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Game ObjectAffordanceSignifierFeedbackLast Updated 10/6/2021
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SquampleCan MoveMovement Tutorial UI; Dolphin has tail, and can swim with itCharacter moves when input is made
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Can Dash in 360 degreesDash Tutorial UI; When entering Dash Mode, the game enters a Slow-Mo style; Arrow starting at Player follows the direction of the mouse cursorWhen dash is activated, particle effect and/or overlay animation plays to emphasize speed; Whoosh sound effect
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Can get hurt by enemiesHealth UI; Player looks soft & squishy, enemies look sharpPlayer makes a distinct sound when hurt; Player hits a unique pose when hit; Player flashes to darker shade and translucent while I-Frames are active; Health Icon changes from filled with color to blacked out
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Can regain HP by breaching (leaping out of water)Dolphins are mammals that need to breathe airUnique sound effect; Special particle effect
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Urchin EnemyStationaryTendency to cling to walls and floor; Has no clear means of propulsion
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Can hurt PlayerLots of spikes that protrude and retract rhythmically
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Squample's Health BarCan be decreased
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Can be restored
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Walls and FloorStops movement when hit
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Cannot be traversed through
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Open Air and Air PocketsAllows movement but not acceleration
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Restores HP if some was lost
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Other objects in it are affected by normal gravity
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WaterMain traversable environment
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Allows full range of movement
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Cannot regen HP while in water (unless process was begun by air)
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Crab EnemyCan hurt Player
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Can move from side to side (along X axis)
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Jellyfish EnemyCan hurt Player
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Can move up and down (along Y axis)
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