargeable: 51F for EX Version and 100F for Super Art, Projectile invulnerable, Holding b lands closer on hit, Whiffs on crouching opponent | |
62 | Flying Knee MK | qcb+MK | unblockable | 150 | 15 | 6 | 60 | hard knockdown | - | - | 3 | - | - | Chargeable: 51F for EX Version and 100F for Super Art, Projectile invulnerable, Whiffs on crouching opponent | |
63 | Flying Knee HK | qcb+HK | unblockable | 150 | 15 | 6 | 60 | hard knockdown | - | - | 1 | - | - | Chargeable: 51F for EX Version and 100F for Super Art, Projectile invulnerable, Whiffs on crouching opponent | |
64 | Flying Knee EX | qcb+KK | unblockable | 180 | 21 | 2 | 48 | hard knockdown | - | - | 3 | - | - | Chargeable: 51F for Super Art, Projectile invulnerable, Tracks opponent, Whiffs on crouching opponent | |
65 | Face Crusher | qcb+KKK | unblockable | 330 | 16 | 6 | 53 | hard knockdown | - | - | 3 | 4 | - | 66 frames cinematic freeze before attack begins, Invulnerability frames 1-10, Projectile Invulnerable, Whiffs on crouching opponent | |
66 | Cross Art **LC | qcf+MP+MK | H | 150+ | 9 | 2 | 57 | switch | -37 | - | 3 | - | - | 65 frames cinematic freeze before attack begins, Invulnerability frames 1-10 |