ABCDEFGHIJKLMN
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MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelJPJCJSNotes
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Far\Close LPH30529+6+2SM,EX,SA,CA111-
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Far MPH609413+40-211-
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Far HPH9012328-6-11-311-
5
Far LKL306411+2-2SM,EX,SA,CA111-
6
Far MKH6010317+1-3-211-
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Far HKH90146190-5-311-
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Close MPH60649+8+4SM,EX,SA,CA211-
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Close HPH906324-1-7SM,EX,SA,CA311Forces standing
10
Close LKL305311+3-1SM,EX,SA,CA111-
11
Close MKH606214+5+1SM,EX,SA,CA211-
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Close HKH9011424-2-8-311-
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Crouch LPH305210+5+1SM,EX,SA,CA111-
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Crouch MPH607410+7+3SM,EX,SA,CA211-
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Crouch HPH907824-6-12SM,EX,SA,CA311Forces standing
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Crouch LKL304310+40SM,EX,SA,CA111-
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Crouch MKL6092190-4SM,EX,SA,CA211-
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Crouch HKL907425hard knockdown-9-31--
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Jump LPM4064until ground+4 +12 +4-111-
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Jump MPM7085until ground+4 +16 +5-211-
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Jump Up HPM100114until ground+4 +20 +8-311Ground bounce on counter hit and airborne
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Jump Diagonal HPM100134until ground+4+20+8-311Ground bounce on counter hit and airborne
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Jump LKM4064until ground+4 +12 +4-111-
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Jump MKM7072until ground+4 +16 +5-211-
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Jump HKM10085until ground+4 +20 +8-3111st active frame can only hit right above
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Launcher **LCHP+HKH10013254switch-34-3--Crushes crouching attacks frames 1-14, Launches opponent while switching characters
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Cross Cancelf+HP+HK (while blocking)H12016639hard knockdown-----Invulnerability frames 1-21, Resembles EX Mach Breaker
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Knee BlastLP+LKthrow1305220hard knockdown------
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Anaconda Assasinb+LP+LKthrow1305220hard knockdown------
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Chopping Elbowf+MPM6018329+6-1-310Forces standing
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-f+MKH6010522-2-3-310-
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-f+MK > MPH608224-1-3-310-
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-f+MK > MP > LPH60143230-5Mach Breaker310-
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Mid Kick to Rushf+MK > MP > LP > MPM8015228float-14-310-
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Gatling Combinationf+MK > MP > LP > MKL10012229hard knockdown-9-310-
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Double Back Knuckle(far) HP > LPH5013417+6-5SM,EX,SA,CA310-
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-LP > MPH6011417-1-6BC210-
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One Two Body BlowLP > MP > LPH3010412+1-1SM,EX,SA,CA210
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One Two Low KickLP > MP > LKL5012229hard knockdown-9-210-
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One Two High KickLP > MP > MKH9011422-2-7-311-
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Snake Pit LPhcf+LPH50,70132(39)329knockdown-6-3,30,30Upper body projectile invulnerability frames 1-17, Lower body strike invulnerability frames 32-51
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Snake Pit MPhcf+MPH50,80152(39)329knockdown-9-3,30,30Upper body projectile invulnerability frames 1-19, Lower body strike invulnerability frames 34-53
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Snake Pit HPhcf+HPH50,90182(39)329knockdown-10-3,31,30Upper body projectile invulnerability frames 1-22, Lower body strike invulnerability frames 37-56
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Snake Pit EXhcf+PPH50,90152(39)329wall bounce-10-3,30,30Invulnerability frames 1-5, Upper body projectile invulnerability frames 6-19, Lower body strike invulnerability frames 34-53, 1 point of armor during frames 29-55
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Mach Breakerf,f+MPH1208334hard knockdown-15-550-
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Mach Breaker EXf,f+PPH12010637wall bounce-15-5501 point of armor during frames 1-15
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Fisherman's Slam LPf,d,df+LPH1206634knockdown-18-210Crushes airborne attacks frames 1-11
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Fisherman's Slam MPf,d,df+MPH1009631knockdown-20Atomic Throw000Whiffs on airborne opponent
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Fisherman's Slam HPf,d,df+HPH10012631knockdown-22Atomic Throw000Whiffs on airborne opponent
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Fisherman's Slam EXf,d,df+PPH5010634knockdown-18Atomic Throw EX030Strike and projectile invulnerability frames 1-11
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Atomic ThrowPP during MP or HP Fisherman's Slam on hit-50---ground bounce----1-
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Atomic Throw EXPP during EX Fisherman's Slam on hit-50---ground bounce----1Resets juggle point
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Right Left To Spin Kick LPqcb+LPH5012427+2-5"Left"310-
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Right Left to Spin Kick MPqcb+MPH6017427+2-5"Left"310-
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Right Left to Spin Kick HPqcb+HPH7021427+2-5"Left"310-
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Right Left to Spin Kick EXqcb+PPH7012422+70"Left" EX3101 point of armor during frames 1-15
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"Left"qcb+P during Right Left to Spin KickH5018436float-18"Spin Kick"310-
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"Left" EXqcb+P during Right Left to Spin KickH7018428float-10"Spin Kick" EX310-
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"Spin Kick"qcb+P during "Left"H9019440knockdown-16-310-
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"Spin Kick" EXqcb+P during EX "Left"H10019435wall bounce-17-310-
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Flying Knee LKqcb+LKunblockable15015660hard knockdown--3--Chargeable: 51F for EX Version and 100F for Super Art, Projectile invulnerable, Holding b lands closer on hit, Whiffs on crouching opponent
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Flying Knee MKqcb+MKunblockable15015660hard knockdown--3--Chargeable: 51F for EX Version and 100F for Super Art, Projectile invulnerable, Whiffs on crouching opponent
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Flying Knee HKqcb+HKunblockable15015660hard knockdown--1--Chargeable: 51F for EX Version and 100F for Super Art, Projectile invulnerable, Whiffs on crouching opponent
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Flying Knee EXqcb+KKunblockable18021248hard knockdown--3--Chargeable: 51F for Super Art, Projectile invulnerable, Tracks opponent, Whiffs on crouching opponent
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Face Crusherqcb+KKKunblockable33016653hard knockdown--34-66 frames cinematic freeze before attack begins, Invulnerability frames 1-10, Projectile Invulnerable, Whiffs on crouching opponent
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Cross Art **LCqcf+MP+MKH150+9257switch-37-3--65 frames cinematic freeze before attack begins, Invulnerability frames 1-10